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Insider: Making Money by Being Wrong – MTGO Penny Stock Picks

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I've said as much in other articles but I'll reiterate here--you can't predict the future. Even professional investors fail to do so on any consistent basis; the classic experiments that pit pro stock traders against random decisions demonstrate this quite readily.

So if the millionaires on Wall Street can't predict the future, how could you possibly expect to do so?

It all started with Ezuri, Renegade Leader. I bought about 100 of them, many many years ago, under the assumption they were "cheap" and "should be good some day." Boy, was I ever wrong (or so I had thought for those many years).

For years they languished on my account, forgotten to time and tale. But one day I saw something that shocked me; Ezuri had spiked hard as a result of an Elves deck performing well in Modern.

There was an error retrieving a chart for Ezuri, Renegade Leader

Suddenly, my $1 worth of junk rares was worth close to $100. I hadn't been that excited since I bought a Bazaar of Baghdad with Bitcoins!

Turning trash into treasure felt amazing, and it rekindled my interest in Magic Online. When I realized that a dollar spent three or four years ago had basically kick-started my MTGO account again, I was hooked. What looked like a failure (albeit a really cheap one) for years had turned into a comparatively huge payout overnight.

Plenty of junk in my MTGO trunk.
Plenty of junk in my MTGO trunk.

Getting Beyond "Right" and "Wrong"

There are plenty of other bulk rares I hold on the account, which are still sitting around gathering digital dust. If you looked at the number of cards purchased compared to the number of cards sold for a profit, you'd say I was "wrong."

Let's say I bought 100 copies of 20 different cards. Considering only 100 of those ended up profitable, you'd say I was 95% wrong. I'll take 95% wrong all day, and I'll explain why in a moment.

You don't need to predict the future to make some money and keep Magic affordable. You just need to be right sometimes.

The key here is that "predicting the future" is too specific. If I say, "Card X will be worth $Y more in Z months," I am either right or wrong. That's called a binary outcome. It's either A or B, 1 or 0.

The issue with a binary outcome is that you don't get bonus points for being correct about the precise magnitude of change. Nor are you getting any extra credit for being spot-on with the timing. The framework above is far too rigid. You want to be able to profit from any positive change, not exactly $Y. You want to be able to say "eventually" rather than "in three months."

The real issue is that you have no actual idea which direction the price will move, let alone the magnitude. Trying to pin down the vector (up or down) and the velocity (by how much) is a losing proposition when you try to do it with a single card. There are too many variables at work for anything more than a loosely-educated guess about the outcome.

If you're right, you're lucky. If you're wrong, you're unlucky. And last I checked, Magic is not a game of pure luck; neither playing nor trading should be considered as such a game, especially when money's on the line.

Buying a Basket

The upshot of all this is we want to avoid individual stock picks, because they amount to nothing more than gambling.

Since this particular article is focused on MTGO, I will leave paper cards out of the discussion. The economics at work don't apply offline in quite the same way (though some of the core concepts are certainly applicable).

We want to embrace the fickle nature of the MTGO market, not fight against it. We can do this by buying a large batch of similar cards at once, something our other analysts have called a "basket." The idea is that you're not certain which assets in your basket will gain or lose, but you believe that some of them will gain enough to cover the whole portfolio. I'll elaborate on this shortly.

Lately there have been a few awesome Insider articles talking about using redeemable full sets to assemble a basket and deploy large amounts of capital in a few small transactions. This is a similar concept, but it requires significant capital; redeemable sets can cost anywhere between 50 and 150 tix, so getting broad exposure on a budget can be difficult.

My primary investments in Magic are on paper, but since I started living a life of full-time travel, I decided to make MTGO a secondary project. It's appealing due to the ease of transactions and lack of physical inventory.

I decided to use the 100 tix I got from cashing out my Ezuri position to kick-start a new project. With my strategy, 100 tix was a lot of capital, so it gave me ample time and space to test many hypotheses.

The Method

In a nutshell, my strategy revolves around buying a selective basket of bulk-rate rares with the hope that one or more of them rises to relevance. This works for a number of reasons, each of which represents an optimization that gives you further leverage on your positions.

Selective Broad Exposure

This is a necessity of any basket strategy. You want to expose yourself to gains in multiple "sectors" (i.e. formats), like Modern, Standard, and even Pauper (where old commons act like rares).

The key to my strategy is never buying into "known dead money." This happens when you buy a complete redeemable set--you get all the Trained Orgg-caliber cards that will literally always be worthless.

With my strategy, you only buy assets you believe have intrinsic value not represented in their current (bulk) status. Review your options, discard obvious junk, and pick the best 20 or so cards you can afford with your micro-tix budget.

One note about choosing a quantity: I initially started with 100 copies of each card, but I found selling that many at once difficult, especially without moving the market at least temporarily. I have revised my strategy to only buy about half that many.

40 or 50 should still give me plenty of leverage, but I suspect I will also be leaving some money on the table.

Optionality & Minimizing Costs

Defined by Nassim Nicholas Talem,

“Optionality is the property of asymmetric upside (preferably unlimited) with correspondingly limited downside (preferably tiny).”

In our case, we are working with optionality because bulk rares are effectively at the floor; 0.01 tix is the bare minimum for most rares, as there seem to be plenty of bots that will buy any rare at that rate. Thus, you only stand to lose the tiny amount you invest above that bulk rate.

This allows us to "overpay" when necessary, going for cards at 0.05 or so, which is venturing dangerously into "predicting the future" territory! Basically, you're wagering that these cards will never get substantially cheaper, and that there's a non-zero chance of them being successful.

The nature of success makes all the difference here. A card can rise from bulk status to relevancy with a single tournament performance (even a sub-par one), and the rate of gains is fairly predictable.

Depending on a number of fungible factors, they tend to gain in multiples of 0.25. I believe this number derives from the fact that it represents a playset of cards (the largest quantity that brings gameplay utility) for the lowest indivisible unit of liquid currency on MTGO (1 tix). More often I see the card reach 0.50, and occasionally it pushes even higher.

It should be obvious that these gains are crazy high percentage-wise. Enumerating them in percentage is useless; I think about them in terms of raw dollar gains. This way I can compare the profit of the position to the overall portfolio cost without complicated math.

Let's do a simple case study to show why this works. Take a set of bulk rares chosen with selective broad exposure. I'll give some specific examples later, but let's just work with a set of 20 bulk rares across Standard and Modern.

Assume we purchase these rares at an average cost of 0.01 tix each, something that's common and reasonable. Let's pick 100 of each, to make the math easy. We will discuss the logistics of selling 100 bulk rares (and why 100 may be too many) in a moment.

The above works out to a cost of 20 tix for 2000 cards, all rares. Now we're dealing with a large number of cards and a relatively small number of tix. For the price of a playset of a Standard staple, I have exposure to 20 cards at a multiple of 100x. That's awesome in terms of optionality.

Why? Because remember what can happen to rares that break out; they go from 0.01 to 0.50 tix. That leaves you with a profit of $49 ( (0.50 * 100) - (0.01 * 100) ). That's more than double the initial investment, and we still have 95% of the positions open.

This isn't just theorycraft--it bears out in real life. Here is an example of a handful of cards that were successful bulk picks over the last year.

Each of these was cashed out, approximately, at the 0.50 tier. Some were lower, some were higher. Looking at my MTGO account today, I own 3650 rares in quantites of 20 or more. That ratio works out well if you assume a cost of 0.01 per card. In fact, it works out profitably at costs up to 0.05 per card!

Dead Money & Remainder Credit

Most MTGO accounts have store credit with a few bots, the remainders of past transactions in which fractional tix cannot be given. I make a point to keep track of my credit so I can deploy it usefully. You can usually generate a meaningful position using only credit, but you should take the time to deploy some tix as well so that you get a properly sized portfolio.

Bulk rare buying is about the only way to make use of this remainder credit, so I consider it free money.

Of course, I always try to extract tix before keeping credit, but when you have no other choice, you might as well buy some cheap options! This is yet one more way to extract leverage from an already multiple-rich strategy.

Taking Profits & Reinvesting Gains

Take profits aggressively. MTGO moves fast; you must be ready to close out the position in its entirety at any time.

My targets are 0.25 and 0.50 in most cases, as cards that jump tend to stabilize around those prices and you can cash out a non-fractional number of tix. The key here is not to be greedy. If you get a 25x or 50x return, don't worry about "future upside." Just take your profits and reinvest!

As for what to reinvest in, the issue is you can only deploy so much capital chasing after bulk rares. As described above, you can only deploy about 20-30 tix at a time. The key is what you do with your profits.

Of course, feel free to invest those profits into cards you plan to play. There's no better goal than free-rolling your MTGO play.

If you want to reinvest for pure profit, I suggest buying redeemable sets. As I've said, this isn't feasible with a micro-bankroll, but once you've flipped a few of these bulk positions for 50 tix, you have the capital to start looking at full sets.

Other authors have covered the nuances of redeemables, so I will leave it to them to explain. I will simply say that, timed correctly, redeemable sets are generally profitable and follow predictable cycles.

Booster packs (another topic our authors have covered) are a similarly predictable asset, but they lack the game play utility of complete sets. Sets also give you the opportunity to short-sell, yet another way to add leverage to your portfolio strategy.

My Current Picks

I'll end the theory section here, and show you what a basket of bulk rares looks like. This is a sample of my current portfolio, representative of what I believe are the most promising positions. Not all of these are 0.01, but most are under 0.05 at the time of writing (my max for bulk rares).

Modern Metagame Breakdown: 10/1 – 10/31

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I'm deeply ambivalent about Modern these days. We're seeing both one of the most open fields in the format's history (Hulk Combo got T16 at an Open!), but also one of its most linear (Hulk Combo got T16 at an Open...). Whether at SCG States, the big events, or the smaller regional venues, aggressive decks shaped October's metagame, even if those decks weren't always individually the most-played strategies in Modern. This puts players in an awkward position where they have almost two dozen tier 1 and tier 2 decks to choose between, but where most of those options are soft to a broad segment of linear strategies. As someone who loved the deck and archetype diversity in June 2015, I can't say I'm too excited to see all the Burn, Affinity, combo, and Zoo hybrids rampaging across top tables.

Grim Lavamancer 2

Grand Prix Porto Alegre and SCG's Dallas Open were a fitting capstone to October, showcasing not only Modern's diversity, but also its trend towards linear decks. Today's metagame update reflects all the events from 10/1 through 10/31, and although there is plenty to celebrate, the update also exhibits the same linear forces which defined GP Porto Alegre and SCG Dallas. To get a better understanding of this evolving format, we'll unpack October's tier 1 and tier 2 decks, as well as check in on predictions I made in last month's article.

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Tier 1 Decks

It's rare that any month has major events (even if they fell at the very end of the month), a tournament circuit like SCG States, and many smaller events interspersed between. October was that rare month, which means we have a lot of data to sift through and a lot of forces shaping the metagame. I already analyzed the SCG States results last week, and my findings there were only a preview of what is to come today. States is a small subset of the overall Modern world, so it shouldn't be too surprising that today's analysis looks different than what we saw at the SCG scene in mid-October.

This month, I've adjusted our Top Decks formulas to account for a dramatically reduced sample size and data quality from MTGO. Earlier this year, at the height of MTGO attendance, we averaged about 1,100 decks per month from January through July. In October, we were at a measly 210. Our margins of error for MTGO metagame shares are larger than almost all the actual shares themselves! With events averaging 6-7 players at 4-0/3-1, we can no longer rely on MTGO data as a metagame indicator. That said, we also don't want to totally ignore the data. To account for this, I've applied an adjustment based on the relative number of decks between this month and MTGO's high-attendance period. In essence, I'll be weighing the MTGO shares at only 30% of their actuals and putting proportionately more emphasis on the paper and Day 2 numbers.

The table below shows tier 1 decks from 10/1 through 10/31, incorporating results from the recent Open and GP. As always, tier 1 represents decks you are all but guaranteed to face over a long tournament. You are also likely to enjoy success with these decks. The "MTGO" column reports the observed deck shares in the time period, whereas the "Overall Metagame" column includes the MTGO adjustments.

DeckOverall
Metagame %
MTGO %Paper %Major Event
Day 2 %
Affinity9.3%6.5%7.9%11.3%
Jund8.7%8.8%7.5%9.9%
Burn7.8%8.4%8.3%7.2%
RG Tron5.5%1.9%5.8%6.1%
Merfolk5.3%1.9%4.5%6.9%
Infect5.3%3.3%4.4%6.6%
UR Twin4.5%4.2%4.8%4.3%
Grixis Twin4.2%2.8%4.2%4.6%
Amulet Bloom4.1%6.0%4.3%3.5%

TWIN RETURNS!! If you've been paying attention to recent metagame updates, you'll have noticed Twin's gradual decline since July, and I'm thrilled Twin pilots finally reversed their fortunes. October's tier 1 also sees Amulet Bloom rejoining the upper echelons, a testament both to its own strength and the general power of linear strategies in this Modern. Here's another table showing the tier 1 changes over the past few months.

Deck nameMeta% change
(Sept. to Oct.)
Meta%
(10/1-10/31)
Meta%
(9/1-9/30)
Meta%
(8/1-8/31)
Meta%
(7/1-7/31)
Affinity-1.7%9.3%11%6.9%8.4%
Jund+.8%8.7%7.9%7.3%8.9%
Burn+.3%7.8%7.5%8.7%8.1%
RG Tron+.4%5.5%5.1%3.5%4.2%
Merfolk+.5%5.3%4.8%5.5%4.8%
Infect+.8%5.3%4.5%4.1%3.4%
UR Twin+1.1%4.5%3.4%3.5%5.3%
Grixis Twin+.1%4.2%4.1%4.2%4.8%
Amulet Bloom+.4%4.1%3.7%1.7%3.4%

I liked the metagame breakdown format I used in the SCG States article (more bullet points, fewer paragraphs), and I'm going to use it again this week. Let me know in the comments if it's better or worse than the more long-form writing style we've seen in previous metagame analyses.

  • The Linear Decks: Affinity, Burn, RG Tron, Merfolk, Infect, and Amulet Bloom
    Between these six decks, we're looking at about 37% of the format and a whopping 68% of tier 1. With tier 1 decks making up about 55% of Arcbound Ravagerthe format in this update, that's an unusual degree of linearity in both Modern's best decks and the format more generally. To some extent, Modern has always been characterized by these aggressive, linear strategies, but we haven't seen quite this many since February, following PT Fate Reforged. We also haven't seen so many linear decks increase their individual shares in a single update: with the exception of Affinity, every single linear deck increased its prevalence from September to October. It's telling that the collective increase among non-Affinity linear decks, +2.4%, actually exceeds Affinity's own decrease of -1.7%. Some of the +2.4% undoubtedly originates among Affinity pilots who swapped decks to beat the hate. The rest? Those players are coming from far and wide to switch into the linear role: everyone wants to the aggressor in today's Modern.
  • We're seeing these performances at both the metagame-wide and tournament level. Goblin GuideLinear decks dominated at GP Porto Alegre and SCG Dallas, although there were enough other midrange and control successes to suggest the format isn't all Goblin Guide swings. This has huge implications going into November. Looking at the six biggest linear players, it's hard to find hate cards that effectively address all their attack angles while still leaving you room for other matchups. Between artifact hate for Affinity, life-gain for Burn, two different kinds of mana-hate for Tron and Bloom, and varied removal (spot and sweeper) for Infect and Merfolk, what are you supposed to do against other decks in Modern? Many players have complained about this before, but this is the first metagame update where the data really supports the (often hyperbolic) pessimism. Consider June, my favorite Modern period of the year, where we saw tier 1 linear decks only comprise 22% of the format and 48% of tier 1 itself. People complained about linear decks then but the data didn't support them. Their fears are more founded today.
  • The linear uprising puts the metagame in a pernicious loop: if you can't beat 'em, race 'em. It's hard to play the reactive game against linear decks normally. Playing it against such a diverse range of linear decks? Might as well flip some coins. For many players, it's easier to pick a linear build and try to win fast than it is to metagame against all six. How do we get out of this, both as a playerbase and individually? We'll need to return to our roots. BGx has all the tools to combat this metagame but many players are either tired of the deck, can't afford it, or doubt its power. Same goes for the URx Twin strategies (which are excellent against the linear masses). I'll talk about this more in the next two sections, but Jund and URx Twin are where we'll see an out to this issue, if indeed an "out" is possible. We might also see an exit in decks like UW Control or Abzan Company, but the power-level might not quite be there.
  • The Policeman: Jund
    TarmogoyfSo far, I've been more measured (even uncertain) about Modern's health in this article than in previous updates. Jund, to the rescue! Ever since Modern parted ways with Deathrite Shaman, BGx decks have been a healthy and necessary policing force in Modern. That's never been truer than in October. Despite all the Bolts, Blooms, Blasts, and Become Immenses, Jund still managed to be the second most-played deck in Modern, actually increasing its metagame share from September to October. This suggests that Jund is not just alive and well in Modern, but also that Jund is thriving and ready to fill its role as format policeman.
  • Remember all those linear decks and their varied angles of attack? Jund is easily the best deck to address all of them, and one of the few strategies with access to overlapping cards for handling each deck Kitchen Finksindividually. In the maindeck alone, we could see Jund lists with Huntmaster of the Fells and/or Kitchen Finks, on top of the brutal removal suite of Bolt, Terminate, and Decay. Looking to the board, Jund gets artifact destruction in Ancient Grudge, lifegain in Feed the Clan, and creature hate in Night of Souls' Betrayal and Anger of the Gods. Yes, all of this might necessitate a shift away from traditional Jund powerhouses like Dark Confidant and Liliana of the Veil, or at least trimming their numbers. But that's okay! Jund is at its best when adapting to new threats, and October's metagame data already shows that in action.
  • Going into November, many Jund players are going to believe they don't have the tools to beat every deck in the format. This kind of despair is a trap. You don't actually need to beat every deck in the format to succeed in Modern, and it's easy to tailor Jund to beat the linear decks while preserving a 50-50 or, at worst, 45-55 matchup against fairer decks in the format. As long as Jund players continue to embrace their adaptive, policing role, we'll continue to see Jund regulating Modern. I expect to see a lot of this throughout November.
  • The Prodigal Sons: UR Twin and Grixis Twin
    TwinI've tracked Twin's decline since August, and I'm both excited and completely unsurprised to see these decks return today. With the exception of Merfolk, the linear tier 1 decks struggle in the Twin matchup, and it was about time Twin returned to exploit this. That's especially true of Affinity which remains the most-played linear deck in Modern. With BGx decks shifting to more anti-aggro options, away from the combo-busting power of Thoughtseize and the card advantage of Bob, Twin becomes even better. I never thought I'd see the day where I lamented Twin's absence, but seeing the format without Twin has changed my tune: welcome back, Deceiver Exarch overlords. Deceiver Exarch
  • In many respects, Twin's decline wasn't quite as pronounced as I made it out to be. You were still likely to see Twin at tournaments and still likely to win events with your Twin list. That said, Twin was absolutely at historic lows in Modern, which itself had huge repercussions throughout the format. If anyone doubts the reality of this decline, I encourage you to just look at Affinity's shares in metagames since August and compare those with Twin's. Then look at today's shares and their differences. I know someone is going to hit me with the old "correlation vs. causation" argument, but this is about as clear a relationship as we can observe in a metagame. Affinity's meteoric rise would never have happened if Twin's shares hadn't been so low.
  • Twin's return, especially if sustained into November, could herald a format-wide rebalancing around Twin and BGx. In turn, this would mean the decline of linear strategies that are too slow to hang with Twin and too vulnerable to roll with Jund. On the other hand, if Twin fell out of tier 1 again, it would undoubtedly lead to more linear decks prowling around the format's upper ranks: Jund can't manage Modern alone. I am optimistic Twin's return in October is a sign of things to come, but we'll need to wait until November to know for sure.

When considering the metagame numbers, it's important to place those quantitative figures in Modern's historic context. That's how we move from a set of unrelated statistics to coherent (and actionable!) narratives. Linear decks may be the most formative force in Modern's tier 1, but between Twin and Jund, the signs are pointing towards a showdown in November, a showdown that is likely to favor the Exarchs and Goyfs.

Tier 2 Decks

In some updates, the big stories are in tier 2 and it's business as usual in tier 1. That's not the case today, where the majority of format movement is happening in tier 1 and not in these lower-ranked decks. We still see some interesting changes in tier 2, but they aren't nearly as dramatic or impactful a those we saw with decks like Jund, Twin, and the linear players. This suggests the biggest takeaway from tier 2 isn't any single deck's movement, but rather the sheer range of decks in this bracket. With 12 decks represented, Modern's tier 2 is more open than usual, especially considering how many decks (an impressive nine in total) are sitting in tier 1.

The table below shows these tier 2 decks, broken out by discrete metagame percentages (and also accounting for that MTGO adjustment). As a reminder, tier 2 decks won't necessarily show up at every tournament, but you'll still need to know how to play against them. You can also bring a tier 2 deck to an event with a reasonable chance of success, although you might have better luck with a tier 1 build depending on your matchups.

DeckOverall
Metagame %
MTGO %Paper %Major Event
Day 2 %
Abzan3.8%5.1%4.9%2.4%
Scapeshift2.7%4.2%1.6%3.5%
Abzan Company2.7%0.9%4.0%1.8%
Elves2.6%1.9%2.9%2.4%
Living End2.2%5.6%1.9%1.8%
Grixis Control2.2%0.0%1.5%3.5%
Bogles2.1%4.7%1.0%2.6%
Gruul Zoo2.0%2.8%2.1%1.7%
Naya Company2.0%1.4%2.2%1.9%
Grixis Delver1.8%1.9%1.7%1.8%
Temur Twin1.5%2.3%1.3%1.5%
UW Control1.4%4.2%1.0%1.2%

Comparing this table to September's tier 2 listing, we see a lot of familiar faces and a few jumps up to and down from tier 1. Both Twin decks are back in tier 1, with Abzan falling down in their place. Ad Nauseam sinks out of our tier 2 standings, replaced by the aggressive Gruul Zoo strategy and Dickmann's favorite, Temur Twin. Following from this, here are some of the most important changes within the tier.

  • Fear the Zoo: Naya Company, Gruul Zoo, and Naya Hybrids
    In addition to Naya Company's and Gruul Zoo's 2% shares each, we also see an untiered 2.1% share of Naya Zoo hybrids, ranging between Wild Nacatlno-Company Zoo decks and more Burn-oriented blitz builds. These aren't showing up in the tierings because the majority of their finishes are in the skewed MTGO dataset, so we'll need to allow more time to see if they can fit into the rest of the metagame. This also doesn't include the Burn decks that are running Wild Nacatl in their main 60: those are still Burn decks, even if they borrow Zoo's workhorse (workcat?). As we go into November, you need to be prepared to handle these ultra-aggressive, creature-oriented strategies. Although they don't yet have the metagame shares to hit tier 1, they are definitely pre-trending in that direction, and I wouldn't be surprised if they get there by December 1st. Pack sweepers, lifegain, and plenty of removal that kills things at parity or better.
  • The Control Struggle: Scapeshift, Grixis Control, and UW Control
    Cryptic CommandCryptic Command is a great card in certain metagames and a wretched one in others. You know what isn't going to save you against the stream of turn 3-4 decks in Modern? A four-mana, cantripping counterspell. This is the problem decks like Scapeshift, Grixis Control, and UW Control all find themselves in, struggling to adapt to linear metagames with tools more suited to fair/midrange ones. We are already seeing Grixis mages make the shift to a more midrangey build with Liliana and Inquisition instead of the more traditional countermagic lineup. UW Control hasn't quite made the transition yet, even if Scapeshift is already experimenting with Bring to Light as a way to bring more firepower to their linear matchups. We should see these decks make changes by November, but it remains to be seen whether those changes will be enough.

Most of the other tier 2 changes don't need much explanation. Abzan finds itself in the exact same position it was in back in February 2015, battling linear decks with overly-fair cards like Path and Souls. We'll see more Abzan if the metagame shifts back to fairer strategies, but until then, Jund is definitely where you want to be. As for the Company decks, especially Abzan Company, expect to see more of these as we move into November. Abzan Company is well-equipped to handle a variety of linear aggro strategies, which makes it an obvious choice in an overly aggressive format.

Modern Metagame Predictions for 11/1 - 11/30

Despite my cautious optimism, I'm really not sure what November's metagame update is going to look like. We're either going to see a shift back to a familiar BGx, Twin, and Affinity/Burn balance, or we're going to tip into a pit of linear turn 3-4 games. Pre-trends from October suggest the former is more likely, with Twin returning to the top tables and Jund weathering the aggressive onslaught, so I'm staying optimistic for now. I'm also feeling good about my metagame predictions because we've been spot-on in the past few articles. September was no exception:

  • UR Twin returns to tier 1? Yes!
    PestermiteBack when I made this prediction, I couldn't imagine a Modern where players blithely allowed Affinity to enjoy an 11% metagame share while Twin floundered at 2%-4%. The community agreed and struck back with a vengeance, propelling Twin back into tier 1 off a +1.1% increase from September to October. Grixis Twin followed UR Twin's return to glory, but its own increase (+.1%) was far less meaningful than UR Twin's massive jump. Extending last months' prediction into November, both Twin decks should be able to maintain these shares through next month, with the potential for a UR Twin or Temur Twin increase depending on other factors. Grixis Twin, with a more painful manabase and inefficient removal, is unlikely to get much better in a metagame clogged with linear decks that can blast through a cute Snapcaster/Kolaghan's interaction.

We're on a prediction streak and I want to keep that going as we move into the next month. At the risk of misreading metagame evolutions, I'm going to stay positive and predict a best-case scenario for November. We could also see a slide into a sea of Goblins, Nacatls, and Swiftspears, but I'm banking on a healthier outcome.

  • Amulet Bloom and Infect move to tier 2. Zoo decks stay in tier 2
    bloomThis is technically two predictions in one, but they are related enough that I'm comfortable discussing them together. The premise of this prediction is that linear decks will decline. The question is, which ones? Affinity and Burn are Modern mainstays that are unlikely to ever leave tier 1, even if their shares ebb and flow by a few percentage points from month to month. What about RG Tron? A natural Jund predator, this deck is unlikely to go anywhere, especially if BGx remains the format policeman that I hope it will. As for Merfolk, with Twin back we aren't likely to see Merfolk decline any time soon. This means the linear downshift needs to happen among the weirder, outlying decks like Amulet Bloom and Infect. Both of these decks struggle against Twin, so the Twin uptick should have the biggest impact on these two strategies. By a similar token, we shouldn't see Zoo's share drive the deck into tier 1, at least if Twin and Jund are doing their jobs.

This was a pretty titanic metagame update, and I hope you enjoyed the mix of data and narrative in describing our format. Were there other metagame developments I missed? Any decks you want me to speak on? Bring it down to the comments and I'll see you all there!

Insider: The Financial Impact of a Big Modern Weekend

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I'm normally one of Modern's biggest fans, but I can't say I'm too thrilled with the results from this weekend. Grand Prix Porto Alegre and the SCG Open in Dallas are over and done, leaving behind a mess of linear decks and so-called unfair strategies.

This means new buying and selling opportunities across the format, and also a proliferation of (un)critical opinions about the format's state.

Modern After November 1

Although these cards and their home decks were the biggest winners this weekend, it wasn't all small creatures and fast games.

For instance, on Day 2 at GP Porto Alegre, Jund was the most-played deck by a 5% margin over Affinity. This suggests the Modern metagame is a lot more nuanced than we might admit at first glance, forcing us to be cautious before jumping to any conclusions or financial decisions.

Today, I want to check in with Modern and see how the GP and Open will affect the metagame and the Magic economy. The weekend opened up a number of hot buying and selling targets, and it's important to understand these trends if you want to stay ahead of the Modern market.

I also want to give you a more context-driven and evidence-based analysis of the weekend. You're bound to read a lot of ban mania and Modern vitriol with all the Lightning Bolts electrifying the top tables--hopefully this article provides a refreshing alternative.

Profiting From a Linear Weekend

Let's start with the giant Nacatl in the room: linear and non-interactive decks had a great weekend at Dallas and Porto Alegre.

Ten of the Top 16 decks at Dallas were damage-based aggro strategies, with about 40% of the Day 2 metagame falling into the same category. Porto Alegre saw six damage-based aggro decks in its own Top 8, although only about 35% of the GP's Day 2 followed that Top 8 trend.

That's a far cry from previous metagames, where we've seen aggro at a more reasonable ~20% of the format, with similar representation at top tables.

I don't see these developments as isolated events. SCG States also saw an uptick in these kinds of aggressive, linear decks, a trajectory I reported on in my SCG States review on Modern Nexus. Gruul Zoo was a huge winner at SCG States, and its recent Dallas performance at second and third only solidifies its Modern profile.

There was an error retrieving a chart for Experiment One

As I'm writing this article, I'm already seeing the foil Experiment One stock dwindle across the internet, so I hope some are remaining by the time I go to press.

E1 is an integral part of these Gruul/Fast Zoo strategies, and it's one of the biggest uncommon winners of the weekend. Price memory will not forget this weekend and the human ooze is likely to remain high in the future.

Burning the Competition

Gruul Zoo might have been the most exciting winner, but the reward for "most solid" goes to Burn. We've seen Burn variants melting the competition since Monastery Swiftspear arrived in Modern (even before that, but not with the same efficiency), and this weekend only continues the trend.

Gruul Zoo is not a Tier 1 deck. Burn hasn't fallen out of Tier 1 since last October. This makes its core cards more valuable because they are unlikely to lose value from period to period, even independent of price memory.

From a metagame perspective, Burn benefits from a diverse field that doesn't really know what answers to run. Focusing too much on Affinity, Grixis, and BGx? Burn is going to shred your life total faster than you can say "Should've brought those Feed the Clans." Even then, Burn has the Atarka's Commands and Skullcracks to retain a fighting chance, so preparation is no guarantee for victory.

For the most part, you want to buy into these successes as much as possible. Cheap Eidolons? Swipe those up fast. Discounted foil Swiftspears? Sold.

There's one card, however, which we need to be more careful about.

There was an error retrieving a chart for Goblin Guide

Guide is a runaway winner from this weekend, seeing play in both Burn and Gruul Zoo alike. This suggests it's only going up from here, even if "here" is already over $30.

If you have deep pockets, you can expect to buy this soon and make a good short-term profit. But you'll need to be very careful about Guide's long-term prospects, because this is a perfect candidate for a reprint.

Guide's exclusion from both Battle for Zendikar and Modern Masters 2015 was glaring, to me as it was to many other Modern players. This points to a near-future reprint.

Goblin Guide would be a dangerous card in Standard (I can't even imagine a Standard with Guide and Become Immense), but is a great card for a Commander, Duel Deck, or Modern Event deck reprint. I don't see us getting through the year without this happening, so be conservative when buying Guides.

Using this same logic, you can separate other buys and sells out of the linear aggro craze. Newcomers to the top tier (e.g. Experiment One, Kird Ape) are great buys. Something like Atarka's Command with a lot of Standard supply is a little riskier. Be judicious!

Upcoming Metagame Changes

It doesn't take too much analysis to see the success of linear decks over the weekend. The important question is much harder to answer: what comes next?

Next Steps in Modern

If we've learned anything from the last year of Modern, it's that the format is surprisingly resilient to disruptive forces.

Back in May and June, everyone (myself included!) feared that decks like Amulet Bloom and R/G Tron would rampage across the format and slay all the major summer Grand Prix Top 8's. What happened? Both decks floundered, the format self-policed, and Modern's balance was restored.

I've talked about this self-policing effect in previous Modern Nexus articles, and I believe we could see a similar effect following this weekend.

It's tempting to look at these results and be disheartened by Modern's linear decks. Although there is reason to worry about these trends continuing in the winter, there is also room for hope. Modern has many decks that can rock out in this metagame, and it's just up to players to identify and learn them for GP Pittsburgh and other winter events.

There was an error retrieving a chart for Supreme Verdict

I talked about Verdict and other U/W Control staples in an article earlier this fall, and these are the kinds of strategies which could be big following this weekend.

Between the sweeping Verdict, lifegain in Kitchen Finks, blockers in Finks and Wall of Omens, and a relatively painless manabase, U/W Control is an excellent deck to combat the aggro menace we're seeing these days. You can even maindeck Timely Reinforcements and not feel bad about it!

Verdict remains one of the best U/W Control investment targets, and that's where I'd put my money. Both the Sun Titan and Dragonlord Ojutai variants rely on it, so you have a better chance of making money regardless of which U/W Control list comes out on top.

There was an error retrieving a chart for Collected Company

Abzan Company lists were huge winners at SCG States, and these decks are excellent against Burn and damage-based aggro. They have maindeck lifegain, lots of blockers, passable removal, and a combo win condition.

Gruul Zoo, Naya Company, and Burn decks (especially Burn decks) derive a lot of power from early creature attacks. Abzan Company can stymie those attacks and then recover into the midgame, especially in games 2-3 when you add tech like Burrenton Forge-Tender to the mix.

If Abzan Company was doing well at SCG States before this weekend, I expect it only to do better after. Last week, I suggested the eponymous card (and its related staples) as good buy-ins. That's still true today, especially if you believe in Modern's self-policing nature.

There was an error retrieving a chart for Splinter Twin

As for other decks, Twin continues to lag in Modern. This recent weekend also saw Twin drop to the back of the top-tier pack, but I think this is actually good news for the deck.

Twin decks can exploit this lack of attention to return to the big leagues, and most linear decks will struggle to interact with their win condition. I also expect we'll see fewer BGx decks (both Jund and Abzan are struggling with Burn these days), which bodes well for the return of Twin.

As a final gamble, don't forget the historic Jeskai Control lists with the best of Snapcaster, Bolt and Lightning Helix. Modern's pool of decks is very deep and something is likely to emerge to check the linear ascension.

Buying Into a January Unban

As readers both here and on Modern Nexus might have noticed, I don't like talking too much about format bans/unbans. A lot of authors talk about nothing but bans/unbans when they discuss Modern, and I know our format has enough rich content without resorting to these tired and hyperbolic references.

That said, we're coming up on January 2016 in the next few months, which has historically been an important time for Modern banlist changes.

Last year it was the death of Pod, Cruise, and Dig. The year before, it was Deathrite Shaman. Before that it was Seething Song and Bloodbraid. All of those announcements paired the bannings with an unban.

Historical January Banlist Changes

In the months leading up to next Janaury, the Grand Prix and Open metagames will be decisive in influencing Wizards' ban and unban decisions.

Porto Alegre and Dallas are just two data points in that equation, but they suggest changes might be coming. Modern has always had a lot of linear decks, but they've gradually attained supremacy since the summer. They've also maintained that dominance for months.

It's basically impossible to ban your way out of this situation without banning a half dozen cards, changing the Modern cutoff date, or a variety of other outlandish and unrealistic scenarios. Given Wizards' conservative approach to Modern over the past three years, not to mention their approach to other formats, you can safely bet against all of this.

We need to start thinking about more realistic and effective solutions to this issue.

There was an error retrieving a chart for Sword of the Meek

Wizards banned Sword before players played a single sanctioned game of Modern. As Tom LaPille explained in Modern's inaugural A Modern Proposal article in May 2011, Wizards axed Sword to prevent the Thopter Foundry and Sword combination from dominating Modern and shifting the format too heavily towards control decks.

If Modern events continue the trend projected by Porto Alegre and Dallas, Sword is a perfect unbanning to both revitalize control and blunt aggro's advance.

Current aggro decks would struggle to punch through a Sword/Foundry lock on turns 3-4, which gives control decks a fighting chance without cutting aggro out of the format.

Sword also doesn't directly slot into any of the top-tier decks without some major changes. Sword Twin and Sword Grixis Control could be real things, but they are unlikely to be the format-crushing monsters many are worried about.

Speaking of top-tier Sword decks, how can we be sure the card doesn't break the format? Sword decks should themselves be easily policed by BGx decks, whether through discard, Scavenging Ooze, or Abrupt Decay.

All of this make it an impactful, relatively safe, and (most importantly) realistic unbanning in January.

Answers to Sword in Modern

Financially speaking, both Sword and Thopter Foundry are excellent buys if the format's speed stays where it is.

The foil versions of these cards are always hovering in the $6.00 range just waiting for the announcement, and these make great buys whether you plan to flip them or play them. It's not even entirely clear if Sword will be a good answer to a linear Modern! But it certainly won't be a bad one, and it will certainly gain value following an unbanning.

Word of warning on Foundry: we saw a reprint in Commander 2013, so this is going to be the weaker of the speculation targets. You'll still want to keep it in mind but I'd keep my dollars more in Sword than in its combo partner.

There was an error retrieving a chart for Thopter Foundry

~

As I said earlier, you are going to read a lot of panicked Modern articles after this weekend. Those articles are going to be light on metagame context and heavy on alarmism.

I strongly encourage you to consider the Top 16 numbers, the Day 2 stats, and the overall metagame picture before boarding the mania train. Make sure you buy and sell accordingly! Misreading the metagame is a recipe for big financial losses or missed opportunities.

What else did you notice this last weekend? Any Modern cards you expect to rise or fall based on the results? We'll keep following the Modern action and I'll check back in next week as we get the full October metagame picture.

Insider: Fringe Strategies at GP Indianapolis

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A little over 1,100 people showed up to do battle in Indianapolis this past weekend, vying for prizes in Standard. While our usual metagame has been defined by Abzan, (Dark) Jeskai, Atarka Red and G/W Megamorph, this Top 8 revealed a whole host of other interesting lists.

This is perhaps the most exciting Top 8 yet, even beating last week's ramp decks. It shows hope that there's an actual varied Standard, and ideally a few budget decks as well.

Hardened Scales Is Finally Showing Up

David Phelps packed a Bant Hardened Scales deck and took it all the way to the Top 8. People have been tinkering with this sort of deck forever, but David found a configuration that was able to compete on the highest levels.

David took advantage of easy mana fixing in a Battle for Zendikar (BFZ) world to add four Stubborn Denial to the maindeck. What a masterstroke; the deck routinely has a ferocious creature in play, and the majority of cards that bode ill for Hardened Scales are non-creatures--Planar Outburst, Ugin and Radiant Flames, to name a few.

One thing I discovered about this deck in testing is that Abzan Falconer feels a whole lot like Wonder in U/G Madness. I realize that reference is ancient history at this point, so I'll shorten it by saying that giving all of your creatures flying is an incredible ability.

Green absolutely needs to bust up board stalls and that's where the Falconer really helps out. Flying over with a 7/6 Avatar of the Resolute is about as incredible as it sounds.

Actions: There are still plenty of targets to buy up if you believe in the power of this deck. Avatar is $1.25 right now, which feels fair. Managorger Hydra, the essence of "kill this before it kills you," is $3.25. As an aside, running out Managorger with a Stubborn Denial in hand feels a lot like the old Miracle Grow decks (sigh, more ancient history).

Den Protector and Hangarback Walker are not cheap, but those cards have a lot of value outside of this deck as well.

Hardened Scales is down 20% from the beginning of this month, settling at $4. That's not an awful buy-in but I feel like $5 is about how much this card should cost.

Black/White Tokens Splashes Counterspells Flawlessly

Ray Perez Jr. came to the event toting a familiar archetype, B/W Tokens. This sort of deck relies on Glorious Anthem effects and token generators, paired with cheap black disruption. Ray did the same thing David did and splashed some counterspells on the sideboard.

It frankly looks like a slow and plodding deck, but with so little Atarka Red, that's not a big downside right now.

The idea is that you're making the best of Gideon. You can immediately turn him into an emblem to bump up things like soldier tokens and Shambling Vent. This deck also makes the most of Wingmate Roc, which has recently shown its power in fighting off both Mantis Rider and Siege Rhino.

There was an error retrieving a chart for Gideon, Ally of Zendikar

This wasn't the only deck packing the counterspell plan, either. G/W Megamorph and the Hardened Scales deck mentioned above did the same thing. That's worth paying attention to. If you're looking for the best of the BFZ lands, Prairie Stream has a short-term edge for that reason.

Actions: Gideon is looking great, but you know to trade into him already. I like getting cards like Stubborn Denial as small buylist plays. Shambling Vent is also chugging along as a staple in the format. It'll take a lot from Oath of the Gatewatch to make me stop loving Vents.

Jace Was Somewhere Else Last Weekend

Dark Jeskai, that $800 deck in the room, that terror of Standard, put... zero copies in the Top 8. Zero! It has a great match against the metagame but struggles against both Eldrazi Ramp and Abzan. The total number of Jaces was a measly four copies in Patrick Chapin's Esper deck.

There was an error retrieving a chart for Jace, Vryn's Prodigy

This means a couple of things. First, Jeskai can be beat handily. Second, Jace isn't the all-format star we might have thought of.

One of the undercurrents behind Jace's price is speculation that he'll be good in Modern. Well, he's not really showing up much in that format. From my own experience, I can say that Snapcaster compares favorably to Jace, accomplishing the same thing much faster.

If Jace has less of a role in Standard, he isn't likely to command a big price in Modern after he rotates either. More volatile prices make me think he's not as much of a "keep-and-hold" as he seemed just last month.

Actions: If you have Jace in your binder, keep an eye out for good things to trade him into. The BFZ duals will be in Standard past rotation, but they'll be gutted without the fetches to make five-color mana work.

Has Atarka Red Transformed?

The R/G Landfall deck sure looks like Atarka Red with a few changes.

It has that same Become Immense/Temur Battle Rage combination that will stomp an opponent out, for example. It's got a host of little weenies, but skips on Zurgo and Dragon Fodder for more landfall monsters and some long-game Den Protectors. While Brian Demars's deck was an Atarka's Command deck, this is a Temur Battle Rage deck.

While Landfall doesn't use Atarka's Command as well as the Demars list did, it still has plenty of power in the instant. I foresee this style of deck being powerful for a long time. The disappointing thing is that you need twelve fetchlands to make it work, which rips it far out of the realm of budget lists.

Actions: So much of this deck is already efficiently priced that it's hard to find good speculation targets here.

Quick Hits

  • While there was no ramp at the GP, we saw ramp at StarCity, so the deck still has life and potential.
  • Knight of the White Orchid looks great going forward. Craig Wescoe barely missed the Top 8 with a deck packing four, in addition to Ray's four in his Top 8 list.
  • I also feel great about Mastery of the Unseen as a smaller spec. It has a tremendous "go wide" ability for Abzan and green-white decks.
  • The metagame each week seems to seesaw between all Jace in the Top 8 and all Gideon in the Top 8.
  • On a brief Modern note, both the GP in Brazil and the SCG Modern Premier event had few Snapcaster Mages in the Top 8's. Brazil had four and SCG had none. That's scary for a banner Modern staple.

If it happens next week, you'll read about it here!

-Doug

Insider: QS Cast #10 – Ramping Up

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Play

The gang this week talks about Eldrazi Ramp and the new possibilities that it opens up for Standard. Far away from the boring Standard of the past few weeks, Eldrazi presents a new and interesting non-Jace direction for Standard.

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Deck Overview- Standard Orzhov Aggro

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Wasteland Strangler is a polarizing card. On the one end, the surface similarities to Flametongue Kavu scream playability. On the other hand, the setup for this ability has no precedent, and might be more work than its worth. Craig Wescoe put the card to work at GP Indianapolis this weekend, and earned himself an 18th place finish with this list:

Orzhov Aggro

Creatures

4 Mardu Woe-Reaper
2 Kytheon, Hero of Akros
4 Knight of the White Orchid
4 Wasteland Strangler
4 Archangel of Tithes
4 Wingmate Roc

Spells

4 Transgress the Mind
3 Mastery of the Unseen
4 Silkwrap
2 Stasis Snare

Lands

4 Plains
1 Swamp
2 Polluted Delta
1 Prairie Stream
1 Sunken Hollow
4 Caves of Koilos
4 Shambling Vent
4 Windswept Heath
4 Flooded Strand

Sideboard

1 Mastery of the Unseen
2 Stasis Snare
2 Ultimate Price
2 Valorous Stance
1 Painful Truths
1 Negate
2 Dispel
4 Disdainful Stroke

Transgress the Mind and Silkwrap aren't novel ideas for enablers, but Mardu Woe-Reaper is an nice little piece of technology. It's been a long time since Savannah Lions was considered a great card, but one that enables you to play a three mana two-for-one is worth exploring. With so many Matis Riders and Warden of the First Trees running around, enabling Wasteland Strangler will usually be a powerful line.

There was an error retrieving a chart for Mardu Woe-Reaper

The counter-magic in the sideboard sort of works to "transform" your deck when Silkwrap underperforms. Dispel and Negate are much better against control decks than removal spells. Blue splashes just for sideboard counters are becoming pretty popular, and a maindeck Dispel or two might be worth exploring in a metagame so heavily infested with Ojutai's Command.

Insider: Breaking Down Four-Color Rally

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Four-Color Rally may not have the results of Jeskai or Abzan, but it's definitely a serious contender in Standard right now.

That was my weapon of choice last weekend at Grand Prix Indianapolis. I played a slightly modified version of Pascal Maynard's Top 8 list from the previous weekend.

I've heard that Matt Nass was actually the innovator of the deck and I have to give him props--the Rally deck is a thing of beauty.

Four-Color Rally by Brian DeMars

Creatures

4 Zulaport Cutthroat
4 Jace, Vryn's Prodigy
4 Elvish Visionary
3 Sidisi's Faithful
3 Grim Haruspex
4 Nantuko Husk
4 Catacomb Sifter
1 Anafenza, The Foremost
1 Merciless Executioner

Spells

4 Collected Company
4 Rally the Ancestors

Lands

1 Sunken Hollow
1 Prairie Stream
2 Canopy Vista
1 Forest
1 Plains
1 Island
1 Swamp
4 Evolving Wilds
4 Flooded Strand
4 Polluted Delta
4 Windswept Heath

Sideboard

4 Glade Watcher
2 Arashin Cleric
4 Murderous Cut
3 Dispel
1 Anafenza, the Foremost
1 Merciless Executioner

On the one hand, this is just an Aristocrats deck capable killing people via normal combat damage. But it can also grind people out and win with a non-interactive combo kill (and at instant speed to boot!).

The deck presents the classic attributes of a good combo deck. It has mechanisms to prolong the game and stave off death, it can manipulate its library to find the right pieces, and it can draw a million cards.

I've been impressed by the Evolving Wilds-centric mana base. Who would have thought that Wilds was the best fetch land in the format? In this deck it is easily the card I wanted most in my opening hand.

The key is that a hand with Wilds, a fetch, and any battle land is able to produce a perfect combination of all four colors, while allowing us to play a two- and a three-drop.

Alterations

I played the deck quite a bit leading up to the event, and only saw fit to make a few changes.

The first was to cut the 25th land. I never had any issue finding the correct colors, whereas I felt like flooding was a problem. So Sunken Hollow got the boot--I didn't miss it.

I also noticed it was terrible to draw two battle lands, since that almost always meant you'd have to skip either a two- or a three-drop. The deck thrives on curving a two into a three and taking a turn off leads to really soft draws.

Making room for another creature is significant in a deck that crutches heavily on Collected Company. When a CoCo misses badly it can cost you the game on the spot. The difference between Elvish Visionary plus Anafenza and just Visionary can be the difference between a win and a loss.

I also trimmed the fourth copy of Grim Haruspex. While this card was awesome overall, it tended to be a bit clunky in multiples and was vulnerable to shock effects against Jeskai and Atarka decks.

In place of these cards I added two singleton copies of Anafenza and Mercilous Executioner. These are both great utility creatures that are pretty solid across a wide array of board states.

With Collected Company, there is a pretty big upside to powerful, narrow cards since you get to see a lot of your deck. The Executioner is one of the best possible cards against decks like Jeskai and Abzan, whereas Anafenza is at her best against Atarka Red and the mirror.

The other change I made was to replace all of the copies of Jaddi Offshoot with a full playset of Glade Watcher. Having played a ton of Atarka Red, I felt like an 0/3 would inevitably die to prowess triggers or be ineffective at blocking a horde of Goblin tokens. A 3/3 for two is awesome because it will almost always be a two-for-one early on, or halt their assault altogether.

I scoured set lists looking specifically for a cheap, big body, and Watcher was the best bang for the buck I could find.

I almost didn't get to play this awesome piece of technology because I couldn't find them on site the day of the tournament! Luckily the very last dealer I asked actually brought commons. It was pretty shocking to me that eight of the nine dealers on site wouldn't bother to bring random Standard-legal commons.

I actually beat Atarka in the Swiss (which I think is the deck's worst match up), largely on the back of an early Watcher. It was great to see my little piece of tech immediately pay dividends.

Anyway, after happily paying a buck each on Glade Watchers I was ready to battle. I got off to a great start of 6-0, but then the wheels fell off. It certainly didn't help that I had to play Seth Manfield, Owen Turtenwald, and BBD all in row!

If you're going to lose some matches at a Grand Prix, the best way to do it is against some of the best players in the game. It isn't every day you get to play against three of the best players on the planet.

Sequencing and Managing Triggers

My one criticism of the deck is that it's on the verge of being "too difficult." To be honest the deck is a real mind bender.

There was an error retrieving a chart for

Unless you have two Cutthroats, one Rally typically won't actually win the game, which means you'll need to set up and resolve a second one. It becomes important to maximize the number of scry and draw effects to ensure you can find another copy.

It's not uncommon to perform between twenty and forty actions from the point when Rally resolves to when it triggers on your next upkeep. Managing all these can be a challenge.

The other tricky thing is that everything triggers all at once, and you have to be careful not to miss anything. It's easy to get excited about one trigger and overlook another one that seems less impactful at the moment.

For instance, you may focus on the Cutthroat's drain ability in a close damage race and forget to scry. Or, you are really interested in drawing into something crucial and you forget to drain. I'd advise new players to slow down and make sure to check each card every time a creature dies.

Things get more muddied by the fact that each creature triggers under slightly different circumstances. Catacomb Sifter lets you scry when any other creature dies, but never off itself. Haruspex's ability triggers off other nontoken creatures. Luckily the Cutthroat triggers off everything that dies, so it's the easiest to remember.

Another thing you start to notice while learning the deck is that you always feel one damage short, because the Cutthroat can't sacrifice itself at the end of the chain. You'll always end up with either a Husk or a Shade on the board.

One cool trick to get that extra point is to combo off with a sacrifice trigger on the stack, either from Merciless Executioner or Sidisi's Faithful. After comboing most of the way, you can leave Cutthroat as the last creature and have it die to exploit for the final point.

Combating Rally

There was an error retrieving a chart for Anafenza, the Foremost

Anafenza is already, pound for pound, one of the best three-drops in the format. She is huge and her knack for embarrassing Hangerback Walkers is a big game.

It also helps that the card is the single best card against the Rally deck. An Anafenza in play prevents all the death triggers from happening. She also ensures any creature that dies won't be around to come back a second time off of Rally.

Anafenza is the reason there are four copies of Murderous Cut in the sideboard. She shuts down basically every angle of attack of the deck, so if you even suspect they have it I'd recommend loading up on Cuts.

There was an error retrieving a chart for Hallowed Moonlight

Aside from pesky counterspells like Dispel and Negate, Hallowed Moonlight is a card to be aware of. BBD got me pretty bad with this card in our match. Once of the strong points of the Rally deck is that it absolutely crushes green-white decks without counterspells. Moonlight is a great way to shore that up from the other side.

Especially in the case of G/W Megamorph, there is nothing else available to interact with the combo. Moonlight is literally the only card that does it in those colors.

Even more so than counterspells, Moonlight is horrific because it actually exiles all of the creatures that would come back, nerfing your next Rally too! A typical play is to set up a Rally on end step, untap, and cast another one, either from hand or off of a Jace activation. This line isn't so effective when they respond with Hallowed Moonlight...

~

Do you like awesomely powerful combo decks? I know I do, and that is why I'm currently hooked on Rally. I'd suggest giving it a try. The deck is very skill testing, but also rewarding.

If complex combo decks that require performing dozens of operations in sequence isn't your thing, then be sure to bring some Anafenzas and Hallowed Moonlights along! This deck is sure to appear at your next event, so don't show up unprepared.

Trevor Holmes Plays MTGO Ep. 6: Grixis Delver!

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Delver_Thumbnail

Hey guys! Welcome to Episode 6 of our Modern Nexus Video Series, where we pick a sweet list and run it through some matches on Magic Online. This week we have the old standby, Grixis Delver! Grixis Delver has been slowly falling off the radar in Modern, and while I'm not necessarily sad to see it go (I love Grixis Control which has a tough matchup against Delver) I figured it would be quite responsible of me to dig in and find out why. Besides, clocking some poor souls for 3 in the air starting on turn 2 sounds pretty fun anyways. Let's get to it!

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Deck Tech

[youtube http://www.youtube.com/watch?v=BT2Wq66ouC4&w=560&h=315]

Round 1

[youtube http://www.youtube.com/watch?v=BKPz_t6cyZc&w=560&h=315]

Round 2

[youtube http://www.youtube.com/watch?v=8P8b4hXZHaU&w=560&h=315]

Round 3

[youtube http://www.youtube.com/watch?v=vKICJx569ck&w=560&h=315]

So, while our results were fairly middle of the road, I think there are still a lot we can learn from the series. First, I think our assumptions were generally correct, that Delver's main issue comes out of an inherent inconsistency that is based primarily on how often we can get our Delver's to flip. As we saw many times, when Delver of Secrets doesn't flip (or when our opponent can kill it) we become this awkward deck filled with tempo-generating spells with no way to apply pressure. In addition, having to take a relevant amount of damage every game just to play our spells puts us at a huge disadvantage against fast decks like Naya Company, Burn and Affinity. At its core, Grixis Delver is a strong, powerful deck based on powerful interactions, and the deck is highly customizable and can be adapted to beat most metagames. Unfortunately, the deck just seems a little too inconsistent for me, which I think explains why we see this deck falling in popularity. Until WoTC gives us another Treasure Cruise in Modern, I think it's safe to say that Delver will hover around Tier 1.5 while so many aggressive decks remain at the top of the hill. Let me know what you think in the comments and tell me what you'd like to see me play next week!

Trevor Holmes

The_Architect on MTGO

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Insider: [MTGO] Short Selling, Part 1 – Full Set Speculation

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Last February I discussed the option of investing in full sets. With less available time to dedicate to speculation, and a decent number of Tix still on my account, I was considering moving into full sets, specifically of Khans of Tarkir (KTK).

The initial plan was to buy multiple sets of KTK around the release of Dragons of Tarkir (DTK), and sell them later in the Fall. I expected returns of 30% to 50%.

I did execute that plan and it's clearly paying off now. What I didn't expect was that sitting on large stacks of cards, including many I never would have picked individually, would enable other opportunities--among them short selling.

Today I want to explain why speculating on full sets is not only one of the best investments you can make on MTGO, but also the perfect setup for short selling.

The Best Investment on MTGO

Some people claim that MTGO speculation, and Magic finance more broadly, has more to do with gambling and luck than with careful, calculated investment. We, as speculators, have supposedly been lucky once or twice, but nothing is really predictable and there are no sure bets.

We in the finance community know this isn't the case. Buying a basket of Modern staples when prices are low, as they are right now, is pretty close to a "sure bet," especially when you know how and why Modern prices fluctuate. Likewise, betting on every mythic from M14 or M15 was definitely as close to a sure bet as possible.

In terms of predictability and stability, those specs don't come close to full sets on MTGO.

I'm fairly certain that any financial adviser who looked at the different charts on MtgGoldfish would quickly conclude that full sets are the safest, most predictable and most profitable instrument you can find. (And that they are probably outperforming any financial product you can find out there.)

Consequently, I would expect them to recommend new speculators focus on full sets before moving on to riskier, higher-potential specs such as Modern staples.

Of the nineteen sets whose prices are recorded on MtgGoldfish (Scars of Mirrodin to Dragons of Tarkir, including the four core sets), all of them followed the exact same pattern--an increase in price toward the end of the Summer, when Standard was rotating. The price increase is certainly not always by 80%, but it holds for every set without exception.

Speculating on full sets should be the first task for any new MTGO speculator, and should form part of the portfolio of any serious long-term speculators, regardless of bankroll size. Full sets offer great stability and totally nullify the effects of metagame changes, bans/unbans and new set releases.

Every set will have some valuable cards. If you hold them all you don't have to guess winners and losers, or even pay attention to any sort of hype.

All But a Straight Line

Based on previous trends, buying fall sets during the summer to sell during the following fall seems to be one of the easiest specs available on MTGO.

With Khans of Tarkir I decided to buy my sets during Dragons of Tarkir release events, when I anticipated KTK prices would start rising. At first, the original speculative move was very simple: buy in April, wait about six months and sell in October.

Right there we have one component needed for short selling--holding a bunch of cards for a long period of time, without caring about individual variations.

So if the trend is certain to be up, what kind of trend are we really talking about? After all, short selling requires prices to be high at some point but lower sometime later. Let see what the price variations looked like with KTK.

KTK11

Assuming the price in October is about 100 Tix, how straight and even would you expect the intervening curve to be?

KTK2

Between April and October, several significant events occurred that were capable of affecting the price of KTK full sets. These were the release of five new sets, three Standard Pro Tours, and the summer season known to be a lull in Magic activity in general.

It seems these disparate events didn't affect prices evenly or equally. The price increase between April and now is hardly linear.

KTK1

The release of Modern Masters 2015 (MM2) in June and Magic Origins (ORI) in August clearly affected the price of KTK sets. In both cases, a loss of about 15% occurred within the two weeks surrounding the release of these sets.

Nevertheless, prices rebounded fairly soon after, and despite these dips the upward trend continued through these six months. In the end, Khans of Tarkir full sets increased by about 50% between April and October.

If you're thinking these fluctuations of +/-15% are too little to be exploited, take a closer look at the price variations of some individual KTK cards. Anafenza, the Foremost is a good example.

Anafenza

Anafenza was around 4 Tix when DTK was released, and is now around 10 Tix, a 150% price increase. But the trend is more akin to a roller coaster than a straight line. The price fluctuated half a dozen times, with 100% increases and 50% decreases.

A traditional speculative approach could take advantage of these price spikes. A short selling approach would aim to generate profits off the price drops.

Anafenza is one example among many that open the door to short sale opportunities. The context of full set speculation is simply what enables it.

The Perfect Setup for Short Selling

Back on April 4th I bought 50 full sets of Khans of Tarkir. Thanks to Goatbots it was the easiest transaction I ever made, especially considering the amount of Tix and cards involved. The only action required on my end was to transfer 3,250 Tix to Goatbots, and that's it.

Since we agreed in advance on the price and the number of sets to be delivered, Goatbots themselves loaded the 50 sets on my account. Three minutes is all it took to buy 3,250 Tix worth of cards.

I had acquired 50 copies of 269 cards, with the only objective to wait six months or so before cashing in. I had no intention of selling any of these cards individually and I didn't care about their individual price fluctuations.

Among these 269 cards was Anafenza, the Foremost, which underwent the price variations discussed above. Had I been inclined, I could have sold it sometime in June and rebought it in July. In the end I still need my Anafenzas for my sets, but it would have been possible to make 200 extra Tix in the process--50 times 4 Tix, the difference between the high and low points.

So we see how investing in full sets enables short selling. This is an excellent way to leverage your full set investment. If you thought a 50% profit was decent after six months, how about another 50% thanks to well-timed short sales?

In the context of full set speculation, short selling becomes an incredible viable option. It might not lead to short selling cards every week, but it does open a new avenue for speculation on MTGO.

Short selling your own cards, as I have described in this article, is one possibility. Another is to borrow cards from somebody else who's speculating on full sets. At this time, this method comes as close as possible to short selling on the stock market.

Next time I'll elaborate on the different possibilities and illustrate them with concrete examples.

 

Thank you for reading,

Sylvain Lehoux

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Sylvain Lehoux

Sylvain started playing Mtg in 1998 and played at competitive level for more than 10 years including several GP and 3 PT. When he moved to Atlanta in 2010 for his job he sold all his cards and stopped "playing". In 2011 he turned to Mtg Online and he experimented whether it was possible to successfully speculate on this platform. Two years later and with the help of the QS community his experience has grown tremendously and investing on MTGO has proven to be greatly successful. He is now sharing the knowledge he acquired during his MTGO journey! @Lepongemagique on Twitter

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Posted in Finance, Free Insider, Full Sets, Magic Card Market Theory, MTGO, Short SellingTagged 6 Comments on Insider: [MTGO] Short Selling, Part 1 – Full Set Speculation

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Rogue Trip: Innovation at SCG States

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When I began paging through the results from StarCityGames's State Championships, I didn't expect much in the way of innovation. After all, Modern players are terrified of brewing, or at least of brewing diligently enough to perfect a recipe (Hoogland and Chapin are notable exceptions to this rule). So I was pleasantly surprised to find a host of novel decklists in the Top 8 database.

rogue trip art bright

I've divided the interesting decks into two categories: aggro and midrange. I've also split those categories into halves. Aggro encompasses spell-based aggro and creature-based aggro; midrange, attrition-based and permanent-based. Today, we'll look at the rogue aggro decks from States.

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SCG States: Spell-Based Aggro

Why save the best for last? You shouldn't need to read more than a couple of my articles to pick up on my obsession with Delver of Secrets. Spell-based aggro does include most tempo strategies (and all grow strategies), but specifically refers to aggro decks that primarily win through attacks or reach, and that run less than 20 creatures. This definition excludes midrange decks like Jund and Abzan, which prioritize attrition over aggression. Midrange prefers to heavily disrupt opponents before committing its threats. Aggro, be it spell-based or creature-based, must apply pressure early to win. Some well-known spell-based aggro decks are RUG Delver, Bogles, and Burn.

Mono-Blue Delver

Here's one we don't see every day. Few Delver mages willingly give up the stupid power of Lightning Bolt, especially in a shell that benefits so obviously from the pervasive, red instant. It's hard to know what convinced Seth Kerin not to splash. Perhaps he couldn't afford Scalding Tarns. It's possible he prefers the consistency of mono-Islands. Or maybe he just wanted to show Travis Woo that yes, Phantasmal Bear sucks.

Mono-Blue Delver, by Seth Kerin

Creatures

2 Stratus Dancer
4 Delver of Secrets
2 Nivmagus Elemental
4 Snapcaster Mage
1 Kira, Great Glass-Spinner
2 Vendilion Clique

Sorceries

4 Gitaxian Probe
4 Serum Visions

Instants

4 Cryptic Command
1 Cyclonic Rift
2 Disrupting Shoal
1 Hour of Need
3 Mana Leak
3 Remand
4 Vapor Snag

Lands

19 Island

Sideboard

1 Batterskull
1 Vedalken Shackles
2 Spellskite
1 Dispel
1 Disrupting Shoal
1 Echoing Truth
3 Hibernation
1 Hurkyl's Recall
1 Mana Leak
2 Spell Snare
1 Kira, Great Glass-Spinner

Whatever Kerin's motivations, he made it to 7th place with some spicy card choices. Hour of Need "saves" threats from removal by morphing them into 4/4 Sphinxes, and Nivmagus Elemental makes it tough for opponents to feel good about Dispelling things by threatening an offensive Tarmogoyf impersonation. I'm also sure Stratus Dancer inspired more than a few reach-and-reads. Personally, I can't endorse anything with the word "Morph" on it in Modern, and I disagree with playing less than four Disrupting Shoal in any Delver strategy, let alone a mono-blue one. Kerin's surely heard this advice a few times, but the deck probably improves with red. Splashing not only gives Delver his Lightning Bolt, but stronger friends in Young Pyromancer, Monastery Swiftspear, and Abbot of Keral Keep.

Jeskai Delver

Now this is more familiar. Jeskai Delver has fallen far since the glory days of BoREMANDos, and after enjoying a small resurgence during Treasure Cruise winter, the deck's back in the shadows. It's up to Colin Sillund and Thomas Willi to "make Jeskai Delver great again!" Willi's build features a bizarre 3/3/3/3 split of Monastery Mentor, Snapcaster Mage, Young Pyromancer, and Geist of Saint Traft, led by four Delver of Secrets. I'm inclined to believe he couldn't figure out which threat he disliked most. For his part, Sillund brings plenty of new tech to the Jeskai Delver arsenal.

Jeskai Delver, by Colin Sillund

Creatures

3 Mantis Rider
4 Delver of Secrets
4 Snapcaster Mage
3 Young Pyromancer
1 Jace, Vryn's Prodigy
1 Vendilion Clique

Sorceries

4 Serum Visions

Instants

4 Lightning Bolt
4 Lightning Helix
2 Mana Leak
1 Ojutai's Command
4 Path to Exile
2 Spell Pierce
1 Spell Snare
1 Thought Scour
1 Vapor Snag

Lands

1 Island
1 Plains
3 Arid Mesa
2 Celestial Colonnade
1 Clifftop Retreat
4 Flooded Strand
1 Hallowed Fountain
1 Sacred Foundry
1 Seachrome Coast
2 Steam Vents
3 Sulfur Falls

Sideboard

1 Spellskite
2 Lone Missionary
1 Thundermaw Hellkite
1 Celestial Flare
1 Electrickery
1 Negate
1 Ojutai's Command
2 Wear // Tear
1 Jace, Vryn's Prodigy
1 Crumble to Dust
1 Pyroclasm
1 Supreme Verdict
1 Tectonic Edge

As a big Mantis Rider fan who went as deep as Favorable Winds to play the card in Modern, I'm thrilled to see it get to 7th place. Thought Scour and Ojutai's Command synergize with Jace, Snapcaster, and Pyromancer, and a lone Vapor Snag rounds out the deck's Path-dominated removal suite. There's notably no Geist of Saint Traft here, a decision I can rally behind. Geist's steep cost, inability to impact the game immediately after resolving, and weakness to anything that attacks (or blocks) make him a poor choice for Delver decks.

Jund Prowess

In spell-based aggro decks, Delver of Secrets is usually a flying, blue Wild Nacatl. These decks can still succeed without the transforming Wizard, but they need a good reason to exclude him. Patrick Chapin's Temur and Grixis Prowess decks have recently made some waves in the Modern community. With Delver of Secrets absent from both, I can't look at Chapin's lists without wondering why he's even in blue at all. Jim Davis must have thought the same thing, piloting Jund Prowess to 9th place at States. He may not have cracked the Top 8, but Davis still brewed a sweet deck.

Jund Prowess, by Jim Davis

Creatures

4 Abbot of Keral Keep
4 Dark Confidant
2 Grim Lavamancer
4 Monastery Swiftspear
4 Tarmogoyf

Sorceries

4 Inquisition of Kozilek

Instants

2 Abrupt Decay
1 Dismember
2 Kolaghan's Command
4 Lightning Bolt
2 Terminate

Other

4 Mishra's Bauble
1 Rancor
1 Seal of Fire

Lands

1 Forest
1 Mountain
1 Swamp
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Overgrown Tomb
1 Stomping Ground
1 Treetop Village
1 Verdant Catacombs
4 Wooded Foothills

Sideboard

2 Grafdigger's Cage
2 Ancient Grudge
2 Destructive Revelry
1 Duress
3 Molten Rain
2 Self-Inflicted Wound
3 Thoughtseize

Now, that's some Tarmogoyf! Davis grows the green monster to 6/7 in this deck, supplementing his attackers with Jund's infamous disruption package of Inquisition of Kozilek, Lightning Bolt, and Abrupt Decay. Kolaghan's Command and Grim Lavamancer ensure Davis has no problem going into the late-game, where Tarmogoyf excels. Jund colors also afford Davis incredible sideboard cards, including Self-Inflicted Wound, Molten Rain, and Destructive Revelry. Compared with Chapin's Temur Prowess, Jund has a better time against linear decks with its targeted discard. And compared with Grixis, well, Jund has Tarmogoyf... and Dark Confidant! Trust me when I say flipping Baubles with this guy is a blast.

SCG States: Creature-Based Aggro

Ah, the aggro deck's aggro deck. Spell-based aggro hopes to protect its sparse, efficient beaters, but creature-based dares you to cast Lightning Bolt. How many could you possibly have? Its creatures are cheap, interchangeable, and constant. They either boast impressive power/toughness/mana cost ratios (Zoo), exponentially improve a pilot's position (Merfolk), or stack up to progressively disrupt opponents (Hatebears). Creature-based aggro describes aggro decks that primarily win through attacks or reach, and that run 20 or more creatures. Just as Treasure Cruise naturally slots into most spell-based aggro decks, Collected Company has a home in many creature-based ones.

To keep sections spatially consistent, I won't include more than three decks in each. The intriguing decks I've omitted from this this section are Bant Knightfall, W/R Death and Taxes, and Slivers.

Abzan Aristocrats

Aristocrats isn't exactly a Modern newcomer. We've seen players slam-and-sac 2/2s for varying effects since Birthing Pod was banned (and without much success, since before even then). Jason Bouchard's 2nd-place deck breathes new life into the archetype, including eight cards from the universally panned-for-Modern Battle for Zendikar.

Abzan Aristocrats, by Jason Bouchard

Creatures

4 Zulaport Cutthroat
4 Blisterpod
4 Blood Artist
2 Cartel Aristocrat
4 Doomed Traveler
4 Tukatongue Thallid
4 Viscera Seer
2 Liliana, Heretical Healer
1 Dryad Arbor

Instants

2 Chord of Calling
4 Collected Company
4 Rally the Ancestors

Lands

1 Forest
1 Plains
1 Swamp
1 Godless Shrine
1 Isolated Chapel
3 Marsh Flats
1 Overgrown Tomb
3 Razorverge Thicket
1 Temple Garden
3 Verdant Catacombs
4 Windswept Heath
1 Urborg, Tomb of Yawgmoth

Sideboard

2 Spellskite
1 Burrenton Forge-Tender
3 Kitchen Finks
3 Qasali Pridemage
2 Voice of Resurgence
1 Abrupt Decay
2 Kataki, War's Wage
1 Melira, Sylvok Outcast

Bouchard's deck revolves around a four-Company, four-Rally package. These eight cards invariably create robust board positions out of thin air, and frequently allow Bouchard to combo off with enough Blood Artist effects. Thanks to Zulaport Cutthroat, he's got eight of those, too; with Blisterpod, he even runs eight Tukatongue Thallid (twelve counting Doomed Traveler)! Here's what I had to say about the newly spoiled Cutthroat: "Blood Artists 5-8 for whatever tier 3 deck wants them." Jason Bouchard's deck wanted them, and I doubt his success is a flash-in-the-pan. For reasons beyond my comprehension, people really like Aristocrats.

Atarka Goblins

Goblin Rabblemaster astonished everyone when he burst onto the Standard scene, and many have since wondered if he could find a home in Modern. Lightning Bolt's ubiquity suggested "no," but that didn't keep others from trying (and sometimes, succeeding). When Goblin Piledriver was announced for Magic Origins, the gears started spinning again, hurling Rabblemaster back into the Modern conversation. In the wake of all this history, influenced by an unquenched desire among Modern players to play Goblins in this format, I take great sadistic pleasure in presenting the following decklist. Matt Young overlooks both Rabblemaster and Piledriver in favor of off-flavor powerhouses like Eidolon of the Great Revel, taking him to 8th place.

Atarka Goblins, by Matt Young

Creatures

4 Foundry Street Denizen
2 Ghor-Clan Rampager
4 Goblin Bushwhacker
4 Goblin Guide
1 Grim Lavamancer
4 Kird Ape
2 Legion Loyalist
4 Mogg War Marshal
4 Eidolon of the Great Revel

Sorceries

2 Goblin Grenade

Instants

4 Atarka's Command
4 Lightning Bolt
2 Stoke the Flames

Lands

4 Mountain
3 Arid Mesa
4 Bloodstained Mire
1 Scalding Tarn
3 Stomping Ground
4 Wooded Foothills

Sideboard

1 Pyrite Spellbomb
1 Relic of Progenitus
1 Grim Lavamancer
1 Tin Street Hooligan
3 Destructive Revelry
1 Electrickery
2 Rending Volley
3 Molten Rain
2 Roast

"That's not a Goblins deck!" Well, it's more of a Goblins deck than Zoo. I suspect that until a dedicated team of Goblins experts unites to devise a winning list, Young's Atarka Goblins is as close as Modern gets to a home for the ugly underdogs. Or maybe Young found that list already, but just wanted to show Travis Woo that yes, Warren Instigator sucks.

R/G Aggro

This time, I saved the best for last. Behold, my favorite deck to come out of Hell States:

R/G Aggro, by Rob Wrisley

Creatures

4 Hellrider
3 Phyrexian Metamorph
4 Birds of Paradise
4 Burning-Tree Shaman
4 Noble Hierarch
3 Stormbreath Dragon
4 Eidolon of the Great Revel

Sorceries

3 Bonfire of the Damned

Instants

4 Lightning Bolt

Other

4 Blood Moon

Lands

4 Forest
1 Mountain
4 Copperline Gorge
1 Kessig Wolf Run
3 Rootbound Crag
4 Stomping Ground
2 Treetop Village
4 Wooded Foothills

Sideboard

2 Dragon's Claw
2 Engineered Explosives
2 Torpor Orb
2 Trinisphere
1 Spellskite
2 Ancient Grudge
2 Rending Volley
1 Banefire
1 Vandalblast

What the Hell, in any case. Rob Wrisley's 3rd-place abomination includes the full four Hellriders, a card you'll have to read if you didn't endure it in Standard, and one you'll have to read twice if you've played even a weekend of Modern. Four mana? For an x/3? We could pay just one more for the flying, growing, Lightning Bolt- and Path to Exile-resistant Stormbreath Dragon. But Wrisley already runs it, if in smaller numbers than Hellrider. To its merit, the card isn't as bad as it looks in creature-based aggro, since opponents have way too many targets for Lightning Bolt to begin with. It also punishes opponents for "Bolting the Bird" like the pros.

Burning Tree ShamanWrisley captures my heart not with Hellrider (which, if you can't tell yet, I hate), but with Burning-Tree Shaman and Eidolon of the Great Revel, both pet cards of mine. Shaman resists Bolt, prevents Twin from going off, and does a number on activated ability decks like Affinity over the course of a game. It even punishes players for fetching. Eidolon is sorely unexplored in non-Burn aggro decks, best following an aggressive one-drop like Wild Nacatl. Granted, Wrisley doesn't have any aggressive one-drops, so I'll keep scratching my head at this beautiful mess. (What does Phyrexian Metamorph even copy? I feel like I'm taking crazy pills!) For now, let's be happy Wrisley drew his Bonfires when he did. Eccentric decks like Rob Wrisley's R/G Aggro turn limiting conceptions about Modern on their heads, hopefully encouraging would-be brewers to try their hand at something unique.

Still Perfect

In The Perfect Format: Modern Sleepers (Part 1), I identified design space as tremendously important to me in choosing a format: "A 'solved' format offers few brewing opportunities. Big innovations take the form of small tweaks, whereas I like when entirely new decks explode onto the scene. Legacy and Vintage are examples of formats with little design space, while Standard has it in spades." Most Modern players might not like to brew, but enough do to keep the format in continuous flux. Next week, we'll look at the rogue midrange decks with Top 8 appearances at States.

Jordan Boisvert

Jordan is Assistant Director of Content at Quiet Speculation and a longtime contributor to Modern Nexus. Best known for his innovations in Temur Delver and Colorless Eldrazi, Jordan favors highly reversible aggro-control decks and is always striving to embrace his biases when playing or brewing.

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Posted in Metagame, Modern, TechTagged , , , , 27 Comments on Rogue Trip: Innovation at SCG States

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Be Ready for Mantis Rider this Weekend

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Earlier this week I compared the results of GP Quebec to the MOCS Championship that occurred simultaneously and pondered whether Mantis Rider or Siege Rhino would come out on top. A quick stop at Channel Fireball this morning shows that LSV and Reid Duke are calling Dark Jeskai both the best and most popular deck.

From Reid's article:

Last weekend, at GP Quebec City, 8 of my 13 opponents were playing Jeskai. This weekend, anyone who wants to do well in a Standard tournament should be prepared to face Jeskai—specifically Dark Jeskai—in at least half of their matches. And I expect this trend to become even more extreme as the format matures.

From LSV's article:

Jeskai is the real deal. I wasn't going to go to GP Indy this weekend, but after playing Jeskai on MTGO, and seeing the GP Quebec results, I booked a ticket. I'm going to play Jeskai, and am looking forward to battling mirrors. If you haven't practiced a lot against Jeskai, you are going to be in for a rough Standard season (though I suppose you will get that practice, one way or another).

You were probably already ready to battle Mantis Riders this weekend, but maybe an extra sideboard card or three will come in handy. Going into this weekend the race between Siege Rhino and Mantis Rider looked too close to call to me, but these guys aren't exactly slouches.

I definitely suggest giving Reid's entire article a once over for some dos and don'ts of beating Jeskai. It could make all the difference at GP Indy or SCG Dallas.

From a financial perspective, I suggest targeting prospective adaptations for the deck as the mirror becomes more popular- assuming that the metagame and results are reflective of Jeskai being the official boogeyman. I'm also quite positive that Ojutai's Commmand, a mirror and format-defining card, has room to grow.

There was an error retrieving a chart for Ojutai's Command

Insider: New Arrivals in Standard – The Financial Impact of G/r Ramp and Esper Control

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We all know about Dark Jeskai and Abzan. You're not going to make any money buying into Mantis Rider now, so what's a speculator to do?

If you've been waiting for the next big thing, it may have already arrived.

There was an error retrieving a chart for Ugin, the Spirit Dragon

Grand Prix Quebec City was won by a known quantity, but two of the other decks in the Top 8 are raising eyebrows.

In addition to the GP, these decks have posted multiple State Championships and Daily Event finishes. If these results, along with the opinion of Reid Duke, can be trusted, you'll want to be aware of the newcomers:

G/r Ramp by Jake Mondello (3rd Place at GP Quebec City)

Creatures

4 Jaddi Offshoot
4 Hangarback Walker
2 Dragonlord Atarka
3 Ulamog, the Ceaseless Hunger

Spells

4 Sylvan Scrying
4 Map the Wastes
3 Nissa's Pilgrimage
4 Explosive Vegetation
4 Ugin, the Spirit Dragon
3 Hedron Archive

Lands

14 Forest
1 Mountain
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods
1 Blighted Woodland
1 Haven of the Spirit Dragon

Sideboard

1 Ulamog, the Ceaseless Hunger
4 Seismic Rupture
3 Rending Volley
1 Ruin Processor
2 Whisperwood Elemental
2 Nissa, Vastwood Seer
2 Winds of Qal Sisma

Esper Control by Reid Duke (5th place at GP Quebec City)

Creatures

4 Jace, Vryn's Prodigy
1 Arashin Cleric

Spells

2 Ugin, the Spirit Dragon
1 Painful Truths
2 Planar Outburst
2 Ultimate Price
2 Anticipate
4 Clash of Wills
1 Negate
1 Scatter to the Winds
4 Ojutai's Command
2 Utter End
1 Silumgar's Command
2 Murderous Cut
4 Dig Through Time

Lands

1 Haven of the Spirit Dragon
2 Mage-Ring Network
2 Shambling Vent
1 Plains
1 Swamp
4 Island
1 Windswept Heath
1 Bloodstained Mire
4 Flooded Strand
4 Polluted Delta
3 Prairie Stream
3 Sunken Hollow

Sideboard

3 Arashin Cleric
1 Negate
3 Surge of Righteousness
2 Duress
2 Dispel
2 Dragonlord Silumgar
1 Dragonlord Ojutai
1 Foul-Tongue Invocation

At the time of writing, variants of these two decks are the only 4-0s in the most recent Standard Daily Events on Magic Online. This supports the claim that the GP results weren't a fluke.

Cards of Note

The common thread in these decks is Ugin, the Spirit Dragon--featured as a full four-of in the ramp deck, which hasn't been common for Ugin decks. Ugin has already ticked up a couple bucks on TCGPlayer, and is approaching its all-time high of $30 (TCGLow).

The previous high was reached when Ugin was still being opened in packs. So if and when these decks become more popular, I'd expect Ugin to approach anywhere from $35-50.

According to their pilots, these decks can ball with the pillars of the metagame. Reid, for his part, built his deck specifically as an answer to Dark Jeskai and Abzan.

Notably, Esper adds a second Ojutai's Command deck to the metagame. The buy-in on this card recently increased substantially. $3 isn't cheap for a regular rare, but this card will also be sticking with us through the next rotation. I love Ojutai's Command as a trade target, and cheaper copies online aren't bad buys.

Esper is also another Dig Through Time deck, but with the Legacy ban and Dig being on the outs, I wouldn't expect good returns on that one anymore.

There was an error retrieving a chart for Ojutai's Command

The major card to watch from Jake Mondello's ramp deck is Ulamog, the Ceaseless Hunger. Ulamog has been in free fall since BFZ released, but mythics that get adopted as a three- or four-of can turn around quickly. Indeed Ulamog's price is already starting to tick up, and his spread is low.

There was an error retrieving a chart for Ulamog, the Ceaseless Hunger

There are two concerns regarding Ulamog. The first is that Battle for Zendikar is a heavily opened set, and card values are dropping all the time.

This is partly because few BFZ cards are even seeing play, so an increase in demand will certainly cause some increase in price. Gideon obviously sees a lot more play, but he's already three times the price of Ulamog--which is just to show that cards from BFZ can be expensive.

It's hard to imagine Ulamog dropping below $10 just based on casual appeal. In any case, his new arrival on the Standard scene will be good for prices, but the success of the ramp deck going forward will ultimately determine how good.

The other concern is that the deck might not need 3-4 copies of Ulamog. As the deck currently exists, the extra Ulamogs actually add a lot to the deck.

Right now these decks are running four Sanctum of Ugin as backup Ulamogs--in the case the first one dies to something like a Crackling Doom, or if you just want to kill two more things and MacGyver up some vigilance. This could change.

Dragonlord Atarka was featured in Mondello's list, but it's not in the aforementioned Daily 4-0. The latter seems to have removed the red mana, if for nothing other than consistency.

Mono-Green Ramp by Mayhemlikeme

Creatures

2 Den Protector
4 Hangarback Walker
4 Rattleclaw Mystic
4 Ulamog, the Ceaseless Hunger

Spells

4 Ugin, the Spirit Dragon
4 Explosive Vegetation
3 Nissa's Pilgrimage
4 Nissa's Renewal
4 Hedron Archive
1 From Beyond

Lands

14 Forest
4 Foundry of the Consuls
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods

Sideboard

1 Den Protector
2 Gaea's Revenge
4 Jaddi Offshoot
1 Retreat to Kazandu
1 Whisperwood Elemental
4 Winds of Qal Sisma
2 Windstorm

As this was the only potential Dragonlord Atarka deck and the card isn't even necessarily a staple, I'm not big on Atarka right now.

On the other hand, two cards from the deck that might merit a second look are Sanctum of Ugin and Shrine of the Forsaken Gods. Both appeared as four-ofs.

There was an error retrieving a chart for Sanctum of Ugin
There was an error retrieving a chart for Shrine of the Forsaken Gods

These cards are basically bulk right now. Even with BFZ being opened so much, I expect a four-of rare in a competitive deck to settle above bulk. You won't retire off of these lands, but they're nice things to look for as trade throw-ins. They should be a buck or two if the deck has staying power.

Nissa's Renewal is in a similar boat, but it's not nearly as attractive as the lands. It suffers from the same risk as Atarka, namely that its slot in the deck isn't as guaranteed.

There was an error retrieving a chart for Nissa's Renewal

~

With BFZ prices dropping every day, and Khans and Fate Reforged approaching lame duck status, it's a good time to pay attention to movers and shakers. Dragons, Origins and Battle will yield better returns than Fate Reforged, but I think something as unique as Ugin is a reasonable position.

As both a player and speculator, I would like to see the metagame evolve more. But for the time being, these look to be the two decks to watch.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Context: Card Values and Constraints

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Last week, we began our discussion on the Theory of Context by examining the principles of interaction that drive individual card playability. From there, we examined the Context of Modern by grouping and analyzing archetypes on a broad level, focusing particularly on the pressures each macro-archetype places on the format as a whole. This week, we’re going to refine our analysis by looking at this concept in greater detail on an individual card level. We’ll end with a review of the most common constraints in Modern, and how we as players and deckbuilders can apply this information to our games and brews. Let’s get to it!

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What Makes A Card?

BrimazWhy does Loxodon Smiter see play, while Brimaz, King of Oreskos does not? Why isn’t Bloodghast the best creature in Magic? Is Jace, Vryn's Prodigy excellent in Modern, or terrible? While I’m sure we could argue both sides to each of these questions forever (as both sides have valid points), at their core the answers to these questions rely on a two-fold principle. First, every card in Magic exists in a perpetual state of context where its inherent value increases and decreases based on a myriad of environmental factors. Second, while outliers like archetype-specific hate-cards and combo pieces that ignore the normal rules of Magic also exist, what makes a card “playable” is, for the most part, the summation of its variable characteristics. I know that’s a mouthful, and I can see our editor David shaking his fists at me now, [Editor's Note: Of course I am!] so let’s break that down:

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Context

Environmental factors often break the “Magic Principle Pillars” of mana/card/board advantage, so we’ll start with them first. Why do Rending Volley and Combust see play when Path to Exile or Terminate are so much “better”?Combust We all know the answer, but I doubt we’ve really stopped and broken it down before. Behold, the narrow argument: Combust only hits white and blue creatures with five toughness or less, while Terminate hits everything! The “counter” to this argument is that Terminate can in fact be countered, while Combust cannot. Disregarding everything we know about Modern, on the surface this seems like a pretty uneven comparison. Terminate hitting five colors of creatures while Combust hits only two more than makes up for the fact that Terminate can be countered and has a more restrictive mana cost. But, once we evaluate Context and see Splinter Twin as a tier 1 archetype in the metagame the picture becomes clearer. In fact, an uncounterable removal spell is probably the absolute best thing we could use to fight Splinter Twin, as their primary strategy revolves around protecting a blue creature with countermagic.

That example was easy. Sideboards are for narrow answers to specific archetypes: that’s the point, right? Again, it depends. Who’s to say whether Kitchen Finks or Feed the Clan is a better choice for our sideboard? Both are great against Burn, but what if Burn didn’t even exist? Which would you rather have against Affinity? How about Grixis Control? Burn does exist, however, along with the rest of those decks, and we haven’t even begun to talk about the composition of our own deck! Mana creatures lie on the opposite side of the pendulum from a plethora of ferocious options, and the vast array of possibilities in between can result in some serious Tug-Of-War. Again, we can apply the same Terminate/Combust exercise here, this time manipulating the variables to line up with the questions we’re asking.

Characteristics

Ah, the measurables. Like the NFL Combine, we can mercilessly reduce living, breathing entities with souls and dreams and feelings into meaningless spreadsheets of statistics.Birds of Paradise Oh, you never thought of Magic cards that way? Just remember that the Llanowar Elves have feelings too, and are tired of being compared to Birds of Paradise. Here we’re looking at the fundamental principles of Magic and how we can apply them to Magic cards. Lingering Souls nets us four creatures for five mana, while Spectral Procession offers us three for three. Which do you choose? We all know the answer, but again; the reasons tell us something. The ability to flashback for extra value later, its synergy with Liliana of the Veil, along with its resiliency against counterspells, all combine to make Lingering Souls the “better card” assuming we have access to black mana. But how do you compare Voice of Resurgence to Qasali Pridemage? Or Ancient Stirrings to Peer Through Depths? How do we evaluate cards that don’t have direct comparisons, like Shriekmaw or Slaughter Pact or Domri Rade?  If only there was a baseline we could use for reference…

The Baseline

Noble Hierarch, Lightning Bolt, Serum Visions, Thoughtseize, Path to Exile

Way back when I was a wee lad (or, you know, June) the first article I wrote for Nexus dealt with the principle of Mana as a Resource. Above are (give or take) the best things you can be doing for each color of Magic at one mana. Now Ancient Stirrings I’m sure feels differently, as does Goblin Guide, Thought Scour, and Condemn, and on and on we go. The point is that (and pardon me if I borrow from wee me): these highly efficient spells establish the baseline for what we “should” be spending.

Serum VisionsLightning Bolt is the baseline for removal/burn in red because it has the best rate compared to everything else. Should Lightning Bolt be banned, Pillar of Flame might become the best red one drop Burn spell of choice, similar to how Serum Visions is the “best of the rest” left in the wake of Ponder's and Preordain’s exodus. This is important, because every new card printed both affects and is affected by this principle. Were we to start seeing 4/4’s for G, or two damage + scry 2 for R we might see a paradigm shift, which would result in cascading changes further down the line. When evaluating new cards for Modern, or really just new cards for a deck, keep this list in mind, both as a reality check and a baseline for comparison.

Semi-recently, Anticipate enjoyed some conversation regarding its possible Modern playability, and was tried out a few times but eventually died off: two mana is just “too much” when compared to the baseline. Wait, but isn’t Anticipate played in Scapeshift?! Indeed, some Scapeshift lists run Anticipate instead of (or alongside) Serum Visions and Peer Through Depths. Should we question our evaluation of Anticipate in Modern then? Possibly, but the real lesson to learn here is that measurables alone don’t paint the full picture, as both Anticipate and Drew Brees and Tom Brady can attest. Magic-NFL crossover accomplished! *drops mic*

Why You Hatin’?

Once a bright eyed NFL Prospect/new Magic card/deck makes it through the Combine/Baseline test it faces a new obstacle: navigating the hate. For example:

"U/B Tezzeret, Shota Yasooka - Grand Prix Kobe 2014"

Planeswalkers

3 Liliana of the Veil
4 Tezzeret, Agent of Bolas

Instants

4 Thirst for Knowledge
2 Smother
1 Go for the Throat
1 Doom Blade
1 Slaughter Pact

Sorceries

4 Inquisition of Kozilek
2 Damnation

Artifacts

4 Dimir Signet
3 Talisman of Dominance
2 Mox Opal
2 Torpor Orb
2 Relic of Progenitus
1 Pithing Needle
1 Batterskull

Creatures

1 Wurmcoil Engine
1 Spellskite

Lands

4 Mutavault
4 Blinkmoth Nexus
4 Darksteel Citadel
4 Darkslick Shores
3 River of Tears
2 Creeping Tar Pit

Sideboard

1 Slaughter Pact
2 Duress
2 Negate
2 Sower of Temptation
2 Glen Elendra Archmage
1 Meloku the Clouded Mirror
1 Consume the Meek
2 Ashiok, Nightmare Weaver
2 Flashfreeze

What happened to this deck and Tezzeret? His future was looking bright, but a combination of Ancient Grudge/Stony Silence/not drawing Tezzeret, Agent of Bolas often enough sealed his doom and relegated him to Couch Potato status. Like Pro Bowl linebackers bearing down on a rookie quarterback, here’s a laundry list covering most of the punishing hate cards in the format:

Stony Silence

Played primarily for its power against Affinity, decks like Tron, Lantern Control and the aforementioned U/B Tezzeret all take “splash damage” from its near-ubiquitous presence in white sideboards. As a result, we see Affinity and Lantern Control playing Thoughtseize and Abrupt Decay to fight back, which both incidentally hurt Tezzeret and Swords decks (one of many reasons why Swords decks aren’t seen in Modern).

Blood Moon

Blood MoonEasily the most significant pressure in the format after Stony Silence, Blood Moon actually isn’t seen that much, mainly because the mere threat of it is often enough to keep irrational manabases at home. Jund splashing Lingering Souls, Jeskai Control splashing black for good cards, even Four/Five Color Gifts decks (like the one I played in my video series last week!) are kept in check by this ominous threat lurking in the shadows. This doesn’t even speak to the Tron and Amulet decks which are both punished by this card. The resulting arms race of powerful deck vs. hate vs. tech to sidestep hate is one of the most interesting aspects of Magic to me, and if you dig into results you can see examples of this every week. (One particular example that comes to mind is Amulet Bloom players incorporating Chromatic Lantern to fight Blood Moon at GP Charlotte when Blood Moon was everywhere).

Choke

This one isn’t seen that often, but is always devastating when it shows up (at least when my opponents play it against me). Seriously, there’s nothing worse than Jund going discard spell into discard spell into Choke when I’m on Grixis Control. I’m including it here primarily to complain, but also to remind my readers that everyone hates blue, and it actually is easy being green.

Relic of Progenitus

When it comes to graveyard hate, pick your poison. WoTC got a little gun-shy after Dredge, so in Modern we have Relic, Grafdigger's Cage, Leyline of the Void, Rest in Peace, Nihil Spellbomb, and on and on it goes. This keeps Life from the Loam, along with Gifts Ungiven and numerous synergies like delve, flashback and enter the graveyard abilities, in check.

Lightning Bolt

Wait, wasn’t Lightning Bolt a baseline? Yep, and it’s a hate card too. Almost every creature played in Modern for more than one mana either interacts favorably with Lightning Bolt or ignores it entirely. Voice of Resurgence nets a token, Snapcaster Mage nets a Lightning Boltfull card, Tarmogoyf is just bigger. The cards that do die to it are “worth it”. Dark Confidant, Jace, Vryn's Prodigy, Ezuri, Renegade Leader. Strategies like Merfolk/Mono White know they can't play around it, so they just flood the board and fight Bolt through sheer numbers or Kira, Great Glass-Spinner and Restoration Angel. The give and take that comes from Lightning Bolt being “the best” can have a few interesting effects. For one, Lightning Bolt forces decks to either work to dodge it by moving up the curve, or moving far enough down the curve that everything does to it but one-for-one damage based removal isn’t enough (Burn/Infect/Affinity). Two, if everyone is relying on Lightning Bolt, then that can be exploited. Kor Firewalker, Deceiver Exarch, and Tasigur, the Golden Fang all punish an opponent relying on Lightning Bolt to trade.

Tarmogoyf

What Lightning Bolt does for removal, Tarmogoyf does for creatures. Loxodon Smiter looks downright embarrassing next to it when the abilities don’t matter. Gurmag Angler often is just trying to be Like Mike, and other creatures decks have to contend with fighting through the biggest bully on the block. When even Blue splashes for the best creature ever printed, you know there’s a problem.

Thoughtseize

Finally, we come to the fun police. Thoughtseize doesn’t care who you are; if you are doing cool things, he will ruin your day. Another culprit to the death of U/B Tezzeret, Thoughtseize is a necessary evil in a format full of powerful, wildly variable strategies pushed to the maximum. Without a catchall form of interaction (or non-interaction, depending on how you feel about the subject) we would probably see Combo Winter all year long.

Conclusion

Whether you are brewing, prepping for an event, picking up a new deck or going over spoilers, understanding Context and how it relates to Modern will go a long way towards aiding your Magic progression. It’s possible most of what we discussed today was review for some, but I’ve found that even systematically outlining what I know helps me determine what I don’t know. One of my studio professor’s favorite lines (as he’s standing over my dejected, depleted body in a pile on the floor) is: better to know what you don’t know, than not know what you do know! When you figure that one out, tell me.

Thanks for reading, and I’ll see you guys next week!

Trevor Holmes
The_Architect on MTGO
Twitch.tv/Architect_Gaming
Twitter.com/7he4rchitect

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