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Insider: Building Your Magic Store’s Brand

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Welcome back, readers! Today's article is another that's more directed towards stores but hopefully useful to anyone. I'd like to discuss how to build a brand for your Magic store.

First, a little exercise on the importance of branding overall. Do you know what company this shape is associated with?

coke sillohouette

What about this one?

200px-McDonalds_Golden_Arches

There are precious few people who won't immediately recognize these logos. The reason is that both Coca-Cola and McDonald's have been extremely successful with their branding.

Our brains love to make connections between things. These companies have managed to link their logos in the public's mind with their product. This omnipresent association helps both companies remain incredibly successful and generate massive amounts of profits.

Note that Coke and McDonald's have the benefit of a distinct product line that's all their own. In the Magic finance world, things can be much more challenging as we're not selling a unique product.

Luckily, we're not alone on that front. Odds are you recognize the following three logos:

bank_logo_256x256Chasebankwellsfargo

These logos belong respectively to Bank of America, Chase Bank and Wells Fargo. These companies might not be as well known as Coke and McDonald's, but their logos still rank as some of the most recognizable out there.

Like Magic stores, banks all offer the exact same thing--access to credit and a place to store money. In that regard each is equally as capable as the next, and yet some banks grow and increase their market share while others flounder and go under.

When you don't have a unique product or service to offer, you must seek other ways to differentiate yourself. This holds true for dealing in Magic: The Gathering singles or sealed product. With the internet, all your customers have easy access to any number of locations selling the same product. You need to set yourself apart from the competition one way or another, and you need your customers to know who you are.

Strategies for Magic Branding

One of the easiest ways to improve your brand identity is to make sure your store name appears on every order you sell.

With online purchases this can be a business card, or an invoice with the company logo at the top. This helps customers remember who sold them the product. (Make sure you've provided great customer service, lest they remember your business as a place to avoid!)

This becomes easier if you sell off your own site instead of an online marketplace (TCG Player, Amazon, eBay). Another benefit of this strategy is reduced fees per transaction.

This is why many online retailers now include some form of discount code on their business cards. While it reduces the overall cost to the consumer, it typically increases the profit margin for the store as well, by eliminating the middle man.

Free Swag

Another great way to increase brand identity is through t-shirts, playmats, tokens, or anything else likely to appear in public at tournaments. While this is more expensive than throwing business cards in an envelope, it's a more effective way to grow your brand.

After all, if the only people who see your logo are already customers, you haven't gotten very far. But when your brand finds its way on camera, you reach countless other potential customers.

I've even heard of one store (Aethergames, owned by QS Insider Kyle Lopez) who gave out shirts at a GP and actually paid players who got on camera wearing it (GP New Jersey, as I recall.) This is a great strategy and really encourages players to actively advertise your brand. I don't know if he even had to pay anyone at all, but tons of people were wearing his shirt just in case.

The biggest issue with something like t-shirts is they can still cost quite a bit of money. Even a large order with a simple design will likely run you $3-4 per shirt. That might not sound like a lot, but if you end up giving out 400 shirts, that's $1200-$1600--certainly not chump change to a small business.

Producing Content

Providing free content online like streamed games or webisodes is a great way to get your brand name out there. It's also an effective way to bring new customers into your store (after all, people love making it on camera.)

The cost of setting this up isn't nearly as much as you might think. Webcams can be purchased for as little at $7-$8. The only other major expense for streaming is some sort of frame to sit over the game table to view downward. This will cost you whatever materials you choose for said frame and the time to build it.

Twitch is the most popular streaming service in the US, and making an account is free. Another beautiful thing about Twitch is if you manage to attract enough viewers, the stream itself will actually generate revenue (although I wouldn't count on this one too much).

If you go this route, you might want to look into playmats or a table mat with your company name on it. This way every single game played on camera reminds the viewer who is providing the content.

For webisodes, make sure a store banner or sign appears prominently in every video you release. The best place for this is probably the background of the default camera angle, but if you're ambitious you could try to sneak it into every shot.

Online Presence

Lastly, the most obvious, and freest, way to brand yourself is to advertise on social media. The better you can maintain your online presence, the easier it will be for old customers to stay invested and new customers to find you.

Start with a Facebook page and a Twitter handle. This will provide your local customers with the latest up-to-date information about your store at no cost.

On Facebook, it's important that you create a company Page, rather than just a series of Events. Pages are more visible and provide one central location for your customers to find information. They can also host Events as sub-pages, so you can still announce your event schedule every week this way.

~

These are just a few of the methods I've heard of for Magic stores to build their brand. There are many ways you can get creative to make sure your name is out there on the minds of Magic players and consumers.

If you have other ideas for how to market Magic stores, definitely post them in the comments. I'm interested to hear what other people are doing in this area. Hopefully I can revisit the topic later and describe some more in-depth approaches to branding.

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David Schumann

David started playing Magic in the days of Fifth Edition, with a hiatus between Judgment to Shards. He's been playing Commander since 2009 and Legacy since 2010.

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Changes to MTGO PTQs

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I don't have a lot of experience with MTGO PTQs, and part of the reason for this that I'm not a great planner. Having to set aside time for a qualifier and a Saturday or Sunday for an Online PTQ simply hasn't clicked for me on many occasions. In light of this, I'm quite happy with the announced changes to MTGO PTQs.

There was an error retrieving a chart for Magical Hacker

The long and short of the change is that I can play a qualifier for an MTGO PTQ this week, and I can use the token I won to play in one of a handful of different PTQs on different weekends. I have a feeling that I'm not the only MTGO user who is more likely to play MTGO PTQs in light of the fact that I can now be bored, jam an MTGO PPTQ and then do whatever I want with the weekend attached to that week. The system has a little too much going on to reasonably abridge, so I recommend giving Lee Sharpe's announcement a once-over.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Posted in FreeTagged 1 Comment on Changes to MTGO PTQs

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Insider: From RPTQs to Grand Prix – Betting on the Modern Data

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Don't even think about registering a list for Grand Prix Pittsburgh next weekend unless you've checked out all the Regional Pro Tour Qualifier decks. And I mean all of them; you're not going to get away with tabbing through a few Top 8's and just settling on Jund or Affinity.

The RPTQ Top 8's are themselves a winner's metagame, featuring not just players who succeeded earlier this year, but the victors of an already high-performing group. There's a lot we can learn from their finishes, which can mean a big edge at GP Pittsburgh for anyone who's willing to crunch the numbers.

Top Dogs at the RPTQs

Grand Prix aren't the only place this edge can apply. RPTQ stats can also give you a leg up on the Modern market, which is in a down period while the spotlight has remained on Standard, Limited, and even Legacy at Seattle.

In light of Star City Games' announcement about their changed Open and Qualifier structure, the Modern market is on the verge of another explosion like the one we saw back in May 2015. Whether you want to play the format or profit from it, you'll need to act soon to avoid the price spikes, and there won't be a better time than the lead-up to Pittsburgh.

We're going to start today's article with a quick breakdown of the RPTQ Top 8's. Doug Linn broke down the first round of RPTQ numbers last week. Wizards released a second batch on Friday, so I'm revisiting those numbers today.

I already track a huge range of Modern metagame stats on Modern Nexus, and this data is critical for informing financial decisions. We'll look at those numbers both to inform Pittsburgh preparation and highlight some neat speculation targets.

Afterwards, I'm going to focus on a few decks (and their core cards) which you'll want to look at as we get into Pittsburgh on Saturday. If these decks make it big at the Grand Prix, you won't want to get in on them after the fact.

RPTQ Metagame Breakdown

If you've read my articles on Modern Nexus, you know I'm a huge proponent of metagame analysis. I'm already tracking the RPTQ results on the Nexus Top Decks page, and the data below comes straight out of that project.

The RPTQs were split between a series of tournaments on 10/31 and another on 11/7. We have results from 29 of those events, comprising just over 230 decks.

I'm not super interested in the outlying finishes (although I suppose it doesn't hurt to snipe Molten Vortex out of that lone Assault Loam appearance). Outlying decks frequently make Top 8's in Modern, which says more about format diversity and openness than about a specific deck's viability.

RPTQ Top 8's were no exception to this, and a few corner-case performances are worth checking out. Just keep your hype and expectations low.

RPTQ Oddballs

Personally, I'm much more interested in the metagame-shaping performances that are likely to predict Pittsburgh's big winners, and that's what we're going to explore today.

Here are the percentages for all decks representing 2% or more of the metagame. We can think of these as the "tiered" decks within the RPTQ circuit.

RPTQ NumbersThe decks above make up about 81% of all those played at the RPTQ. They're the most likely to have the biggest impact at GP Pittsburgh.

Although it's definitely possible for a rogue contender to punch its way into the top tables (see Ad Nauseam, Grishoalbrand, and Elves at GP Charlotte, or Latern Control at GP Oklahoma City), your best bet will be on the major archetypes listed above. That's true for players picking a deck and preparing for matchups, as well as for investors looking for a hot buy.

I'm going to pull out three decks from this list in a moment, but first I want to highlight a few general takeaways from the data.

1) BGx Midrange Was the Most-Played Archetype

Modern's premier police deck is alive and well. Jund was the most-played single deck in the tournament series, with Abzan still putting up respectable numbers at 6.5%. Together, BGx made up 18.5% of the RPTQs, putting it ahead of the next most-played supertype, URx Twin, at 15.1%.

From a metagame perspective, this means you'll want to be ready for the efficient disruption of all the BGx builds, but specifically for Lightning Bolt. Given Affinity's and Burn's prevalence, along with Company decks and random aggro like Merfolk, Bolt is definitely where you want to be right now. Jund's continued dominance proves that.

There was an error retrieving a chart for Dark Confidant

Financially speaking, I'm on board with Chaz's advice to pick up Thoughtseize and Dark Confidant. These cards have nowhere to go but up, and if Jund's shares stay similar at Pittsburgh (very likely), you'll want to get them sooner rather than later.

2) URx Twin Is Coming Back

Back in August and September, Twin saw some of its lowest metagame shares in months. Grixis Twin and U/R Twin weren't pushing past 7% collectively, a far cry from the days when a single Twin deck was putting up those numbers.

October saw a reversal of this trend, and the RPTQ circuit just keeps that Twin momentum going. URx Twin was at 15.1% of the RPTQ metagame, with Temur Twin rejoining the U/R and Grixis regulars as a major deck.

Twin's share has big metagame implications. It's bad news for Affinity and Amulet Bloom (although both those decks still enjoyed considerable success) but great for Abzan and Merfolk. Don't forget those Rending Volleys at Pittsburgh, especially if you're playing a Bolt-based linear deck.

Exarch and Twin are always good purchase targets, but the big winner from Twin's RPTQ rise is Bounding Krasis.

There was an error retrieving a chart for Bounding Krasis

Copies of foil Krasis (Krasis's? Krases?) cost peanuts today and a big Temur Twin performance could push them into much more profitable territory. Every single Temur Twin list ran at least two copies of the 3/3 fish lizard, which suggests its on its way to becoming an archetype mainstay.

Another option here is Hinterland Harbor, although as a singleton in most lists, its ceiling is somewhat low.

Reading the Metagame

There are plenty of other conclusions you can draw from the RPTQ data, especially around all the linear decks like Affinity, R/G Tron, Amulet Bloom, Burn, etc. These fast decks attack from a variety of angles and make up huge metagame percentages, so be ready for them if you want to succeed at Pittsburgh.

Be sure to think of these numbers in the broader metagame context. At the end of the day, the RPTQ's are just one series of tournaments, so paying attention to the October metagame forces overall is important.

With this higher-level Modern view in mind, let's turn to a few big decks you'll want to be ready for, whether at Pittsburgh or on TCGPlayer carts.

Breakout Performer: Scapeshift

Chaz talked about Scapeshift in his article last Friday, and I agreed with him even before I saw the RPTQ numbers. Now that I've seen the stats and compared them to October's metagame numbers, I'm really feeling Scapeshift's chances at Pittsburgh.

There was an error retrieving a chart for Scapeshift

As a deck, Scapeshift has been sneaking up the metagame charts since early October, and its RPTQ share of 3% is almost double the paper metagame share back from 10/1 - 10/31.

We're seeing a lot of players brew with Bring to Light to give the deck a more toolbox approach; Jeff Hoogland wrote about this following an exciting Top 8 finish at SCG St. Louis in late October.

We're also seeing more traditional Scapeshift lists at the RPTQ's, which suggests a strong game plan even independent of the Bring to Light tech. The card Scapeshift itself is a great bet here, with low circulation and a big upside if the deck really takes off.

If you want to bank on the 4- to 5-color toolbox build, Damnation stands out as the card that could gain the most.

There was an error retrieving a chart for Damnation

This is a riskier buy-in because of an already high price tag, but imagine for a second a reality where Damnation is Modern-playable. That $40 pricetag is sustained off casual and Commander alone--a big Modern finish will catapult it even higher.

I don't expect we'll see Scapeshift make up more than 3%-4% of the GP metagame, but it only takes one representative in the Top 8 or 16 to send these prices soaring.

Worst case scenario, you buy a card that will probably go up anyway just due to natural demand. Remember that SCG's tournament structure now favors Modern more than ever before, and Scapeshift is guaranteed to be a player in many events.

Best case scenario? You get in early on a big player with an established record of success in this autumn Modern metagame.

Uncertain Bet: Amulet Bloom

Amulet Bloom has been a Modern presence all year, but never at the same frequency as in the RPTQs. We haven't seen it crack 5% in previous metagames, even zeroing in on event series like SCG States. Cards like Blood Moon and Twin players have mostly kept it in check.

The RPTQs provide an early indication that Amulet Bloom has overcome those threats, either due to tight play or tighter lists.

RPTQs featured great players who undoubtedly knew about Bloom, and if they couldn't stop it from reaching 7.3% of the RPTQ metagame it suggests Amulet Bloom is in a great position heading into Pittsburgh. Pick your deck and pick your purchases accordingly!

Amulet Bloom All-Stars

It's possible RPTQ players weren't as ready for Amulet Bloom as I'm giving them credit for. If that's the case, then Bloom is unlikely to repeat its performance at Pittsburgh (a definite possibility with all the Twin throughout the format).

This is one reason I characterize Amulet Bloom as an "uncertain bet." Authors always talk about how broken the deck is, but metagame numbers have rarely justified it.

The RPTQs were a change in that narrative, and if those statistics hold steady into Pittsburgh, the deck will be huge.

If you want to buy into Bloom, I'd stay away from expensive staples like Azusa, Lost but Seeking. The ship has already sailed on Azusa, as well as Primeval Titan. Amulets are a much safer bet, with a low buy-in point and a ceiling that has only been limited by the mid-level success of Bloom so far.

There was an error retrieving a chart for Amulet of Vigor

Foil Sleight of Hands are also looking hot these days, with more Bloom players shifting away from Ancient Stirrings towards cantrip-heavy lists. Add Temple of Mystery to that list, but be aware a large number of Temples are likely in circulation after the Theros rotation.

There was an error retrieving a chart for Temple of Mystery

Before we close on Amulet Bloom, there's another reason I'm calling this an uncertain bet (at least in the long term): the upcoming ban announcement. There has been a lot of needless and ungrounded alarmism about Amulet Bloom all year, and I've been fighting against it since we saw Blood Moon decks rein in Amulet during GP Charlotte in June.

The only way Amulet Bloom sees a banning in Modern is if it can sustain a top-tier status, something the deck hasn't been able to do all year.

The RPTQ numbers are the first indication that Amulet Bloom is finally pulling away from its hate cards and the decks that police it. If this leads to a broader adoption throughout the format, I wouldn't be optimistic about Bloom's chances of dodging a banning.

If it stays at a modest share of the metagame, however, then Bloom actually becomes the safest bet it's been all year. Bloom's inability to convert huge RPTQ wins into a performance at Pittsburgh would all but prove the deck is weaker than many alarmists and hype-train conductors purport.

We'll need to wait and see, but for now be cautious when investing in this deck.

Pumped for Pittsburgh!

I won't be playing in the Modern Grand Prix, but you can be sure I'll be eagerly following results on the Twitch stream and via social media. We'll check back in on the tournament results next week.

If you're playing in the event, good luck and don't forget to read up on your RPTQ results!

If you're buying cards based on the event, remember spoils go to the swift. You aren't going to profit from a rogue Top 8 finish if you try to buy cards Monday morning. You'll need to identify that deck before Day 2 to really make the big bucks, and your window is all but closed by the time the Top 8 gets posted.

What are some other takeaways you saw in the RPTQ data? Any cards or decks I missed? I'll look for you in the comments and hope to see you on the Twitch chat as we enjoy the Modern action this coming weekend!

Trevor Holmes Plays MTGO Ep. 8: B/W Tokens!

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What’s up guys! Welcome back to my Modern Nexus Video Series, where we take a deck in the format and run it through some matches on Magic Online. Today we have B/W Tokens, a pretty unique deck that's been bouncing around the format for a while.

BW_Thumbnail'

Back in my BFZ set review we discussed the possibility of a B/W resurgence with the help of Gideon, Ally of Zendikar. Can Gideon push this deck into Tier 1? Let's find out!

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B/W Tokens, by Trevor Holmes

Planeswalkers

1 Elspeth, Knight-Errant
2 Liliana of the Veil
2 Gideon, Ally of Zendikar

Enchantments

4 Intangible Virtue
4 Bitterblossom

Instants

2 Dismember
4 Path to Exile
1 Zealous Persecution

Sorceries

4 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
3 Thoughtseize
1 Timely Reinforcements

Lands

2 Plains
2 Shambling Vent
1 Swamp
1 Fetid Heath
4 Godless Shrine
3 Isolated Chapel
4 Marsh Flats
1 Vault of the Archangel
2 Windbrisk Heights
4 Windswept Heath

Sideboard

1 Auriok Champion
1 Burrenton Forge-Tender
2 Kor Firewalker
2 Timely Reinforcements
2 Liliana of the Veil
3 Stony Silence
1 Celestial Purge
1 Thoughtseize
1 Deathmark
1 Nihil Spellbomb

B/W Tokens Deck Tech

[youtube https://www.youtube.com/watch?v=UdlY3Jda2IQ&w=560&h=315]

Round 1

[youtube https://www.youtube.com/watch?v=5VybO-Pd9So&w=560&h=315]

Round 2

[youtube https://www.youtube.com/watch?v=u3vCAmHcMDA&w=560&h=315]

Round 3

[youtube https://www.youtube.com/watch?v=VIgtH5enHNw&w=560&h=315]

Conclusion

Finally, some good results! It's interesting that we did so well, because to be honest I was expecting a 1-2 or maybe possibly a 2-1. It's possible I have a small bias against this deck, as it's been around for so long and hasn't really done much, or we could actually have something here. I think the truth is somewhere in the middle; we got a little lucky, our opponents got a little unlucky, and we ran up against some good matchups. Tron seems difficult, as does fast combo if we can't find enough discard, and I think we still have trouble against dedicated token hate (though Lililana of the Veil and Gideon, Ally of Zendikar work to fix that).

Anyway, the deck was a ton of fun to play, and it felt good to be doing something unique (and who doesn't love putting three 2/2 vigilant fliers into play on turn three). If you have any thoughts/opinions/suggestions, feel free to let me know in the comments! Thanks for reading/watching and I'll see you next week!

Trevor Holmes
The_Architect on MTGO
twitch.tv/Architect_Gaming
twitter.com/7he4rchitect

Insider: Investing in “Old School” Cards

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The latest craze in the Magic: the Gathering collectible world is Old School Magic. For those who are unfamiliar with the premise, "Old School Magic," or "1993/1994 Magic," is a format where players use only cards from the earliest Magic sets.

The format reminds me of the early days of EDH, when the rules were still in flux and the primary objective was to have fun playing weird and wild cards.

While there are ton of different rules sets depending on region and playgroup, the basic gist of the format goes as follows: "Vintage with a Restricted List, but any cards newer than The Dark are banned."

So the set list for the format is Alpha, Beta, Unlimited, Revised, Arabian Nights, Antiquities, Legends and The Dark.

Some playgroups allow Fallen Empires and/or Ice Age. It really just depends on which cards you and your group of friends agree to play with. Regardless of the specifics, the premise remains largely the same: to play with all the "original" Magic cards.

The thing that's really neat about Old School is it provides deck builders with a lot of interesting options. You can use sweet cards like moxen to accelerate into the late game, but your threats are much worse than what's available today. You have to get creative.

Yes, Ancestral Recall and Time Walk are amazing, but what are you going to pair them with? It isn't like you can Yawgmoth's Will or Tendrils of Agony, because those cards clearly don't exist yet!

Initial Bumps

Djinns and Efreets

Two of the choice threats have already seen dramatic boosts in price.

There was an error retrieving a chart for Serendib Efreet

There was an error retrieving a chart for Juzam Djinn

These are both iconic Arabian Nights cards with amazing artwork, but in the context of Old School Magic, they're also among the most powerful aggressive creatures.

In comparison to something like Mantis Rider, Serendib Efreet might look quite tame, but given the other options from the first four sets, it's quite the little powerhouse! Its raw rate on power/toughness to CMC is among the best and it dodges Lightning Bolt, one of the premier spells in the format.

Juzam falls into a similar vein where it basically only dies to Swords to Plowshares. Other popular removal spells like Bolt, Terror, and the Elemental Blasts can't put this genie back in the lamp.

Library of Alexandria

Another card that has seen significant growth recently is Library of Alexandria.

There was an error retrieving a chart for Library of Alexandria

Many people consider Library to be the singularly most powerful card in all of Old School Magic. This doesn't surprise me because I remember back in the 90's whenever people discussed the "best Magic card," Library always got a strong vote.

The raw card advantage provided by Library is extremely potent. The format is grindy and fair, so netting an extra card a turn is hard to battle against for long.

City in a Bottle

There was an error retrieving a chart for City in a Bottle

City in a Bottle is probably the best sideboard card in the format because it deals with roughly a fifth of the cards, depending which rules one uses. While Arabian Nights may be a small set in a field with two other big sets, its power level is extremely high. It has a much higher percentage of playable cards compared to Legends or Beta.

The fact that City in a Bottle keeps doing work after destroying several permanents is completely ridiculous. It's like a mass Vindicate stapled to a Meddling Mage that can name several cards at once!

Some Unexpected Candidates

Over the last month or so, all the good Old School cards have gone up in value as players are looking to put together decks. In particular, solid playables from Alpha, Beta, Unlimited and Arabian Nights have been the biggest gainers so far. It makes sense because these are by far the most short-printed sets compared to Legends, Antiquities and The Dark.

Basically, anything that looks even remotely playable is probably playing a role somewhere in Old School and has suddenly become desirable. A card doesn't have to do much in order to carve out a niche within the context of the small 1994 card pool.

For instance, I play a control deck where my primary win condition is this little gem:

There was an error retrieving a chart for The Hive

Now, The Hive is not great by today's standards but there are few answers to it in Old School outside of Disenchant and Shatter. It also embarrasses Lightning Bolts and Swords to Plowshares. In a format dominated by grinding card advantage, The Hive is the epitome of the Old School control game.

SCG is selling Beta The Hive for $50.

It's significant that many card shops have copies of cards like this just collecting dust in cases, priced well below the current rate. Unless somebody actively tells you they've gained significant value in the past few weeks, how would you even know? Most people don't check the prices on random, obscure old cards very often.

Collectors & Graded Copies

Another noticeable trend is people who aren't specifically Magic players but want to collect Magic cards. There are certainly a lot of people who are speculating in the continued growth of Magic: The Gathering as a collector's item, and old cards are among their principle targets.

These speculators, and many players as well, are looking to acquire cards in gradable condition. These cards are 20 years old and it's growing more and more difficult to find Near Mint (NM) copies.

Anything from Alpha, Beta, and Arabian Nights that looks "like new" or "perfect" can actually command a price tag much higher than the typical NM condition price tag. There are certainly collectors willing to pay a huge premium to get these rare cards in absolutely great condition.

If you need proof of this phenomenon, just look at the Graded 10 Black Lotus on eBay...

The Old School cards are among the oldest and most iconic cards in the game, so it stands to reason that they make the best collector's items.

Keep in mind at some point in the future there will be a Magic: The Gathering movie, which could attract a gigantic influx of new players and collectors. When and if that day comes, we may see a jump in prices on collectible Magic items across the board, and almost assuredly on the oldest stuff.

~

If you are able to get ahold of this stuff for a good price I highly recommend moving in. The prices will only continue to rise as other players and collectors take note of these changes and look to capitalize.

Did you know that Chaos Orb from Unlimited is well over $100? Or even that it's an Old School staple? It's basically played in every single deck, as a functional colorless Vindicate with one of the sickest artworks of all time.

I've moved a significant chunk of my Magic portfolio into Old School cards. I actually wrote about Old School Magic a while back and I'm glad I took my own advice. Many of my buys have seen significant gains already.

The key is that a lot of the old "junk" cards have recently become highly desirable and in demand. As I alluded to earlier, this is reminiscent of the early days of EDH when random bulk rares like Gilded Lotus and Gauntlet of Power began to creep up in price.

Insider: Modern Buys Before Pittsburgh

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The Modern Grand Prix in Pittsburgh is just a week away. With the Legacy market slowing down, Modern is the place where the money is going.

GP Pittsburgh is the first Modern Grand Prix since Star City Games announced the end of their support for Legacy, and major financial players will be looking to make moves into Modern. SCG itself hosted Grand Prix Atlanta this weekend, and I’m sure their buyers were eyeing Modern cards too.

Buyers are sure to be in a frenzy at Grand Prix Pittsburgh. We're likely to see buylist and retail prices of many staples increase after the weekend concludes.

The future of eternal formats is Modern, and there is no better time to prepare than now.

The Modern metagame has been pretty diverse this year, as the banning of Birthing Pod, Treasure Cruise and Dig Through Time completely gutted the top archetypes and opened up the field to new contenders.

All sorts of different decks have found success this year, but nothing has proven dominant. Pittsburgh will help develop the format further, and financial implications will follow from archetypes that exceed, or fail to meet, expectations.

Archetypes on the Rise

Today I'd like to highlight some specific Modern cards that caught my eye as prospective buys.

These cards hail from archetypes that will be popular at the Grand Prix, which makes them great to have in showcase stock or trade binders. They also have future growth potential as specs, especially with a standout weekend at the tournament.

Scapeshift

There was an error retrieving a chart for Scapeshift

The price of Scapeshift has been stagnant all year, currently down to $20 from $24 this past winter. The Scapeshift archetype in Modern is on the rise, particularly due to Bring to Light. The adoption of the Battle for Zendikar rare has added redundancy to the archetype, as well as access to a versatile toolbox package.

Scapeshift is relatively straightforward to pilot and cheap in terms of cost, priced less than even Burn and Infect. So as Modern grows, I expect Scapeshift will be an attractive option for many players.

On MTGO, Scapeshift has grown by over 25% in the past two weeks, up to nearly 30 Tix. This is further indication that the card is due for a paper price increase.

There was an error retrieving a chart for Prismatic Omen

Nearly absent from Modern for some time, Prismatic Omen is half the price of two years ago. It’s currently making its way back into Scapeshift decks. The enchantment makes all lands Mountains, which combines with Valakut, the Molten Pinnacle to make Scapeshift lethal with just six lands in play.

Omen has played a key role in past versions of Scapeshift, notably the old Extended version. If it becomes a staple again it’s sure to rise in price.

Hulk Combo

There was an error retrieving a chart for Protean Hulk

At the SCG Modern Open in St. Louis last month, a combo deck based around Protean Hulk and Footsteps of the Goryo shocked the world by making Top 16. This deck attacks Modern from a new angle, is clearly competitive, and has put the spotlight on cards that were otherwise Modern throwaways.

The price of Protean Hulk didn’t react immediately to the SCG finish, but this past week it grew from $2 to nearly $3. Assuming the archetype becomes a player in the metagame and Protean Hulk becomes a staple, the price is only going higher.

Footsteps of the Goryo remained at $0.5 after the finish, but this past week it nearly doubled to $0.9. An obscure card from an under-opened set, its price will grow to a few dollars if the archetype becomes a fixture of the metagame in any capacity.

Grishoalbrand

This week pieces of the Grishoalbrand deck spiked on MTGO, and I expect the deck to be popular among some of the best players in Pittsburgh.

A high-profile finish there will certainly increase demand and prices of staples. But many of these cards have strong future prospects because of their applications across a wide variety of Modern archetypes, and even casual formats.

There was an error retrieving a chart for Griselbrand

Griselbrand was once over $30, but it has steadily fallen down to under $15, with the price currently suppressed by the massive run of Grand Prix promos. As this promo is phased out next year, the price of Griselbrand will rise.

I love this card because it’s the go-to creature for any deck looking to cheat a creature into play, in any format it's legal in. Griselbrand is simply the best creature ever printed if you ignore mana cost, and it's sure to be in a demand for a long time.

The foil promo version with alternate art is only slightly more expensive than the original printing right now. It might be the better buy if you want insurance against a possible reprint.

There was an error retrieving a chart for Through the Breach

Through the Breach is another critical piece of the Grishoalbrand deck. It flatlined at $20 and is currently in decline. A big finish could push the price over the $30 it spiked to after Grand Prix success this spring.

There was an error retrieving a chart for Nourishing Shoal

Nourishing Shoal's price pattern is nearly identical to Through the Breach, with two successive spikes in the spring followed by a subsequent crash. It's currently sitting at $10.

If the Grishoalbrand archetype becomes more popular, expect Shoal, which appears as a four-of in the deck, to spike back towards $15.

Blue Chip Cards

There was an error retrieving a chart for Keranos, God of Storms
There was an error retrieving a chart for Master of Waves

Here are two “blue chip” cards I like as long-term Modern investments. Keranos, God of Storms is a sideboard staple for Modern’s longest-lived and most successful archetype, Splinter Twin. Master of Waves, on the other hand, is a four-of staple in the growing Merfolk archetype.

These mythics share the distinction of being freshly rotated out of Standard, so their prices are depressed. Given Splinter Twin’s certain future in the format, and the surge in Merfolk’s metagame stock and popularity, I see the prices of these two cards going nowhere but up in the long term.

I’m reticent to hold onto cards from the Amulet Bloom decks; some players have been very vocal recently about their desire to see Summer Bloom or Amulet of Vigor banned. While there has been no indication from WotC that this will happen, it’s always a looming possibility if the archetype became too prominent.

-Adam

Deck Overview- Heir of the Wilds Abzan

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This weekend at GP Brussels a couple slight variants of Abzan made it to the elimination rounds. One splashed for Exert Influence, and the other adopted Heir of the Wilds as its two drop. Exert Influence is a great include that can be splashed very easily, but I've chosen to highlight the Heir of the Wilds build as it's very close to the build that I have come to over the last week of testing on Magic Online.

Abzan by Bart Van Etten

Creatures

4 Warden of the First Tree
4 Heir of the Wilds
4 Den Protector
4 Anafenza, the Foremost
4 Siege Rhino
2 Wingmate Roc

Spells

3 Gideon, Ally of Zendikar
4 Dromoka's Command
4 Abzan Charm
1 Murderous Cut

Lands

4 Flooded Strand
4 Windswept Heath
4 Wooded Foothills
2 Canopy Vista
1 Smoldering Marsh
1 Sunken Hollow
4 Shambling Vent
2 Llanowar Wastes
2 Forest
2 Plains

Sideboard

2 Duress
3 Transgress the Mind
3 Silkwrap
2 Ultimate Price
2 Tasigur, the Golden Fang
2 Self-Inflicted Wound
1 Tragic Arrogance

I can't speak to Bart's preparation, but in my testing Hangarback Walker was the one card in the deck that didn't allow you to easily commit to being aggressive or controlling. Most of the deck is great at switching gears, but Walkers are inefficient when it's beat-down o' clock. It was too slow in situations when I decidedly needed to be the aggressor and it basically only ever chump-blocked twice against the red decks. I started out with two copies of Heir of the Wilds in my build, and it didn't take long for the number to become four.

There was an error retrieving a chart for Heir of the Wilds

Anafenza enables Heir to attack for three as early as turn three, and unless it jumps in the way of a first-strike creature there's no way to stop it from trading when it blocks. When it comes to Abzan mirrors and matchups that tend to go long, it's an obvious card to board out, but the game one applications have been very positive in my testing. I will say that I'm suspect of Bart cutting a Gideon, as he's your best tool against Ojutai's Command, but the other changes are easily defensible in my experience.

There was an error retrieving a chart for Gideon, Ally of Zendikar

Insider: Modern Cards to Stock for the Coming Season

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Hello, Insiders! This article will get right to the point. It’s getting closer to Modern season and the time for waiting around is over.

The cards I'm going to discuss aren’t flashy, or even all that “speculative.” They're just the ones I’ve noticed showing all the good signs of cards to own for this season. I’ve been monitoring these for a while, and the needle is definitely pointing up.

So let’s get to the goods, shall we, and I'll explain why I'm targeting each card.

Scapeshift

There was an error retrieving a chart for Scapeshift

I’ve been keeping Scapeshift under close watch, and it turns out my hunch has borne fruit. We've seen renewed interest in the card recently, with more Scapeshift lists cropping up in the latest Modern tournaments.

We already mentioned this on the QS Cast. It seems Bring to Light has pushed the power level of this deck ever so slightly, and now it's putting up results.

Bring to Light isn't the only recent addition to the archetype. It has also adopted the new Battle lands, a welcome addition to one of the slower decks in Modern in order to minimize damage from shocklands. Even the reprinted fetchlands (which were new to Modern) have helped the archetype.

ScapeshiftBuylist

If we look at the historical buylist prices on Trader Tools (the green line above), we see it's been rising over the last few months, with intermediate fluctuations. It looks like stores are raising the price because of demand, filling that demand, and then finding out they need more.

The graph tells me stores are having no trouble selling this card. This isn't surprising--Scapeshift has always had a fair bit of liquidity. Even during its downswings, the archetype has always been a decent choice to sling in Modern tournaments.

So with the help of a few new cards it seems Scapeshift is receiving more attention. Barring the outside shot of a reprint, it will be a great card to have in stock for the Modern season.

Spellskite

There was an error retrieving a chart for Spellskite

This card needs little introduction. It’s still a staple, and while it did cool off for a while after the MM2015 reprint (which is normal), it’s back in a big way.

It probably didn't hurt that MM2015 added little to the supply. Buylists have been increasing aggressively, and it could easily end up somewhere close to its pre-reprint price.

It's hard to recommend a buy for such a high-ticket item (even at buylist prices it will run you $19 per copy). But this is still one of Modern's top creatures, and it's played as frequently as ever.

SpellskiteBuylistGraph

I felt a feverish need to write about this card as soon as I noticed the drastic buylist increases, so its inclusion on this list was easy. With no time to spare, apparently.

Again, this card isn't flashy, and might be out of range for many bankrolls. So I'd say this card is probably best for Insiders currently running storefronts (whether brick-and-mortar or online). To be honest that applies to some extent to all the specs I'm mentioning today.

I doubt you'll have much issue selling Spellskite, because it has such high liquidity. Just be cautious and don't assume you'll double up in a few months or anything absurd.

Noble Hierarch

There was an error retrieving a chart for Noble Hierarch

Next up we have a few cards that are trickier. Looking at Noble Hierarch’s retail price graph, we see a steady decline since its reprinting in MM2015.

NobleHierarchBuylist
However, the buylist has suddenly started moving up recently, a clear sign vendors want to have these sooner rather than later.

Getting these at buylist would obviously be great. Buying in at retail is less enticing. But this card is still seeing play across several popular archetypes, and I think there will be a good enough rebound to eek out modest gains.

DarkConfidant

Dark Confidant

There was an error retrieving a chart for Dark Confidant

As for Dark Confidant, I know a lot of people believe it's poised for a comeback. While I'm not ruling that out, given the choice between Bob and Hierarch, I'd lean toward the latter.

The two cards are priced quite close to each other, but a quick comparison of the graphs on Trader Tools shows a noticeable difference in trajectory. I feel this validates my preference for the Bant mana dork.

Shocklands

Is it finally time to dust off the shocklands? I know that quite a few financiers out there are sitting on large numbers of them.

After countless discussions and much thought, I have to say I don't really know what their future holds. At the same time, I want to give a concrete answer to the question so often asked in the finance community, "Should I buy into shocklands?"

ShocklandChartThis pie chart shows the six most played shocks in Modern, by the percentage of decks that run them. Stomping Ground has seen a drastic increase lately and now holds a commanding percentage even over previous leader Steam Vents.

These lands are still a cornerstone of the format, that much is certain. They will always walk hand in hand with the fetchlands.

I’d like to add that we're further removed from the release of Return to Ravnica block, so the landscape seems favorable for the future of shocklands. If you're looking to stock inventory for the upcoming Modern season, these six are the first ones to target.

The giant question mark is that of reprints. The truth is these are always up for consideration when any supplemental product comes out. Throwing one of these in at random as a one-of wouldn't be that egregious, and it might help WotC sell product. So don't lose sight of that.

Going back to the original question, my short answer would be, “Yes.” But I would treat them as a short-term play in preparation for Modern season.

The buylist and retail prices on Trader Tools for Stomping Ground have fluctuated between $5-7 and $8-10, respectively, for the past year. I just don’t see a super high ceiling on any of these lands, so I can't really advise financiers to buy in right now.

Even at buylist prices, you’d be purchasing sets at roughly $28 and ideally selling for $52 (which might even be out of the question). If you sold them on eBay you would take off roughly $8-9 in fees/shipping. After subtracting initial investment you’re left with roughly $15-16. That’s not terrible, but unless you’re selling a large quantity it might not be worth your time.

If it is, then by all means go ahead. But, I'll reiterate that they're best as a short-term proposition to be unloaded during the zenith of Modern season.

Other Cards of Note

Before I go, I wanted to glance quickly at a few other cards to monitor.

During the last "Modern hype" price hike, almost every article listed Abrupt Decay as a buy. As a result it suffered some inflation.

I think it will rebound nicely, and there will be more chances to move these from stock to players' hands. There’s no foreseeable time frame for a reprint, so I'm feeling good about the Abrupt Decay prospect.

I've also mentioned Fulminator Mage in a previous article. Feel free to read my thoughts on the card there.

Yeah, that's Thoughtseize all right. I wrote about this card months ago, explaining how the price drop after rotation wouldn't be drastic. Now I think the window on Thoughtseize is closing rapidly.

This card is one of the top ten cards in Modern, period, so I'd advise not to wait. Especially if you want them to play in a deck.

~

As always feel free to comment and we can discuss anything I've written about. Or find me on Twitter @ChazVMTG!

Until next time, Insiders!

- Chaz

Insider: Is Legacy Squanched? – Looking at the Changes to SCG Opens

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As we learned a few weeks ago in the season finale of Rick and Morty, "The Wedding Squanchers," squanchy language is more contextual than verbal and it is assumed that people will understand what you mean so long as you say what is in your squanch. (If you haven't checked out the show yet, I highly recommend it. R&M is in my opinion the best thing on TV right now).

One thing I guarantee about my Magic writing is that every article, every social media post, every podcast, is always 100% what I believe. My opinions are often strongly stated, sometimes unpopular, and occasionally obtuse--but as a writer I believe it's my job to share what I actually think with my readers.

A few weeks ago I wrote a sportsmanship article about post-game etiquette which caused some backlash. Not because of the ideas I expressed, but because some people questioned the authenticity of my claims. They essentially claimed it was laughable that I would write about sportsmanship when they believed they'd seen me be a bad sport in the past.

I'll be the first to admit there have been times when I was salty after a loss and exhibited sub-par sportsmanship. However, in the past six months I have placed a legitimate focus on clamping down and eliminating those kinds of moments from my game.

I've never been a perfect saint like good guy Reid Duke, but I do look to players like him as an example of what to strive for.

So, when I write about the importance of sportsmanship, it comes attached to my personal experience. I know what it's like to be the person who takes losses hard and struggles to shake it off, but I also know these are impulses that need to be kept in check.

Changing my approach to the game and working hard to be a different kind of player has 100% contributed to my recent tournament success. I recognized that taking losses personally, letting my emotions get the best of me, and sometimes not showing proper respect for my opponent or the game, was toxic to what I was trying to accomplish.

The reason we read articles is to improve our understanding of the Magic universe. The reason we write Magic articles is to share that perspective so that others can learn from our mistakes and experience.

Legacy & the SCG Announcement

I've followed and played Legacy since the days when Mana Drain was legal, and have a lot of love for the format. Last weekend, I qualified for the Pro Tour by making Top 4 at the Legacy Grand Prix in Seattle. I also fancy myself a sort of "Eternal expert," so I have a vested interest in what happens with Legacy and Vintage.

Last week SCG announced changes to their tournament format that will affect the future of Legacy. I'd like to share my thoughts on these changes and their impact moving forward.

As a writer, I'm going to be forthright: I dislike these changes and think they're bad news for Eternal fans. I'm not saying I don't understand why they occurred, but that doesn't mean I can't disapprove of them personally.

The Details

The main gist of the announcement was a cutback to the number of high-profile Legacy events for the upcoming season of the Open tournament circuit. Only one Legacy Open is scheduled, and the format will no longer be a component of the Invitational. It seems clear that Modern will fill the role of non-Standard format occupied by Legacy in years prior.

The news is particularly relevant because Legacy is already the ugly duckling when it comes to high-profile events on the professional circuit. There are no Legacy Pro Tours and comparatively few Legacy Grands Prix.

For Legacy fans, the SCG Legacy Open series has provided the banner events for the format over the last several years. The scaling back of these events is a tremendous blow to the format and its fan base.

Of some consolation for Eternal fans, SCG will still run Legacy side events at their Opens and Invitationals. The downside is these 4K events won't offer cash prizes but instead employ the "prize ticket" system that has started to become commonplace at Grands Prix.

This is a little hard to evaluate right now, since we don't know the contents of the prize wall, nor the de facto exchange rate between tickets and dollars. With that being said, most players would agree the preferable hierarchy of prizes goes: cash, store credit, and then prize tickets.

Hopefully some kind of trade-in system for store credit or cash is put in place, because it's going to be hard to find $500+ worth of stuff you actually want on a prize wall. While I am skeptical this is anything but a downgrade, I'm going to wait and reserve judgment until I see what the prize wall looks like with my own eyes.

Players Up in Arms

Generally speaking, I think the changes are really bad for Legacy fans who enjoy playing in large, high-profile events. That includes me, which is why I posted the following message on my Facebook wall shortly after learning the news last week.

FB Post - DeMars 00

I was surprised to see Cedric Phillips (media manager for @starcitygames, voice of @scglive) responded to my Facebook post several times to share his perspective.

FB Post - Cedric 000

Cedric's point is well taken, and he is technically correct that Legacy side events aren't going away. However, I think he misses the point of why Legacy fans are upset with the changes.

My initial Facebook post actually received a lot of responses (mostly from commiserating Eternal fans) and shortly thereafter Cedric again responded:

FB Post - Cedric 01

I appreciate the fact that Cedric took time to respond and clarify some of the rationale behind the recent decision. It seems a significant factor here was SCG's belief that Legacy isn't "coverage-friendly."

As an Eternal enthusiast, I take issue with this claim. Personally, I find Legacy much more interesting to watch than Standard or Modern. The texture of the games is more complex and players have to navigate larger decision trees. In Standard or Modern, strategic considerations are more straightforward and usually relate to playing cards on curve.

FB Post - DeMars 01

Other Eternal fans also used my FB post to voice their concerns.

FB Post - Andreatta0

I believe Anthony's concern is a valid one. In order for Legacy to sustain its place as a healthy format it seems important that it be featured in high-level coverage. This doesn't mean the format will "die" (whatever that even means), but it's reasonable to assume that less coverage will be accompanied by a decline in popularity.

I suppose Legacy players should have more thoughtfully considered how coverage-friendly their format was before deciding to invest in decks for the now-endangered SCG Legacy Open series.

As I mentioned earlier, the new prize support is a pretty drastic change as well.

FB Post - Cedric 03

Cedric has a fair point. It's difficult to assess the prize wall at this time, nebulous and unknown as it is. But I think it's reasonable for Legacy players to question if committing their time, energy and money will be worth it to compete for prize tickets.

For the record, I've attended events with prize walls and been unimpressed thus far. The selection is severely limited and it's annoying having to settle for things you have little to no interest in. I'm not saying SCG's prize wall will squanch like the other prize walls I've encountered so far, but that is my impression of prize walls in general.

As Cedric points out, it's impossible to quantify the trade-off between cash and prize wall items without knowing the items offered or their cost. My hope is that SCG will offer some really great items at good ticket rates to reward Legacy players for their continued support of the Open Series.

A Logical Move for SCG

To be completely honest, I saw this announcement coming a year ago. Vintage Nostradamus Stephen Menendian saw it coming even further out than that!

FB Post - Menendian

Keep in mind that Vintage experts like Smennen and I know the historical precedent regarding SCG's tournament model.

For those of you who didn't experience it firsthand, the original traveling SCG tournament was "The Vintage Power 9 Series." After a few years, they retired the Vintage events in favor of the new Standard and Legacy Open Series. At the time Legacy had more potential to grow and was gaining popularity.

The similarities between this scenario and the current one should be obvious. It makes perfect sense for SCG to capitalize on the Modern hype that's been brewing for the past two years.

Wizards of the Coast has put tons of energy into building and promoting Modern. Remember that Modern Masters is a direct attempt to undo the Reserve List problem that plagued Legacy from the start. The result of these efforts is a much larger market, and a format accessible to a wider range of people.

I assume there are more opportunities to sell Modern cards than Legacy cards. Legacy cards have already plateaued and many have nowhere to go. The same thing was true of Vintage staples when the Vintage Power 9 Series was retired.

Also note that after a few years of grinding a circuit, the majority of regular attendees already have their cards. The cost of entry to the format is too high to attract many new players, so it becomes tough to sell singles.

If history repeats itself, we'll see significant surges in the price of Modern staples in the coming months. This happened to Vintage staples when SCG ran the Power 9 Series and to Legacy staples when they started the Legacy Open series. I fully expect this trend to continue with Modern, and advise you to invest accordingly.

Let's go back to Cedric's point from earlier about Legacy coverage. In the thread, several people expressed their enjoyment of SCG Legacy content and their desire to see more. Cedric responded:

FB Post - Cedric 02

From this comment we can glean that ratings for the Twitch stream played a role in the decision to cut back on Legacy events and coverage.

For a long time I've relentlessly lobbied for significant changes to the Legacy Banned list. I've advocated for the removal of Brainstorm and Sensei's Divining Top, because they create multiple problems with diversity and gameplay. People misunderstand the motivation behind these statements and assume that I just hate Legacy.

There was an error retrieving a chart for Sensei's Divining Top

Believe me, I love playing with Brainstorm (I do enjoy winning, after all) but I also recognize the card completely warps the format. The existence of Brainstorm greatly decreases format diversity in the same way that Ancestral Recall and Time Walk have basically ensured that 75% of all Vintage decks will always play blue.

In Legacy there are blue decks, and there are linear decks. This dichotomy is a direct result of the existence of the card Brainstorm.

The prominence of cards like Brainstorm and Sensei's Divining Top may also be coded into the language of "coverage friendliness." Both of these cards deal heavily in hidden information, manipulating cards in the hand and the library and completely ignoring the battlefield. This likely makes it difficult for commentators and viewers at home to follow along.

Given the circumstances, I think most players can see why it was time for SCG to replace Legacy Opens with Modern. I think Derek Nelson summed it up pretty well with his comment on my wall:

FB Post - Nelson

Financial Impact and Singles Prices

I can't imagine this announcement is great for Legacy's stock.

Fewer high-profile events can only mean an end to growth, unless something new occurs to fill the void. In fact, we can expect the number of Legacy players to shrink.

Some players only own Legacy cards for the express purpose of attending SCG events, and I fully expect those players to divest moving forward. Over the next few months, a lot of people will be looking to move their Legacy staples into Modern.

The masses going into "sell mode" means a buyer's market. My expectation is that Legacy prices across the board will continue to decline slightly over the coming months.

We've already seen significant declines for many high-dollar cards, including dual lands. Buyers should keep an eye on these trends and try to capitalize when prices get close to bottoming out.

The nice thing about old cards is that aside from Legacy demand, there's still a very strong market with collectors. The rise of "1994 Magic," or "Old School Magic," has brought about new interest in good old cards. We've seen a significant surge in many of the format's staples, like Serendib Efreet, City in a Bottle and Juzam Djinn.

Commander and casual also provide a home for cards like dual lands and will continue to keep demand high. I for one am waiting to make my move to acquire duals--I expect other people to do the same. The bottom on these cards is probably nowhere near as low as people are hoping.

It's also worth noting that if and when a Magic movie franchise launches (there have been rumblings of this in the past), we'll see prices rise as a whole new group of collectors and players become acquainted with the game for the first time. If the movie is done right, it could appeal to a wide audience, like The Avengers or Lord of the Rings. New collectors and investors will be inevitably drawn to the old cards.

The cards I don't like right now are ones that derive their value primarily from Legacy. These are cards that aren't sufficiently rare, iconic, or fun to play with, but rather gained significant value because of the Legacy Open series: Lion's Eye Diamond, Force of Will, Sensei's Divining Top, and Wasteland.

Sensei's Divining Top is also risky because I think there's a good chance it could get banned at some point in the future. Speaking from the perspective of a person who just top-eighted a Grand Prix with Miracles: Top is an unfun and unfair card.

I'm keeping my duals, and will be looking to take advantage of the current price lull as fairweather Legacy players exodus the format.

As for the format? I expect it is decline time. Legacy just lost its flagship tournament series. It seems pretty clear it will take a hit in terms of visibility and opportunities to play in large events.

Looking to the Future

The good thing about Legacy is that it has a very strong "grass roots" player base and will live on despite this setback. There will certainly be fewer high-profile Legacy events to reward the loyal and rabid fan base, but as I experienced last weekend at the Grand Prix, that won't be enough to squanch the format.

In my testing for #GPSeaTac I attended three local events in Michigan. Each one had attendance of 15+ players who were there to jam Legacy on a weeknight.

Magic is about more than just mega-convention style tournaments with Twitch coverage, it's also about getting together with some friends to play the game we've all grown to love. For many, Tuesday night Legacy at the local comic shop is what defines their Magic experience, and traveling to a big tournament occasionally is just an extension.

SCG's decision to reduce Legacy coverage won't stop these individuals from congregating at the local game store once a week and battling for pride and glory.

I don't currently have any insider information, but I expect somebody will eventually step in to fill the gap left by SCG. Legacy has proven it can grow, and that players are willing to travel if you give them a reason to. My thinking is that if somebody gave Legacy players something better to play for than prize tickets, they would attend.

I also find it ironic that SCG pulled back from Legacy, as well as events in the Western United States, in the same week that #GPSeaTac sold out preregistration for a Legacy GP on the West Coast! 2000+ Legacy players!

Like I said, it seems like a real opportunity for somebody else to step in and take over what SCG has seemingly given up on.

FB Post - Shay

FB Post - Spear

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As an Eternal enthusiast, I too am bummed out by SCG's announcement. However, I am optimistic that somebody will create something new where Legacy fans can play the format they love in large events with high-profile coverage.

If you ladies and gentleman want more Legacy, you've got to speak up and keep showing up! If demand exists (which I believe it does) somebody will step up and provide the service. Modern may be a bigger, fresher frontier for SCG but I believe there is still plenty of money to be made from Legacy.

Legacy isn't squanched yet, because it's uniquely entwined with the history of the game. At some level, most people want to play with dual lands and reconnect with the old spells every now and then. It is this history that sustains eternal Magic formats and why they can never truly die.

Say some squanch to me on Twitter: @BrianDemars1

Stock Watch- Ugin, the Spirit Dragon

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Two weeks ago I predicted Ugin, the Spirit Dragon to hit $35-50 in the event that Green Ramp and Esper control remained Standard metagame forces. Those decks have continued to put up results, and Ugin has seen significant gains this week.

There was an error retrieving a chart for Ugin, the Spirit Dragon

Ugin still has room to grow, but the window for Standard relevance on Fate Reforged cards is closing. Ugin will continue to have Modern and casual demand for years, but expect a dip when the card rotates out of Standard. This strikes me as the type of card that you'll want to sell in the short term and buy back later.

Desperate Times: Rituals in GRx Blood Moon

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A few weeks ago, I brought up Ryuuta Igarashi's GR Aggro deck, which grew prodigious Tarmogoyfs and powered out Blood Moon with Pyretic Ritual. The combination of Moon and Goyf so intoxicated me that I built GRx Moon decks all last winter, and had some success with them last summer. When I designed Abzan Moon, I figured I'd optimized the strategy in Modern. Then, some flirting with Chalice of the Void and Goblin Rabblemaster opened me up to ritual effects, which I had never before considered viable.

goblin rabblemaster art

This article fleshes out the basic theory behind GRx Moon decks and forays into building with rituals over Birds.

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Anatomy of a GRx Moon Deck

Even as card choices vary, GRx Moon's building blocks remain the same. Consider grow tempo decks, which run cheap threats, soft disruption, and card filtering. Depending on the format and the color combination, "cheap threats" could mean anything from Young Pyromancer to Nimble Mongoose. But in function, those cards perform the same role: resolve rapidly; apply pressure.

Gameplan

Many Modern decks aim to race, but GRx Moon does so in a unique way. The enchantment puts opponents in time-out, and while they look for basics to execute their own gameplans, we beat their faces in.

Blood Moon never wins the game on its own. In Modern, Path to Exile persuades even fetchless, utility-land heavy decks like Affinity to run a basic land. Given enough time, opponents will draw their basics. We need to kill them before that happens, chasing quick lock pieces (mostly Blood Moons) with efficient beaters.

~30 Mana Sources

Given the prevalence of fetchlands in Modern, Blood Moon needs to resolve very quickly to have much of an impact. Unless opponents don't anticipate the enchantment, turn three does not qualify as "very quickly." GRx Moon decks mitigate this problem with mana acceleration to push out Moons on turn two. Whether pilots run mana dorks or ritual effects as acceleration dictates how the deck will be built.

Birds of ParadiseDorks (permanent acceleration): Birds of Paradise, Noble Hierarch, and Utopia Sprawl give the Blood Moon deck a few options for permanent acceleration. Dork effects help us splash colors, enabling greedy bombs like Siege Rhino. Spare dorks can at least chump block or carry Swords. Noble Hierarch even speeds up our clock!

Dorks also have the benefit of pushing pilots ahead one turn for the rest of the game. If a first-turn Birds doesn't meet a Lightning Bolt, it often just plays like Time Walk. And that's no exaggeration - Birds into Moon into Huntmaster is as brutal as it sounds.

It's not all rainbows. If that Birds does get Bolted (or even Forked Bolted), we could be in a world of hurt. Blood Moon definitely won't resolve until turn three, and we may lack the lands to even make that happen. Running dorks means we can't rely on Pyroclasm effects from the sideboard, and any sort of mana stumble - from a Bolt on a dork to naturally missing land drops - proves very punishing.

Utopia Sprawl doesn't have as much late-game relevance as an actual body, and it expects a deeper investment into green; on a Stomping Ground, Sprawl falls off when Blood Moon resolves, so the enchantment asks us to play multiple Forests. Still, Sprawl makes any color of mana and can't be Bolted, getting around the dork's biggest downfall.

Simian Spirit GuideRituals (one-time acceleration): Simian Spirit Guide, Pyretic Ritual, and Desperate Ritual all provide one-time acceleration at instant speed. The main upside of ritual effects is their explosiveness. I've won games by going Forest, exile Simian Spirit Guide, cast Pyretic Ritual, Blood Moon. Moon needs to come down early to do work, and rituals directly support that plan. They also let us do "something else" on turn-one and still resolve a three-drop on turn two. We can spend our first turn Bolting a threat, or Looting into an optimal turn-two play, and our second playing Desperate Ritual, Goblin Rabblemaster.

One supposed perk of rituals is that they don't force us into green, while mana dorks do. Even I've made this case before, but I now consider Tarmogoyf too integral to the GRx Moon archetype to remove for anything else, even if he's the only green card we end up playing.

As for downsides, running rituals greatly limits our deckbuilding options. We can't lean so heavily on four-drops, since they don't organically follow a Blood Moon. If we use a ritual to cast Moon on turn two, barring the possibility of a second ritual, we'll only have three mana to spend on turn three. Consequently, we're mostly limited to two- and three-drops for threats.

Blood MoonBlood Moon games tend to go long. Spending all our resources on a first-turn Blood Moon forces us to draw into lands and business, and while the Moon buys us some time, opponents may still get to some sort of late game of their own. It's more important to grow Tarmogoyf really big in ritual builds than in dork ones, since we don't have the late-game staying power of Huntmaster of the Fells or Siege Rhino.

An arrested curve means we seldom need to make land drops beyond the third. Combined with the rituals, which are also "dead" once we get to three mana, our lands give us plenty of dead draws. Faithless Looting assuages this apparently crushing drawback to ritual builds, cycling through the trash to find lands or threats as needed. Earlier, Looting even sets up our ritual plays. And given our reliance on mammoth Lhurgoyfs, Looting's ability to pitch rare card types makes it invaluable.

Simian Spirit Guide is the best ritual effect in Modern. It doesn't need any mana to "turn on" (Pyretic Ritual and Desperate Ritual each require two), can't be countered, and beats down or chump blocks in a pinch. It's a shame we can't run ten of these guys.

6+ Lock Pieces (Permanent Disruption)

In a deck dedicating so many slots to a big, turn-two play, four Blood Moons are never enough. The three-mana slot also houses aggression, but GRx Moon decks almost always need some sort of permanent disruption on the board to tangle with Modern's top decks; without a lock piece to back him up, Goblin Rabblemaster probably won't cut it. Magus of the Moon seems like the best disruptive option after Blood Moon, since Chalice of the Void and Trinisphere do so little against some decks.

4+ Removal Spells (One-Time Disruption)

An enemy threat that slips under Blood Moon can ruin us. I've lost games to turn-one, blind-flipped Delvers after locking my opponent off his colors. Flexible removal like Lightning Bolt, Abrupt Decay, and Dismember ensure that the Blood Moon we've worked so hard to resolve early actually does something. Since Lightning Bolt aids our threats in closing out games, and kills most one- or two-drop creatures in Modern, I consider it a shoo-in at 4. Beyond Bolt, colors and metagame numbers play large roles in determining the best removal options.

10+ Threats

In dork builds, our threats can cost up to four mana. In ritual builds, they probably shouldn't exceed three. More expensive threats interfere with the Faithless Looting engine, since we then become wary of pitching otherwise superfluous lands to the sorcery. In any case, we have plenty of tremendous threats at two, three, and four mana as it stands.

Tarmogoyf deserves reiteration here as a perennial GRx Moon staple. He applies an enormous amount of pressure for only two mana, stonewalls nasty attackers like Gurmag Angler, and synergizes with Faithless Looting and our naturally swole suite of card types. Goyf needs at least six buddies to help him beat up on opponents. I prefer Huntmaster of the Fells and Siege Rhino for dork builds, and Goblin Rabblemaster and Ghor-Clan Rampager with rituals.

Astrolabe: Comparing Moons

In Rogue Trip: Innovation at SCG States, I gushed about a highly confusing GRx Moon deck by Rob Wrisley that contained Burning-Tree Shaman, Hellrider, Eidolon of the Great Revel, and 0 Tarmogoyf. I reached out to Rob, who directed me to the deck's source, Carl Wilt.

Hellrider Moon

Wilt's list, described by its creator in these two articles, marries a diverse hate package to head-turning four-drops.

Hellrider Moon, by Carl Wilt

Creatures

4 Noble Hierarch
4 Birds of Paradise
4 Eidolon of the Great Revel
4 Burning-Tree Shaman
4 Hellrider
3 Phyrexian Metamorph
3 Stormbreath Dragon

Sorceries

3 Bonfire of the Damned

Instants

4 Lightning Bolt

Enchantments

4 Blood Moon

Lands

4 Wooded Foothills
4 Stomping Ground
3 Rootbound Crag
1 Copperline Gorge
2 Treetop Village
1 Kessig Wolf Run
4 Mountain
1 Forest

Sideboard

3 Trinisphere
2 Dragon's Claw
3 Banefire
2 Shatterstorm
3 Damping Matrix
2 Ancient Grudge

With some theory in our skulls, we understand a few things about Wilt's deck right away. Mana-wise, Wilt built his deck around dorks, opting for Hierarch and Birds over Utopia Sprawl. The enchantment doesn't work in this deck since it has no synergy with Hellrider and would demand more than one Forest. Wilt plays a whopping 31 permanent mana sources, allowing him a trio of Stormbreath Dragons at the top of his curve. All those lands soften the blow when Wilt's dorks inevitably get Bolted, as does Hellrider, who punishes opponents for spending precious removal on 0/1s. Flooding ain't a thang with three Bonfire of the Damned in the deck, and Wilt even plays Banefire in the board for grindier matchups.

Burning Tree ShamanWilt correctly maxes out on Blood Moon, and adds Eidolon of the Great Revel and Burning-Tree Shaman to his permanent disruption package. (With all the Bolt targets to distract from it, Magus of the Moon is sorely missed in this list.) Eidolon pressures low-curve decks like Bogles, Burn, Storm, and Delver, while Burning-Tree keeps Twin from its combo. Both psuedo-lock pieces double as threats. Phyrexian Metamorph does, too, copying the best lock piece Wilt resolves (or the inordinate Tarmogoyf his opponent does).

Still, Hellrider and Stormbreath Dragon deserve their own section. These hasty curve-toppers steal big chunks of life out of nowhere, and provide short clocks after Eidolon and Burning-Tree wear opponents down. Stormbreath is nearly impossible to remove in Modern, succumbing only to Terminate, Dismember, and the dreaded Vapor Snag. Conversely, Hellrider is hysterically easy to remove, assuming opponents haven't already used their Lightning Bolts.

Wilt's biggest failure is excluding Tarmogoyf, whose bulk makes the comparatively expensive Burning-Tree Shaman and Hellrider look pretty stupid. Wilt already grows Tarmogoyf to 6/7, and outside of copying the Lhurgoyf with Metamorph, or ignoring it with Stormbreath Dragon, he has no outs to the big, green monster himself. He doesn't even mention Tarmogoyf in his articles, suggesting Goyf owes his absence to testing oversights.

In terms of removal, Wilt gets around the "no Pyroclasm effects" rule imposed on dork builds with Bonfire of the Damned, a swingy, one-sided, super-Fireball.

Rabblemaster Moon

Ryuuta Igarashi's deck plays rituals over dorks, grows Tarmogoyf to 8/9, and packs enough removal to keep the board clean while he mops up opponents.

Rabblemaster Moon, by Ryuuta Igarashi

Creatures

4 Tarmogoyf
4 Goblin Rabblemaster
4 Simian Spirit Guide
2 Magus of the Moon
4 Ghor-Clan Rampager
1 Thundermaw Hellkite

Sorceries

2 Flame Slash

Instants

2 Lightning Bolt
2 Tarfire
3 Pyretic Ritual
3 Desperate Ritual

Other

3 Seal of Fire
2 Pyrite Spellbomb
4 Blood Moon
2 Chandra, Pyromaster

Lands

4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
7 Mountain
2 Forest

Sideboard

2 Ratchet Bomb
2 Dragon's Claw
2 Spellskite
2 Destructive Revelry
1 Grafdigger's Cage
1 Pithing Needle
1 Torpor Orb
1 Combust
1 Molten Rain
1 Sulfur Elemental
1 Shatterstorm

After going over Wilt's list, we immediately see the deckbuilding effects of switching from dorks to rituals. Igarashi's only four-drop threat can also channel for two mana as a combat trick. He plays a single Stormbreath Dragon and two Chandras to help with flooding, but I think Faithless Looting is a superior plan, since the card has early utility. Despite his low curve, Igarashi still plays 29 mana sources.

Magus of the MoonMagus of the Moon makes an appearance here, all but guaranteeing a Moon effect every game. Combined with Goblin Rabblemaster and Blood Moon itself, Magus gives Igarashi 10 backbreaking plays off a ritual. In such a Bolt-dominated format, I'm surprised at Igarashi's success with Rabblemaster and Magus, the only Boltable creatures in his deck (other than Simian Spirit Guide). Still, when opponents don't have a Lightning Bolt, these threats mean business, especially backed by Ghor-Clan Rampager. You can't sneeze at a 12/13, trampling Tarmogoyf, and Igarashi's nine reach effects help end games after a massive attack.

As much as I love Tarfire, these cards seem very suspicious. I understand the draw to huge Tarmogoyfs, but I don't think it's worth slashing Lightning Bolt's numbers for chaff like Seal of Fire. Unfortunately, without Faithless Looting, Igarashi has no reliable way to dump enchantments into the graveyard. He also can't ditch excess rituals.

Mastering the Ritual

MutaMoon aims to improve specifically on Igarashi's list, since I've already developed what I consider an optimal GRx Moon deck with dorks in Abzan Moon. Now, I'm trying my hand at perfecting a build with rituals.

MutaMoon, by Jordan Boisvert

Creatures

4 Goblin Rabblemaster
4 Tarmogoyf
4 Simian Spirit Guide
2 Magus of the Moon
3 Ghor-Clan Rampager

Sorceries

4 Faithless Looting

Instants

4 Mutagenic Growth
4 Lightning Bolt
2 Tarfire
4 Desperate Ritual
2 Pyretic Ritual

Other

4 Blood Moon

Lands

4 Misty Rainforest
4 Wooded Foothills
1 Windswept Heath
2 Stomping Ground
2 Darksteel Citadel
5 Mountain
1 Forest

Sideboard

2 Spellskite
2 Destructive Revelry
1 Ancient Grudge
1 Grafdigger's Cage
1 Dismember
1 Flame Slash
1 Rending Volley
2 Anger of the Gods
4 Molten Rain

My biggest changes to Igarashi's skeleton are the inclusion of Faithless Looting and Mutagenic Growth as four-offs. I mostly trimmed removal to make room. Even without a full set of Lightning Bolt, Igarashi plays a hearty 11 burn spells. An Anger of the Gods plan from the sideboard does more for less, since Looting can pump Tarmogoyf without forcing us into a bunch of Shock effects. Anger doesn't conflict with Rabblemaster and Magus, since in the matchups we want it for, it should resolve before them.

Just Big Enough

If we're going to consider Magus and Rabblemaster "worthy" three-drops to spend cards ramping into, we need to protect them from Lightning Bolt. Mutagenic Growth does just that without costing any mana, pumping them to the crucial x/4 mark. I've analyzed high-impact, high-fragility threats in Modern before; In Some Bobs With Your Bugs: Confidant in Delver, I posit that protecting Confidant for just one turn with Disrupting Shoal can win games.

Lightning BoltThe same applies to MutaMoon. Opponents only have so many Lightning Bolts at their disposal. By the time they find a second one, Rabblemaster will have made us a few Goblin tokens to chip at opponents, or to chump their racing beaters as Tarmogoyf attacks them. We may even have drawn a second Growth by then. Similarly, protecting Magus for a turn gives us time to find an actual Blood Moon and put opponents off colors for good.

Against opponents without Lightning Bolt, Growth is far from dead. It becomes damage with an unblocked attacker, messes up blocking decisions, and wins us Tarmogoyf wars. Most importantly, Boltless decks can't beat Goblin Rabblemaster anyway.

Other Tweaks

For the mana, I mostly stuck with Igarashi's numbers. MutaMoon has the same amount of Moons and rituals. Thanks to a set of Faithless Looting, I can run Darksteel Citadel instead of two Mountains to grow Tarmogoyf with minimal harm to the hyper-stable, two-color manabase. I traded the second Forest for Windswept Heath, another turn-one red source, to compromise.

IHuntmaster of the Fells originally ran a pair of Huntmaster of the Fells in this deck. Huntmaster gives us a way to recover once we resolve Blood Moon if opponents have been pressuring us, and he provides two bodies against grindy strategies. He can also carry games on his own against weenie decks like Soul Sisters, and can be saved from Bolts with Mutagenic Growth. Unfortunately, four mana is a lot in a Faithless Looting/Pyretic Ritual deck, and Huntmaster didn't solve the problem of Rabblemasters (and occasionally, Goyfs) getting walled. I finally cut the Huntmasters and a land for three Ghor-Clan Rampager, which trumps Huntmaster against Goyf decks and strategies with more inevitability than us, including Twin and Tron. Huntmaster still smashes small aggro decks and may have a home in this deck's future.

Matchups and Sideboarding

Blood Moon wins a lot of matchups on its own. For small aggro decks like Merfolk or Zoo, Anger of the Gods in the sideboard has tested very well, and linear aggro decks (Bogles, Burn, Infect) have trouble winning through Spellskite + Tarmogoyf. Ancient Grudge and Destructive Revelry compliment Anger against Affinity, which isn't a deck Modern players can choose to ignore.

Splinter Twin, which can laugh off a Moon, is the Loxodon-in-the-room deck-to-beat for GRx Moon, and both Wilt and Igarashi take special precautions against the strategy. Wilt plays mainboard Burning-Tree Shaman, while Igarashi favors traditional hate like Spellskite and Combust. I've found the matchup easier than predicted, and have been happy with just one Rending Volley. Molten Rain and Dismember also pull their weight in this matchup, and the fact that Twin relies on cards like Roast to kill our incidentally gigantic Goyfs makes the fight even fairer.

This deck's biggest issue is actually dealing with opposing Tarmogoyfs. Unlike Abzan Moon, MutaMoon doesn't boast the versatility of catch-alls like Abrupt Decay. I tried Engineered Explosives, and Igarashi's incredibly slow Ratchet Bomb tech in the sideboard, but wasn't impressed. So far, Flame Slash, Dismember, and well-timed pump effects are all we've got.

When the BGx decks do beat us, it's because they sneak one or two Goyfs under a Blood Moon and put us on the defensive. Post-board, our removal couples with Molten Rain to get opponents off Goyfs for the game. But until I discover a more graceful solution, game one still revolves around who sticks more Tarmogoyfs.

I like a set of land destruction effects in the board of all GRx Moon decks. Games two and three see opponents wisely fetching basics, and blowing those basics up unfalteringly turns smugness to salt. Land destruction also screws the inevitability decks GRx Moon has historically struggled to beat. In builds that can afford the double red, and barring some magical Pillage reprint down the line, Molten Rain triumphs over other options.

One Small Step For Goblin...

I doubted ritual effects when I first laid eyes on Igarashi's list. Recently, I've come to appreciate that those horrible instants represent a viable building path for GRx Moon decks.

Compared with the grindier Abzan Moon, MutaMoon shines against linear combo strategies, and performs better against Lightning Bolt. It's also just really fun to slam turn-one Blood Moon and attack with Goblin Rabblemaster, no matter how mean. After all, sympathy is for weaklings.

Insider: The Future of Battle for Zendikar Singles

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Khans of Tarkir won't be in Standard much longer, and when it rotates only Magic Origins and Dragons of Tarkir will separate us from full immersion in the new rotation model.

Given the reprinting of fetchlands, it's difficult to assess exactly what the prices of Khans rares tell us about the future. On the one hand, we see the sub-$2 price of a rare featured as a four-of in what many regard as the best deck in Standard...

There was an error retrieving a chart for Mantis Rider

...On the other hand, we see a cycle of other regular rares devouring most of the value in the set.

There was an error retrieving a chart for Wooded Foothills

Further confounding the issue is the sheer volume of Khans product opened in order to chase the fetchland reprints. There are clearly multiple factors behind the laughably low price of Mantis Rider, which makes the matter of how to proceed with Battle for Zendikar (BFZ) all the more troubling.

BFZ has its own confounding factors. That begins with Expeditions, which will at least be less pronounced than the fetchlands, as they have a smaller impact on the average value of a pack.

On the other hand, BFZ is afflicted by the vast suckitude of the expansion in general. Khans was flush with great cards, while BFZ has a very short list of cards commonly considered to be Constructed-playable.

Given these differences, I would expect a handful of marquee cards from BFZ to reach prices in the $10 range, rather than a stark division between garbage and fetchlands. The trick, of course, is determining which cards will fall into this camp.

Picking the Winners

The following are my picks for BFZ cards most likely to impact Standard as we move into the next rotation. I believe much of the set's value will be parked in these cards when all the chips have fallen.

Gideon

There was an error retrieving a chart for Gideon, Ally of Zendikar

Gideon will be a Standard staple for as long as he's legal. I thought he was absurd when I first saw him, and since I've started playing him he's only exceeded expectations.

Gideon is hovering just under $30 right now. I don't see him getting much lower until BFZ enters lame duck status, and he could easily jump into the $40-50 range when we return to Innistrad.

BFZ will be able to maintain one high-dollar mythic without crippling the set's economy, and Gideon will be that mythic. The spread on this card is tiny, which typically bodes well for price growth.

Tango Lands

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The so-called "tango lands" are a bit of a question mark, but my money is on a price increase come rotation. People will play whatever duals are available, and these lands are quite strong even without fetchlands to pair with them.

Your mileage will vary by land type, as some color pairs will be more popular than others. Seeing as aggressive decks don't like having their first land come into play tapped, I'd hedge my bets on the blue members of this cycle.

Manlands

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There was an error retrieving a chart for Lumbering Falls

Manland duals are the best duals of all, though Lumbering Falls has the downside of being in a color pair that kind of sucks. If the Simic guild sees some love, expect an upturn in the price of Lumbering Falls.

Shambling Vent has the bonus of being in a color pair that supports Gideon. I expect its value to increase slightly one way or the other, barring better manlands in Oath of the Gatewatch. In particular, it wouldn't surprise me to see Boros staking the claim for the best Gideon deck in the future.

Bring to Light

There was an error retrieving a chart for Bring to Light

Bring to Light hasn't had much impact on Standard, with players more keen on running 3-4 color manabases with playsets of the best cards over five-color toolboxes. That said, Bring to Light has real Modern appeal in Scapeshift decks.

Foils aren't that expensive in the $6 range, and I only expect that number to increase over time. Foils will also see a demand boost from Cube and Commander. Prerelease foils seem to be commanding a slightly higher premium than set foils with the new prerelease policy, so that might be a better target, though they could ultimately be harder to move.

Brutal Expulsion

There was an error retrieving a chart for Brutal Expulsion

I pick this card only because it's a penny stock, and purely speculatively. The card hasn't performed in a world of Mantis Rider and Siege Rhino, but as the power level scales back that could change. In a metagame where two damage kills a healthy amount of threats, this card would be great.

I like this as trade throw-in, but I wouldn't spend more than a quarter on them.

Drana

There was an error retrieving a chart for Drana, Liberator of Malakir

Drana has managed to stay above bulk-mythic status despite not really being played, and could see a price spike after rotation. Mantis Rider is a serious deterrent to the 2/3 flier, and it's not hard to imagine a mono-colored creature that packs such a punch for three mana seeing a considerable amount of play in Standard.

There will probably only be one Drana deck, so the ceiling is probably around $15. But I'd say the odds of such a Drana deck existing and it being good is pretty high.

Fathom Feeder

There was an error retrieving a chart for Fathom Feeder

This card is actually just kind of good. The ceiling is low, because the card is pretty niche, but calling this card Baleful Strix Light is an apt comparison. When rotation makes the red decks weaker, this card could really shine. This isn't one that I would aggressively seek out, but it's another great trade throw-in.

Ulamog

There was an error retrieving a chart for Ulamog, the Ceaseless Hunger

Ulamog is ticking up in price right now, and most of the elements that make a good Ulamog deck won't be rotating. This card has Standard appeal and tremendous casual appeal. At minimum, it will double over the course of the next year, see a dip when it rotates, and then creep up in value over time. This is a very solid target right now.

Wasteland Strangler

There was an error retrieving a chart for Wasteland Strangler

According to Craig Wescoe, this card is just good right now. Whether this continues to be true will be contingent on the printing of more enablers and the relevance of a 3/2 with a built-in Last Gasp.

This card could easily be a few bucks in the right environment, but I'm somewhat hesitant picking it up. I like it as a throw-in, but I value it under other cards mentioned earlier.

Woodland Wanderer

There was an error retrieving a chart for Woodland Wanderer

This creature is just huge. It currently sees fringe play, which is likely to increase as the format's power level comes down.

This is yet another card to target on the very cheap and as a trade throw-in. The card is unplayable if the mana going forward is only good enough for two-color decks, but consistently casting it for three or four colors makes it a relevant force.

~

Given the general factors relevant to Khans and BFZ, I believe that BFZ has more room for individual card prices to grow than its predecessor. The set is pretty low-powered, and that makes most of the targets obvious.

For non-obvious targets, approach with caution as usual, but know that something has to hit. If nothing else, the low-end rares I mentioned are great candidates for Kelly Reid's MTGO investment strategy.

Thanks for reading.

-Ryan Overturf.
@RyanOverdrive on Twitter

Five Cards You Should Be Playing In Modern

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Hello, loyal readers! Fear not, the clickbait garbage of Buzzfeed and Facebook has not spread to Modern Nexus. You will not find “How To Save $40,000 With One Simple Trick”, “Five Ways to Save Your Failing Marriage” or “Personal Trainers Hate Him” nonsense here. What you will find is grounded, common sense information backed up with facts and elaborated eloquently with pithy semantics. Whether you are brewing up some new decks or deliberating over your last couple sideboard slots, These Five Cards You Should Be Playing Will Change Your Life! Let’s do it.

Worship art

What follows is a short list of cards that have impressed me recently, both playing with and against them. By no means is this list exhaustive, and I’m sure there are cards out there I’ve missed that should probably also be seeing play. My hope is I will be able to accurately describe my thought process, both to encourage discussion, provide a basis for my opinion, and serve as a model to be analyzed, improved upon, or (should it be deemed worthy) used by others to help in their own analysis. Card quality/playability fluctuates drastically due to the ever-changing nature of Context, which will make Kitchen Finks unplayable in some metagames and an all-star in others. In no particular order…

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Kitchen Finks

Okay, so maybe some order. If there’s anything I’ve learned about writing: transitions. Eventually I’ll learn grammar and sentence structure (right David?!). [Editor's Note-*eye twitch*]

Kitchen Finks has impressed me every time I’ve seen it cast, and is the primary motivation for this article. I was first “re-introduced” to Kitchen Finks as a three-of in Joseph Herrera’s SCG Charlotte-winning Jund Midrange sideboard. Rather than playing narrow spells like Feed the Clan to fight Burn, Joe found room for three Kitchen Finks to provide him precious lifegain, while also giving him sideboard options for other matchups. Kitchen Finks quickly proved its worth against Affinity, Merfolk, and Zoo/Company decks. It absolutely wrecks Grixis Delver (assuming they aren’t playing/can’t find their Pillar of Flame) and can help grind Grixis and Jeskai Control decks out of answers. Finks helps greatly in the Grixis matchu specifically, offering an inherent way to combat Grixis' two-for-ones like Kolaghan's Command with a creature that requires multiple kill spells to remove permanently.

Kitchen FinksKitchen Finks is at its best when trading with small creatures, leaving us up a card and up life. Most of the spells it trades with cost less than two mana (Goblin Guide, Merfolk without Islandwalk, Snapcaster Mage, Memnite) so its three CMC can often be a little awkward. As a result, Kitchen Finks is often seen alongside green acceleration like Birds of Paradise and Noble Hierarch (like in my Bant Knightfall list), but not always if you ask Yuuya Watanabe (U/W Control). This acceleration is often necessary to allow Finks to come down quick enough to either trade with creatures or stunt our opponents’ development as they spend mana removing it. As Yuuya has shown, slowing opponents down, and pairing Kitchen Finks with Blink effects like Restoration Angel on the opposite end of the spectrum, is also highly effective.

Kitchen Finks excels in midrange metagames composed primarily of aggressive decks. It is often seen in green decks like Jund Midrange and Abzan, but U/W Control is one example of a “non-intuitive” archetype that employs his talents. Finks is also within Scapeshift’s range, though they often play Thragtusk as they can easily afford the bigger effect for a higher price. Finks becomes a liability when combo is rampant, but Living End, Amulet Bloom, and Grishoalbrand are currently at an All-Time-Low. Go get that value!

Dispel

Ever since the printing of Tasigur, the Golden Fang and Gurmag Angler fundamentally changed the way we build decks in Modern, Dispel has been an absolute all-star.Dispel Before, Dispel was a liability against the plethora of creature decks in the format, but today even creature-heavy lists like Elves and Naya contain great targets like Collected Company. Similar to Tarmogoyf, delve creatures force opponents to keep in removal after board to interact (as 4/5’s and 5/5’s are just a little too big), which walks them right into our Dispels. Playing as Grixis, I've won many gameson the spot when I countered a Collected Company, or Path to Exile aimed at my Gurmag Roadblock, for one blue mana. Dispel is still excellent in the blue mirrors, and great against combo as well. Any deck with a or tempo element can appreciate the cheap interaction it provides (Grixis Delver/Control/Twin, Merfolk, Knightfall) and even pure combo and control can use it as well (though Jeskai and U/W often opt for the more versatile Negate instead).

Should Jund Midrange/Affinity/Tron become a majority of the metagame (which we are actually starting to see now) Dispel’s value goes down, but only slightly. I would say we are coming out of a couple week window where Dispel was absolutely maindeck-playable, but the argument can still be made for its inclusion: it is great against Burn and punishes decks relying on “cheating” the bare minimum amount of interaction. Punish them!

Slaughter Pact

This little guy has shown up here and there, and has been great every time.Slaughter Pact When Twin was dominating Modern, Jund turned to Slaughter Pact to help fight the archetype, though it proved largely unnecessary as Liliana/Thoughtseize/Terminate were often good enough. It does fine work against Amulet Bloom, and is passable against other creature decks, assuming we build to mitigate its downside. Decks that pack things to do that don’t require mana, like drawing cards with Dark Confidant or activating abilities of planeswalkers, can “work around” the lost mana that comes with Slaughter Pact, but the real trick is to pair the free spell with a strategy that can use the tempo advantage.

Pairing free spells like Gitaxian Probe with Monastery Mentor is nothing new, but now Slaughter Pact starts to look a lot better as we can take advantage of more free spells without having to play bad cards like Mutagenic Growth. Mardu has always been a step below Top Tier in Modern (as losing Snapcaster Mage, other blue spells, and Tarmogoyf is just a little too much) but a Mardu Tokens deck with Monastery Mentor, Young Pyromancer, cheap removal, and discard is a strong core, and will show up one day when someone finds the right list. Look out for Slaughter Pact: this guy has a habit of popping up in those slightly off the radar decks like B/W Tokens and Suicide Zoo.

Worship

This tech was introduced by Jeff Hoogland in his innovative Kiki Chord list from SCG Cincinatti.worship Most decks in the format have difficulty killing everything, which makes Worship a pretty resilient soft-lock in many matchups. Burn can’t beat it outside of a Destructive Revelry, which can be non-intuitive to bring in against the Worship deck, depending on what we’re playing. Decks like Affinity and Collected Company really have no hope. We just have to kill Affinity’s Inkmoth Nexus’ and dodge Qasali Pridemage or similar effects against the Company decks. Even Grixis Control has trouble beating it, as it is impossible for them to remove it once it resolves (now that the latest Grixis list has moved away from Cryptic Command). Worship punishes the lack of sweepers in the format and takes advantage of an over-reliance on cheap, interactive one-for-one removal to fight Goblin Guide and Deceiver Exarch. Splashy, unique enchantments like this can take a stale metagame by surprise (as Bitterblossom was doing a few months ago) and I’m sure there are other gems like Worship out there just waiting to be exploited.

Gut Shot

My personal favorite, though probably the narrowest, Gut Shot is an interesting choice because any deck can play it, but only a few want to.Gut Shot For those that do, however, Gut Shot is really great right now. Shooting down Birds of Paradise, Glistener Elf, Delver of Secrets, Dark Confidant, Signal Pest and others on turn one, Gut Shot has no shortage of targets in Modern. I like Gut Shot for many of the same reasons why I like Slaughter Pact, so we can think of it as a really narrow Slaughter Pact without the drawback (and committal to black). As I said earlier, any deck can play it, but if we’re putting cards like Gut Shot in our deck we really need to work to get some “extra value”. Young Pyromancer and Monastery Mentor help, as does Abbot of Keral Keep (not just for the prowess, but also for an extra free spell we can cast off our Abbot flip). I was really impressed with Patrick Chapin’s Temur Prowess list from GP Oklahoma City (so impressed I did a video series on it here!) and that deck loved squeezing every drop of value out of seemingly unimpressive spells. Gut Shot won’t be blowing anyone’s minds, but when you hit someone with it, it definitely feels… (exercising restraint).

Conclusion

So there we have it, my short list for a few cards that I feel should be seeing more play in Modern. I specifically strayed away from proven cards that just don’t have good shells (Thalia, Guardian of Thraben, Bloodghast) and chose to focus on malleable cards that can fit in multiple strategies. What do you think? Are there any cards I missed? Do you think the cards I mentioned should not see play? Let me know in the comments below! Thanks for reading and I’ll see you next week, when I give you 7 Signs Aliens Walk Among Us.

Trevor Holmes
The_Architect on MTGO
Twitch.tv/Architect_Gaming
Twitter.com/7he4rchitect

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