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Insider: Khans of Tarkir Set Review – The Jeskai Way and Blue

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The launch of this fall set will coincide with the departure of Return to Ravnica block from Standard, leaving us with a transformed metagame. Additionally, it’s possible that some of these powerful multi-colored cards may have an impact on eternal play.

As the MTG community prepares for the release of Khans of Tarkir, I want to spend this week focusing on a particular shard from Khans of Tarkir and assess playability, flavor, and expected values.

The shard I will be focusing on is one of my favorites: The Jeskai Way. The Jeskai shard is fortunate in that it’s not one of the awkward names. The RWU color combination has also never had a nickname I've liked in the past, so this name is likely to stick.

I’ll also spend a little time discussing some of the blue cards which may fit in particularly well with Jeskai-oriented decks. Without further adieu, allow me to jump right in to a rapid-fire style review of financially relevant cards in Jeskai.

Flying Crane Technique

Flying Crane

Perhaps one of the most flavorful cards of the set, this instant is the epitome of blowout combat tricks. It functions as an Overrun in that it can flat-out win a game. The untap portion of the card means this Jeskai spell can also provide the ultimate surprise on defense.

Here’s the problem: the card costs way too much mana! The color requirement is very prohibitive in Limited (you basically have to be all in on Jeskai) and the CMC of six means the card isn’t really Constructed playable unless it virtually wins you the game.

Since this card requires a lot of creatures in play in order to be effective, I’m going to throw this in the “win more” category and argue it’s destined for bulk.

Jeskai Ascendency

Jeskai ascendency

I don’t really understand the merits of this Jeskai enchantment. In order to maximize value, you have to cast a bunch of non-creature spells while simultaneously having sufficient creatures on the board to pump up. However, the looting effect is handy and allows you to cycle through useless lands while also filling up your graveyard for Delve effects. Perhaps this could fit into a deck where you are creating a lot creature tokens so you have many non-creature spells while also pumping up your many creatures on the board.

Problem is, token creature decks aren’t currently in these colors. The most powerful one I can think of is B/W tokens in Modern, and I’m not sure if the deck can transform itself completely into Jeskai colors just for this spell.

The best card in B/W tokens is Lingering Souls, which isn’t nearly as powerful without black. I’m just not feeling it, in Standard but I’ve been wrong before. If this card ends up being as powerful as Fires of Yavimaya, then we may have something here.

That being said, the pre-order price of under $1 feels right.

Mantis Rider

Mantis Rider

I’m underwhelmed by this three-drop creature. I continue to compare it to Lightning Angel in my mind. With Lightning Angel you pay one additional colorless mana to get one additional toughness. This is a horrible tradeoff, so in a sense perhaps Mantis Rider is better due to its more aggressive casting cost. Alas, I don’t think three power for three mana--even if it is hasty--is worth playing.

With a pre-order price of about $2, I still can’t get behind this guy.

Narset, Enlightened Master

Narset

A 3/2 creature for six mana is pretty rough, although at least having Hexproof means this Human Monk won’t die to random burn spells. Still, at the same converted mana cost as all of the “Soul of’s” in M15, this creature better pack a tremendous ability to compete.

Enabling free spells is certainly powerful enough. But what is most disappointing is the need to attack with Narset in order to trigger this ability.

Because she’s legendary, I’m sure she’d make a fun EDH general to build around. You’ll get to cast silly spells for free all day.

Here’s the problem, though: she isn’t unblockable. You may get a couple of free spells once, but chances are that on turn seven your opponent will have a big enough dude to block and kill Narset with, unless, of course, you give it unblockability. With potentially just one activation, you’d better hope you flip over some sweet non-creature spells to cast.

The randomness makes me nervous, however, and I believe it is this feature along with a high converted mana cost that relegates this creature to EDH-only territory. The fact that she’s a mythic rare that is pre-selling at under $4 means many others agree with this assessment.

Sage of the Inward Eye

Sage

Here we are again with a cumbersomely costed creature and an underwhelming power and toughness. Five mana for a 3/4 flying just doesn’t cut it much these days unless the creature’s ability is particular interesting. Granting your dudes lifelink may not get there.

In fact, the Jeskai theme of casting non-creature spells to give boosts to your creatures continues to perplex me. Granting your creatures lifelink for a turn is only useful if you’re attacking or blocking. And, of course, you are only attacking or blocking if you have a bunch of creatures in play. But in order to have many creatures in play, one must play many creatures, which means there will be fewer non-creature spells in the deck. Call me a skeptic, but I don’t see how this synergizes well at all.

This card can be pre-ordered in massive quantities for under $0.50. I still think doing so would be a losing proposition.

Honorable Mentions

The only other U/R/W card worth discussing is Jeskai Charm, which is actually quite strong.

Jeskai charm

The first ability is sneaky because the card can be cast at instant speed in response to a fetch land activation.

I’m not particularly impressed with the second mode because it can’t nab creatures and there are more efficient ways to do four damage to players.

The last mode once again focuses on creatures you control – it’s definitely a powerful limited spell. In conjunction with the first mode, I think this charm is actually playable in Standard.

That being said, at uncommon, this card is worth no more than $1.50 at its peak and is not worth buying into without seeing it show some success first.

As for cards that could work within the Jeskai-theme but don’t necessarily include all three colors, here are a few noteworthy mentions:

Mindswipe

mindswipe

What do you get when you cross a Power Sink and a Fireball? Something like Mindswipe, perhaps. If a Jeskai deck is going to run counterspells, Mindswipe may fit in nicely as a 2-of. It can even be a solid game-finisher in a grueling control matchup. Unless your opponent can counter the Mindswipe itself, casting this instant with an X value of ten could mean game over in one sudden burnout. And even in the early game, countering a strategic 3-drop can be very critical for a control deck.

There isn’t any need to rush out and pre-order this card, but I actually do like it depending on how the Standard metagame shapes up. As for eternal play, I’m not as enthusiastic… though I could see Tron splashing Red in Modern to have this as an alternate win condition. Problem is Tron isn’t short on win conditions once they have their Tron lands assembled, so I’m not sure if Mindswipe is worth adding red for. Meh.

Clever Impersonator

Clever Impersonator

This card is delightfully exciting – at least we can now clone planeswalkers!

At just four mana, he’s even costed fairly, which gets me very excited about Clever Impersonator. He should see play in Standard, and I am fairly confident he’ll show up in Modern as well.

He could be a logical replacement for Phyrexian Metamorph in decks already running blue because he adds versatility. The double-blue casting cost may be challenging for Kiki Pod, but podding into this guy to copy a Liliana of the Veil in order to Diabolic Edict your opponent’s Tarmogoyf seems like such a blow-out.

Maybe I’m daydreaming too much with this one, but I think he’s got a shot. The $11 pre-order pricetag is reasonable considering his novelty, and I’ll be watching him closely come rotation to see what kind of impact he has on Standard. If he sees play, $11 could be a cheap buy-in price. Foils are worth watching as well, as he’s pitchable to Force of Will, making him a robust sideboard card in Legacy.

Pearl Lake Ancient

Pearl Lake

The only other mythic rare in blue, this 6/7 beater may be awfully difficult to dispose of permanently. By being able to bounce him on a moment’s notice, he is likely to dodge every removal spell in the format. The fact he can’t be countered means this leviathan will be a thorn in your opponent’s side for good. His flash ability means he can be casted at the end of an opponent’s turn, allowing its caster to leave up mana for counterspells until last minute.

Because of these three abilities, the strength of Pearl Lake Ancient is fairly impressive. He’s nearly impossible to counter and nearly impossible to destroy. On the downside, he can be chump blocked all day long, but having The Abyss in Standard is nothing to sneeze at. He lacks evasion, and having to bounce him over and over again may get annoying.

Players must have latched onto these downsides because he’s only pre-selling for a buck on TCG Player. I almost never advocate pre-ordering, and once again I would advise watching closely to see if control decks try this guy out as their finisher. If so, then I’d definitely pick up a few in trades. But if not, then bulk mythic he will remain!

Wrapping it Up

The flavor of Jeskai’s shard is strong and I generally approve of the color combination. That being said, most of the Jeskai-specific cards in Khans or Tarkir have been generally underwhelming. I don’t fully understand how the non-creature spell theme will pan out when they depend so heavily on having creatures in play. Perhaps the perfect balance can indeed be found, but I’m not an adept enough brewer to tease out all of the synergies myself.

It’s also very important to keep in mind that the allied-color fetch lands will eat up a chunk of total value for this set. It’ll be opened in large quantities, and if the flavor wins over fans, there will be enough copies of even the best rares and mythic rares to go around. This will keep costs down.

Therefore I want to emphasize caution heading into Standard rotation. Khans of Tarkir cards will be available aplenty – wait patiently for prices to settle, targeting in trade only those Khans cards which demonstrate strength early in the season. Downward trajectories are common with newly released cards, and I see no Jeskai cards breaking this trend.

…

Sigbits

  • To support Jeskai, one would potentially need to run Temple of Epiphany, a land I have been behind for a while now. The card is still on sale at SCG for $6.29 and it is still sold out. Expect a bump if UR comes together with success in Standard.
  • Keranos, God of Storms is another one that could add power to a Jeskai deck. He, too, is sold out while on sale at SCG. The $17.99 sale price is likely to keep Keranos sold out until the sale’s end, when a more reasonable $19.99 price tag returns.
  • On the flip side, the contrarian investor may be more interested in Ephara, God of the Polis. SP copies are on sale at SCG for $2.30, yet she is from the smaller Born of the Gods set and she may have a little synergy with Jeskai’s insistence on having creatures in play. I’m not buying here, but she probably can’t get much cheaper. Being a mythic rare god, any play would give her a healthy bump.

Community Team Defeats Wizards

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The Community Cup is a fun event that Wizards does to recognize prominent community members every, and it's usually a great event, full of fun and good-natured competition.

This year was no different, and we have a winner!

Community Team Wins!
Community Team Wins!

It was the Community Team, yet again. Congrats to everyone who was a part of the event, and you can find full coverage here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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All the Clan Cards, in Order

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The Prerelease is now just a week away, and it feels like this spoiler season went by super fast. Not that it wasn't awesome. There's a million new goodies to check out in the full spoiler, but if you're more interested in just your favorite Clan, I've got something for you.

hardenedscales

I more of a Junk... I mean "Abzhan" player myself, since it's the colors of my favorite Commander deck, Karador. It can be hard to tell which cards belong to which Clan, but here's a handy cheatsheet you can check out, for the entire set and all five Clans.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

View More By Corbin Hosler

Posted in Feature, Free, Khans of Tarkir4 Comments on All the Clan Cards, in Order

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Khans of Tarkir – Full Spoiler

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Well, the full spoiler is here, and while there may not be a ton of financial gems in the last wave of cards, there are some relevant cards, and a few uncommons that may be worth an uncommonly high amount of money. Let's dive in.

Timely Hordemate

This is absolutely cube-playable. It's a great effect albeit a clunky one forcing you to try and trigger raid with white creatures in a cube with probably 0 other mardu cards. Still, white creatures attack and this can rebuy a good one like Burrenton Forge-Tender or Stoneforge Mystic. I bet someone opens a foil at the prerelease. Go home with it.

Sultai Scavenger

A literal delver? A 3/3 flier for 1 mana is nothing to sneeze at, as evidenced by Delver of Secrets and this delver doesn't need to trigger anything to flip. For less effort than it takes to make Nimble Mongoose hexproof you can get this guy out and swinging. Would you rather play Tombstalker? Not everyone agrees, and with the odds that this could impact Legacy being non-zero, I would see if you can't get a few cheap foils before the price does whatever it will do. This is all upside.

Burn Away

This is a potential Sultai-ruiner and I would grab as many of these in draft chaff as you can. If Sultai starts to get there, this may be a good tool for dealing with it. Do we want to pay 5 mana rather than just use Tormod's Crypt? We don't need to be right about that, we just need to be prepared for the metagame to do what it will do.

Tormenting Voice

Discarding first isn't ideal, but effects like this are good enablers. I'd watch and see what this does, and try and trade for foils before the price is established.

Archer's Parapet

No financial impact here, but be prepared to rage scoop to this if you play 2-headed giant.

Longshot Squad

Experiment Kraj type decks may want this.

Seek the Horizon

This is a card that sees play in EDH and foils of this are going to induce boners. Trade for every foil of this at the prerelease. I could see it being a couple of bucks and you might get a premium just because it looks so much better than previous versions. RTR foil STH is $0.50 and I am happy to trade for these at that price because I think the art gives it enough upside. I'm not in with cash, though.

Death Frenzy

Can't decide if this is too narrow for EDH or too hilarious when you pants a token deck. I guess you don't need a second, weaker Massacre Wurm in the end. Still funny with your own tokens and a fecundity, but so is Decree of Pain.

Warden of the Eye

Could be the next Archeomancer, although he's in awkward colors.

Altar of the Brood

This is likely not as good as it appears to me prima facie but I think this can really grind people down. I can't imagine in which deck or which situation, but something as grindy as this has to get there, doesn't it? In any case, I imagine this is a bulk rare to begin with, which is all we can ask of cards with potential.

Tomb of the Spirit Dragon

UGIN CUNFIRMD!!!!!!!!!!!11eleven

Monastery Swiftspear

This card. I can't decide if it's a half-assed Goblin Guide or a half-assed Chandra's Spitfire but I know that I love it with my whole ass. It doesn't have a drawback, can outdamage goblin guide if you're burning aggressively and isn't $20 or whatever. This is a card to watch. All of my monored playing friends have taken notice already.

Hordeling Outburst

That's so many tokens for 3 mana. That is so, so many tokens. I can't believe how many tokens it is. I don't see "1 more mana than Dragon Fodder for 1 more token" I see "6 damage from Purphoros for 3 mana and one card". So many tokens!

 

Insider: Searching for Modern Playables in KTK

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Khans of Tarkir is looking very cool in a number of ways, but it doesn't seem to be lighting the world on fire as far as eternal power level goes. I'm seeing a whole bunch of cards that look great for my Maelstrom Wanderer-led Commander deck, but only a few jump out at me as potentially playable in Modern.

I'm consistent in being against preordering cards, but these are ones I'll be looking to pick up at the prerelease, and especially in the weeks following when prices start to drop.

Anafenza, the Foremost

Anafenza

I may think this design is boring, but it's certainly powerful. This could fit right into Melira Pod decks, resetting persisted Kitchen Finks and beating Living End all day long. Maybe it's a sideboard card, but I could see a copy or two fitting into the maindeck.

This is an $8 mythic, which means there's room to grow if it takes over a metagame, but $8 is also a little high for a card that is potentially only a one-of in a toolbox deck. Then again, it could easily be a four-of in Standard and is a legendary creature for EDH, so I'll be picking these up in trade at this price.

Rattleclaw Mystic

Noble Hierarch this is not, nor is it Lotus Cobra, but the similarities to both these cards are notable. RUG—ahem, Temur—Kiki Pod decks may want this as some additional fixing, and it may fit into other decks in the format, as well.

rattleclawmystic

The downside is its current price of around $4. This is a large, fall-set rare and the financial upside on it is probably about the same as Sylvan Caryatid. It may turn out better than the 0/3 in the long run, but if this doesn't become a four-of in Standard (and it probably will—it's still worth being cautious), the floor on this is a dollar or two.

Then again, this could spike to $10 in the short-term if it spawns some new decks the first weekend, but in that case, it will still likely settle in the $5 range while in Standard. This article by Anthony Capece is relevant to Rattleclaw Mystic.

Mantis Rider

mantisrider

The aggressive versions of UWR decks in Modern may want some copies of this, but I can't see it replacing Geist of Saint Traft in those lists, and I also can't see those decks wanting eight aggressive three-drops, so this is likely a one- or two-of at best.

It's also a rare around $3, and being three colors makes it significantly more niche than Rattleclaw Mystic. It's probably more likely to see Standard play than Modern, but the power may be there to warrant a couple copies in beatdown UWR—er, Jeskai—decks. I'd trade for these if they drop to a dollar or two after release, but I'm staying away at $3.

Jeskai Charm

jeskaicharm

I don't think this is the most powerful charm that we've seen spoiled, but the fact is that it fits so neatly into UWR decks across Modern is intriguing. Although there are different varieties of UWR decks, most of them run four Lightning Bolts and four Lightning Helixes, and often use those spells in conjunction with Celestial Colonnade to help finish off an opponent.

Given that Modern is a fetch-land-dominated format, the first mode on Jeskai Charm is virtually hard removal. This effect as a split card with one that deals the final four damage to an opponent's face is pretty much exactly what various UWR decks in Modern want to do.

The only question is how much is the flexibility worth? This card is by no means better than Lightning Bolt, Lightning Helix, Electrolyze, or Path to Exile. It's pretty clear to me that it slots into the deck—the question is what comes out for it. Given the alternative options, this isn't likely to be a four-of, but I do think it will see play. As of this writing, it's not available for preorders on TCGplayer and SCG has it in stock at 99 cents. A dollar is way too high for this, but if preorders are up on TCGplayer when you're reading this, anything under 25 cents seems like a buy to me.

Remember that Azorius Charm was not hugely exciting when it was spoiled, but it ended up being one of the RTR charms that saw the most play. I expect Jeskai Charm to be a similar beast.

The Other Charms

The other charms are really good—powerful and flexible each and every one. However, none of them slot into already existing decks like Jeskai CHarm does. Are they powerful enough to build around? We'll have to wait and see, but again, if TCGplayer has preorders available for less than a quarter, I could see worse places to put $5 or $10.

Clever Impersonator

cleverimpersonator

Basically the only advantage Clever Impersonator has over Phyrexian Metamorph is its ability to copy non-creature, non-artifact permanents. It also doesn't die to Ancient Grudge, assuming you copied a non-artifact card.

The ability to copy planeswalkers is its most exciting ability, but the only planeswalker that costs more than four that sees regular play in Modern is Karn Liberated. Obviously copying Karn would be bonkers, but that's the best-case scenario. In general, cards played in Modern are costed lower than four, so we're not often gaining a mana advantage playing Impersonator in the format.

There's no doubt in my mind that this will be a Commander staple, and it will almost certainly make an impact on Standard, but I'm just not seeing it in older formats. Its preorder price is way too high, anyway.

The Fetch Lands

khansfetches

You don't need me to tell you these are going to see play. Watch for the floor, pick up your copies to play with, and make profit on the extras you snag. Just be sure to set your expectations accordingly. Shock lands didn't turn out as well as we wanted them to, so keep that in mind as you deal with fetches.

Besides fetches, there's not an obvious powerhouse that will change the Modern landscape as we know it. Is there anything else in the set you think has a chance to see Modern play?

Sperling and Reitzl Ask: What was Your Breaking Point?

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Matt Sperling and Paul Reitzl recently teamed up on Sperling's blog to discuss the state of the two major digital products associated with Magic: Daily MTG and MTGO.

If you're paying attention at all, you already know these products are painfully unusable. Like Sperling and Reitzl, I simply don't visit Daily MTG anymore, instead only reading articles that show up in my Twitter feed. As Sperling put it, "For those of us who use the site often, unless we're looking for a giant picture of Garruk against a black background, we end up very frustrated."

garrukbackground

As for MTGO, I haven't opened the program since July 16, the first day of the mandatory switchover to version 4. I drafted a reasonable Cube deck that day, but in-game lag was so bad that I had to drop by turn four. But to answer the question posed in the blog post's title, my breaking point wasn't the gameplay, it was this:

IMG_2609 (1)

It's one thing for the Elvish Mystic art to not load, but it's quite another for the basic land art to not show up. This was just too tilting, and I haven't attempted to play MTGO in the nearly two months since. So that was my breaking point.

I want to play MTGO again, and I'm sure someday I will. But the overwhelming message on Twitter is that in many ways, v4 is getting worse. I've resigned myself to cashing out shortly after Khans of Tarkir's release (the historical high point for the previous year's set), and refuse to put money back into the system until it's an experience worth paying for.

Hearthstone is not even close to as good a game as Magic. In my opinion, Magic is the best game ever designed. But Hearthstone is what I've been playing at home lately, and Sperling eloquently explains why:

The best thing about Leeroy Jenkins is that you can use him for a 10 minute game without setting aside 3 hours or waiting between games. You can use Leeroy Jenkins on a Mac or an iPad. You can learn how to attack with Leeroy Jenkins in a built-in tutorial mode. You can convert your extra Leeroy Jenkinses into other cards without dealing with robots or having to manually sort to find all your extra copies. You can use Leeroy Jenkins on a computer or tablet that doesn't have gigabytes of RAM waiting to be burned. When your friend sees you play a Leeroy Jenkins he or she is unlikely to ask why the game looks like it's from 1998. People are enabled and supported as they try to show Leeroy Jenkins to their friends and fans on Twitch.tv. Leeroy Jenkins, when he does appear on Twitch.tv, has animation and sound that add to the viewing experience. You can get Leeroy Jenkins for free if you're willing to play enough and wait.
Most of those things could and/or should apply to Chandra or Jace, not just Leeroy or Ragnaros. But if Wizards keeps dropping the ball, you can be damn sure someone will eventually pick it up and run with it.
leeroyjenkins
You would think that in game design, the only thing that matters is how fun your game is, but the Wizards of the Coast digital team is proving that this is not the case. There's no game more fun than Magic: The Gathering, but more and more players are switching to other games because the experience of MTGO is not acceptable. With Hearthstone and SolForge and maybe Hex: Shards of Fate competing for gamers' time and money, let's hope that someone in charge at WOTC figures out that major overhauls are needed, and soon.

2014 Holiday Box – And a Promo

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Fair warning; I have no intention of buying a Holiday Box, nor do I have any idea how well these things actually sell for Wizards. I've only seen a few out and about in the past.

But I do know this promo is sweet.

Charming.
Charming.

There you have it. Your promo for getting the Holiday Box. Worth it? Honestly, maybe. They're a fine gift if you know a Magic player, and the art of that charm is probably beautiful in foil.

I'm not sure that will be enough for me to buy one, but it will at least make me consider it. You can find more details here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Feature, Free, Khans of Tarkir5 Comments on 2014 Holiday Box – And a Promo

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Khans of Tarkir Spoilers – 9/11/14

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Trap Essence

Yeesh. Clunky and narrow. The only way this card could be worse is if it didn't say "up to one target creature" and you couldn't play it if there were no creatures in play like with Suffocating Blast. Do we want a really hard to cast Essence Scatter with mild upside? This is a really bad Mystic Snake outside of Standard in most situations. This is likely a bulk rare. If you think about the spells a Temur deck wants to be countering, creatures aren't among them and they will likely look elsewhere.

Briber's Purse

"As discussed, here is one gem. Make sure the guy on guard duty falls asleep"

"ONE gem? Are you kidding me right now? You pour the whole bag out for the photograph but when it's my turn I get ONE gem? Cheapskate. I hope your dude gets blocked"

Ride Down

"What color wheel?"

High Sentinels of Arashin

I must break you.

This could easily have been a legendary creature, which would have allowed it to be an EDH general, which would have allowed me to build a bird tribal deck around it. I guess Derevi is a better bird tribal general anyway.

This guy seems really slow for Standard, but so do all of the creatures with morph. Evasion and a good mana sink make this an obvious busted first pick in limited, but we'll see if Standard games last long enough for you to scale out of control with this guy. I think he has potential and despite costing more, I think he is one of the better Abzan cards I've seen that put counters on things.

Retribution of the Ancients

I like this card a ton. It is a great way to kill utility guys that don't participate in combat and don't have "Caryatid" in their name, and 1 or 2 counters can throw off their combat math enough that you creatures win in combat - it may not be necessary to shrink one creature completely when the same investment of counters can doom a legion. This is a late-game card and you will likely have to invest a lot of mana to get those counters, but Hardened Scales can help with that. If Abzan is a thing, I can see this seeing play, but how much I can't say.

Despise

despise

Solid reprint, unless you hate how oppressive black has been lately.

Winterflame

winter flame

Just reprint Electrolyze. Why did you reprint not Electrolyze? Was Electrolyze broken? Black gets a Despise reprint, but Red/Blue gets a half-assed Electrolyze? WHY? WHY?

Dig Through Time

I have to imagine they tested this card with "put the rest in the graveyard" and it was too good. Or they didn't, who knows? Either way, I am not sure about this card. Drawing the best 2 in the top 7 is very good. How much mana do we want to pay? I am inclined to say Sultai Dredge will be a deck. I am inclined to say that this degree of card selection is very strong. I am not inclined to guess a price here, or even whether it will get played. In a vacuum, I don't like this a ton, but if that deck develops, this is a potential tool.

 

 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Khans of Tarkir Spoiler CoverageTagged , , , 2 Comments on Khans of Tarkir Spoilers – 9/11/14

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A Good Breakdown of the MTG vs. Hex Lawsuit

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You've probably heard that Wizards of the Coast has filed a lawsuit against Cryptozoic. The lawsuit alleges that Hex: Shards of Fate is a Magic: The Gathering clone and makes claims based on patent, copyright, and trade dress infringement.

hex

Until this lawsuit made the news, I had not heard of Hex. Knowing nothing about the game, I assumed that if WOTC was taking action like this that it would probably be successful, but this article by Paul Lesko does an excellent job breaking down the weaknesses in WOTC's case.

From the article, this is a summary of Cryptozoic's defenses against the three WOTC claims:

1)    For the patent claim, the patent expired two months ago,

2)    The copyright claim is "vague as to what is allegedly infringed," and

3)    The trade dress infringement claim (which requires WOTC to show a "likelihood of confusion" between Magic the Gathering and Hex) relies on "hearsay and unknown bloggers" while "fail to identify a single individual who has been actually confused." In fact, Cryptozoic points out that really, the "unidentified, bloggers clearly knows the difference between the Magic and Hex: Shards of Fate games."

It's really a fascinating read, so I recommend checking out the whole thing. If nothing else, it helped me realize that this case could be potentially game-changing in the world of TCGs, and I'm much more interested in the outcome after what I learned here. If Cryptozoic wins this case, it could mean an influx of new collectible card games on the market in the coming years.

Cryptozoic says that Magic players are "yearning for innovation." As a Magic player, do you agree?

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Insider: Looking Back at Magic 2015

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It feels like just yesterday I was writing my Prerelease Primer for Magic 2015. And, in a way, it was. The Core Set isn’t ever out for very long before we get deep into Fall set spoilers, in this case Khans of Tarkir. I’ve been mostly holding off on spoilers, but I’ll have my full set review out next week in advance of the prerelease.

That also means it’s time to look back at Magic 2015 and evaluate how my predictions held up. Core Sets are the most difficult to gauge, because expensive cards can stay more expensive with even a modicum of play, and the Standard format they’re entering is much less important financially than the one they’re going to rotate into in a few months.

With that said, let’s get to the calls.

Crucible of Fire

Then:

“There’s nothing special about this card, but it’s clearly a seed for Khans of Tarkir and the fact that dragons and Sarkhan will play a major role.

That said, it’s quickly nearing bulk prices, and before this reprint the original version was nearing $5. I really like this one on the cheap for long-term play.”

Now: Yeah, basically everything still applies. It’s a true bulk rare even though the original copy is still $3. Perfect card to find in bulk boxes and draft leftovers everywhere.

Same applies to Kurkesh, Onakke Ancient, Obelisk of Urd, Phyrexian Revoker, Preeminent Captain and the Avacyn/Ob Nixilis cycle (mostly those two).

Grouping all of that together because it’s the “cheap but solid long-term pickup" group.

Soul Cycle

Then:

“So I don’t think these are insane. Soul of New Phyrexia is pretty clearly the best one, and Soul of Theros isn’t bad. That said, the prices are all over the place. I think all of these will end up $2-4, with Phyrexia being a bit higher, if they see little to fringe play.

If any do take off then we’re looking $8-10. That said, I’d rather put my money else where in this set right now.”

Now: Pretty much exactly where we expected.

Painlands

Then:

“One of the places I want to put [my money] is into the painlands. I know these aren’t exactly sexy reprints given how unloved they were and are, but they do get the job done. Once shocks rotate out these will look a lot better, and I’m pretty sure $3-5 is where they will all be. If you want yours to play with, the current prices are fine, and I see more up than downside here, even if it’s not a very large gap.”

Now: We have in fact watched these move up, with most of them around the $4-5 mark. I wouldn’t be surprised to see these actually go to $6-7 in a few months given the way the graphs are progressing. The aggro decks will need ways to play untapped lands, and since the fetches won’t get there in the enemy colors, these could fill the void.

Sliver Hive

Then:

“Of course, where I really want to park my money is in this card. It’s under $3 right now because it’s not expected to see a lot of Standard play.

Well, when it comes to slivers I don’t care even a little about Standard play. There’s no reason this won’t be $10 in a few years, and I want to scoop every one of these I can this weekend.”

Now: These went from $3 to $5 a little bit after I wrote that, and they’ve since settled to around $4. I still love that price, especially in the coming weeks as rotation is finally moves into the rearview.

The Chain Veil

Then:

“$4-5 sounds exactly right for this long-term, though it will dip in the short term. It’s extremely unlikely to make a big splash in Standard, but it is a mythic and does go infinite in Commander, so it’s not going to all of a sudden become bulk.”

Now: $2.50 and trending down. Honestly, this will probably bottom out at $1-1.50, and it’s an okay long-term pick up then, though I’m not expecting too much in the next year or two.

Liliana Vess

Then:

“Normally reprinting planeswalkers tanks the value, and sometimes they don’t ever really recover (see the formerly-$20 Nicol Bolas, Planeswalker).

But the original Liliana is now up to six printings, and all but the newest one in M15 are at least $10. Then you look and see that this can be had for $4. It doesn’t get much more simple than that. Snagging these all weekend. Similarly, I like Chandra at the $4-5 price point.”

Now: $10. I feel really good about this call because there wasn’t a ton of quick money to be made in this set outside of Goblin Rabblemaster, which I missed along with pretty much everyone else. But I did at least get Liliana and Chandra right, and both of those have steadily risen.

Waste Not

Then:

“Part of the $7 price here is because of the hype of it being community-designed. But that’s not enough to maintain this price, and while it has some fringe applications in Modern and Legacy (8-Rack, anyone?), it’s going to fall hard from $7.”

Now: $4.50 and falling. I guess players really like their discard, and this is a super Liliana's Caress. I think it’ll probably fall to $3 or so, at which point it becomes a solid long-term play.

Urborg, Tomb of Yawgmoth

Then:

“They basically turned the “cool reprints” dial up to eleven on this set, and here’s one of the poster children of that. Planar Chaos Urborg was $35 before this, and is currently falling off a cliff. The newest version is going for under $7. This will likely fall to $5 or so in the next few months, and then it’s time to move hard on this, because it will definitely not sit there for more than a few months.”

Now: Sitting right at $5 where I expected it to land. The price has stabilized there and it’s still less than 50% of the price of the original printing. Time to move in on these.

Chord of Calling

Then:

“Surprisingly low preorder at $8. I like this to hold that price moving forward. Not only will it likely make a few Standard appearances, there’s a whole crop of some Modern but mostly Commander players who want this now that it’s not $30.”

Now: Now sitting at $9 after some movement up to $10. Again, right where we expected it to be, and I still think it will hold steady at that price if it sees fringe Standard play. If, on the other hand, it becomes a large part of the metagame, which I wouldn’t be surprised by, it could conceivably go up to $12-15. Keep an eye out in the first few weeks.

Sliver Hivelord

Then:

“The price is still volatile on this one, but if we assume a $12 preorder (where it sits on Wednesday, compared to $19 on Tuesday), I like it to hold that price.

This is the best five-color sliver ever printed. Things that get the “best” tag don’t typically tank in value. People have a bad taste in their mouth due to last year’s slivers and are really skimming past this year’s. Foils of this will always be super valuable, and I imagine this increasing in price steadily over the next few years.”

Now: $11 but showing a little weakness. If this thing hits $10 or lower I think it’s probably time to start moving in. It’s never going to be a “spike overnight” sort of thing, but it’s a fairly guaranteed long-term growth prospect.

Jace, the Living Guildpact

Then:

“Better than people gave it credit for coming out of the gate, but still overpriced at $13. I do think this will see some Standard play after rotation, but it has nowhere but down to come in the meantime, likely to the $5-7 range.”

Now: We got delve as a mechanic back, and that will certainly help to prop up Jace’s price. It’s sitting at $10 and while I don’t love that price point for a buy-in, I think it’s going to remain a little stronger than my initial projection and sit around $10-15 for the next few months. Again, nothing exciting to buy in on, but a fairly decent hold.

Ajani Steadfast, Nissa, Worldwaker, Garruk, Apex Predator

Then:

“$13, $17 and $23 respectively. All will come down, but I think the Garruk will crash especially hard in comparison. Given that it’s a core set, there won’t be infinite amounts opened so none of these are going to immediately plummet 50% or anything, but I think a 20-30% drop is likely on all of these.

These are definitely worth evaluating come rotation, because while the next few months is clear, it’s way too early to speculate where the prices will go until we know what’s in Tarkir.”

Now: Ajani is $15, Garruk is $20 and Nissa went nuts and is holding $40.

This seems crazy, and I guess it’s clear just how few people wanted this Core Set. I don’t know if it’s lack of new player growth, a bad year of Duels of the Planeswalkers or what, but we’ve seen precious little downward movement on stuff compared to what you’d expect. The fact that these planeswalkers have held such high prices is a testament to that.

That said, there’s no way these aren’t all sells at current prices, especially Nissa and Garruk. Garruk sees a little competitive play as a one-of, Ajani sees none now or in post-rotation brews, and while Nissa is truly nutty there’s not way she’s double-the-price-of-Jace, Architect of Thought-when-he-was-at-his-peak nutty, right?

If you have Nissa and you sell her at $40 and then she goes to $50 you’ll feel silly but be fine. If you hold her expecting $50-60 and she goes to $20 in a few months you’re both going to feel silly and be out money. I’m a strong advocate of selling in the next month to maximize value.

Overall, I found a few gems in Magic 2015 but missed Rabblemaster and Nissa, and the former especially hurts given how much it rose. But no one bats 1.000, and I’d always rather miss a card than tell you to buy into something that bombs since that actually costs you money. Like I said, Core Sets are always weird and coming back to these prices in three months could paint a very different picture than they do today.

Still, this has been a profitable rotation for me already based on my rotation calls, and I hope I passed some of that along to you guys. I’ll be back next week with my full set review of Khans of Tarkir. I’m looking forward to it!

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

PS: I talked about Polymorphist's Jest in the forums last week, and the card is still showing solid growth. I’m not sure at $3 you want to buy in now, but I would trade for them and search through dollar boxes/binders for them since most people assumed it was bulk.

The card will be nuts in the BUG-colored mirrors that were so prevalent at the Pro Tour and featured a million Prognostic Sphinx scrys. This fits into those decks and solves all the board stalls, not to mention it’s seen some Modern sideboard play.

Insider: Ascending Into Khans

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Shards of Alara is my favorite block of all time and so the fact that we are heading into another tri-colored block is extremely exciting for me. I fell in love with Naya immediately after that shard was released and I have memories from playing that shard that I’ll never forget.

For a lot of us, we have a deep connection to one shard or wedge so I expect this set to create a lot of emotions from players. There will be some who jump for joy because their dreams of their favorite color combination finally having a name, albeit an awkward one, are finally coming true. We have waited for wedges for years and now they are finally here. It’s going to take some time for us to get used to Sultai instead of BUG, Jeskai over American, Abzan rather than Junk, and Temur in place of RUG.

Red-Black-White never really had a name that stuck. Aristocrats is the only thing that reminds us of that color combination and that happened within recent memory. I expect Mardu to be one of the names that catches on first because we don’t have to replace our previous name for a wedge, we just get to finally call it something. Why they choose such odd names for the wedges we may never know, but they are fitting for the world we are visiting. I wish they stuck to four or five letter names that were easy on the tongue and ears. If my polls are any indication, the names will stick regardless of their awkwardness.

The wedge that has me the most excited is Sultai. This surprises me because it’s not a combination I am used to playing. There have been a couple of strategies, like BUG Delver in Modern or my Damia, Sage of Stone Commander deck, where I have utilized the Sultai wedge. Outside of those two experiences, I have not utilized those three colors of this game together. The reason I am so excited about this wedge is because there is an obvious strategy present and one I expect to be quite good upon rotation.

Last week I talked about Sultai Dredge and what it might look like in the new format. Since then, my thought process as well as newly spoiled cards have altered my perspective. Here are the two cards responsible.

As I was playing around with the dredge deck, I kept noticing that none of the removal spells in the format were a good fit for the deck. Sultai Charm seems okay but that alone doesn’t seem like enough. I kept thinking about what card could replace the catch-all Shadowborn Demon. Then I saw Murderous Cut.

I joked that all I wanted was a removal spell with delve and I actually got my wish! Until you start playing with Murderous Cut you can’t see how good it is. Most of the games play out with you setting up your strategy. The first couple of turns always involve playing mana guys and Satyr Wayfinder, Commune with the Gods, or Nyx Weaver.

The turns you start needing your removal spell are usually three through five. Murderous Cut fits in that spot like the last piece of the puzzle snapping into place. This card is like the one piece that shows you what the picture is. You’ve been building this puzzle for a while but the picture wasn’t clear until you found the right piece to complete the picture.

Don’t underestimate it either. Firstly, it kills anything. These days when most of our removal spells only hit a specific subtype of cards, being able to kill any creature is a huge boon. Secondly, and most importantly, this card never costs five mana. Most of the time you have four non-creature cards in your graveyard for this to cost only a single mana. That’s right, the best removal spell in the format costs one mana in this deck! Sure there will be times when that’s not the case, but often you will be able to progress your board state and stunt your opponents all for the cost of a single black mana.

Examining the Ascendancies

Sultai Ascendancy is not a card I thought was good enough for Standard. It is slow and its effect can seem uninfluential upon the outcome of the game. The problem with this and the other Ascendancies is that most of them don’t affect the board until the turn after they are cast. What I’ve learned is that they are so good that using your turn to cast them is setting yourself up to win.

Let’s take Sultai Ascendancy as our first case study. The initial aspect of the card that should be noted is that it can help you fill your graveyard. In our graveyard-based deck, filling the graveyard is our primary goal. It helps us cast cheap Nemesis of Mortals as well as allowing our Nighthowlers to become huge. Additionally, now that we’re delving with Murderous Cut, those extra cards put in the graveyard every turn keep our engine going.

The second important aspect of the card is it helps filter our draws. Once you start peeking at the top two and deciding whether or not you like those cards, it will be hard to return to normal Magic. I thought I wouldn’t like this card and I was quite skeptical about it, but testing with it has proven it to be much better than my expectations. Not only does it enable the deck by filling your graveyard, but basically scry 2 every turn is obviously powerful.

Other Ascendancies are going to be great in Standard as well. The fantastic part about this cycle is that when you read each of them, it’s easy to start brewing with them as the core of your deck. Take Mardu Ascendancy for example.

With Mardu Ascendancy, I immediately have a whole tree full of branches sprouting different ideas. This Ascendancy pushes us to start our mana curve below three so that the turn we play it the game is impacted right away. We could take that base idea and apply it to any of the three mono-colored decks but most likely we would end up removing the sweet enchantment for consistency purposes.

By using one of the colors as our base though, we could add a second support color and splash the third color. Is this strategy going to be heroic, tribal, or just efficient creatures in the colors? We have so many powerful early creatures in these colors that it’s unclear which will prove the best combination to play, but the effect from this enchantment is so powerful that it’s worth exploring all of our options.

The junk Ascendancy seems extremely powerful at first glance, and it’s already been suggested that I add some copies to my Melira-Crats deck that I wrote about a couple weeks ago. The conflicting part about Abzan Ascendancy is that the first ability synergizes well with tokens, but the second ability encourages you to play more actual creatures.

I would guess that for this enchantment to work, you would need a nice mix of creatures and token producers. Launch the Fleet, for example, seems like it would have a great home in this type of deck because all of those tokens would get counters. Either way you look at it, Abzan gets two powerful effects on their Ascendancy.

Temur Ascendancy seems like the part of this cycle I would enjoy the most because it’s the most similar to Naya, my favorite, but I’m having a hard time getting on board. The problem is that despite how it seems to fit right into the Temur strategy of porting current Standard into the new format, this RUG Monsters type deck already has so many good three-drops.

Courser of Kruphix is obviously going into any midrange deck until it rotates out and the new Savage Knuckleblade looks too good not to play. It’s not that almost having Garruk's Packleader plus Fires of Yavimaya on one card is a bad thing, it’s just that it has a hard time not clogging up the deck.

In a certain sense it does a reasonable job replacing Domri Rade’s spot in a Monsters type deck and maybe only playing one or two copies is the way to go anyway, so we don’t need to worry about clogging up the deck at the three spot. Regardless, this is a potent card, as is this entire cycle. They all push the envelope of what a three-mana enchantment can do in competitive magic.

Jeskai Ascendancy is the newest enchantment to the party and I’m glad I was able to add this one in at the last second. This entire clan makes me wish that Young Pyromancer was not rotating out of the format. The Eternal staple never really made waves in Standard and I feel like he would certainly have made friends with the Jeskai.

This enchantment gives bonuses to your creatures when you play a spell. Will it be possible to play a Jeskai deck that has the right balance of creatures and spells in order to play cards like this? My inclination is no, but we’ll see what other cards are spoiled in the set before I pass judgment.

All of the cards in this cycle are powerful and we all can see that just by reading them. Will they turn out like the weapons from Theros block? Or will they be the centerpieces of decks in the format? Only time will tell. Brewers rev your engines because Khans of Tarkir has reignited the flames in the brew house. There are so many possibilities for the new format. I can’t wait to explore more of them with you guys.

Standard Manabases

Mana in the new Standard is going to take some getting used to. I’ve noticed from my initial work with Sultai that the green wedges in particular have an uneasy alliance between Elvish Mystic and their respective tri-land. Opulent Palace, Sandsteppe Citadel, Frontier Bivouac are difficult to play alongside our wonderful mana elf.

The importance of Elvish Mystic ramping any green deck is essential, but it does come with a cost of less efficient mana. In one sense it would be nice to have a tri-land half the time and the other half, set yourself up with Elvish Mystic. While that does happen, sometimes the two will sit alongside each other in your hand waiting for you to make a decision on your first turn.

My initial impression is that our mana will push us to a more midrange format just like the last time we had a setup like this. The similarities between Khans of Tarkir and Shards of Alara are growing but that is a positive thing in my opinion. I hope it turns out that way in the end.

I have questions like, will aggro be rooted out of the format due to inconsistent mana plus Drown in Sorrow and Anger of the Gods? Is mono-colored aggro a possibility with the card pool? Can an aggressive deck support three colors and if so, what do those mana bases look like? We have a lot of exploration ahead of us.

Using Shards of Alara Standard to help us better understand Khans of Tarkir seems like the right place to start. Lots of authors have talked about what the mana might look like but here is a specific example.

Naya by Mike Lanigan (States 2008 Top 8)

Creatures

4 Wild Nacatl
4 Figure of Destiny
4 Rip-Clan Crasher
4 Woolly Thoctar
4 Ranger of Eos
3 Siege-Gang Commander

Spells

4 Magma Spray
4 Naya Charm
3 Puncture Blast
3 Sarkhan Vol

Lands

2 Brushland
2 Fire-Lit Thicket
2 Karplusan Forest
1 Rugged Prairie
2 Wooded Bastion
4 Terramorphic Expanse
5 Mountain
4 Plains
1 Forest

Sideboard

3 Relic of Progenitus
1 Elvish Hexhunter
1 Siege-Gang Commander
3 Oblivion Ring
4 Guttural Response
3 Ajani Vengeant

As you can see, I used a combination of pain lands and fetch lands to stabilize my manabase. At that time I also was able to utilize some filter lands to help cast Woolly Thoctar. We unfortunately don’t have any other multicolored lands that come into play untapped similar to the filter lands. Instead, we need to decide if we are going to play any lands that come into play tapped in our aggro decks.

Even though Jungle Shrine was legal at the time, I did not include it in my Naya deck because the fact that it couldn’t be used the turn you played it was too large a liability. I suspect the same will be true in Standard. The question is, do we make sacrifices or not? The balance we need to determine is consistency vs. speed. Mana Confluence is there to help all aggressive decks as well.

That’s all for me for today. What are your thoughts on the cards I’ve talked about today? Post them in the comments and come back next week for my latest installment of the Top 10!

Until Next Time,

Unleash the Khans Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

BEAR PUNCH

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We saw the art early, and it grabbed our attention then.

Now, it's finally here.

PUNCHING A BEAR.
PUNCHING A BEAR.

Pretty cool, right? I'm not quite as sure about the card when it comes to Constructed as Limited, but in the 40-card formats this thing will be a beast. And then it will punch a beast.

On the note about the artwork, though, I have to say it's nice to see something downright silly like this every now and then. I'm not a guy who gets super into the artwork of cards, but this one is just plain fun. And you can never have too much of that.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Khans of Tarkir Spoilers 9/10/14

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Let's just jump in.

Abzan Charm

3 good modes, and off-color draw to boot. This is hard-to-cast but relevant removal and a combat trick all rolled in there. This should see play. Will it be a $2 uncommon? Not with fetchlands in the set. Still, these may be laying around in draft chaff, and free is a good price since these will likely be on the buylists.

Quiet Contemplation

This will be the name of the Quiet Speculation knock-off site I start.

This seems good in limited, although playing stuff behind curve is never good. This, however, will win games in limited. I'm in.

This is likely not good enough to warrant an inclusion in Standard, although it's powerful.

Goblinslide

goblinslide

This is awkward as well. How many non-creature spells do you want to run in a deck where you're happy with 1/1 goblins? I like this for limited, but not for constructed.

Surrak Dragonclaw

Gee, thanks for making the Khan of my favorite wedge a slight upgrade on Sivitri Scarzam. I'll be sure to build an EDH deck around this winner.

His abilities sometimes matter, but mostly he's just awkward. No one would play a 6 mana Gaddock Teeg. I play Spellbreaker Behemoth in Mayael, true, but that isn't general material. All in all I would say this is a decent card with 4 abilities that likely won't find a home.

Grim Haruspex

"Good, but narrow" reads the tombstone of many a bulk rare. It will go in fewer EDH decks than Deadeye Navigator, a $0.70 card.

Villainous Wealth

villainous wealth

Sweet sassy molassy. This card is GREAT! I really hope people cast this in Standard, because this is just bonkers. A good value for x would be 5, though, so casting this on 8 will take a while, but you have ramp. I wonder whether they ever tested this with Delve. Could you imagine? If this doesn't catch on initially, grab these at bulk and stuff them in a box. These will get there in a year or two.

Jeskai Ascendency

Jeskai Ascendancy

Jeskai is looking more and more like the "faeries" type deck wedge. This is not much of a surprise since it's and enchantment, but it lets you bluff lands as combat tricks and it lets you discard lands and draw combat tricks. All in all, it's the Ascendency with the most potential in my view and I'm glad to see it spoiled, even though the art looks like a shot from the dust jacket of a straight-to-DVD Kung Fu Panda sequel.

Bloodstained Brave (?)

Raid — 1B: Return ~ from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Solid! Mardu is looking blisteringly fast and I love it. This guy is going to cause a lot of headaches and really speed the clock up. You're going to attack every turn in Mardu, so you should be freewheeling these guys. I think this card will really impact standard the way so many 2 power 1-drops do.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Khans of Tarkir Spoiler CoverageTagged , , 3 Comments on Khans of Tarkir Spoilers 9/10/14

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