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Warning Commander 2020 Spoilers ahead!
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This card has already caused one major price spike.
Editor's note: between the writing of this piece and publishing, Fluctuator was announced as a reprint in Commander 2020.
This card seems to spike every time we see cycling return. It got a decent bump when Amonkhet cyclers started getting spoiled and it slowly made it's way back down and now it has spiked again thanks to Gavi, Nest Warden. When Gavi first spoiled I actually brought up Fluctuator in our Discord Chat, so if anyone jumped on that one they made a good bit of money. However, that's in the past now and our focus today is on potential speculation opportunities moving forward.
The big draw to this commander is the first ability. Cycling has always been a powerful mechanic because it gives you the ability to convert any card that cycles into the next card on top of your library and fills up your graveyard. Commanders that let you draw cards repeatedly tend to be ones that are easy to build powerful decks around as they reduce the natural variance in the format.
Now before we begin going through our potential speculation targets it's very important to keep in mind that very few cards from Commander 2020 have been spoiled and we are likely to see a fair number of reprints. I personally would unload any Fluctuator copies I had, as it has a fair chance of being included in the deck. It is NOT on the Reserved List. Any other cards on this list could easily be in the deck, any that don't will likely rise in value, any that show up will tank in price.
It's important to remember that the first iteration of cycling occurred in Urza's Saga and it always cost 2 colorless mana and simply allowed you to discard the card and draw a new one. As cycling has been brought back several times now, WoTC has changed cycling costs and added some abilities that occur when you cycle a card. Decree of Silence acts like an almost uncounterable Dismiss that also happens to combo very well with Solemnity and can be used for free with Gavi. This card is already starting to trend upward, but the gains have been small enough that should it jump it will likely do so by a fair amount. It currently has no reprints and its sole printing was back in 2003 so there are a lot fewer copies floating around than one might think with only 4 pages of sellers on TCGPlayer showing up.
While most playgroups frown upon mass land destruction, the more competitive players will see the obvious power level behind this play. The ability to use it's ability for free on your opponents turn can easily allow you to get ahead on board very quickly and stay ahead until you win. The fact that cycling allows you to see a lot of cards quickly can also make sure you recover faster by consistently hitting your land drops post annihilation. Decree of Annihilation did have a reprinting in FTV: Annihilation, but no mass reprints. It's also unlikely that this one gets printed in the Commander 2020 deck simply because of most people's disdain for mass land destruction and how adding it to the base deck would upset a lot of casual players.
This is a very interesting option, because it's a high risk/high reward card to include in the deck. You don't want to play it too early, as casting any cyclers will mean they get exiled instead of going to the graveyard; but it also serves as a sort of Yawgmoth's Will for cyclers in the late game. It is a recent print that's currently bulk status, so should it dodge a spot in the 100 it's likely a card that could easily jump to $2-$4. As it's from a recent set though, there are a lot more copies out there and its price ceiling is limited by a fair amount because of this.
While this is likely less potent than Decree of Silence, you typically are going to want to use the cycling ability on this card on opponents turns anyways and the fact that Gavi lets you cycle for free once per turn means that having cyclers that provide useful abilities on other players turns is extra valuable. There are a fair number of Commander decks built around abusing activated or triggered abilities and being able to uncounterable Stifle and draw a card seems like something worth putting in most Gavi decks. Unfortunately, this card was also printed in Hour of Devastation so the price ceiling is again limited by a glut in supply.
The ability to consistently hit land drops in Commander is an important one. It's important to note that Plainscycling allows you to get ANY card with a land type of Plains. Which means you can get duals, shocks, and Irrigated Farmland. This card was printed in Scourge, Commander 2013, and it had a special GP promo. The GP promo would likely be the version I would speculate on, as it's almost assuredly never going to be reprinted and the artwork is different.
By providing all your lands with cycling, this means you are unlikely to not use the free cycling ability during every player's turn. This also means you're likely to see a lot of cards in your deck any game that you can land this card early. It's currently a bulk rare and should it dodge inclusion in the deck it's definitely a card players will want in their 99. Unfortunately, while it wasn't in a standard legal recent set, it's still very recent and there are plenty of copies out there. The price ceiling is again relatively low on this one.
Conclusion
While looking up potential speculation targets for this article I did notice that there actually aren't a lot of rare cycling cards, which are typically what I focus on when looking at speculation targets. You might also consider some foil or promo cyclers from Onslaught block as potential targets, but I feel that moving them would likely prove very difficult.


The first card to get my gears whirring was Sprite Dragon. Dragon brings a number of existing designs to the limit, combining Quirion Dryad and Stormchaser Mage into one pushed beatstick. Dryad was never menacing the turn it resolved, which Sprite patches up with haste; Stormchaser required multiple mini-combo turns from its pilots to output damage consistently, a requirement relaxed by Sprite's using +1/+1 counters.
UR Sprite is far from novel, or fancy, in its approach. The idea is to land a cheap threat early and pick at opponents while disrupting them. With cards like Manamorphose and Vapor Snag backing up Monastery Swiftspear, it's decidedly more aggressive than the Delver decks I tend to favor, which aim more to set up a resilient threat and win over a series of attacks. Sprite Dragon encourages this faster plan, as making it Bolt-proof as quickly as possible inherently lends itself to the more combo-oriented nature of aggro decks like Mono-Red Prowess.
Our best proactive card, though, is Manamorphose. The instant flips Delver, grows Swiftspear and Sprite, and helps us rush out Bedlam Reveler. While it's sometimes advantageous to sandbag Manamorphose until a benefitting threat comes along, I've found it useful in the early game to just chain them into each other. Reveler is so forgiving with its draw-3 that haemorrhaging resources along the way doesn't matter so much.
I enjoyed Sprite Dragon's ability to put a flying, attacking Goyf on the field out of nowhere during the mid-game. But more often, the creature was pricey enough that I'd wait until later to cast it, and by then had little to grow it with. As far as following up a deceased one-drop, the plan only excelled when opponents lacked a second removal spell, making Sprite worse than Goyf in that role.
Among the shells I tried with Sprite Dragon were some Tarmogoyf-featuring ones (duh) that ran Mishra's Bauble as a cog that buffed all our threats. It turned out that supporting Goyf while maintaining a high enough noncreature spell count for Sprite generated plenty of tension, not to mention the awkwardness of stretching into a third color and the fact that, again, Bedlam Reveler was just a better graveyard abuser in that kind of shell than Tarmogoyf. Still, I was curious about branching into green for Veil of Summer and also Uro, Titan of Nature's Wrath, which even starry-eyed me knew had no business alongside Sprite.
It took the spoiling of Footfall Crater for me to turn my attention fully to Tarmogoyf. For years, I've been awaiting an easy-to-bin enchantment to help in my unending quest to
Flayer and Goyf are great with haste and trample. Goyf is bigger, but Flayer's ability to hit and then set up our second-main-phase cantrip draw, thin the deck of lands with Wrenn out, or pseudo-tutor by finding and dumping Uro makes the deck's sleeper MVP.
We end up being okay against most other graveyard hate. While Grafdigger's Cage and Surgical Extraction deal with Uro, they do nothing in the face of Flayer or Goyf; similarly, Nihil Spellbomb and Tormod's Crypt can shrink our beaters, but a single Thought Scour is enough to get us back on track.
Grafdigger's Cage isn't really an option for us since we're also an Uro deck. So I
Nonetheless, I think this shell is okay. I think pretty much any Uro-Astrolabe shell is okay. It's probably wiser to






In this specific case, I do sympathize. Snow carries a lower opportunity cost than
Consider this game that I observed a bit over a month ago. The Jund player, who I shall call Edward to prevent public humiliation (though not private; he knows what he did), was playing against Bant online, and despite having multiple opportunities to win the game, failed to do so. His opponent didn't do much better on that front, and was in some ways worse about sealing the deal. It didn't matter because Edward's deck punished him, where the opponent's was forgiving. The culprit: cantrips healing all wounds.
other card, but one side gets to draw an extra one, they're going to come out on top. Lightning Bolt trades favorably on mana with Coatl, but in this context, only cards matter.
However,
Jund is a deck that many players aspire to because it feels awesome to just
As I

Inquisition, Thoughtseize, and Denial keep the crippling Rest in Peace from resolving while answering whatever opponents might be bringing to the fray, and are joined by Brutality and Stroke post-siding for additional off-board disruption.
Potential mirror applications aside, Choke is especially great against Tronless big-mana builds of all flavors, which
Here, SOIMBA_AIRWAVE fully invests in two of the sorcery's most potent targets, Seasoned Pyromancer and Rotting Regisaur. The former digs through the deck and dumps other targets, while Regisaur applies a ton of ground pressure and also helps put creatures into the graveyard. Collective Brutality helps get the party started without Faithless Looting here to turbo-charge the engine (and buff other decks enough that Unearth isn't even viable in the first place).
This take on
Herald gives the deck a combo dimension previously lacking from beatdown builds of Goblins. I imagine the very threat of having an 8/8 appear out of nowhere will keep opponents on their toes enough to prioritize removing Herald over other creatures, making the creature similar to another heavily played removal-magnet, Giver of Runes. That Herald is an on-tribe one-drop that benefits from everything else happening in the deck is also huge for its playability; imagine how nuts it would be in those decks if Giver was a Merfolk or a Human.
Next up is
Last up is
The strategy seems to work given its






With that in mind, the format has definitely changed. There is only a single Amulet deck, which is very down even by the standards of non-SCG events. In its place, Tron appears to be rising. Tron had been down from its usual place during the past few months, though I'm not sure why. I suspect that Amulet was a tricky matchup, but I never heard anyone discuss it nor did I personally see how it played out. Prowess is still holding on to a top slot, though it's not running away with them, unlike
Temur Urza is in third, and this is the sort of deck I was
have been a lot of decks vulnerable to Meddling Mage. Oko was hard, but not unbeatable, and Amulet had severely cut its removal. I suppose that the influx of Jund may be to blame, but Jund hasn't been doing much better than Humans. I suppose it's just fallen out of favor.


that plan but does away with the red splash entirely, preserving only Valakut among red-producing lands. The reason? Blue-green happens to be a competent interactive combination for the first time 
We'll kick things off with the classic
Yet another
Adding another twist to the strategy,