Hello, and welcome to the second half of our Mirrodin retrospective, highlighting the money cards in the set. Mirrodin was a critical block, much like the Urza block, that supercharged Magic, pushed it to its limits, and fundamentally changed how the game designers created future sets. Last week, we left off with Lightning Greaves, and this week, we'll finish up the list of Mirrodin cards that you need to know!
Mind's Eye was never constructed-playable. Standard couldn't bother with it, since you'd be spending 6 mana to draw your first card. Vintage neglected the card because for five mana, you could have freakin' Memory Jar!
Mind's Eye is highly relevant in Commander, though. Five mana isn't too hard to pull off and if you have spare mana, there's always someone at the table who is drawing cards. It is a colorless font of magical spells, which makes it more desirable – consistent card draw is tough for mono-colored decks that aren't blue. Sufficient people want Mind's Eye such that it is a very tradeable card.
After Affinity got stomped down, the world shifted to Tooth and Nail. It's a ridiculous effect, but at nine mana, who is going to do that in Constructed? It was at that point that people turned to the Urza lands, which were idealistically printed in the base set, though they had never before been used in tournament Magic. People quickly found out that when you make a 9-mana spell that's worth casting, the Tron is actually pretty good. The deck's earliest incarnation would go for Platinum Angel and Leonin Abunas, but people could shred through that with Shrapnel Blast and the like. Then it went for Sundering Titan and Kiki-Jiki, Mirror Breaker. You'd get the Titan out and then if you didn't immediately need to kill some lands, you'd make the token copy in the Waylay step and then make another on your next turn. Three Titans, coming in!
Apparently, trolls being Artificer's Hexproof has become part of Magic. Not sure where it came from, other than from this duderino. The big play in Standard when he was legal was to slap a Loxodon Warhammer on him. Six lifelinking damage that you can do nothing about, coming right up! Other appropriate attachments included Blanchwood Armor. The Troll has little casual appeal and got reprinted in Tenth Edition, so people don't value him highly. He's much better than bulk, however.
That wraps up Mirrodin! Next week, we'll look at Darksteel, a set that attempted to kill Magic where even the Urza block was unsuccessful. What's your favorite Mirrodin card? Got a good Mindslaver story? Trade for any Mirrodin cards lately? Post in the feedback below!
Until next week,
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