This week, we are looking at Legions, the successor to Onslaught. While Onslaught is positively packed with valuable cards, Legions is mostly bare. However, there are still hits to be found in and among Magic's first all-creature set. The set idea was sort of daring at the time, but I remember many players being annoyed because one couldn't cast many combat tricks aside from Morph (and cards you drafted from Onslaught). The other issue is that you didn't really get super-powered creatures that had sorcery-like effects, because you can't tack on something like an Insurrection or a Cruel Ultimatum on a guy and actually expect it to cost a reasonable amount. This was also a time before EDH was a thing, so monsters weren't designed to be big, splashy casual critters in the way they are today. While Legions was derisively called Le-Gi-Ons, it still had a fair share of tournament-caliber cards and casual stars. Let's take a look at them today!
Now here's a doozie – each of your guys gets Firebreathing for Slivers! It's like some sort of game of Red Rover where you send in one little Sliver peon that threatens “kill me or just scoop up your cards.” In effect, it's The Abyss. If you've got a critical mass of Slivers, you can just send in five or six and pump the ones that get through blockers. Magma Sliver is worth a lot of money, so be aware when you see it in junk binders. It's a real coup.
Phage, The Untouchable
More like the Unplayable. Phage mysteriously retains her value, even though she cannot be used profitably as a Commander. Sneak her in with Illusionary Mask or Torpor Orb or handle things on the spot with a Stifle. Phage is also cute with Volrath's Shapeshifter. I don't know why she's worth anything (maybe the phrase “loses the game” showing up twice?) but she's also a hot commodity.
Scion has a lot of appeal; it can be summoned out with Dark Supplicant, it can be Cycled and reanimated, or it can just be cast normally. It threatens to mess up a game when it comes out, since it zombifies enemy creatures. Have I sold you on why casual players like this guy yet? He's not even Legendary, so your Supplicants can get multiple ones in play! What a beating! I know, I know, but it's still worth a little bit.
The card so unfair in multiplayer that Bennie Smith thinks it should be banned from EDH. Seedborn Muse is a great combo with the game “Magic: The Gathering.” Seriously, anything you're doing in Magic, Seeds n' Stems is gonna help you out. Want to hold up countermagic? Annoy with Opposition? Get more elf taps? Here she is, ready to make your wishes come true.
All your slivers become Thieving Magpies! While Sliver decks usually seem unconcerned with drawing huge grips, this does get them closer to finding their one-of hit cards. For players who want to get even more out of their Synapse Sliver, combine it with its blue friend Shifting Sliver.
All Slivers get Deathtouch... sort of! You can see the appeal of this over something like Synapse Sliver because this has a huge effect on the board. It changes the way you approach killing token generators, for example. It means you can make crazier attacks, knowing that your Slivers might punch through anyway or kill anything in their path. Slivers carry a lot of this set, like I said before, and Toxin Sliver is the king of the rare Slivers.
And with that, we wrap up the value cards in Legions! While Legions disappointed people who liked playing their spells during opponents' turns, Scourge came and kicked up a whole nest of interesting and scary things for tournament play. The Storm mechanic overshadows nearly everything else about Scourge, but I think you'll find that next week, when we cover the set, that there are many other high-dollar cards in it. Some of them are even blue...
Until next week!
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