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3/6/15 Spoilers

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Let's get into it.

Arashin Foremost

WOW. This is seriously cool. This will remind everyone of Silverblade Paladin and that was a very good card. This is a little narrower and accordingly, its price will be limited. Silverblade was also a promo which limited its upside, but I still think this will be cheaper. Still, this is a $2 preorder. Cards don't really preorder cheaper than that. Do you have any confidence in a Warriors deck? These could get more expensive than $2. I think being relegated to a Warrior deck is a big liability, but $2 is an attractive buy-in if you are feeling saucy and think this could help Warriors get there.

Den Protector

It's no Eternal Witness, but in some situations, that's a good thing. I've seen EDH players say that they prefer this to EW in decks like Karador. In Standard, we don't have to pick between the two because this is what we get. Eternal Witness was a very good card and this does a good approximation of that, and has an additional, combat-relevant ability which could be a real dirty ability if you can boost its power with something like Become Immense. At a $3 preorder, this is pretty attractive, but only to save money later. I don't know that this will go high enough that you will be making a ton of profit selling these after a $3 buyin. It's a cool card, but it's hard to know if this will get there. Maybe pair this with Arashin Foremost and go to town with an unblockable double-striker.

Assault of Dragons

Target any number of creatures. For each creature targeted this way, destroy it. Its controller puts a 4/4 red dragon token with flying onto the battlefield.

This is pretty saucy. You can either kill one of their huge creatures whose abilities are giving you trouble, or you can turn Hordeling Outburst tokens into a swarm of dargons. Or both. There is real utility here, but it's also a 6 mana spell. This seems more cute than good. I don't know what the preorder price on this is, but I imagine it's too much. This is likely a very inexpensive mythic unless people really want a 6 mana curve-topper in tokens, something that current token builds don't really indicate.

Blood Chin Fanatic

Creature - Orc Warrior
1B, Sacrifice another warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Orc?

OK, that aside, this card is really hard to evaluate, as are most of the warriors. Even a good warriors deck emerges and all of a sudden these are all $5-$8 cards if they are a 4-of in the deck, or they stay a few bucks because they're rares and are fringe playable but not real players. Cards like Gravecrawler were a few dollars on preorder but when the zombies deck made itself apparent with the full set spoiled, 'Crawler became $10. People are already playing BW warriors to modest success so there is a deck ready to take these cards, and this is a 3/3 for 3 with a very good ability to help turn extra, unneeded mana into reach and turn off their removal to an extent.

Will warriors be a real deck? I'd sleeve one up with proxies of the new cards and see if you start crushing. These warriors are all very cheap and could more than double in price if the deck is tier 1.5 or better so try and get ahead of the spike if it's coming.

Shorecrasher Elemental

Morphling? Could be!

Here's the thing - I think Aetherling was a better Morphling. Triple blue is brutal if you want this in a three color deck, and this is vulnerable until you pay 5 mana to flip it up so you can flash it out again. Base 4/4 after you morph it doesn't seem worth it. You don'tĀ haveĀ to pay the triple blue if you morph it, but that makes it vulnerable unless you have the 6 mana to flip it up and save it. All in all, you can't be as cavalier with this as you could with Morphling and I think the comparison everyone is making is probably a poor one. SCG sold out of this at $8 immediately, which means that a lot of people are drinking shorecrasher's Kool-Aid. This may be good, but it's not going to go in the Morphling slot the way Aetherling did. Aetherling, by the way, had little price upside due to only being played as a 1-of in control. I don't think this is good enough at dodging removal to be played as a 1-of which gives it potential upside and its mythic statusĀ reallyĀ helps the price if this gets played. Do you want to buy in over $10? Is blue-heavy aggro going to be a thing? Aetherling this is not, and I think a little playtesting will bear that out.

The one thing in its favor is that this gives you a LOT of devotion to blue on its own and pairing it with Master of Waves could be spicy.Ā Here's what the spikes on reddit are saying about the card.Ā Read everything they say through "Magic Christmasland" tinted goggles.

Silumgar's Command

This is the control command. Ojutai's Command is cool and all, but that one is better suited to triggering Prowess than controling the board. Counterspell and removal in a single card, the 5 mana cost makes it hard to keep up, but even if they know you have it, it's difficult for them to play around. The brutality of bouncing a big creature or killing a small one while you also nuke a planeswalker is devastating. Not every deck plays planeswalkers and you may find yourself killing a small creature and bouncing another fairly often, but being able to bounce anything, including another planeswalker or a card like Whip of Erebos gives the card real upside. Still... 5 mana HURTS.

5 mana counterspells are historically clunky if you can't cast them for 0 mana, so this will be very interesting to see if it can crack the control player's 75. This is sold out at $3, but that can indicate a misunderstanding of the card's nature as much as it can indicate actual confidence in the card. I think Ojutai's Command is more likely to impact Standard, but people are certainly going to want to try this.

Notably, the spikes on redditĀ have the same "This is really clunky; how would you play it?" opinion I seem to.

Dragonlord Atarka

This is worse than the other Atarka is in EDH. GR ramp may want one or two of these in Standard if that deck ends up even being a thing, but I really don't like this as a commander as much as I do Atarka, World Render. This kills in 3 hits, but the other one kills in 2 hits. This is a better standalone creature and it likely gets played in the 100 if the other Atarka is your general, but giving other dragons abilities is what a commander is all about if you're playing tribal. This is really disappointing. If it dealt 5 when it attacked also, the card would be formidable and maybe even good enough to try in Standard. As it is, I'm let down. 7 mana isn't insurmountable and getting upside even if they kill it before it attacks is good, but I feel like this is less exciting than the other Atarka, though it will initially be worth more being a mythic. At $10 preorder, I'm not excited.

 

Dragons of Tarkir Spoilers 3/6/15

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Let's get into it.

Arashin Foremost

WOW. This is seriously cool. This will remind everyone of Silverblade Paladin and that was a very good card. This is a little narrower and accordingly, its price will be limited. Silverblade was also a promo which limited its upside, but I still think this will be cheaper. Still, this is a $2 preorder. Cards don't really preorder cheaper than that. Do you have any confidence in a Warriors deck? These could get more expensive than $2. I think being relegated to a Warrior deck is a big liability, but $2 is an attractive buy-in if you are feeling saucy and think this could help Warriors get there.

Den Protector

It's no Eternal Witness, but in some situations, that's a good thing. I've seen EDH players say that they prefer this to EW in decks like Karador. In Standard, we don't have to pick between the two because this is what we get. Eternal Witness was a very good card and this does a good approximation of that, and has an additional, combat-relevant ability which could be a real dirty ability if you can boost its power with something like Become Immense. At a $3 preorder, this is pretty attractive, but only to save money later. I don't know that this will go high enough that you will be making a ton of profit selling these after a $3 buyin. It's a cool card, but it's hard to know if this will get there. Maybe pair this with Arashin Foremost and go to town with an unblockable double-striker.

Assault of Dragons

Target any number of creatures. For each creature targeted this way, destroy it. Its controller puts a 4/4 red dragon token with flying onto the battlefield.

This is pretty saucy. You can either kill one of their huge creatures whose abilities are giving you trouble, or you can turn Hordeling Outburst tokens into a swarm of dargons. Or both. There is real utility here, but it's also a 6 mana spell. This seems more cute than good. I don't know what the preorder price on this is, but I imagine it's too much. This is likely a very inexpensive mythic unless people really want a 6 mana curve-topper in tokens, something that current token builds don't really indicate.

Blood Chin Fanatic

Creature - Orc Warrior
1B, Sacrifice another warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Orc?

OK, that aside, this card is really hard to evaluate, as are most of the warriors. Even a good warriors deck emerges and all of a sudden these are all $5-$8 cards if they are a 4-of in the deck, or they stay a few bucks because they're rares and are fringe playable but not real players. Cards like Gravecrawler were a few dollars on preorder but when the zombies deck made itself apparent with the full set spoiled, 'Crawler became $10. People are already playing BW warriors to modest success so there is a deck ready to take these cards, and this is a 3/3 for 3 with a very good ability to help turn extra, unneeded mana into reach and turn off their removal to an extent.

Will warriors be a real deck? I'd sleeve one up with proxies of the new cards and see if you start crushing. These warriors are all very cheap and could more than double in price if the deck is tier 1.5 or better so try and get ahead of the spike if it's coming.

Shorecrasher Elemental

Morphling? Could be!

Here's the thing - I think Aetherling was a better Morphling. Triple blue is brutal if you want this in a three color deck, and this is vulnerable until you pay 5 mana to flip it up so you can flash it out again. Base 4/4 after you morph it doesn't seem worth it. You don'tĀ have to pay the triple blue if you morph it, but that makes it vulnerable unless you have the 6 mana to flip it up and save it. All in all, you can't be as cavalier with this as you could with Morphling and I think the comparison everyone is making is probably a poor one. SCG sold out of this at $8 immediately, which means that a lot of people are drinking shorecrasher's Kool-Aid. This may be good, but it's not going to go in the Morphling slot the way Aetherling did. Aetherling, by the way, had little price upside due to only being played as a 1-of in control. I don't think this is good enough at dodging removal to be played as a 1-of which gives it potential upside and its mythic statusĀ really helps the price if this gets played. Do you want to buy in over $10? Is blue-heavy aggro going to be a thing? Aetherling this is not, and I think a little playtesting will bear that out.

The one thing in its favor is that this gives you a LOT of devotion to blue on its own and pairing it with Master of Waves could be spicy. Here's what the spikes on reddit are saying about the card. Read everything they say through "Magic Christmasland" tinted goggles.

Silumgar's Command

This is the control command. Ojutai's Command is cool and all, but that one is better suited to triggering Prowess than controling the board. Counterspell and removal in a single card, the 5 mana cost makes it hard to keep up, but even if they know you have it, it's difficult for them to play around. The brutality of bouncing a big creature or killing a small one while you also nuke a planeswalker is devastating. Not every deck plays planeswalkers and you may find yourself killing a small creature and bouncing another fairly often, but being able to bounce anything, including another planeswalker or a card like Whip of Erebos gives the card real upside. Still... 5 mana HURTS.

5 mana counterspells are historically clunky if you can't cast them for 0 mana, so this will be very interesting to see if it can crack the control player's 75. This is sold out at $3, but that can indicate a misunderstanding of the card's nature as much as it can indicate actual confidence in the card. I think Ojutai's Command is more likely to impact Standard, but people are certainly going to want to try this.

Notably, the spikes on reddit have the same "This is really clunky; how would you play it?" opinion I seem to.

Dragonlord Atarka

This is worse than the other Atarka is in EDH. GR ramp may want one or two of these in Standard if that deck ends up even being a thing, but I really don't like this as a commander as much as I do Atarka, World Render. This kills in 3 hits, but the other one kills in 2 hits. This is a better standalone creature and it likely gets played in the 100 if the other Atarka is your general, but giving other dragons abilities is what a commander is all about if you're playing tribal. This is really disappointing. If it dealt 5 when it attacked also, the card would be formidable and maybe even good enough to try in Standard. As it is, I'm let down. 7 mana isn't insurmountable and getting upside even if they kill it before it attacks is good, but I feel like this is less exciting than the other Atarka, though it will initially be worth more being a mythic. At $10 preorder, I'm not excited.

 

Ponder Shuffle Episode 4- Cuber Haul

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Ryan and Jens talk Dragons of Tarkir spoilers and Cube design.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Which Format Is Most Affordable?

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An old friend of mine recently got back intoĀ Magic,Ā and of course, I encouraged him to get into Limited. He did a couple drafts, and as you'd expect of a player new to a format, he didn't do particularly well. (Although he did open two Windswept Heaths in his first event, which is arguably better than actually winning. With that kind of luck, I'd never do anything but draft again.)

He concluded that draft was too expensive and bought a budget mono-red deck to battle in Standard tournaments. Every time I hear from him after an event, he's beaten all the non-Abzan decks and lost every Abzan matchup. Because of the nature of Standard, this means he's consistently going 2-2.

At this point, he has a few options:

  1. Continue to battle with budget red, perhaps occasionally getting lucky with matchups and going 3-1 or 4-0, but mostly finishing with a 2-2 record.
  2. Work his way up through cash and trade to a Standard-viable red build (meaning picking up Goblin Rabblemasters, mostly).
  3. Go all in onĀ MagicĀ and spend whatever it takes to build the deck he most wants to play in the format (something that is not a realistic option for him at this time, to be honest).
  4. Get bored with losing and find other, less expensive games to play.

Sadly, I get the impression that he's leaning toward the last possibility. He recently added playsets of Stoke the Flames and Hordeling Outburst to his list, though, so maybe he'll have the reach to win an Abzan matchup or two. I'm hoping.

There was an error retrieving a chart for Hordeling Outburst
There was an error retrieving a chart for Stoke the Flames

Anyway, my conversations with him and fruitless disputations against the idea of Draft being too expensive of a format made me decide that only math could solve this dilemma. So, today we'll be discussing how much money formats cost to play in both the short and long terms.

Draft

Let's start with my personal favorite. Based on a few recent sets, let's assume that averageĀ pack EVĀ tends to fall between $2.50 and $3.00. For our purposes here, we'll assume the worst and put an opened pack's value at $2.50. I've played in drafts ranging from $9 to $15, so we'll take the average of those two and say a draft costs $12 (I admit, I'm biased toward that number because it's what my LGS actually charges).Ā If your out is buylisting, you're likely selling your cards for 50 to 75 percent of their retail value, so let's say an opened pack is worth $1.75 in cash value—a 30 percent spread on your cards.

Assuming all these things means that a $12 draft will leave you with an average of $5.25 in cash value of cards. Doing a draft every week of the year at a net cost of $6.75 a draft totals $351. That figure assumes no prize packs, profitable trading, or selling cards at peak values—just averages. In my Zero to Draft series, I covered a number of strategies to stretch every dollar, and in the end, came out more than $200 ahead of where I started. Even if you aren't using any of those strategies, $351 a year is a pretty decent price for a once-a-week hobby.

If you're buylisting all those cards, you won't be growing a collection, which means that this cost recurs over the long term. Ā However, you can't convince me there exists a person who drafts every single week for years and doesn't start winning a lot more. For the most part, people either get good or they get bored. In the long term, the $351 figure per year only goes down, but by exactly how much is completely based on the individual.

Standard

In my article "The Real Costs of Entering Standard," I covered eight decks from Pro Tour Khans of Tarkir and how much it would ultimately cost you to purchase them outright and buylist the pieces the following summer. The decks ranged from around $35 to almost $400 after buylisting, but the average price of all eight decks was $221.22, so let's use $221 as our figure.

So far, that's $130 less than the $351 per year figure for drafting. Assuming you have a casual playgroup to play with, you could make the case that Standard is more cost efficient. But if you're looking to play in events, we've got to add some additional costs. Let's say you play in one $5-entry casual tournament per week. That's $260 a year, which leaves us with a total of $481.

And that $481 figure doesn't account for bigger tournaments with higher buy-ins, like Star City Games or TCGplayer IQ events. It also doesn't cover the fact that most players won't stick with one single deck all year, or may make many changes to a deck over the course of a year, adding incremental costs every single time.

In Standard's favor, tournaments that pay out in store credit generally tend to be more rewarding than winning some packs in a draft. With similar win rates in both formats, one could easily make up the difference of the higher price of Standard with a few 4-0 performances. But if we assume the worst—that you spend all this time and money playing but never actually win any prizes—Standard comes out as way more expensive than Draft, $481 as opposed to $351 per year.

In the long term, Standard rotation and continual buylisting to fund the next season means you won't be building up a collection. Like with Draft, one is sure to start winning more after playing every week of the year, but because of rotation schedules, it's mostly just treading water and not continually accruing value. And this analysis doesn't even account for the fact that we're about to get two rotations a year—who knows what that will do?

There was an error retrieving a chart for Siege Rhino

Modern

We've reached a non-rotating format, which I made an assumption about before doing the analysis: it would be a much higher initial buy-in, but be much cheaper in the long term. Does that hold up?

After Pro TourĀ Fate Reforged,Ā I did the same kind of analysis of Modern decks as I did for the Standard decks of post-Pro TourĀ Khans of Tarkir.Ā Of the seven major decks I profiled, there's a wide range of buy-in costs, from as low as $450 to nearly $1900. The average price of the seven is $921, but that doesn't really reflect the buy-in cost of any actual deck.

The median price of the seven decks profiled in the aforelinked piece is $624, which feels a little more realistic for someone buying into the format for the very first time. Part of me is bothered that I'm using the average for Standard but the median for Modern, but frankly, they're very different formats with very different financial implications, so I'm going to listen to the part of me that's okay with differing methodologies.

Assuming one lives in an area where a $5 weekly Modern tournament exists, we can add the same $260 a year to the cost of the deck, totaling up at $884 for the first year.

That's not the whole story, though! Assuming one's deck doesn't get banned out of the format or fall out of favor in the metagame (both big assumptions, but it happens for a few decks, like Affinity and B/G strategies), there's no need to buy a new deck every year. Whereas Standard requires $481 on a yearly basis to keep up with rotation, Modern only requires event fees after buying the deck. After three years, Modern averages out to $468 per year—less than Standard. After five years, the average is $384.80 per year,Ā almostĀ less that Draft.

If you're looking to play for a good long while and not just for a season or two, Modern seems like the place to be. And once you're done, you can always recoup a bit of your cost. The average prices of the seven Modern decks profiled after buylistingĀ is much more clustered than their purchase prices, ranging from $165 to $550. The average is $312.15, which is less than $100 more than Standard—it's just that you're tying up more funds to play Modern.

Legacy

I haven't done an analysis of entering Legacy like I have for Standard and Modern, and frankly, I'm running out of words I can fit into this article. Assume that Legacy follows largely the same patterns as Modern, except with a slightly lower chance of having your deck banned out of the format. This is a huge positive, but the negative is that the buy-in price is probably two or three times that of a Modern deck.

I don't personally play Legacy, but it's one of my favorite formats to watch played, and is clearly a good choice for someone who is dedicated to the game for the long-long term (even more than five years), already has a decent collection to build off of, and wants to play one of the most diverse and interesting formats around—at a cost.

There was an error retrieving a chart for Force of Will

Casual Formats: Commander, Cube, and Tiny Leaders

I have to touch on these before closing. The cost of casual decks and cubes can vary greatly, and the total price of one's deck will largely depend on three factors:

  • One's playgroup/metagame
  • The length of time one has been playing
  • The amount of money one is willing and able to put into the game

Even better than non-rotating competitive formats, casual formats offer the Ā opportunity to start with a budget deck and grow it into something awesome over time. Bannings nearly never impact these formats, and even if some rules committee bans a card, that doesn't necessarily mean you can't play it in your playgroup. As such, casual decks are great for someone who wants to start slow and build up over time.

A big downside to focusing on casual formats, though, is that you won't often have the opportunity to win prizes. This also means you won't have to pay tournament entry fees, so those two things tend to even each other out. You do need, however, to have a playgroup that plays as frequently as you'd like. Without that, there's little point to building casual decks other than just the thrill of collecting.

So Which Format Is Most Affordable?

That's hard to say, right? If you're looking at a ten-year window, you could argue that Legacy is most affordable, but over only one year, Draft is the competitive place to be. Casual decks could be even more affordable than Draft, or much, much more expensive, depending on a number of factors.

Having an idea of where you want to go with playingĀ MagicĀ in both the short and long terms is the best way to determine which format will be the most viable for you to enjoy. Once you've got an idea of your present and future in the game, that's when you can start making real decisions about where to put your hobby money.

Insider: The Cost of Doing Business, Part 1

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Welcome back, readers and fellow speculators!

Today's article is one I've wanted to do for awhile. I fear it isn't the most exciting topic, but one that is vital to understanding MTG finance as a whole. Part 1 will focus on the costs a part time MTG financier (like myself) must consider and keep track of. Part 2 will focus on the costs of being an actual online store and part 3 will focus on the costs of being a B&M store.

I will apologize up front that this article is focused on costs found in the US (as that's what I know) so it may be less applicable to our non-US members, but I hope they can still glean some useful information.

Shipping Costs

This one is the most obvious but one that should be explained in detail as sometimes there are factors people don't consider.

The most basic shipping (in the US) is a good ol' plain white envelope (or PWE). The cost of shipping one anywhere in the US is dependent on the weight of the overall envelope. The total cost includes envelope itself, stamp, all items inside envelope and ink.

Stamped Letters
WeightĀ  (oz) Cost ($)
≤1 0.49
1.01≤X≤2 0.7
2.01≤X≤3 0.91

This table shows you the costs up to 3 ounces (see here for more shipping cost information).

Now the next important thing to know is that a typical non-foil MTG card weighsĀ 0.064 ounces (according to WoTC).

The next important thing to keep in mind is that since the only thing that really matters to the USPS in this pricing structure is the weight, it benefits the person shipping cards to use the smallest envelope possible as the envelope's weight is part of your price limit. The #6 envelope (3.625" x 6.5")Ā is one of the smallest available that will also hold a MTG card easily. The good news is these are also typically the cheapest (you can get 100 for less than $3 at most large retail stores, the ones I use are $2.28 per 100). So this means that any cards I ship out will cost me at least $0.49+ ($2.28/100) or $0.5128.

This does not include the supplies used to protect the cards.Ā Remember that the USPS has been moving to automate as much of their process as possible. This means that your mail will be handled by machines, which don't differentiate between a fragile/bendable MTG card and say a postcard. This means we need to protect the cards we're shipping.

One of the easiest/best ways to protect the cards is in a hard plastic top loader (though the "hard" part is rather subjective). You can buy them in bulk online hereĀ or you can also buy them from your local large retail store. There they'll probably cost twice as much (on a per unit cost) but you don't have to buy a bunch all at once (typically $3 for 35 or $0.084 per top loader). It's also common practice (and it provides additional protection to keep the cards from banging around inside the top loaders) to ship them in a penny sleeve or deck sleeve (if you have a bunch of spares that are partially ripped/torn/don't match/etc). Penny sleeves can be purchased from large retail stores at $1 per 100 (or $0.01 per).

Last but not least we typically want to put a small band of tape over the open end of the top loader once the penny sleeve and cards are in it to keep the penny sleeve from falling out. Typically you can buy the clear tape for around $2 per 300 inches (and you might use about 1/2-1 inch of tape per shipment).

So now our total shipping cost is:Ā $0.49 (stamp) + $0.0228 (envelope) + $0.084 (top loader) + $0.01 (penny sleeve) + 0.00066 (tape) =Ā $0.6134 or 61 cents.

However, this only applies to shipments that are less than 1 ounce in total weight. Typically you can get four cards, a top loader, a penny sleeve, and the tape to hold the penny sleeve in the top loader into a stamped envelope and keep the weight under 1 ounce. There are different types of top loaders and you might be able to get another card or two in (though you could risk damaging the cards trying to squeeze them into the top loader) and still fall under the 1 ounce requirement, but I've never had an issue with four cards. It is possible to get Delivery Confirmation with a regular letter-sized envelope at an additional cost of around $1.44.

The next step up from a PWE is a bubble mailer. These can also be purchased online in bulk or from a local retail store. The cost of buying them in small batches (like at a retail store) comes to around $0.4-$0.75 each (depending on which store you use). The cost of shipping these can be seen below:

Ounces (oz) Dollars ($)
1 0.98
2 1.19
3 1.4
4 1.61
5 1.82
6 2.03
7 2.24
8 2.45
9 2.66
10 2.81
11 3.08
12 3.29
13 3.52

Bubble mailers are what we typically see the larger MTG stores shipping their orders out in as they provide good protection and you can fit more cards into them. The cost of adding tracking to these packages is currently $1.05 per item (though if you print your postage it can be as low as $0.23 per package).

Paypal Shipping

Another option when you're shipping bubble mailers is to use PayPal shippingĀ (which you can use even if your sale isn't through eBay). You have to print off your own labels, but it's very easy to use and comes with tracking (it's my preferred method when dealing with bubble mailers).

Pitfalls of Delivery Confirmation & Tracking

If you're selling on some sites they may require you to ship with tracking or delivery confirmation if the sale is over a certain dollar amount.

While you might think this provides you (the seller) with some protection it is minimal at best. If you're trying to decide on whether to pay for it, QS's own Jedi Jules was kind enough to do a quick pricing breakdown based on how often your post office "loses mail".

PWE loss % item sale price
1% $144.00
2% $72.00
3% $48.00
4% $36.00
5% $28.80
7.2% $20.00

The formula is simply the additional cost of adding tracking $1.44 divided by the likelihood your mail will go missing (one can't pull hard numbers but this is based on your own experience with your local Post Office).

The point here is that if you aren't required to add tracking and you're doing a lot of sales which require mailing cards out, the "break even" point to when it's worthwhile to invest tracking is actually pretty high. I've probably shipped out close to 300 "packages" of cards (whether through bubble mailers or PWE) and I've had only one go missing at a cost of about $15 to me.

Selling Fees

The two easiest outlets for selling cards online at close to retail value are eBay and TCG Player. Each out has their own merits though at this point in time I honestly can't imagine that TCG Player doesn't have a larger "buyer base" when it comes specifically to Magic the Gathering cards. The percentage structure of fees is related to your final value sale price, which in layman's terms is simply the price you sell your item for.

TCGPlayer Selling Fees

With that, we will start with TCG Player's fee structure (full details can be foundĀ here).Ā Since this article is focused on the people who sell smaller amounts they are far more likely to manually input their stock. So their fee structure is:

TCGPlayer Fee: 8.5%

Credit Card Processing Fee: 2.5% + $0.5

So your total sales fees are 8.5% + 2.5% + $0.5 or 11% + $0.5.

eBay Selling Fees

eBay works a little bit differently in that they charge "insertion fees" if you're listing over 50 items a month (though in our case MTG cards can fall under the "collectible or toys/hobbies, which allows you up to 100 items a month without an insertion fee). Otherwise your fee structure is:

Auction Style: 10%

Paypal fee: 2.9% + $0.3

So your total fees with eBay are 10% + 2.9% + $0.3 or 12.9% + $0.3.

More information on eBay fees can be found here. And more information regarding PayPal fees can be found here.

So in order to determine which out will cost you the least amount of money on an item it's best to figure out the "even point" in which both sites would charge you the same total amount of money. The equation is:

****EDIT****

0.11 * x + 0.5 = 0.129 * x + 0.3

Solving for x puts the value at $10.5, which means that anything over $10.5 is cheaper to sell on TCG Player .

****EDIT****

Conclusion

I hope that I've covered the two main costs associated with selling MTG cards online with the focus on the small-time seller. The two main concerns for this seller are shipping costs and the actual fees associated with the selling process. If I've forgotten anything please let me know and I'll add an addendum.

 

****EDIT**** corrects the equation. Special thanks to Yousi for pointing out the mistake.

PAX East MTG Panel will be streamed

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It's that time of year again. The time when there's an awesome convention I would love to be at but unfortunately cannot attend. It happens several times a year, for what it's worth.

stratusdancer

The way WoTC is teasing this thing... I don't even know what to expect. Whoever wrote this (hi, Blake!) says it will blow my mind, so I'll be watching and waiting.

And you can, too. The entire thing will be streamed lived at 3 p.m., EST. You can find the stream here.Ā 

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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[MTGO] 1 Year, 100 Tix – February Report

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The second month is down. Ten months left.

February was not as positive as January, but my speculative activities this past month were still largely positive. Most of my Modern positions delivered substantial profit, and I found new targets in Standard and Pauper after a January full of Modern investments.

Today we are unlocking another Insider article from my Nine Months of Portfolio Management Series--Part 3 - M14 Mythics, a 100% Winning Blind Bet?

In this article, I described how I used trends and patterns observed with M12 and M13 mythics to realize a decent profit after buying a similar amount of all fifteen mythics from M14. The results of the experimental approach outlined in this article--observing trends and patterns, formulating theories, experimenting and analyzing data--were also applied to my current speculation with M15 mythics.

Before we begin February's report, be sure to check out the following links (if you haven't already):

After reviewing my speculative activity during February, I'll share my thought process behind choosing my specs.

The Numbers

At the end of February, the value of the account was of 161.98 Tix. Pretty much a no growth compared to last month, and the value of the account was actually slightly higher in the middle or February than what it is now.

Some raised questions in January about the method I'm using to calculate this value, arguing that using 90% of MTGOTraders selling prices to value cards on my account is too high.

You could say that the real value of a card should be MTGOTraders buying prices, or the highest offer among MtgoLibraryBots, or the average of MtgoLibraryBotsĀ buying prices, or anything else.

The truth is that it doesn't really matter.

First of all, I'll stick to this method because this is how I said I would evaluate my account for the two contests related to this project. It would not be faire to change the rules of the game now.

Second, the 90% will be used every month to evaluate the account. So the difference of the account value between two months strictly reflects the progression of the positions, independently of the method used to price the cards.

Finally, I intend to convert to Tix all cards present on the account by the end of December 2015. The amount of Tix on December 31st 2015 will be the final result of this project.

If 90% of MTGOTraders selling prices were too high to evaluate my cards, then we'll see the final amount of Tix in December being lower than the evaluation made in November.

If the 90% were too low, the result at the end of December will be higher than what it was evaluated at in November. And if these 90% are about right, I should have about the same amount of Tix in my account at end of December as evaluated in November.

Summary of the Specs

January and February were heavily focused on Modern positions.

A low point for many Modern cards, a B&R list announcement that shook up the whole format, a Modern Pro Tour, and a Modern MOCS season were some of the many reasons to focus on Modern.

I sold about two thirds of my Modern positions, andĀ I'm still holding on to few positions I expect to rise a little bit more or are not threatened by a reprint in Modern Masters 2015.

Most of my Modern positions yielded decent profit, but some didn't meet my expectations and are currently in the negative. That's part of the game. .

At the end of January, I was not sure where to invest next. As usual, new trends were defined by players and announcements. Fate Reforged release events came to an end and players moved back to Standard, allowing prices to bounce back. Temple of Enlightenment and Xenagos, the Great Revel were my bets, although not really exciting at the moment.

The announcement of changes in the Daily Event schedule made me consider Pauper speculations. Pauper is an usual format to speculate with. Great opportunities can, however, be found. Especially for small bankrolls like this one, investing in commons make sense.

Among my Pauper specs, I really like Mental Note. I expect this card to be priced between 1 and 2 Tix sooner than later.

I also made a few Quickflips here and there. I lost about 2 Tix with Amulet of Vigor, but all my other Quickflips were positive. And I did take advantage of some arbitrage situations.

Choosing Targets

A question I have been asked several times is "How do you chose your spec targets?"

In the context of this project, I'll describe what I'm looking for when buying or selling cards.

Selecting Cards Worth The Shot

For this project, I'm really looking for specs that can pay off quickly--within two to three months.Ā As I want to grow my bankroll as fast as possible, I don't want be waiting six months or more for a positions to mature.

For instance, I plan on getting rid of my Modern positions by mid-March. Even if it means taking losses, I would rather sell and move on to other positions I estimate to have a brighter future in the next two to three months.

Especially when dealing with cyclical positions--as Modern positions are--I'm also looking at the potential profit I can make before buying. I'm usually looking for positions that have at least 50% room to grow before reaching their previous record highs.

I have even been looking for positions that could double for this project. For example, MMA Spell Snare has a record high of 3.8 Tix, and I bought my copies at 0.97 Tix. I bought my copies of Smash to Smithereens at 0.87 Tix, which was previously priced at 3.1 Tix.

For other positions that are not cyclical, such Xenagos, the Great Reveal and Temple of Enlightenment, and positions that don't have a history of high prices, such as Mental Note, I try to see if a 50% profit is realistic, basing my decision on previous price trends, demand, playability, supply, hype...

If a 50% profit is not at least theoretically doable, I simply avoid speculating on that card.

I have found that 50% is the minimum profit margin I'm comfortable speculating on. I also know that not all specs will turn into profit, even with a portfolio full of potential, not all of them will be successful. The goal is to be net positive with a basket of several dozens of specs, not necessarily on every single spec.

This is also why I avoid pure speculations. Buying a card with no history of play or success, simply based on the fact that its mana cost is low or its abilities are great or anything else, doesn't offer enough guarantee for financial success.

Betting on sure positions doesn't even always turn into profit, so betting on cards that have shown nothing is the last thing I personally want to do.

Long Terms, Short Terms or Quickflips

With this account, I aim for short to mid-term specs. I also aim for a price.Ā If Spell Snare, for example, had reached 3 Tix in three days, I would have sold it--no reason to keep it for two more months.

This is a lesson I learned from previous investments: be flexible with time and value.

I'm willing to wait two or three more weeks for the Modern specs I didn't sell yet, but if nothing happens, I'll sell them independently of their price. I would take into consideration that the window for price increase has closed and I'd be best to move on.

Quickflips are usually a different business. I consider a Quickflip card one that I would buy knowing that I would keep them only two or three days before selling.Ā I also consider arbitrage situations as Quickflips.

Regular specs, however, can be transformed into Quickflips if the situation changes suddenly--with a big price increase (an unexpected performance at a Grand Prix for instance) or a big drop (such as what the announcement of Tempest Remastered did for Wasteland).

Even if my plan was to keep a card for two months, if the its price unexpectedly quadruples in 48 hours, selling is the right move.

 

Thank you for reading and following.

Sylvain Lehoux

Coping with a Lost Collection

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It's the nightmare scenario for many of us. Your cards are stolen from your car, lost in a fire, whatever disaster may strike. Either way, it ends up the same. You, without a collection.

shamanofforgottenways

How would you cope?

Personally, I've insured my collection to help ease the pain of something like this happening. Other have weighed in here with their thoughts as well. What about you? Do you have a plan?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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There’s a Right Way to Send Less-Than-NM Cards on PucaTrade

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Okay, PucaTraders: it's time for a quick break down of theĀ rightĀ way to send SP cards on PucaTrade. Are you with me?!

As you probably already know, PucaTrade only allows NM cards to be traded, and all cards are priced as if they are NM. That means when one gets a clearly not-NM card in the mail, it's annoying. Some people really care that all their cards are NM (financiers say hi), while others would probably be okay with the SP card if you had contacted them first.

hoarshade

Let's be frank: if you're sending SP cards with the hope that you won't be called out by your trading partner, that is straight-up shady behavior, and you can expect to be blocked by a goodly portion of the people you interact with on the site. Deservedly so, too—I have no sympathy for you, heathen. Learn from this article, or stop using PucaTrade. There is no option C.

A slightly less shady but still annoying reasoning could be this line of thought: "Oh, this is SP, but I'll go ahead and send it and let the other guy open a case to get some points back after receiving it." Assuming you really intend to give a refund of points, this is a more forgivable mindset, but it is still very wrong. If you send me a non-NM card and we can't come to an agreement, this card was shipped twice for absolutely no reason.

You need to make an agreement before sending the card. A few times, I've sent a private message to someone looking for a card that I have in less-than-NM shape. What usually happens in these cases is that you'll be in the middle of negotiations that become abruptly stopped when someone else agrees to send the other person the card. That's an annoying waste of time for everybody, especially if you've gotten to the point of sending photos.

wasteaway

So how do you effectively trade SP cards on PucaTrade?

Commit to send the card as soon as you see it on your list. Lock that in right away. Then send a message along these lines:

Hey, I'm looking at this card and it is probably fair to say it is SP. I'd be willing to throw something in worth about XXX points or give you a discount. If that's not acceptable, let me know and we can cancel the trade. Thanks!

Quick and simple. The majority of times I have done this, the person writes back and says that it's fine, they don't really care, just throw something in—even people who specify in their profiles that theyĀ only want NM cards. Not one person has complained about the throw-ins I've provided, all of which have been fair but not overly generous.

If they don't agree to a throw-in or discount, just cancel the trade. It's really easy. No harm, no foul.

channelharm

Finally, I can't speak for other PucaTraders, but for me, I don't really require a whole lot to evenĀ a deal if I'm contacted beforeĀ the cards are sent. To make things easier for everyone, I include a list of low-value cards in my profile that would be appropriate to make up value on less-than-NM cards of less than 1000 points ($10). At least twice, the throw-ins haven't really made up for the lost value entirely, but I didn't cry foul because at least there were throw-ins.

On the other hand, if you send me a non-NM card without throw-ins or touching base first, I will open a case and require a full 20-percent refund to resolve it satisfactorily. PucaTrade says that SP cards are worth roughly 80 percent of their NM counterparts. I'm perfectly willing to take less than that if contacted in advance, but all that consideration goes out the window the moment a damaged card is sent to me purporting to be NM. That's not cool, PucaTraders, and you should expect to be refunding 20 percent of a card's value in these cases.

I admit, I'm still fairly new to the site, so I'm not sure if this method is standard practice or not. But based on the lack of problems I've had using this system, I think this should be PucaEtiquette moving forward.

Thoughts? Opinions? Dissension? Brutal insults? Post them all (except the brutal insults—I have feelings, people!) below.

Dragons of Tarkir Spoilers 3/5/15

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Risen Executioner

Creature - Zombie Warrior
Risen Executioner can't block

Other zombie creatures you control get +1/+1

You may cast Risen Executioner from your graveyard if you pay an additional 1 for each other creature in your graveyard.

Solid. Although this beater can't block, it has a lot of things going for it. It's a zombie, which helps it trigger cards like Gravecrawler. You WANT to play this with Gravecrawler, because that helps keep your yard empty and makes Risen Executioner easier to resummon. This lets you dredge aggressively and also Delve. I don't know if this is the card a modern Dredge deck wants but historically, cards that can be played out of the graveyard get a second look. This also buffs other zombies which is another point in its favor. Casuals will likely love this card and it may be playable in Standard. All in all, I'd say this has a lot going for it. I imagine this presells around $8 which is likely too high unless this is as playable as was Gravecrawler, which I personally doubt, but if you don't, remember Gravecrawler hit $10 as a non-mythic and buy accordingly.

Atarka's Command

Oh, I see. We're getting a cycle of Commands and they're all busted. Sorry about your Siege Rhino. This isn't quite as straightforward and spalashable as Skullcrack but it makes up for it by being very dynamic and spicy. Used as an Explorer's Bolt early and a Boltcrack late, this card has a lot of utility and for its low mana cost, I see this being a real player in magic. The good thing about commands is that they're dynamic enough to never be relegated to sideboards giving their price extra upside. eBay wants like $7 apiece on these. I'm not sure I want to pay it.

Shikiri Raptor

Creature - Lizard Beast
Deathtouch

Whenever another permanent you control is turned face up, you may return Shikiri Raptor from the graveyard face up or face down.

Megamorph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Speaking of alternate timelines, this is a card that can have two different fates based entirely on the actions of others. Raptor is a good card, but it's not an amazing card unless you're built to morph, unmorph and manifest a ton. So this needs a deck where you do that a lot to REALLY be great. However, the ability to constantly put this back into play is a great one, and the choice to get him as a 3/3 for free or a 4/4 for 5 mana late when you have the mana (and potentially are using him to trigger another raptor) is a great choice to be in the position to make. I like this low cost and aggressive stats and I like how much he reminds me of Vengevine in that you can construct the deck to really benefit from his abilities.

This is also a $50 playset on eBay. It may (it likely will) come down, but it may even go up depending on what pro players say about this card. Personally, I would wait to see if it tanks a bit, because I don't like this at $12.50 unless I'm sure it's going to be Vengevine good, and I don't know if it's not too narrow to be that card under all circumstances, whether the dragons or khans won.

Zurgo Bellstriker

Flavorwise, it's cool to see an alternate timeline where a mighty khan is the dragon's bellboy. He's a 2/2 for 1 with a minor drawback and a minor good ability. All in all, I'd say I'm not super excited about this, but all the other red 1 drops have 1 power so this could be good for a really aggro red deck. Historically, 1 mana 2/2 creatures get at least a second look, and being a non-mythic sets the price a bit. This is currently a $12 playset on eBay, which is reasonable. If this card does nothing you will lose about $10 of those $12, but if you're looking for these to play with, it's a low-risk gamble. However, that reflects a lack of confidence in its upside and my inclination was already to call this card "meh".

Dragonlord Dromoka

Awwww snap. I love this card! I doubt he is standard playable, but he's got so much going for him outside of Standard. This could either be an EDH general or slot into a deck like Mayael or Gaddock Teeg. This is honestly the best possible card for a Mayael deck and if they had printed this with 4 power instead of 5, I would have spent the week inconsolable and weeping. This does everything you want a card to do in a deck like that.

However, being perfect for one of many decks in a one-of format isn't going to lend much upside to an in-print card. This seems really narrow in its potential utility if it's too much mana for Standard and its price likely goes down before it goes up. People want $15 each on these. If you don't think this is the new Baneslayer Angel, think twice. Surrak Dragonclaw was a $15 preorder, too.

Here's what the EDH subreddit is saying.

Ojutai Exemplars

With all the UW control stuff getting printed, I was starting to think that the reset timeline would make Jeskai creatures less aggro.

NOPE.

This is a very, very solid card. Aggro control was mostly a thing of the past, and I thought maybe Temur would resurrect it. A lot of my youth was spent using Plaxmanta to save Kird Ape from destruction, or using Echoing Truth to bounce my Troll Ascetic and two of theirs. These same shenanigans have extra boost (Yes, I know Plaxmanta is a creature, I meant these kinds of shenanigans) with the abilities on Exemplars which can remove blockers, give them their own brand of Prowess or save them from destruction. Any spell can do this, meaning Stoke the Flames can be an Otherworldly Journey of sorts, Hero's Downfall can be a Swift Justice and Ojutai's Command can have even more modes.

I don't see any Buy it Now auctions for this card, but I imagine this is likely a $50 playset at least. This needs a deck built around it, but at 4 mana and nigh unkillability when you have spells in hand like Jeskai Charm, this could be a serious aggro-control finisher and completely resurrect my favorite deck archetype. This card is the real deal.

 

Dragons of Tarkir Spoilers – 3/4/15

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Narset Transcendent

narset transcendent

I launched right into this. No preamble. No need. This card is bonkers.

I saw a friend (hyperbolically) say this was better than Jace the Mind Sculptor. While that is silly, can I suggest that this is perhaps a better Tamiyo, the Moon Sage? Tamiyo was from a third set, it was a control planeswalker and it had a smilar brutal feel to it when you got that emblem. Maybe you want to compare it to Jace, Architect of Thought. Either way, I expect similar price trajectories. I don't think the white splash matters. Control cards are control cards.

This is sold out at $50 on Star City. Could this be a $50 card? I don't think so. But if you want these to play with, it may take a while for this to fall below that. Being in a third set will buoy the price somewhat. A lack of a second great planeswalker or obvious impetus to spend an extra $50 and just buy a whole box isn't in evidence. This price has a lot of factors pushing it up and not a lot of reason for it to fall quickly. I think the booster lottery is your best bet.

I know that a lot of you think reddit is for nerds, butĀ this discussion is worth reading.

Foe-Razer Regent

This is a solid EDH card, maybe. You need other fight enablers to really benefit, but a 7 mana 5/7 is obviously nutty in Limited. Still, I don't know if this is even good enough for EDH unless you're all-in on fighting and using a lot of enablers. I am not a huge fan. I think this is a bulk rare like most of the dragons in the block. EDH can support the best 20-25 dragons of all time, and this is not on that list.

Dragonlord's Servant

dragonlords servant

If you see these lying on a table, pick them up and sock them away. This strikes me as a card that could be some silly $5-$10 as a foil even out of the gate. Get these. This is likely going to be worth more than a lot of the rares in the set.

Dragonlord Kolaghan

Flying, Haste

Other creatures you control have haste.

Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.

Hey guys, we made a Dragon Legend that has an ability that's useless in EDH! Wasn't that good thinking?

This has potential but for casuals, mostly. This won't be a general and likely isn't good enough to crack the roster of a Dragons list, and having a dead ability in EDH relegates this to Standard and casual. I don't think this is that bad in Standard, but I don't think the format is slow enough for it. Casuals are likely to be overwhelmed with all of the dragons in the set. I think this card has a lot of downside. Not sure what they were thinking by making it useless in the best format for dragons, but not everything has to go in EDH decks, and this likely wouldn't even if it weren't precluded on its face. We'll see where this goes, but I bet it goes down.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Dragons of Tarkir Spoiler CoverageTagged , Leave a Comment on Dragons of Tarkir Spoilers – 3/4/15

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Dragons of Tarkir Spoilers – 3/5/15

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Risen Executioner

Creature - Zombie Warrior
Risen Executioner can't block

Other zombie creatures you control get +1/+1

You may cast Risen Executioner from your graveyard if you pay an additional 1 for each other creature in your graveyard.

Solid. Although this beater can't block, it has a lot of things going for it. It's a zombie, which helps it trigger cards like Gravecrawler. You WANT to play this with Gravecrawler, because that helps keep your yard empty and makes Risen Executioner easier to resummon. This lets you dredge aggressively and also Delve. I don't know if this is the card a modern Dredge deck wants but historically, cards that can be played out of the graveyard get a second look. This also buffs other zombies which is another point in its favor. Casuals will likely love this card and it may be playable in Standard. All in all, I'd say this has a lot going for it. I imagine this presells around $8 which is likely too high unless this is as playable as was Gravecrawler, which I personally doubt, but if you don't, remember Gravecrawler hit $10 as a non-mythic and buy accordingly.

Atarka's Command

Oh, I see. We're getting a cycle of Commands and they're all busted. Sorry about your Siege Rhino. This isn't quite as straightforward and spalashable as Skullcrack but it makes up for it by being very dynamic and spicy. Used as an Explorer's Bolt early and a Boltcrack late, this card has a lot of utility and for its low mana cost, I see this being a real player in magic. The good thing about commands is that they're dynamic enough to never be relegated to sideboards giving their price extra upside. eBay wants like $7 apiece on these. I'm not sure I want to pay it.

Shikiri Raptor

Creature - Lizard Beast
Deathtouch

Whenever another permanent you control is turned face up, you may return Shikiri Raptor from the graveyard face up or face down.

Megamorph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Speaking of alternate timelines, this is a card that can have two different fates based entirely on the actions of others. Raptor is a good card, but it's not an amazing card unless you're built to morph, unmorph and manifest a ton. So this needs a deck where you do that a lot to REALLY be great. However, the ability to constantly put this back into play is a great one, and the choice to get him as a 3/3 for free or a 4/4 for 5 mana late when you have the mana (and potentially are using him to trigger another raptor) is a great choice to be in the position to make. I like this low cost and aggressive stats and I like how much he reminds me of Vengevine in that you can construct the deck to really benefit from his abilities.

This is also a $50 playset on eBay. It may (it likely will) come down, but it may even go up depending on what pro players say about this card. Personally, I would wait to see if it tanks a bit, because I don't like this at $12.50 unless I'm sure it's going to be Vengevine good, and I don't know if it's not too narrow to be that card under all circumstances, whether the dragons or khans won.

Zurgo Bellstriker

Flavorwise, it's cool to see an alternate timeline where a mighty khan is the dragon's bellboy. He's a 2/2 for 1 with a minor drawback and a minor good ability. All in all, I'd say I'm not super excited about this, but all the other red 1 drops have 1 power so this could be good for a really aggro red deck. Historically, 1 mana 2/2 creatures get at least a second look, and being a non-mythic sets the price a bit. This is currently a $12 playset on eBay, which is reasonable. If this card does nothing you will lose about $10 of those $12, but if you're looking for these to play with, it's a low-risk gamble. However, that reflects a lack of confidence in its upside and my inclination was already to call this card "meh".

Dragonlord Dromoka

Awwww snap. I love this card! I doubt he is standard playable, but he's got so much going for him outside of Standard. This could either be an EDH general or slot into a deck like Mayael or Gaddock Teeg. This is honestly the best possible card for a Mayael deck and if they had printed this with 4 power instead of 5, I would have spent the week inconsolable and weeping. This does everything you want a card to do in a deck like that.

However, being perfect for one of many decks in a one-of format isn't going to lend much upside to an in-print card. This seems really narrow in its potential utility if it's too much mana for Standard and its price likely goes down before it goes up. People want $15 each on these. If you don't think this is the new Baneslayer Angel, think twice. Surrak Dragonclaw was a $15 preorder, too.

Here's what the EDH subreddit is saying.

Ojutai Exemplars

With all the UW control stuff getting printed, I was starting to think that the reset timeline would make Jeskai creatures less aggro.

NOPE.

This is a very, very solid card. Aggro control was mostly a thing of the past, and I thought maybe Temur would resurrect it. A lot of my youth was spent using Plaxmanta to save Kird Ape from destruction, or using Echoing Truth to bounce my Troll Ascetic and two of theirs. These same shenanigans have extra boost (Yes, I know Plaxmanta is a creature, I meant these kinds of shenanigans) with the abilities on Exemplars which can remove blockers, give them their own brand of Prowess or save them from destruction. Any spell can do this, meaning Stoke the Flames can be an Otherworldly Journey of sorts, Hero's Downfall can be a Swift Justice and Ojutai's Command can have even more modes.

I don't see any Buy it Now auctions for this card, but I imagine this is likely a $50 playset at least. This needs a deck built around it, but at 4 mana and nigh unkillability when you have spells in hand like Jeskai Charm, this could be a serious aggro-control finisher and completely resurrect my favorite deck archetype. This card is the real deal.

 

Tightening the Power Band- In Defense of Legacy Cube

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Some people are against Cubes having obvious first picks- this is largely the most common complaint with powered Cubes. If we're just playing for fun it doesn't make a lot of sense to include decisions that are just wrong. I personally loathe having obvious last picks much more, but both ideas support the general premise that Cubes should have tight power bands.

Earlier this week, Danny Brown bemoaned the changes that Randy Buehler has made to the Legacy Cube on MTGO. When I think about changes in terms of cards that I like, the changes irk me. I love me a Sulfuric Vortex or a Plow Under. Couple this with the fact that Jackal Pup was left in and I wonder, "What about MY nostalgia?"

There was an error retrieving a chart for Plow Under
There was an error retrieving a chart for Sulfuric Vortex

Thinking about things this way, it's easy to be upset. That said, as adults in a civilized society I see it as our obligation to give people some benefit of the doubt. Some of my darlings are leaving, but Buehler is also explicitly cutting the traps and many of the fifteenth picks as well. Maybe you've had good experience with Show and Tell in this Cube, but I assure you that you're in the minority. So while some of my favorites are on the outs, they're taking some real turds with them, and ultimately this works towards making the Cube more balanced with fewer obvious choices.

There are some clear misses for me in the Legacy Cube update to be sure. While I think that the Vampires theme can actually work, I do agree that even if I ended up in that archetype that I would rarely want an Ascendant Evincar. That said, if we read Buehler's post it's clear that he's paying attention to both the decks that win a disproportionate percentage of the time as well as the ones that lose excessively. If I'm right about Evincar and it's a bottom 20 type card, then it will find its way on the outs.

There was an error retrieving a chart for Ascendant Evincar

Most importantly, what I like about these changes and their explanations are that unlike previous updates to the MTGO Cubes is that it seems that everything is moving in a clear direction without any examples of new cards being added "because they're new" that I can see. We're not there yet and I don't wholeheartedly endorse the "by the numbers" approach, but if updates continue on these lines then I see the Legacy Cube moving in a very positive direction. With all of the complaining that I had heard, I truly expected things to be dramatically worse.

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