Andy walks us through one of his more powerful Commander decks, based on library manipulation and headed by Maelstrom Wanderer. If you’ve ever longed to go nuts with Call of the Wild or Proteus Staff, read on.
Free
Mike discusses the general impact Ravnica is likely to have on Standard deck construction, and reviews some (charming) cards that have been spoiled.
Your hosts Mike Hawthorne and Ryan Overturf are joined by Dana Kinsella and SCG Minneapolis Legacy Champion Kyle Olson. In this episode we talk about the results of SCG Minneapolis and dissect the deck lists. We round off the episode by taking a look at some Return to Ravnica Spoilers.
Ryan reviews the reasons not to go rogue in Legacy.
Andy ranks and reviews each color in Commander to determine what roles it plays well and how it can contribute to a successful deck.
Jason hails the arrival of a new Legacy deck developed by QS’s own, marvels at auction-goers’ utter ignorance of Magic value, and peruses the weekend’s tournament results with his characteristic wit.
At the tail end of the current Standard’s run, the format is still evolving. Mike examines some new archetypes on the cutting edge that arose from the World Magic Cup.
Ryan believes that everybody should just play RUG Delver in Legacy.
Today Jason comments on tweets from the mothership and shares some odd auctions gracing eBay. He follows up with the usual flurry of tournament results accompanied by snark.
As with many things in Commander, tribes work very differently than in other constructed formats. Andy Martin explains what attributes one should look for when choosing a tribal Commander theme.
Freshly returned from Ireland and in a green mood, Mike present his list of “most green cards” in Standard right now.
Building a good deck is more than throwing every good card from a color into a pile and shuffling them together.
How good can you make a Commander deck before it becomes a nuisance to your opponents? Andy Martin outlines his philosophy for finding the right balance between power and fun.
