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Dragons of Tarkir Limited Set Review – Red + LR review

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The prerelease is tomorrow night! Are you ready?

Get ready with LSV's Red set review!

Red looks pretty weak and iffy. It is going to be a very good supplement to other colors, but that's the problem. The creatures are so awkward that it is going to be very difficult to build base red. Twin Bolt and Sarkhan's Rage are good pickups mid-pack, but if people grab them early, adhering to the old adage about taking bombs first and removal second, they could find themselves in an awkward spot. Atarka Efreet is very, very good, however, and Summit Prowler is nothing to sneeze at. Hardened Berserker could be the cornerstone of some very dirty things in Jeskai, also. I think you can safely first-pick Roast, but you better have a plan for Dragons if you do. All in all, I'm not going to be happy to be base red but it has so many utility cards that it will be fun to play in concert with another color or colors.

I might have called Thunderbreak Regent a 4.5, although RR is not easy to splash. That card is going to have a big impact on Standard but its event deck printing should attenuate the price a bit.

Not content to have your information trickle in? Limited Resources released their Limited set review podcast episode. No point in just taking LSV's word for it! The Brainstorm Brewery financial set review episode will be up tomorrow and LSV will be finishing off his review of the rest of the cards in the set. QS will be likely sending out the cheat sheet to insiders soon to help you figure out what to trade for at the prerelease. All in all, this will be a good prerelease. Best of luck to you!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Modern Banlist Predictions for March 23

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It's that most wonderful time of the year again: Modern banlist updates. There is no topic in Modern, and arguably no topic in Magic (with one strong contender...), that is so controversial and polarizing as the Modern banlist. Ever since Wizards laid out its vision in two inaugural articles, Modern has been defined by its banlist and their criteria for banning cards. No Modern site, forum, discussion, or Twitch channel (insert KappaHD here) is complete without a healthy, contentious, impassioned, and questionably-reasoned banlist debate. And with the January 19 banlist announcement still fresh in everyone's minds, it's hard not to be excited about this coming Monday. Or worried. Or terrified.

sword feature

Looking ahead to Monday, I want to make a few predictions about what might go down at 9 AM on the West Coast, when Wizards launches its announcement and breaks the worldwide Magic internet. But I'd also like to ground those predictions in both the historical context of the banlist, and the current metagame. Anyone can make banlist predictions. Heck, anyone does make banlist predictions. That's why cards like Bitterblossom sold out for 2 years about seven days before any banlist update. But I want to situate these predictions as part of something bigger than just my niche pet decks (gogo Dread Return!) or my personal vendettas (die Deceiver Exarch). So we will start with some definitions before we get to the fun stuff.

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Banning criteria

Why are cards banned in Modern? At times, it seems like there is a clear set of guidelines that Wizards defined in the early literature on Modern. And at other times, it seems like Wizards doesn't even know the answer to that question. But we can't discuss bans at all unless we talk about the criteria for banning a card in the first place. Wizards has made multiple statements on these criteria, but often with inconsistent terms and subjective definitions. It's up to us to untangle those knots and figure out some common parameters that get a card banned. Well, it's probably up to Wizards to just be clearer with the public in the first place. But because we might get Unglued 3 before we get that clarity, we have to make do with what we have.

Thankfully, we have quite a bit from Wizards of the Coast (WOTC) on this topic. In addition to the seminal “A Modern Proposal” and “Welcome to the Modern World” articles, we have all the banlist announcements Wizards has ever made for the format. Somewhere at the intersection of those articles lies the criteria we are looking for. I always find it hilarious that Modern players, myself included, scour every word Wizards writes on Modern like religious scholars studying their central text. The sheer range of interpretations for the gospel of Wizards is somewhere between deeply impressive and very sad. If we spent as much time building decks as we did arguing about what it means for a deck to “consistently” win before turn 4, we would all be at the Pro Tour by now. But hey, I’ll admit there’s something kind of fun about it, so that’s probably why we all persist. Or maybe it’s infuriating; the line between the two often blurs with Modern banlist discussion.

Based on the different sources, here are the four criteria for banning a card in Modern. This will be review for some and new for others, but either way it’s important we are all on the same page.

turn 4 rule

1. THE TURN 4 RULE: Top-tier decks can’t consistently win before turn 4.
(“Looking at the results of the recent tournaments, Storm is not the most played deck, but it is among the top tier of decks. Four of the players to get at least 18 points at Pro Tour Return to Ravnica were playing Storm, and Olivier Ruel had a Top 8 performance at Grand Prix Lyon playing Storm. On Magic Online, Storm is the second-most-frequent high-finishing deck in Modern events, at 11.42%, behind only Jund. These results indicate that, while far from dominant, Storm is a top tier deck.” Source)
(“Before Pro Tour Philadelphia, the DCI's stated guideline for the Modern format was to avoid having decks that consistently win the game on turn three. With the results of the Pro Tour in, we are tweaking that goal to not having top-tier decks that consistently win on turn three (or earlier).” Source)
(“
we are going to allow turn-four combination decks, but not decks that consistently win the game on turn three.” Source)

deck diversity

2. DECK DIVERSITY: No deck can be greater than a certain percentage of the metagame for a sustained period of time. No deck can push out other decks below a certain percentage. 
("Decks playing the powerful card drawers have been winning a lot, and pushing a lot of other decks down in competitive play. " Source)
("The high percentage of the field playing Pod suppresses decks, especially other creature decks, that have an unfavorable matchup. In the interest of supporting a diverse format, Birthing Pod is banned." Source)
(“Having a strong attrition-based deck as a large portion of the metagame makes it difficult for decks that are based on synergies between cards instead of individually powerful cards. We believe that removing Deathrite Shaman from the format will leave more room for future innovation.” Source)
(“While the rest of the format is quite diverse, the dominance of Jund is making it less so overall. The DCI looked to ban a card. We wanted a card that top players consistently played four copies of in Jund, but ideally was less played in other top Modern decks. That would give the best chance of creating a more balanced metagame.” Source)
(“While there were aggressive decks, control decks, attrition decks, and combination decks that succeeded, the diversity was not ideal. In particular, the heavy majority of all aggressive decks were "Zoo" decks. We looked at why other aggressive decks were not played
” Source)
(“We also have the goal of maintaining a diverse format.” Source)
(“Our second criterion was that any deck that dominated a seven-year or four-year Extended format that only included Modern-
legal sets had the danger of being crushingly powerful in Modern.” Source)

GSZ

3. CARD DIVERSITY: No card can be so strong that you must play that card if you are playing its colors.
(“However, this ends up with fewer different decks being played in practice, as Green Sun's Zenith is such a good choice that there are fewer green decks that do anything else. The DCI hopes that banning Green Sun's Zenith increases diversity among Modern green decks.” Source)

logistics

4. TOURNAMENT LOGISTICS: Decks can’t cause rounds to go to time.
(“However, a player playing Eggs might have a fifteen-minute turn during the additional turns, delaying the start of the next round by ten minutes or more (beyond the next-longest match). Over the course of a day, this can mean an extra hour of waiting for everyone else in the tournament.” Source)
(“When rounds go to time, everyone in the entire tournament has less fun. If Modern ever caught on seriously, we would likely have to ban Top, so we decided to reflect that in this experiment.” Source)

Unfortunately, having these definitions doesn't necessarily give us more clarity. When does "deck diversity" become a problem" What does it mean for a deck to "consistently" win before turn 4? Why is only one card banned under the "Card Diversity" reason? These kinds of questions are hard for us to answer without some special insight into the WOTC's R&D 8Ball; we know that there are probably some hard or soft cutoffs for deck percentage or turn 3 win percentage, but we just don't know what those cutoffs are.

That said, we can use past bans as "benchmarks" to try and identify some of those standards hidden from the public. For example, when Pod and TC were banned, both decks were over 15% of the metagame. Assuming Wizards has similar metagame statistics to our own (potentially a dangerous assumption but we have to make it), this suggests 15%+ might be a sort of "danger zone" for decks. Similarly, we know that Storm was considered "top tier" at 11% of the metagame. So any deck exceeding that would probably also be considered "top tier" in Wizards books. But this still leads to endless questions. Is 9% top tier? What about 8%? Can a deck be at 15%+ for a few months before falling? How long will Wizards wait to ban cards period? Although we can't answer those questions with certainty, this in-depth look at the different ban criteria gives us some tools to help understand and predict Wizards ban decisions. We won't be perfect, but we will be better off than just wildly guessing.

Current banlist context

The (in)famous January 19 bans targeted three Modern staples for a format-wide shakeup.

jan 19 bans

Treasure Cruise and Dig Through Time may have only been around for a few months, but they left an impression no one will forget anytime soon. Although I personally question the speculative reasoning behind the DTT ban, I understand where both those bans came from and how they targeted the metagame. After all, this was a metagame where TC-powered Delver was making up 15-20% of the metagame at any given time, and a metagame where BGx attrition strategies were all but dead. The rest of the metagame? That was defined by another card that didn’t survive the 1/19 cleanup: Birthing Pod. Pod may have started the season at under 5% of the metagame, but by the time it was banned it was up to 18%. Its prevalence was even higher at GP Day 2s, particularly at GP Omaha. This was hardly the diverse format WOTC wanted, which is why those cards got the axe.

Fast forward to today. As you can see in my metagame breakdown earlier this week, our current format is a lot healthier than the one described above. No single deck is over 15% of the metagame (let alone two decks), and no cards are pushing out other strategies. TC, for instance, was singlehandedly invalidating Thoughtseize based BGx attrition strategies, which was an issue if you view those BGx decks as a fundamental policing force in the format. It has been said that TS is the Force of Will of Modern, and I am inclined to believe it (and inclined to believe that Wizards believes it). Delver was also such a strong deck that there wasn't much incentive to play any other aggressive strategy (except, that is, for TC-powered Burn). Our current metagame doesn’t have those same issues.

TSBut that doesn’t mean it lacks problems. Abzan started off as a major danger, clocking at just over 28% of the Pro Tour Fate Reforged day 1 metagame and only falling to 24% for day 2 (note day 2 appears to be 28% as well, but this stat includes a number of Abzan Liege decks; the day 1 stats include fewer Abzan Liege decks). Abzan's overall metagame stats were about as bad for a few weeks. But since mid-February, they have crept back down to a much more tolerable 13.4%. The Abzan effect, however, is still very much present in the format. As many other writers and players have discussed, Modern appears to have devolved into a format where you play Abzan, which is the best “fair” deck, or you play any of the aggressive and linear strategies that can race and invalidate Abzan. Or Twin, because hey, Twin is always a strong choice. But Burn, Infect, Affinity, and Merfolk collectively make up roughly 30% of the metagame in their own right, which although not crushingly high is still a very different format from Moderns that came earlier. It was less than a year ago where the only viable aggro deck was Affinity, but following GP Kobe and the August 2014 rise of Burn, the scene has definitely shifted.

sphinx's revelationIf Abzan, Twin, and the linear aggro/combo decks are succeeding, what decks are doing poorly? The clear loser right now is control. There is some disagreement about what constitutes a control deck in Modern, and although I don't want to get too much into that, it's worth bringing up here. "Traditional" draw-go control is all but absent from Modern. Looking at the Top Decks page, the only control decks that aren't using combo finishes are UWR Control (1.8%), Mono U Tron (1.1%), UW Control (.6%), and a few other control stragglers. All things considered, the traditional draw-go strategy is easily under 5% of the metagame as a whole, and probably under 3%. Even if we add in Scapeshift, a control/combo hybrid that is definitely more of a control deck than is UR Twin (particularly Tempo Twin), that adds only 2.6% to the total control tally. This would still put us under 5% for even the expanded definition of control.

There are certainly other archetypes lagging right now, any of which could inform a banlist decision. Jund is only at 2.4% of the metagame, which might play into a Bloodbraid Elf unban. Twin is still the second most-played deck in the format at 11.4% and arguably the "best"; that might play into a decision to keep cards like Ancestral Vision banned for now. But as a whole, this is the metagame context we need to consider when making banlist predictions. I encourage everyone to browse the Top Decks page for more information on the metagame and to either check my own theories, check those of other players, or formulate your own.

Two banlist scenarios

Now that we are all speaking the same banlist language, let’s look at my two predictions. Just browsing the different articles and conversations on Modern bannings, we see a lot of cards are in line for parole. Or for the chopping block. This includes unbannings (Ancestral Vision! Jace, the Mind Sculptor! Stoneforge Mystic!) and, of course, plenty of bannings (Lightning Bolt! Preemptive ban of Atarka's Command! Fetchlands! Splinter Twin!). But as I want to discuss below, a lot of these ideas, on both sides of the table, are hard to support with our current data.

Based on what the metagame is up to right now, and based on those ban criteria that Wizards subscribes to, I have two scenarios I think are likely. Here they are in order of most likely to least likely.

SCENARIO 1:
No Changes

I know what you are thinking: but but but the opening image is Sword of the Meek! The metagame is saturated with Twin and Abzan! Burn, Infect, and linear decks are ruining my life! It's easy to panic about the Modern metagame when you start combining multiple decks into groupings ("DECKS THAT PLAY CREATURES ARE 70% OF THE FORMAT??!!"), and it's even easier to panic if you regularly post as part of some online group where ban mania is invariably at fever pitch. But looking at the cold, impersonal metagame stats themselves, this format really isn't too bad. Neither Twin nor Abzan are at that magical 15% cutoff where decks never survive beyond (Delver, Pod, DRS-era BGx, BBE-era Jund, etc.). Amulet Bloom may have won on turns 1-3 on camera at GP Vancouver and PT Fate Reforged, but the deck is just under 3% of the metagame (note that this ignores its high profile T8 showings, which I'll touch on in the next scenario). Linear aggro may be enjoying lots of success, but the format is full of innovations like Sultai Control, Abzan Liege, 4 Color Control, etc. These decks might not be big now but WOTC is likely to look at them and see the potential for further results. After all, it has only been 3 months since the last round of cuts.

Another huge point in favor of Scenario 1 is the relative lack of major Modern events in the next few months. We won't see Modern GPs until June, and Wizards might want to see how the format has evolved in that time. This is similar to the scenario we saw last year after the massive GP Richmond, when a few decks looked like they were ahead of the rest (chiefly Pod and Twin) but Wizards didn't act for months. I think this is even more likely following the upheavals of the 1/19 bans, which Wizards is sure to know caused a format wide clamor. Overall, this scenario looks like the likeliest, given Wizards' track record in the past few years; remember they have never followed a major January ban announcement with further updates since late 2011.

SCENARIO 2:
Summer Bloom is banned
Sword of the Meek is unbanned

amuletThis scenario depends 100% on how WOTC views Amulet. On the one hand, Amulet Bloom has less than 3% of the overall metagame. Its online presence is a bit higher (5%), but that isn't even close to the "top tier" benchmarks around the 10%+ range. But on the other hand, Amulet Bloom has had some commanding finishes at major events in the last few months, and its speed has definitely been a part of that. We know Amulet had the best PT FRF day 1 to day 2 to 18+ point conversion rates of any deck in the format, as well as the best record (thanks to reddit user dafrk3in for that last datapoint!) Amulet Bloom also has the most T8 performances in the past few months relative to its total prevalence at those events. So although it doesn't have the overall metagame prevalence, Wizards might still consider it "top tier" based on those high profile finishes.

bloomIf Wizards consider Amulet Bloom to be top tier, then Summer Bloom is likely to get the axe. The choice is obviously between that and Amulet of Vigor, because Wizards won't risk hurting other decks by banning cards that are useful elsewhere (e.g. Primeval Titan) or cards that feel like strange bans (e.g. Radiant Founta). Weeks ago, I thought Amulet was the likeliest ban, but this doesn't match Wizards' style in the past. When they wanted to ban something from Storm during 2011's PT Philadelphia, they banned cantrips and Rite of Flame, not Grapeshot. When Storm rose again in late 2013, they banned Seething Song and not the mighty Goblin Electromancer. Same thing for Infect with banning the card that made Shoal Infect too fast (Blazing Shoal) and not the infectors themselves. This suggests Wizards wants to ban the cards that make decks fast without killing the decks outright. We see this line of reasoning in lots of bans (e.g. in the Song ban, "The DCI looked for a card that was very important to the turn-three wins but not one of the cards that make this deck unique."). Bloom is basically the Song of Amulet Bloom, whereas Amulet is basically its Electromancer; it's a unique effect we will never see again. Wizards is unlikely to want to kill the deck, especially with it being <3% of the format, so Bloom makes more sense as a ban, especially if considered from a historical perspective.

IF (big if) Summer Bloom eats that ban, then I think WOTC will unban something along with it. There are two reasons for this. First, as much as I love dredge, the impact of the Golgari Grave-Troll unban was comical when compared with the enormity of the TC/DTT/Pod bans. I can't help but think WOTC was holding back unbans for a later announcement, and this seems like good timing now that the metagame is a bit more settled. Second, given how significant those last bans were, I doubt WOTC wants even MOAR bans to sour the format for players. A Bloom ban doesn't look great on its own but could be cushioned by a more exciting unban.

swordEnter Sword of the Meek. Thopter Foundry eagerly awaits! Sword is a great unban because it is unlikely to empower existing decks, it directly goes after the linear aggro decks many people view as detrimental to the format, and it helps a lagging archetype. Let's start with that first point, which is a big sticking point for me. Sword doesn't slot into top-tier decks right now, which is something Wizards would probably want to avoid. Abzan doesn't want this. Burn, Infect, Affinity, and the linear decks definitely don't want this. A hybrid Twin/Thopter strategy is interesting, but sounds like a mess that would almost certainly be worse than either UR Twin or RUG/Grixis Tempo Twin. It also aligns with previous Wizards unbans (Nacatl, BB, Valakut), none of which slotted into existing top-tier decks but instead created new ones. Moreover, not only isn't Sword powering up existing top-tier decks; it's helping those control decks lagging so far behind in the metagame. When you add its impact on the linear aggro decks, hopefully bringing them to a slightly lower share than they currently hold, you have a great candidate for an unbanning.

Other ideas

These are certainly not the only changes that might happen. AV is a potential unban contender, but I worry about its synergy in Twin and WOTC's hesitance to unban a card so similar to two cards they just banned. Or rather, I am worried about WOTC's perception of its synergy with Twin. There is reason to believe this card wouldn't break Twin in half, but I doubt Wizards will risk that with the format so freshly remade after the 1/19 bannings. That said, AV is a great way to break up Abzan's power, but it isn't clear to me that Abzan at just 13.4% really needs breaking up. DTT is another option in that respect, but I can't imagine Wizards reversing a ban decision after just 3 months.

BbeBBE is another option, but again is one I don't think is likely. Jund as a single deck practically has a bigger metagame share than all combo-less control decks combined! Abzan is also doing great and Wizards tends to view the two decks as related in the "BGx" supercategory. Does the format really need more BGx? Does it really need more aggressive creatures right now? We may think the answers to these questions are "yes", but Wizards is more conservative than its playerbase on many counts. It is possible that BBE should be unbanned just for reasons of justice (if Siege Rhino is free, so too should BBE), but I fear there are some assumptions here that might not be good ones. So for now, I doubt we see a BBE unbanning.

As for bannings, I just don't see any metagame justification for anything beyond a Bloom ban. Even the format's "best" deck, Twin, sits at a very safe metagame share. And even the format's least fair decks, like Infect, have settled into the metagame without too many issues. If anything, their presence has forced players to shift back to Bolt-based strategies and respect the deck's power. A Become Immense ban isn't impossible, but it feels very improbable given the data and how the metagame has incorporated Infect in the past month.

Join us again next week as we reflect on the banlist changes (or no changes) that are coming on 3/23. No matter what happens, you can be sure that the Modern community will be going nuts over them.

Mono U Tron: MTGO’s Best Deck

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MTGO daily data is awesome. If you like Magic and like numbers/statistics/math in any way, it's hard to look at the mothership's dataset and not nerd out. It's updated daily! It has full decklists! It's presented in a consistent format! It has average game win percentage for decks! Although there are certainly ways Wizards coould improve the MTGO reporting (give us individual matchup results! Please?), it's overall one of the best Modern datasets online. It's also the foundation of the Top Decks MTGO tab, and a great resource for players who want to understand the MTGO metagame.

Compulsive Research art

There are endless possibilities for this kind of dataset. We can use it to find cool tech and new decklists. We can analyze attendance for MTGO queues and extrapolate that to format health. We can breakdown player retention between events. We can describe the metagame, describe an "average" list for a deck, and we can answer questions about color, archetype, and card diversity. But this piece isn't just about descriptive statistics. It's about winning. Specifically, about finding the MTGO deck that wins the most.

In this article, I will use some data analysis techniques to identify the "best" MTGO deck. By "best", I mean both a) the deck with the highest win rate in events, and b) the deck with the highest win rate in individual matches and games. By applying some statistical tools to the MTGO data, my plan is to isolate the top performing decks on MTGO. Or should I say (spoiler alert!) to isolate the "Platinum" standard in online Modern...

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Mandatory statistics disclaimer

snycopate artBefore we start with any statistical discussion, especially one online, I want to give a quick disclaimer on the approach. At best, statistics is just one tool of many in our analytic arsenal. And at worse, it's damned lies and guesswork. There are countless ways to analyze a dataset and only so much space in this article. There are also countless ways to expand a statistical analysis or to sharpen it. More to the point in this case, there are many limitations to the dataset itself. It's only 4-0/3-1 decks. It's published only once every day. It tends to be the biggest event of the day. All of these factors don't render the entire dataset useless, but they are things we need to understand as potential limitations. So when you are reading through, resist that temptation to think "umm N is too small", "where's the multiple regression??", or "giff beta coefficientz pliz". This is just one statistician's take on the data and I'm always happy to see other approaches in the comments.

Step 1: Game Win Percentage

Our first step is to look at all decks between 1/28/2015 and 3/17/2015. This is a wider date range than we use for metagame descriptions on the site (almost 2 months vs. just 1), but we need as wide a range as possible to try and minimize the effect of a small N. With just 48 events in that range, comprising about 1600 decks, we are only looking at a tiny fraction of the total number of dailies and decks that happened between 1/28 and 3/17. So the more datapoints we can add in, the better our analysis might be. Why not go back before 1/28 to increase N further? Because the metagame was fundamentally different before the January banlist changes went into effect. As a result, decks would be winning and losing in different matchups, which means that the pre-1/28 and post-1/28 data would look different from the start.

champion of the parishNow that we have our date range, let's narrow it further. I only want to consider decks that were Tier 1 or Tier 2. This isn't because those decks are "better" than other decks, or because untiered decks are necessarily bad. Instead, it's because the tiered decks meet a baseline number of dailies (14 in this case). That gives us enough datapoints to work with. 5C Humans is a cool deck, but with so few appearances, it's hard to analyze its win rates with any statistical significance.

Here are the decks under consideration. Decks are presented with the number of finishes in the date range, as well as the average game win percentage (GWP) for that deck. All decks are ordered on their GWP from highest to lowest. Note that these decks here make up 1203 of the 1559 decks total, or about 78% of the reported decks in the date range. So even though it's just Tier 1 and Tier 2 decks, we are still looking at most of the reported MTGO daily metagame.

Deck# of finishes
(1/28 - 3/17)
GWP
Mono U Tron2572.89%
Infect6470.79%
Storm2770.68%
Amulet Bloom5270.10%
Affinity9870.04%
Burn18769.73%
Ad Nauseam2069.57%
Grixis Delver1669.51%
Jund1669.19%
Abzan18268.74%
Scapeshift4068.67%
Bogles2568.65%
UR Twin14868.60%
Nykthos Green2068.53%
RUG Twin1768.38%
UWR Midrange1468.28%
RG Tron4768.22%
Merfolk4668.17%
Abzan Liege4767.55%
4C Gifts3667.52%
BW Tokens2067.02%
UW Control2066.25%
UWR Control3665.43%

The first time I saw the GWP numbers, I had no idea what a "good" or "bad" GWP was. So when we look at this table, we should be asking some question. What is an average GWP? What is significantly higher? What about lower? Let's construct a quick confidence interval based on that average GWP to see what the range of "expected" GWPs might be:

Average GWP: 68.65%
95% Confidence Interval: 65.54% - 71.76%

For those who need a refresher on your confidence intervals, the number above means that we can be 95% sure that the "true" average GWP (Assuming we had millions of datapoints) would fall somewhere between 65.54% and 71.67%. Anything outside of that is likely an abnormally high or abnormally low GWP. But any GWP within that range could just be "average". For instance, Affinity has an average GWP of about 70%. BW Tokens is only 67%. Because both of those GWPs fall within our confidence interval, we can't say that one deck has a higher/lower GWP than the other. Even a fair coin will flip an uneven number of heads and tails in a few trials, so maybe the difference between the Affinity and BW Tokens sphinx's revelationGWP is just because we don't have enough datapoints.

That said, when a GWP is outside of the range, we need to take a close look at that deck. So let's revisit the table and turn our attention to the two decks outside of the range. First, the deck on the bottom: It's a sad day for UWR Control. The good old red, white, and blue brings up the rear with a solidly below average GWP of 65.43%. UW Control is right down there with UWR Control, with a GWP that just ekes over the bottommost cutoff. Interesting, but the failures of UWx control on MTGO is a topic for another day and another article. Now let's look at the top. We see a few decks that are very close to that uppermost end of the confidence interval, but only one deck that is actually over it. And it's not just over it; it's a full percentage point over it. That deck? Mono U Tron (!!).

Step 2: 4-0 vs. 3-1 finishes

Let's step back for a moment. Before I/we get too excited about Mono U Tron being the best MTGO deck, we need to look at our data from a few other angles.

Let's take the same table from above and add two columns. First, the number of 4-0 finishes. Having a good GWP is one thing, but we want that GWP to convert into 4-0 wins if possible, not just 3-1 finishes. Second, the percentage of all finishes that were 4-0. We need to consider this "4-0 rate" instead of just the raw "4-0 number" because some decks are going to have more appearances overall. 20 finishes at 4-0 isn't that impressive if a deck has 300 finishes total. But it's much more impressive if that deck had only 40 finishes.

Here's the modified table, now sorted on the 4-0 finish rate.

Deck# of finishes
(1/28 - 3/17)
GWP# 4-0
finishes
4-0 finish
rate
Amulet Bloom5270.10%1733%
Mono U Tron2572.89%832%
Grixis Delver1669.51%531%
Jund1669.19%531%
Infect6470.79%1930%
Nykthos Green2068.53%630%
BW Tokens2067.02%525%
RUG Twin1768.38%424%
Burn18769.73%4323%
Scapeshift4068.67%923%
4C Gifts3667.52%822%
UWR Midrange1468.28%321%
Abzan18268.74%3720%
Bogles2568.65%520%
Merfolk4668.17%920%
Storm2770.68%519%
UR Twin14868.60%2819%
Abzan Liege4767.55%919%
Affinity9870.04%1818%
UW Control2066.25%315%
RG Tron4768.22%613%
Ad Nauseam2069.57%210%
UWR Control3665.43%13%

For the most part, the top section of that table is the same as the table we saw earlier. Our top 5 here are, in order, Amulet Bloom, Mono U Tron (!!), Grixis Delver, Jund, and Infect. Our top 5 in the GWP table are Mono U Tron, Infect, Storm, Amulet Bloom, and Affinity. The common decks are Amulet, Tron, Infect, and Grixis Delver. If we extended the range to the top 10 decks on each list, we would add Burn and Jund to the mix.

Top GWP Decks

Discerning readers might find this overlap obvious. After all, there should be a correlation between GWP and 4-0 finish rate, so of course there's some overlap! Right? Although there is a correlation between the two, it's a lot weaker than we might think . Using "Pearson's R coefficient", a measure of linear relationship, we see an R of .56 between the GWP variable and the 4-0 rate variable. To give a bit of context, R ranges between 0 and 1. Giving some social science examples to illustrate those values, something like "neighborhood poverty" and "neighborhood crime rates" might have an R over .8 or .9. But something like "gender" and "SAT score" would probably have an R closer to .1 or .2. So our .56 R is considerable, but not overwhelming. That is also to say, there are other factors at play in GWP and win rate. We couldn't perfectly predict one by knowing the other.

So let's add one more layer before turning to Mono U Tron. Let's express those two variables, GWP and 4-0 rate, as a function of each other. We'll just multiply them together to do this. This lets us sort the decks on a variable that combines both GWP across individual games and 4-0 win rate across matches.

Deck# of finishes
(1/28 - 3/17)
GWP# 4-0
finishes
4-0 finish
rate
GWP/4-0
Score
Mono U Tron2572.89%832%0.233
Amulet Bloom5270.10%1733%0.229
Grixis Delver1669.51%531%0.217

Jund1669.19%531%0.216

Nykthos Green2068.53%630%0.210
Infect6470.79%1930%0.206
BW Tokens2067.02%525%0.168
RUG Twin1768.38%424%0.161
Burn18769.73%4323%0.160
Scapeshift4068.67%923%0.155
4C Gifts3667.52%822%0.150
UWR Midrange1468.28%321%0.146
Abzan18268.74%3720%0.140
Bogles2568.65%520%0.137
Merfolk4668.17%920%0.133
Abzan Liege4767.55%919%0.131
UR Twin14868.60%2819%0.130
Storm2770.68%519%0.129
Affinity9870.04%1818%0.129
UW Control2066.25%315%0.099
RG Tron4768.22%613%0.087
Ad Nauseam2069.57%210%0.070
UWR Control3665.43%13%0.018

Mono U Tron, back on top! Also up there are Amulet Bloom, Grixis Delver, Jund, and Infect, four other decks that have high GWPs and also very respectable 4-0 finish rates. Those are interesting results, but Mono U Tron is the most interesting to me. This is a deck that many players consider to be resoundingly Tier 2. So what is it doing on top of decks like Infect and Amulet?

mono u tron cards

Looking closely at the data, we might notice that the top five decks (even the top eight decks) all have relatively few appearances when compared with the big dogs like Burn, Abzan, and UR Twin. This could suggest that decks with fewer showings are more likely to have higher GWPs and 4-0 rates, which would definitely throw a wrench in our analysis. After all, if that was true, we might suspect that any deck with only a handful of appearances could get a high GWP/4-0 rate score, which wouldn't necessarily mean that Mono U Tron, Amulet Bloom, etc. were any better than the rest. It would just mean they had fewer appearances that got undue weight.

But when we control for the number of appearances in the overall dataset, we find that this variable actually has no impact whatsoever on either GWP, 4-0 rate, or overall score. For you statistics folk, the Multiple R value is a paltry .14. That suggests a very weak relationship between number of overall appearances and their "Score" in the table. This makes sense when we look over the decks. There are plenty of decks that have only a handful of showings (RG Tron, Ad Nauseam, Storm, etc.) that still have much lower "Scores" than decks like Mono U Tron and Grixis Delver. Same number of appearances, worse GWPs and 4-0 rates. This suggests that there really is something about those top decks that gives them an edge, and that their performance isn't just an artifact of a smaller N.

NOTE: IMPORTANT LIMITATION
Before we go any further, I want to highlight one major limitation of this dataset that some of you may already have noticed. We have no idea how many people played any of these decks in the 2-2 or worse brackets. Dailies can have over 100 players, and our reported dailies just showcase the top 40 or so. This means we have no idea how many people played their deck in the event as a whole, which means we don't know what the conversion rate is from 0-0 to 4-0/3-1. Does this invalidate the whole dataset? Not entirely, because the effect would be more or less equal across all decks. But it is something we need to consider when thinking through the data.

Insider: Dragons of Tarkir Prerelease Primer

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It’s that time again! Set review and prerelease time, that is. Also known as an extremely fun period of time.

And this one is a little different for me.

I have what amounts to a copy/paste I put at the beginning of every one of these set reviews I write (and I’ve been writing them since I wrote the first financial set review in 2010). It’s something very important to me, since when I first began I was a random college kid speaking up and sometimes disagreeing with the “major voices” of the time. Speaking out with an unpopular opinion is not usually well-accepted in anything, and it was no different in the Magic finance world, where all the time I saw “pros” bragging about the calls they got right while ignoring the calls they got wrong.

That’s why I decided then to do set reviews for every single set, and to later do a retrospective of them. These are always hard to do, because even if you’re totally right on a card’s playability, the price fluctuates based on other things as well that are harder to see coming (like how much people like a given set).

Anyway, set reviews are hard, and critiquing yourself on them later is also hard, and sometimes dry reading. I get that. But accountability is important to me.

Before we get any further, let’s get the copy/paste out of the way, and then I’ll explain why this set is a little different for me.

For those of you not familiar with how I do set reviews, I start by giving you all a little credit. I don’t go card-by-card through the entire set and waste thousands of words telling you that obviously bulk rares are, in fact, bulk rares. Instead, I try to hit on the cards drawing the most hype as well as those I feel like you need to have on your radar for one reason or another, whether they be sleepers, overpriced, or so forth.

If you want to hear some financial thoughts besides mine on the new set, make sure to check out the latest episode of Brainstorm Brewery when it comes out next Friday at GatheringMagic.com. This week we were lucky enough to have the one and only Conley Woods as our guest on the cast, and it turned out well.

Caveats

With that said, I want to take a moment for a brief aside. We’ve got a ton of new readers here on QS lately, and that’s great. It means more opinions in the forums and more collaboration in general. It also means that, as writers, we have to keep our game up because some people reading this have maybe never read a single thing I’ve written before.

I feel like I should make a point that I’ve made elsewhere but not necessarily in a while. Here goes.

Do not blindly trust me.

I’ve been doing this for a while. I’ve been a weekly columnist for more than three years and I’m highly active in the community. I’ve been responsible for some of the best call shots on prerelease primers, from Stoneforge Mystic to Huntmaster of the Fells to Boros Reckoner. I like to think I’m pretty decent at this speculating game.

That said, guess what? I’m wrong, too. Everyone is. No one can bat 1.000, and in baseball you’re a pro if you’re successful one out of three times.

So don’t take my advice just because it’s my advice. Consider my reasoning on cards, take it into account along with what other people are saying, and at the end of the day make your own decision.




Here I am, posting a copy/paste about not blindly trusting others when it comes to predictions, but I have to admit that I was a hypocrite with Fate Reforged.

To be perfectly blunt, I put too much faith in what Conley Woods had to say when he did the set review with us on Brainstorm Brewery. Conley is a great guy and a great player, and he sees things no one else will, and certainly sees more than me. The problem was that I forgot about a key fact: I know finance.

When Conley suggested Flamewake Phoenix could respawn Mono-Red Devotion, he was absolutely right that it could, even if that’s not how it panned out. The problem was that I gave far too much credence to those possibilities rather than trusting my own gut about how those cards would play out financially even if they fit in a deck. That led me to be far too optimistic about cards like Soulflayer, Phoenix and Brutal Hordechief. The only card I really felt personally strongly about was Whisperwood Elemental, and I nailed that prediction.

The lesson here? The same one I copy/paste into every set review. If I’m wrong, I’m going to be wrong because I made the wrong call, not because I put all my faith in someone else’s read and forgot my own financial instincts.

So, now that I’ve put that out there and built myself up to have a good set review, let’s dive into the part where I embarrass myself by being totally wrong.

Dragons of Tarkir

The Dargons! The durdly Dargons!

Seriously, looking over the set as a whole it feels like a better Dragon’s Maze. The cards are cool and all, but the set as a whole doesn’t feel pushed power-level wise.

That’s fine with me. And this will do better than Dragon’s Maze long-term because it has so many dragons. But outside of a few big cards, I don’t see most of these creatures making an impact in Standard.

But yeah, dragons. Casual players love them, and I love stocking up on the bulk mythic dragons. This is actually an interesting experiment since there are so many dragons in this set, and it seems unlikely they can all be worth money. As Jason puts it, Commander can support the best 25-35 dragons, and the rest will be left solely to the kitchen-table crowd. And when only a couple of those 25-35 are coming from this set, it’s not a recipe for an expensive set.

Again, this is all fine with me from both a player and financial perspective. I don’t want every single set to put 5+ cards into Modern and Legacy. I want the game’s power level to grow at a snail’s pace, not a dragon’s. It creates more certainty in the market, and as a player and dealer that’s something I’m all about.

The Cards

Narset Transcendent

At the risk of repeating my mistake with Ugin (which I called to fall from $30), I’m going to also say that Narset won’t be $30 for long.

I think she definitely has a place in Standard, but the mana for an Esper deck isn’t perfect right now, and that hurts. It’s also difficult to see her in a non-control build, even as powerful as she is.

Still, I think this probably moves to 20 or so in three months. The card is super powerful, and even giving a Wrath variant rebound is actually really good because it pseudo-Time Walks an opponent. A lot to like here.

Sarkhan Unbroken

Another super powerful card, and this is one I think will fall to $10-12 or so in the next few months but be primed for a rotation spike.

The tools Temur will have available after rotation: Sarkhan, Rattleclaw Mystic, Savage Knuckleblade, Shaman of the Great Hunt. Hell, even Sagu Mauler. All of these are really good and rise in value after Caryatid/Courser leave the format and make the color fixing a little more difficult for non-Temur Green decks.

Also, a Birds reprint would be insane with all of these cards. Basically, Temur has a lot of tools, and I like all of these for a future deck, especially if Sarkhan gets cheap.

Ojutai Exemplars

If this card is good, I think it will be because of the middle ability. There’s actually a plethora of 4- to 6-cost cards that can protect themselves from spot removal right now, but not many of them can race as effectively as this guy can.

Still, I think this comes down from $8, mainly because I can’t see what deck it goes in. The Jeskai tempo/burn decks don’t really need a four-drop when they’re already iffy running Mantis Rider. The power level here is high for sure, but it’s a question of finding a home.

Deathmist Raptor

I don’t think this has much of a chance before rotation. In theory he’s a good fit in the Whip or Abzan decks, but there are so few ways to actually trigger him that I don’t think he can maintain a $7 pricetag.

Dragonlord Atarka

This guy is going to get cheap just based on the set being opened, and that’s when we’ll want to move in. This is one of the ones I like long-term.

Shaman of Forgotten Ways

I think this is actually garbage in current Standard outside of maybe fitting into a devotion deck. I doubt that keeps him at $6. Things may definitely change when the Eldrazi return, but that’s a ways off.

Dragonlord Ojutai

Probably better than Prognostic Sphinx, but still not great. The blue-white control decks that have no other creatures are just going to lose this guy when they attack, or he’s going to run into a bee and get deathtouched. Don’t like at $6.

Thunderbreak Regent

Another dragon I like long-term, but he’s coming down from the $5 pricetag before he goes up in that long-term. Easy trade away early and then reacquire at half the price in a few months.

Collected Company

This card is extremely powerful. I think this weird midrange format may not give it a chance to shine, but this is a good card with a high power level, and it’s going to find a home before it rotates. Not to mention it may have some Modern applications (Elves?).

I don’t like picking these up at $5 because I don’t think the current metagame is great for it, but the power level is there. Another good target once it gets cheaper.

Sidisi, Undead Vizier

Great, great Commander card. Foils are $20 right now, and once those copies seem to bottom out this is a huge pickup. Rune-Scarred Demon was in a precon and is still $5+. All versions of this are going to be great targets in about six weeks.

Commands

Of these, I actually really like Kolaghan's Command. Feels like this thing is always going to be a two-for-one in a more consistent way than the others. It affects the board, it’s got some utility, and it’s burn on top of that.

That said, I don’t see too much upside at the current $3-4, but I do like having these around my binder. The other one I want is Ojutai's Command, which will likely only be used for the last two abilities but has nice utility with the first two. I think this sees a little Standard play along with Narset, and that’s enough reason to keep some around even if there’s not much upside.

Dragon Tempest

This is going to get cheap. Crucible of Fire cheap.

And then you buy them all.

I think this is nearly an auto-include in all the dragon Commander decks that are and will continue to pop up, and this is probably a four-of at the mythical kitchen table as well. Another longer-term call, but one I like a lot.

 

There you go. Those are the cards I feel strongly about in the set. I realize some of this is post-rotation talk, but we’re getting to that point of the season already, and it’s good to have our eye on stuff as we approach the summer.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: Dragons of Tarkir Top 10

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Dragons of Tarkir is shaping up to be a blast of a time. The cards in the set seem intricately designed but balanced at the same time. There are many cards in this set that are all about the same in power level. This has been a trend in many recent sets and is definitely true for Dragons.

Because of this, the honorable mention list has more powerful cards on it than for most sets. Even though it’s the third set of the block, Dragons of Tarkir is another big set with many different cards that will be playable in Standard. Let out a dragon’s breath and let’s begin.

Honorable Mention

Commands

I’m extremely glad they brought back this concept and added the flavor of the new elder dragons with the template. The last time we had commands, Wizards nearly broke Standard with Cryptic Command. This time around, it’s clear that steps were taken to ensure that none of these cards would be overpowered. They all have good options to choose from but none of them are cards we need to worry about dominating Standard.

Each command has four options and all of the modes on this cycle react to situations that frequently come up in constructed magic. I think Wizards may have even been too cautious with this cycle and overcosted some of the cards just to be safe.

Silumgar's Command is one of the best examples. Negate, Boomerang, Last Gasp, and destroying a planeswalker are all great options but five mana is a lot for a removal spell. If this command was a mana cheaper, it may have been too good, but it feels like it won’t see much play because it costs five. Any deck that can cast it will likely play a singleton because it does offer a bit of flexibility. Also, any card that destroys a planeswalker as well as does something else is a step forward from the cards that have been made so far.

Ojutai's Command almost made it onto the top 10 list and if I had to pick an eleventh card, this would be it. The vast majority of the time, this command will be the same as casting Dismiss, but that’s a card we haven’t seen around competitive formats for a long time. This card is similar to what Cryptic Command probably should have looked like, but either way, depending on what the control decks look like, this card should see some play in Standard.

The biggest letdown of the cycle has to be Kolaghan's Command. This is another case where I think shaving a mana off the cost would not be a bad thing. If this cost two mana, I think we would start seeing it in deck lists but at three, I doubt players will use it much. All of the effects are reasonable but it’s tough to cast a removal spell that only does two damage on turn three. You need to be doing that on turn two against the fast decks.

Last up we have Atarka's Command which was originally my favorite of the cycle. Last week I talked about this card in some detail, but basically I think all the modes could come up and would be good for different strategies. This command is definitely Modern-playable but is more suited to that format than Standard. With that being said, I still think there are a lot of great combinations available on this card.

Dragonlords

My hope is that I am underestimating the power level of the Dragonlords from this set. My current opinion is that none of them are particularly powerful, nor will they see much play. They all do something interesting, but I don’t think they are powerful enough to make a huge impact on Standard. Of the five, I would rate them as follows:

5. Dragonlord Kolaghan
4. Dragonlord Ojutai
3. Dragonlord Atarka
2. Dragonlord Dromoka
1. Dragonlord Silumgar

To me, these cards are more similar to Sire of Insanity, Ruric Thar, or other big dumb beaters of the past than something like Baneslayer Angel or any of the titans. Basically, my assessment is that these are tier 2 finishers. They might be good enough to see fringe play and yes, if your opponent has nothing, you can finish them off with any of these elder dragons, but most of the time, they will feel underwhelming.

If Wizards wanted to make certain the metagame revolved around dragons, like it should, then all five of these mythics should be lowered by a mana. Think about Dromoka, Silumgar, and Kolaghan at five mana. That puts them on par with Stormbreath Dragon, but a bit more powerful. That’s what I’m looking for in an elder dragon. If Ojutai cost four or Atarka cost six, then we would all immediately be building decks with these creatures in them.

As they stand, they could all see play in some fashion or another, but I don’t think these elder dragons will be ruling the format anytime soon.

No Home

Some cards are interesting but they are hard to figure out what to do with. Take the new version of Sidisi for example. She is definitely powerful and some players have suggested that you could play her in a Whip of Erebos style deck, but how good would she really be? Yes you get to tutor your deck for any card, but what would you want to get and would that be better than just casting another powerful spell you have?

Corpseweft is in basically the same category as Sidisi. It’s a powerful card but does any deck really want it as part of their strategy?

I do quite like Icefall Regent, but I think other cards would be used instead of this card. If you are looking for this type of card in your deck, most likely you will be utilizing Silumgar so you can steal the creature or planeswalker rather than just tapping the creature down.

Maybe we want both so we can play Silumgar's Scorn. I would love to see a creature-based control deck with a ton of dragons. That would not only give us actual Counterspell most of the time, but also it would be awesome!

Lastly, we have the new draw spell Damnable Pact which is definitely a high power level card. The problem is that it doesn’t have a home. Maybe we want that type of effect in this theoretical dragon control deck, but that is a lot of ifs.

All of these cards are interesting and good but none of them were good enough to make the top 10.

Bring the Hate

In Dragons we have a new wave of hate cards in the same vein as Celestial Purge and Flashfreeze. This new cycle presents some interesting new options.

While Rending Volley may not see much play in Standard, in Modern it will start showing up in sideboards immediately as a strict upgrade to Combust. Self-Inflicted Wound, on the other hand, is almost good enough to see maindeck play in Standard right now. I don’t think we are to that point where the format is that warped around green cards yet, but it’s close.

Surge of Righteousness is like Pharika's Cure or Douse in Gloom but easier to cast and better as well because it kills the creature instead of just doing two damage to it. Encase in Ice and Display of Dominance are unlikely to see play because of how narrow they are.

I also added Roast to this list because it feels like the same type of card. I’ve seen a lot of authors trying to include this card as a main deck four-of, but I don’t think it’s as good as it seems. First of all, against some decks this will seem like a red Doom Blade, but that won’t happen all of the time.

Sometimes when you have this card in hand it will feel like it’s part of this hate cycle because you can never kill a creature with flying with it. That means things like Wingmate Roc, Stormbreath Dragon, and even the new Aven Sunstriker, which I think is pretty decent , can never be dealt with by casting Roast. This removal spell is good, but you cannot rely on it as your only way to deal with creatures otherwise you will die to their flyers.

10.

Anticipate is the next attempt to make a balanced way for players to fix their draws. In the past we have had a lot of high-powered versions of this effect make their way through Standard. Both Ponder and Preordain were so powerful that they jumped over to the Modern banned list rather quickly. If we look back further, we see that Wizards did try to make two-mana versions though with cards like Telling Time.

The problem is that basically any version of this type of spell that costs one mana is likely to be overpowered. At two mana though, it is likely to be underpowered. There is a giant difference between one and two mana on this type of card. The reason is because with one mana, you are able to set up your game plan but with two mana, the spell is getting in the way of your ability to interact with your opponent.

Wizards sees this dilemma and rather than risk another Ponder or Preordain, they made a playable version of the two-mana spell. Anticipate’s most important feature is that it’s an instant. This is key because it lets you cast it at any point where you don’t have to interact with your opponent on their turn.

As a player who has cast Telling Time before on multiple occasions, I can tell you that it is frustrating to have to stack the top of your deck with a card that you don’t want to draw. Once in a while, it is convenient because there are two of the three cards that you actually need, but most of the time, just getting the one card you want is all the spell needed to do. With Anticipate, that is the exact effect we get.

So Anticipate is like a smaller Impulse rather than a new version of Telling Time. I would have much rather had access to Impulse but Anticipate will do for now. I don’t think Impulse would be overpowered in Standard or Modern but would have made an interesting addition to both formats.

Anticipate should see tons of play, and likely in both formats. Think Twice has seen some play in Modern and saw a decent bit of play in Standard and I think Anticipate is better than it. There are a lot of interesting cards that this one beat out for the number ten spot, but for good reason. This is a solid way to fix your draw and you can do it any time since it’s an instant.

9.

When I first saw this card I was astounded at the power level. It will take a deck dedicated to casting noncreature spells to make this powerful enough, but that should not be too difficult.

The part that surprised me the most was the one-mana activation to make it a creature. By costing this part so cheaply, it allows for multiple things to be done in the same turn. You can both attack with your monk avatar as well as defend it, interact with your opponent, or expand your board state. Being able to add counters for three mana is amazing as well.

Think about this card in R/W Aggro in Standard right now. You are already playing one or two creatures with prowess so Myth Realized fits right in and it adds a powerful threat that your opponent doesn’t want to deal with because it’s not threatening them right away. Think of Myth Realized as more of a Shrine of Loyal Legions type effect. You play the game normally and then at some point, you have a giant threat that is hard to deal with.

This enchantment could also see play in every other format as well. Even if there is not enough support for it in Standard, look for it in other formats.

8.

I think Secure the Wastes is the most efficient token producer we’ve seen in years. I think the closest comparison would be to that of White Sun's Zenith. Instead of making a cat army, you get a relevant creature type with the warrior tokens. Let’s look at a breakdown of the two cards together based on how much mana we would spend.

Cats vs Warriors
3 mana 0 – 2
4 mana 2 – 3
5 mana 4 – 4
6 mana 6 – 5
7 mana 8 – 6

In the sweet spot of four mana, Secure the Wastes gives us three creatures with three total power when we would have only gotten two power from the one cat token. At five mana, which I think would be another common spot to cast this spell, both cards grant four power worth of creatures.

The difference is that Secure the Wastes makes more creatures so if you have a way to pump them up, then you would be netting a significant power increase. Take a card like Spear of Heliod. If you curve Spear into Secure, then you would have six power on turn four or eight on turn five! More creature equals more power in combination with your pump spells. We can also combo nicely with Chief of the Edge as well if we are willing to play more warriors in our deck.

A control deck could use this as a finisher as well so the card is very versatile. I doubt this is what control decks want to be doing in Standard right now, but it is definitely an option. Being able to have your finisher cast at instant speed is always a huge benefit.

7.

I think this is one of the best dragons in the set. Not only is it aggressively costed, but it also deters opponents from trying to remove it. There will be times when you can lock your opponent out of the game too. When they are at three life, with no blocker, they won’t be able to kill it or survive the attack. I think this situation will come up frequently and is a major plus to playing this dragon.

The only issue I see with this card is that it competes with a very similar card for a spot in a deck. I think there is room for both cards in Standard, but if I had to pick one, I would probably still go with Ashcloud Phoenix. A deck like Temur Midrange could easily support both creatures and put them to great use though.

Another thing to consider here is that we may have reached a critical mass of four-power creatures. At this point, we should be able to create a deck that only has four power creatures and so then any ferocious spell we want to play would be automatically turned on. Stubborn Denial, for instance, seems great in this type of deck.

6.

When I started writing about this new aggressive red creature, I didn’t realize I had so much to say about Dragon Whisperer. Then I found myself going on and on about all of its abilities and how they are good no matter what stage of the game you are in.

Basically, this is a cheap creature that is also very good in the late game. It reminds me of Warden of the First Tree because you will always have something to do with your mana. Even though this card can do a ton for a mere two mana investment, it is still quite balanced. There is a huge requirement in order to be able to start making your 4/4 dragons.

A 2/2 for two mana isn’t going to break the format anytime soon, but it will be an excellent addition to any deck that needs a well-rounded threat. There are not many good two-cost creatures in the format and this will give us another option to work with. Check out my article from last week for a more detailed breakdown of this card.

5.

New Anafenza has impressed me quite a bit so far. She has inspired players to start brewing their white weenie decks again and she may be able to fit in other archetypes as well. I think she compares well to Dragon Whisperer that took the number six slot because she is a solid threat that gives you an advantage as the game progresses.

My favorite interaction so far is following her up with Aven Sunstriker. I mentioned earlier that I think Sunstriker is decent and Anafenza is a big reason why. Getting a 2/2 instead of a 1/1 with flying and double strike is a huge upgrade. Then if you play another creature, you might even be able to bolster another time onto it making it a 3/3!

Wizards made sure to balance her by not triggering off of tokens, but she might bring a white aggressive deck back into the format on her own. You can play her in a devotion shell too and use that Nykthos mana to make a huge army of warriors from Secure the Wastes and that seems very appealing. There are a lot of possibilities with Anafenza, Kin-Tree Spirit and I’m looking forward to brewing with her.

4.

Shorecrasher Elemental is another card poised to revamp an old archetype. I’m quite excited about playing Mono-Blue Devotion again and Shorecrasher adds an interesting aspect to the deck. The more I’ve been thinking about it, this card seems more like Ashcloud Phoenix than Morphling. You can only dodge one removal spell per turn, and then if you want to do it two turns in a row, you need six mana to be able to flip and blink in the same turn.

Still, I think this card is an awesome weapon to have access to in Standard. I think Shorecrasher is enough to make Mono-Blue playable once more and add a new angle of attack with the deck as well. We don’t normally get creatures that cost three with four power in blue let along ones that can pump up to seven power. Seven power lets you trade with any creature in Standard except the new Dragonlord Atarka. Against a control deck, this could be the only threat you need to win the game. Overall it’s a solid threat and should see play. I’m interested to see how good Mono-Blue will be in the new format.

3.

Who thought that the green-white command would be the best of the five!? I doubt many players would have put their faith in that outcome. I was joking with some friends before it was spoiled about the card having the following modes.

  • Search your library for two lands and put them into play.
  • Destroy target noncreature permanent.
  • Prevent all combat damage that would be dealt to you this turn.
  • Whine in a corner about why this is the only command that costs six mana.

This is the power level we have come to expect from these types of cards in green and white. Normally blue gets all the goodies, but this time around both red-green and green-white are strong and it’s the other color combinations that are overcosted.

As it’s printed, Dromoka's Command has four great modes. Here are the actual modes.

  • Prevent all damage target instant or sorcery spell would do this turn.
  • Target player sacrifices an enchantment.
  • Put a +1/+1 counter on target creature.
  • Target creature you control fights target creature you don’t control.

Any of these modes could come up in your Standard games. You can protect yourself or one of your creatures from a burn spell. Making your opponent sacrifice their Courser of Kruphix or Mastery of the Unseen seems great. Boosting your creatures is always a good thing, but it’s even better in combination with the last mode of fighting your opponent’s creature.

With so many similar power and toughness creatures, I assume the +1/+1 and fight mode will be one of the most chosen modes on the card. There are a variety of modes that could work very well together depending on the game state. Overall, this makes for an extremely versatile card.

2.

Planeswalkers that don’t protect themselves are bad
except when they have almost double their mana in loyalty! Seven is an incredible amount of loyalty to end up with after one turn. That’s one less than Gideon Jura, and he had high loyalty because creatures had to attack him!

This planeswalker will be tremendously difficult to deal with by attacking alone. You will need a burn spell on top of your attack or Hero's Downfall to take care of it. So, not only is it hard to remove, but it also provides continuous advantage over the course of the game. Now, all we need are some sweet spells in the deck to copy with the rebound ability, and we have the makings of a strong deck.

I have no idea what that deck will be. Maybe Jeskai Control will make a comeback due to this card or perhaps Esper, but we need another color to take advantage of the ability to copy spells.

1.

Always save the best for last. One of my favorite characters has made a comeback in a big way in this block. Our friendly neighborhood dragon expert started off as Sarkhan, the Dragonspeaker but now he has transformed into Sarkhan Unbroken.

I think the best explanation of why Temur Sarkhan is so good is that he is always a two-for-one. If you play and tick up, then you are up a card and they’ve used a card to get him off the board. If you tick down, then they have to use two spells to clear him off the board. Perilous Vault can remove both the dragon and the planeswalker, but that’s true of Vault and any combination of cards.

Sarkhan is just good at what he does best, making dragons. You can even make two dragons two turns in a row if you want to, but most of the time, you’ll just draw an extra card. Adding a mana when you draw that extra card is also deceptively good.

The hardest piece of the puzzle is where he will fit in the metagame. That seems to be a common theme with cards from this set. That implies that we will see some new deck archetypes filtering into the meta once these cards are legal to play with.

Overall, Dragons is a deep set filled with playable cards at all rarities. Some of them may be good later even if they aren’t positioned well right now. My favorite thing about this set is that it’s a brewer's paradise.

Hope you liked my top 10 list for the set. Which spots would you change? There are a ton of good cards in this set. Are there any that you think should be on the list that I don’t have on there? Am I underestimating the elder dragons too much? Post your thoughts in the comments.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Sympathy for the Devil

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A couple weeks ago something rather peculiar happened during an SCG feature match. A player was Thoughtseized, and when he laid his hand on the table he placed one card almost directly over another card. You can find discussion on the event and a link to the video on reddit.

If you want a more reasoned discussion, I would recommend listening to the CEDTalks that touches on the matter. Reddit involves people calling out a "cheater", while Pat Sullivan and Cedric actually discuss what happened.

There was an error retrieving a chart for Ponder

Sometimes we have the option to spend a lot of time thinking about something, but most of the time it's easier to just apply Occam's Razor and move on with our lives. In cases like this, I believe that people are attempting to apply this principle, but do so incorrectly. When you have a player like Alex Bertoncini who is often in strange situations, it makes sense to just say that it must all be intentional. The series of coincidences that would lead to all of the video evidence of him just constantly screwing up is so much more complex and less likely than him just being scum.

However, when we have a player who we know nothing about in one odd situation, it doesn't make quite as much sense to shortcut to calling them scum. As Cedric and Patrick point out on CEDTalks, it's just way more likely that a nervous dude on camera did one silly thing once. Human beings err, and to not acknowledge that this happens frequently is an ironic way to err yourself. It's also notable that the Hero's Downfall isn't even that good in his hand and that he didn't exactly perform well at the GP. Actual "savage cheaters" usually have a trophy or two to show for it.

It's also not for nothing that when we have situations like this where a player who probably didn't cheat is being called a cheater, it harms the community's legitimacy when it comes time to call out actual cheaters. People defended the aforementioned Alex Bertoncini even after his first ban, and people being overly aggressive when crying scum in general surely were a factor in this.

Lastly, and the first thought that I had when I watched the video, is that Linde and everybody else should be picking up their opponent's hands when they cast Thoughtseize. If we can tell that there are cards stacked from the video, how obvious must it have been sitting at the actual table? Ask your opponent how many cards they have before you cast the spell, write everything down and make sure that you have identified the number of cards that you're looking for. Take a second to hold their cards and think on it better. By no means am I saying that people who actually get scummed in a similar vein deserve it. I'm just pointing out that this entire situation was easily avoidable just by doing something that you probably should be doing anyway.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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LSV Nails the Issue of Gender and Discrimination in the MTG Community

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You know that picture of Benedict Cumberbatch going around?

this-is-what-a-feminist-looks-like-t-shirt-2-537x402

Yeah, that's the one.

I really like this picture. Too often, feminism is viewed as a dirty word with tons of baggage, but it's really a very simple viewpoint: women should be given the same opportunities as men in the social, political, educational, and employment spheres.

I'm a straight, white male. It's hard to write about a topic like this, because even though I unequivocally consider myself a feminist, I have very little if any first-hand experience with discrimination. The absolute last thing I want is to be disingenuous about such an important and sensitive topic, so I usually just keep these viewpoints to myself.

Still, a couple weeks ago, I had the (unhappy) occasion to link a 30-year-old man (?) to Patrick Chapin's excellent article "Words Mean Things" in response to him trying to  use the asinine argument, "They're just words," when attempting to justify using "gay" as a pejorative. Can we just be clear here? Discrimination and hateful speech of any type is not cool, and unless your social circle is a hive of scum and villainy, most people will not like you if you talk like a child. And if you speak that way, childish is the best that can be said about you.

I spoke up in this instance, and though I don't speak up 100 percent of the time, I've been making an active effort to try to speak up more.

To that end, in last week's episode of Limited Resources, Luis Scott-Vargas tackled this very issue. An LR listener recently ran a poll that showed a result of only three percent of LR listeners being women. This is obviously concerning to Marshall and LSV both, but in discussing the issue, Marshall made a comment basically saying that people can say whatever they want with their friends, but everyone should be cool at their LGS regardless. LSV had some great things to say in response to this. Rather than paraphrase, here's a transcript of the highlights:

When you say people should be how they want with their friends, I actually don't fully agree with that. I think you have—and this goes for me too, completely—we are voices in this community and I think we do have a responsibility that if we observe behavior that is unwelcoming or something you'd consider—regardless of who you're discriminating against or regardless of what you're doing that makes other people uncomfortable, I think you should say something. Like, if you're at a local game store and someone makes a racist joke or a sexist joke, or whatever, I do think that you have some responsibility to say something.

...

The people who have good intentions but don't speak up really are part of the problem, as well. If someone's doing something that makes other people there uncomfortable (you know, within social norms...)... The people who are impacted by situations like this often don't feel that they have the power or voice to speak out, and you and I are people who do have that. And a lot of our listeners do, too, especially if you're, well, you know, a white man, you have a lot more ability to say these things. More the man part especially in Magic. And I think you should say something. I think by sitting and not saying something, you're kind of enabling it. And that leads toward the kind of destructive environment that is in my assumption what drives women out. Again, I can't speak fully to this, because as someone who hasn't faced really any kind of discrimination in Magic, or really outside of Magic, it's not my place to say what exactly is happening that's causing this, but there is this imbalance. It's not for no reason, right? It's not just random that there's 94 percent men listening to this podcast.

I cannot endorse this viewpoint more highly. Don't just accept someone's using hateful language. Say something.

Playing Legacy on a (tiny) budget

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There's been a popular series running around recently, highlighting some competitive-ish decks for formats while keeping the cost under XYZ amount of dollars. Kind of a cool idea, and an easy way for people to break into older formats.

wurmcoilengine

Now, we've talked before about how sometimes building a "cheaper" Tier 2 deck is more expensive in the long run than putting money into a Tier 1 deck you can actually win with (so you're not setting entry fees on fire), but if you're looking for some lists that are as budget as they come, you can find them here. 

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Dragons of Tarkir Limited Review – Black

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LSV's Limited set review continues, and black is very interesting. Please make sure you peruse it fully yourself, but I did have a few overall impressions.

First is that Flatten may be the best common in the set in Limited and will likely not get picked high enough until the set has been drafted for a while. Expect it kind of late, but even in a bad set, don't expect a card like Flatten to table.

Vulturous Aven is insane. a 2/3 flier is good enough to get there ordinarily, but attaching card draw to it is stupid.

Black has a surprisingly large number of fliers. Typically the "flying" archetype that is a legit draft strategy is UW, but with the large number of fliers with decent power and toughness to casting cost ratios, I could see taking UB fliers, which puts you in the colors for great removal and deathtouchers on the ground to keep you from losing the race to green fatties.

Want to test out any of your ideas? Remember that Sealed pool generator I posted earlier? Well here it is again. Enjoy!

The prerelease is coming up fast, so make sure you're ready for it!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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8Rack Creator Robert Leva Speaks Out – Interview

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8rack thoughtseize

It's not often Modern decks are definitively created by a single person, but that certainly seems to be the case with 8Rack, a discard deck created in 2013 that kills you with The Rack, among other things. Today we get to talk to the man behind the deck Robert Leva (aka MemoryLapse on MTGSalvation) and pick his brain about how he came up with this idea, how the deck has evolved, tournament success, and more.

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8Rack by Sean Ridgeley

Sorceries

4 Thoughtseize
4 Inquisition of Kozilek
4 Wrench Mind
4 Raven's Crime

Planeswalkers

4 Liliana of the Veil

Enchantments

3 Shrieking Affliction

Artifacts

4 The Rack
4 Ensnaring Bridge

Instants

3 Victim of Night
1 Slaughter Pact

Creatures

2 Pack Rat

Lands

15 Swamp
1 Dakmor Salvage
4 Urborg, Tomb of Yawgmoth
3 Mutavault

Sideboard

2 Pithing Needle
3 Surgical Extraction
2 Darkblast
1 Pack Rat
2 Bile Blight
1 Syphon Life
3 Nyxathid
1 Shrieking Affliction

Tell me about the origins of 8Rack. How did you come upon the idea and develop it?

8Rack has a rather odd origin. I was working a line of decks in the R/W control spectrum. The main idea of those decks was to use non-creature threats and board wipes to stall out until various planeswalkers finish the game.

The reason I was investigating these types of decks? Back in the beginning days of Modern, before the actual cutoff was declared, when folks were playing overextended, Goblins and red burny fast decks were everywhere. I hated these decks and designed the R/W Lockdown deck to combat them first and foremost, with everything else as an afterthought.

8rack pack rat

I abused the Leyline of Sanctity and Ensnaring Bridge lockdown heavily and saw what a broken card Bridge was on its own.

I then began experimenting in other colors -- B/G specifically, where I used Garruk Wildspeaker and Liliana of the Veil while hiding behind a Bridge. This G/B deck had a hefty discard package. I noticed how amazing Lily worked with the Bridge and the discard setups. I then switched to mono black and 8Rack was born through logical fallouts of that.

Tell me about the uphill battle that came with creating a unique deck like this and sharing it with the community.

Man, when I first shared the idea, I was trolled and flamed harder than a Teemo player in solo queue. "It won't work", "Discard decks cannot function in Modern", "You are a fucktard", and on and on ad nauseam. Page after page, I defended the strategy, until finally Sheridan (Ed. note: ktkenshinx on the MTGS forums), actually gave the deck a fair shot and did well with it in an FNM type of thing. All of a sudden people stopped auto-trolling a new idea and things started moving forward.

How did the first list look? Do you still have it? How competitive was it? How did it evolve?

The first list was surprisingly not much different than my current stock list.

The main card I wasn't running main board was Wrench Mind, though my original primer shows it in the optional cards list. Those early lists opted for Duress mainboard. Primitive Blue Tron and Gifts Tron lists were sparking up in the early Modern days (and affinity times a million) and Wrench was a bit less attractive. Once things settled out, it became an auto-include.

Dakmor Salvage was one of the very few cards that were suggested [early in development] that I had completely overlooked, Pack Rat being the other notable exception, though I like to think I redeemed myself on that card. Better late than never, I suppose.

What are some misconceptions people have about 8Rack, and what would you say to people who believe them?

I think one of the biggest misconceptions with 8Rack is that it needs to be "fixed" somehow. The reason for this is because the deck isn't popular. People equate popularity with effectiveness and this is a huge trap. In 8Rack specifically, the strategy's effectiveness is inversely proportional to its popularity. People want to "fix" 8Rack because there just must be something wrong with it if all the "pros" aren't using it. Sorry, but this is just plain wrong.

Why has tournament success eluded the deck so far? What kind of cards do you want to make it more competitive? What area of the deck is the most lacking? What are its strengths and weaknesses?

That's a lot of questions rolled into one, but I think I get what you are really asking: why hasn't 8Rack won a big tourney? All I can do is voice my opinion on this, which I have formed from logical induction.

The main reason why 8Rack can't seem to place is because only a fraction of a percent of people are playing it. You compare that to say Burn which is taking [up] 10-15% of all decks in any given tourney and the odds are just very low that you will see an 8Rack deck in the top 8. For all of the amazing depth of strategy and skill Magic has, there is just too much random chance engineered into the system to expect anything but mass numbers of similar decks to consistently perform. Furthermore, 8Rack cannot exist in a state where it is popular. It's a very linear strategy that only works because it isn't being prepared for. And who would bother preparing for a deck that only takes up a fraction of a percent of the meta? Anonymity is 8Rack's greatest ally but also the reason for all its disrespect.

What is the future of 8Rack? Do you have any new card ideas you're currently trying out?

8Rack's future depends more on where the meta flows than it does on specific cards. I mean, sure occasionally we make a breakthrough like Pack Rat, but for the most part we are looking to exploit decks that are using creatures as a primary win condition. It also fares pretty well against combo decks. It's weakness is to decks with a better late game plan such as RG Tron, or to a very fast strategy -- anything in the middle we have a better than average shot at winning. If the meta shifts to far to either one of those extremes, 8Rack loses footing. The good news is that Wizards seems to be engineering the format toward critter-based midrange stuff.

8rack victim of night

What is your current primary list? Any notes to share on it?

My current primary list is the stock list suggested by you or something so close to it as to not be any kind of significant departure. I like more Rats than your average Joe, but I wouldn't say that is the definitive way to play it.

Do you plan on bringing 8Rack to any tournaments in the future?

If I ever get a chance to play in a decent sized tourney in Tampa or Orlando, then sure, I will give it a go.

What tips do you have for new 8Rack players?

Try the stock many many times before adding your own flavor; you need to master the stock list. I see people ignoring the stock list and taking on these inconsistent variants and it just will not work for many, everyone, or anyone really.

Favourite ragequit stories? Tell me again about how 8Rack killed your local Modern meta.

It's hard to come up with a single favorite rage quit. In paper Magic, I one time had a person refuse to shake hands with me after the game, and he refused my saying "good game". According to him I didn't beat him, he just didn't draw what he needed in time.  He then proceeded to scream at his girlfriend when she said he was being a baby. Good times.

8rack shrieking affliction

(Laughs) Oh my god, I basically ruined Modern at my local game store (LGS) when I showed up with 8Rack. They were simply not prepared for it. I won four straight weeks in a row, then no one came. To this day there is no Modern event at that store.

What are your thoughts on splashing each of the different colours?

Regarding splashing, I would say that you should do so with great care. Only do it if you are completely confident it will give you some sort of meta advantage. Even in these cases, keep the splash to a very minimal upgrade of specific cards (i.e. removal spell gets upgraded to Lightning Bolt).

What Do You Think of “Turbo Features”?

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During official WotC coverage of Grand Prix they will record a match alongside the main feature and then play it back later at an accelerated speed to fill some space on their broadcast. I like these "timeshifted" features, as I get to squeeze a whole match into a very short period of time. It's quite common that I find myself wanting to fast forward live streams, so it's not surprising that somebody with my temperament would enjoy such matches. Others don't like them quite so much.

Timeshift

Kibler makes a good point with regard to the perspective of the average viewer. You also miss some relevant information in the coverage of these matches, not the least of which being life totals. Not to mention that watching a complex board state at ludicrous speed trivializes many of the decisions being made.

I believe that just removing the timeshifted matches is strictly removing value from the broadcast, but I can see where something else would fit in better. One alternative is replaying previous features throughout the day to fill time like Star City Games does, but then some percentage of your viewers ends up watching the same content over and over and another percentage catches part of a match without being able to see the outcome.

This is still a relatively under-explored aspect of coverage, and I'd be interested to hear about other possibilities to fill this space. Two important things to note when trying to fill this time are that commentators need breaks and that any alternative that would require spending more money on the broadcast would likely be dismissed. That said, what would you like to see in this space?

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Beyond the Hype – Analyzing the $5+ Dragons of Tarkir Preorders

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With the complete Dragon's of Tarkir spoiler out, it's time to start talking card prices.

As we're all aware, pre-ordering will lose you money more often than not. Even still, tons of cards get pre-ordered and the occasional gem will increase in value from its pre-order price. So let's talk about cards that are receiving considerable hype and what their price trajectory looks like.

Deathmist Raptor

I like Deathmist Raptor more than most. I think that it plays super well with Den Protector and I could see these two showing up with Rattleclaw Mystic and Sagu Mauler in a post-rotation deck.

deathmistraptor

That said, the card doesn't really have a home right now, and that's going to cause it to decrease a few dollars in value before rotation happens, when I predict it could see some serious play and increase in value.

It is possible that Raptor could show up in GW Devotion in the place of Fleecemain Lion due to synergy with Whisperwood Elemental and Mastery of the Unseen, but the value is so marginal compared to what the rest of the deck is doing and it only really occurs when the deck is working anyway.

Verdict: Wait

Dragon Whisperer

ZOMG RED DEVOTION IS BACK!

Except not really. It's true that Dragon Whisperer adds another decent enabler for a potential Red Devotion deck, but is it really the hero that we need?

Dragon Whisperer

As somebody who played a ton of Red Devotion, I would say definitely not. The things that made the deck good were Burning-Tree Emissary giving you free wins, Boros Reckoner being an absurd Magic card, and the deck being the best home for the insanely efficient Chained to the Rocks.

Not only are the most explosive cards in the deck gone, but there's also a much better Chained to the Rocks deck in the format. This card could find its way into Mono Red Aggro, but it doesn't solve the Drown in Sorrow problem and it's not often better than other two-drops.

Verdict: Avoid.

Dragonlords

I'm going to lump these together, because I feel the same way about the lot of them, for the most part.

Dragonlord AtarkaDragonlord DromokaDragonlord OjutaiDragonlord Kolaghan
Dragonlord Silumgar

Kolaghan actually pre-orders for a little less than $5, which is interesting because I think he's the second best of the lot.

He's technically less powerful than Atarka, but his colors have much worse pay-off cards in the same mana-range and he's much better at pressuring planeswalkers. A convenient ability, considering he punishes opponents for playing planeswalkers that they've already played that game.

Atarka sits at an awkward mana cost and likely won't see play for as long as we have Genesis Hydra. Dromoka doesn't make the slightest bit of sense in the very powerful existing Selesnya deck, Kolaghan is probably too expensive in the sort of deck that would want him, and Ojutai just looks worse than leaving up mana for Dissolve and Jace's Ingenuity.

Silumgar is great, though. He punishes players for playing planeswalkers in a big way and comes in for sideboard games against opponents who shouldn't have much in the way of answers to him anymore. Or, if you think that they will have answers, you can leave him on your sideboard and potentially strand them with dead cards.

Silumgar also strikes me as a home-run for Commander, and I don't know if we'll ever see much, if any, of a dip in price on that particular dragonlord.

Verdict: Buy as many Silumgar as immediately needed, assess later as a potential spec. Avoid the others.

Narest, Transcendent

R&D has to really screw up for a $50 pre-order to ever be justified. Maybe they gave ol' Narset a little too much loyalty, but this is a planeswalker that is completely reliant on external factors to have any impact in games. In particular, she takes up a slot that would be used for high-impact cards in a control shell and doesn't really deliver much as a top-deck.

Narset Transcendent

I believe Narset will see play. I could even see Narset being part of a very good deck.

That said, the price here is in Jace, the Mind Sculptor territory. Jace completely warped a format in addition to being in a pretty unpopular set, in which he accounted for most of the value of.

$50 isn't the price you pay for "very good". It's the price you pay for absurdities.

Verdict: Wait.

Ojutai Exemplars

I like this card a lot.

That said, I don't know if it quite hacks it in the style of decks that want it. Jeskai decks are already glutted at three and have access to Outpost Siege at four.

None of the options for these decks, aside from Monastery Mentor, force you to wait to leave up mana and have other spells to cast them, and the difference between doing this for Mentor and Exemplars is substantial.

Ojutai Exemplars

I've having difficulty imagining that this card never sees Standard play. I'm having more difficulty imagining that it sees enough play pre-rotation to maintain a $10 price tag.

There's just so much going on at four mana right now, and a lot of it is at very high power levels. I'm sure that Mentor and Exemplars can fit into a sweet deck post-rotation, but I expect a dip here before we get there.

Verdict: Wait.

Ojutai's Command

ojutaiscommand

Let's be real. Unless you're using this to cast Dismiss, you're paying a lot for what you get. Even when that is what you're doing, only being able to target creatures is very poor.

The first ability not being good at all in decks that want a four mana spell like this is ultimately what kills this card for me. If the wording was slightly changed so that you could get back Monastery Mentor, I'd see something here, but that's just not the case. Don't believe the hype.

Verdict: Avoid.

Sarkhan Unbroken

This card is very good and actively makes me want to play Temur. He might be a little weak pre-rotation, but he's almost guaranteed to show up when we lose Theros.

sarkhanunbroken

But that sure is a long way off, and $30 isn't what we should be paying to wait and see. Expect a dip here. Depending on how far Sarkhan falls, I could even see really liking him as a spec.

Keep an eye on this one, because the power is definitely there.

Verdict: Wait.

Shaman of Forgotten Ways

It's a Palladium Myr that trades the ability to cast non-creatures for a third point of toughness. The formidable ability is basically flavor text.

There's not much reason to play this while we still have Nykthos, and I'm not sure there will be much reason to play it after we lose Nykthos either. I want to say this is a neat Commander card, but pre-ordering for Commander specs is assuredly wrong.

Shaman of Forgotten Ways

Verdict: Avoid.

Shorecrasher Elemental

Unlike with Red Devotion, Blue Devotion still has all of its payoff cards in Standard.

Shorecrasher Elemental gives you a sweet devotion enabler, but at the cost of totally sucking.

In order to trade with ubiquitous cards like Siege Rhino and Courser of Kruphix, you'll need to sink some mana into your Shorecrasher. Master of Waves also struggles in a world of Drown in Sorrow and Bile Blight.

That said, I think that there is a build of Blue Devotion that can work. There are very powerful pieces and Disdainful Stroke can help you beat most of the things you care about.

Even still, the deck isn't going to take over the format or be long-lived. If the deck spikes a tournament you might see small gains on Shorecrasher, but mostly you can expect to watch its price slowly decline.

Verdict: Avoid

One More Thing: An Under-Hyped Card

I'm pretty surprised that Dromoka's Command is pre-ordering for as little as it is. This card has abilities that are awesome against everybody but straight control decks, and it's easily the best Command.

Dromoka's Command

With the ability to pump and fight Siege Rhinos, this card heightens the importance of being on the play in Abzan mirrors and offers a powerful maindeck way to beat Chained to the Rocks and Outpost Siege.

It's not as exciting as other cards, and I think that's what is causing it to be under-hyped. It is just a regular rare, but I was expecting a $5 tag on this one, and that's just not the case.

I expect this card to do very well at an early tournament and see at least a temporary price bump. It's also quite likely to be good even after rotation, so I'd watch it as a spec.

Verdict: Buy

~

Dragons of Tarkir looks like a sweet set, and I'm excited to start playing with it. If you're playing at a pre-release this weekend, then I wish you the best of luck and I hope that this information helps you to make some good trades!

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: MTGO Market Report for March 18th, 2015

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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives. A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of March 11th, 2015. The MTGO prices reflect the set sell price scraped from the Supernova Bots website while the TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid-price respectively.

Price weakness in the MTGO economy is the story this week, with almost all the redeemable sets showing a weekly drop. It’s not clear what is driving this shift exactly; on the supply side, bot operators might be anticipating the upcoming liquidity crunch and as a result have been lowering prices in order to raise tix. On the demand side, players could have be focused on Modern instead of Standard, and thus sold the cards they weren’t using.

Regardless of the nature of this drop, further short-term price weakness is anticipated. Cube drafts return this week and accompanying them will be ROE flashback drafts. These will both continue for two weeks and then it will be right into DTK prereleases.

The observed price weakness of the last week combined with the next month of tix-centric events makes it look like the DTK release event liquidity crunch has already begun. Speculators should be winding down their sales and moving into tix-hoarding mode with an eye to buying up depressed staples during DTK release events. Only cards with a high value relative to price should be considered for speculative buys.

Mar18

Return to Ravnica Block & M14

The paper set price increases for both RTR and GTC are still rising week over week for TCG mid prices. It’s possible this trend will be interrupted in the coming weeks as DTK hits in paper, but looking further out, MM2 should be the medium-term peak for prices. The outlook for RTR and GTC on MTGO remains increasingly positive as a result, despite this week’s drop.

With flat prices in the past week, M14 holds less value relative to RTR and GTC at the moment, but the increase in the paper price is encouraging. Paper prices for M14 have been lagging behind the other two just-rotated large sets, so seeing larger week over week gains suggests M14 might be catching up. Lending support to M14 is the end of the downtrend on Chandra, Pyromaster and the supply on many mythics and rares is gradually dwindling.

The short-term outlook for RTR, GTC and M14 is flat-to-falling prices due to the upcoming liquidity crunch. However, the rise in paper prices as interest in Modern builds to MM2 and a return to normal liquidity conditions in the MTGO economy will lay a strong foundation for price increases through May. Selectively buying mythic rares from these sets over the coming weeks is defensible.

Theros Block & M15

As a set, THS should be moderately redeemable in the future with Thoughtseize as an all-format staple and a smattering of other fringe Modern-playable rares and mythics. It’s not too early to be considering mythic rares from this set for their redemption value and one card in particular is presenting an excellent price in recent weeks. Medomai the Ageless has recently dipped under 0.4 tix and this price level represents a good buying opportunity, with an eye to hold for the long term.

Those looking to dip their feet into MTGO speculation should consider this mythic rare an extremely safe bet, though it must be stressed that a long-term perspective is necessary. One must be willing to hold this for 10+ months in order to realize any decent gains. Also, the low price defines the value here, as paying higher than 0.5 tix for this card is a much weaker opportunity and should be avoided.

The small sets of Theros block will both have to clear a high bar to be considered redeemable. BNG in particular looks like a weak set, with only a couple of Modern playables and no outright Modern staples. Without a card or two to anchor the value of the set, it really reduces the prospects for BNG as a redemption target. Therefore it’s an easy call to steer clear of BNG junk mythic rares, now and in the future.

The long-term value of JOU is better than BNG, but the price of this set is still elevated relative to paper. The JOU junk mythics are still sitting at over 1 tix so a significant price decline will be necessary for this set to show any value to long-term speculators. It’ll be waiting to see what happens for this set, but for the near term there is very little value there.

M15 should be a decent target for redeemers with a Modern-playable planeswalker in Chandra, Pyromaster as well as the enemy-coloured pain lands. Its mythic rares should be on the speculative radar. Current prices are still elevated and so there are currently no cards with good long-term value from this set. Keep an eye on the Soul cycle though, especially if they dip below 0.4 tix; in that price range, mythic rares from this set represent ‘good value’.

Khans of Tarkir & Fate Reforged

KTK is currently working on putting in a bottom, but with some evidence of buying activity heating up. Relative to paper, sets of KTK on MTGO currently represent ‘good value’. That being said, paper prices are still in decline so there won’t be much support from redemption in the near term. Get your tix ready though as the current price levels are the cheapest that KTK will be over the next eight months.

Rares from FRF are seeing steady price declines as supply continues to enter the market. Mythic rares from this set have largely found their level, but a price dip is inevitable during DTK release events. It’s possible that by the time DTK events wind down, there will only be one or two mythic rares still over 10 tix. Don’t try to fight the flood of supply and stay away from speculating on this set in the near term.

Modern

The Modern MOCS is over and with the incoming series of set releases—DTK in three weeks, followed by Tempest Remastered and then MM2, the Modern format as a whole is bound for a slow decline. It’s possible there might even be some panic selling of staples in the weeks prior to MM2.

That trend will quickly reverse after Modern Masters 2015 hits but until then do not expect much from Modern specs. Reprints and the fear of reprints in MM2 will force the price down for many cards. Any Modern staples that do not get reprinted in MM2 that could have been printed should be immediately targeted as a ‘strong buy’.

With the release of VMA last year, Wasteland was widely expected to show up in that set and so its price was dropping in the months before VMA was released. As soon as the set list was confirmed, it immediately shot back up in price once players realized it wasn’t getting reprinted. The expectation of a reprint will drive the price lower on any given Modern staple over the next couple of months. But once the set is fully spoiled, there will be a couple of cards that don’t show up in MM2 and then skyrocket in price.

However not everything should be discarded on the spot. Many Modern prices are still cyclical even during intense set release periods. Several low-priced MMA cards for instance still have a long way to go before they reach their previous heights. Some of these were among our buy recommendations and we think upsides are ahead. For example, Kataki, War's Wage and Spell Snare are almost at their absolute bottoms and we expect them to gain value in the coming months.

Another category of Modern positions to consider is the cards from sets excluded from MM2. Grim Lavamancer, Serra Ascendant, Visions of Beyond, Thragtusk and Master of the Pearl Trident are on the rise now; whenever they drop they will constitute great buying opportunities.

Also keep an eye on Innistrad Modern staples. Past in Flames has lost 30% of its value in about a month and seems to have found a new floor. Despite the fact that Storm decks are missing in action this Modern season, a rebound shouldn’t be ruled out.

Lastly, there is potential short-term profit to be made even with cards that could potentially be in MM2. The Modern cards still swing up and down and are excellent to consider for speculation. The usual suspects include: Pyromancer Ascension, Phyrexian Metamorph, Inquisition of Kozilek, Dismember, Gitaxian Probe, Gifts Ungiven, Ranger of Eos and many other mid-priced Modern cards.

Inquisition of Kozilek is certain to be in MM2, but it’s also going to be entering the market with the flashback ROE drafts. Watch out for the dip on this one in the coming weeks.

Vintage & Legacy

Based on the weekly movers and on their respective price index, Vintage and Legacy are currently stagnating. They are not usual formats for big price spikes anyway. The outlook for these formats is still slightly positive and besides some bumps due to the upcoming set release, prices should keep creeping upward through the summer.

One reminder: with the Tempest Remastered set to be released in less than two months it is advisable to get rid of your Tempest block positions—the priciest cards in this block are going to be reprinted.

Pauper

Most Pauper cards are still on an upward trend this week—Innocent Blood, Crypt Rats, Exclude, Snap, Cuombajj Witches, Gush and Rolling Thunder are all on a steady rise.

Mental Note and Cloud of Faeries are two typical examples of cards that spiked because of speculation, then dropped a lot, and are now recovering their upward action again. This was expected and it actually shows that real demand from players is supporting the underlying trends, a good sign for speculators who hold on through any dips in price.

Targeted Speculative Buying Opportunities

Standard

Medomai the Ageless

Targeted Speculative Selling Opportunities

Standard

Xenagos, the Reveler

Xenagos did gain a little interest in mid February, but the forecast is looking increasingly dim on this card. It’s time to cut the losses on this position.

Modern

Eternal Witness
Sundering Titan
Maelstrom Pulse

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