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M15 Prerelease Weekend – First Impressions

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The midnight Prerelease was a smashing success.

I told my LGS owner that I'd say the name of his store in an article if he didn't kick me out of the store in the middle of a huge trade I was embroiled in. He complied, allowing me to finish a big trade despite wanting to go home and nap because the next prerelease event was to kick off in less than 8 hours. The "he" is a young store owner whose actual name on his birth certificate is "John Blaze". How cool is it to have the same name as Ghost Rider?

Not as cool as the fact that the "where" in this story, Odyssey Games in Kalamazoo, Michigan turned people away. Budgeting sealed product for a Saturday and Sunday afternoon event, this was the largest prerelease event yet. I played in my first FNM in months, mostly to shake off the cobwebs and kill some time. FNM ended and a few of us continued our ritual of hitting up the bar next door to grab some beers while we waited for midnight to come around. When we go to the store, it was actually packed. We were really excited until we realized one of us forgot to pre-register before we hit the bar and he experienced the blow-outs when they capped attendance and he was left out. The rest of the store was excited, though. People I have never seen before outnumbered familiar faces 2 to 1 and the female to male ratio was much higher than one might expect, which is a trend I'm noticing more and more at prereleases. Magic prereleases, as opposed to events like FNM, seem to be an acceptable "couples'" activity according to the women I talked to. The gender gap is much smaller among casual players and it's a heartening trend. LGS regulars can keep the trend going by washing their buttcracks and talking to female prerelease participants like they are not the first female they've encountered.

Seriously. Wash that ass.

I elected the Black seeded pack, and naturally fortune pooped on me. I was treated to Siege Dragon and Resolute Archangel in the other packs, because why not get totally worthless rares that everyone else has in foil? I didn't open a single black card I wanted to play, so despite identifying that black was where I wanted to be, I sleeved up a different 41.

7 Forest
6 Mountain
1 Plains
2 Evolving Wilds
1 Selfless Cathar
1 Crowd's Favor
1 Constricting Sliver
1 Beligerent Sliver
1 Kird Chieftain
1 Ancient Silverback
2 Living Totem
1 Pillar of Light
1 Nissa's Expedition
2 Lightning Strike
1 Undergrowth Scavenger
1 Borderland Marauder
1 Shaman of Spring
1 Siege Dragon
1 Siege Wurm
2 Wall of Mulch
2 Charging Rhino
2 Elvish Mystic
1 Goblin Roughrider
1 Runeclaw Bear
2 Thundering Giant
1 Haunted Plate Mail

That's the best of my recollection. I tore the pool apart and gave most of it away after we finished and I imagine a few of these numbers are wrong.

Beligerent Sliver overperformed. I had figured it would do well but it exceeded expectations. Its effect is a bit better in this format than in others in the past.

Undergrowth Scavenger is super bad. I spent all night wishing I'd had a Bronze Sable to go in that spot. Occasionally you can slow-roll it and get a 5/5 or 6/6 for 3G but I like to play stuff on curve and this did not allow for that.

That was my experience. The Reddit spikes community also weighed in with their experiences. If you're planning to play your first event of the weekend this afternoon, check it out.

The community has picked up on my 24/7 social media presence and determing that I never sleep, but sometimes I lie motionless in a bed for an hour or two, so I'm going to go do that now. I plan to cruise by the shop just to hang out later this afternoon and get some trades done.

How was your Prerelease? Did you play at midnight? Do you plan to jam one this afternoon? Leave it below.

Insider: Vintage Masters Update & Free Money

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Welcome to the last Virtually Infinite article before the Modocalypse (aka the v3 shutdown.) This week was a crazy one for Vintage Masters--we will take a look at the peaks and valleys and discuss implications for the future. We’ll also do a pack giveaway, review potential booster specs, and highlight an opportunity for free money. Because hey, free money.

Update on Vintage Masters

As we have noted in previous articles, VMA is a boom or bust investment—there’s lots of potential upside but there also plenty of safer plays. That became especially clear this week. Here’s the chart for Black Lotus over the past five days:

Black Lotus was down 25%, then up 25%, then down again.
Black Lotus was down 25%, then up 25%, then down again.

What happened here?

The first dip was caused by heavy drafting over July 4th weekend, coupled with announcements by Wizards staff that VMA on-demand limited events would continue throughout the summer. This was something Wizards had been cagey about, and I for one had expected them to shut off VMA queues at some point in July.

I’ve described in previous articles why I thought this might happen: 1) they had been very careful not to commit to which  events would be offered after July 2, leaving room for them to take away queues; 2) Wizards has avoided running events that conflict with their set releases; in this case, they did not want to detract attention from M15, their signature summer release.

But it didn't look like they were going to do that. Vintage Masters was being drafted heavily, demand had been satisfied, and there was no end in sight to Vintage Masters events bringing cards into the system. Supply had been satiated  were in freefall with no end in sight to incoming supply.

Then, on Tuesday, Wizards shook everything up by announcing that “Vintage Masters Scheduled and Queue Events will retire on July 25” and “return for the Vintage Masters Championship Qualifiers Wednesday, August 13 to Tuesday, August 26.”

This meant that of the eight remaining weeks that VMA will be available in the store, there will be no limited events for four of them. They were cutting VMA drafting by 1/3 (from 12 weeks to 8 weeks) and thus heavily restricting the total number of cards that would enter the system.

Several weeks ago I wrote,

What could lead prices to go up is if Wizards announces a change to VMA events (or if the rate of VMA drafting slows because people have moved to other formats). If prices start to rise, there may be a rush to get in before it's too late, and prices could escalate quite quickly. People see this as a "one of a kind" opportunity and don't want to be left out (the way many of us were left out of paper Vintage...)

We saw this dynamic take place over the course of several hours. Prices spiked by 30% overnight, and there was a rush to buy in before it was too late. That is the uptick in the chart above.

Many planeswalkers were not pleased. Wizards had made misleading announcements, like the one from Alison here which implies VMA events would be available on demand throughout the summer.

Moreover, ORCs were reportedly telling anyone who asked that these events would continue.

Wizards got a ton of negative feedback. It must have been a deluge, since they made an almost unprecedented reversal of their Tuesday announcement. Drafting would continue for 8 more weeks. Within hours, prices dropped 20% or more, and are now back to their pre-spike levels.

Impact on the Value of VMA

So now we are back to where we were early in the week, with sustained pressure on VMA prices. Except one thing has changed: now we know for certain that Vintage Masters events will continue all summer. This should further damper our price expectations. One of the reasons I was not willing to write off Vintage Masters specs is that I expected a shutoff at some point; now we can be all but certain that’s not going to happen. In turn, we need to revise our assumptions about where the floor might be.

These cards could drop hard. That said, it's clear from watching discussions on Twitter and the Classic Quarter that there are many people who plan to buy into Vintage but have correctly observed that prices will continue to drop. Because there was no pressure to buy in, they stayed on the fence. Why buy today when I can buy tomorrow?

I am of the belief that supply will create demand by making this format more accessible and luring more people in. I also think that a lot of people will want to own Vintage even if they don't plan to play frequently in events. When the end of Vintage Masters events is in sight in late August we can expect the kind of price run-up that we saw this past week. You want to make sure you get in before the very end, when it could be too late.

VMA remains a risky proposition since demand for Vintage is not well established. Right now, Vintage and Legacy queues are the highest EV events out there and people are buying in, events are firing, etc. But will people still play them if they no longer award VMA packs?

There are much safer plays out there so I would not recommend P9 specs at present unless you are comfortable with the risks and have a relatively large portfolio (or are comfortable holding these cards for a long time.) Modern Masters and the M15 release will affect the rate of VMA drafting and will create a value vortex that continues to pull tix from the MTGO economy.

The EV of VMA

Right now the EV of VMA drafts is worse than tight slots at a roadside casino. These things sell for 7 tix each, but once you open them they are worth an average of 2.5 tix (and that's counting Power, which make up 45% of the total set value but which you'll only see once per 18 drafts). In 17 of 18 drafts you will pay 25 tix or equivalent to open an average of 5 tix in cards. Your win rate needs to be astronomical to break even playing this set.

What could you do with VMA packs that is better than drafting? The short answer is “anything”. But you don’t tune in each week for short answers, so if you want to sell your packs I've provided a few alternatives that give you more bang for your hard-earned buck:

  • Theros block drafts: 10 tix (that packs plus entry!) gets you three matches of Swiss. Card prices are low but will rise as Return to Ravnica block rotates and people switch to drafting M15 and Khans.
  • Holiday Cube drafts: Cube is low EV, but you'll burn much fewer tix than through VMA.
  • Vintage or Legacy 8-man queues and Daily Events: As Adam Yurchick describes in his recent Insider article, “Due to the relatively high price of Vintage Masters boosters and the details of the payout structure, this entry fee and payout structure provides significantly greater value than comparable events in Standard, Modern, Pauper, and Block Constructed formats.” His article is a must read if you are planning to dip your toes into these waters.

Of course, playing Legacy or Vintage requires a deck. If you don’t have one locked and loaded, here are some options to get you started:

Legacy:

  • Burn can be built for under 90 tix.
  • 12-Post can be built for 300 tix.
  • Belcher can be built for 270 tix.
  • Goblins (without Wasteland/Port) can be built for 50 tix.

Vintage:

  • Dredge, at 380 tix, is really the only option under 1,000 tix. But if you have Power, a variety of options open up to you.

None of these are top decks, but all have the potential to take down an 8-man or a Daily Event. Burn even won a Legacy Open a couple weeks ago.

If you are having fun drafting VMA, go for it. But recognize that you are bleeding value like a hemophiliac at a tattoo parlor.

Storing Value

We are in a bit of a dead zone for singles investments. VMA has already popped and I'm not convinced there is value there for another week or so. There will also be a lot of opportunities during MMA drafts and during the M15 release. There is a lot of uncertainty about the v4 switchover, which could cause price drops.

Until things are sorted out, a good place to store value is in Theros block boosters. Matt Lewis explains in this forum post that each of the three Theros block boosters should yield 30% gains by this winter--not bad for six months in a safe investment vehicle.

Finally, having a good bankroll for Modern Masters specs is important. We don’t know how popular these queues will be (they will be competing with Cube and, for a while, with Vintage Masters) but they should bring some new supply into the system. I went over some good targets last week, but basically anything that sees Modern play will do. This is not a short-term play, and may not be a high-margin play, but it’s quite safe.

Free money

Speaking of safe, what’s better than a 60% discount on something that you’re going to buy anyway? It's like when Groupon puts out a coupon on your favorite restaurant.

It isn’t every day that Wizards announces that it is going to be giving away free money. Here’s the quote from Worth:

"During the downtime before the Magic 2015 Prereleases begin, we will be granting every account that has logged in to Magic Online since April 2008 one each of the five M15 Prerelease objects and 35 phantom points. We will be setting up special Sealed Deck Prerelease queues over M15's first weekend that will accept one Prerelease object and 35 phantom points as entry, but which are played with real packs (you keep what you open/draft) and pay out in real prizes."

Does this really apply to new accounts formed after the announcement? People followed up with Wizards, who confirmed that all that had been announced is what Worth said. From my reading, "During the downtime before the Magic 2015 Prereleases begin, we will be granting every account that has logged in to Magic Online since April 2008" the items--seems pretty clear that any account opened by the downtime should qualify, right? Caveat emptor, of course, but I think we are pretty safe.

Release events are usually 25 tix. For $10 plus tax you get 5 tickets, some new player items, and entry into a Release event. Pretty good deal...

What to do:

  • Set up some new accounts: here’s the link.
  • Make sure you log in: It’s not enough to set up the account, you need to make sure you log in to earn the credit.
  • Dig up your old accounts (if you forget your username, search your email account for "noreply@wizards.com"). Again, make sure you log in...
  • Tell your friends to dig up their old accounts: They might even find a Graveborn or Fire and Ice duel deck in there…

OK, you’ve got your new account all set up and are ready for the M15 release.

Making Use of Extra Accounts

Are these accounts useless once you've gotten in your free pre-release? On the contrary. Here are a few good uses of extra accounts:

  • Stashing: Have you ever searched up the name of a card that you bought with a particular goal in mind—for example, selling during Modern season—only to discover that it wasn’t there anymore? I was sure I had a playset…where did it go? Perhaps you accidentally made it tradable during a bot trade. Or maybe you sold it impulsively to fuel a weekend of release-week binge drafts. Either way, your spec hit but you are none the richer. One way to get around this is to set up a bot to specifically hold specs of a particular category. Just make sure to keep good track of what you are putting where or you will miss opportunities.  Kelly Reid wrote a few years ago about using multiple accounts as a form of life hacking to make sure you have all your cards in order--still as relevant today as when it was written.
  • Botting: This is not for dabblers. It looks like free money, and if you are technically minded and enjoy this particular type of challenge it can be. But there are significant upfront time costs, and even once you are rolling it can also be stressful and time consuming. For one thing, you must be “always on” or risk losing your investment to reprints. You are also beholden to whatever bot software you are using (most likely MTGOLibrary.) Like any software service, there are glitches to deal with even in the best of times, and with v4 approaching you could be spending your time troubleshooting rather than playing Magic. I would not recommend starting a bot unless you have a large portfolio of cards and tickets. If you do go this route there are some good resources for you on QS. And who knows, there may be future innovations that make botting easier--having a few good bot names stashed away can't hurt!
  • Drop box for cards: Let’s say you want to lend some cards to a friend but you are in different time zones and have a different schedule. The easiest solution is to trade your cards with one of your drop box accounts and then send them the password. They can pick the cards up whenever it’s convenient.
  • Pauper account for friends to play on: Do you have friends who love Magic but don’t play MTGO? A great introduction is to set up an account and load it up with a bunch of Pauper staples. You could buy three or four competitive Pauper decks for the cost of one VMA draft. Then give them the password and let them tool around. Presumably you can trust your friends, but if you use Pauper or Block cards the loss will be minimal even if something goes wrong.
  • Getting around bot bans/bot taxes/bot limits: Some bots take measures to prohibit speculators from buying cards from them, or place a cost increase (e.g. a percentage tax) on certain buyers to discourage them, or restrict buyers to a certain number of cards over a certain period. When faced with these bans, I usually take my business elsewhere. However, at times these bots offer the best price on a particular card and I will use a different account to make that purchase. I try not to abuse this practice, but it can be helpful.
  • Cube account: Did you know you can run your own Cube drafts on MTGO? The Limited Resources cube page has a good primer here. Having an extra account helps since you can store a bunch of cards on a separate account and use it to trade with players to build their decks. For security purposes you probably want to do this with Cubes that don’t contain high-value cards.
  • Multiple Classified listings: When you’re buying and selling cards in the Classifieds, your classified posting is scarce real estate. Having an extra account logged in gives you twice the space to list buy and sell offers.

Some of these take significant time and energy to manage and may not be worth it to all users. But these accounts are cheaper than free, so you might as well nab a few. What’s more, Wizards has run these types of giveaways in the past—one day you might just wake up to find you have three new duel decks in your dummy account!

If you have any other uses for extra accounts, be sure to let us know in the comments.

Vintage Masters Booster Giveaway

To win our giveaway just open a new account this week and post the name in the comments below. I will select one of the comments at random and if it contains an account opened his week it will win a pack of Vintage Masters. (Just be sure to think twice before drafting with it!) Be forewarned, the username "The Wolpert Gambit" is taken (I tried...)

Prerelease Financials 101

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Soul of Theros

It's Prerelease night! I'll be running a midnight event in Oklahoma City, and I'm looking forward to the weekend.

Of course, one of the most important things about the prerelease is not just building a Sealed deck and having some fun slinging cards. We do have to care about value at some point, and there's several basic financial concepts that can help you this weekend at your Prerelease events.

So let's talk about the other thing you really should know going into a Prerelease- the basics of the finance game at the event.

Basically, prereleases are a balancing game. Do you want those new cards you opened, or do you want that nebulous thing we're all chasing: Value?

You can find the full post here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Finance, Free, Free Finance, M156 Comments on Prerelease Financials 101

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Magic 2015 Prerelease Price Cheat Sheet

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Each pre-release, we compile a list of the valuable cards from the new set and put them into a handy, printer-friendly document.  The goal is to give everyone quick, easy access to price information when they go to their pre-release events.  This keeps trading fair, and more importantly, who wants to mess with their phone to look up prices at 3AM?  Not me.

You can view the cheat sheet in your browser here, or print it using the link below.  It's got all the cards that currently retail (via TCGPlayer "Mid" price) for a dollar or more.  The left-hand column is sorted by price, so you can see what's most valuable at a glance.  The right-hand column is sorted alphabetically so you can quickly look up your cards.

I highly encourage you to print off a dozen copies of this and bring them to the pre-release.  

Why?

Because a lot of new, or returning players come to pre-releaess.  This is your chance to be an ambassador for the game and to help them avoid bad experiences.  It's tough to get ripped off in a trade when the prices of your cards are staring you in the face all night.  Heck, print 2 dozen.

Enjoy!

Download the PDF

[gview file="../../wp-content/uploads/2014/07/QS-M15-Cheat-Sheet.pdf"]

M15 – Tonight’s the Night

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LSV finishes the set here by uncermeniously dumping the rest of the set, lands, artifacts and all lumped in with green like the kid with asthma and the kid with scoliosis both co-picked last for dodgeball. It's obviously worth a read and the clock is obviously ticking. If you're playing a midnight prerelease, now is the time to get your last few practice sealed pools in.

I decided to chug a Red Bull last night at around 11 PM so I could be awake for an EDH night that petered out before it really even got going and 12 hours later I've still got the dragon by the tail. Is that even a metaphor? I have no idea, I'm so tired right now you could play a Gravecrawler from your graveyard if I stood next to it. The combination of lack of sleep and tweakiness from ingesting so much caffeine when the normal amount I get is "0 mg, ever" has led to some pretty crazy sealed pool shenanigans. I've documented a bit of it.

7:35 AM - I think the sealed pool generator I'm using may be garbage. This pool has 4 copies of Belligerent Sliver. 4! I think the odds are slightly better that you'll get 2 foil Garruks. At least I have 4 hammerhand to play on them.

7:43 AM - I am noticing that I get Waste Not an awful lot. Will investigate further. Farther? Farther.

7:45 AM - 10 pools in, still have a Waste Not every time.

7:46 AM - No Waste Not, but I got 2 Siege Dragon and 4 Hot Soup. I hope I get Hot Soup in my pool tonight. I'll be all "HOT SOOOOOOOOOP" when I equip it. You know, with that many Os, you don't even need a U.

That reminds me of one time I was in a Wendy's drive-through and the guy told me that the car in front of him had asked if Wendy's sold soup, and when he said "we have chili, but no soup" the guy got frustrated and drove off. Then the Wendy's guy and I watched him get in line for the Burger King drive-though. You know, a place way less likely to have soup. Make better life choices, guy. Hit up a Subway if you really want food poisoning that much.

7:50 AM - I'm back to getting Waste Not; this one's foil. I'm going to use a different generator.

Someone suggested this one so I'll give it a whirl.

8:00 AM - That's the stuff. It's harder to build, but I get a much better sense of what real pools will be like.

8:05 AM - You can pick which colored pack you want to try out. I wonder which color is the best.

8:06 AM - I did a pool with 30 white packs to get a sense of what I'll end up with. I'm not impressed. The Resolute Archangel is clunky and hard to summon, and unless I want to play Battle Mastery a ton, this will end in tears. I would like a better shot at Triplicate Spirits, but not at the expense of what appears to be a 20% chance of getting a Soul of Theros. Yuck.

8:11 - Wow, Blue sucks. I am not sure why I am surprised, but I kind of am. I want a better chance at Void Snare, but I am mostly getting more Into the Void, which I don't mind, and Statute of Denial, which I mind. Counterspells are mediocre in limited when they're not super easy to play around. Dissipate is in the mix, too. With Mercurial Pretender only able to copy your own creatures, which is about as useful as cupholders on the space shuttle, you're going to just suck. Jorubai Murk Lurker pops up a lot, but even though he's pretty good, his name sucks and he forces you into a color I'd rather have supported from the other end.

8:15 AM - Phytotitan, you are so bad. You can't even infi block. You are a bad card and I hate you. I would only pick green if made some sort of bizarre bet that I would win with a Hornet's Nest token and wanted a good shot at the nest and the queen. So many copies of Wall of Mulch. Also, I'm pretty sure Feral Incarnation is unplayable. I think they put it in M13 at mythic only it made angels and it lost people every game they played it against me. At least the beasts here come in untapped, which is more than I can say for the rest of your team. I hate green seeded packs.

8:21 AM - I...kinda hate red. I did NOT see that coming. Act on Impluse is probably even worse than I think it is (I think it's mediocre at best) and I am getting a ton of these, plus a ton of wall of fire. I am not even happy to see Kurkesh and he's my favorite card in the set. Kurkesh is a Roshen Meanderer in this set - you play him because he is a giant, not because his ability matters. Cone of Flame is the stoneys, but it's not worth it. Does black win by default?

8:30 AM - Gooooood googily moogily. Black is the best because it is the only seeded pack that matters. You get a crack at ulcerate, crippling blight and flesh to dust. You get Soul of Innistrad. Also, Indulgent Tormentor is just actually amazing. Go black at the prerelease. Final verdict, not close.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Legacy Metagame Analysis

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Welcome back readers and speculators! Today I'll be delving (pun intended) into my favorite format, Legacy. Most of my MTG friends and the local player group know me to be an avid fan of the format and I have several decks built at any given time. Heck, the reason I speculate is to keep my Legacy habit in check.

I've previously done a tournament report (where sadly I missed Top 8), but I described the importance of determining your metagame before an event. The reason is quite simple--the format itself is incredibly powerful and very wide open. This means that in a large tournament you'll likely see a lot of different decks. We typically want to keep our deck sizes to 60 and our sideboard can only be 15 cards, thus we can't account for all possible contingencies.

This means that proper tournament preparation is critical. Of that preparation, one of the more challenging things is analyzing the metagame as it stands. Luckily, you have me for that. So here's a breakdown of all the Top 8's and decks that made them so far this year (this includes all SCG Legacy Opens and GP Paris).

Top 8's
Deck January February March April May June July
Jund Depths 2
U/W/R Delver 5 3 3 2 2 4 2
ANT 1 1 1 1
Sneak and Show 2 1 3 2 1 3
RUG Delver 2 2 2 2 2 5
Junk Depths 1
BUG Delver 4 3 4 3 6
Reanimator 2 1 1
Omni-Tell 1 1
Jund 1 1 1 1
U/R Delver 2 1 1
Elves 1 1 1 1 6
Esper Stoneblade 2 1 1
Lands 1 2
Esper Deathblade 1 3 2 2 2 1
Painted Stone 1 2 1 2
Death and Taxes 1 1 1 1 3
Shardless BUG 2 1 1 1 1 1
U/W/r Miracles 3 7 1 1 5
Goblins 1
B/W Deathblade 1 1
BUG Control 1 2 1
Mono-Green 12 Post 1 1
Food Chain 1
Belcher 1 1 1
Manaless Dredge 1 1 1
MUD 1
TES 1
Loam Pox 1 1
4 Color Delver 2 1
High Tide 1 1
Burn 1 1 1
Maverick 1 1
4 Color Deathblade 1
Merfolk 2
R/W Painter 1
U/G Infect 2 1 1 1
BUG Natural Order 1
Grixis Painter 1
All Spells 1

 

That is a lot of decks. Unfortunately all those one-of deck lists really clog up the data, and while you may see them reappear, they aren't nearly as likely as the major contenders. To cut down on our data points let's hide all the decks with less than five Top 8's this year. This looks a bit more manageable (and now it's sorted in descending order from most Top 8's to least).

Deck January February March April May June July Total
U/W/R Delver 5 3 3 2 2 4 2 21
BUG Delver 4 3 4 3 6 20
U/W/r Miracles 3 7 1 1 5 17
RUG Delver 2 2 2 2 2 5 15
Sneak and Show 2 1 3 2 1 3 12
Esper Deathblade 1 3 2 2 2 1 11
Elves 1 1 1 1 6 10
Death and Taxes 1 1 1 1 3 7
Shardless BUG 2 1 1 1 1 1 7
Painted Stone 1 2 1 2 6
U/G Infect 2 1 1 1 5

 

If we were to turn this data into a pie chart it would look like this:

legacy metagame January 2014 to July 2014

As you can see, a solid 42% of the field is comprised of Delver variants. So you really want to run a deck that has solutions to powerful evasive threats backed with counter magic.

The bad news is that these decks are very good at sticking a singular threat and protecting/riding it to victory. They prey on the greedy mana bases and reduced land count that many Legacy decks run.

The good news is that if you can blank their threat (or eliminate the first one or two threats) you can often give yourself a bit of breathing room to build up a good board presence. While these decks are powerful and consistent (which is a big reason you see them in the Top 8 all the time) they are usually not the fastest, and opponents often get a decent number of turns before they are just dead.

This is why you see U/W/r Miracles making up a solid 13% of the metagame. They possess efficient removal spells also backed by counter magic and a much stronger mid- and endgame than the Delver variants. Most run the Counterbalance/Top combo that happens to form a pretty hard lock on all these tempo style decks.

Following Miracles we have Sneak and Show at around 9%. When your deck is full of counterspells, cantrips, and ridiculously powerful creatures, you can just try to overpower the aggro-control decks. After all, this deck really only needs to resolve one spell to win the game, so when your opponent is just chipping away at your life, all you're trying to do is play your lands (to pay through taxing counterspells) and build up a counterspell defense of your own.

Next up is Esper Deathblade. Esper Deathblade plays more like a midrange control deck with hand disruption, mana acceleration, graveyard hate in the form of Deathrite Shaman, and powerful planeswalkers, all backed up with a nice 4/4 vigilance lifelinker to protect them.

This deck tends to prey on the combo decks (most of which did not make it onto the pie chart, but definitely exist). The fact that they can counter your spell when you cast it, or force you to discard it while you're waiting for counter backup typically gives any deck relying on a few key cards fits. They can also go turn two Liliana into turn three JTMS (playing the second and then most powerful planeswalkers back to back is a one-two punch that many decks just can't handle).

Tied with Esper Deathblade we have Elves. This deck has really started to pick up steam lately with six of it's Top 8's coming in June alone. Elves works so well in the current metagame because it's a creature-based combo deck that can just take the aggro route when necessary (similar to how the various Pod decks of Modern work). The fact that it can generate tons of mana also blanks the "taxing" counterspells often preferred by the tempo decks (which we already saw make up a large percentage of the field).

This deck also has one of the few ways outside of planeswalkers to gain true card advantage in the format (being able to draw repeatedly by bouncing one's Elvish Visionary or casting Glimpse of Nature). Ironically, when you look at almost all the other decklists making up this chart, very few have actual flat out card advantage; most simply use cantrips to sculpt their hand, but they are still trading cards one for one. Remember Brainstorm is a "virtual" Ancestral Recall, only when you have dead cards in your hand, but casting Glimpse of Nature and then three creatures is straight up +2 cards.

Next up is Death and Taxes, which has remained relatively consistent the last few months as a deck that can get there (but usually relies heavily on pilot skill and knowledge). Though it too has seen a recent resurgence lately with almost half of its Top 8's so far coming from the month of June alone.

Death and Taxes is a grindy midrange deck, which similar to the tempo decks punishes greedy mana bases. It uses Aether Vial to cheat in powerful, efficient creatures through a wall of counterspells, while it uses its lands to disrupt opponents' mana base. The deck also plays a lot of basic Plains, thus making it far less weak to opposing Stifle/Wasteland strategies.

Now we have Shardless BUG (the exception to my previous statement about most decks lacking actual card advantage) which uses Shardless Agent and the cascade mechanic to give itself actual card advantage (including hitting the occasional Ancestral Vision to drawing three cards). This deck runs the same planeswalker suite as Esper Deathblade and has the ability to go turn two Liliana into turn three JTMS as well as the same hand disruption (though typically less of it).

Painted Stone has been out of the limelight the past month and a half, but it's a very powerful combo that also runs without many fetchlands (reducing its weakness to getting stifled out of the game). Most versions also run maindeck Red Elemental Blast and/or Pyroblast (as Painter's Servant turns all their cards blue), thus giving the Painter player maindeck hard counters to a lot of spells played in the format, as well as acting as one-mana Vindicates when necessary.

Last but not least we have U/G Infect--or really Tom Ross and JD Nir beating the hell out of people with a hyper aggressive infect deck backed with cheap and/or free counterspells. Tom has repeatedly caught people with their pants down playing this deck and it's an awesome choice when people start cutting back on targeted creature removal.

This is probably the most "all-in" deck listed as it relies heavily on a small collection of infect threats surviving. The trick to beating this deck is to make sure you have removal for their creature and to try and kill the creature on your turn, making them waste pump spells on the turn they can't attack you.

Insider: Looking Back

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"Hindsight Is Always 20/20"

I've always looked at this statement and wondered when/how it came into being. Yes. Looking back on where you are at from where you have come is always a much clearer venture. You need to do it often because you need to be able to measure your goals and see how far you've come.

For me, this Modern season was supposed to be a lot of work leading into a culmination about mid-season where I would "sell into the hype." The hype is there but an interesting thing has happened. The market decided it wanted to pull out it's best Bear impersonation.

No, I'm not talking about Fozzie Bear. There's no picnic baskets or a side-kick named Boo-Boo. The market decided to not spend money and start hoarding like it was winter. The hibernation analogy is just reflective of "saving for a rainy day" and as I've mentioned a few times, it seems like someone is holding their breath.

Is it just me that feels that way?

What are we waiting for. The popularity, desire, and availability of cards are there. People should be buying left and right. Tournament turnouts have been phenomenal. The Modern season itself would be considered by most a huge success, attendance-wise. So why are prices heading in the opposite direction? I'm wondering if there are not more factors involved that have lead to this current state of Modern.

The Red-Headed Step Child nickname is still in the back of everyone's mind. You go to your local shops, and there is still trouble in launching events. Just getting eight people to come out to launch a Thursday night tournament is proving to be hard for most average stores. There's just not enough people coming out to their LGS in order to play. The age-old stigma about a format being only desirable because we have to play it still applies, it would seem. It would seem that no one just wants to take it seriously.

A little part of me is absolutely saddened by this.

Hopefully though, stores will continue to have confidence in these events. It still proves that there is a fundamental need for business fundamentals. One of those being if you bring people out for an event, then fire that event off. 4, 12, or 40 people. It doesn't matter. For those shop owners out there, I can't stress how important this is. But that's another topic for another day.

Today, we're looking back on some of my calls from earlier in the lead-up to the season. Let's see where we stand on some of these cards:

Voice of Resurgence

Voice of Resurgence was a target I was expecting more long-term than short-term from. The main crux for this card was that the most popular deck that played it is still Melira Pod and Kiki Pod. Two decks that are very difficult to pilot. While this is the most powerful deck in the format, it just takes a very skilled pilot to get the desired results.

Frustration to most players is the bitterest poison you will ever see. Yet, people will still pick up this deck, bite into it, and expect wonderful things to happen. It's just not that easy. Long-term this is still a hot target for me. Short-term rotation plus high learning curve is forcing me to adjust my forecast for this card.

Original Price: $25. Current Price: $20
Original Expected EOS Forecast: $35 +- Current EOS Forecast: $15.

Snapcaster Mage

Snapcaster Mage has proven he still wants to be a format defining all-star. Spotlighted in more Tier 1 strategies than any other card, Snapcaster Mage just hasn't lived up to the price expectations set by an anticipatory crowd. This may be the first victim of the speculation craze that has selectively picked up steam here and there. Most people were feeling that Snapcaster was a bonafide hit. I would say that expectation has not changed. A solid hold, even if prices have dipped a little.

Original Price: $32. Current Price: $30
Original Expected EOS Forecast: $45-50 Current EOS Forecast: $35-$40.

Scapeshift

Scapeshift has proven a role player here to stay. Jund variants have also proven that they are format pieces, but not in enough amounts to really rain on Scapeshift's parade. The move of Jund to more B/G builds will continue to keep this deck in check, even though the alternate plans are solid. Also, continued adoption of Blood Moon will keep this as simply a role player strictly dependent on metagame. I am back to considering this deck almost a glass cannon if you will.

Original Price: $18. Current Price: $18
Original Expected EOS Forecast: $35-45 Current EOS Forecast: $22

Tarmogoyf

Tarmogoyf foil prices have continued to rise while Tarmogoyf himself has plateaued at this moment. What this tells me is that the potential for a price increase is still very much looming.

Let's face it--Tarmogoyf is a known quantity. It's a card that's very hard to get people to come off of and that people are always looking for. The path blazers of the pricing community are still feeling this is a card they can set the market for. It's all going to depend on how many copies stores are stuck with. The demand is there to realize serious profits on any preseason purchases.

Original Price: $189. Current Price: $190
Original Expected EOS Forecast: $260-275 Current EOS Forecast: $235-250

Birthing Pod

Birthing Pod has been the biggest victim of them all. Once it got out that the deck is actually hard to pilot the demand started to slip back to pre-hype levels. The deck is just hard, with so many lines of play, and so many decisions to make. It's hard to continually push players to a deck that is inherently powerful, but makes their brain cringe just thinking about it.

It still will be a deck for those that love the challenge, but a metagame this big will most likely shift. People want to have fun with this type of format. They do want to win, but enjoying themselves is just as important.

Original Price: $13. Current Price: $10
Original Expected EOS Forecast: $30-40 Current EOS Forecast: $18-20.

In hindsight, my expectations were a little lofty. Cyclical patterns in the markets in the past have shown that my expectations, while high, were easily attainable. It just didn't pan out that way in the two months since.

The season is not over yet, but like all good measuring sticks they're only good when you use them. You must look at the progress you've made, see if the time is right to strike, reassess and change if necessary, while still trudging on.

What experience have you had so far with Modern? Share it in the comments. Let us know where you've over-expected and where you've nailed it on the head. This year's market has certainly proven to be an interesting one.

-Till Next Time

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Dylan Beckham

Dylan has been involved in Magic: The Gathering since the heyday of The Dark. Continually invested in the community, he's been a Pro Tour Player, Trader, Judge, Tournament Organizer, Volunteer, and Vendor. Currently involved with the day to day operations of selling online, Dylan has brought his experience to Quiet Speculation to make you a better investor. Hailing from the Atlanta area, and now part of the Dallas scene - he's often at big events sourcing cards or discussing Life, the Universe, and Everything. Have a question? Feel free to comment, message, or email anytime.

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Insider: Magic 2015 Prerelease Primer

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It’s that time again. Time for the set review! If you’re not familiar, this is both a financial review of the set but also my trading plans for the prerelease itself, which doesn’t always align with where I expect cards to settle three months down the road.

For those of you not familiar with how I do set reviews, I start by giving you all a little credit. I don’t go card-by-card through the entire set and waste thousands of words telling you that obviously bulk rares are, in fact, bulk rares. Instead, I try to hit on the cards drawing the most hype as well as those I feel like you need to have on your radar for one reason or another, whether they be sleepers, overpriced, or so forth.

If you want to hear some financial thoughts besides mine on the new set, make sure to check out the latest episode of Brainstorm Brewery when it comes out Friday at GatheringMagic.com. We were lucky enough to have the godfather of EDH, Sheldon Menery, as our guest this week, which was an awesome way to do the set review.

Caveats

With that said, I want to take a moment for a brief aside. We’ve got a ton of new readers here on QS lately, and that’s great. It means more opinions in the forums and more collaboration in general. It also means that, as writers, we have to keep our game up because some people reading this have maybe never read a single thing I’ve written before.

I feel like I should make a point that I’ve made elsewhere but not necessarily in a while. Here goes.

Do not blindly trust me.

I’ve been doing this for a while. I’ve been a weekly columnist for more than three years and I’m highly active in the community. I’ve been responsible for some of the best called shots on here, from Stoneforge Mystic to Huntmaster of the Fells to Boros Reckoner. I like to think I’m pretty decent at this speculating game.

I take accountability very seriously. When I first began writing, back in the Wild West days of MTG finance, so to speak, no one was accountable in their articles. There’d be a ton of “I hope you took my advice on this card, it went up two dollars!” while never mentioning the $20 card they told you to buy into that dropped to $15.

So I started set reviews, and more importantly, looking back on those set reviews and grading myself, as I will next week with Journey into Nyx.

And guess what? I’m wrong, too. Everyone is. No one can bat 1.000, and in baseball you’re a pro if you’re successful one out of three times.

So don’t take my advice just because it’s my advice. Consider my reasoning on cards, take it into account along with what other people are saying, and at the end of the day make your own decision.

The Cards

Crucible of Fire

There’s nothing special about this card, but it’s clearly a seed for Khans of Tarkir and the fact that Dragons and Sarkhan will play a major role.

That said, it’s quickly nearing bulk prices, and before this reprint the original version was nearing $5. I really like this one on the cheap for long-term play.

In Garruk's Wake

EDH gold here. Foils are the long-term play.

Kurkesh, Onakke Ancient

The fact that this is bulk blows me away. I know I’m somewhat new to Commander, but there’s this card called Rings of Brighthearth that I hear is pretty good. This is similar enough to that to warrant a buy call on this at bulk prices, and again on foils.

Obelisk of Urd

I don’t think this is the next Adaptive Automaton ($4 card now), but it’s in the same vein at least. It won’t be bulk long-term.

Phyrexian Revoker

Another on the growing list of “cheap now but sure long-term gainers.” That really does seem to describe so many cards in this set, which is why I’m much more excited to have boxes of Magic 2015 two years from now, rather than now.

Avacyn and Friends

Here I’m talking about the legendary rare cycle that also includes Ob Nixilis and Jalira and so on. Dump them into the “want to own in two years pile” that basically sums up this set.

Preeminent Captain

See everything I’ve already said.

Soul Cycle

So I don’t think these are insane. Soul of New Phyrexia is pretty clearly the best one, and Soul of Theros isn’t bad. That said, the prices are all over the place. I think all of these will end up $2-4, with Phyrexia being a bit higher, if they see little to fringe play.

If any do take off, and I see Soul of Innistrad with likely the best upside, then we’re looking $8-10. That said, I’d rather put my money else where in this set right now.

Painlands

One of the places I want to put it is into the painlands. I know these aren’t exactly sexy reprints given how unloved they were and are, but they do get the job done. Once shocks rotate out these will look a lot better, and I’m pretty sure $3-5 is where they will all be. If you want yours to play with, the current prices are fine, and I see more up than downside here, even if it’s not a very large gap.

Sliver Hive

Of course, where I really want to park my money is in this card. It’s under $3 right now because it’s not expected to see a lot of Standard play.

Well, when it comes to slivers I don’t care even a little about Standard play. There’s no reason this won’t be $10 in a few years, and I want to scoop every one of these I can this weekend.

The Chain Veil

$4-5 sounds exactly right for this long-term, though it will dip in the short term. It’s extremely unlikely to make a big splash in Standard, but it is a mythic and does go infinite in Commander, so it’s not going to all of a sudden become bulk.

Liliana Vess

Normally reprinting Planeswalkers tanks the value, and sometimes they don’t ever really recover (see the formerly-$20 Nicol Bolas, Planeswalker).

But the original Liliana is now up to six printings, and all but the newest one in M15 are at least $10. Then you look and see that this can be had for $4. It doesn’t get much more simple than that. Snagging these all weekend. Similarly, I like Chandra at the $4-5 price point.

Waste Not

Part of the $7 price here is because of the hype of it being community-designed. But that’s not enough to maintain this price, and while it has some fringe applications in Modern and Legacy (8-Rack, anyone?), it’s going to fall hard from $7.

Urborg, Tomb of Yawgmoth

They basically turned the “cool reprints” dial up to eleven on this set, and here’s on of the poster children of that. Planar Chaos Urborg was $35 before this, and is currently falling off a cliff. The newest version is going for under $7. This will likely fall to $5 or so in the next few months, and then it’s time to move hard on this, because it will definitely not sit there for more than a few months.

Chord of Calling

Surprisingly low preorder at $8. I like this to hold that price moving forward. Not only will it likely make a few Standard appearances, there’s a whole crop of some Modern but mostly Commander players who want this now that it’s not $30.

Sliver Hivelord

The price is still volatile on this one, but if we assume a $12 preorder (where it sits on Wednesday, compared to $19 on Tuesday), I like it to hold that price.

This is the best five-color Sliver ever printed. Things that get the “best” tag don’t typically tank in value. People have a bad taste in their mouth due to last year’s Slivers and are really skimming past this year’s. Foils of this will always be super valuable, and I imagine this increasing in price steadily over the next few years.

Jace, the Living Guildpact

Better than people gave it credit for coming out of the gate, but still overpriced at $13. I do think this will see some Standard play after rotation, but it has nowhere but down to come in the meantime, likely to the $5-7 range.

Ajani/Nissa/Garruk

$13, $17 and $23 respectively. All will come down, but I think the Garruk will crash especially hard in comparison. Given that it’s a core set, there won’t be infinite amounts opened so none of these are going to immediately plummet 50% or anything, but I think a 20-30% drop is likely on all of these.

These are definitely worth evaluating come rotation, because while the next few months is clear, it’s way too early to speculate where the prices will go until we know what’s in Tarkir.

Something for Everyone

That’s basically how I feel about Magic 2015. As I wrote a while back, the #HypeTrain is real and I’m happy to be the conductor. We’ve got casual cards, Commander cards, Standard cards and Eternal reprints here. This set is great to invest into by trading out your rotating cards, and as much as I like this set now, I know I’m going to like it even more in a couple years when all these dollar rares suddenly creep up to $3-5.

I know that’s a long wait, but there’s no time like the present to get started. Happy Prereleasing!

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: M15 White & Blue

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This past week I spent much of my time trying to think of a witty way to introduce this article. Most of my efforts were on the title, which as you can see, did not end with anything particularly creative.

In the case where creativity is the furthest thing from you like all of your spells seem to be when you are drawing six lands in a row, the best thing is to go for the straightforward approach. There were many great attempts like, ‘Pulling the RUG Out From Under M15,” or, ‘BUGging you about more M15 cards, but since I already covered all the green cards last week, I had to throw out those titles.

I was going to make some Nephilim reference but no one knows which one is which anyway (it’s Yore-Tiller Nephilim for reference). In addition, the white and blue cards ended up being longer than I thought so you'll have to tune in next week for the finish of my Nephilim metaphor. There are many interesting white and blue cards seeing print in M15 though so let’s delve in.

White

Ajani's Pridemate

Ajani's Pridemate is always a card players try to include in their decks when it’s legal, but cards like this rarely work out. There must be a critical mass of ways to gain life and reasons to try and do so. For now, neither of those two things are true so my advice is to stay away from the Pridemate and focus more on Ajani himself.

Since I talked about him in a previous article I won’t spend much time on him here, but he is a solid planeswalker that should see some play. Only one white mana makes him the most splashable of his versions as well and I’m anxious to see if that makes an impact with the newest iteration of our friendly neighborhood cat warrior.

Avacyn, Guardian Angel

Avacyn, Guardian Angel seems like yet another downgrade in the angel category. First we had Baneslayer Angel and she was a serious powerhouse. Next came Archangel of Thune who proved not only to be a Modern combo but a synergistic combo in Standard. Now we have Avacyn’s newest incarnation and she seems like yet another step down in the five mana angel classification.

She does have a plethora of abilities that all seem to work well together for both an aggressive and controlling deck so she may find a home, but I think the modest hype does not have much ground to stand on. Luckily she’s an angel so she can fly her way past all of that and try to overcome the limitations of her five-mana casting cost.

Devouring Light

Devouring Light is an exciting addition to white’s removal suit. It’s great on both offense and defense. The convoke ability in general is a powerful tool to try out in Standard again. My intuition tells me that convoke will prove more impactful this time around than last. With white getting some token producers like Raise the Alarm, convoke looks much better.

Hushwing Gryff

Hushwing Gryff, aka Torpor Orb with legs, is a powerful tool in Modern and Legacy, but as for Standard, there are not many abilities we are looking to stop. That may change with the next block so remind yourself this card exists when the format rotates--or maybe I’ll do that for you, so stop back and read some more of my articles down the road.

Mass Calcify

Mass Calcify made the list for what it represents rather than for the card itself. Sure we may want a Plague Wind that keeps our white creatures around, but that’s doubtful. Mass Calcify replaces the Day of Judgment or Wrath of God spot in the set and confirms Wizards preference for printing these types of effects in a block rather than in a core set. Maybe we will have a Standard format without a four-mana sweeper. Now wouldn’t that be interesting?

Preeminent Captain

Preeminent Captain seems like an interesting and powerful reprint. This Morningtide rare did not have a chance to shine in the face of the Faerie menace during its original printing, but this time may prove better for the Gray Ogre.

If you search for Standard-legal soldiers you’ll find three pages of choices at your disposal. Brimaz, King of Oreskos and Dawnbringer Charioteers are among the best but you can cheat even more expensive threats like Boros Battleshaper into play with the ability as well.

Unlike Goblin Lackey or Warren Instigator, Preeminent Captain is only required to attack, not damage your opponent, so that makes him a bigger threat than you might think at first glance. Only time will tell if Preeminent Captain will finally get his time in the spotlight but when building your aggressive white decks, keep this guy in mind to lead your soldiers into battle.

Soul of Theros

Soul of Theros may be the most innocent looking of the Souls but his ability costs more than average because of its potency. First strike and lifelink are incredible abilities to pin together especially when all of your creatures get a power and toughness boost.

While I don’t think this Soul is the one that will be the most impactful, it’s quite possible that a white Nykthos, Shrine to Nyx deck would utilize a powerful six drop like this. All of the Souls seem to play well with Nykthos and this one is definitely no exception.

Spectra Ward

Spectra Ward is getting some press, but if five-mana enchantments are winning games in Standard, I’ll be extremely surprised. It’s certainly a powerful effect and might combo well with all our hexproof threats for the next couple of months, but I doubt investing your manna in this enchantment is what you want to be doing in a competitive environment. The first time your creature gets killed in response to attaching this aura, you’ll remember why we don’t play the card type aura outside hexproof decks.

Blue

Aetherspouts

Aetherspouts is difficult to pin down. On the one hand, we have had cards like this before--Aetherize comes to mind as a current Standard-legal card. What differs here is the ability to remove some of the threats permanently from the battlefield.

The problem is that this blue spell essentially uses the punisher mechanic (giving your opponent the choice of what happens with your spell). If this bounce spell is cast against you all of your creatures can go to the bottom of your library or you can stack your draws so you’ll have gas for the next couple of turns.

My initial opinion is that this card is not good enough because it gives your opponent the choice. If you had the choice as the player who cast this spell, it would be completely different, but since you don’t have control over what happens, your opponent will choose which method is best to defeat you. I admit that I may be completely wrong on this one and I might lose to it repeatedly though so test this one out for yourself before laying down judgment.

Chief Engineer

Chief Engineer seems like a card that’s either completely broken or utterly unnecessary and only testing will help us figure it out. I doubt there is a home for this artifact enabler in Standard though because we do not have the tools to utilize him properly, but in older formats he could prove to be a powerhouse. It seems like most players share this opinion, now all we need is someone to prove to use whether it’s good or not.

Dissipate

Dissipate is a great role player to have access to in Standard, but it is quite confusing alongside Cancel in M15. Dissolve is still better as well so these two spells seems like wasted space. On a more positive note, the fact that there isn’t a better Counterspell is good news for anyone trying to win the game by resolving spells.

Jace, the Living Guildpact

Jace, the Living Guildpact has drawn the line in the sand and players have stepped to one side or the other. In true feuding fashion, players have been at each other’s throats on social media about the power or lack thereof with the newest blue planeswalker.

My opinion is that he may see some minor play but ultimately will prove not a big enough impact to win tournaments. I would have much preferred to be able to scry 2 each turn, but that’s not how this Jace turned out.

Military Intelligence

Military Intelligence is my favorite blue card in this set by a lot. I think it has an immediate home in Mono-Blue Devotion and it might help the archetype stick around post-rotation. Drawing cards is the best thing you can be doing in Magic and it’s no different in an aggressive deck. More cards means more creatures to attack your opponent with. My blue decks could certainly use some Military Intelligence to help them win some games.

Polymorphist's Jest

Polymorphist's Jest and Turn to Frog have been the type of effect that never sees play in competitive formats. With how good monstrous has proven to be, these type of effects could start seeing more play though. Again, they seem like exciting additions to Mono-Blue Devotion.

Void Snare is also an interesting new take on a bounce spell. I’m not sure that it will usurp Cyclonic Rift, but having an Unsummon effect back in Standard can be powerful depending on what the format shapes up to be.

Soul of Ravnica

Soul of Ravnica seemed great until this afternoon when I realized that not all of the Soul’s abilities cost five mana each. The five-mana ones pose more possibility than the more expensive ones like this. Granted, each Soul seems best suited for extremely different style decks, but still seven mana is a lot of an investment. It seems like Silence the Believers will be silencing any supporters sooner rather than later on this point as well.

Next week I'll finish up my thoughts on M15, so make sure to stop back next week!

Until Next Time,

Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

M15 Prerelease Prep – Peeling More of the Onion

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Ready yet?

The plan for Friday is to hit up FNM and do some trading then hit the bar for a few hours until midnight rolls around. 12:01 makes it Saturday and makes it time to prerelease.

There are a ton of cards that I think are criminally underpriced and I plan to target them hard in trades.

This is not the bulk rare some want to make it out to be. Foils of this are bound to be underpriced, but this is nutty in EDH and I want as many foils of this as I can scoop. Grab non-foils at the prerelease, too, if you can.

Here's another card that is better than anyone gives it credit for. EDH is ready for this already. Don't trade for these at $2.50, however.

To quote Happy Gilmore, "The price is WRONG, bitch!"

In order to get in on these trades, you'll have to play the event, most likely. Been building practice pools like we talked about yesterday? Well LSV has graced us with his Red set review.

Enjoy!

What's your prerelease weekend ritual?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free1 Comment on M15 Prerelease Prep – Peeling More of the Onion

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This is How You Enjoy Your Deck Tech

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We've all seen Deck Techs. Most of them are fine and get the point across, but far from what I would call exciting. Not to mention that live video isn't really the best way to communicate something like a deck tech because you're doing so much panning and whatnot.

I'm not saying this guy (Going In Games) re-invented the wheel here, but his deck tech on Birthing Pod in Modern does make the typical deck tech a little more entertaining.

39429In addition to being extremely excited to do this deck tech, he also has a pretty good handle on the deck and the cards it runs, so I would definitely suggest checking it out here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Feature, Free, ModernTagged 1 Comment on This is How You Enjoy Your Deck Tech

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Practice Makes Passable

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M15 will soon be upon us, and everyone and their mother is getting their set reviews out. Since you're reading my article on the finance site I write for, I'm going to take a wild guess that you'd be interested in Brainstorm Brewery's financial set review of M15 with special guest Sheldon Menery. It's going to be up on Gathering Magic on Friday. Enjoy.

Still, this is a card game and games need to be played sometimes. That's why we need to get ready for the prerelease. LSV is balls deep in the limited set reviews right now.

White

Blue

Black

Some of his evaluations don't jive with what I thought, so I'm going to have to spend the next few days trying to figure out if he's wrong or I am. History shows it's more likely he knows what he's talking about, but he's played as many M15 sealed events as I have so anything is possible. Reading a limited expert's evaluation is going to be very instructive and really help you out, but I would also go through the whole spoiler and give every card a 1-5 score yourself. It pays to know which combat tricks to play around and which bombs they could have.

If an academic pursuit like marking up a copy of the spoiler with numerical scores doesn't quite do it, I've found a place where you can generate practice M15 sealed deck pools.

Here be pools.

It doesn't have the best interface and its idea of "random" leaves a bit to be desired with my double Polymorphist's Jest, but it's better than a shotgun blast to the torso when it comes to sealed practice. Do these at work if you can get away with it. Your job's not that important.

I'm off to practice M15 sealed pools. Enjoy the prerelease this weekend, and if you're in Boston next weekend, come say hello. I'll be dressed conspicuously.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, M15Tagged 31 Comments on Practice Makes Passable

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Insider: A New Choice for Legacy Burn

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So there I was, drafting Vintage Masters. You know, like everyone else. Watching the thirteenth, fourteenth and fifteenth pick Tyrant's Choices go by. After seeing the card for the hundreth time, I figure I may as well read it. Then I read it again. Then I asked around to make sure it was, in fact, a one-sided Flame Rift.

There was an error retrieving a chart for Flame Rift

Tyrant's Choice, indeed.

I then wondered why I hadn't heard more about the card. I suppose people just aren't that excited about Burn in general. Even though it did just win a Legacy Open.

"Brian Cambidge's Burn"

creatures

4 Goblin Guide
3 Grim Lavamancer
4 Eidolon of the Great Revel

spells

2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
4 Chain Lightning
4 Lava Spike
4 Rift Bolt

lands

13 Mountain
1 Arid Mesa
1 Bloodstained Mire
1 Scalding Tarn
4 Wooded Foothills

sideboard

2 Ensnaring Bridge
3 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
2 Searing Blood
3 Smash to Smithereens

It's not surprising to see Eidolon of the Great Revel make the leap into Legacy. It was no coincidence that "Great" was worked into the card's name. Seriously, if you're not on board with this card yet, you are just kidding yourself at this point.

There was an error retrieving a chart for Eidolon of the Great Revel

If you missed Adam Yurchick's article about gleaning value from Legacy and Vintage on MODO, then I strongly suggest the read. Eternal formats are super good E.V. right now, and that would be the primary reason I'm looking as closely as I am into a budget (see: non-Wasteland) Legacy option.

Looking at this list, it's rather apparent why there isn't more buzz about Tyrant's Choice. The obvious question is to reply with a different question.

"Why do you need black?"

The answer is roundabout, and perhaps slightly dubious, but I believe that it's worth exploring. The short list proceeds as follows:

  1. Bump in the Night helps lower your curve.
  2. While playing Badlands makes Price of Progress worse, Price is dead often enough for conservative players to want to relegate it to the sideboard anyway.
  3. Tyrant's Choice gets around Leyline of Sanctity and both Choice and Bump get around Circle of Protection: Red.
There was an error retrieving a chart for Leyline of Sanctity

Are these arguments strong enough to actually add a color?

Honestly? Only if you're on board with point number two. Price of Progress easily has the second highest upside of any card in Cambidge's deck (with the highest being Eidolon--duh). It's a high risk, high reward gamble to maindeck it, and if that's the risk you want to take, then just forget about Badlands. If you'd rather sideboard PoP, then Bump in the Night and Tyrant's Choice are very likely the best replacements.

While concepting a Rakdos Burn deck, Deathrite Shaman crossed my mind. Before its banning in Modern, the Burn decks of that format all incorporated it, so I thought it was worth a shot. After testing it for a few games, it became apparent that, while it had the same ability to circumvent hate cards as Tyrant's Choice, it generally slowed the deck down--largely in that it was a terrible topdeck. Not to mention that using Swords to Plowshares on DRS is waaaaaaaaay better than using Path to Exile on it. For those reasons, it wasn't surprising that I was able to find Rakdos Burn decks from Daily Events that didn't bother with the eternal staple Elf.

duhaimination's 3-1 Rakdos Burn

creatures

4 Goblin Guide
3 Grim Lavamancer

spells

2 Sulfuric Vortex
3 Bump in the Night
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Fireblast
4 Lightning Bolt
1 Price of Progress
3 Searing Blaze
4 Tyrant's Choice

lands

4 Arid Mesa
2 Badlands
4 Bloodstained Mire
10 Mountain

sideboard

2 Price of Progress
3 Relic of Progenitus
3 Vexing Shusher
1 Searing Blaze
1 Searing Blood
2 Pithing Needle
3 Smash to Smithereens

I like shifting most (or all) of the PoP's to the board. I like the black spells, but I don't get not playing Eidolon of the Great Revel. Of course, there are a few other issues that I have with this list.

The Maindeck

Sulfuric Vortex

Make no mistake, this card is very good. I just don't like it in the maindeck. It helps prevent you from running out of gas and it's an awesome way to make sure that Batterskull and Griselbrand don't just cold you, but it's slow.

Generally, I believe that the goal of Burn is to win on turn four. Don't believe me? Then cut Fireblast. See my point? If we're winning on turn four, then Vortex is a 3 mana Shock or Flame Rift. One that's much easier to Daze.

I see the idea and I like the card. I'd just prefer it on my sideboard.

Grim Lavamancer

Again we see a good card that's pretty slow. Lavaman is another tool to prevent running out of gas, but like Vortex, it's very mana hungry on the games that end on turn four. I would never cut all of them from the maindeck, but with how bad it is in multiples, I wouldn't play more than two.

There was an error retrieving a chart for Grim Lavamancer

The Manabase

I get that there aren't that many black cards, but you need to cast most of your spells every game. 10 Mountains is just... wrong. This type of deck plays fetchlands both to gain marginal percentages by thinning the deck and to enable Searing Blaze.

Just play more fetchlands. It's practically a freeroll.

I also like having more Badlands because it turns out that Wasteland is still a thing, too. This obviously makes Price of Progress worse out of the board, but there aren't many decks that it excels against that are even damage races.

The Sideboard

Vexing Shusher

I'll just say it outright. I have no idea why this card is in the sideboard. To beat Counterbalance? That would be all well and good if the Counterbalance deck couldn't just Terminus or Swords to Plowshares your Grizzly Bear and embarrass you.

If you want to beat Counterbalance, play Pyroblast. It'll steal some games against High Tide too.

There was an error retrieving a chart for Vexing Shusher

Relic of Progenitus

I have no idea if this is just generic graveyard hate or an answer to Tarmogoyf. In either instance, I'm not sold on it. I'll play without it until I play games where Relic of Progenitus specifically would have easily won me the game.

Ensnaring Bridge

The idea is that Sneak and Show can't kill you if you control Bridge, which means that you have to have it in hand when they cast Show and Tell and they need to not have brought in their Echoing Truth or whatever to beat your very well known sideboard card. Sometimes they'll even just put in Ashen Rider and mess you up.

I will concede that Bridge wins a non-zero number of games that Burn couldn't otherwise win. I just feel that it's more variance than it's worth against what is probably your worst matchup anyway.

Pithing Needle

An answer to Circle of Protecion: Red I guess? Sounds pretty situational. Might be worth the include, but not my style.

There was an error retrieving a chart for Pithing Needle

Mindbreak Trap

Eidolon of the Great revel is supposed to hose almost everybody that this card hoses. I don't especially think that those matchups are great, mind you, but I also know that they tend to include Duress and/or countermagic, so you may as well just stay on point so you don't just lose the games that you'd win by drawing a burn spell instead of disruptive element.

For decks like this I believe your sideboard cards have to be backbreaking or near-definitively answer major problems. Mindbreak Trap is an insurance policy that's vulnerable to the general gameplan of the decks that it beats.

The one matchup that it actually benefits substantially is Belcher, which is not for nothing. Mulling into Trap will often just cold Belcher, which inverts an otherwise unwinnable matchup. In my experience, Belcher is reasonably popular online, so I think I'll begrudgingly include Trap for now.

Putting it All Together

So here's what I'm working with:

Chinese Democracy

creatures

4 Goblin Guide
4 Eidolon of the Great Revel
2 Grim Lavamancer

spells

4 Bump in the Night
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
3 Searing Blaze
3 Tyrant's Choice
4 Rift Bolt
4 Fireblast

lands

4 Badlands
4 Wooded Foothills
4 Scalding Tarn
3 Arid Mesa
1 Bloodstained Mire
4 Mountain

sideboard

3 Pyroblast
3 Price of Progress
1 Searing Blood
3 Mindbreak Trap
1 Smash to Smithereens
2 Volcanic Fallout
2 Sulfuric Vortex

My logic about the maindeck construction is basically all covered above, though the sideboard is likely a little wonky. Let's talk about that.

Only one Smash?

Smash to Smithereens is very good when it's good, and very dead when it's dead. I find it hard to believe that you'll need this type of effect more than once in a game, and I also think that you really need the first one you cast to resolve.

It's tough to win most games when Batterskull connects even once, which inclines most players to want more Smashes, but I just don't think it's a luxury that you can afford in a non-Brainstorm deck. I'm not saying that more than one copy is wrong, I'm just erring on the side of caution.

Volcanic Fallout

I've lost to Elves! pretty handily in some two-mans. They're faster than you, and using actual removal on their guys sucks. Sometimes Volcanic Fallout is too slow, but sometimes it just crushes them. It's also handy against decks packed with Deathrite Shaman and Stoneforge Mystic. I've been happy with it.

There was an error retrieving a chart for Volcanic Fallout

So How Good is Burn?

I don't endorse Burn as a non-budget option. If you really like red cards, then you'll probably have fun playing it, but even the most well thought out Burn deck will tend to have less lines of play than many Legacy decks, and that can be upsetting at times.

The major reason I'm writing about Burn is that Legacy events on MTGO are currently offering dramatically better value than Modern, Standard and Block Constructed events. Burn is a fairly wallet friendly option (although cutting some of the fetchlands would be necessary for an especially budget version), and it's capable of winning its fair share of matches.

If you're looking for a budget way to get into Legacy Online, now is the time, and Burn could very well be the way.

Happy Bolting!

-Ryan Overturf
@RyanOverdrive on Twitter

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