Neale takes a reader’s Rafiq deck from common to commanding for head’s up play, and challenges you to do it better. Think you can handle the firepower?
There are four rules for building Commander decks. Neale takes us through them with an interesting application in a narrow field!
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Who needs the biggest guns and baddest creatures? Neale takes you through why the pen is mightier than the sword. (It’s winning.)
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.