Viridian Shaman

The holidays are in full swing and the new year is right around the corner. And as some of you may know, the stock market has been a bit shaky in the last month or so. But it seems Magic is still doing pretty well during this slightly volatile time. I think a good portion […]

Sliver Hivelord Not a 7/7? Is his ability that good that it meant needing to shrink him? We’ll have to see. This is obviously a solid Commander, although people are learning to play removal spells like Terminus and Hallowed Burial, this will hose decks that can’t play white and will allow you to run those […]

Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.

My quest led me down past Mirrodin, into the evil depths of Darksteel, and out along the treacherous path of Fifth Dawn. As I pressed onward, I looked back through the Scars of Mirrodin. Looking back from that perspective, it didn’t seem quite as bad. Nightmares of the Ravager long since overcome, only to be replaced over and over again. With the [card Jace, the Mind Sculptor]evil demon[/card] lurking everywhere, sometimes it’s hard to remember clearly what it was like in the past.

This time around, things are different. The story is not the same. We have [card Jace, the Mind Sculptor]the villan[/card] but no clear path to victory. In that regard the present is like the past.

By Michael Bomholt Editor’s Note: Mike Bomholt is, in addition to being a great friend and teammate of mine, an accomplished deckbuilder and player. You know the Ill-Gotten Gains deck in Legacy? Mike invented it. He is also great with all kinds of artifacts in Vintage and Legacy. He was kind enough to write this […]

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