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Insider: The Pros and Cons of Cross-Atlantic Arbitrage

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I've been requested to do third-party purchasing on MagicCardMarket (Europe's answer to TCGplayer) more and more lately. In other words: someone outside of Europe asks me to purchase bargain-priced or otherwise desirable cards for them on MCM, given my status as a person who lives in Europe. It's true that Sigmund will be visiting me soon and that he and I have both been collecting cards for each other, but others have been asking too. It's worth addressing in part, I think, because Cartel Finance (mistakenly) mentioned me on one of their casts as someone who often does this.

While in Sigmund's case this is clearly something I am happy to do for him, I usually shy away from third-party purchasing. In this article, I want to represent my thought process for deciding whether or not I will buy cards on MCM for someone. If you know someone who lives on the other side of the Atlantic, this could be something you might consider, although as you will see, there is much that goes into determining whether this will be personally worth it for you and your contact. (Throughout the piece, I will refer to myself as the third-party, the person interested in buying cards as the buyer and the person selling the cards as the seller.)

The Thought Process

Step 1: Do I Trust the Buyer Who Is Asking Me?

Yes: Continue.
No: Full stop.

It's pretty easy to get screwed as the third-party. A buyer could not pay or retract payment, they could say they haven't received your cards and blame you, or they could say you've misgraded. Even though there are ways to protect yourself, it's just not worth doing this for someone you don't trust.

Step 2: Do I Have Time?

Yes: Continue.
No: Maybe – if they are patient.

Buying on MCM is about as time-consuming as it is on TCGplayer, which means it's usually not very time-consuming. The thing you should remember is that you have some extra work to account for when you're a third-party in one of these transactions. You will grade, repack and ship cards if all goes well, but also handle issue resolution if things go badly. Particularly the latter scenario can be very time-consuming.

I also work full-time and may simply be very busy at times. This is the same reason I don't write articles on a regular basis: I just can't guarantee availability.

Step 3: Is There Sufficient Compensation? (Part 1)

Yes: Continue.
No: Full stop.

Minimum wage in The Netherlands is about $10 per hour. I make considerably more in my day job. I could spend my Magic time time buying, selling and trading my own cards. In any third-party arrangement, there would have to be something in it for me.

In Sigmund's case, it's mutually beneficial because I can have cards delivered to his place and he can then bring those along with him. On the other hand, in most cases there would have to be some sort of financial compensation for the work. In fact, in the case of the arrangement with Sigmund, there is a bit of an imbalance in that I can fully arrange any purchase in the US and just have it delivered to him, while I also have to arrange the MCM purchase for him when we reverse sides – but I don't mind that much, as we're friends.

When I read about buying through a third-party on MCM, I rarely see the third-party's compensation being accounted for. In some cases, a mutually beneficial agreement between the buyer and third-party was reached, but in many cases, I've seen people do it (seemingly) for free. This, of course, sets an expectancy of people looking for a third-party to get it done cheaply or for free. If someone is asking me to be a third-party, I will definitely ask them what is in it for me – and they better have a good answer if they want me to consider it.

Step 4: Is There Sufficient Compensation? (Part 2)

Yes: Continue.
No: Full stop.

Obviously, you're wondering why this question has two parts. There are two different angles when it comes to the compensation: on one side, there's the compensation that we just covered, but on the other side, there's the time needed. These are intertwined, but often a buyer would want a set amount, while the third-party would prefer something that reflects the time spent and possibly something that reflects the size of the deal (because, after all, if I do well for you, it would be fair for you to pass some of that on to me).

The time spent on MCM purchases is highly variable. Placing the order is easy and very predictable time wise, as is receiving, grading and shipping, likely no more than 15 to 20 minutes per order. The big question mark, though, is time spent on issue resolution. First of all, issue resolution involves keeping the buyer posted on progress, and secondly involves communication with the seller. Some sellers are very pleasant to deal with and you may in total spend 15 to 30 mins to get enough of a refund to make the buyer happy. Some sellers aren't pleasant to deal with at all.

In one particular case where some "NM" cards had shuffle creases and some "English" cards were a different language, it took me more than three months to get my money back and I had to spend several frustrating hours to get to that point. Generally, things don't get this bad, but with all the communication going on and possibly needing to involve MCM support as well, it's not uncommon to have to spend an extra hour on sorting out the issues with a purchase.

I wish I could say issues are rare, but in fact they occur at alarming frequency. Misgrading is the most common issue by far and not very easily avoided: I've had clear misgrades from sellers with perfect feedback. I usually see if they have cards up with picture and check whether the grade of the card in the picture matches the described grade – surprisingly often, it doesn't. I would guess that at least 20 to 30 percent of my orders have had grading issues, which is actually an improvement over the 40- to 50-percent rate a few years ago, when the MCM grading guide was suddenly made less lenient and sellers still had cards listed under their old grade.

When considering doing a third-party buy, I will definitely consider whether the compensation accounts for all the fuss I might have to face.

Step 5: Would I Recommend This Buy?

Yes: Continue.
No: Varies.

There are sellers on MCM that I will not buy from under any circumstances because they have proven to be exceptionally unreliable. I don't care how much the buyer wants these cards, they will not get them from these sellers through me. Fortunately, there aren't too many of these, so they can usually be avoided. Beyond these, there are some sellers that I would not recommend, but if the buyer is adamant, I would go ahead at their risk. Finally, there are sellers that I don't know from experience, but for whom I am seeing some red flags – again, it's up to the buyer to make a choice.

Beyond this, a purchase can be financially unwise. Depending on who the buyer is, I may communicate some concerns in regard to this, though if they want to go ahead, that's their problem.

Step 6: Do I Prefer Them Making This Buy Over Making It Myself?

Yes: Continue.
No: Full stop.

As the final step I have to consider: wouldn't I rather have this purchase go to myself? I can sell to buylists in the US too, I've got plenty contacts who I could ask to help me sell in the US, and my usual out, who is located closer to me, pays me a percentage of US prices in any case. Basically, if you can make a profit, then I could too (though it might be too much effort for my taste).

Conclusion

As you can see, there are many ways in which a third-party deal proposal could fail. I am yet to run into someone who offered me enough financial incentive to get beyond step four, and only a few who could offer an arrangement with other benefits that gets them through. I am surprised to see others do this regularly, as the time and effort often outweighs the compensation.

Avatar photo

Niels Rietkerk

Niels currently lives in Amsterdam, The Netherlands and has been collecting, playing and trading since '97. A casual player at heart, his first official tournament was the Unhinged prerelease. You can most commonly find him playing multiplayer Commander, probably trying to talk his way to a win. He has always been passionate about trading, but these days leaves the more volatile markets to people with more time, instead focusing primarily on bulk and collections. As he's one of the most prolific forum members it should come as no surprise that Niels loves to discuss. Feel free to comment or reach out to him on the forums or through Twitter.

View More By Niels Rietkerk

Posted in Behavior, Buying, Europe, Expected Value, Finance, Free Insider, ION Academy, Magic Card Market Theory, Opinion, Timeless Info4 Comments on Insider: The Pros and Cons of Cross-Atlantic Arbitrage

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The Humans Arrive: Modern’s Next Big Thing

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Humans is a thing, yo. I wish that period was a full stop. Pack it up, work here is done, go home and kiss the kids. Not because I don’t want to write the article or anything. Simply because those five words encapsulate the range of emotions I’m feeling as I look over the SCG Cincinnati Open results more beautifully and eloquently than the other 1495 words I’ll write today. It’s all downhill from here folks.

Today, it’s all Humans. Where the archetype came from, its evolution, and what it has grown into today. I’ll admit, I’ve long scoffed at attempts to revitalize the archetype in Modern, but an Open win is, in my mind, the barometer for success. Yes, Skred and Slivers have won tournaments too, but so has Affinity, and Jund, and Splinter Twin, and Jeskai Tempo. Where does Humans fall on that spectrum? I’m glad I asked.

Blitz Me, Baby

Standard Naya Blitz, by Brad Nelson

Creatures

3 Frontline Medic
4 Boros Elite
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Lightning Mauler
4 Mayor of Avabruck
4 Champion of the Parish

Instants

4 Searing Spear
4 Giant Growth

Lands

4 Cavern of Souls
1 Rootbound Crag
4 Sunpetal Grove
4 Stomping Ground
4 Sacred Foundry
4 Temple Garden

Sideboard

4 Boros Charm
2 Gruul Charm
3 Thalia, Guardian of Thraben
4 Fiend Hunter
2 Pacifism

This deck from Return to Ravnica-era Standard ruined 2013 for me. See, UWR Flash was the deck. Augur of Bolas, Restoration Angel, Searing Spear, Pillar of Flame. Esper Control was a thing. Jund was awesome. Standard was power level off the charts mode. Blitz put them all to shame.

Mayor of Avabruck, Champion of the Parish, and Thalia, Guardian of Thraben made Humans a deck way back when Innistrad came out, but Snapcaster Mage and Invisible Stalker were the Humans everyone was playing. Delver of Secrets and Phantasmal Bear dominated that format, and Champion of the Parish was forced to wait. It wasn’t until later, when Gatecrash brought in Frontline Medic, Boros Elite, Burning-Tree Emissary, and Experiment One, that Humans finally got its time in the spotlight…and by God did it shine.

You want nutdraws? We’ve got 'em. Champion into Mayor into Elite paired with Mauler? The bit players didn’t really matter, as long as you were attacking with a 3/3 on turn two. Twelve one-drops alongside millions of ways to push incredible amounts of damage made the deck a fast, powerful, consistent machine. Flood the board, overload their defenses, and double-Giant Growth to the face or overpower their defender to keep the hits coming.

The only thing that kept this deck in check was the incredible power level of everything else in the format. Return to Ravnica’s multi-color spells and easy mana allowed everyone to play three colors, which meant manabases were painful, but answers were aplenty. Still, Humans had the power and speed to win early, and the insane card quality to keep the game going late. Sounds like a recipe for success to me.

Modern, A Week Ago

The notion of Humans in Modern is enticing, as better mana and a ton more Humans options suggests that the deck can ramp up its card quality and compete in a more powerful format. While this works in theory, in reality cards like Tarmogoyf, Lightning Bolt, Path to Exile, and Inquisition of Kozilek are too ever-present for the archetype to enjoy widespread success. What it is trying to do on the board Affinity can just do better, as its synergies are just as powerful and it can dump its hand way earlier. In terms of fast, inevitable damage, Burn can play just as quickly, and few of its cards require the red zone for success.

The deck has nutdraw potential, but so do all the other aggro decks—and most require unique answers or play problematic things like Cranial Plating or Eidolon of the Great Revel. Humans in Modern has power, but can’t afford to play removal thanks to ever-present opposing disruption, so Tarmogoyf becomes a two-mana wall that acts as The Abyss against all our guys.

Modern, Today

The landscape has changed. Behold the new version of Humans that Collins Mullen used to take down SCG Cincinnati.

Modern Humans, by Collins Mullen (1st, SCG Cincinnati)

Creatures

4 Champion of the Parish
4 Kitesail Freebooter
4 Mantis Rider
3 Mayor of Avabruck
4 Meddling Mage
4 Noble Hierarch
3 Reflector Mage
4 Thalia's Lieutenant
4 Thalia, Guardian of Thraben
2 Thalia, Heretic Cathar

Artifacts

4 Aether Vial

Lands

4 Ancient Ziggurat
4 Cavern of Souls
1 Hallowed Fountain
2 Horizon Canopy
1 Plains
1 Temple Garden
4 Unclaimed Territory
3 Windswept Heath

Sideboard

1 Anafenza, the Foremost
2 Ethersworn Canonist
2 Fiend Hunter
2 Izzet Staticaster
1 Mirran Crusader
1 Reflector Mage
2 Tireless Tracker
2 Vithian Renegades
2 Xathrid Necromancer

Modern Humans in 2017 is coming up all power. Eight one-drops, but four of them don’t attack. Noble Hierarch helps us play threes on turn two, of course, but what it really does is let us play two two-drops on turn three. This isn’t an "attack with three characters on turn two as often as possible" Humans deck à la Naya Blitz of 2013. This is a "play powerful creatures that all make each other better, over and over and over until we win" Humans deck of the here and now.

Identity is something important to keep in mind here, as it informs decisions like Champion of the Parish/Aether Vial on turn one. I haven’t played all the matchups or scenarios yet, but it’s Vial, not even close. With nineteen two-drops, Vial is at its best on two, though Reflector Mage at instant speed is an excellent payoff for ticking it up to three as well.

Where Humans decks of old offered speed and consistency, this deck offers plays. Plays like Kitesail Freebooter to steal an opposing threat or piece of removal, and Meddling Mage as an immediate follow-up to negate a second card from their hand. In a format where everyone else gets to play Thoughtseize and Thought-Knot Seer, an on-tribe Tidehollow Sculler that is easier to cast and triggers our Champion of the Parish and Thalia's Lieutenant feels downright nasty.

Path to Exile, a longtime staple of aggro decks that can’t quite cut it, is thankfully absent here, because it actually isn’t good enough. Cutting a threat for removal not only dilutes the core strength of our deck (consistency and power), it hurts us against those decks that don’t play creatures, or are otherwise well prepared for a removal spell. Grixis Death’s Shadow would love nothing more than for us to spend time, mana, and resources on something that plays directly into their Stubborn Denial. The best way to lose against a deck like Grixis is to see three lands, Path, and two creatures in our opener, then have one of our threats get taken away by a discard spell and another die to a Fatal Push.

As is always the case in Modern, decks have dual identities, in the sense that they need to be "good" in the abstract, but more importantly need to be good in the context of the surrounding metagame. Here’s what some of the other decks in Modern are doing currently:

  • Jeskai Tempo - Kills a thing or two, plays Counterspell attached to a 2/3 flyer, plays Geist of Saint Traft as a 2/2 on turn three.
  • Grixis Death’s Shadow - Disrupts literally everything you try to do, drops itself below 10 to play a creature, or plays a seven-drop 5/5 for one mana by emptying their own graveyard.
  • UR Gifts Storm - Has begun to cut the two-drop storm ramp creatures for Opt, playing to the Gifts Ungiven long-game.
  • Affinity - Plays artifacts and ignores what everyone else is doing.

As is clear to see, the format is soft to a deck that attacks with creatures the normal way, assuming, of course, that said deck can overcome inherent disadvantages of being a creature deck in a format that’s hostile to that kind of vanilla strategy. "Normal" meaning non-Affinity, non-Merfolk, non-delve, non-hexproof—basically how everyone else chooses to play creatures. Grixis Death’s Shadow has long since cut Lightning Bolt, everyone is worried about how to stop Geist of Saint Traft and seven-mana delve creatures, and Tarmogoyf is nowhere to be found.

I can’t leave without talking about the sideboard, which is an absolute deckbuilding masterpiece. Fifteen creatures, all Humans, all toolbox, all the time. Ethersworn Canonist for Storm, Vithian Renegades for Affinity, Anafenza, the Foremost for graveyard shenanigans, and a ton of value creatures for removal of all types. Were it not for Aether Vial, this deck wouldn’t have a Stubborn Denial target in the 75.

I’m only a few games in with the deck, but my surprising top-performer so far has been Mantis Rider. It attacks fearlessly into Spell Queller, sticks around to block Geist of Saint Traft (even though we know it's dying), and hits over the top of Tasigur, the Golden Fang. Rider can add up to five or more damage on some boards thanks to Mayor, Champion, and Thalia's Lieutenant. Haste and vigilance is such a potent combo, turning an even board state into a five-point life swing (our three, plus the two we are blocking from our opponent). With Tireless Tracker out of the board, this Humans deck has so many tools at its disposal to beat its opponent in a variety of ways.

Conclusion

I’ve had the chance to play a few matches already with Humans, and I plan on playing a bunch more. The deck is powerful, consistent, flexible, and above all else, fun! Not only is it a unique take on an archetype that many (myself included) have passed over, it's an excellent choice for the current Modern metagame and an incredible exercise in individuality in deckbuilding. Play it—or against it—and you’ll find out for yourself soon enough.

Thanks for reading,

Trevor Holmes

The_Architect on MTGO

Insider: Finance Takeaways from Eternal Weekend

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Eternal Weekend is something I found myself really looking forward to. I’ve been planning on going to this once-a-year event since it was announced to be in my hometown of Pittsburgh. Basically any big event in your own town should be automatically attended just based on proximity. Take advantage of the close events whenever possible. There are always financial opportunities waiting for you to seize them. Also, there is Magic to be played if you desire.

This year I tried my hand at Vintage. I tried the Null Rod approach in Eldrazi, but starting off the day with three Null Rod mirror matches that I lost two of was not ideal by any stretch of the imagination. It was cool to play against the powered decks, but much less cool to play against strategies exactly like what I was trying to do. An interesting experience but one I wouldn’t like to repeat.

The real reason I’m excited for Eternal Weekend is for the big Legacy event. Last year I top-eighted this event and I was pumped to try and run it back. I developed the three-color Eldrazi deck last year and I still think it’s perfectly situated in the format, so I updated my list for this year and basically played the same deck. It was a great choice and the tournament went alright until my luck turned.

There were a lot of sweet moments from this weekend I could go into. My Miracles opponent drawing three one-ofs in a row (including a maindeck Cast Out) in order to beat me. Getting double Ruination’d in one game, or how I almost blind-called my opponent on Dredge and kept a terrible hand because it had a Grafdigger's Cage. All in all, I had a fun time beating down with my foil Eldrazi army.

This is not a tournament report, however. Rather I want to cover my finance takeaways from the event. Let's jump in.

Vintage Doesn't Affect Prices

Paradoxical Outcome is a staple deck in Vintage right now. You wouldn’t know this based on the price of the card, though—it’s still a bulk rare!

There was an error retrieving a chart for Paradoxical Outcome

I feel like this is true for a lot of cards in that format. Certainly not the high-end cards like Mishra's Workshop or Power 9 that just keep increasing in price, but the newer cards that shake up the format don’t change price based on their usage in Vintage.

Bulk Is Dying (Rares)

In the era of mythic rares, the normal everyday rare has become almost obsolete. Outside of corner cases with bomb rares, the majority of rares can’t even hold the value of a dollar. Dealers are catching up with this. I’ve spoken in the past about mythic rares bottoming out below a minimum buy price of $0.25, but today I want to focus on the value of a bulk rare.

Recently we did some “spring cleaning” at my shop and cleared out a ton of extra bulk rares from our boxes. I mean, who really needs fifty Deadbridge Goliaths, right? The problem is that although there has been an industry standard of buying any bulk rare with a rare symbol for $0.10 each, that time is coming to an end.

There was an error retrieving a chart for Deadbridge Goliath

What I’ve found is that dealers are now offering less than that. I’ve seen in-person dealers who buy bulk rares at $0.08, $0.07, and even $0.05!

There are still dealers holding up the standard $0.10 price for us, though, and smaller businesses almost always have that price intact as well. After all, buying rares for $0.10 store credit is basically guaranteed not to lose any money, with the potential to gain much more.

Bulk Is Dying (Commons and Uncommons)

Another industry standard that is going by the wayside is a steady price for 1000 bulk commons and uncommons. It used to be, years ago at this point, that dealers would always buy your bulk for $5 per thousand, or more if you found a hot price.

Now, unfortunately, this is not even close to the case. If you take your bulk to a big event, you’ll be lucky if out of the whole room you get a couple offers on your bulk. One reason is that big dealers don’t want to spend the time and resources necessary to sort and price all of those cards. It’s much more time-efficient to price higher-value cards than the nickels and dimes. Another reason is that many of these dealers don’t want to ship these cards back because most of them fly into events.

After a while, the price per thousand on bulk dropped, and continued to drop down to $3. That’s where we’re at right now, for those dealers still actually buying these types of cards.

Regardless of the reasons, the fact is that fewer and fewer dealers are actually buying bulk. Since I have my store now, I have not been inquiring about this at other local stores so I’m not sure how smaller business are operating. If you have a good outlet for your commons and uncommons and you’re getting a good price for them, stick with it. If not, you’re in the same spot as I am. If you have an answer to this question about what to do with your bulk, let me know in the comments.

Bulk Pickers Are Picking Up

Even though dealers buying bulk commons and uncommons are hard to find these days, dealers still need the goodies. You can keep the chaff, all they want are the cards they're likely to sell.

There was an error retrieving a chart for

This weekend I unloaded a ton of cards like this. I spent the evenings of two consecutive weeks sorting 100,000 bulk commons and uncommons for the goodies and I too left the chaff behind. Anyone want to buy some bulk?

Dealers will always take your good commons and uncommons and for quite a sweet price too. So, work on those picking skills and start saving a pile of cards to unload at your next event.

Picking skills will always be worthwhile so learning now will be a huge asset in the long run. There are tons of articles out there about this skill, so check them out and start picking!

Good Deals Are Everywhere

This may seem obvious, but dealers really want to sell the cards they have to make money on their investments. That means a lot of the time they will have aggressively priced cards somewhere in their case. If I have a card that’s been sitting around for a while, I tend to reduce the price to entice patrons to buy it.

Additionally, there is a lot of bargaining that goes on at events. They might have it priced at $50, but if you can buy it online for $45, what’s the harm in asking them to match it? I’ve gotten many deals just by asking if they will accept a lower price. Sometimes they do, sometimes they don’t.

When they don’t give you a better deal, you might go somewhere else to buy the card. And if you can't find that you can always return to the first vendor and buy it at their asking price.

There are deals to be had if you’re willing to look for them and ask if they can happen. Many times dealers will be more willing to give you a deal if you sell them cards as well. Like, you helped them, so they’ll help you in return.

Showdown Packs

Over the weekend, I had a couple conversations about showdown packs. Wizards is trying these prizes out and they can have a ton of value in them. At minimum you’ll be getting some bulk cards plus a Rebecca Guay foil land.

Initially I dismissed the price on these lands as a temporary high, but they’re sticking. Every dealer in the room seemed to buy these at a static $2 per land and, if you asked, usually $3 per Island. I figured those buy prices would subside, but they seem pretty solid. To me, that makes these lands worth tracking down.

As a store owner, that means I can afford to buy these and sit on them if they don’t sell. Players seem not only to like them but also to be willing to spend money on them. Otherwise the buy price would continue to drop.

If you aren’t playing in Showdown events, the stores I know of have super causal Standard events where they're given out to Top 8. Check out some events in your area because you could be missing out on an easy payday.

~

That’s all for me for this week. I hope you enjoyed my financial roundup of Eternal Weekend. It was a profitable experience for me and I’ll definitely be going next year. As always, give me your love, advice, and opinions in the comments below.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
MtgJedi on YouTube

Insider: MTGO Market Report for October 25th, 2017

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of October 23, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although both Aether Revolt (AER) and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Standard

Prices are easing off this week, with most sets in both digital and paper flashing red. The initial excitement around fall rotation and the release of Ixalan (XLN) is now being tempered by the realization that the energy mechanic is pushing the format towards a Kaladesh (KLD)-themed environment. As a result, prices are dropping as players consolidate their collections around the viable cards and strategies.

There was an error retrieving a chart for Aether Hub

Pro Tour XLN is coming up in ten days and this will give a clear signal of where the format is going. The pros will have had ample time to explore niche strategies and to develop new deck archetypes. However, the likelihood of a brand new, undiscovered archetype diminishes with every day of MTGO league results. Look to the Pro Tour weekend in early November as a selling opportunity for any featured cards and archetypes.

On the Redemption front, Amonkhet (AKH) and Hour of Devastation (HOU) are both going offline for redemption in the third week of November. This is only the second time through the shortened redemption window for sets in Standard, and it's not clear what the complete implications are yet. What is clear is that any card that garners most of its value from redemption should be sold, including foil mythic rares and junk mythic rares.

Modern

Attention on the Modern format has been muted in the wake of Standard rotation and the release of XLN. Prices have tracked downward as a result, but that shifted this weekend when the results from the Star City Games Circuit were posted. A 5 colour Humans Tribal  deck took down the Modern Open, while a U/G Merfolk deck also placed in the Top 8.

There was an error retrieving a chart for Cavern of Souls

With two tribal both making a splash and both featuring Cavern of Souls, that card has jumped to over 25 tix. Noble Hierarch has also jumped back to the 20 tix level. Beyond the cards showing up in these new decks, many Modern staples have just about regained their pre XLN price levels. Clearly the buying window is drawing to a close.

Flashback Draft

Triple Innistrad (ISD) drafts start this week just in time for Halloween! This is a beloved Draft format, sometimes described as the best Draft format of all time. If you are looking to try this format out for the first time, be sure to read up on some of the strategies that you can employ. Limited Resources is a podcast focused on improving at draft formats, and so starting with their work is a great first step in boning up on triple ISD. Here’s a link to the Innistrad Sunset Show where Marshall Sutcliffe and Jon Loucks discussed the format after playing it for a number of weeks.

There was an error retrieving a chart for Liliana of the Veil

Of course, everyone drafting this set will be hoping to pull Liliana of the Veil, currently priced at 6o tix. Last week, I did an in-depth analysis of what price to be on the look out for this card, and I still think the 50- to 55-tix range is where I want to be a buyer. Snapcaster Mage is another card that will pay for a draft, priced at close to 13 tix at the moment. I think this will drop into the 8- to 10-tix range by the end of the weekend, and this will be a great price for players to get their playsets.

Keep an eye out for cheap copies of Stony Silence. It's a key sideboard answer to Affinity decks in Modern, and it was also reprinted in Modern Masters 2017 (MM3). Spire of Industry is a new addition into the Affinity archetype and it mitigates the impact of this artifact hoser somewhat since it provides access to coloured mana without the use of tapping artifacts. Nevertheless, Stony Silence will be back over 4 tix at some point this winter when players get tired of losing to Affinity.

There was an error retrieving a chart for Stony Silence

Champion of the Parish is up a lot this week on the back of the new Humans deck. Its price is over 4 tix, so don't let this one slip through your draft picks. Lastly, Past in Flames has recovered in price substantially since being reprinted in MM3. Storm is riding high in the Modern metagame off the printing of Baral, Chief of Compliance and Opt, and this card is seeing the benefit.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. With tix in the portfolio at a low, I have been moving out of Standard specs into Modern, selling down my AKH and HOU sets and picking up a variety of Modern cards.

I am working on building up a Modern basket of staples. The strategy is to deploy tix into cards that are at reasonable prices, looking for a rebound in the winter as focus on the Modern format intensifies around Pro Tour Rivals of Ixalan. It's a slow build up, so I tend to shop around for the cheapest copies I can find. Often you can get prices very close to the posted buy price of the major bots. And sometimes you'll catch a selling wave, where prices have really bottomed out on a particular bot chain. I've noticed this happen on GoatBots more often than the other chains. The ease of selling and buying on GoatBots contributes to this as it can drive prices down very quickly.

There was an error retrieving a chart for Arid Mesa

The best deals over the past few weeks have typically been a result of this, and Arid Mesa is a good recent example. Right now, it looks like Burn decks are at a low ebb in the Modern metagame, and Arid Mesa has dropped in price as a result. Eventually, Burn will be back in the spotlight and cards like this one, Eidolon of the Great Revel and Atarka's Command will benefit.

The best buying period for Modern is drawing to a close, but there are still deals to be had out there. Keep your eye our for staples that are at a low price relative to their recent price levels, and be sure to avoid fringe playable cards that have been dropping. Just because they are cheap doesn't mean they can't become cheaper! Sticking to tried-and-true Modern staples ensures a level of safety that the fringe cards don't enjoy.

A card that fits the bill in my mind is Ajani Vengeant. This card has been regularly over 8 tix in the last year, but is now down to 4 tix, with the price drop occurring in the last month. It shows up from time to time in Modern, but nobody would mistake it for a staple of the format. Let this one continue to slide. A 2-tix price would be much more appealing.

Insider: Top 8 Likely Spikes at Pro Tour Ixalan

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It is almost Pro Tour time again. It feels weird, because Ixalan has been out forever and we still haven't gotten a Pro Tour to show us the way. Imagine Peter Frampton singing it: "I want Pro Tour to show me they way!..."

It is a fact that a ton of people wait until after the Pro Tour to decide upon which Standard deck they will invest in. It's not just the money and buying cards. People don't want to invest their time and energy into perfecting the ins and out of playing a deck until they feel confident that it's a proven winner. It feels bad to buy a deck and start practicing with it only to find that it wasn't that great of a choice in the first place!

The Pro Tour shows us what is up. It shows us what the winner's metagame will look like. It creates fanfare for Standard. The Pro Tour is the moment when the horn goes off and we officially usher in the new Standard format. I know it feels weird because the set has been around for a while, but people don't officially get excited for Standard until they get a chance to watch it being played at the PT.

Predicting the PT Ixalan Meta

Today I'd like to talk a little bit about what I'm anticipating at Pro Tour Ixalan. I've been putting in the hours practicing and testing, and I feel like I've got a pretty decent idea about what is likely to happen.

With that in mind, it is always helpful to build up the trade binders in preparation for the Pro Tour rather than afterwards. We know that people will be excited about the PT. We know that people will be looking to buy and trade for decks after the PT. Let's talk about which cards to target in order to make those trades a week from next Monday!

The Leading Archetypes

There are three major pieces on my radar: Ramunap Red, Temur Energy, and Blue-Based Control.

All of these archetypes have variation. Temur Energy can also be Sultai Energy or just splash black for The Scarab God and/or Hostage Taker. Blue-Based Control can be UB "grind 'em out" or UW Approach of the Second Sun. It isn't that you can only do three different things. It's more like there are three broadly defined archetypes under which the majority of deckbuilders will ultimately operate.

I haven't seen any great reason to assume the metagame won't be some configuration of these three archetypes. I've been scouring MTGO results and playing tons of leagues online and the pattern is clear. If there are secret decks out there they are well kept. Obviously that isn't impossible, but in this format, it is more likely that what you see is what you get.

So, let's move forward with that assumption. Today I'll be discussing the best-value, highest-demand cards that are inherently important to the super archetypes in Standard.

8. Fatal Push

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Fatal Push is a "choose your own adventure" card. It is the best efficient answer card that Wizards has printed since Path to Exile. It is also a better card than Path to Exile.

Every deck playing black will have four in their 75. Heck, most decks in Modern playing black play four in the 75!

I have a sense about this card that it will level out over $10. It is such an omnipresent card in Modern and Standard that there is simply a ton of justifiable demand. It is on the same level as Path to Exile and Inquisition of Kozilek.

The biggest thing holding Push back is the possibility of a reprint in a Masters or Duel Deck product. Even so, I think demand will keep the tag high. Even if a reprint is coming at some point on the horizon (unlikely in the immediate future, considering the card was printed within the past year) the opportunity to capitalize now is high. I would trade for literally every Fatal Push put under my nose at current market price. It's a great pick-up right now with a likely high return on investment.

7. Bristling Hydra

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Bristling Hydra is one of the premier creatures in Standard. The Temur and Sultai Midrange decks are happy to pack this multi-headed beatstick. Hail Hydra! Hail Hydra, indeed...

Standard is all about board presence and removal is everywhere. Well, everywhere except aimed at the many heads of the hexproof Bristling Hydra, that is!

It almost doesn't matter what the match-up is, the Hydra is great. That's why I believe the card is well positioned for some uptick at the Pro Tour. As long as I'm being honest about my feelings toward new Standard, there is a very high chance that I will be playing Energy and Hydra in Albequerque.

With that being said, I've been stocking up on the Hydra for a while now and will be quite happy to cash them out at a higher price point.

6. Glorybringer

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Glorybringer is a heck of a Magic card. Seriously, who doesn't love a good value Dragon? The value may be more than just on the battlefield.

Glorybringer is a mainstay in the Ramunap Red decks as well as the Temur Energy decks. I love the fact that the card has kept a relatively modest price tag for so long. If it turns out that Red and Temur are the premier strategies in the format, it makes sense that this card will rise in value as people clamor to pick them up for their decks.

I'm a big fan of foil and full-art versions of the card as well. I have seldom seen a card that has "Cube staple" so clearly written all over it.

5. Approach of the Second Sun

There was an error retrieving a chart for Approach of the Second Sun

It doesn't matter which deck I'm playing—I always seen to struggle against the UW control decks in Standard. They are very good and certainly have the tools to compete with whatever Red or Midrange has to throw at them.

Given that I've struggled so mightily against UW online, I'm inclined to consider that the deck is better than I've given it credit for. If that is the case, it makes sense that UW Control could have a monster outing at PT Ixalan.

Approach of the Second Sun is the premier finisher for these decks and is just a tick above a bulk rare at the moment. If by chance UW becomes the "deck to beat" out of the PT gate, these silly rares could see significant upward movement.

If these can be found cheaply at market price, I think they are well worth the risk of holding onto for a couple of weeks until the PT results roll in.

4. Authority of the Consuls

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Authority of the Consuls is an extremely important card in the Standard metagame. The card is the single most effective thing a player can do to combat the Ramunap Red menace!

The incidental life gain is nice. However, causing red's plethora of haste creatures to enter the battlefield tapped, thus negating haste, causes a ton of damage. It effectively creates a scenario (for the low, low price of W) where the red deck is always playing a turn behind schedule (not to mention their creatures trigger life gain for the opponent).

Many of the white decks like UW Control tend to have an unfavorable match-up against the all-in red aggro decks, but this card out of the board dramatically swings things in the other direction. I'm fairly certain that Authority of the Consuls is one of the most important cards in the format and, depending upon how things end up, this card could easily be in high demand.

3. Rampaging Ferocidon

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Dinosaurs look like they may be a bust (cue ominous "for now..."), but the Ferocidon hits pretty darn hard!

Rampaging Ferocidon is a mainstay in all of my Ramunap Red decks. I always have the full four in the 75. While the card may typically be a sideboard staple, it is nonetheless important.

It is an all-star against Ramunap Red's worst match-up, UW Monument. Ferocidon takes away life gain and punishes those decks for trying to go wide. It basically demands a removal spell (of which they don't have a ton) or threatens to win the game singlehandedly.

I could easily see Ferocidon spiking hard after the PT if Ramunap Red puts up another strong Pro Tour finish, which I think is extremely likely.

2. Regal Caracal

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But... The cat came back!

The cat never really went away. It has just steadily ticked upward in value over the past few months. "Catacal" is a serious way to fight against whatever is trying to attack you. It blocks for days and gains life. It is almost impossible to answer efficiently.

I've faced this card out of the sideboard of UW Monument and UW Control and it is a pain to deal with when you are forced into the beatdown role. The card is already kind of expensive but it looks like it will be a major player in this new metagame, which means it could easily end up as a money card in high demand. I don't really see the card dropping dramatically. Conversely, this is the kind of card a lot of people simply won't own coming out of the Pro Tour, and will need to pick up.

It's the perfect opportunity to make some extra cash. Also, I've had pretty good luck at plucking these out of dollar boxes that are not watched particularly closely. I mean, it was a bulk rare a few months ago. If you can find good deals, these are great to pick up and hold until after the PT.

1. The Scarab God

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Copies of The Scarab God are already starting to spike up yet again. It's one of the most powerful threats in Standard, and the ultimate closer for any deck that needs to adopt the control in all its match-ups.

It is amazing how the card almost immediately flips the board and puts its controller in a position where they can suddenly become the aggressor.

I suspect the card will be a big game at the Pro Tour, which means it could easily continue spiking even after the event. I don't typically like investing in cards with such a steep buy-in that's already on an upswing, but in this case I think a few things are going on.

First, the card is obviously great with a proven pedigree. It is also a card that goes into a couple of different decks. Importantly, blue decks. The kind of blue decks that people love to play. Grindy blue decks.

Secondly, we haven't had a truly expensive Standard card in a while. You know, like a Jace, the Mind Sculptor. I feel like The Scarab God has that kind of potential. No, it isn't Jace. Or even Jace, Vryn's Prodigy. Nonetheless, I think this card could attain and sustain a big-budget price tag beyond where it is even now.

In order for the card to make the jump, it would need a solid Pro Tour finish. With that in mind, I'm not betting against The Scarab God in Standard. The card is busted as heck and I'd anticipate it putting a few decks into Top 8. After all, it is a card that is good at beating the kinds of decks that people love to play.

Bring on the Hype!

These are my picks for cards I think are nicely positioned to gain some value at PT Ixalan. Feel free to drop your ideas in the comments below. I'm always down to hear some solid investment ideas as well.

Whatever you do, don't wait until it's too late. Take a look at the decks and anticipate where things are headed. As long as you are doing that, you'll be in a good position to make some nice acquisitions before the PT hype kicks in and pushes up the prices!

Metagame Developments: SCG Cincinnati Analysis

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Another week, another Star City Open, another round of data collection. As a general observation, the metagame diversity on display is remarkable. As the data will show, there are numerous viable archetypes and considerable diversity within those archetypes. However, clear front-runners are emerging. Should these continue through Regionals I think the metagame tiering will emerge.

I will be going into more detail when I actually present the data, but the lack of Blood Moon decks in this meta is still really surprising. The number of decks that either actually or functionally fold to the card is staggering. I assume this is due to the lack of a good shell, but if Jeskai is making a comeback I would expect Blue Moon to reemerge as its predator. They're extremely similar, but Blue Moon was nearly pre-sideboarded against Jeskai and has Blood Moon to just win. The fact that it hasn't is confusing. Is the deck actually bad, or are players just afraid of trying it because they think it's bad?

The Day 2 Metagame

The first thing worth noting about the Cincinnati Open is that it was apparently much smaller than Charlotte. Day 2 consisted of 67 players compared to the previous 128. The drop-off is staggering, suggesting it was half as large as the previous week. Knowing nothing of the local Magic scene, I imagine that it's the result of last weekend being Homecoming/midterms for many schools so they didn't come out. Also, it is Cincinnati; we can't expect too much. Urban mockery aside, it's a very interesting data set, as you may see from the top decks.

DeckTotal
Grixis Death's Shadow7
Counters Company7
Gifts Storm4
Elves4
Infect4
Five-Color Death's Shadow3
Scapeshift3
Affinity3
Eldrazi Tron3
Burn3
Jund3
BW Eldrazi and Taxes3
Abzan2
Jeskai Control2
GB Tron2

Worth noting that last week the Day 2 table was a tiny fraction of the represented decks, while this time it's a large majority. This may be a function of the smaller size of the tournament, or it could be that the crowd was naturally more homogeneous. Impossible to say.

It is interesting that the old consensus best decks, Grixis Death's Shadow and Counters Company, were the most represented decks. A few months back they were everywhere, and while GDS continues to be a force, Counters had almost disappeared. Jeskai began to rise around the same time, which doesn't surprise me. I've become something of a broken record on this, but Counters Company is fundamentally fragile. Playing tons of cheap removal is excellent against them. Jeska's non-presence in Day 2 is almost certainly linked to CC's ascendance in this meta.

Scrolling down a bit, we see Storm has a strong showing, as does Elves and Infect. Elves is interesting because it was also present in the same numbers back in Charlotte, but did not make the Top 16. It would appear that it's very good at cutting through random decks, but once things get more focused it fails. The deck is extremely explosive, but not like Affinity. It has plenty of combo kills, but they're not as fast or reliable as Counters or Storm. It's a lot of different strategies meshed together and it's not quite good enough.

Also interesting, both week's Day 2 chart toppers are down in the bottom half of the table. The twin colorless menaces of Affinity and Etron only put three pilots a piece into Day 2, which is interesting given the makeup of the rest of the field. Their worst matchups aren't well represented, in fact they're both pretty good against GDS, though Counters can be unfortunate. I'd guess that it's a local popularity thing. You need to really dedicate yourself to Affinity to do well, especially in a world where everyone is ready for you. This limits the deck's appeal. Etron plays "Battlecruiser Magic" better than anyone, and that's not a game many players like. You have to be okay with doing nothing but playing lands into big beasts, so even when the deck is well positioned many players just don't want to play the deck. As a result, I'm not reading anything into those numbers. It's the Top 16 that really matters anyway.

Cincinnati Open Top 16

And they're not really here either—just one copy of Affinity. I guess colorlessness is (finally) becoming a liability. Despite its smaller scale, this Open showcased a remarkable diversity of decks. Players who watched the coverage know that there were a lot of unique decks on display, at least for Day 1. They started focusing in on the same players as Day 2 wore on. The deck results confirm this, with eight different decks in the Top 8. The Top 16 continues this trend.

DeckTotal
Gifts Storm3
Counters Company2
Humans1
UG Merfolk1
Infect1
Affinity1
BW Eldrazi and Taxes1
Death and Taxes 1
Jeskai Control1
Ad Nauseam1
UW Control1
Five-Color Death's Shadow1
Bant Company1

Once again, the only UG Merfolk deck to make Day 2 is in the Top 8. This still doesn't mean anything statistically, but it is very interesting. I don't really know what the story is so there's nothing to conclude. If it's a tale of a lone representative slicing through all comers then the deck has serious potential. If that player is just blessed by the pairings god and runs extremely hot all weekend while all the other Fishermen fail Day 1, that's not really a result. That's just luck. And the curse of not having Day 1 data available to see.

Storm is another matter. Four decks made it into Day 2 and three made Top 16. Of course, two of them squeaked in at 15 and 16, but that's irrelevant statistically. Storm is the real deal, people. Its enemy Grixis Shadow did far worse, interestingly. Seven decks made the cut yet none are present here. There's only a single Five-color Shadow deck. I don't see anything inherent in the Day 2 archetypes to indicate this collapse. Either fate intervened or everyone was ready for Shadow, and as previously discussed, Shadow really can't handle being targeted.

Despite the good showing, Storm did not win again this weekend—this should come as no surprise if you look at the winning decklist. Maindeck Thalia, Guardian of Thraben, Meddling Mage, and Kitesail Freebooter say one thing very loudly: I'm not losing to Storm! It worked, and frankly the Ethersworn Canonists are overkill. Take that lesson to heart: persistent disruption and a clock beat Storm.

The rest of the Top 16 is eclectic, but the really interesting list is Infect. Whether this means the deck isn't truly dead is hard to say, mostly because I think a great deal of its success came from the brilliant sideboard plan. Invisible Stalker is an excellent transformative plan against a lot of decks, and a great example of what I've said before about such plans. I have to believe that Kenyon Collins earned a lot of free wins thanks to this juke, and that, more than Infect's viability, that's what earned him a Top 8. Regardless, I'm going to start running more Spell Snares just in case.

Cincinnati Classic Top 16

Onto the Classic results. I'm still a little skeptical of their value relative to the Opens, but at this point I'm desperate for data. It's also been argued to me that Classics contain a lot of decks that scrubbed out of the Open, and so indicate the Day 1 metagame. This is a decent point, though I'm not sold on its veracity. Still, an analyst works with the data he's given. And this is a very interesting data set.

DeckTotal
Affinity3
Eldrazi Tron3
Burn1
Mardu1
GR Devotion1
Infect1
Gifts Storm1
Mono-Green Tron1
Counters Company1
Ad Nauseam1
Grixis Death's Shadow1
Jeskai Control1

Apparently, all the colorless decks went to the Classic instead of the Open. Affinity even closed out the finals. My best guess is a favorable environment. Again, I'm not seeing decks that are known to be good against either Affinity or Etron. They're powerful enough that they just get there if you aren't ready and it looks like the Classic wasn't. Worth noting, the Infect list that top-eighted the Classic does not have Invisible Stalker. I'd guess that he was secret tech and am curious to see if it catches on now that the secret's out.

Just like last week, there's a Mardu list here. I don't have much to say about the deck; it's just really interesting that it keeps cropping up in Classic results. Is this a case where it can only make it through a Classic and lacks the legs for a longer tournament, or do Mardu players only run them at smaller events? I don't know. I doubt there's a good answer, but it's an interesting speculation piece. I'm glad it's not popular or successful, frankly. My decks have poor matchups against All-the-Removal.dec.

Aggregated Metagame

With that done, let's put it all together. Last week I put the results together to form the Charlotte metagame. I'll skip that this week, if you don't mind. Looking at the metagame of a given large tournament can be instructive, but that's not my goal. We're trying to get a handle on the metagame going into GP Oklahoma City and the Pro Tour, so we need to put all the data together. So that's what I did and will continue to do going forward.

DeckTotal
Gifts Storm8
Affinity8
Jeskai Control6
Grixis Death's Shadow4
Infect3
Counters Company3
Eldrazi Tron3
Abzan2
UG Merfolk2
Mardu2
UW Control2
Ad Nauseam2
Breach Titan1
Jund1
Saheeli Evolution1
BW Eldrazi1
8-Rack1
Temur Aggro1
GR Scapeshift1
Knight Company1
GW Company1
GR Ponza1
GB Tron1
Humans1
BW Eldrazi and Taxes1
Death and Taxes1
5-Color Death's Shadow1
Bant Company1
Burn1
GR Devotion1
Mono-G Tron1

That is...a lot of deck names. Starting next week I'll be culling singletons from this table. I imagine that I'll be upping the cut-off in a few weeks time too. I'm not interested in what did well at one tournament, but about finding a deck's actual metagame strength. If it can't muster at least another result by next week, they're outliers. Besides, if I don't start trimming then this article series will become nothing but the aggregate metagame table. That's not an article, that's a bad Powerpoint presentation. I can do better than that.

The data is also what you'd expect given the online chatter and the actual strengths of the decks. Affinity and Storm are on top followed by Jeskai. After that there is a steep drop off, with lots of three- and two-ofs. This suggests two things. The first is that players who have stuck by their decks (Affinity) are, as everyone always bangs on about, advantaged. Which makes sense, and is validating for all the times I've said it. We also have unfair combo doing well, for the first time in a while. It is too early to tell whether this is a new normal or a function of slow adjustment. It therefore follows that a deck that interacts favorably with both is in third place. That's how we'd expect it to work in a healthy metagame in an adjustment period.

It looks like we're getting some trends going, but I urge you to remain cautious. Two data points do form a line, but that is not the same as a trend. More data is needed. Consider that Counters Company and Eldrazi Tron did not appear on the table last week. With a pool this small, minor variations have a huge effect. The data from the SCG Washington DC Classic may be wildly different, especially considering that it will likely be filled with Legacy players. It won't be until the data from Regionals comes in that I'll be willing to call anything a trend.

Regionals will be the real test. Drawing players from about two-thirds of the US (curse Star City pulling out of the West! No, Texas and California don't count), it comes close to a true random sample of the entire Modern player base. Once all that data is processed we should have enough for some actual conclusions.

A Picture is Forming

So what can we conclude from all this? First and foremost, don't ignore Affinity! When you don't pay enough attention to the mechanical menace it does Affinity stuff to you. Unless you want that to happen, plan ahead and pack your hate. The deck is vulnerable to hate; there is flexible and effective hate available. Use it. I stress this as a hard rule for a reason.

Secondly, come ready for Storm. Fast, unfair, non-creature combo is something relatively new to Modern. You could be forgiven for not knowing how to prepare for it, but not anymore. It's a known thing, you need to be ready. The maindeck strategy of disruption into a clock is very good here, and there is hate available. You don't have to live in fear, but you do need to know what to do. No excuses, know how your deck beats Storm. If you're going to struggle, find a sideboard plan.

Next week there's a Classic to add to the table, and some old business to conclude. See you then!

Insiders: Going Off-Meta

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Hello, everyone.

This week, we are going to talk about some off-meta cards. Most of the widely used Standard/Modern cards are at their peak price right now, but looking at off-meta cards allows us to make buys at lower prices. These kinds of specs are relatively riskier than normal ones, because we don't have much data to rely on.

Let's take a look at some examples:

Deathgorge Scavenger is a graveyard hate card in creature form, similar to Scavenging Ooze. As you may know, Ooze was a staple in Standard when it was legal, and now it has become one of the best cards in Modern. As for Deathgorge Scavenger, it should see more play in Standard soon, but it will never replace Ooze in Modern. Even if we don't see this card as graveyard hate, Scavenger has a reasonable body to fend off aggressive decks like Black-Red Aggro and Ramunap Red, while able to gain you life by removing future card advantage like Earthshaker Khenra and Scrapheap Scrounger. My suggestion is to pick up a few playsets for investment while it's still around two tickets.

This one-mana enchantment is being tested in many decks like Standard Sultai Energy and Modern Infect. In Standard energy decks, they can usually generate card advantage through creatures like Glint-Sleeve Siphoner and Rogue Refiner, while for Infect decks, they have a bunch of protections spells like Vines of Vastwood and Blossoming Defense. These cards make Shapers' Sanctuary good as a tool to gain incremental advantage, although the card itself doesn't do anything on its own. I personally have not tested this card much, but I think we could see it reach 1.5 to 2 tickets.

Emrakul, the Promised End was banned in Standard when Black-Green Delirium dominated as the best deck of the format. Ever since that particular banning, Emrakul rarely sees play, and when it does appear in top performing decks, players will try those decks out, resulting in small price increases. Currently, Emrakul is played in Modern and Legacy Eldrazi decks, but only one or two copies are used. However, players online likes to bring back old strategies that can beat unprepared opponents. I think at some point Emrakul will increase in price again. I like the idea of having copies I picked up for less than 2 tickets when that happens.

Jace, Vryn's Prodigy was the best card in Standard and was the core of most decks in the format: Jeskai Tempo, Collected Company and various control decks. Now that it has been rotated from Standard for quite some time, it still has not gone below 20 tickets in the past six months! Occasionally, the namesake card will be played in new brews and does well. The most recent example of such an occasion was the Esper Gifts Ungiven deck with Obzedat, Ghost Council (can be found here). Currently, this card is at its "normal" price, between 20 and 25 tickets, and if you're looking to make large buys, I think it's worth investing in copies. Past examples show this card can shoot up by large percentages – I'd like to be holding some copies when this next happens.

In addition to Emrakul, Smuggler's Copter was also banned in the same B&R announcement. Copter is not very good in Modern, because there are cards like Lightning Bolt, Fatal Push and Ancient Grudge that can deal with it easily. However, when the meta is full of non-black or -red decks, this card has the opportunity to shine. It survives most sweepers and is able to put up decent amount of pressure to the opponent in the air. I think 0.4 tickets is a good price to buy in to playsets for investment.

Spellskite was one of the most expensive rares in Modern when Bogles and Infect were popular. Now, it has dropped below the 3-tickets mark, which makes it a good chance to pick up copies. Why do I think this card is a good pick? I've seen a bit of Infect around the Modern metagame lately, so I expect we'll be seeing this in more sideboards before long. Meanwhile, Lantern Control, which also plays Spellskite, is actually putting up good results on MTGO recently. People would rather spend time having fun than playing against a Lantern player, so it's easy to get a concession when you are able to control the game.

Surgical Extraction was a 5-ticket card about a year ago. The price hit nearly 38 tickets in mid June, then slowly dropped to the current price of 17 tickets. I have been following this card for a while already, and it has survived two reprints (namely Modern Masters 2017 and Iconic Masters) since then. I doubt this card will go below 10 tickets, so do put this card on your watch list and see what Iconic Masters might do to it.

This flashy Faerie is sort of like a blue player's Thoughtseize, while providing the flexibility to be able to help us filter our hand when needed. In the past three to four months, decks that play Vendilion Clique are still good, but they are not the decks to beat in the format, which is why Clique is not popular at the moment. Currently, the card is at its lowest point since January and possibly could still slide further. I think we'll soon have the opportunity to buy copies at a good, speculative price, so keep an eye on the graph to make sure you're buying at the bottom. If we buy into this card, our hope is that Jeskai Tempo or any new blue archetype breaks the format and become a tier-one deck.

Verdant Catacombs was very popular right up until the point where Grixis and other blue decks became the decks to beat. It has dipped below 10 tickets multiple times now, and it's now at about 9.5 tickets per copy. Looking at the graph above, whenever the price goes below 10, it will bounce back up to a 13- to 15-ticket range as soon as black-green or Company decks see a little success. Based on this trend, I think buying some copies for speculation is quite safe. Land cards have been my favorite picks of all time. If you have time, you can probably have a look at other staple lands in Standard and Modern.


Alright guys, that’s all for this week. I received some constructive comments from you guys in previous weeks which were very useful for me. While producing contents for QS, learning from people around me is very important in order to improve myself as a writer. I want to thank you all for reading – feel free to leave some comments, and I’ll see you all again next week!

–Adrian, signing out.

Insider: Ixalan MTGO Speculation, Part I

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I believe we've now reached open season for Ixalan speculation, so it's time to break out our rifles and take aim at some of the better speculation targets available to us.

There was an error retrieving a chart for Call to the Feast

Ixalan's set value has now risen to $71.97 after bottoming out at $66.69 more than a week ago, and I don't expect the set's overall value to continue declining. This floor is in keeping with my predictions in earlier articles. Even still, it feels strange to say it given that we are only one month into Ixalan's digital release. I don't think we MTGO players are used to the fall set bottoming out so soon (look at Theros's and Khans of Tarkir's price histories), but if you recall, Kaladesh bottomed out six weeks after its digital release.

There are some other factors that lead me to believe that it is safe to begin investing in Ixalan cards now. Redemption for Ixalan begins in just a few short days. Already, the drafting for Ixalan has receded from peak levels – no longer does the Competitive League have more than 800 players, nor does the Intermediate Swiss League have more than 7,000 players – and soon MTGO players will have other ways to do Limited without infusing the market with more Ixalan supply. Innistrad Draft will be available starting this week in honor of Halloween, and Iconic Masters will be released in mid-November. All of this, plus a strong redemption multiplier of 3.72, indicates that Ixalan's set value is more likely to rise than decline moving forward.

This week I plan to tackle the mythics, next week the rares, and the following week the uncommons. Let's get started.

(1) The Most Valuable Cards

I'm more than a bit flummoxed by Vraska and Carnage Tyrant's abilities to command a price tag north of $10. Right now, Vraska, Relic Seeker is selling for 12.98 tix and Carnage Tyrant for 12.06 tix. Yet neither is seeing enough play to merit price tags above 10 tix for a card currently being opened in Draft. Carnage Tyrant has begun to see play as a singleton in some Temur Energy lists, and Vraska is a powerful three-of finisher in the Token archetype flirting with top-tier status. Tyrant in particular feels overvalued relative to the amount of play it is seeing. I'm buying neither in the near future and selling any copies of them I open in Draft.

To put in a word about Vraska: she is definitely more powerful than she looks. Although not on Elspeth, Sun's Champion's level, she definitely feels like a six-mana card that has the power necessary to see Standard play moving forward. Nonetheless, I'd be happier buying her closer to 5.00 tix, not 12.00.

(2) Jace, Cunning Castaway

Jace, Cunning Castaway, I believe, is the best high-dollar speculation target in Ixalan. Currently sitting at 3.60 tix, Jace offers us a speculation opportunity that bears some risk but also has a very high ceiling. In Draft, Jace has impressed me, and I believe he is powerful enough to see Standard play if the right aggressive blue cards can be found to complement him. The reason Jace is deceptively powerful is that it only takes two ticks up to reach a powerful ultimate, making him very good on the play.

If Jace never sees play, we can expect a slow decline toward 2.00 tix starting in the spring. If Jace does see competitive play, I'd expect it to be in the form of full playsets, commanding a price at least in the 15.00- to 20.00-tix range, if not more. The price ceiling for Jace should be lower than for Liliana, the Last Hope because Liliana is more generic and can slot into a wider variety of decks. But Jace doesn't need to rise to 50.00 tix like Liliana to be a good speculation.

Price at Which I'm Buying Jace: 3.00-4.00 tix

(3) The Flagship Tribal Commanders

These four cards as a class are overvalued right now, all sitting between 0.50 and 1.50 tix. Vona, Butcher of Magan has steadily climbed over the past two weeks, rising from 0.60 tix to its current 1.48 tix due to seeing play in a minority of Esper Gift decks. The other three are seeing no play.

I could see myself investing in only one of these cards – Tishana, Voice of Thunder – but definitely not at the current price of 0.96 tix. Tishana strikes me as the sort of card that could be powerful in a brew if the right sort of shell appeared in Standard, and being a favorite of SaffronOlive brings with it a good amount of spike potential. The other three strike me as particularly weak speculation targets. Vona looks good, and indeed many of us have lost many games of Ixalan Limited to an opposing Vona, but requiring a fragile five-mana card to untap to net value is not the mark of a Constructed staple. Gishath requires the opponent to lack too many sorts of answers, and the Admiral is a really expensive and hard-to-cast Lord of the Accursed.

Price at Which I'm Buying Vona: 0.10 tix
Price at Which I'm Buying Tishana: 0.15 tix

(4) Rowdy Crew

Rowdy Crew is a bit of a sleeper pick, admittedly, but I think the card has merit as a speculation target. To minimize risk, I'd want to buy lower than its current price of 0.37 tix, but I think the potential upside of the card is quite high. It might not have a chance to shine until Hazoret the Fervent and Chandra, Torch of Defiance leave Standard, but I like its potential as a midrange or aggressive card that replaces itself.

Price at Which I'm Buying Rowdy Crew: 0.20-0.30 tix

Signing Off

A copy of my investment portfolio can be found here. As you can see, I've begun to invest in Ixalan and am beginning to reap some of the rewards from my Amonkhet season purchases. My two favorite speculations last season were Rishkar, Peema Renegade and Glint-Sleeve Siphoner, and I'm happy selling a few of the Siphoners for 4.00 tix. I expect the card to go higher, so I'm going to wait to sell the majority of them, and I'm hopeful that Rishkar will see more play in the future and rise beyond 2.00 tix. Also of note is that I've created two new tabs, one to log my investment purchase transactions and another to log my sell transactions. For those of you wishing to make the log of your individual transactions generate the data found on the main sheet of my portfolio, feel free to copy the formulas on the main sheet. Per the request of one Insider, I've made the portfolio require less manual tabulation.

What cards are you interested in seeing me discuss over the next two articles? What are some of your favorite speculation targets for Ixalan? Have any of you begun investing in Ixalan yet? Let me know in the comments below!

Insider: Investigating the Gartner Hype Cycle

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I rarely get to apply lessons learned from my primary career to my MTG finance writing position. Chemical Engineering for a consumer packaged goods company has little overlap with a collectible card game and its financial component. However a recent seminar at work spurred a series of thoughts that I felt could be related to this lucrative hobby.

During a presentation on innovation, a guest speaker shared a slide on the Gartner Hype Cycle.

This graph is supposed to depict the hype associated with new technologies. However, “technology” is a fairly broad word. In fact, some Magic players refer to new deck strategies as new “tech,” which is of course shorthand for technology. Could this mean that the same hype cycle theorized above can be applied to our hobby?

I think so. But not only do I think it’s related, I think a ton of opportunities to profit stems from this very cycle.

The Buyout: Ultimate Hype

When word starts to get out of new card or deck strategy, it spreads very fast. Social media has enabled nearly instantaneously sharing of successful card combinations. This can easily be paralleled to the “Innovation Trigger” cited in the graph above.

For example, consider what happens when a new deck breaks out at the Pro Tour. The innovative deck idea hits the wire; players and speculators alike buy first and ask questions later. The result is a spike in expectation—normally associated with a spike in value.

Within a week of the Pro Tour’s conclusion, however, the expected value of the card starts to dwindle. If the deck doesn’t make Top 8, or doesn’t win the Pro Tour, it drops very rapidly in value as speculators race to sell their copies. The card enters the “Trough of Disllusionment” as nearly all of its value from the Pro Tour hype erodes.

Then, if the card is truly worth consideration, it bottoms and gradually rises in price. Perhaps other pros pick up the strategy and tweak it in order to improve its efficacy. People become enlightened to the card’s true utility, and if merited this will result in a rise in price. In the last stage, the card’s price will plateau while the supply and demand finally finds the right balance. In the case of Standard, the card will likely maintain a fairly constant price point until it is either disrupted by a new set or it rotates out of the format.

Sometimes the Standard card doesn’t even have to have seen play yet—hype during spoiler season can be enough to generate a similar pattern, as it did with Carnage Tyrant.

There was an error retrieving a chart for Carnage Tyrant

This kind of trend happens more often than just during Standard Pro Tour hype. It can happen when a new card is unbanned, a combo piece is spoiled, or a rumor is spread. Remember how excited people became when Sword of the Meek became unbanned in Modern? The expectations for this card jumped through the roof before settling back down towards a more normal equilibrium.

There was an error retrieving a chart for Sword of the Meek

And I also remember the hype around Demonic Pact a couple years ago when it showed up on camera at a Pro Tour, only to fall just short of making Top 8. There were actually multiple spikes of expectation for this one:

There was an error retrieving a chart for Demonic Pact

Time and again we see trends that mirror Gartner’s Hype Cycle.

The “So What”

Okay, so the trends are there and they parallel the Gartner Hype Cycle in technology. How does this help? Well lately, it seems like this is the way to make money in MTG finance. Think about it: how often are we sharing new ideas or specs, feeding into hype, and jumping on a spec as it spikes? Then we aim to unload copies as close to a local peak as possible before the card sells off again. It doesn’t happen every time, but most of us have taken on this angle for profit.

With constant reprints, a lack of Modern interest, slowing Legacy/Vintage support, and new Commander products launching every year, it almost feels like our best option is to take full advantage of this hype. Other avenues for MTG speculation—perhaps outside of the Reserved List—carry with them greater risk. Some of the greatest profits I’ve made to-date is related to the hype cycle. I’m not going to sit here and declaim the strategy when I know it can be effective as long as I’m not manipulating the market for a pump-and-dump scheme.

When the Reserved List combines with hype, you truly have the best of both worlds. For example consider the price action on Yawgmoth's Bargain, which recently became unrestricted in Vintage. You and I both know that unrestricting a card in Vintage should have a very slight impact on its value. Vintage has a very limited player base and the number who actively play the format is unlikely to move the value of a card measurably. But that didn’t stop the hype from taking over…

There was an error retrieving a chart for Yawgmoth's Bargain

You’ll also notice that even though this card did sell off from its peak, it held a lot more of its gains relative to Sword of the Meek. This is the benefit you get from focusing on older cards—especially those on the Reserved List. This is yet another reason I prefer to focus on cards in this category. You get much better downside protection and the hype is more likely to stick as compared to newer cards. Even something with virtually no utility can hold more of its spiked value if it’s old and rare enough.

There was an error retrieving a chart for Forethought Amulet

But no matter how you slice it, hype seems to be the way to play your MTG speculation if you’re looking for short-term churn and burn. You can leverage the hype curve depicted above to maximize profits while minimizing risks. It’s no wonder this strategy is so popular!

Where is the Hype Now?

To continue down this path, we need to now assess where the hype is about to happen via an innovation trigger. I see a couple possibilities on the horizon.

First, we have Pro Tour Ixalan coming up in a couple weeks. While Standard isn’t my area of expertise, I try to pay attention to the popular decks at Pro Tours because they have such high potential to move markets. Remember how far Walking Ballista jumped when it displayed overwhelming popularity during Pro Tour Aether Revolt? Something like that can very readily happen again once the innovation trigger is displayed on camera during the next Pro Tour.

Second, we have Pro Tour Rivals of Ixalan in early 2018 to showcase the latest professional-level metagame for Modern. Will there be new technology on display during the event? My inclination is perhaps not, but you’d better believe I’ll be tracking this event closely for any potential breakthroughs. Given the fact that some Modern cards are much older, we can have a very significant shift in a card’s price should it suddenly demonstrate utility in the non-rotating format.

Even speculation on a breakthrough is enough to catalyze some movements. Be ready.

There was an error retrieving a chart for Gemstone Caverns

Third, Masters 25 could be a catalyst for cards that are not reprinted. There may be some latent demand for certain cards like Rishadan Port and Jace, the Mind Sculptor. Should these iconic staples dodge this reprint, it may mean they will not be vulnerable again for a year or two. Of course there is always the outside chance something is used as a Judge promo or Grand Prix promo, but the odds of a reprint of a high caliber card such as these will dwindle drastically for a year or two post-Masters 25.

Lastly, you have all the persistent Reserved List buyouts that continue to take place. It’s difficult to predict these, but strategies I’ve outlined in previous articles should help. It essentially requires constant searches on TCGplayer by set to detect which Reserved List cards are on the move. Last weekend it was Ice Cauldron. Next week it could be Ashnod's Cylix, who knows? Best to stay on top of these trends on an ongoing basis if you’re interested in them.

Wrapping It Up

The Gartner Hype Cycle may be developed with technology in mind, but I certainly see parallels in MTG finance. The hype cycle has never been more pronounced than it is now. It seems that as soon as something budges in price, the hive mind pounces and drives the price up an exaggerated amount. While there is often a period of disillusionment following such a spike, selling into the hype is an ever-present way to make profits.

The key is to get in and out quickly, and to try and keep on top of potential innovation triggers. Right now I see a few possibilities on the horizon: Pro Tours, Masters 25 absentees, and Reserved List hype round out my list but I’m certain there are others.

That’s where keeping engaged with the community on the Insider Discord and Twitter is most useful. It helps you track all trends in centralized ways that don’t involve excess work on your end. By investing some time strategically in these media, you can monitor trends to jump on innovation triggers at the most opportune moments. This sets you up to sell into the hype and lock in those profits!

…

Sigbits

  • When Star City Games ran their Legacy/Vintage sale a couple weeks ago they placed their played Beta Lord of the Pits on sale. The thing is, their prices were already below TCG low, so it’s no surprise that all four copies they had in stock sold during the sale (I myself purchased one of them). Now they are out of stock and I suspect they will need to increase their buy/sell prices in order to get some back in stock again. Expect that $149.99 price tag to bump up at some point.
  • The price of Rainbow Vale has truly jumped and I am amazed a Fallen Empires card could move that much. Perhaps the concept of using these for pack wars or cube is catching on. Either way, I see that Star City Games has just two NM copies in stock at $4.99. Card Kingdom, Star City Games, and ABU Games all have fairly generous buy prices on these as well, considering it was a dollar card just a couple months ago.
  • In honor of my visit with Quiet Speculation’s Niels (pi) last weekend, I wanted to share one idea of his. He encourages collectors and Old School players to finish their sets of Beta Psionic Blast sooner rather than later. The card has gotten some Modern attention lately and this will fuel demand. In fact, Star City Games is sold out of Alpha, Beta, and Unlimited copies at $99.99, $99.99, and $19.99. The fact that Alpha and Beta pricing is identical makes little sense to me. I suspect they’ll be increasing Alpha very soon (and possibly Beta as well).

Insider: Building a Community at Your LGS

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Hello, and welcome!

My name is Pete, and this is my first article here at Quiet Speculation.  A quick background – I’ve been playing Magic: The Gathering for 23 years, virtually since the very beginning.  I have a Grand Prix Day Two, a PPTQ win, a 1K win, and a few dozen top eights for various smaller events.  I play every format that I can (although Vintage can be tricky to find events for) and do my best to stay well-versed in all formats, an effort motivated by the two card stores that I have owned and operated in the past decade.

Most importantly, for the purposes of articles that I will be writing for QS, I was the general manager at The Chicago Clubhouse in Glenview, Illinois, and I am the co-owner of Johnny B’s Cards and Comics in Lakeland, Florida.  I am hoping to bring a different perspective to you, the reader, and dive into the different viewpoints I have developed from being the guy behind the counter at a few local game stores.

On Building a Local – and Loyal – Community

Today, I am going to focus on the general community at any local card store.  How can it vary from place to place?  How can you, as a player, help the community grow?

First off, it shouldn’t be a surprise that finance is a major factor with every single customer that walks in the store.  With all of the different formats that Magic provides, every player has different interests, and for each interest, they have a specific budget.  The most common format is Standard.  While Standard saw a drop-off over the past two years due to the exorbitant prices of its top cards and decks, there was a long period of time before Khans of Tarkir got printed when viable decks could be acquired for cheap.  Every card store will lack specific product at various points in time, especially with high-demand cards that see endless play.  In real time, some examples might include:

  • Hostage Taker, as Ixalan is a new set and product is still being opened
  • Chandra, Torch of Defiance, as it is a mythic from Kaladesh, a set that was not opened with the frequency of some previous sets.
  • The Scarab God, as it is a mythic from Hour of Devastation, a set that previously had no realistic substantial value outside of the Invocations
  • Carnage Tyrant, a mythic from Ixalan that maintains an over-inflated release date price
There was an error retrieving a chart for Carnage Tyrant

With that knowledge, what happens when a player comes in and says, “I want to build a control deck,” and you don’t have the optimal pieces for what would be considered a tier-one deck?  Alternatively, what if you have all of the cards, and the player says, “I only have $20 to spend on Standard,” while you are helping him form a decklist?  Well, the answer is versatility.

Example A: “I want to build Standard Control, but your store doesn’t have all of the pieces."

The first step is figuring out what pieces you are missing.  For this example, let’s say that your player settles on UW Control, but the store is missing copies of Disallow and Fumigate.  Disallow is a pricier counter, but it is a catch-all.  Fumigate is a wrath effect, which can be very important for control decks.

There was an error retrieving a chart for Disallow

The second step sounds simple, but it isn’t always as easy as it sounds.  The second step is for you to realize that not all players are on the Pro Tour.  There is such a thing as an “optimal” deck choice.  However, as the guy behind the counter, the player is a person who will likely want to simply enjoy playing Magic.  The goal is to make sure this person can play the game and have fun.

That is always the end goal.  Sometimes the ego of a player won’t let them play with “bad cards,” even though they might be good enough to compete.  This is all a balancing act, but you can make informed decisions with the acceptance that you likely aren’t dealing with Owen Turtenwald or Huey Jensen on the other side of the counter (unless you are, in which case, good luck!).

The third step is to come up with reasonable substitutes for the cards that are missing.  Disallow is a counter, but so are Essence Scatter and Negate.  As the store employee, you will hopefully know what other players at the store are generally playing, and can tune accordingly.  Is your store newer and more casual players that are learning the game?  Those players often times stick to cheaper aggressive decks and, statistically, will favor decks based around their favorite cards.

If you know the decks they play, even better.  If you know the statistics of how many win conditions are creature-based compared to noncreature-based, in this case, that is the best scenario, because we have access to both Essence Scatter and Negate in Standard right now. Disallow can be either one of those!

There was an error retrieving a chart for Fumigate

Fumigate is far more difficult.  Right now, Settle the Wreckage is the best substitute option, but what if you are also missing those?  How can a control deck function without a board wipe?  Well, the truth is that UW Control players have won games without drawing Fumigate or Settle the Wreckage.

Not every draw is perfect, and giving your players the element of chaos and the element of surprise will work to their advantage far more often than you would think.  Kefnet's Last Word, for example, can steal the opponent’s best win condition and wind up stonewalling the opponent out.  Supreme Will can do many things and help quite a bit.

The fourth step is to make sure that the player has a list of other options.  This is how you, the player, can help the community as well.  Almost every player assigns value to cards they own.  If you have a $2 card that another player could desperately use, it’s not out of the realm of reality to ask them to trade you for it, even if it’s for another $2 card that you also will not play.  Or, have them buy you a $2 card from the store and give them the $2 card that they need in exchange.  This helps support the store, gives you a wider variety of card selection, AND assists the other player.  It’s win-win-win when this happens!

Example B: “I want a good deck, but I only have $20 in my budget.”

This is much more related to finance, and honestly, is far more fun to figure out.  It’s almost like a puzzle.  Many people have attempted to compete with budget decks just to see if they can, myself included.  Needing to compete on a tight budget is commonplace, to the point where more players play with the cards they already own, or just anything they can get their hands on.  On top of the budget for players, Magic is fun, and sometimes winning with suboptimal cards can be even more enjoyable than winning with a tier-one deck.

How do you make sure that this player’s deck will be competitive?  Fortunately, Friday Night Magic is great for the store more times than not.  If you’re lucky enough to have highly competitive players, they tend to use FNM to test decks fairly frequently, and sometimes even to play fun ideas that they had themselves to blow off steam.  If the Friday Night Magic scene is not competitive, that is also fine, because it means that most lists you build a player will be fairly competitive.

There will always be the nagging thought process of “no tier-one deck costs $20,” but the majority of several decks in current Standard can be built on the cheaper side.  That is a direct benefit of having powerful uncommon spells, something that has not been seen since Return to Ravnica was in Standard, that can compete directly with many of the rare and mythic cards in the format…and in some cases, such as Rogue Refiner, uncommons can simply be better than many rares for winning a game.

There was an error retrieving a chart for Hazoret the Fervent

There are some excellent examples in this new version of Standard, since the entry level is much more financially reasonable.

  • Can Ranumap Red function without Hazoret the Fervent? Yes, the deck can still win games.  It will be less powerful, but the deck becomes very affordable.
  • Can Mono-Blue Flyers make an impact? Easily, especially at a Friday Night Magic event.  Flying is a powerful keyword and a deck of commons and uncommons built around Favorable Winds can definitely steal games.
  • Are two-color decks viable with a $20 budget? Technically, yes, but it is much more difficult to make it work, as the land bases will single-handedly push the player close to budget, even today with check lands and cycle lands.

As a community member, it is very easy to help budget players put decks together if you have a decent inventory.  Financially speaking, every card has a value, but hanging onto cards that cost less than fifty cents will likely never get you anywhere, especially if the card sees no play.  If you have leftover cheap cards from drafts that you will never use, it’s incredibly helpful to new players to just give them the cards.  It makes them feel welcome, and costs virtually nothing.  It’s the fastest way to build a better local community.

This also helps the store in the long run every time.  Sure, the store can make an extra quarter on that bulk common or uncommon, but a happy player is a loyal player, and if the store is good to the local players, they will keep coming back.  I’ve used this model to success, and have worked hard at becoming a competent player for the primary reason that I could help my own customer base as a store owner.  Fortunately, this also resulted in making many friends along the way within the community, and today, I preach the same model to help the Magic community grow from the base foundation.

Thanks for reading!

Pete

@smash_pacman on Twitter

Insider: QS Cast #80: Vendor Series- Cape Fear Games

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The QS Cast returns! Chaz Volpe, and Tarkan Dospil come together as the new panel – and in this episode they discuss the following:

  • Vendor Series - General Manager Andrew, of Cape Fear Games joins the cast!
  • Intro to Cape Fear Games
  • Health of Magic - is the game improving?
  • How Cape Fear Games views the Magic market, is it thriving? Are LGS's thriving?

Enjoy!

Find us on Twitter: @ChazVMTG @the_tark @basicland

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Challenger Approaching: Unban Candidates

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The October 17 banlist announcement came and went, and no changes were made to Modern. But that doesn't mean there's nothing to glean. Wizards dropped some juicy information this announcement, and today we'll deduce which cards the company has their eye on unbanning.

Wizards's latest "No changes" gave us some valuable insight into how they're planning to manage Modern's banlist in the coming months. From the October 17 announcement:

The competitive balances of all the major formats are in healthy places at this point, so we are making no changes.

In the course of discussing options for this announcement, we did discuss unbanning in Modern. However, given the current healthy state of the format and the upcoming Modern Pro Tour, we plan to wait for the results of Pro Tour Rivals of Ixalan to evaluate any potential changes for the format. We anticipate making an announcement in February after the results from that tournament come in.

Speaking of which, we do not anticipate making any changes to Modern with the January 15 announcement. We're sensitive to the timing of that announcement relative to the Pro Tour, and only would make a change if it were very clearly needed. Given the current state of the format, we believe that will be extremely unlikely.

Some key takeaways:

  • Wizards considers this metagame "healthy." That's in line with my own assessment, and it provides a relatively solid benchmark with which to measure the health of future formats. Still, it would be nice to have more hard data to put to the "healthy" name.
  • Wizards is considering Modern unbans. I think this is an exciting sign overall and applaud Wizards both for their restraint with this announcement and for keeping us in the loop.
  • Wizards won't ban anything until after the Pro Tour. The best news of the announcement, for a couple reasons. First, players spooked by community doomsaying can confidently invest in cards they were afraid of losing to the banlist (looking at you, Chalice of the Void). Second, it seems Wizards plans to make good on its promise not to use bans as a way to shake up the Pro Tour format, a strategy which led to enough public unrest for the company to suspend the Modern Pro Tour last time around.

If It Ain't Broke...

The banlist's primary goal is to address format issues. Wizards bans cards in Modern for one of two reasons: offenders lower format diversity, or they violate the Turn-Four Rule. The only exceptions to this rule are cards that were banned from the format's outset, because of a belief they would fall into one of those two categories (Mental Misstep, Jace, the Mind Sculptor, Chrome Mox, the artifact lands) and cards that make too many games go to time (Sensei's Divining Top, Second Sunrise).

It stands to reason, then, that if the format has no issues, nothing should be banned. Whether cards should be unbanned in such a scenario proves a divisive topic, with some arguing that healthy metagames should be milked with minimal interference, and others preferring a slimmer list or exciting new additions to the card pool. The latest announcement tells us Wizards is leaning toward the latter side of the debate.

Wizards has always been conservative when it comes to unbanning cards in Modern, and Golgari Grave-Troll's brief reign of terror reveals why. Despite the occurrence of "successful" unbans, as when Bitterblossom and Ancestral Vision came off the banlist and did close to nothing, I think gaffes like the Troll unban are likely to scare Wizards into pushing the envelope even more cautiously. After all, the public backlash resulting from a hasty mistake naturally dwarfs that resulting from inaction during times of peace.

The Bottom Line

In terms of format health, the name of the game when it comes to Modern management has always been diversity. That's why the bulk of Modern bans have referenced metagame share and win percentage. If unbanning a card stands to increase diversity, the card becomes a potential unban candidate.

The Unban Candidates

Ranked likeliest to unlikeliest, here are the five cards I think have the best shot at being unbanned in Modern. My arguments for each card are based on their past performance and the current metagame, so it's possible something deeply alters Modern in the next however-many months that influences the views presented here.

1. Stoneforge Mystic

Stoneforge Mystic has never been legal in Modern, and I'm interested in seeing what she can do. She certainly passes the level-one test of not fitting straight into an existing top-tier archetype. I hold my position from June that Stoneforge is safe for Modern.

Modern Nexus's own tests with the card cautioned against an unban, with David concluding in 2016 that the Kor mainly punished fair aggro decks (something he considers a net negative). But I'm not sure she still does. Death's Shadow has driven many linear aggro-combo strategies out of the format, with only Affinity and Burn remaining to helm the archetype. That means fewer linear options that ignore Mystic altogether. As for fair aggro, the decks that exist and perform don't want Stoneforge anyway. Those in Modern's bottom rung might be able to actually use her.

A speedy Batterskull puts in work against two of the format's top decks, Eldrazi Tron and Grixis Shadow, and the card advantage Mystic provides shines in matchups traditionally more difficult for creature-based aggro strategies, such as Jeskai Tempo. Since these aggro decks make up a small portion of the metagame, a Stoneforge unban might make increase diversity by encouraging, say, Hatebear decks. I can also see Stoneforge buffing or nuancing other strategies, like BW Tokens, Abzan Rock, UW Control, and Jeskai Tempo.

Unbanning Mystic doesn't have many cons. I doubt she homogenizes midrange decks in the way Siege Rhino or Bloodbraid Elf have in the past, as nonwhite rock decks still offer tangible incentives (3-4 Ghost Quarter and solid mana for BG; red utility spells and Raging Ravine for Jund). As for the raw power level of cheating out Batterskull on turn three, I'm not sure it's even on par with that of casting Thought-Knot Seer, Collected Company, or Shadow-Stubborn on that same turn. To top it off, Stoneforge is easier to kill now than ever thanks to Fatal Push, Collective Brutality, and of course Kolaghan's Command.

Verdict: Unban

2. Jace, the Mind Sculptor

Another card to never have seen the light of Modern, Jace, the Mind Sculptor is one of the most polarizing cards on the banlist.

Let's again refer to David's testing, which unsurprisingly found that Jace helps control decks beat fair decks and doesn't help them beat unfair ones. While David argues the results signify a Jace unban making Modern less fair overall, it's important to remember that Jace himself would exclusively see play in fair decks. It's also relevant that the format's best-performing fair deck, Grixis Shadow, is too strapped for mana to run Jace itself, suggesting that Jace's arrival to Modern would in fact diversify blue midrange strategies.

On to the card's power: Jace, the Mind Sculptor is the best planeswalker ever printed. But he wouldn't be the best one in Modern—Liliana of the Veil would keep that title. Modern is the most tempo-centric of all constructed Magic formats, which bodes badly for Jace. The blue walker hardly affects the board when he comes down, and resolves a full turn later than his sister-in-crime. Liliana also has utility in nearly every matchup, whether she's removing threats against midrange or choking resources against combo. "Drawing more cards" is also powerful in every matchup, but Jace's prohibitive costs—both his CMC and his double blue requirement—make him less attractive against many decks, especially of the combo variety (including aggro-combo and big mana). Even Jace's color works against him; black, not blue, has the strongest tools for surviving to turn four.

Consider tapping out for Jace against each of Modern's top decks. Shadow can Stubborn Denial him; Jeskai can Logic Knot him; Eldrazi can resolve Reality Smasher and kill him; Tron can stick Karn and exile him; Company can chain a couple copies of its namesake and go off; Valakut, Storm, Burn, and Affinity can outright kill you. The only currently-performing deck I'd want to cast Jace against is BGx Rock, which isn't even performing very well.

Verdict: Optimistic

As an aside, I've seen people suggest unbanning Jace and Bloodbraid Elf together. I think this suggestion is a little silly. For starters, the latter does not do a particularly great job of policing the former. But the implications of recklessly unbanning two untested bombs at once are massive.

3. Bloodbraid Elf

Speaking of Bloodbraid Elf, here's a card David took a hard no on. Granted, that too was in 2016, when Jund was a top-tier competitor. Nowadays, Jund is far from advantaged in the way it used to be. Red's wealth of utility spells (Bolt, Grudge, Command) doesn't seem worth trading away the flexibility of Path to Exile and Lingering Souls, making Abzan the BGx Rock deck of choice for many Modern players—that is, when BGx Rock is played at all. The consensus is that the higher-reversability Grixis Shadow has functionally replaced these decks in the metagame.

Bloodbraid Elf is impactful enough that I would expect Jund to immediately bounce back if it were unbanned. That's reason enough to be wary of the card, as Jund has dominated Modern for, well, ever; I don't know about you, but I'm happy with BGx Rock being a Tier 2 option for once. With that said, I doubt Elf-wielding Jund boasts a better matchup spread than Grixis Shadow does, and even with Elf, it doesn't just start beating Eldrazi Tron and other big mana decks with any semblance of consistency.

The first problem with an Elf unban is that it challenges Standard cards to hit a higher bar to see play in Modern. Tireless Tracker, Kalitas, Traitor of Ghet, Grim Flayer, and other creatures have gradually trickled into BGx Rock decks from new expansions since Elf's banning. I would expect that trend to slow to a crawl with Elf available as a frequently superior option to anything reasonable to print in Standard, which undermines Wizards's goals for Modern. Jace, the Mind Sculptor kind of runs into this problem too, but playable blue planeswalkers are rare enough in Modern to make that more of a corner case. Creatures, however, are plentiful, and most Modern shake-ups come from new midrange creatures entering the format.

A second problem lies with fairness: not the convoluted fair-unfair Magic theory continuum, but the more traditional sense of the word. Jund sat atop Modern for years while Ancestral Vision, Sword of the Meek, and Bitterblossom, cards that represented a chance to help struggling lower-tier strategies, rotted forgotten on the banlist. Why should Jund get its favorite toy back as soon as it's relegated to Tier 2? No one deck "deserves" to be Tier 1 in every metagame.

On the surface, this fairness argument has little to do with Wizards's vision of the format. But I think it can be linked to the company's conservatism with unbans. If they're that scared to let off Wild Nacatl, what are Bloodbraid Elf's odds?

Verdict: Pessimistic

4. Splinter Twin

Ah, the actual most polarizing card on the banlist. It seems to me that players who want Splinter Twin back don't understand how the deck warped Modern during its legality. But Modern has changed, as it always does, and the card's as deserving of a second look as any.

Modern is stronger now, making Twin relatively weaker than it was while legal. Death's Shadow and Thought-Knot Seer in particular seem to line up very well against Twin. Fatal Push has also graced the format, giving black mages a cheaper option than Terminate and Abrupt Decay to hold up mana for—representing two mana each turn was devastating for BGx rock decks in the matchup. But Push still prevents players from cracking their fetchland. And that's just the first and smallest of many strikes against Splinter Twin.

In an otherwise phenomenal article from this week, Modern: The Best It's Ever Been?, Shaun McLaren posed an ill-conceived query:

UR Gifts Storm is a bit of a problem. The problem isn't necessarily the deck itself; it's more "why does this get to survive and Splinter Twin doesn't?"

Answering this question in depth illuminates Twin's many strengths, especially considering Storm is currently one of the best-performing decks in Modern.

  1. Without a mana bear, Storm is a turn-five or -six combo deck. With one, it's a turn-three or -four combo deck. But the bears can often be killed on an opponent's main phase. Twin forces players to run instant-speed creature interaction, and it always threatens a kill once it has three lands.
  2. Twin has a solid Plan B—an aggro-control plan in fact so solid, it's secretly the deck's Plan A. Contrarily, Storm cannot attack from multiple angles.
  3. Storm folds to graveyard hate. Besides finding and casting Echoing Truth without exiling too many resources, the deck's out to a Rest in Peace is to resolve a big Empty the Warrens. This plan gives opponents time to draw a sweeper or just win on their own terms. For its part, the Twin combo does not use the graveyard at all, allowing the deck to gracefully toe the fine line between using the powerful graveyard tools at its disposal and becoming overly reliant on them.
  4. Twin is harder to hate out than Storm for other reasons—in addition to graveyard hate, cards like Thalia, Guardian of Thraben, Chalice of the Void, Eidolon of Rhetoric, and Eidolon of the Great Revel all greatly hinder the deck. Anti-Splinter Twin hosers (i.e. Torpor Orb, Illness in the Ranks) tend to be more narrow and less splashable, and fail to address Twin's primary fair gameplan in the first place.
  5. UR Twin was banned in part for homogenizing URx decks. Grixis Shadow and Jeskai Tempo prove Storm does not commit the same crime.

Twin's two biggest offenses are how it hinders turn-three plays and abuses the Turn-Four Rule. Cards like Tireless Tracker, Course of Kruphix, and Geist of Saint Traft would go the way of the dodo if Twin were legal, as slamming them on-curve necessitates that pilots relinquish their interaction mana on Twin's combo turn.

I'm also of the opinion that decks with a consistent turn-four combo have no business also being premier fair decks. Why play any aggro-combo, aggro-control, or combo-control deck when you could play Twin instead? Company would prove the biggest loser if Twin came back, as it functions as a worse version of midrange-plus-combo, loves tapping out for three-drops, and runs limited removal. Losing Company ensures a significant net diversity loss, as Collected Company helms multiple decks, including Bant Humans, Four-Color Humans, Bant Spirits, Slivers, Elves, Naya Company, Abzan Company, Kiki-Chord, and Counters Company.

Much of what I wrote when Twin was banned is still true today, and Twin coming off the list would surely shake Modern to its core. Given that Wizards likes where the format is at right now, there's no way Twin comes off any time soon.

Verdict: Remain banned

5. Preordain

Serum Visions is one of the most played cards in Modern, and for good reason—it rocks! While Preordain fulfills a slightly different function; it's a strict upgrade to the already-played Sleight of Hand, and miles better than Opt. Never mind that it slots right into the format's leading fair deck; unbanning Preordain would at least kill cantrip diversity.

I touted Preordain as a possible solution to the broken Dredge-Infect metagame last year. But without those decks at full power, the format looks a lot more reasonable, and I don't think releasing this busted cantrip will do anybody any favors. Wizards will continue banning degenerate decks as they emerge, rather than try to unban cards of similar power level to combat them with, and let Modern's power level steadily rise over time. Doing so allows cards to cross over from Standard.

Of course, it's theoretically possible Modern eventually reaches a power level where Preordain is fine. That stage would likely involve Serum Visions becoming unplayable, since if there's a top-tier Serum Visions deck, Preordain is bound to stay on the banlist regardless. But considering Wizards is done printing efficient blue filtering in Standard, and that sort of effect will always have a home in any constructed format, I wouldn't count on Visions ever being unplayable in Modern. Regardless of how strong Preordain is in a vacuum, it's stuck on the banlist for good.

Verdict: Remain banned

I'm With the Banned

Outside of these five cards, I don't think it's responsible to entertain arguments for anything else on the Modern banlist to come off. Those I've heard in favor of some of the other cards vary from suggesting unprecedented and unjustified "swap bans" (i.e. artifact lands for Cranial Plating) to helping control become a Tier 1 strategy for no apparent reason (i.e. "free Sensei's Divining Top so we can play Miracles!") to betraying a gross misunderstanding of a particular card's warping effects (i.e. Umezawa's Jitte; Punishing Fire).

My stance on this last point might change as Modern evolves. For instance, I can see Seething Song coming off in a Modern that has banned Past in Flames and perhaps even Manamorphose for future offenses (both cards, to be absolutely clear, are completely safe at this stage).

In any case, right now I couldn't be happier with Wizards's management of Modern and with the format as a whole. Do you agree or disagree with my banlist takes? Let me know in the comments!

Insider: Profiting from New Cards in Modern

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Foil versions of cards spike in price when they are played in Modern. It’s a trend we have seen occur with recent new releases that were adopted into Modern, like Vizier of Remedies and Desert Cerodon. Today I'll cover some cards that have made the jump into Modern and could offer strong returns if the foil prices start to move.

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There was an error retrieving a chart for Merfolk Branchwalker

Green Merfolk has broken out in Modern with a top eight, and online Vintage Merfolk is using green as well, so the prices of foil versions of Kumena's Speaker and Merfolk Branchwalker have begun to rise and are liable to spike.

There was an error retrieving a chart for Kopala, Warden of Waves

Kopala, Warden of Waves could also be found in the top eight decklists, and its foil price tag of $8 might be a bargain, especially because it has potential as a Commander.

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There was an error retrieving a chart for Kitesail Freebooter

Unclaimed Territory has caught on in Modern Humans as a four-of, and has applications in all sort of decks, so I like buying in on foils and foreign foils. Kitesail Freebooter is being used as a four-of in these same Humans decks and is also being used in Abzan Collected Company decks, so it looks like another attractive buy.

There was an error retrieving a chart for Shapers' Sanctuary

Shapers' Sanctuary has a lot of potential in Modern as a way for creature decks to beat decks full of removal. It’s now seen success in the sideboard of Infect as a two-of, and it has been discussed for Elves, so it’s all but certain it’s eventually going to see more play as a Modern staple, and at that time its price will head higher. I also see potential in Legacy and possibly even Vintage.

There was an error retrieving a chart for Opt

Opt has officially been adopted into Blue-Red Storm, which won the Modern Open andmight be the best deck in the format. It could also be found in the Grixis Death's Shadow deck of Andrew Jessup, who has been at the forefront of the deck all year. The card was heavily hyped for Modern, and the hype is real, so that makes me think at $10 it’s due to rise. Most players are priced out of the Invasion version’s $50 pricetag, and the new art may just be better than the original and has the updated card frame, so there’s a lot of upside here in the long term.

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A Green-Red Ponza Land Destruction deck made it into the top eight of the SCG Open, and that’s a pretty big deal. The results of these events are looked at by a ton of people, and there will be plenty of players who set out to build and play the deck now that there is evidence it’s strong. Any of its cards are fair game for a speculator, but Mwonvuli Acid-Moss stands out as a card that sees essentially no other Modern play besides this deck, but is now suddenly a staple. It has one printing, and is extensively used in Commander and casual formats. At $16, it’s not cheap, but the price doesn’t seem to account for the card being used as a Modern staple, and the price has seen some recent gains, sitting at just $14 a week ago, so everything points to this one continuing to rise.

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An Affinity deck with maindeck Claim // Fame made it to the finals of the SCG Modern Open, which is pretty good evidence that the card is playable in the archetype. It also sees some play in Death's Shadow decks and even Burn. Its foil price was hyped on release to $15 and has since fallen to a low of around $7, but it will rise as the card begins to earn more mainstream play.

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Todd Stevens used a copy of Gideon's Intervention in the sideboard of the White-Green Collected Company deck he played to the top eight of the SCG Modern Open. It’s a sign the card is Modern playable and could be applied to other archetypes as well, so there’s the potential for it to catch on and its foil price to rise.

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SCG grinder Harlan Firer made it to the finals of the SCG Classic last weekend with a Temur Tempo deck with Narnam Renegade. It’s not the first time I’ve seen the card in Modern, and if it catches on in this deck or another the price could spike.

There was an error retrieving a chart for Stain the Mind

Pieter Tubergen is known for playing nothing but Affinity in Modern and has a history of success with the deck, and his top-eight list last weekend included a copy of Stain the Mind in the sideboard. It’s pretty good tech for a creature deck that can discount its price with convoke, and at barely over $1 the price would certainly head higher if it ever caught on as a staple of a top-tier deck.

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Hour of Promise has caught on as a staple for Valakut, the Molten Pinnacle decks as a backup to Primeval Titan, and these decks are among the best in the format with consistent success, like a top eight last weekend. The price of foil versions seems like a bargain under $6.

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Shefet Dunes seems to have become a staple of Mono-White Death and Taxes in Modern, where it’s very easy for the manabase to support. With little downside and a ton of upside, it’s easy to see why this is a good inclusion in this creature deck, and it’s going to see play in other decks like tokens and Mono-White Martyr of Sands with Spectral Procession. The $1 price point seems like a great one for a Modern staple.

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Whir of Invention could be found all over Magic Online results last week, where it is used in an alternative version of Lantern Control, and in a Krark-Clan Ironworks combo deck. It’s a powerful card with plenty of potential in Modern, essentially a Chord of Calling for artifacts, and it will only get better with every new artifact that is printed. Its foil price has been steadily falling since release and seems to have bottomed out around $4.50, but based on its recent Modern success, it looks to be due for an increase.

What Modern-playable foils do you have your eye on in light of the recent results?

–Adam

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