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The “Best Deck” in Modern

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I see players agonize a lot about what deck they're supposed to be playing in Modern. I get asked questions pertaining to what's good in Modern at the moment, though when it comes to the deck registration sheet, the biggest mistake you can make is not being familiar with the strategy you're bringing to the tournament. Perhaps Death's Shadow or Infect will have better percentages against a given set of pairings, but if the only deck you know is Jeskai Control audibling could be disastrous. Ultimately, experience is going to matter more than proper metagaming.

painters-servant-shm-cropped

Several years ago I used to play a lot of Legacy. I knew Temur Delver inside and out, and I was a good judge of what quality technical play in Legacy looked like. Back then, Legacy was referred to as wide open, but for the most part a good pilot with a Brainstorm deck was a solid bet against an unknown opponent. BrainstormPeople would tell me time and again after I smashed them how good their deck was against mine, and unless they were jamming a fistful of basic Plains and Aether Vial, they were always wrong. I was intimately familiar with my deck and role in any given matchup, and these players were used to preying on inexperienced Brainstorm pilots, and/or had plans that worked in theory but couldn't actually stand up to Force of Will and Daze.

This is more or less my experience with the Modern format, but with the Brainstorm decks replaced with any coherent Modern strategy. Modern rarely has a best deck, but if you show up to a tournament knowing your position in every matchup while playing a functional deck you'll be just fine. In an abstract sense, Eli Kassis's Retreat to Coralhelm combo deck looks confused and kind of clunky relative to other Modern decks, but he puts up results likely because he understands his role in a given matchup far better than the average opponent.

The major similarity that's really pronounced between Legacy and Modern is that, for the most part, your average opponent is just playing the deck they have access to. Whether it's because of monetary restrictions, or idiots like me who insist on jamming one-mana 1/1s in every tournament, the majority of your opponents aren't making serious metagame adaptations to their deck. Leyline of SanctityYou'll play against Burn people, Affinity people, Merfolk people, RW Prison people... Just a swath of decks that may or may not be best positioned going into the weekend---but that's what these people came to jam with. The more heavily you metagame, the more this behavior will punish you. You can shave your Leyline of Sanctity from your sideboard because Burn isn't in a great position on a given week, but don't complain too much when you lose to it. Or 8-Rack. Realistically, you just want to prepare for the most possible things and make concessions that are generally consistent.

I heard a high-profile player say this week that he was very lost in Modern as of now. Do you know what you're supposed to be doing in Modern right now? The same thing we do every night, Pinky. Playing an abstractly good 75 that we are familiar with and hoping to get lucky.

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Metagaming Too Hard

A very telling example of the danger of over-metagaming in Modern comes from Eldrazi Winter. Many players identified that Painter's Servant did a great job of hosing Eldrazi, though the problem was that the card was otherwise unplayable. There realistically wasn't a deck that wanted it. My friend and fellow Minnesotan Eric Hawkins sleeved the card up for the SCG Louisville Open with a spicy brew:

Abzan Company, by Eric Hawkins (81st, SCG Louisville Open, 2/20/2016)

Creatures

3 Painter's Servant
4 Birds of Paradise
4 Blood Artist
4 Kitchen Finks
3 Viscera Seer
3 Voice of Resurgence
2 Anafenza, Kin-Tree Spirit
2 Melira, Sylvok Outcast
3 Teysa, Orzhov Scion

Instants

2 Chord of Calling
4 Collected Company

Sorceries

4 Lingering Souls

Lands

1 Forest
1 Plains
1 Swamp
2 Gavony Township
1 Godless Shrine
3 Horizon Canopy
1 Marsh Flats
2 Overgrown Tomb
1 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
1 Wooded Bastion

Sideboard

1 Spellskite
1 Big Game Hunter
1 Burrenton Forge-Tender
1 Eternal Witness
1 Fiend Hunter
1 Fulminator Mage
1 Orzhov Pontiff
1 Qasali Pridemage
1 Reclamation Sage
1 Reveillark
1 Scavenging Ooze
2 Path to Exile
1 Kataki, War's Wage
1 Liliana, Heretical Healer

Eric felt that his Eldrazi matchup was very positive, which I believe to be true. What he learned that weekend, however, was what happens when you don't get paired against the dominant deck every round: you miss Day 2. Some players on this deck faced the bracket they were looking for, though even when the format has a noteworthy boogeyman there is still significant diversity. The mistake Eric made was that his metagame choice involved playing cards that aren't implicitly powerful. collected companyTeysa and Painter's Servant just don't cut it in Modern, and the format is too powerful to water your deck down to try to carve out a metagame position.

Along these lines, when you're trying to prepare for a Modern event, it's a huge mistake to put too much stock in last week's results. If you comb over results from this year's events, you'll come across the Milwaukee Open in late April. This event saw three Abzan Company decks in the Top 8 with one of them winning the whole thing. There was concern then that we might have had a new boogeyman on our hands. A mere two weeks later in Indianapolis we saw a Day 2 breakdown that didn't feature a single copy of the deck. Decks overperform from time to time for a variety of reasons. Sometimes it's simply the fact that the best players decided to sleeve up the deck that week, and sometimes it's just variance. There was a stretch where Temur Delver was just a better deck than Jeskai Delver in Legacy but Jeskai was putting up better results. This was partly because Stoneforge Mystic afforded more free wins than Stifle, but partly because better players were piloting that deck on average. Knowing what happened matters significantly less than knowing why it happened.

Expertise vs. Breadth

Modern has enough viable options that there should be at least one deck that fits your playstyle. For most players, this is their primary deck. Some players branch out by choosing to play what they believe to be well positioned, but when it comes to picking up additional Modern decks, what I recommend is actually immersing yourself in the format from the perspective of that deck. It's not just about beating Jund and Bant Eldrazi. You need to have a plan for Bogles, Lantern Control, Tron, and everything in between. Slippery BogleModern is so wide that any testing done with a specific event in mind will likely not be enough on its own to prepare you for that event. Modern rewards depth of knowledge far more than it rewards breadth. I would be much more confident in the tournament performance of a player who knew one or two decks inside out than that of a player who could pilot five or more decks competently.

I have a friend who pilots Affinity very well. A big tell for a Modern player being great at their deck is that they have a clear plan for sideboard hate and bad matchups. There are some things you can't do anything about though, and my friend will talk at length about how Ancient Grudge and Stony Silence aren't wholly beatable. His weakness is that while he can identify weekends when Affinity isn't a great choice, he doesn't have a second deck that he can play at nearly the same level.

Something that I noticed when speaking to him is that he talks about the decks he's trying to learn very differently than how he talks about Affinity. When I mention a tough matchup or sideboard hoser for Affinity he can speak at length about how to face the problem, though when he tries to pick up a different deck he will often have negative thoughts on the deck very early on. I will certainly grant that some Modern decks are more playable than others, though the difference in speech patterns suggests that he cares more about winning with Affinity than figuring out how to solve the problems with other decks. Ancient GrudgeI do think that emotional investment is important for competitive success, so if he's not feeling these decks it makes sense to put them down. But I think he's largely just looking to stumble across a perfect deck that allows him to be optimistically dismissive of the deck's potential problems.

I strongly believe that if you show up to a Modern tournament with a written sideboard guide you'll need to frequently reference during the event, you have low odds of succeeding. Modern rewards fundamental knowledge and experience. Sideboard guides can be helpful for studying and for obscure matchups, though if you show up with a sideboard full of Kor Firewalkers and you aren't even sure where you want them, you're going to be in serious trouble.

Play What You Know

It wasn't long ago that when people asked me what they should play in a particular Modern event that I would suggest Infect due to its resilience, high power level, and high degree of play. As of late, I've been answering the question by asking what they're most familiar with. Right now I think Dredge and Bant Eldrazi are asking new questions you'll need answers to that you didn't before. The most successful players will find these answers by adapting a deck they were already familiar with, not showing up cold to shoot an angle.

Modern rewards experience. Modern demonstrates nuance. If you show me two players, one with a backpack full of statistics and breakdowns of recent results, and one packing Noble Hierarchs with noticeable wear from riffle shuffling, I'm picking the latter to do better in the event every time.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Stock Watch- Prized Amalgam

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With Zendikar block featuring Expeditions and Kaladesh featuring Inventions, Standard investment opportunities mostly boil down to mythic rares from any set and regular rares from Innistrad. The week one Open in Indianapolis was mostly dominated by aggressive Kaladesh cards, though the second place list really caught my attention.

Grixis Emerge by Zach Voss

Creatures

4 Scrapheap Scrounger
2 Cryptbreaker
4 Elder Deep-Fiend
4 Haunted Dead
4 Insolent Neonate
4 Prized Amalgam
2 Wretched Gryff

Spells

2 Perpetual Timepiece
4 Smuggler's Copter
3 Kozilek's Return
4 Cathartic Reunion

Lands

2 Island
3 Mountain
1 Swamp
4 Evolving Wilds
3 Sanctum of Ugin
4 Smoldering Marsh
3 Spirebluff Canal
3 Sunken Hollow

Sideboard

2 Distended Mindbender
3 Invasive Surgery
1 Kozilek's Return
2 Lightning Axe
2 Summary Dismissal
2 Liliana, the Last Hope
3 Collective Brutality

I think that this deck is rough around the edges, though there is a lot to like. One thing that it demonstrated for sure is that Prized Amalgam and Scrapheap Scrounger are good buddies. With Amalgam already being established as a Modern staple, I could easily see the card at least double up from its currenty $3 value if decks like this take off in Standard.

There was an error retrieving a chart for Prized Amalgam

This deck has some starts that feel like cheating, and Insolent Neonate discarding Haunted Dead on turn one into discard two Prized Amalgam to the Haunted Dead ability on turn two, ending the turn with nine power on the board is a start that wins games in Modern. I like this pick a good amount, and anticipate messing around with similar lists in the near future.

Insider: MTGO Market Report for October 5th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of October 4th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

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Changes to the MTGO Economy

This week, some substantial changes were announced to the MTGO economy, including the introduction of Treasure Chests as prizes, the shortening of the redemption window, and changes to draft and sealed deck entry.

The shortening of the redemption period for new sets is substantial. Beginning with Kaladesh (KLD), new sets will be redeemable up until the start of redemption on the next large set to be released. This means that KLD and Aether Revolt (AER) will be redeemable up until the opening of redemption for Amonhket (AKH) at the end of May.

For speculators, this removes some of the more predictable trades. Once redemption ends for KLD, the prices on all cards will drop as they lose the option value of being redeemable. Junk rares, both mythic and regular, will trend downwards and only see bumps in price if they show up in Constructed. Players will have to carefully judge holding onto expensive Standard cards near the close of the redemption window, as prices are bound to crash.

Foils in particular are going to be a very volatile market. It's possible there will be a massive shortage of available foils near the end of the redemption period, pushing up prices on particular cards to extreme levels as dealers seek to extract the value of their foil holdings out of the MTGO economy. Players and speculators alike should be very leery of buying any KLD foils when we get close to April.

The shortening of the redemption period will also have an impact on paper prices. Without the release valve of redemption, paper prices could have more upside after redemption ends. There's also the possibility that relatively more supply could come from cracking boosters. This would have the effect of driving up the price of mythic rares and driving down the price of rares, uncommons and commons.

This is because redeemed sets always enter the paper market in a ratio of one of each card. Any supply from cracking boosters means there are one mythic rare for every two copies of each rare (and more commons and uncommons). Thus, the relative scarcity for mythic rares will increase if the supply from redeemers is curtailed. Relative scarcity translates into higher prices.

I suspect Treasure Chests will not have a noticeable impact on the price of Modern staples. Right now, there is a lot of fear pervading the market as players look to their collections and see possible huge devaluations in the immediate future. Typically these types of reactions have been overblown, but taking a wait-and-see approach is certainly prudent. Brave speculators should be on the lookout for fire sale deals as a result of this change.

Flashback Draft of the Week

Flashback drafts go on hiatus this week as Kaladesh (KLD) prerelease events start up. Look for triple Innistrad (ISD) draft at the end of the month, just in time for Halloween.

Standard

The first results are in from KLD Standard with the Star City Games Open in Indianapolis. The card of the week surely has to be Smuggler's Copter as it placed the full 32 copies into the combined Top 8 decklists. This tournament was dominated by aggressive strategies, which is nothing new for the start of a freshly rotated Standard format. Aggressive strategies are much easier to optimize in a short period, where control and midrange decks need time to figure out the right mix of cards.

The pros are also working hard on the format, and no doubt keeping a tight lip on their knowledge of how KLD Standard plays out. Once the Pro Tour results start popping up in a little over a week, we'll get a much better perspective on what KLD Standard will look like.

In terms of prices, we are seeing almost all of the Standard sets and the just-rotated sets move higher this week on MTGO, with the exception of Oath of the Gatewatch (OGW). This price strength is not unusual for this time of year as excitement builds around Fall Standard. For this year, the strength of Collected Company decks was probably a factor in making Standard a more stale format than usual.

Modern

Many Modern staples have sold off in the wake of this week's changes to the MTGO economy. The threat of Treasure Chests devaluing cards has triggered a preemptive devaluation as players seek to reduce their holdings of cards. As Sylvain has noted in his article this week, the MTGO economy has gone through a number of panic-driven selloffs before. Many cards that have sold off steeply in the past have gone on to record highs, indicating that whatever the short-term impact of these panic selloffs, the MTGO economy has continued to grow in the long run.

Once there is more data on how prices behave in the post-Treasure Chest world, it should be clear whether or not they will steadily devalue Modern cards or just meet a fraction of demand. If it's the latter, then speculators and players who were brave enough to be buyers this week will be quite pleased that they were.

Standard Boosters

The change to draft entry from 14 to 12 tix essentially signals that the equilibrium price of a booster going forward will be 3.3 tix. This is because entering with product costs 2 tix plus boosters, so between these two means of entry (tix only and product plus tix), the value of the entry fee should be roughly equal in the long term.

This equilibrium price only holds if the supply of boosters is constrained though. If there is ample supply of boosters, then prices will fall below 3.3 tix. It's not clear how the new supply of boosters will evolve over time, but it does give us a starting point to consider how to speculate on these digital objects.

Previously it was profitable to buy boosters from the new set during prerelease events, and then sell them once the product entry option for draft queues opened up. Prices would usually get up to 3.7 and higher, which meant that buying boosters for 3.4 tix was a profitable (if grindy) trade.

With the changes to draft entry, lowering the buy price to 3 tix or less seems prudent, though this might be a low estimate as we have no data to guide us at the moment. If you are looking to pursue this trade, keep your eyes out for KLD boosters on sale for a good price. Once prerelease events end on Monday, look to sell your boosters as demand cranks up for drafting the new set.

The other big news was the dropping of older draft queues, which means that Battle for Zendikar (BFZ) and Oath of the Gatewatch (OGW) will not be a supported draft format. This means the play value of the boosters falls to zero, and the only thing supporting their price will be the value of the contents.

Trade of the Week

As usual, the portfolio is available at this link. With the continued price gains this week on Shadows over Innistrad (SOI) and Eldritch Moon (EMN) sets, I have paused purchasing these and started focusing in on specific cards.

Decks using Aetherworks Marvel in Standard are looking to power out an Ulamog, the Ceaseless Hunger or Emrakul, The Promised End. This archetype saw some success at the Star City Games Open this past weekend, but is probably going to benefit from further tuning. I expect the strategy to improve its results as the format evolves. There is also the chance that the pros get the right build in time for Pro Tour Kaladesh. A breakout performance for any deck at that event will push up the price of featured cards, and I think Aetherworks Marvel decks will have a chance.

With all that in mind, I took a look at the two Eldrazi titans and their speculative prospects. Emrakul was just finishing up its draft window and has stuck around in the 8 to 10 tix range. The timing for buying this card was good. Ulamog was also at a long-term low of about 5 tix. With both cards near a probable bottom, Standard rotation on the way, and the potential for an interesting twist on the ramp archetype, everything lined up on these two cards to suggest a strong upside with limited downside.

Insider: Aggro, Vehicles & Others at SCG Indy

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Welcome back, readers! Kaladesh has hit Standard and it appears to have hit hard, with a lot of new cards showing up on camera this weekend. Gone are the days of EoT Collected Company into Reflector Mage and Tireless Tracker---and a lot of us are happy to see CoCo gone.

The first few weeks of a new format are a brewer's paradise (and you can bet I've been brewing heavily). As each major event occurs the metagame becomes more and more honed and the creme rises to the top. Today I'll look at the results from the SCG Indianapolis Open to get a picture of the new format.

Remember that Magic is a game of variance, so the best finishes don't always equate to the best decks. The more data we get, the more accurate our claims. In light of this, we'll be looking at the full Top 32 from SCG Indy. I'll break down all the cards from Kaladesh that appeared, and express them as a percentage of the maximum possible (4 copies per deck x 32 = 128).

Card Name Qty in Top 8 Qty in Top 16 Qty in Top 32 % of Max. Possible (Top 32)
Aetherworks Marvel 4 3.13%
Cataclysmic Gearhulk 1 0.78%
Chandra, Torch of Defiance 4 2 8 10.94%
Demon of Dark Schemes 2 1.56%
Dovin Baan 3 2.34%
Nissa, Vital Force 2 7 6 11.72%
Noxious Gearhulk 1 2 1 3.13%
Skysovereign, Consul Flagship 6 5 2 10.16%
Torrential Gearhulk 5 3.91%
Verdurous Gearhulk 2 8 8 14.06%
Authority of the Consuls 1 0.78%
Blooming Marsh 4 8 9.38%
Bomat Courier 4 4 21 22.66%
Botanical Sanctum 4 5 7.03%
Concealed Courtyard 4 12 12.50%
Deadlock Trap 1 0.78%
Depala, Pilot Exemplar 8 6 4 14.06%
Fleetwheel Cruiser 15 12 9 28.13%
Fumigate 9 7.03%
Inspiring Vantage 20 12 15 36.72%
Key to the City 2 8 7.81%
Lost Legacy 3 2 3.91%
Pia Nalaar 17 6 1 18.75%
Scrapheap Scrounger 8 8 24 31.25%
Smuggler's Copter 32 20 36 68.75%
Spirebluff Canal 3 12 11.72%
Toolcraft Exemplar 16 12 12 31.25%
Wildest Dreams 1 0.78%

 

There's a lot of telling information in this Top 32. The card everyone thought would be the breakout of the set, Verdurous Gearhulk, didn't have a terrible showing but was clearly outclassed by the aggro decks. He ended up as the eighth most-played card in the Top 32. Aggressive strategies, however, were quite dominant. Let's take a closer look at some of the overarching trends and stories from the weekend.

Aggro and Vehicles

The most obvious takeaway was Smuggler's Copter. The maximum 32 copies appeared in the Top 8, and almost 70% of the Top 32 decks ran it too. So to the people who pre-ordered them at $2.99-$3.99, well done.

There was an error retrieving a chart for Smuggler's Copter

It's not surprising to see this card show up in a lot of decks, but we haven't seen this sort of domination in a long time. It's clearly a fantastic card for aggro style decks (of which there were a lot), but I honestly didn't think it would show up with these kind of numbers.

We also see a good number of Scrapheap Scrounger, Toolcraft Exemplar and Inspiring Vantage, all of which showed up in 30% or more of decklists. This isn't too surprising since they are the cards most designed for the aggro archetype. Scrounger is currently sitting at around $2, Exemplar is around $2, and Vantage is right around $5.

There was an error retrieving a chart for Scrapheap Scrounger

It was a pretty good showing for the vehicle mechanic overall. There were also a lot of Fleetwheel Cruisers and even some Skysovereign, Consul Flagship's, which to me says the mechanic itself is clearly very strong and something that will likely continue to show up as the Standard format evolves.

There was an error retrieving a chart for Skysovereign, Consul Flagship

Bomat Courier, the other card that many Modern Affinity players were looking forward to testing out (the first being Smuggler's Copter, had a pretty good showing as well, appearing in a little over 22% of the decks.

There was an error retrieving a chart for Bomat Courier

This little guy can quickly provide some good card advantage (especially when your opponent has no blockers) and goes really well in any deck that empties its hand quickly. Currently copies are under $1, so this wouldn't be too bad of a pickup if you want to play aggro.

Planeswalkers

Another big surprise was the lack of Chandra, Torch of Defiance, the most expensive card in the set by far at release. She ended up in the 13th spot, showing up in just under 11% of the Top 32 decks. What's especially important to consider is that there were 22 red-based decks in the Top 32, so in theory plenty of these decks could have played her if they felt she was good enough or fit their game plan.

With these sorts of numbers I'd trade off any copies I had as fast as possible, as I really do expect her price to plummet.

There was an error retrieving a chart for Chandra, Torch of Defiance

Now, the other planeswalkers didn't fair much better. Nissa, Vital Force managed to show up slightly more than Chandra, Torch of Defiance, in just under 12% of the decklists. In all fairness, there were only nine decks in the Top 32 that played green and she did find her way into most of them, though usually only around two copies.

Three copies of Dovin Baan made it in, all of them in the 26th place U/W Control deck. It's telling when Ali Antrazi plays a Bant Control deck and chooses not to include the new blue-white walker.

And lastly, poor Saheeli Rai put up a whopping zero copies in the Top 32. WotC seems to be cautious when it comes to three-mana planeswalkers and these results imply they might have been too cautious with her. Her price on TCG player has plummeted to $10 and I can easily see it dropping to $5 or $6.

Aetherworks Marvel

There was an error retrieving a chart for Aetherworks Marvel

There was a lot of hype around an Aetherworks Marvel deck trying to rush out Emrakul, the Promised End or Ulamog, the Ceaseless Hunger. Ultimately we saw just one deck make the Top 32 (the 25th place deck piloted by Daniel Weiser). This deck does look like a lot of fun to play and clearly it got him to 25th place, but some people have already adopted Lost Legacy in their sideboards---which seems like a game-over card for this archetype.

Gearhulks

Many were excited for the gearhulks, as the supposed successors to the titans from M11. Overall their showing was not so impressive.

Card Name Qty in Top 8 Qty in Top 16 Qty in Top 32 % of Max. Possible (Top 32)
Verdurous Gearhulk 2 8 8 14.06%
Torrential Gearhulk 5 3.91%
Noxious Gearhulk 1 2 1 3.13%
Cataclysmic Gearhulk 1 0.78%
Combustible Gearhulk 0.00%

 

Sadly my favorite, Combustible Gearhulk, had an abysmal showing. In all fairness only one of them was really designed to help against aggro style decks so it's not all that surprising to see them show up so little.

I did have high hopes for Cataclysmic Gearhulk as he helps against aggro decks. The fact that your opponent gets to choose (unlike Tragic Arrogance) might just be too toned down for Standard, especially since everyone always seems to have at least one artifact (Smuggler's Copter) to pick.

Fastlands

If we look at the new fastlands we quickly see that Inspiring Vantage is the one you want to pull if you're big into Standard, with it showing up almost three times more often than the next one down (Concealed Courtyard). As most of them are currently priced about the same, it might be wise to trade your Botanical Sanctums into Inspiring Vantages whenever you can.

Card Name Qty in Top 8 Qty in Top 16 Qty in Top 32 % of Max. Possible (Top 32)
Blooming Marsh 4 8 9.38%
Botanical Sanctum 4 5 7.03%
Concealed Courtyard 4 12 12.50%
Inspiring Vantage 20 12 15 36.72%
Spirebluff Canal 3 12 11.72%

Metalwork Colossus

There was an error retrieving a chart for Metalwork Colossus

Finally, despite a lot of hype surrounding the Metalwork Colossus deck, no copies made Top 32 (the highest ranking one was in 45th place piloted by Brennan DeCandio). That deck looks like it can do very powerful things, but likely needs some more fine-tuning if it's to compete with the aggro decks. The other big challenge with this deck seems to be that without Metalwork Colossus it doesn't seem to do a whole lot.

Metagaming in Modern: The Why and How

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If you want to do well in Modern you have to master your deck. Everyone who ever gives advice about improving in Modern says exactly that. There's no way around it---in the non-rotating formats you are much better off playing one deck every tournament. Higher deck diversity, power level, and complexity mean that raw play skill is insufficient to win. Players have to be experienced with their deck as well. The problem for many is that finding your Modern deck is hard. If you don't have a preferred playstyle it is even harder. Worse, some players don't enjoy sticking with one deck tournament after tournament. They like switching decks, either due to getting bored playing only one deck, or because they want to find an edge on the metagame.

contingency-plan-banner-cropped

I understand that sentiment and sympathize with their frustration. It's fun to explore and look for an opening nobody is exploiting. The problem is that Modern's speed and diversity make that extremely difficult. The latter means that whatever angle you're exploiting has, most likely, already been explored and exploited. This is one reason Lantern Control is so unique. The former limits the time you have to exploit that angle. It doesn't matter how open the format actually is to your deck if it cannot execute its gameplan before Infect kills you. This ruthless efficiency weeds out most attempts to game the system and innovate in Modern.

However, it is not impossible. The rise of Lantern Control last year proves that there are undiscovered decks in the Modern cardpool, just as Bedlam Reveler underscores the importance of innovation and adaptation. The problem is that most players have the wrong approach to metagaming in Modern.

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You're Doing It Wrong

The problem for most players is that when they think about metagaming they are thinking about Standard. That format rewards and even requires adaptation. It's just a kind of adaptation that doesn't translate over to other formats.

I believe from conversations with frustrated players that most players think of metagaming Temple of Maliceas being Brad Nelson during Theros-era Standard. The story, as I remember it, goes that Brad realized that the Standard metagame was built around the scry lands. This coupled with the power of Nykthos, Shrine to Nyx and devotion limited the number of decks possible in Standard. In turn it meant that while the metagame was dynamic, it was cyclical and predictable. By identifying where a given tournament would fall along that cycle, he was able to identify the best deck for a given week, and then build that deck to only include the good cards for that tournament and be sure he would see them. As a result he was an absolute win machine on the SCG Tour.

Naturally, players want to emulate that feat. The problem is that Theros Standard was as solved as any format can be, making that kind of metagaming easy. Modern and other Standards are orders of magnitude more complicated. Standard will shift weekly, and frequently in dramatic fashion, with certain decks being completely unviable one tournament and unbeatable the next. That rarely happens in Modern. Any deck is viable and likely present at a given tournament. This difference between expectations and reality are what fuel the frustration.

Lag Time Blues

The other problem is lag time. You used to hear about it constantly, though rarely by name, when we had PTQ seasons instead of PPTQs. It still happens, but you don't hear about it as much. Most writers don't talk much about the PPTQ grind so you only notice it when there are a string of SCG Opens and GPs running the same format over several weeks.

bridge from belowWhat do I mean by lag time? A dictionary definition says it's a period of time between two closely related actions. In Magic terms it's the time between when data is created and made available and then acted upon. I first noticed this as the Dredge Cycle in Extended, but it happens in every format during competition season.

What was the Dredge Cycle? During the first few weeks of the Extended PTQ season, Dredge was non-existent in the Top 8 results. The format was undefined and so players had to be ready for anything and packed their hate. After the first few PTQ's were posted, players would start to adapt to the information, changing their sideboards or decks from what was good against last year's decks to the decks they actually saw winning. As a result Dredge hate would start to disappear until there was a tipping point and suddenly Dredge won everything one week. The following week the hate would return and the cycle would continue.

Those who reacted to the incoming data were always behind the curve. But those who anticipated the cycle were always ready the week when Dredge came back and got free wins thanks to their preparation. The results that you saw posted described what happened the previous week, and the reaction that you have to those results is what is going to happen this week. If you want to be ahead of the curve, take advantage and actually metagame for the tournament, you had to react to the reaction. To appropriate a saying: to be ahead of the trend is to be on the trend. To be on the trend is to be behind the trend. To be behind the trend is fatal.

Beating the Cycle

In Extended, the smart metagamers were actually operating opposite to the Dredge Cycle. Anticipating Dredge players staying away from early tournaments when players were prepared for anything, they wouldn't play their Dredge hate. As the season wore on they started running hate as others took it out. I think of this in graphical terms.

metagaming-graphSay the red line represents a given metagame trend. If you are trying to game the trend, you don't want to be anywhere close to the trend. Instead you want to be opposite of the trend. Using the Dredge Cycle example, when the format is at peak hate, you want to play no hate and use the extra sideboard slots to beat everyone else. This obviously takes a great deal of metagame knowledge and skill, but historically the rewards have been great when you succeeded. Of course, if you tried to fight the trend and got it wrong you'd be in for a very rough tournament.

The Modern Problem

The problem with Modern is that even if you overcome both the data and lag problems, and identify where the trend is heading, you still may be off. You see, despite what detractors may claim, the Modern metagame does shift and goes through dynamic cycles. It just does it slowly. Standard will rapidly cycle throughout its lifetime. It has to; its time is short especially with the new rotation schedule. The non-rotating formats are theoretically immortal and can take their time with their shifts.

The overall Modern metagame trend does look like the graph above, but only over the Karn Liberatedcourse of a year or more. Any individual month will only see a very small portion of the cycle, and as such it will look like a pretty flat line. If you still have your graphing calculator you can see this yourself by shrinking down the scale on a sine wave. At normal scale it looks just like the lines above. At reduced scales, even the steep parts of the curve will look pretty straight. Therefore it is easier to overshoot the trend in Modern by metagaming too hard. Your analysis of the trend may be correct, but players may not be moving as quickly as you anticipate and suddenly you're out of position and struggling to get a win.

Why does this happen? Part of it is competitive pressure; there are fewer Modern events in a year so there's less pressure to adapt and innovate. Part of it is the difficulty in changing decks due to the aforementioned need to master your deck and the expense involved in owning multiple decks. Part of it is power level. Standard's lower power means that there's more room to maneuver and reposition yourself compared to Modern's ruthless efficiency. Regardless of the why, the simple fact is that it is harder to game Modern than it is Standard.

How to Metagame in Modern

But it isn't impossible. We've seen plenty of instances of correctly gauging metagame trends in the past year, whether it was Todd Anderson's Infect run or the Lantern and Living End surges during Eldrazi Winter. Being successful at metagaming frequently comes down to knowing which answers will be present in what quantities at a given tournament, and that isn't always possible. I prefer a more subtle approach.

Flex Slot Adaptation

I've written about this method quite a bit though never by name. In my PPTQ report, I Spell Quellermention coming prepared to use Harbinger of the Tides instead of Spell Queller if the meta looked right. This is flex slot adaptation. Every Modern deck has an unchangeable core and then some flex slots. Most of the time the flex slots are used to close holes in the core, but you can also use them to subtly reposition yourself relative to the metagame.

Consider Affinity. Recently the trend has been to play Galvanic Blast as your non-artifact spell due to an open but aggressive metagame. Say instead you deduce or learn that the next tournament you go to will feature a higher concentration of combo decks and Jeskai control. That Galv Blast is not going to be very effective at that tournament. Instead you could cut your Blasts for Spell Pierce, which are bad in the overall meta but much better against the spell-based decks you expect to face. That's flex slot adaptation. Simple, straightforward, and effective.

How effective the method is depends on many factors, but I prefer it because it's safe. Flex slots are a tiny portion of a Modern deck, so the impact on an average game will be small. A deck's core should be powerful enough to give it legs against any deck, even if it isn't favored. Playing the wrong card in a flex slot hurts less than misbuilding the core of your deck. The percentage may be small, but it can be enough to boost you to a win. Of course, that's less metagaming than it is tuning. I'm usually okay with that, but more dedicated metagamers need something more.

The key is to recognize that you are hedging rather than truly shifting your win percentages. In my PPTQ example, I knew that the overall metagame would be very open and that I needed to be ready for decks from all over the spectrum. What I was looking for was a way to hedge against slight warps in the meta for that tournament. Contrast this with my Regionals preparation where I was more strongly prepared for aggressive decks. With this method, you're looking to get a small edge in a few games rather than setting yourself up against the meta.

Sideboard Biasing

A more visible method of gaming a tournament is to bias your sideboard against a certain deck or types of decks. You may know that more fair decks will be present than normal, which leads you to take out specialized answers for card draw to win the grind fest. Weird looking sideboards that leave you wondering, "How does <deck> beat <deck not sideboarded for>?" are frequently the result of this technique.

ThoughtseizeUsing our Affinity example again, knowing what we do about the expected metagame might lead us to take out anti-creature cards from the sideboard in favor of more Thoughtseizes and Spellskites than normal. This makes the deck worse against the overall meta, but it will give us an edge against the expected meta. It doesn't matter how open you suddenly are to Jund or Burn if you never see them. If you guess right and have the right sideboard for what you face, it doesn't matter how "wrong" it is in reality.

This is also the problem. If you're wrong about the tournament meta, you will suffer, far more than with the previous method. Biasing your sideboard leaves you more open than normal to matchup variance, and sometimes that deck you didn't expect to see will be there. Maybe the pilot doesn't have anything else to play; maybe they know something you don't. Either way, you were wrong, you weren't prepared, and you lost.

The other problem I encounter is that players don't always go far enough with this method. Altering your sideboard is a fine thing, but if you really believe you've got the read and are willing to commit, why not go all the way? Combine your biased sideboard with adapted flex slots. Back to Affinity, changing the board is all well and good, but leaving Galv Blast maindeck is an admission that you could be wrong. If you are wrong then you shouldn't have done it in the first place and if you're right you gave away win percentage out of fear.

If you're hedging and leaving in cards "just in case," then do you really believe you have the right read? If you really don't then you shouldn't be metagaming in the first place. Fortune favors the bold---if you're going to game against the meta then game against the meta. No fear!

Play Another Deck

Finally, the rarest of successful Modern metagaming strategies: just play something else. I know that I said you need to master a deck to succeed in Modern. This isn't actually antithetical to that idea. You have to be like Todd Anderson, who normally played Twin decks but was also Glistener Elfpracticed and experienced enough with Infect to run it successfully when the meta called for it. I realize that this requires a lot of time and money to pull off, but if you do it will be rewarding.

To be most successful you need to have mastery of two very different decks. I recommend one fair and one unfair. You normally play one deck, but when the meta is more hostile to that deck you pull the other one out, evade the hostility and take advantage of the warped metagame. Is this easy? No. Is it effective? It can be.

Metagaming is hard, and it gets harder as cardpools expand and power rises. Trying to game a Modern tournament the same way as a Standard tournament is more likely to end in failure than success. However, there are ways to do it and learning when a method is appropriate will produce some extra wins. Do you have another method I didn't mention? Let me know in the comments and I'll see you next week!

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Posted in Modern, Strategy, TheoryTagged , , , 3 Comments on Metagaming in Modern: The Why and How

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Insider: Capitalizing on Rotating Cards

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Kaladesh is here and everybody is trading for Smuggler's Copters and/or cards that might ground the new vehicle menace. Meanwhile, I'll be trying to capitalize on people looking to dump their newly rotating Dragons of Tarkir and Magic Origins singles.

The vast majority of Magic players who own cards are not in the finance game for the "long con" and are merely looking to get what they need to play. With that being said, there are far more players looking to get out of their newly rotated staples than people willing to trade for them.

The key here is basic economics. If there are more sellers than buyers the price gets driven down. Everybody knows that singles go down when a set rotates out of Standard, but players who have been around the game for a long time know there will be an opportunity for those cards to rebound and regain value in the future.

There are two key markets for rotated cards:

  • Modern, Legacy and Vintage - If the card is good in a non-rotating constructed format it will rebound and make gains after it bottoms out.
  • Casual and Commander - Casual players tend to buy more singles than constructed players. Never underestimate the demand of kitchen table players!

Magic Origins

Let's comb through the rotating cards and look for fantastic eternal, casual, and Commander staples that have reached their bottom. I predict the following cards will make gains in the months and years to come.

Abbot of Keral Keep

There was an error retrieving a chart for Abbot of Keral Keep

Abbot of Keral Keep has already seen considerable Modern play so far. It is a great fit in the Grixis and U/R Delver decks where it functions as another pseudo Snapcaster Mage. It is really good in a deck where it almost always hits a one- or zero-mana spell.

Abbot is a strong Magic card that's trading close to a bulk rare right now. One thing I like about Abbot is that its value in a deck is relative to how broken and cheap the rest of your spells are. Meaning it tends to make good decks better, and get better as the years bring new printings to pair with it. I have little doubt that somewhere down the line this card will pick up value.

Dark Petition

There was an error retrieving a chart for Dark Petition

Dark Petition singlehandedly put Vintage Storm back on the map. With that being said, Dark Petition is not only a fantastic Legacy/Vintage staple in blue-black storm decks but also a wonderful Commander card.

The only thing better than Time Walk effects in Commander is tutoring for Time Walk effects, and Dark Petition tutors with the best of them. Dark Petition is a pretty wonderful card that has a lot of flashy applications across the board.

I expect it will crawl its way out of the near-bulk experience. If Commander and Eternal have taught us anything, it's that good tutors make wonderful investments.

Ghirapur Aether Grid

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Aether Grid is excellent in Affinity sideboards. In fact, it is one of the most important cards in their sideboard. And don't think for a second that all of the exciting new artifacts from Kaladesh won't have a real chance in Modern. Smuggler's Copter and Bomat Courier, I'm looking at you.

Ghirapur Aether Grid is the kind of card nobody cares about until stores start selling out of it and have to restock. Stores have the card because they opened and got traded a lot of Origins when it was in print. In the next six months or so I expect people to run out (just because of normal Modern demand for good sideboard cards). When they start buying it will result in a gain.

I also think people (both financiers and players) are undervaluing the power of this card relative to its cost. A very powerful and game-changing spell.

Hangarback Walker

There was an error retrieving a chart for Hangarback Walker

Great card is great. Some people may not be as high on Hangarback Walker as I am, but that is their problem.

I've cashed multiple Vintage and Modern events playing four of this card. At some point others will try it out and realize that it is awesome. As this card bottoms out I'm going to be looking to stockpile extra copies just in case. I'm certainly alright with hanging onto these little Walkers.

Harbinger of the Tides

There was an error retrieving a chart for Harbinger of the Tides

Harbinger is a staple in Modern and Legacy Merfolk and is floating around as a bulk rare. I've actually pulled about 10 copies of this card out of $0.25 bulk rare boxes over the past few months and am happy to have made a little pile of them to hold onto.

Time will drive the price of this creature up. It is always a nice crucible when a really powerful and unique effect lines up in a tribal strategy that didn't have access to that effect before. I think Harbinger is in the Merfolk club for life.

Willbreaker

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The card has basically no value right now but I noticed that we sell a lot of it at RIW Hobbies for Commander decks. I don't think Willbreaker is particularly good, but it's the kind of card new players are drawn to. It is certainly a powerful effect on face. It is also pretty fun and interesting.

Fun and interesting sell. I like this as a cheap investment card that could have a nice payoff down the road.

Dragons of Tarkir

Dragonlord Dromoka

There was an error retrieving a chart for Dragonlord Dromoka

The card is pretty unreal. It is also pretty good. Who doesn't like a good old fashioned green-white dragonlord? And by old fashioned, I mean we don't get too many of those.

I've seen this card played in Vintage Oath of Druids decks. Not to say that is the way to predict success---just that it is playable in Vintage. I like this card, I think other people like it as well, and I'm saying buy low sell high.

Most importantly, I think Dromoka is an interesting card and that people enjoy playing with cards like these. Never underestimate the value of a card that people enjoy playing with.

Dragonlord Ojutai

There was an error retrieving a chart for Dragonlord Ojutai

Oh, how the mighty have fallen! I think we are approaching a rock-bottom scenario on this card where casual players will start snatching it up for their decks. It is hard to find a more powerful spell that costs this little money. Plus, it's a Dragon!

The dragonlords have some fringe Modern and Eternal application but 99% of the value from here on out will be derived from casual buyers. Dragons, obviously, right?

Anafenza, Kin-Tree Spirit

There was an error retrieving a chart for Anafenza, Kin-Tree Spirit

This card has been posting bulk-rare prices forever, all while seeing consistent play in Modern...

Anafenza is an important cog in the Abzan Company deck in Modern. I expect that CoCo will eventually make a push back to the top tier (it is literally too good not to) and I expect rares in the deck not to be bulk rares.

Collected Company

There was an error retrieving a chart for Collected Company

Personally, I think Collected Company is one of the most busted cards in all of Modern. The value has dipped substantially but I expect it will come back up---just based on how good the card is. It's the centerpiece of nearly every green creature-based strategy: Abzan Coco, Elves, Slivers, etc.

As far as gem busted Modern staples go I think that CoCo is the gold Standard. I expect it to slowly start ticking back up soon. The card is simply too good not to be in high demand.

Kolaghan's Command

There was an error retrieving a chart for Kolaghan's Command

Jund may have fallen off slightly but K-com is still a great card. There is also a great chance that artifacts go on the uptick in Modern because Kaladesh is an artifact block that offers lots of new options. Such a trend would really make Kolaghan's Command well positioned.

I'm thinking directly about Smuggler's Copter when I make this observation. Command is a great card that people are going to want to play with in the future. It is a tailor-made two for one!

Conclusion

As you can see, Magic Origins and Dragons of Tarkir certainly have some nice long-term hold cards in them! The best part is that the value on these cards is getting dirt cheap right now and they can be had fairly easily as Standard players look to dump their stuff.

These are exactly the kinds of cards your friends and players at your LGS will take to an Open or GP and sell to dealers for $0.25 and $0.50 each. So if you're interested in making some value down the line, get in there and trade for them before they bulk them away for nothing.

Good cards have a way of finding their level. Right now the price is super suppressed because there are so many players looking to sell their cards and very few looking to buy. So, be the person who is looking to buy because you will be getting a very favorable deal. Months down the line when nobody is selling and people start looking for these cards again you'll have the upper hand and make a few dollars in the process!

Deck Overview- Izzet Thermo-Alchemist

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I made my way out to the Star City Games Open in Indianapolis this weekend with one goal, and that was to draw a bunch of cards. In testing new Standard, it was obvious that there were great artifact aggro options with Smuggler's Copter and Key to the City, though as it became clear that everybody had these decks I was much less excited about playing them. Instead I started messing around with Thermo-Alchemist and gave in to my strong desire to cast Take Inventory. This is the list that I registered:

Standard Izzet Burn

Creatures

4 Thermo-Alchemist
4 Stormchaser Mage
1 Bedlam Reveler

Spells

4 Fevered Visions
4 Take Inventory
4 Galvanic Bombardment
4 Tormenting Voice
4 Fiery Temper
4 Incendiary Flow
2 Collective Defiance
2 Lightning Axe

Lands

4 Spirebluff Canal
3 Highland Lake
4 Wandering Fumarole
8 Mountain
4 Island

Sideboard

1 Lightning Axe
1 Bedlam Reveler
4 Negate
2 Ceremonious Rejection
1 Summary Dismissal
2 Weaver of Lightning
2 Chandra, Torch of Defiance
2 Hanweir Garrison

As I said on Twitter many times over, maindecking Fevered Visions was a mistake. There are matchups that it wins on its own, like it did in my feature match against Orzhov Control in round two, though there are other matchups where it's a liability. I think that you can reasonably gain parity and cast it against the Boros Aggro decks, though against burn-heavy Rakdos builds with Unlicensed Disintegration casting the card at all will most likely lose you the game. I played against five Unlicensed Disintegration decks throughout the tournament, and while I found a way to board and play patterns that felt even-ish post board by the end of the tournament, I was only able to take one of these matches. I ended up 9-6 in the event, finishing outside of the money. My other two losses were to one of my Boros opponents and a Bant Midrange deck, and in both of these matchups I bricked on a significant number of my draws.

While Fevered Visions served as more of a liability than anything, Take Inventory was phenomenal, and Bedlam Reveler over-performed. Most of my opponents were on Smuggler's Copters, so the game plan was just to kill their early creatures, pull ahead in cards, keep killing their creatures and eventually turn the corner. I only felt disadvantaged against aggressive decks in game one, and felt like I was likely favored in three-game sets against Boros, while slightly unfavored against Unlicensed Disintegration.

If the metagame continues to be aggressive, which it likely will at least until the Pro Tour, then I would plan to move Fevered Visions to the sideboard. I would add the third and possibly fourth Lightning Axe to the maindeck given how important cheap interaction was, and maindeck at least three Bedlam Reveler. This deck has the capacity to outpast the aggressive decks with fast Thermo-Alchemist draws, though mostly you're just trying to play the control by trading one-for-one aggressively and then finding avenues to fill your hand back up. Opening hands that featured the combination of Lightning Axe and Fiery Temper or two Galvanic Bombardment would often make for easy games against Boros, and maximizing this line seems wise.

Most builds of this deck pre-rotation featured Geier Reach Sanitarium, though in testing I felt like it benefited my opponents at least as much as it benefited me. There are plenty of other Fiery Temper decks out there, lots of Scrapheap Scroungers, and heaven forbid that your opponent is playing Prized Amalgam. As such, I was more into jamming a bunch of Tormenting Voice, which is just a better Fiery Temper enabler, and an effective tool for accelerating Bedlam Reveler. An interesting line of play is that you can use Tormenting Voice to discard your first copy of Take Inventory or Galvanic Bombardment in order to get better value out of your other copies.

Collective Defiance was once a four-of staple in these decks, though the format is much faster now, and three/four mana removal spells are far from ideal. I kept two copies of the card in the deck because the ability to wheel your hand when you get flooded felt too valuable to cut entirely, though I could see playing with this slot. Given that many of my game losses had to do with drawing too many lands, I could see cutting another land which slightly reduces the need for Defiance.

I think that the sideboard would benefit from one or two Harnessed Lightning to deal with opposing Smuggler's Copters, though for the most part my sideboard felt justified. The glaring exception here was Chandra, Torch of Defiance. Every time that I boarded Chandra in it felt like a mistake. She is likely a reasonable tool against control decks, and if Kalitas, Traitor of Ghet is around I like having her in the 75 to fight that battle, but any other matchup where you want the -4 she basically just trades down. She was pretty solidly underwhelming. I fully expect Chandra to continue decreasing in value.

There was an error retrieving a chart for Chandra, Torch of Defiance

The applications for most of the sideboard is obvious, though the Hanweir Garrisons may look odd. Basically they are another way to apply pressure against things like Aetherworks Marvel/Panharmonicon combo decks as well as control decks where threat density is important. I don't think the slot is super important, and for now I would say they're not necessary.

Overall, I had a blast playing the deck, and think something similar could be very good in the current Standard format. Take Inventory is absurdly underrated, and I cast the fourth copy in multiple games this weekend to great effect. I see a future in this deck, and I believe that future lies on Bedlam Reveler's shoulders.

Insider: High Stakes MTGO – Sep 25th to Oct 1st

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Hello and welcome back for another High Stakes MTGO article!

Halfway through this past week several major announcements were made. As usual every time big changes are revealed by the WotC MTGO team they are taken as if the end of the world was coming. This has happened about half a dozen times. We've survived before, we'll survive this time again, and it's probably too early to definitely conclude anything anyway. I'll briefly give my personal and modest opinion on these changes in the Q&A section below.

With the release of Kaladesh on MTGO only three days away, everyone is getting ready for a new Standard. For speculators this is a very busy period (even more so now if you are trying to respond to the big announcements). Buying opportunities are everywhere---sets rotating out of Standard, boosters, full set specs, and more generally, prices heading into a short but marked depreciation period. Due to increased demand for tix during the release event period, prices across all formats---mostly in Standard and Modern---are generally anticipated to deflate a bit.

While the above price trend is largely considered to be the norm, this past week I found that many Modern staples were actually going up, at least until last Thursday. Some Modern cards even reached their record high price for the past year or so.

After fluctuating between 10 and 15 tix for about a year until last May, the price dynamic of Noble Hierarch changed as it climbed above 20 tix this past July, before reaching 30 tix two weeks ago. After soaring to 22 tix in August, Golgari Grave-Troll clearly survived the Dredge hype and rebounded to a new all-time record high at 25 tix. Disrupting Shoal, a position I sold a few weeks ago at 5.5 tix during the previous peak, just ventured over 9 tix (before crashing a bit)---a price that card hadn’t reached since August last year.

This doesn’t mean prices won’t drop this week and the following during Kaladesh release events, but it shows that good selling opportunities with Modern can happen about any time. For sure though, the big changes announced last Thursday cooled everything down a little bit and I'm not sure we'll see more cards breaking their long-term ceiling right now.

I was hardly able to keep up with all the potential buying opportunities but now it appears that I should also be watching for selling opportunities and trying to anticipate the potential consequences of last week's news. I might be tempted to sell Modern positions that have reached a decent price just to free up some tix for better targets. Although they are deep in the hole, I’m also thinking about selling part of my Battle for Zendikar (BFZ) boosters and full sets to put those tix to work somewhere else with better chances to do something now.

With all of this, let's review what happened for me this past week. The live portfolio is still right here.

Buys This Week

lp

This card is not complete junk; several writers and players have mentioned it for both Modern and Standard. In addition to being a low-casting cost artifact playable in any color combination, Prototype synergizes pretty well with Kaladesh vehicles and, obviously, with anything able to empty your or your opponent's hand quickly.

Emptying your hand is not something very complicated to do these days with cards like Bomat Courier and Collective Brutality. It may also be a good thing if you are looking to activate delirium. At ~0.15 tix the risk is near zero and I’m gladly adding this bulk spec to my portfolio.

sq

Spirits were almost a Tier 1 deck in the previous Standard environment. Almost nothing from the U/W version is rotating out of Standard with Kaladesh coming in the mix. Spell Queller has also made a few appearances in Modern. Enough reasons for me to bet on this blue-white Spirit now rather than later.

emnsets

When looking for Eldritch Moon (EMN) singles that may have a chance to see play in the next Standard metagame, or that already have a spot in Modern decks, I started to think buying full sets might just be the best course of action. Buying targeted singles make a lot of sense when only a few of them are underpriced and/or have a strong potential in a given set. If too many singles from the same set feel like good targets you might as well go for what represents the best basket you can get for these singles---a full set.

EMN full sets remind me of Oath of the Gatewatch (OGW) ones right before the release of Shadows over Innistrad (SOI). The price of OGW full sets reached its lowest point weeks before the release of SOI and actually never dipped during the SOI release events. In less than a month OGW full sets increased their value by more than 50%.

EMN full sets never got as low as OGW ones did and 90 tix is clearly not as low as the 76 tix I paid for my OGW full sets back then. On the other hand, the paper value of EMN full sets is also higher than OGW full sets were. If EMN full sets can land anywhere near OGW full sets, the profit margin will still be very good. I just think the OGW full set scenario will happen again.

One last thing I might do with these EMN full sets is short-selling Liliana, the Last Hope. That's something I haven't done for a while and it could be the right situation to do so in few weeks. Liliana has been hanging up high since the release of EMN, but 25 tix, even for a mythic of a second set, is not easy to sustain. If she doesn't show up strong at Pro Tour Kaladesh she might come down quite a bit, probably closer to 15 tix.

vs

This is not Chalice of the Void or Engineered Explosives, and it won't be 25 tix anytime soon. However, Shackles hit an all-time low just this past week. Everything being a cycle in Modern, I'm going to bet that this artifact can at least go back in the 8-10 tix price range in a near future. A higher price could easily be possible if stars align since the original printing is Fifth Dawn and its only reprint is as a mythic in Modern Masters.

wa

This land was a powerhouse in token decks in Standard and even sees play in other deck archetypes. It can be played in any color combinations, doesn't enter the battlefield tapped, is non-legendary and combines rather well with a sea of Servos. This card has been quite stable around 1 tix and if its price dropped further during Kaladesh release events I'll probably be adding a few more playsets to my stock.

Sales This Week

The last of my Caves found a home for about 0.3 tix a piece. This closes my third Magic Origins (ORI) painland position. I had hopped to break the symbolic bar of 1000 tix of profit for a single position. Nonetheless with a profit of 883 tix this is my biggest profit on a single spec besides boosters and full sets. I'm now down to the Battlefield Forge. I'll probably just forget about them until R/W Eldrazi becomes a thing in Modern.

foils

The BFZ foil mythics are, sadly, my only BFZ specs that are flying. Not all of them doing great but that's fine and I was only expecting a ~30% return on average. Here I'm selling some of the best performers to free some tix for incoming buying opportunities.

On My Radar

Aside from taking a much closer look at all the big changes the MTGO team dropped this past week I'll be completing my buying shopping list as we are entering the KLD release events period. I'll save some tix to once again try a large quickflip operation during PT KLD, and then I'll be watching what comes out of this Pro Tour. This time again I'll be focusing on selling all the big winners during the Pro Tour hype.

Questions & Answers

So we got some big, to say nothing of dramatic, changes on MTGO: changes to redemption, entry fees and prize structure, and the introduction of treasure chests. Big changes were made in the past and by now the world supposedly should have collapsed about a dozen times before---turns out we are still here, I'm still speculating, and I'm still writing about it.

Other people may have written and commented about these changes and many of them have probably spent way more time than me thinking about the subject. I'm only adding my modest two cents here; I hope I'm not too far off.

A Shorter Redemption Period

Starting with Kaladesh (KLD) the redemption period will be much shorter and, most importantly, will stop while sets are still in Standard. That's quite a change! Until the redemption time ends I think prices will behave similarly to before. After that, prices are likely to crash with, for instance, mythics not played in competitive decks falling as low as 0.01 tix.

With only demand from players driving prices and with Standard being the format driving the most demand on MTGO, I would expect prices to see bigger price swings with a potential bottom at 0.01 or less for any singles. Speculatively speaking, buying a card at 0.2 tix would involve more risks as it would be easier than ever to lose 95% of the value of such a card.

We might also see more spectacular spikes from cards jumping from 0.01 tix to 2 tix for example. Mythics will still be the cards with the most potential in that configuration since they could be valued at 0.01 tix one day and 10 tix the next.

Kaladesh Release Events Changes

This one is harder to read through without deeper thinking on the matter. For comparison, the introduction of Play Points, also supposed to doomed MTGO by the way, was commented in all possible ways and it appears that this change was positive in the end.

Everything that affects entry fees and prizes structure also affects the secondary market, prices of boosters, etc. It's hard to know the overall effect since everything is interrelated. It would be foolish from me to try to venture a conclusion. I guess I would be cautious about speculating on KLD boosters for now.

Treasure Chests

So basically these are another random way to get cards, including expensive staples and the Kaladesh Inventions. Most important is the list of curated cards. The 635 card list includes just about all of the most expensive cards on MTGO, from Rishadan Port to Black Lotus to Tarmogoyf to the Zendikar fetchlands. Several of the cards on that list already took a hit.

Is it justified? Most likely not, just like every other time the world was supposed to come to an end. It's hard to estimate the short- and long-term impact of these chests on the MTGO economy, although I strongly believe it won't be as terrible as some may think based on the panic sales we just saw.

Could this be comparable to the Expedition lands in BFZ and OGW? If so then what happened to the ZEN fetchlands for instance could be a guide. The fetchlands lost some value at the release of BFZ, and then in January 2016, hit their all-time high since the release of the Khans of Tarkir fetchlands.

If anything these panic sales are, this time again, most likely creating buying opportunities for wiser and more patient speculators. At minimum, even if buying isn't appealing considering that prices may drop further during KLD release events, selling is probably not the most appropriate reaction either.

 

Thank you for reading,

Sylvain

Insider: Looking for the Bull

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I was never really the “doom and gloom” type. My faith in Magic has been continuously steadfast for numerous years---it’s why I always maintain a position in MTG cards. But I have to admit the recent overprinting of excessive sets has really shaken my fortitude. Just one look at the picture below, posted in the Facebook High End Group, gives me good cause for hesitation.

exps

That’s a lot of high-dollar cards, and the supply of these is apparently huge. Since every one of these competes for our hard-earned cash, they all can’t maintain an elevated price. Hence, this happens:

petal

It doesn’t matter how beautiful the artwork is on something like this. Nor can Cube, Vintage, and Legacy players generate enough demand for these. The supply far outweighs current demand for any individual Masterpiece. Thus, we witness severe declines.

These declines don’t stop at just the recently printed stuff. With the Masterpiece Series, we’re seeing formidable pricing pressure across all of Standard. Yet it is partially because all eyes are on the new Standard that we’re seeing rampant price declines on Modern and Legacy staples.

Net, it truly is a tumultuous time for MTG financiers. Most frighteningly of all: I’m not sure if it’s going to improve in the coming months.

Bull Markets

CNBC regular Jim Cramer states on his daily television show, Mad Money, “There’s always a bull market somewhere, and I promise to help you find it.” He’s inevitably correct about the stock market in saying this, and I believe there’s a similar mantra that can be applied to MTG finance.  It’s not always doom and gloom everywhere. Some cards are climbing higher and will continue to do so.

To find this bull market, I first stop by the MTG Stocks Interests list from the past seven days (not the daily list). Here’s what I’m seeing as of Sunday morning:

interests

First, I’ll acknowledge there are three Kaladesh cards on the list: Noxious Gearhulk, Torrential Gearhulk, and Aetherworks Marvel. At this stage Aetherworks Marvel is highly speculative, so I would only acquire these if I believed in a breakout deck at the Pro Tour. Personally, I think there’s too much risk there.

The gearhulks are highly reminiscent of the old Core Set titans from years ago. When those were first printed, there were consistently two worth northward of $15: Primeval Titan was always number one and number two fluctuated between Frost Titan and Grave Titan depending on the Standard metagame of the month.

Even in an environment of Masterpieces dragging down Kaladesh prices, there still may be room for profit on a strategic gearhulk bet. The best gearhulk is green and unfortunately it’s already the most expensive. But if we look at history with the titans, the data suggest other gearhulks will have a shot at spiking above $10.

I’d recommend trading into the ones you think will make the most impact on Standard, but recognize you’re still gambling a bit. The upside is probably around 100% in gains on the non-green gearhulks, but you could end up paying $6 for a $1-$2 mythic. Thus, recognize you’re gambling in this endeavor.

The Best Way to Play

Outside of the three Kaladesh cards, the vast majority of last week’s movers are all casual and EDH cards. I look at stuff like Thunderfoot Baloth, Teferi's Puzzle Box, Pillar of the Paruns, and Windborn Muse and it all screams “Commander.” Each card has its own individual catalyst that is driving their prices higher. Those catalyst range from the printing of Leovold, Emissary of Trest to the anticipation of the upcoming four-color Commander decks.

If you’re looking for opportunities and would prefer not to gamble on Standard, this is the category that merits the most attention in my opinion. Leovold has rekindled interest in cards like Teferi's Puzzle Box, but foils are worth a closer look.

There was an error retrieving a chart for Teferi's Puzzle Box

Other card-draw artifacts that become imbalanced with Leovold are also worth consideration, such as Howling Mine or even Temple Bell. Think the latter is a bulk rare thanks to its printing in Commander 2013? Think again.

There was an error retrieving a chart for Temple Bell

Foils of both of these card-drawing engines are also attractive, especially since they help you dodge potential pressure of reprints in future Commander sets.

Want to know what else is Commander-driven but escaping bulk bins as we speak? Here’s a hint: they’re the only four-colored cards ever printed. If you guessed the nephilim, you’d be right!

There was an error retrieving a chart for Dune-Brood Nephilim

These have all been climbing steadily since they bottomed in July 2015, and the announcement that our next Commander decks would be four colors has certainly helped catalyze demand further. If these can dodge reprint in the Commander set---a strong possibility in my opinion---then they're all destined to crack $2 by this time next year. While that doesn’t necessarily mean millions of dollars in profits, it certainly indicates these are all safe pickups with little downside risk.

Once again, foils are likely an even more attractive pickup if you want to go deep. But with the age of these cards and their singular printing, I believe nonfoils offer plenty of upside while requiring far less capital commitment.

If you’d prefer to play the new Commander set angle without looking at nephilim (they’re fairly mediocre creatures, admittedly) then you could consider lands and artifacts that produce all five colors of mana. This is probably the driver for Pillar of the Paruns’s recent move higher. Look to Reflecting Pool or Mana Confluence to start, but I’m sure there are many others.

There was an error retrieving a chart for Mana Confluence

Looking at Mana Confluence’s chart, it appears the card is just now bottoming out. If it dodges reprint, it should offer steady upward movement due to gradual Commander demand. Once again, if you want to guarantee avoidance of reprint risk you should consider picking up foils.

Another Consideration: The Counter-Trend Buy

Buying into these Commander cards would have been a profitable proposition thus far. In an environment where there’s a lot of downward pressure in other segments of the market, I’d prefer to stick with what’s working. Especially if there are future catalysts on the short-term horizon, such as the four-colored Commander decks.

But there’s something to be said about the counter-trend. That is, are there solid pickups that are currently being “hated” yet still offer excellent long-term potential? Perhaps. To me the best segment worth exploring in this space would be Modern, yet the looming threat of a Modern Masters 2017 reprint gives me reason to pause. Snapcaster Mage and Tarmogoyf have gotten awfully cheap relative to their all-time highs, yet I wouldn’t want to buy into these dips given the possibility of reprint in less than a year.

There was an error retrieving a chart for Snapcaster Mage

Legacy also provides counter-trend opportunities. The Craig Berry spike on Lion's Eye Diamond has been mostly erased over the past couple months. Perhaps there’s opportunity there? Better yet, what about picking up the fifth most played card in Legacy: Polluted Delta. This card has been dropping steadily over the past 12 months and it is approaching all-time lows. Could this be a counter-trend pickup opportunity?

There was an error retrieving a chart for Polluted Delta

Personally, I’m still a bit intimidated by fetchlands since shocklands performed so poorly for me a couple years ago. But fetches are always in greater demand and their last printing will get older and older over time. Then again, the constant threat of Zendikar fetchland reprint is quite the rain cloud on the fetchland investment, so maybe this too is a poor idea.

You know what? I say avoid the counter-trend buys for now. They’re performing poorly for a good reason. My advice: stick with what’s working and wait for some of this reprint risk to pass before buying aggressively into Modern and Legacy.

Wrapping It Up

There’s always a bull market somewhere.  Even in somber times such as these, when Wizards of the Coast is printing so much product that players can’t even keep up with their wallets. The constant bombardment of new sets will certainly damage some card prices, but that doesn’t mean everything should be avoided.

Clearly Commander cards have been working, especially when selected carefully based on recent or upcoming catalysts. To me, these are some of the best opportunities for the next six to twelve months. While Modern and Legacy are pushed aside in favor of Standard, it’s difficult to get excited about most other possible investments. And with Wizards’ clear goal of keeping Standard prices lower, it’s especially difficult for me to get excited about Standard speculation---you basically have to buy into the right cards before the Pro Tour to have a shot at appreciable profit.

Therefore, I leave you with this recommendation: pick up Commander staples that will perform well in four-colored decks. While you’re at it, don’t forget about the revived strategies the latest Conspiracy 2 legends offer, such as Leovold, Emissary of Trest. These cards have been some of the best performers in the past month and I don’t see the momentum slowing yet. Foils likely offer the best upside with the lowest downside risk from reprinting. I’d start there.

In the meantime, invest cautiously as we navigate a very trying time for MTG finance. That’s the best advice I can offer.

Sig’s Quick Hits

  • It seems All Hallow's Eve has recently gotten a bump higher in price. This is likely just gradual decline in supply as the card ages more and more. It’s always been a favorite of mine, especially this time of year. I wouldn’t panic and buy out the market, but if you want a copy why not get one sooner rather than later? Star City Games has just one copy in stock and it’s MP, $49.99. Even Italian copies have gotten expensive (although they’re more plentiful), with Near Mint selling at $44.99.
  • Star City Games is completely sold out of Temple Bells, apparently. Perhaps they see the recent price jump and are holding off to see where the dust settles. Either way, their $0.59 price for non-foils from Commander 2013 is likely to increase upon restocking. They’re already a little above market price for foils, at $4.99, but I suspect that price will also rise before the end of the year.
  • Chaos Orb is still extremely low in stock thanks to Old School MTG. Star City Games has zero Alpha and Beta copies for sale. They only have one Unlimited copy in stock: it’s MP and $174.99! These have really jumped thanks to the Old School format. But I’ll admit I think the momentum has finally slowed, so I don’t expect this to climb much higher for a bit. I expect we’ll need to wait for Standard hype to die down before this and other Old School cards can gain traction for another leg higher.

Insider: Kaladesh Full Set Review

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It's time for a Full Set Review by your friendly neighborhood Green Mage.

Kaladesh is the first of many sets that will need to be part of a case study going forward. I'm not going to go in length about the Masterpiece series being announced, if you want more specifics on that you should read some great articles by fellow QS writers Brian DeMars, David Schumann, or Sigmund Ausfresser. Don't want to read? Then here's an episode of QS Cast as well. It's something that has to be greatly considered when reviewing a full set from a financial lens. If we look back to my Battle for Zendikar and Oath of the Gatewatch reviews - many cards I talked about had to come with a caveat (Expeditions).

Now that each set has Masterpieces going forward, the financial outlook is going to drastically change. The same caveat has to be factored like those sets prior. Since I love providing numbers/graphs whenever possible, here's just a quick look at what a Masterpiece set price will look like (in case anyone forgot):

bfzprice
Battle for Zendikar (BFZ)

Like I stated, not going to go super deep - but the outlook isn't good when we look further into the price list and see a total of two cards maintaining a price over 10$. Are there several factors involved? Sure. The set just wasn't very good, large fall set, ect. But, just with a small sample size we determine the Masterpieces can soak up a staggering 25-30% of the value. The Expeditions had a very real impact on card prices, and will do so going forward. Even format defining cards like Sylvan Advocate, which under different circumstances would likely not be a perpetual $5 card. That being said, we will also need more sets with Masterpieces to release, to have a better set of data.

I digress, let's continue:

I went ahead and merged both lists again for everyone’s convenience. I also wanted to take a little extra time considering this set, and put in as much necessary testing as I could. Luckily this time around we can have this list before official release.  I have some inclinations as to what we can see early on in Kaladesh Standard, but like always the Pro Tour will really set the tone here. More so because this set brings a lot to the table; we bid farewell to Magic Origins and Dragons of Tarkir, and I have a feeling this will leave Standard really wide open and diverse. Before we dive into Kaladesh, let's briefly recap on Eldritch Moon:

  • I had a feeling Emrakul, the Promised End would be a good card to be casting in Standard. I just didn't think it would be the only card folks would want to be casting in Standard.
  • I'm happy on my evaluation of the rares. Most of the rankings held true, but many cards did inevitably decrease.
  • That being said, I do think Eldritch Moon is a good set to revisit to extract for more value. With this block being the odd-set out of Masterpieces - there's still incentive.
  • Delirium turned out to be extremely potent. Ryan Overturf and myself praised cards like Grim Flayer and Ishkanah, Grafwidow. We did have a caveat - but that seemed to be easily overcome.
  • I'm really glad I took the time to highlight Voldaren Pariah.
  • Harmless Offering actually had its day in the spotlight. I will be truthful and say I did not think it would happen.
  • It turns out Spell Queller put a hard stop on Eldritch Evolution.

The Tier System

Breaking the cards down into a tiered list makes it easier to determine what will hold the majority of the set’s value. I will most likely use this methodology going forward in evaluating future sets. I also wanted to do it this way because I don’t like attaching a future value to any of these cards. I feel like that method is a tad inefficient, and doesn’t take into account future card printings that could potentially make these cards better. It’s really all based around what’s in the card pool. So instead, I like to display a snapshot baseline power for these.

So, in that regard I wouldn’t want to attach a low value to a card that’s inherently powerful, or attach a high price tag to a card that looks good on the surface, but just isn’t good in the pool around it. (Underworld Cerberus anyone?). That will happen when we look at a card without any context. The truth is that while a card may look terrible right now, we don’t know the future and how this card could interact with cards that are printed after them. Any one of these could suddenly become much better- or much worse.

As an avid player of fighting games, the tiered method makes the most sense to me, since it also allows for cards to move around, which undoubtedly will happen as time goes on. This happens all the time in many of the fighting games in their life cycles as well.

This is my explanation for each tier in the list:

  • Top Tier is reserved for the cards that will most likely hold the majority of the value in the set. More commonly known as the “chase cards.”
  • Mid Tier is reserved for the cards that aren’t necessarily bad but may be overshadowed at this current point. These could easily jump to top tier in the future, or vise versa.
  • Low Tier is reserved for the cards that will most likely be near bulk. Like Mid Tier these cards could easily jump up to higher tiers but the road traveled will be harder. Again, I don’t think these cards are necessarily bad but my analysis is that they will be the cheapest cards in the set.

These tiers are built primarily for Standard, however if a card has clear implications in Modern or beyond, it will also appear in a higher tier. Commander and casual appeal are not factored heavily into these ratings.

Top Tier Mythics

Chandra, Torch of Defiance
Nissa, Vital Force
Verdurous Gearhulk

Top Tier Rares

Blooming Marsh
Botanical Sanctum
Bomat Courier
Concealed Courtyard
Fumigate
Fleetwheel Cruiser
Inspiring Vantage
Pia Nalaar
Scrapheap Scrounger
Smuggler's Copter
Spirebluff Canal
Toolcraft Exemplar

Mid Tier Mythics

Aetherworks Marvel
Cataclysmic Gearhulk
Combustible Gearhulk
Dovin Baan
Noxious Gearhulk
Saheeli Rai
Skysovereign, Consul Flagship
Torrential Gearhulk

Mid Tier Rares

Aetherflux Reservoir
Architect of the Untamed
Authority of the Consuls
Bristling Hydra
Confiscation Coup
Cultivator's Caravan
Deadlock Trap
Depala, Pilot Exemplar
Dynavolt Tower
Ghirapur Orrery
Gonti, Lord of Luxury
Insidious Will
Inventors' Fair
Kambal, Consul of Allocation
Key to the City
Lathnu Hellion
Lost Legacy
Madcap Experiment
Midnight Oil
Master Trinketeer
Oviya Pashiri, Sage Lifecrafter
Panharmonicon
Paradoxical Outcome
Skyship Stalker
Syndicate Trafficker

Bottom Tier Mythics

Angel of Invention
Demon of Dark Schemes
Metallurgic Summonings
Rashmi, Eternities Crafter

Bottom Tier Rares

Aethersquall Ancient
Aetherstorm Roc
Animation Module
Captured by the Consulate
Cultivator of Blades
Dubious Challenge
Electrostatic Pummeler
Eliminate the Competition
Marionette Master
Metalwork Colossus
Multiform Wanderer
Padeem, Consul of Innovation
Saheeli's Artistry
Territorial Gorger
Wildest Dreams

Well, there's the list. This set was extremely challenging - I think each set will be going forward. I think Wizards is really hitting their stride with the design of these two-set blocks. It does not make this easy for folks like myself to evaluate, and it's even more difficult to do so from a financial lens. The truth is that there's a lot of viable cards, and it's at a point where not many cards are truly bad. While many cards do have their uses, that doesn't necessarily translate to financial upside. I also fully expect many of these cards to shift - there's just so many cards that have the potential to have a break-out performance.

Instead of trying to highlight specific cards from each Tier - I'm going to share my detailed notes from a little over 25+ hours of testing:

Testing Notes

  • All the Gearhulks are really good, I was impressed by how well they were all testing. Cataclysmic Gearhulk did not show up nearly as much as the others.
  • I understand there's debate on "which Gearhulk is the best." All I can say is that Verdurous Gearhulk was by far the most commonly played and it wasn't close. The raw flexibility of the card is likely what pushes it past the others. It seems fellow QS writers agree, as well as SCG writers.
  • Chandra's price tag will be debated - but the card is going to see play early on. I documented almost every deck playing Red was playing Chandra. Whether that's a trend that continues remains to be seen. I will say it is certainly the victim of overhype.
  • I know I have Metalwork Colossus rated low - but this card could be a part of something. I just need to tangibly see it in action. There has been attempts/rumors at trying to make an Ever After combo list that may revolve around this card.
  • Nissa, Vital Force seemed strong. All the early inclinations I had when I saw it spoiled seemed correct.
  • I don't know if many of these "combo" decks will end up being viable. But, I couldn't overlook cards like Aetherflux Reservoir, Dynavolt Tower and Panharmonicon. There seemed to be attempts and pairing Panharmonicon with Whirler Virtuoso to varying success.
  • Pia Nalaar has been an excellent role-player. There seemed to be a myriad of applications for this card, and it was played in multiple archetypes. I came across it in MonoR, to RG Aggro, to BR Control. An extremely versatile card. Kind of like Pia and Kiran Nalaar!
  • Smuggler's Copter is just as good as everyone says. R&D stated they pushed this card specifically for Constructed play, and they definitely succeeded. I think this card can have a high price tag early on in Kaladesh Standard while supply is initially constrained.
  • Key to the City has been performing surprisingly well. I was really impressed. This could be a great card to stash away - I don't think it will spike considerably. But, it could increase enough to be worthwhile.
  • Aetherworks Marvel seems like a viable strategy. It's scary how consistent it can be at casting Emrakul, the Promised End and Ulamog, the Ceaseless Hunger way earlier than they should be. This card should be watched very closely, as I think it could have early success and generate a lot of hype. There's an issue with playing around Spell Queller that I have not been able to resolve in testing. It's a notable weakness. There's a few ways to build around Marvel, and it seems others are tuning the list even further. Here was the list I was using:

Marvel

Spells

3 Attune with Aether
2 Oath of Jace
4 Glassblower's Puzzleknot
4 Glint-Nest Crane
4 Aetherworks Marvel
4 Woodweaver's Puzzleknot
2 Nissa, Vital Force

Creatures

4 Ulamog, the Ceaseless Hunger
2 World Breaker
4 Emrakul, the Promised End
4 Aether Theorist

Lands

4 Botanical Sanctum
4 Aether Hub
7 Forest
6 Island
2 Inventors' Fair

Sideboard

2 Revolutionary Rebuff
4 Aether Meltdown
3 Appetite for the Unnatural
4 Thriving Turtle
2 Deadlock Trap

I hope everyone enjoyed yet another Full Set Review by yours truly. The additional testing time I was able to have was really beneficial, and I think it's great information for you all to know. It's awesome to have another set in the books, and I'm really excited about evaluating the sets going forward. They're a challenge, but I will continue to be up to the task and providing any and all information I can with you all!

Questions? Comments? Concerns? Feel free to comment below or message me via social media. Hopefully this list is helpful going forward to decide what’s worth trading for or buying

– @ChazVMTG

Izzet True Love? Blue Brews With Kaladesh

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It's that Friday again: the one where a new set becomes legal. The reception I've seen for Kaladesh has been surprisingly divisive, with some panning vehicles and others lauding the cycle of Inventions. For me, excitement surrounding a new set generally has to do with its constructed implications. My major takeaway from the Kaladesh spoilers was that for the first time since GP New Jersey '14, I would be able to register a decklist with eight spells that say "Draw 3 cards." Cathartic, indeed!

cathartic-reunion-art-crop

Chandra, Torch of Defiance and Verdurous Gearhulk have been talked about to death already, and I don't doubt we'll see both make a few waves in Modern. But I'm more interested in some of the less talked-about cards. Cathartic Reunion and Torrential Gearhulk are two that stand out to me as potential players in the format's future. In this article, I'll unveil a UR brew with each.

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Torrential Blue Moon

Blue Moon is a midrange deck that disrupts opponents with soft permission and its namesake enchantment before taking over the game with Batterskull, Thopter tokens, and the age-old Snapcaster-Bolt combination. The deck has recently included Goblin Dark-Dwellers in its arsenal. The Dwellers can flash back a burn spell (ideally Electroloyze) or grease the draw engine (with Ancestral Vision), but they require Blue Moon to tap five lands on its main phase and weaken it to enemy counterspells.

Torrential Gearhulk slots pretty easily into standard builds of Blue Moon, offering versatility as a flashed-in wall for attackers or as another functional copy of Remand for those high-CMC spells that you just can't Bolt. Dark-Dwellers is its obvious counterpart, but Gearhulk doesn't just replace the 4/4---it fundamentally alters the way Blue Moon plays.

Blue Moon, by Jordan Boisvert

Creatures

4 Snapcaster Mage
3 Jace, Vryn's Prodigy
2 Vendilion Clique
2 Torrential Gearhulk

Enchantments

4 Blood Moon

Instants

4 Lightning Bolt
2 Thought Scour
4 Remand
2 Spell Snare
2 Izzet Charm
3 Cryptic Command
2 Thunderous Wrath

Sorceries

4 Serum Visions

Lands

4 Scalding Tarn
4 Misty Rainforest
2 Steam Vents
1 Stomping Ground
2 Sulfur Falls
1 Desolate Lighthouse
7 Island
1 Mountain

Sideboard

3 Threads of Disloyalty
2 Engineered Explosives
3 Ancient Grudge
3 Anger of the Gods
2 Dispel
2 Set Adrift

A New Moon

Torrential Gearhulk's most obvious apparent drawback compared to Goblin Dark-Dwellers is that it can't flash back Ancestral Vision, a sorcery. I don't think this is a huge issue since I would prefer not to play Vision in this deck at all. Modern is a format that rewards proactivity over reactivity, and Gearhulk's ability to begin applying pressure without warning---all without giving opponents a window to resolve their haymakers---softens the need for Vision in Blue Moon.

Previously, the deck could win with a big spell like Batterskull, but it often took games through sheer card advantage, ripping enough Bolts and functional Bolts to get to 20 damage after a few Snapcaster Mage attacks and many timely Logic Knots. This version of Blue Moon can escalate to 20 damage more quickly, improving the potency of tempo-centric counterspells like Remand and negating our reliance on cards that bring us into the late-game. I don't know about you, but I'd rather just kill my opponent than draw a bunch of cards.

torrential-gearhulkExtra Bolts and Remands are great, but we already have Snapcaster Mage for those. Torrential Gearhulk specifically shines brightest when he flashes back instants with a high converted mana cost. The Construct lacks Goblin Dark-Dweller's limiting "with converted mana cost 3 or less" clause, meaning it can nab anything from Spell Snare to to Opportunity. In my build, I've opted to play expensive spells that can also be cast for cheap, so we don't dead draw too much in games without Gearhulk. I don't like leaning too heavily on flashing back Cryptic Command, a reactive spell; I'd rather capitalize on Gearhulk's ability to get really aggressive, really quickly.

Thunderous Wrath is my big spell of choice. 5 damage kills practically any creature in Modern, something few red spells can lay claim to---even Roast neglects the format's long roster of beefy fliers. Since Wrath also goes to the face, it combines with Gearhulk to help Blue Moon turn the corner at the drop of a hat. An end-of-turn Gearhulk on an empty field that flashes back Wrath before Blue Moon untaps and attacks presents a potential 10 damage out of nowhere. In a Bolt-Snap-Bolt deck, taking care of the other 10 damage shouldn't prove too difficult, especially with a 5/6 on the board.

Running expensive spells isn't all roses, though. Sure, Thunderous Wrath can cost a single mana with its miracle trigger. But we can also open it. Or, Keranos forbid, draw it off a Serum Visions! In these depressing scenarios, Jace, Vryn's Prodigy, Izzet Charm, and maybe even the lone Desolate Lighthouse serve to loot the bad Wrath away. These cards, along with Thought Scour, also have the benefit of setting up miracle triggers on our opponent's turn.

Cathartic UR Delver

I won't lie (after all, I never do): I really think Temur Delver is where aggressive blue players want to be in Modern. My recent build of Monkey Grow has been performing very well, and whenever I try something else in a similar vein, I miss something about that deck enough to shelve whatever project distracted me.

cathartic-reunionThe following UR Delver list, then, is decidedly worse, mostly because it struggles against Burn and red-based sweepers while Monkey Grow avoids these weaknesses. Still, jamming games with it and similar shells has convinced me that Cathartic Reunion will see Modern play in some capacity, even if I don't have a perfect build on my hands. Before talking about the Delver deck specifically, let's take a look at Cathartic Reunion's overall positioning in Modern.

Evaluating Reunion in Modern

At its best, Cathartic Reunion pays like a good Brainstorm. Combined with a fetchland, Brainstorm allows casters to trade two bad cards in their hand for three new ones. But Reunion is not Brainstorm. Here's why:

  • Brainstorm allows you to shuffle away blanks in the three cards drawn. Reunion forces you to ditch cards already in hand for cards that might be worse.
  • Brainstorm can be cast at dire points in a game, such as during a topdeck war. Reunion asks you to have two cards in hand to discard. If one of those cards is one you want to keep in hand, you have to wait even longer to cast Reunion.
  • Discarding is a cost for Reunion, making Spell Snare and Remand incredibly mean answers to the spell.
  • Reunion costs twice as much mana. Granted, many Modern decks would play a two-mana Brainstorm, but given the reasons listed above, Reunion isn't Brainstorm.

Reunion also has a couple benefits over Brainstorm in Modern, despite their marginality:

  • Reunion is red, the color of Modern's best spell.
  • Reunion doesn't rely on a shuffle effect to ditch the bad cards. Further, you're guaranteed to not draw those cards again, a bonus if you wanted to "shuffle away" useless fetchlands. These benefits are highly relevant in decks featuring Blood Moon, which turns fetches off.

BrainstormOkay, so Reunion isn't one of the most broken draw spells ever printed. But is it close enough to Brainstorm to be playable? Seeing three new cards for two mana is nothing special in Modern (see Anticipate and Telling Time), but drawing all three of those new cards is something we haven't seen at a cost this low since Ideas Unbound. Ideas has a few serious limitations---we need to cast the cards we draw this turn, and it carries an awkward double blue casting cost. I think it's safe to say Reunion is leagues better than this card.

Where It Goes

When I see an interesting design on a card, I like to think about what archetypes or deck styles would want to play it.

Prison/Stompy: I've long used Faithless Looting in consistency-by-redundancy decks like GRx Moon to cycle away extra lock pieces or mana acceleration and find threats or relevant interaction. Even after it's been cast twice, once from the hand and once from the grave, Looting costs players a -1. Reunion is card-neutral, trading itself and two other cards for three cards. I think it will make a huge difference in this kind of deck. My builds with Chalice of the Void especially have wanted an efficient looting effect for a while, but were unable to pack Faithless Looting because of its damning converted mana cost of 1.

Graveyard synergy: For starters, Reunion is sure to see play in Dredge over the severely outclassed Tormenting Voice. Dredging a third card for the same amount of mana is huge in that deck, not to mention discarding another Prized Amalgam or Bloodghast stranded in an opener. Dredge is likely to be so stupid with Reunion that other graveyard-based decks fail to succeed in Modern at all, especially when players inevitably start packing more hate. But if any non-Dredge graveyard synergy decks start popping up in Modern utilizing Lingering Souls, Bloodghast, or whatever else, I wouldn't be surprised if players dipped into red for Reunion themselves. They're probably already red for Faithless Looting (and, of course, for Lightning Bolt).

Storm: Mid-combo, Reunion is practically Treasure Cruise for Storm decks, ditching lands accidentally drawn off Serum Visions and Probes for three shiny new cards. It can also dump spare copies of Pyromancer Ascension or Goblin Electromancer and help Storm set up for the big turn. I think this card is at least a serious upgrade to Desperate Ravings.

Low-curve aggro: A couple summers ago, a friend and I tried Faithless Looting in our Burn decks. The card was sometimes incredible, trading two lands in excess of our three in play for Bolt effects. But most of the time, it sucked. The big drawback to Looting in a critical-mass-style deck is that it costs a card, which Reunion doesn't. The draw spell is a little slow for Burn, but I can see it in a slightly more interactive sligh deck with bulkier threats (read: Tarmogoyf). I also tossed a set of Reunions into a UR Delver deck to give the card a shot alongside my favorite bug man. Actually, let's get to that.

UR Delver, by Jordan Boisvert

Creatures

4 Monastery Swiftspear
4 Delver of Secrets
4 Bedlam Reveler
2 Snapcaster Mage

Instants

4 Lightning Bolt
2 Vapor Snag
2 Spell Pierce
2 Spell Snare
2 Mana Leak

Sorceries

4 Gitaxian Probe
4 Serum Visions
4 Cathartic Reunion
2 Spite of Mogis

Lands

4 Scalding Tarn
4 Misty Rainforest
2 Steam Vents
1 Stomping Ground
2 Spirebluff Canal
2 Sulfur Falls
3 Island
2 Mountain

Sideboard

2 Blood Moon
2 Grafdigger's Cage
2 Negate
1 Dispel
1 Invasive Surgery
3 Ancient Grudge
2 Pyroclasm
2 Dragon's Claw

Evaluating Reunion in UR Delver

I tried UR Delver when Bedlam Reveler was spoiled and was mostly underwhelmed. Yeah, dumping our hand and cashing in with a Reveler feels great, but we can do that in Temur colors, too. Besides, omitting Traverse the Ulvenwald shoehorns us into playing 3-4 of the Devil so that we actually see it on time, and drawing multiple Revelers adds up to negate the advantage gained by casting one, since it will discard the others we're holding before we can resolve them, too.

Cathartic Reunion does a lot for this deck. It discards those extra Revelers to ensure they don't just go to waste, and it turns on Reveler's affinity clause more efficiently than Thought Scour or Traverse ever could. On a subtler note, Reunion allows us to play more lands.

spirebluff-canalObviously, Delver decks can manage on just two or even one land. But things are just better when we make multiple land drops. Making our first three land drops in Delver decks allows us to play an incredible game, mostly because we play so few lands in the rest of the deck. That means the majority of what we draw will be spells, and with a few lands in play to cast those spells, we end up doing many more "things" than opponents over the course of a game. One of the main draws to Traverse in Reveler strategies is that the Devil himself actually plays much better when his casters make their land drops during games.

One primary tension here is that Delver of Secrets demands players run as few lands as possible so that he transforms often. The other is that the commit-then-disrupt strategy doesn't work if after resolving threats and negating a threat or two, pilots find themselves drawing into lands instead of more Mana Leaks.

The first tension is easy enough to address: we just need to ensure we don't dip below 26 instants and sorceries in the deck. Once we've decided how many lands to run (let's start with the magic aggro number: 20), we can just cut into our creature count to accommodate more spells. The second is usually tougher, but Cathartic Reunion handles the issue admirably. If we draw too many lands, Reunion will just cycle them into business. It still taxes us two mana, but that cost isn't so steep when we've made our first three land drops. Running a suite of one-mana counterspells also helps mitigate Reunion's mana cost.

Blue Romance

Since the Twin ban, Modern players have clamored for blue to get a little respect from Wizards of the Coast. The Ancestral Vision unban helped, and so did Nahiri, the Harbinger. I think Torrential Gearhulk is just what the doctor ordered for durdly blue decks that can't access the planeswalker, and am excited to see if Cathartic Reunion makes an impact in blue decks, too (as long as we don't drown in a sea of Amalgams). Wizards can't please everyone, and they won't hit every demographic with Kaladesh or any expansion. But I raise my glass to them for printing so many interesting consistency tools lately, and specifically for showering me with cards featuring my three favorite words.

Jordan Boisvert

Jordan is Assistant Director of Content at Quiet Speculation and a longtime contributor to Modern Nexus. Best known for his innovations in Temur Delver and Colorless Eldrazi, Jordan favors highly reversible aggro-control decks and is always striving to embrace his biases when playing or brewing.

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Posted in Modern, Tech, TheoryTagged , 13 Comments on Izzet True Love? Blue Brews With Kaladesh

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Changes to MTGO Redemption and Prize Payouts

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In case you missed it, some pretty significant changes were announced for MTGO yesterday. Some of these changes will apply only to MTGO players, other apply to the online secondary market, and these changes will also have some impact on the physical secondary market.

We've been waiting to see how The Masterpiece Series and Conspiracy: Take the Crown will be released on MTGO, and now we know. Treasure Chests. The EV of a Treasure Chest is unknown at this time, as it's unknown just what the average Play Point value or the odds of getting a Black Lotus will be, though it's an interesting shakeup. It will be interesting to see how that plays out, and it will be particularly interesting to find out where the price of the relevant Legacy staples from Conspiracy land. Only being able to crack Sanctum Prelate in Treasure Chests could make the card quite sought after.

You can find other details on how Treasure Chest payouts work and the changes to events in the announcement, though the other major piece worth discussing is the change to how set redemptions work. Redemption periods will now only last from the period thirty days after the set launches on MTGO until thirty days after the next set launches, meaning only the most recent set will be redeemable at a given time. This likely leads to fewer redemptions, which could prove relevant for the secondary market of the physical game. Where it will assuredly prove relevant is with regard to the online secondary market.

Currently, you see some obscure cards demand a sort of redemption completion multiplier, which is likely to continue even with a shorter redemption period. The major change that is likely to occur, is that with the shorter period you can expect the value of cards driven by Standard demand to drop significantly when the redemption period ends. Theoretically, this could cause cards to bottom out and create investment opportunities, and this will be another thing to watch as these changes are implemented.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Posted in FreeTagged , 1 Comment on Changes to MTGO Redemption and Prize Payouts

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High Stakes MTGO – Sep 18th to Sep 24th

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Hello and welcome back for another High Stakes MTGO article!

These last two weeks have been a little more busy than usual for me. I have to admit that I was not able to keep up with my shopping lists, in Standard especially. As you know, I would love to put my hands on as many potential targets as possible before Standard rotation. In practice, though, it requires some time to buy dozens and dozens of playsets of every position you want.

Writers here at QS did a great job highlighting what cards have the best chances to rise in price between the next few weeks and this Winter. It's also great to have insights from both paper and online MTG finance experts. Paper MTG and MTGO don't have a lot in common speculation-wise but when it comes to identifying what card(s) from the previous Standard sets could rise in price, advice in any one of the two realms can often transfer to the other one.

One of the key difference to keep in mind is that finding undervalued paper cards from the set to be released (Kaladesh at the moment) is no use to MTGO. Online prices are bound to lose value from the moment cards are released, and it doesn't help much to know which ones are underestimated in the paper world.

I made only a few moves this past week but let's review them nonetheless. The snapshot of the portfolio can be found here.

Buys This Week

lyelines

Two more Leylines in my portfolio following Magic 2011 flashback drafts. These are clearly not the super stars that Leyline of the Void and Leyline of Sanctity are, but Leyline of Anticipation and Leyline of Punishment have made a few appearances in more-than-casual Modern decks in the past two years or so. The devotion mechanism is no stranger to this, allowing the red Leyline for instance to spike from bulk to a sustainable 2 to 4 tix price range since January this year.

In either case, with their price back to a much lower point, I'm simply accumulating some copies just in case the Travis Woo or SaffronOlive brew with these again. The risk is low and the potential is big with these two specs.

emn-foils

In the middle of the semi-fiasco of my Battle for Zendikar targets---including full sets and boosters---my basket of foil mythics is about the only thing doing what I expected---in this case something around 20-30% profit overall. Although the new Standard block and rotation structure is merely a year old and there's not much data available, foil mythics, and to a lesser extent foil full sets, appear to be decent speculative targets. Surely I'm only taking about 20-40% at best, but where my BFZ full set spec is down by 20-25% my BFZ foil mythic basket is up by the same amount.

Since both OGW full sets and OGW foil mythics did great I'm naturally considering EMN and its foil mythics. As a second set I think EMN has better speculative odds then SOI. Foil mythics did okay for me with BFZ and a lot of OGW foil mythics also did well.

Now, EMN is different from OGW. A lot of EMN foil mythics started really low. While I bought a few copies back in August, I have probably missed the absolute bottom of most of the foil mythics I bought this past week. But no problem; I think most of the foil mythics I just picked can go from their current price to ~10 tix by the release of Aether Revolt.

One last point here with foil mythics being priced so low: if a card like Gisela, the Broken Blade (a great card on its own) would become a key card in a popular deck in the next Standard, then the price of its regular version could climb to 12 or 15 tix. The price of the foil version will inevitably converge. In that case this is a pure bonus that would occur independently of the natural and slow rising of prices.

Sales This Week

Just when I thought I was done with my painlands they rebounded one last time. Battlefield Forge jumped from 0.1 tix to 0.5 tix, all I needed to liquidate another 85 copies of this land without losing 80%.

I bought this mythic dragon from Magic 2013 a while ago hoping it would return to the 10-15 price range. Although the Hellkite has several incursions around 8 tix it never got higher and kept oscillating between 4 and 8 tix.

With a recent bump to 6 tix a few weeks ago, a new Standard to explore and M13 flashback drafts scheduled in two months, I'm not sure I'll eve be able to sell Thundermaw Hellkite for more than that. I'm breaking even here, which is the best I can do for now. My tix will be more useful somewhere else.

On My Radar

This is the final stretch for buying Standard targets before rotation and before we see the first tournament results with Kaladesh in the mix. These early tournaments won't be as impactful as Pro Tour KLD, but they will start shaping the new price landscape and give ideas to a lot of players and speculators.

Unfortunately I'll be busy at work so I already know my time on MTGO will be limited again this week. I'll try to focus on the most promising positions and EMN is probably where to look at in this regard. A lot of rares and mythics are worth a shot in the second set of the Shadows over Innistrad block.

 

Thank you for reading,

Sylvain

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