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Insider: Consequences of B&R Update and MM17

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To be perfectly honest, I was very surprised to see "No changes" to the B&R list on Monday morning. Furthermore, I think Wizards of the Coast missed a big opportunity to generate interest in Standard by not utilizing a ban on, at the very least, the Copy Cat combo. The last time around, Wizards banned three cards in Standard—Emrakul, the Promised End, Reflector Mage, and Smuggler's Copter—and that decision was met with basically widespread praise by the overwhelming majority of the Magic community.

The two-deck Standard metagame, Mardu vs. Saheeli, is unpopular. Implementing a change now would have revitalized interest in Standard over the next few months before Amonkhet. In reality, by not banning to shake things up, they gave us a few more months of a format people were already tired of.

It is unclear whether or not Wizards is waiting to collect more data before reaching a final consensus stance on Copy Cat in Standard. However, it would be nice to enter into spoiler season knowing whether or not the combo is still in or not. It is less interesting to have to evaluate new spoilers in a context where we can't be completely sure about what the other cards in the format even are!

There was an error retrieving a chart for Saheeli Rai

Anyways, I'm disappointed for a multitude of reasons, but life goes on.

It would also have been a nice moment for avid speculators and financiers, since a new metagame means new demand for cards. Obviously, with no changes we are going to get more of the same when it comes to Standard. This likely means prices on the majority of Standard singles will continue to drop off as we approach spoilers for the next set.

As always, the safest money in Standard is in Modern and Commander playables. Cards that don't fit easily into this mold we should be looking to trade or transform into more lucrative investments.

Modern Masters of the Universe

In other, more exciting news, Modern Masters 2017 drops into stores this weekend. There has been a lot of talk about the set and how absurdly stacked it is. Personally, I'm looking forward to getting a chance to draft it at my LGS this weekend. I love these niche formats full of weird and wonderful cards. Obviously, I'm a huge Danger Room guy and I love being creative when it comes to selecting cards and making unfamiliar plays.

Based on how popular Modern Masters 2017 appears to be, I wouldn't be surprised to see it get drafted a lot. Why just crack packs when you can do a draft too? Amirite?

I've also noticed a lot of talk about the consequences of producing such an absurdly stacked set. I've been warning about the dangers of reprints, literally since I started writing this column, and I think MM17 is going to be a real watershed moment in the history of MTG finance.

I've been in a sell mentality when it comes to Magic for the past six months or so. I'm not getting out of the game or selling off my entire collection or anything—I have all the cards I could ever need to play with, going all the way back to the Power 9, and I hope to continue owning them indefinitely. I'm talking about my "extra" or "investment" cards. Stacks of shocks and fetches that I bundle my trade stock and store credit into. I've been selling it off or bundling it into Reserved List cards.

There was an error retrieving a chart for Scalding Tarn

I worried that the prices on Modern and Standard cards were over-inflated in terms of actual demand. I mean, if there are always literally lines of players three or four deep waiting to sell cards to dealers at Grand Prix for a fraction of the retail price, then why is the retail price so high? Obviously, there is a convenience factor that we pay for when buying from a store or online seller, but there is a disconnect.

One of the biggest factors that has always helped bolster singles prices is the idea that they are an investment. As my cards get older and sit in my trade binder, they appreciate in value because they become more and more scarce. Well, reprints really throw a monkey wrench into thinking about Magic cards in this way.

When I started writing for QS a few years ago, I was much more interested in holding onto cards for three or four years and waiting for their value to bloom. It was a tried and true strategy that had worked for years and years. However, with each subsequent reprint set it becomes more and more obvious that as speculators we need to adjust to the changes.

Since the first Modern Masters, the reprint sets have gotten better and deeper, culminating with MM17. As the average price per pack surges well above the suggested retail price, it is clear that Wizards has recognized a potent formula for selling product. Load it to the teeth with goodies and let the market sort itself out.

One of two things are going to happen when it comes to MM17, and the outcome will heavily influence how MTG looks thereafter.

  1. The set is so valuable, and demand so great for the product, that the price per pack/box shoots up and stays well over MSRP.
  2. Players and collectors are less interested in paying a steep premium above MSRP for MM17, and the price of the actual singles drops down into equilibrium with the per price pack.

I know what you're thinking... The price has already risen to correct for how stacked the set is. I agree 100%. However, it is not completely unreasonable for new items that are perceived as scarce or valuable to come out of the game above MSRP. Regardless, the real question is whether the increased price is sustainable one, two, or three months after the set drops.

My gut reaction is that, as excitement for cracking packs of "Chronicles II" wears off (assuming supply doesn't completely run out), the price will return to MSRP. In which case, it will mean that the values of the cards in the set will have adjusted to be in keeping with the actual value people are willing to pay per pack.

The other forward-thinking question we should be asking ourselves is whether the stacked nature of MM17 is a one-time gift to players, or the new norm when it comes to reprint sets.

The answer to this question will heavily influence how MTG finance works down the road. If we get a stacked Eternal and/or Modern Masters edition every single time from here on out, it will significantly diminish the market for Modern staples. They become risky, volatile investments with a high probability of seeing a reprint that would drastically affect their value.

So, where do we go from here? Well, in a world where more reprints may be an inevitability, Reserved List cards are looking better and better. Reserved List cards have no chance of a reprinting, which makes them safer investments. This at the same time that every else has become much less safe.

Adapting Our Speculative Strategy

The biggest way I've adapted to this new landscape is to take "long-term hold" largely off the table when it comes to anything not on the Reserved List. I want to focus my portfolio almost exclusively on Reserved List cards or highly unique original pack foils.

Sure, the prices on the cards that weren't included in MM17 spiked up significantly in the past week. These are the kinds of cards that turned into big gainers. However, these are still not safe long-term investments. Just because they dodged a reprint this time around doesn't mean they will be so lucky the next time around!

The other tool that will give you a huge edge up on the rest of the competition in a changing marketplace is recognizing ways to sell into price spikes. Since reprints are inevitable, it is likely that in a majority of scenarios a price spike will always represent a high watermark on a majority of cards. Since I'm advocating moving away from long-term investments on Modern and Standard, I recognize that I want to flip cards at every good opportunity, for either cash or Reserved List investments.

Recognizing price spikes, and having the means and motivation to flip cards quickly when the price goes up, is a big game, and likely one of the best ways to maximize your value.

The other piece of the investing puzzle is to focus more on short gainers than long-term gainers. When I'm trading, I'll want to target cards that have a real chance to see an uptick in Constructed usage in the next few weeks or months, rather than cards that could be potentially useful down the road.

The Upside to the Changes

Lastly, while I'm concerned about possible negative consequences to the singles market in a post-reprint world, I don't specifically think what WoTC is doing is wrong or bad. It isn't WoTC's purpose or job to provide a monetarily lucrative means of revenue for the secondhand market.

There needs to be some amount of faith between collector and manufacturer—which may have been put on shakier ground by some of these moves—but Wizards' biggest responsibility is to the people who actually play the game, not to the people trying to make money off it. Modern needs to be an affordable format that everyone can enjoy without having to sell their blood to play. I'm willing to accept that the game may become more difficult to get value from, but that is okay because it means more people are able to enjoy it.

The best-case scenario is that the game continues to grow to include even more players. More players equals more demand, which equals more opportunity.

Either way, these are the strategies I'm looking at as I devise a plan to stay ahead of the curve and refocus my MTG collection in a way that is most profitable. It's a work in progress, but I think it has a lot of potential. I'm interested to hear what some of you guys think about how to adapt to these changes. Feel free to drop your thoughts into the comments.

Deck of the Week: GW Eldrazi Evolution

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Greetings, Nexites. I'm deep in the middle of the late-February/early-March metagame update, which I will have for you by the end of the week. In the meantime, I'm highlighting an innovative take on the Eldrazi tribe that was taken to a 5-0 finish in an MTGO League.

We've seen a large number of decks sporting Eldrazi creatures over the last year or so since Oath of the Gatewatch was released, spanning the archetype wheel from stompy aggro, to disruptive aggro, to midrange, to ramp. Thanks to the "colorless mana" mechanic, the Eldrazi are among the best creatures ever printed at their respective mana costs—so it's no surprise to see them appearing in multiple deck types. They really do function like a sixth color of sorts, as a mere few Wastes, Eldrazi Temples, or Cavern of Souls here and there can facilitate the splash easy enough.

The trifecta of Bant Eldrazi, Eldrazi & Taxes, and Eldrazi Tron are well known. Today we look at a straight green-white version that incorporates a toolbox element.

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GW Eldrazi Evolution, by khokden (5-0, MTGO Competitive League)

Creatures

4 Thought-Knot Seer
4 Reality Smasher
4 Matter Reshaper
4 Noble Hierarch
3 Eldrazi Displacer
1 Eternal Witness
1 Kitchen Finks
1 Strangleroot Geist
1 Thragtusk
1 Thrun, the Last Troll
1 Acidic Slime

Artifacts

1 Engineered Explosives

Instants

4 Path to Exile
1 Dismember

Sorceries

4 Ancient Stirrings
3 Eldritch Evolution

Lands

4 Brushland
3 Cavern of Souls
4 Eldrazi Temple
3 Forest
2 Ghost Quarter
1 Plains
1 Temple Garden
1 Wastes
3 Windswept Heath

Sideboard

1 Blessed Alliance
1 Celestial Purge
1 Dismember
1 Eidolon of Rhetoric
1 Engineered Explosives
1 Kataki, War's Wage
1 Reclamation Sage
2 Relic of Progenitus
3 Rest in Peace
3 Stony Silence

Eldrazi Evolution's closest relative is clearly Bant Eldrazi, with which it shares a majority of cards. The main difference is in the late-game: Drowner of Hope, and in fact the entire blue splash, has been replaced with Eldritch Evolution. Strategically, this adds a toolbox element to the typical stompy and midrange plans of most Eldrazi decks. As we'll see, it also skews the deck more towards the aggressive side of the spectrum.

First off, it must be mentioned that this is a flavor win. So far, Eldritch Evolution has been much better acquainted with the likes of Kiki-Jiki and Anafenza than with its on-plane peers who presumably invented the spell in the first place. What better creature to emerge out of some sacrificial fodder than an Eldrazi Displacer or Thought-Knot Seer? Emrakul would be proud.

As a Modern card, Eldritch Evolution was initially slotted into decks with an infinite creature combo like Abzan Company and Kiki Chord. But in Abzan shells players have already been experimenting with a value-only package, where the combo is omitted and tutors are used for flexibility and utility. These decks use Eternal Witness and Renegade Rallier to keep the value engine going, intending to win with traditional beatdown and disruptive creatures. The eldrazified version takes a similar tack, replacing Rallier with Matter Reshaper for its on-board value. In addition to Reshaper, Kitchen Finks and Strangleroot Geist provide more sacrificial lambs, and both can be reset by Eldrazi Displacer to essentially undo Eldritch Evolution's downside.

Thinking on a more theoretical level, Eldritch Evolution is in a certain sense well suited to the Eldrazi game plan. The traditional core of Bant Eldrazi is built to maximize the number of opening hands that can accelerate out a ridiculous, undercosted threat. This is accomplished with Noble Hierarch as a replacement for the now-banned Eye of Ugin, but also with Ancient Stirrings, which digs five deep towards a Temple or doubles as a threat. Eldrazi pilots have sought additional ways to accelerate out their threats, including Urzatron lands and Simian Spirit Guide. Our own Jordan Boisvert has also used Serum Powder to this effect to increase the incidence of truly broken opening hands. In this same vein, Eldritch Evolution does a fine Tinker imitation, serving as both acceleration and threat. The restriction on what we fetch (its mana cost) precludes anything truly absurd, but is offset by the extra value we get out of the sacced card's death trigger.

This helps explain the relative lack of exciting one-of tutor targets. I imagine in most games a simple Reality Smasher or Thought-Knot Seer will be the go-to card to find off of Eldritch Evolution, to apply pressure or further disrupt our opponent. Of course, the tutor effect isn't to be underestimated. This deck has ready access to Thragtusk against Burn, Thrun, the Last Troll against removal-heavy decks, Acidic Slime to hamper ramp's mana, and Kataki or Eidolon of Rhetoric out of the board.

This version also seems to make better use of Eldrazi Displacer. The Drowner of Hope combo, of course, is a significant loss. But what we gain is a greater breadth of options, all of which can be tutored up with Evolution. Acidic Slime plus Displacer will prove devastating against any deck that cares about its lands, while Eternal Witness plus Displacer translates to a stream of unending threats or Path to Exiles. Honestly, my first inclination is just to squeeze one Drowner and a few blue sources into this deck so we can have it all!

Proximal Plans

That's all for me for today. Look for the metagame update later this week (realistically, probably on Friday), and if you haven't gotten a chance to check it out yet, take a look at Roland F. Rivera Santiago's exceptional Merfolk primer. The primers have been slower going that I would have hoped, but I'm working on the next one already. I'm also still looking for more contributors—drop me a line if that sounds like something you're interested in.

Until then, thanks for reading, and we'll see you on Friday.

 

Insider: What Not to Buy in this Market

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It would appear Modern Masters 2017 will be a tremendous hit. The amount of value Wizards of the Coast included in this set is phenomenal, and it seems like everything short of the Kitchen Finks was reprinted. We even finally got our Damnation reprint.

There was an error retrieving a chart for Damnation

A successful MM17 set was one of my criteria when I shared my optimism for MTG finance a couple weeks ago. I can confidently say this box was checked—and then some! Players are going to be purchasing this product like mad, and this should drive at least modest resurgence in Modern interest across the board. If nothing else, knowing what was in the set enabled players to finally pick up the cards they needed, now knowing whether or not the price of those cards would tank from reprinting.

But while I do believe Magic is in a good place right now, I still wanted to share a caution or two. There are some major investment traps out there that I think need highlighting. There are plenty of good targets to acquire for investment or short-term flip, but there are also some land mines that could crater your portfolio if you’re not careful.

Masterpieces: A Value Trap

When Wizards announced the addition of Expeditions to Battle for Zendikar and Oath of the Gatewatch packs, this sparked a resurgence of hype in the Magic community. The move essentially made these packs like lottery tickets: get lucky, and you could be looking at a $100 or even $200 card. Not so lucky, and your rares and mythic rares just became worth significantly less. The idea was that these high-end premium cards would subsidize the cost of Standard for the average player—and the strategy certainly worked.

The result: only two cards in all of BFZ are worth more than $10. Gideon, Ally of Zendikar and Ulamog, the Ceaseless Hunger. Both are mythics, and they eat up most of the value that remains in the set.

There was an error retrieving a chart for Gideon, Ally of Zendikar

Meanwhile, at first the Expeditions seemed like a slam dunk. In addition to the one I opened, I also bought a Flooded Strand, Misty Rainforest, and a couple Expedition shock lands as investments. I even distinctly remember at one point Star City Games was paying $70 for the Expedition version of Overgrown Tomb—this when the card was selling for less than that on eBay on a weekly basis! I took advantage of the arbitrage a couple of times.

SCG sale

Surely with Star City Games buying so aggressively, these cards were destined to rise in price, right? It seemed like many speculators were moving significant funds into these. I was in that camp as well, but then I realized something.

At first these premium cards were rising in price on a regular basis, with stock on some of the most desirable ones down to single digits. Then stock started to increase. At the first sign of a downtick in prices, I bailed. The move was rash, but I managed to break even on most of my Expeditions at the time. In hindsight, this was a brilliant move…

There was an error retrieving a chart for Misty Rainforest

After peaking in December of 2015, these rarities have monotonically dropped in price (minus some noise in the data). Most of the original Expeditions are now cheaper than they were upon launch. You know how much Star City Games pays for Overgrown Tomb now? $30.

Some may start thinking this is the right time to buy. This is the value trap I want to warn you about. The thing is, Wizards of the Coast made some more amazing Masterpieces in the most recent block. And they’re going to do this again with Amonkhet. And then it will happen again in the next set, and then the next. In short, there are suddenly going to be a ton of high-end cards flooding the market.

While Zendikar Expeditions will always be first, and the fetch lands will always be desirable, I’m not so sure they can hold even these deflated prices. Players who enjoy the flashiest of cards will need to split their money to pick up all these incoming Masterpieces. They may not have enough money for the Expeditions. And as more come out, there will be more to acquire.

In my mind, you can bucket all of the Masterpiece Series into one giant lump of “supply.” The cards may vary, but there’s enough similarity between them that an increase in their supply will hurt the prices of the lot. And with Modern Masters 2017 bringing us reprints of Zendikar fetches, the premium multiplier will skyrocket between Expeditions and MM17 printings. As the MM17 printing tanks the price, I think this will cause Expedition fetches to tumble further.

Sealed Modern Masters Boxes

There aren’t many boxes of the first Modern Masters for sale on TCG Player. By my count there are 22 across the 11 vendors who have them in stock. The price starts at $425 and climbs from there. On eBay there are some around $400. Unfortunately there’s no good price chart for this product. But if I look at eBay completed listings and focus on boxes that sold longest ago, I see some go in the $375 range back in December 2016.

So these have climbed from $375 to $400 on eBay in three months—that’s not a bad return! That’s around 27% when you annualize. Modern Masters boxes were terrific investments because the set had such a low print run and contained such value. Then when Modern Masters 2015 was a disappointment, it kept prices of the first version higher because it was superior. Then as Modern prices rebounded, Modern Masters boxes became even more attractive.

If this is the thesis behind the MMA box investment, then I believe these are going to be at risk once MM17 is released. Modern Masters 2017 won’t be a flop like Modern Masters 2015 was. This set is going to sell extremely well, and it will lead to a major decline in staple prices across the board. As focus shifts to MM17, I believe the new set will detract from interest in MMA.

Sure, MMA has plenty of chase cards that won’t be reprinted yet. But MM17 has enough juice that I don’t think it will matter. While I don’t see MMA boxes dropping significantly, I think they may be dead money for quite a while, and that opportunity cost is huge.

With the frequency of Masters sets (just like with Expeditions), I can’t see these being worthwhile investments as Wizards pumps more and more supply into the market. There may be some lingering premium for MMA boxes being first, but if Wizards’ plan is to circle back around and reprint cards that have already been reprinted, then I have little interest in holding onto these for the long term.

Old School Spikes

The last thing I want to caution you about this week involves my favorite format: Old School. You may have noticed some fairly random spikes lately on cards you may not have even heard of. Stuff like this…

There was an error retrieving a chart for Falling Star

…or this…

There was an error retrieving a chart for Goblin Wizard

Now, it’s true I haven’t played as much Old School as others in the Magic community. Having a couple young kids really cuts into my playing time. But I do follow many active Old School players on Twitter, and I have never seen them mention either of these cards. I’ve never seen decks using these cards either. Honestly, I have no clue what is causing these spikes outside of a shotgun speculation strategy or a gradual collector demand.

When spikes like these happen, I’m more inclined to sell than to buy. Some price increases are merited. For example, I know players have been attempting to cheat Colossus of Sardia into play with Transmute Artifact, untapping the creature with Twiddle.

There was an error retrieving a chart for Colossus of Sardia

But not all cards that spike are seeing Old School play. I’d emphasize caution when you’re checking MTG Stocks and reacting to price spikes. Before chasing or speculating on an older card, make sure you do your research first. Some spikes are warranted and will stick, while others could leave you with a dozen useless cards that no one is going to buy at the “new” price.

Wrapping It Up

There are still many reasons to be optimistic about MTG finance. Modern Masters 2017 will still generate hype for Modern players and will break down some barriers of entry for some. Amonkhet spoilers are just around the corner, and this will refresh Standard and generate a lot of buzz. And Old School cards are not getting any easier to find. All of these factors makes Magic an attractive investment for 2017.

But you can’t go out and buy everything. There needs to be order to your purchasing. Avoiding pitfalls such as the nonstop flood of Masterpieces and Modern Masters boxes will help you avoid parking funds in areas of little-to-no growth. And of course, not all Old School spikes should be treated equally. Some are certainly merited, but others may be poor attempts at market manipulation. Definitely do your research before picking up anything from 1993-1994.

Oh, and if anyone needs a Three Wishes let me know… I think I have one of those somewhere. I’d be happy to sell it—this is not a $4 card.

There was an error retrieving a chart for Three Wishes

…

Sigbits

  • Did you get in on the Rite of Passage spike? Star City Games upped their price to $3.99, but they haven’t restocked any copies yet. I am actually surprised this one is staying well above bulk—I would have expected a more significant pullback by now. This may actually settle in the $2-$3 range when all is said and done.
  • I’ve noticed a good deal of movement on Argivian Archaeologist lately. The Antiquities card is an appreciated classic, and it’s one of the first cards to be worth good money in the early days of Magic. Artifacts are heavily utilized in Old School, and I can definitely see recurring something like Chaos Orb or Black Lotus as being attractive. Any increase in this card’s price is likely for real.
  • It seems like Beta Rock Hydra has some decent demand. This is probably from Old School players and collectors, though I’ll admit the card isn’t that exciting to play with. Take it from me: I have one in my budget red-green deck. That said I had a couple copies that sold on eBay so there is some slow, steady demand there. Star City Games is sold out at $59.99, though the fact they have Alpha copies in stock tells me the ceiling on this one can’t move until Alpha sells out.

Insider: Modern Masters 2017 Repercussions

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Welcome back, readers!

Modern Masters 2017 spoilers are now completed and the sentiment from many players is pure ecstasy. With so many valuable reprints, it's easy for players who were struggling to get into Modern or playing lower-tier decks to look at this set as the greatest of all time. After all, the spoiler list is almost a checklist of every valuable Modern card.

Previous Modern Masters sets have added a decent number of Modern staples to the supply, but not enough to really crush prices (as evidenced by the fact that the top Modern Masters reprints have tended to rebound for the most part). The key factor, though, is that the previous MM sets had a lot of chaff in them. I did an article comparing the two previous sets before, and found that a good number of rares in those sets weren't heavily played (or even at all) in Modern. But this one is different.

We're seeing a much higher percentage of playable rares, but we're also seeing a much higher print run. The original Modern Masters set was extremely limited (many smaller stores only got eight boxes), and even the larger stores ran out very quickly. But Modern Masters 2017… My LGS alone is getting 120 boxes and I'm seeing lots of sellers/stores claiming 100-200 boxes. This doesn't even count the really big boys like Star City Games, Channel Fireball, Card Kingdom, etc.

BoosterBox_Chronicles

Not to be Chicken Little here, but this set is looking a whole lot more like Chronicles than it is like Modern Masters 2013. For those who forgot or were too young to remember, Chronicles obliterated the prices of the cards included. It led to the creation of the Reserved List to calm fears from stores and collectors who had watched a lot of valuable cards they owned drop to worthlessness.

That isn't to say the markets are going to freak out and everything is doomed. Wizards certainly knows what they're doing, and they're unlikely to repeat a debacle on the level of Chronicles. But there are a lot of parallels between these two sets, and it's fair to to say we can expect a larger impact than what we saw with the first two Modern Masters sets.

Local Supply Increases

Let's do some math here. There are 53 rares and 15 mythics in the set. Say there are three LGSs within a 30-minute drive from you, and that each gets 100 boxes (on the low end here). We expect around three mythics per box (replacing the rare).

Thus in your area you'd see 300 boxes * 3 mythics per box = 900 mythics. Assuming an even distribution, this totals about 60 copies of each mythic, or 15 playsets each.

Now for the rares. Again assuming three mythics per box, that's 300 boxes * 21 packs per box = 6300 total rares. With an even distribution, that's 118, or a little under 30 playsets, of each rare.

That might not seem like a lot, but consider that each is a reprint, so there are already copies available in the local area. Now you're adding a whole lot more to that local supply.

Can your local playerbase absorb 30 playsets of Blood Moon or Goblin Guide? The reason this is important is because if a lot of areas answer no (which I think will be the case), we'll have a huge surplus on a lot of these cards. Surpluses mean price drops; huge surpluses mean huge price drops.

There was an error retrieving a chart for Goblin Guide

Playerbase Demand

The overall Magic playerbase, while considerably larger than it was 10 years ago, is still a tiny fraction of the population. The current estimate for total number of Magic players is somewhere in the 21-23 million range. Per Hasbro's earning report in 2016 there are 1 million registered DCI players (these are the ones I would expect to spend more on the game, especially a high-ticket item like Modern Masters boosters).

Guestimating by population, if we assume half of these players are located in the North America, then we expect around 0.000086% of the population to be registered players. If your local population is 200,000 (a pretty decent-sized city), then you might have around 172 players.

So how many of those 172 players want to play Modern? How many don't already have the cards necessary? These questions will greatly affect what the prices of cards in this set will do.

Recurring Reprints

The other factor that needs to be considered is that WoTC currently releases a Masters set every year (last year was Eternal Masters). We don't know if they'll be releasing a Modern-themed one specifically every year, but the next one isn't far away. This implies that, from here on out, Modern prices may be kept heavily deflated compared to previous highs.

So this begs the question: if I'm a store owner and my profit margin is much higher on singles than on sealed product, do I want Modern prices kept perpetually low? Obviously, no, I don't. It's less likely that these sudden cheaper prices bring in tons of new players buying cards.

If I have operating costs totaling $1200 a month and I make 45% profit margin on singles, then I would rather have to sell 100 $27 cards than 400 $6.75 cards. The effort required to sell (and buy) 400 cards is obviously much higher. That doesn't mean we'll see cards lose 75% of their value, though I honestly think it's possible for some of the more casual stuff like Basilisk Collar.

I'll also concede that it's likely easier to sell cheaper cards. However, the fact is that you have to sell a lot more of them to make the same total amount of money, and this may not work for many store owners.

Conclusion

In conclusion, this set seems to be a short-term home run, but long-term could have serious impacts on the format and community. While these reprint sets are great for newer players, they can harm stores (or people with large inventories).

There's a term in economics called "loss aversion." Lots of research has shown that people view the negative of losing something as more impactful than the positive of gaining the same thing. Basically, if the pain of losing something had a measurable scale, its number would be higher than the joy of gaining the same thing on the same scale.

A lot of players and stores lost a lot of money with this set. Previous Modern Masters sets included much fewer money reprints, so the loss you took on some cards getting reprinted was likely counteracted (and overshadowed) by the gains you took on acquiring new cards much cheaper than you could previously.

This set, however, was filled to the brim with valuable and semi-valuable reprints. If you read my last article comparing the previous two versions of Modern Masters, specifically at the rare spot, we had only 21 that had seen some Modern play in the original MMA set and only 15 in MM2. Compare that with this newest Modern Masters and my count is at 28—more importantly, many of those 28 were above $5 prior to this printing.

Exploring Death’s Shadow in Jund, Grixis, and Zoo

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Death's Shadow Jund's metagame shares seem to have decreased a little since last week, indicating that Modern has the tools it needs to combat the new boogeyman. This reassuring development has been met with universal praise from the pro community and relief from the playerbase. The deck's presence in Modern still changes its landscape, though, and I tackled its potential implications in a piece last week.

Today, we'll look at some of Modern's existing Death's Shadow decks and consider some other paths the strategy can take to adjust to the format's ever-shifting metagame.

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King Jund

My efforts with Sultai Shadow last week yielded a deck with a gameplan similar to that of Death's Shadow Jund, but less efficient and reliable when it came to execution. Testing has shown me that when it comes to clock plus disruption, the Jund shard happens to have all the tools it needs without requiring a splash. The main reasons to splash, then, would be to gain edges in the mirror, or in especially bad matchups.

Here's my current Death's Shadow Jund list.

Death's Shadow Jund, by Jordan Boisvert

Creatures

4 Death's Shadow
4 Street Wraith
4 Tarmogoyf
1 Ghor-Clan Rampager

Planeswalkers

2 Liliana of the Veil

Artifacts

4 Mishra's Bauble

Instants

3 Tarfire
3 Fatal Push
2 Kolaghan's Command
2 Temur Battle Rage
1 Abrupt Decay

Sorceries

4 Traverse the Ulvenwald
4 Inquisition of Kozilek
4 Thoughtseize

Lands

4 Bloodstained Mire
4 Verdant Catacombs
4 Wooded Foothills
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Forest
1 Swamp

Sideboard

1 Nihil Spellbomb
3 Fulminator Mage
2 Ancient Grudge
1 Fatal Push
2 Surgical Extraction
2 Liliana, the Last Hope
3 Collective Brutality
1 Maelstrom Pulse

Those closely following the deck's developments will notice it's nearly identical to Gerry Thompson's most recent list, the difference being two Surgical Extractions over a Nihil Spellbomb and a Kozilek's Return in the side. I came to the list on my own, but had a pair of Liliana, the Last Hope in the main; after reading Gerry's article and trying Veil in her place, I agree with his assessment that she's dead in fewer matchups and therefore a stronger consideration for the mainboard.

Surgical vs. Combo

When I wrote about Sultai Shadow last week, I rattled off its ability to easily disrupt combo decks via Stubborn Denial as a primary strength. Surgical Extraction serves a similar purpose in Death's Shadow Jund. Nihil Spellbomb has more raw power in the mirror, but Extraction has more utility elsewhere, and shores up the combo matchups I was worried about without blue. As for Kozilek's Return, I found the Affinity matchup to be fine with this build, so Return wasn't a card I ever considered.

Between our mainboard discard spells and sideboard Fulminator Mages, it's common for unfair opponents to have a key piece of their combination sitting in the graveyard at some point, be it Past in Flames, Ad Nauseam, Urza's Mine, Valakut, the Molten Pinnacle, etc. Extraction can then disrupt these decks magnificently by removing all copies of that spell from the game without costing us mana, meaning we can continue to develop our board. The life loss, of course, doubles as an enabler for Death's Shadow. It also beats graveyard-reliant combos without requiring any setup, including Finks-Seer-Melira and Goryo's-Griselbrand.

The Rage Inside

A final point I want to make about the mainboard here is its inclusion of two Temur Battle Rage. Jadine Klomparens wrote a few days ago that Battle Rage is a relic of the Probe-fueled Death's Shadow Aggro decks, and will soon be phased out by better players. I don't quite agree with this sentiment. As noted by Emma Handy, Rage gives the deck a backdoor combo with which to beat opponents out of the blue (more on the ensuing "Splinter Twin effect" in last week's piece). Emma perceived that as players learned to play against Death's Shadow Jund, they would respect the combo less, since a single Temur Battle Rage isn't very reliable on its own. My solution last week was to abandon the instant altogether, but another solution is to simply play multiple copies, essentially forcing opponents to respect it.

Besides, Battle Rage has uses other than simply threatening a lot of damage: it's great against chump blockers, for instance, and it can help get over larger defenders. Rage helps us race in scenarios where hitting for six every turn won't cut it alone. It's also a hilarious answer to Deflecting Palm—we can simply respond with Rage, take first strike damage from our own Shadow, grow the Shadow as a result, and then hit our smug Burn opponent for surely-lethal!

To Jadine's credit, Rage is still pretty miserable against removal-heavy decks without many blockers (such as Grixis and other reactive blue shells) and the mirror—it remains one of the least reliable plans in the deck, even in multiples. Other strains of Death's Shadow, like Grixis, omit the instant from their lists entirely.

Shadow in Blue

Despite my inevitable "coming around" to Death's Shadow Jund, I remain especially interested in blue tempo decks that make use of the Avatar. Ryan Overturf's 4th place Grixis Delver list from the Indianapolis Classic two weeks ago seems like a fine place to start.

Grixis Delver, by Ryan Overturf (4th, SCG Classic Indianapolis)

Creatures

4 Delver of Secrets
4 Death's Shadow
4 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Gurmag Angler

Instants

4 Thought Scour
4 Lightning Bolt
2 Fatal Push
1 Terminate
4 Spell Snare
2 Mana Leak
1 Kolaghan's Command

Sorceries

4 Serum Visions
4 Thoughtseize

Lands

4 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave
1 Blood Crypt
1 Island
1 Swamp

Sideboard

3 Countersquall
1 Dispel
2 Magma Spray
2 Mana Leak
2 Spell Pierce
3 Terminate
1 Liliana, the Last Hope
1 Collective Brutality

We'll compare this build of Grixis Delver to Death's Shadow Jund by looking at its relative strengths and weaknesses.

Strengths

  • Grindiness. Death's Shadow Delver is far likelier to win a war of attrition than Death's Shadow Jund. The full set of Snapcaster Mage helps, as do the Visions to smooth out topdecks and the four discard spells versus Jund's eight. But Tasigur's ability also deserves some credit.
  • Diverse threats. This Delver build is harder to hate out than Death's Shadow Jund. A Rest in Peace isn't necessarily game over; Tasigur and Angler can still be cast through Rest in Peace, although it's a stretch, and resolved copies could care less about the enchantment. Snapcaster Mage remains an Ambush Viper, too, which isn't very impressive but trumps Goyf's pitiful status as 0/1. Chalice of the Void and Spell Snare also affect this deck's threats less than they do Jund's, and the delve creatures can't be killed by Fatal Push or Abrupt Decay.
  • Stack Interaction. Perhaps the most obvious draw to blue is its ability to interact with spells. Access to permission gives the color more built-in protection against linear combo strategies and topdecks.
  • Lightning Bolt. How does Bolt compare to Tarfire? Well, let's just say we're not only going to play three. Bolt-Snap-Bolt is also still great in Modern and a useful game-one package against Death's Shadow Jund, despite Bolt's obvious weaknesses in that matchup.
  • Proactivity. I wrote last week about how incredibly proactive Death's Shadow Jund is. But despite the size of its turn-two beaters, there's a special kind of advantage to being able to start the game with a threat in play. Delver of Secrets gives Grixis an opportunity to immediately put opponents on the back foot, meaning they'll want to remove the creature if possible rather than execute the rest of their gameplan, be that casting a discard spell, a cantrip, or a mana dork. Going creature into creature-creature against Death's Shadow Jund is one of the most reliable ways to beat the deck, especially when those creatures are chased with removal. Jund will want to put Goyf or Shadow on defense as fast as possible, and when it's removing creatures rather than casting discard spells, the deck's threats become easy targets for Fatal Push and Terminate. The deck asking the questions first is the one that stands to gain the most from in-game interactions.

Weaknesses

  • Less flexibility. Jund's colors let the shard to do truly anything, including destroy "nonland permanents" with Maelstrom Pulse and enjoy access to the most coveted artifact hate in Modern, Ancient Grudge. This flexibility allows pilots to tweak their Jund decks to fight whatever they want to beat. There are some things Grixis just can't do, like remove a Worship.
  • No backdoor combo. One could argue that Grixis can play Temur Battle Rage, but realistically, it can't. Tasigur and Angler make terrible targets compared to Tarmogoyf. Grixis also needs a full four slots for Thought Scour, without which its delve creatures wouldn't be playable, so it can't make room for Battle Rage without cutting precious disruption.
  • High-maintenance threats. Delver of Secrets imposes significant deckbuilding restrictions on those who choose to play it. Pairing it with Death's Shadow at all is a little challenging, since Shadow all but requires pilots to pack Thoughtseize (a disrupt-then-commit cards at odds with Delver's status as an ideal turn-one play) and Street Wraith (a creature that doesn't flip Delver). But it's Tasigur and Angler who require the most setup to function. Chez Jund, Mishra's Bauble, Street Wraith, and Tarfire all grow Tarmogoyf while impacting the board or the game state, meaning Goyf always represents massive bulk for 1G. Delve threats, on the other hand, have a fluctuating mana cost, and one that forces pilots to pack Thought Scour. Scour is a one-mana cantrip that replaces itself, but doesn't impact the board on its own, making the delve threats both less efficient and more conditional than ol' faithful. It also doesn't help that Tasigur and Angler are always smaller than Tarmogoyf in the pseudo-mirror.

Neutral

  • Card selection. Snapcaster plus Scour plus Visions is a lot of quality card selection. But these slower, sum-of-their-parts engines aren't necessarily much better than Traverse the Ulvenwald.

Shadow in Zoo

With the benefits of leading on a creature identified, I wondered if there wasn't a way to include an aggressive one-drop in Death's Shadow Jund. Doing so would greatly accelerate our clock against faster linear decks, such that we no longer needed to rely on Temur Battle Rage there, and theoretically grant us more resilience to removal. More than that, the ability to lead on a one-drop makes our disruption significantly better.

Bauble and Wraith are too integral to the structure of Death's Shadow Jund to work with Delver of Secrets. But we've seen Jund lists easily splash white in the past for Ranger of Eos, Lingering Souls, Kataki, War's Wage, and others. So I decided to try the other three-power, one-mana creature in Modern: Wild Nacatl.

Death's Shadow Zoo, by Jordan Boisvert

Creatures

4 Wild Nacatl
4 Death's Shadow
4 Street Wraith
4 Tarmogoyf

Planeswalkers

2 Liliana of the Veil

Artifacts

4 Mishra's Bauble

Instants

3 Tarfire
3 Fatal Push
2 Kolaghan's Command

Sorceries

4 Traverse the Ulvenwald
4 Inquisition of Kozilek
4 Thoughtseize

Lands

4 Bloodstained Mire
4 Verdant Catacombs
3 Wooded Foothills
1 Stomping Ground
1 Overgrown Tomb
1 Blood Crypt
1 Godless Shrine
1 Temple Garden
1 Forest
1 Swamp

Sideboard

1 Ranger of Eos
3 Fulminator Mage
2 Ancient Grudge
1 Fatal Push
2 Liliana, the Last Hope
2 Collective Brutality
1 Maelstrom Pulse
3 Lingering Souls

I cut the deck's least essential/reliable components for four copies of Wild Nacatl. For reference, here are the mainboard changes I made to Death's Shadow Jund:

-2 Temur Battle Rage
-1 Ghor-Clan Rampager
-1 Abrupt Decay
-1 Overgrown Tomb
-1 Wooded Foothills

+4 Wild Nacatl
+1 Godless Shrine
+1 Temple Garden

The following sections discuss Wild Nacatl's pros and cons against different Modern strategies. We'll only consider strategies that can prove problematic for Death's Shadow Jund (removal-stocked attrition shells, linear combo strategies, and the mirror) and leave out the easier matchups, which I think will usually be won with or without Nacatl.

Nacatl's Upsides

  • Vs. removal-heavy decks: provides four additional threats. Helps us apply pressure throughout the game, and draws high-value removal spells like Path to Exile away from our heavy-duty threats. An improvement over Battle Rage, Decay, and Rampager.
  • Vs. linear combo decks: provides early pressure. Shaves a turn or two off the clock so opponents are forced to combo early. An improvement over Rampager and Decay, and neutral compared with Battle Rage.
  • Vs. the mirror: provides early pressure and lets us go wide. Landing plenty of creatures yields powerful alpha-strikes in the mirror and complicates combat for opponents, as we can threaten to chump when we need to and attack for lethal. An improvement over Rampager and Battle Rage, and neutral compared with Abrupt Decay.

Wild Nacatl is one creature I pegged as potentially getting a boost from the rise of Death's Shadow Jund, since Lightning Bolt is terrible against that deck but great against Wild Nacatl. Notably, Jund itself can't remove Nacatl easily, since Tarfire doesn't kill it. When it dies right away in the mirror, then, Nacatl at least absorbs a high-value removal spell like Fatal Push (at parity), or a Liliana of the Veil minus-two (which incidentally gives us a window to get value from our own Tarfire).

Nacatl's Downsides

  • Vs. removal-heavy decks: gives Bolt-toting opponents a great target in game one. Nacatl still takes pressure off our planeswalkers in that case, and lets us be a little more aggressive with our life total, since opposing Bolts will be headed elsewhere.
  • Vs. linear combo decks: can be a turn slower than Battle Rage. And that's if Nacatl resolves on turn one. Drawing Nacatl around turn four or five can prove nightmarish, as Battle Rage would likely just win the game around then.
  • Vs. the mirror: makes us easier to solve. Wiser opponents are likely to quickly figure out what we cut from the deck, and to therefore not play around Battle Rage or Rampager.

Shape-Shifting Shadow

In a Star City Games article from this week proclaiming that Modern is Magic's best format (ha ha, us Nexites have known this for years), Todd Stevens defines a healthy metagame as, "one in which, once the best deck in the format is identified, it's no longer the best deck, meaning that the format has the ability to correct and regulate itself."

What that means for the Death's Shadow deck is that it's likely to undergo plenty of small transitions as the metagame adapts to fight it. In other words, a set of Nacatls this week might become a more planeswalker-centric build another week, which might become a permission-inclusive blue-based version another week. I don't know about you, but I'm plenty excited to discover the forms Modern's newly-discovered Goyf clone assumes in different metagames.

Insider: Metagame-Driven Price Increases After #MMA3

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The release of the entirety of the Modern Masters 2017 spoiler has led to a massive amount of trading in the Modern market with price implications for a huge swath of cards. What has been in highest demand is staples that weren’t reprinted, and many cards are being bought up in anticipation that they aren’t likely to be reprinted for two years until the assumed released of Modern Masters 2019. There’s always the chance for reprints in a supplemental product or even a Standard set reprint, but most of these cards are going to be safe from reprint, especially because many of them have unique abilities and keywords.

There’s also the issue of the ever-changing Modern metagame, which very recently was shaken up by bannings and the printing of many Modern-playable cards in Aether Revolt, including the paradigm-shifting Fatal Push. This shifting metagame has changed demand for cards and has some serious implications on prices, which I’ll explain today.

There was an error retrieving a chart for Merchant Scroll

A great cross-section between not being reprinted and a sudden increase in competitive value is Merchant Scroll, which is being used in the new breed of Gifts Ungiven Storm decks. The card has suddenly risen from a couple dollars to one of the most expensive uncommons in Modern, with the price momentarily spiking to over $10 before settling at around $6 for the Eighth Edition printing and $7 for the Homelands black-bordered version.

There was an error retrieving a chart for Tarfire

One of the biggest percentage-gaining cards of the last week was the lowly common Tarfire, which missed a reprinting immediately after entering the very top tier of Modern as up to a four-of in the format-defining Death's Shadow Aggro deck. It is now retailing for $2, up from under a quarter a couple weeks ago.

There was an error retrieving a chart for Ancient Stirrings

Ancient Stirrings is the most efficient, powerful and effective card-selection spell in a format without Ponder and Preordain. It missed reprinting, and its price has been buoyed to $6 by a massive wave of colorless-based decks including it. There’s been a surge in Green Tron decks, including the new Fatal Push-wielding Black-Green Tron deck, Amulet Titan decks have suddenly re-entered the competitive picture, and Bant Eldrazi has firmly solidified itself in the top-tier of the metagame because of its ability to hold its own against Death's Shadow Aggro.

There was an error retrieving a chart for Simian Spirit Guide

Simian Spirit Guide is one of the most broken cards in Modern and has been growing in price all year, from $5 up to $7, before spiking over $10 this week and now settling around $8. I expect we’ll see this move back over $10 eventually, especially with Ad Nauseam gaining converts after it won the SCG Modern Open in Indianapolis.

There was an error retrieving a chart for Urza's Tower

There’s been a bona fide spike in the price of the Antiquities Urzatron lands: Urza's Tower, Urza's Power Plant, and Urza's Mine. Each card has multiple versions, and each artwork is a unique card with its own price, but there were increases across the board. Part of this is due to demand from new Modern Tron players who wanted the oldest lands possible, but I suspect there’s also demand from Old School 93/94 players.

There was an error retrieving a chart for Darkslick Shores

Faeries is suddenly back in the picture as a competitive option with the release of Fatal Push giving it a perfect removal spell and no longer forcing the deck to splash into Lightning Bolt or Path to Exile. The Scars of Mirrodin fastlands didn’t see a reprint, and that leaves room for Darkslick Shores, a staple of the Faeries manabase, to appreciate. It’s now up from $9 to $10 and growing.

There was an error retrieving a chart for Ancestral Vision

Another staple of the Faeries deck is Ancestral Vision, but I expect its significant price increase this week, around 10 percent up to $50, was driven from the fact that it was skipped over for a reprint.

There was an error retrieving a chart for Dark Confidant

This buoying of prices after being suppressed before a potential reprint impacted multiple other high-value staples as well, like Dark Confidant.

There was an error retrieving a chart for Noble Hierarch

Noble Hierarch also saw its priced buoyed by the lack of a reprint, and after being kicked down from Infect’s decline, it’s back in the tier-one picture as part of Bant Eldrazi.

There was an error retrieving a chart for Eldrazi Temple

Interest in Bant Eldrazi deck has meant good things for the price of Eldrazi Temple, which has seen its various printings bumped up in price.

There was an error retrieving a chart for Leyline of Sanctity

There’s a renewed interest in Leyline of Sanctity in Modern due an increase in Ad Nauseum-Phyrexian Unlife combo and Amulet-Titan decks decks, both of which use it as a sideboard card. It’s fantastic against Death's Shadow Aggro, which typically contains up to 12 discard spells to stop.

There was an error retrieving a chart for Fulminator Mage

One of the most startling price increases of the past week was Fulminator Mage, which saw both its printings double in price. There was a perfect storm of factors leading to this increase. It’s an inclusion in the sideboard of Death's Shadow Aggro, which has vaulted to become the best deck in the format. There has also been a general increase in Tron decks in Modern, which has led other decks to play this land-destruction spell. These factors, along with the news that it was not being reprinted, led to the price of Fulminator Mage skyrocketing in price.

There was an error retrieving a chart for Through the Breach

Through the Breach was a bigger winner last week and saw 50 percent growth – from around $40 to $60. It’s been a premier Modern card since day one of the format, reaching top eight of the first Modern Pro Tour, and today it has taken a central role in multiple decks based around its interaction with various creatures. It will only get better as more powerful creature are printed. It’s also quite difficult to reprint in a normal set because of its inclusion of the splice keyword, so I think this price is here to stay unless it’s printed in a supplemental product like a Commander deck.

--Adam

Ancestral Vision: A Case Study

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As of this writing, a playset of Ancestral Vision will set you back 140 tickets on MTGO. Sure, some of that is finance garbage due to Snapcaster Mage and fetches being in MM3, but even before that the card was 25+ tickets. Corey Burkhart (and now Shaheen Soorani) have been in the spotlight in recent weeks pushing the merits of Ancestral Vision, specifically in Grixis Control. Vision's pedigree in Modern is thin, to be sure, but it continues to be one of the most intriguing spells from a deckbuilding perspective, regardless of the lack of high-quality tournament finishes to its name. Is Ancestral Vision a spell worthy of being counted among the likes of Terminate, Serum Visions, and Thoughtseize? Or is the card a trap, a beacon of card advantage luring unsuspecting control mages into its clutches?

Today, I intend to find out the answer to these questions. This is Ancestral Vision: A Case Study.

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The Raw Rate

No spell in Modern exists independent of context, but if we are to understand the merits of the spell, step one is gaining a clear understanding of its strengths and weaknesses based on rate alone. For one mana we get three cards, on a four-turn delay. So, playing Ancestral Vision on our first turn means we’re casting it off suspend at the beginning of our fifth turn. How powerful is this? The logical first step is to compare AV to other cantrip options out there, so we’ll start there.

Serum Visions gets us one card for one mana, but almost all of the power comes from the scry 2. Setting up our next draw (or possibly next two draws) is really what sets Serum Visions apart from the crowd, compared to other options like Thought Scour (better for fueling delve/graveyard synergies) and Sleight of Hand (more interested in the quality of that one card). The random draw aspect of Serum Visions is by far the worst part of the cantrip (you know, the cantrip part), but scry 2 for {U} absolutely wouldn’t cut it. So, replacing itself for one {U} is a necessity, but to be “better” than Serum Visions we’re looking for something comparable to the scry 2. Two extra random cards is better than reorganizing the top two by far, but not getting those cards until four turns later is a big deal.

How big, exactly? Well, that sort of thing is hard to quantify, so we’ll have to go the theoretical route. For the purposes of these hypothetical scenarios, we’ll assume we’re playing AV in a reactive midrange/control strategy, though we’ll see later that this assumption is not always the case. In practice, Serum Visions is often used to set up our plan for the next turn or two, by digging for a specific card and then crafting our strategy around those options. Think “finding a Terminate on top,” or “playing towards that Cryptic Command we just set.” The random draw comes into play sometimes, but usually the card we find immediately from casting Serum Visions isn’t being played that turn (though it definitely happens).

Of course, there’s also the added value that Serum Visions provides by letting us “cheat” on lands. A playset of Serum Visions usually lets us play one fewer land, and I’ve seen some discussion that the math works out closer to 1.5 to 2 lands. With a one-lander, Seurm Visions lets us dig potentially four cards deep to find the second land (one from the draw, bottoming two, fourth card comes from the natural draw next turn). Cast on an early turn, Serum Visions usually translates into a 36% chance to turn into a land with a free scry two. If we’re talking consistency and smoothing out our land drops, Serum Visions blows Ancestral Vision out of the water.

So where does that put us? To summarize, Serum Visions immediately replaces itself, sets up our next turn, helps to avoid drawing air (or hit land drops) and lets us cheat on around 1.5 lands. By contrast, Ancestral Vision gets us two extra cards “for free” in the sense that we’re paying ahead of time, with the downside being that we’re waiting a full four turns to get those cards.

In Practice

Assuming we’re playing Ancestral Vision, we’ve suspended it on our first turn, and we’re alive as it comes off suspend, what kind of effect can we expect that to have on the game? Let’s break down the knowns and see what AV’s best-case impact can be.

Let's assume a normal sequence of interaction, where both players keep their opening sevens, hit their land drops, and cast relevant spells on each turn. We'll assume that by turn four each player has mana to cast two spells if available in hand. Given all that, here's what we can expect the game log to look like on the upkeep of our fifth turn:

Us, T1: Land, Vision, go. (5 cards)

Them, T1: Draw, land, go. (7 cards)

Us, T2: Draw, land, go. (5 cards)

Them, T2: Draw, land, spell. (6 cards) We interact. (4 cards)

Us, T3: Draw, land, go. (4 cards)

Them, T3: Draw, land, spell, go. (5 cards) We interact. (3 cards)

Us, T4: Draw, land, go. (3 cards)

Them, T4: Draw, spell, spell, go. (3 cards) We interact twice. (1 card)

Here, it looks like we’re on the ropes. Down a card since we went first, and a second since Ancestral Vision has been languishing in exile all game, we are sitting on one card while our opponent has three in hand. Assuming we’ve answered our opponent’s threats effectively, haven’t been flooded, don’t have a Spell Snare or "dead” removal in hand, we’re still behind and need something to come back to parity.

Us, T5: Cast Vision, draw 3, draw for turn, land, go (4 cards)

If you were able to follow along with the math, what Ancestral Vision provides for us is clear: a quick, easy way back to parity. Control decks fill their list with card advantage spells for a reason—playing control strategies with the intention on hitting higher land drops gives them inherent card disadvantage. Playing 26 land, with the hopes of both hitting a land drop and casting a piece of interaction every turn will result in running out of cards faster than an opponent playing 21 lands and casting almost nothing but threats past the fourth land drop. Every time.

This is why the best control spells replace themselves, or provide more than a card’s worth of value. Snapcaster Mage comes with a free spell attached. Serum Visions finds us exactly what we need, or at least just gas. Elspeth, Sun's Champion can’t be answered with one card (besides Mana Leak). Snapcaster Mage, Kolaghan's Command, Cryptic Command, Liliana of the Veil, Think Twice—the list goes on and on. Ancestral Vision is pure card advantage on a timed fuse.

Control mages live for the times when we’re at parity with our opponent (they are at one card, we are at one card) and we cash in on Ancestral Vision and go up to five cards out of nowhere.  In those cases, assuming we didn’t draw three lands or are facing down an untenable board position, merely drawing extra cards is enough to warrant a confession. Just ask Sphinx's Revelation. In those situations, Ancestral Vision is a true “win condition,” in the sense that it's the card we cast to make our opponent concede. But its real power comes from letting us devote the rest of our deck to interaction.

What I mean by that is this: due to the inherent card disadvantage present from playing a higher land count and being “reactive” in a diverse field of threats, control decks will almost always be behind at some point in a normal match. Mana Leak is drawn too late, Lightning Bolt doesn’t hit Tarmogoyf, we drew a few too many lands while our opponent “got lucky” and drew all action (even though that’s how math works)—the scenarios are endless. Goblin Dark-Dwellers, Nahiri, the Harbinger, Sphinx's Revelation, Kalitas, Traitor of Ghet, and other expensive spells like them are designed to be the top end of a reactive curve that can turn the corner and generate more than a card’s worth of value to pull us ahead. These “win condition” spells are powerful, but also a death sentence at the beginning of the game, as anyone familiar with the concept of curve in Magic knows by now.

This is where Ancestral Vision’s hidden power shines. Assuming we have the capability to answer almost anything, just drawing enough cards is a legitimate path to victory, and we don’t need to play any expensive bombs to win. AV is our bomb, and it costs one blue.

So which one is "better," and does it even matter? Serum Visions has its merits, but the true difference between the two is the fact that Serum Visions is better at keeping us ahead and providing small advantages, while Ancestral Vision is the card that helps us get out of bad spots. AV is good in our opener, but poor late (though not useless, unlike discard) while Serum Visions is good at all stages of the game, and its value increases as the game goes on. If I had to pick one, I would choose Serum Visions, as consistency and flexibility are in higher demand in Modern than true power. But they both have their merits, and do different enough things, that it’s difficult to pick one over the other.

Metagame Context

We know now exactly what we’re getting with Ancestral Vision, but how do those strengths and weaknesses line up against the field? Last week I talked specifically about my thoughts regarding AV in aggressive matchups. For those who missed it, the main point was this:

"Aggression as a defining format characteristic is actually a reason for discard, in my mind, rather than against, for a couple of reasons. Disrupting curve for a single mana can often offer returns much greater than the initial mana investment. Taking our opponent’s three-drop and forcing them to waste mana by playing inefficiently is one of the interactions that’s integral to Grixis Control’s success as an archetype. It’s not enough to just trade one-for-one and hope our answers align perfectly with their strengths; true victory is attained when we can maximize value in critical situations and force our opponent to stumble at an important juncture."

Why am I talking about discard in an article about Ancestral Vision? In some cases, I believe the two go hand in hand, strengthening each other. One of the best ways to fight Ancestral Vision is with discard, and one of the best ways to fight discard is with discard of our own. If our goal is to disrupt our opponent's curve, trade resources to run them out of spells, and then turn the corner quickly, Ancestral Vision can serve as a cheap, powerful spell at the top end of our curve to either pull us back from the brink or close the door on our opponent entirely.

Still, for the most part, AV is a better spell when we know we can live to turn five with relative certainty (so, slow combo, midrange and other control strategies). Again, that’s not to say the card is bad in aggressive metagames. It's just less “awkward” when we don’t have to choose between killing Goblin Guide and suspending Ancestral Vision on turn one.

AV tends to be a solid option in a field that contains a large amount of discard. While it feels bad to get our Vision taken away by a Thoughtseize, we have to remember that that Thoughtseize was taking our best card regardless. On the other hand, sneaking in an Ancestral Vision under their discard (or if they just don't have it) punishes them for attacking our hand instead of our life total. Every mana they spend "interacting" with our resources rather than playing to the board just sets them farther behind for the eventual free cards when it comes off suspend. Currently, Death's Shadow Aggro, Junk, and Jund Midrange all employ discard to great effect, and Ancestral Vision is a great option against all of them.

Ancestral Vision also preemptively fights most opponents’ usual strategy for fighting control decks in sideboarded games. Postboard, many archetypes employ card advantage elements of their own, disruption, and alternative threats against us in an attempt to throw us off balance. Ranger of Eos, Thoughtseize, and Jace, Architect of Thought can be tough to fight all at once, but Ancestral Vision does a solid job. More cards equals more resources to fight with, and often that’s the best (or only) way to fight against a diverse number of strategies being employed against us.

Conclusion

Ancestral Vision lends itself to a control strategy that seeks to draw the game out through reactive elements and win through card advantage once it has successfully answered opposing threats. Most of the time, Ancestral Vision is played in true control strategies like Jeskai Control, Grixis Control, and Esper Control. Though it has also been used to some effect in tempo strategies like Grixis Delver or Temur Traverse, or as a sideboard option for decks with access to blue mana against opposing slower strategies. The card is strong, but not without its faults—choosing to include it in our deck can (and should) influence the rest of our deck composition. It is at its best in slower metagames, but can be used to great effect in aggressive matchups as well.  Should you choose to use it, may it bring you great fortune!

 

Thanks for reading,

Trevor Holmes

Insider: FAQ on How to Establish Your MTG Business (or Side Hustle)

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While we've been talking about my adventures buying and preparing to sell a Black Lotus for the past couple weeks (part one, part two), Wizards of the Coast has been really busy turning the Modern economy upside down.

I'm sure everyone reading this knows the entire Modern Masters 2017 set by heart, and has read about the effects we'll be seeing in the coming month or two. Abrupt Decay and Restoration Angel will barely hold a dollar, 'Goyf is probably headed to $40 or $50 at the most, etc.

There was an error retrieving a chart for Abrupt Decay

This is boring stuff. I'm not really here to tell you what Standard or Modern card to spec on; those of you who have been reading my column for years already know that. I've built up a reputation as one of the more prominent singles vendors in the Syracuse/Oswego/Utica area of upstate NY, and my #mtgfinance golden tip has always been to work your way towards being that person in your area.

Today, I want to spend my week going over some micro skills that you can sprinkle on top of your trade to take it to the next level.

There was an error retrieving a chart for Restoration Angel

I had a Twitter conversation with one of my followers a couple weeks ago; he was asking me a lot of questions about how I've built up my reputation, inventory and storefront. I ended up realizing that it would make great article material, and decided to write about it after the Lotus stuff. This article will be an #mtgfinance FAQ of sorts, covering a lot of the questions that I'm asked on a recurring basis by people looking to start out and fund their hobby with their hobby. If my Insider readers are interested in this kind of Q&A content, feel free to tweet @Rose0fthorns or add me on Facebook. Those are the places where you'll get the quickest responses, and I can definitely do more FAQ articles like this in the future if there's interest.

Question 1:

q1
So this is a question I get asked a lot on Twitter, because I'm regularly posting new stuff for sale on a weekly or bi-weekly basis depending on how busy I am. I don't own an LGS, and it's not like I'm driving to sixteen different Craigslist buys every week to pick up new inventory for ridiculously low prices.

My biggest factor that helps me acquire inventory is my reputation. That's it. Four or so years ago, when I was trying to get serious with this finance thing, I did put a lot more effort into trying to get cards. I was out hunting Craigslist ads and checking it religiously and driving way too far for way little profit, and actually going to events to trade for specs (RIP Duskmantle Seer). Nobody knew who I was, and I didn't have the inventory for anyone to care about me, so I just tried to become "that guy" by trolling every single Facebook buy/sell/trade group in the area and DMing everyone offers on everything. After several years of that, it's gotten to the point where I don't have to be on Craigslist anymore; I just get Facebook messages, emails and texts from people several times a week.

In terms of how much money I set aside to buy and how much I pay myself? I'd prefer not to get into exact dollar amounts, but I'll say that I know enough to put aside cash for important life decisions and necessities before going out and bankrupting myself on collections. I don't pay myself a biweekly paycheck or anything like that: X dollars go toward grad school, Y dollars go toward joint expenditures like groceries and bills, then Z dollars go toward Magic.

Question 2:

 q2

Further into the conversation, we were discussing how most of my customers are loyal friends who continue to come to me whenever they need something Magic-related. I'm not the kind of person who will rip someone off or try to squeeze them dry for all they've got; I'd rather that person refer me to their friends, who then refer me to their friends, and so on. To conduct myself professionally, I try to provide the best customer service possible, regardless of whether or not I'm in a store setting or on a Craigslist buy. When someone hands me their trade binder, whether to sell out of the game or to trade up towards an Imperial Seal, I have a specific list of questions that I always ask as I start putting stuff on my buy mat.

  1. "Is there anything in your binder that you'd prefer to keep, so I know to avoid it from the start?" This way, we avoid the awkward part where they stop me every dozen or so cards to mention that they can't get rid of something, or that they're saving it for a deck, etc. Most of my customers are organized enough with their binders to turn the off-limit cards upside down, but it still shows a genuine concern for the cards they're looking to keep.
  2. "Is it okay if I unsleeve the cards in this binder?" I'm going to have to check condition anyway, so I'm going to ask for permission to let their cards touch the open air. Even if it's a binder full of Standard bulk rares and has no cards over $10, I want to make sure I'm grading accurately, that they get to keep their sleeves if they want to, and that the cards are easier to sort and process once I add them to my pile of stuff that I need to sort later.
  3. "I'm going to be taking cards out and putting them on the corresponding numbers of my buy mat. If there's anything you don't feel comfortable trading or selling at the number I offer, please speak up; I won't be offended, and I don't want you to feel like I'm trying to force you to accept a number." Sometimes my numbers on stuff that I need are really aggressive. I'm currently paying $50 on Karn Liberated, because I was asked by four different people at Modern night this week if I had any. I didn't. I want them. Sometimes, I have 25 Hallowed Fountains and they never sell, so I can only pay $2.50. I want people to understand that I'm not trying to sneakily add cards to piles where they don't belong.
As someone currently going to grad school and  holding a separate internship, I try to dress professionally for both. I'm obviously required to dress up for the latter, but I want to give my professors a memorable impression if I ever need a recommendation. There's no real downside to wearing a button-up shirt and tie to class, so I just sort of got into the habit of it. Considering I always stop by the store where I sell when I get out of my class/internship, I actually get comments from the locals (only some of which aren't lighthearted teasing) on how I dress and present myself as a vendor. While it's probably not going to make or break a sale, I would recommend owning a decent wardrobe if you have big MTG finance plans in your future and are trying to leave an impression on the people you buy and sell with.
There was an error retrieving a chart for Assault Suit

Question 3:

question3

This is one of the most popular questions I get asked on Twitter and Facebook: "How do I explain to people that I'm not just trying to rip them off?"

Obviously you want to make a profit, but not too much of a profit. I've talked about this in an article a year or two ago, but the way I explain it is that you're providing a service. You've got a lot of hoops to jump through once you own their card; grading, listing, shipping, risks of dealing with USPS, and opening up your entire inventory to them for trade while accepting almost any card of theirs.

If you offered your cards for theirs at 100 percent of TCGplayer mid all the time, then you would make less than nothing; you'd just be a free MTG ATM for others to dump their cards on whenever they want. Let me reiterate: being able to trade for/buy (almost) anything is a huge turn-on for a lot of players. They don't have to shop around and unload X cards to Y person, sell all the foils to someone else, move the bulk to that other guy... nope. For a slightly lower percentage, you'll make it a one-stop shop. That in and of itself seals a lot of deals.

Question 4:

4

This is kind of an ironic question, because I ended up taking apart one of my personal decks very recently. I just don't play it enough (or at all) to justify owning a $6000-plus deck. It looks really pretty and is reasonably competitive, but I literally have not taken it out of the deck box in more than six months for reasons other than showing people that I own it.

To answer the question: I don't have a trade binder. I have a 5,000-card box of inventory that's currently listed on TCGplayer, set sorted and alphabetized (only cards worth selling on TCGplayer, mostly $4-plus stuff), and a whole lot of bulk boxes sorted by prices and card type. There are a few cards I own for personal reasons that I would have a really hard time getting rid of, but you know what they say: everything has a price.

End Step

Is this kind of article you'd be interested in seeing more of? If you've been reading my content for several years, then a decent chunk of this might be review. I like to imagine that you should always pretend that there's someone reading your stuff that's never read it before, so maybe this was helpful. I'm always happy to take questions on Twitter, Facebook or in the comments section below for future FAQ articles! Thanks for reading!

Insider: Modern Masters 2017 Rarity Shifts

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Modern Masters 2017 is almost here, and I’m pumped. If you’ve been reading my articles in the past few weeks, I’ve talked a lot about the set. Today, I want to dig into a very specific part of Modern Masters that often gets overlooked.

If you play a lot of Limited, you may know that one of the best parts about these types of sets is how Wizards shifts the rarity of cards around. This makes for some great Limited interactions, but not only that – these printings go a long way towards shaking up the Pauper format. Modern Masters 2017 has a ton of great rarity-shifted cards so today, we’ll take a look at the most important ones.

More Rare Than Before

To start off, there are 15 cards that had their rarity increased in this set. Ten of those cards are Signets and the rest were certainly bumped up for stabilizing Limited. In addition to the Signets, Ancient Grudge, Seal of Doom, Compulsive Research, and Molten Rain all went from common to uncommon. The most financially relevant of this group has to be Snapcaster Mage.

There was an error retrieving a chart for Snapcaster Mage

Although an increase in rarity is not likely to have much price impact, Snapcaster jumping up to mythic is a big statement from Wizards, and we need to pay attention. This precedent is an important one and one we should consider Mythic Snappy the next time a reprint set like this rolls around. Snapcaster as a mythic says that any important Modern card can be changed to mythic to facilitate a reprint while not killing the price.

So Much More Common

The real meat of rarity changes comes to the cards that were decreased in rarity, becoming more common than previous printings. Here’s the full list of changes, and man, were there a lot. I’d say maybe not a Starkiller Base sized amount, but definitely a Death Star’s worth of changes.

Total Decreases in Rarity

1 mythic to rare
8 rare to uncommon
14 uncommon to common
1 rare to common

24 cards shifted down in rarity

Mythic to Rare

There was an error retrieving a chart for Falkenrath Aristocrat

Rare to Uncommon

My favorite part about the rarity shifts are probably the rares downgraded to uncommons. The reason why is because this list of cards will have a huge impact on the Draft and Sealed formats for this set. None of these rares were standouts, but as uncommons they have the potential to be great and live up to the potential we thought they always had.

Take Gaea's Anthem, for example. That card reads the same as Glorious Anthem, which over the course of its various printings has had tremendous impact on Standard formats. Gaea's Anthem however, was a flop and never saw a hint of play. With it being an uncommon, we can draft multiple copies of this card and overwhelm our opponent with our pumped creatures. The same goes for Sedraxis Specter, a card I always wished was an uncommon to match the rest of the cycle of Wooly Thoctar and Rhox Warmonk. These cards changing rarity will impact Limited, but not much outside of that.

The really impactful cards on one particular Constructed format are the ones that dip from uncommon to common. Some of you are just looking for this list, so here it is.

Uncommon to Common

Each of these cards could be impactful on the Pauper format and shake things up a bit. I think this format is great, and I’d love to get back into it. One of the first articles I wrote was on Mono-Green Stompy for Pauper, and that’s still a formidable archetype to this day.

Speaking of Stompy, Slime Molding could have a home there. It provides a great late-game threat that just gets better as the game progresses. Unfortunately, it's a sorcery; otherwise it could be great against more controlling strategies.

Control strategies get some new options with Rewind, Augur of Bolas, and Ground Assault. Dinrova Horror could even make a decent finisher for the UB Control deck or one of the Tron variants.

No matter what format you play, Burn is a deck. That holds true for Pauper as well. So, Thunderous Wrath and Magma Jet are some new options for that strategy. I'm not sure the deck needs any more help, though. The list of burn spells that are common is quite long, and you don't lose much by limiting yourself to lower rarity for this deck.

Players still have to bring their burn hate to combat the deck also. That's one reason I think Gift of Orzhova could be great for the meta. Not only does it fight against burn well, but flying over blockers is always great. I know that Chainer's Edict is a common now, but I'm still surprised we don't see more Bogles in the format. Maybe I'm missing something, because I've been out of Pauper for a while, but Voltroning seems like a great strategy as long as you can find a way to combat the sacrifice removal spells. Gift of Orzhova would fit wonderfully in that archetype, and I think the deck is possible, so keep it in mind as an option.

Lastly for this part of the list, I need to mention Burning-Tree Emissary. That card is too good to go unnoticed in most formats, and changing it to a common could be huge for Pauper. I don't know what strategy this creature would fit in right now, but it could even spawn its own deck. Maybe Elves is just better at doing what Emissary is trying to do, but I think we need to start brewing with some other commons around this card.

Rare to Common

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I saved the craziest part of the article for last. Wizards brought Mortician Beetle down from rare to common. Not only is that crazy, but it's also crazy awesome! This creature is going to be a blast to draft around, and we can also build around it in Pauper. Our very own Kelly Reid has been working on a Green-Black Sacrifice deck for the format, and Mortician Beetle is the cog that makes the machine worth running. Take a look.

pauper gb sacrifice

I was going to talk about what changes I'd make to his list, but all I can think of is wanting to play this sweet looking deck! It seems perfect, and I'm ecstatic to try it out. That's all I have for today. I hope you enjoyed this peak into Pauper. Have you ever played the format? What's your favorite deck to run? Let me know in the comments.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: QS Cast #56: The AdventuresON Special!

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Play

The QS Cast has returned: Chaz Volpe, and Tarkan Dospil continue on with where the cast left off and in this episode they discuss the following:

Note: Discord was a contributing factor to the audio being a little choppy but, overall it's fine.

  • Esteemed guest Avrom Oliver, owner of AdventuresON  joins the cast!
  • Oliver discusses these points on the QS Cast:
  • AO's operational structure - Policies and procedures, card grading, etc.
  • Discussion about being a large AO in current market. Is it becoming more difficult? Online vs Large LGS business?
  • AO's thoughts on "Magic Finance".
  • AO perspective on making money in Magic and Magic as an investment vehicle.
  • Wotc's aggressive reprint policy.
  • Is Magic thriving?
  • MM2017 and it's impact on the secondary market.
  • Specific cards we're looking to acquire. Oliver gives his choices as well!

Cards we discussed:

We encourage our listeners to check out Oliver's store AdventuresON - also check out the buylist via Trader Tools!

As always, please comment and leave questions for us to address on the next cast! We will be making QS Insider questions a priority, and we want to know what you want covered.

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG  @the_tark and you can contact Oliver via AdventuresON

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Modern Masters 2017 Set Review & Deck Planning

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I had pretty high hopes for Modern Masters 2017, but I'm not sure anyone had really expected what we got. This set is filled to the brim with value. There are some decks that definitely benefit a lot more from these reprints and some that got completely ignored. Unfortunately I think that is unavoidable in any set of Magic at this point. This week we're going to talk about the biggest winners and losers and the best plan to buy cards in the future.

This set has what I would call "phenomenal coverage." Out of the newest sets added to the Modern Masters rotation, only a handful of competitive and expensive cards weren't reprinted. Of the top 10 most popular cards in Modern right now, four of them were reprinted in this set. While that might not sound like a great conversion rate, two are too new to be reprinted and one is Lightning Bolt (which arguably doesn't need a reprint). So four of the seven most popular cards eligible for a reprint got one.

This set is going to be a lot more like Modern Masters 2013 than Modern Masters 2015 because it has a lot more of the value focused at rare and uncommon, and less at mythic. Overall, Modern Masters 2015 had the highest conversion rate of good mythics (making up for the lackluster Kamigawa Dragon legends in Modern Masters 2013). It failed, however, to adequately fill in the rare and uncommon slot with valuable cards to keep box prices more consistent. This will mean that boxes are pretty enticing right now, because you will get fewer boxes where you miss on all of your mythics and end up way behind.

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Future Price Tiers

It might not be obvious to everyone, but the current pre-order prices are likely to be unsustainable and the box prices will also fall in the coming weeks. Stores and players are hesitant to hold them because of the limited reprint of Eternal Masters during the holidays of last year. The expected value (EV) of the cards in a box right now is also absurd—that will change quickly, and if you bought a box online you might actually end up losing money if you don't get it Friday. There are a few price brackets I think the cards will fall into that will likely dictate future prices.

The absolute top-tier Modern staples that will continue to command the highest price tags will likely be Liliana of the Veil and Tarmogoyf. It's difficult to tell how many copies will be opened, but I am moderately optimistic that these two will settle between $50 and $75. It's difficult to gauge what the current pre-order prices look like right now because there is an ongoing problem with TCGPlayer and Crystal Commerce (a popular store inventory platform) but it seems like you can pre-order Tarmogoyf for $85-90 and Liliana for $70. You may be able to find some listings this weekend for up to $20 less than this price, so if you're in a rush to get them, pay attention to prices Friday night and throughout the weekend.

The middle tier of cards I'm expecting will be $30-40 and include Scalding Tarn, Cavern of Souls, Verdant Catacombs, Misty Rainforest, and Snapcaster Mage. I'm expecting Scalding Tarn to be closer to the $40 price tag and the rest closer to $30. Most of these cards have already seen considerable price drops during the preorder period, but they are all cards that most decks play four copies of. These fetches already command a premium due to the number of decks they're played in, so I'm not optimistic they can fall much further before many players decide they are affordable enough to purchase. Some of these lands may even end up dipping below $30, so if you're not in a rush it will be good to keep watch on the price changes. The white fetchlands (Arid Mesa and Marsh Flats) are likely to be between $20 and 25 as they are still much rarer than Khans of Tarkir fetches but aren't very popular outside of a few decks.

The lowest tier of cards that will still be worth money are a lot of cards that are currently far too expensive in their pre-order period. I think most of these cards will end up between $10 and $20. These include Damnation, Blood Moon, Goblin Guide, and Linvala, Keeper of Silence. Ultimately you can't have too many cards in a set worth more than $10 at rare or lower, because it becomes too profitable to just open the packs. I am currently envisioning a world where the less played cards (like Damnation and Linvala) are still more expensive than they should be because of their price memory. But eventually you will be able to buy a playset of Goblin Guide for probably $40-50. This could be wrong (as any prediction is just that, an educated guess), but I believe the rest of the set will be sub-$5 or bulk.

Notable cards in this final category that I think will hold values above $2 are Path to Exile, Inquisition of Kozilek, Voice of Resurgence, Griselbrand, Craterhoof Behemoth, Death's Shadow, and Cyclonic Rift. There are other cards pre-ordering for more than that but the sheer supply will continue to crash the prices of everything except the most sought-after staples. If you're surprised by my pick for Cyclonic Rift, it's because it's a Commander card that is almost impervious to reprint dips. If you've followed the price tag of the recently reprinted Chromatic Lantern, you can see how many copies Commander players can gobble up before prices start to rise. Due to the fact that Cyclonic Rift is literally the first card in every blue deck after Sol Ring, it continues to drive demand.

As far as other cards, Abrupt Decay doesn't see enough play to keep it out of bulk rare status. It's in a lot of decks as 1-2 copies but not consistently 4 copies which would drive demand. Gifts Ungiven is a a pretty niche card and really only played in one archetype (I didn't even think it would get reprinted). Grafdigger's Cage has fallen out of favor, due to the nerfing of Dredge and more people realizing that Surgical Extraction and Ravenous Trap are psuedo-colorless. Venser, Shaper Savant doesn't really get played in Modern or Legacy enough to warrant its price tag. Basilisk Collar was primarily a casual card until it saw some adoption in the colorless Eldrazi Tron decks. This set doesn't bring any relief to a particularly expensive deck so I'm not expecting a ton of people to need them for their $600-700 deck that got no reprints. When the dust settles, the rest of the set will probably be close to $1 or less.

Biggest Winners

Next let's look at the archetypes that gained the most from reprints. Several decks in Modern have suddenly become a lot cheaper. Now is the time to jump on these if you were considering picking one up.

  • BGx
    Well, if you wanted to play a black-green deck with Tarmogoyf and Liliana, then I have great news for you! There's basically a starter kit available in Modern Masters 2017 for those players. You can build most of the Death's Shadow deck, Jund, and Abzan with cards exclusively from Modern Masters 2017. The biggest missing cards are mostly lands, or cards that were reprinted in previous Modern Masters sets. If you're thinking about putting together any deck that plays the two set flagship cards I would recommend waiting to pre-order them and instead using your money to fill out the rest of the deck.

Noble Hierarch is definitely the first card I would target for Abzan. It hasn't had quite the same reaction as some cards that have already spiked and is probably due for a price correction. Jund definitely gets the most from the set since they decided to reprint pretty much everything except Fulminator Mage and Dark Confidant (both of which were in the last Modern Masters set). Blackcleave Cliffs and Raging Ravine are both integral parts of the mana base that also haven't been reprinted and are worth picking up early.

Death's Shadow is kind of the perfect storm of recent popularity coupled with namesake reprints. The threats in the deck (Tarmogoyf, Death's Shadow, Lingering Souls, and Ranger of Eos) have been reprinted but some really awkward commons and uncommons continue to drive up the price of the deck. Mishra's Bauble is by far the biggest offender here, and has already seen a steep increase as it was confirmed not to be in the set. I'm not sure when or where Mishra's Bauble can be reprinted, but there nothing can really replace its ability to get you delirium coupled with its ability to reduce your deck size. The lack of bauble feels a lot to me like the snub of Serum Visions from Modern Masters 2015. It is an oversight that will cost Wizards of the Coast as players will probably complain about it a lot until they can find a place to print it in a year.

  • Burn
    Burn is another deck that has had a lot of help arrive in this set. Most of the cards in the deck weren't actually very expensive outside of Goblin Guide and Arid Mesa, so it's likely to shave a large percentage of the deck's cost off the top. Unfortunately, a lot of players have already realized the next most important choke point for Burn is Eidolon of the Great Revel. This card has seen large increases in the past week as players prepare for their new Goblin Guides. Even with the price increase in Eidolon, the deck is likely to be about $100 to $150 cheaper than it was before the reprints. The next most important cards for Burn that didn't get reprinted are the middle-of-the-road commons and uncommons. Lightning Bolt, Lightning Helix, Lava Spike, Rift Bolt, and Boros Charm are various prices but all more than $2 each at the current time. I could see a world where they continue to dodge reprints and continue to creep up in price, so I would recommend getting those sooner than later.
  • Gifts Storm
    The last and probably most ironic deck to get a lot of help from Modern Masters 2017 is the Storm deck I wrote about last week. Almost every rare in the maindeck that could have been reprinted was. The most expensive cards in the deck by far (Scalding Tarn and Blood Moon) were reprinted. At this point this deck could probably end up being the cheapest competitive deck in Modern in the next month. On the other hand, there are still not a ton of Manamorphose available for people to play with, so I wouldn't dawdle around and wait to get those. I am also still a firm believer we will see shockland movement as people can finally afford to get all of the fetches for the decks that they want to build. Steam Vents is irreplaceable and integral to the deck. If you're looking for a budget-friendly and powerful deck in Modern, I'm hard-pressed to recommend anything other than Gifts Storm.

Biggest Losers

Man, this set is rough for any deck that plays predominantly colorless cards. I made mention in my mythic prediction article that, without another round of colorless reprints, we could have some trouble. Karn Liberated has recently been adopted into the top end of the Eldrazi Tron decks and the price graph for him now isn't pretty.

(Click to expand.)

This type of violent spiking typically doesn't come from malicious actors. A lot of players were waiting to see if Wizards would sneak Karn into another reprint set and rushed to grab them when they didn't. It's unfortunate, but I also don't think it's done happening. There are a distinct lack of powerful colorless cards in MM2017, all of which could see a spike in the near future. Mox Opal, Crucible of Worlds, Chalice of the Void, and Engineered Explosives are all very expensive but so was Karn. It's not out of the realm of possibility that we see them all gain 25-30% of their value over a week. Affinity also didn't get any love from this set. Arcbound Ravager, Mox Opal, and Inkmoth Nexus continue to comprise more than half the cost of the entire deck. I expect any good Affinity finishes in the near future to really ratchet up the problem.

On a related note, Inkmoth Nexus also continues to be a thorn in the side of hopeful Infect players. No Noble Hierarch reprint also adds more salt to the wound, which can't be fixed by bringing Might of Old Krosa from a $10 uncommon to $1-2. While Infect is certainly a lot less popular after the banning of Gitaxian Probe, it isn't being helped by half of the deck's cost being tied up in Inkmoth Nexus and Noble Hierarch. I sense future problems will originate from lack of Pendelhaven and Spellskite reprints, but hopefully Wizards of the Coast will find somewhere to put Phyrexian mana again.

Final Thoughts

When was the last time you saw a decklist for Jund that cost less than $2,000? It's going to be a great time to buy Modern cards—hopefully you've saved all of your money over the past few months to splurge here. Much like the last Modern Masters release, there will be a lot of cards on release weekend that you may not find cheaper for a few years. What cards are you most excited to be able to pick up?

Insider: What’s Not In – Looking for Value in MM2017

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The Modern Masters 2017 full spoiler is up. The set is 100%, buckle-up buckaroo, wowie gasoline. From a pure value perspective, the sheer number of extremely high-quality, high-demand Modern staples is astounding. They literally threw in everything but the Kitchen Finks! (A great Cardboard Crack comic, made me laugh out loud).

We are all savvy investors who are looking to grind out monetary value from our collections wherever we can. Buy low and sell high, turn undesirable cards on the downswing into cards that people will want in the future.

Last week, I wrote a column that laid out a general strategy for thinking about Modern Masters finance based upon how the market adjusted to MMA, MM2, and Eternal Masters. If you haven't read it, I strongly encourage you to take a quick peek as it lays out in detail some trends that have been eerily consistent over the past few years.

Today, I am going to take the outline I presented last week and apply it to some actual picks. Last week's article was more of a "teach a man to fish" type of thing. But this week: "Here's some damn fish—eat up."

The key is to look for desirable cards that are not in MM2017, which is easy enough. Last week we were still speculating based on what might or might not find its way onto the final spoiler. However, with the whole list complete we can now start to pluck the gems from the junk.

There has already been a lot of movement.

There was an error retrieving a chart for Mishra's Bauble

Once Mishra's Bauble was confirmed not-in, the price really spiked hard. It is a very good card from a short-printed set that is seeing play in the best deck in Modern. As my friend and teammate Max McVety always says, "That makes a lot of sense."

We can't do much with cards that have already spiked and so we need to look for things that people haven't jumped onto the bandwagon with yet. The window is limited but we've still got some time to target and pick up cards.

There was an error retrieving a chart for Orzhov Pontiff

Orzhov Pontiff is a good example of what I'm talking about. It is from a very old and short-printed set, Guildpact, and has never seen a reprinting.

It is also a card that sees a pretty reasonable amount of Modern Constructed play. It is an auto-include in any Chord of Calling seventy-five, and also has reasonable applications in Abzan Aggro and BW Tokens. The point is that Pontiff sees considerable play and is also reasonably hard to get one's hands on.

At one point I wanted to pick up a second copy before a Modern tournament and I had to call like three different stores in order to find one in stock. It isn't that the card flies off the shelves, but it is a consistent sideboard seller and doesn't come through the door too often.

Pontiff is in the $3-5 range. However, from a trade perspective, I can't think of a single $5 card in all of Magic I'd be willing to give up a Pontiff to acquire. This is typically a great sign that a card is currently undervalued and likely to gain in the near future.

There was an error retrieving a chart for Kitchen Finks

The whole Cardboard Crack pun aside, Finks is the epitome of a great card to have right now. It isn't in MM2017 and is highly, highly played in Modern. It's just a very good card. Whether you are using it to combo, grind midrange mirrors, or stabilize against Burn, the card is a format-defining all-star.

It is the kind of card people end up needing to play at some point. Unlike a card like Pontiff, which is typically a one- or two-of, Finks is a card that people want to quad up on. Foils on Finks are also a great card to pick up since picky deck blingers who are willing to spend good money on cards will need four.

It goes without saying that Finks is also a Cube, Danger Room, and casual mainstay as well. It is a card with a lot of demand that feels like it should have been in MM2017, but isn't.

There was an error retrieving a chart for Phyrexian Obliterator

For those of you looking for potential high-risk/high-reward picks, I'd suggest Phyrexian Obliterator. It has never been reprinted and is a big-time popular casual card. The stats are obviously nuts when it comes to getting a good deal and its ability is very, very powerful. The restrictive casting cost can even be turned into a boon when it comes to fueling the devotion mechanic. I've thought about building around the card in Modern before but have never gotten around to it.

Without an inclusion in MM2017, the card will likely continue to tick up in price over the next few months. Obviously, it would need a breakout Constructed performance to spike, but even without a spike it feels like a nice investment card.

There was an error retrieving a chart for Boom

Here is another perfect example of a card primed for increases. Boom // Bust is a very powerful and highly playable Modern card. I missed the Top 8 of a Modern Pro Tour on tie breakers with a quad Boom-Busty deck years ago.

The effect is extremely powerful. Whether you are just targeting one of your fetches to play a two-mana Stone Rain, or going hamtaro with the full Bust, the card is great. The other thing is that it is quite a combo with Thought Scour and Goblin Dark-Dwellers. A five-mana 4/4 menace that casts Armageddon is one heck of a card!

I'd watch out for this one. I wouldn't be surprised if it became much more popular in the coming months as new players discover the joy and awesomeness that is destroying all the lands.

There was an error retrieving a chart for Noble Hierarch

Perhaps the most significant exclusion from MM2017 is Noble Hierarch. It is a $60 format staple that has only seen one reprinting.

Noble Hierarch is easily one of the top five most important staples in the Modern format. It is absurdly efficient at accelerating mana in any green-white or green-blue deck, and unlike Birds of Paradise it has inherent offensive properties. It even attacks underneath an Ensnaring Bridge, a play I have made many times myself.

In many cases, Hierarch is the threshold card that limits players' access to a given archetype. Any deck running her runs the full set, and shelling out $200-plus for a playset is no joke. It is also a gateway card that opens up a lot of new options for players. Once you have Hierarchs, you can build Infect, CoCo, Eldrazi, and more. This card is highly coveted by those who don't have it.

Seeing as it wasn't included in MM2017, I anticipate the price continuing to rise in the coming months. Is Noble Hierarch going to be the new Tarmogoyf? At this point, I feel comfortable saying that Noble Hierarch is much better, more played, and now possibly scarcer than Goyf. It's not out of the realm of possibility.

There was an error retrieving a chart for Threads of Disloyalty

Threads of Disloyalty is another really interesting prospect. Like all of the other cards on my list, it wasn't included in MM2017. In fact, it has never been reprinted outside of the rinky-dink Betrayers of Kamigawa expansion. Which makes it fairly hard to find.

The price tag is very low. I can recall multiple points in time when it was approaching $20. Now, at just a fraction of that price, it seems the card has very likely bottomed out.

The card is straight-up great against Death's Shadow Jund out of the Grixis or Jeskai sideboard. It steals all of their threats, which are often somewhat difficult to deal with via red removal like Lightning Bolt. Why kill it when you can just take it for yourself?

It's true we don't see a ton of Threads at the top Modern tables. But there was a time when it was a premier constructed staple, during the old Extended days. I'm not sure if the decrease in play is because Threads is worse than it used to be, or because it just isn't en vogue right now. I certainly include the card in sideboards when I play blue decks, and I'm always happy to have it along for the ride. Stealing creatures is a big game.

A Small Sample of Picks

There are literally hundreds of interesting prospects right now if you're thinking about turning over some of your trade stock into new cards. Today's article shows a very small sampling of the types of cards that have a lot of potential at the moment. If it wasn't in MM2017, chances are that the price will begin to trickle upward over the coming weeks.

A lot of cards have already started their rise, but others just haven't caught on yet. Many people don't understand the market well enough to know that if it wasn't in MM2017, it is solid gold right now. I want to trade with these people as much as possible for exactly the kinds of cards they are currently undervaluing.

Modern Masters 2017 is truly a gifted value. There are so many great cards that it seems unreal. However, with due diligence it can also be the gift that keeps on giving when you target singles that are not reprinted and wait for the value to come.

Insider: MTGO Market Report for March 8th, 2017

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerance and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of March 6, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead.

mar6

Standard

The price of Kaladesh (KLD) and Aether Revolt (AER) are both heading in interesting directions. On the one hand, KLD has been in an uptrend since the end of November, bottoming at 57 tix and now sitting at over 80 tix. That's an increase of over 40 percent, and this is while the set is still being drafted heavily! To show you how unusual this is, have a look at how the prices of the last three large sets have evolved over time since their prerelease in the chart below. Battle for Zendikar (BFZ) and Shadows over Innistrad (SOI) were flat or trending down at a similar time after their prereleases, while KLD is pushing higher. I suspect this exception is generated by the recent bans in Standard and the printing of Felidar Guardian.

kldweeksafter

Looming on the horizon for KLD is the end of redemption once Amonkhet redemption begins in May. This is an unambiguously negative event for the price of sets. Once this event occurs, there will be no tie to the physical, and the digital cards will fluctuate in price based solely on supply and demand in the MTGO market. Redemption provides a back stop of value, and without it in place, cards that are not seeing play or have no value in game will see downward price pressure. As a speculator and a player, holding cards from KLD is a highly risky prospect at the moment.

There was an error retrieving a chart for Saheeli Rai

For AER, the trend is different, but quite similar in comparison to the last two small sets in Oath of the Gatewatch (OGW) and Eldritch Moon (EMN). All three sets see large drops after their online prerelease events, and AER is following the trend. The big difference is that AER is the lowest priced of these three sets at this point in time, and is the first small set to reach this level since moving to the schedule of two sets per block.

AERweeksafter

In terms of AER's outlook, it has the same problem as KLD in that redemption for the set ends in May. However, the price path that OGW and EMN have laid out suggests there is some upside baked into AER's current price of 60 tix. The probable bottom on AER prior to the release of Amonkhet will occur over the next three weeks, which coincides happily with the online release of Modern Masters 2017 (MM3) on March 23. Speculators should look to buy cards from AER in the week after this date, while players are scrounging tix from their collection and selling recently drafted cards to enter the queues of this reprint set.

Modern

In the wake of the full spoiling of MM3, the Modern market on MTGO is in an upswing with more certainty on which cards are safe from reprint and which cards are going to see an influx of supply. Cards like Fulminator Mage, Engineered Explosives and Noble Hiearch have all seen significant price increases in the last week. If one were holding a broad portfolio of Modern cards, the impact of the full set reveal has been a net positive.

There was an error retrieving a chart for Engineered Explosives

For players and speculators alike, the next few weeks should be spent preparing for the release of MM3. There will be a fantastic buying opportunities for patient, long-term market participants. Drafting of MM3 will be available for three weeks and there will be depressed prices on the reprinted cards from this set at that time.  Everyone should be getting liquid in advance, so if you are a little light on tix at the moment, it's a good time to be selling down Modern positions that have bounced in recent weeks or for rotating Standard cards into tix.

This doesn't mean that there's no opportunity for buyers at the moment. Although many format staples are now at an elevated price, there are plenty of other cards that see less play that are lagging behind, but are also now safe from reprint. Prismatic Omen is a favorite of mine that that will sometimes see play in decks based around Valakut, the Molten Pinnacle. It's also a rare from the pre-mythic era and from a lightly opened set in Shadowmoor (SHM). This one is not that expensive at around 2 tix, but it has regularly been as high as 5 tix in the past two years, with a brief foray above 10 tix when Eternal Masters (EMA) was released.

There was an error retrieving a chart for Prismatic Omen

Two cards that I've been a buyer of for the Market Report portfolio are Auriok Champion and Infernal Tutor. The Fifth Dawn (5DN) rare shows up from time to time in the Soul Sisters archetype and has typically sat in the 15 to 25 tix range. There's no reason to think this card won't get back into this price range over the next eight months. If there's anything that can be observed about Modern and its metagame, it's that every strategy eventually comes back into style.

As for Infernal Tutor from Dissension (DIS), this is not a play on a Modern staple as it tied to the Storm archetype in Legacy. It dodged a reprint in MM3 and is another third-set rare from the pre-mythic era. This card will get back above the 40 tix level and has a chance to go to 50-plus tix in the next eight months. There's a Legacy Grand Prix in Las Vegas in June and MTGO is one of the most reliable places to get in regular testing of this older format. Once this card starts to move upward, the short supply can generate massive price spikes. There's also the slim chance that it become a Modern staple with the release of new cards and the development of a new deck. If that event were to occur, it would vault this card into the realm of most expensive Modern-legal card on MTGO.

There was an error retrieving a chart for Kari Zev's Expertise

Two cards from Dragon's Maze (DGM) were recently featured in a Saffron Olive brew this week at MTGGoldfish. Fuse is a mechanic that can be abused by the Expertise cycle of cards from AER and the two primary cards targeted for abuse are Beck // Call and Breaking // Entering. Both cards are off of their recent peaks, and it looks like the right mix of cards hasn't been found to vault this archetype into the top tier of decks.

I think it's only a matter of time before a deck evolves that successfully abuses these cards. I would not hesitate to be a buyer of these DGM rares as they drift down in price. For those who are looking for a more speculative pick, Catch // Release is priced close to bulk.

Trade of the Week

For a complete look at my recent purchases, please check out the portfolio. There's been lots of activity in the last week, so be sure to check out what's been bought and sold. To reiterate, it's an excellent time to be selling down Modern positions that have dodged the reprint in MM3 and selling down Standard positions. Preparing for the release of MM3 with plenty of tix on hand is prudent. Nevertheless, the market is always changing, and this week there is a Standard mythic rare that looks set to move higher.

There was an error retrieving a chart for Archangel Avacyn

Archangel Avacyn was a Standard staple prior to the recent banning of Reflector Mage, Smuggler's Copter and Emrakul, the Promised End. It used to sit in the 12 to 14 tix range, with a few peeks above the 20 tix level. Since the bans and the release of AER, it's drifted down as low as 10 tix before recently recovering to 12 tix.

It's recently seen some play in the Mardu Vehicles archetype, highlighted by multiple copies in multiple decks at the  Magic Online Championship event this past weekend. At current prices, there is limited downside to owning Archangel Avacyn. It's a flagship card from a Shadows over Innistrad (SOI), and this is a set that will be redeemable until well after it leaves Standard. A swing to the upside will be tied to whether or not the Mardu Vehicles archetype adopts this mythic rare in order to battle the Standard metagame. If this is a trend that takes hold, a return to 20 tix is not out of the question. I've been a buyer at 12 tix this week for the Market Report portfolio.

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