With Magic 2012 recently hitting MTGO, we finally got hard data on what the new metagame looks like, which you can see over on TCGPlayer. I dislike Caw-Blade and Valakut, and I utterly refuse to play monored into Timely Reinforcements, so I was set on playing Pyromancer Ascension and built the deck on MTGO myself. […]
Joshua examines the Vintage format and provides a look at proxy strategies for deckbuilders on a budget.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Neale’s back with a new deck to tune! He starts with a controlling Korlash build and ends fawning over Dralnu and Jin-Gitaxias. You’ll have to read to find out why!
There are four rules for building Commander decks. Neale takes us through them with an interesting application in a narrow field!
Pull up a spoiler (like this one) and let’s take a look at the upcoming set. Mythics Karn Liberated – Overhyped by far. Yes, it’s colorless so anyone can play it, but it costs 7 mana so only ramp and control decks would. Ramp decks have better things to ramp into. Control decks are awkwardly […]
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.
This was certainly an eventful weekend. I got up at 3 AM Friday leading into SCG DC and flew out with [card Squadron Hawk]Caw-Blade[/card] and [card Kuldotha Rebirth]Kuldotha Red[/card] prepared for Standard, as well as [card Lord of Atlantis]Merfolk[/card] and Natural Order [card Rhox War Monk]Bant[/card] skeletons next to my Ad Nauseam [card Tendrils of […]