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Insider: The Best Cards in BFZ

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This weekend I got a chance to play the midnight prerelease at my local game store. It is amazing to me that even though I've played with thousands upon thousands of different Magic cards over the years, getting to play with new cards for the first time is still an exciting event for me.

Now that the novelty of the new set and the prerelease has come and gone, it's time to get down to the business of preparing for a new Standard format. I've already been testing for the past week or so with proxy cards but it will certainly be fun to get some paper copies of BFZ cards into my sleeves soon! In particular, I'm planning on attending the SCG Open in Indianapolis next weekend so I've certainly got my work cut out for me.

In today's article I'm going to share some of the cards from the new set that I've found to be the absolute best in testing so far. Some of these cards are already commanding some attention.

The "Tango" Land Cycle

There was an error retrieving a chart for Prairie Stream

I still like calling them "Tango" lands (because it "takes two to tango").

The fact of the matter is that they are the most important cards in the set for Standard by a wide margin. No matter what these lands did, it was pretty much predestined that they would have a huge impact on Standard. There is only so much mana fixing available in Standard and all of it is important.

The downside to these lands is that they are probably the worst "big set" land cycle in the past five years (and yes, I think these lands are decidedly worse than the Scry lands they're replacing). Nonetheless, tangos are what we have and they will be in every single deck in the format. It is important to keep in mind that these are not cards that are going to be good in other constructed formats. They are not good in Modern, Legacy, etc.

Honestly, the $10 tags are likely the high watermark for these lands (unless a particular one separates itself as the best one). Everybody needs these lands and I would highly recommend trading them off ASAP as long as you don't need them for a specific deck. The odds are that you'll be able to pick up the ones you trade away for significantly cheaper in a month.

I also wouldn't recommend picking up full sets of these lands right off the bat. Get the ones you need for the deck you are going to play but wait to make your player sets as the prices will likely come down once people start drafting.

Shambling Vent

There was an error retrieving a chart for Shambling Vent

I've got to give the edge to Shambling Vent as the better of the two man-lands. Lumbering Falls is certainly awesome in Standard and should be played in every deck that plays blue and green, but the five-mana activation is asking a lot. Both lands are great because they are dual lands with upside.

Shambling Vent also has the upside of getting to be put in every deck that plays Siege Rhino. We already know that Abzan is going to be one of the decks to beat and that midrange getting a lifelink man-land can't really hurt its chances of staying the best deck.

One of the better performing archetypes that I've played with has been Red Aggro and this land is quite awesome against that type of deck. First of all, it matches up great against all of their little creatures when blocking and can easily neutralize two threats because it has lifelink (trade with one and gain life to nullify another).

Honestly, I'm kind of surprised that the man-lands are less than the tango lands. I think Shambling Vent and Lumbering Falls are miles better than the tangos. I'd be looking to pick these lands up while they are still in the $5 price range as I'd be surprised if they don't quickly end up $8 to $10 range. Every time man-lands are in Standard they are completely bananas and I don't see this time around being any different.

It is also significant that Ruinious Path, aka the best removal spell in the format, is a sorcery and can't interfere with attacks and blocks from the Shambling Vent. Lumbering Falls has hexproof so it has a built in immunity to all removal.

Speaking of Ruinous Path...

Ruinous Path

There was an error retrieving a chart for Ruinous Path

Ruinous Path and to a similar extent Scatter to the Winds are both cards that I find really annoying. Hero's Downfall and Dissolve have been Standard all-stars for the past year and now that they are finally rotating out they are replaced with very similar cards. Both 3cc kill a creature or planeswalker and 3cc hard counter have been staple effects in Standard for the past two years and will continue to be so for another two years.

Me being annoyed with what I'd consider to be lazy set design aside, it seems fairly obvious that the card is going to be fantastic in Standard. I think it's worse than Hero's Downfall in blue decks with counters that want to play on the opponent's turn but has a ton of upside in Abzan or tap out decks. It is also worth noting that this card is much worse against Dragonlord Ojutai and without Downfall to check him the Dragon probably gets a lot better in Standard.

So, there are some instances where this card is worse than Downfall and all of those instances are times when you'd want to cast it on your opponent's turn! The upside is whenever you draw this card later in the game with enough mana to upgrade one of your lands to a 4/4.

It's not as good as a 4/4 187 creature (since if it dies you are down a land) but the extra body certainly has a lot of value in grindy match-ups. Drawing it late in the game to kill something and suddenly create another threat can easily sway a game from bad to great in a hurry.

The card is going to be a format staple that gets by cast by anybody who can handle making BB on turn three. I also think this card will go up beyond just $8. I think people want to give the card that price tag because it is comparable to Hero's Downfall and that is a price that Downfall commanded for much of its time in Standard.

However, we should remember that there were also times when Downfall was new and in very high demand when it sold for $15. I think this card goes up in the short term as players clamor to get their play sets for decks in the coming weeks and will then eventually cool off and settle around $7 or $8.

Gideon, Ally of Zendikar

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Every single person who plays with this card in playtesting seems to have the same experience of being completely blown away. It has three abilities and they are all fantastic. I actually reviewed this card for an Eternal podcast last week and said that I think it will see fringe Legacy and Vintage play. Yeah, it's that good...

Based on my experience of the games that I've played so far I would say this card is the best card in the set. It is crazy powerful. It can generate card and board advantage by creating tokens and bring the beats by turning into a big body creature itself. The minus ability to create a Glorious Anthem emblem is also extremely useful in situations where you are trying to win the game on the turn you cast Gideon.

It isn't super relevant yet, but it could also be important later on in this block that Gideon produces ally soldier tokens, which is another way to help trigger the rally mechanic.

I particularly like Gideon in a deck that can capitalize on Tragic Arrogance. It is pretty sweet that you can choose him as your planeswalker to save and then turn him into a creature and attack all in the same turn.

$40 seems excessive, so if you don't need Gideon for a tournament right away I'd wait to pick him up until the price comes down a little bit. While the card may seem some fringe play in older formats it is no Jace, Vryn's Prodigy where it will be a staple in every format and deserves a super high tag. If you wait it out this card will come down significantly.

Catacomb Sifter

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It is really surprising to me that this card isn't a rare because it feels like a rare. Three mana for three power, two bodies, and two abilities spread across those bodies. You really get a lot of stuff for three mana.

1/1 tokens are really no joke. They are even better when they can be used as a Lotus Petal. Also, the fact that the Sifter allows us to gain a bunch of free Scry effects on complicated or crowded boards when people tend to trade seems great.

I see this card as a nice replacement for Courser of Kruphix. It isn't as good as Courser, but the card leaves a pretty big hole to fill in Rock style black-green decks. The Sifter has the back end to block aggressive creatures and also generates and smoothes out mana. I like the fact that the card allows us to ramp in match-ups or on boards where the 1/1 doesn't matter very much.

The card screams value and options, and if time has taught us anything it is that cards that create those two attributes tend to be fantastic in Constructed.

Oblivion Sower

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I've said this card is fantastic from day one and I noticed that it finally jumped up a few dollars which I totally expected to happen.

I've written about this card and why I think it is great in my last two articles so I don't want to beat a dead horse. However, it does a lot of the kinds of things that we'd typically expect from a big creature. It generates card advantage and has great stats. It also ramps in a format where people may well want to be ramping.

Also, I haven't written about this yet and haven't heard people talk about it either, but using Oblivion Sower to ramp into Ugin, the Spirit Dragon is something I'm very interested in trying. It is pretty sweet that Ugin doesn't kill Eldrazi creatures so it is pretty easy to build a deck that can use the planeswalker dragon's minus ability as a one-sided wrath.

With the limited experience I've put together playing with the new cards, these are the ones that I'm most impressed with for Standard Constructed. I think the cards that best pair up with these kinds of cards are ones to be looking at and trading for. Or, if you are working on brews these are the cards that I'd strongly consider trying to find room for.

Hopefully, I end up with a great brew for SCG Indianapolis. Either way, I'm excited to play with the new cards and to see how the format shakes out.

Preparing for the Pro Tour by Brewing with BFZ

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I'm going to the Pro Tour.  No, don't worry, I didn't suddenly discover how to play Magic better than a 12 year old.  I'm going because I want to see, first-hand, how this new Standard metagame shakes out.  I'm going because our Insiders deserve better than to have someone regurgitating what they see on Twitch all day.  I'll be on the floor bright and early Friday AM, and Doug will be in the office firing off alerts and tips throughout the weekend.

I think one of the best ways to figure out what's going to be played in a new format is to...wait for it.....play Magic.    Theory-crafting is the biggest mistake Magic players make when trying to evaluate new cards.  It just doesn't work.  Theorycrafting didn't yield any big insights on cards like Tasigur, the Golden Fang and Hangarback Walker.  Had those been properly evaluated by the masses, they'd have been $10 out the gates.  The fact that they were not tells me that people mis-evaluted them.

There was an error retrieving a chart for Hangarback Walker

The reason they missed the boat?  They never cast the card, with mana, against a live opponent trying to kill them, before forming an opinion.  My goal here, and now, is to form an opinion (albeit a preliminary one) by playing with Magic cards.  To that end, I wanted to test my hypothesis that a Hardened Scales deck could be Tier 1.

I have been long on this card since day 1, but I had resigned myself to wait until rotation to start brewing with it in earnest.  A deck made some noise at the last Pro Tour, thanks to the insane Hangarback Walker being released, but it was quickly eclipsed by Siege Rhinos and Ghostfire Blades (as well as Walkers in other decks).

Before I get to the deck I built to test my theory, let's lay out a few assumptions and ground rules about the format.

Assumption: A lot of people want to cast Dragonlords and Eldrazi.  Dragonlord Atarka is terrifying, and 7 mana ain't what it used to be.  Ulamog, the Ceaseless Hunger is equally so (perhaps more) and 10 mana certainly isn't as hard as it seems.

Actionable:  Decks that want to ramp like to spend their early turns building a mana advantage, rather than a board presence.  Rattleclaw Mystic is crucial here, but it's small enough that a truly aggressive deck can run right over it.  So, the key is to put on tremendous early pressure.  This will force opponents into sub-par combat choices, like trading away their Mystic for something of yours.

There was an error retrieving a chart for Dragonlord Atarka
There was an error retrieving a chart for Rattleclaw Mystic

 

Assumption: There are some common themes and numbers in this format.  "A lot" is one of them; either in terms of mana, slamming giant monsters as described above, or in terms of creature count when dealing with Eldrazi Scions and other such tokens.  "5" is another; the toughness of Siege Rhino and the requisite toughness to survive Siege Rhino.  (Man am I ever sick of this card, by the way).   "2" is another important number; that's the number of basic lands you need to have your Prairie Streams and such enter untapped.

Actionable: Respect the format, don't try to fight against it.  Make sure that your game plan doesn't revolve around 4/4s, or casting stuff that's worse then Atarka and Ulamog when you have tons of mana.  Pay attention to evasive creatures, so you don't get chump-blocked out of the game by Goblins and Scions.  Make sure that you can use your 2-drop turn effectively with untapped lands, rather than burning the turn playing a basic-dual.  More on this in a moment.

There was an error retrieving a chart for Siege Rhino
There was an error retrieving a chart for Hordeling Outburst

 

Assumption: Mana bases are versatile, but versatility comes at a tempo cost.  You can play Sandsteppe Citadel alongside Windswept Heath, alongside Canopy Vista alongside Llanowar Wastes.  You can cast just about any spell you want!  This is fun, but as I said, there is a price.  

This is not Theros block, where you can rely on your opponents playing lots of lands that ETB tapped.  In Theros block, you could rely on a slower tempo when Temples were the predominant dual land.  We had pain lands too, which helped, but mana bases were fundamentally slower as a result.

Actionable:  Play lands that come untapped.  You can steal tempo from decks that want to be casting 3-color spells by not playing 3 colors.  Yes, you lose access to cards like Abzan Charm and Siege Rhino, but you can build a much more aggressive early game by ensuring that you'll curve out 1-2-3 style most games.  Design your mana base and your mana curve around this, and you'll be at a huge advantage on the play, less of a disadvantage on the draw.  

A mana base built around basic lands, fetch lands, and basic-duals is smooth.  So smooth.  Like "shave your face with the new Mach 27 razor ( with 27 razor blades in one! ) smooth".  That's not a real product, but if it were, fetch lands and basic-duals would be their spokesperson.  "The only pain I feel is when I crack a Windswept Heath.  No razor burn, no mana burn, no problem".

 

There was an error retrieving a chart for Windswept Heath
There was an error retrieving a chart for Sandsteppe Citadel

 

Assumption: People will want to try out new cards, new mechanics, new themes.  We all do.  But, if your goal is to predict the financial future of Magic and keep your MTG costs low, then focus on what's actually great, not what's cool and flashy.   Landfall is a great mechanic, but is it supported well enough to build around?  Likewise with Ingest (which has almost no support in KTK or ORI).

Actionable: Play the best cards in the most optimal combinations.  Sounds easy, doesn't it?  It's amazing how a simple focus like this can bring a deck together.  Locate huge webs of synergy, not just good 2-card interactions.  As you'll see below, I have chosen one specific "linear" to build around, as I felt that it offered the most powerful, aggresively-costed cards within a theme that is innately powerful.  You can try to get cute and grind out value with Ingest, or you can just play cards that smash through all that nonsense.

 

There was an error retrieving a chart for Den Protector
There was an error retrieving a chart for Deathmist Raptor

Assumption:  Ramp decks, in particular, spend a lot of time building up resources and usually rely on one or two haymakers to end the game.

Actionable:  Outlast them.  If you have more gas, and you can deal with their threats, you can win.  Ulamog is mighty hard to kill, but if all they do is 3-for-1 you for 10 mana (2 exiles, plus your removal spell), then you're ahead of the game as far as I'm concerned.  Better that than taking 10+ damage to the face.  They probably spent a few cards to generate that 10 mana as well, so you might not be too far behind after all.

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There was an error retrieving a chart for Dragonlord Atarka

 

So, where does this leave us?  Well, about half-way there.  We know what our core criteria are, so let's drill down into some specifics.   Let's talk about "best cards",  "best interactions" & "webs of synergy".

For starters, lets talk about the Titan in the room.  Ulamog.  According to my testing, he is everything you think he is.  Possibly more.  He's like Dragonlord Atarka gone wild.  He's the best thing you can do with a large amount of mana, considering he offers you 2 win conditions while clearing the board.

Personally, I don't want to build around him, but I want to play around him, and build to avoid him.   The best way to do that?  Kill the opponent before they hit 10 mana!  I cannot overstate just how hard to remove Ulamog is once he hits play.  You must have an answer to this card in your 75 or you will lose games and matches to it, because sometimes you just can't ramp up your aggression fast enough.

Let's also talk about the fact that between Languish, End Hostilities, Tragic Arrogance and Planar Outburst, there are a lot of great board-wipes out there.  We need to be resilient to those while still putting on early pressure.  So, we can look at cards that get value even when they die.  More on that later.  The bottom line is that you don't want to be over-extending into a wipe, despite the fact that you're trying to kill the opponent quickly.

There was an error retrieving a chart for Languish
There was an error retrieving a chart for End Hostilities

 

Now let's focus on card interactions that fit the above criteria, and are worth building around.

Den Protector & Deathmist Raptor

Hardly breaking new ground here, but it's among the best interactions in the format.  Den Protector should be considered a 3/2 Eternal Witness for 4G, with the benefit of being able to spread the 5 mana into "payment plans".  It's almost always a 2-for-1 on its own, and with Deathmist Raptor it's a 3-for-1 (and the best kind; one where the 3rd card is being "cast" for free).  Having played decks without this combo, I quickly wonder how I'm going to actually win the game when faced with it across the table.

Crucially, Den Protector comes with the clause that it can't be chump-blocked.  This evasion gets particularly important when you start pumping it up with megamorph and Dromoka's Command, as you'll be able to swing through mana dorks and tokens all day long.

There was an error retrieving a chart for Den Protector
There was an error retrieving a chart for Deathmist Raptor

 

Hangarback Walker & Dromoka's Command

You can decide whether to time this such that Walker dies, or does not, but the versatility here is undeniable.   Dromoka's Command is premium removal, especially considering its 2 mana cost, and Hangarback Walker is simply one of the best creatures in the format.  Both are shockingly versatile on their own, and when combined they make for a really great pair.

My favorite interaction so far was casting Command after my Walker got blocked.   The timing worked out such that I was able to 2-for-1 the opponent and let my Walker die, creating an army in the sky ready to take over the game.

There was an error retrieving a chart for Hangarback Walker
There was an error retrieving a chart for Dromoka's Command

 

Deathmist Raptor & Dromoka's Command

Not much to explain here. Deathtouch turns Dromoka's Command into superpremium removal, you can put the +1/+1 counter on a different creature (or use the enchantment-edict mode if necessary), and you'll likely be able to re-buy the Raptor for value.

Undergrowth Champion & Fetch Lands

Yeah, obvious I know.  But worth mentioning here because Undergrowth Champion gets out of hand very quickly.  Like, you think you know how good this card is.  Let me tell you, it's better.  Fetch lands are a key to this format, undeniably, and the Champ makes the best usage of that fact by far.  Delve'ing away the lands is a distant second in my esteem.

Insiders who listened to the QS Podcast know that our team has been huuuuuge on Champ since Day 1, and it's my pick for one of the top performing cards at the Pro Tour.  It's outright shocking how big he gets in the course of organic game play.

Hangarback Walker & Avatar of the Resolute

Another obvious synergy, made slightly awkward by the fact that they both de-facto share the 2-drop slot.  That said, I see nothing wrong with casting the Avatar on turn 3 (as a 4/3, with trample and reach) and pumping the Walker up to a 2/2.   The two form a powerful pair, and Avatar can quickly become "Tarmogoyf" big when played right.

Trample is crucial because we assume that cards like Scion tokens, Goblin tokens, and small mana creatures like Rattleclaw Mystic will run rampant.  Avatar runs right over them, ensuring you'll be able to close out a game in spite of a clogged board.  The same is true for Hangarback Walker's Thopter tokens with flying.  Combined with Den Protector,  we've identified a solid core of 12 cards that can avoid the ground stall.

There was an error retrieving a chart for Avatar of the Resolute
There was an error retrieving a chart for Hangarback Walker

 

Collected Company & Magic Cards

This doesn't need much explaining.  CoCo is a filthy card.  It'd have been nasty at sorcery-speed but at instant?  Forget about it.  Unreal.  You all know this to be true anyway, so I won't spend much time on it.  I will admit that cards like Den Protetor and Hangarback Walker are real dogs in a CoCo deck, but if that's the worst problem we have, then I feel good.  I hate playing anti-synergies in a deck, but the odds of hitting gas with CoCo is high enough that it's worth the risk.

There was an error retrieving a chart for Collected Company

 

There's one card that I haven't mentioned, because it doesn't fit into the above model of "two cards that go well together".  You may be screaming it at your computer screen (which is obnoxious, stop that, it's a computer, it cannot hear you or parse spoken language).  That card is Hardened Scales.   Duh.

Hardened Scales & All the Above

Before you say "oh good another gimmicky Hardened Scales deck", look at the rationale I've used for the above list.  Nowhere in it do I make any mention of +1/+1 counters as a pivotal theme.  These are all great cards on their own.  The fact that they can all make use of Hardened Scales is intentional, but tangential.

The reason for its inclusion is simple: the math works out strongly in our favor.  Hardened Scales costs a single mana.  For that mana investment, you can expect at least 2 or 3 free +1/+1s.  Most games involve resolving one in the early turns, and if you stick it on turn 1, you might be able to get 5 or 6 free counters.  If you go off with fetch lands and Undergrowth Champions, you're looking at double-digits.  Not bad for one mana.   It just makes the deck roughly twice as good whenever you draw it, and as described above, the deck is already above power level in most cases.

There was an error retrieving a chart for Hardened Scales

So, where does all that lead?  To a deck list, of course!

Green Scales

Non-Creatures

4 Hardened Scales
4 Dromoka's Command
3 Collected Company

Creatures

4 Servant of the Scale
4 Hangarback Walker
4 Avatar of the Resolute
4 Den Protector
4 Deathmist Raptor
4 Undergrowth Champion

Mana Base

4 Blossoming Sands
4 Canopy Vista
4 Windswept Heath
4 Wooded Foothills
8 Forest
1 Plains

Let's go back to our assumptions & actionables above, and see how this fits in:

Does this deck apply early pressure?  Yes, resoundingly.  Almost everything in the deck comes out swinging.  Avatar of the Resolute as a 4/3 on turn 2, when paired with Servant of the Scale, is really unfair, and swings through everything. An early Hardened Scales turns every creature into an undercosted threat.   Undergrowth Champion can hit for huge quantities of damage when the game plays out your way, and Dromoka's Command lets you pump your team while removing blockers and/or mana dorks.

Does this deck just lose to Siege Rhino?  No.  You have profitable ways to chump block it (Servant, Walker, Raptor), preventing a race.  You have profitable ways to attack through it; Raptor offers a favorable trade, Avatar can easily get big enough to trade, if not outright kill.  Undergrowth Champion quickly eclipses it in power level.  Siege Rhino is still everything you think it is, but this deck doesn't just roll over and die.

There was an error retrieving a chart for Siege Rhino

Does it stand up against giant monsters?  This may be its weakness; it's hard to kill Atarka with Dromoka's Command, and there are so few ways to deal with Ulamog once he hits the board.  I am considering playing Stasis Snare in the sideboard to deal with these monsters, as it is one of the very few options available.  Had we black mana, I'd use Abzan Charm, but it's too awkward to make the mana work (as much as I do love me some Abzan Charm).

Can this deck out-last the opponent?  Den Protector & Deathmist Raptor goes a long, long way here.  I enjoyed casting the same Dromoka's Command 3 times in one game.  That was fun (and won me the game, obviously).  Collected Company can be a 2-for-1 as well, though it's not 100% guaranteed.  Hangarback Walker and Servant of the Scale preserve value when they die.

Does this deck represent a "web of synergy"?  Resoundingly, yes.  Almost every card in this deck cares about +1/+1 counters, and rewards you for working with them.  The fact that the Den Protector / Deathmist Raptor engine benefits from Hardened Scales is huge.

The fact that Dromoka's Command interacts with +1/+1 counters and gives you premium value on Raptor is similarly huge, and when you combine all 3, you get a ridiculous engine that can blow out a board in no time, while growing a big, unblockable threat all the while.  Hangarback Walker, one of the best cards in the game right now, fits equally well into our strategy.  Likewise with Raptor, it can get killed by your own Dromoka's Command for value.

There was an error retrieving a chart for Dromoka's Command

Does this deck use the best cards available?  With the exception of, maybe, Servant of the Scale, emphatically yes.  I don't think this needs much elaboration.  Most of the cards in the deck, and the interactions between them, are proven Tier 1 contenders.  The cards like Hardened Scales and Servant are not proven yet, but they form a very important supporting cast around these "best cards".

Overall I believe this deck checks all the boxes.  It's not a refined build by any stretch of the imagination, and I won't even venture to guess what a sideboard might look like, but I think that a brew like this has a chance of doing some real damage at the first events of the season.

My favorite quote in Magic is, "There are no wrong threats, only wrong answers".  This should be front-of-mind for anyone preparing for the Pro Tour;  if you build a control deck, you have to guess what the "decks to beat" will look like and tune appropriately.  If you're on aggro, as I would be, you just have to find a streamlined, synergistic and consistent strategy and learn it inside and out.

I'll close this essay with one highly specific piece of financial advice during our "pre-release limbo" period.  It's been echoed by other writers today, and in fact, all week.  Avatar of the Resolute.  How this has remained stagnant for months, I have no idea.  In another world, this would have been a $10 rare.  We don't really get many of those these days, nor am I suggesting this is a candidate for one (it's not Hangarback Walker), but it's better than "less than a buck".   It's already seen some surges on MTGO, and the paper price cannot be too far behind.  Get on this train if you believe what I'm saying here, or disagree vocally in a comment.

There was an error retrieving a chart for Avatar of the Resolute

Ingest Kidding: BFZ Spoiler Review and Brew, Part 2

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Last week, I expressed disbelief at Battle for Zendikar's lackluster first half. Naturally, the day that article went public, Wizards spoiled the set's other half. Its better half. Its playable half!

Mist Intruder Art

Ha, ha. I'm just kidding. Never mind "ingesting:" BFZ sucks.

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Flavor

I'm not sure I can do a better job on this bit than Paulo Vitor Damo da Rosa in his article Everything That's Wrong With Battle for Zendikar. Still, I consider R&D's creature-typing blunders offensive enough to draw extra attention to them. The set's early spoilers contained virtually no tribal support, a disheartening omission for those who enjoyed the original block's boons to synergistic creature strategies. Only Allies seemed to be "getting any" in this expansion, but with the whole set spoiled, Vampires fans suddenly don't have so much to complain about.

Allies

The big issue with Battle's Allies isn't how hysterically overcosted they are. It's that they don't make any sense. I'll quote Paulo directly on this one:

How on earth am I supposed to know what is an Ally and what isn’t? I literally just looked at the white cards and I don’t remember whether Cliffside Lookout or Kitesail Scout is the Ally. One of them is “Kor Scout,” the other is “Kor Scout Ally.” Apparently one of them doesn’t care enough about Zendikar to ally himself with everyone else? The Vampires, too—they are both flying vampires that interact with life gain, yet one is an Ally and the other one isn’t.

Spaghetti Monsters

I really expected the Eldrazi to be big, impressive spaghetti monsters again. But man, are they not at all spaghetti monsters. Oh, they look like spaghetti, and they're monsters. It's just that the cards don't do what Magic players have been conditioned to expect of Eldrazis.

Consider Dust Stalker.Dust Stalker What the hell? Psuedo-dash on an Eldrazi? This card would make so much more sense even as a BR Ally, since at least it triggers enters-the-battlefield effects in that deck.

I don't see anything wrong with moving tribes and motifs in new directions. Often, new directions can take the game to very interesting places. But the Eldrazi in this set remind me more than anything of the Sliver design from M14, which had me asking, "That's supposed to be a Sliver?"

Even the common fatties leave something to be desired. Ulamog's Crusher shared something with his same-set big brothers in that opponents couldn't reliably chump block him for turn after turn. They needed to address the Crusher to not get annihilated out of the game. Bane of Bala Ged does a fine Crusher impersonation, but Ruin Processor and Ulamog's Despoiler utterly fail the for-6-or-more-mana-my-creature-should-actually-do-something test.

Cards

Obviously, there are plenty of Modern-unplayables in a set designed for Standard and Limited. This section focuses on cards that I've seen receive some attention, but that I don't personally think can make it in this format.

Unplayables

Beastcaller SavantBeastcaller Savant: I wrote about Savant in the comments from last week’s article. Here’s what I had to say: "I’m no Elves expert, but it doesn’t blow me away. Mana dorks should cost one in that deck so that next turn you can have three mana instantly available. Savant requires an initial investment of two, and he’s only making you one [mana] the turn you cast him, so casting him basically equates to casting a Llanowar Elves on turn two (since you can’t retrieve the mana spent that turn). Except Llanowar Elves can also come down on turn one, and it can make you "hasty" mana on turn two with a Heritage Druid. That Savant doesn’t help cast Collected Company also hurts, since that’s the card Elves likes to ramp into anyway."

Chasm Guide: A one-sided Mass Hysteria that costs four mana. Four mana! And Hysteria is unplayable to begin with!

Clutch of Currents: The closest we’ve gotten to a playable awaken card. Unfortunately, I don’t think bouncing a creature is impactful enough an effect, since the decks that want to bounce a creature for one mana at sorcery speed have little use for an expensive add-on ability. A two-mana, hard (-er) removal spell with awaken would likely have made it to Modern.

Expedition Envoy: One of those “why is this an Ally” cards I was talking about. I think I speak for most Ally-lovers in saying I want my one-drop to attack for three or more after a couple turns.

Vampiric RitesHagra Sharpshooter: Nothing happening here. I just wish she was Goblin Sharpshooter.

Jaddi Offshoot: If this guy was 0/4, he’d be great against Burn. But he's not.

Processor Assault: A hard-to-cast Roast. But hats off to the guy who Assaults a Goblin Guide with a suspended Rift Bolt.

Vampiric Rites: Barrage of Expendables is no Goblin Bombardment. Molten Vortex is no Seismic Assault. And Vampiric Rites is no… playable analog to Vampiric Rites? Cheap enchantments that do nothing without a constant influx of mana have never been good. 

Perhaps-Playables

All is not lost! BFZ's full spoiler offers a couple diamonds in the rough, if only for fringe Modern decks.

Blighted lands:Blighted Cataract Blighted Fen and Blighted Woodland seem the best to me, since they do things we don’t have on lands elsewhere. Blighted Gorge is a splashable, mini-Mouth of Ronom, but Blighted Steppe seems a little slow for the matchups its effect helps. Gavony Township is also probably better in the decks that would want it. I went over Blighted Cataract last week and still don’t think it supplants Desolate Lighthouse most of the time.

Blisterpod: A strict upgrade to Tukatongue Thallid, which at the moment nobody but Return to the Ranks Combo plays. Still, this "legal 'Pod" improves the Modern card pool!

Bring to Light: Modern is a turn-four format. That increasingly seems to mean something different to everybody, but to me, it at least indicates that five-mana cards have no home here. That said, Bring to Light supports an interesting niche by slotting into splash-heavy decks that require additional copies of a key card. I think Scapeshift is far and away the best place for Bring to Light and expect to see some builds make use of the card. For readers wondering what other applications might come to light, check out the results of Travis Woo’s Brew Fest. (Yes, I know those lists are bad.)

Lantern Scout: Easily the best Ally in BFZ, Scout gives the deck a way to race other aggro decks on a fairly-costed body.

Retreat to CoralhelmRetreat to Coralhelm: I overlooked this card last week, but it’s generated more attention this last week than any other Battle for Zendikar cards. Jeff Hoogland and company want to pair the card with Knight of the Reliquary to get a more-or-less instant win with Kessig Wolf Run and Sejiri Steppe. In the meantime, Coralhelm comes down on turn two off a manadork, turns that dork into Lotus Cobra, taps down blockers, and lets players scry with their lands (or double-scry with their fetches). Unfortunately, I think Bant is so limited in Modern that the deck cannot succeed in those colors (more on this shortly).

Serene Steward: Can’t argue with more Ajani's Pridemates. Soul Sisters may want a couple of these as a late-game mana sink.

Zulaport Cutthroat: Blood Artists 5-8 for whatever tier 3 deck wants them.

Brewing With the Best

It might hurt to call the best of BFZ the best of anything, but in the interest of maintaining the Retreat to Coralhelm discussion, here's my (untested) take on the deck:

Coralhelm Zoo, by Jordan Boisvert

Creatures

4 Knight of the Reliquary
4 Wild Nacatl
4 Birds of Paradise
4 Noble Hierarch
4 Tarmogoyf
2 Qasali Pridemage
2 Voice of Resurgence

Enchantments

4 Retreat to Coralhelm

Instants

4 Lightning Bolt
3 Path to Exile

Sorceries

4 Serum Visions

Lands

4 Misty Rainforest
4 Wooded Foothills
1 Breeding Pool
1 Hallowed Fountain
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground
2 Forest
1 Island
1 Plains
1 Gavony Township
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run

When I design decks, I start with a very streamlined list, jam a bunch of games, and tweak the numbers based on what I want to see more, less, any, or none of. The above list hasn't been tested, but it's where I would start for a Coralhelm brew. In this section, I'll go over my choices and my initial thoughts about Knight-Coralhelm decks in general.

Why the Red?

Splinter Twin combo decks shine in Modern because they can assume so many roles. It's easy for Twin decks to alternate between playing proactively and playing reactively, allowing them to assume the best possible stance in a given matchup. The Knight-Coralhelm decks I've seen so far lack this angle; they have a watered-down aggro plan with Knight of the Reliquary, Qasali Pridemage, and Voice of Resurgence, and a combo plan with their own namesake enchantment.

Path to ExileBoth of these plans are extremely proactive and they both operate entirely at sorcery-speed and in the red zone. That means one kind of hate - unconditional removal like Path to Exile or Terminate - can stop either plan cold.

Like Twin, Knight-Coralhelm is a two-card combo deck that can, and does, win by attacking. But unlike Twin, it lacks tools to maximize this plan from a midrange angle: Cryptic Command is a tougher fit here, Kolaghan's Command is way off-color, and the combo pieces don't work towards a tempo plan like Exarch and Pestermite do. Rather than jam some Keranos, God of Storms and Batterskulls into the sideboard and hope to out-Twin the Twin decks, my solution is to move the deck closer to aggro, something Splinter Twin can't do because its color identity lacks powerful aggressive creatures besides Delver of Secrets.

This list ends up looking a lot like the recent Zoo decks in Modern, but abandoning Collected Company for Retreat to Coralhelm. The enchantment gives that deck a new angle of attack.

Another, perhaps more obvious reason for red (yes, more obvious than Lightning Bolt!) is Kessig Wolf Run. In my opinion, if you want to water down your aggro deck to fit a combo, it had better win you the game on the spot. A single Sejiri Steppe doesn't do it for me, as opponents with two creatures of different colors can still chump the Knight after we "go off." (Steppe also interferes with the Nacatl plan, since it enters the battlefield tapped, doesn't make useful colors, and doesn't pump the Cat.) Wolf Run grants our attacker trample, giving the combo some needed oomph.

Card Choices

Wild NacatlWild Nacatl: Between Birds, Hierarchs, Visions, Bolts, and Wild Nacatl, it's hard not to have a first-turn play. Nacatl pushes us into the aggressive territory I want, offering pressure from the first turn and "surviving" a Bolt to the Bird, whereas Geist of Saint Traft might be too late to matter if the dork dies.

Eight dorks: For big-mana decks, I like the full eight dorks, and for roughly half the deck to be mana. I always start with 30 mana sources. For my Blood Moon midrange decks, which brought me success during Abzan's reign of terror, I ran full sets of Birds and Utopia Sprawl. Hierarch obviously fits better in aggressive decks and, as a bonus, gives you an out to Ensnaring Bridge.

Tarmogoyf: The best creature in Modern, and the best Lightning Bolt insurance. What happens when your opponent does his job and Bolts that turn-one Birds of Paradise? We can sit around and wait for turn three to play Retreat, in which case we've probably lost, or play some more dorks (we've still lost). Tarmogoyf seems much more appealing, and has other applications, as Nacatl into Goyf provides a huge amount of power for a minimal cost.

Voice of Resurgence: A meta call to harass blue decks. I don't like this card very much and would love to switch it out if it fails in testing, or if the meta moves away from Twin. For now, I'm splitting its numbers with the sure-shot Qasali Pridemage, as I'm not sure which I'll prefer in testing.

Serum Visions:Serum Visions Of course I'll save the weirdest for last. Serum Visions is criminally underplayed in Modern, and I like it in nearly every deck I make. 60 cards is a lot of cards, and we need to see the right ones at the right time. Even if the deck's streamlined enough that Visions usually just finds or ditches lands in the late-game, I think Visions is worth it. I also love how it interacts with mana dorks, giving an outlet for the extra mana that ensures our game keeps moving. Visions finds sideboard cards and synergizes with the tech choices I'll surely make when I get around to actually testing the deck.

Matchup Predictions

With Nacatl, Goyf, and Bolt, the Burn matchup should prove trivial. The blue-Naya color spread also allows us some of the best Affinity hate in the format, especially important with the rise of Lantern. That covers Modern's boogeyman aggro decks, which I presume straight-Bant versions of the deck will struggle with. The sideboard can then focus down combo and midrange. I expect Negate, Kitchen Finks, and maybe even Keranos to have a place here.

Forgive and Forget

Wizards deserves a round of applause. They make a mean game. Battle looks really sweet for limited. And it's not like we're short on new Modern cards; Chapin took that RUG list with Abbots to an 8-1 Day 1 at GP OKC, I'm still exploiting Day's Undoing, and Khans block made the largest impact on Modern of any block, ever. It doesn't really matter that BFZ is such a flop for Modern, because Modern doesn't need any help. Sure, Battle for Zendikar might disappoint die-hard Modern players, and I count myself among them. But on the bright side, in a few months, it's spoiler season all over again! So don't despair, there's still plenty of territory to explore in Modern.

What are you brewing with? Any playables I missed? I'll see you in the comments!

Insider: Khans and Origins Cards to Acquire ASAP

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While we are clamoring over the hype of new cards, it is actually the cards that are left in Standard after rotation that should be the focus of attention. Battle for Zendikar is relatively light on the cheap and efficient cards that define Magic, and it will play a supporting role to the powerful Khans of Tarkir block and Magic Origins--and even then, it will be mostly with its lands.

It is existing cards that will define Standard, and they are a valuable resource for speculators. Today I'll look at several that I believe are primed for gains in the new format.

Ghostfire Blade

There was an error retrieving a chart for Ghostfire Blade

Ahem...with Battle for Zendikar so heavily featuring colorless creatures, most importantly Eldrazi Scion tokens, Ghostfire Blade has a lot of promise. This one seems obvious now, because on Monday the MTGO price of this card jumped 53%, but it's something that myself and many others missed. I really see this card doing a lot of work in Standard over the next six months, and with the price stagnant since the bump from U/R Thopters, I think there is great opportunity to make some money on the card.

I also like that Ghostfire Blade comes with the long-term safety net of its many applications in eternal formats like Modern, and casual, especially with the new Eldrazi enabling better colorless decks in formats like Commander and Tiny Leaders.

Dragonlord Ojutai

There was an error retrieving a chart for Dragonlord Ojutai

Since late August, the MTGO price of Dragonlord Ojutai has grown over 150% from under 10 tix to over 25 tix today. The paper price has been in steady decline since its peak over $30 in May to under $14 today. Esper Dragons lost surprisingly few of its cards, and Battle for Zendikar readily offered up replacements for those that did leave. It is being lauded as one of the clear top decks after rotation.

The Dragon also has applications in Jeskai, and in any new deck that wants to stretch its mana to support it. If the card picks up popularity, the price simply has to rise, and the sky is the limit for this mythic.

Avatar of the Resolute

There was an error retrieving a chart for Avatar of the Resolute

Avatar of the Resolute has grown by nearly 40%, to over 2 tix, in the last week on MTGO, but the paper price is stagnant at an all-time low, and can be readily had under $1. There is a lot to like about this efficient and aggressive creature, especially in the G/W Hardened Scales deck that survived rotation and even gained a new tool in Undergrowth Champion.

Demonic Pact

There was an error retrieving a chart for Demonic Pact

Monday also brought over a 30% increase in the MTGO price of Demonic Pact. The card is extremely powerful and still unexplored, and it's certain that teams testing for the upcoming Standard Pro Tour will be attempting to break the card. Consider that with Theros block and M15 leaving, taking cards like Courser of Kruphix and Ensoul Artifact with it, there will be a relative decline in the amount of enchantment removal played in Standard, which leaves more breathing room for Demonic Pact.

The paper price of Demonic Pact has fallen sharply and steadily over the past five weeks. It peaked in mid-August at $10, but it's down to under $4, so there is clearly opportunity for big gains.

Mantis Rider

There was an error retrieving a chart for Mantis Rider

The new dual lands are extremely effective with fetchlands, and it means that three-, four-, and even five-color decks are going to become the new norm in Standard. We have reached the opposite pole of Theros and its monochrome world characterized by Nykthos, Shrine to Nyx, and players are embracing that fact. Players are sharing brews all over the internet, and it seems the card players are most excited about stretching their manabases for is Mantis Rider.

Mantis Rider grew by over 30% on MTGO on Monday, which isn't particularly impressive considering it lost a third of its value in the previous few weeks, but I think it's a sign that the tides are turning. The paper price has been slowly declining ever since it was printed, currently around $3.5, but if the once $8 price of Siege Rhino is any indication, Mantis Rider has some room to grow.

Pia and Kiran Nalaar

There was an error retrieving a chart for Pia and Kiran Nalaar

Pia and Kiran Nalaar hasn't received a lot of fanfare, but this Siege-Gang Commander reincarnation has already had a lot of success. There were three copies in Stephen Berrios's Pro Tour Magic Origins Top 8 deck, and a month or so back a version with four copies won the MTGO Standard Championship while Shota Yasooka won a major tournament in Japan with the same deck on the same weekend. Gerry Thompson played two copies of the card in Modern en-route to his cash finish with Grixis Control at GP: OKC.

There is clearly a lot of potential in Standard and beyond, and the $1 price tag really seems like a steal. The jumped over 30% on MTGO Monday, and an eventual paper rise is inevitable.

Exquisite Firecraft

There was an error retrieving a chart for Exquisite Firecraft

With Stoke the Flames and Lightning Strike leaving Standard, and with Battle for Zendikar offering no replacements, Exquisite Firecraft is going to bear a heavy burden after rotation. It's now the best burn spell in Standard and will be featured in every aggressive red deck.

The MTGO price grew by 15% on Monday, following a few points of growth over the weekend, and I expect the price will grow much further still. The paper price has been in slow decline, and while it's hardly a "bargain" at $7, that's significantly lower than the nearly $10 it once was. With supply drying up, and with Mono-Red as the most obvious and popular deck immediately after rotation, I think there must be some room to go higher.

Abbot of Keral Keep

There was an error retrieving a chart for Abbot of Keral Keep

Abbot of Keral Keep has proven to be the best new tool for red decks in years. This card provides card advantage to a color sorely lacking it, and it does so in an aggressive body. It's going to be a key feature of any aggressive red deck after rotation, but it also has promise in plenty of other strategies and styles of decks, even in Modern.

New supply on this card is going to really slow down as people stop drafting Magic Origins, but the demand will go nowhere but up. $7 really does seem cheap, and I would not be surprised to see that price doubled in its Standard lifetime.

Fetchlands

There was an error retrieving a chart for Wooded Foothills

The printing of new dual lands has made the fetchlands better in Standard than anyone could have imagined. Combine their absolute necessity in Standard with their eternal and casual appeal, and you have a set of cards with a very promising future. The prices of fetchlands have already seen massive gains in the past month, but they continue to grow online and in paper, and I see the trend continuing into next year. There's still meat on these bones.

~

- Adam

Insider: Building Manabases in Zendikar Standard

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The easiest thing to do when a set is released is to just call it bad, and expect little from it. Expecting very little from something is really just the easiest perspective to have. If very little is delivered, then hey, you were right. If more is delivered than expected then you get to be pleasantly surprised. I've seen a lot of negativity expressed towards Battle for Zendikar, and even claims as insane as Zendikar Expeditions having been included in a purposefully bad set.

I don't think that Battle for Zendikar is a bad set. I agree that it's considerably lower powered than Tarkir block, but I think it's important to note that Tarkir block features a ton of very powerful cards that don't even see play. It's a hard act to follow. I'm pretty bored by the new Ulamog, but it's foolish to think that Battle for Zendikar won't shake up Standard despite it leading Standard in a less powerful direction.

ulamogtheceaselesshunger

From a financial perspective, if you were waiting to invest in BFZ you've already missed two great opportunities. When Gideon was initially spoiled it was very likely to be the best card in the set, and now that the full spoiler is out it is obviously so. As such, the preorder price of Gideon has jumped from around $15 to the $30 range.

gideonallyofzendikar

Gideon might still have a little room to grow, and his long-term price is going to be based off of how deep people go looking for Expeditions. I imagine he won't tank quite the way that Sarkhan, the Dragonspeaker did, even if the set is opened as much as Khans, simply because people will need the full four copies, in addition to the card just being better. Although Gideon will certainly decline if the set is successful.

Bring to Light has also seen significant growth since it was spoiled. It's definitely too late to buy into a regular rare from this set, but it's worth knowing that people are excited about this card. There's a lot of buzz right now about "8 Siege Rhino" decks, and understandably so. If this card is as good as people predict it might see a nice bump from Pro Tour Battle for Zendikar, though it will inevitably depreciate in value from there.

bring to light

Of course, the real big hit from BFZ is the lands. You can't cast your spells without mana, and BFZ's new cycle of fetchable duals makes seemingly anything possible. People are excited about a four/five-color tutor after all.

These duals are pretty unexciting on their own, but they make fetchlands exceptional. If you're willing to include one of each new dual, then every fetchland can potentially find four different colors of mana--each color except for the color that is the enemy color of both colors of that fetchland.

Tango

The interesting implication of the new duals is that four-color decks end up playing fewer lands that come into play tapped than three-color enemy color decks. It doesn't make sense to play Abzan without Sandsteppe Citadel, but a four-color deck can be all fetches, duals, basics and pain lands.

Within a four-color set, there will be one fetchland that can find all four colors, with the other two doing a solid tri-land impression. If we decide not to play white, then Bloodstained Mire will be able to find us all four of our colors by finding either Cinder Glade or Sunken Hollow. The other on-color fetchlands get a little worse, with Wooded Foothills only finding BRG through Cinder Glade and Smoldering Marsh, and Polluted Delta only finding UBR through Smoldering Marsh and Sunken Hollow. The two off-color fetches function as duals, but you'd have to heavily favor two of your allied colors or want to play more than 12 fetchlands to go this route.

Twelve fetchlands is a pretty high number, and it's possible that even four-color decks decide to go lower, but I wouldn't be afraid to commit to the full twelve. You'll want to have enough fetchable lands so that you don't relevantly Stone Rain yourself when you draw the wrong fetch, but it's rare that you actually need ten sources of mana in play in a lot of decks and fetchlands still have significant upside with delve in the format.

There was an error retrieving a chart for Treasure Cruise

If we're building a deck with a lot of fetches that isn't trying to play a million "actual" lands, then Treasure Cruise sounds like a great way to build a high-velocity machine. I haven't gone super deep in brewing at this point in time, as this mana gives us a lot to grok, but Jeskai Ascendancy is a tried and true card to pair with Treasure Cruise.

If I want to play Ascendancy and Cruise, then I'm going to want to be a tokens deck. As a thought experiment, let's say we want to include a fourth color because it just makes our mana better. There's no shortage of splashable cards, but the card in other decks that seems to combine best with Hordeling Outburst is Atarka's Command, so green it is. We won't have the aggressive curve that Atarka Red has, but our Ascendancies and Jaces will help us loot away Atarka's Commands when they're not great. This insanity leads us to this list:

Atarka Jeskai

creatures

4 Hangarback Walker
4 Jace, Vryn's Prodigy

spells

4 Dragon Fodder
4 Hordeling Outburst
4 Jeskai Ascendancy
4 Gideon, Ally of Zendikar
3 Treasure Cruise
3 Secure the Wastes
2 Atarka's Command
3 Wild Slash

lands

2 Prairie Stream
2 Cinder Glade
1 Canopy Vista
4 Windswept Heath
4 Flooded Strand
1 Island
1 Forest
1 Plains
1 Mountain
4 Wooded Foothills
4 Shivan Reef

Here we have a grindy token deck featuring the best spell from BFZ, planeswalkers, and a few aces on the splash to win games out of nowhere. With this configuration, the deck has 16 sources of green and white, and 15 sources of blue and red. The second Cinder Glade and Prairie Stream make an appearance because red and white are the two colors that we have double-colored requirements for.

For this color set, Shivan Reef does some serious work for the manabase, though the non-white non-blue decks get the option of playing a man-land in that slot.

shamblingvent lumberingfalls

Expect decks with similar manabases that are more controlling and feature Dig Through Time. Consequently, Dig is poised to make significant gains during its time in Standard.

There was an error retrieving a chart for Dig Through Time

I don't think there are any great pickups at retail from Battle for Zendikar at the current point in time, though I stand by the picks that I've previously made from Khans block. The cards that will see the biggest increase in play post-rotation are fetchlands. The floor is long passed, but decks are going to need more fetches with the insanity that will be Standard manabases. There's really no better Standard cards to be trading for right now.

~

It remains to be seen what cards will break out from Battle for Zendikar, but it's obvious that the new duals will have a dramatic impact. Delve as a mechanic and gold spells benefit most from this great mana, so speculate accordingly.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

BFZ Sorted Price Cheat-Sheets are here!

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Magic's heroes have appeared on Zendikar to do battle with the re-emergent Eldrazi threat! When you do battle this weekend, remember to bring a cheat-sheet for prices with you so you and your friends know exactly what you're trading for.

We offer two versions; one is sorted by card name, alphabetically.  The other is sorted by price, high to low.  Print one, or both, and don't forget to print a few copies for friends!

Download & Print

[pdf] Sorted Alphabetically

 

[pdf] Sorted by Prices, High to Low

 

All of these prices are current, as of Thursday afternoon. They are all in PDF form, so you can print them off and bring them with you to the store. You can't go wrong by sticking one in the front of your binder before you set out to get some of the multiverse's scariest monsters. Good luck at the prerelease this weekend!

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Battle for Zendikar Intro Deck Lists Revealed!

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Just a quick post to let you know what you need to focus on:

Felidar Sovereign (R)

Defiant Bloodlord (R)

Nissa's Renewal (R)

Oran-Rief Hydra (R)

Sylvan Scrying x2 (U)

Barrage Tyrant (R)

Serpentine Spike (R)

Transgress the Mind x2 (U)

Processor Assault x2 (U)

Drowner of Hope (R)

Desolation Twin (R)

Titan's Presence (U)

Hedron Archive x2 (U)

Angelic Captain (R)

Hero of Goma Fada (R)

This clearly affects the price of cards like Sylvan Scrying and Transgress the Mind, which were panning out to be chase Uncommons.  Most of these rares are not too relevant, as I doubt anyone here has pre-ordered them.

Battle for Zendikar Event Deck Contents

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Ultimate Sacrifice

creatures

4 Blisterpod
1 Warden of the First Tree
2 Sultai Emissary
2 Zulaport Cutthroat
4 Rot Shambler
1 Grim Haruspex
2 Nantuko Husk
4 Catacomb Sifter
1 Eyeless Watcher
1 Smothering Abomination
1 Whisperwood Elemental
1 Brood Butcher
1 Tasigur, the Golden Fang
1 Hangarback Walker

spells

4 Bone Splinters
2 Vampiric Rites
1 Evolutionary Leap
1 Corpseweft
2 Murderous Cut

lands

4 Evolving Wilds
4 Jungle Hollow
1 Llanowar Wastes
2 Rogue's Passage
6 Swamp
7 Forest

sideboard

3 Duress
3 Caustic Caterpillar
4 Jaddi Offshoot
3 Cranial Archive
2 Ultimate Price

Wow!   Multiple HUGE reprints:  Hangarback Walker, Tasigur, the Golden Fang, Whisperwood Elemental , Warden of the First Tree & Llanowar Wastes.  Quite the deck.

 

View the announcement here

Intro Pack deck lists also included in the link above.

Insider: Investing in Battle for Zendikar – Part 1 (Mythics)

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Battle for Zendikar is finally here, and the entire set has been presented to us for our judgment. We’ve already been subjected to an entire spectrum full of reaction, from complete disdain to clear optimism, of how this set will impact Standard. Whatever your thoughts or bias, I’m here to break down Battle for Zendikar from a financial lens.

Unlike other finance writers, I don’t have the complete disdain for this set even with the inclusion of Expedition lands. There’s still going to be plenty opportunities for profit, although they may be short lived.

Taking Expeditions out of the equation, we originally saw a situation similar to Dragons of Tarkir with what seemed to be undervalued preorder prices. That quickly turned around, and now with the EV of a BFZ box being somewhat “normal” at 90$, that shifts the narrative to a situation similarly to Khans of Tarkir. With two rare land cycles setting a floor, and Expeditions setting a soft ceiling, I question that many cards will hold a strong long-term value.

That doesn’t mean we won’t see drastic price increases over a Pro Tour weekend, or cards increasing during the first 3-6 weeks while supply is hitting the market. The same situation occurred with Khans when cards like Anafenza, the Foremost was a 9$ at one time. Those scenarios can and will happen, which I highlighted in a previous article.

With that said, this set is the first set with Expeditions and will always be a special case--as such we have to temper expectations even more so than with Khans of Tarkir. There's likely not many cards capable of holding a price even near 10$. If somehow a multitude of cards begin increasing, everyone will just turn to buying sealed product, as they did with the fetchlands. This set obviously compounds that scenario to an extreme “because Expeditions.”

Assessing Origins Predictions

Before we get on with the evaluation, let’s recap on how I ended up doing with Magic Origins.

There was an error retrieving a chart for Jace, Vryn's Prodigy

One that I want to mention to start off is Jace, Vryn's Prodigy, which I didn’t hold in the highest regard during preorder time. While I didn’t quite place this in the highest tier of my evaluation, I didn’t condemn it as a low tier mythic. Overall, I like to be very critical of myself and my card evaluation; I didn’t do you all justice and provide what is now some clearly great profits on this particular card. For that, I do apologize.

To quickly run through the rest:

  • Hangarback Walker clearly moved to Top Tier from Middle Tier.
  • Goblin Piledriver and Evolutionary Leap moved down, leaving Abbot of Keral Keep and Hangarback as the sole Top Tier rares of Magic Origins.

Overall, I think I did fairly well in my analysis. Cards shifting around between middle and low tiers don’t really bother me as much as it would missing a card that deserve to be one the “chase” card(s) of the set. On this front, I don’t think my overall evaluation of Magic Origins was egregious and I hope it was beneficial to you all. I was very pleased with the cards I preordered, and other than Graveblade Marauder we did well for ourselves. Pat ourselves on the back why don't we?

Onto Battle for Zendikar!

The methodology of breaking down the cards into a tiered list makes it easier for me to look at what will hold the majority of the value in the set. I will most likely use this methodology going forward in evaluating future sets. I also wanted to do it this way because I don’t feel like attaching a future value to any of these cards. I feel like that method is a little inefficient and doesn’t take into account future printings that could potentially make these cards better.

So I wouldn’t want to attach a low value to a card that’s potentially powerful like I have in the past. The truth is while a card may look terrible right now, we don’t know the future and how this card could interact with future cards. So as an avid player of fighting games this method makes most sense to me, since it also allows for cards to move around in the tiered list, which undoubtedly will happen as time goes on. This happens all the time in many of the fighting games during their life cycles.

Here's an explanation of the tiers I'll use:

  • Top Tier is reserved for the cards that will most likely hold the majority of the value in the set, most commonly known as the “chase cards.”
  • Middle Tier is reserved for the cards that aren’t necessarily bad but may be overshadowed at this current point. These could easily jump to top tier in the future, or vise versa.
  • Low Tier is reserved for the cards that will most likely be near bulk. Like Middle Tier these cards could easily jump up to higher tiers but the road traveled will most likely be harder. Again, I don’t think these cards are necessarily bad but my analysis is that these will be the cheapest cards in the set.

Mythic Breakdown

Top Tier

Undergrowth Champion
Drana, Liberator of Malakir
Gideon, Ally of Zendikar
Oblivion Sower
Ulamog, the Ceasless Hunger

Mid-Tier

Greenwarden of Murasa
Kiora, Master of the Depths
Ob Nixilis Reignited
Omnath, Locus of Rage
Sire of Stagnation
Quarantine Field

Low Tier Mythics

Akoum Firebird
Dragonmaster Outcast
Part the Waterveil
Void Winnower (yes, it literally can’t even)

I don't think I'm qualified to talk about these cards' viability in EDH. Because of that I am just going to put them all in the low tier mythics section, because I don't think these cards have any significant Constructed applications.

Top Tier Mythics

Undergrowth Champion

undergrowthchampion

We start off with Undergrowth Champion simply because I feel it’s really strong and has had quite the roller coaster ride during the preorder period. Starting off at $7.99 then moving up to $9.99, then again to $12.99 and finally overnight to $19.99, it has sold out at that price at Star City Games. Receiving a good amount of praise from other well-versed players, one can remain optimistic about this card.

UndergrowthDamn

Currently if you were a person who pre-ordered this right away, then bravo to you! I would most certainly start looking to move these immediately as they enter your possession or beforehand if at all possible. Consider this drastic price hike a win, and don’t do yourself the disservice of guessing where its price will end up next.

Preorder Price: $19.99

Oblivion Sower

oblivionsower

I just can’t say enough good things about this card. Not only myself, but fellow writer Brian DeMars highlighted this card as well. This has also been discussed by Doug, Kelly, and myself via the QS Cast. In addition to all that talk, the QS Insider forum posters started to invest into this card as the spoilers continue to roll out and they evaluated it as one of the strongest (if not the strongest) mythic in the set.

Obviously we all have to temper expectations here due to the Duel Deck printing, but I’m a firm believer that this will be the most utilized mythic in the coming Standard. I foresee a similar situation to Polukranos, World Eater back when Theros was released. During the initial weeks when supply is not at its peak, I wouldn’t be surprised to see a high demand for this card. I still can’t see many cards being better than this in Battle for Zendikar.

Preorder Price: $4.99

Drana, Liberator of Malakir

dranaliberatorofmalakir

So I haven’t talked about this as much as the others. I did start to see this in playtesting sessions, as I mentioned on the latest QS Cast. This card is dangerous, and quite frankly when I look at the other cards in the set, this is just one of those quintessential Constructed playable cards. It has a lot of good things going for it:

  • 3CMC (Works with Collected Company)
  • Evasion
  • Can take over a game if left unchecked.

That criteria seems fitting for a mythic creature, and barring the whole “dies to removal” caveat, if it’s not killed it will end the game extremely fast. Alongside old friends like Warden of the First Tree or Siege Rhino this can be quite potent.

Preorder Price: $14.99

Middle Tier Mythics

I grouped these together because I think each of these cards' success has to come off the back of cards like See the Unwritten. How viable the deck becomes, and whether any of these cards are included, will determine their overall value. Obviously they could have applications outside of that one specific archetype, but I really think these will rise or fall with their use as a curve topper in ramp decks.

Again, I’m not an EDH aficionado, but all of these creatures have appeal in that format and other casual formats as well. So, there’s always room for optimism on that front. The main thing to monitor his how Omnath, Locus of Rage vs. Dragonlord Atarka will play out, and which will reign supreme as the dominant seven-drop. One fetchland activation makes Omnath extremely scary.

Preorder Prices: $7.99, $5.99, $11.99

Kiora and Ob Nixilis

Kiora, Master of the Depths Battle for Zendikar ob nixilis reignited bfz spoiler

Two serviceable planeswalkers, and their current pre-order prices justify that. Both of these cards have upside, and Kiora being CMC 4, it can always be considered in some capacity for Modern.

That being said, I think it’s a telling sign where these started when looking at previous planeswalker preorder prices like Narset Transcendent. There doesn’t seem like a whole lot of confidence in these cards maintaining more, and I agree. Again, out of these two I can see Kiora breaking out and being on the same level as Gideon, but that may be a steeper hill to climb.

It’s worth noting that Ob Nixilis initially started at $14.99 on StarCityGames, and other than large retail websites, it can be found close to the original starting price.

Preorder prices: $19.99, $19.99

Low Tier Mythics

Like my article about Magic Origins, I don’t have a whole lot to say about the Low Tier Mythics, other than they may have upside in a casual setting. Cards like Part the Waterveil have a good historic floor in the sense that “take an extra turn” cards usually end up maintaining a $5+ price tag as the years go by. Unlike its predecessors, they never had to compete with product being opened in a frenzy to find a golden ticket. So again, I’m not going to be too optimistic about these cards, and I put them in this tier as a result.

If any of you are at all excited about these, I would highly suggest waiting to purchase them. Those of you who were waiting for Dragonmaster Outcast to be reprinted, well, here you go. To be truthful, I would have rather seen it in Modern Masters 2015 than waste a mythic slot here. That's neither here nor there, though.

As I said earlier there will be some opportunities, and all things considered there are some solid mythics in this set that can initially command a premium price tag. As the weeks and months go by we will likely see a drastic decline across the board, and we will finally see how the new two set block cadence will impact Magic: the Gathering financially.

So, as always keep yourself informed and act swiftly to reap the benefits when the opportunity arises and I would suggest not treating this set or any other with complete disdain. There’s always profit to be made by bold financiers, and to write off this set “because Expeditions” I think is a wasted opportunity. Even if it is short-lived, that might be how business is conducted in this new landscape.

~

Up next, rares! There are certainly a select few I like going forward. I’ve mentioned them in a previous article, and of course on the QS Cast.

Questions? Comments? Concerns? Feel free to comment or message me via social media. Hopefully this list is helpful going forward to decide what's worth trading for or buying at the prerelease and beyond!

- Chaz (@ChazVMTG)

Insider: Battle for Zendikar – Standard Top 10

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Don’t fret and let’s have a positive attitude. All I’ve heard lately is about how disappointed we all are about Battle for Zendikar, but there are a lot of great cards in the set! For example, Skyrider Elf may not make the top 10 today, but it’s still a solid card and I’m looking forward to playing with it. There are a lot of cards like that in this set.

Many staples or solid role players are hidden in the spoiler as well. What we need to remember is that we are coming from a high-powered, multi-colored block where Wizards pushed the envelope with cards that had tough mana costs. We are going back to a set designed on a power level of normal, single-colored cards. That is going to bring the power level down a notch and that’s okay.

Honestly, I like formats that are underpowered more than ones that are overpowered because your skill matters more. You need to be able to leverage your lower-powered cards and get the most out of them rather than relying on overpowered cards to get you easy wins.

Getting back to the topic at hand, there are lots of great cards in this set! Here are the ones that made their way to the top of the list.

Honorable Mention

Every Top 10 article needs an honorable mention section and most of the section this time is take up by lands. The main problem with the lands from this set has nothing to do with how powerful they are. With this being a land based set, there are understandably tons of lands. So many of them are good, but not all of them can see play. There are only so many slots for lands in a deck and we can only squeeze a limited number of colorless lands into any deck.

New Duals

I’ve spoken about how important the new dual land cycle will be in the upcoming format, but what I didn’t realize until recently is how their importance will differ between archetypes. There is a reason that Sunken Hollow is one of the most expensive cards in the set, due to the deck type it’s played in. Many writers have been pushing Esper Dragons for the new format and Sunken Hollow fits perfectly into that deck.

The point I’m getting at here is that players are rewarded in the mid to late game with their duals coming into play untapped. If there were a blue-black aggressive deck that was tier one, we wouldn’t be seeing this land near the top of the valuable cards in the set. Once players start building their Abzan Control decks to fight Esper, just like it happened before, then we should see a rise in price of Canopy Vista the same as we are seeing with Sunken Hollow trending upward.

All of these lands are great, but they need a deck that is willing to play towards prolonging the game and not ending it by turn four or five.

Blighted Lands

The Battle for Zendikar is raging and even the countryside is fighting back. The land itself is giving power to the planeswalkers. We have been granted the ability to draw two cards, make our opponent sacrifice a creature, deal two damage to a creature or player, or search for two basic lands to come into play tapped. Spawning Bed deserves an honorary inclusion too since it functions the same way and the white one is so terrible.

Those are some powerful abilities. Sure, we have to pay a bit of mana, but the effects we get are worth the investment. All of these lands will need to contend with Foundry of the Consuls, but some decks will be able to support multiple of these types of lands. Snap up foil copies of these lands as well because Commander players are going to be all over this cycle and they’ll need multiple copies for their various decks.

Planar Outburst

Planar_Outburst
A clear upgrade?

Planar Outburst might not be the most powerful sweeper ever printed, but its functionality in the upcoming format looks impressive. While this card is essentially the same as End Hostilities, the ability to use your wrath effect as a win condition in the late game is impressive.

Who knows, maybe we could even see an awaken control deck where the only win conditions are awakening your lands to do battle for you. Now that would be something to see. This board clearing card should see a decent amount of play in the new format. I bet the foils look sweet too.

Radiant Flames

radiantflames
Good enough?

Next up in our honorable mention section is a card I nearly forgot about. Earlier in the week, Brian DeMars identified Radiant Flames as an interesting new card to pick up in presales. His article had some solid advice, including some of the cards that made it onto the Top 10. Check it out if you have a couple minutes. It's well worth your time.

This new red spell is subtly effective. Normally we would be getting Pyroclasm for three mana and that seems to be our level zero these days. What is unique about this card though is that the amount of damage we deal can change based on the way we use our mana. We can do things like keep our three-toughness creatures around while killing their two-toughness army. How necessary this versatility is will determine how much table time this new sorcery sees.

Beastcaller Savant

beastcallersavant
Solid role player or format pillar?

Last in the so close club is a card many have pegged as a centerpiece of the evolving new format. Beastcaller Savant is a great card. Not only does it have haste, which will sometimes be relevant, but it also taps for any color mana. It is a 1/1, so it won't be bashing any skulls anytime soon, but if you have a way to pump your creatures, this 1/1 haste could turn into a threat in the late game.

At this current state of things, uncertainty surrounds the ally tribe. Will Beastcaller Savant be the piece that makes the deck work? Is the deck even viable? Only time will tell. I doubt that Beastcaller will see much play outside of Allies though because of the creature-only restriction on his mana ability. That's a huge restriction and one that will likely force this card to the sidelines in favor of Rattleclaw Mystic.

Battle for Zendikar Top 10!

10. Scatter to the Winds

scattertothewinds
Make a giant Mystic Snake!
Dissolve is the best Counterspell we’ve seen in while. It’s nowhere near as powerful as Cryptic Command or even Dismiss, but scrying is the next best thing to actually drawing cards. The advantage you gain by casting Dissolve was immense.

Now we have a similar card with Scatter to the Winds. Just like with the other solid awaken cards, this counter gets better the longer the game goes. Coincidentally, control decks tend to like the game going long so they can amass their advantage. I’m still a huge proponent of Clash of Wills, but Scatter is going to see tons of play as well. I expect this number ten to pull its weight in the format unless another more powerful counter is printed.

9. Ruinous Path

ruinouspath
Better Hero's Downfall or best Hero's Downfall?

As the caption for our number nine card, Ruinous Path, implies, I like our new Hero's Downfall imposter, but some may be confused as to why. First of all, with Downfall leaving the format, we had a huge hole to fill for not only unconditional removal, but also a way to easily deal with planeswalkers. Wizards has pushed development of this concept so that we don’t constantly lose to the planeswalker card type.

Thinking through how Hero's Downfall played out, I saw many times this card was cast during the main phase instead of on the opponent’s turn. Most players won’t cast their valuable planeswalker into open mana, because then they would only get one activation out of it. So, what usually happened was that a planeswalker would sneak into play when the control player was forced to tap out. Then they would usually untap and use mana on their turn to rid the board of the threat. This was a perfectly fine sequence for both players. It left the tempo in favor of the player casting the planeswalker but the control player was also able to deal with the threat so they didn’t mind either.

Because I so frequently saw this process during games, it’s easy for me to see Ruinous Path making a big impact in Standard. If it was an instant, it would be so much more powerful, but as a sorcery, it’s still good enough. It’s still a removal spell that kills any creature or planeswalker and in the late game, it’s also a threat.

With how impressed I’ve been by Ruinous Path, Scatter to the Winds, and Planar Outburst, we need to inspect the awaken cards more thoroughly before dismissing them. Effects that normally don’t make the cut might be good enough if their awaken cost is low enough. What an exciting mechanic!

8. Drana, Liberator of Malakir

dranaliberatorofmalakir
Solid role player or pillar of an aggro deck?

I can’t help thinking about Drana, Liberator of Malakir as similar to Vampire Nighthawk. They have the same stats and similar abilities. Regardless of their similarities, both of these cards are worthy of our time. Not only is Drana an ally, which is surprising but refreshing, she is also just plain good. If we had access to her last season, that may have pushed Mono-Black Aggro over the top.

As it stands now, she needs a home, but that can be said of most cards on this list. I’m excited to brew in this format and I think Drana is worth our time to brew around. Also, if you see her falling under $10, I’d say she’s a good pick up. I think she’s at her peak for now unless she starts seeing play immediately. This black legend seems like a great sleeper pick to me.

7. Omnath, Locus of Rage

Omnath,_Locus_of_Rage
Is this what we should be ramping into?

Mighty Omnath has transformed from a mild mannered elemental into a force of nature that brings the landscape around him into battle. Battle for Zendikar has forced landfall into green and red but players aren’t adjusting. All I’ve seen is players trying to reimagine the original decks from Zendikar, but we don’t have the tools to make them work the way we did back then. We need to adapt.

We need to be thinking more G/R Snow from back in Coldsnap than Mono-Green Eldrazi. Let’s throw in some red removal and ramp into Omnath, Locus of Rage so we can create our elemental army. This guy is much better than he’s being given credit. Here is another card to track down foil copies of as well. My ear to the Commander circles heard some chatter about this guy being desired. Use it to your advantage.

6. Kiora, Master of the Depths

Kiora, Master of the Depths Battle for Zendikar
Kiora got a big upgrade with this card.

Kiora, Master of the Depths does exactly what I’m looking for in a planeswalker. Kiora is like Garruk Wildspeaker when paired with Rattleclaw Mystic but she also generates card advantage for you as well!

There are plenty of blue-green cards that interest me going forward. I’m not ready to let my sweet U/G Company deck die yet and Kiora could be the glue that holds the new deck together. Coming in at number six, I think Kiora will find a home eventually and I’m excited to try her out.

She will definitely be a favorite of the casual crowd. I know we say this a lot, but I’ve observed just how much the casual players drive sales. My store constantly sells singles like this to players who never come out for FNM or go to larger events. They are happy just playing with their friends at home. She will be popular with many types of players.

5. Ulamog, the Ceaseless Hunger

ulamogtheceaselesshunger
The Ulamonster is back!

Halfway there, Ulamog, the Ceaseless Hunger makes an appearance on the list. There’s no doubt how potent exiling two permanents will be. The question in my mind is whether the cards that surround him will be good enough to reliably get him in play. All you have to do is cast him to exile their permanents, but getting to ten mana is the challenging part. I think we all can agree that this is a great threat with scary implications if left in play. Weigh in down below in the comments as to how good you think he will be in the format.

4. Manlands

Shambling_vent_and_lumbering_falls
Which is the better man-land?

Not only do I think these two lands are really good, but I also think they will push the format into these two colors just so we have access to manlands. We all know how good dual lands that turn into creatures are because all we have to do is look at Modern for our evidence. Neither of these two lands are amazing on their own, but when the effect comes from a land, that value should not be underestimated.

Of the two, I’m not sure which is better, but they are both decent. We can wish they were better every day the format is legal, or we can use what we’ve got to work with. Don’t spend time wanting more, punish the players unwilling to turn their duals into threats. Next time you see someone gain a life from their dual lands, you can pause and reflect on how much better your land being a threat really would have been in that situation. I know I will be brewing in these color combinations just so I can attack with some Shambling Vents and Lumbering Falls.

3. Ob Nixilis Reignited

Ob Nixilis Reignited Battle for Zendikar
Where's the buzz? This planeswalker's good!

While writing this article, I realized that Ob isn’t his name, it’s his title. Did anyone ever say that before? Nixilis is his name and the position he holds is Ob. Look at his card. It says Planeswalker – Nixilis. That’s the same formatting as the other planeswalkers, but I never thought about it until now. What’s an Ob anyway?

Even if he has an odd title, his abilities are tremendously good. Think about following up your Siege Rhino by killing their threat and having your planeswalker friend stick around to help you out after that. How amazing would that be? What about in a control deck? Kill their guy and then start drawing cards next turn or counter their spell and untap into an empty board to start drawing cards on.

There are many possibilities, but once we start seeing this black planeswalker on the table, I think we will all see just how good he is. That’s my feeling with many cards in this set. They are subtly good and all we need is time to discover their potential. Will you put Ob Nixilis Reignited on your side or will you battle against him?

2. Undergrowth Champion

Undergrowth Champion Battle for Zendikar
$20 for a reason.

The cat’s out of the bag with Undergrowth Champion. What does that mean anyway? When was the last time you saw people going around catching cats in bags anyway? Might be a silly saying but the presale price doubling speaks mighty words in my ear. I was already a believer that this card would shape the format, but apparently everyone else caught on quickly.

Back in the day, I used to slam Elephant Guide onto my Phantom Centaurs and give my opponent a sick beatdown. The wording on Undergrowth Champion isn’t quite as abusive as the phantom creatures, but it is great for today’s meta. It seems like red is not as powerful as it has been this past year, but players won’t give up their burn spells without a fight and this green champion will be there to defend us from the ever-raging inferno.

1. Gideon, Ally of Zendikar

gideonallyofzendikar
Army and buffs all in one can.

Drum roll please… Number one on our Battle of Zendikar Top 10 is Gideon, Ally of Zendikar!

It may come as no surprise that the most expensive card in the set is rated as the best, but I have a track record of doubting the presale pricing and choosing my own hero to sit atop the number one slot. Gideon is number one for a reason. He is good. He’s real good.

At first, I thought that he might take a back seat to Sorin, Solemn Visitor because Sorin brings a vampire army and gives them all lifelink. Upon further reflection though, Sorin seems like the one that will be the backup while Gideon takes the limelight.

The main swinging point for me is that Gideon can churn out his ally army every turn. That Xenagos-like ability to pound your opponent into the ground can be rough to play through. Then at some point, you can start attacking with your 5/5 planeswalker. If you want, you can also tick down and get an emblem that your opponent won’t ever be able to remove.

Gideon is not only the ally of Zendikar but he’s also the ally of many decks to come in Standard. You can play this guy in every deck with white mana. He goes into aggro, midrange, and control decks. Don’t hesitate to pick up your copies early, because this card should stay above $20 as long as he’s legal in Standard.

~

Alright, loyal Quiet Speculation readers. That's all for me this week. I hope you enjoyed the latest installment of my favorite article series. Battle for Zendikar might not be the most powerful set in the history of the game, but I like more cards in this set than any in recent memory. Remember, you don't have to agree with me, but if you don't agree, all you have to do is post your list in the comments.

Let's get this conversation started. What did I miss? Are there some cards that I should have on the list? And no matter what, don't forget to pick up every single foil basic land you can get your hands on. Don't wait. Start amassing your stack as soon as packs are opened.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

BFZ Decklists and Set Review!

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So let’s get the cold hard truth out of the way early; Battle for Zendikar stinks. Not in a “reminiscent of Innistrad scenario, where every card looks poor on paper but incredible synergies prove us all wrong” kind of way. Almost half of the cards in this set are giant, hulking Eldrazi Limited bombs. Most of the commons are built with a slower, grindier Limited format in mind, giving us [tippy title="Scythe Leopard" width="330" height="330"]Scythe Leopard[/tippy] when I was hoping for something closer to Steppe Lynx. With big changes coming to Standard in the form of the revised rotation schedule, it’s clear that WoTC planned BFZ to be a slower, synergistic reset for Standard. Pair this with a design philosophy that pushed WoTC away from spikey hyper-aggressive Landfall Limited and annihilator and we get a set that truly is designed with Standard and Limited in mind, leaving Modern on the sidelines.

Titans Presence art

This has happened before, however, with sets like Innistrad and Mirrodin Beseiged. We’ll get to the decklists in a second but first I wanted to throw my hat in the ring and possibly give some context to what we are seeing. Relatively underpowered sets compared to the “norm” are a common sight at this point in Magic design. Power creep within two-year ranges is common and Wizards often prints a “reset set” that looks underwhelming on paper compared to its neighbors (Worldwake) but gets us back to where we need to be. Even these releases normally show some Eternal love however (Liliana of the Veil, Inkmoth Nexus, Green Sun's Zenith) which is where the frustration comes from regarding Battle for Zendikar (in my opinion). While it’s true that Battle for Zendikar is disappointing, I think there’s a reason for it, and possibly a silver lining.

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BFZ = Underwhelming. Why?

[tippy title="Crumble to Dust" width="330" height="330"]Crumble to Dust[/tippy] as a slightly easier to cast Sowing Salt? [tippy title="Ally Encampment" width="330" height="330"]Ally Encampment[/tippy] and [tippy title="Lantern Scout" width="330" height="330"]Lantern Scout[/tippy] as basically the only exciting additions for Modern Allies? [tippy title="Retreat to Coralhelm" width="330" height="330"]Retreat to Coralhelm[/tippy] for an interesting, but maybe underpowered combo? That’s it?!

There’s no denying that Battle For Zendikar just doesn’t have the same “oomph” as recent sets for Modern, and I think that’s the point. Read that sentence again. Recently, Modern has experienced a few violent and dramatic shifts due in small part to discovery of old tech (Amulet of Vigor/Nourishing Shoal) but mainly new printings.Nourishing Shoal Look at what delve has done to the format! Gurmag Angler and Tasigur, the Golden Fang have contributed to a Modern landscape that is drastically different from what we have seen pre-Khans of Tarkir block. Breathing life into a whole new archetype in Grixis Control, affecting the de facto best deck (U/R Twin), and causing ripples through the rest of the metagame; their rap sheet is impressive! Treasure Cruise and Dig Through Time are no longer with us, but they wasted no time making their mark on the format. Kolaghan's Command allowed both decks access to direct, maindeck artifact hate, ever-present graveyard synergies, and resilience to discard that Modern has never seen before.

Even Magic Origins spoiled us a little bit. The much maligned Jace, Vryn's Prodigy quickly silenced his naysayers, and is fast becoming a powerful force in the format. Hangarback Walker is popping up in Affinity lists, Day's Undoing has kept the brewers busy, and even Pia and Kiran Nalaar has seen play in Jeff Hoogland’s pile of Standard staples. The long winded point I’m trying to make is: we’ve been spoiled, and we are blessed. Modern is in a great place right now. Lantern Control just won a GP, Slivers Top 8’d an Open, and the bogeymen of the format have been chased out of the village. I’ll give Wizards  a three month pass. We need to wait and see what Oath of the Gatewatch brings us before making the final verdict on Battle for Zendikar.

Decklists!

Enough talk: let's jump into some lists. First up is [tippy title="Gideon, Ally of Zendikar" width="330" height="330"]Gideon Ally of Zendikar[/tippy]. Gideon is priced comparatively with Elspeth, Knight-Errant, and does similar things to Sorin, Solemn Visitor and Sorin, Lord of Innistrad, so we know where we’re at regarding playability. In my opinion, Gideon provides a nice balance between these three walkers, and he probably competes with Elspeth, Knight-Errant for “best in show” moving forward. Sorin, Solemn Visitor makes a flying token, which is great in Modern and fits with B/W Tokens theme of ignoring Tarmogoyf, but the -2 compared to the 0 activation is no comparison. Speaking of B/W Tokens:

B/W Tokens, by Trevor Holmes

Planeswalkers

1 Elspeth, Knight-Errant
2 Liliana of the Veil
2 Gideon, Ally of Zendikar

Enchantments

4 Intangible Virtue
4 Bitterblossom

Instants

2 Dismember
4 Path to Exile
1 Zealous Persecution

Sorceries

4 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
3 Thoughtseize
1 Timely Reinforcements

Lands

2 Plains
2 Shambling Vent
1 Swamp
1 Fetid Heath
4 Godless Shrine
3 Isolated Chapel
4 Marsh Flats
1 Vault of the Archangel
2 Windbrisk Heights
4 Windswept Heath

Sideboard

1 Auriok Champion
1 Burrenton Forge-Tender
2 Kor Firewalker
1 Timely Reinforcements
1 Liliana of the Veil
3 Stony Silence
1 Celestial Purge
1 Thoughtseize
1 Deathmark
1 Timely Reinforcements
1 Wrath of God

[tippy title="Gideon, Ally of Zendikar" width="330" height="330"]Gideon Ally of Zendikar[/tippy] gives a lot of weight to this archetype that might be just what it needs to push it over the edge into tier 2. A synergistic top-end threat that can provide either tokens or anthems (depending on what we need) Gideon can even lead the charge, hitting hard and closing the game out quickly. B/W Tokens has always been weak to mulligans and disruption (either in the form of discard or Abrupt Decay) and Gideon serves as a strong, army-in-a-can type effect that can win the game on his own. Credit goes to recent SCG Premier IQ Top 8 competitor (and fan of the stream!) Will Krueger for the base shell of the list.

Retreat Combo!, by Trevor Holmes

Creatures

3 Birds of Paradise
4 Noble Hierarch
4 Steppe Lynx
4 Geist of Saint Traft
4 Tarmogoyf
3 Voice of Resurgence
2 Loxodon Smiter
4 Knight of the Reliquary

Instants

4 Path to Exile
3 Remand

Enchantments

4 Retreat to Coralhelm

Lands

1 Breeding Pool
1 Hallowed Fountain
2 Temple Garden
1 Oboro, Palace in the Clouds
1 Sejiri Steppe
1 Gavony Township
1 Horizon Canopy
1 Ghost Quarter
3 Forest
2 Plans
4 Windswept Heath
4 Misty Rainforest

Sideboard

2 Dismember
2 Dispel
2 Stony Silence
1 Aven Mindcensor
3 Kitchen Finks
1 Ghost Quarter
1 Crucible of Worlds
2 Spellskite
1 Dromoka's Command

Retreat to CoralhelmSince the spoiling of [tippy title="Retreat to Coralhelm" width="330" height="330"]Retreat to Coralhelm[/tippy] there’s been a lot of discussion regarding its interaction with Knight of the Reliquary. Any land (or Knight activation) will get the ball rolling, triggering Retreat which gives us an untap (or tap) trigger. When used in conjunction with Knight of the Reliquary’s activated ability, we can burn through our deck, grabbing Forests (or Plains) to keep the cycle going, eventually resulting in a large Knight of the Reliquary (limited in size by the amount of Forests/Plains in our deck). Searching up fetchlands lets us pull ahead (as each fetchland gives us two Retreat triggers), letting us tap down opposing blockers. Sejiri Steppe serves as our last tutor target, giving Knight protection from blockers or removal (if we have a fetch or an untapped Knight, we can tutor for Sejiri Steppe to give protection at instant speed). It’s worth noting that fetching a Sejiri Steppe in the middle of our combo means we need to have an extra Forest or Plains on the field to sacrifice (as the chain will be interrupted), but this seems minor, as 17 of our 22 lands are either Forest, Plains, or fetchlands.

In my opinion, this interaction fits best in a Bant aggro/tempo shell that can take advantage of Knight’s undercosted size and Retreat’s tempo-generating tap ability whether we have both pieces of the combo together or not. Geist of Saint Traft and Tarmogoyf both seem to be great fits (as their relatively cheap, hard-hitting nature plays well with our gameplan) and Geist in particular appreciates tapping down blockers with [tippy title="Retreat to Coralhelm" width="330" height="330"]Retreat to Coralhelm[/tippy]. Some lists I’ve seen plan on going bigger with creatures like Wilt-Leaf Liege and Thragtusk,Knight of the Reliquary but I’m interested in how far we can push the tempo plan with spells like Steppe Lynx and Remand. Steppe Lynx loves a landfall trigger I hear, and alongside seven-mana creatures we can be guaranteed to have a turn one play almost every game. I’ve foregone the Kessig Wolf Run splash, opting for Gavony Township instead, as it is better flood insurance and plays well with our plethora of dinky guys. Also the mana was getting painful and you need to cast Retreat and Knight, which Sacred Foundry or Stomping Ground can make awkward. The sideboard is rough and probably needs to change, but Crucible of Worlds re-buying tutored Ghost Quarters seems excellent against Tron/Amulet.

Best of the Rest?

Beyond that, there’s really not much left. Sheridan discussed [tippy title="Lumbering Falls" width="330" height="330"]Lumbering Falls[/tippy] in Scapeshift, and although I agree that it fits into the deck, it just doesn’t Lumbering Fallsseem that exciting. A 3/3 hexproof isn’t the best clock, and Scapeshift is largely ignoring the opponent’s life total until they are suddenly dead. It’s inclusion in Temur Twin is much more likely, as the deck could use another source of green mana that contributes to Serum Visions/Cryptic Command/Dispelneeds. The body isn’t exactly exciting, as Temur could play Treetop Village and hasn’t, but it’s possible that this has been due more to mana considerations than anything else. If a Treetop Village that also adds blue is what Temur is looking for, expect it to fit right into the deck (and Temur to turn even more tempo-based as a result).

Sky Mason wrote an excellent write-up on Allies here, so I won’t repeat him. Positionally, Allies seems great against Burn, Merfolk, and other creature decks, but worse against Jund and removal-heavy control. I’m interested to see how it stacks up. [tippy title="Blighted Cataract" width="330" height="330"]Blighted Cataract[/tippy] seems awesome in these draw-go control decks that are floating around. The trade-off between Tectonic Edge and a land that can turn into two cards is pretty close, and I can definitely see one or two copies popping up in Jeskai and the more straightforward U/W Control lists moving forward. It’s possible a Bant Walkers list could exist (utilizing Gideon, Kiora, and Jace, Vryn's Prodigy) but I imagine that deck has difficulty going toe-to-toe with Jund and Abzan.

Conclusion

We haven’t played with the cards yet. While there are no “new entities” like the flip-walkers that we have to evaluate, it is possible that there’s something flying under the radar that we won’t see coming. I’m saving my final reservations for Battle for Zendikar until after the Pro Tour (when we will really see what this set is made of) but I’m still going to go ahead and give BFZ a C+. If [tippy title="Retreat to Coralhelm" width="330" height="330"]Retreat to Coralhelm[/tippy] can be a Tier 2 deck, maybe I’ll bump my grade up to a B, but I’m fine with that, because right now Modern is awesome. If another three months goes by where I can continue to cast turn two Tasigur, the Golden Fang, I’m happy.

Let me know in the comments if you think I missed anything! I’d especially like to hear your thoughts on my Retreat Combo list, and whether you’d be interested in seeing me play it in my new Video Series once BFZ hits MTGO. As always, feel free to follow me on Twitter or stop by my stream and say hi! Thanks for reading.

Trevor Holmes
The_Architect on MTGO
Twitch.tv/Architect_Gaming
Twitter.com/7he4rchitect

Is BFZ Hot or Not?

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As Paulo Vitor Damo da Rosa perfectly summed it up in his article for Channel Fireball, "Right now, the internet seems to be split between two groups—those who think Battle for Zendikar is bad, and those who think it’s too early to say." With the full spoiler available, most players that I've spoken too seem underwhelmed.

Paulo makes some very good points about the elements of the set that don't make much sense from a constructed standpoint, but it's important to remember that most cards don't see constructed play. It would be a shame if all of the mechanics from Battle for Zendikar were only fully explored in limited, but even if that were the case the set could still have significant impact on constructed.

Tango

The lands alone from BFZ are going to dramatically change Standard, and there's also a short list of objectively powerful cards like Gideon, Ally of Zendikar that will be obvious constructed staples. Magic as a game will also never cease surprising you. You'll recall that initial calls of Hangarback Walker being unmentioned or bulk. I can't promise that ingest will end up being relevant in Standard, but it's just silly to assume that it won't.

I also think that it's important to consider limited formats when evaluated sets, and we don't have nearly enough information to know if people enjoy BFZ limited. I personally loved Kamigawa block draft, and make a point of saying as much when people feel the need to scoff at the block. There was a lot of awesome synergies and strategic depth that matter, though I won't deny the sets unpopularity.

What's your stance on the new set to be?

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: QS Cast 6: Ulamog Nullifies My Bank Account

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This week, the cast dives into the full spoiler for the first time. Kelly highlights his favorite foil common and uncommon picks. Chaz stands firm on Oblivion Sower and Doug waxes nostalgic for Mystic Snake while looking at Ulamog’s Nullifier.

Play

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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