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Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…

Oh, wait.

Gameplan and gamestate are two sides to the same coin. Neale breaks down all the best options among flexible spells, pulling a chaotic gamestate towards a clear gameplan! Find out how inside!

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