With in-store play coming back all across the country, Kai examines the importance of Judge Promos, and why they are likely to gain newfound interest soon.
A reader is building a Sneak Attack deck. How many shenanigans are there with it?
This week, a player called a Judge to confirm what he already knew. But did he really know it?
Last week Kyle set us up with a quandary. Would you have made the right call? Kyle breaks it down here.
When Judges get together, discussions about crazy situations come up. This was one that we talked about at Grand Prix Denver. Can you make the right call?
And that’s the rest of the story (on State Based Actions).
What makes your creatures die? What, exactly, causes you to lose the game? State Based Actions takes care of it all.
No, this isn’t English class, but it is a look into why wording can be so important in Magic.
Why is checking your decklist so important? Let Kyle show you the ways that simple errors can yield ruination.
How far is “too far?” When is it okay to back up a mistake? Kyle’s back to explain some of the voodoo behind rewinding gamestates after judge calls.
With second part (the first half) of an Extended PTQ, Kyle walks us through quite a few more sticky situations in Magic.
In a different kind of “tournament report,” Kyle turns back time and walks through some player questions from an Extended PTQ.
Lots of things happen before a game begins. Why can’t you Stifle a Leyline?