menu

Modern Banlist Watchlist: 2020 Edition

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The competitive year has come to a close for Modern, and now it's time to look ahead. This means it's time once more to informedly speculate on the future of Modern's banlist. It's been a wild year for the list, and while I always hope that the metagame can adapt to new decks, I don't have illusions that new bans are always possible. There is no official watchlist, so I'll be making my own speculative list... with some additional considerations.

To be perfectly clear, I'm not saying with certainty that any card on this list will be banned nor that it will happen anytime soon. This is the list of cards that I think could be banned if the stars align correctly. It will take a combination of the right pervasiveness tipping point, metagame shifts, or new decks emerging to make it happen.

Prediction Recap

I was surprised when I went back and reviewed last year's list. I was 3/3 for cards getting banned. I was even right about why Bridge from Below would get axed. I didn't know that Hogaak, Arisen Necropolis was coming, but I did call that all Bridgevine needed was a consistency boost, and it definitely got one. I'm taking full points on Bridge.

Wizards pulled the trigger on Ironworks before it could become a problem. They were worried that it would be adopted in the numbers I thought it needed before Ironworks actually had them. As it seemed like a preemptive ban for fear of reasons in my prediction, so I'm claiming partial credit.

I thought it would take an actual broken deck built around Looting to get it banned. Technically, that was true, but the announcement made it clear that Hogaak was just the final straw. Wizards wanted Modern to move away from being the graveyard format, and Looting was the reason it trended that way in the first place. So I was right about the card, wrong about the reason.

I stand by what I said about Mox Opal and Ancient Stirrings in that article. Mox is never the best card in any deck it sees play in, nor is it the problem. Stirrings decks haven't done anything meaningful this year, so there's no need for action. This list will be about new cards.

The Ban Watchlist

My criteria from last year still holds:

When considering what could or should be banned in Modern, it's important to remember Wizards' goals. They want a fun and diverse format to provide long-term value for Standard collections. As far as metagame speculation and competitive players are concerned, the important goals are diversity and speed. Wizards wants as many decks to be competitive as possible, and doesn't like non-interactive, consistent kills before turn four.

It is also important to note that Wizards tends to focus bans on enablers and engine cards rather than on payoffs. I don't think this has ever been explicitly stated, but a look through the history of bannings certainly lends credence. They also appear to prefer targeted bans against specific problem decks whenever possible, though that frequently isn't possible, as many problem cards happen to be splashed into multiple decks.

The only thing I'd add is that on the basis of the Faithless Looting ban, format ubiquity should also be considered. From that announcement:

By our data gathered from Magic Online and tabletop tournament results, over the past year the winningest Modern deck at any given point in time has usually been a Faithless Looting deck.

As new card designs are released that deal with the graveyard, discarding cards, and casting cheap spells, the power of Faithless Looting's efficient hand and graveyard manipulation continues to scale upward.

In other words, even if a card is arguably promoting deck diversity, it can't represent so much of the meta that it excludes other strategies. Looting made Modern a graveyard-centric format, and Wizards had had enough. So deck diversity isn't enough; Modern also needs strategic diversity. If a card is inhibiting that, it's potentially on the chopping block.

Urza, Lord High Artificer

The past few months have seen Urza, Lord High Artificer become the most talked about deck in Modern. Urza has an insane amount of text, and he is a mana engine dangerously close to the now banned Krark-Clan Ironworks. The deck offers numerous angles of attack, from card advantage engines to midrange beatdown to infinite combos, and can be tricky to fight. Such are hallmarks of a format-defining deck like Splinter Twin, which was banned to promote strategic diversity. Given the problems of cards that do too much while making mana, Urza can look like a mistake that needs to be expunged.

Why it Won't be Banned

Right now, Urza has won exactly GP Columbus. It is putting up decent Day 2 and Top 8 numbers, but so did Izzet Phoenix. Furthermore, Urza wasn't the best card in the GP-winning deck. With the list still in such a state of flux, it may come to pass that Urza is completely unnecessary in the Simic shell. The heart of the deck are the 0-1 CMC artifacts, and not the combos and tutoring engines that Urza uniquely supercharges. It is possible that Urza won't even be played in his namesake deck in 2020.

How it Could be Banned

On the other hand, it is possible that the Simic Urza decks are an aberration. There is considerable dissent about the right build of Urza decks, with Team Lotus Box being the primary proponents of the Simic verison. Their being SCG mainstays gives their decisions a strong influence on my data. The Simic list is very good at dodging common hate targeting Whirza lists, namely graveyard hate and Stony Silence. However, it did so by going into full grind mode and foreswearing any ability to win from nowhere. This may have been a good move in context, but once Modern moves back onto the GP circuit, it may prove poor.

Likelihood: Medium

If you'd asked me a month ago about Urza's chances, I'd have said there's no way he'd survive the year. I'm not so sure anymore given the Simic Urza lists, so I'll give him an average chance of surviving.

Oko, Thief of Crowns

Fresh off the heel of getting banned in Standard, Oko is slowing making himself known in Modern. The ability to turn threatening creatures into Elk or make an army is incredibly powerful. He's primarily been played in the Urza shell where he turns all the air into Elks, but is also cropping up everywhere. Decks with lots of small creatures like improving them; ones with bigger creatures like shrinking anything that can trade. Oko's even making a splash in Legacy. Given his history and Legacy-level power, Oko may prove too oppressive and homogenizing for Modern. Who wants to play the Elk grind round after round?

Why it Won't be Banned

Outside of Urza lists, Oko shows up in very low numbers, and typically out of the sideboard as a backup plan—not the hallmark of an oppressive card. The Urza decks are set up to maximize Oko in ways the rest of Modern isn't. Additionally, Modern has a lot of answers to cheap planeswalkers and even more decks that can just ignore him (Tron and Storm, anyone?). Oko needs a huge boost in adoption to actually threaten Modern.

How it Could be Banned

Said adoption is possible, but I think it more likely that Oko gets banned for being boring. Wizards and players like it when many different creatures of many different sizes see play. The same is true of artifacts. Oko makes them all irrelevant, which is why he was banned. Oko may or may not be too powerful for any format, but it's now a demonstrable fact that he kills fun.

Likelihood: Medium

A week ago, I would have said Oko had a low risk. However, given GP Bologna, I think the risk of Oko being too powerful and too widespread is very real.

Once Upon a Time

Here we have another Eldraine card. And one that's banned in multiple formats. Free spells can be absurdly powerful, especially when they're cantrips. Once Upon a Time is particularly egregious since it looks five cards deep. It is tempered by only being free once, but that is apparently enough. The card was initially only seen in Amulet Titan decks and speculated on for Neobrand, but it is expanding its territory.

Infect adopting Once is particularly concerning, as Gotcha! decks are frustrating to play against, and not entirely healthy format-wise. Infect threatens turn-two kills, an ability tempered by its low number of critical creatures. Gitaxian Probe was banned primarily to slow down Infect and make it less consistent. If the deck is overcoming that limitation, then the consistency tool should again be the thing to go.

Why it Won't be Banned

The Amulet decks have been a disappointment, and Infect hasn't actually done anything. If being a cantrip in a lot of decks was all it took to get banned, then Opt would be axed.

How it Could get Banned

Aaron Forsythe has acknowledged that Once was a mistake. Wizards wanted a card that would be the first spell in the game, and apparently ran out of time to get it right. Thus, they made a free spell. The appeal of Once being free is apparently enough to overcome the poor odds of it actually happening, and when deck consistency gets too high, then power problems arrive alongside redundant games.

Likelihood: Low

There is no evidence right now that Once is a problem. However, if it successfully boosts Infect-like decks, then it may become one. Given that it's easy to see that future, I consider Once a potential ban candidate.

The Unban Watchlist

Bans are not the only thing to watch out for. Unbans are also possible, particularly considering Stoneforge Mystic being unbanned earlier than expected: given Wizards' history, the unbanning was due in 2020. However, Wizards pulled the trigger early as an apology over the whole Hogaak affair, which indicates that the two-year gap isn't a hard rule. It is therefore reasonable to look at potential unban candidates, although I don't expect anything to actually be unbanned this time around. The metagame is still churning, and Wizards tends to unban to shake things up. There's no need right now.

To be honest, there's not much left to consider. Almost everything has demonstratively earned its place. The remainder of the original banned list are too ridiculous to consider (*cough* Chrome Mox). However, this year's events have made one surprising candidate more plausible.

Artifact Lands

When the original Modern banned list was conceived, Ravager Affinity's Standard dominance was still on Wizards' mind. Fearing a repeat of those days, the artifact lands were preemptively banned. Wizards didn't want to risk full-powered Affinity rendering Modern dead-on-arrival. They wanted to keep Arcbound Ravager quiet. Nerfing other artifact synergy decks was a bonus.

Reason to Unban

However, Wizards failed. Affinity was a powerhouse Modern deck for years. Rather than actually use the namesake mechanic and function as a synergistic aggro-combo deck, it embraced Inkmoth and Blinkmoth Nexus, becoming a power card aggro deck.

It is unlikely that Affinity would abandon this strategy if the artifact lands were unbanned. The creature-lands provide a considerable amount of resilience, and Inkmoth yields a shorter path to victory. Going back to classic Ravager Affinity allows for more combo potential and explosiveness, but it also means being more vulnerable to Stony Silence, Collector Ouphe, and Shatterstorm.

Also of note: Krark-Clan Ironworks is now banned. Ironworks was the other obvious home for the lands, and probably the more dangerous of the two. The deck proved pretty impressive with only Darksteel Citadel around. With Ironworks gone and there being no similar mana engine to really take advantage, the risk of Seat of the Synod boosting combo is severely reduced. Seat and company technically synergize with Urza, but not by much, since they already make mana.

The Risk

I've tried to find an artifact engine that can replace Ironworks and failed. However, that doesn't mean one doesn't exist, nor that Wizards won't creating another one. They may be leery of artifact sets, having been burned so many times now, but they're not going to give up. When another one comes around, if there's some artifacts-matter engine, the lands may push it towards brokenness.

Verdict: Plausible

The banning of Ironworks and the fact that Affinity could use some help being relevant in Modern again make the artifact lands more plausible to unban now than any other time in Modern's history. There's not insignificant risk involved, but for the moment, nothing on the horizon makes me too concerned.

Second Sunrise

Another victim of Ironworks, Second Sunrise was banned thanks to Eggs. Brian Kibler F6ed on camera while Eggs was trying to go off (at one point leaving the table for several minutes) and Stanislav Cifka took too long to win PT Return to Ravnica. Wizards needed to make the durdly and non-deterministic deck go away, but they didn't want to kill artifact combo. Thus, Sunrise was axed in hopes of making the combo more expensive to pull off.

Reason to Unban

With Ironworks banned, one reason that Sunrise was banned is gone. While it is possible to build a deck that continuously cracks various eggs to draw cards, that deck lacks a mana engine. Constantly cycling Terarrions, Chromatic Stars, and Golden Egg can dig through a deck to find a win condition, but without a constant source of mana, there's no way to actually build toward an end, and the risk of choking on mana is very real. The best way to gain mana I can think of is by looping Moxen, but that's already in Modern via Emry, Lurker of the Loch and Jeskai Ascendancy.

Rather, Sunrise opens the door for Aristocrats-style combo decks. Instead of artifacts it can return creatures, which should kill faster and more deterministically (thanks to Eternal Witness looping Sunrise) than the old Eggs deck. Modern has no shortage of graveyard hate to keep such a deck in check, and given how much effort Wizards has made to push Aristocrats cards recently, Sunrise's return seems like a net win.

The Risk

That being said, the gameplay of Sunrise combo may not be desirable. Constantly looping cards is fairly boring to watch, no matter how fast it is. Wizards made as much clear in their reasoning for banning Ironworks. Also, just like the artifact lands, there's a risk of another artifact deck emerging just as boring as Eggs was.

Verdict: Plausible

Similar to the artifact lands, the banning of Ironworks removes the reason to keep Sunrise banned. However, I'm unaware of any calls to do so, and there's risk of it enabling an equally torturous combo deck.

Lower Expectations

After 2019's ups and downs, I'm hoping for a less eventful 2020. Perpetual churn, new cards, and lots of banning has been very dynamic, but didn't make for great metagaming or format stability. Overall, I'm not expecting action from Wizards anytime soon, but it's probably best to keep an eye on the cards mentioned here.

A Guide to Renting on MTGO: Part I

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back folks.

This week I'd like to introduce the MTG community to renting on Magic Online. Increasingly there has been talk about renting on Twitter and elsewhere; in part this is due to the renting companies becoming more reputable, trusted, and established; in part this is due to an influx of players coming to MTGO this Fall, many of whom are f2p veterans and aren't used to a trading card game economy.

Today in Part I, I'll cover the basics of what renting on MTGO is, how to do it, and whether it is a generally good option for MTGO players new and old to consider. In Part II, I'll compare the various companies you can rent from, and go over other less elementary aspects of renting on MTGO and address specific questions that members of the QS community have had about it.

I. What is Renting?

Historically, MTGO has operated exactly like paper Magic. Within a TCG economy, players own the cards they play with and collect, and they are free to buy and sell them at will. On MTGO, you buy and sell your cards in its marketplace (generally to bots owned and operated by companies, but sometimes to individuals as well).

Renting is an alternate method for accessing cards. Renting on MTGO is fundamentally a subscription-based service. You pay a company to let you borrow their cards for a certain amount of time.

Let's say that you want to play Modern, and that you want to play with Grixis Death's Shadow, which right now is valued at $408.93 on MTGGoldfish. You have two options: owning and renting. The first option is to put $409 onto your MTGO account in the form of event tickets (tix) and buy the cards for the deck from a botchain company in the MTGO marketplace. You can always buy tix from the Wizards' Store, but I recommend buying them from a reputable botchain company (Cardhoarder, Goatbots, Manatraders, Dojobots, etc) to avoid state sales tax.


Courtesy of the Tax Foundation.

After buying these cards, you own them, and they become part of your collection; you can hold them forever, or sell them at some point in the future.

Renting operates differently. To rent on MTGO, you first must setup an account with Cardhoarder or Manatraders. To do that, go here:

1) Cardhoarder
2) Manatraders

You will be asked to create an account and choose a subscription option that will allow you to borrow cards from these companies worth a specified amount of money. Per our Grixis Death Shadow example, for Cardhoarder you would set your card value limit to about $415, and for Manatraders you would choose either their Premium plan ($350 card value limit) or their Gold plan ($750 card value limit).  The next step would be to choose the Grixis Death Shadow cards you need on the company's website, and then a bot from that company would open a trade with you on MTGO and allow you to take possession of those cards.

When you are done with the cards, you return them to the company. To return to Cardhoarder, you would go to your account page on their website and request to return cards. A bot would then open a trade with you, allowing you to return the cards. To return to Manatraders, you would go to the MTGO marketplace, open a trade with a ManaTraders_Return bot, and give them the cards you want to return.

II. Important Minutiae

Renting cards is still relatively new. ManaTraders has been doing this for quite some time, and Cardhoarder is new to the game. Demand for these services has been going up as more players come to MTGO. I suspect that other big bot chain companies like MTGOTraders, Dojobots, and Goatbots might begin introducing card renting programs. But right now, since it is still relatively new, the entire process is a bit cumbersome and complicated. In some ways, it requires less hassle and maintenance than choosing to buy, sell, and own your own cards. In other ways, it is far more involved.

(A) First, be aware that both Cardhoarder and ManaTraders require that you be a part of their loan programs to rent cards. Consider them to be like your gym or country club -- you have to apply to join, it might take a while for a spot to open up for you in their program, and once you are part of their programs you will pay a weekly or monthly fee based upon the card value limit you choose. Right now the waitlist for Cardhoarder is about 30 days; ManaTraders has no waitlist.

(B) Both Cardhoarder and ManaTraders allow you to pause your subscription. With ManaTraders you accrue loyalty over time as you use their service, and this loyalty allows you to pause your subscription. Cardhoarder has no loyalty program and allows you to pause your subscription at any time. Without getting too bogged down in details, both companies offer some billing flexibility and don't require that you pay every week/month if you aren't using cards, but you might lose some benefits if you pause your subscription for a long time; Cardhoarder reserves the right to put you at the back of the waitlist line, and ManaTraders will charge a small monthly fee if you want to maintain your loyalty status.

Overall, if you are playing Constructed fairly regularly, then you will be able to be efficient with your money using either loan program. For more details on pricing, see section (III) of this article further down. At any time you can cancel your subscription, so you aren't locked in should life get in the way and force you away from Magic for a while.

(C) Third, be aware that renting will not shield you from, or allow you to bypass, the MTGO economy. You will still have to have some general knowledge of the costs of cards because each subscription plan has a max limit on the value of the cards you are allowed to rent. The best way to handle this is to look at the Goldfish Metagame page and look at how much decks of your preferred format cost on average, and set your rental limit accordingly.

In general, you should expect decks of each format to cost roughly:
Standard: $50-$325
Pioneer: $250-$400
Modern: $250-$400
Legacy: $250-$400
Pauper: $15-$30

With that said, choosing to rent will reduce your exposure to trading directly with bots. As I outlined above, you generally make loan requests on Cardhoarder and Manatraders' websites and their bots will automatically open a trade with you. The MTGO marketplace can be intimidating at first, and renting is a nice way to ease you into the MTGO economy. Not all of us jump in headfirst.

(D) Cardhoarder and ManaTraders are both reputable companies. For those new to MTGO, a good general rule of thumb is to google the bot chain you are considering doing business with. If they have a website, a social media presence (twitter), and an email address you can use to contact them, then they are likely reputable and legit and you should feel comfortable doing business with them.

III. How Much Does It Cost? Should I do It?

Cardhoarder and ManaTraders have slightly different service and fee structures. Cardhoarder bills weekly and charges you 3% of your rate limit each week. ManaTraders bills monthly and offers different tiers that have different rate limits. The two are roughly comparable to each other, as each will offer slightly better or worse value depending on what deck you're using.

Overall, though, you can pay $8/week and play with any Standard deck. You can play with any Pauper deck for $1/week. You can play with any Pioneer, Legacy, or Modern deck for $14/week (and many decks for cheaper).

If you own some of the cards already, then you can select lower rate limits and save money. But for those without collections looking to rent whole Constructed decks, you should be expecting to pay about $8 to $12/week for competitive Eternal decks, $4 to $8/week for competitive Standard decks, and $1/week for competitive Pauper decks.

It's important to note, too, that you don't need to pay extra to play multiple formats. If you want to play with a Standard deck after playing with a Modern deck, simply return the Modern cards and pick up the Standard cards. All of the costs listed above relate to the total amount of value you want to have rent out at any given time.

In my view, renting serves two types of people very well:

Competitive Grinders Prepping for and Competing in a Major Tournament

Competitive grinders often play paper and MTGO, and they use MTGO primarily to prep for tournaments and play in major MTGO tournaments and weekend challenges. These are people who change decks in and out with frequency and who might play MTGO a ton one week and none the next. Renting allows these people the ability to bypass buying and selling their cards over and over (which bleeds money). And the ability to take a week off of your subscription lets you save money.

Players and Prospective Players Who Don't Want to Make a Large Down Payment

Many people aren't in the financial position to buy a deck for $300 right now but still want to play Magic on MTGO. Many players coming from a Hearthstone or Magic Arena background are likely more used to making smaller purchases and are uncomfortable buying a deck for $300 all at once. Still, others who have never used MTGO before might want to try it out before committing to the platform and buying a new deck for $300. Renting offers these players a really great way to get their feet wet, test and get used to the client, and play with a wide variety of decks, all for an affordable price with no strings attached. Owning your own cards is better in the long run, but renting is a great tool to have access to, and the value you get overall is very good and makes this a solid option for many people.

IV. Signing Off

In Part II, I will compare the value and features of the loan programs ManaTraders and Cardhoarder offer so that you can make a more informed decision about which program you would like to sign up for. I will also go over some more advanced strategies about how players can use these loan programs to maximize their time as players and investors on Magic Online. I hope today's article provided a good preliminary overview. Please leave your comments and questions down below and I will try to answer them in my next article. Thanks for reading!

Avatar photo

Kyle Rusciano

Kyle started playing Magic with his little brother when they saw some other kids at a baseball camp playing. His grandma bought them some Portal: Second Age decks, and a hobby was born. Kyle played from Weatherlight through Invasion, then took a lengthy break until 2013. Now a PhD student in the humanities, the Greek mythology component of Theros compelled Kyle to return to the game. He enjoys playing Pauper and Limited as well as focusing on MTGO finance and card design. Follow him on Twitter at @KangaMage!

View More By Kyle Rusciano

Posted in Finance, Free, MTGOTagged , , , 6 Comments on A Guide to Renting on MTGO: Part I

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Ho-Hum Black Friday Sales

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

It’s official—as of last Friday, the holiday shopping season has begun. Retailers far and wide are offering deep discounts to entice shoppers to stop by and spend their hard-earned cash. Doorbusters provide the initial motivation, and once shoppers are inside they are bombarded with irresistible deals on goods they didn’t even realize they needed.

Above all stores, there are two, in particular, I despise shopping at, especially this time of year: Ikea and Kohl's. The former drives me crazy because it’s virtually impossible to get in and out of an Ikea in under ninety minutes. The labyrinth-like layout ensures you walk past a maximum number of wares; some are bound to catch your eye.

The latter frustrates me to no end because of the pricing mechanism they employ: mark everything up and then offer “discounts” to help the buyer feel they’re getting a great deal. Every time I walk out of Kohl's, the cashier will say, “Thank you for shopping at Kohl's. You saved $82 on your order!” As if anyone in the history of the store ever paid full price on the goods I just purchased. The strategy is effective, but the deception drives me insane—if the prices were marked down fairly to begin with, I wouldn’t need to constantly hunt through my email and snail mail for coupons. It’s all so tedious.

It seems this Kohl's pricing strategy has begun to spread to the Magic market. In honor of Black Friday and Cyber Monday, this week I’m going to share a numbers-based analysis of some of the game’s largest online vendors to really dig into what’s a true “deal” and what is the Kohl’s effect.

Just a heads up: this article will be data-based and helpful, but it will be riddled with a cynicism that cannot be avoided.

Blanket Discounts

This past Black Friday, multiple vendors opted to offer a blanket discount or cashback reward for any purchase made on their website. Channel Fireball opted for 12%, Star City Games went with 15% off, and Card Kingdom incentivized via 10% in-store credit back (matching TCGPlayer).

These offers seem generous in their global applicability until you scrutinize prices more closely. After all, these major vendors often demand a modest premium above the rest of the market due to their top-notch customer service. So while these discounts certainly make shopping more favorable to the buyer, they aren’t exactly the doorbuster markdowns common this time of year.

Let’s choose a mainstream example: Oko, Thief of Crowns, one of the most dominant cards in tournament Magic right now. Channel Fireball lists the card at $50. I subtracted 12% for their discount and then added 7% for sales tax. Shipping would be free, so the total is $47.08. In similar fashion, I can calculate the out-the-door price from other online vendors using their Black Friday discounts:

  • Channel Fireball: $47.08
  • Card Kingdom: $48.50 ($49.99 + 7% tax, plus $5 back in store credit)
  • Star City Games: $45.67
There was an error retrieving a chart for Oko, Thief of Crowns

It’s true that all three online vendors above are offering a discounted price, even after taking tax and shipping into consideration. However, a comparison with TCGPlayer quickly reveals the above prices still aren’t that great. TCG Low for Near Mint copies is $43.40. Applying the same 7% sales tax assumption and you’re at $46.44. It’s true that Star City Games’ deal gives you a better price, but you have to remember TCGPlayer also offered 10% back in credit. Subtracting that 10% off the price nets $42.10, more than $3.50 below the best Black Friday deal.

While there are surely cases where these blanket discounts make for a compelling purchase, more often than not these discounts don’t really give you a deal worth writing home about.

Marking Down Old School Cards Doesn’t Count

The other deep discounts I’m seeing recently are on Old School cards. As an Old School player and collector, this should be exciting, right? Here’s the problem: the rest of the market has already adjusted prices downward to reflect the softening market. Larger vendors have been reluctant to adjust their pricing. But listing an Old School card at its peak-hype price, and then boasting a 40% discount doesn’t make the deal any more compelling.

Then you have markdowns like these, on Channel Fireball’s site. See if you can figure out what’s wrong with this picture:

So we have Slightly Played Beta Air Elemental listed at $24.99, that’s not too bad. Moderately played copies are marked down $5 to $19.99. Wait a second… shouldn’t MP copies be cheaper than SP copies? How is that a markdown? It looks like they’re just using the SP price over and over again, and then crossing it out and putting the actual price. No one would pay $24.99 for a damaged copy, so that $7 discount isn’t really a discount.

By the way, HP copies of Beta Air Elemental are listed at $10 on eBay. That $7 markdown, combined with a 12% coupon code still doesn’t make for an attractive price.

While this is mostly tedious on cards like Beta Air Elemental, it becomes egregious when looking at high-end cards, such as a piece of Power.

Look at that $1000 markdown on damaged copies of Unlimited Mox Emerald! It looks like a deal. However, I've seen these sell for $1400-$1500 on social media recently.

I’ve seen similar discount techniques applied by Star City Games during weekly specials. Their discounts can sometimes be very compelling; other times, their markdowns still don't enable a competitive price relative to the rest of the market.

Beta Kormus Bell: A Case Study

I purchased one card on Black Friday—a Beta Kormus Bell. I wanted a copy to try in my Mono Black Old School deck. It looks like it’d be a fun card and a decent finisher.

Obviously, demand for this card is low. Not many people are actively looking for a played Beta Kormus Bell. I was hoping to leverage one of the Black Friday deals to pick up a cheap copy.

Channel Fireball had SP copies listed at $89.99 and Star City Games had Played copies at the same price. Card Kingdom was sold out completely, and I didn’t have any trade credit immediately available for ABUGames. After applying their respective discounts, my total price was about $84.75 and $79.67, respectively at Channel Fireball and Star City Games respectively. That’s not too bad considering TCG Low is $81 plus tax for a heavily played copy.

There was an error retrieving a chart for Kormus Bell

I had my cart ready, the coupon code applied, and I was just about to check out at Star City Games to make the purchase. Before I did, I decided to check eBay one last time to see what was listed there. It turned out ABUGames had a heavily played copy listed at auction with a $48.75 starting bid (no bidders). I submitted an offer of $48 and they accepted. After shipping and tax, my total cost was $51.90, or $51.42 if I subtract the 1% eBay bucks earned for the purchase.

Sure, this was a heavily played copy and not slightly played like Channel Fireball’s. But $51 is a much more compelling price point for a card I intended to shuffle in a deck. As a result, I didn’t take advantage of any Black Friday special this past weekend—the discounts just didn’t create a compelling enough proposition.

Wrapping It Up

In years past, stores offered compelling discounts on specific cards. I remember shopping around and purchasing singles priced below TCG Low pricing. Those discounts are exciting, and make browsing Black Friday specials worthwhile.

This year, I didn’t see as much of that. Instead, major vendors applied a blanket discount or store credit back to try and entice buyers. This works well on peer-to-peer sites like TCGPlayer and eBay, but I have to wonder how much of a bump in sales major vendors like Channel Fireball and Star City Games saw. Discounting retail prices tends to fall short because the starting prices were a little high to begin. It’s the Kohls effect applied to cardboard.

Because the math didn’t work out, I failed to take advantage of any store's Black Friday special. The discounts just couldn’t make prices competitive enough. The deals that did catch my eye were discounts on sealed product. Troll and Toad had Rivals of Ixalan bundles for $17.95, for example. Magic 2020 bundles were discounted to $22.95. These are both cheaper than what you’d pay buying from TCGPlayer.

Cool Stuff Inc had Ravnica Allegiance and Magic Origins Bundles marked down to $26.99 and $27.99, respectively. Those prices are pretty solid as well.

There was an error retrieving a chart for Jace, Vryn's Prodigy

Net, the best deals of the weekend may have been in sealed product rather than singles. Now my question becomes, what does this all mean? Do vendors refuse to take losses on singles? Are they anticipating a rebound in Old School prices? Is there latent demand for singles, precluding vendors from marking prices down too aggressively? It’s tough to say.

All I know is that sales this year looked quite different from last year, and it left me shrugging my shoulders. Sure, a blanket discount is nice, but it doesn’t make for the exciting “doorbuster deals” Black Friday is known for. Channel Fireball offers blanket discounts on their site almost weekly anyway, and there’s a perpetual 5% off coupon. That means the incremental discount last weekend was really only 7%, which is pretty much eaten up by sales tax.

Card Kingdom never offers blanket credit back, so that was admittedly special. But I shop from Card Kingdom regularly as it is—if there was something I wanted from Card Kingdom, I would have already purchased it. The 10% back wasn’t enough to motivate me to open my wallet again.

Hopefully, we haven’t seen the last of the deep discounts and individual card markdowns. Those tend to yield better opportunities. In the meantime, I’ll stick to shopping eBay and TCGPlayer while leveraging the store credit arbitrage that has worked so well for me over the past couple years.

…

Sigbits

  • I’ve noticed Card Kingdom’s buy price on a couple Old School cards have recently shot higher. Mishra's Workshop and Candelabra of Tawnos are two examples, and they both top Card Kingdom’s hotlist today. They pay $980 and $420 for the two Antiquities Reserved List cards, respectively.
  • Card Kingdom has also been upping their buy price on Gaea's Cradle lately. Last week they were offering $200 on their hotlist. Clearly they aren’t getting enough copies in at that buy price, because they upped their number to $225 over the weekend. Could this be another signal of a recovering Reserved List market?
  • One card that hopped onto Card Kingdom’s hotlist recently is the Mythic Edition Jace, the Mind Sculptor. Their buy price is currently $130. That may seem interesting at first glance, but TCG low is $205 so I suspect Card Kingdom will have to bump that buy price further if they want to take in a few copies.

 

Insider: Pioneer Trends This Week

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

This week, Wizards of the Coast further upped the ante on their new Pioneer format by featuring an entire week of Player’s Tour Qualifier (PTQ) events on Magic Online, with an event every day of the week. It has brought a ton of attention and players to the format, with events routinely drawing over 300 players, and has driven the market into a complete frenzy. Hot cards have been seeing incredibly price increases - while falling out of favor can drive the price of card down quickly.

This accelerated rate of metagame and finance development on Magic Online provides some great insight into the paper market, which inevitably will follow suit at its own slower pace. 

The story of the week has been written by Mono Black, which won the Challenge event on Sunday followed by the PTQ's on Monday and Tuesday! The biggest breakout card of the week has been Spawn of Mayhem, which appeared in the Challenge-winning list as maindeck and sideboard one-ofs, before showing up as a maindeck four-of in Tuesday’s winning decklist. At that point, the price completely blew up; at one point it reached over 11 tickets, while it was sitting at under 1.5 tickets a week ago. 

There was an error retrieving a chart for Spawn of Mayhem

Spawn of Mayhem's paper price has started to move in turn, now up to nearly $8 from $7 a week ago. With it proving itself in Pioneer and its Standard prospects improved from bans there, it has a bright future. The downside is that the utter dominance of black decks this week means that there could very well be a ban this week to balance it out. Smuggler's Copter is the most likely candidate, and would certainly be a major blow to the deck and its financial future. I’m confident it could live on, but at this point buying-in on a card in the deck is risky.

That said, one card that doesn’t have much downside is Blood Baron of Vizkopa, which people are now trying as a way to break the Mono-Black mirror, just as it successfully did during its time in Standard. It has a few printings now, but they’ve all tripled on MTGO, from around 0.4 tix to around 1.2, while the paper printings sitting steady around $0.50 to $0.75.

There was an error retrieving a chart for Blood Baron of Vizkopa

The most promising specs this week will be the stars of next week, and among the Mono-Black decks there are some promising strategies breaking out. One of the biggest Pioneer gainers this week was Goblin Rabblemaster, which more than doubled to over 16 tickets from around 7. This highlights the rise of red decks in the format, which are theoretically well-suited for beating the black decks, while still having a great proactive strategy against the rest of the field.

There was an error retrieving a chart for Goblin Rabblemaster

There are decks similar to those of last season, both aggressive and more midrange versions, but the most successful has been Red-Green decks. These use green mana acceleration to ramp into Goblin Rabblemaster along with Legion Warboss, which has seen its online price increase by over 50% this week, now around 2.5 tickets. It’s also seeing play in the sideboard of the Standard Jeskai Fires deck, and is even counted as a Legacy staple, so at around $3 it could offer some gains in 2020. At under $4 Goblin Rabblemaster looks like an even better spec considering it once demand over $15, though keep in mind it has seen some reprints since. 

There was an error retrieving a chart for Legion Warboss

A notable spec from the Red-Green deck is Game Trail, which spike this week from under a ticket to over 2. Its paper price shows a perfectly 45-degree line from the $1.3 price point it at at the announcement of the format to over $2.6 now, and showing no signs of changing trajectory. It highlights that any of the lands in this cycle could be great specs, and could only require a metagame shift to drastically increase demand. As a staple of the rising Red-Black decks, Foreboding Ruins may the biggest bargain of them all at just $2, the cheapest in the cycle.

There was an error retrieving a chart for Foreboding Ruins

The other major trend developing this week is the evolution of Hour of Promise decks, which has been rising as a promising and powerful alternative to Mono-Black. They come in a few major forms, a ramp-focused deck with Ugin, the Spirit Dragon, a Bant Control deck with Supreme Verdict and Sphinx's Revelation or Hydroid Krasis, and a Golgari-based version with a Jund-like gameplan.

A common theme between them is the rise of Oblivion Soweras a huge haymaker in the Hour of Promise mirror match, where it’s likely to generate massive value against a deck that’s nearly half lands. It’s another card that has seen massive growth online this week, nearly tripling from 1.7 tix to 4.5 on the back of sideboard play as up to a 4-of.

There was an error retrieving a chart for Oblivion Sower

I’ve always been amazed that Eldrazi have never really appreciated in price, I guess they are just too recent and too high in print relative to demand, but Pioneer is a game-changer, so as a Mythic Rare I could see Oblivion Sower spiking from its price under $2, which feels like a steal. There is certainly some risk of a Field of the Dead ban, which could happen at some point, so tread with caution, but it seems safe for the time being.

There was an error retrieving a chart for World Breaker

While not used in every deck, World Breaker is another common presence in Field of the Deadstrategies, where it can be used to exile an opposing copy, so it’s showing up in maindecks and sideboards. It grew by about 50% this week, up to 6 tix from 4. It’s under $4 in paper on the back of Commander and a bit of Modern play, but this development is likely to send it higher. 

-Adam

November Brew Report: Icy-Fresh Brews

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The metagame is settling down, and players are learning how to attack the top dogs. So November was a slower month for brews. It still possessed Modern's telltale spark of ingenuity, though. Today, we'll look at the most exciting online winners from this month.

New Takes on Aggro Standbys

Playing Ol' Faithful's all well and good, but sometimes, life needs a spice-up. Luckily, we've got these lists to check out for novel tweaks on regular decks.

One-Delver Burn, JUSTBURN420 (5-0)

Creatures

1 Delver of Secrets
4 Goblin Guide
4 Monastery Swiftspear

Instants

4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Searing Blaze

Sorceries

4 Bump in the Night
4 Lava Spike
4 Rift Bolt
4 Skewer the Critics

Lands

1 Blood Crypt
1 Bloodstained Mire
4 City of Brass
4 Gemstone Mine
4 Mana Confluence
1 Sacred Foundry
1 Scalding Tarn
2 Snow-Covered Mountain
1 Stomping Ground
1 Wooded Foothills

Sideboard

1 Searing Blaze
1 Cindervines
3 Deflecting Palm
2 Destructive Revelry
4 Eidolon of the Great Revel
2 Path to Exile
2 Searing Blood

One Delver? I'll show you One Delver! Hence One-Delver Burn, a pile I initially dismissed as a joke or lost bet. But it boasts some key differences over more stock Burn lists. It's got Atarka's Command despite only playing nine creatures, reasoning that often getting four damage for two mana is good enough. That makes Boros Charm a no-brainer, too. And then there's Bump in the Night, bringing the list to five colors and maximizing the number of impactful burn spells: all 12 sorceries deal three for one.

The catch is the rainbow manabase, which also eliminates Grim Lavamancer as a sideboard option. But that's where Eidolon goes anyway (less efficient than the sorceries, it's been relegated to hoser status), as well as some of Burn's best sideboard options (Revelry and Path).

Bringing us to the one Delver: since our lands make any color mana, why not run a single copy? If it gets removed, so would our more reliable damage creatures. And if not, it's a chance at a one-mana, freely-casting Isochron Scepter with Lightning Bolt. Multiple Delvers could prove clunky, but keeping the number low prevents any clog. The future of Burn? Maybe not, but I wouldn't call this build unplayable.

OUAT Merfolk, BERNARDODG (5-0)

Creatures

4 Kumena's Speaker
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merfolk Mistbinder
4 Merfolk Trickster
4 Silvergill Adept

Planeswalkers

2 Oko, Thief of Crowns

Artifacts

4 Aether Vial

Enchantments

4 Spreading Seas

Instants

4 Force of Negation
4 Once Upon a Time

Lands

4 Botanical Sanctum
2 Breeding Pool
4 Island
2 Misty Rainforest
2 Mutavault
4 Waterlogged Grove

Sideboard

4 Chalice of the Void
4 Collector Ouphe
3 Grafdigger's Cage
4 Veil of Summer

My favorite list from today jams all the busted green cards recently gutted from Standard into Merfolk, a deck that otherwise accesses some green support, but previously had little reason to want it. All it takes is a handful of great cards to reverse such a stance, and OUAT Merfolk packs those in spades.

Oko, Thief of Crowns: Oko lowers the need for Dismember and Vapor Snag by handling large creatures; Merfolk grows far bigger than 3/3, and often have islandwalk to boot, making the chump irrelevant. It's also a plan in itself, and can turn Aether Vial into Wild Nacatl. Plus, Oko's blue for Force pitching.

Once Upon a Time: Gets the party started right, finding a one-drop, lord, or land as needed. Once joins Vial as a card that makes a hand keepable, and is also awesome in a hand already featuring Vial: I imagine this deck keeps plenty of no-landers thanks to their interaction, and should a hand be heavy on mana, Once serves as another creature to flash in.

Veil of Summer: Maxed at 4 in the side, Veil is a one-mana Cryptic Command against Modern's blue- and black-based interactive decks. With Fatal Push overshadowing Lightning Bolt and Merfolk struggling to beat a critical mass of cheap removal, the Veil package seems like an elegant answer to midrange.

Collector Ouphe: Okay, so this one wasn't banned from Standard. But it's great against artifact decks, and those are the talk of the town in Modern. All in all, Ouphe's another giant gain for Merfolk, especially with Once to find it.

Combo Wackiness

While Urza decks transition away from combo elements in favor of a value-based midrange plan, these players are brewing up combo decks of their own. Got 'em?

Gruul Loam, HJEDMONDSON (5-0)

Creatures

4 Bloodbraid Elf
4 Countryside Crusher
3 Merchant of the Vale
4 Tarmogoyf

Enchantments

3 Seismic Assault

Instants

4 Lightning Bolt
2 Magmatic Sinkhole

Sorceries

3 Flame Jab
4 Life from the Loam
2 Pillage

Lands

4 Copperline Gorge
2 Fire-Lit Thicket
2 Forest
2 Forgotten Cave
4 Ghost Quarter
2 Mountain
2 Raging Ravine
2 Stomping Ground
2 Tranquil Thicket
1 Treetop Village
4 Wooded Foothills

Sideboard

3 Ancient Grudge
3 Anger of the Gods
1 Crumble to Dust
3 Nature's Claim
2 Obstinate Baloth
3 Shatterstorm

David tested out Life from the Loam-fueled value decks way back when the two-mana cycling lands were spoiled, to middling results; he concluded the deck needed one-mana cyclers to make it. Later, Wizards blessed us with just that, but the deck still seemed a bit soft to hate for Modern. Such decks still have success occasionally, and this Gruul Loam posting marks the first bit of luck it's sign in quite a while.

Of note are the removal of Wrenn & Six, a grindy card in a grindy deck, and the addition of Tarmogoyf as a way to quickly close the game against opponents building into something urestrainable. Merchant of the Veil also joins the fun to replace Faithless Looting.

Torbran Red, XENOWAN (5-0)

Creatures

4 Torbran, Thane of Red Fell
4 Bonecrusher Giant
4 Eidolon of the Great Revel
4 Goblin Rabblemaster
4 Legion Warboss
4 Simian Spirit Guide
3 Harsh Mentor
2 Magus of the Moon

Enchantments

1 Seal of Fire

Instants

2 Abrade
2 Lava Dart
4 Lightning Bolt

Lands

2 Castle Embereth
3 Gemstone Caverns
15 Mountain
2 Ramunap Ruins

Sideboard

2 Magus of the Moon
1 Blood Moon
1 Goblin Chainwhirler
2 Hazoret the Fervent
3 Leyline of Combustion
4 Leyline of the Void
2 Smash to Smithereens

Last week, I mentioned the relative lack of Lightning Bolts in Modern's current metagame. As that trend continues, we inch closer to prison plans like Torbran's: Simian Spirit Guide accelerating into Magus of the Moon, without a similar enchantment anywhere in sight. Bolt-weary creatures such as Harsh Mentor and Goblin Rabblemaster also get a chance to shine within that environment, with the latter fronting plenty of combat damage and the former piling on the reach against certain strategies, Oko Urza included.

Which brings us to Torbran, Thane of Red Fell himself. With the Dwarf in the picture, Mentor and Rabblemaster go from understandable metagame techs to absurd damagers; every Mentor ping, and each 1/1 Goblin hit, is multiplied two- or three-fold. Torbran might cost a lot for a Modern creature, but since the early turns are spent setting up red damage sources, it's more of a win condition than a threat, cf. Urza, Lord High Artificer in the Urza deck's earlier, more combo-oriented stages.

Rakdos Engineer, MELTIIN (5-0)

Creatures

4 Goblin Engineer

Planeswalkers

4 Karn, the Great Creator
4 Liliana of the Veil
1 Liliana, the Last Hope

Artifacts

4 Arcum's Astrolabe
3 Ensnaring Bridge
3 Nihil Spellbomb
2 Pithing Needle
1 Wishclaw Talisman

Sorceries

4 Collective Brutality
2 Damnation
4 Inquisition of Kozilek

Lands

4 Blast Zone
1 Blood Crypt
4 Bloodstained Mire
2 Dragonskull Summit
3 Field of Ruin
2 Prismatic Vista
1 Snow-Covered Mountain
7 Snow-Covered Swamp

Sideboard

1 Ensnaring Bridge
1 Pithing Needle
1 Alpine Moon
1 Ashiok, Dream Render
1 Damping Sphere
1 Grafdigger's Cage
1 Hex Parasite
1 Mycosynth Lattice
1 Night of Souls' Betrayal
1 Shatter Assumptions
1 Snare Thopter
1 Spellskite
1 Torpor Orb
1 Welding Jar
1 Witchbane Orb

Rakdos Engineer goes all-in on the Engineer plan popping up in certain strands of red stompy decks. Given enough time, the deck is set up to tutor anything it needs out of the 75: Engineer can dump and revive Wishclaw Talisman, which in turn finds even Karn to grab a sideboard bullet. Of course, time is of the essence in Modern, so the deck runs plenty of hyper-efficient ways to interact: one-mana discard, a-lot-for-two-mana Collective Brutality, and Blast Zone all make the cut at four copies apiece. Holding it all together is Arcum's Astrolabe, which makes Engineer a value engine at worst and filters colorless mana to hit double-black.

Midrange Meddlers

Last on the agenda are a group of midrange decks showcasing that playing fair ain't dead... and that it doesn't even have to be playing Jund!

Temur Snow, LYNNCHALICE (5-0)

Creatures

4 Ice-Fang Coatl
4 Tarmogoyf
2 Snapcaster Mage
1 Tireless Tracker
1 Vendilion Clique

Planeswalkers

1 Jace, the Mind Sculptor
3 Oko, Thief of Crowns
1 The Royal Scions

Artifacts

4 Arcum's Astrolabe

Instants

1 Force of Negation
4 Lightning Bolt
4 Remand
4 Skred
1 Spell Snare

Sorceries

4 Serum Visions

Lands

1 Breeding Pool
2 Misty Rainforest
3 Prismatic Vista
3 Scalding Tarn
3 Snow-Covered Forest
3 Snow-Covered Island
2 Snow-Covered Mountain
2 Steam Vents
2 Wooded Foothills

Sideboard

1 Tireless Tracker
2 Ancient Grudge
2 Anger of the Gods
2 Blood Moon
2 Ceremonious Rejection
1 Disdainful Stroke
1 Mystical Dispute
1 Negate
2 Veil of Summer
1 Weather the Storm

First up is Temur Snow, a mostly Temur midrange shell (to the extent that those can be). The twist: Skred, which compliments Ice-Fang to plug the wedge's hole in viable removal options. Midrange decks were already interested in splashing a snow package for Fang, so it makes sense that red ones might want to go the extra mile for Skred. It makes equal sense to reach for Oko, as many in Modern seem to be doing these days. LYNNCHALICE posted multiple 5-0s with this build in November.

Temur Cascade, ROFELOS (5-0)

Creatures

4 Gilded Goose
4 Ice-Fang Coatl
4 Tarmogoyf
4 Bloodbraid Elf

Planeswalkers

4 Oko, Thief of Crowns
1 The Royal Scions
3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Enchantments

2 Blood Moon

Instants

4 Lightning Bolt
1 Magmatic Sinkhole
1 Skred

Sorceries

3 Serum Visions

Lands

1 Breeding Pool
1 Lonely Sandbar
4 Misty Rainforest
4 Prismatic Vista
2 Scalding Tarn
3 Snow-Covered Forest
3 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents
1 Stomping Ground

Sideboard

2 Ancient Grudge
2 Ashiok, Dream Render
2 Collector Ouphe
2 Disdainful Stroke
2 Force of Negation
1 Huntmaster of the Fells
1 Mystical Dispute
1 Vendilion Clique
2 Weather the Storm

In keeping with the RUG theme, here's Temur Cascade, a deck that ramps into Bloodbraid Elf with Gilded Goose and then rolls Oko for the win. If Goose dies, there's Goyf to follow up. And while Astrolabe is a less-than-exciting cascade hit, ROFELOS was able to ride the wave to a couple 5-0s with this build.

I like that Goose is catching on as the best mana dork this side of Noble Hierarch. When it immediately gets shot, it still leaves behind a little value; in this fast format, that perk seems mostly preferable to having reliable mana tapping each turn it's alive. There's also the bonus that in a mana-heavy gamestate, Goose can just lay some eggs and maybe swing a damage race.

Sultai Snow, GABBAGANDALF (5-0)

Creatures

4 Ice-Fang Coatl
4 Tarmogoyf

Planeswalkers

4 Karn, the Great Creator
4 Liliana of the Veil
3 Oko, Thief of Crowns

Artifacts

3 Arcum's Astrolabe

Enchantments

4 Utopia Sprawl

Instants

2 Abrupt Decay
4 Fatal Push

Sorceries

3 Inquisition of Kozilek
3 Thoughtseize

Lands

3 Field of Ruin
4 Misty Rainforest
2 Overgrown Tomb
3 Snow-Covered Forest
1 Snow-Covered Island
3 Snow-Covered Swamp
4 Verdant Catacombs
2 Watery Grave

Sideboard

2 Ashiok, Dream Render
1 Damping Sphere
2 Dead of Winter
2 Disdainful Stroke
1 Ensnaring Bridge
1 Grafdigger's Cage
1 Jace, the Mind Sculptor
1 Liquimetal Coating
1 Mycosynth Lattice
1 Pithing Needle
1 Tormod's Crypt
1 Wurmcoil Engine

Sultai Snow leans more heavily on planeswalkers than the last couple decks, but it nonetheless relies on Tarmogoyf to close out many games. Combined with the Loam finish above, these results indicate a return to using Goyf as an self-sufficient Plan B, a trend that fell way off with the introduction of Fatal Push. It's been two years since that happened, and I, of course, hope Goyf continues to climb back up through the Modern ranks!

Blue Jund, ALTNICCOLO (3rd, Modern Challenge #12021807)

Creatures

4 Bloodbraid Elf
4 Tarmogoyf

Planeswalkers

4 Liliana of the Veil
3 Oko, Thief of Crowns
3 Wrenn and Six

Instants

4 Assassin's Trophy
3 Kolaghan's Command
4 Lightning Bolt

Sorceries

4 Inquisition of Kozilek
4 Thoughtseize

Lands

3 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
2 Nurturing Peatland
2 Overgrown Tomb
2 Raging Ravine
1 Snow-Covered Forest
1 Snow-Covered Mountain
1 Snow-Covered Swamp
1 Stomping Ground
4 Verdant Catacombs
1 Watery Grave
60 Cards

Sideboard

3 Ashiok, Dream Render
3 Collector Ouphe
3 Damping Sphere
3 Leyline of the Void
3 Plague Engineer

Jund=good, right? Oko=good? Well, GG Modern!

Seriously though, I think the principles at work in this list are similar to the ones I employed last week for Six Shadow. There are very few beaters present because the planeswalkers are also threats. Elf gets the nod over Shadow for its high roll potential with Oko in the picture, not to mention the many juicy hits in the sideboard. Congrats to ALTNICCOLO for topping the challenge with this spicy deck after 5-0ing in the leagues!

Freezing Cold

As the temperatures drop, so too has Modern's frantic summer pace relaxed---November didn't reveal the sheer amount of league brews that less recent months have. In any case, I hope there's no correlation, and we end up with a frenetic winter!

Insider: Speculating on Theros Beyond Death

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

A few weeks ago we got some unofficial spoilers on Theros Beyond Death. Normally, we avoid digging too much into anything that is unsubstantiated given that we have seen plenty of fake spoilers. However, the cards shown appear to be more than just an image but the actual picture of the card which gives some credibility to their spoiling. It also helps that they aren't outrageous and seem viable.

I bring all this up only because we have seen multiple times that cards that appear to be plants for upcoming sets or that work very well with a new set/blocks mechanics often spike in price. The mechanics we see on the spoiled cards are;

Devotion

For those who didn't play during the last Theros Standard, the devotion mechanic proved extremely powerful. So powerful, in fact, that there was little reason to play more than one color for a significant amount of time in Standard. Admittedly, a fair amount of that power came from the fact that each color had access to Nykthos, Shrine to Nyx which helped generate massive amounts of mana for any color. This mechanic was also the reason that a card like Nightveil Specter went from bulk to big money.

There was an error retrieving a chart for Nightveil Specter

It is because of this card specifically that I'm writing this article, as I was lucky enough to have upwards of 20+ copies when the spoilers started rolling in, thanks in large part to my actively acquiring bulk rares at the time. The beauty of this mechanic is that many of the cards that directly benefit it are set/block specific; it can be assisted by cards from any set or block which allows for a lot of opportunity for speculative gains. A word of caution though, because this mechanic cares solely about the mana costs of cards it means there are plenty of options in each color. That wide openness means that there will be a lot of cards that could fit into a devotion deck, but likely far fewer that should. So cards that I do find as interesting speculative options are;

There was an error retrieving a chart for Cavalier of Gales
There was an error retrieving a chart for Cavalier of Thorns
There was an error retrieving a chart for Cavalier of Flame
There was an error retrieving a chart for Cavalier of Dawn
There was an error retrieving a chart for Cavalier of Night

The fact that these are mythic rares means there is a higher potential price ceiling and the fact that they are from a core set means there are likely fewer in supply thanks to the general lack of desire to draft core sets by most players. They all add three to their given devotion color and all have enters the battlefield abilities and leaves the battlefield abilities. There are currently only four cards in the set whose market price exceeds $9 so the RoI of a pack is extremely low; which means that we aren't likely to see a lot of people cracking packs. These cards are powerful enough that they could see play in non-devotion strategies, though arguably their mana cost then becomes a bane rather than a boon.

Throne of Eldraine Cards

There are currently two Throne of Eldraine cards I would consider as decent speculation targets for the devotion mechanic.

There was an error retrieving a chart for Murderous Rider

Murderous Rider is already a very playable card without the devotion mechanic. It is very similar to Hero's Downfall way back from Mono Black Devotion's dominance in the first Theros block, except it also has a lifelinking body attached as well. Rider is seeing significant play in various Pioneer builds and should we see a mono-black devotion develop in Standard this is definitely a four-of card. This card has remained relatively stable the past few weeks and there is likely to be a lot of ToE opened thanks to having so many high dollar cards so supply will likely continue to flood into the market.

There was an error retrieving a chart for Brazen Borrower

Brazen Borrower is also a card we are already seeing play in multiple formats and similar to Murderous Rider both halves are good spells on their own. Unfortunately, the current buy-in price on this card is already above $16, which is pretty steep for a Standard-legal mythic. We know that the price ceiling on standard mythic rares these days is around $50 and that requires utter dominance of the card. However, given the current demand is propping the price of this one up there is less risk of loss should Mono Blue devotion not pan out. If it does, then this could easily be a $30 card.

Leylines

There was an error retrieving a chart for Leyline of the Void
There was an error retrieving a chart for Leyline of Sanctity
There was an error retrieving a chart for Leyline of Anticipation
There was an error retrieving a chart for Leyline of Abundance
There was an error retrieving a chart for Leyline of Combustion

The leyline cycle is an interesting speculation target because it falls between two different known Theros Beyond Death archetypes; Devotion and Constellation. We have seen how powerful the Core Set 2020 leylines are in devotion builds courtesy of the mono-green devotion deck that got banned into oblivion in Pioneer. The ability to have two+ free devotion on turn 0 is huge with the devotion mechanic. One important thing to keep in mind though is obviously that you need a payoff card or cards to justify maindecking some of these leylines.

We haven't seen anything like Nykthos, Shrine to Nyx spoiled yet, so I don't know if I'd go too deep on any specific leyline, however, it's important to keep in mind that 3 of them (Leyline of the Void, Leyline of Anticipation, and Leyline of Sanctity) have been worth far more than their current price so even if no standard deck were to develop your risk on them isn't all that high. I'm not a big fan of Leyline of Combustion as it's ability seems the least powerful in our current environment, however, should we get some form of aggro red devotion deck it would likely be a 4 of.

Constellation

There was an error retrieving a chart for Starfield Mystic

Currently, we actually don't have a ton of rare or mythic enchantments in standard at the moment. I have already covered the Leyline cycle which aren't actually all that good in Constellation builds; the ability triggers on enchantments entering the battlefield, so you don't gain anything from them starting the game in play, but at least they would trigger if you drew them outside of your opening hand. The only card that seems like a plant for Theros Beyond Death in the current Standard is Starfield Mystic, which might see a price jump should a strong white constellation enchantment be spoiled, but it currently seems underpowered.

Escape

The Escape mechanic is new to this set and it doesn't seem to play all that well with any existing Standard-legal cards so I don't see any major potential speculation targets due to this mechanic.

 

Metagame’s End: GP Columbus Analysis

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The end of the year is approaching, and with it a slowdown in competitive Magic. In fact, GP Columbus was the last Modern event of the year. As such, it is the final opportunity to look at the metagame before 2020's SCG Columbus, so GP Columbus provides extremely important data. It not only defines the metagame for more than a month, but could influence Wizards' December 16 banning announcement.

Still, even if the data shows that there really is a problem in Modern, I wouldn't expect Wizards to take action anytime soon. Wizards prefers to wait and see with Modern (see also: Hogaak), and without major events in December, I doubt there's any reason for them to change things up. If something is getting axed, I'd expect it to happen in February at the earliest.

Conversion Conversation

This analysis is going to be different from previous ones. ChannelFireball's given us both more and less data than StarCity's usual. There's more in that I have some Day 1 data to work with, allowing me to more accurately judge how well each deck did over the course of the tournament. However, only 10 decks were reported for Day 1, which limits how much I can do. The Day 2 data was also that limited initially, though more was provided later.

Deck NameDay 1 TotalDay 1 %Day 2 TotalDay 2 %Day 1-2 % DifferenceConversion Rate %
Eldrazi Tron385.701210.084.3831.58
Sultai Whirza6710.101613.443.3423.88
Mono-Green Tron385.7097.561.8623.68
Humans274.0065.041.0422.22
Grixis Death's Shadow487.20108.401.2020.83
Sultai Death's Shadow253.754.20.5020.00
UW Control263.9054.20.3019.23
Jund406.0075.88-.1217.5
Burn548.1075.88-2.2212.96
Amulet Titan284.2032.52-1.6810.71

Since I haven't dealt with conversion rates before, I will explain the table. All the reported Day 1 and Day 2 populations and percentages are the first four columns. I then took the Day 2 percentage and subtracted the Day 1 to get the fifth data column. This column may be seen as the change in proportionate representation. Dividing each deck's total Day 2 population by their Day 1 share yields the conversion rate.

Conversion rate doesn't really mean anything in a vacuum. There are many ways to look at the data, and the conclusions reached depend on how it is done. The table shows that Jund had a conversion rate of 17.5%. That number offers a starting point for assessment purposes, but necessitates context. For instance, If Jund's expected conversion rate was only 5%, then Jund overperformed; if instead 20% was expected, Jund slightly underperformed.

I can't directly compare the observed conversion rates to previous events, but ChannelFireball has provided a workaround. The overall conversion rate for GP Columbus was reported as 18.9%, with an expected conversion rate for any deck being 15%. We can therefore use these as benchmarks for performance.

I've provided the fifth column as an alternate viewpoint. Rather than rely on outside information, it measures each deck against itself. If every deck is equal, then each deck should have an equal chance to appear in the actual sample in proportion to its population, per statistical sampling. Thus, if a deck started out at 5% of the overall metagame, the expectation is that 5% of that population would make Day 2. I'll measure the scale of deviation from that expectation.

Significance: A Win for Eldrazi Tron

By any metric, Eldrazi Tron overperformed. It had a very high percentage deviation and conversion rate, and is well above either expected conversion rate. Using the overall conversion rate, Eldrazi Tron was 12.68% over. If using the expected rate, it's 16.58% over expectation. That Eldrazi Tron did well makes sense, given Death's Shadow's return and Chalice of the Void's impact on Urza decks. It appears to have been the best choice to make Day 2 given the field, which indicates that it is well positioned in the metagame.

Sultai Whirza has a much lower conversion rate than Eldrazi Tron (just 4.98% above tournament average and 8.88% over baseline), but there's no statistical difference between Sultai's rate and Gx Tron's rate. Whirza did better in the proportionate ranking, but that's not surprising. It's the supposed best deck in Modern, if previous results are any indication, and I expect that many of the best players were on the deck. Just like in Atlanta, win rates are boosted by pilot quality. Given the hype around Urza decks, the fact that Urza statistically overperformed isn't really news. The fact that it didn't by much is, however.

Sultai Death's Shadow, UW Control variants, and Jund all have proportional scores small enough that I'd call it even. Their Day 2 population was in line with their Day 1. If you look at their conversion rates, the picture darkens. Sultai and UW are just above the line for me to say they overperformed, but it's narrow enough that I wouldn't say that with confidence. Jund underperforms compared to tournament average and over compared to baseline. I'd explain these results as middle-of-the-road decks having middle-of-the-road results. They're winning proportionate to their merits, and not any particular positioning advantage.

All that being said, there's no way to see Amulet Titan's result as anything but poor. It was not the most popular starting deck, but it nonetheless limped into Day 2. Considering how popular it has been in the SCG Day 2's, this is a very significant result. I had speculated that Amulet was just a popular deck on the SCG circuit, not a good one, and this poor showing at a non-SCG event backs up that speculation. The volume of Damping Spheres may be to blame, but Whirza decks had been tutoring for those previously, and Amulet did well. (Burn also did poorly, but that's a very typical result, so I wouldn't read too much into it.)

Limitations

Now it's time to doubt the data. The first source should be the population size. GP Columbus only had about 650 players, which is about half of what GP Dallas saw earlier in the year. While I can't definitively explain this drop, I suspect timing is to blame. It was set on the weekend before Thanksgiving, and I can't imagine many Americans wanted to travel for a GP only to travel for the holiday immediately afterwards. There was also snow that weekend, which could have kept players home.

The other problem is with conversion rates themselves. I've never cared for conversion rates before, because they don't always tell the full story. The rates are just successful outcomes over total population, and in Magic, those successes are subject to factors outside the control of those involved. Skill level, in-game variance, and matchup pairings all factor into win rates. When evenly distributed, they don't affect the outcome, which is presumably true for variance and pairings. However, skill is definitely not evenly or randomly distributed throughout the sample, with the higher-skill players gravitating towards the presumed best decks. Luis Scott-Vargas is far more likely to sleeve up Simic Urza than mono-Green Stompy, a choice that in turn boosts Urza's win rate and skews the data.

The final problem is that of context-light conversion rates. I've pointed to Eldrazi Tron's rate being 12.68% over the event average and 16.58% over the baseline, but what that means in the wider context is unknown. All these rates could be identical to Atlanta's or wildly divergent, but there's no way to know. If the former, there's nothing to see here. If the later, then these are very significant results. Since there's no data to compare, the results should be treated with skepticism, and the conversion rates shouldn't be taken as necessarily indicative of the whole metagame.

Top 32

Only the Top 8 is listed on the official coverage page, and it included two copies each of Sultai Whirza, Burn, Humans, and Tron. That's a rounded and symmetrical Top 8, but there's nothing analytical to be done with only eight results. Channelfireball did eventually post more decks so that I can do some analysis. On their Twitter. In picture form. Which is great for those looking to copy decks, but made it a little harder for me to classify them.

Deck NameTotal #
Sultai Whirza6
Burn4
Humans3
Eldrazi Tron3
Mono Green Tron2
Bant Control2
Bant Snowblade1
Devoted Devastation1
Crabvine1
Landfall Zoo1
UW Control1
Dredge1
Jund Death's Shadow1
4-Color Death's Shadow1
Grixis Death's Shadow1
Merfolk1
Infect1
TitanShift1

For the first time since becoming a deck, Urza actually won the GP. However, I'm not sure that's accurate anymore. The new wave of Sultai Urza decks behave nothing like the original Whirza decks. Where Whirza is a hybrid midrange/prison/combo deck, the Sultai Urza decks of Columbus are midrange-leaning value-engine decks. Brian Coval and his compatriots don't bother with the Thopter-Sword combo or any maindeck prison pieces. They don't even have Whir of Invention (which makes ChannelFireball's decision to classify them as Whirza decks slightly baffling).

Instead, the deck has the same core of cheap artifacts and multiple engines built around them. Brian can win by infinite card advantage via looping Mishra's Bauble with Emry, Lurker of the Loch, locking opponents down with Mycosynth Lattice and Karn, the Great Creator, or going full Standard Food with Oko and Gilded Goose. Urza's the least efficient card advantage source in all that, useful mostly for his construct token.

Therefore, I'm inclined to rename these decks to Simic Oko. Oko, Thief of Crowns is the main reason that there were so many Sultai decks running around. The Bant control decks are Bant primarily for Oko. Ice-Fang Coatl is just a bonus. Death's Shadow decks are stretching primarily for Oko with Once Upon a Time a near second. The appeal of such a flexible +1 ability seems to be enough to justify the stretched mana in decks that otherwise don't need to.

How it All Stands

Despite having the best conversion rate, Eldrazi Tron is nothing special in this Top 32. Calculating Top 32 conversion, it has a 25% rate compared to Humans's 50%. And Humans had two decks Top 8. Burn, meanwhile, did shockingly well compared to its poor Day 2 conversion (57.1%) and put two decks into the quarterfinals. Meanwhile, Sultai Whriza, the most popular deck on both days, also has the most decks in Top 32 for a conversion rate of 37.5%. Better than E-Tron; worse than Humans and Burn. That's another reason to be leery of conversion rates: they don't predict the final results.

With Sultai Whirza being the apparent deck to beat from previous events, the fact that it isn't doing that much better than the other decks is significant. While I'd previously heard talk of Urza having Hogaak's level power, these results expose such reactions as wild exaggerations. The more general results that Urza is putting up (high Day 2 populations and Top 8s, but sparse wins) are reminiscent of Izzet Phoenix this time last year. So the deck may be good and very competitive in the metagame, but it's not oppressive or warping. There's no evidence yet that anything needs to be done, as the metagame is changing to accommodate the new cards and establish a new equilibrium.

PTQ Complications

Modern being fine is further reinforced by the other events from GP Columbus. For SCG events I normally also look at the Classic results. For GP Columbus, I also have three Modern PTQ's. If this keeps up, I will keep using them in the future.

Deck NameTotal #
Sultai Whirza5
Jund3
Dredge 3
Burn3
Grixis Death's Shadow2
Affinity1
Sultai Death's Shadow1
Infect1
Storm1
Temur Midrange1
Elves1
Humans1
Green Devotion1

Sultai Whriza may be the most popular deck in this sample, just like in the main event, but it wasn't so successful. The three PTQs were won, in chronological order, by Jund, Burn, and Dredge, and being runner-up for a PTQ is a failure in my eyes. Other than Whirza's popularity, this data bears little resemblance to the main event. Burn remains popular, but Jund had the success that I thought it should and Dredge came out of nowhere. The metagame seems to remain wide open despite the attention on Urza decks.

Bottom Line

While Urza, Lord High Artificer has previously been their focus, I think that the card is becoming increasingly unnecessary in its namesake decks. By moving away from Thopter Foundry and Sword of the Meek, Urza decks have lost their ability to go infinite and to turn mana into threats. Instead, they've moved to a more resilient value-grinding plan. The presumed best deck is evolving to counter the hate being thrown its way, which means that the rest of the metagame will have to evolve as well.

I consider this development is a positive sign. If the Whirza decks from two months ago were still the default deck and largely unchanged, that would signify that Whirza intrinsically preempts attempts to counter it, which is oppressive and dangerous. If the trend continues, then there is no problem, and a ban is unlikely. However, once successful decklists start calcifying for months, that's a clear sign that the metagame is failing to adapt, which is ultimately why Faithless Looting had to go.

That Oko is starting to appear in more and more decks is cause for concern. If he becomes too prevalent, we'll be in a situation similar to Standard's. Modern has the tools to contain cheap planeswalkers or outright ignore them, which will hopefully be enough.

What the Future Holds

And that's it for the metagame for this year. It's been a wild one. I hope that 2020 will be less volatile, and less prone to bans. But we won't know until we get there.

QS Vendor Series – Damon Morris of Card Kingdom, Part 2

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The QS Vendor Series returns! Tarkan sits down with Damon Morris of Card Kingdom – and in this episode they discuss the following:

  • QS Vendor Series – Card Kingdom returns!
  • Retail Expansion
  • Card Conditions and Buylisting
  • The Future of Legacy
  • Insider Questions

Thanks so much to Damon for an awesome show!

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Six Cards to Buy Now, and Where to Buy Them

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Let’s talk briefly about Wall Street finance—specifically, U.S. Treasuries. Normally, a longer-term treasury offers a higher yield than a shorter-term treasury. Once in a while, this isn’t the case. Back in August of this year, the two-year yield and the ten-year yield inverted. When this happens, it means a higher rate is earned on a two-year treasury than on a ten-year treasury.

Historically, this inversion is a warning sign to stock market investors. A negative 10-2 spread has predicted every recession since 1955. Granted, it is a far-leading indicator, meaning the recessions have taken 6-24 months to occur after the yield curve initially inverts. In the meantime, returns have actually been solid.

That same trend may be unfolding right now. Since the yield curve inversion in August, the market has proceeded to notch all-time highs! Despite the strength in stocks, it seems some Magic cards have not be as fortunate. In Magic, there has been a recession, at least in certain pockets of the market. Often times a weaker market offers great opportunities to be a buyer.

What should be acquired? Here’s my list of six cards that have dropped significantly from their highs, and could be great to buy imminently. I’ll also include some creative ideas on how to acquire them on the cheap!

1. Thunder Spirit

There was an error retrieving a chart for Thunder Spirit

This Old School staple from Legends peaked up around $240 at online retailers. According to the chart, the card has pulled back to around $150 over the past few months, where it has stabilized. That’s a 38% pullback. Given the card’s utility in Old School, there’s always some level of demand for this flying creature. It could be a good pick-up.

But TCGPlayer’s pricing is completely out-of-sync with the pricing at major vendors. The cheapest near mint copy on TCGPlayer is $190 shipped. Meanwhile, Card Kingdom has near mint copies at $89.99! Even ABUGames—notorious for inflated prices—has near mint copies listed at $109.99. My advice: pick up a few Thunder Spirits from these two vendors using store credit. Obviously TCGPlayer pricing is out of whack, but there is robust demand for this card at lower prices. This is the cheapest this card has been since 2017, and I think it reflects a strong opportunity to acquire once-overpriced copies of the card from major vendors.

2. Power Artifact

There was an error retrieving a chart for Power Artifact

At its high in 2018, Power Artifact sold for nearly $200. Since then the price has dropped down to around $120, a 40% pullback from highs. In addition to potential Old School play, this card has utility in Commander and Cubes. It combines well with Grim Monolith to generate infinite mana, which players can leverage in countless ways.

If you’ve been waiting for this card to get cheaper, now is your time to buy. Played copies start at $80 on TCGPlayer. Card Kingdom’s pricing is somewhat consistent. However, ABUGames is the place to go if you want to acquire copies of this card cheaply. If you can catch a restock, ABUGames lists played copies at $107.55. With store credit running so cheaply, you could probably acquire this credit for around $75. As long as you don’t mind the extra effort, this is a great way to grab an inexpensive copy of this card.

3. Sliver Queen

There was an error retrieving a chart for Sliver Queen

Every time new slivers are spoiled, speculators acquire older slivers at an alarming rate. This creates a sudden spike in price, and an opportunity to cash out. Sliver Queen is perhaps the most iconic of all slivers; its presence on the Reserved List ensures it remains the rarest sliver ever printed. This combination explains why copies spiked to around $175 earlier this year when slivers were spoiled in Modern Horizons.

Since that high, these have pulled back dramatically, now retailing for around $100—a 42% pullback. Suddenly, these copies are affordable again, but you never know when new slivers will be printed and cause another buyout. That’s why I’d consider getting copies now if you’ve been waiting. I wouldn’t buy these from TCGPlayer, Card Kingdom, or ABUGames. Instead, these should be acquired from Japan, where demand is particularly soft. Hareruya has 34 English copies and 23 Japanese copies in stock. Their English copies range from $52 to $74 and their Japanese copies range from $39 to $55. This is well below U.S. prices, and could even represent arbitrage opportunity right now.

4. Unlimited Underground Sea (and Other Duals)

There was an error retrieving a chart for Underground Sea

It’s been a while since Dual Lands were a topic worth discussing. These have felt like dead money for quite some time now. The recent pullback makes for a great opportunity to acquire these ubiquitous lands. Whether for Cube, Commander, Legacy, or Old School, these are always useful to own in any collection.

I’m particularly attracted to the Unlimited printings of these lands. The Unlimited version is nice and dark, making the card more attractive. Unlimited copies are far less likely to be counterfeited, and these versions are far rarer than their Revised counterparts. Underground Sea spiked to around $1800 at retail earlier this year, but now sells for $950—a nearly 50% drop! Card Kingdom is the place to go to acquire these—they recently dropped their pricing on Unlimited duals, making for attractive entry points. For example, they have VG copies at $569.99 while ABUGames offers $950 in trade credit for played copies. Can anyone say “credit arbitrage?”

5. Revised Tropical Island (and Other Duals)

There was an error retrieving a chart for Tropical Island

Unlimited Dual Lands not your thing? Not to worry, I think Revised copies are also smart to acquire now. As an example, consider Tropical Island, which spiked to $400 retail last year. Now copies are about 25% cheaper, hovering around $300, with played copies going for around $200.

My favorite place to acquire Revised Dual Lands is ABUGames, using trade credit and targeting played and HP copies. With the discounted trade credit, these are attractive pick-ups. If you don’t have ABU trade credit, your best bet is to watch social media. That’s where these are posted below TCG Low, making for an attractive entry point.

6. Alpha Air Elemental (and Other Alpha Cards)

There was an error retrieving a chart for Air Elemental

At one point, any Alpha uncommon would buylist for at least $20, with many questionably playable cards going for north of $30. I remember flipping cards like Green Ward and Burrowing from TCGPlayer to ABUGames and Card Kingdom because their buylists were so aggressive.

Now those prices have dropped back significantly. I wouldn’t go near the unplayable stuff, but playable Alpha cards make for an attractive target. For example, Air Elemental is one of the more popular Alpha uncommons. At its peak, it retailed for around $120, but these can now be acquired for half that amount. Card Kingdom has been particularly aggressive in their price reductions on Alpha cards. If you can catch a restock, those $45 VG copies and $30 G copies look particularly attractive.

Honorable Mention: Discounted Bundles

As Black Friday approaches, I’ll be keeping my eye out for profitable deals. I’ll be watching particularly closely for heavy discounts on sealed product. Recently, Troll and Toad marked down bundles of Rivals of Ixalan to $18 plus shipping. They also had Core 2020 bundles at $23.

Sure, these sets aren’t the most inspiring. But I’m pretty sure any bundle that cheap would garner some demand, at least locally. Rivals of Ixalan bundles sell for $24 on eBay, so if you could out these locally at $20 you may be able to make a few bucks. You could also sit on them for a year or two to see if demand gains traction. If nothing else, they’d make for good Chaos Draft fodder. These sets didn’t thrill me, but if I see a deep discount on War of the Spark or Thrones of Eldraine bundles, I may sock away a few for a rainy day.

Wrapping It Up

There’s no sign of a recession on Wall Street, but we’ve been living through a deep recession in the Magic market. You just have to know where to look. If you believe in the health of the game, you may consider putting some money to work in some of the hardest-hit Magic cards.

If Old School is your format, then you have a prime opportunity to acquire cards at significantly cheaper prices than they were last year. Alpha cards are particularly soft right now. If Old School isn’t your thing, you may still want to pick up some older cards for Commander or Cube play.

And if none of those cards interest you, do not despair. Black Friday is around the corner, and it’ll definitely bring significant mark-downs across the board as stores look to spurn sales and generate liquidity as they plan for 2020. I’ll be watching for deeply discounted sealed product. It’s definitely a buyers’ market, and if history is any indicator, prices will rebound all over again at some point in the future. The key is to be well-positioned to sell when that inevitably happens.

…

Sigbits

  • After marking down their Library of Alexandrias, Card Kingdom recently increased their price again. They also have the land on their hotlist with a $720 price tag. While I wouldn’t get too excited about the modest price change, I do gain confidence that the Old School market is bottoming. Every time Card Kingdom drops prices on cards like these, buyers swoop in and Card Kingdom is forced to readjust.
  • I mentioned Revised and Unlimited Dual Lands, but there’s also Collectors’ Edition duals that may make for attractive pick-ups as prices pull back. Card Kingdom has Savannah and Plateau on their hotlist with prices of $62 and $59, respectively.
  • Sliver Queen demand may be soft, but Card Kingdom seems to be interested in acquiring more copies of Sliver Legion. They currently have the card on their hotlist with a $48 buy price. Considering LP copies are available on TCGPlayer in the $51 range, this buy price seems quite strong.

The Cycle’s Sick: Introducing Six Shadow

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The concept of personal preference heavily influences how I see the world, and subsequently, Magic. So I'm no stranger to writing about playing what you love. Nonetheless, I have felt a bit lost in Modern for the last few months: my colored pet decks lost a key card in Faithless Looting, and the second coming of Eldrazi Tron threatens my colorless one. I've wanted to brew with powerful new engines such as Oko, but for a time, everything I landed on struck me as worse than Urza decks.

After creating multiple lists from scratch, running them into the ground online, and starting over once I'd realized they weren't doing what I felt like doing in the first place, I finally figured out a 75 that ticks my boxes.

The Requirements

#1: Bolt and Goyf

In "Eat My Dust: Blowing Smoke With BUG Faeries," I posited that interactive Modern decks simply couldn't compete if they lacked Lightning Bolt or Tarmogoyf. That article is now four years old, and I'm not entirely sure how true the argument even was at the time. What's for certain is that my love for those two cards knows no bounds. When deciding what to run in a deck of favorites, they were no-brainers.

With cheap planeswalkers running amok, Bolt is particularly versatile, and this metagame is relatively light on copies. That's why decks that normally struggle against the red instant are cropping up in spades, making it all the better to have on-hand.

As for Goyf, it's certainly fallen far from its previous position at Modern's helm. But it still packs a punch, and punches enough of my preference buttons that I won't leave home packing less than four myself.

#2: Wrenn and Oko

Experimenting with Wrenn and Six in TURBOGOYF and Counter-Cat has drastically altered the way I play Modern. Most of the changes take place at the very start of the game: during mulligans. Later builds of TURBOGOYF had me trimming the land count to as low as 16 and riding on finding Wrenn and a mana source; once the walker's in play, I'd rather not draw another land for the rest of the game. Faithless Looting helped that plan a lot, and without the sorcery, the land count will need to climb above 16. But still, I was married to Wrenn before deciding what else I wanted to play.

The "what else" ended up being Oko, Thief of Crowns. I'd been hearing about this card endlessly from other players, on discussion boards, and in my newsfeed by the time it was finally banned from Standard. As the allure of playing freshly-made-Modern-exclusives once spurred me to build around Smuggler's Copter for a couple weeks, so too I couldn't wait to wield Oko in the format.

On its surface, the card solves some problems I've run into with Temur over the years: its lack of hard removal and lack of effective go-wide strategies. But getting the most out of Oko put additional pressures on the deck. For one, I'd require access to creatures large enough to invalidate 3/3s; Tarmogoyf was a good start, but I wanted a second fatty. Additionally, the presence of cheap, self-replacing artifacts like Arcum's Astrolabe is part of what makes Oko such a competent plan out of the Urza decks, so I sought to run some Astrolabes myself. As a bonus, the artifact feeds Goyf once opponents answer it.

Rounding Out the Core

I tried the above cards in a multitude of shells, spending the most time with Blood Moon and Delver of Secrets variants. The former proved too clunky without acceleration, which I was committed to not running; otherwise, I'd just be building TURBOGOYF again, and I wanted more of a spell-based aggro-control deck this time around. As for Delver, it was simply never flipping with all the noncreature permanents in the deck.

While Temur colors support themselves well enough to frequently house Blood Moon, adding a fourth color to the mix can make a Modern deck's manabase especially squishy. Not so with Astrolabe in the picture. The natural choice for a fourth color was black, which offered some very juicy possibilities:

  • Thoughtseize/Inquisition of Kozilek: Some of Modern's best interaction, and a swell pairing with Tarmogoyf. Wrenn and Six, as well as other planeswalkers, benefit from early hand stripping for a similar reason.
  • Fatal Push: The gold standard for early-to-mid-game battlefield cleanup.
  • Collective Brutality; Plague Engineer: High-impact sideboard cards.

Best of all, though, was the black card that named the deck: Death's Shadow. Shadow, too, shines alongside targeted discard, giving my threat suite cohesion; it also attacks players from a non-nongraveyard angle. Shadow helps provide the density of ferocious bodies necessary for Stubborn Denial, and it also opens up room for another planeswalker: The Royal Scions.

The aforementioned late-stage TURBOGOYF builds ended up splashing blue for Scions alone, a card that supplemented Faithless Looting while pressuring opponents significantly as of the second or third turn. The walker's at its best when working with Wrenn and Six, the latter providing ample raw materials to loot away, and large creatures like Tarmogoyf. Those not only block to protect Scions, but can turn sideways, making full use of the walker's pseudo-Temur Battle Rage +1. Shadow benefits similarly from the pairing, as we've already seen in some online finishes.

From there, I added a few copies of Snapcaster Mage for extra utility and began testing. The numbers were eventually adjusted (Snapcaster went down to two copies; some interaction was trimmed for Sleight of Hand), and I landed here:

Six Shadow, Jordan Boisvert

Creatures

4 Death's Shadow
4 Tarmogoyf
2 Snapcaster Mage

Planeswalkers

4 Wrenn and Six
3 Oko, Thief of Crowns
3 The Royal Scions

Artifacts

4 Arcum's Astrolabe

Instants

2 Fatal Push
3 Lightning Bolt
3 Stubborn Denial

Sorceries

4 Thoughtseize
3 Inquisition of Kozilek
3 Sleight of Hand

Lands

4 Verdant Catacombs
3 Misty Rainforest
3 Bloodstained Mire
1 Overgrown Tomb
1 Blood Crypt
1 Breeding Pool
1 Steam Vents
1 Stomping Ground
1 Watery Grave
1 Snow-Covered Forest
1 Snow-Covered Swamp

Sideboard

3 Damping Sphere
2 Plague Engineer
2 Dismember
2 Surgical Extraction
2 Collective Brutality
1 Veil of Summer
1 Stubborn Denial
1 Disdainful Stroke
1 Ancient Grudge

The Sideboard, Explained

While it's a bit early to propose an optimized sideboard, I can explain my current picks.

  • Damping Sphere: Among Modern's most flexible enablers, Sphere handles big mana, spell-based velocity decks, and various strands of combo all by itself (well, with the help of a clock).
  • Plague Engineer: Acard I've found invaluable against small creature decks, Engineer's at its best when it comes down and immediately kills something. It's not bad in the Shadow mirror, either, where it demands an answer in a board stall.
  • Dismember: Significantly buffs Shadow while interacting on the cheap. But it's a bit narrow for the main considering the removal suite we already have.
  • Surgical Extraction: Grave hate (or not). Great with Snapcaster.
  • Collective Brutality: Mostly here for Burn, but comes in against combo and creatures, too. Extremely versatile, but pricey in Game 1.
  • Veil of Summer: Not necessarily needed for the interactive matchups, since the walkers give us lots of play there. But man is it fun to resolve.
  • Stubborn Denial: In some matchups, there's no such thing as too much permission.
  • Disdainful Stroke: Counters Tron payoffs, Titan payoffs, and... Urza!
  • Ancient Grudge: Hard to build a deck in these colors and forget about this guy.

Sizing Up

Of course, combining Goyf, Shadow, and discard is nothing new to Modern: the card first made waves in that very core, supported by Traverse the Ulvenwald. So how does Six Shadow measure up against similar decks?

Six drops Traverse for regular cantrips, a trick I employed in my first BURG-colored Shadow deck two years ago. Sleight of Hand is obviously less consistent than Traverse the Ulvenwald, but it resists Rest in Peace and can find instants, sorceries, or planeswalkers.

Those planeswalkers also make up for the threat density lost to abandoning Traverse. Any of our three wins the game unchecked, and are significantly tougher to remove than creatures. Grixis Shadow aims to beat removal via the Push-resisting Gurmag Angler and Stubborn Denial, but I think leaning on walkers, while less explosive, is more robust, especially considering our creature-based Plan A.

Forgot About Rock

Dipping so hungrily into the card type makes us resemble not only Traverse and Grixis Shadow, but good ol' Jund Rock, Modern's reigning Wrenn and Six pile. My problem with Jund right now is its softness to Urza and Tron. Not that it's dead in the water against either deck, but Jund lacks Shadow's reversibility, making it harder to transition to an aggressive role when it needs to. Conversely, Shadow decks can dome themselves for a bunch and then one- or two-shot their disrupted opponents, Infect-style, if enemy answers are unlikely, making them the favorite against combo.

As for Jund's benefits, it's superior at shredding small creature decks; still, Snapcaster and the one-mana removal helps on that front. It's also historically harder to disrupt than Shadow, although I think the planeswalkers go a long way on that front. With its many threats, I suspect Jund has the upper hand against us in a head-to-head, though I haven't been able to confirm this yet for lack of running into it.

Six's Company

After a couple months of looking around, it feels great to have a deck to settle into. With its "Goyfish" superiority as a turn-two play, Wrenn and Six has categorically become my favorite card from Modern Horizons, and I don't doubt it finds its way into my next brew. But maybe I'm counting my eggs before the Toxicitry lays them—here's hoping Six Shadow lasts me awhile! What have you been playing in this high-powered Modern?

Insider: Post-Ban Standard Winners to Watch

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

A ban announcement as monumental as Monday’s, which removed Oko, Thief of Crowns and Once Upon a Time from Standard and left the metagame eviscerated, is an incredible financial opportunity. The change opened up vast swaths of the card pool that were previously suppressed, and that brings the potential for new decks to emerge and breakout cards to grow in price and potentially spike. One card, Korvold, Fae-Cursed King, already did, and doubled in price within a day of the announcement on speculation that a Jund Sacrifice deck would be one of the best in the field.

Normally we’d have to wait until the weekend for some major events to see what the metagame has been doing, but this week there was a special Twitch Rivals tournament that invited streamers - including the MPL pros, to what boiled down to a Magic Arena Standard Grand Prix, and the results have set the stage for the post-ban metagame. Jund Sacrifice and its Korvold did perform well, making it all the way to the finals, so the hype has been warranted, but I’m more interested in cards that performed well but are still flying under the financial radar, and could offer the potential for large gains when they gain more attention. 

There was an error retrieving a chart for Korvold, Fae-Cursed King

I didn’t have to look too hard, because I found not just a card, but an entire cycle of them doing serious work in the tournament, and at a bargain price point. The Core Set 2020 Cavalier creatures are quite powerful, and they saw some play before rotation, but a world with Oko, which could turn off much of their value, was not a great environment for their success. Now they stand out as some of the more appealing cards in the format, and all but Cavalier of Dawn saw starring roles in high-finishing decks in the Twitch Rivals tournament.  One deck, in particular, Jeskai Fires of Invention, finishing in fourth place, uses a full set of Cavalier of Flame and three Cavalier of Gales.

Consequently, these were the two largest price percentage gainers in Standard on Magic Online in the day after, growing around 22% and 36% respectively. As Mythic Rares from M20, which has demonstrated time and time again to be in short supply and are capable of large price increases, I have to imagine these hold potential, especially at their current low prices. Cavalier of Flame at around $5.50 is certainly a reasonable price, but the current price of around $3.50 Cavalier of Gales seems like a real steal to me. 

There was an error retrieving a chart for Cavalier of Gales

The sacrifice theme headlined by Korvold also comes in every combination without it, including Rakdos, Golgari, and even Mono-Black, and Cavalier of Night fits right into the theme. Its paper price is strongest in the cycle, now over $7 after a few months of steady growth from $4. Its price point is a potential target to shoot for the others in the cycle, but I see no reason this one shouldn’t continue the trend and grow higher.

There was an error retrieving a chart for Cavalier of Night

Green took a major hit from the bannings, but it won’t destroy what was and still very likely is the strongest color in Standard. A ramp deck with a full set of Cavalier of Thorns reached the top 8 of the tournament, and could serve to change the trajectory of the card that has been falling steadily the entire time it has been in existence, now below $5. 

There was an error retrieving a chart for Cavalier of Thorns

Cavalier of Dawn hasn’t shown up yet, and it doesn’t have the best prospects, but there is some precedent of it being played in the sideboard of the Dance of the Manse deck, so it’s something to watch for it that deck does re-appear in the metagame. 

There was an error retrieving a chart for God-Eternal Bontu

Another cycle I have my eye on is the God-Eternals from War of the Spark. Specifically God-Eternal Bontu reached top 8 of the tournament, playing a key role as a two-of in the Rakdos Sacrifice deck. It’s particularly appealing for this and any non-Jund versions without access to Korvold in the five-drop slot, so it has a lot of potential, so I like it at just $3. 

There was an error retrieving a chart for Massacre Girl

Another five-drop, this one more of an anti-sacrifice strategy card because of its sweeping power, is Massacre Girl. It was a sideboard two-of in the tournament-winning Golgari Adventures deck played by Mike Sigrist and in the top-four finishing list,  and both will surely be heavily copied. Three maindeck copies in Jund Sacrifice shows it has applications in the deck, not just against it, and that it’s becoming a true staple of the format. The paper price already shows some signs of growing, now at $0.60 from $0.50 a couple weeks ago. 

There was an error retrieving a chart for Midnight Reaper

One card riding the sacrifice wave that I have my eye on is Midnight Reaper. It was a staple for a brief period, but its price sagged down to $2 before rotation brought it new attention and moved its price to $3, where it has sat all month. Now the price looks to be on the move again, heading towards $3.25 and higher as it becomes better than ever before.

There was an error retrieving a chart for Legion's End

The rise of black decks has also brought about a shift in sideboard cards, which explains why besides the Cavaliers, Legion's End has been the highest-growing card since the tournament. It’s included in the sideboard of Golgari Adventures, along with the sideboards of various sacrifice builds, where it’s a great way to fight back against all variety of creature decks. Now nearly 5 tickets, it has shown tremendous growth from just $1.50, where it sat before interest as a sideboard card in Pioneer’s popular Mono-Black deck started the price moving upwards, which has only accelerated. At $3 it’s not the bargain it was before rotation spiked it from just $1, but as a cross-format staple, it has a bright future. 

Inviting Change: SCG Invitational Analysis

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

An analysist goes to work with the data he's given. With Modern on the competitive backburner for the past few weeks, I've lacked the means to properly dig into the metagame ahead of GP Columbus this weekend. As a result, I am looking a bit further afield into events that I normally wouldn't analyze. Fortunately, the results are consistent enough with previous events that I feel confident using them.

First thing's first: there was another Banned and Restricted Announcement this week. Despite the Standard bloodbath, there were no changes to Modern, as I'd expected. While there are always lots of MTGO data for Wizards to peruse, paper events have been sparse. They will continue to be sparse into next year, so it makes sense to wait and see how things play out. Even if Wizards was inclined to look at Modern, it's not clear that they needed to; despite huge turnouts, Urza decks haven't done that well compared to the overall metagame. The meta may be well on its way to absorbing Urza into the ecosystem, which is suggested by the results from the SCG Invitational.

Invitational Day 2

As always, we'll start with the broadest data and move inward. The Invitational had 488 players with 168 making into Day 2. This is a much smaller starting population than the typical Open or Grand Prix, but on par for Day 2 populations, which helps the data's validity.

Deck NameTotal #
Simic Urza24
Amulet Titan18
Grixis Death's Shadow18
Other 14
Mono-Green Tron12
Burn11
Eldrazi Tron11
Humans6
Devoted Devastation5
Four-Color Whirza4
Infect4
Jund Death's Shadow4
Simic Eldrazi3
Urza Outcome3
UW Control2
Crabvine2
Four-Color Death's Shadow2
Gifts Storm2
Jund2
Mono-Green Devotion2
Mono-Red Prowess2

For the sake of a smaller table, I lumped all the singleton decks together under "Other". It is interesting, though unsurprising, that it's not the largest category like at most Grand Prix. Since they had to qualify, Invitational players tend to be sharky Spikes and will gravitate toward known decks. This is particularly true when one deck is perceived as the best deck at the moment.

Just like in Atlanta, Simic Urza (meaning Urza, Lord High Artificer with Oko, Thief of Crowns) was the most popular deck, followed by Amulet Titan. However, this time Titan tied with Grixis Death's Shadow. It makes sense for GDS to be popular in the wake of its win in Atlanta and its winning history. Its performance was further boosted by Simic Urza being the type of deck GDS traditionally preys on. Simic Urza has very few cards that actually win the game, they being primarily the aforementioned Urza and Oko. GDS is packed with hand destruction to rip out all the real cards, leaving only the air, counters for topdecks, and a very rapid clock. They've even worked to speed it up by readopting Temur Battle Rage, which is also great for breaking through Thopters.

However, a bigger story is the relative lack of Urza in this Day 2. I realize that sounds weird given Simic Urza being the most popular deck, but the overall representation is down because there is a huge drop-off from Simic's 24 pilots to 4-Color Whirza's mere four, marking a huge reversal from Atlanta: there, they were very close together, with additional versions lower down the standings. There are only three Urza variants this time, which is a proportional decrease. Whether this development is a function of Simic's breakout popularity or indicative of a general move away from the other versions is impossible to say at this point.

The Big Asterisk

There are two problems with this data. The first is that this is an Invitational. It is therefore a curated data set rather than a random one. Randomness is critical for validity, since it ensures that every member of the population had a chance to be counted. Qualifying required winning a separate tournament, generating a random sample, but from a very small population. The qualifiers were also relatively small and represent smaller areas, which allows outliers and biases to more strongly influence the data.

Adding further complication, the Invitational is an SCG event. I'm informed that these are very team-orientated, and the metagames prove somewhat inbred as a result. I can't confirm this is true, but the impact of Simic Urza being a team deck in Atlanta was very strongly felt. As a result, I'm inclined to be skeptical of the overall applicability to the metagame, despite the similarities to previous events.

Top 16

While previous events reported a Top 32, the smaller overall size of the tournament led to only the Top 16 being reported.

Deck NameTotal #
Grixis Death's Shadow5
Eldrazi Tron2
Simic Urza2
Humans1
Mono-Green Tron1
Amulet Titan1
CrabVine1
Infect1
Burn1
Devoted Devastation1

Death's Shadow dominated this Top 16 like it was 2017. That Simic Urza managed to get in two copies also makes sense given the starting population. Despite all the predation, a high starting population ensures that some will evade and thrive.

More interesting is the huge falloff in Amulet Titan. Titan's consistently been one of the most popular decks at the SCG events, but that popularity doesn't appear to translate into success. This may be down to GDS' return, as the only card that really matters in Titan is Primeval Titan and again, GDS is very good at dismantling strategies that rely on small numbers of cards.

However, Big Mana was also a sound strategy against GDS in 2017, which may explain why Eldrazi Tron put as many copies in Top 16 as Simic Urza. E-Tron is great in particular thanks to Chalice of the Void. GDS is primarily made up of one-mana spells, and Urza relies on zero-mana spells, making Chalice very effective in this metagame.

A Bigger Asterisk

Despite this result falling within expectations, I wouldn't read too much into the Top 16. While everything I've already said about the tournament as a whole applies here, that's not the only reason to be skeptical. The Invitational is a multi-format event, split between Pioneer and Modern. Thus, the standings don't accurately reflect Modern successes. I'm inclined to regard them as the decks the most successful individual players played rather than the actual best decks.

7-1 Decks

Therefore, to see which decks were actually the best, we need to know which ones had the best Modern record. Fortunately, Star City is aware of this, and provides access to the 7-1 or better decklists. What follows is not a particularly long list, but it is instructive.

Deck NameTotal #
Simic Urza2
4 Color Death's Shadow1
Mono-Red Prowess1
Infect 1
Grixis Death's Shadow1
Devoted Devastation1
Mono-Green Tron1

This result reinforces that which the Top 16 suggests. Russell Lee, playing 4-Color Death's Shadow, had one of the better Modern records, but did not appear in the Top 16. Similarly, Invitational winner Chris Barone isn't on this list, having done much better in Pioneer than in Modern.

Simic Urza performed proportionately better here than it did in the overall standings. Whether this is down to the starting population or actual metagame power and positioning is a tough call to make, though it is worth mentioning that if Oko slips through the net, he's very good against Death's Shadow.

On that note, GDS was nothing special here, but Death's Shadow strategies nonetheless tied with Simic Urza. Back in 2017, GDS pushed every other version out with its superior consistency. The introduction of Once Upon a Time has reignited the discussion. For a deck built around velocity and mana efficiency, a potentially free cantrip is incredibly exciting. Traverse the Ulvenwald does a better job finding creatures or lands, but only with delirium. However, from experience, the 4-color Shadow decks have always suffered from being much less forgiving than GDS, so I'm curious whether the potential power of extra colors is actually worthwhile this time.

Reading the Tea Leaves

That players should be prepared for Urza, especially Simic Urza, is a given. This trend toward Urza has been building for some time now and should continue considering its recent visibility.

Beyond that, the picture gets murky. I've only been analyzing SCG events recently, so I can't say with certainty that what I've observed is accurate picture of the entire metagame. Nor can I confirm allegations of metagame insularity or teamthink affecting the metagame, SCG Atlanta notwithstanding. Even within the SCG world, the picture is very complicated. However, everyone else is in the same boat, so conjectures based on the SCG data will at least inform player decisions for the coming Modern season.

Metagame Predictions

Looking past Urza decks, Shadow should be the next deck on everyone's mind. The perception that it's an Urza-killer, which may be correct, is one factor, but I think a stronger one is emotional attachment. GDS was very popular for over a year, and a lot of competitive players own the deck. It went away thanks first to metagame shifts, and then Izzet Phoenix. With the graveyard decks out of the picture and the pressure off, plenty of old adherents may be returning to their old deck anyway. That it may be well positioned is a bonus.

The other big deck is the category of Big Mana. Tron and Amulet Titan have consistently been popular in these analyses since Hogaak was banned. But Eldrazi Tron may be creeping back in now that its old frenemy GDS is back, too. Still, it isn't clear that any of these decks are actually good. Titan and Tron haven't been doing that well despite the numbers they bring to Day 2. Titan came second in Indianapolis, and had okay-but-not-spectacular results in Atlanta. Tron hasn't done anything remarkable other than be popular, which it always is and is likely to always be. Tron just does its Tron thing and sees if you can cope. Eldrazi Tron's only had the Invitational Top 16 result to put it above other options. Thus, I expect Big Mana to be popular, but not necessarily successful.

As for the rest of the metagame, the other successful decks in the 7-1 data were Gotcha!-style. Infect is the classic example, but Mono-Red Prowess is in the same boat, and I will argue that so is Devoted Druid combo. They're taking advantage of a lull in Lightning Bolts and cheap interaction in general caused by the Big Mana and Urza upswing.

What I'd Play

For those who don't want to play the presumptive best decks, the choice is hard. You can never be strong everywhere, and there are factors pulling in multiple directions. I think that straight Jund would be my choice. It's generally weak to Big Mana, but the other metagame forces make me think that may not be as much of a problem.

Jund has solid matchups against Urza and Death's Shadow thanks to removal density. In particular, Jund has the same amount of discard as GDS, but a wider array of removal spells to deal with everything the two decks can throw at it. It also has access to excellent sideboard cards against both decks: Abrupt Decay and Plague Engineer are notable standouts.

Big Mana isn't unwinnable, but it is a struggle. However, going by the 7-1 data, Infect is coming back to prey on them, which will keep those bad matchups down. Such cheap creature decks are good matchups for Jund, especially with Wrenn and Six in the mix, which should be a net positive.

On the Horizon

The Modern GPs around the corner should finally provide some truly random data to work with, yielding a more accurate picture of the metagame. Hopefully, that picture sees Modern adapting to Urza with no intervention necessary. However, the guy at my LGS who always seems to pick up decks that get banned just finished building Simic Urza, so I'm feeling skeptical.

QS Vendor Series – Damon Morris of Card Kingdom, Part 1

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The QS Vendor Series returns! Tarkan sits down with Damon Morris of Card Kingdom – and in this episode they discuss the following:

  • QS Vendor Series – Card Kingdom returns!
  • State of the Game
  • Mystery Boosters
  • The Future of Legacy
  • Insider Questions

Thanks so much to Damon for an awesome show!

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation