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Insider: Getting Familiar With the Modern Masters Set

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Probably the biggest news this weekend wasn't the fact that Jund is really good in Modern - we all knew that. It was Aaron Forsythe's announcement of the Modern Masters set, which I emailed everyone about. The first spoiled card was Tarmogoyf. That gets everyone talking and we're going to talk this week about what we've deduced about the Modern Masters set - even though we only know one card for sure! There's a lot of shadow room that we can look into; find out what is and isn't there, due to the set size.

Reprints are probably good for you, even if you have a binder full of Goyfs.

First, this set doesn't come out for another nine months. In that time, there's an entire PTQ season. They announced this set well in advance of needing to cash out and they even stacked it in the favor of the person heavily invested in Modern staples. They created a demand for the cards and gave it to you! That was certainly nice of Wizards.

Reprints are probably good for you because the Modern market is small right now and could use a bit of growth. Yes, this will probably reduce the price of cards printed in the set, but it also increases the value of all the other Modern cards in your binder. This is a good thing, as many of them are unlikely to see reprints (more on this later!). The only card we KNOW will be in the set is Tarmogoyf, at Mythic rarity. That means that there will be a Goyf every five boxes of 24 packs, which means that it will be much more rare than Goyf was during the Time Spiral prizes on MTGO. Now I know that they're two different markets, but Goyf dropped from around 65 tix to about 43 tix, a drop of about 33%. That's all! They were being given out as prizes for Cube drafts for two weeks and the price, with Goyf in the rare slot, only dropped by a third. Sure, a third is a lot, but we've got to look at this as our only historical evidence and say that if you're holding Tarmogoyfs, you will probably not see a big drop in the price of your Goyfs.

Math time.

There will be 24 packs in a box at a price of $6.99. There are 36 packs of RTR in a box at $3.99 apiece. The boxes, then, are $168 instead of $143. That's not a big increase over the normal price, considering that you're going to get some really, really good cards instead of normal-powered stuff.

The average cost of a Return to Ravnica card is 26.6 cents.

The average cost of a Modern Masters card is 46.6 cents. One of those cards will be foil.

I am hopeful about the set because the cards are worth only a little under twice as much and I have a feeling that they are going to be worth, on average, a whole lot more. Let's put it this way - do you want to have the chance of opening the $50 card with mostly terrible and cheap cards in the booster? If so, you should get RTR packs. If you want to get a booster where you're much more likely to make up your cash with power uncommons, then Modern Masters is the better choice.  I have a strong sense that even at nearly double the price, it's going to make much more sense to crack packs of Modern Masters than it would be to crack Return to Ravnica.

A good rare is easy to find.

The biggest problem with the Modern Masters set is that there are so few rare slots. Only 53  and 15 Mythics. A grand total of 68 baller, awesome reprints with no filler. There are a lot more than 68 rares played in Modern, even if you limit yourself to anything before Zendikar. How about Elspeth, Knight-Errant? She'd be a Mythic, so there's two of fifteen slots next to the green monster. Dark Confidant? Sure, and rare at best. No reason that The Greatest couldn't be a Mythic, either. There are plenty of Legends that could absorb a Mythic slot; what about Vendilion Clique? Arcbound Ravager? And then we get to the rares, which are the bread that will sop up the expense of Modern. There's been talk about the Lorwyn filter lands in it, but that would make up nearly a fifth of the rares with just lands! I think it's safe to rule them out. Do as Sig says and get your Twilight Mires.

My most likely candidates for reprint as rares are Noble Hierarch, Cryptic Command, Vendilion Clique, Maelstrom Pulse, Knight of the Reliquary and Dark Confidant. Aaron hinted at Faeries battles in limited, which makes me think that Scion of Oona will show up, too. Those rare slots are going to fill up quickly. The spoiled art is obviously City of Brass, so there's another slot that gets filled. As an aside, don't we already have enough Cities in print? Are six editions not enough?

Uncommons are going to plummet in price.

If you've been flipping collections lately, I'm sure you know the joy of seeing Spell Snares in a box of junk. Those are ten dollar bills! There's a large pile of uncommons in Modern that are worth several dollars and I target them as most likely to drop in value. These include Kitchen Finks, Remand, Spell Pierce, Bloodbraid Elf and Desperate Ritual. Finks seem most likely, where a card like Desperate Ritual, with an obscure keyword, might not get consideration. We will also probably see Aether Vial reprinted again, though it just came out recently in the From The Vaults set.

While you are only opening a single rare, you're going to see three uncommons out of a pool of sixty in each pack. Math time, that means that you'll see a full set of sixty uncommons in each box (since each will have 72 uncommons, total). The price of the entire product must remain below $7 for people to avoid cracking and reselling, so the uncommons are going to suck up a lot of that price and drop down correspondingly. This is where you must be conscious of what is going to be reprinted and sell out accordingly.

Commons are anyone's guess.

Really, what commons see play in Modern? What's worth reprinting? I'm grasping for what any of those 106 commons could be. Lava Spike comes to mind. Little else does. If you've got an idea on this, I'd love to hear it.

The reason this isn't going to be like Chronicles

Chronicles is a bad set because most of the cards that got reprinted are awful.

Let's put aside the few, like City of Brass, Blood Moon and Tormod's Crypt, that would have been reprinted later anyway.

Do you know what prices were like for Legends cards? Even the worst Legends monsters were worth a lot of money and that's because Magic cards were bad and Magic players were bad. Let me give you a perfect example: Gabriel Angelfire. That is a bad card. That Angel was worth $40+ in Legends before his reprint because it was cool. Chronicles dropped its price to a few bucks and that's good in the long run because it just sped up what was going to happen to him anyway! There is no critical, competitive demand for cards like Gabriel and a $40 price tag would be unsustainable. The Elder Dragon Legends took a big hit in price and those are the most likely candidates for "would have retained set value," but come on - is someone gonna shell out $50 for Vaevictus Asmadi? As Magic players got smarter, a lot of hyped Legends cards plunged in value - even the ones that didn't see a reprint. Nobody is beating a path to Sunastian Falconer's door.

Modern Masters isn't going to be like Chronicles because the cards aren't going to suck. Pulling the all-stars from Modern history and reprinting them is going to be awesome. It's not going to have a lot of filler - we're looking at designers with four Master's Editions under their belts, so they know how to make good limited environments and how to rein in the Wall of Kelp reprints. Chronicles was almost all unsustainable filler and the money cards aren't the cards that were expensive in the first place - they're tournament-staple cards that people want older versions of. Modern Masters is going to be full of cards that you will actually want to open.

My really early prediction for what you should do with this set.

Hoard it. Buy it. Get as much preordered as you can. You are betting that each pack will contain $7+ worth of goodies, and I am confident that will be the case. This will be a popular product. This won't move the markets too much. That means that Kitchen Finks at $5 now may still be $2 later - how many power uncommons do you need to pull to see free packs? This is an exciting product and it's going to do a lot for Modern. Everyone is going to be surprised at how quickly this sells. Draft sets are $21 pre-tax at MSRP and with usual drafts going for $15 at many FNMs, this isn't much of a luxury good to stretch for. This is really big deal.

Until next week,

Doug Linn

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: All the Buzz from this Weekend – Pro Tour, Modern Masters and More

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I have every intent of writing an article to discuss one of the safest MTG investments in the game: basic lands.

Always in demand and always legal in every format, basic lands provide a steadfast foundation to a long-term portfolio. Even within such a narrow area, there is an array of possible investments ranging from the obvious (such as Unhinged foil basics) to the more obscure (such as Wald).

It’s difficult to draft up this article with all the action that has taken place this past weekend. We had a Modern Pro Tour with some interesting breakouts, another SCG Open with some surprisingly absent cards from the Top 8, and we had one of the most significant new set announcements made in Magic ever.

And then this was spoiled:

And that’s when I knew I simply could not ignore all the latest financially relevant news to satisfy my own flair for creativity. My article will have to wait yet again – at least it’s one of those articles that will remain relevant for a long time.

Pro Tour Observations

Pro Tour events have the tendency to move the market more than weekly Star City Games Opens. The masses recognize that if the Pros are willing to play given cards, then those cards are certainly worthy for their own decks. Thus when hundreds of Pro Players congregate in one place to play a major event, people take notice. And thanks to live broadcasting, everyone can be up to date on the latest deck tech from the comfort of their living room.

To begin, let’s take a look at the Top 8 breakdown. It’s interesting to notice that only one deck appears in multiples:

Jund – 3
Robots - 1
Second Breakfast / Eggs – 1
RUG Valakut – 1
Infect – 1
UW Aggro Control – 1

While the variety is surprising, the absence of some archetypes is equally noteworthy. I don’t see any Pyromancer Ascension decks. Strategies involving Birthing Pod or Kiki-Jiki, Mirror Breaker are also missing. And what happened to that “breakout” deck that could win on Turn 3?

Well, the Twitter buzz on this deck, which relied upon Nivmagus Elemental, rapidly went from this:

To this:

Unlike the Blazing Shoal deck from a couple Modern tournaments ago, the Nivmagus Elemental deck could not handle the most ubiquitous deck of the format: Jund. Hence we see three Jund decks in the Top 8 and zero Nivmagus decks.

Needless to say, the Modern format is still maturing much like the new Standard. Going deep into strategies that rely on such a glass cannon is quite risky and most combo decks are likely to be hit or miss as the format evolves.

Looking at the other Pro Tour top performers, it seems clear that we should be focusing on steadfast strategies such as Jund, Robots, and UW builds for pickups. Or should we?

Time to Buy, Right? Maybe Not…

The other major news of the weekend came from Aaron Forsythe himself, live from the Pro Tour in Seattle. There he revealed to the world the first all-reprint set in quite some time: Modern Masters.

This limited print run set will contain all reprints from 8th Edition to Alara block and will focus on increasing availability of Modern cards. MSRP is $6.99 and with the given print run I’m willing to wager that packs will actually sell at an even higher price. All of this is being done to carefully control the amount of reprints made and protect the financial integrity of the secondary market.

Without such caution, we’d have another Chronicles on our hand. For those who may not remember, Chronicles was Wizards of the Coast’s attempt to increase the availability of many desirable cards from early Magic expansions. This included Arabian Nights, Legends, Antiquities and The Dark. The financial impact of this set was devastating since it was printed by the boatload. Even now, 17 years later, there is very little in Chronicles of financial relevance. Star City Games currently buys eight cards of the 125-card set above bulk pricing, making it one of the least valuable sets ever printed.

I do not expect Wizards to make this same mistake again. They learned a great deal from the Chronicles backlash, and the limited print run and higher MSRP is implemented to address the risk of an all-reprint set.

With this announcement, all the Jund speculation targets have suddenly become speculative at best. Tarmogoyf is already confirmed and I wouldn’t be surprised to see Dark Confidant make an appearance as well.

Nothing from 8th edition to Alara Reborn is immune to reprints. Therefore even though the release of Modern Masters isn’t until summer 2013, speculating on these cards for profit may not be the best strategy moving forward. You’ve got a full PTQ season to sell your extras for profit and make some quick flips. After that, expect values to drop simply due to panic selling.

There are some cards that may still be worth looking at from more recent sets. Fetch Lands will not be in Modern Masters since they were printed in Zendikar. And with Jund being a mainstay, Verdant Catacombs seems like a solid investment. Inkmoth Nexus and Mox Opal are two cards significantly off their financial peak that won’t see a reprint in Modern Masters. These should also be safe.

Standard Shifts

I also want to touch on the Top 8 results at the SCG Open. It seems Jund has a significant place in Standard as well, with three Jund decks making Top 8 and two making Top 4. The other two decks in the Top 4: Frites. Rounding out the Top 8 we have two U/W/R Midrange decks and one G/W Aggro deck.

Notice what’s suspiciously absent? Miracles! What happened to this beloved strategy? Has the metagame evolved? I am glad to have unloaded my 20+ copies of Terminus. And while its price has been on the rise, I think Entreat the Angels has just about hit its peak – I would recommend selling your extras. Hopefully I don’t even have to waste more than once sentence telling you to sell Bonfire of the Damned (chart from blacklotusproject.com).

On the other hand, it looks like Huntmaster of the Fells is here to stay. I’m surprised this guy hasn’t gone up in price yet. All three Jund decks that made Top 8 ran the full set maindeck. How Thragtusk, a core set rare reprinted in an Event Deck, is $20 while Huntmaster, a Mythic Rare from an under-drafted set, is $18 is beyond me.

If Jund remains dominant in Standard, I think Huntmaster of the Fells has to go up in price at least a few bucks. I wouldn’t buy 100 copies but I would trade for these and pick up a few extras at auction.

There are actually a few other noteworthy cards from this Jund deck. Dreadbore is sold out on Star City Games at $7.99. Sever the Bloodline has finally seen some price movement and is sold out at $1.99. There are still ample copies below $1 on Card Shark and eBay auctions are ending in the $1 range, despite the cheapest Buy It Now listing has them at $2 each (chart from blacklotusproject.com).

Finally, Angel of Serenity has once again proven its strength. The card is a major component of the new Frites desk, and Star City Games has been selling through copies handily at $24.99. She’ll hit $29.99 before she hits $19.99.

What may also be relevant is a card that can combat Angel of Serenity: Evil Twin. This dark Clone made itself known in one of the Star City Games feature matches. He may not spike a ton, but if people won’t give you Sever the Bloodline as a throw-in anymore, I would target Evil Twin instead.

All This News Is Good News

Magic is more popular now than ever before, and it’s great to see Wizards of the Coast keep up with the hype. By generating this buzz with great Pro Tour coverage, exciting new product announcements, and terrific new Standard sets, they are “striking while the iron is hot”. The result: this game will continue to grow in popularity.

Financially, this will ultimately be a good thing. Some cards may drop in price with reprints and metagame changes, but the overall trend will increase as demand increases. If you have a diverse portfolio, your collection will inevitably rise in value as demand for cards increases. Should new players get into older formats, older cards will especially go up in price. Modern is just a stepping stone to Legacy, after all.

Net, this is a great time to hold Magic Cards and speculate on them. I’m excited for the ride and I hope you are as well!

Sigbits

  • I tweeted about this one: Twilight Mire is $14.99 on Star City Games and foil copies are $29.99! Aaron Forsythe mentioned how Eventide was printed in smaller quantities relative to other Modern era sets, and with Jund being so popular I can understand why this Filter Land is so costly. I wonder if Filter Lands will appear in the new Modern product. Tough call.
  • Core Set Dual Lands such as Sunpetal Grove and Dragonskull Summit are up to $3.99 on Star City Games and copies are dwindling at that price! Despite being printed to oblivion, these lands are still seeing a price bump. You may want to trade for some extras and buy them if you can find them underpriced.
  • Seachrome Coast is up to $4.99 and Blackcleave Cliffs is up to $5.99 on Star City Games. That didn’t take long at all, and I expect all Scars of Mirrodin Fast Lands have bottomed and should only rise moving forward. Just look at the Filter Lands for data to support this.

-Sigmund Ausfresser
@sigfig8

Good Luck, High Five! Episode 7: Blast Processing

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Parental Advisory: May Contain Mild Obscene Language

Insider: Responding to the Modern Pro Tour’s Top 8

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At the time of this writing, it’s PT Sunday and some of the game’s best are hours away from battling for the $40,000 first prize.

Between the unbanning of Valakut, the Molten Pinnacle, the release of Return to Ravnica, and the announcement of Modern Masters, this has been quite the weekend for the Modern format as a whole. The nature of the Modern Masters set and the distinct lack of information available makes me hesitant to recommend aggressively buying cards over a certain price threshold that could be reprinted.

This make the best investment, with Modern in mind, the Zendikar fetchlands due to their necessity and Zendikar’s exclusion from the Modern Masters set itself. However, there is still a lot of information to be had from this Pro Tour, particularly the top 8 lists, which give us a reasonable representation of the field as a whole: lots of Jund, and a menagerie of everything else.

Jund

Being part of the most popular archetype at the PT, one of the real winners of the tournament would have been Blackcleave Cliffs, as a 4 of across the board in all 3 top 8 lists.Even without the announcement of Modern Masters, however, the number of Jund players in PTQ level events is lower than in professional ones with card availability and overall cost being the culprits.

As such, overall demand for Jund staples will be lower than one would expect, given its results this weekend, come the Modern PTQ season this winter. Thus, the potential profits will be much lower. I would put my money elsewhere.

Jund is generally considered a known quantity, as everyone remembers various horror stories attached to Bloodbraid Elf. However, one Return to Ravnica card may have changed the archetype going forward.

Deathrite Shaman’s viability in the format given its predication on fetch land mana bases should come as no surprise, and its ability to interact with an opponent’s graveyard is particularly relevant against the U/R Storm decks. It was in two of the Jund lists that made top 8, including David Ochao’s list that ran Geralf’s Messenger over the more common Kitchen Finks, a move that takes the deck in a decidedly more aggressive direction.

I think now is a great time to ‘sell high,’ given the hype the card received during coverage. It is still a fringe card in Standard and is not worth the $10 some retailers are selling it for, especially considering the set is still actively being used for Limited events.

Eggs

This deck went 9-1 in the Swiss on its way to the 1st overall seed in the top 8. There will be demand for this deck going forward, not only based on the hype it received during coverage, but also its relatively inexpensive cost (beyond the mana base, the most expensive card is Lotus Bloom, which is the best speculation target within the deck given its pseudo casual appeal).

I expected budget Modern decks to be very popular this PTQ season, given the financial uncertainty surrounding so much of the format, making Eggs and Storm staples very strong short term investments (3-4 month holds until Modern season begins).

Scapeshift/ Valakut

Valakut was unbanned and the world did not end. This is a good thing, unless of course you own a lot of Prismatic Omens, which Shi Tian Lee’s deck didn’t play.

Given the presence of the Shocklands in Standard, this deck is actually much less expensive than it appears and will be a prime candidate for Standard players looking to pick up Modern without spending much extra money.

Scapeshift looks like a good short term pick up. And depending on its results during the PTQ season, it could spike much higher than it already did after Valakut’s unbanning.

Infect

I wonder if Wizard’s R&D will come to regret the Infect mechanic.

It never feels fair when it's good and no one cares when it’s awful. Kelvin Chew’s deck is mostly inexpensive commons and uncommons, alongside fetch lands.

The only card that stands out financially to me is Inkmoth Nexus. We’ve already seen this card hit $10+ during Standard, and it could absolutely do that again come the PTQ season as one of the only expensive cards in an otherwise very cheap deck.

U/W Midrange

This deck is unfortunately uninteresting to me outside of Celestial Colonnade and Seachrome Coast, both of which have a lot of room to grow if this becomes the pseudo control deck of choice in Modern.

The Player’s Championship showed us the problem it has with the Jund matchup, but that will be less relevant in the coming months for the reason’s I already brought up. I expect Seachrome Coast to retail at $7-8 during PTQ Season, while Celestial Colonnade should hit $5.

Free Agents

Serum Visions and Inquisition of Kozilek are two non deck specific staples that demand will only increase for as Standard players make their way to Modern over the next few years. Whether you’re looking to flip them during the PTQ season or hold them longer, these two cards are great inexpensive investments.

~

This weekend was a new beginning for Modern as Wizards does its best to make the format a year round fixture rather than a burden tournament players must overcome, like Extended was towards the end of its existence. I assume that more things will be done beyond Modern Masters to achieve this goal, and in the long term I feel good about the future of the format, which makes me feel safe in investing in it.

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Paul Feudo

Paul Feudo started playing Magic in 1999 and became fascinated by the financial aspect of the game a few years later. He recently gave up the competitive dream and became focused solely on trends in the Magic economy. Follow him on twitter @plfeudo.

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Insider: Poring over States (and updating RtR calls)

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Editor's note: Due to some issues on the back end, we had originally lost Corbin's article this week. We've since recovered, and are posting it now, so you don't miss out on your weekly dose of Corbin. The server issues have since been worked out, so everything should be back to normal this week!

We have a ton of information coming in now, with Return to Ravnica out in the world for two weeks. Ravnica has been as awesome as advertised, and it’s worth noting that the set is “just going crazy,” as per newly-hired full time WOTC Gavin Verhey, who we had on the podcast (Brainstorm Brewery) last week.

This is good news for us. At the basic level, more people playing Magic means more demand for cards, and that means continued rising prices.

But that’s not why we’re here this week. This week, we have States lists to break down! Oklahoma States was a little disappointing, with only 70 or so people playing and a very, very poor prize payout. My friend ended up in 9th place on breakers and got exactly 0 packs for his troubles, despite the $25 entry fee. I may be wrong, but the word was that it was just one prize pack per person in the tournament, which would just be greedy by the store, so let’s hope that wasn’t the case.

According to TCGPlayer, the current five top Standard decks (in order of Top 8s in States and Opens) are the following:

-       Bant Control (27)

-       Jund (24)

-       American Control (Miracles) (20)

-       Selesnya (18)

-       Rakdos Zombies (14)

Notably absent of that is Reanimator, a deck I’m going to talk quite a bit about today. But more on that later. Let’s look at these decks and see what we can deduce.

For starters, the most common among all of these decks is Thragtusk. And here, I must eat a little crow. I pegged this as an $10 dollar card in my M13 set review, and I’ve already discussed why that was wrong. In brief, it’s because Core Set Rares have demonstrated an ability to stay higher than a Rare outside of an expansion set. Think Phantasmal Image last year. The reason for this is because the set isn’t opened as long and doesn’t sell nearly as much as an expansion.

At this moment, Thragtusk is basically $25. I’m safely calling this its ceiling. As far as I can recall, exactly two rares in the post-Mythic era have held above $20, Snapcaster Mage and Cavern of Souls. Thragtusk is great, but doesn’t see much play in any other format, and the metagame can possibly adapt around it.

But it’s not going anywhere, that’s for sure. The card does so much that you want it to, and it’s good in any matchup. I think $15+ is probably a safe bet for the next nine months or so, but if you’re in it just for cash, you’re best off getting out now or in another week or so when everyone finally realized how far the card has jumped.

As for the second-place deck in the tournament, I predicted a few weeks back that Jund would become the best deck in the format, and that certainly appears to be close to being true so far. That means things like Olivia and Mizzium Mortars are probably still safe pickups, as is Huntmaster of the Fells. Why it’s an $18 card from Dark Ascension and Geist is $30 from Innistrad, I do not know. But I think Huntmaster has some upside to it still, even if it’s not as much as the first time I called it (back before PT: Dark Ascension, when it was about $8).

A lot of the Miracles decks from States have started to adopt the finisher I called the sleeper of the set in Niv-Mizzet, Dracogenious. As Slaughter Games (another card worth grabbing cheap) increases in sideboard play to name Entreat the Angels, Niv-Mizzet is going to see more and more play. And, in some ways, he’s better than Entreat. You won’t get as many free wins as you do from Angels, but you are immune to Mortars and he will take over the board.

Niv is at $8 on TCGPlayer, and he may have a little bit farther to fall before the spike comes (which it will). I’m liking these around $7-8 in trade right now.

Next up is Reanimator, and more importantly a card I’ve been really high on for the last 10 days or so.

Angel of Serenity

Remember when SCG was preselling these at $6? Crazy. It’s up to $22 on TCGPlayer, and I don’t think it’s done. It’s a 4-of in the graveyard decks, and it’s been creeping into just about every other deck that can support it as well. $30 or even more on a spike is not at all out of the question. From my experience at States, people haven’t quite caught onto this one yet, so I’m looking to grab every single one I can around $20 or so in trade.

For the same reasons, Griselbrand is also a solid pickup. It’s got the Eternal-playable thing going for it as well, and there’s not any Avacyn Restored that’s going to be opened anytime soon, so this seems like another safe move.

As for the GW decks, Sigarda, Host of Herons is up to $10 on TCGPlayer as I predicted a few months back. This Angel is the real deal against the Jund decks, which have basically no answers to it if they’re not running Nighthawks. Right now Sigarda is only being played in small numbers, but I expect that to continue to grow going forward, and there’s no reason Sigarda should drop below $8-10 anytime soon.

While we’re on the subject, if you want a “penny stock” pick of the week, so to speak, there was a Selesnya deck that top 8’ed with multiple copies of Deadbridge Goliath. It’s not a card we usually talk about, but playing a 5/5 on Turn 3 after a 4/4 on Turn 2 is kind of a beating, not to mention the scavenge. This type of build is pretty weak to Wraths, so I’m not convinced it’ll be a big player going forward, but Goliath is under a dollar on TCGPlayer, so it’s a good target for throw-ins in case it happens.

Sublime Archangel could really see some big spikes, considering what Thragtusk has done so far. These GW decks are actually the face of aggro moving forward I think, and Angel on Turn 4 is an absurd beating. $20 right now, but if it gets any more high-profile exposure it could move much more than that.

Thundermaw Hellkite is also starting to see more and more play. If Thragtusk is more than $20, then this could realistically jump that high or higher very soon if play starts to pick up. Keep an eye on it.

There are a few cards I don’t like right now. Chief among them is Zombies, a deck that is having plenty of trouble as we move into the format, as predicted. Between Trostani, Thragtusk, Nighthawk, Reanimator decks and a host of other effective cards against the archetype, the GB version is effectively dead. It simply can’t consistently beat the field. I feel like the Red versions are doing better because they are a little more aggressive and have the reach in the form of Burn that the GB builds do not.

That said, I don’t really like anything out of the Zombie decks right now, especially the lands. I’m more than happy to trade Woodland Cemetery for the lands that don’t have guilds yet, specifically Clifftop Retreat and Hinterland Harbor, the cheapest of the Innistrad duals left.

Jace is also likely topped out. I called the card in my set review as being better than people think, and that turned out to be true. That said, I still don’t think it’s $50, as much as this set will be opened. I see it settling to $30-40 over the next couple of months.

Another card to get rid of if you haven't already is Bonfire. I suggested a while back that it was topped out, and that certainly appears to be the case since it's barely seeing any play right now.

Standard is certainly starting to sort itself out, and if I had to make a prediction I would say that Jund will continue to put up numbers. The deck is very adaptable and probably has the highest average power level between its cards, giving it the range to fight against both the Aggro and Control decks of the format.

Whew, there you go. I’ve certainly revised a few predictions since my set review, since prices on Rares seem to be going higher than they historically have since the introduction of Mythics. I can only attribute this to the increased player base, and it will be interesting to see six months from now if these prices can hold. If so, I may be forced to revise some of my longstanding heuristics for determining card prices, because just a couple of years ago seeing multiple rares top $10 for months at a time was unheard of.

Thanks for reading,

Corbin Hosler

@Chosler88

Insider: Reprint Speculation on MTGO

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Before the Return to Ravnica (RtR) prerelease weekend, it was anticipated that there would be a small window in which the newest printing of the shocklands was in tight supply. However, during this time all previous versions would be legal for Standard play. As it turned out, Standard rotated after the downtime of October 10th, despite no availability of RtR cards whatsoever! Prereleases only began at midnight of October the 12th.

This meant there was a period of a few days when online Standard was an obscure format featuring Innistrad, Dark Ascension, Avacyn Restored, M13 and half of the shocklands (plus a few other minor reprints if you want to be picky).

Once prereleases started firing the online format began to align properly with the paper format, but until then the first printings of RtR shocklands were the only available copies. Blood Crypt, Hallowed Fountain, Overgrown Tomb, Steam Vents and Temple Garden all saw a period of high demand which was mostly met by supply from the original Ravnica block.

Impact of RGD Queues

After the latest round of Ravnica-Guildpact-Dissension (RGD) booster draft queues came down in the first week of September, the shocklands had all taken a hit in price. In light of this strange window when RtR would be Standard legal but not widely available, there appeared to be an opportunity to buy up original copies of the RtR shocklands. The plan would be to sell them to players eager to start playing Fall Standard immediately after rotation. This strategy was formulated within a QS forum discussion found here.

The shocklands from Guildpact and Dissension are more expensive due to being from 2nd and 3rd sets in a large-small-small block structure. Hallowed Fountain, for example, was routinely over 20 tix during Modern season. So it seemed like the cheaper shocklands from the eponymous Ravnica set were the only ones that promised a good chance of profit.

Trying to sell old versions of rares for more than 10 tix seemed very foolish considering 10 tix is the approximate ceiling of a rare under the current rarity structure. For the most expensive shocklands I discarded the strategy as too risky and narrowed the list of targets down to the Golgari and Selesnya shocklands.

Overgrown Tomb

Presented below are the trade book entries for my recent buying and selling of Overgrown Tomb. I made a profit of 59.01 tix, a return on investment (ROI) of 35%. I bought all of these copies within 36 hours after the RGD draft queues ended on September 5th.

Notice that the price on this card increased by about 25% in the two days following the end of the queues. This was due to the spoiling of cards like Vraska the Unseen, Lotleth Troll and Abrupt Decay, which were all known by September 6th. The spoilers added considerable hype to the B/G colour combination which already looked strong with the zombie shell carrying over to Fall Standard. This hype fueled a rapid price increase and by the 6th of September there were precious few copies of Overgrown Tomb left for purchase at attractive prices.

Card Buy Price Quantity Total Date Sell Price Quantity Total Date
Overgrown Tomb 5.3 4 21.2 9/5/2012 8.8 3 26.4 10/8/2012
Overgrown Tomb 5.85 4 23.4 9/5/2012 8.09 5 40.45 10/11/2012
Overgrown Tomb 6.10 4 24.4 9/5/2012 8.62 8 68.96 10/11/2012
Overgrown Tomb 6.39 2 12.78 9/5/2012 8.89 1 8.89 10/11/2012
Overgrown Tomb 5.5 2 11 9/5/2012 9.2 9 82.8 10/11/2012
Overgrown Tomb 5.75 2 11.5 9/5/2012
Overgrown Tomb 8.05 4 32.2 9/6/2012
Overgrown Tomb 8 4 32 9/6/2012
Total/Average 6.48 26 168.49 8.75 26 227.5

 

Temple Garden

Presented below are the entries for Temple Garden. I made a profit of 70.95 tix, with a 33% ROI. In contrast to Overgrown Tomb, there was little hype for the Selesnya guild early on. But in the end it was nearly just as profitable from an ROI perspective, and gross profits were higher because more copies were available for purchase at attractive prices. Instead of a little over six playsets, I was able to buy ten.

Card Buy Price Quantity Total Date Sell Price Quantity Total Date
Temple Garden 5.1 4 20.4 9/5/2012 6 3 18 10/1/2012
Temple Garden 5.04 4 20.16 9/5/2012 6 3 18 10/2/2012
Temple Garden 4.96 4 19.84 9/5/2012 7.17 8 57.36 10/4/2012
Temple Garden 5.06 4 20.24 9/5/2012 6.5 7 45.5 10/8/2012
Temple Garden 5.29 4 21.17 9/5/2012 7.64 19 145.16 10/11/2012
Temple Garden 5.6 7 39.2 9/6/2012
Temple Garden  5.5 5 27.5 9/6/2012
Temple Garden 5.54 4 22.16 9/6/2012
Temple Garden 5.6 4 22.4 9/7/2012
Total/Average 5.33 40 213.07 7.10 40 284.02

 

Note that selling for this card began well in advance of online prereleases. This was partly due to the relative number of playsets acquired, but mostly because my IRL schedule had become quite busy. Selling more copies of a card in a given time frame means more work, and with a time crunch looming, it became a priority to get out of the position before the weekend. It's important to note that this was a short term trade. Holding onto depreciating assets was not in the plan, so the trade had to be exited before the start of release events opened a flood of supply.

Wash, Rinse, Repeat

This trade is currently repeatable with Watery Grave and Sacred Foundry. The exact same market dynamics will occur again when Gatecrash is released in early February, with spoiler season beginning in January. It's reasonable to expect a similar build up in hype once spoilers begin and thus the opportunity to sell older versions of the shocklands at a profit will repeat itself.

Again, the relative prices of the cards in question favor the cheaper shocklands from the original Ravnica set. Purchase both the Dimir and Boros shocklands and hold until the online Gatecrash prerelease. In the lead up to the prerelease, sell into the wave of interest that comes from the new set.

Mañana, Mañana

Do not make the mistake of thinking that February is a long way off and that there will be a better time to buy these two cards. Interest in Modern will soon ramp up and once PTQ season is underway there will be an in-season premium on shocklands.

Sacred Foundry is used in Zoo and Boros, which means it will rise from the 5-6 tix range where it is currently to the 6-7 tix range. In the past Watery Grave has seen much higher in-season prices than Sacred Foundry, though right now it's not as widely played in Modern. It typically appears as a one-of in U/W decks to enable Lingering Souls or Unburial Rites. (You can check out the latest Modern deck lists from MTGO on the mothership.)

As shown in the chart above, the price for both shocklands increased just prior to the start of the PTQ season. This year, expect price increases to be sustained as the early part of the season will overlap with the release of Gatecrash. The in-season premium on these cards will reduce the potential profit on this trade enough to drive it from good to marginal.

What About the Risk?

A good practice in any potential trade is to identify the risk involved. Two sources of risk to identify here are reprint risk and a reduction in demand. The reprint risk on these cards is low because a reprint would mean the return of RGD queues smack dab in the middle of RtR as the newest release. I put the chance of this occurring as small. Demand should be stable-to-increasing due to the upcoming Modern season. Overall, the downside risk on this trade is minimal.

The Trading Plan

Speculating on MTGO real estate is consistently profitable if you can identify prices that are cheap relative to expected future prices. Current prices on Cardbot for Sacred Foundry and Watery Grave as of October 13th are 5.38 and 6.43 respectively. Buy Sacred Foundry and Watery Grave over the coming weeks while players are preoccupied with RtR release events. In the week leading up to the MTGO Gatecrash prerelease events, sell your copies into the hype.

Paying up to 8 tix on either should still lead to a small profit, but lower prices are obviously preferable. Getting in now ensures the establishment of a profitable position and avoids getting stung by higher in-season prices down the road.

Standard: Underrated and Overrated

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The world of Standard is constantly evolving. Just like any new format, players are working on new strategies all the time. The difference between this Standard and previous formats is the depth provided by the new set. Return to Ravnica has many more playable cards for constructed formats than we are used to seeing, which means more decks are possible.

Today I want to look at some cards I think have been misevaluated in Standard. Some cards players think too highly of and others are hidden gems that not many people are playing yet. Let’s get started.

Overrated

Avacyn's Pilgrim and Arbor Elf

Games in Standard do not end quickly. Certainly Zombies of any kind can win reasonably fast, but we are talking turn four with the best possible hand and turn five or six is more reasonable. Do we really need to waste time and cards casting a one-mana accelerant that will most likely get killed the following turn?

If the only reason you're playing these cards is to jump to three mana, I think that is the wrong line of thinking. A deck like Frites may need these cards to function quickly enough to win games, but other decks should probably not play them. If every game is going long enough for you to hit six mana, wouldn’t you rather have a more impactful spell?

Azorius Charm

This may be a shock to you, but I don’t actually like this charm right now. What is it good against? It is definitely good against Zombies, but from the testing I have done, that’s about it. Do you really want to put creatures with haste or enters the battlefield abilities back on top of the deck? This doesn't slow the game down much at all. The cycling ability is OK and the lifelink ability is good occasionally but four of this card seems a stretch and it might be right to cut it entirely. On the surface it seems amazing, but when the games actually play out you end up using the draw a card option more than you’d like.

Golgari Charm

The fact that players are including this in the main baffles me. Let’s break down the three abilities.

-1/-1 to all creatures is a good ability in a format with a lot of one-toughness creatures, which is not the case for our current Standard. This ability should be at its best against Zombies but it doesn't even kill many of their creatures. As for destroying enchantments, there are a decent number of Detention Spheres running around and occasionally you might want to kill one, but I don’t think that's a maindeck ability. The third ability, regenerate each creature you control, is great if half of the decks you were playing against were casting Supreme Verdict. Obviously this is not the case.

So is this card playable? Yes, but it really shouldn't be in the maindeck. I would side this in against any control deck with both blue and white but that’s about it.

Underrated

Pack Rat

It's hard to remember the last time a rat saw play in Standard. The times I can think of were original Ravnica Standard when we had Ravenous Rats and Hellhole Rats. OK, so maybe it was just me playing Hellhole Rats, but they were amazing! Before that, there were some in Kamigawa Block, but it was a major creature type in the block so some were bound to be playable.

Basically, Pack Rat is part of a tribe most players dismiss as unplayable, but it merits a closer look. The first indication is that many players at the Grand Prix last weekend were naming Pack Rat as the best card in Return to Ravnica Limited. When a card dominates Limited, often that carries over to Constructed.

Several aspects of this card make it better than it looks. First is its mana cost, the gold standard for playable creatures in Standard. The fact that it's a 1/1 is a little unappealing, but it shouldn’t stay that way for long. Also, making a token doesn't require tapping the rat, which means you can use the ability multiple times per turn. Some players did not realize this and that caused undervaluation. Another part that is misread is the fact that you can discard any card. People tend to think that you need to discard a creature, similar to Lotleth Troll, but that is not the case.

Finally, Pack Rat makes copies of itself, not some other kind of tokens. That means if your opponent kills one of the rats, you still have the card in play even if it is a token copy. These abilities together make for a resilient creature.

Veilborn Ghoul

When I am evaluating a card for constructed play, a five mana creature with less power than its mana cost and a drawback like can’t block gets dismissed fairly quickly. The only exception is if the creature has a relevant ability as well. No worries with Veilborn Ghoul though, he doesn’t have a good ability to go with those stats. Or does he? When you play a swamp, return him from your graveyard to your hand. I guess that’s OK if the format is slow as molasses. What if we think outside the box? Is there another way we can abuse this ability?

Maybe a repeatable discard outlet like Pack Rat. We could also discard to Lotleth Troll which is a powerful interaction. If you play Lotleth Troll on turn two, discard Veilborn Ghoul, play your land on turn three and discard again, your troll is already a 4/3!

Necropolis Regent

Let’s get something out of the way. This is not a bulk mythic. With no titans in Standard, we need to change how we evaluate expensive creatures. Think about how this card plays out for a second. The game is progressing evenly and on turn six you play this giant flying vampire. (You opponent stops to read the card because they have never seen it before.) They think nothing of it and are not worried.

The next turn you attack for six damage in the air and put six +1/+1 counters on your vampire. Next turn you're swinging for twelve in the air. If your opponent took damage from their lands or you dealt them any damage before you played her, they are dead. Once you realize this vampire is a two turn clock, she seems much better.

That's to say nothing of the situation where you already have creatures in play when you cast her. Then we are talking about doubling the size of your army! I think Necropolis Regent could be the finisher for a control deck or the top end of a midrange aggro deck. She will close the game out so quickly, your opponent won’t know what hit them.

How can we use these underrated cards?

Untitled Deck

Creatures

4 Gravecrawler
4 Diregraf Ghoul
4 Lotleth Troll
4 Pack Rat
4 Geralfs Messenger
4 Dreg Mangler
4 Veilborn Ghoul

Spells

3 Crippling Blight
3 Rancor
3 Tragic Slip

Lands

4 Woodland Cemetery
4 Overgrown Tomb
4 Cavern of Souls
2 Golgari Guildgate
9 Swamp

This version of Zombies increases the resiliency of the deck a lot by adding Pack Rat and Veilborn Ghoul. I think ideally the Pack Rat is better on turn five when you can discard immediately, but he is still fine on turn two. Putting Rancor on Veilborn Ghoul if the game goes long seems strong as well. Zombies is a solid aggro deck but this version is just more resilient than some of the other ones I have seen doing well.

Untitled Deck

Creatures

3 Thragtusk
2 Necropolis Regent

Spells

3 Tragic Slip
4 Call of the Conclave
2 Selesnya Charm
4 Intangible Virtue
4 Farseek
4 Lingering Souls
2 Midnight Haunting
3 Garruk Relentless
3 Sorin, Lord of Innistrad
2 Oblivion Ring

Lands

2 Isolated Chapel
4 Overgrown Tomb
1 Sunpetal Grove
4 Temple Garden
2 Woodland Cemetery
3 Gavony Township
1 Vault of the Archangel
3 Forest
2 Plains
3 Swamp

This was the first deck I worked on with Necropolis Regent. You may notice the remarkable similarity to the winning deck from Star City Providence, but that is just a coincidence. One of the main differences is my lack of one drops because of the reasons I stated above.

I am still tweaking numbers with this deck but the idea is solid. The goal is to make a continuous stream of creatures with your planeswalkers, trade them off netting virtual card advantage, and then finish your opponent with Necropolis Regent or some Gavony Township activations.

Make sure if you cut the one-mana accelerators as I suggest that you compensate by including more two-drops. For example, I am playing both Farseek and Call of the Conclave as well as a couple Selesnya Charms. These will not only give you plays early in the game but also help you build a stronger board presence.

That’s all for this week. I’m sure there are many more underrated cards that we have yet to discover so keep looking and keep brewing.

Until Next Time,

Unleash the Under Dog Force!

Insider: Next!

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Return to Ravnica, and rotation, has shaken up standard beyond all previous recognition, and now the format is starting to take shape. Normally after States there is a little slump in most of the Standard staples, but new decks do leave opportunities for big finds. The goal here is to move our inflated cards out (if you haven’t started doing so this past weekend) and use those resources to look at cards that might slot into, or change existing decks in the near term. Let's look at what to do next.

U/W/(x) Control


This deck appeared twice in the top 8 of the SCG open this past weekend, and we saw variation the week before splashing Red. I overheard pros at the Grand Prix talking about U/W/b control as well, likely splashing in for Lingering Souls and/or Tragic Slip and Sever the Bloodline. Sever the Bloodline is well under $1 right now, and I’m starting to stock up. This card is extremely powerful for control decks, and especially once Watery Grave and the Dimir guild hits Standard in a few months, this card will skyrocket. I’m moving in deep on this card and holding as long as it takes.

We also see the U/W Control decks Sideboarding Jace, Memory Adept to combat other control decks as well as a 5-mana removal for their opponents Jace, Architect of Thought. There was even a deck in the top 8 of this last weekends SCG Open that played one copy of Adept maindeck. At only $5, I don’t expect this card to dip much more, and has a decent chance of spiking a bit if it becomes increasingly popular to fight Jace with other Jaces. While I am not moving in big on these, I am going to pick up a couple sets and watch it closely.

Tokens

We saw a Junk Tokens deck pop up, featuring Armada Wurm, Sorin, Garruk Relentless and Angel of Serenety as the Mythics. Garruk is a reasonable target here, finable on EBay close to $10, while sold out on StarCityGames at $15. I don’t expect any value he picks up to last long, while he’s a powerful card, he’s usually fairly matchup dependant. If he is indeed good right now, the format will shift around him fairly quickly. There was also a Esper Tokens brew using Favorable Winds to pump Midnight Haunting, Lingering Souls and Talrand’s Invocation Tokens. While I like where this deck is going, I don’t like that the Favorable Winds doesn’t Crusade all of the creatures in the deck. I’m not ready to make any moves based on this list as of now.

Reanimator

There are a variety of Reanimator decks floating around. Cheating in a Griselbrand or Angel of Serenety is big game, and until people can definitively stop it (see: Grafdiggers Cage, et al.) it will continue to be around. Since most of the Mythics in this deck are still extremely expensive, I’d like to make a move on the hate cards that will see a bit more play in the short term to counteract that. I think the Cage is a good option at $1.50 while Rest in Peace likely won’t go up much higher than its current $3.

Modern

Separately from States, there is a Modern Pro Tour right around the corner. I expect to see a strong turn-out of Storm decks, which may put a slight spike into Past in Flames and Epic Experiment, two cards that can be found fairly cheaply at the moment. Epic Experiment will only move up a dollar or so, so I wouldn’t be picking them up, but I’d be holding ones I already had for a week or so. Past in Flames however is under $2/set and is a strong play. At the worst, holding them until Modern season early next year is guaranteed to double your money (barring any bannings in the deck which I find unlikely). Fetchlands, especially the blue ones, will pick back up, but you won’t see a return on that until next year so needs to be a move you can be patient with if you want to pick up a 20-30% spike on your money.

Overall you should be moving out your RTR cards for some Innistrad and Modern cards that have potential to gain from new Standard Decks and Modern popularity spike following the Pro-Tour. Watching buy prices on RTR cards slowly fall during the Grand Prix this weekend means you’ve got to act fast if you haven’t gotten rid of things yet, but there will be some cards that bounce back, so we want to watch how low some of these shocklands fall before Modern season gets too hot. We also want to be in anticipation of the remainder of the Modern manabase including Filters and Fetches.

Lastly, finding key hate cards that will shift the matchups of the new Standard decks before they become common knowledge is a big thing. How’s the best way to find those before anyone else does? Test the format. Jam some games with friends and find out what beats the new hot strategy. What sideboard cards break the mirror open? Find a card you believe in and go for it.

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Chad Havas

Chad has been with Quiet Speculation since January of 2011. He uses price speculation to cover all his costs to keep playing. Follow his journey from format to format and be prepared to make moves at the right times.

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Insider: Speculation on the Floor – When Buying is Just Too Much Stress

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It’s been an exciting week here in the world of Magic: The Gathering finance, and I’d like to throw in my two cents on how the format’s shaping up, and what you can do to take advantage of that.

First of all, in the heady rush to get States decks, it’s all too easy to forget that the price of the cards involved is a bubble. While at States, several things stuck out to me as being relevant in a time when every person with economic sense is making their speculative moves on the market.

Me, my speculation was done between 8:30 AM and 9:30 PM Saturday, States.

Crazy Talk

I can imagine what some of you might be thinking, If you’re like me at all, speculation isn’t your thing. The idea of making an educated guess on a low priced card in the hope that it’s positioned well enough for you to cash big is dangerous. And for a risk averse individual like me, the possibility of losing 20, 50, 100 dollars on Urabrask the Hidden gives you cold sweats in the middle of the night.

Speculation, however, is more than just knowing when to buy. For me, speculation is far easier to implement in the form of buying’s polar opposite: the on-site trade.

When a person sits down at states and sees a profound absence of Abrupt Decay, he can use that data to his advantage. The card seemed to be opened an altogether unreasonable amount, and it seemed like there were more floating around the room than people knew what to do with. This read like a neon sign to me, and even if I hadn’t thought about the chance of Abrupt Decay’s value decreasing, the warning signs were all there.

Decay is starting to drop below 10 dollars consistently on ebay, and Star City is down to 15. Even though the the card is absolutely amazing and it seems unlikely that its price floor is as low as some other cards, and even with the comfortable knowledge that it’s got an enormous amount of Legacy potential, it doesn’t feel like a 20 dollar card.

Abrupt Decay suffers from the unfortunate malaise that diseases so many of the potentially explosive cards in Standard- it’s a rare. While my eyes mist over with memories of 20 dollar chase rares holding value for the entire span of their playability in Standard, the era of Wrath of God is past. And a great deal of that is due to a combination of the quantity of product opened, and mythics.

Rares Are Bad, Mmmmkay?

Rather than rant on about the upsides or downsides of mythics, I’d prefer to approach this topic from a more pragmatic direction. Because mythics exist, and are probably here to stay, rares are generally unable to reach the prices they could before. More importantly, high prices are unstable, and unlikely to sustain themselves over time. In a world where most every 20 dollar chase card is now a mythic, why invest in rares? They’re far more opened than mythics, are more likely to crater, and have a lower price floor on average. Better just to buy AT&T stock.

If you had, like many of the readers on this site did, buy a pile of Angel of Serenitys at their opening prerelease price, you’d be Scrooge McDuck’ing your way through a pyramid of cash right now. If, on the other hand, you bought pretty much anything else, chances are you didn’t make that money back.

Lucky me, having seen what a total house Angel was at States, traded three Abrupt Decays for a foil angel, and still made money, without nearly as much risk as betting on the potential popularity of a piece of cardboard. While early speculation guesses what people will want, responsive speculation takes the trending desires into account and simply contents itself on existing ahead of the curve.

This is not, I should note, the way to make your fortune overnight. It is, however, an easy way to work the angles of Magic Finance without ever wondering whether your investment in deathrite shaman was worth the time, and if you'll ever see that cash again.

By the way, you can probably distill most of the last two paragraphs into my easy but firm investing rule: Don’t speculate on rares. It’s far too easy to be wrong, and the chance for reward is very limited by the speed at which you can turn cards around. From Olivia Voldaren and Falkenrath Aristocrat to Angel of Serenity, most of the high caliber low risk speculation targets have been mythics. I trust that trend, and so should you.

Back on Track Please, Mr. McGownd

Back to the topic at hand! While it’s apparent after seeing that particular dead horse beaten that I don’t like the preemptive speculation model which so many people ascribe to, why am I so preferential to responsive speculation? The answer is twofold.

Super Smash Bros. Melee is a very popular game, and while it’s not played competitively on the scale of some other E-sports, it’s not because it’s lacking in complexity or strategy. In SSBM, some characters are not made equal. In fact, if you were to look at the top tier players and their characters of choice, you’d find that the most important factors in determining how good a particular pick was depended on the maneuverability of the character and its ability to react to different styles and approaches effectively without ever being in a situation they couldn’t take advantage of.

By speculating via stock buyout of cardshark collections, you force yourself to react sluggishly to changing events. The best speculators might have copies bought up of a card a few hours after the buzz starts, and even if they get good prices it takes days for the cards to actually get there.

The first jump in Olivia Voldaren’s price, way back when, was followed over the next couple weeks of a corresponding plunge as people pulled her out of longboxes, collections, and binders to put up for sale. As demand rose, people found it more logical to work harder to generate supply, and the cost of the card dropped. Buying her for 5 meant that you might have had to settle with selling at 8.

This seems good, on the surface, especially compared to stock trading, but after fees… that’s a lot of risk for not a lot of reward. Even more importantly, you can’t effectively respond to the market. You’re dealing with a time lag that’s simply enormous compared to what most floor traders have to deal with.

I was one of the people who picked up a few Olivia Voldarens as soon as I heard the news, courtesy of the QS Insider notices. I didn’t buy out stocks of the card, but knowing that it was popular I traded for it ahead of the curve of people acknowledging its power and utility. I then traded away those same Olivias, sometimes to the same people, at newer, higher prices. I could react quickly and efficiently to changing sentiments without putting real money into the process.

Being able to see how much or how little a card is played gives you a lot of information as to how to prioritize it as a trade target, and whether or not to make a move. Because of this, I tend to not make a dedicated push until I see how the room reacts to the metagame. When I do make my move, I have a large quantity of people at my disposal to obtain product from, or to dump product on if my assumptions about card strength prove to be premature.

Questions, Comments and Snide Remarks Welcome!

Hopefully this helped, and whether you plan to take this path or not my line of logic concerning trading on site makes sense. If it does or doesn’t, if you think I’m right or wrong, I look forward to reading about it in the comments.

Gaming a Loosely Defined Metagame

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Where We Are, Where We Are Going

We’re only two weeks into a new Standard format and we’ve already seen a slew of promising archetypes. When the mana is this good, and the spells are this powerful, such diversity is bound to exist.

At this point, I’m not convinced that anybody has produced a list that is refined to the point of being officially tier one. Sure, Zombies is close, but this deck is going to place well due to the sheer volume of people playing it regardless of how far off lists may or may not be. More than anything Angel of Serenity is not nearly as popular as its power level warrants, but that’s not relevant to the topic I want to discuss today. Right now, what I believe is important to anybody trying to grind Standard is the ability to build a deck that can deal with the high level of diversity that exists in the here and now.

This is a gross oversimplification, but currently there are two major camps for Standard decks. There are the hyper-aggressive decks such as Zombies, Humans and GW Aggro and there are decks playing for longer games like UW Miracles and Jund Midrange.

The aggressive decks want to kill you on turn 4-5 with things like Sublime Archangel, Rancor and Geralf's Messenger. The slower decks want to kill you on turn “whenever they get to it”, with “whatever card that ends up doing the trick”. Not exactly similar schools of thought, are they?

So How Do We Proceed?

In formats like this, it is of the utmost importance to battle with cards that have power levels that scale upwards as the game progresses. That is, to play cards that are good against the aggressive decks that don’t fall flat on their face in the long game against controlling opponents. Pillar of Flame is a prime example of a card that does not scale well at all. It can be very good against a Gravecrawler or Diregraf Ghoul, but it is often close to a blank against controlling opponents. Two damage just isn't a lot to get out of a card when your opponent is tapping out for fives, sixes and sevens.

The most obvious examples of spells that scale well are X spells and removal spells. The power of a variable casting cost spell clearly becomes more powerful the larger the input is for the variable, and the efficiency of a Dreadbore destroying a Tamiyo, the Moon Sage is considerably higher than that of one destroying a Diregraf Ghoul.

Another great example of cards that tend to scale well are Planeswalkers. Jace, Architect of Thought’s +1 ability does a lot of work against aggressive decks in the early game, and his -2 is very strong in long games. Additionally, ‘Walkers scale well in the sense that the more times you activate them, the better use you have gotten out of the mana used to cast them. Of course, I don’t think that I need to sell anybody on Planeswalkers.

There are a slew of other spells that scale extremely well in the Standard card pool that I have on my radar for the various brews I’m working on. Here are a few cards that I believe are probably being under-played considering how well they scale:

Selesnya Charm

I’ve seen a few Bant lists that are opting to play 2-4 Azorious Charm while completely eschewing Selesnya Charm, and I’m really not sure why. In my testing Selesnya Charm has been fantastic. Against aggressive decks it trades with a great many creatures and against slower decks it is a fantastic answer to, well, any large creature. The added utility of occasionally being a Giant Growth is also worth something, if not very much.

Selesnya Charm is also nice to use on your own Angel of Serenity to permanently remove up to three problem creatures, and that’s nothing to scoff at. It’s also worth noting, even if the situation is rare, that you can use Selesnya Charm to pump an opposing creature to a 5+/X and then Snapcaster Mage your Charm to remove it from the game. Speaking of which…

Snapcaster Mage

I don’t know that Snapcaster is really being underutilized per se, but I haven’t seen him be exploited to the extent that he could be in this format. Much like Selesnya Charm, Tiago can be used for as little as trading with a bear and as much as flashing back a Sphinx's Revelation. Yet I’m not certain that there are (m)any decks that want four copies of this guy currently. While trading with early creatures is fine, it’s far from desirable. For that reason, I believe that the presence of the aggressive decks leaves me only wanting to play one or two.

Cyclonic Rift

Maybe I’m just looking in the wrong places, but I haven’t seen Cyclonic Rift very much at all. Bear in mind that this is coming from a man that was madly in love with Into the Roil, but Cyclonic Rift is one of my favorite cards printed in a long time. I discussed a potential card that was Unsummon with Overload during spoiler season and speculated that it would be too good to print, but in many ways Cyclonic Rift is just stronger than such a card.

The front half isn’t especially strong against aggressive decks, but it generates tempo, which is important. Many decks just want to live long enough to cast their Thragtusk and cards like this help them accomplish that goal. It can also be used to counter a Rancor, which is very solid. Again, it’s not a very exciting card when it’s not “kicked”, but the upside of kicking it is completely unreal. It resets aggro, it undoes Entreat the Angels, or any tokens for that matter, bounces every Planeswalker, etc... This is a very real card and I fully expect it to see a lot more play in the coming weeks.

Sphinx’s Revelation

I want four of this card in all of my decks. The life gain makes this card dramatically different from any previous draw X spell. If you’re able to make some early one-for-one trades and start casting this card against aggressive decks around turn five or six it comes close to fogging them every time you cast it and it helps you dig into more Thragtusks and Centaur Healers. Against slower decks the lifegain matters considerably less, but generating insane card advantage definitely counts for a lot.

Against aggressive decks you’ll often have to pull the trigger on this card the first turn you’re unable to make a different relevant play, which is a large part of the reason that UWx decks want four copies- when you start casting these you always want to have another one after you’ve cast all your other spells.

Sorin, Lord of Innistrad

I’ve already blanketed Planeswalkers as cards that scale well, but Sorin is one that has been largely underappreciated. He was definitely not good enough in a land of Titans and Mana Leaks, but the format is different enough now for cards like Sorin to shine. Lifelinking blockers are pretty real against aggressive decks and control decks absolutely need to kill Sorin before he kills them. It makes a lot of sense to see him in the winning decklist from this week, though I’d rather see him in a Sphinx's Revelation deck.

The Takeaway

For the most part I touched on cards that fit into a Bant shell, but this is largely because the Jund cards that scale well are for the most part being played in good capacity. Additionally, many of them are obvious. Dreadbore, Rakdos's Return and Thragtusk speak for themselves and I’ve already said my piece on Sever the Bloodline.

If I can get off work this Saturday I plan to battle in the TCG Player 5K this weekend in Minneapolis. I haven’t really worked out what exactly to battle with yet. Some revision of the Bant decks that have been making 9th every week on the SCG circuit or some manner of Esper Planeswalker deck is what I'm thinking right now. Four Sphinx's Revelation and two Cyclonic Rift will absolutely be in my deck- this much I know.

Until next time, good luck; high five!

-Ryan Overturf
@RyanOverdrive on Twitter

Jason’s Archives: Let’s Touch Decks (Winning Article Title Contest Submission)

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Greetings, Speculators!

Don't worry, I have no intention of repeating last week's 3,000 word monstrosity. At the time I felt that I needed to make a compelling case for Seance before States so people could get in on the ground floor and snag some cheap copies before it went up. I am starting to wish I hadn't.

Always Look on the Upside of Life

Why do something when there is no upside for you? That's the question of the day, and when I think about my decision to champion Seance, I am not really sure why I bothered.

Let's review --- if the card tanks, I lose credibility in the financial community for getting people to buy a card that may not go anywhere. If the card makes a few top eights, I don't deserve any of the credit since I won't be piloting the deck, nor did I come up with the list, nor was I the one who's championed the card for six months. For me the best case scenario is that the card takes off and I make a bunch of profit on the copies I picked up.

But I could have kept my mouth shut about Seance and still done that, and I could have had the benefit of no one knowing I went deep on it if the card took off. Telling people was an experiment and unless I get some positive feedback to counteract the week of (at best) trolling and (at worst) smug, bald-faced vitriol I got as a result of my endorsement, it's one I won't be repeating.

Also, when Ryan Bushard got a Top 8 with 4x Seance main at Michigan State Champs, I went to buy out the rest of the copies on the net and a "popular website" was sold out at a dollar already. I guess someone is taking our advice. So much for being able to get them at a dime...

Wait, Back Up

Oh yeah, Ryan got Top 8 with his Seance list. At his first competitive REL event in 3 years.

One Data Point is Hardly---

Let me stop you there. Reports are coming in of Top 16 finishes in multiple states (via reddit) and we're waiting for TCGplayer to publish all of the States lists to confirm. Seance was played quite a bit this weekend.

Considering it's sold out at a dollar on "a popular website," I fully expect this to be a $2-$3 card soon because the internet is bad at buying cards. Even if every other site has 100 copies left at a dime, when they see "a popular website" is sold out at a buck they'll raise their prices. Seance should continue to do well as I feel it has more applications than just the Frites builds, including beating said Frites decks. Expect its price to increase along with its popularity.

In any case, I'm more than happy to share my private speculation targets on Twitter, but my days of public card endorsement are over.

Anything Worth Mentioning in San Jose?

Since it was Team Limited, I won't be covering the event much at the end of my article, but someone special made a few appearances at the event.

She showed up Friday...
and Saturday.

Magic Cosplay celebrity Christine Sprankle is responsible for both of these costume appearances at the GP. You can follow her on Twitter here. Redditor MKLaw is responsible for the [card Elspeth, Knight-Errant]Elspeth[/card] snap and Spicebread handled the [card Liliana of the Veil]Liliana[/card] pic.

The response to Spicebread's post was, shall we say, less than upstanding.

A lot of the comments have been deleted, but Spicebread's reddit post was full of sexist and derogatory comments. Normally I don't care if a bunch of neckbeards want to make themselves look even less dateable than usual, but the topic of sexism in the Magic community is a sensitive and important one. I won't rehash all the articles that have been written about this community's treatment of women, but I will urge some decorum.

Don't say anything about someone you wouldn't want said about your own mother. We don't want this community to appear any more unwelcoming than it already does, and not leering at a cosplayer or writing bad sexual puns about them on the internet is a good place to start.

Maybe I was particularly sensitive to how female cosplayers might feel in a room full of men because that same day I had just read this blog post linked on Twitter by Gathering Magic's Natasha Harrington. I suppose all I want to say is, like plastic shopping bags and corn engineered by Monsanto, the internet is forever. So don't say anything you won't be proud of in five years.

In the mean time, it looks like cosplay may be catching on. Here Christine poses with She-[card Sorin, Lord of Innistrad]Sorin[/card].

I was hoping for a Lady Karn, but I'll take it.

Divine Providence

Other than 2012 Champs, there was another event this weekend. I'm not going to spend too much time on Champs lists next week as Mike Flores does that already, only better. But if there is any relevant info I can glean from them I'll definitely share it with everyone.

SCG Providence totally happened, though, and that's worth having a look at.

Top 16 Standard Decks

The event was won by Junk Tokens, which may explain why all of my Sorin, Lord of Innistrad sold on eBay today. I would have to see the deck play out to understand how it managed to win, but congratulations to Marc Blesso are in order all the same. Intangible Virtue plus Lingering Souls is good enough to be banned in Block, so it's hard to ignore its relevance in a post-Vapor Snag, post-Mana Leak, post-Arc Trail world. Miser's Angel of Serenity got there for him as well. Great job!

A lot of reanimator strategies have been doing well, whether they run Seance or not. If you're going to run a ton of mana dorks, you might want to follow Dan Jordan's lead and jam Gavony Township. That card has been in every deck with mana dorks I've built since they printed it. It's satisfying to have three 1/1 elves when they pass the turn and swing for 9 on the untap. Sorry about your math, bro.

One card that Seance lists can't copy from Dan is Restoration Angel: a powerful flier in its own right and now an enabler in a world ruled by Thragtusk. Tusky himself hit $20 this weekend, and with M13 no longer being drafted, expect his price to stay there despite his slating for reprint in a second event deck. (Of course, some shops aren't getting more RtR for 5 weeks so we may be drafting M13 sooner than we think.) I would have favored Jordan's deck in the finals, but on any given Sunday...

U/W Humans is making some top eights. Elite Inquisitor is a card I (quietly) speculated on when [card Huntmaster of the Fells]Huntmaster[/card] was everywhere, but it didn't go anywhere. I was alerted by Team Dreamcrush members Joey D(bag) and Justin Burke to the increased play it's seeing, in a post-rotation world that would make George Romero proud. Inquisitor is here to stay, and his abilities and power/toughness-to-mana-cost ratio are solid even when your opponent has no zombies to embarrass. The full art promo foil is still hella cheap and that may be a better spec target than trying to get the regular card in bulk. It may be, but only in a world where people like to pimp out their Standard deck.

U/W Control is a solid archetype as well. I was wrong on Sphinx's Revelation because I failed to evaluate it in a vacuum. I compared it to Rakdos's Return, which I hate, and therefore under-evaluated Sphinx's Revelation. Fortunately, so do most people and I made up for my mistake by snagging cheap copies before everyone noticed them cropping up in decks. Standard is turning into a tapout format for control decks, and Revelation seems fine. However, Edgar Flores didn't even bother with it in his list, preferring more Azorius Keyrunes instead.

I think the UWR Miracles deck from last weekend was a flash in the pan, as a more concentrated U/W build is the better way to curve turn four [card Jace, Architect of Thought]Jace[/card] into turn five [card Tamiyo, the Moon Sage]Tamiyo[/card]. Splashing red for Pillar of Flame will become worse and worse as people dial in the kind of removal they want. If you expect nothing but zombies it's a fine choice, but I might try a different build for a more varied meta. The new enemy is Thragtusk, not Lotleth Troll.

Two Jund Midrange decks round out the Top 8, one of them jamming an impressive three copies of Underworld Connections main. Wow. I heard card advantage wins games! [card Olivia Voldaren]Olivia[/card] is good in Jund as well as future Grixis builds, so expect her price to stay inflated at the very worst. Being able to steal their dudes in a long match gives this card a lot of reach. No Falkenrath Aristocrats in the Top 8 but six Olivias? Methinks this bears looking into.

B/G Zombies also made Top 8 to the surprise of no one but me. Lotleth Troll is a good card, I hear. Expect me to jam BUG at FNM just so I can try to make one arbitrarily but finitely large with a [card Tamiyo, the Moon Sage]Tamiyo[/card] emblem. And by "me" I mean "someone bad at Magic who still plays FNM."

Top 16 Legacy Decklists

Looking at this you would think 12 Post won, but it was actually boring old RUG Delver played by Elliot Wolchesky. Ugh. A Top 8 sporting Angel Stompy and 12 Post, which initially had me incredibly excited about the future of Magic. It's like I always say. If you come up with a good, original deck idea, tune it for weeks, jam a million games to learn how to sideboard and have a bit of luck on your side, you too can live the dream of losing in the Top 8 to a net deck. It's no wonder nobody bothers.

Clearly the most interesting deck in the Top 8 was Angel Stompy, piloted by John Miklenivich. This build was similar to something I toyed with, but I used 8 Moxen (4x [card Mox Diamond]Diamonds[/card] in my list) to enable turn 2 Illusory Angel; John used Cloud of Faeries and Chalice of the Void.

Cloud of Faeries seems like it would make Spellstutter Sprite maindeckable, but the only copies appeared in the board. The sideboard also contained Venser, Shaper Savant, which makes me think a Riptide Laboratory would go a long way. I hear Venser locks are no fun no matter which Venser you're talking about. All tempo all the time, this deck is lean and beats face with a ton of equipment. Good times.

Eight different decks in the Top 8 is what I like to see. Any deck has the potential to get there in Legacy, which is what makes it such a good format. Rounding out the Top 8 was Goblins, Reanimator, Stoneblade, BUG Tempo, BUG Control and 12 Post. Finally, Glacial Chasm gets some love.

That's All She I Wrote

And I won'ts writes no more. Have a good week and we'll see if we can't learn anything from 2012 Champs once those lists are in. Have a good 'un.

Insider: Chimes, Orders, and More On RTR Standard

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This week is all about tech; it's about the new developments in Standard and Eternal formats and how we can see some profit. We are gonna be all over.

Veilborn Ghoul Looks Kinda Like Squee

So Gerry Thompson has been all over Sphinx of the Chimes over at Starcity, and it's a card that originally just got ignored. Look, Sphinxes have not been batting very well as a tribe. Consecrated Sphinx is stellar, but her cousins Petra Sphinx and Sphinx of Lost Truths are languorous. How hard is it to get paid with Sphinx of the Chimes? Well normally, it would require running a lot of filtering and a lot of 4-ofs in your 60-card deck, and by the time you hit it, you might not need it.

Gerry circumvents all of this with Veilborn Ghoul. And if you look really hard, it does kind of look like Squee.

The idea is that you run four of the Ghouls and then you can pitch them over and over, provided that you have Swamps coming through. Gerry gets some profit in the short term with Faithless Looting, making early Ghouls live in hand. If he can drop another Swamp, he can get the Ghoul on both ends of Faithless Looting, which looks pretty incredible.

This all requires a lot of setup. The breakout card, in my opinion, is Jarad's Orders. You can get two Ghouls and get to drawing, or you can pair up the one Ghoul you've already seen with Sphinx of the Chimes and make it all play together. This seems really, really easy to set up - you spend the mana on the Orders, once, and you've got a crazy engine going (even if it only fuels Lootings). The fact that Orders and Veilborn Ghoul really punch up Lotleth Troll is just a glorious side benefit.

Sphinx of the Chimes is about 50 cents. The Orders are a bit more, at $1.25 or so. Both of these are worth getting a playset of, and if Gerry decides to actually pack Grixis at an event and does well, expect bigger returns on the Sphinx. The fact that Gerry continues to refine his Grixis list is promising.

Angels on the Rise

There are always going to be the U/W Control players, especially because WOTC singularly supports that color, year after year... Edgar Flores' U/W list has the usual Miraculous suspects. Sig wrote yesterday about how Terminus and Entreat The Angels are on the rise. Chas Andres over on SCG is also bullish on Entreat, boldly saying to buy them at $20. I don't share the same enthusiasm for the cards - I don't think Terminus is going to break much beyond $10, for example. Entreat is going to be one of those cards that you know should be worth more but doesn't get there. Consecrated Sphinx should have been worth much more, and remember that it was a lynchpin element of Caw Blade and high tech in the mirror. That cat-bird never saw much more than $12. However, Entreat the Angels is a good trade piece and it's highly liquid. That means that it's easy to move. If you can convert less easily moved cards into Entreats, that's a fine move.

Did you notice the lack of love for Supreme Verdict? Flores's list has three on the board and Jake Mondello ran a 1/1 split to 8th place in the same event, but it's not the superstar 4-of that people were expecting.

Geist is still around and will be for awhile.

Geist of Saint Traft collects rumors about his death like no other card. I'd imagine that those wishes are uttered by people like me who didn't buy it at $20 and have no interest in getting them now. Maybe the idea is "these are crap now (so sell yours to me!)." Geist of Saint Traft is still very powerful and he isn't going away any time soon. Geist also has a lot of long-term value because it's powerful in Modern. There are enough non-creature decks that an early Geist (off of Noble Hierarch?) must be handled. If we see more UW Control lists in Modern, expect Geist wars postboard. Remember that although there are a lot more creatures in Standard, Phantasmal Image and Phyrexian Metamorph have made their exits and those were two very reliable ways to kill the ghost.

I have to wonder whether UW Control will turn to both Sphinx's Revelation and Geists to beat the mirror, one going fast and the other going big.

Regarding Modern, Geist is a perfect card to hit $40 in two years, especially since it's got so much love. Remember that Dark Confidant was about $5 during parts of his printed run! Decks like UWR Delver are going to be around for a long time and Bant decks are also a big hit. Geist is an unlikely candidate for reprint, so if you want long, safe calls, this is a good one. When Geist rotates out of Standard is probably the best time to get them, but if you have them already, hold onto them.

States Results are Rolling In

The States tournaments were this last weekend, and the results are coming in at press time. Unfortunately, the results are incomplete and a lot of the states results are... well, they're from states that are not exactly known for huge turnouts and high competition. Have a look at this list for the first results. You'll notice over a dozen states, but the powerhouse states like California, New York, Ohio and more are absent at press time. Wisconsin is typically a pretty big turnout, and the presence of two midrange Jund decks there and at the SCG event last weekend is interesting. That deck uses Thragtusk and Huntmaster of the Fells to grind people out with Jund-style two for ones. It's going to be a consistent but boring part of the metagame. If it gets to be really established, then decks will have to have a way to fight off Thragtusk into Rakdos' Return, which is going to be a pretty serious endgame state.

The Deathrite Stuff

Opinions are split on whether Deathrite Shaman does enough to win games and justify its place in Standard. It pops up as a 1- or 2-of in many Standard lists, which is promising. We know that this needs a long time on the board before it makes a big impact. However, I've also heard early reports that it can be quite distorting to games. Many games in the current Standard are won with single-digit life totals, and the Shaman makes grinding that down a lot easier. The Jund deck is both a scary opposite to the Shaman (because it can gain so much life) and a good reason to play it - you need things that can carry you into the long game that will whittle down big life totals. I can't suggest a buy or sell on this guy yet, but thoughtful watching is in order. It's not a sexy card, but it's a great role-player.

Will Gerry draw dozens of cards with his Ghouls? Will we see crazy tech from States? If it happens, we'll talk about it here!

Until next week,

-Doug Linn

Insider: Week Two of Return to Ravnica

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Yesterday I was brainstorming some ideas for what to write about this week. A few readily popped into my mind and I began planning out the flow of the article.

Then I noticed something.

Terminus is sold out at Star City Games at the steep price of $9.99! You may be wondering why this would cause me to hesitate and reconsider my article for the week. Basically, much like last week, I’ve noticed some movement both on eBay and at retail that I feel is valuable to share with you.

Therefore I will postpone my creative and lasting article topics for the urgent and evanescent. In one to two week’s time, this article will only be useful for a pleasant lookback. But because of all the market momentum of the last week, I feel it is best if I summarize what’s been moving recently as this will be more valuable to the readers.

Besides, I’m selling many cards and I believe you will benefit to consider doing the same.

Major Card Shifts

Miracles (again)

Personally, I feel Terminus is the most notable mover recently. It seems like just a couple weeks ago these could be had for under $4. Now these are consistently selling at $8 each on eBay, and I just tested the waters by listing an auction for four copies last night with a buy it now price of $31.98. They sold in under 24 hours.

The card must have spiked drastically and quickly because the blacklotusproject.com chart hasn’t even caught up to this one’s movement.

This card is on fire and it sees play at both Standard and Legacy top tables. If you can acquire these at the old price I would trade for as many as you can get. While Avacyn Restored was opened significantly less than other sets, I still feel like board sweepers have a barrier. Not many, if any, can break through $10 while in Standard, and this non-mythic rare is no exception.

I’m moving my copies now and I’d suggest you consider the same. It would take a lot to move this card much higher (see: Snapcaster Mage, which warped Standard and Legacy).

There is another Miracle card that is sold out on Star City Games, powerful in both Standard and Legacy, and is on a rapid rise: Entreat the Angels. I mentioned this card last week in my article and this card has continued to go up. Auctions are ending near $20 each and Star City Games is sold out at $24.99. I expect another price bump on this Mythic.

Once again, blacklotusproject.com hasn’t caught up yet:

I was listening to the Star City Games commentators on Saturday and they kept referring to this card as “Encheat the Angels” because of how broken it is. If there’s a viable control strategy in Standard, this card will have a home. But I don’t see this one breaking $30 so I’m thinking of moving my copies very soon.

Not all Miracles are moving favorably. There is one in particular that seems to have been partially forgotten in the new Standard…(chart from blacklotusproject.com)

Talk about a card passing their peak. After retailing and selling out at $49.99, this card has done nothing but tumble down in price. Star City Games has ample copies in stock at… get this… $34.99!

I sold my last copy at this price a couple months ago and I hope you did as well. Some people ask me where this card will go from here. I feel the direction will continue to be down. There may come a time when this becomes a buy target again but we have a ways to go.

Creatures

I took a quick look at the rares and mythic rares that appeared in the SCG Providence Open Top 8. Here’s a quick summary:

  1. Thragtusk – 17 copies
  2. Huntmaster of the Fells – 8 copies
  3. Geist of Saint Traft – 8 copies
  4. Angel of Serenity – 7 copies
  5. Olivia Voldaren – 6 copies

Even being in an event deck, Thragtusk has still moved very high in price. It’s an M13 rare in an event deck and it is still sold out at Star City Games at $19.99. Who would have guessed that this splashable creature, which will likely see no play in Legacy (outside of fringe Nic Fit slots), can rival a card like Snapcaster Mage in price?

I will state the obvious: if you have extra copies, you probably want to sell them.

What baffles me is the price discrepancy between Huntmaster of the Fells and Geist of Saint Traft. The former is $17.99 at Star City Games with a few dozen in stock. The latter, on the other hand, is sold out at $29.99. Of course one tournament should not dictate a card’s price, but I do find it interesting that both cards have become ancillary components in Tier 1 Standard decks rather than the backbone.

Either way, I think Geist is a sell here while Huntmaster is a hold.

That brings us to the fourth card on the list, which happens to be my favorite for biased reasons: Angel of Serenity. This card has definitely shifted the metagame and is now retailing for $24.99. Many people have warmed up to this creature’s power, and after seeing it in action at another SCG Open it is hard to argue otherwise. Will this Angel reach the heights of Baneslayer Angel? No, not likely. Will this Angel see play in Standard moving forward, justifying its current price tag? I certainly believe so.

That being said, I do feel compelled to sell a couple of the copies I preordered for $6. If you can double or triple up on this pickup, holding for additional gains is a bit greedy. I’m going to take my profits and invest elsewhere, even if I feel SCG may eventually up the price to $29.99.

But there are some other creatures I’m more bearish on. Olivia Voldaren has proven her playability multiple times now. The last time she ran up this high, she could not sustain her price. (chart from blacklotusproject.com)

She won’t drop below $4 again, but I see her having a tough time breaking the $20 mark. If you’ve profited handily on these, I’d sell them.

I’d also sell some creatures who didn’t crack the Top 5. Falkenrath Aristocrat seems less exciting and her price $20 retail price seems overinflated. Also at $20, Armada Wurm may not hold this high without more of a presence in Standard. And Trostani, Selesnyas Voice, which once retailed for $20 and didn’t even show up in the Top 8, has now come back down to earth and is selling at Star City Games for $16.

Return to Ravnica Bubble

The release of Return to Ravnica and rotation of Standard has driven a great deal of price movement in the market. During this volatile time, I’m quick to buy but also quick to sell if profitable. Some speculations may have potential to increase in price even further, but one wrong gamble and you could be left selling at a loss.

This is especially true for Return to Ravnica cards. These are all very hyped right now due to their newness and also their short supply. Until enough product can be opened to stabilize prices, many Return to Ravnica cards will remain expensive. Some, like Angel of Serenity, may have justifiably high prices. Others like Trostani will likely come back to earth as more product is opened.

I just want to caution everyone of this point. There will be opportunities for more speculation in the future. Selling some cards now, especially if significant profit is made, will enable you to rinse and repeat for next time.

Sigbits

  • Jace, the Mind Sculptor has been on quite the run. Star City Games now sells NM copies for $80 and Channel Fireball buys them at $55. I’d wager you could post on MOTL that you’re buying Jace at $55 each and you’re likely to get responses. (Amusing aside: if you open a foil Jace, the Mind Sculptor, you could complete a “pack to power” immediately as the card retails for $300).
  • I lost an auction for a NM English Diaochan, Artful Beauty the other day. The eBay auction ended over $90! I’m beginning to wonder if other Portal 3 Kingdoms cards will follow suit. While you’re browsing sales lists and trade binders, keep this in mind.
  • Nice copies of Mountain retail for $30! Of course, I’m talking about Arabian Nights Mountain, but this figure is pretty impressive. It’s amazing how high desired basic lands can go in price. And with their everlasting utility, they seem like fool-proof investments. This hints at one of my future article topics…

-Sigmund Ausfresser
@sigfig8

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