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[MTGO] Holiday Cube: The Perfect Mono-Red Deck, Part One: Creatures

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Part 1: Creatures | Part 2: Spells and Lands


I'm on vacation, but that hasn't kept me from drafting the Holiday Cube ten times. I'm currently 24-6 in the format, which is a great improvement over my more recent win percentage, which has been sliding ever since we moved on from triple Theros. Maybe I'm just getting lucky, but I like that better than losing.

Anyway, of those ten drafts, three decks have been mono-red. At least, this one was basically mono-red:

HC14 #4 December 25, 2014 Swiss -- 2-1 (great games, lost in round 1)

I've been thinking for a couple weeks now on what the "perfect" mono-red deck would look like, but I'm talking legitimate mono-red—the blue splash would disqualify this deck in my mind (artifacts and hybrid cards are fair game, though). Earlier on the night of this writing, I drafted an actual mono-red deck that started off sweetly enough to garner this tweet:

I'm hard-pressed to imagine a better first five picks for mono-red in #HolidayCube (sans Ruby or Lotus, of course) pic.twitter.com/VltPF6UmBZ

— Danny Brown (@dbro37) December 28, 2014

I believe it's generally accepted that Goblin Guide, Shrine of Burning Rage, Sulfuric Vortex, Koth of the Hammer, and Grim Lavamancer are the reasons to be mono-red, so to pick up four of those five cards plus arguably the best equipment in Magic in the first five picks was quite nice. The deck ended up like this:

HC14 #8 December 27, 2014 Swiss -- 3-0 (lost a game to Show and Tell into Emrakul, but then beat the same play on turn four the next game)

I didn't get the Ruby, but I did get the Lotus (and the Sapphire [and the Emerald]). It was pretty cool.

Anyway, neither of these decks is perfect. Drafting the perfect mono-red deck may be possible, but it's pretty unlikely, so trying to determine what would be the best mono-red deck is merely a thought exercise, although it can make you a better drafter of the archetype. Even if it is just a thought exercise, I like thinking about Magic, so let's do it. And to be fair, if you're the only one drafting red aggro, there's not many people fighting over these cards with you.

Let's start with one-drop creatures. Goblin Guide is clearly the best of the best. I like Figure of Destiny and Rakdos Cackler next. If you're going for the ultra-low curve mono-red build (and why wouldn't you be?), you probably want about three other one-drops. I like Stromkirk Noble just fine, and Firedrinker Satyr is decent. Grim Lavamancer isn't as aggressive as these others, but it's one of the best cards to get for the deck, so it's the obvious answer for the last one-drop slot. A super-aggressive deck could have more than six one-drops, but it's hard to imagine a "perfect" deck containing Jackal Pup, Frenzied Goblin, or Goblin Vandal, so let's say six is ideal.

For two-drop creatures, I consider Eidolon of the Great Revel and Kargan Dragonlord the ones you most want to have. Old Standard buddies Lightning Mauler and Burning-Tree Emissary are powerful and go well together, but unfortunately, Emissary doesn't cast either Eidolon or Dragonlord, so to include it, we need a couple more castable cards. Gore-House Chainwalker works and is surprisingly good as a three-power two-drop, as is Borderland Marauder. We'll have some non-creature plays that are good with Emissary, too, so I do think it provides enough value in the deck despite the best twos costing RR. You might be wondering about Young Pyromancer, and it's certainly fine filler in mono-red, but these decks usually have no more than five instants or sorceries, so Young Peezy is not a premium card like it is in blue-red builds.

The three-drop slot is an interesting one for mono-red:

Red Three-Drops in Holiday Cube

Boros Reckoner

Chandra's Phoenix

Dualcaster Mage

Guttersnipe

Imperial Recruiter

Magus of the Moon

Manic Vandal

Prophetic Flamespeaker

Frankly, I don't think most of these are playable. I don't know why Magus of the Moon would ever be anything but dedicated multicolor cubes, and Prophetic Flamespeaker strikes me as a best-case-scenario-mentality trap (although it gets better with multiple equipment cards in your deck). Imperial Recruiter can add some utility to red decks, but a three-mana 1/1 is nowhere near where I want to be in an aggro deck. Dualcaster Mage is closer to playable than these other three, but even if you have a ton of burn, it requires more lands than you really want to have on board to live the dream with this card. Cards that make me hope to flood (or just raise my curve) are not what I want in red aggro. Guttersnipe is similar to Young Pyromancer in that you don't want in mono-red, but worse. I've never put the card in a deck.

The other three, Chandra's Phoenix, Manic Vandal, and Boros Reckoner are the three-drops I would be happy to have in my deck. I like Chandra's Phoenix probably more than most people: it holds equipment, attacks right away, is usually the only flyer in the deck, and offers a bit of card advantage with its recursion ability. Manic Vandal overperforms in powered cube, though it can get stuck in your hand due to the mandatory nature of its ability. I like Boros Reckoner the least, as it's slow, but  it's a brick wall against aggro. We're going to top off the curve at four for this deck, so I only want two three-drops in my "perfect" list.

As for four-drop creatures, there are only four in the cube, and Hellrider is where I want to be. Hero of Oxid Ridge is a worthy replacement if one doesn't snag Hellrider, but I like being able to attack my opponent and kill his planeswalker. Flametongue Kavu is certainly playable in aggro, but I like it better in multicolored midrange decks. Finally, Avalanche Riders is a fine sideboard card against greedy decks, but I almost never start it.

I'm realizing now that this topic is larger than I can cover in just one article. Come back tomorrow for a quick summary of the creatures in the deck and detailed coverage of the best spells to grab. If you have comments on the creature selection here, please share!

Spec Spotlight: Gilt-Leaf Archdruid

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This is definitely an up-and-coming star in Commander. After all, what could be more fun than stealing lands?

GiltLeafArchdruid

"While I usually cover the busy happenings in the world of Standard or Modern, this week I wanted to take a step back and look at a different market entirely, and one where I believe I've found a spicy-yet-underappreciated card. I usually try to keep my articles more all-around and less finance-specific, but I've decided to bend that rule this week for this particular subject."

You can read the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Soulflayer

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Soulflayer

It’s hard to believe Magic has gone over 20 years and has never had a card called “Soulflayer” until now. We’ve seen nice delve monsters, what do we make of this guy?

This has the potential to be very good in the right deck. You can essentially build a 2 mana Baneslayer Angel depending on the rest of your deck. In limited, he’s likely getting 2 abilities max, but a 4/4 flying vigilance creature is nothing to sneeze at. Your deck needs to be good, but a 4/4 for 6 with delve is fine for limited anyway.

The real question is whether Soulflayer is good enough to be played in constructed formats. This has the potential to be $15 or more the very first weekend the set is legal if good players are building around him and scrambling for copies. More likely he ends up around a dollar to three dollars. We don’t have much to compare him to other thanNecropolis Fiend, a card that saw a bit of play and never went above a dollar. This is a good deal cheaper than fiend and can potentially get several good abilities depending on the deck. Still, the best black decks that fill the yard with good creatures would rather whip them into play than delve them out of the yard right now, so the metagame would need to shift pretty radically for this creature to become necessary. There is always a chance I’m misevaluating this card, but I think this is likely another Cairn Wanderer – cool card but the decks that can best use it would rather be doing something else.

It feels odd to be dismissive of a card that is potentially a 2 mana 4/4 haste or 4/4 flying so I will say this. If this presells for around two to three dollars, there is potential upside. If you have to buy in more than that, you’ll have to believe in the card a lot more than I do. The best home for this could very well be a red black aggressive deck with a lot of haste, burn and fetchlands to power your delve. Even not being bullish on the card, I want these at $5 a playset if I see them at that price on eBay.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Soul Summons

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Soul Summons

This single-handedly rules out the notion that Manifest would be an ability only for Temur-colored cards. White is no stranger to token production, but it's rare that we get creatures that aren't 1/1 fliers. This is a Knight Errant with upside in a color that is historically fine with low-curve stuff in Limited. This is no Lingering Souls and it is likely never even a pick.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Ethereal Ambush

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Ethereal Ambush

Another Manifest card, this is a decent combat trick, although the mana cost is high. Not much to say about it finance or playability-wise; you will play this in limited and like it, it likely will not see contructed play. Is manifest a Temur ability? With cards being spoiled outside of Temur colors that still Manifest creatures, that would be a "no" which means we could see quite a few Manifest cards in the set, in all colors.

Could there be money to be made on Trail of Mystery? It certainly seems that way. I think the price will go up regardless of how good it actually is.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Whisperwood Elemental

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Whisperwood Elemental

Whisperwood Elemental is one of a few cards with the Manifest keyword. It’s an interesting one, potentially turning lands into 2/2 creatures or letting you beat with a dude for a while until you can afford to flip him up instead of having to pay 3 colorless or having him stranded in your hand.

Manifest aside, Whisperwood Elemental has a very interesting bit of anti-wrath tech in his second ability. It’s essentially a free Fresh Meat for your non-facedown creatures. This card is no Voice of Resurgence but he reminds me of a combination of two cards that defined their era. The first card is Loxodon Hierarch. Hierarch had a good casting cost to power and toughness ratio and a very, very good first ability. WhereSiege Rhino fails to measure up to Hierarch is in Hierarch’s second ability. Some people forgot you could even regenerate your side. I’ve also used Hierarch’s sac ability to make an opponent whiff on getting counters on Umezawa’s Jitte. Being able to stuff a wrath for free is useful if that is their only out to your swarm of guys.

The second card I’m reminded of is Huntmaster of the Fells. Again, no lifegain here, but you are getting a 2/2 creature every turn on top of a solid 4/4 creature. This could be the new Huntmaster variant in midrange. I think these two abilities are very good in a green midrange type deck. You can play mana ramp to get this out early, pay to flip up manifested creatures and have more fodder for Whisperwood’s Ultimate sacrifice.

I think this card is reminiscent of enough cards, including also the initially-underratedMaster of the Wild Hunt that there is a real possibility that this card will be worth more than its presale price. Depending how cheap I see these, I may want to gamble on the presale price if it’s around $5. I think this has significant upside and a significant chance of being mis-evaluated.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Outpost Siege

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Outpost Siege

We love charms as Magic players. Modularity allows a card to essentially be two or more cards in the same piece of cardboard, allowing it to be the answer you need in a variety of situations and generally just be an effective use of a slot in the deck.

Outpost Siege allows you to build around one of the two abilities, although it’s more likely that you want this in a deck where you could take advantage of either ability.

Could the Dragons’ ability forecast a lot of good creatures in the set with the Dashability? You can trigger that ability when your creatures die, true, and doubling the damage of a Goblin Bombardment could make this a potent card in formats with a lot of tokens, but continually playing a lot of creatures with Dash is going to trigger it as well. We can only speculate and I’m not impressed with playing a 5 drop dragon to get an extra 1 damage a turn.

The first ability essentially increases the number of cards in your hand by one, especially if you get a land from its trigger and draw gas. It’s awkward to be forced to main-phase an instant or lose a curve-topper early, but it may be worth it for the extra card selection.

As always, cards that have a lot of new concepts on them get people talking (“Could there be a whole bunch of cards that trigger if you attack with a coward?”) but I don’t predict other cards that stack based on how many permanents you have where you choose Dragons or Khans. This is a cool card but cool doesn’t always help a card go above bulk, which is where I see this particular card heading. There’s a lot of precedent for cool red enchantments being worth nothing.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Goblin Heelcutter

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Goblin Heelcutter

goblinheelcutter

A step below “Ankle Shanker” in the hierarchy of goblin Achilles’ heel murdering, a hellcutter is still pretty interesting. As we predicted, we have a creature whose Dash cost is cheaper than his full mana cost, and we have an impetus for dashing repeatedly if we want to keep stymying a potential block. Dash is getting interesting.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Kolaghan, the Storm’s Fury

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Kolaghan the Storm’s Fury

Kologhan, the Storm’s Fury is how Wizards chose to spoil the “Dash” mechanic. The mechanic may very well be fine on a smaller creature or one whose dash cost is cheaper than its mana cost. As far as how the mechanic relates to this card specifically, I’m not convinced this will ever be worth a ton. He’s legendary, but I am not sure you want him as a Commander. He reminds me a lot of Archwing Dragon in that he is nearly identical to Archwing, only his Dashing is optional. I don’t see this being a ton more financially-relevant. Though we are losing a Dragon from standard at rotation, that is a long way off and we still have Sarkhan the Dragonspeaker in the mean time.

Dash is an interesting mechanic, and while I played with Archwing, it never saw enough play to go much above bulk. This card’s optional regular (unhasted) casting, buff to other dragons and legendary status will almost assuredly bolster his price above that of Archwing, but to an extent that’s hard to predict. We’ve seen legendary creatures at bulk rare before. We’ll have to see how many dragons we have to boost and how many potential EDH generals the set gives us. I don’t predict this going above its presale price.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Fate Reforged Spoilers – 12/29/14

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We got a lot of updates over the weekend, so let's dive right in.

Kolaghan the Storm's Fury

Kologhan, the Storm's Fury is how Wizards chose to spoil the "Dash" mechanic. The mechanic may very well be fine on a smaller creature or one whose dash cost is cheaper than its mana cost. As far as how the mechanic relates to this card specifically, I'm not convinced this will ever be worth a ton. He's legendary, but I am not sure you want him as a Commander. He reminds me a lot of Archwing Dragon in that he is nearly identical to Archwing, only his Dashing is optional. I don't see this being a ton more financially-relevant. Though we are losing a Dragon from standard at rotation, that is a long way off and we still have Sarkhan the Dragonspeaker in the mean time.

Dash is an interesting mechanic, and while I played with Archwing, it never saw enough play to go much above bulk. This card's optional regular (unhasted) casting, buff to other dragons and legendary status will almost assuredly bolster his price above that of Archwing, but to an extent that's hard to predict. We've seen legendary creatures at bulk rare before. We'll have to see how many good creatures we have to boost and how many potential EDH generals the set gives us. I don't predict this going above its presale price.

Goblin Heelcutter

goblinheelcutter

A step below "Ankle Shanker" in the hierarchy of goblin Achilles' heel murdering, a hellcutter is still pretty interesting. As we predicted, we have a creature whose Dash cost is cheaper than his full mana cost, and we have an impetus for dashing repeatedly if we want to keep stymying a potential block. Dash is getting interesting.

Outpost Siege

We love charms as Magic players. Modularity allows a card to essentially be two or more cards in the same piece of cardboard, allowing it to be the answer you need in a variety of situations and generally just be an effective use of a slot in the deck.

Outpost Siege allows you to build around one of the two abilities, although it's more likely that you want this in a deck where you could take advantage of either ability.

Could the Dragons' ability forecast a lot of good creatures in the set with the Dash ability? You can trigger that ability when your creatures die, true, and doubling the damage of a Goblin Bombardment could make this a potent card in formats with a lot of tokens, but continually playing a lot of creatures with Dash is going to trigger it as well. We can only speculate and I'm not impressed with playing a 5 drop dragon to get an extra 1 damage a turn.

The first ability essentially increases the number of cards in your hand by one, especially if you get a land from its trigger and draw gas. It's awkward to be forced to main-phase an instant or lose a curve-topper early, but it may be worth it for the extra card selection.

As always, cards that have a lot of new concepts on them get people talking ("Could there be a whole bunch of cards that trigger if you attack with a coward?") but I don't predict other cards that stack based on how many permanents you have where you choose Dragons or Khans. This is a cool card but cool doesn't always help a card go above bulk, which is where I see this particular card heading. There's a lot of precedent for cool red enchantments being worth nothing.

Whisperwood Elemental

Whisperwood Elemental is one of a few cards with the Manifest keyword. It's an interesting one, potentially turning lands into 2/2 creatures or letting you beat with a dude for a while until you can afford to flip him up instead of having to pay 3 colorless or having him stranded in your hand.

Manifest aside, Whisperwood Elemental has a very interesting bit of anti-wrath tech in his second ability. It's essentially a free Fresh Meat for your non-facedown creatures. This card is no Voice of Resurgence but he reminds me of a combination of two cards that defined their era. The first card is Loxodon Hierarch. Hierarch had a good casting cost to power and toughness ratio and a very, very good first ability. Where Siege Rhino fails to measure up to Hierarch is in Hierarch's second ability. Some people forgot you could even regenerate your side. I've also used Hierarch's sac ability to make an opponent whiff on getting counters on Umezawa's Jitte. Being able to stuff a wrath for free is useful if that is their only out to your swarm of guys.

The second card I'm reminded of is Huntmaster of the Fells. Again, no lifegain here, but you are getting a 2/2 creature every turn on top of a solid 4/4 creature. This could be the new Huntmaster variant in midrange. I think these two abilities are very good in a green midrange type deck. You can play mana ramp to get this out early, pay to flip up manifested creatures and have more fodder for Whisperwood's Ultimate sacrifice.

I think this card is reminiscent of enough cards, including also the initially-underrated Master of the Wild Hunt that there is a real possibility that this card will be worth more than its presale price. Depending how cheap I see these, I may want to gamble on the presale price if it's around $5. I think this has significant upside and a significant chance of being mis-evaluated.

Ethereal Ambush

Another Manifest card, this is a decent combat trick, although the mana cost is high. Not much to say about it finance or playability-wise; you will play this in limited and like it, it likely will not see contructed play. Is manifest a Temur ability?

Soul Summons

Guess not.

Soulflayer

It's hard to believe Magic has gone over 20 years and has never had a card called "Soulflayer" until now. We've seen nice delve monsters, what do we make of this guy?

This has the potential to be very good in the right deck. You can essentially build a 2 mana Baneslayer Angel depending on the rest of your deck. In limited, he's likely getting 2 abilities max, but a 4/4 flying vigilance creature is nothing to sneeze at. Your deck needs to be good, but a 4/4 for 6 with delve is fine for limited anyway.

The real question is whether Soulflayer is good enough to be played in constructed formats. This has the potential to be $15 or more the very first weekend the set is legal if good players are building around him and scrambling for copies. More likely he ends up around a dollar to three dollars. We don't have much to compare him to other than Necropolis Fiend, a card that saw a bit of play and never went above a dollar. This is a good deal cheaper than fiend and can potentially get several good abilities depending on the deck. Still, the best black decks that fill the yard with good creatures would rather whip them into play than delve them out of the yard right now, so the metagame would need to shift pretty radically for this creature to become necessary. There is always a chance I'm misevaluating this card, but I think this is likely another Cairn Wanderer - cool card but the decks that can best use it would rather be doing something else.

It feels odd to be dismissive of a card that is potentially a 2 mana 4/4 haste or 4/4 flying so I will say this. If this presells for around two to three dollars, there is potential upside. If you have to buy in more than that, you'll have to believe in the card a lot more than I do. The best home for this could very well be a red black aggressive deck with a lot of haste, burn and fetchlands to power your delve. Even not being bullish on the card, I want these at $5 a playset if I see them at that price on eBay.

 

[MTGO] – The Downside of Playing Aggro

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I wrote recently about how I dislike playing control decks in paper events due to decreased time between rounds for socializing and trading. But the fact is that I'm playing a lot more MTGO than I am paper Magic these days, and my feelings about aggro are completely opposite in the online realm.

upheaval

You see, when I'm playing MTGO, I want to be playing Magic. If I wanted to be playing Hearthstone to kill time between rounds, I would just play Hearthstone in the first place. If  I wanted to read a book, I would just read a book. If I wanted to fire up the PS3 or write an article for Quiet Speculation or edit one for Brainstorm Brewery, I would do those things. But when I'm playing Magic Online, playing Magic Online is what I want to be doing. Period.

However, rounds last a very long time on MTGO. I consider myself a connoisseur of mono-red decks in most formats, especially in paper tournaments, due to the reasons mentioned in the aforementioned (aforelinked?) article. I'm also not at all opposed to drafting mono-red in Cube if it's open (spoiler: more on this tomorrow), but in general, I prefer to take control cards over aggressive cards on Magic Online, because they give me a greater likelihood of stretching the game long.

shadowmageinfiltrator

To me, the perfect draft on Magic Online is one where I am the last match finished every time (in wins, of course). The timer system on MTGO allows me to take any breaks I need, so I don't appreciate or require the extra time between rounds online. Finishing a round in 20 minutes and being forced to wait for another 30 is a feel-bad, so I will make draft picks to minimize that possibility. I have straight-up forgotten about drafts where my rounds end in under 10 minutes and I need to wait for nearly an hour before playing the next one.

Which leads me to a quick aside to the MTGO team: I would really be okay with MTGO forcing my computer to flash and beep and ring sirens until I indicate I am present in the match. I did pay money for this, after all, and sometimes I miss the alert even when using the same computer to read or watch a video. A more consistent and noticeable alert would be a great improvement.

Until Magic Online institutes a better two-man queue system, or play-on-demand queues, or leagues, or anything that allows one to play more Magic without the insufferable waits, you're simply getting more bang for your buck by playing slow decks. You get more minutes playing Magic, and although I'd probably prefer to just grind twice as many games in the same amount of time, that's not the world we live in.

notofthisworld

What about double-queueing, you ask? I'm not a fan. Games like SolForge and Ascension are well-suited to double-queueing because you don't make plays on your opponents' turns. But with all the priority passing and plays in response to other plays in Magic, double-queueing takes way more mental energy and focus. The few times I've tried it, I could not even play aggro in a timely manner, and I can't stand it when my opponents do it, so I'm not exactly interested in learning the skill. It is one of the better answers to how to play more Magic in less time, but if it makes the game less fun, what's the point?

What about you? Do you let the long waits on MTGO determine your deck choice or draft picks, or is that not a consideration for you? Sound off below.

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Insider: Things You Should Have Learned in 2014

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It's the end of the year and you're reading a weekly column, so you know what that means - lazy writers making lists instead of creating content!

Maybe it's the Glistening Oil that's filling my sinuses, maybe it's just the Season's Beatings wearing me down... but, I confess, I'll take it.

So here you go: a Magic year in review!

Season's Beatings

Holograms

A Chinese counterfeiting ring broke Wizards of the Coast's will in 2013, so with M15 we saw unveiling of a new card frame and the inclusion of a holographic seal on all rare and mythic rare cards.

Player reception was overwhelmingly indifferent as Wizards seemingly lacks the technology to retroactively apply holograms to all existing cards. I know I'll sleep much better knowing that nobody will be able to counterfeit my Chasm Skulkers.

Commander

Commander decks are now on a yearly release schedule with on demand reprints. It's unlikely that these products will ever be considered "investment grade" ever again, as many of the Commander 2013 decks are readily available below retail, and even the "chase" decks are still floating around at mass market retailers unpurchased.

Legacy is Dead

The SCG Open series has been the predominant motivator for Legacy prices for years. And with changes to the Open series format, Legacy is surely dead. For those living under a rock, SCG Opens are turning the Saturday Standard tournament into a two-day-$20k affair and reducing Legacy to a 5k event on Sunday rather than a 10k.

So with prize support cutting nearly in half, Legacy cards are in free fall.. Well, not really.

Legacy is a format that players play because they love it, not because of any perceived economic gains. It's never been and never will be a PTQ format, so the demand for Legacy cards has always been from people that want to play Legacy.

We've seen a slight settling in Legacy prices across the board, but that's more likely due to speculators (yeah, you) backing off as prices reached a new plateau. Legacy has never been a format that's experienced a high demand compared to any format, aside from Vintage.

The other major fact most people seem to be overlooking is that Legacy ascended to where it was on the backs of weekly 5k tournaments. So we're actually right back where we started.

Modern Masters is Coming Back

The biggest finance story of 2015 will likely be Modern Masters II. Thousands of players and speculators are waiting with bated breath to see what will be reprinted.

Speculation on which cards will see reprints has run rampant, but we really have no idea what Wizards' plan will be going forward. Will we see another printing of the ultra-expensive cards like Tarmogoyf and Vendilion Clique? What uncommons will we see?

With Modern Masters II, Wizards will set the precedent going forward. We're likely to see "soft ceilings" on many Modern staples, but anticipating what that ceiling will be is nearly impossible until we see what Wizards decides to do with MM2015.

If we see reprints of higher priced uncommons like Remand and Path to Exile while lower priced staples like Lightning Helix or Kitchen Finks sit this round out, then we can figure out what the price threshold for reprints will be going forward.

Speculating on which marquee cards will be reprinted has been covered by roughly a million sources already, so I won't go too deep into that right now.

One of my main curiosities will be whether Wizards decides to start using the Modern Masters set as a way to skip Standard reprints altogether. There is a non-zero possibility that we see non-standard cards like Containment Priest or Dualcaster Mage reprinted directly into the Modern format.

This allows Wizards to make cards that are fair in eternal formats without the worry associated with breaking Standard. Maybe if I'm really lucky, they'll throw Cabal Therapy into the mix. Because dammit, I want to play therapy in Modern.

Bad MSpaint Drawings Get Funnier With Excessive Use

VALUE

Plastering bad MSpaint drawings all over everything is just pure #Value. Expect to see more in 2015, because there's ultimately something charming about pixelated graphics in a world of HD.

Draft Reforged

Fate Reforged is the first, and likely last, attempt at a new draft structure.

We've seen the Big/Small/Big block format a couple times now, but Rise of the Eldrazi and Avacyn Restored were both sets that were drafted alone. Fate Reforged will be drafted with Khans of Tarkir--the large fall set--and Dragons of Tarkir, the spring large set.

With the upcoming changes to the block structure beginning with the fall 2015 set, we're unlikely to revisit this structure even if it is successful.

Real Estate is No Longer Safe

Wizards has stated for years that they did not want "format staples" to have a high barrier to entry, and they're really beginning to demonstrate that in their printings.

We saw a reprint of Ravnica's shocklands a couple years ago and Onslaught fetches appeared in Khans of Tarkir. Both of these land cycles are featured as "bonus slot" reprints.

Over the holidays, Wizards announced that Fate Reforged will randomly feature fetchlands in the basic land slot, similar to the shocklands appearing in Dragon's Maze.

My initial fear is this is a sign that Fate Reforged "kinda sucks," just like Dragon's Maze did. But when I thought about it a little more, this will result in more additional fetches than it did in additional shocklands.

Why? Because Fate Reforged is intended to be drafted with Khans of Tarkir, then again with Dragons of Tarkir. This unique draft structure will result in Fate Reforged being drafted much more than Dragon's Maze was.

Hoarding shocks seemed like a sure-bet, and Khans fetches seem even better. But we might need to rethink that strategy going forward, as most shocklands haven't budged in price since rotation and the Khans fetches keep slipping and will be printed into oblivion.

Beyond the two of those, I fully expect to see Innistrad duals in the last Core Set to mirror the experience we had with M10 duals and the Zendikar fetches, though their prices will probably rise rather than fall with a reprint similar to what we've seen with the enemy painlands in M15.

Ugin is Pretty Awesome

Ugin, the Spirit Dragon

Look at him! No, look at him! He's freakin' sweet! It's Karn Liberated all over again, except a little bit more awesome. This card is a singular win condition for control decks that can easily wipe the slate clean as soon as he comes into play.

This may not be year-in-review material, but seriously guys. Seriously.

PTQs are Dead

Of all the changes we've seen in Magic this last year, the changes to the PTQ structure seem to be the most significant.

I'm sure it will be a while before we fully understand the impact of these changes, but the new structure is a game changer. So far, there has been no event in the US with more than 100 players.

Events are firing with attendance as low as the mid-twenties and I'm sure we'll see reports with some of these events firing as three round, single-elimination tournaments. Many regions are suffering from a lack of the requisite number of Level 2 judges physically required to run the events, where as some stores will be completely unable to run the events at all as judges refuse to work with them due to poor experiences/reputations.

Attendance is clearly a concern with these events, as Wizards has already reversed its policy to allow PPTQs to be combined with SCG Invitational Qualifiers or TCGPlayer style events.

It's hard to anticipate whether or not players will be able to shake off the aura of apathy surrounding these events in the coming seasons. For many players, winning two events to qualify for the Pro Tour is no longer worth the effort.

The success of PTQs was built on the foundation of the idea that any player could attend multiple PTQs throughout the season, run hot at one of them and make it to the Pro Tour.

Now players need to "run hot" twice in order to qualify for the big stage. And that has left many players unwilling to attempt the grind.

The other aspect of PPTQs that we don't yet fully understand yet is the end of vending. PTQs have long been subsidized by vendors willing to rent a table and spend the entire day shelling out bucks to buy cards they'll sell online. With less sellers in the marketplace, there will be less competition to sell.

With no other changes, we could expect prices to increase overall, but that vacuum can quickly be filled by more LGSs selling their wares online as players sell them cards more frequently.

2014

The year 2014 was probably one of the most significant years for changes in Magic's storied history. And it's likely that 2015 will be just as volatile.

 

Insider: Calling a Bottom in Prices in Standard, Modern and Legacy

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Have you noticed something lately regarding the really popular cards in each format?

I’m seeing card prices finally turn around! Perhaps we’ve passed the seasonal bottoms at last and we’re due for some price bounces in the coming months.

Consider the chart on Volcanic Island, the hottest Dual Land in Legacy right now.

Volc

If you look closely at the data over the past couple weeks, you see a very small uptick in price. The card appears to have bottomed at $250 and is now trending in the $266 range.

This is already a 6.4% bounce – perhaps not sufficient to profit from, but at least the price movement is positive.

Force of Will has bounced even further than Dual Lands.

Force

The blue instant bottomed near $86 and has since bounced about 10%. And take a look at the slope of that curve – that’s a pretty drastic snap upward!

Even Standard cards are joining the party. I’ve noticed the likes of Whip of Erebos and Sidisi, Brood Tyrant bounce quite nicely since they started performing very well in large Standard events.

There was an error retrieving a chart for Whip of Erebos
There was an error retrieving a chart for Sidisi, Brood Tyrant

So, if we want to make the argument that a bottom is in on many popular cards (perhaps outside of Khans Fetch Lands), then what’s the play here? Is it too late to get into these cards? What type of upside can we expect?

This week I’ll take a quick look at Standard, Modern and Legacy and share my perspectives on each.

Legacy

I’ve been spending a lot of time discussing this format lately.

It’s no coincidence – not only is it my favorite format, but it also has some significant price swings which also tend to have lasting effects.

With Standard cards, something may spike due to a solid performance in a single weekend, only to drop back down again once the ample supply meets the sudden spike in demand.

With older cards, a sudden spike in demand isn’t as easy to satiate. The result> A longer lasting, more significant move in prices. Another implication of this is that a sudden surge in interest in Magic as a whole will lead to quicker swings in price because supply on the open market is limited.

Perhaps this is why we’re seeing the sudden, significant jump in Force of Will. If we have truly bottomed and we’re about to enter the next seasonal move upwards, I fully expect Force of Will to hit a new high.

Additionally, we can try to apply a technical analysis to the price chart much like we would for a stock. As it turns out, the price on Force of Will has been hitting higher highs and higher lows.

If you look at the chart below, you can see what I mean: I indicated lows with black lines and highs with green lines, and I’ve added the linear projection for Force’s new potential high.

Force modified

Now, if this technical trend continues, I fully expect Force to hit $120 at TCG Mid barring any change in supply or major shift in the metagame.

And while the trends on other Legacy cards may not be as drastic, I fully believe we’re turning a corner here. This is exactly why I’ve spent the last two months or so acquiring Dual Lands. I’ve got a decent percentage of my MTG portfolio in Duals now, and I am banking on this turnaround trend to move as I am anticipating.

In three months, we should have enough data to say if I’m correct or not in calling this bottom.

In summary, strong Legacy cards – especially older cards that are largely safe from reprinting – are good acquisition targets right now.

Modern

The Modern format is always a bit trickier due to the inconsistencies we’re seeing in organized play support. That being said, there’s one very positive catalyst coming up on the horizon: Modern Masters 2015.

MMA2015

When the initial Modern Masters was released, almost every card not reprinted in the set jumped up appreciably. Stuff like Birthing Pod and Restoration Angel really took off.

Pod

Since hitting crazy highs in the spring of 2014, many such Modern staples have dropped significantly.

The chart on Birthing Pod – a true format all-star – is very telling. The format went from being the best way to make money to one ridden with monetary losses. This pricing behavior is consistent across many such staples.

Restoration

Here’s the important observation now: I think we’re finally bottoming on Modern cards as well.

As the format ages, players learn what is to be expected, and so the Invisible Hand eventually finds the right price on Modern staples. If you look at the price charts above, you can see that the movement, while still negative, has really stabilized a great deal. You no longer see Modern staples showing up on mtgstocks.com’s Interests page because these prices have moved very gradually.

I personally believe this negative slope in Modern prices is about to change. Modern Masters 2015 can be the catalyst for that change. Therefore picking up some strategic Modern cards can be appropriate here.

BUT!

There is one major caveat – with the new Modern Masters set, we can fully expect a large array of new reprints. The result will be a lot of downward pricing pressure on anything reprinted.

And, if my theory is correct, then I believe this new version of Modern Masters will have a larger print run. Uncommons and rares that get reprinted could therefore really take a major beating.

Your best bet will be to tread carefully and diversify. We already know Innistrad block is safe from reprint, so things like Snapcaster Mage and Restoration Angel are fine pickups.

But if a card could potentially be reprinted, I say don’t go deep. It’s fine if you want to spread your risk and pick up a few things here and there, but my advice is to steer mostly clear of any cards that can be reprinted, except in minimal quantities.

There’s plenty out there that won’t get the reprint treatment this time around, so why bother wasting resources on cards with so much uncertainty surrounding their future prices?

Standard

At last we’re seeing life in Standard cards!

Sidisi

It’s very encouraging to see that the cards getting increased play in Standard are also finally moving upward in price. This tells me it’s finally safe to dabble in Standard again.

But, once again, I must recommend extreme caution. Only cards seeing a lot of play right now are safe to pick up – and, of those, I’d prefer focusing on the new cards from Khans of Tarkir.

It may be a little too soon to think about rotation, but the recent downward movement on staples like Sylvan Caryatid makes me worry about their future price movement. If significant play in Standard post-rotation wasn’t enough to catalyze prices higher, then the ensuing downward pressure from their own rotation can only bode poorly.

There was an error retrieving a chart for Sylvan Caryatid

I will say that other cards also exhibit the same bottoming behavior. Check out the price chart on Temple of Triumph.

Triumph

After bottoming right around Khans’s release, Temple bounced through November and then pulled back.

But much like some of the other charts above, I’m noticing a slight uptick in price over the last week or so. The time horizon on these Standard cards is extremely limited as compared with Legacy and Modern, but I still think we may see one last push towards $5 here.

Unfortunately, that’s not enough movement to justify a buy, and, in fact, over the next couple months, I plan on unloading all my temples into any sort of bounce. I’d much rather have this money in Sidisi, Brood Tyrant and Siege Rhino if I want exposure to Standard at all.

Needless to say, Standard is the format that interests me the least from a financial standpoint.

Wrapping it Up

I’m calling it – I think we’ve bottomed here! I’m looking at price curves on a lot of cards and I’m seeing the same small upward shift over the past couple weeks. As we move into the spring, we should see the traditional bounce in prices. As long as Wizards doesn’t do anything too crazy.

With this outlook in mind, I have to say that older Legacy cards and Modern cards less prone to reprinting are my favorite targets here. Dual Lands have been great to acquire during this winter lull.

But if the price to entry is too daunting on these, picking up other Legacy gems could also pay out well. Stoneforge Mystic can’t be reprinted in Modern Masters 2015 because it’s banned from the format, and so this card could see a new push to highs as well. Even Jace, the Mind Sculptor could be worth a closer look.

Stoneforge

There was an error retrieving a chart for Jace, the Mind Sculptor

My suggestion is to consider your favorite targets, prioritizing those which fit my criteria above, and begin a gradual acquisition. If you can move cards at risk of reprint in MMA 2015, all the better. Rotating into these recently bottomed  cards and are now turning around should set you up for a profitable open to 2015.

…

Sigbits

  • Here’s some more evidence that Stoneforge Mystic is bottoming: it may be on sale at Star City Games this month for $19.88, but it is completely sold out. I firmly believe this card can return to its previous high of $30 in the coming months.
  • Star City Games already has their price on Force of Will right where my projection is: $119.99. AND they’re sold out. I am confident this can become the TCG Mid price by spring.
  • I mentioned how hot Whip of Erebos is in Standard. We’re talking serious demand here: Star City Games is sold out of both the normal and foil version at $4.50 and $7.19 respectively. Once their sale is over, I expect these to be restocked at a significantly higher price.

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