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Deck Overview- The New Bant Company

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A Spell Queller strategy! It turns out that Collected Company gets better with more sets being Standard legal, and Eldritch Moon brought some powerful additions. Devin Koepke put the deck to work in taking down the first major event of Eldritch Moon Standard at the Columbus Open:

Bant Company

Creatures

3 Duskwatch Recruiter
4 Reflector Mage
4 Selfless Spirit
4 Spell Queller
4 Sylvan Advocate
3 Tireless Tracker
2 Archangel Avacyn
4 Thalia, Heretic Cathar

Spells

4 Collected Company
4 Dromoka's Command

Lands

3 Forest
1 Island
5 Plains
3 Canopy Vista
4 Evolving Wilds
2 Lumbering Falls
4 Prairie Stream
3 Yavimaya Coast

Sideboard

3 Lambholt Pacifist
1 Tireless Tracker
2 Negate
2 Ojutai's Command
2 Nissa, Vastwood Seer
2 Declaration in Stone
1 Planar Outburst
2 Tragic Arrogance

You've seen most of this before, and there are no new cards in the sideboard. Though there is a new cast of characters in the maindeck:

ThaliaHereticCatharSpellQuellerselflessspirit

Selfless Spirit makes destroy effects awkward against the deck, while Spell Queller both covers Languish and also just poses a significant detriment to the opponent's ability to play Magic. If you had any doubts about this card's power level, check out game one of the finals, in which Koepke resolved two Spell Quellers and that was pretty much the whole game. Thalia also does a good job at hindering the opponent's ability to play Magic, which can matter a lot in the mirror as you don't have to worry about the opponent adding more untapped creatures to the battlefield at instant speed.

I do think that four Thalia and three Duskwatch Recruiter seems odd, and in particular I feel like Recruiter gets better in a world where you will often leave up Spell Queller mana anyway. Dead Weight is gaining popularity, but Thalia doesn't exactly block against that.

I expect most Bant Company lists to look similar to this going forward, with the most major change being that I wouldn't expect (m)any Bounding Krasis anymore, so I would recommend adjusting your play pattern around that. This looks to be the most oppressive iteration of Bant Company we've seen to date, and unless things are shaken up significantly at the Pro Tour I would expect to get used to playing against this deck again.

Prior to this weekend, Selfless Spirit was selling closer to $2, and now is closer to $3. If you can get a set for $8-10 I like picking them up now, because this card is definitely going to remain popular.

Insider: High Stakes MTGO – July 17th to July 23th

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Hi everyone and welcome back to High Stakes MTGO!

This past week was not much different from the previous one: a lot of sales with little or no profit and only one buy. The situation remains unchanged---I'm still aiming at getting rid of my Zendikar (ZEN) block positions to become as liquid as possible as we approach release events for Eldritch Moon (EMN) on MTGO.

Let's see how this past week went. As always, the live portfolio can be found here.

Buys This Week

SoU

At 0.40 tix on average I'm clearly not buying Sanctum of Ugin at its bottom. This land was around 0.05 tix about two months ago but its playability, beyond a few appearances in Modern Tron decks, was still a question.

As it seems, creatures with emerge in Eldritch Moon are great enablers for Sanctum. Ryan's articles here and here covered the topic. Whether emerge-based decks featuring Sanctum of Ugin are the real deal or not, we should have the beginning of an answer with the first Star City Games tournaments including EMN and a more definitive answer with Pro Tour EMN.

Since the potential is real, at least in the short term, and since this land could reach 2 tix or more in case of success, I'm willing to take a chance at 0.40 tix.

Sales This Week

Since a peak at 25 tix about a year ago, Snapcaster has constantly oscillated roughly between 15 and 20 tix. With all the rearrangements I want to bring to my bankroll these days, this is the moment I chose to take a break from Snapcaster Mage. As long as this card dodges a reprint, the long-term prospects of the spec are still good.

With these and the other ZEN fetchlands I'm holding, I clearly missed the target. I should have sold Creeping Tar Pit back in April. That was my selling price target but I dithered too much about it and missed the opportunity as the price decreased rapidly.

For Scalding Tarn I was very close to my target price during the Legacy Festival. I didn't pull the trigger, wanting to wait another day---which was one day too much.

With the ZEN block flashback drafts around the corner, my bet is that I will be able to rebuy some or all of these specs cheaper than what I'm selling them for now. I'm also in the process of selling the other ZEN fetchlands I have.

Mox Opal is in the same situation as Spellskite was for me. I was banking on a regular upward trend at least until 45-50 tix. The trend actually stopped just a few tix away from these numbers in January and never recovered since.

With a mediocre +18%, I decided to sell now and move my tix somewhere else as the Mox is plunging toward 25 tix these past few days. With a floor at 20 tix, rebuying Mox Opal at a much better price could be an option sooner than expected though.

Despite the recent flashback drafts of Shards of Alara, Tezzeret moved from 1.4 to 1.8 tix these past two weeks. I had sold two thirds of my stockpile during the hype following the unbanning of Sword of the Meek; here is other third.

I can't say I missed an opportunity on this one (as I sold as many as possible when the price spiked in April). Tezzeret the Seeker simply didn't do anything since its reprint in Modern Masters 2015, which is pretty incredible considering this card has been 34 tix at one point. I might come back on Tezzeret as the long-term odds seem favorable.

Keranos was once one of the most expensive cards in Modern. As it seems, the ban of Splinter Twin severely affected Keranos's price. I have to admit defeat here and let this one go now, since I have no idea when or if the price will go back up.

As I said before, I had higher expectations for the Temples, which may have been ill-placed. Nonetheless I was able to pull out great profits with these two. If you are able to monitor the prices and keep up with their price fluctuations they certainly are great targets for smaller bankrolls.

BotG

I was expecting a little bit more with BNG full sets, although 18% is not too bad for a completed full set spec. Every time the buying price gets close to 20 tix I'll be likely to sell a set or two.

On My Radar

Nothing has changed from last week. Pro Tour EMN and then Zendikar block flashback drafts have all my attention, starting with getting as many tix available as reasonably possible.

Question & Answer

Getting into Shadows over Innistrad

Q

Sebastian is essentially right. Acquiring Shadows over Innistrad (SOI) staples is most likely to be cheaper during or around the release of Kaladesh. Historically it has always been better, on average, to buy Standard cards as they stop being among the newest draft set. That "average" price can be compared across sets using full set prices. A full set of Battle for Zendikar (BFZ) was cheaper during the release of SOI (~58.6 tix) than it was during the release of Oath of the Gatewatch (OGW) (~64 tix).

With the recent change in the rotation schedule, the answer is unclear. I actually bought the bulk of my BFZ full sets during OGW release events. Admittedly this was a mistake as I paid at least 4 more tix per set compared to if I had waited until April. The price of a BFZ full set is actually now getting very close to its absolute bottom.

When looking at singles the trend is, not surprisingly, the same. When it comes to mythics, Gideon, Ob Nixillis, Part the Waterveil and Quarantine Field were slightly more expensive in April (around the release of SOI) compared to February (around the release of OGW). However Drana, Kiora, the other cheap mythics, and especially Ulamog and Oblivion Sower, were cheaper in April.

Looking at the top BFZ rares (essentially the lands, as no non-land BFZ rare is currently valued over 0.50 tix), it's a mixed bag. Some of them were slightly cheaper in April and others were slightly cheaper in February.

The quality of BFZ could be a factor for the sluggish non-progression of prices and in this regard SOI might be different. After all a full set of SOI is currently valued 20 tix higher (~30%) than a full set of BFZ at about the same time.

On a case-by-case basis, accurately cherry-picking singles during OGW and SOI release could have been the best move, but playing an educated-guess lottery is still playing the lottery in the end. The numbers tell us that buying full sets or a large basket of singles would have been better during the release of SOI.

Another thing to keep in mind is that most cards are subject to a bigger-than-usual dip during the release of any set. Here we would be looking for a dip of SOI cards during EMN release events. This price discount is only likely to last one or two days. But since we've seen prices of BFZ singles were barely less expensive during the SOI release compared to the OGW release, if the dip is significant enough it might be worth buying.

For example, Declaration in Stone has gotten closer and closer to 2 tix. A dip to 1.5 tix during EMN release events would be a comparatively big percentage drop and could be a good opportunity to buy this white removal spell.

Similarly, Jace, Unraveler of Secrets has always been above 3 tix until now. If Jace briefly plunges in the 2-2.5 tix range that might be a good time to buy a few copies (Note that I don't really know how good/bad Jace is, but this price trend is a good example). How about Goldnight Castigator going to 0.5 tix? Many cards could be worth the shot now if the price discount is big enough.

Finally, BFZ is the only example we have with the new set structure, rotation and draft format. SOI will be the second. Maybe things will be different and the lowest point, on average, for SOI cards is now? That doesn't help much to answer the question but we'll have a better picture in two or three blocks.

Thank you for reading,

Sylvain

Virtuous Cycle: Architects of Will and Delirium

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In my early experiments with delirium, I found Tarfire invaluable as a card that efficiently stocked the graveyard with card types. Its especially Modern-relevant effect soon made the card an obvious include in most of my Traverse the Ulvenwald brews. Another card I tried, Architects of Will, also guaranteed two types in the graveyard for a one-mana investment. But its inability to directly affect the board caused me to prematurely abandon Architects, favoring Mishra's Bauble in decks that wanted an artifact type. Today, the four-mana 3/3 gets a second chance.

architects of will art crop

Is There a Doctor Architect In the House?

Tron, Ad Nauseam, Grishoalbrand, and other noninteractive archetypes rarely kill Noble Hierarch or Delver of Secrets, making it tough to acquire delirium when we're counting on a creature to hit the grave quickly. Jund and Jeskai are packed with removal, but it can prove difficult for delirium decks to place a creature in the graveyard against linear strategies, which skimp on removal to sharpen their own proactive gameplans. I had ignored this issue before, figuring that if Hierarch or Delver lived, my opponents would be dead before they could realize their synergies. architects of willBut the last couple weeks of testing have led me to miss that early delirium for matchups where sticking Magus of the Moon or finding a crucial Snapcaster Mage could mean life or death.

When Nexus reader Thorston K reminded me about Architects of Will in the comments of my article last week, I rushed to re-sleeve the homely Wizards. Inspired by the comments section as I was, the first shell I tried Architects in was Sultai Faeries. I experienced many of the problems I assumed I would with that shell: between 22 blue cards for early action in Disrupting Shoal (or red for a set of Lightning Bolts, which I didn't try but can't imagine ends very well---more on the necessity of Bolt, Path, or Shoal in interactive combat decks here), Architects for delirium, a bullet package (however small) for Traverse, and a couple of Mutavaults to buff Spellstutter Sprite, the deck had too much going on to stay focused and survive early or close later. The list I landed on ended up not running Architects at all, but I still wasn't convinced Traverse had much over Inquisition of Kozilek, Spell Snare, and more than one Tasigur.

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Architects in Sultai Tempo

I was looking to employ Architects of Will, so I put Spellstutter back on the bench and got back to tweaking German Thresh. With an incoming of one-mana cantrips that happened to be blue four-drops, my first order of business was to cut Lightning Bolt for Disrupting Shoal, which surprisingly wasn't too difficult. Four isn't exactly Modern's magic number (depending on your metric, of course), so I neglected to count Architects towards Shoal's 22 blue cards, giving us a total of 26. But hey, if Shoal happens to nab a Nahiri or a Scapeshift, I definitely won't complain.

Stubborn Sultai, by Jordan Boisvert

Creatures

4 Grim Flayer
4 Tarmogoyf
4 Snapcaster Mage
1 Vendilion Clique
1 Tasigur, the Golden Fang
4 Architects of Will

Instants

4 Disrupting Shoal
4 Stubborn Denial
3 Abrupt Decay
3 Mana Leak
2 Spell Snare

Sorceries

4 Serum Visions
4 Traverse the Ulvenwald

Lands

2 Darkslick Shores
4 Misty Rainforest
2 Polluted Delta
2 Verdant Catacombs
2 Breeding Pool
2 Overgrown Tomb
1 Watery Grave
1 Swamp
1 Island
1 Forest

Sideboard

1 Darkblast
2 Natural State
3 Disdainful Stroke
2 Go for the Throat
2 Feed the Clan
2 Dispel
3 Inquisition of Kozilek

This Sultai Tempo deck adopts a similar philosophy to my Faeries build, but doubles down on proactivity with Grim Flayer and Tarmogoyf, counting on a full set of Stubborn Denials to protect its nasty beaters. The 8-Goyf approach can severely punish a Modern format increasingly low on Abrupt Decays, the only non-Verdict Goyf killer Stubborn doesn't handle.

Micro-Synergies

Besides neutering strong starts from blistering aggro and combo decks, Disrupting Shoal lets us tap out on turn two for a four-power threat before untapping with a grip full of Denials. My early testing with Grim Flayer showed me the power of his undervalued combat damage ability, which allows us to set up Stubborn Denial protection almost every turn in this deck. traverse the ulvenwaldBetween Denial, Snapcaster Mage for Denial, and Traverse for Snapcaster for Denial, most mid-games leave us with about ten functional copies of the instant in our deck. Flayer's "gravescry 3" effect lets us dump anything that doesn't keep us ahead, and following combat with a Serum Visions lets us dig seven cards deep to find adequate disruption for our opponent's next turn. Some context: that's a Dig Through Time's-worth of new cards seen.

Scry also synergizes with cantrips. If we attack with Flayer and leave Stubborn Denial on top, we can cast Serum to have it on-hand for the next turn cycle in addition to setting up our next draw. Architects of Will might not scry, but it also cantrips into cards seen with Flayer or Visions.

Metagame Positioning

I've never been keen on Sultai in Modern because of its difficulty interacting with the format's faster decks. Both Sultai lists packed with nerfed interaction like Disfigure and "bigger" ones leaning on Thragtusk to recover later also struggled in the face of Modern's reigning midrange murderer, UrzaTron. Stubborn Sultai covers some ground in addressing both of these issues.

Disrupting ShoalDisrupting Shoal shines against every linear Modern deck outside of big mana strategies like Tron and Valakut, but I've already discussed it at length elsewhere. It also fulfills a role similar to Lightning Bolt's in this deck. This section will instead focus on Stubborn Sultai's other methods of beating a Modern gauntlet.

Against faster creature decks, beefy two-mana threats like Grim Flayer and Tarmogoyf pull a ton of weight by locking down the ground and becoming clocks after we dismantle an enemy's offensive. You'd be hard-pressed to find a Burn or Zoo player who likes facing down a Lhurgoyf, and since Architects turns on delirium so efficiently, Flayer functionally doubles our copies in these matchups.

Speedy spell-based decks could care less about our red-zone defense, but 4/4s still pressure them admirably. Some combo archetypes, like Storm, run Lightning Bolt to take care of pesky attackers while they set up; notably, that card doesn't do much against a bigger creature. But the real edge Stubborn Sultai has against spell-based linear strategies is its playset of namesake counterspells. Bring to Light, Through the Breach, and Chord of Calling are easy enough to nab with a non-ferocious Stubborn Denial, but having a cheap, easily recurrable hard-counter in the late-game gives us a distinct advantage over other blue decks against spell-powered linear strategies.

The immense flexibility of Tarmogoyf, Stubborn Denial, Disrupting Shoal, and Traverse the Ulvenwald give us plenty of game against other fair decks like Jund. But Stubborn Sultai's ability to turn the corner promptly, combined with its blueness, positions it better against big mana than its BGx cousins. disdainful strokeDenial and Mana Leak can usually handle Tron's payoff cards in time for Flayer, Goyf, and Snapcaster to squeeze in 20 points of damage, although we do miss Simic Charm sometimes against a resolved 6/6.

Disdainful Stroke surprises me daily and is becoming one of my go-to sideboard choices for blue decks in this format. It stops every threat in Tron, Valakut, and Scapeshift, as well as key cards in Jund, Jeskai, and many combo decks. Importantly, it counters spells even after Tron opponents deploy an additional Urza's Tower to dodge Mana Leak.

Our counter suite can also halt Tron's mana development, preventing it from ever hitting six mana in the first place. Disrupting Shoal shines during this phase of a game, hitting Expedition Map and Sylvan Scrying while we land Goyf or Flayer and set up a Leak/Denial stream with Serum, Snapcaster, Traverse, and Flayer's ability.

Architects in TarmoDrazi

I like big Goyfs and I cannot lie. This build of TarmoDrazi grows the Lhurgoyf to 6/7 at breakneck speed, using both Architects of Will and Tarfire to rapidly stock the graveyard. All that grave-buffing also gets us maximum mileage out of Traverse the Ulvenwald. If any deck can use a one-mana Sylvan Scrying/Eladamri's Call hybrid, it's the one packed with terrifying creatures and sol lands to cast them.

Temur Eldrazi, by Jordan Boisvert

Creatures

4 Noble Hierarch
4 Tarmogoyf
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Architects of Will

Instants

4 Tarfire
2 Dismember
2 Stubborn Denial

Sorceries

4 Ancient Stirrings
4 Traverse the Ulvenwald

Lands

4 Eldrazi Temple
3 Grove of the Burnwillows
1 Cavern of Souls
4 Misty Rainforest
2 Wooded Foothills
1 Stomping Ground
1 Breeding Pool
1 Steam Vents
1 Island
1 Forest
1 Wastes

Sideboard

1 Magus of the Moon
2 Pithing Needle
2 Grafdigger's Cage
2 Engineered Explosives
3 Kozilek's Return
2 Stubborn Denial
2 Ancient Grudge
1 Seal of Primordium

Improving Traverse

TarmoDrazi games where I led by killing a creature with Tarfire, Traversing into Eldrazi Temple, and slamming a bunch of 5/5s were my best. But I sometimes struggled to turn on delirium early enough for Traverse to search up the Temple, reducing the sorcery to a late-game bomb and ridding it of earlier utility. This problem mainly arose against linear combo decks, since I lacked targets for Tarfire and would have to burn "nothing" to make a Sol Ring out of Traverse. The resulting Sylvan Scrying ended up costing me two cards; if I'd had a Tarfire in these matchups that simply cantripped, they would have gone much smoother.

Enter Architects of Will. With eight superb delirium enablers in Game 1, Traversing for early Temples becomes par for the course. Even without other card types, Tarfire and Architects combine to instantly turn on Traverse the Ulvenwald. My strategy with this deck has been to board out the less useful delirium enablers most of the time---against Tron, Ad Nauseam, Grishoalbrand, etc. Tarfire comes out, and against Zoo, Burn, Delver, etc. Architects comes out.

Filling Out the Disruption Slots

I sacrificed Lightning Bolt to fit four Tarfires, but so far, I haven't missed three damage much. Reshaper, Thought-Knot, and Tarmogoyf do a fine job against Nacatl decks, where Tarfire also happens to shine. The extra point on our Goyfs from tribal compensates in a damage race, although Bolt is usually preferable in these situations. Either way, I think the compromise of maxing out on Tarfire and abandoning Bolt is worth the consistency boost to Traverse in a deck that wants to find Eldrazi Temple so quickly.

DismemberFour slots still needed filling. I started with a full set of Stubborn Denial, reasoning that if Traverse was live more often, I could dig up Temple or Thought-Knot reliably enough to fully benefit from a one-mana Negate. But some initial tests revealed that the deck wanted more ways to interact with creatures, especially ones that lived through Tarfire. TarmoDrazi needs to interact with opponents as it sets up its lands and hand with cantrips and search effects. If it can "start playing" at the same time as a lightly disrupted opponent, Thought-Knot and Smasher will trump Kitchen Finks and Lingering Souls any day of the week. Dismember was my go-to choice here, and it hasn't disappointed me yet. Even against aggro decks, Dismember usually loses us less life than a few hits from whatever threat they would have, and costing only one is a huge deal in a deck with so many cantrips.

It's also possible that 1-4 Lightning Bolts would perform well in these slots, but I haven't tested them yet.

Metagame Positioning

Temur Eldrazi beats up on other midrange decks, since its creatures and kill spells are more mana-efficient, it plays far fewer lands, and it can search up bullets as needed. Stubborn Denial profitably stops problematic spells like Liliana of the Veil and Nahiri, the Harbinger, and Matter Reshaper provides a surprisingly relevant clock (especially with exalted) that punishes opponents for interacting.

Midrange mirrors are frequently toss-ups in Modern, and interactive opponents can still beat us. Opposing Tarmogoyfs can wall our attacks and keep us at bay as Liliana plusses up to a million. Dismember (usually used during combat) and the sideboard Engineered Explosives address this concern. The instant also kills Restoration Angel, a monster threat against us if opponents can contain our board.

TarmogoyfDuring Eldrazi Winter, I often joked (seriously) that Eldrazi was such a powerful deck because it ran 20 Tarmogoyfs.* Indeed, unhindered access to so many efficient threats did break the deck. While no Eye of Ugin slows us down a little, we still play those same creatures, and aggro decks like Zoo and Burn struggle immensely against a wall of 4/4s. These decks can come out from under us if we don't turn the corner aggressively, but we still enjoy positive matchups against Modern's swarms of linear aggro strategies. Our removal suite, buffered by Kozilek's Return from the sideboard, hassles synergy-based aggro decks like Chord, Affinity, Merfolk, and Elves.

*Aside: People sometimes ask me if I think Tarmogoyf would be playable at three mana. That Eldrazi still puts up results despite Wizards's nerf last ban cycle indicates that it would.

Tron still annoys this deck, as it does most midrange archetypes. Thought-Knot, Denial, Smasher, and the searchable Magus of the Moon all help out here, but I've still posted a negative record versus the big mana menace.

Building a Better Traverse

Little is known about architects, a mysterious class of humans responsible for the design of most buildings (I think). Many sleepless nights of Googling have led me to the conclusion that they build things. In Modern, Architects of Will has historically been used to power Living End. But even architects must get promotions. I think the humble plotters have a bright future ahead of them: building delirious graveyards.

Stock Watch- Amulet of Vigor

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I don't know how much it's worth reading into this, but it is worth reporting that Amulet of Vigor has gained a small amount of value over the last couple of days. The card is still played in a deck that can only be referred to as a shadow of the old Amulet decks, though the recent growth is likely speculative buys pertaining to Splendid Reclamation.

SplendidReclamation

I haven't seen a list for such a deck, but a graveyard full of Mountains and Valakut, the Molten Pinnacles can sure get an opponent dead. As for why such a deck would need Amulet of Vigor, well, that's beyond me. With Amulet you can get back a bunch of bouncelands at the same time in what would be about the best ritual ever, so there could be something to explore there. This would give you mana to flashback some Faithless Looting and whatever other thing you can cast from a graveyard that you desire. Again, I don't know what such a deck would look like, though the potential for Splendid Reclamation to be a Scapeshift-like spell that doesn't require you to control seven lands sounds pretty scary.

Whatever such a deck would look like, one thing to like about it is that Splendid Reclamation beats Grafdigger's Cage. Cage is frequently the graveyard hate of choice as it deals with Dredge and Collected Company, and as such a Splendid Reclamation deck could take a Modern event by storm. I definitely don't fully grok Amulet of Vigor hype, though there could be something there. Or maybe it's just a Commander thing. Who knows.

Insider: Predicting Standard Shifts in the Wake of EMN

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We've been living in Reflector Mage's world for a while now. And Collected Company's world. And Nissa, Voice of Zendikar's world. Reflector Mage and Collected Company aren't going anywhere, but as soon as Eldritch Moon drops we won't be living in Nissa's world anymore. Spell Queller and emerge threats are about to significantly shake up Standard.

Spell Queller

Fliers have been an enemy to the Tokens deck as a metagame call for some time, and a flier that can also just counter Nissa or Gideon is bad news. Truly, Spell Queller makes me somewhat apprehensive of putting four mana spells in my deck at all. This format is going to have a lot of instant-speed action, and tempo will be at a premium.

When it comes to topping out a curve, we're going to be seeing plenty of these guys:

Distended Mindbender elderdeepfiend

The spoiling of emerge has already caused Matter Reshaper to double in price, and once we know what the good emerge decks look like we will see more price movement.

A card that I identified on the free side that we are almost guaranteed to see more play from is Sanctum of Ugin. Matter Reshaper means colorless matters, and Sanctum of Ugin lets you convert lands to spells. Your best spells at that. I can't guarantee that the card will be a four-of in the decks that play it, though there will definitely be a lot more Sanctums in Standard for some time.

There was an error retrieving a chart for Sanctum of Ugin

With the heightened importance of tempo and a lot of pressure against four-mana spells, I would expect Humans to continue to be a strong contender in Standard, even if a lot of writers aren't selling them right now. The deck still packs a huge punch and the new Thalia is a real boon.

thaliahereticcathar

A card that has been getting buzz from Michael Majors and Gerry Thompson is Kozilek's Return. When it comes to beating the Humans deck with Eldrazi, K-Return is far and away the most important card in the Izzet build of the emerge deck. It is definitely possible to build the deck in a more low-to-the-ground way to beat Humans, but K-Return is easy mode for this matchup and will also be the best way to beat Collected Company decks.

Returns are currently sitting at $5, and if the preferred build of emerge ends up featuring the mythic rare you can expect significant growth in this card. It is particularly nice that the trigger from the graveyard doesn't actually cast the spell, and as such gets around Spell Queller.

There was an error retrieving a chart for Kozilek's Return

One thing that Majors and Thompson have observed about K-Return is that often you would rather just have it in your graveyard than cast it. Part of this is that there are a lot of three-plus-toughness creatures in Standard.

The other part is that emerge decks would like to be casting a three-drop on turn three and an emerge threat on turn four. Actually casting Kozilek's Return throws off this game plan slightly, which is problematic when the opponent is on creatures that don't die to the front side of the sweeper.

One card I have been very impressed with thus far just generally could also be an answer to this problem:

collectivebrutality

A lot of players see Collective Brutality as a madness enabler, but I think that it's actually just a great spell to cast. "Kill your Duskwatch Recruiter and Duress your Collected Company" sounds like a great use of two mana and two cards. Not to mention that having a two-mana removal spell is a reasonable rate against Humans, and the lifegain can matter in that matchup. Not to mention that against Humans you'll often enough have cards in your hand at the end of the game.

The card is currently available for under $2, and I imagine that it will be seeing a good amount of Standard play. As such, I would expect to see that price at least double up depending on when it has a breakout in Standard. A strong week one or Pro Tour performance could easily lead to tripling up.

This next one is a little more speculative, though I think it's worth consideration. Bant Company with Spell Queller is getting a lot of hype going into Eldritch Moon Standard. It so happens that there once was a deck with a great matchup against Collected Company decks that also has a curve that matches up pretty well against Spell Queller.

There was an error retrieving a chart for Cryptolith Rite

Cryptolith Rite is right around $2 right now, and that's because it's barely played in Standard anymore. The deck has been pushed out of the metagame, though a build of the deck could be very powerful once Eldritch Moon launches.

Theoretically, a Cryptolith Rite deck could be a great home for Distended Mindbender or Elder Deep-Fiend. Not only is Catacomb Sifter a great threat to curve into your emerge threat, but the deck will also just be great at generating mana and casting these spells. A Rite deck is also the most likely home for Decimator of the Provinces. One issue is that it might be difficult to fit Sanctum of Ugin into this deck, though you can't have everything.

Sketches of Cryptolith Rite decks have appeared in articles already, and if they end up being the best build of emerge then expect gains here.

~

Eldritch Moon is exactly what you look for in a set as a competitive player. It has obviously powerful cards, though the best way to build around them is also unclear. There's a lot to figure out in Standard right now, which is something to be mindful of while investing.

There are sure to be sub-optimal builds of emerge and post-Spell Queller Bant Company---identifying the best builds early on will be the best way to profit off of breakout cards. Keep your ears low to the ground. Exciting things are happening.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

High Stakes MTGO – July 10th to July 16th

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Hello and welcome back to another High Stakes MTGO report!

The hype around Eternal Masters and the Legacy Festival is clearly winding down and everyone is getting ready to some degree for the release Eldritch Moon and its eponymous Pro Tour. The way I have managed my portfolio recently is no stranger to these phenomenons and this past week totally reflected the trend with a big zero buys and a lot of sales.

There are several reasons I'd like to have more free tix on my account than usual. I want to make sure I can operate a few quickflips during Pro Tour EMN and give a try to a EMN booster spec if possible. Also, the next block to be flashback-drafted after the break for EMN is Zendikar, a block totally packed with pricey Modern and Legacy/Vintage staples. It will certainly be a good idea to have some spare tix to invest in Zendikar, Worldwake and Rise of the Eldrazi later in August.

Since prices are not expected to be at their best in this new Standard set release period, I'm actively trying to free some tix. Let's see what were the victims of my personal "purge."

The latest snapshot of the portfolio can be found on this spreadsheet.

Buys This Week

None!

That's rare enough to be underlined but this is not really a surprise considering the ongoing price crunch due to the incoming release of Eldritch Moon.

There may have been a few select buying opportunities such as Matter Reshaper but my intentions are to wait for about two weeks and Pro Tour EMN before targeting Standard cards. It might be too late for Matter Reshaper but I expect a lot of other cards to take a significant and temporary hit during the first week of the release of EMN.

Sales This Week

I was trying this past week to get rid of several positions that were either stagnating for a while (with a small loss or a small gain) or high enough to be sold now although they had not met my expectations. As I said in the intro the goal of this round of sales was mostly to get more liquid in this period of general lower prices.

Ranging from +6% (Eidolon of the Great Revel to +52% (Spellskite) all these specs did a decent job.

Spellskite is the one I had been holding the longest and I clearly should have sold it back in January while the price was around 25 tix, more than the double my buying price. This is one more reminder than passing on such a selling opportunity has a real cost---I "lost" about 6 to 7 tix per copy and six months! It's on a slight upswing now and at the height of these past four months---it was time to let go now.

Bought after its Standard rotation, Sorin probably has a ceiling higher than 6 tix but I'm okay with selling it now rather than waiting who knows how long while I need tix. So even with a moderate 21% profit I'm out.

I was expecting a tiny bit more with Blood Moon, Karn and Past in Flames but I also knew I was not going to double with these cards. They were perfect targets to sell sooner rather than later.

I'm actually pretty satisfied with Wanderwine Hub and Pyromancer Ascension. Hub was within my target range and although I could have expected more with the Ascension (and it seems to be happening actually) making 50% is great for specs you pick up as they are rebounding, as the turnaround is just a few weeks. With the release of EMN and the Zendikar flashback drafts coming up soon it's also very hard to justify keeping the Ascension at this point.

A little bit like Snapcaster Mage, Eidolon of the Great Revel seems to be trapped between 15 and 20 tix. I don't want my tix to be trapped anymore so I exited this position now.

The same fate is likely to happen to Mage as well. If nothing really changes in the weeks/months to come at least I know what price support to wait for before rebuying some copies. In the meantime I may have more profitable positions to invest my tix in.

Selling these only had the goal to free more tix. Tarmogoyf is the only one I'm selling with a loss. I was optimistic when I bought Goyf but I have admit that it will take more than that for this iconic green creature to reach 100 tix again.

I sold the other cards at the minimum price I felt comfortable selling. Below that I'm not desperate to sell and I'm okay waiting a few more weeks or months for prices to reach higher price ranges.

Two lands I was counting on the Legacy Festival to boost their price. Cavern of Souls did exactly what I was hoping for---reaching 40 tix. I was counting on much more with Eye of Ugin and the price peak was actually met much earlier in June. Overall this spec did good since it was purely linked to the Legacy Festival. Maybe I was a little bit too greedy on a spec a lot of speculators may have been on.

Oath of Nissa could have done more but I have to be satisfied with +56% here. This green enchantment had a tremendous growth curve since March and who know what may happen if G/W Tokens falls out of favor once EMN hits. I still believe this card can do a lot in a lot of different decks in both Standard and Modern. But this time I chose to be reasonable and sold sooner with a concrete profit rather than later with an uncertain better profit.

I had actually sold Thrun several weeks ago but forgot to report it on my spreadsheet. My selling price was around 10 tix. If you haven't sold your Thrun, today is an even better opportunity as the troll is on a very nice upward trend since February, at its best in almost two years. Mirrodin Besieged flashback drafts are only two months away.

On My Radar

The only thing I'm focusing on at the moment is accumulating as many tix as possible and getting ready for the release of EMN. I will both try to pick up long-term picks in BFZ, OGW and SOI, and to attempt some quickflips during the Pro Tour.

I may also give a try to speculating on EMN boosters during the release events. Now that this "spec" is not a secret for anyone, only volume can make the difference---let's see if I can grind a few tix.

 

Thank you for reading,

Sylvain

Fulfilling Your PPTQ Needs: Esper Control Pt. 2

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With Modern PPTQ season on the horizon, players round the world are turning their attention to our beloved format. Standard fanboys and Limited snobs alike will force themselves into our happy place, challenging our dominance and superior format knowledge as they attempt to wrest Regional PTQ invites from our deserving arms. In their ignorance, they will turn to format mainstays like Jund, Affinity, and Infect, or new spice like Jeskai Nahiri, in the hopes that they can stand on the shoulders of giants before them (us) on their journey to success. But if us Modern enthusiasts and experts have any say, what they will soon discover is they are hopelessly outmatched.

Secure the Wastes-banner-cropped

Last week, I wrote an introduction piece on Guillaume Wafo-Tapa’s rogue Esper Control deck he’s been using to crush the virtual tables. The resulting discussion in response to that article, as well as the crowds it has drawn to my Twitch stream, has been overwhelming, and shown me that that I am not alone in thinking Esper Control might truly be the Next Big Thing. So, today I’ll be taking a more detailed look at Esper Control, going over some finer points, specific matchups and sideboard strategies. This article is intended as a sequel to last week’s introduction, so if you missed it, read up before proceeding! Good? Let’s get to it!

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Balancing the Cantrip/Card Draw Package

Think_TwiceAs the list has evolved, I've transitioned from a full set of Think Twice to a three-two split with Serum Visions, in favor of the latter. To understand why I've made this switch, let's take a further look at what each spell does for an archetype in the abstract.

Think Twice is at its best when card quantity is desired over quality, and works to help us find our third/fourth land when land-light. It plays seamlessly alongside counterspells, and in the right archetype can sit in the graveyard as a “backup” option to invest mana in, when we have nothing else to do. While Think Twice plays well with counterspells, it surprisingly feels a little awkward when our opponents are playing at instant speed as well (blue matchup notwithstanding). Against Jund and Affinity, we have no trouble casting Think Twice on their end step, as their decks operate almost exclusively in the main phase (as far as threats are concerned). On the other hand, against Living End, Collected Company, or Ad Nauseam, Think Twice becomes a liability as our opponent can threaten landing a big spell while we’re busy trying to draw cards.

While we all probably have much more experience with Serum Visions, it is still important to reiterate exactly why it sees play and holds the title of “best cantrip” in Modern. In a format of high-powered threats, answers, sideboard spells and mana efficiency, looking at three cards for one mana is unparalleled. When opponents are capable of dropping five power for two mana onto the board (Tarmogoyf) or can threaten victory with one card (Cranial Plating), the ability to dig for specific answers quickly and efficiently can often be the difference between victory and defeat.

Against linear opponents, Serum Visions benefits us by its ability to be played on the first turn, before most of our counterspells and interaction come online. In Esper Control, if we aren’t casting Path to Exile on turn one (and we usually aren’t as most turn one creatures are mana dorks) that mana is often wasted, so Serum Visions is essentially “free” in the sense that casting it has no opportunity cost. For those of you without an economics background, opportunity cost is defined as “the loss of potential gain from one alternative when other alternatives are chosen.” Basically, if you spend $100 on a pair of Bieber shoes, you can no longer spend that $100 to fix your car, you bum.

On Secure vs. Zenith

secure the wastes

Secure the Wastes for X=2 happens more for me than Secure the Wastes for X=9. White Sun's Zenith cannot do that. Inevitability isn’t important. When is the last time you were decked in a match of Magic? 2/2's aren’t that much better than 1/1’s, at least as far as this archetype is concerned. When we’re winning, its often by car lengths, not inches. Opponent has nothing, we cast Secure the Wastes for a bunch or Sphinx's Revelation into a new hand. Corner cases happen, sure, but rarely are we hitting our opponent for lethal where we’re dead on the swing back.

Now, I would understand the argument if the math worked out that White Sun's Zenith killed quicker, but it doesn’t. Most of the time I’m casting Secure for X=7ish (seven power worth of creatures), where with White Sun's Zenith I’d be getting four tokens and eight power. In neither scenario are we killing our opponent in one turn, so the difference doesn’t matter. Even if we had a ton of mana (say, eleven 1/1’s or eight 2/2’s) we are still probably killing in two turns either way.

If Izzet Staticaster or Night of Soul's Betrayal becomes rampant in the format, I might consider a switch. Until then, I’ll gladly continue to cast Secure for three and chump my opponent’s Tarmogoyf for three turns, thank you very much!

Matchups at a Glance

With Esper Control, we’re ecstatic to play against any other midrange/reactive deck: Jeskai Control, Jund Midrange, Grixis, Abzan Midrange. Abzan Company is a great matchup, Tron and Affinity I consider solid matchups, and Burn and Infect are probably slightly favorable, with Burn being closer to a coin flip. Living End and Ad Nauseam are uphill battles but winnable, while Merfolk is actively bad and Dredge is hopeless without dedicated hate. Suicide Zoo can invalidate a lot of our cards, but Dispel (if we’re playing it) is excellent against them and makes Lingering Souls a smooth path to victory.

Ad NauseamIf we’re expecting reactive decks, Esper Control is a great option. Our natural card advantage and bigger endgame inherently positions us in a favorable spot against most of the other decks looking to play fair, and both Esper Charm and Lingering Souls continue to pound on a format weak to both. Against creature decks like Abzan Company, Affinity, Kiki Chord, and Infect we are favorable as well. There our sweepers, plentiful removal, strong sideboard spells, and smooth manabase allow us an easy game, assuming no catastrophes like mana screw or double-Revelation draws.

Against weird spell-based combo like Living End and Ad Nauseam (I’ll lump Burn in here too as that’s the part of their deck we care about) we struggle, but room exists in the list to shift to fight these archetypes in exchange for reduced action against the reactive decks. There’s that opportunity cost coming up again! I’ve found myself wanting Inquisition of Kozilek in a few spots, but I’m sure an on-color, on-plan option exists that has a higher impact and doesn’t require us trading resources one-for-one like the rest of the plebs in Modern like to do. It’s possible we just want some Leyline of Sanctity against Burn and Ad Nauseam, and Rest in Peace against Dredge and Living End.

Sideboard

This archetype has turned me around as far as Engineered Explosives is concerned. Normally, I malign the card for its inefficiency, weakness to Kolaghan's Command, and general all-around unsexiness, but in Esper Control its easily a necessity and possibly not entirely embarrassing. Casting one against Affinity always feels great, but having extra outs to Blood Moon is nice as well. Without it, our Suicide Zoo and Infect matchups would be way worse and probably switch to negative. Against an onboard Explosives, opponents will often pace spells, which buys us time to draw into a Supreme Verdict or other option to help put the game away. In recent lists Wafo-Tapa has trimmed to one, mainly to make room for graveyard hate, but I’m still playing two and will continue until a major shift forces me to re-evaluate.

Elspeth, Sun's ChampionElspeth, Sun's Champion is big, expensive, and powerful, but I never want to cast her. I can understand Modern being weak to splashy effects, as most blue decks don’t have many hard counterspells and Mana Leak often gets cut in post-board games. Against Dreadbore and Maelstrom Pulse we still get three tokens, sure, but six mana is a lot and doesn’t line up with our draw-go strategy. There is synergy in end-of-turn Sphinx's Revelation, untap into Elspeth + counterspell, but if I’m sitting across from a blue deck I should be fine anyways. It's possible we might want something big like this to draw to in the Jund matchups where they pick apart our hand and sneak in an early Liliana, but beyond that I’ve never found myself wanting Elspeth except for in matchups that I already feel happy to play. I’m sure others will feel differently, but this is the first card I cut from the board and haven’t regretted it since.

Geist of Saint TraftGeist of Saint Traft is off-plan and at odds with our core strategy, but the suggestion still has merit. I’m not interested in the applications against blue mirrors (see the above paragraph on Elspeth) but I am interested in what it can do for our matchup against Burn and Ad Nauseam.

We’re often tapping out on turn three against Burn, be it for a Lingering Souls or Timely Reinforcements, so why don’t we play a spell that kills them in three turns? With a good draw and a well-placed Mind Rot it's possible we can win the race---and that's a much more believable path to victory than turn six Secure the Wastes into swinging for three more turns. Against Ad Nauseam I’ll take anything that doesn’t run headfirst into their seemingly endless stream of Pact of Negations. I was already playing Ambush Viper, so this is on plan.

Still, I’m not sure the board has room and against both matchups Leyline of Sanctity is just better. Worth keeping in mind, if the format polarizes in the right direction then its possible Geist of Saint Traft makes an appearance as a sideboard strategy or---gasp---legitimate maindeck archetype itself.

My Updated List

Without further ado...

Esper Control, by Trevor Holmes

Creatures

3 Snapcaster Mage

Sorceries

3 Serum Visions
3 Supreme Verdict
1 Lingering Souls

Instants

3 Think Twice
4 Cryptic Command
2 Logic Knot
2 Remand
1 Spell Snare
2 Sphinx's Revelation
4 Path to Exile
2 Secure the Wastes
4 Esper Charm

Lands

3 Celestial Colonnade
1 Plains
4 Flooded Strand
1 Ghost Quarter
1 Swamp
2 Hallowed Fountain
2 Glacial Fortress
3 Drowned Catacomb
4 Polluted Delta
2 Watery Grave
3 Island

Sideboard

1 Celestial Purge
2 Condemn
2 Dispel
2 Lingering Souls
2 Thoughtseize
2 Engineered Explosives
2 Rest in Peace
2 Leyline of Sanctity

Hallowed Burial has been trimmed completely in favor of stronger sideboard options to fight the more difficult matchups. I only found myself really wanting Hallowed Burial in matches I was already happy to be playing anyways, like Jund Midrange or Abzan Company. While it did give me some more game against Living End, freeing up room for Rest in Peace does so much more in that matchup. The singleton Hallowed Burial doesn't influence our Abzan Company matchup too much, which was already strong due to our maindeck positioning. Also, if our plan is to bring in Dispel to fight Chord of Calling/Collected Company we are already short on room, so cutting the Hallowed Burial seems like an easy play here. In other metagames I could easily see bringing it back, but until the Abzan and Jund decks start packing multiple copies of Thrun, the Last Troll I'm happy gaining percentage in other areas.

leyline of sanctityLeyline of Sanctity is probably the worst remaining card in the sideboard, and if you're looking to change up the board a bit to fit your local metagame, I would look to them first for cuts. They're there almost exclusively for the Burn and Ad Nauseam matchups, and might not be enough to even swing them. However, those matchups have been close without it, so in theory having access to Leyline should help push them closer to positive.

I know Ad Nauseam can Cyclonic Rift the Leyline, or draw their deck with Laboratory Maniac, but we have Dispel for the former and Path to Exile for the latter if we want it. It might seem weird keeping a couple Paths in, but with Supreme Verdict coming out along with a copy each of Secure the Wastes and Sphinx's Revelation, we are already bringing out more cards than we want to bring in.

Conclusion

Esper Control has a strong core, but definitely still lags behind Jeskai based primarily on the power of Lightning Bolt. When we sleeve up Esper Charm instead, we do so with the knowledge that we are making a statement regarding where we feel the metagame is at. Unfortunately, this archetype doesn’t contain the raw power that would allow it to be “forced” into hostile metagames, but given the right shifts and the right matchups on gameday, Esper Control in the hands of a skilled pilot can put up some strong results. I believe that time is now, and Esper Control is a great choice for anyone looking to take down a local event. In all your PPTQ endeavors, I wish you good luck!

Thanks for reading,

Trevor Holmes

The_Architect on MTGO

Twitch.TV/Architect_Gaming

Twitter.com/7he4rchitect

Stock Watch- Brushland

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Bant Eldrazi is picking up steam as a Modern deck, and much like Adarkar Wastes before it during Eldrazi Winter, the painland of choice for the deck is seeing price growth. Specifically, the Tenth Edition printing is disappearing from the internet.

There was an error retrieving a chart for Brushland

At the time of this writing, there's one LP copy on TCGPLayer for $8 and every other copy is listed at $19+. I would expect the new price to be closer to $8-10 than $20, though there is definitely demand for Brushland that there wasn't before. In particular, the Tenth Edition printing is one of two printings that is black bordered which explains why it would be the most popular printing.

The other black border printing is from Ice Age, and they don't look particularly nice. That said, I know that I generally prefer the original printing of something and I'm not alone. Further, if the Tenth printing is going to be significantly more expensive, then it would make sense for players to purchase the Ice Age printing instead and move that price. Currently you can find some Ice Age copies for about $6, and I like buying at that price. Should the deck continue to gain popularity in Modern we should see growth in every printing of the card.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Infographic – The Value of Standard Sets

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Unexpected bans, card spikes, new tier one decks rising... Among others, these factors influence the value of the latest printed sets over and over again.

Which set is the most valuable? How much of a set's value can a single card hold? How have different sets changed value since their release date?

In this infographic you will finally be able to discover all you need to know!

QS_201607_Last sets value-01

QS_201607_Last sets value-02

Insider: Eldritch Moon Top 10

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Welcome back to some more great Eldritch Moon action! The past couple weeks have been great, talking about all the amazing new cards we get to cast this weekend. There are cards to enhance existing archetypes as well as cards that will spawn their own new archetypes.

I discussed both of these types of cards last week with my extended honorable mention section. Up first, I have a couple more cards that I wanted to touch on and then we’ll dive right into the top 10!

Honorable Mention

Ulrich of the Krallenhorde

ulrichofthekrallenhorde

Our new Wolfir Silverheart friend Ulrich of the Krallenhorde is a monster on the battlefield. He currently has no home, but a double dose of +4/+4 is some serious bonus damage. On the flip side he even gets to kill one of your opponent's creatures by fighting them with his new 6/6 (or 10/10) stats.

Ulrich may not be impactful enough for your five-drop, but his slim price tag makes him awfully attractive. As a mythic werewolf, I doubt he will drop much after his debut, but if so, I’d start picking up cheap copies.

Hanweir Garrison

hanweirgarrison

Eldritch Moon has some powerful creatures, especially at the three slot and Hanweir Garrison is one great example. Just triggering the tokens once might be enough to propel you way ahead in the game. But as much as I love this mini-Hero of Bladehold, I’m not sure where a three like this will find a home.

Being under $3 is a great boon. There’s not much to lose on this one. I know I’ll be working to make sure it sees play, along with Hanweir Battlements. I’m all about upgrading my 1/1s to 3/2s when they meld.

Emrakul's Evangel

emrakulsevangel

One more sweet three-drop is Emrakul's Evangel. It will probably be outclassed by Foul Emissary as long as the emerge creatures pan out, but don’t be surprised to see this be the bulk breakout of this set. I think it would fit nicely in the G/B Rites deck as an additional way to profit from a plethora of dudes.

Coax from the Blind Eternities

coaxfromtheblindeternities

As our first wish since Glittering Wish, Coax from the Blind Eternities provides some interesting possibilities for deck building. Will there be a control deck that utilizes their sideboard to Eldrazi Wish from? Certainly Commander players will take advantage of this unique wish in order to have access to all Eldrazi.

The Eldrazi wish is under a dollar right now but this low price tag holds great long-term possibilities.

Selfless Spirit

selflessspirit

Initially I was high on Selfless Spirit, but in Standard we don’t suffer from opponents killing our creatures in a way that this flyer can help with.

We have our creatures bounced from Reflector Mage, toughness reduced from Languish, or exiled with Declaration in Stone. Sure, there is combat damage to deal with, but that’s not the main method of killing creatures in Standard. Once we hit rotation, Selfless Spirit’s stock could go way up though to pay attention to the price growth on this one.

Spell Queller

Spell Queller

The last cut from the Top 10 was Spell Queller. As a 2/3 flyer with flash we are already getting a great start. The real key to this spirit though is his ability to exile Collected Company or Gideon, Ally of Zendikar. There are lots of other targets as well because it can exile creatures and not just spells. Grabbing Languish sure does sound appealing.

My concern with this creature is that it gives the opponent a lot of flexibility to remove the creature to cast their spell whenever they decide it’s best. So, they can end up casting their planeswalker at the end of your turn as long as they have a removal spell for Spell Queller.

It’s definitely a great card, but I think it’s a bit overrated right now. Giving your opponent more control over when their spell gets cast is a serious drawback. I’d look for this price to fall quickly as well. Don’t get in unless you need them right away.

Top 10!

10. Grim Flayer

grimflayer

Coming in at number ten is Grim Flayer. We’ve had a number of surprising green and black two-drops over the years but we won’t be surprised this time like we were with Putrid Leech, Lotleth Troll, or Rakshasa Deathdealer. Grim Flayer is sitting as the seventh most expensive card in the set, but I think he could go even higher.

I think Flayer is the card we’ve needed to form a delirium-based deck in Standard. His built-in Sylvan Library that mills the bad cards out of the way is going to be great to set up your draws. With delirium as a goal, I think he could be a 4/4 a reasonable amount of the time.

Can delirium compete with the uber-efficient Collected Company though? That’s the main question. If yes, his price will go up, so watch the tournament results in the first couple weeks to determine his price trajectory.

9. Oath of Liliana

oathofliliana

I think many readers will be surprised that Oath of Liliana is ninth in the Top 10, but this card is really underrated right now. Think about the decks in Standard right now. Most of them only play the most efficient creatures which makes a forced sacrifice great. No matter what they choose, you’re getting something great.

In addition, as long as you are playing any planeswalkers, you can trigger the zombie clause. Oath of Liliana has great synergy with many cards in Standard and will fit well alongside a variety of planeswalkers. This enchantment is a great removal spell and has the potential to generate some virtual card advantage in your games as well. This is another great bulk buy right now.

8. Gisela, the Broken Blade

giselathebrokenblade

Our new micro-Baneslayer Angel, Gisela, the Broken Blade, is already shifting the metagame. Not many creatures can attack through a four-power first striker and she can dig you out of a hole thanks to the life gain as well. She doesn’t match up well against the format’s removal, but just like Baneslayer, if she sticks, the game will swing your way.

I think she’s a little pricey at nearly $25 right now, but if she moves the format around her, then that price is completely justified.

7. Bruna, the Fading Light

brunathefadinglight

As good as Gisela, the Broken Blade is, I think Bruna, the Fading Light is even better. Both are great but casting Bruna feels back-breaking for your opponent. Most of the time it doesn’t matter what you reanimate, but there’s no limit to the mana cost. You only have to target a human or angel, so things like Linvala, the Preserver are going to be targeted for sure. 5/7 flying vigilance is pretty amazing and you are getting every penny’s worth out of your seven-cost creature on this one.

She’s only a rare but if this U/W Angels deck that’s being worked on right now takes off, that price should swing up at least a couple bucks.

6. Elder Deep-Fiend

elderdeepfiend

Last week, I spoke about our new emerge Eldrazi friends and I think Elder Deep-Fiend is the best of the bunch. Most of these giant monsters can be cast on turn four by sacrificing a three-drop. Talk about cheating your eight-cost spell into play! Elder has flash to ambush creatures, but most of the time making your opponent tap their lands is going to be the best way to play this octopus.

The $7 price seems just about right to me. It has the potential to grow, but I think it will stay right about where it is currently.

5. Liliana, the Last Hope

lilianathelasthope

In the past, the planeswalkers have dominated the top of my lists and while Liliana, the Last Hope comes in at number five, she’s not the best the set has to offer.

What she does offer though is consistency. Lilly can switch between killing or shrinking creatures and getting back other ones for you to keep up the pressure with. Due to the mill attached to the Raise Dead ability, I think she will pair perfectly with some sort of delirium shenanigans.

All planeswalkers these days start out with enormous price tags and Lily was no different. She should drift down to about $15 though. I know I’m excited to play with her and so are a lot of other players too, but -2/-1 just isn’t as good as it used to be.

4. Tamiyo, Field Researcher

tamiyofieldresearcher

Why the best colors in Standard get a powerful card like Tamiyo, Field Researcher added to their inventory I’ll never know, but we will all be sick of seeing Tamiyo very soon. She complements the Collected Company tempo game plan perfectly and I think those decks will love multiple copies of this hot new ‘walker.

The +1 is great because it can target yours or your opponent's creatures and none of them even have to deal damage to an opponent. Any combat damage they deal draws you a card! That’s a huge deal because even if your board is empty, for them to kill her you still get to draw cards!

The -2 is better than my initial impression as well. Not only can you tap their creatures to buy you some time or swing for more damage, but you can also tap any nonland permanent! Tamiyo is great and her price tag is completely justified.

3. Thalia, Heretic Cathar

thaliahereticcathar

The rares of Eldritch Moon are about as good as they can get and Thalia, Heretic Cathar’s effect will be felt over multiple formats. She will fit right in with the other humans in Standard and be slotted into a variety of Death and Taxes-style decks in Modern and Legacy.

With other decent rares, $7 might be the best we can expect from new Thalia, especially with her as our Buy-a-Box promo. I’d collect those promos though as well as all the other foils because they’re good long-term.

2. Emrakul, the Promised End

Emrakul the Promised End

Emrakul, the Promised End has brought her 3/2 Eldrazi army to Innistrad and the end is near. When striving for delirium, I assume reducing her more than four should be possible. The question is how much we can get the cost down. Creature, land, instant, sorcery, enchantment, planeswalker, and artifact makes seven and I think it’s reasonable to include all of those types in a Standard deck, so theoretically we could be casting her for six mana. Realistically I think she will hit later than that though.

No matter when she comes down though, her power will reverberate through the match and your opponent will quiver in fear. New Emrakul should be a great new option for Modern Tron too. I think she would have to see tons of competitive play for her price to drive up from $14 though.

1. Eldritch Evolution

eldritchevolution

Finally, we have the best of Eldritch Moon and this card even has part of the set as the title! Our number one for this set is none other than Eldritch Evolution! I’ve talked a lot about this card and it’s no secret how powerful it is. I fully expect this card to see tons of play in multiple formats. Compare it to whatever powerful green card you want and in the end you still end up with something that’s going to shake up formats.

I’m still surprised this card has dropped from its initial preorder price. I think $7 is a steal for another great green card. The question won’t be where it sees play but rather in how many decks.

~

That’s all for me today. I hope you enjoyed another Top 10 article. I’ll have another one in August too once we have the set list for Conspiracy 2. What’s your Top 10 look like? Let me know in the comments or on Twitter @MtgJedi.

Walker Planeswalkers

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San Diego Comic-Con is approaching, and you know what that means- new promo planeswalkers! The black on black design that we've all become accustomed to not recognizing from a distance has been retired, and the promos will be different this go 'round. The promos will still be foil, though the cards will be unique in a different way.

Liliana
JaceGideon
ChandraNissa

The set of five will be available at Comic-Con for $99.99, and a limited number will be available in the Hasbro Shop after the convention as per usual. These promos will be foil in the From the Vault style.

The black on black promo sets have all had significant value, and sets still in their original packaging from previous years are all currently worth at least double the sale price. The FtV foiling is disappointing relative to the black on black printings or even just being non-foil, though I expect there to be significant demand for these because zombies. Needless to say, buying in at retail will be profitable.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: MTGO Market Report for July 20th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of July 18th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

july18

Flashback Draft of the Week

This week the New World Order continues to unfold in the flashback draft queues with Magic 2010 (M10). Picking up where Shards of Alara block left off with powered-up creatures, we now see a return to resonance and flavor with brand new cards like Baneslayer Angel, Vampire Nocturnus and Ant Queen. The original five planeswalkers also make their return, but this time at the mythic rarity.

Despite the power level of the creatures, the removal spells are still very efficient when compared to more recent sets. The quality of removal available at common is exceptional. Look no further than the reprinting of Lightning Bolt in this set as well as Doom Blade, a variant on Terror.

Although blue's card drawing spells and permission took a step back in this set, Divination and Essence Scatter are still rock-solid in the common slot. As well, there are two excellent cards at uncommon in Mind Control and Sleep, both of which can break open a game. Forcing blue in draft is not as good as it was in previous core sets, but there are still plenty of reasons to move into blue if the cards are flowing.

Red is a colour that will attract a lot of first picks and will be splashed for, but is not a deep colour in general. Green has some impressive creatures, but the efficient removal in the set can still lead to large tempo swings. Drafters should look to build their deck around the colours black, blue or white due to the quality of the commons, but no colour should be ruled out if the draft points to that colour being open.

On the value side of things, M10 is quite weak with many reprints among the more desirable cards. The only notable Modern staple to watch out for is Birds of Paradise, but there are a few Modern playables in Time Warp, Elvish Archdruid and Goblin Chieftain. Enjoy drafting this set, but don't count on getting your tix back in the cards you draft.

Modern

There is some price weakness kicking in for Modern with the paper prerelease and the pending online prerelease of Eldritch Moon (EMN). The usual liquidity crunch is expected to take a bite out of all prices in the coming weeks, but compounding this is the upcoming Zendikar (ZEN) block flashback drafts which will be heavily subscribed to.

The presence of the fetchlands in this set, a fun and quick draft format, and the discounted flashback draft price of 10 tix should ensure a healthy amount of cards from ZEN are due to come onto the market. Players and speculators appear to be anticipating this with the recent price weakness seen in cards like Verdant Catacombs, Misty Rainforest and Goblin Guide all heading lower in the past week.

If you've been paid attention to Sylvain's article this week, you'll see he is getting prepared for these events by trying to raise tix and to get liquid. This is great advice, and all players and speculators should be slimming down their collections and portfolios to take advantage of the upcoming sale prices.

Standard

Standard took a back seat this past weekend to the EMN prerelease events so I hope you took advantage and played a few rounds of Shadows over Innistrad (SOI) block sealed deck at your local game store. I got to play six rounds of sealed deck, but I didn't get a strong impression from any of the new cards.

Players around me seemed to like the emerge mechanic, and Gerry Thompson is also big on Elder Deep-Fiend as the new Eldrazi menace to watch out for. We'll see what the Star City Games circuits cooks up this weekend in the new Standard format before the pros get to tackle the same problem at Pro Tour EMN in Sydney the first weekend of August.

Standard Boosters

Battle for Zendikar (BFZ) boosters have smashed through the 1.8 tix level to hit a new low of 1.6 tix. Oath of the Gatewatch (OGW) boosters have held up better and have stuck to around 3.3 tix even while BFZ boosters have continued to head lower.

At this point, it's safe to say that the market is very well supplied in BFZ boosters and only a sustained increase in the value of the contents will drive prices higher. OGW boosters appear to be closer to being supply-constrained, and this will continue with the draft prize distribution skewing the supply of BFZ relative to OGW.

The big lesson to take from the ongoing price decline of BFZ boosters is to avoid speculating on boosters from the large set of any given block. Although SOI boosters have crept back up above 3.3 tix, the short- and long-term outlook for these digital objects is grim. It will be much better to stock up on EMN boosters over SOI boosters at just about any price.

Trade of the Week

As usual, the portfolio is available at this link. Although the time is correct to be stockpiling tix, there's always value around if you know where to look. This week I saw opportunity in two different mythic rares from Magic Origins (ORI), Disciple of the Ring and Erebos's Titan, both priced at around 0.2 tix. If we look to recently rotated large sets that are still available for redemption, we'll be able to compare the prices of mythic rares to see if this price is good value.

With Theros (THS) sets no longer redeemable due to being out of stock, the mythic rares from this set hold very little value and are not a good comparison for ORI. Khans of Tarkir (KTK) and Magic 2015 (M15) on the other hand are both still redeemable and their lowest priced mythic rares are Wingmate Roc and Soul of Innistrad at 0.79 and 0.29 tix respectively.

Although ORI is not as attractive a redemption target as KTK, it will probably be at least as good as M15 is currently. I wouldn't be looking to stock up on junk ORI mythic rares at any price, but below 0.2 tix the risk versus reward is balanced in favor of the patient speculator.

Although the Standard-playable cards from ORI will still have lots of room to come down in price over the summer, the junk mythic rares are a great place to be hunting for value over the coming weeks. With rotation just around the corner, value will be flowing to the redemption bottleneck in mythic rares once prices bottom out in the Fall.

The Spirit of the Thing: Spell Queller in Modern

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The prerelease is now behind us, and while we wait for release day to get our preorder cards, the testing and brewing process is already underway. I realize that most of that will be happening in Standard, but I also know that I cannot stand the thought of Bant Company and would much rather try to mine Modern value out of Eldritch Moon. While I respect the power of Eldritch Evolution and am intrigued by the potential of Curious Homunculus, I am at heart an Aggro-Control player and I always begin by investigating cards that can go into Merfolk and Fish-style decks.

Spell-Queller-banner-cropped

Much of the hype surrounding the new set has been focused on Spell Queller. Rightly so; the card is very powerful and aggressively costed for Standard (as if Bant Company wasn't powerful enough). Far less has been said about it in Modern, possibly because everyone sees the three toughness and assumes that Lightning Bolt makes it unplayable. We know that Lightning Bolt isn't the barrier to playability that many make it out to be, and when you consider how much of the format costs four or less it definitely becomes a card worth trying out. So I did.

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What is Spell Queller?

Spell QuellerWhen beginning any statistical or scientific inquiry, it is essential to have a known baseline to compare your results to. Reaching an interesting result is all well and good but if you can't prove that it is something new and valuable compared to the status quo then you're just wasting time. And grant money. And good luck getting more money if that's all your research is doing.

The problem we have is that there really isn't a card like Spell Queller in Modern. The closest in terms of creatures that counters spells when entering the battlefield I've found are Silumgar Sorcerer and Mystic Snake, and those are imperfect comparisons. We'll use them certainly, but we need to go deeper. While decent comparisons for Queller, neither has seen play in Modern so they're imperfect baselines.

Therefore, before we really dive into whether Queller is playable or where, we need to look into how it stacks up against known good cards in Modern and then compare to Sorcerer and Snake. This isn't the best situation analytically, but I think we can come up with a reasonable composite picture of Queller's playability.

Basic Stats

  • Three mana, two colors
  • 2/3
  • Flying
  • Flash

Mystic SnakeNot a bad creature to start off with. Pestermite was a format staple for years at that cost and had worse stats, though it was easier to cast. 2U may not be that much more difficult than 1WU with Modern's fetch/shock manabase, but I think it will be a barrier in this case. UW is typically a control color in Modern, and this is pretty obviously a tempo/aggro card which will limit the decks that can play it. Vendilion Clique is also very playable as a 3/1 with a double blue cost, which indicates that color commitment isn't that big a barrier to playability when the stats are right. Call it even with a slight edge for Queller since better stats make up for the harder casting cost and worse deck flexibility.

Queller also matches up quite favorably against Snake and Sorcerer. Sorcerer is a 2/1 with a double blue casting cost, which makes it worse than Vendilion Clique. At four mana Mystic Snake is a 2/2 without flying and much more difficult color requirements. Queller bests them handily.

Verdict: Strong Playable (3.5 on the Channel Fireball scale)

It's better than its closest cousins and at par with known playable cards, so on stats alone it is a good Modern card.

Ability

  • When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
  • When Spell Queller leaves the battlefield, the exiled cards owner may cast that card without paying its mana cost.

Tidehollow ScullerThis is Fiend Hunter and Tidehollow Sculler's ability but for spells. Both have seen some play over Modern's history, but have always been limited by their narrowness. Sculler is good against combo and control decks and fairly bad against aggressive decks, whereas Hunter has the opposite problem, and even then is only good against removal-light aggro. Sculler mostly sees play in Eldrazi and Taxes where its ability is abused with Eldrazi Displacer, while Hunter is a Chord target. Since both see some play, I'll argue that the ability regardless of the target is Modern-playable, and thus so is Queller.

The main problem is that the flickering tricks that let Sculler and Hunter exile multiple cards don't work with Queller. It's pretty rare to have more than one spell on the stack at a time, so you won't have the option to choose a second target when you flicker Queller and exile the first spell permanently. You could potentially exile your own spell under Queller but I have no idea why you'd want to. It might not be a big deal, but it is points off.

On this metric, Queller blows Silumgar Sorcerer out of the water. Sorcerer is not a good card on stats and the ability is not good enough to see play. Its ability is too narrow and requires Fiend Hunteran extra payment. Mystic Snake on the other hand just counters the spell. No muss, no fuss, no restrictions based on CMC. Just Counterspell. I think that on average this is better than the Nightmare ability by the same standard that Sculler is usually left on the bench in favor of Inquisition of Kozilek---When you want something gone, you want it to stay gone. The only time that Queller's ability is better is against uncounterable spells, which are few but not so few that it is irrelevant. On that basis I think that Queller is merely good. It has better stats than other cards with the same ability, but it doesn't have the same flexibility or power as Mystic Snake.

Verdict: Solid role-player (2.5 CFB)

It's not the most powerful or flexible ability, but it does what you want it to do. Sounds like a role-player to me.

The Bottom Line

So on stats it's a strong playable and on ability it's a solid role-player. What does that mean? Putting it all together, I see Spell Queller as a more expensive Tidehollow Sculler with a reactive, more narrow ability. In exchange it gains a point of toughness and two good keyword abilities.

Given where Sculler sees play now and the types of spells you're likely to counter (more on this below) I think this is a tempo/aggro-control card. It isn't a permanent answer, but it buys time and attacks in the air to shorten the clock, and in those kinds of decks it should see play as a way to protect against removal and fight combo decks. It won't turn the format on its head or completely alter a deck, but it will do good work in certain decks and inspire more players to pick them up.

Verdict: Strong role-player (3.0 CFB)

I realize that I'm low compared to a lot of other reviewers, but I'm only dealing with Modern, and Modern is very different from Standard. It's faster, making the necessity of the card lower, and removal is better and more plentiful. These combine to keep Sculler and its ilk down now, and I imagine that they will do the same for Queller. It will be a good card, but not as much as in Standard.

Let's Find it a Home

My initial reaction, as I'm sure it was for many of you, was to jam Queller into a UW Spirit deck. So I did.

UW Spirits, by David Ernenwein

Creatures

4 Mausoleum Wanderer
4 Figure of Destiny
4 Anafenza, Kin-Tree Spirit
4 Rattlechains
3 Geist of Saint Traft
4 Drogskol Captain
3 Spell Queller

Artifacts

4 Aether Vial

Instants

4 Path to Exile
4 Remand
2 Spell Snare

Lands

4 Seachrome Coast
4 Hallowed Fountain
2 Mystic Gate
4 Mutavault
4 Plains
2 Island

Let me start by saying that this deck was weird. The mana is not right, and I don't think that Mutavault is good here. Anafenza was really demanding colorwise and made colorless lands awkward. That said, it destroyed Jund and Jeskai in testing. Rattlechains was far and away the best card in the deck and combined with Drogskol Captain made spot removal a dicey investment. You'd two-for-one the grindy decks into oblivion and using Spell Queller on sweepers was very satisfying, especially when you Vialed it in.

Geist of Saint TraftThe problem with the deck was closing speed, and this made Queller a poor inclusion. Sometimes Geist of Saint Traft just crushed your opponent and sometimes Figure of Destiny went unanswered, but usually you just chipped away with 2/2's and that was shockingly slow. I didn't beat Tron when they were having an average or better game and I never beat Zoo or Burn. I got lucky against Infect a few times, but it was definitely luck rather than the deck. Merfolk scale in a way that Spirits don't, so there wasn't a way to quickly steal wins---you had to grind out damage. That was fine when you were in a grinding matchup, but if you had to race at all you lost. For this reason this deck doesn't compete with Merfolk, but I do think it competes with Death and Taxes. Same average creature size, and where they have taxes and a soft-lock we have hexproof and counters. It might be a worthy trade-off.

This closing speed problem made Queller much worse than I thought. You would counter a spell and then plink away. Unless you managed to assemble a couple Captains then you lived with the constant fear of losing Queller and getting blown out. RattlechainsThe clock was too slow to make great use of the tempo that Queller gained you, and so its performance was lackluster and disappointing.

The deck's core (the hexproof creatures and flash) is good enough that I plan to keep working on the deck, but word to the wise: Anafenza isn't very good. I put her in to be a two-drop that increased your clock but you wanted to play Rattlechains and Captain fairly reactively which was at odds with Anafenza's desire to be proactive. Ana rarely got through on the ground and was overall the weakest card in the deck. I'm taking her out for a couple Spectral Flights and another Geist to try and speed the clock up---stay tuned for results.

Everything Eventually Flows into the Sea

Those of you who excel at picking up on extremely subtle clues probably figured out a long time ago that I would try Spell Queller in Merfolk. The rest of you should have gotten that from this section's title. I've been trying Vendilion Clique out as a way to increase my threat count and interact with control/combo decks---since most of the cards that you care about cost less than four already, it seemed like a good fit.

UW Merfolk, by David Ernenwein

Creatures

4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
2 Kira, Great Glass-Spinner
2 Spell Queller
3 Master of Waves

Artifacts

4 Aether Vial

Enchantments

4 Spreading Seas

Instants

4 Path to Exile
2 Echoing Truth

Lands

7 Island
4 Wanderwine Hub
4 Seachrome Coast
3 Mutavault
2 Tectonic Edge

And it has been. The problem with Clique was that if they had redundant copies of spells you wanted to remove then you were screwed. Queller forces them to pay mana, which usually means that they can't play their extra copy. It also has the benefit that you don't Clique away one card just for them to draw another copy and crush your soul. I'm not bitter.

Queller in Merfolk has been testing as well or better than Clique and much better than in Spirits. Merfolk is a far more proactive deck and its clock is mighty enough that your opponent is less likely to get the opportunity to get their spell back. Frequently you exile their Cryptic Command or sweeper and win on the spot. It's not great in the creature matchups, but the body is solid and blocks surprisingly well, which is far more than Clique did. It's worse in the grindy GBx matchups, but its improved impact in control and combo matchups probably makes up for that. Playing Kira to protect it is also pretty good.

Use the Right Tool for the Job

I know I'm weird about how I build my Merfolk decks and admit it's not for everyone but that's not the point. In Modern Spell Queller isn't the powerhouse that it is projected to be in Standard, but when used properly as a way to protect an already substantial clock it is very powerful. It should see plenty of play in Fish and Delver decks. If you were thinking that Unsubstantiate would see play I think you'll be disappointed because Queller sits in almost the same niche and is a better and more powerful card.

I'm open to suggestions on the Spirits deck, and if you've also tried it I'd love to hear your results. As always, I'll see you in the comments.

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