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Gen Con was a wild ride. The weekend did not at all play out the way I thought it would, but I had an amazing time and I think the story of the weekend is one worth telling. For those of you who were unaware, Gen Con did something spectacular this year. Each winner from eight different qualifier events across Standard, Modern, and Limited got to play in a Legacy Cube draft where all participants get to keep the cards they draft.
This was already insane, but to make it more insane, the winner gets an invite to the Mythic Championship and a booster box of Legends. These are listed on eBay right now at $20,000. I think it would be fairly trivial to get about $12,000 for one. That’s a big chunk of cheddar! A veritable Windfall!
Our adventure began Thursday, the first day of the convention. Joslyn slept in and we both packed slowly, so we were out the gates considerably later than we had planned. We finally left around 1:30 pm. Unfortunately, we had not eaten, had a half tank of gas, and 4 hours of driving separated us from the first Modern qualifier event. I had resolved to only attempt to qualify via Modern, as I disliked Core Set 2020 sealed and was not actively playing Standard or Modern Horizons limited at the time. Joslyn and I both wanted to play the event, because of course we did. Who wouldn’t? It’s just awesome and the prize support for the qualifier events is good enough to justify playing in them even if we don’t make it.
A Race Against the Clock
As we approached Indianapolis with some food in our stomachs and our vehicle on empty, we began to suspect we were not going to make it in time for the Modern qualifier. We were set to make it there at 6:20PM for an event that starts at 7PM, and that is assuming we don’t stop to get gas. We also chose to pick up our badges through will-call, and Gen Con lines are notoriously long. We shrugged our shoulders and decided to try and push our luck. We elected to not stop for gas and try to make it with what we had.
I dropped Joslyn at the convention center at 6:20 and drove off to find parking. All the parking lots within two blocks of the convention center were full. I parked in a Sheraton Hotel parking garage, knowing I was gonna eat a hefty tab for my unwillingness to look for parking farther away. That said, I was not close. I was about 5 blocks from the convention center.
A single Bird scooter was resting directly outside the parking structure. I had downloaded the Bird app at the last event I attended for funsies and already had funds added. Based on the distribution of these scooters in Indianapolis, it appeared to have been a 50/50 shot to be the correct brand. What a stroke of luck! I jumped on the scooter with Joslyn and my backpacks strapped around my chest, looking full-on ninja turtle.
With a look of determination as stoic as a person wearing a Hamtaro backpack on their chest can possibly appear, I swiftly strode through downtown Indianapolis to my destination. Upon arriving, I ditched the Bird and snapped a picture of it in the app. (I did not have cell phone service, so Bird decided to translate that to meaning I was taking an extremely long and expensive joy ride and took the liberty of auto-adding funds to my account to bankroll it. Thanks!) Joslyn had, by some miracle, already managed to snag both of our passes. We bolted through the convention center and to the registration line for Magic events. We arrived two minutes prior to the registration cutoff.
The Qualifier
I borrowed and bought some Leyline of the Voids and registered my deck just in time for round 1. I won’t go into too much detail about my Modern matches. I played Aggro Hogaak. I gaak’d on some fools. It was only a 4-round event with about 30 or 40 entrants. I intentionally drew into 6th seed after a 3-0 for top 8 and played against the person I drew with. His name was Will, and he was everything you could want from another Hogaak pilot.
He and I goofily mulliganed to hands consisting of Leylines, cards that destroy leylines, and whatever else we could cobble together. Game 3 I drew the nutty one and slew him. Next round I got to be on the play against Ryan Overturf. His deck did not do the thing and my deck did. At the end of Game 2, his heart was visibly heavy as the three dopey Mountains in his hand stared back at him. Had one of them been a Lightning Bolt (or presumably any of several other spells) he would have had me. But had me he did not.

Onto the finals, at 12:30 in the morning, I played against Big Tron. My opponent was friendly enough for a person who says “Turn 1 Relic of Progenitus, Turn 2 Relic of Progenitus ” on the play Game 1, but Force of Vigor is a hell of a card. The price growth on that card is real and has only begun. I will never sell my set.
Game 3 came down to a simple decision made before I took my first turn. My opponent started with two Leyline of the Voids, which I destroyed with Force. I correctly chose to pitch Vengevine over Assassin's Trophy. I was rewarded many turns later, as I didn’t have an immediate path to Vengevine recursion but did get to destroy Ensnaring Bridge to win the game. Wow! I won! I got to play in the Legacy Cube draft on Sunday! Joslyn and I got refunds for the rest of the Modern events and partied hard all weekend until the promised day.
As I’m writing this, I'm still amazed I got to do this draft. This was the coolest thing I have ever done and the most fun I have ever had playing or interacting with Magic. Meeting my girlfriend through the Star City Games Invitational does not count.
The Morning of the Draft
The draft itself was scheduled to start at 8 am, so I went to bed early and got an appropriate amount of sleep. The morning of, we went to the convention hall, mingled with the judges, Wizards employees, and other players for a little bit, then began the draft around 9 am. What a fun draft! We drafted the entirety of the cube, fifteen cards at a time. There was no time set aside for pool review; only a brief 30 seconds allotted to reviewing the cards on the table. I imagine this was somewhat overwhelming for 3 or 4 of the drafters, who were playing their very first cube drafts. I think I picked very well and only made one glaring objectively wrong pick, but with so little time, my attention was largely devoted to my own pool rather than figuring out the nitty-gritty of everyone else’s decks.
I knew that my opponent had Grixis value cards and a smattering of combo pieces across reanimator and splinter twin, but didn’t get enough of anything, in particular, to enable a singular strategy, from what I saw. Aside from that, I saw that Jacob Baugh was assembling a very powerful ramp deck, and the player to the left of me took Mana Tithe (I hate getting got). I didn’t notice the Mono Red player stoically assembling a pile of angry bois heckbent on sending him to the finals, although I didn’t make it through my bracket to face him anyway.
My strategy was to stay as wide open as possible since we're drafting 75 cards each, and just pick the most powerful cards possible. I figured with the way the picks would fall, it would be too easy to hate-draft against any particular strategy, and to some extent I was right. I think there are a lot of strategies you could choose from in that format and see success, since 75 cards meant everyone's deck will be reasonably powerful. I didn’t prioritize value that fact highly enough, although I think I had a chance to pick a judge promo Ravages of War early and didn’t because I forgot that card is expensive. Oh well! I scooped a Badlands and a Gaea's Cradle, which is about as good as you can ask for from the Legacy Cube.
The Deck
By the end of the draft, each of us had an assortment of 75 of the most powerful Magic cards ever printed. Blue and White were my deepest colors, with Red being my weakest. I had assembled a large number of powerful control/value cards across the Esper shard. I had enough pieces for a Sneak and Show package (3 enablers and 7 bomb payoffs, including multiple Eldrazi titans).
I also had what looked like a strong green value package, although I think I’m personally just too fond of Whisperwood Elemental. While I’m on the subject, can you believe that card is still under a dollar? It’s an awesome card, and the new Sultai Commander deck has a morph theme. It’s really fun to play with too! Hopefully, it hasn’t spiked by the time this article is published, so I can seem smart.
I registered UW Control as my maindeck and planned to sideboard into Jeskai Sneak and Show when my opponents had faster gameplans than my deck could interact with. My maindeck was ridiculously powerful and streamlined. I had potent catchalls such as Venser, Shaper Savant and Unexpectedly Absent, cards that are more powerful but more narrow, such as Sower of Temptation and Martial Coup, and cards that are not fair at all in cube such as Fractured Identity and Mindslaver.
My deck had broken things to do and good sideboard cards for Mono Red. I was basically Glen Elendra Archmage and Force of Will away from the perfect UW deck! Behold:


The Fight
Round one, I played against Grixis Magic cards. They were playing a combination of Kiki-Jiki, Mirror Breaker combo and reanimator, with some control elements to hold it together. Game 1, he binned a Kiki, then turn 4 Cast Pestermite, untapped a land, cast Exhume. Sneak and Show it is!

A long and grueling game 2 that ended with the power of two Terastodon triggers. Turned out Fractured Identity is very good against Hostage Taker! Game 3, I got the honor of playing the coolest game of Magic I have ever played. And most of it was on stream! Check it out here, starting at the 58-minute mark (warning: the game goes for about 40 minutes past this point). Too much happened for me to accurately summarize, but I wriggled my way out of seemingly unwinnable corners three or four times. You love to see it!
In the semifinals, I played against known insane Magic player Jacob Baugh. Jacob had an insanely powerful GW deck with lots of dorks, Natural Order and Craterhoof Behemoth. That’s all ya need! Game 1 I had a massive Martial Coup produce 7 handsome soldiers for me, but foolishly attacked with them and dead to the mighty Hoof. I would have just barely survived had I held them back, although of course there’s no way to know if I could have converted that into a win.
I sideboarded incorrectly for this match. I boarded into Jeskai Sneak again, which managed to produce a turn 3 Kozilek, Butcher of Truth Game 2 to win, but I lost Game 3 to a mulligan to five where I didn’t draw lands. I should have been more confident in my control elements and boarded into the Esper shard. I had excellent fixing for that color combination, and adding Fatal Push, Damnation and Toxic Deluge to my deck certainly could have been enough to stem the flow of value creatures from the opposing side and make Craterhoof an ineffective win condition.
I’m upset at myself for not seeing this until the match was over, but I take consolation knowing Jacob is a much better player than me, played excellently in our match, and took down the finals to win the event as well. I heard a vendor offer him $10,500 for the box, and I’m sure he got more than that, so congratulations!
Oops! I Didn't Win
My performance earned me 8 sealed Ultimate Masters box toppers. Joslyn convinced me to open one and we had the devilishly handsome Karn Liberated staring back at us. The deck I drafted would retail for about $1000, and my prize support for about $600 ($700 thanks to Jos). I also got two booster boxes of Core Set 2020 from my performance in the swiss of the Modern qualifier.
This is a solid return on a $50 investment, so I recommend investing in Gen Con tournament entries. Stonks! Additionally, to insert a little more actual finance info, the Magic market is very focused on the upcoming Commander product right now due to spoiler season. A lot of these cards look awesome and will probably produce a lot of demand for more Commander cards. Modern is going to be very dull until the seemingly inevitable Hogaak banning August 26th.
I would dump any Hogaak cards as soon as possible and wait another two weeks or so to buy any more Modern cards you need. They are dirt cheap and may even get a little cheaper before people get really excited for Modern again! Follow me on Twitter for more regular #MTGFinance updates!


Of special note this article, I still favor Relic of Progenitus as my grave hate of choice. Leyline of the Void can also work, although it has less synergy with Karn, the Great Creator; either way, one should be employed. Relic happens to be far stronger against Jund, which is shaping up to prove a real force with Wrenn and Six in the format.
Game 1 sees us lean more heavily on fast starts, as much of our disruption is in the sideboard. Still, we have some to work with; Chalice of the Void on 1 is a major headache for Hogaak, which is full of one-drop enablers, and Dismember can remove a crucial Zombie or blocker. Best of all is Thought-Knot Seer, which foils enemy plans if deployed early enough and also turns sideways.
Sideboarding
Relic and Surgical are obvious bring-ins, with the latter ideally hitting Vengevine or just Hogaak itself. Gut Shot is more subtle, but the card is fantastic in this matchup, hitting just about any blocker opponents produce and sniping early Carrion Feeders, Crypt Breakers, and Lotleth Trolls, build depending. While Stitcher's Supplier dying is generally a plus for opponents, keeping their board clear of Zombies can blank their Gravecrawlers and complicate ever casting Hogaak. Spatial Contortion can also come in alongside Shot, maybe over a couple Smashers; the colorless spell has the benefit of picking off Vengevine, too.
Takeaways
Colorless Eldrazi Stompy likes to mulligan into turn-one Chalice, a solid plan against most of the format and incidentally against Hogaak. Unfortunately, that plan doesn't do much against Dredge. Many of my losses to this deck have been on the back of a powered-out Chalice that failed to accomplish anything. Stinkweed Imp is another hurdle Dredge throws at us; without removal for the flier, it's free to block and trade with any of our larger beaters. The recurring Prized Amalgam matches our smaller attackers, although it does help that it enters tapped.
Sideboarding
Dredge is a more polarized matchup than Hogaak, as less of our mainboard is viable; our Game 1 odds are worse, while our Game 2 odds are better. In this way, Dredge-Hogaak mirrors 
So what if Hogaak... is actually a bad deck? I realize that this flies in the face of
haste; probably, though not necessarily, enough to earn a concession. The most busted Eldrazi start called for Eye into four Eldrazi Mimics, then using Eldrazi Temple and Simian Spirit Guide to play Reality Smasher and actually win on turn 2. The problem for Hogaak is that it lacks the same consistency that Eldrazi had.
was incredibly powerful when everything came together, but when it didn't, the deck was anemic.
is largely because the deck has a reputation for just losing to
also needs a critical mass of mana to do anything. It also needs to hit Burning Wish, Empty the Warrens, or its namesake to win; that means it needs to draw one of eleven cards plus the right six mana sources to go off. If it opens the right hand, that's easy.
To evaluate this idea, I ran an experiment. I goldfished Hogaak against Belcher and
Belcher and Neoform cannot. If they don't win quickly, disruption will 
areÂ
Hogaak and similar set-up-heavy cards sink or swim on the strength of their enablers. Faithless Looting is a
This begs the question of what's to be done about Hogaak. The data that I have right now is
I'm beginning to think that players shouldn't necessarily bother to hate out Hogaak. Leyline is very powerful against Hogaak, but Legacy players don't specifically try to beat Belcher-style decks. They rely on generic answers and Belcher's inherent variance. Given that Hogaak is as likely to have an answer to Leyline as opponents are to having one, and are at least as likely to flame out as win turn two, is it even worth it to try beating Hogaak with hate? Should I care about the best starts or focus on beating the more average ones? A riddle for the ages.
         













and a sacrifice outlet: Blasting Station for damage, or Altar of Dementia for mill. When a creature with persist dies while Solemnity is on the battlefield, it returns from the graveyard without a counter, letting pilots sacrifice it an arbitrary number of times.
top tables as a new strategy entirely. It revolves around Riddlesmith, a first-time-in-Modern creature that loots through the deck as pilots deploy artifacts. Crucially, this looting function dumps Echo of Eons into the graveyard so pilots can flash it back. Activating the shiny new Timetwister lets players refill on artifacts to cheaply deploy, keeping the cycle going and looting through the deck.


MC Barcelona
here. Instead, the focus would be on Jund's return to viability after disappearing for
In a further deviation, there's no Jund in this sample. This is shocking considering that it was the fourth most popular deck
The implication of the Open and MC are that Hogaak is a busted deck that easily plows through hate, of which there was a