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On Wednesday and Thursday, an Instagram account named “Turn1Thoughtseize” leaked images of new cards from the Commander 2017 decks slated to be released on August 25, 2017. Whether or not you agree with the leaks on a moral or ethical level, having access to this knowledge three months ahead of time means there is likely some money to be made by staying ahead of the market.
The main theme of the leaks is Dragons, with four new legendary Dragons and potential commanders being revealed, along with reprints. It’s presumed that all of these Dragons are included in the same Dragon deck, headlined by its commander: The Ur-Dragon.
The Ur-Dragon
The Ur-Dragon brings a new ability to the command zone, eminence, which in this card's case reduces the cost of all other Dragons played by one. This five-color Dragon will be a fantastic commander for Dragon decks and a replacement for Scion of the Ur-Dragon, which has seen its god finally arrive. Once in play, it’s a huge threat with a triggered ability that creates a massive advantage between the card draw and putting permanents into play for free. Some have noted that decks including it need not play all five colors – it would be a functional but uncastable commander for a Dragon deck with fewer colors simply because its eminence ability will be so useful.
Ramos, Dragon Engine
Also included in the deck is Ramos, Dragon Engine, which offers a potent five-color ability that both grows its size and generates mana. It’s a fitting homage to Mercadian Masques block, which included a cycle of mana-producing artifacts made of this Dragon's body parts, like Eye of Ramos. Growing after every spell is quite powerful and will lead to wins, but I expect even more useful will be the mana ability, which will generate a significant advantage and help to cast the next spell, which will generate mana for the next spell the following turn, and so on, allowing one to deploy threats much more quickly than normal.
It’s also the sort of effect that looks like it could become degenerate and create an endless amount of mana with the right combination of cards. EDIT: It has been pointed out that the text "use this ability only once per turn" ensures the card can't go infinite.
O-Kagachi, Vengeful Kami
Another new five-color Dragon is O-Kagachi, Vengeful Kami, which beyond its large size comes with the ability to exile a permanent from a player if they attacked you on their last turn. It certainly adds a fun dynamic to multiplayer games and is definitely a powerful effect. It’s also a Spirit, which gives it fun interactions with cards from Champions of Kamigawa block and Innistrad block.
Wasitora, Nekoru Queen
Wasitora, Nekoru Queen is a Jund-colored dragon with a very Jund-like ability which either kills an opponent's creature or puts one into play on your side. It’s accompanied by a Cat Dragon token, which has the internet very excited. The dragon itself is also a Cat, so there are fun tribal implications here.
All of these new Dragons are sure to increase demand for the full range of Dragon cards in Magic’s history, and identifying the right ones could lead to profit.
That said, the deck is also going to include reprints of many dragons, some likely iconic, so tread carefully. The leaks contain a look at some of these previous dragons that are slated to be reprinted.
The spoilers also show a Sandsteppe Citadel, which could mean the rest of the the Khans of Tarkir wedge lands will be reprinted too.
Taigam, Ojutai Master
Another leak features a potential new commander in Taigam, Ojutai Master. This Monk comes with the very powerful ability of giving rebound to a spell – if Taigam attacked that turn. The possibilities are endless, and it’s certainly extremely powerful with Time Warp-style effects that will lead to extra turns, more attacks and even more rebounded spells. The card also comes with a passive ability that prevents said instants and sorceries, along with Dragons, from being countered.
There are applications here for any spell-heavy white-blue deck, but the Dragon clause is certainly very interesting and sheds some light onto what the rest of this summer’s Commander product has in store. It’s possible it is included in the Dragon deck, but it’s much more likely the Commander of its own deck, which may have some Dragons included. It’s possible this paves the way for other Dragon-themed commanders being released alongside it.
On Leaks
The reality of leaks like these is that on they are bad for Magic. Leaks undermine WotC’s official spoiler process and marketing plan. This also eliminates the ability for websites and content producers to share preview pieces. Leaks serve as a blemish on the credibility of WotC and Magic, and this sort of negative press erodes confidence. Being a good Magic citizen means not widely sharing and perpetuating these leaks. That said, it’s simply our human nature to be drawn to new things, especially illicit things we weren’t supposed to see or know about. Secrets are alluring, and so can be sharing them. As long as someone can claim their moment by leaking cards, it will happen, and players are going to flock to them to get a look for themselves. On the bright side, new cards are always going to generate excitement and buzz in the community, even if it wasn’t according to WotC's schedule.
The market simply doesn’t care if leaks are right or wrong, so if you are invested into Magic’s financial world, it’s important to be informed of them so you can assess the information and potentially take action. The leaker is reported to have said they will continue to release more cards, but they have since closed their social media accounts, likely in fear of prosecution after the community went into an uproar. There may be more cards coming, but the leaks are likely to have ceased for now.
The market is already reacting to these leaks. Zirilan of the Claw has seen a spike from $3 to $9 in anticipation of a further increase in demand, and likely a price correction for a unique reserved list card that seemed very undervalued.
What do you make of these leaks and their impact on Commander and the market?
--Adam







The Meaning of Health
Third, Wizards wants Standard cards to enter Modern with relative frequency. An example of how this goal might apply to a banlist decision: having cards like Jace, the Mind Sculptor legal sets the bar very high for planeswalker viability, and might keep otherwise fine walkers from seeing Modern play. And a less controversial one: having Golgari Grave-Troll legal makes Dredge so consistent that it becomes incorrect to play other graveyard decks, invalidating delirium and many other graveyard-based mechanics Wizards might roll out through Standard.
It seems whenever a new deck breaks out at a streamed tournament, ban-mania consumes the online Modern community. Or does it? When
Another recurring theme with banlist discussion is players' fixation on having a










Eldrazi Tron’s identity in this format is less ramp-combo and more midrange, which is the primary reason I wanted to test it as a potential option for Baltimore this weekend. RG Tron always leaned a little too heavily for me on having the right mix of ramp/lands/payoffs, and if it's opponent wanted to beat it, they could succeed with a conscious sideboard.
Burn was another deck that I wanted to try. I already had some experience with the archetype, and felt it was positioned fairly well for the weekend. What do Affinity, Eldrazi Tron, Dredge, and UR Storm all have in common? No white! Lifegain is (was) currently at an all-time low, with no real control deck putting up results, and Abzan showing diminished numbers as well. With people also trimming Lightning Bolt, I felt Goblin Guide would often manage to stick around for a few hits.
If the subgame were all about value, and replaying creatures as much as possible, I'd find a way to play three Kolaghan's Command in the maindeck and I definitely wouldn’t be trimming on delve threats. But as it stands with the stock build, the deck is a little too one-dimensional for my tastes. There’s a difference between graveyard synergies and relying on your graveyard to win, and if we're in the latter camp, why not just play Dredge? I’m not saying that Grixis Death’s Shadow can’t win without the graveyard, but I definitely want to be above just a couple threats once my opponent sticks a Rest in Peace or something.
Based on what I was seeing in the
Collective Brutality, Stubborn Denial, Kolaghan's Command, and Liliana of the Veil combine to provide a ton of discard and countermagic, especially when added to our maindeck spells. Our goal is to run Burn out of cards as quickly as possible and sneak in a quick threat. We don’t have much to board out after Street Wraith, and I end up keeping a couple Thoughtseize in; Deflecting Palm is popular, and even turning Bolt into Shock can be the difference between winning and losing sometimes. Thoughtseize is by no means a great plan, but it is definitely serviceable in many situations.



I was pretty down on the card in my
Of course, the build may just have been unrefined. However, I was also not impressed by Foretold itself. I never felt like it did anything. Yes, I cast free spells when it was in play, and yes, getting to play Ancestral Vision right away felt good. I just never felt that it was winning me games I would otherwise have lost.
However, control isn't Foretold's only possible shell. A number of players that I've run into online and at my LGS have tried to build around the card more centrally. I don't think there's any collusion between them, and it would be anomalously coincidental to the point of paranoid conspiracy if the paper players were also the online players, but they've all arrived at Jeskai Restore Balance decks. I don't have their lists, but each one is built around Greater Gargadon, Restore Balance, As Foretold, and Nahiri, the Harbinger. In addition, they have a number of cheap interactive cards, Ancestral Vision, and sometimes Wheel of Fate. I've never actually seen them cast Wheel, but they are trying it. Their idea is that you are Jeskai Control but get to play a prison-style game with Restore Balance enabled by Gargadon. To my knowledge none of these decks have won any events, but they've done reasonably well for the past week.
When they assemble their pieces, the decks I've seen are very potent. There's just not much you can do when you have no lands against a Greater Gargadon, a full grip of cards, and free spells every turn. However, the operative word in the first sentence is when. More than other decks, these Balance decks need to draw the right cards at the right time to have any chance of victory. Failing to draw Balance can prove fatal. Not setting Balance up with Gargadon can spell doom. Failure to draw Foretold may cause the deck to do nothing. I've played a number of games against the deck where Foretold never resolved and I won with lots of my opponent's scary suspended spells several turns away from resolving. There is power there, and where there is power there is potential, but as far as I'm concerned, these decks are unforgivably fragile.
I still have serious doubts about As Foretold in Modern. It's durdly and slow, but that really isn't the problem. The problem is impact. Of course, enablers are only as powerful as the things they enable, and there are some very powerful things that you can do with Foretold. But what happens when you don't? What if you don't have Ancestral Vision when you play Foretold, or it's incorrect to play Balance then? Foretold won't always enable anything you want to do. And this is the fatal flaw of the card.
What you want to be doing with Foretold in control decks is using the free spells to do things other than answering your opponent. The problem is that most of your deck is cheap answers. As a result, I found that I was in fact wasting mana because of Foretold. Where I really wanted the mana was when I got over four counters, because that's when it enables sweepers and planeswalkers with protection. Of course, the best-case scenario occurs around turn seven, by which time control is either dead or stabilized anyway.
However, despite all of this, I have found enough upside in Foretold that I can't just dismiss its potential. There are times when you are constrained on mana or outright mana screwed, and in those situations, Foretold is a lifesaver. That's when you actually need the extra mana, and in those situations, the benefit actually does balloon over time.
Frankly, I'm relieved. I not only wanted Preordain to win, I assumed it would before I put the issue to a vote. It would have been embarrassing to redo the preparations I'd already done if Dig had won instead. So I'll be getting started on that and should have results... eventually. Late summer/early fall, probably.

















Grafdigger's Cage, one of Modern's most splashable sideboard cards, is the bane of Abzan Company. Not only can Company no longer use their namesake card or Chord of Calling with Cage in play, but should they assemble the combo naturally, Cage stops Kitchen Finks from ever persisting. Surgical Extraction, too, has been gaining steam as a
Walking Ballista, Rhonas the Indomitable, and Duskwatch Recruiter make up the deck's win conditions. Ballista provides the most immediate kill, as infinite mana makes it arbitrarily large and deals as much damage as pilots want. Rhonas serves as a Chordable win condition that doesn't care about hate cards like Stony Silence, a Pithing Needle that named Ballista, or a Surgical Extraction that removed the artifact. Recruiter allows pilots to dig through their deck until they find one of these creatures.