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Insider: Challenger Decks and the Secondary Market

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Welcome back, readers!

We had quite the bombshell dropped on us this past Friday. Wizards published the decklists for the Challenger Decks they'd alluded to earlier in the year. Now, obviously the cards included on these lists will drop in value, especially the ones that are included as multiples (looking at you Heart of Kiran).

There was an error retrieving a chart for Heart of Kiran

Back before we had the Planeswalker decks, WotC made Event Decks. These often had a chase card or two in them—we had one that contained not one but two copies of Stoneforge Mystic, and one that came with both a Verdant Catacombs and a Bloodghast). Event decks were far from strong decks capable of taking down even a remotely competitive FNM event. They were more like thematic decks created by WotC meant as a stepping stone to get new players into trying out FNM.

The new Challenger Decks are very different from the Event decks of old. All four are somewhat watered-down versions of tier-one decks (and they aren't watered down much). I could see someone actually winning an FNM with one of these decks—instead of a stepping stone, they have a full competitive deck with some upgrade potential (i.e. the decks could be upgraded somewhat with additional copies of some cards, but are very playable as is).

Hopefully many of you are in the habit of reading through the Discord channels when you can—when these were announced my phone blew up with Discord notifications. Many QSers were jumping to buylists to unload any and all copies of cards that were spoiled in the decks. Buylist prices for many cards have dropped dramatically (25-30% in just a day, as I'm writing this on February 24) presumably because the stores have been flooded with people buylisting to them.

Having had a day to discuss these decks with both QSers and some of my friends, there are some important things to take away from the introduction of these decks.

1. WotC has taken a hard stance on the price ceiling for Standard. The threat of these cards potentially tanking in price will likely keep stores and players from speculating on Standard a lot. We don't know how often these decks will come out, but if WotC continues to keep them this full of value then we will see a very low price ceiling on Standard staples. This brings up some further points to consider.

  • With the increase in Masters sets being printed (and the larger print run of these sets), local game stores could rely less on strong profits of eternal staples and more on Standard singles. Unfortunately, the printing of these decks too may squeeze LGS owners even more. If WotC continues to offer these decks, I expect that a good number of LGS's will close down or find alternate sources of revenue (with the former being very unfortunate and the latter being a wise decision).
  • The lower price ceiling on Standard will likely make it more accessible to more players, so we may see playerbase growth.
  • The price of cards that are integral to tier-one decks that are not included could easily move upwards a good bit.

2. These decks will be available at big-box stores (like Wal Mart, Target, etc.). This means that market value will likely adhere to MSRP. With the From the Vault series, only game stores had access to the product line, which meant supplies were limited and they could charge whatever they wanted. This often led to prices considerably higher than MSRP.

With Challenger decks, however, one could just go to their local big-box store (which almost always follows MSRP for these types of products). As a result, game stores that try to charge more will simply be left holding them as players buy up the copies from big-box stores.

3. These particular decklists seem to heavily favor Kaladesh and Amonkhet blocks, which are set to rotate out in the fall. WotC may have chosen to put a lot of the valuable cards from these sets for several reasons:

  • It doesn't affect their bottom dollar much (as players aren't drafting either of these blocks and most prize packs are more likely to be Ixalan block).
  • It does limit the backlash from the expected price drop of many of these cards, as we already expect to see a gradual downward slide of card prices as we near rotation. These decks simply speed it up and cause an initial immediate drop, so the downward trend just starts at a lower point.
  • They could be skewed towards these blocks due to power level. Kaladesh block in particular is considered to be a very high-powered block (the energy mechanic has proven to be pretty broken) given we've had more bannings in Standard than any other time in Magic's history while the block has been legal.

This last point is important to consider. The question is, are these decks heavily skewed towards Kaladesh because it's so powerful, and thus to be competitive the decks would likely need to include a lot of Kaladesh cards? Or was it chosen because the block as a whole is already nearing its end of legality?

If it's the former reason, then the next round of decks may hurt the secondary market even more if more of the newer set's staples are included. If it's the latter, then we will likely see a shift toward people unloading soon-to-rotate sets even earlier (likely before the decklists are announced).

4. We don't know how often these decks will be released. My biggest concern is that if they prove to be successful and generate a lot of profits, then we may see them more and more often (as with Masters sets). That would make speculating on Standard an even riskier strategy than it already was.

5. As I stated in the Discord channel, this honestly looks like WotC is carving out some of the secondary market with these decks. These decks come off as a halfway method for WotC to sell singles without selling singles... After all, with the MSRP of $30 if you only need a few cards in the deck and there's so much "value" in it that it makes perfect sense to buy the deck, take what you need, and try to trade off the rest.

If this does happen on a large scale, then I expect we'll see near-bulk prices for a lot of playables that happen to be included in decks with very desirable staples. We saw this with the leftovers of the "Mind Seize" deck back with the 2013 Commander products (as someone who has a ton of bulk rares, I can honestly say that of all my Commander 2013 bulk rares a good 60% came from just that deck). This will of course keep the price of Standard very low, which again seems like one of their obvious goals with these decks.

Unfortunately, this could also seriously harm speculation for eternal cards that happen to be legal in Standard. If you do happen to speculate on a rare or mythic that isn't big in Standard, which then happens to end up in one of these decks, the price ceiling on that target drops dramatically (especially if it ends up as a more than one-of).

6. With all of these new products coming out from WotC including a plethora of reprints, I expect we'll see more players flock to "locking in" value by targeting Reserved List cards (either for speculation or when trading in). Don't be surprised if the MTG Stocks Interest page starts showing a ton of cards with asterisks behind them again, and we'll likely see another price jump on the more playable options.

I can personally admit that my speculation targets are dropping off like flies. I'm pulling back from investing a lot of money in any picks (I used to speculate on a lot more cards than I do now) because I don't see WotC pulling back the reigns on their reprint frenzy anytime soon. I'm starting to wonder if they forgot that the original intention of Magic was to be a collectible trading card game—and that collectibility requires scarcity.

Conclusion

I think these decks may gave WotC a quick boost to both profits and FNM participation. However, I am deeply concerned that WotC is either ignorant of, or choosing to ignore, the dangers of reprinting so many valuable cards in such a relatively short time span. It seems they may have forgotten some of their follies when they printed Chronicles, and are on pace to repeat themselves.

My suggestion to readers is to take a step back and consider how you speculate, especially on anything that is Standard-legal. It's entirely possible for WotC to throw in that "Commander spec" you started hoarding when it first came out into any of these new decks in multiples, which will flood the market and likely ruin any real profits that can be made on such a spec.

I'll be perfectly upfront that nothing in these decks really hit me hard. I have a few copies of some of the reprints, and one of my few specs got hit (Kefnet the Mindful, for those interested), but I decided a couple years ago not to speculate on Standard because I didn't have a consistent out at the time.

That said, I'm still troubled by WoTC's shift towards printing more and more products, which hurts the secondary market so instrumental to keeping the game going. People are far less inclined to spend money on boosters if the cards in those packs are basically worthless on the secondary market.

Daily Stock Watch – Street Wraith

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Hello, everyone and welcome to this week's final edition of the Daily Stock Watch! Spoiler season for Masters 25 is over, and not everyone is on the same page on how good (or bad) the set really is. The mythics have been rather disappointing for a 25th anniversary set, but some of the rares have somehow neutralized the lack of very solid mythics. It's also worth noting that a lot of great commons and uncommons have surfaced, and I'll be putting the spotlight on one of them today.

There was an error retrieving a chart for Street Wraith

This was a common in Modern Masters that didn't get much recognition in the early days of the set until people started using it in very good Modern decks. At least five tier one/two decks today use a full playset of it (with Grixis Death's Shadow, BR Hollow One, and Living End as the most notables), and this has caused the price of Street Wraith to hit $10. It is a very efficient cantrip that nets you a card for almost no cost -- don't be fooled by the two life that's required as its alternate cost because it's what actually makes it very strong in a Death's Shadow shell, and it enables insane opening hands in a Hollow One deck with the help of a Faithless Looting.

Look at this Hollow One list and imagine the crazy things that you could do with an opening hand of two Street Wraiths.

BR Hollow One

Creatures

4 Bloodghast
4 Flameblade Adept
3 Flamewake Phoenix
4 Gurmag Angler
4 Hollow One
4 Street Wraith

Other Spells

4 Goblin Lore
2 Cathartic Reunion
3 Edge of Autumn
4 Faithless Looting
2 Goblin Lore
4 Lightning Bolt

Lands

2 Blackcleave Cliffs
3 Blood Crypt
4 Bloodstained Mire
3 Mountain
1 Stomping Ground
1 Swamp
4 Wooded Foothills

Sideboard

2 Ancient Grudge
2 Big Game Hunter
2 Blood Moon
1 Engineered Explosives
2 Fatal Push
1 Lightning Axe
3 Nihil Spellbomb
2 Thoughtseize

The unfair advantage that Street Wraith gives goes beyond the "almost free" cycling effect. It also pads your graveyard as an extra crit for early recursion (in Living End variants), while it helps in thinning out the life total of a Death's Shadow player. The only drawback that this card has is in the midgame or late game where it becomes a liability instead of an asset when you're low on life, and you'd rather draw a threat instead of a 3/4 vanilla creature that basically does nothing but brick wall incoming attacks from the opposing player.

With all these in mind, I think it's fair to say that this card deserves the price tag that it commands. However, there will be lots of supplies out there in the coming months as people start cracking M25 boxes. You must be wondering if it's time to hoard these cards again before they start disappearing into oblivion once players realize that it's a very good Magic card.

They Will Always Need the Wraiths

Misery loves company, but these decks are for real and it makes your opponent look miserable instead. I don't really think that it's a question of how good will Street Wraith still be financially in the wake of this reprint, but how much are you willing to invest in getting as many copies as you could. It should be a $5-$7 card in the near future, but it shouldn't go lower than that if we realistically analyze what it could do. It also helps that it is an uncommon, so grab them at $5 or less if that opportunity comes up.

At the moment, we don't have visibility yet of how much online stores such as StarCityGames, ChannelFireball, TCGPlayer, and Card Kingdom will be pre-selling Street Wraith. There's also so much potential in picking up foil copies from M25, so it would be great if you could get them for around $10-$12 as a spec target. It would always be safe to buy copies of this at whatever price you deem is right if you need it. There's just no way that this would get banned in the foreseeable future, and I don't see the decks where it's being utilized falling out of favor for it. This is my personal pick as the best non-rare card of the set.

And that’s it for this week's edition of the Daily Stock Watch! See you again next week, as I continue to preview five more cards from Masters 25. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: Modern Cards Performing after the Unbans

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The Modern metagame has now had a few weeks to develop since Jace, the Mind Sculptor and Bloodbraid Elf were unbanned. Tournament results and decklists are now pouring in, especially from Magic Online, so it’s now possible to get a good idea of how Modern looks with the new cards legal. Today I’ll take a look at what cards are performing well since the changes, and specifically cards that weren’t very notable before but are now excelling. This means they have potential to move from obscurity to the mainstream, which in turn would lead to significant price increases.

There was an error retrieving a chart for Thing in the Ice

One of the biggest winners from the unbanning of Jace, the Mind Sculptor has been Blue-Red Control, and the most popular version online uses Thing in the Ice as its main win condition. Thing in the Ice recently got back in to the Modern picture after it reached the top eight of Pro Tour Rivals of Ixalan in Pascal Vieren’s Blue-Red Young Pyromancer deck, and the momentum it built there has only continued to accelerate after the unbanning. It sat at $3 after the Pro Tour, but has now moved up to nearly $4. The online price spiked from 0.50 tix to 1.70, fell to under 1, but has now recovered to 1.40 and is trending upwards on the back of the success of Blue-Red decks. I can’t see the card being reprinted soon, so it should have plenty of room to grow.

There was an error retrieving a chart for Roast

Another card of note in the blue-red deck is Roast, which is critical because it can destroy large creatures like Tarmogoyf in the colors that otherwise have trouble dealing with the large two-drop. Roast is not only seeing play in multiples in the maindeck and sideboard of blue-red decks, it’s also catching on in other red decks without access to black or white removal, like Temur Midrange and Temur Scapeshift with Jace, the Mind Sculptor.

Dragons of Tarkir is starting to mature and its prices are increasing, so I see this $0.40 uncommon demanding a dollar before long. Foil Modern cards have been demanding a premium lately, and are liable to spike, so at $1.50, there’s opportunity to cash in on a spike if Roast becomes a true Modern staple.

There was an error retrieving a chart for Grim Lavamancer

A card I have been seeing more and more of lately is Grim Lavamancer, which has increased in popularity from a variety of angles. It’s used in some blue-red decks as a sideboard card, but it has also gained from Bloodbraid Elf. It is used in the sideboard of some Jund decks, and it’s a potential inclusion in Zoo, which has also seen a resurgence. Grim Lavamancer has also become a maindeck staple in Burn, which looks to have benefited from the unbans and is performing very well online. Its online price was already moving up before the unbans, but its Torment and Magic 2012 printings have both gained around a ticket since. The prices of these paper printings have been stable, but it is telling that the cheapest paper printing, from Archenemy: Nicol Bolas, is trending upwards, from $3.30 to $3.60, and will likely reach the $4 of the Magic 2012 printing, at which point I could see all the printings start to move up.

There was an error retrieving a chart for Mantis Rider

So far Bloodbraid Elf has had a bigger impact on the metagame and market than Jace, the Mind Sculptor, and the deck that seems to have gained the most is Zoo, which went from completely out of the metagame to what looks like a top contender. There are traditional Naya versions, but more popular is Five-Color Tribal Flames Zoo, which has gained some new tools since the last time it was Modern. Mantis Rider has been adopted into the strategy as an aggressive three-drop with evasion, and it’s one of the very best cards to cascade into with Bloodbraid Elf.

Mantis Rider had already become a Modern staple in the Humans deck, and this extra push from Zoo could be what it needs to reach the next price level. It certainly has been online, where it previously sat at 0.10 tickets, eventually spiked to over 1, and is now around 0.60. Its paper price moved from around $0.70 to $0.80 and is clearly headed towards a dollar. Mantis Rider also has possibility in Jeskai decks, where it has seen play before, and have been made better by Jace, the Mind Sculptor. It seems like a card with nothing but upside for the foreseeable future and no real possibility of falling anytime soon.

There was an error retrieving a chart for Domri Rade

Another card to benefit from the resurgence in Zoo is Domri Rade, which can be seen as a one-of in some lists. It is also being used in Naya Company deck, typically in the sideboard. Its price has been kept down somewhat by the reprint in Modern Masters 2017, but it has still seen big growth online, from around 0.50 tix before the unbans to 2 now. The paper printings have also been moving upwards, with Gatecrash moving from $3.50 to $3.90 and MM17 from $3.20 $3.40, and it will continue to head higher, especially as Zoo continues to grow.

There was an error retrieving a chart for Eldrazi Obligator

The Eldrazi have always been strong in Modern, but Eldrazi Obligator has been mostly left on the sidelines. It’s now in the picture after it was played as a 4-of in Grzegorz Kowalski’s GP Lyon-winning Red-Green Eldrazi deck, which is now including Bloodbraid Elf and has performed well online. It’s price has moved up from around $0.35 to $0.45 since the unbannings, which shows it’s trending upwards, and while it’s not likely to actually spike, I see plenty of upside and no downside with the card. It’s notable that its foil price has actually spiked, from $1.2 before the unbans $4.50 which was likely accelerated by the GP win. It might be too late to cash in on the foils, but it’s a sign there’s plenty of interest in the card.

There was an error retrieving a chart for Scavenging Ooze

Scavenging Ooze seens play with Bloodbraid Elf in Jund decks and others like Zoo, and it also sees some play alongside Jace, the Mind Sculptor in Bant decks. Its price has been at bargain levels under $3 for years, but the unbanning could be exactly what it needs to finally start appreciating. Online it has seen its first significant gain since April, up from 4 tix to over 6, and I expect the paper to follow suit. The card has a few printings, and isn’t going to spike, but it really can only go up from here.

There was an error retrieving a chart for Grim Flayer

Grim Flayer could play a role in the new Bloodbraid Elf Jund deck, and its paper price, which had stagnated to an all-time low nearly down to $9, has started to increase after the unbans, and its now nearly $10.50. I don’t see the card really spiking, because it’s relatively recently printed and not even played in most Jund decks, but its various applications in the metagame, including in Abzan and Traverse Shadow decks, means it’s a solid staple, and being at a low it should only go up from here.

There was an error retrieving a chart for Tireless Tracker

The last card I’d like to touch on is Tireless Tracker, which has doubled since the unbans, from $4 to $8 and rising, while the online price has moved from under 3 tix to over 6. It goes hand-in-hand with Bloodbraid Elf in all sorts of decks, and it also can be seen alongside Jace, the Mind Sculptor in U/G/x decks. It’s currently being played in something like 10 major Modern archetypes, so it has risen to the level of a format staple, and its future prospects are great. I don’t really see the price growing much more soon, but I think the new price is unlikely to fall, and the price will slowly grow from here on out, with the potential for bigger growth if the card has a big performance at a Grand Prix.

–Adam

A Whole New Zoo: My Nacatl Chronicles

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In the weeks since Bloodbraid Elf and Jace, the Mind Sculptor became legal in Modern, Wizards has posted some novel and interesting decklists from Magic: Online. As a lover of attacks, blocks, and interaction, the Wild Nacatl decks intrigued me. I've never been a fan of the disruption-light Revolt Zoo variants, nor the activated-ability-centric Knight of the Reliquary ones. With Bloodbraid in the picture, though, it seems a more goodstuff-style Zoo deck becomes viable.

The format is Modern, which means there can't be a single way to build goodstuff decks. I set out to find a build that works for me. Today's article focuses on my brewing journey across the Zoo over the past week.

Mantis and Flayer: The Challenge

Two Tribal Flames-based Zoo lists in particular set off my brewing kick. One, first posted by HJ_Kaiser in a Modern Challenge Top 32, features 12 one-drop threats and Mantis Rider. This deck has gone on to place in a second Challenge and continues to rack up 5-0s. The other has appeared only once so far, in a 5-0 performance by Moosedroppings; this list can be more aptly described as "Little Jund" than as "Big Zoo," and packs Grim Flayer.

Each list featured cards I wanted to cut immediately: worse-Nacatls Kird Ape and Loam Lion out of the Mantis build, and unexciting meta-breaker Loxodon Smiter out of the Flayer build.

Mantis and Flayer are both pet cards of mine, so I wondered if I couldn't fit the two into the same Zoo shell. Color-wise, it seemed ridiculous, but in terms of playstyle, these were the exact creatures I wanted flanking my Wild Nacatls and Tarmogoyfs. The 5-0 decks already ran five colors for Tribal Flames. And I'd even brewed with Mantis Rider and delirium before.

Supporting Mantis

Enabling Mantis Rider mostly requires making enemy Lightning Bolts worse. There are a few ways to go about doing so: we can overload the Bolts with cheaper targets, as in HJ_Kaiser's list; run shields like Mutagenic Growth; or ramp up on targeted discard to proactively strip answers from opponents.

Taking the first route seemed like a natural solution at first. After all, Rider gets better in a like-mindedly aggressive deck, i.e. Humans.

Fitting Flayer

Grim Flayer's constraints are a bit more complicated. Mantis asks us to pack a high density of creatures, but Flayer wants a diverse array of card types. There's a reason they don't play this guy in Humans: he's just not worth two mana without delirium. Delirium gets even tougher with Bloodbraid in the mix, since the best enablers (Mishra's Bauble; Tarfire) are miserable cascade hits.

One route is to ensure the basic types—instant, sorcery, and land—are consistently represented. In a Zoo deck, opponents either deal with the one-drops or lose to them; if they fail to produce a kill spell for Nacatl, Flayer's likely to do some work even as a 2/2. Another is to run weird card types. Not one to turn down a big Goyf, I started with the latter.

Grim Zoo 1.0, by Jordan Boisvert

Creatures

4 Noble Hierarch
4 Wild Nacatl
4 Tarmogoyf
4 Grim Flayer
4 Mantis Rider
4 Bloodbraid Elf

Artifacts

2 Mishra's Bauble

Enchantments

1 Seal of Fire

Instants

4 Lightning Bolt
1 Tarfire
2 Boros Charm

Sorceries

4 Tribal Flames

Lands

4 Wooded Foothills
4 Windswept Heath
4 Verdant Catacombs
1 Flooded Strand
1 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Breeding Pool
1 Blood Crypt
1 Godless Shrine
1 Steam Vents
1 Mountain
1 Forest

Sideboard

1 Grim Lavamancer
2 Fulminator Mage
2 Mutagenic Growth
2 Ancient Grudge
1 Fatal Push
3 Lingering Souls
4 Thoughtseize

This build, as is natural for my first drafts, was all over the place. Delirium was hit-or-miss, often depending on how often I naturally drew Mishra's Bauble. And it was totally useless in the absence of Flayer, making for some disappointing cascades. Hierarch was great at dying early, but sometimes unimpressive when it stuck. We tend to attack with enough creatures to negate exalted by the mid-game, and don't really ever need mana in excess of four.

Surprisingly, the mana was decent, if untuned. It turns out supporting five colors is feasible on so many lands. I just went with the 13 best-looking fetches to support the shocks I thought were most important. The two big issues with this deck's mana are the damage it causes and the basic land. We end up naturally putting ourselves to 12 life in many games, which made me wonder if Death's Shadow doesn't belong in the deck. Forest is kind of awkward since it doesn't cast Mantis Rider, but it casts the rest of our creatures, and allows us to operate partially under Blood Moon.

Sideboard

Lingering Souls plays the role of midrange trump, and Thoughtseize plugs critical holes against combo (and Tron, as does Fulminator Mage). Mutagenic Growth still embarrasses Lightning Bolt, which is again king in Modern.

Embracing the Dark Side

David may have struggled to fit Death's Shadow and Bloodbraid Elf into the same Jund shell, but it didn't take long afterElf became legal online for the combination to put up a win. Keeping this result in mind, I took a minor detour from my original mission to try supplementing them with Flayer and Nacatl.

Not that the detour was deliberate; I just quickly found that the Shadow package doesn't allow Mantis Rider. It's too card-heavy. Shadow demands 4 Death's Shadow, 4 Street Wraith, and 4 Thoughtseize. To its credit, though, this package excels at granting delirium.

Without Rider, we didn't want blue at all, so Tribal Flames was also trimmed. Hierarch became less impressive as a result; I cut the mana dork to make room for Wraiths, which fulfill a similar purpose of adding creature to the graveyard. This change also made Pyroclasm more attractive out of the sideboard.

Grim Zoo 1.5, by Jordan Boisvert

Creatures

4 Death's Shadow
4 Wild Nacatl
4 Tarmogoyf
4 Grim Flayer
4 Bloodbraid Elf
4 Street Wraith

Planeswalkers

1 Liliana of the Veil
1 Liliana, the Last Hope

Artifacts

2 Mishra's Bauble

Enchantments

1 Seal of Fire

Instants

4 Lightning Bolt
1 Kolaghan's Command
1 Fatal Push
1 Tarfire

Sorceries

4 Thoughtseize

Lands

4 Verdant Catacombs
4 Wooded Foothills
4 Windswept Heath
1 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Blood Crypt
1 Godless Shrine
1 Overgrown Tomb
1 Swamp
1 Forest

Sideboard

3 Lingering Souls
3 Fulminator Mage
2 Mutagenic Growth
2 Ancient Grudge
2 Collective Brutality
2 Fatal Push
2 Pyroclasm

This build found itself short on instants for delirium, making me consider adding Manamorphose in place of the goofy enablers I hadn't yet divorced myself from. But once I did that, I without question had a worse version of Traverse Shadow on my hands.

Traverse Shadow isn't a deck that wants Nacatl over synergistic, matchup-solving bombs like Temur Battle Rage. Taking things one step further, it doesn't need so many copies of Grim Flayer, as Traverse the Ulvenwald itself is a more rewarding payoff for achieving delirium.

Returning to the Roots

So it was back to the Mantis-Flayer drawing board, now with some valuable lessons learned. No Wraith meant a return to Hierarch, and subsequently, a way to use the excess mana. I turned to Scavenging Ooze, an incidental grave-hater with wide applications against midrange decks. Manamorphose and Inquisition of Kozilek made the cut over Seal of Fire and Tarfire for help with delirium.

Targeted discard pairs well with aggression. I tried splitting Inquisition with Thoughtseize to free up some space in the board, but it proved too painful.

Manamorphose helps cast Mantis and Flayer when our lands aren't optimal, or through a Moon. The instant was also a fine cascade, as I'd often find myself with more spells to cast in hand; that way, hitting Mana off a Bloodbraid still let me add to the board.

Grim Zoo 2.0, by Jordan Boisvert

Creatures

4 Wild Nacatl
4 Grim Flayer
4 Tarmogoyf
2 Scavenging Ooze
4 Mantis Rider
4 Bloodbraid Elf

Artifacts

2 Mishra's Bauble

Instants

4 Lightning Bolt
2 Manamorphose

Sorceries

4 Inquisition of Kozilek
4 Tribal Flames

Lands

4 Verdant Catacombs
3 Wooded Foothills
3 Windswept Heath
2 Flooded Strand
2 Misty Rainforest
1 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Breeding Pool
1 Blood Crypt
1 Godless Shrine
1 Steam Vents
1 Forest

Sideboard

3 Lingering Souls
3 Collective Brutality
2 Thoughtseize
2 Fulminator Mage
2 Ancient Grudge
1 Fatal Push
1 Mutagenic Growth
1 Swamp

After a few matches, I wanted to include more copies of Manamorphose, but lacked space. The Baubles were too important for delirium when opponents didn't have removal. This fact reveals a key weakness of 2.0: it's too reliant on opponents doing something.

The strength of Modern Zoo is its proactivity. If opponents don't do anything to interact with us, we shouldn't be struggling to stuff our graveyard. We should just be killing them.

Dumping Black

I'd doubled down on Flayer's tertiary color in the Shadow build, but now found myself dropping it entirely to try a build with only Mantis Rider instead. Striving for delirium over-diluted Zoo's gameplan. It's no wonder we've only seen a single 5-0 in the vein of Moosedroppings's Grim Flayer list.

Cutting delirium enablers made room for more lackluster cascades. A card that blew me away in each of my Flayer builds was Mutagenic Growth, and I settled on running the instant main to combat Bolt decks. I figured decks omitting Bolt would have trouble dealing with our assault in the first place, and those packing it now had extra hoops to jump through.

The exception is opponents aiming to go under even aggro decks, like Storm and Scapeshift, or ones packing sweepers like Surpreme Verdict. Spell Queller gives us game against each of these plans while pairing nicely with Noble Hierarch. It can also be saved from Bolt with Mutagenic Growth, and naturally resists Fatal Push. Finally, Queller contributes to our primary gameplan, combining with the instant to leave opponents with precious few ways to deal with aggression and joining Rider in the skies.

The initial build also featured 4 Curious Obsession as a placeholder. I'd seen the card perform in some Spirits lists and wanted to try it with Nacatl, Queller, and Rider, all of which it grows past Lightning Bolt. After about ten minutes of goldfishing, I scrambled to get the cards together and brought the deck to a weekly Modern tournament. The excursion was good for a laugh, but things didn't quite pan out. On the bright side, I realized what to include instead.

For Growth to excel, and my curve to smooth out, I needed more one-drops. But I was still down on Ape and Lion. Axing the couple Botanical Sanctums I started with for more fetches opened up Narnam Renegade, an incidental perfect fit for this deck. Renegade holds down the ground against the likes of Eldrazi, Jund, and Shadow while our evasive beaters soar over the battlefield, mitigating the deck's lack of Path to Exile (and now, Tribal Flames). It's also aggressive enough to bait removal.

Queller-Cat, by Jordan Boisvert

Creatures

4 Narnam Renegade
4 Noble Hierarch
4 Wild Nacatl
4 Tarmogoyf
2 Scavenging Ooze
4 Mantis Rider
4 Spell Queller
4 Bloodbraid Elf

Instants

4 Lightning Bolt
4 Mutagenic Growth

Lands

4 Wooded Foothills
4 Misty Rainforest
2 Scalding Tarn
2 Flooded Strand
1 Windswept Heath
1 Sacred Foundry
1 Hallowed Fountain
1 Breeding Pool
1 Stomping Ground
1 Steam Vents
1 Temple Garden
1 Forest
1 Plains
1 Island

Sideboard

3 Unified Will
3 Reflector Mage
2 Magus of the Moon
2 Rest in Peace
2 Ancient Grudge
1 Stony Silence
2 Kozilek's Return

Eight "bad" cascades is about as many as I'm comfortable with. Growth gives us an extra two damage and sometimes further buffs Tarmogoyf, but does so much for us from the hand that cascading into it is far from the end of the world.

Queller's a bit more complicated. It turns our 3/2 haste into a 2/3 flying and insulates us against removal spells, most notably sweepers—should Queller die, we get to cast Elf for free, which again triggers cascade. It's a shame the Spirit doesn't boast a "may," as 2RG for Vulshok Berserker and Talon Trooper is a fine rate. But it's still a counterspell we can run alongside cascade, and one the deck needs.

Tarmogoyf finds itself in kind of a weird space here. It remains the best follow-up to a deceased one-drop, assuring its inclusion. But we don't grow it larger than 3/4 ourselves. Regardless, Goyf is way larger than its mana cost suggests. I've just never so hungrily watched opponents cast Serum Visions and Inquisition of Kozilek.

Other Options

I initially replaced my Curious Obsessions with a 2-2 Narnam Renegade/Goblin Rabblemaster split.

Rabblemaster is awesome in this deck, especially against midrange and big mana. Versus the former, it provides a form of card advantage with the tokens, which can chump Goyf, die to Diabolic Edict effects, or crash into freshly-minused Lilianas. But our three-drop slot becomes unbearably clunky with Rabble in the mix, which caused me to max out on Renegade.

This three-drop curse plagues other possible options like Tireless Tracker and Reflector Mage. Such tools are probably best relegated to the sideboard.

Sideboard

Reflector does indeed find a spot here, replacing Path to Exile so we can run Magus of the Moon. Magus joins our "Thoughtseize," Unified Will, in hassling Tron. We can't cascade into Will, but it does outperform Seize in matchups where we want those cards.

While I generally love Pyroclasm in this kind of deck, I've opted for Kozilek's Return as extra insurance against Affinity. Crucially, the instant can also be cast on end steps after leaving up Spell Queller for a turn.

An unthinkable include for my delirium builds, Rest in Peace also appears here. This card is really gross, but few decks can splash it; fortunately, with only four Goyfs and a couple Oozes using the graveyard, we're among them.

I've even used Rest in Peace to dominate the Zoo mirror, turning Knight of the Reliquary, Voice of Resurgence, and of course Tarmogoyf into costly chump blockers. In that matchup, it's best to board Goyf out, but against decks that just lose to the hoser (i.e. Dredge), there's little reason not to leave Goyf in. Similarly, discard-heavy strategies against which Goyf is already strong, like Abzan Rock and Traverse Shadow, encourage keeping both.

Comparison to Humans

Lastly, I want to touch on this deck's niche in the Modern metagame. It's similar to Humans, but less interactive. It's also worse at goldfishing; in other words, it's less proactive when opponents let us do our thing.

That said, nobody lets you do your thing right now. In the face of disruption, Queller-Cat is significantly more resilient and proactive than Humans, as its threats tend to stand strong alone. Mutagenic Growth also grants us a free win dimension against Bolt decks—few interactive opponents can keep up with a strong curve supplemented by a timely Mental Misstep. And on the note of "playing instants and sorceries," Queller-Cat expertly wields the best card in Modern, Lightning Bolt.

The most obvious draw to this deck over Humans is its access to non-Human creatures. Queller has some coverage with Kitesail Freebooter and Meddling Mage, but does more than either of those creatures by itself, even sapping enemy mana. Scavenging Ooze gives us a much-needed mana-sink, as Humans too is prone to flooding. But Bloodbraid Elf is the deck's biggest gain, providing a Collected Company alternative that sneers in the face of countermagic and doubles our haste creature count.

Zoo Blue

Queller-Cat seems like the natural evolution of Counter-Cat. The prevalence of discard-heavy, Push-featuring strategies is bad news for Delver of Secrets. The nail in the coffin, though, is that permission decks can't run Bloodbraid Elf, a card aggro-control decks badly want in the aggro-control mirror. Queller-Cat solves that issue without actually curving all its counterspells.

In any case, it seems like there are a million ways to sling Wild Nacatl right now. What Zoo decks have you been experimenting with? Let me know in the comments.

Insider: Impacts of the Jace and Bloodbraid Unbans

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Hi, guys.

It has been two weeks since Jace, the Mind Sculptor and Bloodbraid Elf were unbanned. Wizards also changed how they post online decklists in a way that we can no longer rely on the decklists posted to predict the metagame. We need to be involved in the game in order to know what's up.

Last week I suggested investing in BW Tokens components in Modern. The deck did perform pretty well (although no decklists were posted online). Let's have a quick review of those cards:

Fifth Dawn's Auriok Champion was 4.09 tickets last week and shows signs of increasing in price slowly. If you bought this card last week, I suggest holding on to your playsets and waiting for a better sell price.

Bitterblossom was 11.87 tickets in the screenshot I provided last week and it has increased by around 2 tickets.

The reason is very simple: decks that plays Jace and Bloodbraid are slow midrange decks that are good in the mid to late game, and Bitterblossom provides an incremental advantage that can easily be great against slow strategies. Furthermore, as I mentioned previous week, these Faerie tokens are a good way to beat midrange/control decks because those decks rely on spot removal to deal with threats.

Gideon increased by only a little from 5.88 tickets. However I've seen some black-white and blue-white decks playing Gideon, Ally of Zendikar in their 75 and it makes their deck pretty hard to beat. Here's an example posted online:

Lingering Souls is one of the best uncommons ever printed. It is heavily played in midrange decks like BW Tokens and Abzan to create card advantage. Non-white midrange decks will often splash the color just to include this card in their deck as a mirror-breaker.

This card was 0.68 tickets last week, up by about 0.50 tickets. This seems a bit more like cyclical type of trend, so you can probably keep your eyes on Lingering Souls in the future if you are looking for cyclical trends.

After about two weeks with Jace and Bloodbraid legal, some players think that these cards are not actually that broken in Modern. Personally, I have played some Modern these days and I do feel the same.

In my opinion, Jace and Bloodbraid were too good in the past because of another card that paired with them. For example, Jace in Caw Blade was broken because of Stoneforge Mystic, and Bloodbraid was good because of Deathrite Shaman.

While Stoneforge Mystic and Deathrite Shaman are banned in Modern, the decks that plays Jace and Bloodbraid no longer have the early plays that can guarantee a player resolves the four-mana spell while still being in a good position. For example, in order to play a Jace, the player needs to make sure he or she can control the board so that Jace can be safe after it resolves. Otherwise, a four-mana Brainstorm is probably too expensive. On the other hand, Bloodbraid is still not as bad because the cascade trigger can sometimes turn the tide.

So, in accordance with the above finding, we have two options when we pick a deck in Modern right now:

  • Be aggressive. Make sure a resolved Jace can't do anything impactful.
  • Be able to out-value a Jace or Bloodbraid player.

Let's look at this deck:

This deck is a Tribal Flames Zoo deck with Bloodbraid. The deck has all the most powerful one-drops like usual—Kird Ape, Loam Lion, and Wild Nacatl. But unlike the old build with lots of two-drops, this version includes Mantis Rider and Bloodbraid Elf.

I think this deck can easily overrun a Jace deck by turn four. Post-sideboard, the deck has Thoughtseize and Lingering Souls against midrange decks. If you already have Jund, this deck is very cheap for you to build. In terms of investment, I would recommend having a look at Mantis Rider and Molten Rain.

Mantis Rider is already part of the 5-Color Humans deck, and now with Bloodbraid fresh off the banlist Tribal Zoo gets a double-boost by including both Bloodbraid and Mantis. If this version of Tribal Zoo gets popularized, I wouldn't be surprised if Mantis Rider increased to 2 tickets per piece. Thus, I suggest buying some playsets for investment.

Molten Rain increased in price recently thanks to the Bloodbraid unban. Players are playing this card online in RG Ponza together with Bloodbraid. In addition the aforementioned Tribal Zoo has this card in the sideboard, which makes gains more likely.

However, if you have more tickets to spare, I've got an even better pick to invest in rather than Molten Rain:

Fulminator Mage is a slightly better option for sideboard slots in Tribal Zoo. This card provides a choice for the player if it's revealed off Bloodbraid's cascade trigger on whether to destroy a land straight away, or to keep it in play to pressure the opponent's life total. Since this deck is a creature deck, I think Fulminator Mage is a good fit.

Bloodbraid Jund is already a thing on MTGO, and most components like Tarmogoyf and Liliana of the Veil have already spiked—but not Fulminator. This three-mana creature is a staple in black-green-based midrange decks, and with Jund getting more and more popular it has good potential to increase in price. Thus, if you can afford the buy-in costs, Fulminator Mage will be a good pick for investment.


After testing Modern directly myself, I think Bloodbraid is a cheap but powerful card in the right shell, while Jace isn't great at most times and is simply overpriced right now. So in conclusion, play Bloodbraid Elf and not Jace, the Mind Sculptor.

Alright guys, that’s all for this week. Thanks for reading and I’ll see you again next week.

Adrian, signing out.

Insider: How To Value Non-English Cards

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The Magic finance game is complicated enough when one limits oneself to just a single language, but foreign-language cards add a whole other dimension to the equation. Don't worry! I've got your back this week with an easy guide to everything you need to know to have a solid working knowledge of these highly coveted, yet slightly tricky, MTG singles.

Are Foreign Cards Worth More Than English Cards?

The average Magic player's cursury experience with foreign-language cards often starts from looking at singles in a case. A keen observer will notice that when it comes to "case cards," foreign versions tend to be priced higher than English versions.

Many people assume non-English cards are "more expensive" than their English counterparts, since people encounter foreign card pricing in the scenario I just described: a dealer has English Snapcaster Mages priced at $65.00 and Japanese at $75.00.

There was an error retrieving a chart for Snapcaster Mage

I have consistently observed a tendency for premium prices on highly coveted foreign-language singles in the marketplace, especially when it comes to Japanese, Korean and Russian cards. A good rule of thumb for desirable staples in Japanese, Korean or Russian is to add between 5 and 10 percent to the value of an English version. However, a card can go significantly higher depending on how scarce it is in a foreign language and/or if the card is foil.

A few years ago, a dealer had a saucy four-column box with older, quality, non-foil staples. I looked through and noticed the cards were marked up 30 to 60 percent from English, which I considered too rich for my blood. Still, there were people lined up all weekend to drop hundreds of dollars on those tough-to-find cards that had been alluding them. So these cards can demand a significant markup – provided you find an enthusiastic buyer!

On the other hand, a booth that has English Snapcaster Mage for $70.00 might have a French or Spanish version for $5.00 less. What gives?

Value Depends on What People Want

Last week I wrote about the differences between cards that people intend to "own" versus "rent."

Cards You “Own” vs. Cards You “Rent”

 

In most cases, non-English cards tend to be cards that people collect to "own."

These cards are more scarce than English and are difficult to track down. Foreign, non-foil cards are a neat way to personalize a deck without paying huge premiums on pricey foils. Or, foil non-English cards are another flashy way to to take blinging out a deck to a whole new level!

A friend of mine once made a compelling argument for why he enjoys Japanese- and Korean-language non foils. He set down an English Lotus Petal next to a Korean one and said, "The images just pop much more on Foreign cards." I said, "I think that Korean one is inked a little bit darker." The art was more vivid.

There was an error retrieving a chart for Lotus Petal

He pointed out that they were inked exactly the same, but the image appears to pop more on the Korean card because I can't read the language. Apparently, when the brain can't process information (such as an unreadable language), the mind focuses more on what it can interpret. So we focus on the image rather than indecipherable characters. Neat.

I personally collect non-foil Japanese cards. I think they look cool and it is a way to collect uncommon items without breaking the bank. I have friends who are into Russian foils who get a similar (albeit, more expensive) thrill from hunting down extremely scarce and valuable singles.

Again, back to the key point: Foreign cards tend to be cards that people collect with intent to "own," which means the right buyer will be willing to pay a premium. Hence, the extra value.

The Downsides of Foreign Cards

Why don't more people buy foreign product if there is extra value to be had in it? Great Question. The key is that non-English cards are worth more to the people who specifically want them, but to everybody else they are "less than or equal."

Have you ever tried to sell random non-English cards to a dealer? It sucks.

Many vendors aren't interested in buying foreign cards at all. First of all, online websites and stores sell for volume and are not interested in finding a "special owner" for a random card. Shops and stores want things that will move and not collect dust. Casual players buy a lot of cards and are often adverse to foreign cards, since they cannot be read, which means they are unlikely to purchase them.

So while there may be lots of people who really want Japanese Snapcaster Mages, there are not very many people in the marketplace for Japanese Krenko, Mob Boss.

There was an error retrieving a chart for Krenko, Mob Boss

I like Krenko as an example because he is the kind of card that sells really well in a store. The card is powerful, flashy and fun. Stores sell it by the boatload. Dealers often pay above known buylist price on cards that "just sell." However, the same dealer that says, "I'll take every Krenko you have for $2." Will also say, "Except for the foreign one." The pitfalls of Non English card ownership. Also worth noting, many buyers will not purchase Foreign Bulk Rares or Standard cards.

I used to buy Japanese boxes whenever a new set would come out, but I've stopped. It is too difficult to move the cards I don't want. The problem is compounded because Standard cards tend to be cards that people "rent" rather than "own," which means that many folks don't really care to pick up foreign versions.

So the cards that have a "foreign premium" really earn it, since everything else teeters on the edge between unsellable and "less than English."

So What Kind of Foreign Cards Should I Target?

The non-English card market is nuanced and complicated because it revolves around what people are looking for at the moment, but here are some basics that will take you far. The key is targeting cards that have many potential new "owners."

There was an error retrieving a chart for Carnage Tyrant

On the other hand, older non-English cards are great, since they are difficult to find. In particular, Korean staples from sets that predate foils are scarce and always in demand. Eternal, Commander and even Modern Staples with the old card frame are a goldmine.

Modern staples from "early Modern" expansions are easy to move. I've also had a ton of luck with making a foreign Pauper binder out of the chaff that I've acquired over the years from buying Japanese boxes. I think I've traded off about 30 Japanese Electrickery for between $1 and $2 each!

Last year, I had an eBay auction for a Korean Visions Crypt Rats end for over $20.00, and that was when Crypt Rats was only worth fifty cents! I picked it out of bulk. Clearly, the winner wanted to "own" those rats!

I like commons and uncommons as tradable objects because people are willing to pay a premium when the premium is smaller. On the other hand, there are plenty of people who make a lot of money going the opposite direction by focusing on extremely expensive Russian and Korean foils.

There was an error retrieving a chart for Jace, the Mind Sculptor

I think I've covered most of the basics, but keep in mind that the non-English singles marketplace is very nuanced, since it is all about what people actually collect and are looking for. The more you know what to look for, the better success that you'll have. I got into collecting Japanese cards because I thought they look sweet, but there is a whole world of opportunity once you start looking!

Daily Stock Watch – Rishadan Port

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Hello, readers and welcome to the Thursday edition of the Daily Stock Watch! I'll continue talking about cards that's getting reprinted in Masters 25 until next week so you could pretty much just check out this segment if you'd like to speculate with me. Today, I'll be featuring the "money rare" of the set which I failed to talk about in the past (as it was honestly one of the cards that I expected to be reprinted in this set but as a mythic and not as a rare) and will be the recipient of varying opinions with regard to its price in the future.

There was an error retrieving a chart for Rishadan Port

One of Death and Taxes' favorite toy will be making its public appearance to new players who aren't even familiar that it exists. What was once a $160 card (yes, it was that expensive back in 2013) will now be opened and sold for $50 or less in the coming months. This is the type of business model that we'd have to live with outside the cards that's included in the Reserved List, and holding on to key cards that have preserved their financial value over time would also entail some serious losses once WoTC decides that it's time for them to get printed again. If you're one of the people that have just recently purchased their own playset of Rishadan Port, this reprint ought to sting a bit. You just easily lost more than a hundred bucks worth of card value, but that doesn't mean that you can't cut your losses in time. I'll talk about that in a future Insider article, so stay tuned for it.

In the meantime, let us adore the beauty of Rishadan Port's power in a top tier Legacy deck. It is a staple in the Lands deck, but I think that it is utilized better in a traditional Death and Taxes list like this one.

Death and Taxes

Creatures

2 Ethersworn Canonist
4 Flickerwisp
1 Mirran Crusader
4 Mother of Runes
2 Phyrexian Revoker
2 Recruiter of the Guard
1 Sanctum Prelate
2 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben

Instants and Sorceries

4 Swords to Plowshares

Other Spells

4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte

Lands

2 Cavern of Souls
1 Horizon Canopy
3 Karakas
9 Plains
4 Rishadan Port
4 Wasteland

Sideboard

1 Containment Priest
1 Council's Judgment
1 Disenchant
2 Gideon, Ally of Zendikar
1 Grafdigger's Cage
1 Manriki-Gusari
1 Mirran Crusader
1 Path to Exile
1 Phyrexian Revoker
2 Rest in Peace
1 Sanctum Prelate
1 Sword of War and Peace
1 Vryn Wingmare

This deck batters, chokes, and strangles your opponent till they don't even want to bother playing a land anymore. Rishadan Port does so much for it, as it could easily cancel out unfair lands such as City of Traitors or Ancient Tomb. The need for a playset of it in your deck also helped in tanking its value for the past few years, but this reprint, especially at rare, will definitely solve the problem that players who have long wanted their own copies faced. The only question that we have yet to answer is when's the best time to buy our own copies.

Super Lands

Above are some of the more popular lands (probably with the exception of Dark Depths whose popularity has somehow dropped) that got reproduced in recent sets as part of a supplemental product or Masters series. Rishadan Port will now join this list, and I must say that I like its chances of retaining most of its value in the long term haul. I'm not sure how low it could go in the coming days, but I'd like to think that the window to buy your own playset should be anytime within the first three weeks upon release of M25.

At the moment, Card Kingdom is pre-selling copies of Rishadan Port for $44.99, while StarCityGames has it for $49.99. It's been fun comparing their pre-selling prices, as they have varied opinions on which cards would start out strong and end up cheaper in the latter part of the year. ChannelFireball is also pre-selling at $49.99, so I would say that it's safe to pick up spec copies at around $30-$35 (if it goes down to that level), and foils would probably priced around $120-$150. This land is a very solid card that gives you very little room for error, so don't hesitate to pull the trigger once you get the chance to trade for it, or get them cheap.

And that’s it for the Thursday edition of the Daily Stock Watch! See you again tomorrow, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: QS Cast #88: El-Damn-Ari

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Masters 25 thus far
  • Challenger Decks
  • Interests

Cards Discussed


Daily Stock Watch: Twilight Mire

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Hello, everyone and welcome to the Wednesday edition of the Daily Stock Watch! I honestly wouldn't like to call this a Masters 25 special edition, but it's hard not to talk about cards that I think would be on the short end of the stick come March 16. Common sense would tell us that reprinted cards would suffer financially, and that only a select class would be able to recover (or even at times surpass their old value ala Liliana of the Veil) in the aftermath of a new Masters set. Today, I'll single out a card that has been unusually expensive (just my two cents) for the past couple of years, and will finally get reprinted in M25.

There was an error retrieving a chart for Twilight Mire

Twilight Mire is a good card, without a doubt, as it represents one of the most beloved color combinations in competitive Magic for both Modern, Commander, and even Legacy. Although it rarely sees play in the latter, it was a fine piece in top tier decks in the other two formats that I've mentioned. However, decks have fallen out of favor for filter lands in recent memory, as people have decided to play fast lands/fetch lands more as mana fixing became less of an issue in the faster-paced Modern world.

With the return of Bloodbraid Elf, we should be finding more Jund decks running around with some Twilight Mires or Fire-Lit Thickets on their list. For reference, let's take a look at this new Jund list that has been brewed for competitive play.

Jund

Creatures

4 Bloodbraid Elf
4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf

Instants and Sorceries

1 Abrupt Decay
1 Fatal Push
4 Inquisition of Kozilek
2 Kolaghan's Command
4 Lightning Bolt
2 Maelstrom Pulse
2 Terminate

Other Spells

4 Liliana of the Veil
1 Liliana, the Last Hope

Lands

4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Blooming Marsh
1 Forest
1 Mountain
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
1 Twilight Mire
4 Verdant Catacombs

Sideboard

2 Ancient Grudge
2 Collective Brutality
1 Damnation
3 Fulminator Mage
1 Grafdigger's Cage
1 Grim Lavamancer
1 Liliana, the Last Hope
1 Nihil Spellbomb
1 Slaughter Games
2 Thoughtseize

I'm not sure if a singleton Twilight Mire would be the best way to go in making sure a turn three Maelstrom Pulse, Liliana of the Veil, or Liliana, the Last Hope resolves without getting color-screwed, but drawing it in the early game would help in doing just that.

I also had a couple of copies of this card for quite some time now, and even though its priced relatively high online prior to this reprint, I didn't have any luck selling it for a lower price due to almost nonexistent demand. I also see lots of other players selling their own playsets for a period of time to no avail so I wasn't really stoked by its reprint.

The Rest of the Filter Lands

To be honest, I don't think the prices of these other lands will go down that much in the long term as there will always be good demand for it from both casual and competitive players alike. Supplies will surely flood the market in the next couple of months, and that would be the best time to pick up your copies once they have completely plummeted to around $5-$8. The same case could not be said about Twilight Mire, as it has always maintained the image as the most expensive one from this bunch, and it would probably continue to act like it is in the eyes of the public. I'd say that you stay away from it as a spec target unless Jund goes off in Modern, and there would be at least two copies of it in winning decklists that players would be interested in playing.

At the moment, StarCityGames has Twilight Mire copies for pre-order at $17.99, while Card Kingdom has it at $15.99. This is almost a half-price downfall for a land that's not really seeing much action as it is highly priced, so I'd recommend that you stay away from hoarding it at its current price tag. A drop to the sub-$10 zone would be appealing, and it's something that I might invest in if the opportunity comes. Grabbing some foil M25 copies for $30 or less would also be a good idea, as this could be a good long term spec for Commander purposes. Again, always proceed with caution when buying products from Masters sets, as we're not particularly sure how much of the product would be printed. Just stick to our game plan of buying them at the said prices for minimal financial errors.

And that’s it for the Wednesday edition of the Daily Stock Watch! See you again tomorrow, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: MTGO Market Report for February 28th, 2018

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of February 26, 2018. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although Hour of Devastation (HOU), Amonkhet (AKH), Aether Revolt (AER), and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Masters 25

Previews for Masters 25 (A25) are rolling in this week, and I've pulled two recent examples of how card prices fare in the wake of a reprint on MTGO. The first is Blood Moon, a card that has seen multiple printings and is returning again in A25. The most recent reprint of this card is from Modern Masters 2017 (MM3), released last year. This version's price history is charted below along with a handy comparison to the price of the 8th Edition (8ED) version. The chart is courtesy of GoatBots.

Prior to the reprint, the 8ED version of Blood Moon ranged in price from 20 tix to nearly 50 tix, which you can see via the green line in the chart. When the reprint in MM3 (the blue line) arrived at the end of last March, the price of both versions dipped to under 15 tix. Since these are identical game pieces for playing Magic on MTGO, the two prices rarely differ by very much.

Going by this chart, buying Blood Moon at the start of MM3 drafting would have been an excellent financial decision. The price of these two versions and all the other versions bottomed at that time. Speculators and players alike should take note of this type of trend. I'll be readying some tix to buy up playable reprints when A25 hits in a few weeks.

It's important to realize, though, that not all reprints are going to be slam dunks. Check out a similar chart below for Primeval Titan, again courtesy of GoatBots. The drop from 20 tix all the way down to 7 tix when Iconic Masters (IMA) was released this past November looked like a great buying opportunity. I loaded up on these, but the Modern metagame has turned against Primeval Titan and the card is back down to about 7 tix.

The takeaway from these two examples is that playability still matters when selecting speculative targets. You can't just buy up all the reprints and expect a profit on each of them. It's clear, though, that when A25 is released on MTGO, the opportunity will be there to scoop up cards at depressed prices, so readying a list of targets when the full card list is known will be a good idea.

Aside from Blood Moon, there are two other clear targets from the previews so far. Pyroblast and Hydroblast have been staples of the Pauper format since that format's inception. The last time these two cards were reprinted in a draft set was for Eternal Masters (EMA) back in June of 2016. Both of these cards were available for about 2 tix. Since the release of EMA, Hydroblast has spent most of its time in the 4 to 7 tix range with a recent spike to over 10 tix. While Pyroblast hasn't soared as high, it's mostly been in the 3 to 6 tix range. If these two cards go on sale again for about 2 tix I will be a heavy buyer.

Standard Boosters

Checking in on the booster market, RIX boosters have seen their value erode substantially over the past month, dropping almost 1 tix in price to now sit at 2.6 tix. Don't look for these to rebound in the near term unless Lee Sharpe decides to shake up the rate at which boosters are paid out in the Sealed and Draft Leagues. The prize structure of these leagues are subtly awarding more RIX boosters over XLN boosters, and this means the relative supply of RIX is increasing steadily over time. This has the natural consequence of a lower price, while XLN maintains its price at around 4 tix. If you are a player, remember to sell off your RIX boosters as soon as you get them, while holding onto your XLN boosters is fine.

There was an error retrieving a chart for Hostage Taker

Speculators should take heart, though, with Masters 25 (A25) previews in full swing this week there will be a chance to speculate on Standard boosters in mid-March. Once A25 drafts start firing, the premium pricing on these will quickly drain the tix out of players accounts. If the format is a fun one, then it will be really tempting for players to sell their excess RIX and XLN boosters in order to fund their next draft of A25. This will generate a temporary price dip on Standard boosters.

That being said, I wouldn't be planning a large speculative purchase of RIX and XLN boosters. There will be steady selling pressure as the April release of Dominaria (DOM) gets closer. That will be the next substantial opportunity to speculate on RIX and XLN boosters, and the short-term blip caused by A25 will be small in comparison. Players could add a draft set or two into their collection, while speculators can try to work up to thirty to forty draft sets. The key will be to look for a good price to be a buyer; as it stands currently, 7.5 tix for two RIX boosters and one of XLN seems about right, though I might revise buy price target depending on how their prices evolve over the coming weeks.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. Celestial Colonnade saw a jump in price with the unbanning of Jace, the Mind Sculptor in Modern, almost touching 40 tix two weeks ago. Since then the price has crashed to under 25 tix, no doubt as a result of the fear of a reprint in A25. It's during preview week for any Masters set where imaginations and fear runs wild as players predict the reprint of any valuable card in their collection. Speculators are wise to consider the actual reprint risk and compare that to what is happening in the market, which is what I have done here, and I decided to buy a few play sets of the U/W creature land for the portfolio.

There was an error retrieving a chart for Celestial Colonnade

This is no slam dunk, as there definitely remains some reprint risk until the full list of cards from A25 is available. However, the selloff seemed very dramatic to me, and the risk of a reprint was outweighed by the reward of not being reprinted. Once the full card list is revealed, if Celestial Colonnade avoids being reprinted, I expect it will instantly shoot up into the the 27- to 30-tix range with the potential for further gains. If the card is in fact revealed as a reprint, then the price will drop into the teens.

The way to balance out these two possibilities is to estimate the risk of a reprint in percentage terms. But in order to do that one needs to thoughtfully consider how when and why a card is going to be reprinted. For me, the Worldwake (WWK) creature land cycle is a valuable vein of reprints to tap that Wizards of the Coast won't just push out the door because they can.

It's possible they will squeeze this cycle into a future Standard set in order to help sell that set, but I think the power level of these cards is quite high, and as a result, a reprint in Standard seems a slim possibility. A set like Modern Masters 2019 or A25 would be the perfect vehicle to reprint these, but the unbanning of Jace in Modern and his reprint in A25 means that this set has everything it needs to sell itself. If you think of reprints as being a source of value that needs to be used sparingly, then including a Modern-playable cycle of lands would be an unnecessary reprint at this time, and Wizards of the Coast would be better off saving this particular bullet for a future set.

There was an error retrieving a chart for Creeping Tar Pit

With all that in mind, I put the risk of reprint in A25 at ten percent, which is a low number but not zero. When you put a number on the chance of a reprint and then you put a number on the upside and downside possibilities associated with being reprinted or not, the risk-reward ratio crystallizes quite neatly. Buying Celestial Colonnade right now at 23 tix has two possible outcomes from my perspective. Ten percent of the time it drops into the teens, let's say 13 tix for the moment. The other ninety percent of the time it rises to 28 tix. Thus, I am risking a loss of 10 tix ten percent of the time while the rest of the time I am expecting a gain of 5 tix. The risk-reward ratio is then 1 tix versus 4.5 tix, and this is a very comfortable ratio in my mind. (Do note, however, that the preceding calculations ignore transaction costs.)

Odds and Ends: Unusual Homes for Bloodbraid and Jace

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As the metagame continues to adapt to the recent additions of Bloodbraid Elf and Jace, the Mind Sculptor, we have seen lots of the expected: Bloodbraid bolstering Jund, and Jace slotting in nicely as a finisher for controlling blue decks. Temur Midrange was also a concept that was bandied about, and is currently seeing play. However, something else has happened: a variety of more surprising decks have taken these cards out for a spin and experienced success. Some of the new Bloodbraid and Jace shells required little alteration; others have demanded more significant tweaks.

This article explores some of the more unexpected homes for Bloodbraid Elf and Jace, the Mind Sculptor, and provides some anecdotal accounts of how the format has responded to their incorporation thus far.

We Bought a Zoo

We'll start with a somewhat under-the-radar home for Bloodbraid Elf in Naya Zoo. While the Elf was originally banned for the threat it presented in Jund strategies, it also has a storied history of being included in more aggressively slanted Naya decks, going all the way back to its time in Standard.

While Modern Zoo has been a format player as recently as early last year, it has seen hard times of late. Its threats are frequently outclassed by Eldrazi creatures and Death's Shadow, and other decks have surpassed it on the resilient aggro power rankings. Bloodbraid promises to change that by giving them a shot in the arm on the tempo and the card advantage fronts, as the Elf often brings a friend along and represents a source of damage that can close games from seemingly out of nowhere. Here's a Zoo list featuring Bloodbraid Elf that scored 5-0 in an MTGO competitive league:

Naya Zoo, by Betrix2688 (5-0, MTGO Competitive League)

Creatures

4 Wild Nacatl
4 Bloodbraid Elf
2 Courser of Kruphix
4 Knight of the Reliquary
4 Noble Hierarch
1 Qasali Pridemage
2 Scavenging Ooze
3 Tireless Tracker
4 Voice of Resurgence

Instants

1 Dromoka's Command
4 Lightning Bolt
3 Lightning Helix

Planeswalkers

1 Domri Rade

Lands

3 Forest
1 Ghost Quarter
1 Horizon Canopy
1 Mountain
2 Plains
1 Sacred Foundry
2 Stomping Ground
1 Tectonic Edge
2 Temple Garden
1 Treetop Village
4 Windswept Heath
4 Wooded Foothills

Sideboard

2 Ancient Grudge
1 Elspeth, Knight-Errant
1 Ghost Quarter
2 Gideon, Ally of Zendikar
3 Grim Lavamancer
1 Lightning Helix
2 Path to Exile
1 Reclamation Sage
1 Scavenging Ooze
1 Thrun, the Last Troll

While I think that this sideboard is still very much a work in progress (for example, I would really like to see some number of Fiery Justice to address faster creature decks), I do like the premise of pairing Bloodbraid Elf with its onetime Standard teammates in Wild Nacatl and Knight of the Reliquary, and then tacking on a ton of burn and a variety of top-end creatures.

The deck gets to be aggressive with one-drops, but can also play a grindy game as needed. Cascading into something like Tireless Tracker is a play that many opponents are ill-suited to keep pace with, as the tandem represents an enormous amount of potential card advantage as well as pressure.

Bloodbraid Zoo: Tribal Edition

Another way to approach Bloodbraid Elf in Zoo is to skew more aggressive, and incorporate it alongside lots of burn spells (including the incomparable Tribal Flames) and other haste creatures. Mantis Rider has made a big splash as one of the finishers in Humans, but is also a fantastic hit off Bloodbraid, making it a great additional payoff for incorporating all five colors of mana. Something like this list that 5-0'd sounds like a good place to start:

Tribal Zoo, by Squidkid (5-0, MTGO Competitive League)

Creatures

4 Mantis Rider
4 Bloodbraid Elf
4 Kird Ape
4 Loam Lion
4 Tarmogoyf
4 Wild Nacatl

Instants

2 Boros Charm
4 Lightning Bolt
4 Lightning Helix

Sorceries

4 Tribal Flames

Lands

1 Blood Crypt
1 Breeding Pool
2 Flooded Strand
1 Forest
1 Godless Shrine
1 Hallowed Fountain
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
3 Verdant Catacombs
3 Windswept Heath
4 Wooded Foothills

Sideboard

2 Ancient Grudge
3 Grim Lavamancer
3 Lingering Souls
3 Molten Rain
4 Thoughtseize

As the deck's 12 aggressively inclined one-mana creatures suggest, this strategy lives and dies by how fast it comes out of the gate. In that context, Bloodbraid Elf is a hasty curve-topper that can sling a burn spell or find another body, and as such fills the closer role and complicates enemy stabilizing.

Looking closer, I am a fan of the sideboard Thoughtseizes, as they address the strategy's classic weakness to combo. I also like the addition of Lingering Souls in the deck's sideboard as an ideal cascade hit against grindy decks. I'm unsure the deck wants that many copies of Grim Lavamancer, but overall the deck looks well-suited to putting relentless pressure on its opponents.

Here Comes the Boom

We'll next examine a deck that has put up competitive results in the past, but is incidentally boosted by the return of Bloodbraid Elf: RG Ponza. Ponza is reliant on early accelerants to power out land destruction spells and delay its opponent's development; then, it ends the game with fatties cast ahead of schedule. It has sometimes faced the problem of drawing lots of disruption but no way to actually close the game, or investing lots of card capital in accelerants, and then running out of gas in the midgame.

Elf fixes both of those problems while providing an extra dose of early-game acceleration. The combination of Arbor Elf and Utopia Sprawl can power Bloodbraid out as early as turn two, and it has a plethora of powerful three-mana payoffs to hit in a shell such as this one:

RG Ponza, by UnionCountyGames (5-0, MTGO Competitive League)

Creatures

4 Arbor Elf
2 Birds of Paradise
4 Bloodbraid Elf
1 Courser of Kruphix
2 Inferno Titan
2 Stormbreath Dragon
3 Tireless Tracker

Enchantments

4 Blood Moon
4 Utopia Sprawl

Sorceries

4 Molten Rain
3 Mwonvuli Acid-Moss
1 Primal Command
4 Stone Rain

Lands

9 Forest
1 Mountain
4 Stomping Ground
4 Windswept Heath
4 Wooded Foothills

Sideboard

1 Abrade
3 Ancient Grudge
2 Anger of the Gods
3 Kitchen Finks
2 Pithing Needle
2 Relic of Progenitus
2 Thorn of Amethyst

An unanswered accelerant into Bloodbraid-finding-Blood Moon spells lights-out against many decks, and even Molten Rain or Stone Rain can potentially set opponents far behind. As with Naya Zoo, Tireless Tracker makes for a potent tag-team partner with Bloodbraid Elf.

The Wheel Keeps Turning

I saved the spiciest morsel for last. The most intriguing deck to benefit from these unbans is a unique deck known as Taking Turns. This strategy toiled in the shadows of the format for quite some time, until Daniel Wong broke through with it in spectacular fashion at last year's Grand Prix Las Vegas. Despite this great result, the deck is still fringe.

My theory on why this is the case is that the traditional draw engines for the deck (Howling Mine and Dictate of Kruphix) are lousy cards on their own, for several reasons. Foremost is their symmetrical nature; while Turns mitigates that once it gets going, it also makes deploying them early more risky. This problem is compounded by the fact that in order to go off, the deck usually needs these cards in play; that means they occupy a spot in the curve that could otherwise be used on interaction to prevent the deck from falling far behind, as can sometimes occur against aggressive strategies. Lastly, Mines make for weak topdecks when playing from behind, or while fishing for a closer.

Jace addresses all of these flaws neatly: its draw effect is one-sided; it can buy time with its -1; it closes the game out with its planeswalker ultimate; and it sits at a very convenient spot in the curve, typically reserved for preparing to go off. The end result should look similar to the list Ross Merriam recently featured in his Daily Digest series:

UW Taking Turns, by iwouldliketorespond

Creatures

3 Snapcaster Mage

Enchantments

4 As Foretold
1 Search for Azcanta

Instants

2 Cryptic Command
4 Opt

Sorceries

4 Ancestral Vision
1 Day's Undoing
3 Exhaustion
1 Living End
4 Serum Visions
4 Temporal Mastery
4 Time Warp

Planeswalkers

3 Jace, the Mind Sculptor

Lands

2 Field of Ruin
4 Flooded Strand
1 Gemstone Caverns
2 Glacial Fortress
1 Hallowed Fountain
5 Island
1 Mikokoro, Center of the Sea
1 Plains
1 Polluted Delta
1 Scalding Tarn
3 Tolaria West

Sideboard

2 Ceremonious Rejection
2 Disrupting Shoal
2 Spell Pierce
2 Stony Silence
4 Terminus
3 Timely Reinforcements

This list in particular borrows heavily from the mono-U build of Living End that made waves recently; As Foretold solves part of the mana bottleneck issue that can sometimes impede Turns from getting fully untracked, and with Ancestral Vision makes for a powerful card advantage engine. Living End as a one-of searchable boardwipe to shut down aggressive strategies (and sometimes recur Snapcasters expended to block) also seems good to me. Last but not least, Turns is as natural a home for Day's Undoing as there is in Modern; an emergency refill can go a long way in keeping the deck from fizzling. I'm not entirely sure how I feel about the sideboard (splashing white for those cards seems a bit dodgy), but the deck otherwise looks like it has heaps of potential.

Impressions of Post-Unban Modern

You'll notice that I devoted significantly more space talking about decks leveraging Bloodbraid Elf to good effect than I did discussing ones on Jace, the Mind Sculptor. This is by design, as I feel that thus far, the Elf has proven to be the more versatile card for deckbuilding purposes.

While Jace's potential is self-evident, this potential can only be realized in a specific shell, which is a blue-based deck that can prevent the planeswalker from being cleared by attackers or a well-timed Lightning Bolt. Outside of this context, Jace ends up being the combination of Brainstorm and Healing Salve far too often, which underwhelms for four mana. Supporting Jace effectively isn't trivial given Modern's tools and conditions.

Bloodbraid Elf is easier to accomodate, as it only requires that its home have some nice three-mana spells to cascade into and benefit from deploying extra resources quickly. While the quality of this benefit is somewhat indeterminate, certain deckbuilding concessions ensure that Bloodbraid crashes its way onto the battlefield ahead of schedule, has a quality selection of three-drops to cascade into, or both. That said, the card has not felt unbeatable; while it certainly does a lot for its cost, at the end of the day, it's a grounded creature with an average body with a somewhat random effect. Good? Certainly. Great? Perhaps. Format-defining? I wouldn't say that.

Overall, I actually have to say that Bloodbraid has been more impressive relative to my expectations. Of course, Jace was saddled with hype, as there was plenty of speculation regarding the fate of Modern after its unbanning. However, neither of the cards has felt to be "too good" for Modern thus far, which is a credit to Wizards for making what was by all accounts a gutsy move.

Anecdotally, I haven't seen a noticeable dip in format diversity, and have instead seen a plethora of interesting decks that have either incorporated Jace or Bloodbraid, or devised a strategy to combat them effectively while still remaining viable against the field. So far, so good!

Tapping Out

Modern has seemingly survived what some feared would be an apocalyptic shake-up, and I for one intend to get my fair share of matches in for what has been a quite enjoyable format thus far. If you have any sweet BBE or Jace decks that you'd like to share, or if you'd like to give your impressions on how those cards have affected Modern, drop me a line in the comments.

Daily Stock Watch: Chalice of the Void

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Good day, everyone and welcome to the Tuesday edition of the Daily Stock Watch! We have already seen some of the cards that we would be seeing in Masters 25, and I'd honestly say that I was expecting more from WoTC. Today, I'd be talking about what's looking like the second best mythic from this set (on a financial perspective). It is one of the strongest yet most loathed cards in Magic, and it escaped the banhammer when the Eldrazi horde failed to dominate the most recent Pro Tour.

There was an error retrieving a chart for Chalice of the Void

Who loves a turn two Chalice of the Void for one? Definitely not your opponent. A lot of good cards in Modern (Goblin Guide, Thoughtseize, Serum Visions, Death's Shadow and Faithless Looting to name a few) are made useless by an unanswered Chalice in the early game, and an abundance of mana from the Tron player (the usual Chalice users) would mean trouble for anyone in the face of serious mid to late game threats like Karn Liberated or Ulamog, the Ceaseless Hunger.

What makes this card more appealing is the fact that it's almost always a four-of in your deck to abuse its power. For reference, check out this Eldrazi Tron build that overwhelms its opponents with the raw power of its big mana spells.

Eldrazi Tron

Creatures

3 Endbringer
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
4 Walking Ballista
1 Wurmcoil Engine

Instants and Sorceries

2 All Is Dust
2 Dismember
2 Warping Wail

Other Spells

4 Chalice of the Void
4 Expedition Map
2 Karn Liberated

Lands

2 Cavern of Souls
4 Eldrazi Temple
3 Ghost Quarter
1 Sea Gate Wreckage
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Wastes

Sideboard

1 Basilisk Collar
1 Crucible of Worlds
2 Gut Shot
1 Oblivion Stone
2 Ratchet Bomb
2 Relic of Progenitus
2 Surgical Extraction
1 Warping Wail
2 Witchbane Orb
1 Wurmcoil Engine

Thanks to the power of the Urza lands, Chalice of the Void reached its all-time high of $90 some time last year. A lot of people started gearing towards that archetype, with variants such as BG Eldrazi, RG Eldrazi or straight up Eldrazi Aggro, coming out of all directions to win lots of paper and online events. It has somewhat slowed down by the end of the year, as Grixis Death's Shadow, Scapeshift, and the new Humans deck have started winning big events. It wasn't enough to get the price of Chalice down, as it still remained in the $70 range prior to the announcement of its mythic reprint in M25.

M25 Mythics

I think we are waiting for four more mythics, but I'm not getting my hopes up that we'll get a better one than JtMS and Chalice. The arrival of Rishadan Port might give us the Wasteland feels that Eternal Masters gave us, but I think that the poor showing from the rest of the field will help retain the value of Chalice going forward. I wouldn't actually panic and sell my copies (especially the Mirrodin ones) as people start cracking M25, but I wouldn't recommend spec buying it either. I'm a bit neutral on this reprint, so all I can say is just keep your copies for the time being. I'm sure one of my colleagues will talk more about M25 in the coming days, so just wait for that article to come out.

At the moment, the M25 version of Chalice of the Void is available for pre-order at StarCityGames for $49.99, while Card Kingdom has it at $54.99. Channel Fireball and TCGPlayer have yet to release prices for it, but the ones from Mirrodin and Modern Masters are still in the $64.99-$69.99 range across these online stores. I could recommend it as a good spec when the prices start to go down in the $40 range, as I'm thinking that this will rebound like how Aether Vial did (thanks to the Humans deck) even though it was reprinted in Iconic Masters. It's a safe bet nonetheless, and it's one that's worth investing on especially if you're inclined to playing Modern in the foreseeable future.

And that’s it for the Tuesday edition of the Daily Stock Watch! See you again tomorrow, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Jace and Bloodbraid: The Waiting Game

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Since last Monday, it seems like Jace and Bloodbraid are everywhere. This should hardly be surprising. Exciting, powerful cards promote similarly excited brewing, and as the decklists reveal, players are actually following through. But this isn't Eldrazi Winter, and the new decks aren't obviously overpowered. There's more going on. It will take a few months before the impact is fully observable, and longer to really evaluate that impact. Today, I will discuss why.

For my part, I have been working on finding the right home for Jace. I have yet to succeed, but I have eliminated some options (i.e. Miracles). What has surprised me are the number of players that are already expressing frustration and distaste for the new cards, primarily Jace. While there is the odd comment on finding Bloodbraid underwhelming, the Elf seems to either be getting passed over or praised. It will take time to really understand how this unbanning will affect Modern, not in the least because it's surprisingly tough to build a Jace deck.

Bloodbraid Slots Right In

Jund seems to be avoiding any serious shade, unlike Jace. Bloodbraid has it easy compared to Jace because players already know how to use the Elf. We did have it in Modern before now. As a result, it's a lot easier to find the right home for Bloodbraid and to play it correctly. There are a lot of players, especially pro players, that played with Bloodbraid for years before it was banned; they know what they're doing. Regardless, Bloodbraid is far more straightforward than Jace. Even BGx master Reid Duke has confirmed that casting Bloodbraid is better than anything else you could be doing.

On the flip side, I've seen far fewer attempts to innovate or explore Bloodbraid than Jace. In paper, I've only seen one Bloodbraid deck that wasn't straight-up Jund Rock. Instead, it was Jund Elves with Shaman of the Pack. Of course, Bloodbraid does belong in Jund, and oftentimes wants Kolaghan's Command; once you have those together, the rest of the deck just follows. But I'm sure we'll see more Bloodbraid innovation show up in Modern as time rolls on.

The Jace Problem

Then, there's Jace. Jace is Vintage-playable and a Legacy staple. However, it doesn't have an obvious home in Modern. Jace has never been in Modern before, and saw less play than Bloodbraid in Standard or Extended. It was ubiquitous there for about nine months, but saw little play beforehand and then got banned; Bloodbraid was played nonstop for its entire legality. That Standard also saw a huge decline in players because of Cawblade's dominance. While Jace is played heavily in Legacy, that's not a readily accessible format for most players, meaning they might not have any history or experience with the card. This makes it hard to know how to effectively weild Jace. It's also tricky to know where to run Jace, as Legacy lessons only partially apply.

I don't have an answer to the deckbuilding questions, but part of the problem is definitely players misplaying Jace. The forum posters are partially correct: Jace isn't always the most impressive turn four play. Which is why you don't always play him on turn four. Jace is not a planeswalker you just slam down; you have to find the right moment. It's not a simple metric of just being ahead on board or out of other cards or any other metric. It's very contextual, as is choosing which ability to use. As a result, optimally using Jace requires lots of practice.

Deckbuilding Challenge

Jace was unbanned to promote slower blue decks. This is a given; four mana planeswalkers have no place in aggressive decks. But just how slow? I'm not sure yet. Most decks in Legacy are very proactive because of Deathrite Shaman's ubiquity, and they play Jace. So did Miracles, a frustratingly slow deck for many pilots.

Modern contains a variety of slow control decks and tempo decks, but where is Jace best? Proactive decks like Jace because their other threats present immediate trouble, so killing Jace instead is often dangerous. Jace then finds additional threats to swamp the opponent. Slower decks like Jace because they can take their time to build up the mana to play and protect it, then use its card advantage to grind out a victory. Drawing two cards a turn is very important for an answer deck.

All that said, I've won more with Jace in the slower UW Control than in Jeskai Tempo, and it wasn't close. The tempo deck proved to be a very poor home. However, it's possible I just misbuilt the deck and it is actually better than UW. This uncertainty is reflected in the deckbuilding frustrations I mentioned. It seems like this should be easy, but it's proving otherwise.

All that being said, I have yet to lose a game with either deck where I untapped with Jace in play, regardless of the matchup. This strongly indicates that the effort of finding Jace's home will be rewarded.

Head-to-Head

What about the age-old notion of Jace and Bloodbraid answering each other? I'm not convinced. Jace is a contextual card, while Bloodbraid is always great. Jace is not an effective answer to Elf, but Bloodbraid is the best non-permission response to Jace. If there is an intentionally worse play than Unsummoning opposing Bloodbraids, I don't want to know. Meanwhile, Bloodbraid gains back tempo, catches you up on card advantage, and then kills or at least heavily pressures Jace.

On the other hand, my Jace decks have won the head-to-head matchup more often. So far I have beaten multiple midrange Jund variants fairly easily and lost only to the Jund Elves brew, and other Jace players in my LGS are seeing similar results. It's also consistent with what I'm seeing online. This isn't too surprising; blue control decks had several advantages over Jund before the unban, namely answer density and resilience, and that hasn't changed. UW was especially problematic for Jund thanks to virtual card advantage from the mana denial plan and planeswalkers. That hasn't changed. What has changed, relatively speaking, is Liliana of the Veil. The Veiled One was Jund's best card against UW previously, but Jace is better. Now, UW can make up the card loss each turn, improve their card quality, and dig two cards deep to find an answer each turn. That is a tidal shift. Yes, Bloodbraid does answer Jace, but UW has the deck manipulation to actually see Jace more often than Jund sees Bloodbraid, which tips the scales.

What Does it Mean?

I'm not prematurely claiming Jace decks are better than Bloodbraid decks. However, Jund seems to be ahead in terms of the deck tuning process, and may even be a real deck already. Every decklist I've seen so far is similar to my test list and they appear to be doing well. Bloodbraid also receives more praise than Jace from big name players. I think this is all linked. Building new decks in Modern is usually very hard, and finding room for curve toppers in existing decks more so.

One of Jund's problems is its weakness to UW decks, which could be a function not of the matchup itself, but of inexperience. The UW lists are all in flux, and it's hard to know what is actually important in the matchup. Jund is Jund, just boosted. If you knew the matchup beforehand, you know it now. This may change once things settle down. However, given the observed increase in Jund wins and the current advantage Jace decks have, I think it fair to say that this matchup will be critically important to the new Modern. If things develop as I predicted, it will be the matchup of Modern.

The Catch

It may sound like I've changed my tune about these cards. It certainly sounds like they're not obviously overpowering the format yet. The key word is yet: My testing data showed that Bloodbraid and Jace impacted fair, interactive decks the most, with a negligible effect on other strategies. I found across-the-board improvement in both tests, but not always statistically significant results. The cards pull you ahead in attrition matchups and eventually generate an insurmountable advantage, meaning that playing these cards in that type of matchup is superior to not playing them. I think the results of my data will play out over the long-term, as Modern moves closer to solving itself, with decks gradually fading away until only the best remain.

If Jace and Bloodbraid really are too powerful, it will gradually become clear as they replace the older decks at the top of the metagame. In the meantime, the less powerful, but more streamlined and balanced, decks will still win. Why wouldn't they? Good decks should be defeating speculative and unrefined lists. What matters what that process yields. If it's better than the alternatives, as I strongly suspect is the case, then we have a problem.

Looking Forward

Intuition and my data certainly indicate that midrange decks will all move towards having either Jace or Bloodbraid, but that has yet to be proven. Admittedly, my testing provides only one data point. The Classic at the Worcester Open is the first reasonably big event for this new Modern; then, the Team event in Madrid. The first huge Modern event is GP Phoenix the week after. There just isn't enough data to draw meaningful conclusions right now.

Now is the transition period: the old stalwarts are trying to hold on while the new decks try and find their footing. Of course players are going to have bad results and get frustrated. This is normal. The question is not what is going on now, but a few months from now, when we've all come off the brewing high and have settled into the new decklists. Then, the picture will begin to become clear. I'll be watching how things develop, but don't expect any confident proclamations until after GP Hartford in April.

Join my next week for a discussion of my experience testing Jace shells in the new Modern.

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