Magic may be one of the best games ever made, but others are out there. Mike Lanigan talks about exploring some of them at the Origins Game Fair last weekend.
Carlos builds a rebel Commander deck from the ground up, headed by –who else?– Lin Sivvi. Read on to see his unique take on a classic archetype from years past.
The second installment of artifact theme decks! This time Carlos is looking at a mono-red deck with Slobad at the helm and with his favorite combo in the 99.
It’s generally accepted that Red is the worst color in Commander, but what happens when you try to build a Red deck that plays like a Blue deck? Let’s find out!
Neale Talbot continues his series on how to build a better mono-green commander deck.
Tired of the same silly peanut butter spread for your Commander sandwich? Try the velvety Nutella that is an underused commander!
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Jules writes about writing about Commander, while he’s writing about an unusual commander. Journey with Jules down a stream of Commander writing consciousness.
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
What is “card advantage”? Unfortunately, no one can be told what card advantage is. You have to see it for yourself, in action, in Commander. Robert is here with pills of every color to take.
With the wildly popular Commander decks preselling out everywhere, Ryan Abcede gives us a quick overview and breakdown of the biggest movers in singles. Looking to step up for the Commander release? Get all the details you need inside!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.