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The Masterpiece Series and Kaladesh Finance

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With every set there are hundreds of new cards just waiting to break into a variety of formats. Modern is a set where the barrier to entry is pretty high, unfortunately. While not every set delivers multiple top-tier Modern staples, most sets have some. This set definitely has some standouts but there are a lot of factors involved here that could save you a ton of money. I'm going to use this article to outline my Kaladesh buying plan.

Introducing Masterpieces

As you have probably seen alreadyKaladesh and every Standard-legal set going forward will contain a sub-set called Masterpieces within it, modeled after the Zendikar Expeditions from last year. These will have serious implications for many different aspects of Magic pricing going forward.

We can look at Battle for Zendikar block to see how these cards impact the price of singles directly. In the chart below, you can see that even with the amount of dominance Gideon, Ally of Zendikar enjoys in Standard, he still can't sustain a price tag above $20.

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This is directly a result of Zendikar Expeditions eating so much of the expected value of the set. This is obviously great for Standard players looking to play their format for cheaper, but it helps Modern players just the same. Check out the chart on Thought-Knot Seer:

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If you weren't able to buy Thought-Knot Seer during the Eldrazi Winter that led to the banning of Eye of Ugin, waiting until Eldritch Moon to buy your playset would have saved you $36. If you also waited until now to buy Reality Smasher you could have saved an additional $24. The total savings basically gives you a free Noble Hierarch toward your Bant Eldrazi deck. That's some pretty serious savings for waiting six months. While it's not always practical to wait, it definitely pays off the longer you decide to. It's almost impossible due to the supply of these cards for anything to really spike and make waiting a bad proposition.

The real key here is that the price of Expedition-style cards put a cap on the cost of the rest of the set. When the set is new and barely opened, the cards are sky high. The only way they reach equilibrium is when the cost of a box at wholesale is greater than the expected value of the contents of a box.

Estimating the Expected Value

There are resources available to see what the expected value of a box is at any given time. I like to use Dawnglare. So taking a look at Dawnglare at the time of this writing, a box of Battle for Zendikar has an expected value of $32. That seems insanely low for how many great cards are in it, right? Well Dawnglare has a few stipulations. Among them is that the value of Zendikar Expeditions is not included in the EV of a box. Scalding TarnYou can see how the average price of an Expedition can influence the EV of a box. The average cost of an Expedition from Battle for Zendikar is approximately $112. This is in stark contrast to the average value of an Oath of the Gatewatch Expedition which is a much less impressive $65. With half as much of the value of the set tied to Expeditions, Oath of the Gatewatch has an EV of $55. While the numbers aren't exact, you can see the relationship.

While I don't have a ton of information about the eventual prices of the Kaladesh Masterpieces, we can glean some information from their pre-order prices on Star City Games. The average pre-order price of the 30 Masterpieces is $84.67. With the information from Mark Rosewater's article, we know they appear at approximately 1 in every 144 booster packs (or 4 boxes). This would add approximately $21.17 to the EV of Kaladesh boxes. That's a lot of value that will come out of the staples of the set until boxes reach their equilibrium. Either the prices of Masterpieces will fall very quickly or the price of the cards in the Kaladesh set will fall quickly. Waiting is the most profitable thing you can do.

Cards to Keep an Eye On

To begin with, plenty of writers have already talked about the new fastlands. While I expect to begin playing Inspiring Vantage almost immediately, I'm not going to rush out and get my copies unless I need them for a tournament.

All of the fastlands (Inspiring Vantage, Botanical Sanctum, Blooming Marsh, Concealed Courtyard, and Spirebluff Canal) have the potential to join Modern manabases, but their prices right now are just too high. At $5 to $6 each I can't imagine a world where they can stay this expensive. Kaladesh will most likely be one of the most opened sets of all time and most cards can't maintain this price tag. Pretty much every card in Kaladesh will go down in the first month.

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Cinder Glade is a played land in Modern---and look at its price. It's almost half of the price of these new lands. There is no way they can stay this expensive for more than a few months. inspiring-vantageIt's easy to see the parallels to the Scars of Mirrodin versions, but the comparison just isn't fair when there are so many less in existence because of their age. My target time to pick up the new fastlands is in December, or just before the spoilers for Aether Revolt. I will be surprised if you can't get them for $3 or less by then.

In the market for the exciting new Masterpieces as the coolest and most exclusive cards for your deck? You could also probably wait a little bit. I think the Masterpieces that will see the most upward movement (if any of them do) are the Legacy and Commander mana rocks. There's a little more room for Mana Vault to grow, as this is the first foil copy available. For its part, Mana Crypt will likely stay close to $200---the judge foil is holding at $180 even after the recent Eternal Masters printing. It's possible that the thrill of Mana Crypt will finally vanish and it will start to tumble, but I wouldn't bet on it. Sol Ring could also stay pretty high and carry a lot of the other Masterpieces because there are only two other foil versions. The FTV version is $25 and the judge promo is $160 (more than the pre-order price of the new Sol Ring).mox-opal

But what about Modern cards? Mox Opal is painfully expensive. I don't know how it could justify an additional price increase. You can buy Modern Masters 2015 foil Mox Opals for $50 or Scars of Mirrodin foil Mox Opals for $85 on TCGPlayer right now. The price right now seems very steep and I wouldn't be surprised if the Masterpiece version fell to about $100.

Steel Overseer is another one that might fall a little. At $70 pre-order price, it's more than the only other foil (M11) by $40. I think some of these listings might be people panic-selling in expectation that the pack foil will go down, but I wouldn't be surprised if Steel Overseer fell into the $40-50 range. It's a niche card that is only really good in a few decks so I don't think widespread appeal will keep the price this high.

Aether Vial is really the only popular Modern card I might recommend picking up early. aether-vialThe art is fairly unique and it's a four-of in every deck that plays it. It's popular in Legacy as well which draws more people to it and helps sustain a higher price. Aether Vial sold out multiple times yesterday at $120 and I'm not sure they weren't listed a little too cheaply.

We can see with the Expedition fetchlands that extremely popular cards can command some pretty consistently high prices. This printing is also pretty unique because it's the first time Aether Vial will appear without the old-school "Æ" ligature. If you're a Merfolk or Death and Taxes player considering trying to pinch some pennies here, you might be one of the few who ends up losing by waiting.

Brewmaster's Paradise

While I won't go into great detail on the cards I think will be good in Modern, I can say there are plenty of people I know who love to brew. The decks might be bad but they just love taking new cards and jamming them with old cards to make "cute" decks. madcap-experimentIf you're eyeing Madcap Experiment waiting to pre-order your copies, you should also remember to get the combo pieces you need to go with it.

In almost every situation where a new deck gets popular, the oldest cards become the most expensive the quickest. If you want to flip over some Platinum Emperions or negate the drawback with Soulfire Grand Master, get those cards now. Don't wait for the set to come out. Plenty of other people will come to the same conclusion as you and decide they need those cards.

This phenomenon is most noticeable with Commander products. Older cards like Teferi's Puzzlebox and Forced Fruition got much more expensive when Nekusar, the Mindrazer was released, but not before. That said, the same thing can happen in Modern when new decks break out, even if they ultimately prove less than viable.

Pickups for the Future

We haven't seen the whole set yet but we can still think to the future of this block. It's pretty clear there is an emphasis on artifacts as a central theme. If there aren't any Modern-defining cards in this set they may be in Aether Revolt. katakiMuch like Battle for Zendikar brought back the Eldrazi but saved the more thrilling ones for Act 2, we may see the spicier artifacts in the second set.

I am very much looking to make sure I have the sideboard cards I need to beat artifact decks. If you don't own Stony Silence, Kataki, War's Wage, Fracturing Gust, Shatterstorm, etc., I would keep them in mind to acquire before Aether Revolt spoilers in January.

It's very hard to predict what synergy cards will be good with new cards before they're spoiled, but it's much easier to figure out how to break them up. We won't know if the next great artifact fits into Affinity or Tron but we know how to beat those decks if they become too powerful. Being prepared for the worst can be a great money saver if it does happen.

Final Thoughts

So far I'm not seeing a ton of spoilers that look likely to make a big impact on Modern. What are you guys most excited about? Any Kaladesh cards I might have overlooked?

And how about those Masterpieces in every set moving forward? I know a lot of my money will be invested in foils in December, but I will probably try to get some Masterpieces once they've bottomed out.

Quelling in Jeskai Delver

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When it comes to Delver decks in Modern, Snapcaster Mage is the most obvious second creature to feature, though over the years I've rounded out the threat base in a lot of different ways. Tasigur has been great for me as of late, though I've put Young Pyromancer, Monastery Swiftspear, and even Vedalken Shackles to work at different times. I'm always on the lookout for new technology, and the most recent card to catch my eye for Modern Delver is Spell Queller.

helix-queller-banner

Given the recent evolution of Delver decks, Spell Queller doesn't make a ton of sense. Tasigur, the Golden Fang was a godsend for Delver decks because it's strong against both Lightning Bolt and Abrupt Decay. Spell Queller offers no such resilience, though I was drawn to it in spite of this because against decks with few or zero interactive spells the card is just a significantly upgraded Mystic Snake.

Spell QuellerWhat I find particularly intriguing about Spell Queller is that it doesn't counter the spell, it just exiles it. This gives the card a unique edge against both Lingering Souls and Cavern of Souls. I knew going into brewing Spell Queller Delver that I was making myself weaker against Jund, though I was making myself stronger in at least a few other matchups.

Being mostly satisfied with Grixis Delver, it just makes sense to port most of what I was working with there to the Spell Queller build. Four Spell Snare has been consistently exceptional, and obviously Lightning Bolt was coming along for the ride. Thought Scour doesn't make much sense without delve creatures and Kolaghan's Command though. Losing Terminate is also significant, and in a tempo deck Path to Exile will almost always be worse. Having a catchall removal spell is just too important for these decks to leave it on the bench, but the tension with Path and Mana Leak is something that I just can't abide. As such I made a transition to Remand, which offers a great tempo curve of Remand, Queller, Snapcaster-Remand. As for the Scours, it only made sense to start slinging Lightning Helix.

This is my current configuration of Jeskai Delver:

Jeskai Delver, by Ryan Overturf

Creatures

4 Delver of Secrets
4 Snapcaster Mage
4 Spell Queller
1 Vendilion Clique

Instants

4 Lightning Bolt
4 Remand
4 Spell Snare
4 Lightning Helix
2 Electrolyze
4 Path to Exile

Sorceries

4 Serum Visions

Lands

2 Island
1 Mountain
1 Plains
1 Seachrome Coast
1 Sacred Foundry
2 Arid Mesa
4 Flooded Strand
4 Scalding Tarn
2 Steam Vents
2 Hallowed Fountain
1 Sulfur Falls

Sideboard

2 Engineered Explosives
2 Negate
1 Dispel
2 Spell Pierce
2 Gideon, Ally of Zendikar
2 Crumble to Dust
4 Mana Leak

This deck is markedly different from Grixis Delver despite having a ton of overlap. Jeskai Delver is locked more into a tempo-style gameplan with the transition away from the hard answer of Mana Leak in favor of Remand, and it also has access to a ton more reach with Lightning Helix. It's worth mentioning that I've added a 21st land to the deck. This deck places a higher importance on hitting its third land on time given the density of three-drops, and its fewer cantrips make a higher land count more important. I don't really like having two basic Islands because they doesn't cast Lightning Helix, though having the second against Blood Moon decks is too important to cut. It is the 21st land.

These changes make it so this deck is much better at playing against decks that aren't trying to interact, though worse against opponents that are good at forcing you to play interactive games.

Improved Matchups over Grixis

The inclusion of Helixes makes it so opponents aiming to beat down will have a tougher time of it, and also gives the deck a higher raw count of removal spells. The inclusion of Spell Queller offers what is basically a hard counter against non-interactive strategies. Basically, any deck not casting Lightning Bolt is going to be a little sore about getting Quellered. Master of the Pearl TridentThe two matchups I would really like to highlight in this section are the two matchups most commenters seem concerned about: Merfolk and Burn.

People tell me that I'm supposed to lost consistently to Merfolk with Grixis, though when you just kill their lords they're not doing anything remotely powerful. Sideboarding Magma Spray has often been enough for me to stop them from getting off the ground, and this build's higher density of removal spells makes this match feel like a breeze. Their most powerful card is Silvergill Adept, and access to Electrolyze enables you to make up that card advantage in games where it matters. Path to Exile makes Master of Waves less of an issue, and Spell Queller messes up their Cavern of Souls game plan. It's also notable that if you kill all of their lords, you can probably utilize Spell Quellers ability of being a 2/3 with flash to eat some of their creatures in combat. I've played this matchup a few times now including a game where I sequenced like a moron and it seems like the Jeskai build has room to make several mistakes and still win convincingly.

Saying that Burn's matchup is fine with Grixis has been an easier sell, though it definitely improves when you add four Lightning Helix to your deck. This is another matchup where Spell Queller is just good in combat, and while Grixis requires pretty tight play against Burn, Jeskai will give you some hands where you just clobber them with room for error.

RemandBeyond that, this deck will be better against basically all of the linear decks. Spell Queller is both a clock and a counterspell, and a phenomenal supplement to Snapcaster Mage[mtg_card] in these matchups. You lose some game one points with [mtg_card]Remand over Mana Leak, in particular against Titan Shift, though with the Mana Leaks coming in post-board I believe you gain considerable percentages in all of these matchups in three-game sets.

The last general advantage I'd like to highlight is subtle, but likely to matter in the current metagame: Jeskai doesn't care at all about graveyard hate, while such cards are reasonable tools against Grixis. I have found that Thought Scour matches up very well against Relic of Progenitus, and you can Spell Snare Rest in Peace if it even matters, though Leyline of the Void can really mess up some hands. I wouldn't say that graveyard hate is a significant concern for Grixis Delver, though this advantage is non-zero in favor of Jeskai.

Worse Matchups over Grixis

The most glaring chink in the armor is against Jund, and this likely carries across to any interactive Lightning Bolt deck. All of your threats are extremely fragile here, and without Mana Leak you are much weaker to Liliana of the Veil. It's not even reasonable to board Leaks in, because Path to Exile is too important against Tarmogoyf. Liliana of the VeilLosing Kolaghan's Command is also significant, as it technically gave you more access to Snapcaster Mages, which is far and away the best card in the matchup.

This matchup is the reason you see Gideons in my sideboard. Gideon is pretty exceptional as long as you're able to keep the board clear of creatures, and in particular he smashes Liliana heads up. He can get hit by Maelstrom Pulse, though the only reasonable option that doesn't succumb to that is Keranos, God of Storms, and I really wanted multiple copies of something for this slot as well as something faster. Even with the sideboard Gideons I would not consider Jund necessarily positive, though you have a fighting chance.

Something to keep in mind is that in a heads up battle against Liliana you likely want to cast Spell Queller just to attack the Liliana rather than to exile it. If you exile it and they Bolt your Queller that's pretty bad for you, but if you attack it after they plus then they have to minus it just to one-for-one your Queller. Or, if they otherwise kill your Queller, the Liliana is still dead to your Bolts when taking this line.

The other big matchup where you lose some points is against Tron. Getting an early Delver or Tasigur is your best avenue to beat Tron with Grixis, and even damage from the sideboard Countersqualls is a significant lost. TasigurYou're a bit slower (or more accurately, have access to a lower percentage of aggressive starts), which means Tron will have more time to set up. Once they do they're just playing a different game. This is the reason that I sideboard Crumble to Dust in the Jeskai build. You need a hammer here because you are at a fundamental disadvantage. I don't have a ton of experience with Jeskai against Tron, but I have enough to say that Grixis is better positioned here.

When comparing the two decks, the matchups are different enough that it's hard to say one is just better in Modern. Assuming that's true, Jesaki Delver passes the deckbuilding test of not being a worse something else. Given that this deck is considerably weaker against Jund, the default deck for a lot of player at events like the SCG Invitational, I would say that Grixis Delver is better suited for such a field. Jeskai Delver could very well be the better choice for something like an Open or Grand Prix field. I think the deck is ready to go if you wanted to tempo your way through SCG Orlando this weekend, though again, you'll want to put time into the interactive matchups as you're not favored and your margin for error there will be slim.

The Manabase

spirebluff-canalThe last thing I would like to point out is that this manabase will definitely change with the release of Kaladesh, and probably isn't even correct right now. Grixis Delver doubled up on the fetchable blue duals in part because you could Thought Scour one away, but this deck probably doesn't need a second Hallowed Fountain. Beyond that, this deck cares a lot more about Spirebluff Canal than Grixis does. Grixis is trying to fuel delve, so fetchlands matter, whereas the manabase for Jeskai will need to be re-imagined in a few weeks.

If you do decide to pick up Jeskai Delver for the Open this weekend or the Modern PPTQ season, I hope you crush it. If you make a major breakthrough in the Jund matchup, I am definitely interested!

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: MTGO Market Report for September 14th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of September 12th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

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Flashback Draft of the Week

This week we are back on Mirrodin with triple Scars of Mirrodin (SOM) draft. This set introduces the infect, metalcraft and proliferate mechanics.

Notable Modern staples include the allied-colour fastlands like Blackcleave Cliffs, which has powered up Jund strategies wanting to cast Thoughtseize or Lightning Bolt on the first turn. Wurmcoil Engine is a huge colourless threat that helps Tron decks to stabilize the board and their life totals. Mox Opal is the most expensive card in the set and a key four-of in Modern Affinity decks.

In terms of draft strategy, remember that this is an artifact-themed block so it's often correct to take a slightly weaker artifact than a coloured card in order to keep your options open. The mana producing Myr are excellent picks that any deck can use. Be sure to pick these creatures up and lighten your land count at the same time. The equipment in this set are not as powerful as the equipment from the original Mirrodin, but they are often still better than the average piece of equipment we see printed these days.

Special mention should be made for the All-Innistrad Sealed Deck League, running from September 14-21. For building your sealed deck, you'll get two boosters each of Innistrad (ISD) and Shadows over Innistrad (SOI), and then one each of Dark Ascension and Eldritch Moon.

Speculators should be aware that triple ISD flashback drafts are scheduled for the end of October, so targeting Modern staples like Liliana of the Veil and Snapcaster Mage might be premature. However, for all the keen sealed deck players, here's hoping you crack a Lily! Either one!

Standard

Examining the ever-useful MTGGoldfish price charts of Magic Origins' (ORI) Erebos's Titan and Disciple of the Ring poses an interesting question. Why have the prices on these junk mythic rares risen substantially in recent weeks? In percentage terms, they are up by over 400%. Long time readers of my articles will know that this effect is tied to redemption.

titan disciple

As the rotation of ORI draws nearer, the price of the set has been trending down. With a lot less utility in the Modern format, the play value of all cards from this set are in a steep decline and the price of the set is following suit.

However, Standard sets have another source of value in redemption. If you collect a complete set on MTGO, you can covert the digital cards into paper versions that WoTC will deliver to you for a fee. This creates a connection between the value of a digital set and its paper counterpart. The optional value of being able to convert sets from MTGO into paper through the redemption process provides price support to the digital set.

In the case of Disciple of the Ring and Erebos's Titan, these cards had next to zero utility in Standard and were the definition of junk mythic rare. They were priced accordingly in the 0.1 to 0.2 tix range in recent weeks.

Although sets of ORI have been losing value overall due to the pending Standard rotation, these cards have started gaining value to redeemers since a set of ORI can be much cheaper online than in paper.

This flow of value happens because mythic rares are the bottleneck to redemption. They are the most scarce, and redeemers need a copy of every card from the set in order to redeem that set. Price declines in Standard-playable cards like Jace, Vryn's Prodigy can't go on indefinitely even though players and bots continue to sell their copies since there is value in ORI to redeemers. As a result, value flows from the Standard-playable cards to the junk mythic rares as we near rotation.

This is an excellent strategy for speculators who want to grind a few extra tix in the weeks and months prior to Standard rotation. For large sets, the junk mythic rare price of 0.1 to 0.2 tix tends to be a safe price level for building a position. Now that value has started flowing to the junk mythic rares of ORI, it is a fine time to sell in order to capture the recent gains.

The one caveat to this strategy going forward is that Battle for Zendikar (BFZ) might see very low demand from redeemers due to the presence of the Expeditions. These valuable cards means a set of BFZ is lower than it otherwise would have been and the redeemable cards are cheap overall. This could mean a card like Akoum Firebird never goes back above 0.2 tix.

It will be worth watching as BFZ nears rotation in the Spring of 2017. Otherwise, August of 2017 will be an excellent time to scour Shadows over Innistrad for cheap junk mythic rares that are about to catch a wave of value.

Modern

As we near the rotation of Dragons of Tarkir (DTK) and ORI out of Standard, interest in Modern has been at a seasonal high with the price of Modern staples following suit. However, with Kaladesh spoilers in full swing, we are set to enter a period of price weakness.

If you look to the price of Scalding Tarn, it is off of its recent lows observed during the flashback drafts and now sits at about 30 tix. This suggests demand remains robust, but a look at Verdant Catacombs and we see the price is currently lower than at any time during the last six months.

On the whole,  I'd expect lower prices heading into October on a range of Modern staples, so if you missed out on grabbing your playset of the Zendikar fetchlands, just be patient.

Standard Boosters

The introduction of draft leagues has made a big impact on the price of SOI boosters, going from around 2.1 tix to over 3 tix this week. There are two factors at work here. The main one is the increase in demand that has occurred as players who previously weren't playing much at all have found draft leagues to be a convenient way to enjoy Limited Magic. The second factor is the prize distribution.

Previously the 6-2-2-2 prize structures awarded a skewed amount of boosters relative to the boosters needed for entry. Two draft sets to first place, plus one of each booster for the rest of the prizes. In the case of SOI block, this adds up to 7 boosters of EMN, and 5 boosters of SOI. Each of the players who won two boosters were one booster of EMN away from drafting again. This prize distribution would eat into the value of an SOI booster over time since they are relatively abundant and EMN boosters are relatively scarce and in demand.

Now if you enter the SOI block draft league, going 3-0 gives you 5 boosters of EMN and only 1 booster of SOI. This has restored balance between the prize distribution and the boosters required for entry. In the aggregate, this means that neither SOI or EMN will have a change in relative scarcity over time. The result will be that SOI boosters won't go as low as BFZ boosters have gone, and should be considered a potential buy for speculators in October.

Trade of the Week

As usual, the portfolio is available at this link. This week I exited my position in Oath of the Gatewatch (OGW) boosters in order to get liquid in advance of Kaladesh.

This was a disappointing trade overall that didn't work out. The opportunity cost of holding these boosters since April has been high, since the tix tied up in these boosters were not available for pursuing other opportunities. Not only that, moving 100+ boosters takes a number of transactions. To top it all off, the price gains I had predicted did not materialize.

This is an excellent example of drawing conclusions from past data without considering how things might be different. In the case of BFZ and OGW boosters, the addition of sealed leagues substantially increased the supply of boosters on the market. With the release of SOI and the removal of these leagues, there was no longer an outlet for this supply, and prices have drifted sideways in the case of OGW and completely cratered in the case of BFZ.

We know that these boosters acted differently due to the skewed prize distribution of the 6-2-2-2 drafts, but the available supply was a big surprise. I assumed that the slow drip of drafts would eventually remove all extra supply of these boosters from the market, pushing prices closer to 4 tix.

Also, the constant availability of flashback drafts has given an option for players bored of the most current draft formats. Without flashback drafts, demand for BFZ block drafts would have been higher. In order to purse this strategy again, I will need to identify an excellent entry price and I will limit my position size due to the uncertainty of the trade.

Approach with Caution: Kaladesh in Modern

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Here I am again talking spoilers before we actually have the full set. I realize there could be something lurking among the unspoiled cards that drastically changes the context of currently unplayable cards. However, we have a number of cards already that stand on their own, and there's a trend in Kaladesh that should be examined.

ceremonious-rejection-banner-cropped

To be honest I was hoping to do this article once the full set is out. The problem is that the article I intended to run on whether it was safe to unban Stoneforge Mystic isn't done. The work required to generate the data for the kind of statistical study that Sheridan did is immense, and unfortunately my ambition to test multiple decks has outstripped my time to do so. To make matters worse, I found an interesting trend while running the stats that warranted additional testing and added another week onto the project. The short version is that Mystic would not help slow Modern down. For the long version, stay tuned. I hope to be ready on the release week.

Which leaves me to talk this week about Kaladesh. This set looks amazing. Literally. The art style is incredible. It is striking, memorable, and beautiful. Bravo Wizards. I will be thoroughly disappointed when you destroy the place because that's the only way you know how to tell a story. The cards follow suit, and this worries me.

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The Trouble Is...

Kaladesh has been really pushed power-wise. Leafing through the set so far is nearly a case study in power creep. An admittedly incomplete review indicates we have Khans of Tarkir level power. It's everywhere from creature stats and abilities to combat tricks and artifacts. The fact that we've seen pushed pump spells and Aether Tradewinds is in the set are especially surprising. The former is surprising because combat tricks and especially pump spells have been powered down recently (Become Immense notwithstanding). The latter because Wizards doesn't like land destruction and Tradewinds targets permanents. And with Clues has no real drawback. This sets off alarm bells for me.

Where I'm Coming From

This all seems ill-conceived. I say this because Kaladesh is a Magic artifacts block. Some of you are nodding knowingly, some are really confused. Let me explain.

tolarian-academyMagic has never had an artifact block that didn't have some mechanic that wasn't broken. There have been other sets with broken cards and mechanics, but it happens every time there's an artifact themed block. I do mean block because while Antiquities had some pretty broken cards (*cough*Mishra's Workshop, Urzatron*cough*) it was also one of the first sets ever made. I'll cut them some slack.

For the Urza's Saga block nightmare they have no excuse. Yes, I know that Mark Rosewater insists that it was an enchantment block, but everybody I know who played at the time says it was about artifacts. The most broken card cared about artifacts. And it nearly killed the game. The "free untap" mechanic was a serious problem in its own right, eventually meriting bans across multiple formats, but Academy just broke Magic straight in half.

Then there was Mirrodin block and Affinity. And a bunch of other cards that broke Extended and Type 1. Anyone else remember the misery? Or the fact that it took Wizards forever to admit the problem? This was right when I was starting to play seriously and my faith in the system was seriously shaken.

Gitaxian ProbeNext we have Scars block. Infect can definitely lead to some degeneracy and in Pauper it ended in the banning of Invigorate. Phyrexian mana was an utter debacle, breaking Legacy with Mental Misstep and leading to all sorts of color pie violations and free spells in every format. And then you have Cawblade. The deck was already bordering on Tier 0 when the printing of Batterskull pushed it entirely over the top, leading to one of the most boring and oppressive formats ever. It actually drove me to quit the game.

Some of this is just coincidence, surely. Many of the broken cards during the Saga era heralded from the previous Tempest block. The untap mechanic itself, along with Yawgmoth's Bargain, Gaea's Cradle, Show and Tell, and others, didn't have anything to do with artifacts specifically. And the Cawblade bannings, Jace, the Mind Sculptor and Stoneforge Mystic, both hailed from Zendikar block even if Batterskull was the final nail in the coffin.

So call me cynical or hyperbolic all you like, but I don't trust Wizards not to make a mistake this time too. They're three for three so far in breaking something during artifact-centric blocks. There's always some cost reduction mechanic that gets them into trouble. This is a trend, and at this point it just makes sense to assume that the trend will continue. As far as artifact blocks are concerned, to me Wizards is just another game developer like EA or Square Enix. As I do with video game releases and to appropriate a Zero Punctuation quote, I'm taking the Guantanamo Bay approach to Kaladesh and assuming it's broken until it's proven not broken.

Which Means...

When I'm looking through the spoiler and seeing mechanics like energy and cards like Voltaic Brawler I don't see interesting new cards or decks. I'm wondering how this is going to go wrong. It looks really close to free mana. Just look at the card.

voltaic-brawlerA 3/2 for two is a very good rate by itself, definitely above the norm. Add in the abilities and this card is unquestionably pushed, possibly dangerously. Regardless of other energy cards, Brawler will attack for two turns as a 4/3 with trample. That is very good. If you have other cards which produce energy, he can fight indefinitely. Pretty good deal.

What focuses my attention is the first ability. Two energy counters. The only card before that we can compare him to is Burning-Tree Emissary, a frankly ridiculous card (and the same cost too) both in Standard and Modern. Obviously energy counters aren't the same as mana, but as that one neighbor who never shuts up about their solar panels says, free energy is always good. We have seen a number of decent payoff cards already, aetherworks-marvelthe best of which is Aetherworks Marvel. Free cards every turn is good, and I would not be surprised if this turned out to be consistent enough to be a problem. Hitting bombs is obviously incredible, but even if you don't and the rate on enablers is Voltaic Brawler, it could be a problem.

Will it? I don't know yet. However, this is an artifacts block and energy is a Rosewater mechanic, just like affinity and infect. I'd like to think that after twelve years in R&D it's balanced and safe. I don't, but I'd like to. Anyway, enough doomsaying. Let's talk about some specific cards.

Ceremonious Rejection

ceremonious-rejectionThis is the best Modern card that may never see play. I'm serious. Ceremonious Rejection fills a huge hole in Modern blue by providing an effective and extremely cheap answer against a lot of troublesome decks. This counters every relevant card in Tron, Eldrazi, Affinity, and Lantern Control for one blue. That is insane, and insanely valuable.

But, and this is a completely honest question, when is this going to see play? If this were February the answer would be everywhere, all of the time, thank you Wizards, my faith is restored! But now? Are Tron and Eldrazi really big enough to warrant this card, which is completely dead against nearly every other deck?

The problem is that context is important. Most of the colorless decks are extremely fast, and if you can't use Rejection within the first three turns it's almost certainly useless. Karn LiberatedIf you plan to use it against Affinity then you need it in your opening hand. This means that you need to play three at minimum, probably a full set. Unless something goes wrong again you'll never maindeck it, so can you afford the sideboard slots?

Jeskai and Grixis control might be able to, if they can adjust their maindecks so they don't need as many sideboard slots (I'm thinking pre-boarding against creature decks). Neither deck is good against Tron, and it will absolutely shine at preventing Tron from ever doing anything relevant thanks to Snapcaster Mage. That may be worth it, but Tron will need to get a lot more popular. I'm glad this card exists, I just don't know if it will ever be as powerful in reality as it is on paper.

Chandra, Torch of Defiance

chandra-torch-of-defianceEveryone is losing their mind over this Chandra. A four-mana planeswalker with four abilities reminds everyone of Jace, the Mind Sculptor. Chandra, Torch of Defiance is not Jace. Where Jace is oppressive, Chandra will either be mediocre or broken.

You see, Jace took over games by himself. A single Brainstorm is good. Untapping and getting another is great. If you do it again then you have to work to lose that game. Jace was the first to show how valuable controlling you opponent's draw is, setting the stage for Lantern. Jace is extremely overpowered. How does Chandra measure up?

The minus ability and the ultimate are very good, but that's not what we're here for. A planeswalker ultimate should win the game, so that's good. Killing Kalitas, Traitor of Ghet is nice, but you wouldn't play a sorcery-speed Warleader's Helix that only hit creatures in Modern. If Chandra is good, it will be the plus abilities that determine her power.

The first one is deceptive. I know everyone is thinking of Chandra, Pyromaster, but the abilities are different. Pyromaster can find land drops, which was significant. You can also wait to cast your card, which was often important since opponents would play around the exiled card during combat, often netting free damage. Torch requires you to choose during the resolution of the ability and you can't get land drops. The choice to turn lands and uncastable cards into damage is good compensation, but nothing on par with repeated fatesealing or Brainstorm.

ChandraIt's the second ability that will decide Chandra's place in Magic history. She effectively costs two generic mana to cast. Free mana is the most consistently broken mechanic in Modern, so I firmly believe that Chandra has the potential to be degenerate. It's just a question of how.

Storm is the obvious home, but she'd only be good if they went for a longer game to play around hate, and I don't think that's the answer to Storm's decline. Dragonstorm is possible, since it can afford to play more fair cards to protect Chandra and generally plays more slowly. However, I think some as-yet-unknown fair combo à la Scapeshift or a ramp deck is more likely. Simply powering out big threats or facilitating a big turn is extremely good, and such decks would have Lightning Bolt to protect Chandra. Even when Chandra's not accelerating them, potentially drawing through useless accelerants to find payoff cards is great.

Chandra isn't cheap enough nor does she protect herself well enough to work consistently as a fair card. I put her as worse than Gideon, Ally of Zendikar in fair decks. In less than fair decks however she could be ridiculous. Combo players, get to work.

Filigree Familiar

filigree-familiarThis is the best card so far in Kaladesh. Seriously. How? It's a Kitchen Finks for every deck. Grixis will love this card. They finally have a maindeckable way to gain life that isn't dead against Jund. Combine with Kolaghan's Command for ridiculous value. Or simply sacrifice it to Eldritch Evolution to get Reveillark and more.

Familiar is the perfect value card. Two effects that you wouldn't pay a card for put together to make something greater. Solemn Simulacrum is too expensive to see play but Familiar is perfect for Modern. Familiar will never be an all-star or power card, but like a well-greased cog in a machine it is critical to the operation of your deck. It makes everything else you're doing better or makes it easier to do those things. You can't ask for more.

The Puzzleknots

fireforgers-puzzleknotEggs has some new toys. Of the cycle the Jeskai-affiliated are the most interesting for Modern. Fireforger's is a decent way for Eggs to kill their opponent as they're going off, rather than waiting to draw the Demonfire or fizzle. At minimum it kills mana dorks. Not the flashiest card, but it does a solid job.

Does Eggs actually need the card? Hard to say. Pyrite Spellbomb is cheaper, but does nothing until activated. Spellbomb does cycle, which isn't nothing. I think Puzzleknot is worth a try, but I wouldn't be surprised if it isn't good enough.

The really interesting cards are Glassblower's and Woodweaver's Puzzleknots. Both have incidental effects (scry 2 and gain 3 life respectively) but that's not what we're here for---they're energy enablers. Very good ones too. If they provided mana instead both would be insanely broken. If energy is good it will be because of enablers, and these two are stellar.

Woodweaver is the best one because it provides the most energy. Three upfront, and three more if you need it. If energy is even remotely close to mana that is very good. woodweavers-puzzleknotOne knot is enough to activate the Aetherworks. You play a combo deck for the payoff spells, but the deck works because of good enablers. If these are the enablers we can expect, a justifiable payoff will be found to break energy. And my bias will remain intact.

Enemy Fastlands

Most of what needs to be said already has, frankly, but I want to chime in before it's completely done to death. Trevor thinks they will be good but not stellar. Todd Anderson thinks Spirebluff Canal will be the best card in Modern. I think they're in between.

These new fastlands are very good, but how many can be played will depend on how decks are built going forward. Todd is correct that allowing Jeskai and Abzan to more closely emulate Jund on turn one is very good, but Trevor is also correct that trading fetch/shock manabases for fastlands is a real cost, and the tools to mitigate the problems Todd identified already exist.

spirebluff-canalI am certain that these lands will be played in large numbers once Kaladesh releases. They're new and exciting so everyone will want to try them. Their actual place in Modern will be determined the month after the release. Players will have the data to gauge how successful their manabase is and whether the restriction is worth the life gained.

I think what it will come down to is what gets cut to make room for fastlands. I doubt that basics or utility lands will be serious considerations since Blood Moon is a card and your utilities are already important enough to play over normal lands. That leaves fetches and shocks. You cut too many of one and the other gets worse. Losing the shuffle of fetches and the deck thinning is also a consideration.

I suspect that despite what Anderson thinks Canal will not be universal, but existing decks will play the card. Junk will play its new fastlands and just mirror Jund's manabase, but Jeskai isn't going to cut its fixing for fastlands. Grixis might add it in if they were already playing Blackcleave Cliffs, but it will be Delver decks that really want Canal. I'm certain there will be a temporary spike in the deck; it might become permanent.

The Sky is Not Falling

I could be wildly off about Wizards this time. We really don't have enough information to tell. Even if nothing ends up being broken, this looks like an excellent set for Modern. There are a lot of powerful and interesting cards that will have impacts both great and small, or just generate a lot of discussion which is fine too. I just hope that whatever shakes out isn't another Eldrazi Winter.

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Insider: Modern Stars Posing as Standard Cards

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We are hot on the trail to Kaladesh but the real money on the collectible side is in the older stuff. I don't think it is unreasonable to say, "the older, the better," in most instances. However, it is quite pricey to start randomly investing in Beta and Antiquities cards. Obviously, the dream scenario is to garage sale a collection of old cards but short of that we collectors and investors are left to speculate on what people are willing to trade or sell on the open market.

Modern is a format about older cards. Not as old as dual lands and Moats but old enough that people playing Standard often won't have cracked packs of many of the legal sets. Most of the people playing in a Modern event will have been born before all of the sets came out. Well, the majority at least.

I also don't think it is a stretch to point out that Modern is becoming the most popular format in Magic. Standard has gotten very expensive to keep up with (especially with the new rotation cycle) and it seems way easier to buy into Modern and not have to worry about constantly buying new cards.

Modern cards can get pricey but at least players only need to buy them once---and they don't typically tank in value once they've been legal for a few months. I really hope that I don't end up needing any of those $60 Chandras for the PT. I'm not going to be pleased if I need to purchase those at market price...

Anyways, Modern is great for casual-competitive players for a number of reasons, ranging from it being a good investment to it being a fun and diverse format.

We all know that Standard prices fluctuate wildly and typically on a downward trajectory. I think that makes Standard a really nice place to start looking for future Modern staples as possible investment targets. Today that will be the topic of my musings.

Yavimaya Coast

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It's the coast with the most. It is also a staple of the Bant Eldrazi decks because it can produce blue, green, and colorless mana. As these continue to fade in value, be sure to pick them up now while people are dumping them at the end of Standard season. I expect they will rebound nicely in the future.

Reality Smasher

There was an error retrieving a chart for Reality Smasher

Speaking of Bant Eldrazi, the actual Eldrazi themselves should be pretty nice investment cards for the near future. They are not seeing a ton of Standard play at the moment which has allowed the value to drop off a little bit over the summer.

Thought-Knot Seer

There was an error retrieving a chart for Thought-Knot Seer

While I think that all things Eldrazi will ultimately pan out as reasonable investments, I assume that the best Eldrazi will pay the largest dividends when the time comes. TKS is the best Eldrazi card ever printed and is the reason the archetype continues to thrive, not only in Modern, but in other eternal formats like Vintage and Legacy as well. I'm pretty happy to trade for every copy of this card that anybody wants to let go.

Collected Company

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I kind of liked the Coast angle of picking it up while players are trying to dump them off. I think that sentiment proves doubly true for the famed "Co-co." Company is the signature card of a whole host of decks: Elves, Bant Company, and my favorite Modern deck, Abzan Company.

The card is insanely powerful and will continue to be a fantastic Modern build-around for years to come. I'd argue the card was a big mistake to print (because of how it screwed up Standard for the past year) and we are unlikely to see another card like this for a while. I think it will see lots of play in Modern so snag them as they get cheap in the next few weeks!

Abbot of Keral Keep

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I've seen this card see some play in the Modern Grixis Spells deck and think it has a lot of potential in the future. It has basically slid down into the very cheap range as it approaches rotation which makes it a nice little card to target for the next few weeks during the great Standard dump off. Buy low and sell high...

Liliana, the Last Hope

There was an error retrieving a chart for Liliana, the Last Hope

So, the exact opposite of buying low and selling high. I just wanted to make a note of saying that Liliana, the Last Hope is a legitimate Modern staple card in the Jund and Abzan control decks. I don't enjoy the $50 price tag (nor do I believe that price is sustainable) but if you were on the edge of wanting to pick them up for Standard or Modern at least they will retain some significant value.

Nahiri, the Harbinger

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While we are on the subject of Modern staples that buck the "buy low, sell high" model, let's talk Nahiri. I actually think she has a pretty decent chance of maintaining a reasonable chunk of her value on into the future.

I say this because the card doesn't see much Standard play at all---which means the bulk of her value is derived from Modern demand and/or speculative future Standard demand. I'm inclined to think Modern is carrying the bulk of the weight. As far as Standard-legal cards go, one could do a lot worse than to trade for Nahiri.

Grim Flayer

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I think Flayer is more fact than fiction but the card has really been proving itself over the past month. $20 seems high on a card like this, but then again $150 seems high for a 1G Lhurgoyf variant and we all know how that ended up.

If the card continues to see Modern play the price could actually go up. The price could also go up if it becomes a big-time staple card in new Standard. I don't know if I would bet on this card to succeed, but I don't think I would bet against it either.

With that being said, I'm going to pick up my playset of this card at my LGS's Modern tournament on Tuesday... I don't want to get left in the dust if they go up in value because of Standard hype.

Spell Queller

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Now we come to the point where I get to talk about the cards I think are the absolute best value. I can't believe Spell Queller has slipped so much. Do people not realize how insane this card is?

Kyle Boggemes put up a money finish at the GP with a deck that had four copies of Queller and talked nonstop about how amazing the card was in Modern. It may take a little bit of time to catch on but this card will certainly have a big impact before things are all said and done.

I think it will also be a big player in new Kaladesh Standard. You can't count a card this busted out.

Shambling Vent

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I think Shambling Vent is the third best creature land in Modern behind Mutavault and Celestial Colonnade. There, I said it---how about them apples, Raging Ravine?

The card is really, really good in Abzan Midrange. I'd much rather have a cheaper, lifelink land than a big durdle attacker. The small tag on the card is basically approaching free at this point and I think it is a great time to make a move and start hoarding these up for a rainy day.

Thing in the Ice

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Did you guys not see Kurt Russel in The Thing? The Thing in the Ice is completely busted and kills everybody. Pretty much the same thing in Magic.

The card is very powerful, unique, and will be a card people play with in Modern forever. The card is essentially a combo with a bunch of cantrips and free spells. Those are basically the most busted cards in the game when they also generate other value---like, for instance, turning your two-drop wall into a gigantic seven-power attacker and a one-sided Upheaval.

The card came out with a lot of hype but didn't make an immediate impact and people slept on it. The genie is out of the bottle now---expect the Thing to be out of the ice more often than not!

Collective Brutality

There was an error retrieving a chart for Collective Brutality

Oh, what an age we live in where people want to throw away their cards as quickly as possible for any kind of value. Welcome to Dredge.

Collective Brutality is a two-drop Duress effect that also doubles as a removal spell, burn spell, and moonlights as a madness outlet and delirium enabler. Wow, that was a mouthful. Any card that requires a mouthful of words for a basic description is typically a game changer. I love the way Brutality is a Duress that isn't dead when you draw it late in the game. It allows BGx decks to potentially play more discard effects without the downside!

It also goes in Dredge. Two birds, one spell...

Tireless Tracker

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Last, but certainly not least, I think we're going to see a lot more tracking going on in Modern in the coming months. Sure, the card isn't great against the hyper aggressive decks like Infect or Affinity. But it is an absolute house in all of the grindy matchups which are very common and popular right now.

I started with one copy in the sideboard of my Abzan Company deck and have slowly crept up to one maindeck and two sideboard! The card is completely absurd against any deck that doesn't combo in a flurry of zero- and one-mana spells.

I also think it is likely that Tracker will be one of (if not the) best creatures in new Standard. This card has room to grow, not just in the next month but for years to come.

~

The great thing about Modern is that the prices tend to always trend upward because the format just continues to grow and grow with each passing year. It is never too early to start thinking about what cards will be good in Modern even years down the road!

Insider: Long Shot Specs #1

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Welcome back, readers! Today's topic will cover some "long shot" speculations---cards with potential that haven't shown it yet, or that did but then were forgotten or eclipsed.

Magic has existed for 23 years now. WoTC has printed a lot of unique cards in this time span. It's not always hard to spot a card with a lot of potential (some might remember how Star City Games couldn't keep Jace, the Mind Sculptor in stock when they started preselling them at $25). But plenty of times a card flies under the radar only to blow up later, oftentimes when it combos with a new card like we saw with Allosaurus Rider and Eldritch Evolution.

Today's article will focus on the long shots. Cards that for the most part have been under $2 their whole lives (we'll exclude pre-sell prices because those often come crashing down shortly after release). These will be in no particular order of likelihood.

Sunscour

There was an error retrieving a chart for Sunscour

So far all of the free spell cycle from Coldsnap have had gains save this one. As I just mentioned we saw Allosaurus Rider jump up when Eldritch Evolution was spoiled. Before that both Soul Spike and Fury of the Horde saw spikes related to older versions of Grishoalbrand. Commandeer has just been steadily growing over the years as an excellent Commander card. But the white version hasn't ever really caught on.

I know what you're thinking. Decks that want to play this type of wrath effect need their cards (and they rarely have two extra white cards just hanging around). But when you think about the speed of Modern, there are plenty of archetypes that just unload their hands ASAP, and sometimes control decks can't survive to cast a wrath. Sunscour seems like a fantastic card to help any Modern "tap out" style control decks get past the initial onslaught from their aggro opponents.

As for finding those extra white cards to pitch, how about Squadron Hawk, which dominated Standard in the Cawblade era. Hawk can enable you to cast Sunscour on turn two or three at no card disadvantage, in addition to all the traditional benefits it presents a blue-white control deck. I have 15 copies of Sunscour myself.

Skaab Ruinator

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Those who didn't play when Innistrad first came out likely didn't see all the pros gushing over the power level of this card. It originally started out on par with Geist of Saint Traft at around $15. It never found a home in Standard and quickly plummeted to bulk rare status.

The current Modern Dredge decks seem pretty finely tuned, but this card does offer potential there, triggering Prized Amalgam and providing a massive body with evasion in the process. This card is highly unique, and could also form part of some new combo deck with the right printing.

It only has one printing at mythic in Innistrad so there's a good bit of potential should it go up. In fact, it's already up by about 40% from its previous low. It seems to have stabilized currently around $1.30-$1.40 so the floor isn't much lower. I've been hoarding these for several years now and am currently sitting on around 20, so I've put my money where my mouth is on this one.

Drogskol Reaver

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This was another card that started out in the $10 range and quickly plummeted to near bulk. It was just too expensive (mana-wise) during it's Standard tenure and hasn't seemed to catch on a ton in Commander.

The reason I like this right now is due heavily to the printing of Aetherflux Reservoir in Kaladesh. With both in play every spell you play cantrips (thanks to Drogskol drawing cards whenever you gain life).

He's also a mythic from Dark Ascension, a smaller middle set that didn't have the big splashy cards like its predecessor Innistrad. I have 11 copies of this one as I've been collecting them for awhile.

Beck // Call

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Glimpse of Nature is banned in Modern (granted it's never really had a chance to shine, so I could see WoTC unbanning it, but that's a story for another day). The Beck half of this card serves as a decent Glimpse of Nature replacement. There were a lot of people excited when this card was first spoiled and it started out as a $4 card before plummeting to bulk status.

Glimpse is most notably played in Legacy Elves decks, but many of the Elves in that deck are Modern-playable and currently Modern Elves is a Tier 2 deck. I have personally tried playing the deck with the blue splash for Beck // Call and Intruder Alarm but it never really panned out. Now there's an even odder version with the new card Brain in a Jar (the way Jar is worded you can cast both halves of fuse cards as long as you could cast one).

That deck seems pretty fringe, but the point is that Beck did get better when Shadows over Innistrad came out but the price never moved. It's also from Dragon's Maze, a low-value set in the first place that didn't get drafted a lot. I have a lot of copies of this card thanks to picking up a lot of bulk rares.

Magus of the Candelabra

There was an error retrieving a chart for Magus of the Candelabra

This guy is nowhere near as powerful as Candelabra of Tawnos, but it does provide the same ability even if one turn slower thanks to summoning sickness. Being mono-green helps (the best color in Commander and mono-colored for the widest inclusion in decks). The point is with lands that produce more than one mana he can really ramp you quickly. He's also a rare from Time Spiral which came out almost ten years ago.

I like him as a Commander speculation target, though he hasn't really shown up yet (and there are plenty of ways for green to make its lands produce more than one mana). I wouldn't suggest going too deep, but all it takes is one hot new Commander deck that wants him and he's suddenly a $10 card. I only have two of this card currently.

Damping Matrix

There was an error retrieving a chart for Damping Matrix

Some of you may recall that Brian DeMars mentioned this card months ago as a potential target. So far it hasn't come true, but the ability for any deck to shut off creature and artifact abilities in Modern for three mana is nothing to sneeze at.

Granted most of the time players solve the artifact problem with Stony Silence, which at two mana comes down sooner than Damping Matrix and stops mana abilities. However, the Matrix doesn't require you to play white, which means other decks can gain the ability to turn off Affinity decks and a good number of pieces of the Tron deck.

That one extra mana also lets you turn off creature abilities, which will stop Abzan Company from comboing off (as it shuts off Viscera Seer). It is also a good way to stop Kiki-Jiki, Mirror Breaker shenanigans.

I always try to keep good Modern hoser cards on my radar, as all it takes is for them to show up in a few sideboards at a major event and suddenly every competitive player is looking for them. It doesn't hurt that this card has only a single printing from Mirrodin (which came out 13 years ago).

Mass Hysteria

There was an error retrieving a chart for Mass Hysteria

Another solid Mirrodin card, this one is aimed more as a Commander speculation target than a Modern one. A lot of people don't know that Concordant Crossroads is almost $6 entirely due to Commander demand. That card is older and in a better color, which explains the higher price.

That being said, giving all creatures haste for one mana is a powerful ability (which is why it affects everyone unlike, say, Fervor). This card needs a powerful red commander that either wants to attack ASAP (and can't) or that wants a highly aggressive deck built around him/her.

Pulse of the Fields

There was an error retrieving a chart for Pulse of the Fields

Pulse was printed one time back in Darksteel, 12 years ago. It has seen play in Legacy before (helping UWx control decks fight against Burn) and serves as a versatile answer for control decks to stem the bleeding from aggro decks.

I imagine the reason this card is under $1 currently is that a lot of people may not have heard about it. UWx control decks also haven't held up well in Modern, even if they are on an upswing at the moment thanks to Nahiri, the Harbinger.

Conclusion

I plan to turn this article in to a regular series, and I hope you enjoyed reading the first one. As you may have noticed, for this type of spec I try to focus on formats with strong playerbase growth like Modern and Commander.

I also prefer cards that are either 1) older, 2) mythic rare (when possible), and/or 3) from less-opened sets. Meeting one of these requirements implies that supply should be lower than newer rares from beloved sets, and that any spike in demand will cause a massive rise in price. How long that spike lasts obviously depends on whether the card sticks around.

Introducing Masterpieces

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Battle for Zendikar introduced a game changer for Magic in the form of Zendikar Expeditions. These rare forms of powerful lands added a new level or rarity to booster packs in a slot technically for reprints, though that was unique enough to be sought after.

Expeditions

Expeditions were a rousing success, and the excitement around them was palpable. Unsurprisingly, WotC is looking to emulate this success, and a similar line has been announced for all Standard sets for the foreseeable future. Introducing the Masterpiece Series:

man-crypt

The Expedition analog for Kaladesh's Masterpiece selection will be called Kaladesh Inventions, and the lot of them can be found in their visual gallery here.

If you look over the prices of the Standard legal Zendikar block, you'll notice that Expeditions have caused a significant impact on prices for what you would expect for a Standard legal set. The Expeditions are sought after, and their high price tags soak up a lot of the value from the set, which has the effect of making Standard a cheaper format. This makes it difficult for regular rares to be worth much of anything, though some mythics are still able to command higher price tags. Notably Gideon, Ally of Zendikar has consistently held close to a $20 price tag, though the "Expedition effect" is something that savvy investors will have to be wise of with regard to making Standard legal card picks.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Deck of the Week: Grim Flayer Abzan

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I know, I know. How could I get any more boring than boring old Abzan, scourge of Modern and Standard alike (seriously, I can't have been the only one to heave a colossal sigh of relief when Siege Rhino rotated). Abzan has certainly been a mainstay in Modern for some time, presenting the pointed contrast of Path to Exile and Lingering Souls to Jund's Lightning Bolt for metagames where they shine. What's interesting regarding BGx builds of late are the new crop of tools that Eldritch Moon has brought into the mix---headlined by the exciting new pseudo Tarmogoyf on the block, Grim Flayer.

liliana-the-last-hope-cropped

These builds debuted some time ago, but to my mind at least, it was an open question of where they fell on the "cute new tech" scale. Seeing them appear in not one, but two World Championship teams' deck lists feels like a strong indication that these new BGx builds are the real deal. The lusophone crew of Thiago Saporito and Marcio Carvalho showed up with one build of Grim Flayer Abzan, while the Channel Fireball team of Luis Scott-Vargas, Mike Sigrist, Paulo Vitor Damo da Rosa, and Sam Pardee (one fourth lusophone, I suppose?) played another. Abzan itself boasted two more competitors, and adding in the two Jund players gives us a whopping ten competitors who chose to battle BGx decks at the World Championship---more than a full 40% of the field.

grim-flayerFirst, our patented Modern Nexus Caveat About Methods: the World Championship presents a highly idiosyncratic metagame puzzle to its competitors, and this in no way represents future predictions of metagame share. We're talking about a split format (with two other formats, both Booster Draft and Standard), but also a strange environment regarding the opposition competitors face. With only 24 players total, and the overwhelming majority of them among the best in the world, you're sure to encounter some odd data. The competitors obviously identified BGx as a good choice for this event, but this kind of careful, predictive metagaming is not generally possible in "live" Modern events with larger attendance.

Finally, the significance here is less about what their final records were, and more about what players chose to register. These are, as mentioned, the best players in the world, and when they choose to sleeve up a new card that hasn't been proven yet your ears should perk up. Of course with this many players representing the archetype it was inevitable that some would fare well, including Carvalho who reached Top 4 (albeit on the back of his Limited performance). I decided to spotlight LSV's version instead, partly because he was part of the more prominent pro team, and partly because he went 3-1 in the Modern portion. Here's what his team settled on:

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Abzan, by Luis Scott-Vargas (3-1, World Championship 2016)

Creatures

1 Anafenza, the Foremost
4 Grim Flayer
3 Noble Hierarch
2 Scavenging Ooze
4 Tarmogoyf

Artifacts

2 Mishra's Bauble

Instants

2 Abrupt Decay
1 Murderous Cut
4 Path to Exile

Sorceries

1 Collective Brutality
3 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize

Planeswalkers

4 Liliana of the Veil

Lands

1 Forest
1 Godless Shrine
3 Marsh Flats
2 Overgrown Tomb
1 Plains
3 Shambling Vent
1 Swamp
1 Temple Garden
2 Twilight Mire
4 Verdant Catacombs
3 Windswept Heath

Sideboard

1 Collective Brutality
2 Gideon, Ally of Zendikar
1 Liliana, the Last Hope
3 Fulminator Mage
1 Damnation
1 Engineered Explosives
1 Maelstrom Pulse
2 Stony Silence
2 Surgical Extraction
1 Zealous Persecution

My first thought is that Abzan is better positioned than Jund to take advantage of Grim Flayer due to the presence of Lingering Souls. That gives us something productive to do alongside Flayer without diving into more convoluted graveyard stuff like Traverse the Ulvenwald. Lingering SoulsBGx has never been about high-synergy combos so much as pound-for-pound excellent individual cards, so it's nice to leverage Grim Flayer's ability with cards we were already running. Mishra's Bauble does make an appearance (as it has been wont to of late), but largely this is just an old-fashioned Abzan deck with Grim Flayer tacked on for good measure.

A hit or two with Flayer should be enough to get you to delirium, and getting even one scry trigger is pretty gravy on a beefy two-drop that can already tussle with much of the format. The Noble Hierarch's in LSV's build (by no means universal at this point) also help Flayer trample over to start the value train rolling. While the scry ability normally doesn't qualify as card advantage per se, any Lingering Souls you mill changes the equation, effectively drawing you a free card.

Of course the concession we make to run the mad hermit of Innistrad is cutting the Great One himself, Dark Confidant. Nobody is likely to argue any time soon that Grim Flayer can compare to Bob on sheer abstract power level, but that life loss in a format with absurd aggro decks like Affinity and Naya Burn is nothing if not a liability. We haven't seen the last of Dark Confidant in Modern, but I see Grim Flayer occupying a similar role as the Abzan archetype itself---responding to specific metagames where you're better of Pathing (or Flaying) than Bolting (or Bobbing).

liliana-the-last-hopeThe other significant contribution Eldritch Moon makes to this deck is Liliana, the Last Hope. It was a more prominent part of other competitors' Abzan lists, appearing as a one- or two-of in the maindeck, but LSV's team decided to relegate it to the sideboard. In this field specifically Lili's newest version seems light-years ahead of her "of the Veil" incarnation, murdering Souls tokens with aplomb rather than enabling them for your opponent. Liliana, the Last Hope seems better against aggressive fields in general, killing infecters or robots pretty easily and frequently blanking an attacker if the -2/-1 isn't enough to finish anything off. Obviously when we're facing down combo or control we much prefer the attrition-based hand shredder Liliana of the Veil, and nobody at the World Championship trimmed down to fewer than 3 copies of the classic Modern staple.

Finally, Collective Brutality again shows its face, promising flexible and never-dead utility at a slightly increased cost. I've written about this card before, and here it serves the same purpose as elsewhere. Izzet Charm has played a similar role in blue-red decks for some time, appearing here and there when the blue-red mage wanted to hedge their bets with a card that's live against aggro, combo, and control alike. The difference with Brutality is the ability to just pick multiple modes---at which point the inefficiency of a two-mana answer is eviscerated and you end up with two one-mana spells. Izzet CharmIn the proactive and tempo-oriented wilderness of Modern this is nothing to sneeze at, and we get to run it right alongside the other hyper-efficient interaction like Lightning Bolt, Path to Exile, or Thoughtseize.

From there this is just more of the same old tried-and-tested Abzan, grinding down the aggro and combo decks and presenting undercosted threats like Flayer, Anafenza, the Foremost, or Tarmogoyf against control. As I said before, I think the new technology of Grim Flayer is likely to be just one more tool in the BGx player's arsenal, to bust out when conditions call for it.

In other news, I plan to bring you the August Metagame Report this Wednesday. Next week I hope to have some more news regarding the Primers I promised you all. I'm still trawling for contributors to that project, so if you know a given archetype well, we'd love to hear from you. Questions, concerns, comments---as always hit me up in the comments or at jason@quietspeculation.com.

Insider: Buying and Building with Enemy Fastlands for Modern

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At about 100 cards down and 150 more to go, Kaladesh previews continue to excite and surprise the Modern masses. Vehicles and energy and Chandra, oh my! We've got Voltaic Brawler slugging alongside Gruul Zoo, an upgraded Steel Sabotage and Annul in Ceremonious Rejection, the three-drop Saheeli Rai (valuewalker in Kiki Chord, combo sweetheart with Liquimetal Coating), and the psuedo-hasting 3/3 Smuggler's Copter.

I'm pumped to see the rest of the set, but also don't know if it will get too much more exciting than four-mana Platinum Emperions courtesy of Madcap Experiment. Format-breaking? Not really. Awesome? You bet.

madcap-experiment

Johnny and Vorthos appeals aside, Kaladesh also promises at least five cards which are guaranteed to make impact across the tiers. Kaladesh's enemy fastlands complete the cycle started way back in Scars of Mirrodin with such format regulars as Jund's Blackcleave Cliffs and Abzan Company's Razorverge Thickets.

More so than perhaps any other format, mana matters in Modern. So does speed. The painless and aptly named fastlands rise to that Modern challenge, empowering a number of key Modern decks with resources they previously lacked. Although I think Todd Anderson goes too far in calling one of the lands the "best card in Modern," enemy fastlands will be powerful format additions which will have noticeable impact on the format's tierings.

With Jund's Blackcleave Cliffs pushing towards $20, it behooves both players and investors to get on board the Kaladesh fastland train early. In today's article, I'll assess each land's financial ceiling and strategic applications to give you all the information you need to make informed buys and smart deckbuilding decisions.

Blooming Marsh (B/G)

Ever since Return to Ravnica brought cards like Abrupt Decay and Deathrite Shaman into the format, BGx Midrange has been a Tier 1 hallmark in Modern. Abzan may have been the darling at Worlds 2016, but Jund still remains the format king after 5-6 months on the throne.

This BGx supremacy suggests that Blooming Marsh is positioned to be one Kaladesh's best fastlands.

bloomingmarsh

In evaluating a BGx Midrange fastland, both for profit and for positioning, we need to look to the BGx exemplar of Blackcleave Cliffs.

As a deck, Jund has roughly ten (depending on the build) one-drops: 4 Lightning Bolt, 3-4 Inquisition of Kozilek, and 2-3 Thoughtseize. Cliffs makes the deck tick because it allows Jund to cast any of those one-drops on turn one without spending a single point of life. That's huge in a format where Burn, Zoo, Affinity, and other strategies can knock you cold by turn four even without the benefit of a free Bolt courtesy of fetchland into shockland.

The Jund one-drop suite

How does Marsh fit into that paradigm? Unfortunately, not that well.

Because Marsh can't produce red for Bolt, we know Jund doesn't want this card. That leaves Abzan, Abzan Liege, and some fringe Tier 3 strategies in the Death Cloud and B/G Phyrexian Obliterator strategies. In these builds, Marsh is only marginally better than the existing Razorverge Thicket, and only in certain metagames.

Looking to black-green and Abzan lists, Marsh and Thicket tie on their ability to drop turn one Noble Hierarch. From there, it's a question of whether turn one Path to Exile is more valuable than turn one discard spell. Marsh picks up some points here because turn one Path can be a risky proposition even against the lowest-to-the-ground aggro strategies. By contrast, the ability to choose between jumping the curve off Hierarch, or playing defensive off turn one Inquisition, is very valuable.

There was an error retrieving a chart for Noble Hierarch

All of this suggests Marsh will see more play than Thicket in the midrange Abzan shells (and certainly in the straight black-green shells where Thicket is useless). That's even more true when you consider Marsh's contribution to Liliana of the Veil's double black.

Thicket hovers in the $6-$7 range entirely off Hatebears, Death and Taxes and Abzan Company. At rare, the new Marsh will see a massive supply glut and is unlikely to push beyond that. It's pre-selling at around $6 currently, which seems too high even coupled with projected Standard demand. Wait for the drop to $3-$4 and buy then.

Botanical Sanctum (U/G)

As someone who loves Delver of Secrets and Tarmogoyf, I'm a big believer in the power of UGx. Too bad Modern has historically been hostile to this pairing, especially after Splinter Twin's departure. Temur, Sultai, and straight blue-green strategies have floundered in the past nine months, which is why many UGx mages are optimistic about Botanical Sanctum reversing the trend.

Although the fastlands are likely to breathe new life into at least one of these strategies (see the last land entry on this list), Sanctum is not the hero you're looking for and is arguably the worst of Kaladesh's new lands.

botanicalsanctum

Sanctum's failures are precisely Cliff's successes: the card just doesn't cast good spells on turn one. On the positive side, Sanctum does open up a slew of impressive blue cards in Delver, including Thought Scour, and Serum Visions. On the negative, however, the green will often go unused outside of an underwhelming Traverse the Ulvenwald.

More importantly, neither side of Sanctum's mana generation opens up a removal option for UGx players. UGx already struggles with removal problems, whether it's Sultai's inability to hit small creatures outside of the terrible Disfigure, or Temur's inability to hit bigger ones past Bolt range. Sanctum doesn't help that and doesn't put either pairing's existing removal online. That unacceptable in a format of Affinity, Burn, Death's Shadow Zoo, Infect and other strategies.

UGx removal gaps

To make matters worse, UGx strategies that might even want Sanctum aren't even currently in the top Modern tiers. Temur Scapeshift prefers Bolt on turn one to Search for Tomorrow, and Bant Eldrazi needs green (Hierarch, Ancient Stirrings) and white (Path). Infect is solidly blue-green but won't scrap fetches for Sanctums unless Become Immense goes the way of Treasure Cruise.

This card seems overvalued at its current $5 price-tag, and would probably be overvalued even at $3. I'd stay away from this one from a Modern perspective.

Concealed Courtyard (W/B)

As befits its name, Concealed Courtyard is quietly one of the better fastlands in Modern. It has obvious applications in B/W Eldrazi, Death and Taxes, and Hatebears. It has even more obvious applications in B/W Tokens, a consistent Tier 3 player with lots of Tier 2 potential. Less obviously, it may even find a home as the Abzan fastland of choice. That's a lot of potential for a new card, which bodes well for Courtyard's long-term price tag.

concealedcourtyard

There's not too much to say about Courtyard's applications in the straight black-white strategies. These decks have lacked a painless way to cast both Path to Exile and Inquisition of Kozilek on turn one, and Courtyard goes a long way to fixing that. Between Courtyard, Caves of Koilos, Godless Shrine, Marsh Flats and Isolated Chapel, there are more than enough black-white fixers to go around and I expect the stock of these decks to rise across the board.

Abzan is the more interesting case. One of Abzan's biggest downfalls compared to Jund is its inability to cast either removal or discard on turn one without incurring heavy life loss, or without fetching a basic. Courtyard might be the card to fix this much as Cliffs was the fixer for Jund.

There was an error retrieving a chart for Path to Exile

Jund's Cliffs can drop either Bolt (removal) or discard (Inquisition/Thoughtseize) on turn one. Now Abzan's Courtyard can do the same, enabling either Path (removal) or black discard. Both lands also set you up for the turn three Liliana off double black.

Theoretical analysis aside, this does not really address the fundamental weakness of turn 1-3 Path vs. turn 1-3 Bolt. You can't really remove a turn one Noble Hierarch against Abzan Company, Bant Eldrazi, or Infect with Path. Jund has no problem doing the same with Bolt. That said, painless turn one Path is better against Wild Nacatl, Goblin Guide, Glistener Elf, etc. than painful turn one Path. Or turn two Path, which may be a turn too late.

All of this points to Courtyard being an upgrade in Abzan but not necessarily a decisive one. It's not quite Abzan's Blackcleave Cliffs because Path isn't quit Bolt. But there are still games where that painless turn one Path/discard option is going to be the difference between a loss and a win, and that's where Courtyard will shine. This suggests a ceiling of around $5-$6 on Courtyard, similar to where Thicket is today. Buy accordingly.

Inspiring Vantage (R/W)

As we've seen in the last three fastlands, Lightning Bolt is a major factor in both Modern and our land evaluations. That's a good place for the red-white Inspiring Vantage to start, but unfortunately that's where the good news ends. White's only decent one-drop in Modern is Path, a card you almost never want to play on turn one over Bolt. The red-white pairing is also very weak in Modern, unless supported by black (Mardu Midrange) or blue (Jeskai Control).

inspiringvantage

For every fringe Tier 3 (or lower) red-white deck you find in Modern, you can also find a half dozen other red-based decks that are probably better. Boros Bushwhacker is cute but Death's Shadow Zoo, Gruul Zoo, and even traditional Naya Burn are just better. R/W Blood Moon Lockdown is a blast for prison fans, but still probably worse than both Tier 3 Blue Moon and Tier 1 Jeskai Nahiri.

Vantage's shortcomings underscore white's weaknesses in Modern. I actually think this card would be a lot better if we had access to something like Stoneforge Mystic on turn two, but with Path to Exile serving as white's only notable turn 1-2 play for most decks, Vantage just doesn't cut it. Unlike with Courtyard, Vantage also doesn't help out the varied Hatebears and Death and Taxes variants, none of which really play red.

I can't see this card sustaining a $6 price tag even with extensive Standard support. The Modern demand just won't be there. That said, getting these around the $3 range isn't a bad idea if Stoneforge ever gets released from the banlist, or if we ever get other competitive white cards to fill out an early curve.

Spirebluff Canal (U/R)

Todd Anderson went way too far calling this the best card in Modern, but Spirebluff Canal is unquestionably the best fastland in Kaladesh. It will also be the best or second-best fastland across the cycle, contested only by Blackcleave Cliffs. Following the Twin ban, blue-red lost a lot of its historic Modern power, although it remains a top pairing in Delver, Grixis, and Jeskai strategies.

Canal guarantees this pairing will only improve, and I expect multiple URx decks to advance at least a tier off Canal's addition.

spirebluffcanal

Delver decks, especially the competitive Tier 2 Grixis, are by far the biggest winners from Canal. These decks have long been suppressed by a terrible Burn matchup, especially Grixis and its notoriously painful manabase. Canal totally changes this calculus, opening up a painless Visions, Bolt, Scour or Delver against their aggressive opponents. Traditional U/R Delver decks also benefit, adding Monastery Swiftspear and Spell Pierce to the mix.

There was an error retrieving a chart for Delver of Secrets

Looking past the Delver of Secrets strategies, Blue Moon and Jeskai strategies are also major beneficiaries of Canal. Jeskai decks in particular frequently take 2-3 damage over those first 1-2 turns, a catastrophic loss in many aggressive matchups. Canal really tightens up those contests and should allow Jeskai at least an extra turn to stabilize. As for Blue Moon, Canal solves any remaining mana oddities the deck had, which should solidify its high Tier 3 or even low Tier 2 status.

In addition to these decks, expect Canal to pump up Pyromancer Ascension/Thing in the Ice strategies (a breakout hit from Grand Prix Guangzhou), U/R Storm, Temur Midrange, and a host of other URx options across the format. That's a lot of upside for a new card, with many of those strategies already having Tier 1 or 2 claim before Canal gives them a major edge.

URx decks benefiting from Canal

Canals are pre-ordering around the $7 range, which is undervalued in the long term but about right in the short. Kaladesh packs might drop this to the $5 range, but expect these to grow well over $10 as Modern players adopt them. I'd get them soon after the Standard rotation and then slowly pick up copies over the year.

Fastland Limitations

As much as I love fastlands, and as much as they will impact Modern, there are still plenty of limitations to Kaladesh's exciting new cycle. For one, many Modern decks which benefit from fastlands might also need to shift away from curvetopper four-drops which synergize poorly with the fastlands (not to mention any creaturelands the deck runs). The same also goes for Grixis delve strategies, which do lose out on faster Tasigur, the Golden Fang and Gurmag Angler starts sans fetches in the graveyard.

Speaking of limitations, my own price analyses are limited due to the unknown influence of Standard. I really have no clue which of the fastlands will prosper in Standard and which will flop, especially with such Standard powerhouses as Collected Company falling off the map.

My guess is that blue-red decks look very strong in the post-rotation Standard landscape, which affirms my predictions about Canal commanding a hefty price-tag. Then again, maybe white-red aggressive decks end up shining, in which case Modern-bust Vantage might be worth much more than I predict.

No matter where the chips fall, the Kaladesh fastlands are guaranteed to make a big Modern impact, and you can't go wrong picking up a playset of all of them for the future. Head down to the comments if you have any questions about the lands or other Kaladesh cards, and I'll see you all next week with some more exciting Kaladesh reviews. Here's hoping the new Dovin Baan planeswalker gives reactive blue-white strategies another weapon alongside Nahiri!

Insider: High Stakes MTGO – Sep 4th to Sep 10th

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Hi, everyone, and welcome back for another High Stakes MTGO!

With a much better idea now of what we are getting into with Kaladesh, specs linked to Standard rotation are what is probably in most speculators mind at the moment. Between decks completely disappearing along with Magic Origins and Dragons of Tarkir, to dormant strategies flaring up, to new possibilities heralded by KLD spoilers, anything can happen. Or rather, anything can happen until the dust has settled after Pro Tour Kaladesh.

During a period of about a month surrounding a Pro Tour right after rotation, a fair number of cards are likely to gain substantial value. On MTGO, a card with no previous use in competitive decks, priced at bulk level, can easily see its price multiplied by 10 or 20 in a matter of weeks. Even identified good cards can see their price double or triple when finally incorporated into top-tier decks in the new Standard metagame. How to identify these gems, and when to pick them up, are two central questions for any speculator.

A strategy that has yielded decent results for me in the past is the "shotgun" approach, which consists of buying almost everything susceptible to move up after Standard rotation. Finding which cards could go up is not the most difficult thing to do. The next two steps are what can make the difference between barely breaking even and generating a good profit.

The final step is obviously selling for a profit (or at least cutting losses as early as possible)---always the trickiest part of the bargain. I won't expand too much here but if you're familiar with my approach you know I will encourage you to sell as early as possible. Especially with a "shotgun" approach in a context of Standard rotation and Pro Tour hype, a lot of things can go up for good or bad reasons. You're likely to make more profit than any other time by selling most of your positions during the weekend of the Pro Tour.

However, what interests us now are the intermediate steps---when to fill your portfolio with the great targets of soon-to-be Standard. Sure, you may know what might be the next bomb in Standard post-KLD, but buying it as low as possible is also very important.

As judged by the value of their corresponding full set prices, Shadows over Innistrad and Eldritch Moon singles, on average, are at or close to their lowest value now. Based on Battle for Zendikar and Oath of the Gatewatch price trends before the release of SOI, we know there isn't much else to expect from SOI and EMN in term of price evolution.

Surely if you wanted to buy full sets you would not err by much buying now. To be fair, BFZ got cheaper during SOI release events but OGW increased in value every day during the same release events! For singles, the only exceptions could come from cards still flying under the radar as KLD hits MTGO (meaning these cards would remain unplayed during the first Star City Games tournaments with KLD). These cards would momentarily dip during Kaladesh MTGO release events pre-Pro Tour.

BFZ is still in the ditch value-wise and I'm really hoping several cards from that set will be prevalent in the next Standard environment. All three of OGW, SOI and EMN have a lot to offer but not all cards will be winners. My goal will be to make sure I have as many winners as possible and that I can unload the losers before they cost me too much.

So the hunt is open! I have already started to grab a few possible candidates. I'll keep doing so for the next two or three weeks, at least until prices seem fair to me. Waiting for more action on that specific subject is much of what I did last week. The link to the live portfolio hasn't changed and is available here.

Buys This Week

cc

Cryptic Command used to be a pillar of almost any Modern deck playing blue, and this command cruised way over 30 tix for a while even after its reprint as a rare in Modern Masters. But everything went downhill for the past year or so after a second reprint in Modern Masters 2015---Cryptic Command's price merely fluctuated between 5 and 10 tix. Last June, Lorwyn flashback drafts poured what should hopefully be the last wave of supplies for a while into the market.

As of last week, Cryptic Command hit its all-time low in the Modern era around 4 tix. While all three versions of the blue command (LRW, MMA and MM2) have always been close in price, the MM2 version dropped below 4 tix and that's when I decided to get into this spec. I'm certainly not expecting this card to be back to 30 tix anytime soon. I'm just betting that 4 tix is a solid enough floor and that the price can get back in the 6-8 tix price range by the end of the year.

ksdvv

Two solid long-term picks in Rise of the Eldrazi, in my opinion. Both have seen competitive play and may again. I think there's enough potential here to justify picking these guys up right after ROE flashback drafts. Now let's be patient until the next spike.

ld

More of these this week. Since it is a bulk spec it doesn't cost much to accumulate more copies and this will only pay off because of the volume. I was targeting between 150 to 200 copies so I might go for another round if the price maintains below 0.05 Tix.

gddns

These ones were two suggestions from Brian DeMars and are two strong picks with good potential once Standard rotates. Kaladesh looks promising for red so let's hope the 2016-17 Standard season favors this color a little bit more in Standard. Currently these two cards are at the best price you can get for the past four months. I picked them up now to make sure I have some stock here, and I will pick up a few more copies during Kaladesh release events on MTGO if the prices get better.

bosem

Another two positions purchased betting on Standard rotation to shake things up. Eldrazi Mimic is an almost-bulk rare seeing fringe play in almost every format at the moment. It just needs to see more play in Standard to push its price above 1 tix. I'm looking to acquire Mimic closer to 0.25 tix, which is why I didn't grab more copies at this time.

Bearer of Silence is more like a true bulk rare spec. A lot more things need to happen before this card sees play in Standard, and frankly all these Servo and Thopter tokens certainly won't help. But it's a bulk rare spec so there's little to lose here anyway.

Sales This Week

More painlands sold this past week, still plenty to go. At this point it's only a matter of cleaning the account, rather than waiting to recoup a ticket or two per playset whenever prices swing up again. Painland prices are getting ridiculously low these days but I think I would rather sell as many as possible, even with a big loss, than keep hundreds of copies on my account doing nothing for the next two years.

The price of the blue shoal peaked to 7 tix last week, within the range I wanted to sell for. This is one of the many situations where the price can go any direction from here, including cycling down one more time. Selling with a 40% profit felt like the best option at the moment.

From a flopped quickflip to a reasonable spec in less than a month---I'll take it. Especially considering that the viability of U/G Crush decks relies extensively on Den Protector---a card leaving Standard in four weeks---I didn't think it was a good idea to hold onto copies of Crush of Tentacles when I had the opportunity to sell them at a profit.

On My Radar

I'll keep an eye on Modern for sure, but Standard is becoming more and more the focus now that we have a better idea of what Kaladesh will deliver at the end of the month. Besides a potential short dip during Kaladesh release events, a lot of BFZ, OGW, SOI and EMN singles are pretty much as low as can be before the Standard rotation.

Things will probably be different after Pro Tour Kaladesh as we'll have our lot of disappointments and price drops, but until then buying anything promising at a good price is likely to be a good move.

Collected Company will stop oppressing the format and red will finally be given another chance to exist. Servos and Thopters might make token decks stay viable, potentially keeping Nissa, Voice of Zendikar and Gideon, Ally of Zendikar in the loop. U/W Spirits, a deck that's losing close to nothing with the incoming rotation, could get more credit than it has now, potentially increasing the value of all the spirit clique.

It is also going to be a good period to get in SOI and EMN full sets. About six months ago OGW full sets were about to undergo a 50% price hike over barely two weeks. It will be interesting for sure to see if EMN performs as well as OGW, and if SOI does as bad as BFZ did.

That's a lot of things to consider and I'm not going to have enough spare time to do it all. What I'm really planning on doing is going through the last four Standard sets to check if any card has been undervalued or has potential moving forward.

 

Thank you for reading,

Sylvain

Insider: Data Analysis of Commander 2014 Decks

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This week I want to shift gears and focus on a different Magic finance topic. I recognize beating the “buy Reserved List and Vintage staples” drum repeatedly can have diminishing returns. Even though this is where I personally allocate most of my MTG resources, I understand it’s not for everyone.

Luckily, I became inspired while shopping at my local grocery store and browsing their MTG section. Every time I visit a Target, Walmart, or comparable big box store (in my particular case it was Meijer), I like to browse what MTG products they have for sale. Even though their pricing is far from favorable, it’s interesting to observe what’s selling and, more notably, what isn’t.

This week a particular product caught my eye because it has been on the market for two years now and still isn’t completely sold out:

commander-2014

I was shocked to see both a red and a white Commander 2014 deck still for sale at my Meijer---admittedly Meijer’s price is slightly above MSRP, at $42.99. Seeing these in stock prompted me to check eBay to see if there was an opportunity to flip the sealed product. There wasn’t.

But I remembered another trend I’ve been following on MTG Stocks’ all-time high page for a while now. It seems some Commander 2014 cards are hitting all-time highs day after day as the sets become older and harder to find. It is these observations that I wish to discuss this week, with possibility for profit in the making.

Don’t worry---there will still be a few Old School call-outs. I can’t resist mentioning the format completely. At least, not when I suspect a few cards are unsuspectingly spiking while most are likely unaware. But I tie it all together with a theme of “awareness,” so hopefully there’s something for everybody!

Let’s Start with the Numbers

Here are the values for each Commander 2014 deck according to TCG Player’s lowest price, shipped.

  • Blue: $25.45
  • White: $40.97
  • Red: $41.20
  • Black: $42.95
  • Green: $51.79
  • All Five: $133.95

Right off the bat we see a couple of interesting trends. First, I would never have guessed that blue was the cheapest deck and green was the most expensive. This alone surprises me. Second, the set that received the most hype upon launch, white (due to Containment Priest), is now the second cheapest.

Lastly, I’m amazed at how much cheaper a full set of five decks is relative to buying one individually. I’m tempted to grab a full set myself, but not until I finish this analysis.

Next, using TCG Mid I’ve tabulated the values of all cards worth more than a buck from each set and then summed up the numbers by deck. Then I compared these prices to the complete deck prices to see, by percentage, which deck is selling at the best discount. Here’s what I came up with:

price-comparison

Net, it appears buying a complete black deck offers the least amount of discount versus the singles within. Meanwhile purchasing the blue deck for just $25.45 offers the most value relative to TCG Mid pricing on the singles contained within. Unsurprisingly, purchasing all the decks at once gives you the best value overall.

Key Drivers

Why am I suddenly so interested in Commander 2014 decks? Frankly, it’s because a couple of cards have been repeatedly hitting all-time highs and this has become a noteworthy trend. Ghoulcaller Gisa has been my favorite to track because she has terrific consistency with the flavor of Shadows over Innistrad.

There was an error retrieving a chart for Ghoulcaller Gisa

Notice how this card has rocketed higher over the past nine months. In fact, she’s now the fourth most valuable card from Commander 2014 after only Wurmcoil Engine, Freyalise, Llanowar's Fury and Containment Priest. Speaking of Freyalise, she has also shown significant upward momentum since January.

There was an error retrieving a chart for Freyalise, Llanowar's Fury

These aren’t the only cards bouncing in price---not by a long shot. Check out Titania, Protector of Argoth, Teferi, Temporal Archmage, Thran Dynamo and Ob Nixilis of the Black Oath. All of these cards have risen in price measurably since their lows in early Spring 2016. There’s no reason to expect these cards to drop back down again.

There was an error retrieving a chart for Ob Nixilis of the Black Oath

Even though Containment Priest has drifted lower now that her launch hype has died, she still sees appreciable play in Vintage. She bottomed in April this year and has been on a rebound ever since.

I genuinely believe the demand is finally outpacing the supply, which suggests this movement is likely to continue. As long as the unique Commander 2014 cards aren’t reprinted, they will definitely become harder to find.

The best part about these moves is that they’re probably not driven much by rampant speculation. I’d argue the growth in Commander 2014 card prices is related to actual demand by EDH and casual players. Therefore, there’s no reason to expect a massive sell-off or “race to the bottom” by sellers. Quantities are likely to dry up little by little, offering solid returns over the mid- to long-term.

My Recommendation

I’d be doing a disservice to all my readers if I didn’t at least mention the potential risks to this idea. First, we need to address the most obvious source of reprints: Commander Anthology.

This box set is going to re-introduce the green Commander 2014 deck, “Guided by Nature,” to the market with additional supply. The good news is that MSRP for the four Commander Anthology decks will be $165, meaning the decks will average $41.25 each. The bad news is the green Commander 2014 deck was the most expensive, meaning prices will be suppressed noticeably next summer when the set releases.

In my opinion, you could approach this in two different ways. You could steer clear of the green C14 deck altogether due to the imminent reprint. You may decide to pick up a couple copies of the blue C14 deck instead given its extremely low price on TCG Player. Each set has cards that are on the upswing and the blue deck is no exception.

There was an error retrieving a chart for Teferi, Temporal Archmage

Or you could instead buy a set of all five decks from TCG Player for $133.95 and immediately sell the green deck to eliminate the risk. “Guided by Nature” complete decks have been selling on eBay in the $37 range. If you can find a local way to out this deck to avoid fees and shipping, you’ll likely come out slightly ahead. But everyone should know about the Commander Anthology reprint by now so it may be difficult for you to move the deck.

You could also just buylist as much as possible from the green deck---a quick glimpse at Trader Tools indicates you could buylist the five most expensive cards for around $20. It appears Card Kingdom is paying best on most of this stuff, and their 30% trade-in bonus could make this an attractive out. But it’s admittedly not optimal.

Lastly, you could buy a set of all five decks from TCG Player and then wait until next Spring to sell the green deck in the hopes that prices continue their upward trajectory a little longer. This may be the best way to maximize profit.

With all options considered, it really comes down to how large the Commander Anthology print run will be. If the print run is modest, the impact on the green deck’s value will be small, making the set of five decks an extremely attractive way to pick up diversified exposure to unique singles from this set. A larger print run will hamper prices on the green deck, but overall you’ll still do well sitting on the other four decks in the series.

Honestly, I don’t think you can go wrong either way. Just don’t expect to double up overnight---this kind of investment requires years of patience. Even though I don’t see Commander 2014 decks hitting levels that the original Commander decks sell at (starting at $500 on TCG Player), the recent pricing trends in singles from the decks tell me it could be a worthwhile endeavor.

Wrapping It Up

I promised some Old School Magic dialogue and I’m a man of my word. You see, it’s not just Commander 2014 singles that have quietly been hitting all-time highs lately. I’ve also noticed some other surprising cards notching highs day after day. For example, take a look at the price chart on Unlimited Royal Assassin:

There was an error retrieving a chart for Royal Assassin

This card is neither black-bordered nor is it on the Reserved List. But it’s playable in Old School, which makes all the difference.

Beta Drain Life has also spiked recently---I use this card myself in Old School, so I can vouch for its playability. It doesn’t matter that this is a common. It’s useful and, in absolute terms, extremely rare. Mono-Black is a very popular entry deck for Old School (it’s how I started as well) so it’s no surprise to me that this card has been surging lately.

There was an error retrieving a chart for Drain Life

I guess the moral of the story is that you should pay attention to the trends that matter most to you. If Commander is your format of choice, make note of the cards on the move on a regular basis, so that you know when a trend is taking shape.

If Old School is more your speed, then it’s definitely critical to monitor pricing trends accordingly by watching MTG Stocks on a daily basis and by tracking available stock on TCG Player. You’d be amazed at how many Alpha, Beta and Unlimited cards are at near-zero stock on TCG Player. It only takes one or two new entrants into the Old School format to cause a price spike.

From there, make your acquisitions accordingly. If price trends are moving higher with no foreseeable pressure to the downside on the horizon, it’s probably best to pick up what you need immediately rather than wait. Today, it looks like Old School staples and Commander 2014 singles meet this definition. Therefore, that’s what I’m watching closely, making strategic buys where it makes the most sense. I’d encourage you to do the same.

Sigbits

  • While I like to think I have enough familiarity with Old School Magic to explain price jumps in stuff like Beta Drain Life, I’m afraid I am drawing a blank on Arabian Nights Ali Baba. I know tapping walls is useless in 2016, but I didn’t really think it was an important ability in 1993-1994 either. Nevertheless the card is up to $7.99 on Star City Games and they have just a couple copies in stock. Go figure.
  • I can’t say I understand Raging River either. Don’t get me wrong, I love the card’s flavor. It offers solid entertainment value during kitchen table play as well. But now the card is completely sold out at Star City Games across Alpha, Beta and Unlimited, and I noticed Unlimited copies recently spiked on MTG Stocks. Can’t explain this movement; I guess it’s on the Reserved List so there is that?
  • I used to think Enchantress's Presence was a bulk rare. But that was years ago. Now the card is nearly sold out at Star City at $7.99, with foils at $29.99. This card really picked up some momentum, and it consistently shows up on the all-time high list at MTG Stocks as a result.

Insider: The Casual Mindset

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mise-fnmI've noticed in discussions on our forums, on Facebook, on Twitter, and in articles, that many of you in the finance community are not like me. Many financiers are regular attendees of FNM, if not larger tournaments, and tend to apply the competitive mindset to their MTG finance activities. I got my DCI number at the Unhinged prerelease---eight years after I started playing---and have only attended a handful of tournaments since.

At heart I'm a casual player who particularly loves multiplayer games, preferably with five or more players. I'm one of those people who allegedly buys a lot of Magic product but is not commonly found at tournaments, as they simply don't appeal to me.

Casual players are great trading partners if you know how to approach them. Today I want to attempt to give you some insight into the casual mindset.

What Is Casual Play?

chaos-orbAdmittedly casual is different for different people, however what I will be referring to in this article are games played for fun with nothing but bragging rights on the line. Some of the people playing this way will only have a couple hundred cards, while others may have hundreds of thousands. This includes both one-on-one and multiplayer games, though in my experience most casual players take a "more the merrier" approach to Magic, so multiplayer games are more common.

Casual is about the crazy plays, having fun, experimenting, and kicking your friends' asses. You'll often see casual players try to accomplish something other than winning in the most efficient and/or reliable way possible. We like to win in fun and interesting ways, generally without interfering much with other players' fun while at it.

A casual player will choose a deck to play based on how he or she estimates the opponents' strength, with the intention of creating an interesting game. They'll probably even apologize if it seems they failed at this task. No casual player likes to just crush an opponent every game (though admittedly it's fun every once in a while). The experienced casual player will even reach a point where they deliberately pick a weaker deck or strategy to see if they can still manage to win based on superior play alone.

The most important thing to remember is that casual players want all players in the game to have fun (though themselves most of all).

Cards That Excite Casual Players

sensation-gorgerDifferent players like different things. There certainly isn't one mold that will fit every casual player. However, certain aspects, especially when combined, make a card much more likely to draw a casual player's attention:

  • WOW! Factor - How much potential does this card have? Can you create a crazy board position with it? Will opponents be impressed when you manage to resolve this? Does it lead to memorable stories?
  • Playability - Contrary to popular belief, the casual player does care about things like mana cost---they will, however, be more willing to see steeper costs as a challenge rather than an impossibility. Can a card's drawback be (easily) overcome?
  • Scalability - Casual players will often find themselves in multiplayer games. They know Swords to Plowshares is a good card, but they also know that Wrath of God is much better at dealing with threats from multiple players.
  • Personal Taste - Some players like to build pillow forts, others want to attack with the most impressive creature they can, and yet others go for the biggest army they can muster---a friend of mine will play anything just as long as it's mono-white. How does this card compare to the taste of this particular player?

Long ago, a different way of looking at cards for casual through a multiplayer lens was proposed by Anthony Alongi. You'll still find his animal-based descriptions used by some writers and they are good to be aware of. Other casual writers of note are The Ferret (who in many ways is like the anti-Anthony Alongi) and Abe Sargent, though there are many more good ones out there.

I would certainly recommend looking through a few of these authors' more general articles to get a taste for what kind of cards and decks a casual player likes and how they use them. They've both written for Star City Games. The Ferret also did some articles on DailyMTG, while Abe has gone to Gathering Magic where he still writes.

Finding Casual Players

treasure-hunterThis will likely be your biggest challenge. As mentioned before, we don't tend to show up at tournaments. We do visit the local game store (LGS), but many of us browse around a bit, perhaps buy some stuff, and then leave again. We'll play anywhere, but usually at people's homes. In all honesty, we are difficult to find.

What you're basically going to have to do is follow the trail of cards: which unfamiliar faces do you see at the LGS browsing through the bulk commons, uncommons and rares? Who walks around looking at the games going on? Who takes the casual cards out of the store's binder? Or who buys packs and then leaves with them?

Strike up a conversation with these people. How do they play? Where do they play? Don't judge! If they enthusiastically start telling you about their Monsters from the Deep deck, try to think along rather than suggesting there are better things out there than Krakens and Leviathans. Ask if they are playing Quest for Ula's Temple and suggest that Paradox Haze or Sensei's Divining Top may make it easier to get counters on there, rather than suggesting they go for Merfolk instead. Maybe ask if you can join them some day and make sure to bring a deck that seems to be at a similar level (and bring weaker options too!).

You'll find that once you've made contact with a group they may know about other groups too. Ask where else they play, which formats or deck archetypes they like, whether they've tried other formats and what they thought of them. Ultimately ask where they get their cards and perhaps make some trades with them.

You're building a relationship here, so whatever you do, be fair or even generous. Most of all, have fun and be fun! These people have invited you to their inner circle; you want to be invited again.

Trading with Casual Players

merfolk-tradersThis is where your new friends will shine. Casual players are likely to be interested in a different subset of cards than the typical competitive fare.

Differences in valuation lead to arbitrage opportunities. On one side, you can pick up cards casual players love from competitive players; then trade those for tournament staples the casual players aren't as interested in. You'll likely make gains on both sides. It becomes particularly interesting when both groups you move in use different price sources and when you can move bulk from one group for value to the other group.

So how do you make these trades? Casual players tend to think in decks. As such you want cards of a color grouped together in your binder(s). They won't usually care much for formats, but they may care for a grouping that focuses on cards that fit together. Let them pick out stuff that they like---they'll probably find plenty. Then have a look at their cards and find something worth trading up for, as getting many cool cards for one tends to look pretty good from their perspective.

They may have a specific place they go for prices, though in my experience many still go old-school and simply consider their own view on the trade, or assume you will make them a fair proposal (and do!). Don't be surprised if they get their friends' opinion---this is part of the group dynamic. Do pay attention to who they ask, as there's usually a player who's considered more knowledgeable on these things who you'll want to get on your side.

Many casual players love experimenting and will regularly build new decks. Maybe you can even get into the position of the guy to ask for the cards they need (it can be your niche). Sometimes they will be inspired to build a new deck simply by browsing through your binders and coming across cards they haven't seen before.

Expect them to dig new cards out of your binder every time. On the other hand, expect their binders not to change much except around new set releases or possibly when they abandon a deck. If you find that their binders are starting to deplete you may want to look for more casual groups and extend your reach.

Your gain in all of this is primarily an out for cards that you would've previously buylisted or even bulked out. You can easily give them a little extra if that's your alternative.

Final Words

final-fortuneDon't expect miracles from casual players. They will not (frequently) turn your bulk into gold. Most are aware that competitive Magic exists and that card prices have a relation to it. However, they do tend to be easy to trade with and good company.

As for identifying casual cards, there's no foolproof method, but with experience you develop a feel for it. In my next article I'll take a look at cards from David Schumann's review of Eternal Masters (part one and part two) where he discussed the casual merits of the set. I'll discuss where his views and mine differ. If you have any other cards you want me to look at, please post them in the comments.

Have fun, and thanks for reading!

Three’s Company: Exploring Modern’s Metagame Parameters

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In last week's article, I considered a Death's Shadow Zoo variant that gave up some speed for Modern's most efficient interactive spells. The question at the heart of that project: what does a deck gain from leaning further towards interaction or linearity, in relation to the overall metagame?

threes-company-art

Even obviously linear decks like Infect and Affinity run some amount of disruption in their decks (Dismember, Galvanic Blast, and Spellskite all spring to mind). As streamlined kill-machines, these decks want to pack the smallest amount of interaction possible so they can focus on their own proactive gameplans. But striking a perfect balance can prove difficult. This week, we'll explore how decks decide on a degree of interaction by examining Modern's metagame parameters.

What Are Metagame Parameters?

Just as the existence of Lightning Bolt largely determines benchmark creature playability, metagame parameters are the strategic limits imposed by a format's upper tier that determine deck playability. For example, durdly decks rarely survive in Modern, Urza's Towersince they lose to Tron. Decks that skimp on removal don't get past Infect. Those relying too heavily on creature synergies struggle against Jund.

Combined, these limiting deckbuilding guidelines forge the blueprint for Modern's metagame parameters. While it's impossible to build a deck that beats everything (or at least one that will survive Wizards' diversity-minded banlist), keeping these parameters in mind helps deckbuilders tune and brew successfully.

Modern's metagame parameters force decks to be proactive, interactive, and consistent. Overwhelmingly proactive decks can afford to give up some interaction or consistency, and the same holds true for the other two qualifiers. But most Modern decks attempt to solder the three together. The rest of this article reviews these three primary components of successful Modern decks individually.

Proactivity

The aggro-aligned component, proactivity refers to a strategy's ability to pressure opponents. Linear aggro decks like Burn and Affinity exemplify proactivity in Modern.

Relation to Other Components

Highly proactive decks generally put interactivity on the chopping block before any other component, as they plan on winning before interactive opponents can stabilize the game. As such, trading resources with opponents plays right into the enemy's plan. Death's Shadow Zoo is a great example of a deck so proactive it hardly needs to play any disruption. Outside of a set of Thoughtseize and a pair of Lightning Bolts, the deck doesn't run any mainboard interaction. Why worry about disrupting turn-four combos when you're goldfishing turn-three victories?

The Price of Inaction

For not being proactive enough, Modern reserves nothing but punishment. The biggest feaster on the format's overly interactive decks is Tron. Decks that don't want to win until Turn 10 have a really hard time beating Karn Liberated after Karn Liberated.

Case study: Jeskai Control had trouble putting up numbers in Modern until Nahiri, the Harbinger was released. Nahiri interacts very well with Modern's many midrange decks, but she also plugs a crucial hole against Tron, allowing Jeskai to turn the corner on the fourth turn by ticking up its new planeswalker. Nahiri's ultimate allowed the deck to beat Tron as early as turn six without making an attack during the early game. Lava SpikeThis ability to suddenly turn the corner was also integral to Splinter Twin's success in the format. Twin's out-of-nothing wincon was two turns faster than Nahiri's, and yielded immense success.

Burn is another deck that punishes Modern players for not being proactive enough. All the Terminates and Thoughtseizes in the world won't save interactive players from a few Lava Spikes off the top of their opponents' decks. Strategies with reach have the option of transitioning to a burn-'em-out plan potent at defeating opponents who took too long to land a threat.

Red Deck Wins might best showcase this strategy, but Snapcaster Mage decks also wield it well. Against opponents who refuse to put bodies on the board, URx can drop Bolt-Snap-Bolt as early as turn three and start attacking with the blue Wizard. Against these decks, too, stabilizing the board won't always lead to a victory.

Infect and Affinity also boast pseudo-reach effects. Giving Infect too much time often results in the deck's animation of Inkmoth Nexus, followed up with a few pump spells and protection in Vines of Vastwood, Spell Pierce, and Apostle's Blessing, and a lethal swing. Even removal-stocked decks need to put the beats on Infect to prevent these scenarios from occurring. Besides running actual reach in Galvanic Blast, Affinity can topdeck Cranial Plating or Arcbound Ravager and fly over locked-down boards with a creatureland. Etched Champion's "protection from all colors" clause even lets Affinity break through beefy fliers.

When given enough time, these highly proactive decks will find a window to win against overly reactive opponents. They can have trouble executing this sort of plan against proactive opponents, though. With something like Wild Nacatl putting a clock on the linear decks, they have considerably less time to draw outs to interaction.

Metagame Context

  • Highly proactive decks: Tron, Infect, Burn, Affinity, Bant Eldrazi, Death's Shadow Zoo, Dredge
  • Relatively proactive decks: Jund, Merfolk
  • Minimally proactive decks: Jeskai Nahiri

Modern's Top 10 is overwhelmingly proactive, demonstrating the speed and linearity of the format. Since proactive decks often require opponents to be proactive to beat them, highly reactive strategies tend to perform poorly in such fields. For instance, Esper Control is a deck with lots of interaction and consistency, and even less proactivity than Jeskai Nahiri. I don't think it's a coincidence that it sees very little success in Modern, a format full of decks that punish players for not being proactive.

Interactivity

The control-aligned component, interaction refers to a strategy's ability to disrupt opponents. Even aggro decks sometimes choose to interact a little. The most successful of these decks is Jund. Between Tarmogoyf and Dark Confidant, the BGx tyrant is proactive enough for most of Modern, committing threats to the board as of turn two. The reason this slower deck exists alongside blazing piles like Gruul Zoo is its excellent disruption---Jund interacts very efficiently as of turn one, using spells like Inquisition of Kozilek, Lightning Bolt, Abrupt Decay, and Liliana of the Veil to throw opponents off and open the way for two-for-ones aplenty.

Relation to Other Components

Highly interactive decks must give up either proactivity or consistency to function well. Jund 1_nahirisacrifices consistency, hoping to draw its bombs off the top and preserving the ability to play proactive games against linear opponents with its two-drop threats. Jeskai Nahiri turns the corner much later, but makes up for this loss of proactivity with added consistency from Serum Visions and other draw spells.

Since Modern is a turn-four format, many linear decks are built to win on turn four. Proactive decks that aim to win later than that need to start adding interaction. The longer after turn four they aim to win, the more disruption they'll need. And the more disruption they include, the less room they'll have for consistency pieces. This tension was palpable in my project from last week and forms the central dilemma for anyone brewing lategame proactive decks in Modern.

The Answer Problem

Reactive spells are more situational than proactive ones. Slamming Wild Nacatl will always be good for a Zoo deck. For Jeskai, though, Spell Snare is likely to be dead sometimes. Similarly, Remand might be great against Karn Liberated, but it's not so hot versus Signal Pest. Inquisition of Kozilek shines in the Burn matchup and embarrasses against RG Valakut.

Interacting well with a highly aggressive field means giving up some points against big mana. Jund isn't quite proactive enough to put a respectable clock on Tron, which walks all over the Tarmogoyf deck. Like Tron and Burn, Modern's linear combo decks (i.e. Ad Nauseam, Grishoalbrand) excel at going over non-blue interactive strategies like Jund. "Interactive," yeah, but not in the right way for this particular matchup. This problem of answers is the main issue with playing a highly interactive deck in Modern.

Notably, Delver decks perform admirably against Tron and against linear combo. Ryan Overturf solved the midrange problem of not being proactive enough for the Tron matchup by integrating Delver of Secrets into his Grixis deck to impressive success. Given Delver's high proactivity, interactivity, and consistency, I expect we'll see more of the little guy in the near future should Modern remain so linear.

Metagame Context

  • Highly interactive decks: Jund, Jeskai Nahiri
  • Relatively interactive decks: Merfolk, Bant Eldrazi
  • Minimally interactive decks: Affinity, Infect, Burn, Dredge, Death’s Shadow Zoo, Tron

As decks goldfish kills later in the game, they usually move up in interaction. In terms of brewing parameters, a deck that definitely won't win until turn six, such as Temur Scapeshift, needs plenty of interaction to make it in Modern, explaining why that deck is loaded with removal and counterspells.

Consistency

Proactivity and interactivity exist at opposite ends of an axis. Consistency, then, might prove a more contentious inclusion in this piece. The combo-aligned component, consistency refers to a strategy's ability to access the necessary parts of a deck when they're most needed. It means different things to different decks, and each archetype achieves it in a unique way. But ensuring a deck's consistency is often crucial to succeeding in Modern.

Paths to Consistency

Burn gets its infamous consistency through redundancy: it runs 26 copies of the same spell. Jeskai Nahiri gets it by cantripping with Serum Visions and Ancestral Vision.

Eye of UginEldrazi decks used to get their dreaded consistency through redundancy by playing eight Sol lands (or more, if we count Urborg, Tomb of Yawgmoth). Post-Eye of Ugin ban, it gets it by cantripping with Ancient Stirrings, but also by splashing Noble Hierarch. Playing four mini-Dig Through Times isn't enough to ensure an early Thought-Knot Seer. The addition of mana dorks makes the deck's mana development far more consistent.

Modern decks lacking consistency in Modern are punished by interactive decks. Jund is the primary offender here, although Bolt-Snap-Bolt decks also pose a threat. Any less-than-competent strategy can be easily dismantled by Thoughtseize effects. The same goes for synergy-based creature decks that don't have much consistency.

Those that do include Merfolk with its ton of lords, Elves with a super-dork in Heritage Druid and access to Collected Company, and Company decks in general with dork redundancy in Wall of Roots, a grind game with Kitchen Finks, and various combo finishes. Those that don't include underrepresented archetypes like Allies, Slivers, and Kithkin. These fringe decks lack the consistency to make it in Modern compared with other synergy-based archetypes.

Relation to Other Components

Consistency through redundancy is the preferred method of achieving consistency, since we don't have to invest any time or cards; it just "happens." You know, like with Eye of Ugin. Except Modern's card pool doesn't have enough redundant pieces of staple spells for that plan to be viable for most decks. Serum VisionsNot every strategy has access to eight Slippery Bogles and 10 Spider Umbras. The next best way to achieve consistency is to add digging spells.

In my mind, Serum Visions, Modern's premier consistency tool, is one of the three best cards in the format (behind Tarmogoyf and of course Lightning Bolt) despite being much worse than Ponder and Preordain. Ancient Stirrings has recently catapulted itself into banlist conversations for the huge consistency boost it grants Eldrazi and Tron.

While powerful, these cards tax players' tempo, or time. If you're spending your turn casting Serum Visions, you're not spending it impacting the board (or, being proactive). Ideally, Visions helps get to spells that interact (or proact) efficiently enough to make up for this initial tempo loss.

Metagame Context

  • Highly consistent decks: Burn, Jeskai Nahiri
  • Relatively consistent decks: Jund, Infect, Bant Eldrazi, Merfolk, Tron
  • Minimally consistent decks: Affinity, Dredge, Death’s Shadow Zoo

While very powerful, Affinity, Dredge, and Death's Shadow Zoo all struggle to recover after opponents deal with their initial assault (respectively via Ancient Grudge, Tormod's Crypt, or Path to Exile). They also mulligan aggressively because they lack consistency. All three of these decks provide great examples of strategies strong enough even with a lackluster hand to not have to lean heavily on consistency.

The Best Decks In Modern

While looking over my Metagame Context sections above, you may have noticed some decks
Lightning Boltstay closer to the top of the lists than others. Jund is a highly interactive, relatively proactive, relatively consistent deck. Bant Eldrazi is a highly proactive, relatively interactive, relatively consistent deck. These two decks specialize in a component each (respectively, interaction and proactivity), but don’t do so at the cost of giving up too much of the other two. The ability to maintain all components while perfecting one makes them some of the best decks in the format.

Prospective deckbuilders must acknowledge Modern’s metagame parameters and adjust their strategies so they are either proactive, interactive, or consistent enough to tangle with the format’s top dogs. I have more to say on the subject, but we’ll leave that for another article. Until then, don’t forget your Lightning Bolts---no matter what component you’re playing for!

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