What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
Commander has been steaming along at a breakneck pace, with more new cards than ever. Joe aka “Beardy” asks whether the changes actually improve the format.
Is Commander a strictly multiplayer game, or is it just fine for dueling? Joe aka “Beardy” explores casual Duel Commander and custom Duel Deck design.
It’s time for Francesco to “compleat” the Magical Creatures series with none other than Phyrexian… and a Top 8 of the best Magic-specific beasts!
Joe aka “Beardy” examines more cards for your Commander table, including a one-generic-mana artifact that plays the best politics and a walking Black Lotus.
Francesco analyzes some creature types unique to Magic, including Aetherborn, Azra, and two special token subtypes from Strixhaven: Fractal and Inkling.
Francesco discusses new creatures from the Zendikar block, with a special focus on the competitive history of the much-maligned Eldrazi.
Francesco goes over the Time Spiral and Ravnica blocks, discussing new types such as Weird and Camarid. Camarid? Where have we heard that before… weird!
Francesco tackles Kamigawa, a block heavily linked to Japanese culture and folklore, discussing new creatures and crossovers.
Francesco wraps up his analysis of Mirrodin block creatures. He tackles Vedalken and Blinkmoths, from both design and tournament perspectives.
Francesco reveals some of the magical creatures invented specifically for the Mirrodin block, exploring their lore and tournament history.
Francesco leaves behind the Masques block and dives into new expansions, exploring competitive favorites Kavu and Cephalid and the less fortunate Volver.
Francesco explores two new creature types invented specifically for Magic: Monger and Spellshaper. How many of each can you name?