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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.


If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.
Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a trade of the week section that highlights a particular speculative strategy with an example and accompanying explanation.
As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.
Below are the total set prices for all redeemable sets on MTGO. All prices are current as of February 8th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.
All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.
Flashback drafts are on hiatus for Oath of the Gatewatch (OGW) release events. The next flashback draft will start on February 17th and will be triple Champions of Kamigawa draft to kick off Kamigawa block draft.
The Eldrazi ran roughshod over Pro Tour Oath of The Gatewatch (OGW) this past weekend. The incredibly fast starts enabled by Eye of Ugin, Eldrazi Temple and the colourless Eldrazi from OGW were breathtaking, and the dominance of the Eldrazi was evident in that they were all over the Top 8.
Being compared to Mishra's Workshop is high praise for the Worldwake and Rise of the Eldrazi lands. These strong results combined with the blistering starts the deck can put together are early warning signs of a potential banning.
After Khans of Tarkir (KTK) was released in the Fall of 2014, both Treasure Cruise and Dig Through Time were banned in Modern by the January banned and restricted announcement. Those two cards warped the Modern metagame heavily in the direction of U/R Delver decks and that archetype was pushed into the 30%+ range of the recorded field from MTGO Daily Event results. A similar level of dominance from the Eldrazi based decks will be the next strong indicator that a card needs to be banned for competitive balance purposes.
The other big signal to look for in this regard is continued success in high level play. Fortunately there is a great weekend to focus on Modern on the way, with three Modern Grand Prix events happening simultaneously on the weekend of March 4th through 6th. Players will get a chance to dethrone the Eldrazi in Detroit, Bologna, and Melbourne all over the course of one weekend.
With all of this in mind, as of this moment, I put the chance of an Eye of Ugin or Eldrazi Temple ban in April at 60%. If we see more evidence of Modern Constructed dominance, that number will tick higher week by week. And if the metagame cannot adapt and Eldrazi builds dominate the Top 8 of the three Grand Prix events in March, an April banning will be all but certain.
Note, there is some chatter on Twitter that Eldrazi Temple would be the correct card to ban to weaken the Eldrazi in Modern, instead of the legendary Eye of Ugin. Regardless of the correct choice, I believe a banning is likely but that Wizards of the Coast will not ban both lands. They will not want to completely destroy a brand new Modern deck archetype which utilizes many newly-printed, Standard-legal cards.
Being able to anticipate this type of event is a huge boon for speculators and players on MTGO. Since the MTGO economy is so short-term focused, tix will be flowing to the best Modern decks and away from the decks that don't perform well. This means that many Modern staples will be out of favor over the next few months if the Eldrazi have anything to say about it.
With the conclusion of OGW release events on the horizon, it's time to start looking at constructed cards for speculative purposes again. Nothing is certain at this point, so don't go hog wild, but it's definitely time to start keeping tabs on cards like Karn Liberated and Cryptic Command, two cards that are off significantly in recent weeks. Both of these cards have been Modern staples in the past, but are out of step with the current speed of the format.
Nearing the conclusion of OGW release events is an opportunity to start looking for value in the new cards that haven't made a big splash yet. With OGW being heavily drafted for a scant two months, its time to start accumulating cards with value from this set.
Last week, Eldrazi Obligator was a card at the top of my list as it sat in the 0.1 to 0.2 tix range, but its inclusion in the winning Eldrazi deck in Atlanta meant the market moved on this card before I could. If it drifts back down below 0.5 tix it will be worth considering again, but for the moment the risk versus reward does not favor this card.
Elsewhere, there are two cards that look interesting to me on a risk versus reward basis. The first is Kozilek, the Great Distortion, sitting right now below 3 tix.
This new version of Kozilek is already cheaper than the lowest price that Ulamog, the Ceaseless Hunger reached in the Fall. It also is one of the few cards in the game of Magic that says (more or less), "draw seven cards." Standard Ramp decks have been featuring this card as a one-of, and I like its chances of finding a home in Modern at some point in the future. I've put this card into the Market Report portfolio this week at current prices.
The other mythic rare that has made its way into the portfolio is General Tazri. This card is a much more speculative play, but its current price below 0.2 tix suggests the market believes this card is a junk mythic rare.
With an enter-the-battlefield trigger that can find a replacement or fetch any other ally, including the shapeshifter cards like Nameless Inversion or Mirror Entity, this card has potential (EDIT: You cannot fetch Nameless Inversion since General Tazri specifies creature card). Some of that potential is in the very long term when or if more allies are printed, but the market is currently pricing this possibility at close to 0%.
The big caveat on these two speculative picks is the fact that they are small set mythic rares being opened two boosters at a time. Small sets typically don't hold much value to redeemers since the cost of redemption is spread out over fewer cards. This means that junk mythic rares have a price floor of about 0.1 tix. Although Kozilek is never going to be a junk mythic, General Tazri could definitely go lower, though not much lower in an absolute sense.
However, OGW being opened two boosters at a time in draft is a big unknown. There is no price history to set baseline expectations for how the price of cards from a small set opened in this way will evolve over time. A lack of historical data on this end means deciding on a good price to buy cards at from this set is riskier than normal.
These have been stable in the past week, with OGW boosters cresting in the 3.7 to 3.8 tix range this past weekend, and rising to 3.9 tix as of writing. It looks like the market demand is exceeding supply at the moment as prices are close to being in equilibrium with the store. There likely won't be another opportunity to buy OGW boosters at a discount until the end of March when players' attention shifts to Shadows Over Innistrad (SOI).
Battle for Zendikar (BFZ) boosters have been stable in the 3.3 to 3.4 tix range in the past week. The short-term outlook for these is murky. I suspect they will bump around in the 3.2 to 3.6 tix range before they also start weakening like OGW boosters at the end of March. Longer-term though, they will head back to 4 tix after SOI is released and new BFZ boosters are no longer being awarded as constructed prizes.
Fate Reforged and Khans of Tarkir boosters have also been stable in their recent price range of 1.4 to 1.5 tix and 2.9 to 3.0 tix respectively. These will be losing value the closer we get to the release of SOI and the rotation of these sets out of Standard, but I think there will be a window of higher prices when the novelty of OGW-based draft wears off.
As usual, the portfolio is available at this link. Please see the above discussion on General Tazri and Kozilek, the Great Distortion for a discussion on this week's trade.
The white mythic rare is a card that I will continue to buy if it stays in the 0.1 to 0.2 tix range. The time period to hold this card is indefinite, as Wizards of the Coast will invariably decide to revisit allies as a theme at some point. Down the road, any hint of competitive play in Modern will push this card up substantially from current prices.
Kozilek has more potential in the short term and I believe its application in Modern Tron decks is currently being overshadowed by the smaller Eldrazi.
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Quite the weekend, wasn't it? A colorless Pro Tour Top 8, a Broncos Super Bowl victory (WOOOOO!!!!!), and also Modern Regionals. Because we mere mortals needed something to do as well. As I'm writing this we're still waiting for all the Regionals results to be posted (I find it odd that two days after the event only the East Coast listings are up), but it appears that Eldrazi was largely a non-factor, with very diverse decks (currently) represented.

This data, coupled with my experience at Denver Regionals, gives me hope that the colorless threat is manageable. Time will tell, though.
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The last time you saw me, I was trying to decide between an Esper Control list and UW Merfolk, and noted the deciding factor would be how much Zoo vs. Tron and Eldrazi were present.
Further testing after that article showed Esper had a decisive advantage against BGx and Grixis, where Merfolk was even to slightly good. While Processor Eldrazi was a nightmare for Esper, the Heartless Summoning version was surprisingly decent because Thoughtseize and Inquisition of Kozilek on the enchantment slowed the deck down enough for Sorin, Solemn Visitor and Lingering Souls to race. Both versions were a breeze for Merfolk thanks to a very fast clock and Spreading Seas being incredible against the Eldrazi core (Eye of Ugin, Eldrazi Temple, and Urborg, Tomb of Yawgmoth). While instructive, this really didn't help my choice since I didn't know what the actual metagame would look like, despite Sheridan's best efforts.
What finally made the decision for me was, appropriately, my own tournament results. I went 7-6 in Black Gold's weekly Modern tournaments two weeks before Regionals with Esper and 10-1-2 the next week with Merfolk, with the draws being intentional to split the finals of two events. With broadly similar metagames both weeks and theoretical testing being inconclusive, I listened to the results and registered this list for Regionals:
The only change since the last list was switching the sideboard Kira, Great Glass-Spinner and Kor Firewalker for the Burrenton Forge-Tenders. There wasn't enough Grixis or Jeskai to warrant the third Kira and tournament experience suggested that in a Burn heavy metagame Kor Firewalker only made you lose more slowly. It came down too late and didn't gain enough life to be worth it. Forge-Tender came down early enough to absorb creature damage and then save you or creatures from burn spells that I played three, anticipating additional value against Anger of the Gods and Pyroclasm. I was not sorry I had them.
I was very glad I preregistered for this event because the place was packed. During the players meeting it was announced that we had 232 players and would be playing nine rounds of Swiss. This was revised to 229 when it turned out that we had three no-shows, my opponent not being among them. We also started a half-hour late, so while yes I did come to play Magic, getting an early bye and thus lunch would not have been unwelcome.
I inadvertently smudged Dominique's name in my notes and am very sorry I can't fully credit him. I've never seen him before so I assume he's from out of state but neither of us is very chatty pre-match.
Game One
I win Rock Lobster/Paper Tiger/Scissors Lizard and play first, mulliganing and then going Cursecatcher into Master of the Pearl Trident. Dominique mulligans and has a turn one Gitaxian Probe for life and next plays a turn three Blood Moon off two fetched Islands and a Steam Vents. At this point I'm just building my mana to play Master of Waves and have two Seachromes and Mutavault in play, along with two Paths, the Master, and an Island in hand. I should have activated the Vault and Pathed it to get a second blue, but don't and it doesn't matter. He only has a Young Pyromancer and Snapcaster Mage without a flashback the next turn and scoops it up on my next attack.
Sideboard:
-4 Spreading Seas
-1 Harbinger of the Tides
+3 Burrenton Forge-Tender
+2 Rest in Peace
Spreading Seas is bad against blue decks and I put him on Pyromancer midrange so Harbinger isn't the best. Anticipating Pyroclasm and red removal, I bring in the Forge-Tenders.
Game Two
My opening has two Aether Vials, Forge-Tender, Cursecatcher, Silvergill Adept and two Islands. Dominique has Island into Serum Visions, bottoming both, then Delver of Secrets and no second land for two turns. When he does find land it's another Island. I play the Vials out, find a few Lords, and his Vapor Snag cannot stall me enough for him to stabilize.
Round 1 took ten minutes total so I got a chance to scope out the room. It's about half Mountains, with the balance being Burn of many colors. Quite a bit of Kiki-Chord as well. It also looks very light on Tron and Eldrazi, so I hope to hit Burn and Delver as much as possible.
Another new face! I hope he's on a red deck. Unfortunately, he is most definitely not.
Game One
I go first and keep Cursecatcher, Kira, Master of Waves, and four lands. It's not a great hand but good enough against anything but Tron. Naturally he's on Tron and plays turn three Wurmcoil Engine, turn four Ugin, the Spirit Dragon, and I can't win. Merfolk cannot beat a resolved Ugin.
Sideboard:
-2 Kira, Great Glass-Spinner
-1 Harbinger of the Tides
+3 Stony Silence
I know Stony Silence and Aether Vial are nonbos but without counterspells I really need the tempo from Vial to stand a chance.
Game Two
I keep Spreading Seas, Lord of Atlantis, a Master of Waves and four lands. Jacob mulligans and Pyroclasms my Lord but Seas keeps him from Tron, despite Sylvan Scrying. I get a good board together and he never has the mana to drop bombs on me.
Sideboarding:
-1 Aether Vial
+1 Harbinger of the Tides
I usually shave Vial on the draw and decide I want another threat.
Game Three
I feel pretty good keeping a hand with Cursecatcher, Spreading Seas, and Stony Silence after a mulligan. Unfortunately Jacob has Nature's Claim for both my enchantments and then ramps to Ugin. That's just how it goes sometimes.
Really annoying hitting one of the only Tron players with red decks to either side of me. Sometimes DCI Reporter is just not your friend. I take the opportunity to wander down the strip mall the event is held at to the sub shop for food. There's a taco truck just outside but in my experience taco trucks are either the best food you've ever had or a trip to food poisoning hell. There's no middle ground. I don't see anyone lined up for it, which indicates to me the latter will be true. I'm not feeling adventurous enough to find out.
Another new face, which is what I prefer in large events. If I wanted to play people I know I wouldn't shell out cash for the privilege.
Game One
I'm surprised when he leads with Temple of Enlightenment. The only place I've seen that is Ad Nauseam so I'm very glad I have Cursecatcher in hand. Imagine my surprise when he plays two Runed Halo to shut down my threats and an Oblivion Ring for a lord. Mono-white prison, go figure. Fortunately I cast a big Master of Waves and he doesn't have Ghostly Prison.
Sideboard:
-2 Path to Exile
+2 Meddling Mage
I really don't have anything else and the versions of this deck I've seen relied on Felidar Sovereign and Heliod, God of the Sun to win. Decks like this really make me wish Wash Out was legal. I'd willingly pay extra for that kind of flexibility, but it's not likely to be in the cards anymore.
Game Two
He has two Ghostly Prison, Peace of Mind, and three Runed Halo to stall my offense, but I'm getting there thanks to lots of lands and un-Haloed threats. My plan is to use Echoing Truth to remove the Halos end-of-turn and then use Meddling Mage to keep them gone and win the following turn. What I don't expect is Enduring Ideal, which finds Greater Auramancy, Dovescape, and then Form of the Dragon. Not expecting the Auramancy, I don't use Truth and am locked out. That's very frustrating since if I'd known Tim played Enduring Ideal I'd have just named it with Mage and I would have won, but rogue decks are like that.
Sidenote: It used to be that the Epic copies were "played" which triggered Dovescape and provided the alternate win condition. This also meant you could use Meddling Mage on Enduring Ideal to lock them out of the game. This is no longer true because 'play' is now 'cast', a fact I verify with the judges before scooping.
Game Three
I am never in this game. He has Porphyry Nodes into Runed Halo into Ghostly Prison, with Nykthos, Shrine to Nyx AND the Ideal to just crush me. I have a line where I Path my last creature to kill the Nodes and then play Mage on Ideal and try to get back into the game, but I'm a mana and a turn short.
Never saw that coming, and it was soul crushing. A friend of mine playing Grixis hits him the following round and avenges me but still, prison is frustrating. I get lunch to try and cool off before the next round. I'm still live for Top 8 but I need to win out with good tiebreakers.
I was late getting back to the site and in my rush forgot to write down my opponent's name. I was too tilted after the match to do it then, sorry My Opponent.
Game One
I have to mulligan twice on the play to find a marginal hand and he has a very good burn draw with Wild Nacatl and two Searing Blazes to power through my Harbingers for a very easy win.
Sideboard:
-4 Spreading Seas
+3 Burrenton Forge-Tender
+1 Hibernation
Game Two
I keep a one lander with a Vial and two Paths and a string of Lords, reasoning that the only way this gets punished is exactly turn two Destructive Revelry. He has Revelry (of course) and it takes me four turns to draw a land. Fortunately I have Paths for all his creatures, but once I start playing creatures he has three Blazes with landfall to kill me.
Tilting and with only an outside shot of making Top 32 I drop from the main event. At best I can win $50, but if instead I drop I can play in the IQ that was supposed to start at the beginning of the round but was delayed because almost nobody was signed up. Figuring my EV is better in the IQ than continuing to frustrate myself in the main event I sign up. They plan to start during round 5 so that more droppers will sign up, so I take the time to watch the Pro Tour coverage in the lobby and calm down. Throughout the day, as it became obvious that Eldrazi would dominate the Top 8, there was considerable discussion about the deck and its implications, with the general consensus being that that getting to play 2/X's for free is absurd. People agreed Eye of Ugin should go, but not until the quarterly ban announcement. I agree with the sentiment, but as the IQ showed, Merfolk players probably have less to worry about than the rest of you.
In the middle of Round 5 the IQ finally gets underway with 24 players for five Swiss rounds. It looks like a lot of X-4's have left completely and the X-3's are hanging in the main event. This is fine by me. It means 3-1-1 will make Top 8, barring oddities from unintentional draws.
Steven is a semi-regular at Black Gold who plays a wide variety of red decks, which is what I had been hoping to face all day in the main event. I ask him how he did in the main event and apparently he thought that the IQ's start time was actually the Regional's start and was one of the no-shows. He's playing the IQ to get something out of the trip.
Game One
Steven's on the play and plays out Monastery Swiftspear into Atarka's Command while I am flooded on Spreading Seas. Seas slow down his development but he always has another land drop and he beats me down to six with the Swiftspear and a Goblin Guide while I use Cursecatcher to counter a Skullcrack, landing Silvergill Adept to stop the bleeding. He passes with a Sacred Foundry and three Islands up and I play Master of Waves for five, which draws a Bolt to my face to put me to three. Thankfully, Steven is at eight from fetching and shocking and when he fails to draw another land he scoops with a hand full of two-color spells.
Sideboard:
-4 Spreading Seas
+3 Burrenton Forge-Tender
+1 Hibernation
Seas was okay that game but I'd rather they'd been creatures or removal so I didn't have to take so much damage and establish my board sooner. He's running Naya so I assume he has Nacatls, but it never comes up.
Game Two
Steven leads with Swiftspear again and I answer with a mulligan and a turn one Forge-Tender to completely stuff his offense, which is helped by Steven missing a land drop. A string of lords and Kira wins me the game at 15 life.
Being able to block without fear and counter burn for one card is very good: who'd have thought? I didn't want to lose to Burn and drawing Forge-Tender is excellent at fulfilling that.
Steven tells me that he dropped at 2-2, angry about how his deck was running. This surprises me because X-2 is still in Top 8 contention, but here he is anyway.
Game One
We both mulligan and Adam's on the play. He leads with Sulfurous Springs and Inquisition of Kozilek, taking my Vial. He then plays another Springs and Thoughtseizes me, discarding a Master of Waves. I play Harbinger and pass. Adam has another Springs and passes. At this point, I think he's on some kind of cheap Jund or Mardu deck. Unfortunately, I have no other creatures so I Spread a Springs to cantrip and attack. Adam finally reveals he is on BR Eldrazi by playing Eldrazi Temple and passing. Surprised, I just Spread it, play a Master of the Pearl Trident which he Dismembers (taking two from his painlands) and attack. He continues to just pass. I play a Mutavault and another Lord gets Dismembered, but he scoops after I Path his Conduit of Ruin.
Sideboarding:
-2 Echoing Truth
+2 Burrenton Forge-Tender
I don't think the Kithkin will actually be good here, but it's better than Echoing Truth and might get value against Anger of the Gods. It never comes up.
Game Two
We both mulligan again and I keep a hand with Forge-Tender, two Spreading Seas, Silvergill Adept and lands. Adam leads with Urborg, Tomb of Yawgmoth and Inquisitions the Adept. This confuses me: Seas is miles better in this matchup than creatures. I play the Tender and say go. He plays Eye and Inquisitons away my freshly drawn Harbinger and Lord of Atlantis, which he then Surgical Extractions. Now I'm really confused. I Spread his Urborg and then Eye of Ugin and he never plays another spell, just another Eye that legend rules the other one away while I draw threats to kill him.
He admits that was a huge mistake, but he forgot Seas is a cantrip and he's new to Modern. This undermines somewhat his claim that Merfolk is a good matchup for him, which suggests to me his testing wasn't very good. Read your opponent's cards! One more win and then I can draw into the Top 8!
I've never seen Tristian before but he clearly is an experienced, dedicated Jund player. I know this because he triple-sleeved his deck and is in the process of foiling it out, and not just foil but premium foil (he was only missing six Expedition lands at the time). His deck was probably worth more than your house.
Game One
I go first and have a very solid draw of lords, while he has an early Tarmogoyf and some removal. I Spread one of his black sources and he cannot answer my Master of Waves for five.
Sideboard:
-4 Aether Vial
+2 Burrenton Forge-Tender
+2 Hibernation
Vial is not very good in a purely attrition matchup like Jund. Hibernation wins races and Forge-Tender can save a better creature from Bolt or Anger.
Game Two
My hand is five lands, a Seas, and an Adept, so I have to mulligan. Mulliganing is terrible against Jund, and my six is pretty mediocre but I have to keep. Tristian plays Inquisition into Thoughtseize to make it much worse and then Tarmogoyf to really put me under the gun. I almost get back into the game with Path and Silvergill but Scavenging Ooze undoes most the damage I dealt and quickly kills me.
Game Three
My only land is Mutavault so I have to mulligan in another game, and once again my keep is mediocre. Not that it matter because his draw is perfect: Bolt my lord, play Tarmogoyf, Liliana of the Veil, and then Thoughtseize my last card. I never had a chance.
Standings are posted and I was right, I will only need one more win to get in and a draw to be sure. Time to try again.
I use the front and back of my legal pad for these notes and the same smudge that obliterated Dominique's name effected Brad's. Oops. His deck is mono red except for Atarka's Command.
Game One
Brad wins the play, mulligans, and then plays Swiftspear into Eidolon of the Great Revel. I don't have Vial and do have only two lands, so I never find the space to turn the corner against him.
Sideboard:
-4 Spreading Seas
+3 Burrenton Forge-Tender
+1 Meddling Mage
Mage is the only other card to bring in here that *might* do something against Rift Bolt.
Game Two
I mulligan a hand with only Mutavault for mana into one that can play a turn one Forge-Tender. This proves to be fortuitous since he has several Swiftspears and a Goblin Guide coupled with Atarka's Command. I have the Tender and a Path to survive until I can get Kira and some Harbingers out to finally pressure him. Brad gets a couple shocks in with a Grim Lavamancer before I Path it and hit him to three with me at four. If he has three burn spells I die, but he only has two and Forge-Tender saves me from the lethal one, having effectively gained me 11 life over the game. He reveals the last card in his hand is Destructive Revelry, which makes me feel very smart for not playing the late Aether Vials I drew.
Game Three
I mulligan two landless hands and assume I'm just dead. My five has Forge-Tender and several Vials, and the Kithkin again goes to work absorbing damage from a Swiftspear and then saving a lord from Searing Blaze that later gets Shard Volleyed. Brad misses his second land drop, which lets me tick up the first Vial and play a second. This turns out to be good, because Brad then draws a land and plays Destructive Revelry which would have been crippling had I not had Cursecatcher to Vial in. He has several lands but isn't playing anything except an Eidolon, which I find odd, and it lets me work my Vials to produce a large Master of Waves for the win. After the game he reveals that all he had drawn were Eidolons, which would have killed him since I only actually cast three spells that game.
Standings go up and the top six can draw in and up to two 3-2's will make it in so naturally I draw.
Kind of says it all. Sign the slip, sort your deck and turn it in, and go get food. Easy.
The Top 8 consists of me, Tristian and his Jund deck, a Slivers deck, Temur Delver, Bogles, Esper Midrange piloted by the guy I drew with, Eldrazi Aggro, and Steven Fachs on Burn, who got in as the only 3-2.
Adam is a frequent top eight player at SCG IQ's but I have no idea what he's playing. He's not happy to play me so I guess it's a blue deck of some description. I'm the fourth seed and he's fifth so I get the play.
Game One
I open with Aether Vial while he mulligans, fetches an Island and plays Delver of Secrets. This Delver never flips while I play another Vial and a couple of Cursecatchers and a Master,
beating down while he struggles to do anything. He gets out some (small) Tarmogoyfs that I Echoing Truth away before killing him.
Sideboard:
-4 Spreading Seas
+2 Rest in Peace
+2 Hibernation
Another matchup where Seas does nothing. RiP is very good against his Snapcasters and Lhurgoyfs and Hibernation is one of the best tempo cards available for the matchup.
Game Two
No Delver for Adam: just a 0/1 Tarmogoyf while I start playing Lords. He plays Scavenging Ooze and Vapor Snag to slow me down but I'm never under any real pressure and Harbinger proves its value as a tempo card repeatedly.
Adam admits he really can't beat Merfolk unless he gets a lot of Bolts and flips Delver on turn two. Because I know Jordan will ask, I inquire about Disrupting Shoal and he has a tirade about how the tempo advantage doesn't make up for the card disadvantage, especially when he doesn't want to exile cards with Tarmogoyf and Hooting Mandrills in his deck. Guess he's not a fan.
All the high seeds won so I'll be on the draw for the rest of the finals.
Aaron is playing an Eldrazi deck that I learn later is nearly a copy of the Channelfireball PT deck. I don't know where he got it because at the time I didn't know that the Pro's were using that list.
Game One
Aaron begins with a free Eldrazi Mimic off Eye while I have Vial. He then plays a 4/4 Endless One with Urborg and bashes. I Spread the Eye and Vial in Cursecatcher while he has a Mutavault and a 3/3 Endless One. I untap, play Silvergill, and on his attack, I Harbinger the 4/4 with Vial. I then block the Mimic and Mutavault with Adept, which draws Dismember to protect the Mimic (I'd have protected the Vault). I play Kira, have an additional Harbinger for the 3/3 the next attack, and then play Master of Waves for the win.
Sideboard:
No chages
Merfolk appears to be well positioned against Eldrazi thanks to Harbinger and Spreading Seas and I really don't have anything to board in. I just hope it's true and make no changes.
Game Two
On the draw I keep an Island, two Seas, three Silvergills and a Cursecatcher, reasoning if I get another land (19/53 chance the first draw and 19/52 the second) I should just win off the power of the cantrip creatures and the best card I could have against Eldrazi. I don't draw it and quickly die.
I think the risk was worth it since he only ended up playing three lands again and the Seas would have completely shut him down. Shame it didn't work out.
Game Three
This was a nail biter. I have two Vials and a decent setup for a large Master of Waves and Path, but no Seas. He mulligans and initially has no Eldrazi lands but plays undercosted creatures that I Path, while also using Dismember to stop my offense. Eventually, he gets out Reality Smasher and starts pounding me. I sneak in some damage and when we're both at five he plays Ratchet Bomb and attacks. I use a Vialed Master of the Pearl Trident, complementing my Lord of Atlantis, to fuel a Vialed Master of Waves and then block with the Trident. This prompts a Bomb activation. I have my other Master on the next attack to trade with all his attackers and then swing unimpeded for the win. Really wish I'd drawn Harbingers that game since they're the only things that interact with Smasher efficiently, but a win's a win and it's off to the finals.
Quinn is the youngest of the Keifer brothers, who are all excellent players despite being very young (I heard they all learned to read so they could play). I'd overheard Quinn got a judge called on him in the main event because, and I quote, "he was too young to play Magic."
The player must have been from out of town: nobody in the Denver area is dumb enough to think that about the Keifers, and am pleased to hear Quinn crushed that player easily. He's not at the table when I get there because he's asking the judges how to ask me to prize split.
See, his brothers have Invites but he doesn't and he really really REALLY wants to play with them at the Columbus Invitational. I also have and Invite but can't use it so I work up a split give him the Invite. I go over to the judges and confirm that the proper procedure is to agree to a split first then discuss specifics. Once a split is agreed to then as long as you're only dealing with the prizes at hand almost anything goes. I go sit down and when he comes over Quinn asks if I want to split and I immediately agree and state my proposed split of extra cash for second while first gets the invite. Quinn agrees so I concede. I really hope he and his brothers do well at the Invitational and would love to see the look on their opponent's faces when they lose to kids half their age. Good luck boys!
Taking second in an IQ is nothing to be sad about, and to top it all off the Broncos won the next day. THAT WAS A GOOD WEEKEND!
Despite running poorly in the main Regionals event, I think that I picked the right deck. There were a number of Merfolk decks hanging around the undefeated table for a while so I know my choice was good I just didn't get favorable pairings. While I ran well against the IQ field, I do think, if the Pro Tour is any indication, changes will need to be made. In an Eldrazi world, Kira isn't good enough while Harbinger is definitely a four-of now. Sea's Claim should also be played, but it is so bad against everything but Eldrazi and Tron that I'd play two. I was really happy for the Forge-Tenders but not for the Hibernations, which would only have been good once in games played (although they're essential against Bogles). How I'd change Merfolk will really depend on what the meta looks like going into the Grand Prix weekend. We have a SCG Open and Classic the next two weeks to help define the format so we'll see. You can bet I'll be watching closely while making up my mind about going to Detroit for the GP.
Keep grinding Nexites and I'll see you in the comments.
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The Eldrazi decks caused some significant price surges in the wake of the Modern Pro Tour. Chalice of the Void has more than doubled, for example. One of the biggest movers was actually a common, though it is a significant contributer to the degeneracy of the Eldrazi decks.
Spirit Guides were around $15 on TCGPlayer Sunday, and have now dropped into the sub-$10 range. This is a card that I would happily buylist off at this point, because I foresee it decreasing in price or at best holding steady in each of two possible universes.
The first is a universe in which Eldrazi is too good, and leads to bans. In this universe, demand for the card plummets due to its breakout deck no longer being a thing. Interestingly, Simian Spirit Guide itself could end up being the target for a ban. The card is only ever playable in decks that are trying to do something degenerate and more often than not in violation of Modern's turn four rule. There are some Ad Nauseum decks seeing success right now in addition to the Eldrazi takeover at the Modern PT, and frankly neither of these decks would be missed from the format.
Alternatively, the Eldrazi deck ends up being hated out of the limelight and is subject to no bans. Well, a deck being bad isn't much better than a deck being banned in terms of price movement. Prices are great right now, and I'd happily risk losing money in the long term by selling now and taking a sure thing.
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Pro Tour Eldrazi Apocalypse in Atlanta was a blast (well, besides that whole getting crushed by Eldrazi part). I finished 83rd and just narrowly missed cashing, but picked up an important 5 pro points in the process.
I played the Infect, aka got down with the sickness. I don't always make new metal references but when I do, I make this one, apparently. The deck is great but completely mind bending to play. If you even think about making a misplay you lose. Seriously, it's that hard. The reason you play four Gitaxian Probe is that without knowing the contents of your opponent's hand the odds of successfully playing a turn correctly are 725 to 1.
That may be an exaggeration. R2-D2 has been known to make mistakes... From time to time...
Long story short: Infect is a great deck but hard to play.
It's a sad, sad day when I'd actually consider Infect to be the good guys, but in the midst of an all-out Eldrazi infestation, desperate times call for desperate measures. I'll throw my hat in with the Phyrexians if it means taking the good fight to Chalice of the Void/Ancient Tomb decks in Modern.
My experience at the Pro Tour and my observations about the way that Modern is changing will be the topic of today's column.
Earlier I wrote about picking up:
Multiple times in the past month, including last week I harped on the point of picking up Eldrazi Mimics, so hopefully many of you cashed in on that one. I know I did.
Okay. So, by the time this goes live everything will have already spiked up so there is no use talking about the obvious level one stuff. The Eldrazi deck and the good cards will have done whatever they are going to do.
Let's talk about what level two might look like.
Blood Moon is very good against these Eldrazi decks since it makes them unable to produce <> mana to cast most of their Eldrazi or use their utility lands. You can Moon the Eldrazi. So, I guess Magus of the Moon could be in this category as well. It isn't like Blood Moon was particularly bad before Eldrazi and now it looks to have gotten better.
Random uncommon? Why not. I love scrappy cards. Infect is inherently good against Eldrazi so long as they don't have a Spellskite or Chalice of the Void in play.
Guess what card is great against both of those cards. You guessed it, everybody's favorite sickly, pestilence-laden elf friend. Trust me, I wouldn't be friends with these new fangled Phyrexian rabble if they weren't so good at killing Eldrazi slime.
Another deck that is primed to be a player in the Eldrazi Modern are the Chord of Calling decks based around the Melira combo. Eldrazi are not great against opponents who go infinite. I saw Ari Lax playing a deck like this and crushing the Eldrazi decks, so that is something to be aware of.
Melira is one of the key cards that is still on the cheaper side and so I think it is worth checking into. Also, it's worth noting that Melira is quite good against Infect.
BOP and Hierarch are another important class of cards that go into all of the green midrange combo decks. If these decks start to catch fire I think we could see considerable growth in both cards. Remember Noble is a four-of in Infect as well. A format-defining card to be sure.
Birds is a great card as well. The ability to accelerate one mana on the first turn is what allows these green decks to even exist in Modern. Until they print something better, Birds is the gold staple and will be in the deck.
I know Beta copies are ridiculous expensive but if you're looking for a nice little investment on a high-dollar card, played Beta copies at a cheap rate might be something to keep an eye out for. 7th Edition foils are also likely a great investment.
I also got a chance to pal around with Doug and Kelly from Quiet Spec at the PT. They did an awesome job with coverage and I got a pretty sick QS Swag T-Shirt. Thanks guys!
They also tuned me onto the fact that some potential spoilers may have been leaked from Shadows Over Innistrad. One interesting factoid is the potential return of the madness mechanic. You know who is good with madness?
This Guy. Madness is a powerful mechanic and it only takes one or two really busted cards to rocket some sort of a card-drawing graveyard deck into existence. I don't know if it'll happen, but if it does expect to see a serious rise on JVP.
I also got to watch Saito playing a really sweet-looking Abzan combo deck based around Angel and Spike Feeder. If you get both into play at the same time you gain infinite life at instant speed and make all of your other non-Feeder creatures infinitely large. Actually, you have to pick a real number but you get the idea.
Funny story: I was watching Ari play a match and he went infinite on life gain. He says, "Do my combo. Gain infinite life." Clueless table judge annoyingly interrupts, "You have to pick an actual number," even though both players clearly know and acknowledge what is going on.
Ari says, "Fine, I'll choose a googolplex." The judge says, no you have to pick a real number." Ari says, "It is a number, it's represented as: 10(10100) but I can't write it down because its larger than all of the atoms in the universe." Classic Ari.
A pretty sweet piece of technology to come out of the Eldrazi decks. It may already spike before this goes up but if it's still sitting in the $5 range I'd be looking to buy in. The card is super unique and more people might start trying it out now that it's a known quantity.
Another card that seems quite good against the Eldrazi deck once you get it into play. The only way they can remove it is Ratchet Bomb.
It's also just a generally good card, which I've had floating around in my sideboards for a while. It's problematic for a lot of decks.
Speaking of which, at about a buck I don't feel like this card could possibly miss. Seems like a very solid spec target.
I love the scrap cards because they cost very little to acquire and have a very high potential for growth. I mean, if you wanted to play Eldrazi and you needed two Ratchet Bombs to play in a tournament, how much would you be willing to pay for them?
Say you log onto TCG or SCG and see they run about a dollar or two, but the store is sold out of them and nobody else in the room has them for trade. Let's say this is a tournament venue that allows players to sell cards to each other and I have the only two copies in the room. You need them to play and the tournament starts in ten minutes. Realistically, how much would you pay? Exactly. That is why I'd guess the card will jump up to $5-6 bucks if it continues to see play.
Scrappy cards are the best. All they do is win.
Nothing to go nuts over but I've noticed this seeing a ton of play in Modern out of sideboards. I'd say it's one to start targeting as a throw-in. It will likely be a $2+ uncommon at some point in the next two years, based on the amount of play it sees and how lowly people think of it right now.
People just don't hold onto cards like this, and throw them out with the bathwater. Same thing with Become Immense even though the card is actively fantastic and already has some real value.
Lantern Control is the real deal. The deck is great and actually has an impressive match-up against the Eldrazi deck. Something worth considering as the format continues to evolve moving into the GP circuit.
~
Well, that is a bunch of information and quite a few cards to mull over. The PT was a blast. I very much enjoyed infecting people with Phyrexian venom. Good times, good times. Jammed the Quiet Spec T-Shirt on the plane home and to a Superbowl party tonight. Thanks again guys!
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I'm writing this from an airplane on its way out of Atlanta, fresh off a wild weekend doing live on-site coverage of Pro Tour Oath of the Gatewatch (OGW). For a 20-year veteran of Magic: The Gathering, walking among the 300+ best players on Earth on the 20th anniversary of the Pro Tour was somewhat surreal.
As working press, I was able to spectate every match of the tournament and what I saw in the trenches will surprise no-one. Eldrazi. Everywhere. The scourge of Zendikar, the unfathomable abominations of the Blind Eternities, the mindless, ravening, blasphemous Old Gods. It was the Massacre at Sea Gate all over again. (Too soon?)

The greatest villains of the Multiverse performed so well at the Pro Tour that they might end up on a Hall of Fame ballot one day---any Magic player would love to make the Top 8 cut at a Pro Tour, let alone on their first try. The Eldrazi of OGW did it six times. I guess the best part about being an endless legion from interplanar space is that you can defy and distort the fundamental laws of the Multiverse at your whim to be in more than one place at the same time. Must be nice.
In all seriousness, Pro Tour OGW may be unique in this regard. Indeed, this Pro Tour was well and truly defined by its eponymous set release. It's difficult for new cards to gain a foothold in an established Standard metagame with five or six sets. The fact that OGW cards decisively defined our Top 8 in a format with fifty legal sets is simply remarkable, and a testament to the power level of OGW.
As we ran our statistical analysis of the top tables every few rounds, the data continued to imply what we would all come to know as true. At almost every round of the tournament, the Eldrazi decks were, point for point, the best and most common decks in the room. Quite simply, I've never seen anything like it in my 20+ years in the game.
Watching the utter dominance of Eldrazi decks, fueled by Eye of Ugin and Eldrazi Temple, reminded me of last year's U/R Delver featuring the now-banned Treasure Cruise.
When I was playing U/R Delver, I was well aware that "the boat" might not be long for this format. Indeed it was not, and for good reason. Ancestral Recall isn't a fair card, even at sorcery speed, even if you need to exile your entire graveyard to cast it, and the format simply warps around its existence. Dig Through Time was also banned at the same time, and correctly so.

This also became true with Splinter Twin, which met the same fate for similar reasons. Either play with Splinter Twin, or play to beat it. Once again, it warped a format around its existence and now, justifiably, it's toast. Same with Summer Bloom, which joined Splinter Twin in the Modern sin bin.
These bans were all warranted and, I believe, correct and beneficial to the balance of Modern Magic. These bannings kept the metagame open and healthy, and they seemed as though they would help avoid a bipolar format---there wasn't a clear "beat it or join it" deck going into this Pro Tour.
Well, that has changed, hasn't it? And in the biggest way. The feeling that came over me as I watched Eye of Ugin power out four mana worth of value on turn one, or five mana on turn two (Thanks Urborg!), was similar to what I experienced during that brief period I was able to cast Ancestral Recall in Modern. I felt, in my gut, that something fundamentally wrong was happening in front of me. I don't mean wrong as in "incorrect;" I mean wrong as in "stealing from children" and "kicking puppies." Viscerally, morally, wrong.
But it certainly made for awesome spectating and coverage, and some really quick tournament rounds. I was expected to remain silent when spectating matches, but I must admit that I whispered, "oh snap," louder than appropriate, more than once. I positively screamed it in my own mind.

I'll be blunt---I believe that Eye of Ugin should be removed from the Modern format. I imagine the designers of OGW are thrilled to see their most recent creations dominating at the highest level of play, but I must wonder if they expected it to be as dominant as it was this weekend.
There was almost certainly no discussion of inexpensive, colorless Eldrazi creatures when Eye of Ugin was designed, but during work on OGW they must have been cognizant of Eye and the potential for problems. I also must assume they realized they were pushing the power level of some of the colorless cards. So, perhaps they saw the explosive potential of this deck or perhaps they did not. Either way, now we all know.
Lands should not produce two mana. Sometimes they do, but at great cost. Lands really shouldn't produce more than two mana; that's Black Lotus territory. The lands that produce more than two mana generally don't net you more than two mana---Lotus Vale and Scorched Ruins devour your other lands in exchange for their raw power.

But five mana? That's just ridiculous, especially when it's used to cast cards as absurd as Thought-Knot Seer and Reality Smasher. No, this won't do at all. Eye of Ugin should not be legal in Modern, but alas, we've got months to go before a banning is even considered.
That's why this essay isn't titled "ZOMG BAN EYE OF UGINNNN!" We have this deck for at least a few months, so let's work with it. I heard a familiar refrain all weekend: "Modern is a solved format." "Modern is dead." "The metagame has reached peak evolution." To this I say, the Pro Tour is a beginning, not an end.
We just saw the format "reset" by Twin and Bloom bans. We went back to basics (I mean, not literally, shock lands still rule) and introduced new cards to the pool. Then we asked the best players on Earth to stake their professional careers on their evaluation of the metagame.
Know what that means? It means we have a metagame again. Metagames are all about "levels." When you build for a Pro Tour in a wide-open format, you're at Level Zero. Everyone brews up a series of hypotheses and runs them through the gauntlet (literally), making adjustments.
By the time you settle on a deck list, you're almost at Level One. You've formed a fairly robust model of how you think the format works, you've validated it, tweaked it, and tested it. As it's said, no plan survives first contact with the enemy, so you don't really reach Level One until the tournament ends. Once you've got the deck lists, once you've crunched the numbers, once you've compared your working hypothesis to the field as a whole, then you're at Level One.
So, to everyone saying, "The format is solved," I say nothing could be farther from the truth. You can't call a format "solved" the day after it's only just been defined! I'm not sure what to call something after "square one." I've never heard anyone say, "well, now we're back to square two." But whatever the phrase may be, that's where we are. Now we know what's going on in Modern. Now we know the answer to the question, "Is the Eldrazi deck good in Modern?"

Yeah, it's good. In fact, now it's the deck to beat. It's funny how good a deck can be when no one builds to beat it. Just like the scariest monsters in horror movies are the ones left to the imagination, the scariest decks to play against are the ones you never saw coming. Now that we all know the Eldrazi decks, their tricks, their strengths and weaknesses, we know how to play against them.
See, this is when Magic gets fun. Part of what makes Magic amazing is the metagame. Games like chess and poker lack this aspect; perhaps a style of play or an opening sequence becomes en vogue, but the game pieces and underlying rules never change. So rather than sit around whining about how Modern sucks because one awesome deck dominated a tournament that 99.999% of Magic players didn't play in, let's look at the real impact this will have on the average Magic player.
It means you have to be ready to beat this deck at your next local Modern event. Figuring out how to beat a known deck at FNM is way easier than finding the secret breakout deck of a tournament full of the best players on Earth. I am the wrong person to definitively answer the question of how to beat the Eldrazi deck, but I can tell you what I saw this weekend and perhaps it'll give you some ideas.
Midway through Modern on Day 2, I watched Immanuel Gerschenson absolutely devastate a U/R Eldrazi player with Death's Shadow Zoo (a deck that didn't crack the Top 8, much to my surprise). He's a great player, but you don't need to be a pro to do what Gerschenson did.
First of all, he played an incredibly powerful and synergistic deck. DS Zoo is a brilliant concoction of spells that let you turn life points into resources, and rewards you for having a low life total. In case you weren't around when Necropotence or Yawgmoth's Bargain decks dominated, let me tell ya, nothing good has ever happened when decks can essentially use life points as mana.

So, Lesson One: Play a deck that does unfair things. If you have to face decks with lands that make five mana, make sure you're not trying to win by grinding incremental value or attacking with Grizzly Bears.
Lesson Two will take some explaining: the game I spectated began with Gerschenson casting two Thoughtseize in the first few turns. The life loss from Thoughtseize is actually an asset in his deck (see lesson one, play unfair decks), but the important part here is that he prevented his opponent from reaching criticality.
In nuclear physics, criticality is the point at which a nuclear reactor is able to sustain its chain reaction. In Magic, it's the point at which a deck's own momentum will keep it ahead. When you're trying to solve a turn three Reality Smasher, you're not working on your own game plan, and you just get farther and farther behind until you're dust. Given the power level of the Eldrazi deck, you simply cannot afford to let them hit critical mass. Quite simply, you will die.
The Eldrazi deck hits criticality by resolving its creatures, not attacking. Even if you kill Thought-Knot Seer, you've probably been hit with a 4/4 Eldrazi Mimic at least once, and your new draw is likely not as good as the card it stripped out of your hand. Killing Reality Smasher is almost always a two-for-one, and not in your favor.Letting them resolve their spells just ain't an option.

So, Lesson Two is, "Play a deck that can disrupt the opponent's plan before it develops." Gerschenson stripped all the gas out of his opponent's hand before it could become a problem.
All the Mimics in the world don't matter when they're not copying 4/4's and 5/5's. You can only play four Thoughtseizes, but perhaps other forms of hand discard or disruption could find a home in sideboards going forward. I can't stress how important this is---the U/R Eldrazi deck seemed to have a great opening hand, but it was positively shredded before it could materialize a real threat.
That brings us to Lesson Three, which means I need to tell you how Immanuel won the match-ending game. It was pretty awesome to watch. First, he subjected himself to an insane amount of self-damage. I counted two fetch lands, two shock lands, two Thoughtseizes and a Gitaxian Probe. He also took a bit of combat damage. Remember, the lower his life total, the larger Death's Shadow gets.
On the final turn of the game, Gerschenson was at three life, meaning his Death's Shadow was a 10/10. Not bad for a one-drop. His opponent was at a fairly large life total, and although I do not recall the precise number, it hardly matters.

The 10/10 Death's Shadow attacked, and quickly reached 14/14 when a Mutagenic Growth brought Gerschenson's life total to one, effectively pumping the Death's Shadow's power and toughness by four. Not bad for zero mana. (See? Nothing good happens when you spend life like mana. Nothing. Ever.) A fully delved Become Immense paid the balance (again, not bad for one mana), and the U/R Eldrazi player would have been killed from his starting twenty.
Thus, Lesson 3 for beating the Eldrazi deck is, "Play a deck that's explosive enough to kill outright when given the opportunity." The Eldrazi deck works by applying insane pressure in the earliest stages of the game. If you force it onto defense, it loses a lot of its potency.
That's why the saying, "the best defense is a great offense," is so apt. Going back to Lesson Two, a powerful offense is a great way to disrupt an opponent and remove criticality. Flip the script on those nasty colorless beasts and watch them try to comprehend the concept of "blocking." I hear they make funny popping noises when they die.
Lesson Four is simple, and it dates back to the dawn of warfare and competition itself: "Know Your Enemy."
Gerschenson knew the Eldrazi deck had no way to force through damage, no burn spells. He knew he could drop to three life because he wasn't going to get Lightning Bolt'ed. He knew he could drop to one life because he wasn't going to eat a Gut Shot off the top (Sorry, Mr. Lepore. That one was brutal.) He knew what cards to strip away with Thoughtseize. And he knew that the Eldrazi deck hasn't much in the way of instant-speed removal that can deal with a 20/20 attacker.

So, when it was time to stop toying with his prey like the legendarily cruel Shivan Dragon and deliver the final blow, he knew he was clear for takeoff. The attack landed, the hand was extended, the match slip was signed, and the Scourge of Zendikar lay defeated (at least for that moment, at that table. Hey, progress is progress, okay?)
~
So, armed with this knowledge, I strongly encourage you to begin brewing. This deck is beatable. It dominated the Pro Tour because no one was prepared for it. As I proved above, the deck is absolutely capable of losing. But like any worthy opponent, you must prepare for it. You must understand it. You must earn it.
Do I still think Eye of Ugin is an unfair card being used for something far beyond what its designers intended? Absolutely. Do I think it should be banned? You bet. But I don't think it needs an emergency ban. We can wait a few months. And who knows, perhaps the brilliant minds of the Magic community will find a sufficiently thorough plan to keep the deck in check and we won't need to issue a ban after all.
Either way, I have faith that this is the beginning of a very interesting metagame, not a concluding chapter in the Modern format. So, if you have a Modern FNM coming up, you've got your work cut out for you. You'd best get to work.
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With 6/8 of the Modern Pro Tour Top 8 being Eldrazi- an amazing result for a deck that was less than 10% of the day one metagame- it looks like we're in beat them or join them territory. With the other two Top 8 decks being Affinity and with not much existing in the way of good hate for the deck, it looks like being faster is our best avenue to making the Gatewatch victorious. Michael Majors took a take on Zoo to an 8-2 finish that certainly got my attention.
Burning-Tree Emissary is a rather obvious juxtaposition with Reckless Bushwhacker, without which this deck just can't exist. We've seen BTE Goblin Bushwhacker decks in the past, though the single red on Reckless Bushwhacker allows us to embrace the Naya shell. It's been a long time since I've seen a Devastating Summons, but the name is certainly apt in the way that it will just kill people with Bushwhackers- a once somewhat popular Standard strategy.
Most of the rest of the maindeck is fairly stock for a Zoo deck, though the miser's Dryad Arbor is something that is just awesome. Prior to this event you wouldn't expect this card from Zoo, so even if they know about Reckless Bushwhacker a green fetchland can lead to your combat step involving an extra 2/1 haster that they weren't ready for. It also brings with it the same anti-Liliana of the Veil technology that it always has.
The sideboard has some fairly generic powerful cards, though there are a couple goodies. The Kozilek's Return definitely hurts this deck with its volume of two toughness creatures, though there are plenty of three toughness bodies to go with it and it's going to be worse for your affinity and token opponents than it will be for you. The Phyrexian Unlifes are a bit out there for a Zoo deck, but it's an awesome way to gain 10+ life against Burn.
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Metagame diversity is my preferred measure of Modern health. More specifically, diversity as determined by the data analysis methods you've come to expect from Modern Nexus' Top Decks and metagame breakdown projects. Let's get this out of the way early: Pro Tour Oath of the Gatewatch does not meet those standards. No matter how you parse the Day 1, Day 2, or Top 8 fields (especially that Top 8...), the Pro Tour is overall one of the least diverse Modern events in recent memory. That's true at the metagame, archetype, deck, and even card level. For many, this provokes all the dramatic emotions associated with Twitch torches and pitchforks. Although I share some of this discomfort, I'm still optimistic about Modern's trajectory. You should be too. Today's article is my case for you to disembark the emergency-ban and Modern doomsaying hype trains. There are ample reasons to stay positive and I want us to keep those in mind as we put the Pro Tour in perspective.

Some players have branded the Pro Tour backlash as alarmist and uninformed. These tournament defenders cite a sample size of one event, enshrine stories like Jason Chung's heroic Top 8 bid on Blue Moon, and fortify themselves in a "wait and see" position. For them, this is fine. Other Moderners swing too far in the opposite direction, clamoring for Eye of Ugin's beheading by end-of-business today, or Wasteland's emergency insertion into Shadows of Innistrad packs. As is often the case with these issues, the most defensible standpoint is in between. This is where we need to set up camp in the months between Pro Tour Oath and the impending Grand Prix trio in early March. Today, I'll start by acknowledging the problematic Pro Tour metagame and its quantitative context. Then I'll move into three ways you can denounce Modern panicmongering, followed by three glimmers of optimism in a format apparently ruled by the Drowner of Hope itself. Let's take a collective leap of faith and Modern-on together!
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Whether you're analyzing the numbers, reviewing Pro Tour footage, consuming the community's reaction, or triangulating the intersection between those datapoints, all roads in our Oath of the Gatewatch Modern debut lead to the same terminus: the metagame was an unhealthy mess. If you disagree and don't want the silver linings torn away, I strongly encourage you to read this section to get the full evidence-driven picture of this Pro Tour wreck. Even if you agree without reviewing a single number, you'll still want to arm yourself with evidence to argue your point. There's a temptation for Modern veterans and newcomers alike to embrace the internet riot without understanding the kernel of its rage. This analysis will hopefully give you enough ammunition to shoot down most Pro Tour defenses, but not so much vitriol that you'll forget our "Keep Calm" objective.
I'm a numbers guy (surprise!), so I was delighted to see Wizards post the Day 1 metagame only a few hours into Friday's Modern coverage. Day 2 statistics followed before Saturday's Constructed portion even began, and by Sunday, we had decklists for 24+ point players, those at 21+ points, and even the 18+ finishers. Be still my beating statistical heart. Wizards can sometimes be stingy with data, and I'm always pleased to see them release more around the Pro Tour. This is particularly useful following a controversy-generator like Pro Tour Oath, because it lets us drill into the numbers to figure out if things were better than assessed or worse than feared.
Unfortunately, our Modern weekend shows a metagame in disarray. By most meaningful statistical standards, Eldrazi was the tentacles-down best deck at the Pro Tour. Although some midrange strategies endured through the Eldrazi storm, the overall metagame was still decidedly linear, with almost all of the best decks preferring a race (or Eldrazi) to interaction.
One of the most taxing challenges of analysis-design is separating your personal biases from the evaluation setup. It's easy for preferences and predispositions to infiltrate even the best-intentioned studies, and nowhere was that more present than in my Pro Tour Oath numbers crunch. I didn't even get all the stats until mid-Sunday, by which time most of the Eldrazi and linear narrative had already unfolded. To minimize these biases, I made sure I was looking at the data the same way I had in previous events (where no one had axes to grind against Thought-Knot Seer). I also incorporated a few controls and checks to account for influences like number of players per deck.
Following this method, I started with a simple breakdown of Day 1 to Day 2 to 6+ win standings for all decks with above-average prevalence on Day 1. This narrowed the field of 46 distinct decks down to only the 13 with nine or more Day 1 players. Other decks may have performed well, but they didn't have enough representatives to conduct a meaningful analysis. The table below shows those 13 decks, their shares at different Pro Tour moments, and their conversion rates. I'm starting it sorted on prevalence in the 6+ Wins bracket.
| Deck | Day 1 | Day 2 | 6+ Wins | Day1 to Day2 | Day2 to 6+ Wins | Day1 to 6+ Wins |
|---|---|---|---|---|---|---|
| Affinity | 13% | 13.5% | 16% | 64.7% | 51.5% | 33.3% |
| Burn | 13% | 12.3% | 10.4% | 58.8% | 36.7% | 21.6% |
| Eldrazi | 8.2% | 10.7% | 17% | 81.3% | 69.2% | 56.3% |
| Infect | 8.2% | 10.2% | 9.4% | 78.1% | 40% | 31.3% |
| Jund | 4.6% | 5.3% | 3.8% | 72.2% | 30.8% | 22.2% |
| Death's Shadow Aggro | 3.6% | 4.5% | 5.7% | 78.6% | 54.5% | 42.9% |
| Abzan | 5.1% | 4.1% | 3.8% | 50% | 40% | 20% |
| Zoo | 5.6% | 4.1% | 4.7% | 45.5% | 50% | 22.7% |
| Abzan Company | 3.1% | 3.3% | 6.6% | 66.7% | 87.5% | 58.3% |
| Scapeshift | 3.6% | 3.3% | 0.9% | 57.1% | 12.5% | 7.1% |
| Tron | 2.8% | 2.9% | 0% | 63.6% | 0% | 0% |
| Jeskai Control | 2.6% | 2% | 2.8% | 50% | 60% | 30% |
| Mardu | 2.3% | 1.6% | 2.8% | 44.4% | 75% | 33.3% |
Ignoring classification issues with Burn, Scapeshift, and Zoo, which I know cross multiple variants (e.g. Gruul Zoo and Naya Zoo) that should probably be separated, this overall metagame picture confirms the Eldrazi and linear themes many saw all weekend. Eldrazi's share only climbed from Friday's modest 8.2% to 10.7% on Day 2, then onward to a 17% high in the winner's listing. Kozilek's and Ulamog's minions also touted the
best Day 1 to Day 2 conversion rate at a whopping 81%. Combined with their unlisted Top 8 share of 75% and JC Tao's eventual win on UR Eldrazi, and the metagame starts looking as nightmarish as your average Eldrazi art.
Linear decks were also huge. Of the top five decks on both Day 2 and the winner's standings, the usual suspects of Infect, Affinity, Burn, and Eldrazi take up four slots. The Raging and Immense Death's Shadows are right behind at sixth. Thankfully, many of these linear options reported relatively mediocre conversion rates. Infect had a capable Day 1 to Day 2 rate, but then petered out into the winner's bracket. Suicide Zoo maintained decent numbers, but the decisive Day 1 to 6+ Win conversion was still under 50%. This suggests weaknesses to at least the linear decks (if not the Eldrazi), and a flicker of hope for the metagame.
If you've been sorting the table on your own, however, you've probably noticed a major disruption to the Modern doomsaying: Abzan Company.
Trusty Melira, Sylvok Outcast, Kitchen Finks, and their merry Abzan band had a solid but unremarkable Day 1 to Day 2 conversion, but quickly seized the crown with the best conversions from both Day 1 and Day 2 to the winner's area. True, Company's prevalence remained low all weekend, but its conversion rates speak to a possible new sheriff in this one-story Modern town. Looking at the vaunted Day 1 to 6+ Wins numbers, Eldrazi came in not first but second, still sending a frightening 56.3% of its pilots to the 6+ range. The winner? Abzan Company, reigning the charts with 58.3%. None of the linear decks even cracked 50%. These figures suggest both a possible upset to the Eldrazi hegemony and also potential weaknesses in the linear decks, even if they also admit to the overall linear presence and the dominant Eldrazi lead.
To get a better picture of metagame viability in the top 13 decks, I created an index to rank them across different conversion rates while also controlling for sample size. I assigned points to each deck based on the ranking of their conversion rate relative to that of every other deck's (e.g. Eldrazi had the best Day 1 to Day 2 rate so it earned a 1 in that particular conversion category). I then adjusted each ranking for the number of players actually piloting their respective strategy, before aggregating the scores. This estimated a measure of deck competitiveness at the entire Pro Tour. The table below lists those scores alongside that critical Day 1 to 6+ Wins conversion rate.
| Deck | Score | Day 1 to 6+ |
|---|---|---|
| Eldrazi | 1 | 56.3% |
| Affinity | 3 | 33.3% |
| Abzan Company | 3.5 | 58.3% |
| Infect | 4 | 31.3% |
| Death's Shadow Aggro | 4.5 | 42.9% |
| Burn | 7 | 21.6% |
| Jund | 7.5 | 22.2% |
| Mardu | 8.5 | 33.3% |
| Jeskai Control | 8.5 | 30% |
| Zoo | 8.5 | 22.7% |
| Abzan | 10 | 20% |
| Scapeshift | 12 | 7.1% |
| Tron | 13 | 0% |
The scores have two meanings. First, they are net rankings, ordering the top 13 decks from best to worst. Second, they are also indicators of relative strength: they can be compared to other scores on the scale. For instance, a 1 would be much better than a 7, but a 7 and a 7.5 are relatively similar. Following this system, Eldrazi is the clear frontrunner at a flat 1. Affinity (3) and that upstart Abzan Company (3.5) come in second and third, but with a tiny difference between the two. There's a big score dropoff between
Death's Shadow Aggro (4.5) and Burn (7), and a three-way tie between Mardu, Jeskai Control, and the combined Zoo strategies at 8.5. Top-level takeways include Abzan Company's surprising relevance in the format, the paucity of midrange and control in a sea of linear options, and the uncontested Eldrazi throne. Snapcaster Mage has never felt so helpless!
Overall, the data showcases an overwhelmingly linear Pro Tour, but also one where other options remained viable (if not exactly favored). It points to promising rebels that can rise up against frontrunning strategies (get 'em, Abzan Company!), while also showing just how ahead many of the frontrunning strategies are. And, surprising few, it makes a very strong case for Eldrazi's dominance regardless of how we work our way out of the Infect, Affinity, and Burn/Zoo/Death's Shadow morass. In that overview, we see some causes for optimism but many more for worry, which is exactly where most Pro Tour viewers were throughout the weekend.
I present this case to support the assertion that the Pro Tour really was as bad as many claim. But, more importantly, I also do so to set the stage for a potential reversal in the Modern story. I want us to simultaneously acknowledge the challenges we face while also rejecting a tendency towards undue panic. I want us to admit the weekend's problems while also remaining optimistic about the future. Having laid the Pro Tour foundation in numbers, we can now turn to the lights at the end of the tunnel and start to work our way out of the debris.
Before we can look for some realistic outs to the Modern diversity issues highlighted in the Pro Tour, we need to argue against some of the more common outcries. In the coming days and weeks, we will undoubtedly see numerous unsolicited commandments about how Wizards can improve Modern. We will also see a number of reasons we should be fleeing for the hills and unloading our Modern stocks in fear of a format collapse. In this section, I'll tackle three of those allegations and why we need to renounce them wherever and whenever they arise.
CAPS LOCK is locked and loaded, because this is an EMERGENCY BAN, not your kiddie-gloves annual ban. We're talking Memory Jar, dial-911, call-the-DCI-like-it's-1999 ban here. As much as I'm sure some of us would love to see Eye of Ugin's (or some other Eldrazi piece's) incarceration on Tuesday morning, we do not have enough evidence to support this sentence.
For one, the Pro Tour was just a single event with three Grand Prix tournaments following in less than a month. Those Grand Prix stages are critical datapoints in determining if the
metagame, especially Eldrazi, is really as bad as it appears. After all, the Colorless Eldrazi strategies were largely unknown just four days ago, and it's possible their novelty was a main reason for their success. Moreover, post-ban Pro Tours always have a degree of warpage: see Abzan's 30% share at Fate Reforged. The only time Wizards implemented immediate post-Pro Tour bans was in 2011 after Philadelphia, but that was a different, younger era of Modern. We're in 2016 Modern with more format information and innovation than ever before. If there's a chance for the metagame to adapt, we'll see it exploited in March. If not, then I'll be the first person revisiting possible bans and all related discussion. We'll need to wait either way, and as one of Aaron Forsythe's weekend Tweets suggested, this is surely what Wizards will be doing too.
Even the most ardent ban proponents (mostly) oppose an emergency ban. For them, it's enough to wait until April when the foregone banning scenario will play out and a slew of linear cards will get shipped to the B&R gallows. Offenders include Glistener Elf, Become Immense, Inkmoth Nexus, Cranial Plating, and naturally at least a few cards from loathsome Eldrazi. Maybe just ban Mox Opal while we're gutting the format of fast-mana options like Simian Spirit Guide and Eye. Reading all the numbers above and sitting through the event, I can see where this line of thought originates, but it's one we need to discard if we want Modern to thrive.
From a data perspective, there's no evidence to go after anything outside of maybe Eldrazi. All of the other Modern decks have existed for a year or longer, proving their overall safety in the format. Although Infect might enjoy a temporary increase in a metagame that isn't respecting turn
two Blighted Agent with Vines of Vastwood backup, it always crashes down shortly thereafter. Moreover, in a year where Wizards was very attuned to the turn four rule violations of one deck, Infect was notably absent from the update. Infect hasn't gained anything since Fate Reforged, which suggests whatever speed limits it had in 2015 will likely endure into 2016, at least as long as the metagame continues to adapt. This is also true of Affinity, which has been checked by maindeck removal and powerful sideboard cards for years. These powerful strategies haven't suddenly become unbeatable. They are merely exploiting momentary metagame weaknesses. Counter-shifts will likely swing things back into alignment as we saw in 2015 and years before that.
Eldrazi represent a possible exception to the Affinity and Infect pattern: the deck has never existed in Modern in this form. Even there, Wizards will likely gather at least a few months of data before acting. This is precisely what happened in Treasure Cruise winter when the reprinted Ancestral Recall warped the format from October all the way through January. Delver metagame shares were just as uncontained then as Eldrazi's appear after the Pro Tour, and Wizards is likely to at least follow that precedent in managing this new uptick. If the combination of a Pro Tour, three Grand Prix tournaments, and all the events in between sees Eldrazi still around the 15%-20% range, a banning could be possible. But without that data, we need to hold off on the cries for sweeping and immediate ban action.
According to the Twin revivalists, the URx staple was an integral policing force in Modern that kept the linear predators at bay. They allege Twin's departure is the main reason for both the Eldrazi coup and for the rampant linear decks which swarmed over Pro Tour Oath. The fix is easy: unban Splinter Twin and restore balance to the unstable Modern order. With the best Snapcaster Mage deck back in Modern, control pilots would have no difficulty herding the Affinitys and Infects of the world back in line, nor tilting the metagame away from the Eldrazi decks many now fear.
There are two reasons we must challenge this logic. On a strategic level, Twin is likely not the Eldrazi answer we are looking for. With maindeck Spellskite, a playset of
turn 2-3 Thought-Knot Seers, Dismembers, and an army of creatures outside Lightning Bolt range, our new Eldrazi would be at least evenly matched with their Twin predecessors. This assumes the Eldrazi player doesn't power out the turn one Chalice of the Void to shut off some of Twin's best spells. To be sure, URx Twin is an excellent regulator when it comes to Affinity, Infect, and the less-interactive Burn and Zoo hybrids. It's also a favorite against Tron, wherever Urza is hiding against all those Crumble to Dusts. But Eldrazi? Twin isn't the format moderator you want. I expect a Pro Tour with Twin would have been roughly as homogeneous but with an added splash of URx in the top-tables. Let's be honest: a Top 8 with six Eldrazi and two Affinity wouldn't have been much prettier than one with four Eldrazi and four Twin.
Strategic speculation aside, there are far more important stakes at play in a potential Twin-ban reversal. Wizards has implicitly (and, in some cases, explicitly) pushed a format policy in banning Splinter Twin. Even if we quibbled all day about Twin's matchup against Colorless/UR/UB Eldrazi, we would still have to acknowledge this policy and how it will play out in our format. As much as I am frustrated by the lack of transparent communication surrounding the ban and some of its factors, my silver lings of Twin's removal still hold. It opens up strategies, unbans, and reprints, while not leaving a gap which can't eventually be filled. We already saw players like Jason Chung, who got 9th at the Pro Tour, carve out a new blue-red niche in a Twinless Modern. If Wizards wants to promote this Modern vision, they need to do so unequivocally. Twin's ban may have dealt a blow to format confidence, but a reversal of that ban would be far worse, showing the Magic community that Wizards is more indecisive, volatile, and malleable than we ever feared. All of us must push on in the post-Twin world, which means admitting the growing pains which can come on the journey.
As we depart the Pro Tour, I'm counting on all of you to champion the rebuttals to these three common outbursts. Don't give in to the panic! Star Wars should be fresh on everyone's minds, and we all know where fear leads (to Donald Trump, because primary season is also on my thoughts). There are certainly Modern elements worthy of criticism, just as there are definitely worries we need to acknowledge in the coming months. These problems notwithstanding, we need to address those issues with critical minds, clear eyes, and a full heart. Without that perspective, we won't wrestle with Modern's core challenges and won't advance the format beyond where we stand today.
As we soldier into March and the upcoming Grand Prix weekend, we'll be tempted to despair at the unbeatable Eldrazi masters and admit inevitable defeat on the tournament floor. Don't sell yourself, your fellow players, or Modern so short! Since 2011, Modern has proven itself remarkably adaptive and resilient to many potentially damaging trends, and although bans have been needed at times to correct legitimate mistakes, the format always fights back first. Here are three causes for hope in the next months, and three arguments you can tell your friends and internet foes when conversation gets heated.
Modern often enters periods of temporary instability. For instance, Burn decks have occupied almost 20% of the metagame on numerous occasions in both 2014 and 2015. Abzan saw shares in excess of 20% after last year's Pro Tour, with linear decks consuming another 40%+ of the format. We can also find metagame spikes where bans were clearly warranted (the Melira Pod and Cruise era of 2014-2015), but for every bannable example we can easily find two or more cases where internal metagame forces were all the correction Modern needed. Eldrazi and linear decks are the sources of today's imbalance, and before we clamor for bans and other extreme action, we need to turn to the metagame for answers.
Without going deep into the Tier 3-4 fringe of Nykthos Ghostly Prison decks and offbeat
Ensnaring Bridge prison strategies, Modern already offers at least one glaring mainstream options in the Eldrazified world. Abzan Company, which we discussed in our statistics section, has considerable promise in this field. Even adjusting for number of players (Abzan Company had far fewer than Eldrazi), the combo/midrange hybrid is right at the top alongside Reality Smasher's gang. Whether playing the value game or comboing early under Eldrazi's limited removal suite, Company is the real deal against the Colorless scourge: Ari Lax himself agreed, further confirming the statistical analysis above. Other decks like Merfolk, Jund, Mardu, and Blue Moon might also join Abzan Company as mainstream metagame solutions to our current metagame threats, but even if no other options pan out, Melira's crew is ready and waiting to show how Modern regulates its own.
Not an Abzan Company player? Still doubting Company's numbers, Chung's 9th place performance, or the
enduring strength of venerable Affinity? Modern's extensive cardpool offers numerous solutions to our Eldrazi puzzle, even if we have to do a little digging to unearth all the options. Players have combed Gatherer nonstop since Saturday, and although we won't be able to confirm their findings until the Grand Prix events in March, there's a lot of hardware at our fingertips. To start, I want to see more hard removal and sweepers. Eldrazi are notoriously Bolt-resistant, except those pesky Eldrazi Mimics, which means it's time to amp up our interaction. Terminate, Doom Blade, Roast, and mainstay Path to Exile all deserve more air-time than they are getting. Same goes for Damnation and the other Wraths. I'm also feeling countermagic more than ever. Chung demonstrated Mana Leak's and Cryptic Command's power all weekend, and I'd be shocked if we didn't see more control mages looking for the perfect permission and removal balance.
Technology hunting can go even deeper. Blood Moon and Magus of the Moon rock
Eldrazi's world in an aggressive shell (don't forget your pressure!), and the Endless Ones stand around looking stupid against a lone Ensnaring Bridge. Merfolk has Spreading Seas already with Sea's Claim waiting in the wings as backup. Through the Breached fatties plow through the Eldrazi board, Ghostly Prison stalls the Eldrazi advancement to a crawl, and Smallpox makes lopsided early gains in the right shell. This doesn't even get to the downright subterranean tech ideas such as Painter's Servant (sold out across the internet), Platinum Emperion in some kind of Unburial Rites/Shape Anew/Trash for Treasure shell, Tezzeret, Agent of Bolas alongside the previously-mentioned Bridge, and other maniacal inventions. It's possible none of these tools get the job done, but we won't know until we try.
Final note on technology: don't fall into the "Eldrazi can Dismember/Thought-Knot Seer/Ratchet Bomb anything I do!" trap. Most Eldrazi decks are running a measly 3-4 Dismember and rely only on a playset of Seers for more meaningful interaction. Modern's history is rife with strategies overcoming a mere seven or so interaction pieces, so don't get discouraged by their feeble defenses.
We might see bans in April if things don't improve, but much more excitingly, we also might see unbans. Blue-based decks had a relatively weak showing at the Pro Tour (to put it mildly, in most cases), which suggests the Twin ban didn't open up quite as much URx space as Wizards might have hoped. With the format's power level higher than many blue mages can handle, Wizards can easily turn to the ban list to bolster ailing control strategies and reinvigorate a community soured by Eldrazi and linear races. Indeed, this conservative approach to blue unbans may have been in the cards all along, as Forsythe hinted in January:
@rolandthree Visions will be up for discussion once we see how the post-Twin world plays out. Sword just makes Lantern more obnoxious, no?
— Aaron Forsythe (@mtgaaron) January 16, 2016
Speaking of the sorcery, Ancestral Vision is a card control players have been pleading for since Modern's birth. Although we can certainly voice fears about Vision pushing out BGx attrition strategies and contributing to a blue, Legacy-style dominion, these kinds of objections don't make a lot of sense when we see the current format in the Pro Tour data lens. Blue decks are lagging and Visions is the kind of jolt they might need to improve. That said, it's unclear how Vision would play in a world of turn two Seers and turn three Smashers, something Magic pros were quick to point out all weekend.
The thought of seeing someone suspend Ancestral Visions on turn one just made me burst out laughing.
Knife to a Missile fight.#PTOGW
— Cedric A Phillips (@CedricAPhillips) February 6, 2016
Phillips' worries might hold true after a possible unban, but they also might be missing the broader picture. In a vacuum, Vision is certainly weak against Eldrazi. But alongside all the disruption we saw players like Chung wield all weekend, the Recall-lite becomes much more potent. It also incentivizes players towards blue, a draw that is direly needed in a format where control makes up less than 10% of the field.
Overall, even if you disagree with the Vision unban (or would rather open up the floor to other candidates like Stoneforge Mystic and, dare I say, Jace, the Mind Sculptor), it's hard to deny the excitement surrounding meaningful unbans. Modern policymakers have implemented high-impact bans every year since 2013. Unbans have come too, but with the exception of Wild Nacatl's healthy fit in the aggro picture, they have been mostly invisible since their release. Big unbans could easily come in the wake of the swelling Eldrazi population, and I leave you with Brian Kibler's quote about a format where we might see many other cards released into the Modern wilds.
The decks from this tournament make Bloodbraid Elf and Ancestral Visions on the Modern banned list reminiscent of when Juggernaut was banned
— Brian Kibler (@bmkibler) February 6, 2016
Whether or not the Grand Prix weekend rights the Eldrazi wrongs from Pro Tour Oath, I expect we'll see some exciting unbans come that April announcement.
Panic, discontent, and uncertainty have taken hold of the Modern community, and it's up to us to stand fast against the Eldrazi and linear tides. Pro Tour Oath of the Gatewatch was a disappointing showing for our format, with some metagame figures uglier than your average Eldrazi Mimic. However, the Pro Tour is only one datapoint and there remains ample reason to stay optimistic and denounce fearmongering. Whether in Abzan Company's early promise, the potential for new technology, or the longterm dangers in the ban-happy suggestions, we'll need to keep our wits about us as we Keep Calm and Modern On into March. If nothing else, I'm really feeling those blue unbans in April!
That's all for today's article and I hope you've enjoyed this romp through the Pro Tour aftermath. Let me know in the comments what you thought of the analysis, the arguments, the article as a whole, and any outstanding opinions you didn't voice during the weekend coverage. I'll see you all Wednesday with more debriefing on Modern going forward!
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My Pro Tour Oath of the Gatewatch weekend was more emotional than my first Force Awakens showing.
We had the highs of Modern hero Jason Chung trying to live the #controlisalive dream on Blue Moon. We had the lows of Modern hero Jason Chung missing the Top 8 on breakers in 9th place. We had Day 1, and Day 2, and 24+/21+/18+ point metagame statistics and lists, on top of arguably the best production quality of any Pro Tour to date. We also had coverage that was often more Oath commercial than Magic commentary.
And (un)holy Cthulhu did we have Eldrazi.
Between the Eldrazi, the constant Affinity, Infect and Death's Shadow matchups, and the overall metagame picture, the Pro Tour viewing experience was a rocky one. Although I live-tweeted most of the tournament on the Modern Nexus Twitter feed, enjoying most of the high-octane gameplay, I was overall disappointed with the state of Modern diversity following the Pro Tour.
The three March Grand Prix tournaments can't come soon enough as we see if Modern can respond to the Eldrazi and linear hordes. If this recent MTGO Pro Tour Qualifier is any indication, it's going to be a long month.
I'm doing a full metagame breakdown and tournament recap over on Modern Nexus today (takeaway: things are bad but don't panic yet!), so over here I want to focus on the financial upsides and fallout from our Pro Tour Oath extravaganza.
Unless you were actively watching the stream or were engaged in the online buzz, you've probably missed most of the biggest breakouts. Chalice of the Void went totally ballistic over the weekend. Chalice was a lynchpin in the Colorless Eldrazi deck, and the moment this artifact hit the airwaves, I took to Twitter to alert listeners to the impending spike.
All of the Eldrazi and their enablers followed suit, especially the foil versions, along with many Affinity and Infect staples we'd been talking about for weeks. Given these price explosions, including some unfounded and bizarre movement around cards like Descendants' Path, it's hard to believe there is anything left worth buying. Check those trade binders for Chalice playsets, however!
Today, we're going to look ahead of the Pro Tour metagame and see where the format might evolve in its Level 2 stage. This will prepare us to invest in the decks and cards which might enjoy success in the post-Pro Tour world, and to get ahead of the eventual Eldrazi-slayers (if any are out there!)
Before the Pro Tour, I discussed some Level 0 metagame assumptions both here and on the Nexus. Important Level 0 players (i.e. the decks which we expected to succeed before a major event) included Affinity, Burn, R/G Tron, Eldrazi and Infect, roughly in that order. We also saw Jund enjoy surprising pre-Pro Tour success, and some promising finishes by traditional blue-based control mages.
With the exception of R/G Tron, which had an incredibly mediocre weekend in the face of excessive Fulminator Mages and Crumble to Dusts, the Level 0 assumptions have largely transitioned into the post-Pro Tour Level 1 phase. The big variations are the order, which will invariably see Eldrazi slither to the head of the pack, and the Eldrazi lists themselves, which will be more colorless and less B/x.
Burn is in a similar category to R/G Tron in that it wasn't quite as successful as many had hoped. Unlike Tron, however, the Burn players saw more conversions into the 18+ point bracket and more representation of their core staples in Burn-inheritors like Death's Shadow Zoo. The Burn to Zoo spectrum is a long one with considerable middle-ground, and the Pro Tour will give aggro players strong incentive to stay in that range moving forward.
Of course, Eldrazi is the huge winner out of Pro Tour Oath, and it is hard to overstate their impact on Modern (so long as we leave the ban talk at the door until at least March). If you didn't heed the warnings and buy your Eye of Ugins before, it's too late to do so at budget now.
All metagame indicators point to a season of Eldrazi being upon us. Of decks with more than 10 pilots, they had the best Day 1 to Day 2 conversion rate at 81%. Eldrazi also boasted the best Day 2 to 6+ points conversion (73%), on top of their obvious Top 8 profile where six pilots rode the Eldrazi wave. This is on top of the theoretical evidence before the Pro Tour which saw many clamoring to halt Eldrazi's advance, and all their strengths on camera against the Modern field.
It's unclear whether Team Channel Fireball's and Team Face-to-Face's Colorless Eldrazi is the way of the future, or if that honor belongs to Frank Lepore's U/B or Jiaochen Tao's U/R variants. If you have to hedge your testing bets (or board the Eldrazi train yourself), the consistent Colorless Chalice Eldrazi is probably where you want to be. This was the build that sent the most players to commanding Pro Tour finishes, and I expect we see it everywhere following the tournament.
So is Modern going to be nothing but Eldrazi, Affinity, Infect and Burn/Zoo hybrids?
Not exactly. A number of Modern strategies distinguished themselves at the Pro Tour, and although Eldrazi eclipsed them all, we are likely to see more of these as the format unfolds from here.
Between Chung's Blue Moon, Ari Lax's Abzan company, Sam Black's Lantern Control, and Reid Duke's Jund, the Pro Tour showcased a number of strategies poised to combat the Eldrazi brood. This doesn't even count a dozen other non-Eldrazi contenders in the 24+ and 21+ listings! Ben Stark and Paul Rietzl's Mardu Midrange also come to mind here, even if they didn't make it to the top and may have struggled against some Eldrazi foes en route.
There are two ways to analyze these upstart decks in the broader linear and Eldrazified Modern context.
First, we can focus on the individual decks themselves and what they bring to the table. In the case of Lantern Control, we combine hand disruption to stop opposing Thought-Knot Seers with an Ensnaring Bridge roadblock most Eldrazi lists can't handle. In the Company decks, we have a midrange gameplan which can out-value and keep pace with the Eldrazi Mimic/Endless One march. We also see potent removal such as Terminate and Path to Exile in place of piddly Lightning Bolts.
Second, and perhaps more importantly, we can focus on the themes of these varied decks. Abzan Company isn't just succeeding because it's Abzan Company (or because Ari Lax is an excellent player, although that isn't hurting). It's well-positioned because it pairs a combo finish Eldrazi struggle to interact with alongside a midrange value plan which aggressive Eldrazi can't always punch through. Those same qualities also give it game across the linear, creature-oriented field.
Other decks, such as Blue Moon, are trying to answer powerful Eldrazi threats while deploying durable and decisive threats like Blood Moon and Batterskull. Jund merges this with the Abzan Company approach, killing Eldrazi on the way to massive Tarmogoyfs and dropping Dark Confidants that can't be reliably killed.
I know what some of the more cynical Moderners are thinking: "Eldrazi can handle all of those threats!" "Eldrazi can be built to beat anything!" Although this might prove to be true, the early performances of players like Black and Lax (who beat Eldrazi on the way to their 8-2 finishes) suggest there is room to adapt. This is exactly what the next month will show, and one reason we should be excited for the upcoming Grand Prix circuit in early March.
As long as you keep the four Level 1 decks in mind, and the so-called Level 1.5 ones like Abzan Company and Jund, you'll have a good sense of Modern going into your next events. Of course, this leads us to the thousand-dollar question, quite literally for many of you investors reading this piece: where do we put our money around the new Modern?
I'm surprised Gatherer remained online all weekend. If my own Magic friends and I were any indication, the community was scrambling to find the anti-Eldrazi and anti-linear bullets that would define the Level 2 metagame past Pro Tour Oath. Hundreds of searches later, and after extensive perusal of my test notes, the Pro Tour decklists, and older deck archives, I have some gambles on where the format is going to settle as we move into March.
I can't promise the next Chalice of the Void in the coming suggestions, but the following cards and their home decks all show substantial promise as we gear up for March Grand Prix madness.
Ensnaring Bridge had an insane spike following Zac Elsik's Lantern Control win at Grand Prix Pittsburgh, but never justified its price tag after Elsik's victory faded away. Lantern Control, Modern's main Bridge deck, never took off after that and has lingered in Tier 3 obscurity ever since. It didn't even seem very strong against the older B/x Eldrazi shells, which could Inquisition of Kozilek it away or remove it on turn ten with an Eye-tutored Ulamog, the Ceaseless Hunger.
The new Eldrazi put Bridge in a much more favorable position.
Outside of Thought-Knot's disruption, colorless Eldrazi are ill-equipped to handle a resolved Game 1 Bridge. It's Ratchet Bomb or bust as they try to blow this off the board! A Lantern Control player could easily lock the Eldrazi pilot out of their Bombs, and other decks (U/B Tezzerator? R/W Lockdown?) can also build a board presence while Eldrazi sit beyond the Bridge.
Eldrazi can certainly handle a Bridge in games 2-3 once sideboards are at play, but this gives a huge game 1 edge to Bridge players, many of whom are already prepared to defend their Bridge in the critical post-sideboard matches. Add Bridge's relevance against many of the linear decks, and Jund/Abzan's scaling back on Abrupt Decay copies, and you have a metagame ripe for a Bridge crackdown. It's a pricier investment now, but if Bridge decks gather steam, the limited-reprint artifact will fly off the charts.
Ah, good old Blood Moon and its devout servant. Joining Lax and Black in the 8-2 standings, Phillip Braverman rocked a no-Collected Company Naya Zoo deck in the Modern Pro Tour rounds. In addition to the usual slew of Tarmogoyfs and Knight of the Reliquary copies, Braverman sleeved up Magus of the Moon as a two-of for his aggro strategy.
Blood Moon, another strong speculation target in post-Eldrazi Modern, sometimes fails to close out Eldrazi games because it doesn't exert enough pressure. It also doesn't always fit into decks that themselves exert pressure. Indeed, we saw one of Chung's Eldrazi opponents work their way out from under a Moon on camera, using Wastes to provide colorless mana and keep the Reality Smashers coming.
Magus flips this by actually hitting for damage and generally going into more aggressive shells. Although Eldrazi can certainly Dismember the creature, this still sets them back four life and likely stalls them for at least a few turns. This should be more than enough for Tarmogoyfs and company to end the game. Speaking of "company," I really want to see Magus work in a Collected Company/Chord of Calling shell.
All considered, Magus represents the kind of pressure-focused disruption players will need to beat the Eldrazi menace and stay relevant in a linear field. He's pricey now at around $25-$30, but will rocket past Blood Moon itself if a Magus deck ever takes off.
Here's a techy beast that can fit into most green-based decks. Baloth already shares the Wilt-Leaf Liege honor of ruining Liliana's day versus BGx, while also being a beefy aggro-stopper in his own right. This alone makes him relevant in a field where Jund is still alive and where Burn/Zoo decks still roam free. Eldrazi gives Baloth new relevance, specifically around one of their scariest cards: Reality Smasher.
Normally, pathing or terminating a Smasher turns into an immediate one-for-two exchange in the Eldrazi player's favor. Baloth changes that math. The Smasher discard effect is controlled by the opposing player, so you can happily blow up the Smasher and get a free Baloth in the exchange. Or use Liege instead, if you prefer a Hatebears, Abzan Liege, or even Death and Taxes shell.
This isn't a format-breaking synergy, and it's also one some of you may have already identified. But the overall metagame context is favorable for Baloth and Liege, which makes them possible small-margin hits in a new Modern. If you can find a home for the cards that already has decent positioning (e.g. Scapeshift variants for Baloth, Hatebears for Liege), you can guarantee a home for cards that could enjoy a short-term stock increase.
Our last card today is the kind of hard-hitting haymaker poised to do big things in this linear format. As anyone who watched the Pro Tour stream can attest, Through the Breach is something Eldrazi can't often handle: Watanabe made that very clear in dropping the turn four Emrakul finisher against LSV in a later round. Thought-Knot Seer is the Eldrazi's only reliable out against a breached fatty, and if that fatty is the fattest Eldrazi of them all, it's often a decisive (and poetic) win on the spot.
Hovering in the $25 range, Breach is a low-reprint rare that is one major tournament from another increase. To some extent, Breach decks have been around for years, but always in such limited quantities as to keep the price relatively reasonable. The post-Eldrazi metagame context is very favorable for these decks, as neither Infect, Affinity, Eldrazi, nor Burn/Zoo have reliable way to interact with the turn 3-4 Breach.
Betting on Breach is as much about finding the right Breach deck as buying the cards themselves. Following the Chalice of the Void spike, we might see a return to the Summoning Trap/Scapeshift/Chalice hybrids we saw during the Treasure Cruise winter. Or maybe we see more investment in Watanabe's Grixis Griselbrand lists. We could even see a Twin-like Breach deck relying on a control gameplan with a Breach finish!
In all these cases, we see some tech suggestions for where the format might rally to drive back the Eldrazi terror and the linear armies surrounding it. And that's without going too deep on bizarre technology, such as Painter's Servant to disable colorless-requirement lands, or Smallpox decks which are looking better by the day. As I'll talk about over on the Nexus today, Modern has a lot of room for change and evolution, so we shouldn't worry too much about the Eldrazi surge---at least, not yet.
Last bit of financial advice I'll leave you with: I strongly encourage you to sell off your spiked Eldrazi staples sooner rather than later. Eye of Ugin is worth a lot right now and you'd hate to lose value off the card. Whether Wizards bans it in April or July (less likely but possible) or the metagame adapts and reins in Eldrazi (the hopeful but still imperiled scenario), Eldrazi's profile is unlikely to get much higher. You'll want to move your money accordingly to minimize risks.
Thanks for reading and let me know in the comments if there's any tech I missed, any questions you have, or any conversation you think we should be engaged in following the Pro Tour results. Modern may be under threat of Eldrazi takeover and linear infestation, but I'm still optimistic we can work our way out of this with the same internal regulation forces which were so strong in 2015. We'll see in March!
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Welcome back to High-Stakes MTGO. We decided to slightly change the name of the series but the content will remain strictly identical.
I had not anticipated much action this week. I knew a Modern Pro Tour was happening, but if speculators usually like Pro Tours I always feel like it's a lot of price volatility for little results in the end. I was prepared to let the speculative storm pass. I was also holding a lot cards that could potentially spike so there was not much on my buying radar for this past weekend.
And then came the Eldrazi. As I'm writing this I haven't sold anything, but I'm about to and will more than likely bank the most profit I've ever made in one day of MTGO speculation. By the time you read these lines you'll know what I have sold.
To follow the live action here is the link to the google spreadsheet.
This week starts with few extra copies of cards I already had.
The bans of Splinter Twin and Summer Bloom haven't moved the price of these cards much. Thrun actually even dipped from 7 tix to 5.5 tix. With the price of these guys coming back to my original target buying price, I decided to buy extra copies and be "fully stocked" within the buying limits I self-imposed. Unfortunately Pro Tour Oath of the Gatewatch didn't really push these cards.
The price of BFZ full sets keeps dipping. I bought another seven playsets. I might still be chasing a few more playsets in the coming days; it all depends on how prices evolve. I still have more room for BFZ full sets but I won't be buying these above 70 tix per set.
I also went for three more copies of foil Ob Nixilis Reignited. Foil mythics were a new experiment for me this year. I was aiming at buying all Battle for Zendikar foil mythics in the 12-13 tix range (or under).
When I started buying these, Ob Nixilis and Gideon, Ally of Zendikar were way above 13 Tix. Now that Ob Nixilis has come down to 12 tix I'm trying to get him to the level of the other foil mythics I have. Almost there...
Oblivion Stone went back in the neighborhood of 20 tix this week, where it sat after the first week of Mirrodin flashback drafts. Since I had missed the first buying window I pilled up some Stones this time around.
In the wake of buying Battle of Zendikar full sets I short-sold Ulamog and the Sower. These two cards were already on the loose and I thought that the trend could keep going for a little bit longer. I rebought them rather quickly fearing that they could see play during Pro Tour OGW, thus seeing their price rebound. Cumulatively I made a small 26 tix profit.
Going into this past weekend, this card could have seen lots of play or flopped entirely. The price was plateauing and my potential profit percentage was already decent. It was a good time to cash out. With a no-show at the PT my timing happened to be just right for this one.
Prices of Magic Origins painlands are rising. The price of the Caves is now more that three times my buying price, and it was time to proceed to a first wave of sales---I sold 128 copies as of today. I rose my selling price bar a little bit but will surely keep selling as the price of Caves of Koilos seems to keep climbing.
Similarly to Sphinx's Revelation the Hivelord's price was good enough for me and I decided to pull the trigger. The price of that legendary sliver is much less dependent on its Modern playability than Sphinx's Revelation, but showed no sign of progression since early January---time to sell.
With PT OGW ending on a very Eldrazi note I sold into the hype to maximize my gains. In the coming days I'll be looking into the things that weren't played or posted disappointing results during this Pro Tour. It will be a perfect occasion to stock up on cheap Modern staples that are waiting for their turn, or alternately for a ban of Eldrazi deck components.
One thing to keep mind here is the Modern flashback drafts schedule---I'll make sure I'm not stocking up on Through the Breach or Gifts Ungiven, for instance.
Following up with the foil BFZ mythics I will also take a look at foil OGW mythics. A lot of them are under 12 tix, which is my reference point. I'll see if I can get more certainty about the potential price fluctuation before committing though.
It's true that for the vast majority of my regular Modern/Legacy specs---outside of quick flips---I'm looking at a 50% minimum potential gain and I even try to look for a 100% potential gain in many positions. In these cases the potential gain is only determined by the historical price graph as shown on MtgGoldfish. For me, looking for such a potential profit is a sort of safety net and a better guaranty of generating profit for a spec.
Now, how do I find these potential specs? Most of the preparation work happens on MtgGoldfish.com. I'm constantly checking the Movers & Shakers sections in Standard, Modern and also Legacy, several times a day most days. This gives me a sense of what's moving at the moment and helps me memorize the price range of any card. One thing you don't see easily with only Movers & Shakers is cards that are slowly rising or slowly decreasing as they don't always make the cut among the top 50 movers.
Another great place to look from time to time, especially with Modern, is the Total Format Price. My favorite column to look at here is the "Weekly (%)". By clicking on it you can rank the Modern staples by biggest weekly percentage losers and gainers. Often enough the biggest losers have a chance to represent a buying opportunity.
By clicking on these cards and with the help of the price chart I can now fully evaluate if it really is a good buying opportunity or not. Don't forget to double check with sources of info if a price drop looks to good to be true---has a reprint been announced? A ban? A new card simply being better?
Finally, in general a good moment to buy Modern positions is during flashback drafts, such as those taking place all 2016 long, and after the release of a special reprint set, such as the Modern Masters sets. Great cards are still great cards and even after a massive decrease in price a rebound is very likely to follow.
Worldwake Eye of Ugin was around 6 tix when MM2 got released. The MM2 version of that land was under 0.2 tix for several months until undergoing one of the biggest and fastest increases we've ever seen on MTGO.
On the other hand, for Standard specs essentially, the "50% rule" is not something you can rely on. Standard relies more heavily on seasonal changes. When a set stops being among the newest sets, and therefore heavily opened, then it's probably a good time to buy in. And I would do so independently of the current price of my target. If the card has enough potential and it's the right time in the season then it's a good buying opportunity period.
Thanks for reading,
Sylvain Lehoux
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For the past six months, we've been working on a secret project. It is a scanner for Magic cards. Internally, we named this "Project ION", and today, we're proud to announce that we're bringing ION fully into the public eye for the first time.
If you follow us on Facebook, you may have seen previews and inklings of this project; we've posted a few videos showing off our technology. These videos have generated a tremendous amount of interest and a number of follow-up inquiries.
If you haven't seen the videos, you'll want to check those out here:
ION Card Scanner Demo
Today I'm going to formally introduce the ION scanner and attempt to answer some common questions about it.
Here's the fun part: the core version of this tool will be made available to QS Insider subscribers as part of their existing subscription package! We know that we could probably sell this as a standalone app, but after much deliberation we decided that simply including it in the existing QS subscription package was the right thing to do. This will be a powerful extension of the Trader Tools software, finally bridging the gap between the physical Magic cards you own and your digital inventory.
We aim to have ION Core available for QS Subscribers to download within one week; we're running some final checks on the software to be sure it's ready for prime-time. You'll get an email when the download is live.
So, what is the ION scanner? Quite simply, it's software that lets computers identify Magic cards with a camera. Under proper lighting conditions, it can identify a Magic card in about a tenth of a second. It's -really- fast. In speed tests, we've seen people achieve a rate of 1000 cards scanned per hour or more. To scan in a sealed deck pool or your Standard deck would only take a minute or two.
It can use almost any USB camera, so if you happen to have one lying around your house, it'll probably work. We've also located an awesome tabletop document camera that works extremely well with ION, which we'll show you when we release the software. Right now, our "version 1" only runs on Windows, but we have plans to expand to other platforms as the technology matures. My apologies to fellow Apple users!
And it's accurate. I've scanned tens of thousands of cards with ION, and I can count on one hand the number of times it's made a mistake (usually because the lighting in the room was horrible).
It's also very good at identifying different editions; it can tell the difference between a white-border and black-border card. If it's not sure, it'll prompt you with the potential choices in the form of selectable Edition symbols. It scans right through sleeves, which Doug was grateful for, given that his collection lives in Perfect-Fits.
Of course, it wouldn't be a QS product if it wasn't also jammed full of price data. As you scan cards, you'll see the same price data as you'd see in Trader Tools, and you'll have the option to disable any merchants you're not interested in using.
When you've scanned your cards with ION, a single button click will push the list into Trader Tools. From there, you can do whatever you'd like with the list, just as if you'd typed them in.
Whether you're an individual or business, you'll have access to the core version of this software for as long as your QS account is active. However, If you're a business, retailer, online seller, or a power-trader, we'll be offering a more advanced version of ION that's purpose-built for businesses.
Whether you use ION Core or ION Pro, we think you'll be blown away by how fast, accurate and efficient our software is. We're delighted that we can bring the core tech to our Insiders at absolutely no extra cost, and we're really excited to see what happens when local game stores start deploying ION Pro.
I am not prone to exaggeration, but I strongly feel that this technology is going to change the face of Magic: The Gathering forever. It's going to be great to see how our Insiders use the ION scanner, and we're looking forward to the feedback of our first release candidate.
You may have seen other scanners or apps on the market. We aren't interested in copying them; we want to exceed them. This is light-years ahead of what's around.
Thank you for being loyal subscribers. We don't sell cards, run advertisements, or make money on affiliate product sales. We only thrive when we provide the best information & technology to our customers, and we will continue tirelessly improving our products, investing in our site, attending Pro Tours and coming up with cutting edge new tech. We couldn't have gotten this far without our subscribers.
Thank you for your loyalty,
--Kelly Reid
CEO, QuietSpeculation.com
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Hello Insiders!
First off, here are the cards that have spiked since yesterday:
As well as Sulfurous Spring, to some degree.
Quite the Pro Tour we're having. From the start of the Modern rounds, I was hooked. Say what you want about Twin being gone, but the format seems fresh and a bevy of cards are able to now see the spotlight. We have two undefeated players from team MTG Mint Card - Jason Chung and Jiachen Chao. So, congrats to a very strong start.
Diego gave us a wonderful Day 1 meta breakdown: https://www.quietspeculation.com/2016/02/infographic-the-modern-metagame-at-ptogw/
The numbers here are showing us that linear aggressive lists are where everyone wanted to be. Staggering amounts of Affinity and Burn showed up to the Pro Tour (unsurprisingly). What is surprising, however, is the number of Eldrazi lists, bringing up the next largest number of deck--tied with Infect--at 32. I've been touting that we will see Eldrazi in some form or another and I highlighted it in my preliminary Day 1 Considerations.
Turns out the Eldrazi lists have taken a very interesting turn and are now an extremely efficient, aggressive list. The rare Eldrazi from Oath of the Gatewatch certainly put the archetype ahead of the curve, utilizing Eye of Ugin and Eldrazi Temple.
No one could have predicated that we would see Drowner of Hope, Vile Aggregate, and Eldrazi Skyspawner in Pro level Modern matches. Yet, here we are.
In the meantime, there was still plenty of diversity and the PT coverage seems leagues better this time around, moving around the tables and showing some really good matchups on camera. We got to see the many different archetypes listed in the info graphic--including the return of Blue Moon, pioneered by Li Shi Tian and played to an undefeated finish with Jason Chung.
Notes:
We probably won't be seeing LSV in the coverage booth folks. The CFB team has come together and put forth a savage Eldrazi list, which, from the looks of it, solved a lot of the issues the deck had. With the team firmly on the deck, many of the best players came together and seemingly re-designed the list. Removing the clunky Processor cards + enablers, and shoring up the aggressive matchup (it's worst matchup) with Chalice of the Void. Which has subsequently increased in price.
What's amazing is the list is now more streamlined and focused on its attack. Going from a "go big" strategy to an all-out aggressive plan, using the Eldrazi rares from Oath of the Gatewatch as a strong nucleus. CFB being on the archetype really bodes well for it's future.
Some already claiming Eye of Ugin might have to be looked at. I saw that's wildly a knee-jerk reaction. Although with a combined 19-1 record with the archetype, who knows what will really happen. Pro Tour is all about catching other players off-guard, and that's what this new tuned Eldrazi list is intending to do.
Ryan Overturf and I covered some things via Twitch yesterday. Despite some technical hiccups, thanks everyone who tuned in and enjoyed the commentary. Unfortunatly the broadcast wasn't saved, but we talked about many of these rare level Eldrazi and the financial implication would be foils. Turns out we were right.

In the meantime, we saw another take on the list from Ryoichi Tamada utilizing Painlands, which is interesting to note going forward. As of this morning, some copies of Underground River and Sulferous Springs have increased, and it would probably be a good idea to grab some cheap copies.
De Rosa took this fairly handily with a 2-0 finish. Turns out strong sideboard hate stops Affinity--who woulda thought. Stony Silence showing how powerful of a sideboard card it can truly be, putting a damper on Affinity strategies. Not truly eventful, but I think this makes a strong case for Restoration Angel fighting it's way back into the format.
We continued to see the coverage pan around the room between matches (which is fantastic, by the way) and we got more exposure to the Eldrazi lists CFB came to the tournament with.
So we get to see Ben Stark's Mardu list in action against arguably one of the best (if not the best) Affinity pilots around, Frank Karsten. It ended in yet another convincing defeat of Affinity lists on camera, as Stark walked away 2-0 from this match-up.
What was interesting to see was Frank thought Sea Gate Wreckage was good enough to be included. I really enjoyed this new-found tech and have been debating it among other Affinity enthusiasts as to whether it truly can find a home in the archetype.
I was convinced it wouldn't end up having a huge impact, and the verdict is still out on that. I'd like to see more of Frank Karsten's list perform (hopefully). I think it was doing enough on camera from what I saw to make me at least try it out and continue to include it.
Here was his list from the Deck Tech:
We were also exposed to Jason Chung playing Blue Moon. A deck from the team lead by Li Shi Tian, and was first making an impact back in PT:BNG.
I don't have much to comment here, as I didn't see this match.
Meanwhile, we've also seen several different Collected Company decks make their way through the feature match area, including Bartlomiej Lawandowski currently at 7-0. We finally got to see the UR Eldrazi list, and it was fascinating to watch. Vile Aggregate really did some heavy lifting here, and having Trample really put this deck over the edge with the continued copies of Drowner of Hope putting in the work.
It seems that the Intro Pack foil Drowner of Hope has a very low supply and looks like another good pick up, similar to the Intro Pack version of Pia and Kiran Nalaar.
We also got another nice treat with Brian Kibler's decklist. I don't know if it truley matters, but I don't recall Kibler having a stellar performance so far.
Well, that about wraps things up for Day 1.
Going into Day 2, we need to pay attention to the ranks after limited. This can really make or break some of the break-out performances from yesterday, as well as stifle any possible outcomes that would of been and translating to purchasing success, whether for playing purposes or a value purchase.
Regardless, this Pro Tour has been very intriguing, and I personally enjoy that it was Modern instead of Standard. We have a more clear view on what players think about the new direction of Modern and the archetypes to get us there. I think we will see Modern self-regulate going forward, and it's a great new frontier for the format.
Until next time,
-Chaz @ChazVMTG
Edit: Here is a chart of the Day 2 metagame breakdown for your perusal:

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