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Insider: Common Tower

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Hey there! We're back from my little exploration into MTGO, at least for now. I'm glad that I got a relatively warm reception to that article, even though it's not really what you've come to expect from me. I had a lot of fun with it, and we can mark MTGO down as something I might revisit in the future, but not something that pays for your subscription fee. "Come on, DJ, get back to the good old black and silver symbol stuff." Noted.

With previews for Commander 2016 being piled on this week, I figured that might be a good place to start. Rarity is kind of... subjective... when it comes to preconstructed products, because the only difference in supply is how many precons the card gets put into and how many copies are included in each.

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For example, all of the  new uncommons from Commander 2015 were placed into two decks each. Two decks had Great Oak Guardian, two decks had Meteor Blast, and two decks had Thief of Blood. Meanwhile, rares and mythics were exclusive to one deck each: the BW Enchantments deck got exclusive access to Daxos's Torment and Grasp of Fate.

Of course, even the loose definition of "restricted" supply doesn't really mean a whole lot, because demand is a hell of a lot more important when it comes to evaluating the new "bulk" from precons. Thought Vessel was in all five decks, and is still one of the most expensive new cards from the product.

There was an error retrieving a chart for Thought Vessel

So what am I going on about here? Well, if you were around for the release of Commander 2013, you had a very nice opportunity to make some money. We all know about the True-Name Nemesis issue that plagued Legacy and Walmart for a while, but there were also some tasty after-effects that bulk-pickers like us could take advantage of.  I watched a lot of people go out and buy the Mind Seize deck, strip it of its TNN, Baleful Strix, other rares, and Sol Ring. They tossed the remaining 80-something cards in with the rest of their bulk, which eventually made its way down to me.

If you're a frequent flyer of this Insider column, you can guess what I found. Fog Banks galore, and a non-trivial number of Vampire Nighthawks. I picked those Crumbling Necropolises, and smiled at the multiple copies of Swiftfoot Boots that could be sold for a quarter each at the time. Oh, and let's not forget the eternal $1 card itself: Command Tower.

I'm not saying that these players weren't smart; they knew to buy the product worth $55 for $35 at their local Walmarts and Targets, after all. But in the end, I was still getting each of the above-listed cards at a fraction of a penny each, and I'm much happier with those margins.

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So... what am I going on about here? I realize now that I kind of exactly asked that question a few minutes ago, then went on a mini-rant about a product from three years ago.

Okay. So one of my points here is that you should be looking for this product's Thought Vessel. They've already previewed a couple of solid mana-fixing cards at rare, but there's absolutely going to be some mana fixing included at common and uncommon. We want to look for the ubiquitous cards that will want to see play in other decks outside of these four-color monstrosities; much like Thought Vessel is adopted by Nekusar players worldwide and Commander's Sphere gets jammed into Narset. (By the way, that information was pulled from EDHrec.com, the best website by far for tracking EDH demand.)

When each of the above mana rocks was printed, they were fractions of what their prices are now. Initial supply will hit hard and fast, and you want to be the person acquiring the leftovers of these decks from the people who buy and shred them for parts. I really have no idea what that target-worthy mana rock might look like in this set, but I do believe that it will exist and be four times as expensive a year or two down the road.

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One trend that my fellow podcaster Jason Alt has helped me notice is how incredibly resilient these Commander cards are to reprints. Remember how Crypt Ghast was beaten into a spooky pulp after that printing in the mono-black deck? Well, if you picked them up for quarters during those few months, you can enjoy  quintupling up after only a couple years.

Remember Farhaven Elf being completely unbuylistable for a year or two after back-to-back printings? Well, now we can get quarters on them again. When Chromatic Lantern goes down to $3, buy some before you blink and it's back to $6 a year later.

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End Step

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So what about cards that aren't in all the decks? Well, I don't have any hard evidence to support this, but this all-colors-but-red badass Phyrexian Angel seems like it'll be a fan-favorite. You can go in so many different directions with this commander, it's ridiculous: Superfriends, +1/+1 counter themes, experience counters, infect... and the list goes on.

Contagion Clasp has always been a pet card of mine, albeit never buylistable for anything more than dimes. If it or Contagion Engine dodge reprints in this year's decks, I'd keep a very close eye on their stock over the next couple of weeks. Remember that foils will be completely safe, so anyone thinking, "I really want to build this deck and make it all shiny," should pick up their copies now.

To anyone else who's had the chance to pick Scars of Mirrodin bulk, I'd hold out on cashing in those Clasps for dimes until the dust settles from this spoiler season. The potential reward is a lot higher than the risk, in my opinion.

 

 

Grixis Delver in the Dredge Metagame

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Kaladesh shook up Standard in a big way, and with the results of the Star City Games Milwaukee Open in the books it looks to be making its mark on Modern as well. Early on in the tournament we saw Jeff Hoogland crush Bant Eldrazi with a build of the new Jeskai Aggro deck, though as the tournament progressed, Infect and Dredge were demonstrated to be the biggest gainers in the format.

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Infect wasn't able to crack the Top 8 of the event, though four copies in the Top 32 is nothing to scoff at, and Blossoming Defense absolutely made it more difficult to interact with the deck on the stack. Meanwhile, Dredge put two copies into the Top 8, with seven more copies in the Top 32. Dredge wasn't especially looking for a two-drop, though Cathartic Reunion has proven to be powerful enough to bring the deck to the forefront of the Modern format.

I can't speak to the staying power of Caleb Durward's winning Spirits list, though I love the metagame call of runner-up Samuel Jadin's Ad Nauseam. While it is true that Infect gained a lot with the printing of Blossoming Defense (Infect is Jadin's nightmare matchup), it's also true that Dredge and Burn rose to the challenge of keeping the Infect monster at bay. blossoming-defenseNot only that, but the fact that two very different proactive strategies were projected to be great choices for the weekend made it a lot harder for a blue control deck to succeed, especially with Bant Eldrazi being a feature of the format now. As such, Jadin likely played against very few decks featuring permission elements.

Dredge is the deck to beat right now, which I think will hold true despite it not taking the trophy home this weekend. Graveyard hate will be important in the coming weeks, and the other hyper-aggressive linear decks should continue to see success. This assortment of aggressive decks did a good job of suppressing Bant Eldrazi this weekend, and once you boil the tournament down to the best performing decks, it seems that Burn and Jund, with a healthy does of graveyard hate, would perform well in this field. Ad Nauseam should also continue to be a good choice as long as you can dodge the Infect matchup. Perhaps Devin Keopke's transformational sideboard with Madcap Experiment could even shore up that weakness.

When we talk about hyper-aggressive decks succeeding, that means that Tron and Bant Eldrazi will be pushed back by the speed of the format. Further, Jeskai Nahiri is all but absent from Modern right now, and with these decks fading into obscurity and the top decks being fairly easy to disrupt, I don't think you'll need two guesses to determine where my head's at. It's looking like a great time for Grixis Delver. And I'm not talking about that Young Pyromancer garbage either. Cavern of Souls and the bigger Snapcaster Mage decks are down, which will allow Grixis Delver to laser-focus on beating the successful field without having to worry about some problematic matchups. Of course, enough has happened that I won't just be able to dust off my old list. It's time for some updates.

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New Additions

Grixis Delver has little in the way of flex slots, though there are a couple updates to be made based on printings of new cards. Spirebluff Canal obviously is something that must be considered, though it's not actually a significant shakeup for this archetype. When I first started playing the deck I ran multiple Steam Vents and only a single Watery Grave, though Thought Scouring over your only fetchable dual of a color pair really sucks, and I don't like going below two of the blue ones. Collective BrutalityFetchlands are also a big part of casting Tasigur, the Golden Fang on time, and as such Spirebluff Canal doesn't belong in Grixis Delver as more than a one- or two-of.

The new spell on the block to take note of is Collective Brutality. This card has really taken off in a wide variety of archetypes in Modern, and I believe it to be worthy of a maindeck slot in Grixis Delver. The Burn matchup is very close, and a maindeck haymaker should do wonders there. The card is also excellent against Infect, and it might even be possible that a second copy is worth tossing in the sideboard. Notably, Collective Brutality is also very strong against Grixis Delver, and this is just one more reason not to go below four Spell Snare.

I've seen some players adopt Ceremonious Rejection as a sideboard card, but I'm not on board. Affinity is already a very positive matchup, and the updates that I'm currently making to the deck are based on a projected downturn of Bant Eldrazi and Tron. Even if I expected these decks to be huge, cast triggers and Cavern of Souls are the problems in those matchups anyway. I don't see any reason to be sideboarding this card in Grixis Delver.

Identifying the Enemy

If the expected field consists largely of Burn, Infect, and Dredge, then the major deckbuilding constraints to focus on are keeping the deck lean, and having a great sideboard plan for Dredge. Regardless of the field, I like maindecking the full set of Mana Leak as good, generic disruption, though the more aggressive the format gets the less I like Remand. The more one- and two-mana spells you expect to interact with, the less Remand matters. Grafdiggers CageIt will be important to board out removal spells for counters in matchups where removal is bad, though as of now I am choosing "non-combo blue mirrors" as the category I would skimp on in the sideboard to make room for graveyard hate.

With regard to the graveyard hate that I would play, after seeing Dredge in action a lot this weekend I have decided that I want a lot of slots and that I don't want to use permanents. Dredge players are going to be boarding as if their opponents have Leyline of the Void and/or Grafdigger's Cage, and as such I would like to utilize spells that are more difficult for them to interact with. Ravenous Trap came to mind, though it doesn't play particularly well with Snapcaster Mage, and I envision wanting to Thought Scour over my hate to find it from time to time.

Given that current builds are just about Bloodghasts and Prized Amalgams, with Bridge from Below falling out of favor, Surgical Extraction looks to be perfectly positioned against the deck. Sometimes you can Ravenous Trap them and they just reset, but with Surgical Extraction you can cut them off the only cards that matter—Bloodghast, Prized Amalgam, and Narcomoeba. Notably, if you Extract Bloodghast and Narcomoeba, the stock lists won't even be able to rebuy Amalgam.

The List

Grixis Delver, by Ryan Overturf

Creatures

4 Delver of Secrets
4 Snapcaster Mage
3 Tasigur, the Golden Fang
1 Gurmag Angler
1 Vendilion Clique

Instants

1 Dismember
1 Kolaghan's Command
4 Lightning Bolt
4 Mana Leak
1 Collective Brutality
4 Spell Snare
4 Terminate
4 Thought Scour

Sorceries

4 Serum Visions

Lands

2 Island
1 Mountain
1 Swamp
1 Spirebluff Canal
1 Blood Crypt
2 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave

Sideboard

2 Engineered Explosives
3 Countersquall
1 Dispel
2 Magma Spray
2 Spell Pierce
1 Go for the Throat
4 Surgical Extraction

It's important to keep in mind that this build is configured for a major tournament, and is unlikely to succeed in a given self-contained metagame. If your LGS features a lot of Jeskai Control, Tron, and/or Bant Eldrazi, this build will be horrible at sideboarding against them. Outside of those decks, there really isn't a deck in Modern that I would be unhappy to pilot this deck against. Regarding Dredge and Infect, I believe that this build of Grixis Delver can easily go toe-to-toe with both decks and anybody prepared for a metagame infested with them.

Snapcaster MageOne thing to keep in mind is that people will side in the graveyard hate they're packing for Dredge against you too. Grafdigger's Cage is laughably bad against this deck, as it only does anything to Snapcaster Mage, which barely matters when you consider that they basically mulligan for every Cage that they cast. Relic of Progenitus is also generally unimpressive against this deck, as Thought Scour just puts too much pressure on the card to matter in the majority of games.

I would be slightly concerned about Leyline of the Void, though you will benefit some from the fact that opponents playing Leyline against you are generally overboarding and the deck can generate hands that just don't care about Leyline at all. That said, if you're looking at playing a build similar to this deck that goes deeper on Gurmag Angler in place of Delver of Secrets, you can definitely expect to get wrecked by a Leyline now and again.

In my article last week, I broke down how Bant Eldrazi is a deck that is beaten by strategies, not cards, and given that Grixis Delver is bad game one against Eldrazi, it's just unfavored in three-game sets. With a deck that's good against Eldrazi stealing the spotlight and a bunch of linear aggressive decks succeeding as well, now looks like a great time for some disruptive tempo action. Dredge is definitely a bad game one matchup for Delver, though I believe the sideboard Surgical Extractions go a long way, and every other deck from the Milwaukee Top 8 is convincingly positive.

Grixis Delver isn't for the faint of heart, and Infect and Burn are by far the most skill-testing matchups. But if you put the time in to learn the play patterns, I believe that it's a phenomenal choice right now. Just remind yourself constantly that you're a control deck, and that will make the learning process a lot easier.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Deck Overview- Standard Boros Tokens

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With control decks rising to the top at the Pro Tour and taking down the known aggressive decks along the way, it's time for the aggressive decks to adapt. The power of vehicles have forced controlling decks to mostly feature one-for-one removal spells, and as such aggressive two-for-ones are well-positioned. Sam Black took advantage of this dynamic and took a token-heavy aggressive deck to the finals of the Standard Classic in Milwaukee:

Boros Tokens

Creatures

4 Scrapheap Scrounger
4 Inventor's Apprentice
4 Reckless Bushwhacker
4 Thraben Inspector
4 Toolcraft Exemplar
3 Pia Nalaar

Spells

3 Gideon, Ally of Zendikar
4 Smuggler's Copter
4 Outnumber
4 Servo Exhibition

Lands

5 Mountain
3 Plains
3 Aether Hub
4 Concealed Courtyard
4 Inspiring Vantage
3 Needle Spires

Sideboard

1 Lantern Scout
2 Selfless Spirit
3 Harnessed Lightning
2 Make a Stand
1 Gideon, Ally of Zendikar
4 Declaration in Stone
2 Fragmentize

Servo Exhibition isn't exactly a great card, but against a do-nothing control deck that has few if any sweepers, especially in conjunction with Reckless Bushwhacker. The most common way for a control deck to gain life is Blessed Alliance, and having a lot of tokens is a great hedge against that card. Fumigate is definitely better against a deck like this than Vehicles, though Gideon, Ally of Zendikar gives you plenty of play against sweepers.

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This deck does a great job of hitting the holes in the current format, though as it becomes more popular I expect to see adaptations around it. An uptick in Kozilek's Return is definitely problematic for this deck, though Scrapheap Scrounger, Smuggler's Copter, and Gideon help you beat just about anything. If you're looking for a fast, resilient beatdown deck and you're not into Haunted Dead, this is a great list.

Insider: MTGO Market Report for October 26th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerance and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of October 24, 2016. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the Magic Online store, so this set is no longer redeemable.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead.

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Flashback Draft of the Week

Triple Innistrad (ISD) drafts start this week just in time for Halloween! This is a beloved draft format, sometimes described as the best draft format of all time. If you are looking to try this format out for the first time, be sure to read up on some of the draft strategies that you can employ. Limited Resources is a podcast focused on improving at draft formats, and so starting with their work is a great first step in boning up on triple ISD. Here's a link to the Innistrad Sunset Show where Marshall Sutcliffe and Jon Loucks discussed the format after playing it for a number of weeks.

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On the value front, keep your eyes out for one of the flagship cards of Magic in Liliana of the Veil. This is routinely among the most expensive cards in Modern, and everyone is hoping to crack this in their boosters. Snapcaster Mage is a nice rare to open and it's coming in at around 10 tix at the moment. There aren't any commons or uncommons with much value, so there won't be much chance to make up for a bad draft with valuable pulls.

Standard

The big news in Standard this week is the return to a single rotation in the fall. The immediate impact of this move is to increase the longevity of Battle for Zendikar (BFZ) and Oath of the Gatewatch (OGW) in Standard. Note that there is no change to the amount of time that Shadows over Innistrad (SOI) and Eldritch Moon (EMN) will be in Standard. Gideon, Ally of Zendikar appears to be the prime beneficiary of this change, as the usual slide in price prior to rotation gets delayed into the summer. An extra six months of Standard playability goes a long way to supporting the price increase of the last week.

This does mean there is some opportunity on out-of-favor cards from BFZ block. I would look towards cards that have seen play in Standard already and also keep an eye out for mechanics and themes from Amonkhet (AKH), the spring 2017 large set. It's possible that some powerful interaction between cards from BFZ or OGW and cards from AKH will slip through the cracks. Stay tuned for any leaks or spoilers from AKH; savvy speculators will have the chance to get their copies of relevant cards before the masses and make a nice profit, regardless of whether or not the interaction is Standard playable.

If you've been paying attention, the end of September and heading into the release of Kaladesh (KLD) was an excellent time to be picking up cards from Eldritch Moon (EMN) and Shadows over Innistrad (SOI). Both sets have shown strong price gains in the past week, with each rising by over 10 percent as the new Standard format shakes out and players seek to try out the new strategies.

In light of these recent price gains, speculators should be thinking about the best time to sell. Although there is lots of room for individual cards to move up and down in price, price trends from recent Standard sets heading into the winter do give some guidance on what to expect. Below is a chart of indexed set prices for Khans of Tarkir (KTK), Fate Reforged (FRF), Dragons of Tarkir (DTK), and Magic Origins (ORI). The index begins on August 3, 2015, with each set at 100 and it runs until the end of April, 2016.  Each data point is the the price of the set on that day, divided by the price of the set on August 3, 2015, multiplied by 100.

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Three key time periods are marked A, B and C. Point A occurs at the end of October and into early November of 2015. In this time period, all four sets found at least a near-term price peak. For DTK, it is the highest price for the whole time period, peaking on November 9 at 150 tix with an indexed value of 158. KTK saw its highest price a week later at 104 tix, with an indexed value of 142. ORI found a near-term price peak on October 26 at 140 tix and an indexed value of 155. The smallest gain around that time was for FRF, which also saw a near term price peak at 53 tix on November 16, with an indexed value of 133. All of these price gains can generally be seen tracking interest in Magic ramping up from the end of summer and into the new fall Standard.

The next important time period is around point B, right at the beginning of 2016. FRF reached its all-time high on December 29 at 63 tix and an indexed value of 158, largely on the back of Monastery Mentor. ORI was on the upswing again, as well, cresting near its past peak on the same day at an indexed value of 152. Both DTK and KTK were in the middle of a downtrend, though that continued into January of 2016 when all set prices came down rapidly around the release of Oath of the Gatewatch (OGW).

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Point C is the all-time peak for ORI and the post-OGW peak for DTK. ORI hit a price of 149 tix on February 22, an indexed value of 166. KTK and FRF rose briefly at the time, too, though both of these sets were staring down the first and only spring Standard rotation, so their values were in terminal decline at that point.

With all of this evidence in mind, it's clear to me that the next four weeks represent the best selling opportunities for SOI and EMN. Selling sooner rather than later will also generate liquidity in your portfolio, which can be put to good use around the release of Aether Revolt at the end of January 2017.

There is a chance for higher prices later into the winter, but there is no certainty of this. If you managed to sell out of ORI at the peak around point A, you would have had almost four months to make use of your tix before ORI exceeded that early price peak. If you sold out of DTK at that time, you would be sitting pretty looking at the declining set price for most of the that winter. Obviously the trends for KTK and FRF are not going to befall SOI or EMN, but the point should be clear that the bulk of the gains for these sets will have already occurred before December.

With the recent reversion to only rotating Standard in the fall, it also turned out that buying sets of Battle for Zendikar (BFZ) and Oath of the Gatewatch (OGW) in September would have yielded good results. Previously the expectation for these sets would have been to follow the path of KTK and FRF, but with an extra six months in Standard, these two sets have a chance to see a new price peak this winter.

Modern

Last week, I was looking at a probable bottom for DTK and ORI, but DTK found a new lower price this week, dropping 24 percent to 34 tix for a complete set. This price has to be considered "good value." With Collected Company, Atarka's Command and Kolaghan's Command all being Modern staples, speculators and players alike should be confident in picking up sets of DTK at current prices. A price of 34 tix is the lowest set price for a redeemable large set since the redemption fee was raised to $25.

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Here's another reminder that Born of the Gods (BNG), Journey Into Nyx (JOU) and Magic 2015 (M15) will all go offline for redemption in November. This means that there will be some price adjustments on cards from these sets as the price floor provided by redemption disappears. If you are holding any mythic rares from these sets, particularly cards that are not Modern playable, be sure to sell these soon. For example, Nissa, Worldwaker is a 7-tix card right now, and this value is coming mostly from redemption since this card is not Modern playable.

On the singles front, Cavern of Souls has rebounded very nicely in the last few weeks after hitting a low of around 21 tix with the release of KLD. Its current price of 36 tix is in the middle to top end of its range from the past year. If you were lucky enough to pick up a playset or two of these, don't be afraid to sell them if you are not using them at the moment. Triple Avacyn Restored (AVR) draft is going to enter the flashback draft queue in two weeks. Although not a beloved draft format like triple ISD, there will still be a few plucky drafters lining up to relive this format. That means we can expect a price dip on cards from this set.

Trade of the Week

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As usual, the portfolio is available at this link. With the advent of Black-Green Delirium strategies this week at Grand Prix Providence, I felt it was time to start paring down the number of Grim Flayers in my portfolio. It's had a nice run from 7 tix to 20 tix, so there's no shame in taking a little profit off the table at this price. In light of my above analysis regarding the best time to sell, it's prudent to be a seller of cards from EMN and SOI over the next month, and I like to take my own advice when I can.

 

Insider: Eternal Weekend & Speccing on Nostalgia

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Everybody loves nostalgia. It's the reason adults spend a small fortune collecting the beloved toys, cards, and collectibles from their childhood days. The secondary market of Magic heavily reflects this trend where people tend to covet nostalgic items from the past.

Next weekend's Eternal Weekend extravaganza in Columbus is the ultimate celebration of MTG nostalgia. In the span of one action-packed weekend, the championships for Old School Magic, Vintage and Legacy will take place. In terms of nostalgia, nothing gets straight to the heart of the matter quite like the original awesome old cards: dual lands, Power 9, and the other busted cards from the 90s.

Eternal Weekend is the perfect crucible for exposure for the eternal formats. It brings in a huge crowd. Multiple Vintage World Champions have traveled from Europe and Japan to compete in the event. Last year's Vintage Championship attracted more than 700 players, making it the largest North American Vintage event of all time! The event also gets a tremendous amount of coverage, which is awesome for these lesser-played formats.

My thinking is that the old Reserved List cards are already great long-term MTG investments simply because they can never be reprinted, and are so powerful that they are unlikely to ever be paralleled with new printings. I mean, they are never going to reprint Black Lotus, and never going to print something better—these factors make the card very special.

Today I'll be sharing a few interesting eternal picks that I think could potentially be nice pick-ups with Eternal Weekend on the horizon.

Old-School Magic

Many people are not intimately familiar with Old-School Magic but it is a format that has been steadily growing in popularity over the past few years. The fundamentals of the format are that you can only play with cards from the first few sets of Magic through 1995. No new cards; just play Magic the way it was played way back in the day.

The format is kind of kitschy but it is also a ton of fun. I will, in fact, be playing in the Old School Championship this year! Magic back then was very different from Magic now and it is really cool to reconnect with that "old-school" experience every once in a while and relive the glory days.

While cards like duals and Power 9 are obvious staples, the format also has its own unique set of staple cards that are commonly played and very powerful. I think these could be serious investment cards—especially in premium editions such as Unlimited or Beta. There is a house rule in the format where players are strongly encouraged to play with Unlimited or Beta editions of these old cards. Players also take a lot of pride in blinging out their decks by finding truly old-school copies of these cards.

Here are some examples of what I'm talking about:

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Disrupting Scepter is an amazing card in Old-School Magic. Card advantage is supremely important and few cards let you generate raw card advantage like the staff. The card has been reprinted a bunch of times but Unlimited and Beta versions are highly sought after and difficult to come by.

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Obviously, Beta Mind Twist is already an expensive card—as is the case with most Beta rares—but it feels kind of underpriced compared to a lot of other Beta rares. To be fair, Mind Twist in any edition is likely a wise pick-up right now. It seems likely it could be unbanned in Legacy at some point which could really peak demand.

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I also really like Mishra's Factory from Antiquities as an affordable Old-School staple with room to grow. The card is also a staple across the board in eternal in both Legacy and Vintage. It easily claims the mantle of greatest creature land ever printed, is iconic, and looks amazing in a binder.

The winter version is the gold standard and has a significantly higher tag than the others—but the lesser-appreciated versions are likely a great investment as well.

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The Hive is another great Old-School treasure! Obviously, the card has been reprinted enough times to make common versions worthless, but the premium versions are really hard to get! Beta and Unlimited for the win! The card is great flavor and iconic. It is the original card that makes tokens in Magic... Wasp of the Hive tokens, in fact.

The Beta and Unlimited versions are also spectacular to look at.

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Kird Ape is another random sleeper card. It is certainly a staple of the Zoo beatdown decks and the Arabian Nights version is surprisingly affordable. Also, keep in mind that Kird Ape is a card that sees some play in Modern Zoo as well. The fact is that Old-School players and collectors specifically want the old version of this card, which makes it a great card to target in trades.

There are any number of great Old-School speculation targets by virtue of the format being a perfect storm of collectibility, playability and nostalgia. Pretty much any random staple card in an old edition is likely a nice pick-up-and-hold target. The original cards are the epitome of nostalgia and that is always a great place to be when it comes to investing in MTG.

When it comes to nostalgic cards, the Reserved List isn't even necessarily a limiting factor. They can reprint The Hive a thousand times—but they can never make more Beta The Hive, which is what collectors and fans want!

Vintage and Legacy

While Old-School cards are basically a home run in my opinion, speculating on other eternal cards can be a little more tricky because their price is more closely attached to their playability in Vintage or Legacy. It is also significant that these formats don't have nearly as large of a playerbase as Modern or Standard, which means less demand from players.

The lower demand is circumvented by scarcity and nostalgia value, but it does mean fewer price spikes and slower growth over time. Generally speaking, I think that most format staples from older sets (old-card-face editions) tend to be consistent long-term gainers. Even cards that aren't on the Reserved List, which have risk of reprint in sets like upcoming Eternal Masters editions, will always have nostalgia or "coolness" factor of being from the original editions.

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They banned it in Commander for obvious reasons but Tolarian Academy is a highly iconic Vintage staple that has a 100% coolness factor. There is a reason that last year's Tolarian Academy playmat is so highly sought after: the card is beautiful.

The card hasn't moved much in price in a long time and feels due for a gain at some point. I also believe that the printing of Paradoxical Outcome could really surge the card in popularity in Vintage at Champs this weekend. The card fits nicely into a wide array of Vintage decks: Storm, Blue Belcher, Steel City Vault, Workshop, and even control, which means that virtually ever Vintage player needs a copy. The fact that it has stayed so steady for so long makes me think it could be overdue for a burst.

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Memory Jar is another unique card in that they will never make another one like it. Jar is an obvious Vintage staple and I find it interesting that it has done little more than creep up slowly over the years. I feel like the difficulty to acquire cards like Jar or Academy has risen significantly over the past few years, and I expect that to translate to bigger gains at some point.

Memory Jar and Tolarian Academy are also significant as part of one of the biggest stories of competitive Magic: the completely bonkers, broken constructed format during Urza's Saga block that led to a massive slew of bannings. This is a really interesting piece of MTG history, and it makes these cards interesting collectors' items for the future.

Appraising Nostalgia

The moral of today's story is that, while predicting trends in Constructed playability is a tried-and-true method for predicting future gains, nostalgia is another thing we could look at to predict future winners. With Eternal Weekend in the wings, now is the last chance to consider some last-minute nostalgia trades or buys before things heat up a little bit.

In lots of cases, nostalgia already dictates some really high prices on cards. Power 9, while scarce, doesn't have that high price tag because there are millions of dedicated players trying to acquire pieces for their decks. Truth be told, the nostalgia and collector value likely accounts for 75% of the tag.

While these are the most desirable pieces of nostalgia, I think there's a growing market for other types of nostalgic cards. In particular, the quirky Old-School staples I suggested in today's article. The type of picks I predicted can be applied to literally dozens of other cards across eternal formats.

I'm pretty psyched to get a chance to compete in all of the eternal formats this weekend: Old-School, Vintage, and Legacy, alongside literally hundreds of other eternal fans. Nostalgia is king. Never underestimate it!

Insider: Why a “Sure Thing” Isn’t Always So Sure

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Welcome back, readers!

How many times have you looked at a card and thought, "this is a sure thing?" Did others agree—maybe here on Quiet Speculation, be it writers or fellow Insiders—giving you that excited feeling of having picked a home run? Did you run out to your favorite stores, online or in person, to buy a bunch of copies of said card and giddily move them into your speculation box?

And lastly, how many times have you watched specs like this fail to pan out as the price remained stagnant or dropped? This is, of course, the speculator's nightmare. Today we'll be focusing on why this can happen so you can guard yourself against it.

Sure thing
n.

An outcome that is certain or assured.

The important thing to remember is that the future is never known. Unforeseen events can and do cause outcomes, even those with a very high probability of occurring, not to happen as we expected. This may seem rather amorphous, so let's look at a real life example.

johnny_manziel_2015

This is Johnny Manziel. He was a star quarterback for Texas A&M University, won the Heisman Trophy, and was drafted in the first round of the 2014 NFL draft. Many people thought he was going to be the next all-star quarterback for the NFL, having shown incredible talent in college. The Cleveland Browns drafted him as their 22nd pick in the draft.

However, there were signs of off-the-field troubles and he was a known partier. He is currently a free agent after suffering from substance abuse and showing up in the news for physical abuse of his then girlfriend.

Now for those who don't know or follow American football, this may not hit home, but many people considered him a "sure bet" to succeed in the NFL—enough so that the Cleveland Browns actually sacrificed their second first-round pick to draft him. That didn't pan out for them.

What does this have to do with Magic speculation? The point is that circumstances outside of the game (but in this case not outside the player's character, which again was somewhat known) can interfere with our expectations.

The same problem can happen with Magic cards considered "sure things." The best example I can think of currently are the shocklands from Return to Ravnica.

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A lot of us (writers, speculators, etc.) thought these were going to be solid long-term investments with nice continued growth. After all, they were staples in almost every Modern deck, they are great in Commander, and before the reprint the original Ravnica block versions were pushing $40-$50.

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The Danger of Confirmation Bias

For shocklands, buying the reprinted versions at $6-$8 each seemed like an easy money-maker if we had a little patience. All they had to do was return to even just half of the originals' high price and we'd have doubled up. Every reason we could come up with told us to keep buying more, and every person we talked to agreed. This is confirmation bias.

Confirmation bias
n.

The tendency to interpret new evidence as confirmation of one's existing beliefs or theories.

Now to be fair, some have seen some gains (Steam Vents comes readily to mind), but these lands are four years old already and Modern as a format has shown it has staying power. So why have they remained relatively stagnant all this time?

The simple reason is that there isn't enough demand. The more complicated reason is that confirmation bias got in the way of the natural price progression.

So many people thought these were a "sure thing" that tons and tons of Return to Ravnica packs were opened or redeemed online, leading to a huge glut in supply. Normally this glut would cause prices to drop significantly, but because everyone assumed they were a sure thing (and I include myself here) we kept buying them and propping up the price.

If we couple that with a reduction in the growth rate of the Modern player base, we no longer have the expected increase in demand from new players entering the marketplace. That's what was supposed to keep the propped-up price floating and then eventually cause its rise. It didn't help that many Standard-only players with even an inkling of interest in Modern kept their playsets "just in case," so they wouldn't have to buy them later.

And that is the danger of confirmation bias. Many of us ignored the possibility of other speculators, along with us, inflating the price of shocklands by buying up too many. We ignored the possibility that the Modern format could plateau and that demand for these "sure things" could ebb. We ignored the possibility that the people we expected to enter the format at a later date might just keep their current copies so they wouldn't have to buy them later.

Reexamining Assumptions

"The wisest rule in investment is: when others are selling, buy. When others are buying, sell."

- Johnathan Sacks

This is a pretty famous investment quote and one that we all need to remind ourselves about. It's the reason we at QS always say, "leave the last 10% for the next guy." It's not because we want you not to maximize your profits. It's because we know the easiest time to sell is when everyone is buying, and the hardest time to sell is when everyone is selling—and you only make profits when you sell.

So let's look at some other "sure things" we might currently be investing in and consider the possibility that they won't pan out. That isn't to say these investments are a bad idea, but just that the conventional wisdom of their certainty may not be founded.

Fetchlands

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The fetches present all the same arguments we had with shocklands. They're Modern and Commander staples and are even played in Legacy and Vintage. Yet here we are six months after rotation and they too haven't budged in price.

Now you can make a fair argument that six months isn't a lot of time and that these are more long-term investments. But one could also argue that fetches are following the pattern established by shocks—that Khans of Tarkir was also opened into oblivion and that the same people who bet on the shocklands did so on the fetchlands, propping the price up by hoarding them.

The big danger here is that WoTC can reprint any non-Reserved List cards whenever they want. So while we can't guarantee that the price will go up on any of these, with a reprint the price will almost assuredly fall (barring a sudden unexpected increase in the playerbase at the same time).

Dual Lands

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Dual lands used to be the gold standard for MTG trading. If someone came up to you offering to trade an Underground Sea for a bunch of Modern cards you made that trade. After all, if it was on the Reserved List then you were safe from a reprint, and it was considered a "sure thing" that this staple would hold its value or go up.

But what actually makes duals a "sure thing?" We've seen interest in the Legacy format drop with the scale-back of major events, led by Star City Games (who retired the Sunday Legacy Open Series) and Wizards (who are offering just two Legacy GPs in all of 2017).

Some of this waning demand can be met by Commander players, but they rarely need four copies. And while I know a lot of Commander players who would love to play with duals, many wouldn't ever pay their current prices for the privilege.

Expeditions

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With the release of Battle for Zendikar, WoTC introduced a new "ultra-rare" chase card in the Expedition cycle. We got some beautiful, full-art, foil, multi-format staples that were sure to be in high demand thanks to their beauty and rarity.

But so far they've been a relative flop (for the most part). They are more common than many initially believed, and prices have plunged on most of them, with an average drop of around 19% since release. I'd be very cautious of investing heavily into any of the new Masterpieces.

Conclusion

The purpose of this article is not to scare anyone away from MTG investing and speculating, but simply to remind you of the risks. The very fact that the community regards a card as a "sure thing" should throw up some warning flags. In these cases, you want to look closely at the reasons everyone is touting its guaranteed success, and consider what factors could lead to it not panning out.

The Aggressive Decks: A Beginner’s Guide Part One

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As promised, welcome back to the Beginner's Guide. Back in August I explained the general types of Modern decks to explain why Modern is so proactive and diverse. Today we will start to unpack that riddle by examining how to approach playing and playing against Modern's aggro decks.

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As I said last time, aggressive decks are by far the most common decks in Modern. And this shouldn't be surprising. Wizards has printed a lot of cheap, efficient, and powerful creatures over the years. They've also printed a lot of very good support spells for those creatures. As well as burn. As a result there exists a critical mass of tools for aggressive players to choose from and a vast array of decks is the natural result. It should surprise absolutely no one.

However, more players complain about how aggressive Modern is than anything else. There are a number of schools of complaint, but on whole the problem seems to be how difficult it is to be anything other than aggressive. I'm not entirely sure what players are expecting, the larger the format the better the threats are going to be. This is true of every eternal format. The only reason control rules Legacy is because Miracles employs a soft lock.

The thing is, I don't think most players think about the Modern metagame correctly. Look at our Top Decks page. Most of the decks in Tier 1 are aggressive. Many of the aggressive decks in Tier 2 are Tier 1 contenders. You can prepare a control deck to beat aggressive decks and expect to do reasonably well in a tournament. Beating other decks should necessarily be a lower priority. If you prepare against these decks correctly, then true control decks DO work in Modern.

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What is Linear Aggro?

Linear Aggro decks are the classic creature decks of Magic, a lineage stretching back to the original Sligh deck. These decks seek to utilize the mana curve and mana efficiency to knock their opponent to zero as quickly as possible.  The original Sligh decks played worse cards than everyone else (Goblins of the Flarg? Seriously?) but it didn't matter because other decks at the time didn't use their first few turns worth of mana. By the time they really began ironclaw-orcsplaying Magic they'd taken enough damage for a few Incinerates to finish the job. A good linear aggro deck follows this tradition by playing efficient creatures and frequently burn to kill the opponent on turn 4. It seeks to be the first onto the battlefield and win the game via tempo and raw damage output.

The classic example is Zoo. It plays the most efficient creatures at every mana cost and supports them with burn to quickly kill an opponent. Wild Nacatl is a 3/3 for one mana. Tarmogoyf is rarely less than a 3/4 for two. You play the best cheap creatures in large quantities, attack with them, and if the opponent answers the creatures you finish them off with burn to the face.

This is not the only strategy available to linear aggro. You can go the Merfolk route of playing synergistic or evasive creatures. This will not be as fast a kill as a Zoo style deck, but it gains some additional reach and flexibility. Large creatures are less likely to stall your offense if you can match or exceed their size or simply go around them. You can also reposition away from pure agro towards aggro-control by playing ways answers yourself. You lose speed but gain the ability to protect your clock and disrupt your opponent, which is valuable against control and combo decks. Linear aggro decks are recognizable by their gameplan and creatures, but they can take many forms.

Taking the initiative

When playing any deck it is important to remember that you have a gameplan and then execute it. This is deceptively hard for an aggro deck. Yes, you have a very straightforward plan - kill the opponent quickly. The problem is that said opponent gets a vote as well. Determining how to correctly sequence your threats to mitigate the impact of answers on your clock is as much an art as a skill, and you frequently find yourself making very simplistic plays following complex thought.

Wild NacatlOn the surface this makes no sense. Linear aggro wants to play its creatures and attack. The problem is that your threats are not particularly durable and it is rare for aggro to have any card drawing. This isn't necessarily a problem, your card advantage comes from the opponent dying with cards in hand. Except when they have answers for all your threats and you're stuck in topdeck mode, desperately trying to put a board back together. You have to play enough threats to close out the game, but no so many that you cannot rebuild if things go wrong. This is not an easy skill to master.

The important aspect to remember is that as an aggressive deck you are dictating the pace of the game. Your opponent is reacting to you in a timeframe and on a battleground of your choosing, not theirs. You can set the clock as fast or as slowly as you wish. I don't recommend going for a slow pace in most circumstances, but if your threat density is high enough compared to the opponent's answer density then it can be effective. The key to being an aggressive deck is to either push the opponent onto their back heel and keep pushing until they fall over or make them fight on your choosing. If you do that effectively, you will win. Allow the opponent to dictate the pace or place of battle, and their more powerful cards will crush you.

Being the Aggressor

Every deck is different and demands its own playstyle and skillset, but I can offer some general advice for those looking to start attacking in Modern.

Master of the Pearl TridentFirst of all, a new aggro player must learn sequencing. Knowing which threats you can expose to answers when and how to maximize your clock in their face is critical. This requires learning your deck and understanding what cards really matter in a given matchup. The second skill is to learn what answers see play, how they affect you, and when you need to or can afford to play around them. You need to be able to recognize what your opponent's mana represents and how that card will affect the battlefield. Some cards you cannot avoid, but you can mitigate their impact. Others you can make less valuable by changing playstyle.

The final skill is learning to play on your opponent's fears. Creating uncertainty in your opponent is valuable and it is possible for proactive decks, especially aggressive ones, to make an opponent so afraid of dying from the wrong play that they make no play, or one that is good on paper but bad in the context of the game. Making the opponent play scared of a burn or pump spell you don't have, or simply fear tapping out and getting hit by Collected Company, generates a tremendous amount of virtual card advantage and is an excellent way to steal wins.

Fighting Fire with Fire

Building off of that advice, if you want to beat a linear aggro deck you can either answer them or ignore them. Thus far in Modern, ignoring linear aggro has been far more successful than answering it. Aggro traditionally suffered against combo when its clock wasn't fast enough to race the deck. Ramp was also a struggle because aggro's creatures are easily outclassed. Aggro's power comes less from card impact than it does from efficiency, and it is not that hard to out impact a Kird Ape. This is why decks like Titan Breach and Ad Nauseam are good choices in an aggro filled Modern metagame.

loxodon-smiterIn Modern, it is not that hard for aggressive decks to find some form of disruption to improve their matchup against combo and/or ramp. Thoughtseize, Ghost Quarter, and Spell Pierce are just a few options and they go a surprising distance to closing the traditional weakness. What few aggressive decks can easily do is improve the size of their creatures (Merfolk being the main exception). Big green creatures from midrange or Stompy decks are the traditional nemesis of aggro, and the go bigger strategy still works today. Wild Nacatl is a very good creature but it isn't going through Loxodon Smiter without help.

You can also beat aggro by being even more aggro. In the past aggro on aggro was decided by who had the most removal and resolved the threat that stuck. Now it is possible to simply blast past them. Decks like Infect, Affinity, and Suicide Zoo have good matchups against normal Zoo, Eldrazi, and Merfolk because they have much faster goldfishes and can win though blockers. If you want to beat linear aggro, it's a proven strategy to be more proactive than they are.

Quench the Fire

The other option is to answer the aggro decks, exhaust their answers and win back the initiative. This is the midrange/control strategy. The midrange decks have been very successful, particularly Jund, but in Modern control struggles.

wrath-of-godTraditionally control decks have focused on having answers for everything, card advantage, and a few largely unanswerable win conditions. Look back at everything Shaheen Soorani has written for some examples. These decks ran a lot of counterspells, targeted removal, and sweepers to staunch the bleeding from aggro decks and break-up combo decks. This was fueled by card drawing and games were closed once they were already won. This doesn't happen in Modern, and most players blame the diversity and speed of the format. I disagree, and think the problem is that control players misbuild their decks. Most Modern control decks focus on targeted removal and card drawing but don't play sweepers. This is a mistake.

The most common control list in Modern is Jeskai Control. The only truly hard answers it plays are Path to Exile and a few counters. It relies on soft answers in the form of burn. As such it is unequipped to effectively fight aggro when they are able to outsizeLightning Bolt (which explains Eldrazi's rise)Lightning Bolt. Lacking sweepers like Supreme Verdict means that it struggles to come back from behind, once control's greatest strength. This is the real problem with Modern control, not the rest of the meta.

As a Merfolk player, I am not afraid to play against a deck filled with targeted removal. All I have to do is avoid getting my Silvergill Adepts countered and my threat density and cantrips will keep me ahead of all the Bolts in the world from my opponent. What I never want to see is straight UW Control with lots of sweepers. I can deal with one-for-ones, I can't fight multiple-for-one more than once. If you want to beat aggro as a control deck, BE A CONTROL DECK! Stop being a glorified burn deck.

Burn

I'm going to single out Burn for a digression. This decks gets a lot more hate than the other true linear agro decks, and in my experience it does not deserve it. The deck is not that hard to beat or to correctly play against. It is a very good deck, especially in the hands of an experienced player, but it isn't so good that it is actually oppressive or too powerful. The problem for many players is that they've made themselves needlessly vulnerable to Burn.

Lava SpikeBurn has been called the seven-card combo deck, since it just needs seven spells that deal three damage to win. Anyone who's tested the deck will tell you that it is far more complicated to pilot than it appears. The reality is that Burn is a deck that excels at dealing 18 damage to their opponent. They can do it with any reasonable opening hand. The problem is those last few points. However, they often don't have to do it alone. The opponent does the job for them.

I am convinced that the hate stems from players killing themselves in the face of burn. The fetch/shock manabase of Modern makes it very easy to give Burn players free Lava Spikes, ignoring the Philosophy of Fire. The problem isn't that Burn is too good. It's that players play into the strategy.

If you struggle against Burn the solution is simple and obvious: stop Bolting yourself. Saving even a few points of damage may be the difference between victory and defeat. Merfolk has a good matchup with Burn, not because of a faster clock (they're about equal speedwise) but because it employs a painless manabase. If you cannot avoid self-harm, seek help. Run some lifegain. Lightning Helix sees more play than it "should" for this reason. Burn takes advantage of players ill-discipline and greed. Be more virtuous and you will easily overcome.

This article is starting to run long, so I'm ending it for this week. I'll be back next week with the Power-Card decks and Gotcha!

More Importantly...

The voting has closed on my banlist testing. I was surprised by the number of responses and encouraged by the thoughtfulness behind them. Bravo Nexites. Bravo.

Drumroll, please!

AND THE WINNER...By a nearly two to one margin...IS...

Jace the Mind Sculptor<Fanfare> Jace, the Mind Sculptor! <Cheers, confetti, party horns, etc.>

While I'm not surprised by the result (I'd started looking at candidate decks before the article was a day old) I was surprised by the scale of the victory. Jace received 21/57 votes to runner-up Preordain's 11. Dig Through Time was third with 9. The people have spoken, and I hear you. Sometime reasonably early next year I'll show you the results of my work with Jace. Until next time!

 

Stock Watch- Selfless Spirit

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With Standard rotation going back to a two-year cycle, a ton of Azorius Midrange in the Top 8 of GP Kuala Lumpur, and Bant Spirits winning the Milwaukee Open, it was a great weekend for Selfless Spirit.

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Eldritch Moon cards are definitely good targets right now, though I think that at $12 I'm more interested in selling Spirits than buying. The card is great, though the power of the Azorius decks seems overstated to me, and though the deck will continue to perform on some level I can't imagine Selfless Spirit being able to gain more than 50% more value, and I think I'm being generous there. This weekend was something of a perfect storm for short-term inflation.

Kuala Lumpur was barely over 700 players, Bant Spirits isn't about to take over Modern, and there are plenty of Selfless Spirits out there. I don't expect it to be longer before the price starts to drops.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Visualizing Pro Tour Kaladesh

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Insider: High Stakes MTGO – Oct 16th to Oct 22nd

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Hello, and welcome back for this week's High Stakes MTGO!

Things look much brighter compared to last week, thanks to Standard in particular. Complete sets of Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad and Eldritch Moon increased in value this past week, which positively impacted my bankroll.

Does the announcement of the reversion of the Standard rotation system have any thing to do with this? Maybe a tiny bit. Nonetheless, after embittering some of us, including myself, with its record low right before the release of Kaladesh, BFZ has now very nicely rebounded, on the path to reach its previous best pricing seen this Summer.

Another semi-good piece of news for the two oldest sets in Standard is the slight increase in BFZ and OGW booster prices. I assume that if full set values go up, pack prices have to follow to some extent. I'll take any gains here as I'm holding onto a big stack of these boosters. I have no hope of selling for more than I bought them at this point, but at least my losses will be less severe.

EMN and SOI have shown decent gains, which is rather good news for me since I had purchased a few of these full sets at what now appears to be good buying prices. Selling Grim Flayer and Gisela, the Broken Blade last week was not exactly the best timing. With U/W Flash poised to dominate Standard, often featuring two to four copies of Gisela, it looks like I'm going to be missing out on some tix here.

On the other hand selling Flayer was probably okay, as B/G Delirium decks, despite being well represented, are not posting strong enough finishes. Thus, that might cap the value of Grim Flayer around 17 tix. For both of these EMN mythics, now I'm waiting for the foil versions to catch up with their regular counterparts. The foil version of Grim Flayer is still lagging 3 or 4 tix behind, for instance.

The hemorrhaging of Modern prices looks to be subdued this week as the Total Format Modern Price index has been essentially flat this past week. Fall is traditionally a good season for Modern prices. With some Modern events lining up at the end of the year the tradition shall, hopefully, continue.

After the reversion of the Standard rotation system, Treasure Chests are probably the next thing players are hoping Wizards will go back on. The elimination of the Treasure Chests would certainly jump-start Modern prices, however removing the chests is more of a puzzle since they are the medium WotC chose to introduce the KLD Inventions.

Let's review how this past week went for me. As usual, you can follow the live action of my portfolio right here.

Buys This Week

lolh

I said I would try to short-sell Liliana, the Last Hope, and I did. But it was for virtually nothing—16 tix of profit for about 300 tix manipulated. What I missed here was selling Liliana earlier. Selling in the 23-25 tix range would have been possible right before she plunged to 19 tix. I only sold my 14 copies at an average of 21.8 tix instead.

The price dipped further after that and I felt like buying back my copies of Liliana mid-week was the safest thing to do. Sure enough, Liliana, the Last Hope went back up to 27 tix this past weekend.

As I'm writing this it's not clear yet what portion of the metagame B/G Delirium (the deck making the most of Liliana, the Last Hope) will occupy. With two GPs featuring Standard Constructed this past weekend, short-selling Liliana again is in the realm of possibilities. 27 tix is a tough price to sustain for a mythic that doesn't end up occupying a solid place in the top decks. From what I can see from the two GP Trial Decklists and the three undefeated decks from Day 1 at GP Kuala Lumpur, Liliana is nowhere to be seen.

kgs

From a height of almost 50 tix, Keranos completely lost his support when Splinter Twin got banned. No other Modern decks since have picked up the blue-red god, and now here we are with a card once among the most expensive in Modern sitting at 7 tix.

Keranos's price has stabilized a couple of times in the past, around 20 tix in the Spring and around 13 tix this past summer. So I wouldn't conclude on this alone that 7 tix is the lowest he can go, even if that price has held for a month and a half.

However, when I was looking to grab my copies of Keranos, God of Storms it seemed like stocks were very limited. With 23 copies, I bought all the copies I could find under 8 tix. I also saw a few bots offering to buy Keranos at 7 tix, which is a sign of a certain demand for this god at that price.

gm

For the past year and a half, Gemstone Mine fluctuated nicely between 7 and 15 tix, with the most recent drop likely due to its appearance on the Treasure Chest Curated List. Right now its price is much closer to its long-term floor. Additionally, I believe the short-term impact of Treasure Chests is greatly exaggerated, so stocking up on a few playsets of this land sounded like a decent plan.

In addition, the supplies of Timeshifted cards are fairly low, and this set has already been flashback-drafted. Nonetheless, I'm only jumping on five playsets at this time as the price of the Mine could decline a bit further down to 5 tix. If this happens, I'll be a buyer for two or three more playsets.

md

Mindwrack Demon appears to be a very good mid-curve card for most B/G Delirium decks. Brian DeMars also confirmed last week that the Demon was solid, stating, "If The Rock makes a comeback, expect this card to see some gains in the coming weeks." This was therefore a perfect opportunity, since the price of the Demon has dropped from 3 tix to 1.3 tix—its baseline since the release of SOI—in the wake of Pro Tour Kaladesh.

This card already jumped back to 2.5 tix by last Saturday. However, I just mentioned that B/G Delirium decks may not be well-positioned after the two Standard GPs of this past weekend. I'm not looking after unreasonable profits here, and if B/G Delirium decks are effectively behind in the metagame I'll sell my Mindwrack Demons immediately.

Sales This Week

My second short sale of the week. To me, Nahiri's appearances in Standard and Modern decks are clearly insufficient to justify a 10 tix price tag. Since I now own a few SOI full sets, short-selling this planeswalker seemed like a good speculative move.

I'm expecting Nahiri, the Harbinger to follow in Oblivion Sower's or Ulamog, the Ceaseless Hunger's footsteps. A price of 5 tix is what I'm targeting, and that should be even lower if it appears that Nahiri can't find a strong Standard deck to fit in.

fos

BFZ foil mythics have tanked a little bit these past two months, and Oblivion Sower was one of the foil mythics that maintained the cap somehow. While still profitable, I simply wanted to cash out a few tix here.

fgf

A last-minute sale, and one of the very few I made using an ad on the MTGO Classifieds. As I was saying in the intro, the foil price of Grim Flayer is lagging 2 to 3 tix behind the regular version if you want to buy it, and 3 to 4 tix behind if you are looking to sell. Apparently players don't mind paying more—up to 40% more sometimes—for the exact same thing, and this holds true for a lot of cards these days.

The best buying price I could find for foil Grim Flayer was about 13 tix; the average selling price was around 15.5 tix for foils and 18 tix for the regular version. I posted an offer selling foil flayer for 15 tix or 58 tix for a playset. It took me two hours but I found a buyer.

bfz

Cutting losses is virtually the only thing to do here. Considering the hundreds of boosters I have between BFZ and OGW, I'm selling some copies now that prices just saw a little increase. I don't even know if it's possible or not, but I'm not going to wait for these guys to reach 2.5 tix again before pulling the trigger.

Both of these cards have a shot in Standard and Modern, though limited ones, as it seems. I may have sold these two cards in too much of a hurry, but I'm okay with it and I'm not sure I'll be missing much anyway.

On My Radar

Now that Standard has significantly rebounded and that the metagame is settling down, I'll be trying to take every possible shot I have at selling my specs with a positive return. Cards may not have a second chance in a rotating format. U/W Flash might be dominating now but nothing guarantees it will still be the case in two months or even after the release of Aether Revolt.

 

Thank you for reading,

Sylvain

Insider: Three Psychological Effects That Can Cause Bad Financial Decisions

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Have you ever seen the PBS television show Antiques Road Show? It’s basically a traveling antique convention, where people come from all over the country to share their rare and exotic possessions. Inevitably, someone will walk in with a $3 garage sale trinket and act mildly surprised when they find out it’s a rare collectible valued at over $5,000. Then after the entire encounter, the owner usually claims how there’s no way they’d sell their precious good.

To me this last part is so bizarre that it borders on reckless. These people often purchase items on a whim from a flea market and suddenly refuse to let one go when they find out it’s worth a small fortune. Isn’t this backwards? Shouldn’t their demand for the item go down if they found out it’s worth so much? I mean, everyone has a price right? To state that people want their trinkets more when they find out they’re worth significantly more than initially believed is in violation of classic Adam Smith economics!

It turns out there are some advanced economic concepts that buck standard supply and demand trends. I believe these exceptions to the rule can explain the Antiques Road Show behaviors demonstrated on the popular television show. And here’s the kicker: I believe some of these same concepts can be translated to MTG to explain certain trends and behaviors in the field we’re all keenly interested in: Magic finance.

Confirmation Bias

One probable universal truth is that we all prefer to be right. So much so, in fact, that there’s a concept called “confirmation bias” in which we sometimes interpret ambiguous data as supportive of our believes and decisions. If I buy a stock and make money, I may draw the incorrect conclusion that my overall strategy is optimized and will work again and again.

So what happens if I buy an Old School card like Juzam Djinn and it jumps in price?

There was an error retrieving a chart for Juzám Djinn

My interpretation is that I was correct about buying Old School cards, which leads me to buy others. Because I have confirmation bias, I may conclude that all playable Old School cards are worth buying—however in buying a few and seeing prices climb, my bias is only increased. Given the rarity of Old School cards, it only takes a few people to think this way to create a self-fulfilling prophecy and increase prices in these cards.

For example, I noticed recently that a few Unlimited cards have finally gained some traction. It seems the trickle-down effect is finally running its course and as players want to enter into the Old School format, they seek more cost-effective ways of doing so. Alpha and Beta cards are out of reach for most individuals, but Unlimited is relatively accessible. With this hypothesis in mind, I start shopping around and looking at pricing trends.

Sure enough, my mind hones in on recent instances where Unlimited prices have already jumped, confirming my bias towards my hypothesis and encouraging me to purchase copies myself. In fact, last Saturday I did buy a Near Mint Bad Moon. What happened next? The card immediately showed up as a mover on MTG Stocks because of my purchase, adding to my confirmation bias that these Unlimited cards are worthwhile pickups!

There was an error retrieving a chart for Bad Moon

In order to avoid further confirmation bias, I’ll just mention a list of Unlimited cards I think you should investigate. Just look at the data and, without any bias, tell me if I’m drawing the correct conclusion here. Ankh of Mishra, Disrupting Scepter, Sedge Troll, Blaze of Glory, Balance, Bad Moon, Raging River.

Veblen Goods

This concept was the initial motivation that drove me to write this article. I was thinking about my own resistance to selling certain cards. Namely, cards I had acquired at a significantly lower value than where they’re at today. Not only did I enjoy the pride of owning such high-end cards, but it almost felt like I wanted the cards more when I knew they were more valuable.

The most recent trap I fell into here was my copy of Guardian Beast.

There was an error retrieving a chart for Guardian Beast

A year and a half ago in Grand Prix Las Vegas I picked up an MP copy for around $40. Fast forward to the present; it’s apparent from the graph above that my purchase ended up paying off nicely. Here’s the catch: the more valuable Guardian Beast became, the more I wanted it. In a strange, counter-intuitive way my interest in the card grew proportionally with its price.

If nothing else, I should have been racing to sell this card to the first person willing to pay market price. But I just couldn’t bring myself to do it—this despite my initial purchase being motivated by my belief it would be a good investment that would pay off over time.

What’s wrong with me??

Enter the Veblen good. According to Wikipedia, “Veblen goods are types of material commodities for which the demand is proportional to its high price, which is an apparent contradiction of the law of demand…”

In other words, Veblen goods are equivalent to status symbols. Someone may value their Vintage collection even more as prices increase because it’s a way of indicating they are long-time players of the game. Even if their entry price was pennies on the dollar and they’re sitting on thousands of dollars in profits, they may like their classic cards even more as prices climb.

This could explain my attachment to Guardian Beast, in addition to the ever-increasing prices of iconic cards such as Power or Beta dual lands. As prices climb, these collectibles become more like status symbols, which carries along more demand.

By the way, I finally recognized my folly with Guardian Beast and gratefully sold my copy to Card Kingdom for a $108 after grading. Their buy prices on status symbol cards can be quite generous sometimes.

The Bandwagon Effect

The third psychological and economic phenomenon I want to discuss is the Bandwagon Effect. This is a fairly well-known concept, but I think some people overlook its significance when chasing cards with rapidly rising prices.

Some price charts show a reoccurring theme where a card gains traction slowly and steadily until, all of a sudden, the price spikes. The recent spike in All Hallow's Eve showcases this sort of trend very well.

There was an error retrieving a chart for All Hallow's Eve

Notice how the card did nothing for years and then recently it spiked. In between the flat portions of the curve and the spike, you can see gradual upward movement. But then all of a sudden the card blew up and is now priced ridiculously high on TCGplayer.

In my opinion this is a prime example of the bandwagon effect. As a card’s price rises and supply dries up, people begin to notice. Then, at some sort of tipping point, the card is bought out by everyone afraid of missing out on the trend. Everyone instantaneously becomes a believer in the card’s value, using confirmation bias to convince themselves that the trend is worth buying into. “This card is on the Reserved List and it’s almost Halloween, so it won’t ever get cheaper than now!”

This is the equivalent of “chasing” a buyout. It’s reckless and can lead to significant losses. Notice, for example, that the top buy price on All Hallow's Eve is still just $50. Stores aren’t increasing their buy prices to follow the trend. They may, eventually, but for now they recognize this is a buyout.

When observing trends that could be falling prey to the bandwagon effect, patience and logic must prevail. To give into emotions is to hop on the bandwagon, likely leading to a loss. One should always sell into spikes, not buy.

Wrapping It Up

The bandwagon effect, Veblen goods, and confirmation bias are three psychoeconomic phenomena that have direct influence in MTG finance. Of this there is no doubt in my mind. Every time I see a card spike randomly, I think people are reacting with their emotions rather than their minds.

As a card I own becomes more valuable, it becomes measurably more difficult for me to sell the card because I become more attached to it—recognition of this should help me overcome my emotions and take profits where it makes sense. And just because I get lucky a few times doesn’t mean my strategy is universally successful. That’s just confirmation bias kicking in.

In fact, there have been some Old School Reserved List cards I picked up a while back that haven’t paid off as I had anticipated. I bought an HP copy of Diamond Valley a while back for around $100. Despite significant movement on TCGplayer and MTG Stocks, I couldn’t move my HP copy for anything north of $100.

I fell into a trap, thinking that all Old School cards must rise in value but neglecting the true underlying market forces driving certain prices higher. It turns out Diamond Valley really isn’t played in Old School and not many people wanted HP copies. I also barely eked out a profit on a NM Nether Void, failing to recognize that rampant Reserved List demand didn’t necessarily mean fringe-playable $200 cards would jump the same percentage.

There was an error retrieving a chart for Nether Void

Psychology can be a dicey variable when it comes to money. People often make strange decisions when money is involved, and it’s important as investors that we keep our emotions in check and apply logic as much as possible. Increasing awareness of concepts such as those discussed in this column is one way to improve performance and reduce emotional decisions.

It’s never a bad thing to have emotional attachment to certain cards—but recognizing how this can lead to suboptimal financial decisions is critical to striking a balance between enjoyment and financial results.

…

Sigbits

  • Near Mint Unlimited Ankh of Mishra is becoming quite rare. Star City Games has no copies in stock with a $20 price tag. The only copies they do have is a set of MP copies at $9.99. This is one example of an Unlimited card gaining price traction despite its white-bordered nature.
  • Wheel of Fortune has really gained traction lately, suddenly doubling in price in a few short weeks. This is likely driven by a multitude of factors: Vintage, Old School, Commander, and the Reserved List are all factors in this card’s price jump. With Revised copies selling at $49.99 for Near Mint at SCG, I wonder how much higher the card can climb from here. I think Unlimited copies may be the best copies to buy here, but either way these aren’t likely to drop no matter what set you purchase.
  • When Aluren spiked for the billionth time, I managed to find one copy at the “old” price. As soon as it arrived, I rushed to cash out and claim my modest profits. But it’s quite clear to me the green enchantment does not have Veblen good status. It may be more expensive, but demand hasn’t really risen much. In fact Star City Games has 80 total copies in stock—only a few are Near Mint, but the quantities available across all conditions tells me these aren’t very desirable right now.

The Twin That Aether Built: Brewing Vial Rogues

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Every time spoiler season rolls around, I eagerly pore over the commons, searching for Modern-playable... Rogues. Everyone has their guilty pleasures, their sick addictions. When it comes to Modern, mine is the interaction between tribal spells and Tarmogoyf. And my favorite tribal spell? A one-mana Impulse called Thieves' Fortune.

humble-defector-art-crop

Just as Ancient Stirrings, powerful as it may be, isn't quite a one-mana Impulse, neither is Thieves' Fortune. These cards must be played in very specific shells to shine brightest. Of course, one is leagues more splashable than the other. But that won't keep me from fighting!

This article revisits my Vial Rogues deck and explores the viability of nerfed Splinter Twin strategies in Modern.

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Remembering Splinter Twin

Splinter TwinGee, what a deck that was. Twin sat atop Modern as of the format's inaugural Pro Tour and remained a major Tier 1 contender throughout its entire life. Then, finally, it was infamously given the axe on the eve of Eldrazi Winter.

Interactive Combo in Modern

Post-ban, I held the controversial opinion that Twin was in fact too strong for Modern, finding the tournament data in line with both Wizards' historical banlist policy and their official announcement. I also proposed a theory that Twin was too strong for Modern on a fundamental level, called "Turn Four Rule Abuse:"

While Modern has a turn four rule that Twin didn’t violate, I think an interactive deck of its dexterity has no real business winning that quickly. Splinter Twin doesn’t exemplify Modern’s turn four rule—it abuses it. (...)

It doesn’t make sense from a format-design standpoint to have a deck like Splinter Twin exist, because it becomes incorrect to play a dedicated combo deck with the same turn four restriction. Twin “goes off” by the same time, but doesn’t fold to hate, has mana to interact early in the game instead of setting up an elaborate combo kill, and polices Modern’s faster linear decks.

What we've seen since the Twin ban is that most interactive combo shells are simply too slow for Modern. As of last week's Nexus update, Temur Scapeshift has all but disappeared from the metagame, leaving only Valakut combo decks to cheese victories on turns five and six. Those decks win a turn earlier than Remand-featuring Scapeshift variants, and boil their interaction suite down to the bare necessities—in other words, Anger of the Gods.

Another factor keeping Valakut above water is its Plan B. The deck can survive having its Primeval Titans Thoughtseized away by simply making land drops and doming with its namesake land. Setting the stage for today's interactive combo decks, Twin was the king of Plan B, riding humble beats from Snapcaster Mage, Pestermite, and Deceiver Exarch to victory as often as it cloned a million Clerics.

Twin's Role in the Deck

An important point to remember when discussing Twin strategies is why they employ Splinter Twin effects in the first place. Playing fair will only get you so far in Modern. You might break up enough synergy and produce enough pressure to win a match, and many decks do (well, Jund does). But some decks will out-grind you. Any Jund pilot will tell you Tron is close to unbeatable for fair midrange decks.

Splinter Twin gave blue midrange decks an easy out to these "go bigger" strategies by ignoring their late game entirely. Any opponent who managed to render the ol' Bolt-Snap-Bolt irrelevant still had to worry about an entirely separate angle of attack.

Wurmcoil EngineIn practice, Twin kind of plays the same role in blue midrange decks as reach plays in tempo strategies. These low-to-the-ground aggro-control decks try to frontload as much damage as they can with efficient attackers, but well-equipped opponents often manage to stabilize the board eventually. Once that happens, the tempo deck can play to the top of its library, hopefully drawing enough Lightning Bolts to kill opponents outside of combat.

The Twin combo negates the kind of stabilization that reach doesn't hold a candle to, like two hits from Wurmcoil Engine, a Leyline of Sanctity, or infinite life. But it requires deckbuilders to play with expensive cards—Delver of Secrets and Boros Charm are a lot cheaper to cast than Pestermite and Splinter Twin. This restraint wasn't an issue while Twin was legal, but the Boltable, five-mana Kiki-Jiki is another story.

One Ugly Goblin

Kiki-Jiki, Mirror Breaker worsens Twin in a number of ways. For one, he makes it impossible for the deck to abuse the turn-four rule. Second, his high cost makes him more difficult to cast for value with cards like Snapcaster Mage, Spellskite, and Humble Defector. That cost also makes drawing multiple copies clunkier, encouraging us to find ways to play less than four. Finally, Kiki-Jiki's triple-red color requirement contorts the manabase in a way that limits our utility land options, forcing a mostly blue deck to play an uncomfortable amount of red lands.

All these problems have kept Twin decks from seeing virtually any play since the ban. But the Goblin does have some marginal upsides. Gone are the days of getting two-for-one'd by a Terminate, for instance, and Kiki-Jiki can be played for zero mana off an Aether Vial or searched up with Traverse the Ulvenwald.

Going Rogue

The Temur Twin variant doubled down on Twin's combat plan by including Tarmogoyf, Modern's most efficient combat creature. Vial Rogues upholds the tradition of turning dudes sideways and only going off when it has to.

Vial Rogues, by Jordan Boisvert

Creatures

4 Noble Hierarch
4 Tarmogoyf
4 Humble Defector
2 Spellskite
2 Snapcaster Mage
4 Pestermite
1 Kiki-Jiki, Mirror Breaker

Artifacts

4 Aether Vial

Instants

4 Lightning Bolt
3 Vapor Snag
2 Thieves' Fortune

Sorceries

4 Serum Visions
4 Traverse the Ulvenwald

Lands

4 Scalding Tarn
1 Steam Vents
2 Stomping Ground
1 Breeding Pool
1 Mountain
1 Cinder Glade
2 Island
1 Forest
4 Misty Rainforest
1 Wooded Foothills

Sideboard

4 Remand
3 Anger of the Gods
3 Blood Moon
2 Ancient Grudge
1 Reclamation Sage
1 Kiki-Jiki, Mirror Breaker
1 Stormbreath Dragon

Skewing the Bolt Test... Again

In a comment on my article from last week, one reader wondered if I give Lightning Bolt too much credit. But I honestly believe it's impossible to overstate the card's relevance. Modern is such a tempo-centric format that giving close to half of your potential opponents the option to gain mana by removing your creatures (something they were going to do anyway) is tantamount to suicide. Yes, losing a three-mana creature to a one-mana spell is really that bad!

This proclamation begs the question: why are we playing Humble Defector and Pestermite? Vial Rogues has a number of ways to skew the Bolt Test in its favor and accommodate these apparently unplayable creatures.

  • Mana dorks. At one mana, Noble Hierarch passes Sheridan's refined Bolt Test with flying colors. Modern players know by now to always Bolt that turn-one dork. When opponents have the instant and we open Hierarch, she basically doubles as Thoughtseize. If they don't, she doubles as Time Walk.
  • SpellskiteSpellskite. Spellskite hoses a few archetypes on his own (Infect, Death's Shadow Zoo, Bogles), but I prefer to use the Horror as a Chalice of the Void for Lightning Bolt. Having Skite on the table prevents opponents from zapping anything else, and the card requires two Bolts from decks without any heavy-duty removal. Many Bolt decks rely on Path to Exile to remove big-booty creatures, in which case Skite doubles as Thoughtseize plus Rampant Growth.
  • Tarmogoyf/Traverse the Ulvenwald. I've long called Goyf a mana dork's dream funeral procession, emerging as a functional Eldrazi after Birds bite the dust. But Tarmogoyf's breakfast doesn't have to be a mana dork. He's happy to chew on any x/1. Traverse the Ulvenwald is a natural compliment to the beater, benefitting from the same conditions (interactive Magic, mana dorks dying, etc.) and even searching for Tarmogoyf when his bulk is required. In a deck with so many fetchlands, instants, and sorceries, achieving delirium is often trivial should Humble Defector goes all Benjamin Franklin on us.
  • Aether Vial: Over the course of a six-turn game, one Aether Vial can theoretically provide us with up to 15 mana. I'll admit that I've never seen that happen, but Vial does make heaps of mana in this deck, especially when accounting for Humble-Mite-Snap-Snag shenanigans. Three-mana creatures suddenly don't seem so bad when they realistically cost no mana to summon.

Explaining the Boltables

Why are we skewing the Bolt test again? Oh yeah, so we can play the following terrible creatures, ahem, I mean, Rogues.

  • PestermitePestermite: Thanks to stupid Kiki-Jiki, our combo can be Bolted by default, making Pestermite more or less strictly better than Deceiver Exarch. She hits twice as hard and becomes a Vendilion Clique with Noble Hierarch in play. Mite's evasion has additional synergy with Tarmogoyf, since she can poke in the air while the jolly green giant holds down the ground.
  • Humble Defector: Passing this guy back and forth across the table is about as surreal as it is thrilling. Humble has a ton of micro-synergies in this deck. We can pseudo-blink him with Pestermite to draw four cards before shipping him, bounce him back to our own hand with Vapor Snag for a +1 and one damage, or copy him with Kiki-Jiki to draw two cards each turn when that matters (okay, never). Defector also allows us to load up on Snags, since his ability is incidentally most relevant in matchups that don't care about a bounce spell.

Considering Consistency

In my theory on metagame parameters, I outlined three key components of successful decks: proactivity, interactivity, and consistency. The latter is probably my favorite—as someone who brews obsessively, it's important to me that my decks actually do what I want them to with great frequency. This bias gives me an unconditional love of cantrips.

traverse the ulvenwaldSerum Visions is the obvious cantrip in this kind of shell, but Traverse the Ulvenwald is our most important. Once delirium has turned on, we get to play an entirely different game, fetching up a stream of Lhurgoyfs or comboing off as needed. In the meantime, Traverse's Lay of the Land mode helps with Kiki-Jiki's high mana cost, casting Blood Moon on time, and ensuring we make our land drops against speedy linear decks.

I'd be remiss to omit Thieves' Fortune from this section, as it's the reason we play any Rogues at all. Fortune has a few benefits over the other cantrips to justify its high cost. It grows Tarmogoyf at instant speed, allows us to hold up mana and pass the turn, and can sometimes be cast as an upgraded Impulse. I'm down to just two copies, but so far I still like those enough not to scrap this deck entirely.

While cantripping is one way to ensure consistency, starting at the deckbuilding level is another option. Full sets of Noble Hierarch and Aether Vial maximize our quick starts, creating consistency by redundancy. Between hands with one of these eight mana accelerators and hands featuring Bolt-Serum-Goyf, Vial Rogues boasts plenty of competent openers.

Going Over Board

As with many of my brews, the sideboard is integral to the deck's success.

  • Anger of the Gods: In such a fast format, Anger kills pretty much every creature in any turn-four aggro deck. It also grants us major points against Dredge, slowing them down enough for us to steal a win with Tarmogoyf or Kiki-Jiki, and Hierarch decks in general. Sure, we run Hierarchs of our own, but I think it's wrong for any interactive deck that can reliably hit double red by turn three to omit this card from its 75. It just does too much.
  • Blood Moon: My initial arguments for Traverse the Ulvenwald featured Magus of the Moon, who I figured would be immensely powerful as a searchable copy of the enchantment. In many Moon matchups, though, dying to Bolt is highly relevant. In others, we don't want to set up delirium, cast Traverse, and play the Moon on turn four or later, when it might be too late. Decks like Tron make it tough for us to achieve delirium in the first place since they don't kill our threats. All these factors led me to want enough copies of Blood Moon to find it consistently without doing much work.
  • RemandRemand: I think Remand is a horrible card in Modern. Ever since the Twin ban, this card's stock has gone down the drain. Rare are the times we can Remand our own spell in response to an opponent's counterspell, and Remand does practically nothing against low-to-the-ground strategies like Affinity and Burn. But the card does shine in certain matchups, especially in those which we want Kiki-Jiki for. Much of our removal is lackluster there, so Remand can come in for it and give us extra points.
  • Ancient Grudge/Reclamation Sage: Grudge is just the nut in Modern. And hey, sometimes you have to out a Worship.
  • Stormbreath Dragon: A lot of decks just can't deal with this card. Jeskai and anything Abzan-colored have a terrible time removing the Dragon, which kills them in a few hits. After Kiki-Jiki, Tarmogoyf, and Moon, Stormbreath gives us a fourth angle of attack against grindy value-based decks like Abzan Company.

Long Hard Rogue

I know this deck has its faults. It's a Humble Defector deck, after all. But the beauty of Modern is that players can sleeve up whatever they like and have a good time. Temur Rogue shells are something I've worked on for years and will continue to tweak as Wizards gradually releases more of the snubbed tribe into Modern. It's only a matter of time until we get a Modern-playable creature that's also a Rogue. And then this deck will lose a little less.

Vial Rogues probably isn't even the best Kiki-Mite deck in Modern (an honor that regretfully might go to the Eldritch Evolution builds cropping up here and there). But either way, it gives me something extra to look forward to every three months: the Rogues each set has to offer. Given the format's protean nature, Modern has sublime pleasures like these to offer players with any preoccupation. Who knows? Maybe your own wacky brew is just an Amonkhet uncommon away from playability.

Insider: MTGO Cards to Buy, Sell or Hold – Episode 14

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Welcome back to another  Buy, Sell or Hold! This week Wizards announced some very good news, at least for players. The Standard format rotation is being reverted back to once a year instead of twice, extending players' opportunities to battle with their Standard decks. This announcement means Battle for Zendikar and Oath of the Gatewatch will live through an extra two releases, and we will be able to make mid- and long-term investments that weren't profitable until now. Many of the relevant cards have already rebounded since the announcement, but there are still plenty to add to our portfolio. Hands to work!

 Ulamog, the Ceaseless Hunger

ulamog-the-ceaseless-hunger

Ulamog, the Ceaseless Hunger is the perfect example of a card I wouldn't have invested in during the previous Standard rotation system, but it's a good speculation target in the current one. The card had high expectations before the Pro Tour, but as it didn't perform very well, the price plummeted 50 percent.

The card hasn't seemed to find a home in the current Standard metagame, and with rotation looming under the old system, I didn't think there was enough time for the Eldrazi to find a new deck. Now that Standard rotation has been reverted, three sets will be released before Ulamog rotates. As such, I'm tagging it as a mid- to long-term speculation target, since I don't think a new deck running it will rise anytime soon,  but I also don't think it will go much lower, particularly after the announcement.

Verdict: BUY

 

Drowner of Hope

drowner-of-hope

Drowner of Hope is another good example of a card I wouldn't have invested in before the announcement. The key thing here is that this Eldrazi has double chances to make you money. It could see some play in Standard, but even if it doesn't, its play in Modern Eldrazi could increase demand after Battle for Zendikar has been off of MTGO for a while. It might take a longer time to rebound, but it's also a safer speculation target.

You might not be interested in this tiny price range, but you should give it a try – every once in a while a near-zero tix card gets hyped and its price goes higher than 1 tix. See Radiant Flames, which I wrote about in last week's BSH, and went from 0.05 to a 2.5-tix peak.

Verdict: BUY

 

Canopy Vista

canopy-vista

Green-white decks were very promising at the first SCG open, but nobody played them at the Pro Tour. Canopy Vista hit 0.5 tix and rebounded a bit right after the announcement, but it is still super cheap. Something I learned from my trading experience is that the Standard metagame shifts very often. Rare, two-color lands should not be underestimated.

Verdict: BUY

 

Gideon, Ally of Zendikar

gideon-ally-of-zendikar

Gideon, Ally of Zendikar is one of the cards that was most affected by the recent announcement. The Pro Tour showed that it is still very powerful in the format, and it gained a few tix at that time. Then, right after the Standard rotation news, it jumped a second time. This second spike was merely speculative, and the card won't be able to maintain its price unless it's heavily played. It's better to sell it now for a moderate profit than wait on an uncertain situation.

Verdict: SELL

Kozilek's Return

kozileks-return

Kozilek's Return was the biggest loser of the Pro Tour. It was a key piece of Temur Emerge and Black-Green Delirium decks, and still is, but those decks didn't have the best results – apparently they weren't the best builds for this new metagame. Those two decks were heavily played in the previous metagame, and players migrating to a new, better deck could explain the steep downfall, not to mention speculators liquidating after the unexpected results at the PT.

The market might be overreacting, but the price of Kozilek's Return for the following days is uncertain and will be very volatile. Keep in mind the card hasn't even reacted to the rotation announcement. In this scenario, I recommend using the close-if-profitable, hold-otherwise strategy.

Verdict: SELL IF PROFITABLE, OTHERWISE HOLD

See you next week!

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