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Modern

I fully intended to play in SCG Milwaukee last weekend. I’d been practicing and preparing for weeks, tuned my deck, and even made the travel arrangements. Then the two great powers of plan ruination, unexpected work and bad weather, derailed my plans. However, I’m not one to let all that work go to waste. Instead […]

The Modern community is ruthless in its dismissal of new decks. When one hits the scene (and one frequently does), pundits invariably point out instances of tension on paper: these cards can’t possibly work together, the sentiment goes. And yet, the deck placed high enough to draw that attention in the first place. Tension is […]

Hollow One has risen to become one of the most played decks in the format. Logan Nettles, Jaberwocki on both MTGO and Twitter, compiled data from the recent MOCS monthly event. He found that Hollow One had a metagame share of 12.7% in that event as well as a win rate of 61.60%—the highest in […]

The phrase “I know it when I see it” is rather cliché and typically unhelpful. It is also frequently true: there are phenomena that are easy to observe and record, but actually defining them is a struggle. For instance, physicists cannot agree on a Grand Unified Theory despite broad agreement on its components; philosophical debates […]

After seeing the leaked Dominaria spoilers for the first time, one of my first orders of business was to try out Mox Amber in Modern. I brainstormed a couple of possible shells before settling on something radically different from what David ended up choosing: a UBx midrange deck. In this article, we’ll take a look […]

As the metagame continues to settle after the unbans of Jace, the Mind Sculptor and Bloodbraid Elf, an interesting dichotomy has arisen: some players claim that the presence of these powerful four-drops has made the format faster and less interactive, while another sector espouses the opposite belief. I took it upon myself to find out […]

There is a reason that games have rules: without them, everything would just be Calvinball. Rules provide structure, cohesion, and comprehension. To mess with them is to risk your game flying apart. Magic is no different. Draw one card, play one land, each land produces one mana, use that mana to pay the cost of […]

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