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This seems like a pretty sweet cycle. I don’t think these will matter financially, unfortunately, but they are all pretty sweet. I think they are less playable than Flinthoof Boar cycle if we’re talking constructed, though.
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This seems like a pretty sweet cycle. I don’t think these will matter financially, unfortunately, but they are all pretty sweet. I think they are less playable thanFlinthoof Boar cycle if we’re talking constructed, though.
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This seems like a pretty sweet cycle. I don’t think these will matter financially, unfortunately, but they are all pretty sweet. I think they are less playable than Flinthoof Boar cycle if we’re talking constructed, though.
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This seems like a pretty sweet cycle. I don’t think these will matter financially, unfortunately, but they are all pretty sweet. I think they are less playable than Flinthoof Boar cycle if we’re talking constructed, though.
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Whenever a dragon you control attacks, defending creatures get -1/-1 until the end of the turn.
Anyone with a Sion of the Ur-Dragon deck is salivating right now with all the sweet dragons we’re getting that trigger when other dragons do stuff. This is going to help in combat by essentially boosting your non-flying blocked creatures and if you swing with enough dragons, they may not be able to block at all. I think this is probably OK, but I think it’s in the same boat Dromoka is in. I imagine I won’t like this at whatever its presale price is likely to be.
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4 mana a turn or green direct damage? This is perhaps the best of the Siege cards so far, and they are all good. The second ability is however hard to trigger and likely gets you one or two activations in limited, but the first one is some sick ramp action. You’re unlikely to be able to use the two mana twice a turn all the time, which is what makes this card so fair and may make this one of the worst sieges in limited, but if you can either use or bank the mana in other formats, I can see this taking off. EDH has a million ways to use two mana twice a turn so this will be very useful. I don’t know if this can ever go over a few bucks, and hype may put its presale price out of reach, but I think this card has serious potential. That said, this is just another card I have to give the “I love this card and I wouldn’t touch it with a ten foot pole until March” rating.
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Whenever a Dragon you control attacks, Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
This is as good in EDH as it is narrow. Unfortunately for Dromoka, it’s in the worst possible colors for a dragon that gets a benefit from lots of dragons attacking. Scion of the Ur-Dragon decks can use this and likely will, and its being a dragon will bolster its price longterm. I’m just not super bullish about its Standard playability, even though it’s just fine if it’s your only dragon. This is obviously nutty in Limited, and I may try it out in Mayael, but this seems like most of the upward pressure on its price will come from it being a dragon rather than playability. Who knows? It’s hard to say there won’t be 5 other sweet G/W dragons in the set.
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Enchantment When Moonform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attached Moonform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature has flying and lifelink.
This is solid. You run the risk of potentially losing a better card than a 2/2 flier with lifelink, especially in base white where removal is scarce. However, Sultai has never had a problem with potentially losing a bomb to their shenanigans. If they can mill three at a time with no fear, you can mill 1 to get a creature that is very good in limited that could potentially have a better creature under it. You play this. I wouldn’t be surprised if we see its average pick order creep up the more it gets played. I’ll stop now – no one cares what I think about Limited playability unless I can identify the next Stoke the Flames, which this isn’t.
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Uncharted Realms has become one of my favorite articles series on the mothership. It's a look into the story that we see on our cards but so often ignore as we turn them sideways.
But it's always a nice look behind the curtain, if you will. Take this week's, for example, which also spoils a new card.
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Enchantment When Moonform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attached Moonform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
This is solid. You run the risk of potentially losing a better card than a 2/2 flier with lifelink, especially in base white where removal is scarce. However, Sultai has never had a problem with potentially losing a bomb to their shenanigans. If they can mill three at a time with no fear, you can mill 1 to get a creature that is very good in limited that could potentially have a better creature under it. You play this. I wouldn't be surprised if we see its average pick order creep up the more it gets played. I'll stop now - no one cares what I think about Limited playability unless I can identify the next Stoke the Flames, which this isn't.
Dromoka the Eternal
Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
This is as good in EDH as it is narrow. Unfortunately for Dromoka, it's in the worst possible colors for a dragon that gets a benefit from lots of dragons attacking. Scion of the Ur Dragon decks can use this and likely will, and its being a dragon will bolster its price longterm. I'm just not super bullish about its Standard playability, even though it's just fine if it's your only dragon. This is obviously nutty in Limited, and I may try it out in Mayael, but this seems like most of the upward pressure on its price will come from it being a dragon rather than playability. Who knows? It's hard to say there won't be 5 other sweet G/W dragons in the set.
Frontier Siege
Wuuuut?
4 mana a turn or green direct damage? This is perhaps the best of the Siege cards so far, and they are all good. The second ability is however hard to trigger and likely gets you one or two activations in limited, but the first one is some sick ramp action. You're unlikely to be able to use the two mana twice a turn all the time, which is what makes this card so fair and may make this one of the worst sieges in limited, but if you can either use or bank the mana in other formats, I can see this taking off. EDH has a million ways to use two mana twice a turn so this will be very useful. I don't know if this can ever go over a few bucks, and hype may put its presale price out of reach, but I think this card has serious potential. That said, this is just another card I have to give the "I love this card and I wouldn't touch it with a ten foot pole until March" rating.
Silumgar, Dragon Usurper
Flying
Hexproof
Whenever a dragon you control attacks, defending creatures get -1/-1 until the end of the turn.
Anyone with a Sion of the Ur-Dragon deck is salivating right now with all the sweet dragons we're getting that trigger when other dragons do stuff. This is going to help in combat by essentially boosting your non-flying blocked creatures and if you swing with enough dragons, they may not be able to block at all. I think this is probably OK, but I think it's in the same boat Dromoka is in. I imagine I won't like this at whatever its presale price is likely to be.
Wandering Champion, Marang River Prowler, Battle Brawler, Hungering Yeti, Abzan Kin-Guard
This seems like a pretty sweet cycle. I don't think these will matter financially, unfortunately, but they are all pretty sweet. I think they are less playable than Flinthoof Boar cycle if we're talking constructed, though.
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More than six months ago I completed a series of articles in the Insider section called Nine Months of Portfolio Management, the first part of which is being unlocked today:
In my (biased?) opinion, it was a very interesting and educational experience about the complete management of a portfolio on MTGO throughout nine months.
It's time now to move on to another project I briefly mentioned a while ago but haven't taken the time to put together. I called this project "100 Tix 1 Year".
The concept is pretty simple. I opened a fresh new MTGO account and dropped 100 Tix in it--nothing more, nothing less. I'm going to invest these 100 Tix the best I can for the next 365 days.
The goal of this challenge is to see how far I can go with 100 Tix in the span of 1 year. 100 Tix is a rather limited bankroll to speculate on MTGO, but I intend to show that even with a very small bankroll, decent returns can be achieved over the course of a year.
This account has no history of trades with anyone and has no credits at any bots. It starts from scratch.
What Approach To Take With a 100 Tix Bankroll?
I often say that there are only to three types of investments on MTGO--Cycles, Speculations and Quick Flips. If you had a chance to read some of my articles, I also say that, depending on your bankroll size, you should adjust the way you use the three types of investments.
With a very small bankroll of 100 Tix, here is how I plan to use them:
30% to 50% of my bankroll will be dedicated to Quick Flips and very short term opportunities. I intend to stay as liquid as possible and to avoid long term commitments.
The other 70% to 50% of my bankroll will be mostly used for cyclical and short term investments. These types of investments are usually extremely reliable with very decent returns.
Close to nothing for pure speculative positions. In order to grow my portfolio rapidly, I absolutely don't want to be stuck with specs that may last up to a year before showing any progress.
With the exception of Quick Flips, I won't be buying cards worth more than 5 Tix--at least in the beginning while my bankroll is still small. This is to ensure enough diversity and avoid any risk with a specific position that would be too big for this portfolio.
How Should This Unfold?
The first one or two months should be relatively slow. I'll have to get the account and investments going and I'll have couple of Tix stuck as credits with several bots. The value of my account might as well be negative after the first month.
The Modern Pro Tour in February could make the account grow rapidly with some juicy quick flips. The growth should then be exponential and I expect to have grown my account by 50% to 100% after the first six months.
A new core set and the rotation of Standard could represent a nice source of Tix, with many good spec maturing by the end of 2015.
Where do I see this account in one year from now? Anywhere between doubling and tripling--maybe even more.
Follow Me And Win Too!
As I like to share my experiments, I'll make the process of this challenge public and visible to anyone. I'll be posting on Twitter every single transaction I'll be making, buying or selling. You can follow this challenge @100T1Y , @QuietSpec and #100T1Ychallenge.
Follow, share, comment, and go with the calls if you believe in them!
Every month I'll be evaluating my account and write a brief report.
A Contest For You
Finally, I have two little contests for you.
The goal of these contests is to guess the total value in Tix of my account after six months and at the end of the challenge, after one year. To participate:
Leave a comment after this post with your two guesses and your Twitter handle, so I can contact you later on.
You have until the end of January (January 31st 2015, 11:59 pm EST) to participate via a comment on this post only.
The value of my account will be estimated after 6 months (June 30th 2015) with the number of Tix + the value of the cards I own at the time (I'll use for reference 90% of Mtgotraders.com selling prices). I'll have all my cards sold by December 31st and will have only Tix on the account, this will be its final value.
The closest guess after six and twelve months wins.
What are the prizes?
Six months winner. If you are not a QS Insider, I'll pay for a three-month's subscription to QuietSpeculation, valued at $28.75. If you are already a QS Insider, I'll give a draft set of the newest Standard set on MTGO.
One year winner. Your total prize will be determined by the performance of the "100 Tix 1 Year" challenge and will be equal to half of the profit generated by the challenge.
If you are not a QS Insider, the dollar equivalent of half of the benefit in Tix (1 Tix=$0.95) will be used to pay for your QS Insider membership for that many months. If you are a QS Insider, I'll transfer you half of the benefit to your MTGO account.
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During the last week of the calendar year, many of the major Magic: The Gathering content websites re-post some of the best articles from the year past.
I have decided to do that on a grand scale.
I have gone back through the articles of all the other major (non-Quiet Speculation) Magic websites from the past year and have found the most timeless pieces that discuss important facets of Magic strategy that aren’t specific to a certain format or snapshot of time.
These articles are written by some of the smartest and most experienced minds in Magic. Each of these articles is insightful in its own way, and reading through any of them will help one think about competitive Magic at a higher level.
(I should note that many of these are Star City Games Premium articles, but after a month passes, they are unlocked.)
Deck Construction
Much of the work of winning a tournament comes well before the event begins. These articles explain how to optimize the process of deckbuilding.
Frank Karsten has a PhD related to game theory, and in the following two articles he applies his mathematical approach to the science of deckbuilding: Article One; Article Two.
Work before a tournament also includes preparing for the expected metagame by practicing with the decks and learning the intricacies of a given format.
Magic: The Gathering is a card game, and there’s a ton of hidden information at play. The following articles provide an extensive look at how the Pros protect their own information, gather information from their opponents, and how they use this information to glean insights on the game in order to make the correct plays and well-timed bluffs.
Here is my favorite article that I wrote this year, which explains how to avoid making one of the most common but disastrous mistakes, the improper mulligan decision:Â http://magic.tcgplayer.com/db/article.asp?ID=11855
Sideboarding
I began my writing at QuietSpeculation with a focus on sideboarding, and it remains one of the most important yet misunderstood facts of competitive match play.
Tom Ross has found incredible success on the SCG circuit, which this year was revealed to be ripe with cheaters. In this article he explains just how he ensures that his opponents are playing fair:Â http://www.starcitygames.com/article/29647_Dont-Cheat.html
~
What were your favorite articles of the year? Share in the comments section!
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Earlier this year, I Top 4'd two Khans of Tarkir sealed PTQs, and last limited season I took second and bubbled out of two different Theros PTQs.
Most players who are great at limited attribute their success to discipline--playing enough Sealed to learn a format and drafting a format enough to master it.
As for myself, discipline has never been my strong suit. As a matter of fact, I'd attribute my limited success this past year to my strong desire to goof off. My strength as a limited player was largely refined by my experience cubing.
No... Not like that...
While most players see Cubing as a way to waste time after they scrub out of an event or at their computer during the holidays, there are a lot of valuable skills that one can learn from Cubing and working on Cube design with some regularity.
As a matter of fact, just last weekend marked the first time somebody qualified for the Pro Tour via Cube drafting with the first ever MOCS Cube Sealed event! Such qualifiers will, of course, be rare, if they are even going to run gain, but just because Cubing might not take you to the Pro Tour ipso facto, there is still value to the practice.
Cubing to Hone Specific Skills
Some time ago I wrote a couple articles for QuietSpeculation and one for SCG about the Pauper Cube I designed. The list has changed quite a bit since then, but the concept has remained the same. The Pauper Cube largely emulates the feel of regular limited play, with the major difference being that you still get good cards for your deck late in packs.
The power level being on-par with most draft formats helps to improve limited playskill, and the abundance of playables serves as valuable experience when it comes time to build sealed decks.
I've done tons of heads-up Winston and Grid drafts, and all of this experience helps me see what ratios I want of removal/tricks/creatures, how to build manabases, and when it's fine to leave bombs in the sideboard. These are all areas where I see a lot of players struggle with sealed deckbuilding, and Cubing is the easiest way to develop these skills outside of the context of specific limited environments.
It's true that you'll want some experience with a set to build sealed decks effectively, but it certainly doesn't hurt to have a head start. Additionally, owning and maintaining a Cube, particularly Pauper Cube, is much cheaper than playing a bunch of sealed decks.
The most expensive card in Pauper Cube... By a wide margin.
Cubing can help players learn a lot more than just skills pertaining to limited. With attention to design, a Cube can be designed to learn any facet of actual gameplay.
Maybe you're not the strongest combo player. Matt Kranstuber's Combo Cube can help! Several years ago the first Cube I ever played was called "Combat Cube", and every card was either a creature that could mess with combat math, a trick, or a non-creature permanent that could mess with combat math. It was really tough to play, and cards like Lashknife Barrier are a headache, but playing such a Cube is a great way to hone your ability to navigate the combat step in complicated situations.
Mono-Blue Cube is another awesome teaching tool, though, unfortunately, it would be most useful to people who find the concept most repulsive. Learning how to play permission strategies and when to cast draw spells are useful tools that would benefit a great many players. It's also a great Cube for combos that supports non-combo strategies as well.
Not your typical Cube mainstay.
Are There Even ANY Sealed PTQQs?
Well, not really. With over 80% of all PTQQs for the inaugural season being Standard, Sealed skills aren't as important as they were about a month ago.
That said, this will make the few Sealed PTQQs that DO happen much softer, with fewer people preparing for Sealed as a relevant format. I believe that this change majorly benefits players who Cube with regularity.
Outside of that, there's also the chance of more MOCS Cube events in the future. And add to that the fact that many of the aforementioned (and certainly a number of unmentioned) skills are transferable to constructed Magic. It's hard to imagine that playing more games could really make you worse.
So How is this Profitable?
Outside of the implication that playing more leads to playing better, which leads to winning more, there are other facets of Cubing that could somewhat fatten our wallets.
In certain groups, it's reasonably easy to find people to Cube for money, but such bets are usually pretty casual and not very lucrative. You'll mostly just be making small stakes wagers with the same people and the money won't shift much.
This is the first thing that came to mind when I thought about Cubing for money. This beautiful image drawn by the incomparable Andy Martin.
The real edge gained from speculators is similar to the one gained by those who keep tabs on casual Magic players and EDH enthusiasts.
Your ears are closer to the ground on more causes of demand. Just like with EDH, people want sweet foils for Cubes. Being engaged with Cubing is useful in this regard, not only because you'll be more knowledgable about which specific cards people might be looking for to "pimp" their Cubes, but actively being involved in Cubing communities will make it easier to find people who are looking for just such cards.
High end foils are much more lucrative than Standard cards, but the problem with the more expensive commodities is always the matter of finding a buyer. While many Cube owners start by building their Cubes at minimal cost, the thought will almost inevitably cross their mind that they want to make it nicer and nicer.
If you know any Cube owners or are one yourself, you've no doubt seen this in action.
Want to move that foil Brainstorm? Your options are the Eternal guy, EDH guy or Cube guy. The Tabernacle at Pendrell Vale? Same story. If you have money in these commodities, I don't see a compelling reason to remove any portion of the already small group of people who would possibly want them from your list of potential buyers.
I'm by no means advocating sharking people who own Cubes, and I would hope that nobody gathered that from my writing. The implication is merely that Cube owners are generally going to be the sort of people who are interested in the finer Magic commodities, and by being ingrained in Cubing communities, it will be much easier to find buyers for pieces that can oftentimes be harder to move.
~
With that, I'll be making my way to GPs Denver and Omaha for the next two weekends. The formats are Standard and Modern, though I'm sure I'll be spending plenty of time Cubing inbetween.
I'm currently between JeskSligh and Boros from last week's article for Denver and am locked on Izzet Delver for Omaha. Expect tournament reports from both events and wish me luck!
-Ryan Overturf
@RyanOverdrive on Twitter
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