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Fate Reforged Spoiler Complete!

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Be sure to check out in-depth coverage on the spoiler page, but I wanted to highlight a few cards here that may have a financial impact.

Sage's Reverie

Foils of this seem like a relatively safe bet. I bet they start out at like $0.25 and I bet it takes a while for Bruna, Light of Alabaster players to come around. While it's true drawing a ton of cards when you're trying to "combo off" with Bruna isn't exactly what you want, if you have enough if your yard to win, this can draw you enough cards to ensure you get some countermagic to ensure your victory and it can also buff Bruna quite a bit. In a deck like Uril the Miststalker you are even happier to draw a ton of cards. Rafiq can probably use this, although 4 mana is pricy. There are a lot of Voltron commanders that benefit from a silly, savage card like this. It even boosts for copies of Arrest or Pacifism you may have in play. I think this is very good. I don't know if I am paying cash for foils yet, but this is virtually assured to correct upward to an extent that non-foil copies may be impacted, but I tend to doubt it. We're not looking at scarcity like we see with out-of-print sets. Cards printed after EDH was adopted have a much tougher time of being the next Ghostly Prison in terms of pricing for uncommons. 1-of formats have a tough time doing that.

Renowned Weaponsmith

I was pretty sure a card called "Vial of Dragonfire" would be in the set, and I'm puzzled that it's not. Heart-Piercer Bow is an uncommon from Khans of Tarkir, putting your chance of getting these two cards together in Limited somewhere between "diddly" and "nevar". This card still has some potential if you're trying to jam out artifacts, and maybe he'd be a cool pauper EDH general (that can't play the Bow ><) or something, but we can't rule this guy out entirely until we see what Vial of Dragonfire does. Expect this to be worthless before the last set comes out, giving you an opportunity to speculate. I probably won't do it, but there is a non-zero chance there is money there. Personally, I wish this were another situation like we had in Scars Limited where you could cast Trinket Mage for Darksteel Axe.

His first ability is worth noting. He taps for 2 mana and that makes him decent ramp in like a Memnarch deck or something.

Mardu Woe-Reaper

THIS is a Magic card. He's not likely to be the next Monastery Swiftspear but he is pretty likely to get played. I have seen people brew with Warriors in Standard, and while the deck's not really where it needs to be yet (that could change), hype is putting this guy above a buck. He could go even higher. However, unless Standard shifts fundamentally, expect him to follow the price trajectory of something like Dryad Militant.

Rally the Ancestors

The absolute price ceiling on this card has to be lower than the price ceiling on Immortal Servitude, right? This card is worse than that. Immortal Servitude enjoyed a brief foray into the spotlight, and casting this at X=2 is cheaper than it was with Servitude. Are there enough CIP triggers to justify playing with a card that doesn't let you attack with the creatures and only leaves them around for less than a turn cycle? This is likely bulk unless someone breaks it. It's breakable, but it's also mostly worse than similar cards whose price histories are known to us.

Tasigur, the Golden Fang

Revisited!

tasigur the goldenfang

My initial review of this card was gloomy and I got a lot of flak from Tasigur enthusiasts. Oddly enough, nothing they said in support of the card was anything different than what I included in my review. Still, Travis Allen had charitable things to say about the card, and the EDH community, a community that initially wasn't bullish on the card appears to be warming a bit, although how much remains to be seen.

I see $9 playsets on eBay right now. I see very similar cards that have done nothing price-wise. I see a lot of other good EDH generals in recent sets printed at non-mythic rare that have done nothing price-wise. This card's price future entirely hinges on its playability in 60 card formats. I don't think this has the goods. People seem to disagree. If a 4/5 for B is really something Standard decks want to be doing a ton of, I guess he could replace Hooting Mandrils in the lists that run that card.

Here's the deal. If you think I'm wrong and Tasigur is the best card in the set, there's money to be made buying at $9 a playset. Don't tell me I'm wrong, bet me I'm wrong. Bet some money.

Hero's Blade

heros blade

This could be good if the hero in question is Brimaz, King of Oreskos. Craig Wescoe has said as much on social media!

In the real world, I think this is pretty bad. In constructed, obviously. This cleaves stuff. It cleaves it good. In constructed, though, 4 is too much and uncommon equipment isn't that exciting. Don't buy into the hype.

Fascination

fascination

It's hard to imagine this not being worth money. This has the flexibility that makes people inclined to run either mode willing to pay an extra blue to have access to the other mode in a pinch. If you have infinite mana, either mode is essentially the same, but I think this is the best Prosperity variant ever printed and it is a great long-term card and one that's relatively safe from reprint.

Dark Deal

Something is going on with the foil presales on this card. Foil presales are a terrible risk and most sites don't do them because it's nearly impossible to guarantee a given number will be opened. This card is part of combo decks that need cards in the graveyard, and this is silly in Nekusar, the Mindrazer decks. Still, we saw people move on foil Treasure Cruise early and the price never went down. Keep an eye on this.

Mob Rule

mob rule

They basically reprinted Insurrection. This card is way better in EDH than anywhere else just like Insurrection. I want foils of this in a bad way. Since not getting smaller creatures shouldn't be an issue if you're getting all of everyone's creatures, this is basically an Insurrection that is way easier to cast. This is also likely to fly largely under the radar. Get foils of this.

Return to the Earth

return to the earth

Another foil to get. EDH decks that were running Crushing Vines are giving this a look and I think this has enough upside to pay one more mana.

 

Does a Non-Banned Treasure Cruise Mean Ancestral Vision Should Be Unbanned?

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With Treasure Cruise *currently* legal in Modern, Ancestral Vision's banned status seems a bit uneven. Both cards are one-mana draw-threes that require a significant amount of setup to pull off.

In my opinion, Cruise is probably more powerful than Vision, especially in a format without Shardless Agent. Assuming I'm right, this makes Vison's banning even more suspect—or at least points to the extreme likelihood that Treasure Cruise will see the banhammer sooner rather than later.

Ancestral Vision was on the original Modern banned list, and the justification provided was not particularly strong:

The last Modern-legal card that has been making a huge splash in Legacy control decks isĀ Ancestral Vision. While not everyĀ Jace, the Mind SculptorĀ deck in Legacy playsĀ Ancestral Vision, a great many of them do. The combination ofĀ Ancestral Vision,Ā Spell Snare, and other counterspells lets control decks draw cards very cheaply without getting behind early on, and that's powerful enough that we feel safer having it banned.

The card was originally banned out of conscientiousness, but we don't even know for sure that it's too powerful for the format. Frankly, we don't even know if it's good. With quick combo kills out of nowhere and Remand being played in nearly every blue deck, it might simply be too slow and unreliable.

ancestralvisionĀ treasurecruise

I don't think this discrepancy can or will last much longer. But the question is this: ifĀ MagicĀ was a democracy (which it is most decidedly not, but let's pretend for a minute), what would you vote for?

[yop_poll id="7"]

I'm not giving an option for the potential third answer, which would be to leave Vision on the banned list but continue to let Cruise run rampant in the format. If you believe this should be the case, please comment below—I'd love to hear your reasoning.

As for unbanning Ancestral Vision and banning Treasure Cruise, that seems like an unlikely line for the DCI to take. It's certainlyĀ possible, and there's good arguments to be made for it, but I would be surprised if the message sent was, "Hey, this draw-three is too good for the format, and we always thought this other one was, too, but what the hell, have at it, boys and girls." If we do end up in a Vision-legal/Cruise-banned world, I think it will take some incremental steps to get there. What do you think?

Can We Please Cut Deckbuilding Time on MTGO Drafts?

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Back when version 3 was the supported client for MTGO, the ten-minute build time for draft decks was pretty much perfect. But version 4, as sub-par as it is in many ways, has a feature that is a genuine improvement: you can build your deck while you draft. You can put one copy of a card in your sideboard and one in your deck, easy. You can drag things to the sideboard and change your mind later without having to unhide every single card you've drafted. It's honestly really nice.

But for some reason, the deckbuilding time has remained at ten minutes. This usually means a wait of about eight minutes, and that's assuming the mana base takes a couple minutes to figure out. It's a waste of time, frankly.

It's not just players that this hurts, either. For every minute a player spends waiting for rounds to start, WOTC loses potential event entries that player may have paid if she had finished her last round just a few minutes earlier. WOTC is working against its own interests here.

Of course, I'm sensitive to the fact that the program needs to account for new players. But what is the point of new player drafts if not to be sensitive to new players' needs? I'm proposing a very simple, very easy, and very positive change to MTGO draft queues:

10to5

Cut the build time in half, from ten minutes to five. This will save an aggregated 40 minutes per draft, which is hundreds of total hours of player time saved per day. Thousands per week. Millions of hours a year, maybe? And all it would take is one simple change. Make it happen, WOTC!

The Rules Around “Collusion” Disqualifications Need Revision

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I'm writing this in response to Caleb Durward's tournament report about a recent PTQ from which he was disqualified for collusion. You can read his report here (and I suggest you do), but it basically comes down to this: Caleb thought he was properly skirting the rules regarding prize splits and concessions, and those of us around the competitive scene know there is an art to this.

It turns out, the judges disagreed, despite being present for the entire thing. In the end, Caleb was DQed but the head judge didn't recommend a suspension. Even worse was that when Caleb brought up the issue with a Level 4 judge who seemed to indicate that his way of handling it would be okay.

marduscout

Either way, it's a thorny issue. And really, my problem isn't so much with people trying to work around the rules so much as it is having a non-clear rule in the first place. There really shouldn't be Ā much room for making judgment calls, in my opinion. Either people follow the rules and can figure out prize splits/concessions, or they can't and don't. But all the gray area isn't good for anyone.

Of course, with that said, I have no idea how exactly to fix it. Any suggestions?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Mardu Scout

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mardu scout

Seems solid. In a pinch, this is a better Viashino Sandscout and if all it ever does is trade with something of theirs, it can take down something big. Unless you're attacking, that is. 3/1 creatures are a real liability and this is harder to cast on turn 2 than Oreskos Swiftclaw, a card that was only really playable in M15 limited because you could boost its toughness relatively easily in white. This is aggressive and if it connects, they'll feel it. I have a feeling this will likely dash on 2 and then maybe get cast on 4, which is probably fine, especially if it is more likely to survive the dash in a Limited climate that looks like it is slowing down a bit. This is playable.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Ghastly Conscription

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Ghastly Conscription

ghastly conscription

For this much mana, we want to be winning the game. This just doesn't seem like a mythic to me, not when we have had this card.

For 2 more mana you could have this effect. Did Rise not see play because it was prohibitively expensive, or because people just don't like EDH-looking cards. This also relies on your opponent having some creatures otherwise you're only getting yours.

Do we want to pay 7 mana to turn one graveyard's worth of creatures into 2/2 beaters? Ā As much as we can't really compare this to a card that isn't in the set and therefore not available for use in Limited, I think we can at least determine that Ghastly Conscription is unlikely to see play in Standard despite being 7 mana and therefore somewhat castable in that format. It likely gets played in Limited because it's good enough to see play.

One question is whether removing all of the creatures from a whip player's graveyard can stop the cycle of value their whip grants them. This could see sideboard play, however, since mythics start pretty high, sideboard play can't really sustain their price. Occasionally you get cases like Deadbridge Chant where one copy in one sideboard made it $10 for one weekend, but I don't know if I want to bet my money on this doing that. I'm staying away, a phrase I could get printed on a t-shirt because it's becoming my catchphrase.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Fate Reforged Spoiler – Ghastly Conscription

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Ghastly Conscription

ghastly conscription

For this much mana, we want to be winning the game. This just doesn't seem like a mythic to me, not when we have had this card.

For 2 more mana you could have this effect. Did Rise not see play because it was prohibitively expensive, or because people just don't like EDH-looking cards. This also relies on your opponent having some creatures otherwise you're only getting yours.

Do we want to pay 7 mana to turn one graveyard's worth of creatures into 2/2 beaters? Ā As much as we can't really compare this to a card that isn't in the set and therefore not available for use in Limited, I think we can at least determine that Ghastly Conscription is unlikely to see play in Standard despite being 7 mana and therefore somewhat castable in that format. It likely gets played in Limited because it's good enough to see play.

One question is whether removing all of the creatures from a whip player's graveyard can stop the cycle of value their whip grants them. This could see sideboard play, however, since mythics start pretty high, sideboard play can't really sustain their price. Occasionally you get cases like Deadbridge Chant where one copy in one sideboard made it $10 for one weekend, but I don't know if I want to bet my money on this doing that. I'm staying away, a phrase I could get printed on a t-shirt because it's becoming my catchphrase.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: A Statistical Look at 2014, and What It Means – An Aggregate Analysis on Annual Gainers and Losers

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Like some of you, I follow the ā€œMagic financeā€ closely. Extremely closely, in fact. One of my first stops every day is MTGStocks.com, one of the best free resources out there for historically tracking cards.

My favorite feature, without a doubt, is the ā€œInterestsā€ page. On it, the biggest winners and losers for both the past 24 hours and the past week are displayed. This is a great tool for tracking movement of cards, and it’s also super helpful for predicting future movement.

What it didn’t do, ironically, is give a great historical reference. With that in mind, a few weeks ago I reached out to the website to compile an ā€œInterestsā€ page that encompassed all of 2014.

They delivered, and you can find the results here. Today, what I want to do is explore the implications of those results.

Gains Larger Than Losses

The top 250 gainers rose an average of 184%. The top 250 losers lost an average of 41%.

This is the first thing I checked, and honestly those are some staggering numbers. Of course percentages can be misleading when you consider stuff like Fatestitcher (+1,713%) or Blackmail (+691%) that started out at a quarter.

But even if you throw out some percentage outliers like that, you can still read quite a bit into the numbers. For instance, the bottom cutoff of the chart, Mystic Gate, rose 75%. On the flipside, the biggest loser of the year, Blood Baron of Vizkopa fell just 87%. Meanwhile, the bottom of the losers chart, Goblin Piledriver fell just 20%.

All of this matters because of the perception that WOTC had a down year. There was no blockbuster release like Modern Masters, and a smaller uptick in revenue than expected through the first nine months of the year had some people suggesting that perhaps the wild ride we’ve been on the last few years was over.

But if these numbers don’t make you think otherwise, I don’t know what will. I often say something that you see in finance, which is very important: Past performance is not an indication of future results. That said, when I invest I always look at past performance to inform my decision. Don’t you?

The point is this: even if the astounding growth Magic has seen over the past few years is slowing (and it is), those who are involved in the game are only becoming more invested. The numbers for 2014 bear that out, and I think 2015 will end up looking pretty similar.

Cheap Cards Preformed Better

The top 18 risers started under a dollar, and rose an average of 631%.

In case you’re worried about the low numbers throwing off our averages here, consider this: you could buy those 18 cards for just under $11 on Jan. 1, 2014. The TCGMid for those cards on Dec. 31 was $72. That’s a real gain.

This only furthers my belief that when it comes to speculating, cheaper is better. The first card to break the trend besides Battlefield Forge was Glittering Wish, which started at $2.50 and went to $12. What I find interesting is that investing $11 in Wishes would have, in terms of nothing but TCG value, resulted in less growth than investing the $11 in the other 18 cards above it.

Forge, of course, would have been a home run at $2 since it moved to $9. But that actually matches up only a little better against the 18 cards above it, since that $11 would end up being about $50.

Now, the point here is not that you shouldn’t speculate on cards that cost real money, because no one nailed all 18 cards at the top of the list. But it does reinforce my belief that cheaper is better, especially since some cards, like Forked Bolt, Orzhov Pontiff, Doomwake Giant and Stony Silence, were super predictable (and we did so in this column).

Obviously it’s hard to make a huge profit in real money when your 50-cent Doomwake Giants only go to $2.50, but you also lose practically nothing if they don’t hit, something that can’t be said for buying into $3-5 cards.

Heading into 2015, I’ll continue this strategy. Stuff like Rest in Peace fits the mold, and I’m sure we’ll see more of these come up as we move into 2015.

Safer Than You Think

We all have a newfound sense of fear when it comes to holding onto cards, thanks to WOTC’s aggressive reprint strategy of the past year or two. At times it seemed like nothing was safe.

And, to an extent, that’s true. We saw some unexpected reprints destroy value, like Misdirection and Stifle getting halved in value thanks to Conspiracy.

But with all that said, things are actually a little safer than they seem. To wit, only nine of the top 50 losers were the victim of a reprint. The rest were the typical Standard rotation drop we’ve come to expect. It may suck when something you’re speculating on gets reprinted, but when it comes strictly to the percentages it seems there are more specs that will hit than miss. Or, at the least, the ones that hit will largely make up for the ones that miss.

Of course, I’m simply analyzing the 2014 numbers, and what will happen in 2015 is not predicted by what happened last year. Still, the conclusions I’ve drawn from these numbers keeps me as confident as ever moving into 2015.

At least, that’s my take on it. What do you think?

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: Fate Reforged First Impressions – Looking for Standard Applications for Spoiled Cards

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As per usual, I’m getting excited about lots of new Fate Reforged cards! Spoiler season is moving along quickly. As we approach the prerelease next weekend, we will finally get to see the new Standard possibilities and hope for a change of pace with the new cards in the mix.

So far, what I am hearing from most players is a lot of underwhelming thoughts about the format. While there are not lots of obvious Standard powerhouses, there are plenty of cards from this set that will definitely impact competitive play. My initial impression is that the cards that will impact the format are not the obvious perpetrators, but rather, the innocent looking subtle ones. There are quite a few cards I want to discuss today, so let’s get right into it.

Monastery Mentor

Monastery Siege

It seems like this is the most anticipated card in the set that has been spoiled to this point. Sure, Ugin himself has some application in a grindy control deck, but more players will be grabbing their triple digit playsets of Monestary Mentor long before most of them have any copies of Ugin.

Obvious comparasions have been made to Young Pyromancer, and for good reason. They both fill the same roll. The main difference is that with this new creature he costs an additional mana because he makes tokens that also gain prowess. Did you process the potency of that combination? That means this one card not only makes the tokens, but also pumps them as well! Mentor is like Goblin Rabblemaster and Jeskai Ascendancy got together and had a love child.

The thing is, a bunch of the cards that were already good in Standard pair exceptionally well with this card.

This card is extremely powerful, of that there is no doubt. Costing three is somewhat of a drawback but not much. My real fear is that the potency of this card will shift the format into a direction where Drown in Sorrow becomes maindeck-worthy. In that format, Mentor won’t have time to shine before he is being laid to rest in the graveyard.Ā If we are going to play this card we already have to deal with Doomwake Giants roaming the land and Bile Blights destroying our token army.

This may be the best card in the set but that doesn’t make it the most impactful. I assume it will see play but it will be interesting to see how the format reacts to its implementation.

Soulfire Grand Master

soulfiregrandmaster

Next up, we have the Soulfire Grand Master himself, transforming your ordinary Lighting Strikes into Lightning Helixes all the day long.

My initial impression is that this card is overrated.Ā I think his fragile 2/2 body is a severe limiting factor that will cause him to not see much play. Jeskai decks already have an entire warehouse of tools to work with, they don’t need this one in their deck as well. I think it would be more likely that this guy shows up in a Jeskai Control deck’s sideboard than anywhere else.

Brutal Hordechief & Shaman of the Great Hunt

brutalhordechief shamanofthegreathunt

I am much more excited about two different, yet extremely similar, four-cost mythic rares from the set. Both Shaman of the Great Hunt and Brutal Hoardchief seem extremely good in combination with the current archetypes being played in the format.

Both of them have decent stats and boost your other creatures when they are in combat. On the one hand, I like the fact that your creatures trigger the life loss of Brutal Hoardchief when they attack, but at the same time, I think I would be more likely to play Shaman of the Great Hunt. While Brutal Hoardchief is like a new, but probably worse, version of Hellrider, Shaman of the Great Hunt is a Curse of Stalked Prey attached to an aggressive body.

Both of these mythics increase your ability to do damage in Standard, and both of them seem good enough to see play. I will definitely be brewing with them in the coming weeks. What do you guys think about these two cards? Are they good enough to impact Standard?

Flamewake Phoenix

flamewakephoenix

Chandra's Phoenix has been reborn in the flamewake and the result is a potent Standard powerhouse. It’s time to get used to the beats in the sky once more and it couldn’t have come sooner. Flying is a great ability to have in competitive play because the ground is beyond clogged with creatures.

If there is a decent two-cost creature with flying to go along with this guy, they could form the one two punch I’ve been looking for in the format. As of right now, we already have this new phoenix at three, Ashcloud Phoenix at four, and then Stormbreath Dragon at five. That’s almost the core of a deck right there and they all go quite well together.

I’m curious to see how easy the ferocious ability is to trigger. There are a ton of kill spells flying around in Standard so your four-power creature living until combat may not be as easy as it seems on the surface.

The double red in the mana cost seems great for a possible red devotion deck as well. If we utilize the three creatures listed above and devote ourselves to red for Fanatic of Mogis and maybe Purphoros, God of the Forge, we could gain a huge mana advantage from Nykthos, Shrine to Nyx as well. I’m not sure there are enough pieces to make that strategy work, but it’s definitely on my radar of things to try out.

Crux of Fate

cruxoffate

Don’t hate on this Damnation wannabe just yet. We’ve proven that End Hostilities is quite playable in Standard and while you need to play more early removal to make up for the fact that it costs five mana, it still gets the job done. I expect that to be the same for Crux of Fate.

This new wrath, along with Ugin, seems to advance U/B Control a bit in Standard as well. The deck has been doing alright on and off since the Pro Tour, but the new tools it gets from Fate Reforged may be enough to push it into a Tier 1 status. This is not the most exciting, but cards that are solid role players are just as important as flashy mythics.

With this card you could even play your own dragons so that when you wrath the board, your threats stay in play and your opponents are removed. Plague Wind is extremely good and Crux of Fate definitely has the same possibilities.

Warden of the First Tree

wardenofthefirsttree

While most players have already dismissed our new Figure of Destiny, Warden of the First Tree, I think he is a great addition to Standard. Not only does he slot well in the curve of decks in Standard at one mana, he also gives aggressive decks access to huge power in the late game. Think of him more like Rakshasa Deathdealer than Fleecemane Lion.

The middle ability costing four mana as well as not boosting his stats further is definitely a drawback, but there will be plenty of times that you have a spare four mana at the end of your opponent’s turn. Unlike Figure of Destiny, you won’t be rushing to ā€˜ultimate’ this creature anytime soon, but paying for his upgrades when you have extra mana will happen more often than you think.

Additionally, playing him as a one-mana guy that attacks for three on turn two is still good enough. You may not be advancing your board but you are definitely putting a clock on your opponent. I think the Warden will be showing us why the First Tree was worth protecting many times over in Standard. He’s better than we think he is right now.

Atarka, World Render

atarkaworldrender

First of all, let me say that yes, I know this is a seven-mana dragon with the always popular "dies to Doom Blade" mechanic. I want you to set that aside for a moment. Giving creatures double strike is not something that Wizards does often. This dragon grants the ability to not just himself, but other dragons as well. I’m not saying that this casual table all-star will be beating you regularly in tournament play, but I want consider him as a possibility.

Let’s say that there are a couple of new playable dragons in the new set in red and green. Following them up with Atarka would certainly end with a dead opponent. It’s possible that we could end up with lots of opponents that run out of removal spells for our large threats. He is not the best, nor cheapest late game threat, but he might be playable if Standard stays at the pace it is currently. If not, stock up on these guys to trade to every casual player ever.

Wild Slash

wildslash

Fate Reforged has its share of solid role players as well. Other than Magma Spray, which I’ve been sideboarding since the beginning of the format, we have no other available Shock in Standard. Wild Slash definitely fills that slot. The ferocious ability is unlikely to matter most of the time but it does make this another strict upgrade on the traditional Shock. While I don’t like this card as maindeck material, I think it’s a great sideboard card that allows you to rid yourself of early aggressive creatures for only one mana.

Similarly, cheap prowess cards like Jeskai Sage could find a home in a creature-light, spell-heavy deck similar to that which has been seeing play in the format. I’ve been feeling like the Jeskai aggro deck was missing a good two-drop creature and Sage could be the one that propels the deck forward.

Dromoka & Kolaghan

Dromoka, the Eternal Kolaghan, the Storm's Fury

I wanted to mention these two dragons, not necessarily because of the cards themselves, but rather because of the concept. Dragons in general are a powerful species and have at times had a big impact on Standard. These two are both five mana 5/5’s that soar over your opponents creatures for large chunks of damage. Kolaghan can have haste and pumps your other creatures whereas Dromoka pumps your smallest creature +2/+2.

Both of them are mediocre in power level but may see some play as giant flying monsters. Kolaghan in particular seems to fit as the top end of an aggressive curve, maybe even in combination with the efficient tokens makers in Standard.

Alesha, Who Smiles at Death

B6sGZ1kCAAA-isA

Finally we have the card that has me the most excited from the new set. Alesha was born to make aggro decks better. She laughs at the opponent's removal spells as she recurs your creatures over and over. Her stats are not amazing because she cannot fight the four- and five-toughness creatures that are running around Standard, but first strike does get her around the other annoying creatures like 1/1 tokens.

Building a shell for this card may also breath new life into an unused M15 card. During spoilers,Ā Return to the Ranks was highly anticipated and then cast aside as unplayable shortly after. That was not the type of thing you wanted to be doing in that format, but now that we have Khans and soon Fate ReforgedĀ in the mix, combining the power of Alesha with the efficient sorcery seems like a great place to be in Standard right now.

These two cards may give us the ability to go under all of the midrange decks trying to outlast each other. It’s possible we don’t need Return to the Ranks, but it’s definitely worth considering in combination with Alesha. Players may pay more attention to Flamewake Phoenix right off the bat but don’t forget about this other creature at the same cost because she fills a completely different roll.

There are a lot more cards to be spoiled yet and hopefully some of them will be sweet Standard-playable ones. What you do you think about the cards I mentioned today? Will they see play in Standard? Is there an application of the card that I missed? Let me know your thoughts in the comments.

Until Next Time,

Unleash the Cube Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Abzan Beastmaster

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Creature - Shaman Scout
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Toughness? Abzan cards seem to be triggering off of toughness this set, which is great in my opinion. It seemed a little durdly to play high-toughness creatures because walls are historically less flashy and fun than dragons, but if your 2/6 reach holding back their 5/5 dragon is also drawing you a card on your upkeep, I can dig it. I wish this were 1G but I imagine that was a little too good. I wouldn't have minded a Drumhunter reprint, but this card is fine and in the right deck you could generate quite a bit of card draw. I don't know how excited I am to draft these early (unlike Drumhunter, which I snap-picked) but this is almost a Scathe Zombies worst case scenario, and that is always fine as a 23rd card in Sealed. This has significant upside compared with Zombies so I am sure this sees play in Limited.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Jeskai Barricade

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jeskai barricade

White also has a way to bounce a manifested card they need. Not just that, this also blocks early so you don't get swarmed by Mardu before you're ready and serves as a Deputy of Acquittals effect, historically good in Limited.

There are so many potential uses for this card, it might as well be called "Jeskai Barricade Charm". I love this card.

Could this see play in Constructed? I don't know. I think it is possible and if it does, it could be worth a buck or two. Keep an eye out for these sitting in draft chaff. I know most people give their prerelease chaff to kids (at least I do) but some people abandon it and this is a card I'd pull out.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Ambush Krotiq

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jambush krotiq

This is another way to turn a manifested spell or land (OK, at 6 mana you probably don't need a land unless it's a splash color) that you need from a creature into what you need. It also can bounce a creature that has a "comes into play" effect and let you rebuy it. This is a solid card and seeing it at common is cool. I can't wait for big green ramp strategies. I think I like every single monogreen creature I've seen so far in this set! It's slow, but we have a mana elf that taps for 2 when we trigger ferocious. This is a solid roleplayer that tops the curve, likely tables and which solves the biggest problem I have with Manifest. Very cool.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Ugin’s Construct

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ugins construct

Gross. I hate creatures that punish you for playing them on curve.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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