New month, new Modern metagame update. While there have been shakeups within the Tiers, the last update of 2022 looks familiar… and that’s alarming.
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While BRO Limited isn’t the prince format many feared, it certainly has some powerful cards. This week, Rob counts down the top ten bombs in The Brothers’ War.
David S. looks at another hobby passion of his for lessons he can pull into Magic finance and running his store.
Joe aka “Beardy” looks back at 2022, and talks about where Commander and Magic are heading in 2023. Will Magic even be recognizable given the way it’s going?
The end of the year means an update to the Modern Ban Watchlist. The metagame has failed to deal with its outliers and so corrective bans may be incoming.
Rob has turned his back on one of Limited’s oldest accepted truths. This week he discusses why you should be playing sixteen lands (or less) in BRO Limited.
Joe aka “Beardy” attends an ultra-competitive Two-Headed Giant Commander tournament with high stakes. Some commanders, and cards, were clearly above others…
Modern’s metagame has been shaken up repeatedly, but that’s not obvious looking at winning decks. Modern is thus in a complicated place, as David E. explains.
This week, Rob looks at some recent surprising successes before analyzing what we can learn from these decks about the evolving nature of the format.
David S. looks back at the Ikoria Triome cycle to get a feel for where the Streets of New Capenna tri lands might go, comparing them to dual lands.
Is Commander a strictly multiplayer game, or is it just fine for dueling? Joe aka “Beardy” explores casual Duel Commander and custom Duel Deck design.
Defining Pioneer has eluded David E. for most of the year, but applying the manabase lens reveals the format’s true identity… and that of the others.
As the year comes to a close, Adam lists his top 10 Pioneer cards from 2022 and their impact on the metagame. We’ve certainly gotten some heavy hitters!
