We've got a sweet one today. I've never been big into cards that double anything, but if the price of Doubling Season is any indication, there are plenty of players who are. Doubling season is one mana too expensive for Tiny Leaders, but Vorel of the Hull Clade allows us access to all kinds of doubling shenanigans from our command zone.
When I put decks together for this column, my goal is to try to produce something that could reasonably compete in the format. There are a lot of options for a Vorel deck that sounds sweet that I've ruled out for this reason, though are definitely worth exploring. You won't see Magistrate's Scepter or Sage of Hours in my list, but both are awesome options for Vorel decks.
Instead, my list takes advantage of the evolve mechanic and a few choice creatures that otherwise place counters on themselves as a means to establish board presence early and to spiral out of control as the game progresses. This is my current list:
This deck really wishes that Umezawa's Jitte was legal, but you can't always get what you want. Vorel's four toughness comes in hand here for evolving right out of the gates, and unless your opponent can kill you quickly the combat step with this deck is a nightmare.