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Insider: QS Cast #100: Slow Summers

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The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Summer Recess - What to consider
  • Looking back on Battlebond (already).
  • Interests - Cast Picks

Cards We Discussed

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Insider: Speculating Around Arcades, the Strategist

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First I'd like to apologize to any regular readers who were disappointed I didn't have an article come out last week. However, I had a pretty good reason...

Now that I'm all married, I'd better get back to the grindstone to pay for all of that pomp and splendor. This week we got a very cool spoiler from M19 (well we got a lot of cool spoilers, but for the sake of this article we will be focusing on one).

This is a better version of Doran, the Siege Tower. Why better? Well, Arcades lets creatures with defender attack and each one replaces itself on enters-the-battlefield. Also, blue is arguably a stronger color than black.

Arcades has already caused some interesting card spikes in the past few days, so our goal today will be to look at what could potentially spike next. Our winners so far are Wall of Kelp and Shield Sphere.

There was an error retrieving a chart for Wall of Kelp
There was an error retrieving a chart for Shield Sphere

Both have seen tremendous gains (700%+) in just a day or two. It's important to note that Wall of Kelp is actually on the Reserved List, and its new price puts it at the most valuable card from Homelands (not the greatest distinction, but one nonetheless).

I can also vouch that people are actually buying it at this new price (as I sold five on May 21 which I had only put up that morning). Only a couple of my Shield Sphere's have sold so far—despite being the cheapest in the stated condition—so the jury is still out on that one (for me at least).

Rare/Mythics

One major challenge with speculating on walls is that honestly there aren't a whole lot of rare or mythic ones. There are actually only two mythic ones, Tree of Redemption and Tree of Perdition, only one of which an Arcades deck can play. That being said, let's start with the few rares and mythics that look interesting.

There was an error retrieving a chart for Tree of Redemption

While I think using its ability is a bit risky in many Commander games, a 13/13 for four mana seems extremely powerful. It has two printings (both at mythic): one in Innistrad and the other in A25.

Foils of this card are currently pretty reasonable (many sitting in the $2-$3 range) and as a foil mythic there aren't a lot in the current supply. A search on June 24 showed zero copies of the foil A25 version on TCGplayer, and only around 25 of the Innistrad version). Interestingly enough, Card Kingdom is out of every single Tree of Redemption.

There was an error retrieving a chart for Grozoth

Grozoth has actually been on a gradual rise from bulk status to around $2 since 2016. This shows continual demand, yet it's not really a commonly played Commander card; so any sudden increase in its playability will likely drive its value up considerably.

Now to be fair it is a nine-drop, so it's hard to know if it will in fact show up in an Arcades deck. Magic has a plethora of walls throughout its history, and while Grozoth's ETB is cool, I don't know if that's enough to justify it finding a home in this deck. For now I just suggest you be aware of its existence, but I wouldn't buy in expecting Arcades decks to increase the demand for this card.

There was an error retrieving a chart for

Opal-Eye is another steady gainer (though very slowly) having gone from around $0.7 up to around $1.7 since 2013. Not the most impressive gains for a Magic card, but it still shows constant continual demand.

I like this option a lot more than Grozoth simply because it's got a reasonable mana cost and the tap ability allows its owner to survive one massive damage spike. It has just a single printing from Betrayers of Kamigawa, so it wouldn't take a whole lot to cause this card to jump in price. This is definitely one I would look at acquiring as a speculation target.

There was an error retrieving a chart for Walking Archive

Typically we see this card in "group hug" decks thank to the "each player draws a card" clause. However, it does fit in an Arcades deck as well, allowing the Arcades player to draw a card when it enters and add counters at the end of an opponent's turn to draw additional cards on their turn.

This is a single-print rare from Dissension, but interestingly the foil price is about three times the regular price. So there is definitely some room for growth on the foil end, especially since there are a grand total of 10 copies on TCGplayer as of me writing this. Supply is already low so it wouldn't take much demand to jump.

There was an error retrieving a chart for Manor Gargoyle

This Innistrad bulk rare has rarely found a home (even in the most casual of decks), but it has a very interesting interaction with Arcades. As it's specifically worded to lose indestructibility only if it loses defender, Arcades allows it to attack while maintaining indestructibility.

Now, Innistrad is a recent enough set that there is a boatload of regular copies of this card lying around, and while it is a bulk rare now, I think its max price ceiling is pretty low due to the massive supply. On the other hand, foils are also near bulk ($0.5 each) and while there are still a fair amount of foils lying around as well, there are a whole lot fewer.

Uncommons

I'll preface this section with the fact that I typically avoid speculation on non-rares/non-mythics due to the much larger supply. However, that doesn't mean one should always avoid speculating on them—just keep the larger print run in mind.

There was an error retrieving a chart for Crenellated Wall

Here we have a Mercadian Masques uncommon with no reprint that basically taps to give any of your creatures +4/+4. Unfortunately, the cat's out of the bag on foils of this, as TCGplayer only has three sellers and the lowest price  is $16.

Still, it's an old enough uncommon for regular copies to jump to $1.5-$3, should Arcades prove popular enough. I don't know if I'd go and buy any, but I'm definitely going to dig through my Mercadian Masques uncommons and pull them out of bulk.

There was an error retrieving a chart for Jungle Barrier

Here we have an Apocalypse uncommon (so another one that's old enough to be rarer than a new-age rare). However, this one does have a reprint (two in fact, in Explorers of Ixalan and Iconic Masters).

The Iconic Masters foils can be found for under $0.1 so they are a pretty low-risk spec, but I like the Apocalypse foils a lot more. Many can be found for under $0.5 and they have the beautiful old-style foiling. The fact that this wall already cantrips even without Arcades in play means it's never a bad play.

There was an error retrieving a chart for Overgrown Battlement

Battlement is a newer card and is only uncommon in Iconic Masters (it was originally printed as a common in Rise of the Eldrazi). However, the foil IMA versions can be found for around $0.25, while Rise foils are more like $1.50. As this one produces mana (and likely a fair amount the longer the game goes) it seems like a clear auto-include in the Arcades deck.

There was an error retrieving a chart for Perimeter Captain

Captain is an uncommon from Worldwake, a second set that wasn't drafted excessively, because of the triple-set Rise of the Eldrazi format that followed it. At the time, cracking WWK boxes was basically a Jace, the Mind Sculptor lottery—if you missed, you lost money. Of course, now we know there are tons of valuable cards from the set, but at the time it was pretty lackluster. Because of these factors, foils from the set are a bit rarer than those from Zendikar or Rise of the Eldrazi.

Perimeter Captain provides continual life gain at a very low cost. It seems likely that a wall-themed deck would be more popular on the casual spectrum. Unsurprisingly, the lifegain on this card could similarly appeal to the same players. Currently there are 7 foil copies on TCGplayer all with a buy-in under $1 (though several have higher shipping costs).

There was an error retrieving a chart for Wall of Denial

This card was powerful tech back in the days when UW Control was trying to defeat the Jund Menace (before we got Squadron Hawk, Batterskull, and the swords that created Caw-Blade). It provided a powerful brick wall to protect one's Jace, the Mind Sculptor, that was incredibly difficult to deal with.

It has four non-foil printings, but only two printings with a foil option. The original Alara Reborn has copies in the $1.5-$2.5 range, and the much cheaper MM17 printings has foil options at $0.5-$1. This card is extremely powerful in the Arcades deck (basically an 8/8 shroud flyer for three mana) and I'd argue is another auto-include in said deck.

There was an error retrieving a chart for Wall of Shards

Normally I avoid more expensive foil cards (especially non-rare/mythics), however, Wall of Shards is different as it's a Coldsnap uncommon, which are much rarer than you might think. The regular version sells for over $3, so the fact that you can buy foil ones for under $10 means there's definitely some potential here.

Again, as of June 24 there are only eight copies on TCGplayer (and two on SCG) so supply is extremely low, and the cumulative upkeep seems pretty minimal when you get to hit for eight a turn (with flying).

Commons

As you might guess, if I'm wary of speculating too hard on uncommons I'm even more so for commons. However, I would be remiss if I didn't include some that I think have potential.

There was an error retrieving a chart for Stalwart Shield-Bearers

Here's another foil that appears to have been bought out on TCGplayer. There were zero copies listed as of June 24. It's a single print (from Rise of the Eldrazi) common that provides all your walls +2/+2 (really +0/+2, but when Aracdes is out it's basically a double anthem for 1W).

If you can find any at the old price there is some easy money to be made (this is the type of card that would likely end up in a bulk foil box). I don't think I'd buy in at the new price though.

There was an error retrieving a chart for Sunscape Familiar

Planeshift released way back in 2001 and the playerbase was much smaller back then (so a lot fewer of these are floating around). More importantly, it was a second set, and as I recall a pretty weak one (I believe the big card was Phyrexian Scuta).

Interestingly enough, foils of this were already worth something before Arcades came out back in January 2018, likely because it's good enough to fit into any Bant Commander deck. This is another one that you might find in a bulk foil pile (though a lot less likely than the Shield-Bearers above).

Conclusion

There are a lot of random old defender cards spiking in value thanks to the spoiling of Arcades, the Strategist. Typically walls end up mostly in bulk, so there's definitely potential for some major gains. We have already seen this on a few cards, and will likely continue to see more as the hivemind optimizes the Arcades builds.

Insider: Standard Decks to Watch

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Hi guys,

Two Standard Grand Prix concluded last weekend: GP Singapore and GP Pittsburgh. Usually the Standard Grand Prix after the Pro Tour are the events that will affect the Standard format going forward. Let's have a look at the top-performing decks at each GP.

Overall, Standard is cheap—as you can see in the list, the average cost to make a Standard deck is around 150 tickets. The only really expensive cards in Standard are Karn, Scion of Urza, Rekindling Phoenix, and Teferi, Hero of Dominaria.

However, the most expensive cards in the format don't always make up the best performing decks. The GP Pittsburgh winning list contains zero copies of those cards mentioned above, while GP Singapore winner Yuuki Ichikawa only has two copies of Teferi in the Sideboard. From the GP events, we can actually separate Standard decks into three categories:

  • Red Aggro variants
  • God-Pharaoh's Gift variants
  • White/Blue/Black Control or Midrange variants

Many other decks, like GB Constrictor, Mardu Vehicles, and UG Karn, did not perform so well during the weekend. There won't be other Standard Grand Prix for awhile but there will be Nationals, which is a mix of Standard and Draft. So, if there would be another big metagame change affected by offline events, it will be caused by one of the Nationals Top 8 decks. Therefore we are going to look at a few potential decks that might become the king of Standard in the next few weeks.

It's always the case that midrange decks become better from week to week as players find better builds for their favorite decks. For example, if you look at BG Midrange above, it looks like a completely different deck compared to BG Constrictor. Considering that a new deck made 18th place at a GP, I have to give this deck another look.

Hour of Promise is actually the card that stands out. With the land tutor, the player is able to search for different utility lands in the deck depending on the matchup. Arch of Orazca seldom see play in Standard but I think it is really good in this deck, as most of the spells will put more permanents into play. I think many players online have already been messing around with this deck, which means Hour of Promise should be increasing in price shortly.

Scavenger Grounds is another card that is good in the current metagame as God-Pharaoh's Gift has returned to the top of the format. The interesting part of this deck is that it is pretty resilient, as the current version already has fair number of cards against each matchup. 1) Good amount of removal against aggro decks; 2) A planeswalker package and discard spells in the sideboard to to fight control matchups; 3) Mainboard artifact and graveyard hate against Gift decks.

Recognizing that this deck is good against the current "big three," you know it has some potential. My suggestions on cards to watch from this deck: Hour of Promise, Nissa, Vital Force, Arch of Orazca, and Scavenger Grounds.

The most expensive cards from this list are the four-of Vraska's Contempts. The rest of the cards are at their low points mostly. While it's generally ill-advised to buy cards that are going to rotate two sets from now, sometimes there can be exceptional cases where cards will still increase in price.

Blue-black is the color pair that has the most value creatures and good removal spells. The list above, played by Oliver Tiu, plays all the best creatures in Dimir colors. The only downside to these creatures is that they are from blocks that are going to rotate in October. Let's look at each of those creatures played here:

Glint-Sleeve Siphoner is the Dark Confidant of current Standard. It's the best card draw engine provided you can generate enough energy each turn. 1 ticket should be the bottom price before the card enters Modern, because players will still need this card for some time.

If UB or other black midrange decks become tier one in the following weeks, there's a high chance that Siphoner will gain value again. I think the possibility of black decks coming back is pretty high, so I suggest grabbing some Siphoners just in case.

Champion of Wits increased in price along with the increase of Gift decks in the format. However the price will not increase further at this point unless a third deck with Champion of Wits comes up. I don't think it's wise to buy copies of this card right now.

*Sigh* The Scarab God is one of the failed specs from Pro Tour Dominaria, but this card once again appeared at the top tables. This is definitely a trap if you are not careful. It's usually very hard for mythics to go up in price again after they reach their low price, unless they are Modern-or-older-playable. Some good examples of mythics that fall in the same category as Scarab God: Gideon, Ally of Zendikar and Ishkanah, Grafwidow.

Torrential Gearhulk was once a four-of in UR Control variants. At the Pro Tour, Control was comparatively weak if we look at how dominant the red decks were. However, things have changed after a few weeks—Gift decks and other midrange decks popped up with better configurations to beat the red decks.

Torrential Gearhulk is one of the most important cards in blue Midrange/Control decks, which I can foresee becoming more popular soon. Aside from Standard, Gearhulk is also played in Modern and usually can catch opponents by surprise. So overall I think Gearhulk is worth investing in; do grab some copies for investment if you have spare tickets.

Wizard Red is a new red variant from GP Pittsburgh. The deck basically plays eight copies of Wizards so that the Wizard's Lightnings in the deck become Lightning Bolts. This deck is super cheap on MTGO and most cards are cheap to get.

I'm actually not going to suggest any card from this list but I would recommend picking up this deck if you want to win some chests from leagues. I think picking up cheap but powerful decks is an important part of MTGO finance, so I will try to include more deck suggestions in my future articles. What do you think? let me know your thoughts in the comments section below.


Alright guys, that’s all for the week. Thanks for reading, and I’ll see you again next week.

Adrian, signing off.

Unlocked: Preparing for a Chainwhirler Ban

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Today I'm going to help you prepare for the next three months of Standard finance. There are precisely two events that can shake up Standard before rotation, and both are happening next week. First, the Banned and Restricted Announcement is this Monday, July 2nd. Second, Core 2019 will be released on July 6th on Magic Online in the form of Sealed Leagues, and on July 9th will be fully released.

What I want to examine today is whether these two events will change the financial outlook of cards already in Standard. Will any cards go up in value? Are there certain cards you should sell? How might Standard look over the next few months? Read below to find out!

I. Is the Ban Hammer Coming for Goblin Chainwhirler?

Goblin Chainwhirler has a ridiculously low price on Magic Online right now: 0.68 tix. As a rare in a set currently being drafted, an accurate valuation based on the amount of play it sees would be somewhere between 1.50 and 2.50 tix. Clearly, then, the market feels moderately confident that Chainwhirler will be banned.

The week before Energy was banned, I predicted the ban correctly. I'm far less confident that Chainwhirler will be banned than I was about Energy. This go-around we don't have the indications from Wizards R&D personalities about how Chainwhirler was bad design or a design mistake, the overall mood of the MTG Community is relatively better now because of the overall success of Dominaria, Standard participation has rebounded, and we are approaching a rotation that will see red weakened significantly.

My gut tells me that Chainwhirler will not be banned, and if it is banned, Rampaging Ferocidon will be unbanned. I think there's an outside chance that they get cute with the B&R announcement, either unbanning a lot of the cards currently on the Standard banlist or banning Chainwhirler specifically until rotation. But, at the end of the day, I think the likely aftermath of the B&R announcement will be that red will still have a premier three-drop that guarantees it a prime position in Core 2019 Standard.

II. What Improves If Chainwhirler Is Banned?

The decks most likely to benefit from a Chainwhirler ban are Stompy, White Aggro, and Tokens. Stompy because Llanowar Elves gets better. White Aggro and Tokens because not all of their threats and board advantage engines will meet such easy deaths and be so easily countered.

I don't think the overall price valuation of green cards will change very much. Jadelight Ranger is currently at its all-time low, and I think that that is a good speculation heading into rotation (I've got 35 copies of it right now). But that's not a speculation you should look to cash in on over the next few months.

White cards, however, could see some genuine price resurgences.

The biggest short-term beneficiaries of a Chainwhirler ban will be cards contained in Anointed Procession decks like this.

Anointed Procession, currently at bulk rare pricing, could spike up to 0.50 tix or even 1.00 tix. Adorned Pouncer, also at bulk, could spike up to 0.25 tix. Angel of Sanctions, too, could get in on the price spike action, although that one bears more risk.

Long-term, a Chainwhirler ban will improve the odds that these four cards see Standard success, and all but guarantees that Legion's Landing and Benalish Marshal will be lucrative investments. Legion's Landing is currently hovering just above 1.00 tix, and that won't last long if Chainwhirler gets banned.

III. Will Core 2019 Alter the Standard Landscape?

After reading articles by pros at Star City Games and doing some of my own brewing, I can identify a few different ways that Core 2019 could shake the predictable and stale metagame. The most likely contenders are (i) that Zombies rises to tier status off of the back of new lords, and (ii) that Tezzeret gives artifact-improvise decks the raw power it's been lacking to be truly competitive.

Regarding Zombies, I am deeply skeptical because the deck seems incapable of presenting a line of attack different from the one that red aggro presents more potently. It needs to go wider than red, but it doesn't seem to have the tools to do so.

Consider this ultra-streamlined Zombie deck that I built. It's one token-producer short of presenting a unique line of attack that I think it needs to be a competitive option. If Wizards bans Chainwhirler and leaves Ferocidon banned, then I think this deck could be a real competitive option.

In such a scenario, the best specs would be Ifnir Deadlands and Dread Wanderer. Both would be poised to quintuple in value.

Regarding the artifact-improvise deck, I remain less confident in predicting one way or the other. And I couldn't in good conscience recommend a spec into such an abyss. Herald of Anguish would likely see the largest gains, and perhaps at its present 0.72 tix price tag the risk is low. Spire of Industry is criminally low right now too, but that's more of a long-term spec opportunity. Investing in Karn, Scion of Urza feels like a mistake prior to Heart of Kiran leaving the format.

IV. Conclusion

Ultimately, therefore, unless red receives a major nerf, I think the fabric of Standard is going to remain intact. The cards that are good now will continue to be good, and the cards that are bad will continue to be bad, which means that short-term speculation opportunities are going to be hard to come by.

Keep that in mind as you look for short-term speculation opportunities, and keep in mind that short-term speculations are at their riskiest at this time of year—not only is there less interest in Standard overall, but an impending rotation means that a failed speculation could prove calamitous, especially a speculation on a Kaladesh or Amonkhet block card.

Let me know in the comments below what you are thinking of investing in, and how excited you are about Core 2019. Thanks for reading, and I'll see you next time!

Basic Instinct: GR Moon with Sarkhan, Fireblood

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It's been awhile since I last discussed GRx Moon, one of my darling archetypes. Sarkhan, Fireblood inspired me to return to the deck for the first time since the Bloodbraid Elf unban, itself an episode that ended up frustrating me as I tried and failed to integrate the hasty 3/2 into the deck. M19's new planeswalker seems to tie all the pieces together. Today, I'll unveil and explain my newest build of GR Moon.

Keeping the Faith

Between hyperbolic endorsements as "Brainstorm" and continued success in aggro-control strategies as diverse as Mardu Pyromancer and Grixis Shadow, Faithless Looting has fully caught on in Modern.

Looting has always been at the center of GRx Moon, a deck I developed while working on Skred Red in 2012 after splashing green for Tarmogoyf in that shell. Here, it transforms excess mana sources and lock pieces into more business or otherwise fixes early draws, all while growing Tarmogoyf.

The card also represents the key divide between GRx Moon and GR Ponza, the Inferno Titan-toting land destruction deck that rose to prominence a couple years ago. While that deck continues making land drops to cast its pricey bombs, we accommodate Looting by willfully giving up mana sources beyond the fourth, instead relying on an incidentally huge Goyf to apply late-game pressure. We don't spend early turns setting up our mana; we spend it interacting and putting opponents on a clock.

GR Moon, by Jordan Boisvert

Creatures

4 Tarmogoyf
3 Goblin Rabblemaster
2 Magus of the Moon
4 Bloodbraid Elf
2 Hazoret the Fervent
4 Noble Hierarch

Enchantments

4 Blood Moon
4 Utopia Sprawl

Planeswalkers

3 Sarkhan, Fireblood

Instants

4 Lightning Bolt
2 Tarfire

Sorceries

4 Faithless Looting

Lands

4 Wooded Foothills
3 Misty Rainforest
3 Windswept Heath
2 Stomping Ground
2 Darksteel Citadel
4 Forest
2 Mountain

Sideboard

4 Dire Fleet Daredevil
3 Molten Rain
3 Ancient Grudge
2 Anger of the Gods
1 Dismember
2 Surgical Extraction

The New

Upping Aggression

Elephant in the room: for all the years I've played around with GRx Moon shells, Bloodbraid Elf has not been Modern-legal. But it slots right into our curve by coming down after three-mana play, and clearly plays roles this deck seeks to fill. Some of those roles include quickly applying pressure (haste), sifting through excess mana sources (cascade), and out-spelling our opponents (also cascade).

What's awkward about Elf is that it occupies the same slot in the curve as Huntmaster of the Fells, historically a powerhouse for us. The plan has long been to supplement Huntmaster with another threat and call it a day. But jamming Elves there doesn't actually work, since with Huntmaster as our other premier non-Goyf threat, our cascades are simply too mediocre on average to justify playing Elf at all. Besides, the sudden aggression Elf provides doesn't mesh so well with Huntmaster's preference for resource-strapped grinding.

The solution? Cutting Huntmaster entirely. I've filled his shoes with Goblin Rabblemaster, a high-impact cascade hit in line with Bloodbraid's bottom line. And joining Bloodbraid at the four-mana slot is Hazoret the Fervent, another curve-topper adept at closing out games. Hazoret mitigates our feel-bad Lootings and proves troublesome for certain decks to remove. Its reach ability tends to deal around four damage, too, so the card often translates as half our opponent's life total. Bloodbraid, Rabblemaster, and Hazoret all share the same philosophy: get opponents dead fast after tripping them up with a Blood Moon.

Super Sifting

GRx Moon would play more than 4 Faithless Looting if given the chance, and I've tried quenching the deck's thirst for worthwhile discard outlets with candidates as diverse as Liliana of the Veil and Collective Brutality. Sarkhan, Fireblood is an exciting addition to Modern from M19 that may serve up the extra Lootings we crave.

Sarkhan may lack the sorcery's brute efficiency, but he does boast several benefits. For one, Sarkhan's a planeswalker, a card type Tarmogoyf has desperately wanted since I began this project. I've tried Nahiri, the Harbinger, Chandra, Torch of Defiance, and Chandra, Pyromaster in this deck, but none quite cut it—four mana's a steep price to pay for a walker in Modern, as we know from Jace, the Mind Sculptor's relative failure post-unban. At three mana, Sarkhan comes down on turn two off Hierarch or Sprawl to start digging through the deck.

While digging, Sarkhan also pressures opponents from a unique angle: by steadily ticking up to an ultimate that's difficult for most decks to interact with. Four 5/5 Dragons is like Marit Lage Plus in a format so reliant on Path to Exile. After an activation or two, and especially on an empty board, opponents must start dedicating resources to getting Sarkhan off the table, which lets us happily continue looting and take games the old-fashioned way.

Finally, Sarkhan's an excellent cascade hit, and a fine play against opponents clutching a grip full of removal. Its inclusion also gives us enough reliable discard outlets to accommodate a pair of Darksteel Citadels (this time without the hit-or-miss Boom // Bust), which are basically free Goyf pumps in a deck with such good mana.

The Old

Mana

I went with the classic 4-4 dork/sprawl split in this list. Sprawl is tougher to interact with, and so a safer bet when it comes to slamming fast lock pieces. But dorks are preferable in many instances, too; for a big Sprawl turn, wherein the enchantment acts as a sort of Springleaf Drum by breaking even on mana while ramping us, or to walk opponents into an angry Tarmogoyf. Running both card types gives us more choice regarding how to play out our openers and adds depth to our mulligan decisions.

Despite this build's demanding RR requirements for Sarkhan, Fireblood, Anger of the Gods, and Molten Rain, I went with Noble Hierarch over Birds of Paradise. Exalted is just too important with our threats. It helps us win Goyf wars, of course, but also significantly enhances Goblin Rabblemaster and Bloodbraid Elf. Not to mention Hazoret hits like a ton of bricks with Hierarch in play.

Moons

4 Blood Moon is a given, so let's talk about Magus of the Moon, which I include in my GRx Moon decks at 0-2 copies. This card's worth shifts with both the metagame and the build of its home deck—both cases thanks to the existence of Lightning Bolt. With more opponents on Bolt, Magus becomes worse, as it does in a shell light on mana dorks. Dorks power Magus out right away if opponents demonstrate no kill spell by not shooting our accelerant, and they also draw fire away from the pricey Magus, which otherwise can cost us some tempo.

In addition to the Hierarchs, our hasty Elves fight for opposing removal. And should they not have any, cascading into Magus is even better than hitting a Moon, since our clock becomes that much faster while opponents struggle to draw out of the scenario,

Murders

Our removal package is very straightforward: 4 Lightning Bolt, 2 Tarfire. The purpose of these spells is to clean up early threats from opponents and mana dorks before we land Blood Moon or otherwise put the game away. Between Elf, Rabblemaster, and Hazoret, this build is significantly more aggressive than previous iterations of GRx Moon; as such, our need for heavy-duty removal decreases. The best late-game plan is to never enter the late-game!

I experimented with varying amounts of Dismembers in the mainboard and eventually settled on 0. Much as I love the card, Dismember only sometimes snipes enemy Goyfs, and is a hit-or-miss cascade in the dark. It's painless to Loot away, though, and helpful in certain matchups (chiefly Eldrazi), so I kept one in the sideboard.

Sideboard

4 Dire Fleet Daredevil: The other big addition to GRx Moon is Dire Fleet Daredevil. This card comes in against all spell-based fair decks, which mostly means blue control (Jeskai) and black midrange (Shadow, Mardu). Its original purpose here, though, was to answer enemy Goyfs, something my "Turbogoyf" decks have always struggled with to some degree.

I realized in testing that the Goyf decks currently in Modern are also Fatal Push decks, and ones that struggle against specifically Snapcaster Mage. Daredevil turns their Pushes on their own Goyfs while plussing in a way difficult for them to answer cleanly. The only problem with this plan is that Daredevil needs a Push to eat before opponents start beating us up with their Goyfs.

Hierarch and Tarmogoyf are critical at baiting out the removal spell, but especially the latter; should opponents miss on removal, our Goyf will handily hold down theirs until a stall-breaker arrives, and can even go on the offensive with some help from Hierarch or a burn spell.

3 Molten Rain: Our Stone Rain analogue, Molten gets the nod mostly because we can support it. It's also a superior cascade hit and supports our reach plan.

3 Ancient Grudge: The most effective artifact spot removal in Modern. Tripling up on Grudge is quite easy to do at this stage in the deckbuilding process, and makes our artifact matchups a breeze.

2 Anger of the Gods: Gets the nod over Pyroclasm for the extra damage and exile clause. We need to be able to cleanly deal with gummy Collected Company boards, or Tarmogoyf loses a lot of value. The last point matters against Humans. I've also found Anger invaluable for the Krark-Clan Ironworks matchup; if we keep them off their namesake card, they chump Goyf eternally with Scrap Trawlers and Myr Retrievers, a plan Anger halts.

1 Dismember: All-purpose removal for every creature matchup.

2 Surgical Extraction: I tried a black splash early on to address enemy Tarmogoyfs, and now dearly miss Nihil Spellbomb in this build. But Surgical's still plenty strong in Modern, especially in the hands of a skilled pilot. While an unexciting cascade hit, Surgical in the hand protects us from all kinds of enemy shenanigans, and the card has over-performed relative to my expectations so far.

A Loot of Options

So far, I've noticed multitude of differences between this and other builds of GRx Moon: we gain consistency in the mid-game, but suffer more if we lose our accelerant right away; we're softer to go-wide aggro decks, but better against everything else. Adding dorks is the first agenda point to try.

I'll have to test a good deal more before making any major tweaks, but am stoked with Sarkhan so far, and encourage naysayers to try him out—other shells I think would benefit from the walker are Skred Red and Mono-Red Prison. Happy digging, everyone!

Insider: MTGO Market Report for June 27th, 2018

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of June 18, 2018. The TCGplayer market and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the market price or mid price respectively. Redeemable sets are highlighted in green and sets not available for redemption are highlighted in red.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although Hour of Devastation (HOU), Amonkhet (AKH), Aether Revolt (AER), and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Standard

It was another big down week for prices on MTGO. Looking at the monthly changes, the rotating sets are all down in the 50 to 60 percent range. Prices are down so much that it is time to start considering these sets for their bounce-back potential. The rotating sets are priced to move, but will they bounce enough to make it worthwhile? Or will they just level off, or possibly even go even lower?

To resolve this question will be difficult. We are in uncharted waters when it comes to sets rotating out of Standard that have been and continue to be heavily mined in Treasure Chests. It's possible that selective speculative bets on Standard singles from Kaladesh (KLD), Aether Revolt (AER), Amonkhet (AKH) and Hour of Devastation (HOU) will be fruitful over the coming weeks, but caution is warranted.

The best advice for experienced speculators at the moment is to keep an eye on the market and see if there's an upswing in demand on cheap Standard staples from these sets. The release of Core Set 2019 (M19) will be a catalyst as it shakes up the metagame, so watch for emerging trends in archetypes and singles that could yield some nice short-term gains. It's tricky to gauge momentum plays like this but one thing to look our for is if a new, dominant archetype develops after M19 is released. This would be a good signal for speculators to pile on and buy up the staples from the deck.

Otherwise, full sets of Dominaria (DOM) are coming into view as a good place to deploy some tix. The heavy drafting of this set will come to a close in less than two weeks, which means we are close to peak supply. Redeeming digital sets for paper sets still looks attractive based on the spread between MTGO and Market prices and the guarantee date for DOM redemption is September 5. This means there will be a little under two months for digital sets of DOM to appreciate. I anticipate a net gain in the 5 to 15 percent range based off of the returns to Rivals of Ixalan (RIX) and Ixalan (XLN) full set speculation.

The other great place to have some tix ready to deploy will be into M19 foil mythic rares. This strategy paid off handsomely for the portfolio most recently. DOM returned 41 percent on five sets of foil mythic rares. This is a little high relative to the returns on foil mythic rares from RIX and XLN, but the strategy is consistently turning in net profits in the 15 to 25 percent range.

If you are looking to employ the foil mythic rare strategy, look to buy each of the foil mythic rares from M19 in the week of its release. It can be difficult to judge what a good price is, but an average of 10 to 12 tix per copy is a good guide. For DOM, I paid between 11.8 and 14.7 tix per mythic rare, so it will be worth watching to see if M19 follows this trend or reverts back to the lower price range that has occurred historically.

Modern

The Modern Pro Tour Qualifier from earlier in June had some interesting results that are reverberating in the market. Check out the results here. The winner of the PTQ was rizer with a Goblins variant typically called 8-Whack. It also featured an old favorite in Devastating Summons. Legion Loyalist has rebounded from 1.2 tix back to 6 tix as a result.

The other standout of this event is a BG Infect deck that put two players into the top eight. Phyrexian Crusader is enjoying the resulting attention, with a price spike to over 2 tix.

Chart courtesy of MTGGoldfish

Both archetypes strike me as flash-in-the-pan type decks that a practiced field would be able to handle. If they continue to post good results then I would have to revisit this conclusion, but there's no reason to chase cards featured in these decks. Most likely prices will come back down and wait for the next high-profile result.

Standard Boosters

DOM has a little under two weeks left to be the new set in the draft queues, and the price of a booster is starting to reflect this as it dips under 3 tix for the first time. These will be a good purchase after M19 is released; I will be watching the market to see what price is possible, but a price in the 1.7 to 2.1 tix range is my initial guess. That works out to 5 to 6 tix for a draft set, which is roughly the buying range I used for draft sets from XLN block draft.

There was an error retrieving a chart for Hour of Promise

Speaking of XLN block draft, the market has sold off on draft sets this week. RIX in particular has dropped off a cliff going from 2.3 tix to 1.6 tix. If you are holding any excess boosters it's still not too late to sell these. There might be a slight bump in price over the next ten days, but XLN block draft will leave the queues with the release of M19.

At that point, both RIX and XLN boosters will continue to decline. Any declines below 1 tix will be considered a potential buy, but 0.7 to 0.8 tix would have a much larger margin of safety for speculators looking to buy the dip on these.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. This week I've been wrapping up the full set speculative strategy for XLN and RIX.

Profit on RIX is 4 tix per set or 7%, and profit on XLN is 9 tix per set or 15%. This was a little disappointing, but the lack of availability of redemption sets looks to have had an impact. Nevertheless, it's a low-risk strategy that can be deployed at the end of any set's drafting window in large volumes. I bought and sold over forty sets of each of XLN and RIX.

There was an error retrieving a chart for The Immortal Sun

As mentioned in the Standard section of this article, full sets of DOM are quickly going to be the next opportunity to deploy some tix into this strategy. The precise bottom will only be obvious in hindsight, but a 75 to 80 tix price range seems reasonable, and DOM is just a little over 80 tix at the moment, so we are close.

Insider: QS Cast #99: New Tax Laws with Jordan

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • We discuss the new Tax laws with a tax adviser - Jordan!
  • Please enjoy this very informative episode for all sellers out there.
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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Insider: QS Cast #98: Core Set 2019 and Questions!

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Core Set 2019 full Preview Discussion!
  • Insider questions answered!
  • Interests - Cast Picks (Well, Tarkan's anyway).

 

Cards We Discussed

*foil versions of those cards

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Posted in Free Insider, QS CastTagged , , Leave a Comment on Insider: QS Cast #98: Core Set 2019 and Questions!

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Daily Stock Watch – Valakut, the Molten Pinnacle

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Hello, readers and welcome to a new edition of the Daily Stock Watch! Reprints in the upcoming Core Set are already sending shock waves to the finance world, myself included, as some of the mythic rares in the set such as Crucible of Worlds and Omniscience are ones that I own for the longest time, and they will definitely dip in value because of this inclusion. However, reprints like these ones also mean that there will be some positive price movement for other cards that are key pieces of certain archetypes where these staples belong. One of the most noticeable financial movements has been the increase in the price of today's featured card, thanks largely to the upcoming arrival of Scapeshift in M19.

There was an error retrieving a chart for Valakut, the Molten Pinnacle

Back in the day, Valakut, the Molten Pinnacle was the main reason why I made it to the top eight of the Philippine Nationals, as it helped me in beating UW, UB, and Pyromancer decks to the pulp. A year removed from that event, Modern emerged and Valakut didn't waste any time in making its presence felt. It has brought the likes of Bring to Light, Prismatic Omen, and the dreaded Scapeshift to prominence by becoming one of the format's best combo decks right from the onset. Almost a decade later, Valakut is at the top of its game financially, hitting its all-time high of $25.20 which we can co-relate to the reprint of Scapeshift next month.

Modern is currently the land of aggressive decks such as Affinity and Humans, with the impending rise of control again such as Jeskai and UW (thanks to Teferi, Hero of Dominaria), but with very little room for combo decks such as Valakut. So what's with this current spike that this card is experiencing? The only obvious answer I could come up with is that Scapeshift has been a pricey card in the past that it has stopped players who wanted to try the list from playing it, and this reprint will make it more accessible to old and new players alike, at the expense of the main winning condition card getting a price spike.

Valakut

Creatures

4 Primeval Titan
1 Reclamation Sage
4 Sakura-Tribe Elder
2 Wood Elves

Instants and Sorceries

3 Explore
4 Farseek
4 Scapeshift
4 Search for Tomorrow
4 Summoner's Pact

Other Spells

3 Relic of Progenitus

Lands

4 Cinder Glade
2 Forest
1 Misty Rainforest
5 Mountain
1 Sacred Foundry
4 Stomping Ground
4 Valakut, the Molten Pinnacle
1 Verdant Catacombs
1 Windswept Heath
4 Wooded Foothills

Sideboard

3 Ancient Grudge
2 Anger of the Gods
2 Engineered Explosives
3 Lightning Bolt
3 Obstinate Baloth
1 Reclamation Sage
1 Thrun, the Last Troll

In terms of power level, this deck would still be on top of most player's list as the go-to combo deck of choice. All you have to do is get to seven lands and have Scapeshift in your hand, or drop a Primeval Titan and grind your way to victory from there. It seems pretty reasonable that the card is $25 considering that it is the centerpiece of the deck, but I don't see it as enough reason to purchase the card if you don't intend on playing with the deck. I still see Valakut as a tier two deck at best, and these prices should stabilize as soon as M19 hits the shelf.

Possible Gainers in the Wake of the Core Set Release

Above are other cards that are obvious inclusions in the decks that pack Scapeshift, Omniscience, and Crucible of Worlds. They might see some short or mid-term price spikes, while the prized mythics of M19 will see some massive price drop due to supply. If these spikes do happen, bear in mind that this won't be permanent price changes, and will eventually even out as the market finds its footing. I'm pretty much a seller at this point if that happens.

At the moment, StarCityGames, ChannelFireball, and Card Kingdom are out of stock of Valakut, the Molten Pinnacle, while there's still some vendors via TCGPlayer that's selling it for various prices based on its condition in the $16.80-$27.98 range. All online stores are expected to refill near the $30 mark, and expect foil prices to move up as well. I honestly think that the price spike will end sooner than later, but the price tag will settle in the $20-$25 price range. Start buying in now if you intend to play with the deck, but stay away from picking them up for speculation purposes. The hype will eventually die down and even out the playing field financially when it's done.

And that’s it for today's edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Testing the Core: M19 Impressions

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Another new set, more new cards, and more chances for hope to spring eternal. As always, players are wildly speculating on their playability and trying to fit new cards into everything. I'm not immune, and especially now that the full spoiler is out I have been looking for and testing Modern playable cards. Two in particular have stood out, and today I will be sharing my results with Militia Bugler and Supreme Phantom.

Militia Bugler

The first card that I saw spoiled and got me testing new cards is Milita Bugler. I'm a Death & Taxes player at heart, and I've longed for Recruiter of the Guard or even Enlistment Officer in Modern. Recruiter was a sea change for Legacy Death & Taxes, becoming the card advantage engine the deck needed in addition to finding lockout creatures; Officer is the lynchpin of Soldier Stompy.

So far, it appears that Bugler is as good as it will get for Modern. I still have hope, considering Sylvan Messenger is legal, but given Bugler I won't hold my breath. Not that this is a dig at Bugler. It's a perfectly playable card, if far more narrow than its forbearers.

Where it Belongs

As soon as Bugler was spoiled, everyone's mind jumped to the same deck. Humans is the elephant in the Modern room right now, and Bugler is a Human. And it does fit in. Just look at Martin Juza's Grand Prix deck:

"Humans, Martin Juza (GP Las Vegas, 4th Place)

Creatures

4 Noble Hierarch
4 Champion of the Parish
4 Kitesail Freebooter
4 Meddling Mage
4 Thalia's Lieutenant
4 Phantasmal Image
3 Thalia, Guardian of Thraben
1 Dark Confidant
4 Mantis Rider
4 Reflector Mage
1 Kessig Malcontents

Artifacts

4 Aether Vial

Lands

4 Ancient Ziggurat
4 Cavern of Souls
4 Unclaimed Territory
4 Horizon Canopy
2 Seachrome Coast
1 Plains

Sideboard

3 Gut Shot
3 Auriok Champion
2 Kataki, War's Wage
2 Izzet Staticaster
2 Reclamation Sage
2 Sin Collector
1 Dark Confidant

Most of the maindeck and sideboard are findable creatures with Bugler. Humans's greatest weakness is running out of cards, and Bugler digs for more creatures. Furthermore, Bugler requires a deck with a very high creature count, and no deck plays more than Humans. On paper it appears like the perfect fit, and according to a certain segment of the playerbase, a huge mistake on Wizards' part.

The Catch

I'm not convinced that Humans actually wants Bugler. The maindeck is effectively set in stone, with only 1-2 flex slots depending on how many Thalia, Guardian of Thrabens are needed. Which cards fill those slots depends on the pilot. Martin has a Dark Confidant and Kessig Malcontents maindeck with another Confidant in his sideboard. I've seen anything from Restoration Angel and Shalai, Voice of Plenty to Whirler Rogue and Dire Fleet Daredevil in those slots. Bugler needs to distinguish itself above the other options.

Bugler is a value creature, so it is most directly competing with Dark Confidant. Bob dies to a stiff breeze, but otherwise runs away with the game. Bugler is more durable but more costly, which is important in a land-light and mana-hungry deck like Humans. It also only "draws" once. Bugler also cannot find Mantis Rider, arguably the best topdeck in Humans. Considering that value creatures are most important in attrition matchups and Rider typically shines there, this weakness is a significant strike against Bugler. I've been very underwhelmed with the card in Humans.

The Home

From that problem comes another one: if not in Humans, where does Bugler belong? I know that Chord of Calling decks and Death & Taxes have been thrown around as possibilities, but I doubt it will work out. The problem comes down to math. Statistically, Humans is an almost perfect home for Bugler. Humans runs 37 creatures, of which 32-33 are hits. Every other deck will have a far worse probability of hitting. Consider these examples, using simple statistics which assume the only creatures that aren't Bugler hits are Mantis Riders:

Worst-Case Scenario: Turn four on the draw, no mulligan. One land and one Aether Vial in play. Have drawn only 2 power creatures. 49 cards in library, 3 Vials, 18 lands, 4 Mantis Rider, and 24 hits remain for a simple hit probability of 49%. Odds are 24 : 25 to hit any legal creature.

Realistic* Best-Case Scenario: Turn three on the play, no mulligan. Three lands and two Aether Vials in play. Have drawn Vial and fourth land, opening hand had two Riders. 50 cards in library, 2 Vials, 14 lands, 2 Riders, and 32 hits remain for a simple hit probability of 64%. Odds are 16 : 9 to hit any legal creature.

*It's not the ideal scenario, but actually keeping a starting hand of only Bugler non-hits in Humans is implausible.

In this simplified scenario, Bugler is favored to hit in the best case and an even chance in the worst. The "real" probabilities will be different because this scenario is technically conditional probability, and more accurately a hypergeometric distribution, but I'm not Frank Karsten so I'm keeping it simple.

The starting density of hits means that Humans is the "best-case scenario" for Bugler. Mono-white Death & Taxes runs 22-24 lands, 4 Aether Vial, and 4 Path to Exile as non-creature cards. My decks run 4 Flickerwisp and 3 Restoration Angel, and many decks are now adopting Shalai, too. That's no less than half the starting deck not being eligible Bugler hits. Saheeli-Cord has 32-36 non-creature cards and some three-power creatures. The other toolbox decks have 28-30 non-creature cards and sometimes three-power creatures, but they also have Collected Company, which is just better than Bugler there. Because the deck that wants this kind of effect really can't reliably hit with Bugler, and everything else doesn't really need Bugler, I don't think the card will become a Modern staple. It needs a different deck to really excel, and that deck doesn't exist yet.

Supreme Phantom

I have a long history of working with Spirits, and I've been hoping for a CMC-2-or-less addition to smooth out the curve and plug a hole I've found in the deck. I didn't expect to get almost everything I wanted from a Core Set.

Supreme Phantom is notable not only as the first two-mana Spirit lord, but for its stats. Most spirits since the original Innistrad block, especially two-mana spirits, have had 1 toughness. Phantom is 1/3, making it far more durable than any other two-mana lord. This is exactly what Spirits needed, and I have been very satisfied with Phantom's performance in testing

A Spectral Procession

This is the Spirits deck that I finished last year's PPTQ season with:

UW Spirits, by David Ernenwein (PPTQ Deck)

Creatures

2 Ninja of the Deep Hours
4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
2 Phantasmal Image
4 Reflector Mage
4 Spell Queller
4 Drogskol Captain

Artifacts

4 Chalice of the Void
4 Aether Vial

Enchantments

2 Detention Sphere

Lands

3 Seachrome Coast
3 Hallowed Fountain
4 Cavern of Souls
4 Flooded Strand
1 Moorland Haunt
4 Island
3 Plains

Sideboard

4 Unified Will
3 Rest in Peace
3 Supreme Verdict
3 Stony Silence
1 Kor Firewalker
1 Grafdigger's Cage

This deck was built to defeat Grixis Death's Shadow, Jeskai Control, and Tron, all of which had become popular early in the season. Midway through, that is exactly what happened, but I never quite got there. The problem was that Spirits could not beat interactive creature decks that didn't care about Chalice of the Void and creature swarms. Valakut decks were also problematic, because Spirits didn't race well. The creatures are evasive and tricky, but they each beat for 2 at most and only had one lord. Trying to run Glorious Anthem effects never panned out in testing; they just made the deck threat light. Supreme Phantom closes that gap perfectly and synergizes with the rest of the deck as Metallic Mimic never could.

UW Spirits, Test Deck)

Creatures

4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
2 Phantasmal Image
4 Supreme Phantom
4 Reflector Mage
4 Spell Queller
4 Drogskol Captain

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

3 Seachrome Coast
3 Hallowed Fountain
4 Cavern of Souls
4 Flooded Strand
1 Moorland Haunt
4 Island
3 Plains

The greatest weakness in most matchups was the low toughness of Innistrad's spirits. Liliana, the Last Hope proved an absolute nightmare as a result, but Kozilek's Return was brutal as well. Metallic Mimic wasn't good enough because it wasn't a Spirit until after it resolved ,and so didn't work with Rattlechains or Cavern of Souls. Second, it didn't help anything played beforehand, so Mimic was a terrible topdeck. It also died to anything.

Phantom has three toughness, is always a Spirit, and buffs everything while in play. With Phantom in the picture, the only thing missing from my wishlist is Thalia, Guardian of Thraben's ability on a Spirit.

Other Changes

Remorseful Cleric looks like a natural fit Spirits. Most of the time, it and Selfless Spirit will be identical; why not run the Cleric too? There are two problems with this, the first being space. Cutting Phantasmal Image is undesirable, since it synergizes so well with everything else, particularly Vial and Drogskol Captain. Cutting Path or Reflector Mage opens the door to being overrun by creature decks or synergies.

The second problem feeds from the first: the ability is weak. There are times when removing the graveyard is devastating, notably in response to Past in Flames or multiple Prized Amalgam triggers. But most of the time, it's marginal at best. Countering a Snapcaster trigger or Kolaghan's Command returning something is fine, but not exciting. I certainly don't think either effect is worth a card. Managing graveyards with one-shot effects is difficult, so even against delve, Cleric is underwhelming.

There's not place in my sideboard for Cleric either. Sideboard space is too precious to spend on marginal effects. It's been a long time since Tormod's Crypt was a good card, and giving it legs doesn't change that. Nihil Spellbomb only sees play because it cantrips. Rest in Peace is devastating against the dedicated graveyard decks, and Relic of Progenitus suppresses delve and draws a card when necessary. The only reason I can see Cleric being a sideboard card is as a tutoring bullet. Perhaps the metagame will warp enough that maindeck graveyard hate is good, but for now I'm staying away.

What of Bant?

While I am talking exclusively about UW Spirits, there is an alternative. Bant Spirits put the tribe on the map, even though it never really caught on. It's a fine strategy, but Devoted Company and GW Valuetown have proven to be better Company decks, the former because it assembles a broken combo and the later because its creatures are bigger.

I've never outright dismissed Bant Spirits, but to me the real reason to run that deck was Gavony Township. Noble is good, but weaker than Vial against control, and Company is amazing, but requires a higher land count and can be clunky here. Size matters, and buffing Spirits is important, but now that Spirits has another lord, there's less reason to run Township. Does Phantom render Bant Spirits entirely passé? Maybe, but I wasn't going to play that version anyway.

Out of the Shadows?

Obviously, I can't take upgraded Spirits to tournaments yet, but testing has been promising. Having not only another lord but a two-drop dramatically improves the curve, speeding up the clock while maintaining the disruption that attracted me to the deck in the first place. This has improved the big mana and creature matchups noticeably. The question is whether that's good enough. As a disruptive tribal deck, it competes for space with Humans and Merfolk. Spirits is slower than both decks; Merfolk has more lords, Humans has a better curve.

On the other hand, Spirits sits between Humans and Merfolk in terms of quantity of disruption, with less than Humans and more than (non-atypical builds of) Merfolk. However, I argue that it plays more powerful disruption than Humans. Meddling Mage and Thalia are fairly easy to get around, and may not be relevant; Kitesail Freebooter is fragile.

Mausolem Wanderer and Spell Queller are counterspells for threatening cards while Rattlechains, Selfless Spirit, and Drogskol Captain complicate interacting with the board. As a straight aggo deck, Spirits is worse than both. As an aggro-control deck, I think it has great potential.

Into the Core

I am surprised by the volume of playable cards the new Core Set brought Modern. As Jordan noted, Wizards did give themselves the freedom to design cards with Modern in mind. Admittedly, the actually maindeckable cards are fairly few, but there are plenty of exciting sideboard candidates in M19 as well.

Unlocked: The Dominaria Power Rankings – Uncommon Edition

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Welcome back to the final installment of my Dominaria Power Rankings. To view the rare rankings, click here. To view the mythic rankings, click here.

Uncommons can be a good part of any portfolio, and are especially good for those new to speculating or with limited budgets. I view speculating as a way to help pay for drafting on MTGO, and investing $1.00 into something like Doomfall or Incendiary Flow can often pay for a few drafts. Leave your thoughts and questions in the comments down below!

A brief refresher on the categories:

  • Risk: Relative to its current price, how much room is there for this card to fall? How much concern should you have that you’ll be unloading this card at a loss in the future?
  • Potential: How much room does this card have to grow? Growth in an absolute sense (dollars and cents) and growth as a rate of return (percentage) are both important factors and I weight them equally.
  • Chance of Success: How likely will this card be a successful speculation? Is it a surefire bet or more of a dark horse?

8. Wizard's Lightning


Risk: minimal
Potential: low
Chance of Success: <5%

Open Fire has not seen a lick of play, so Wizard's Lightning is only a playable card in decks that feature Wizards. As my longtime readers know, uncommons have a higher playability bar to clear to be profitable specs, and Wizard's Lightning likely won't have the breadth of use to rise above bulk.

Verdict: D-

7. Memorials to Unity and Folly


Risk: minimal
Potential: low
Chance of Success: 5%
Recommended buy price: bulk

These are the only two memorials I don't hate as speculation targets. Blighted Woodland, Blighted Cataract, heck, even Foundry of the Consuls, didn't ever rise above bulk.  Coming into play tapped kills the chances that the memorials will see significant levels of Standard play. Of all of them, these are the two that I could envision going into a variety of decks.

My recommendation is to keep a few of these to play with and sell the rest to bulk bots. If you want to speculate on them, though, look to sell in the 0.10 to 0.20 tix range.

Verdict: D-

6. Cast Down


Risk: minimal-moderate
Potential: low (moderate-high if it dodges being a promo)
Chance of Success: 10%
Recommended buy price: bulk

Cast Down will likely be a Magic Online Rewards promo because it was announced as an FNM promo. I'm skeptical it can overcome the drubbing it's likely going to receive. Abrade managed, but Cast Down is no Abrade.

Speaking of promos, I didn't notice that Steel Leaf Champion was also announced as a promo with alternate art. That means it's a shoe-in to be a Magic Online Rewards promo and you should avoid speculating on it. I had given it a C-, but in light of this news, it should receive a D- or F instead.

Verdict: D

5. Merfolk Trickster


Risk: minimal
Potential: low
Chance of Success: 10%
Recommended buy price: bulk

Merfolk Trickster is just good enough to where I could see it having a significant amount of Standard play, if only for its creature type. It has a chance to spike only if Wizards or Merfolk become tier one. I won't be a buyer, but I wouldn't fault you if you wanted to pick up a few copies just in case.

Verdict: D

4. Dauntless Bodyguard


Risk: minimal
Potential: moderate
Chance of Success: 10%
Recommended buy price: bulk

The last uncommon Savannah Lion to succeed as a speculation target was Dragon Hunter, which rose from bulk to 1.00 tix. Chainwhirler needs to be banned for Dauntless Bodyguard to have a chance. If I were in charge of Wizards of the Coast, I would unban Rampaging Ferocidon and ban Goblin Chainwhirler, but who knows what they'll do?

Verdict: D+

3. Fight with Fire


Risk: minimal
Potential: low
Chance of Success:
15%
Recommended buy price: bulk

A few things need to go right for Fight with Fire to succeed as a spec target. Five toughness needs to be important (cards like Lyra Dawnbringer need to be prevalent), and it would help if ramp decks with an interest in kicking this spell would make a comeback. Fight with Fire has a high chance than others on this list to get outclassed by future cards yet to see print.

This is a card that would have had a better shot if it were in a small set. Dominaria will be opened more than Shadows over Innistrad and Amonkhet and less than Ixalan or Kaladesh. I'm going to keep a playset and sell the rest.

Verdict: D+

2. Knights of Grace and Malice


Risk: minimal
Potential: moderate

Chance of Success: 33%
Recommended buy price: bulk

The bench of uncommons in Dominaria is very shallow, but finally, we've reached two decent spec targets! These cards have proven to be effective sideboard cards against aggro, annoying threats for controlling decks to bring in post-board, and maindeckable threats in aggressive strategies.

That's the sort of breadth we look for in our uncommons. I'll be adding these to my portfolio over the next month.

Verdict: C+

1. Seal Away


Risk: minimal
Potential: low-moderate
Chance of Success: 60%
Recommended buy price: 0.01-0.02 tix

Seal Away is a premium removal spell. It is merely reactive, which hurts its potential, but I think it can find a home in enough different decks to see time north of 0.33 tix.

We don't have a lot of recent precedents to go by. Immolating Glare was a promo and thus was relegated to bulk (Cast Down beware!). Valorous Stance's median price was 0.40 tix and could have been sold to bots for 0.60 tix at one point. For whatever reason, that doesn't excite me all that much. That it works well with one of the best cards in Standard (Teferi, Hero of Dominaria) does give us reason to hope.

Verdict: B-

II. Signing Off

Let me know what you think in the comments down below. What Dominaria cards are you most excited about speculating on? I haven't done much buying thus far, but I've already got a few copies of Jaya Ballard, Lyra, Naban, Jhoira, Dread Shade, Dauntless Bodyguard, Squee, Shalai, Benalish Marshal, Knight of Grace, and Knight of Malice, in addition to the five checklands.

Thanks for reading, and I'll see y'all next week!

Unlocked: Appreciating the Zero-Mana Artifact

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Arguably the most iconic card in all of Magic is the illustrious Black Lotus. It has always been a highly sought-after card due to its power level and in-game utility. Back in July 1995, InQuest Magazine put a value of $200 on an Unlimited copy. We all know what a nice copy of Black Lotus can fetch now.

There was an error retrieving a chart for Black Lotus

One of the characteristics of this iconic artifact that makes it so powerful is its casting cost: zero. When an artifact has utility and costs nothing to cast, a world of opportunities open up. This is also what makes all five Moxes a part of the elite group, the Power 9. The extra mana acceleration in early-game is a tremendous advantage.

Since Limited Edition Alpha’s release, many other zero casting cost artifacts were printed. Some were spinoffs of the original artifacts of the Power 9. Others have bizarre, unique abilities. But as long as their abilities have some sort of utility, that zero mana casting cost means they have the potential to be used and abused.

This week I want to discuss some of the zero-mana-casting-cost artifacts that have made a splash in Magic, and then touch on a few that haven’t had their day in the sun yet but still have that potential.

Zero-Cost Artifacts: A Brief Review

Vintage isn’t the only format to be impacted by zero-casting-cost artifacts. Legacy has been utilizing a few of such powerful artifacts for many years. Lion's Eye Diamond is the most valuable, but we can’t overlook Lotus Petal, Mox Diamond, or Chrome Mox either.

There was an error retrieving a chart for Lion's Eye Diamond

It seems getting mana from a zero-mana artifact is broken, no matter what hoops you have to jump through to obtain it. Even discarding your hand.

Modern is also not without influence from zero-mana artifacts. Mox Opal is the most notable, but let’s not forget about Mishra's Bauble, an uncommon that had a price tag of $50 for a brief moment, before it was reprinted in Iconic Masters. What’s interesting about this one is that it’s one of few zero-mana artifacts that are useful even though they don’t create mana. Affinity stretches even further to incorporate Ornithopter, Memnite, and Paradise Mantle.

And who could forget the futile attempts by players to break Sram, Senior Edificer by playing numerous zero-mana equipment cards: Accorder's Shield, Bone Saw, Kite Shield, etc.

In Commander the pool of playable zero-mana artifacts expands even further. There’s Everflowing Chalice, which technically costs zero but has multikicker to make it more useful. Zuran Orb is a long-time favorite popular with The Gitrog Monster. And most recently, we saw the sudden spike in Shield Sphere, a zero-mana wall that can trigger Arcades, the Strategist.

I’m sure I’m missing other important zero-mana artifacts, but the bottom line is that these are often powerful either by themselves or when combined with another card that can exploit the low casting cost. Wizards has shown time and again that they like to flex this muscle, and I believe there are some more important targets from a speculation standpoint from among this pool of cards.

Zero-Mana Artifact Targets

As Mox Opal breaks the $100 barrier, the newest attempt by Wizards to create a “fixed” Mox has been languishing quite badly. Mox Amber presold for over $30 at its peak, but now there are over 400 sellers of copies on TCGplayer and the cheapest listings are sub-$10. Foils are still around $35, perhaps in anticipation of a breakout for this zero-mana artifact.

That day will eventually come. It pretty much has to. Every time Wizards has made a zero-mana artifact that can provide mana, the card has been powerful and heavily used. Lotus Petal, Mox Diamond, Chrome Mox, Lotus Bloom, and Mox Opal have all proven dominant in one way or another.

It may take some work, but Mox Amber will follow this rule eventually. It may take the printing of some more one-mana legendary creatures, and it may take a couple years, but one day Mox Amber will be highly desirable. In the meantime, let’s watch it closely and try to acquire copies near a price floor. I don’t think we’re quite there yet.

There was an error retrieving a chart for Mox Amber

Frequent readers of mine must be amazed: I just talked about a Standard card! This was perhaps the first Standard card I talked about in an article in years! But rest assured, I’m about to pivot to an area I’m far more comfortable with: the Reserved List.

Turns out there are a few zero-mana artifacts on the Reserved List that aren’t getting much love yet. There’s Lodestone Bauble, which I think saw a brief bit of Legacy play, causing the card to spike from bulk to $5. Now copies are around $4, but this could easily be much higher should the right combination of cards be printed to break this zero-mana artifact. If nothing else, you’re sitting on a Reserved List card with long-term upside.

There was an error retrieving a chart for Lodestone Bauble

I personally think Gustha's Scepter is an interesting target. It’s on the Reserved List and has a fairly unique ability, especially for costing zero mana. This card is also from Alliances, like Lodestone Bauble. And like Lodestone Bauble, Gustha's Scepter recently spiked. But this one is still around $2 and has plenty of upside in the long run.

Some zero-mana artifacts aren’t on the Reserved List, but also have never been reprinted. Perhaps this is due to their complexity? I believe this is the case with Jeweled Amulet. The Oracle Text on this card is pretty awkward, so I don’t expect it will see a reprint. Given that it is an uncommon from Ice Age, perhaps it has some upside potential. It has already been climbing lately and is no longer bulk. But it gives you the ability to ramp a mana, which is nothing to sneeze at. I bet it can be combined with certain commanders like Arcum Dagsson in Commander to become useful.

Another worthwhile target could be foil Claws of Gix. It’s not a very popular Commander card, but Timeshifted foils are pretty rare. You never know when a new commander could get printed that rewards you for stealing an opponent’s permanent and then sacrificing it.

Lastly, you never want to write off the zero-mana artifacts from Un-sets. Blacker Lotus has been flat for a while now, but the right catalyst (such as the release of a fourth Un-set) could create the next price increase. The same goes for Jack-in-the-Mox, which already spiked once when Unstable was released. Let’s face it: these silver-bordered cards aren’t getting reprinted any time soon!

Wrapping It Up

Zero-mana artifacts are very unique in the game of Magic because they offer you some form of utility with no mana cost. The only resource required to use these cards is the card in your hand/deck they take up. But in the case of baubles that let you cantrip, the downside is really minimal.

The zero-mana artifacts that generate mana will always be powerful because they give you acceleration, again with no cost.

Zero-mana artifacts that don’t draw cards or generate mana often have some other open-ended synergies just waiting to be exploited. Should the right cards be printed, I could see a zero-mana artifact combo deck really taking shape. People have already been trying, and it may not take much more to push such a strategy over the edge.

It is this open-ended synergy potential that makes these free artifacts so attractive. They’ve been dominant in the past, they are very popular now, and they will continue to be dominant in the future. Mox Amber is really an example of one with tremendous untapped potential. But there are some non-obvious choices out there too worth your consideration. The Reserved List houses a couple, but some older zero-mana artifacts are virtually not reprintable and can offer some real upside.

It’s time we acknowledge these powerful artifacts for what they are, and pick up some extra copies accordingly. You never know when they may suddenly find a home.

…

Sigbits

  • So apparently prices on Collectors’ Edition cards have exploded. I predicted an increase, but I could never have guessed the increases would be so dramatic. For example, ABU Games is now paying $110 for CE Demonic Tutor and $132.50 for International Edition versions! That’s more than what they’re paying on Revised and Unlimited copies combined!
  • Eureka has been on Card Kingdom’s hotlist for a couple weeks now, with a $325 buy price. This is a Legends card with plenty of upside potential given its unique ability. If anyone ever figures out a way to break this card in Legacy, this will become the next $2000+ Legends card. For now (thankfully), it’s mostly used in Old School and perhaps some cubes. But that’s enough demand to keep this card’s price high.
  • People joked about the spike in Revised Royal Assassin, stating their belief that prices wouldn’t stick. For the most part, they have. In fact Card Kingdom is now paying $9 for this card! I firmly believe Revised prices will continue to tick higher as Old School players reach for the set for maximum nostalgia and minimum impact to the wallet. Fourth Edition is next.

Insider: Financial Standouts from Core Set 2019

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You may have seen that I published an article on CFB earlier this week praising the return of core sets to Magic. I love core sets on every level. I love that they return Magic from the goofy gimmicks and settings of expansion sets to something more broadly recognized as Magic: The Gathering. I enjoy Core Set Limited.

Most of all, I love Magic cards that are designed to feel like "Magic cards" and not fit into specific niches of set-based mechanics. All things considered, the first half of Core Set 2019 looks like a set that speaks to me. I love tying the set together with the Elder Dragons, and I like the return to traditional fantasy tropes. Not to mention, there are some really, really nice cards in the set!

Today, I'd like to give an overview of how I see the set breaking down from a financial standpoint. I'll be focusing on two things:

  1. The "defining cards" – These are the cards that I think are almost certainly going to be high-impact in Constructed. A lot of these cards come out of the gate with inflated preorder prices, which makes them mediocre investments, but it's still useful information to keep in mind. Most cards have inflated preorder prices, so it's good to separate the "real deal" from the "pretenders."
  2. The "overlooked cards" – These tend to be the cards that people are sleeping on and thus have preorder prices that may not reflect the eventual trajectory the card will take. These are cards that I see as having a nice fit "somewhere," whether that is Standard, in a sideboard somewhere, or even at the Kitchen Table. If a card is likely to get sleeved up often, it is worth picking up before the gold rush.

Let's get to it!

Format-Definers

There are several cards that call out to me as pretty obvious "difference makers." For one thing, the WOTC design team has this crazy habit of making several bonkers cards in every set that are just too powerful to ignore. The set does feature some nice reprints:

These are known staples. I'm less interested in these than new printings. For all intents and purposes, I view these reprints as similar to those in Modern Masters, where it will simply deflate the price of existing copies. At best, Crucible and Scapeshift are likely just niche players in Standard, but they are expensive niche cards for Eternal and Modern – so they are good choices to put into circulation (although I would rather have seen these at rare and not mythic for Limited play).

Let's focus on the new printings that will make a difference:

 

It's hard to argue that this isn't a great Magic card in terms of what it does for the cost we pay for it. The preorder is in the $30.00 range, which is what I would expect for this card. In addition to being a Standard Staple, it's also Nicol Bolas for flavor points and has a lot of potential in a Commander setting. Bolas is clearly a card that gives players a reason to play Grixis in Standard.

Resplendent Angel is crazy. There are so many stats and abilities on this card. I would think this card should cost five or six mana when one adds up all the things it does. It casts lifelink-pumped Overrun every turn and makes an Angel token? The card is the epitome of: "If you don't deal with this – you lose. You can't race it. Either it dies, or you do."

It's also just a reasonable aggro creature with a 3/3 flying body for 1WW. So it slots nicely into any aggressive white game and provides insane value later in the game. I think this is the most powerful card in the set. It dies to Lightning Stike and Abrade, so at least there are cards already in play that can easily kill it. But I'm interested in playing this Angel alongside cards like Blossoming Defense with other large monsters to really push the Overrun-plus-lifelink synergy.

I think this is, pound for pound, the most powerful card in the set.

Where It's At

I've got underpriced rares and a microphone. 

It's very rare that some busted mythic rare slips through the preorder gap with a low starting price. It's usually a tricky card like Jace, Vyrn's Prodigy that is difficult to evaluate. I don't see any two-drop planeswalkers, but perhaps I've overlooked something. If you think I did, be sure to drop it into the comments so we can all get rich by buying them out!

Let's move along to some of the rares that I think are quite good and have modest preorder prices:

There are a couple of unknown factors surrounding this card. The major one is: will Goblin Chainwhirler get banned? If yes, this card is amazing. If no, this card is relegated to niche.

However, a two-mana Elf Lord is new and unique. It doesn't exist, except for this specific card. In a game where creep is real and curves get lower and lower, this is a card that should be considered in all kinds of different Elf decks across various formats. Never underestimate the importance and value of cards that are distinct and provide a unique effect – especially on the cheap!

GGGGG is pretty straightforward. This is a mono-green stompy card. But it could be a really good time to be a stompy deck if Chainwhirler ends up banned. Llanowar Elves helps power this critter out, and it has obvious synergy with other good green cards like Ghalta and Rhonas.

Where's the beef? In the green deck where it belongs!

Graveyard Marshall

Creature - Zombie Soldier

2B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Graveyard Marshall is a good card. It has great stats, great typing, and an ability that is actively useful. One of my pet decks in Modern is Mono-Black Zombies, and this is a card that I will be excited to add to the mix there. If there is a Zombie deck in Standard (and there probably will be), this is one of the reasons that deck will succeed. It's a legitimate, real, good, Magic card.

Over the next ten years, I predict this is the card from M19 I will sleeve up the most times. It's more of a sideboard card, but can certainly be maindeckable in some decks. The ability to have a reasonable threat with a narrow ability that is so high-impact makes me happy.

Where was this card when Rally the Ancestors was dominating Standard? It makes me think of the scene from Ghostbusters II where the Ghost Titanic ship docks in NY and the port guy says, "Well, better late than never..."

Runic Armasaur

Creature - Dinosaur

Whenever an opponent activates an ability of a creature or land, if it isn't a mana ability, you may draw a card.

I love this card and can't wait to play with it. The 2/5 body for 1GG is sweet. It dodges burn and is a consistently effective blocker.

I love the way that the ability is nicely paired with a defensive-minded creature. Drawing cards over the course of a long game or making creature abilities ineffective and unusable.

It is worth noting that Deathrite Shaman does not have actual "mana abilities." Even the ability that "makes mana" is not immune to this creatures reach, since that ability goes on the stack to exile a land from a graveyard. I would actually consider playing this card in Legacy right now with so many copies of DRS floating around.

Armasaur could also be a house in Modern. Think about how many activated abilities creatures have in decks like Affinity and Collected Company. The card has great stats and a good ability. I think it's a potential winner on those merits alone.

I love me some Thopters.

I look at this card and I see serious Modern and Eternal potential. I'm thinking this card would be great in even Vintage or Legacy. Cheap cards with abilities that trigger for free every time something happens are powerful. There is a long list of cards to prove this theory: Monastery Mentor, Young Pyromancer, Argothian Enchantress, etc.

I'd be shocked if people were not raving about this card in two weeks time. It's my pick for best value in the set right now. It looks like people have maybe missed the bus on this card.


All things considered, Core Set 2019 looks like a really fun set. I picked the cards that I thought were most defining and best value to discuss today, but there are a lot of places to search for value. The $5 and $10 mythic Elder Dragons could easily be great value as well. They are powerful, exciting, flavorful, and most importantly, mythic.

I'm enjoying the spoilers and the new (old?) flavor shift in Magic back to traditional fantasy. I will disclose that I've preordered playsets of Japanese versions of the underpriced cards I discussed. I do believe these are cards that are actively great and that I will be playing with in the future and the price is right – well, for right now!

 

 

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