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Welcome to another edition of the Box Report. Every set release, I like to look at data and get an idea of the distribution of cards. Today I will break down the spread of each box and provide some firsthand information about the value of Oath of the Gatewatch (OGW).
My goal here is for everyone to have some fun looking at what the possibilities are for opening boxes of this set. We’re all excited about Expeditions too and that makes the pack opening even more fun. Let’s dive right in and see how it turned out.
The first thing I want to do is to list out the cards worth paying attention to in this set. Most likely these are all known quantities, but more knowledge about the set is never a bad thing. Before I was doing these breakdowns I've found a few cards would slip under my radar.
After analyzing my boxes for their value, I walk away with a more thorough picture of the financial layout of each set---I encourage others to follow this same process for these reasons.
Let me first point out that with Battle for Zendikar (BFZ) and OGW, I have a special notification set at my store to remind me that the price ceiling for rares in these sets are lower than normal and it takes an amazing card to break the mold. Expeditions have forced most of the cards in these sets downward.
My typical procedure is to buy a targeted number of playsets and once that number is reached, lower the buy price. During OGW preorders, I lost sight of this principle with my Call the Gatewatch purchases. Even though I was able to get them at really good numbers, the card will have to exceed even my highest expectations in order to reach the necessary price point for me to make money on that investment.
I still believe that is possible, but it will take quite a long time and I could have easily invested my money in the plethora of Modern specs that are providing a much higher return. This is something we should all keep in mind in the future.
Additionally, rares at the bottom of my list above, the ones that range from $1.50 to $3, are in the danger zone. I made my calculations with their current TCG mid price, but by the time this article goes live, they may have already dropped to bulk. Cards like Eldrazi Mimic and Captain's Claws I really like and think have room to grow, while others seem destined for the bulk box like Vile Redeemer and Overwhelming Denial.
Finally, there some uncommons of note worth grabbing from the draft leftovers. Stormchaser Mage seems like an obviously great uncommon, but Reflector Mage and Warping Wail are noteworthy as well. In addition to the uncommons that already hold value, I think Spatial Contortion will rise in value once it starts seeing play across Standard and possibly in Modern.
Foils of these are great pickups as well, especially Stormchaser Mage. After looking at the prices of these foil versions, my assessment was definitely correct. I was surprised that Stormchaser was already double digits and the others were creeping towards double digits as well.
Box 1
Foil Eldrazi Obligator
Foil Island
Kozilek's Return
Thought-Knot Seer
Kalitas, Traitor of Ghet
World Breaker
Hissing Quagmire
Needle Spires
Sea Gate Wreckage
Corrupted Crossroads
Inverter of Truth
Goblin Dark-Dwellers
Bearer of Silence
Captain's Claws
Call the Gatewatch
Eldrazi Mimic
Total: $85
Box 2
Foil Swamp
Foil Corrupted Crossroads
Foil Natural State
Thought-Knot Seer
Chandra, Flamecaller
Matter Reshaper
Oath of Nissa
Reality Smasher
Eldrazi Displacer
Wandering Fumarole
Hissing Quagmire
Needle Spires
Corrupted Crossroads
Sylvan Advocate
Sphinx of the Final Word
Goblin Dark-Dwellers
Jori En, Ruin Diver
Bearer of Silence
Ayli, Eternal Pilgrim
Crush of Tentacles
Oath of Gideon
Eldrazi Mimic
Total: $90
Box 3
Foil Plains
Foil Hedron Allignment
Kozilek, the Great Distortion
Thought-Knot Seer
Chandra, Flamecaller
Kalitas, Traitor of Ghet
Oath of Nissa
Reality Smasher
Wandering Fumarole
Sea Gate Wreckage
Sylvan Advocate
Goblin Dark-Dwellers
Jori En, Ruin Diver
Bearer of Silence
Ayli, Eternal Pilgrim
General Tazri
Captain's Claws
Oath of Gideon
Call the Gatewatch
Total: $105
Box 4
Foil Matter Reshaper
Foil Mountain
Kozilek's Return
Thought-Knot Seer
Linvala, the Preserver
Matter Reshaper
Reality Smasher
World Breaker
Eldrazi Displacer
Mirrorpool
Sea Gate Wreckage
2 Corrupted Crossroads
Inverter of Truth
Sylvan Advocate
Goblin Dark-Dwellers
Bearer of Silence
Crush of Tentacles
Captain's Claws
Oath of Gideon
Call the Gatewatch
Eldrazi Mimic
Vile Redeemer
Total: $119
Box 5
Twilight Mire
Foil Crush of Tentacles
Foil Captain's Claws
Foil Plains
Foil Reckless Bushwhacker
Nissa, Voice of Zendikar
Thought-Knot Seer
Chandra, Flamecaller
Matter Reshaper
Oath of Nissa
2 Reality Smasher
Eldrazi Displacer
2 Wandering Fumarole
Sea Gate Wreckage
Sylvan Advocate
Sphinx of the Final Word
Jori En, Ruin Diver
Bearer of Silence
Ayli, Eternal Pilgrim
Crush of Tentacles
General Tazri
Captain's Claws
Oath of Gideon
Call the Gatewatch
Eldrazi Mimic
Total: $199
Box 6
Foil Eldrazi Mimic
Foil Forest
Foil Stormchaster Mage
Kozilek's Return
Kozilek, the Great Distortion
Thought-Knot Seer
Linvala, the Preserver
Matter Reshaper
Oath of Nissa
Eldrazi Displacer
Mirrorpool
Hissing Quagmire
Needle Spires
Sea Gate Wreckage
Corrupted Crossroads
Sylvan Advocate
Goblin Dark-Dwellers
Jori En, Ruin Diver
Call the Gatewatch
Eldrazi Mimic
Vile Redeemer
Total: $141
As you can see, with OGW, we are getting a decent value from our purchase, with a box average of $123.50.
Most of you know this already, but with this block it has been significantly better to buy cases instead of smaller quantities. This principle still holds true. By committing to less than a sealed case, you are voluntarily risking not opening an Expedition. At minimum you risk losing out on $50-$200. You could have pulled multiple Expeditions too, and in that case, you could be losing more money.
Our readership here at Quiet Speculation understands things like this quite well, but I think it’s our responsibility to spread the word. Not only will this help your friends, but also your local game store. People should be teaming up to buy their case if they can’t afford it on their own. By doing it this way, I think it increases your odds of opening an Expedition. There will always be those players that open an Expedition from a random Walmart pack or in a draft, but give yourself the best shot to get your own Expeditions.
Taking a look at the set, most of the mythics are hits in terms of recouping your investment (The recent jump by Worldbreaker helps with this as well.) There are many rares that will give you some value as well. Thought-Knot Seer is at the top of this list, but there are many other good pulls as well.
Finally, I think this set gives you more chances to open money with your foil slot. Certainly foil rares and mythics will typically be worth a bit, and the foil lands are still bringing in $4 - $9 each, but with OGW we have more chances to get money foils. Because OGW has Wastes and amazing uncommons like Stormchaser Mage, your chances to open a foil worth money have increased. All of these aspects go into making money from your investment.
My boxes ranged from $85 in value all the way up to $199. That’s certainly a huge range, but the point is that the more boxes you open, the higher your average will be. For individual players, I think the sweet spot is a case. If you want to go bigger though and create your own virtual store through TCG Player, eBay, or another outlet, try purchasing multiple cases.
When I was selling singles on my own, I opened two cases of each set. That was enough to all but ensure a minimum of a playset of each mythic and two playsets of each rare. There will be variance of course, but those minimums are a pretty safe base to work from.
For most sets, I have an opportunity to get ahold of extra prerelease kits. This time around, I wanted to include some data about those as well. I’ll let you know ahead of time, they’re a great investment. If you have the opportunity to purchase these boxes, seize on it quickly.
Due to lower-than-usual numbers at my events, I was able to open 18 of these boxes. With each box containing four packs of OGW that gives us a total of 72 packs, or the equivalent of two boxes. Here’s what I opened.
Prerelease Kits
Ancient Tomb
Foil World Breaker
Foil Ayli, Eternal Pilgrim
Foil Needle Spires
Foil Drana's Chosen
Foil Goblin Dark-Dwellers
Foil Island
Foil Mountain
3 Nissa, Voice of Zendikar
Thought-Knot Seer
Kalitas, Traitor of Ghet
4 Matter Reshaper
2 Oath of Nissa
3 World Breaker
2 Eldrazi Displacer
2 Mirrorpool
Needle Spires
5 Sea Gate Wreckage
2 Corrupted Crossroads
2 Sphinx of the Final Word
2 Goblin Dark-Dwellers
Eldrazi Mimic
Ayli, Eternal Pilgrim
3 Crush of Tentacles
2 Captain's Claws
2 Call the Gatewatch
Eldrazi Mimic
Total: $345
If you noticed, each of the normal boxes had one foil rare. With these packs, we averaged double that. Taking a look at the mythic distribution, we had a higher number of mythics in the prerelease boxes as well. The prerelease packs had a total of 14 mythics which averages to seven per box, but the boxes of the set only averaged 4!
The average was also brought up because there was one kit with 5 mythics and one with 6! The other kits contained 2, 3, 3 & 4 each. This seems to be a higher-than-normal distribution. I’m wondering if other people have noted a higher percentage of mythics from this set as well, or if my case was an anomaly.
It has long been rumored that the prerelease product has a higher rate of mythics and desirable cards than the normal packs you can purchase upon release. I am working with a small sample size here, but my data certainly seems to indicate this is true. If we calculate the value of the prerelease kits equivalent to boxes, we would have an average of $172.5.
But wait, there’s more!
Prerelease Promos
Deepfathom Skulker
2 Dimensional Infiltrator
Drana's Chosen
Oath of Chandra
Tyrant of Valakut
Hissing Quagmire
Wandering Fumarole
Oath of Nissa
Stoneforge Masterwork
General Tazri
Linvala, the Preserver
Hedron Alignment
Eldrazi Obligator
2 Fall of the Titans
Total: $70
BFZ Valuables
4 Battle lands
2 Lumbering Falls
2 Ruinous Path
1 Painful Truths
2 Wasteland Strangler
1 Ulamog, the Ceaseless Hunger
1 Sire of Stagnation
Foil Scatter to the Winds
Foil Retreat to Coralhelm
Total: $64
You don’t only get packs of Oath in these prerelease boxes, you also get two packs of BFZ and a promo foil! That was another $134 in value. There’s no argument that these prerelease kits contain much profit within them. There is one downfall though.
With a theoretical few leftovers to pick from, stores tend to price these a bit higher. Some stores will have these priced at the same rate of their tournament entrance fee, while others will increase the price due to a low supply. I can only speak for myself here when I say I charged $30. We sold about a dozen of these kits at that price.
In the past before BFZ block we've been unable to move those prerelease kits, so a lot of the demand is stemming from the Expeditions. Just like with the packs, they help sell product.
Using that $30 per box for my calculations, it would cost you $540 before tax to acquire 18 of the prerelease kits. While they do contain great value, extra mythics, and a higher rate of foils, the total value of the cards I opened was only $479. So, at $30 if your goal is just to turn a profit, it seems not worth the investment. If, however, you were able to buy these at $25 or less per kit, you would be in great shape to profit from the investment.
Also keep in mind from these 18 kits I only opened one Expedition, as opposed to the two from BFZ prerelease kits. So that will result in pretty different returns, obviously.
~
I hope you found this endeavor intriguing and valuable. Use this information to gauge how much you want to invest in this set.
Just keep in mind the barrier to price I mentioned earlier as well. The value of cards in OGW will be dictated directly by how desirable the Expeditions are and how much product they prod people to open. The Expedition lottery is real and it sells packs.
Let me know how your pack opening went and what you learned from it in the comments.
Until next time,
Unleash the Force of the Gatewatch!
Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com


With this in mind, competitors focused exclusively on Splinter Twin (or the lack thereof) and what that could mean for the format. Inkmoth Nexus and Grove of the Burnwillows spiked on MTGO, as did Through the Breach. The talk of the town had Infect, Tron, and Grishoalbrand as top players with Twin out of the picture.
First, this is a Delver deck. We’ve seen all 75 of these cards before in other lists (no surprises there) but their unique combination and numbers work together to create something unique. Delver of Secrets is almost always accompanied by Remand, and we see the full four here. Pushing the tempo route, Todd is playing three Spell Pierce and an Izzet Charm, alongside three Vapor Snag. But none of this is necessarily new. So why did Todd take down Atlanta? Because Twin is gone.
keeping them there. It’s always had trouble playing from behind, however, and one of the best ways to fight Delver decks has always been Lightning Bolt. But wait a minute! Twin got banned, not Lightning Bolt! True, third person literary device, but take a look at the frontrunning archetypes. Affinity doesn’t play Bolt. Tron doesn’t play Bolt. Infect doesn’t play Bolt. Abzan (which has been on the rise recently) doesn’t play Bolt. Sidestepping Infect hate with diverse threats like Hooting Mandrills and Tarmogoyf, Todd Anderson capitalized on a lack of Lightning Bolt in the format and punished an apparent field full of greedy players looking to execute their solitaire combos with impunity. Four Remands and four Spell Pierce effects, with four Snapcaster Mage’s in reserve, makes casting Through the Breach or resolving a Living End near impossible. This left Todd free to beat up on the rest of top decks, aiming primarily at Affinity and Tron.
We also see a Night of Souls' Betrayal in the board to fight Infect, providing further evidence it was probably hated out of the event. Night of Souls' Betrayal has always been an awesome card if you can take the relatively narrow applications, as it only does worthwhile work against Lingering Souls, Infect, and Affinity. In Affinity matchup, it’s pretty much an ongoing Shatterstorm, as Steel Overseer’s aren’t sticking around enough to build up a board presence. Obviously, some things stick around (Ornithopter can still pick up Cranial Plating, and Etched Champion is still a problem) but Night of Souls' Betrayal is still lights out for Affinity in my book.
The
The only big mana deck was a single copy of


Faeries (4YourGames)
Do you get lost scrolling through the table above? Feeling adrift in this diffuse new field? Excellent! You understand our first finding: the new Modern is staggeringly diverse at a local level. This doesn't even count the additional decks comprising the Rogue 13% that poked up last weekend. You're playing a perilous game if you try to Next Level and metagame in such an environment. There are simply too many potential opponents. Even if you wrangled together 75 cards with a positive Affinity, Tron, and Burn matchup, you still might hit nothing but Ad Nauseam, Abzan, Bogles, Eldrazi, and Scapeshift all day long. And that assumes you dodge oddballs like Tooth and Nail (hopefully with original Mirrodin art), Mardu Midrange, and RW Land Destruction. Don't fall into this trap.
From a deck perspective, this field heavily reflects the so-called Assumption 1 everyone has made as they enter into the new Modern. Affinity feels very safe. RG Tron too, although competing metagame forces
Bogles (1.6%)
the fourth column of the table where we track the overlap between Top 8 and Round 0 datasets (for instance, here's
Despite a surge in decks trying to goldfish their way to victory, some of the more midrangey, interactive strategies are still alive and kicking. Jund saw as much play as RG Tron over the weekend. Abzan Company, a deck some will erroneously argue as combo, took the Modern bronze as the third most-played deck across all 14 tournaments (at least, using Top 8s as an indicator). Death and Taxes (not Hatebears) brought up the rear in the 2%-3% range, right around Grishoalbrand and Naya Company. These datapoints suggest the tales of interaction's demise have been mightily exaggerated. Don't commit headlong to linear decks just because Reddit tells you to. Today's numbers suggest a number of interactive strategies are much more viable than originally appraised.
Discerning readers will notice Merfolk's and Eldrazi's absence from Themes 4 and 5. If you played at the MTG Card Market tournament, however, you might have seen at least five of Cthulhu's Bx brood stomping around the tables. A BW version even
For now, let's make a collective Feat of Resistance to stay positive. Many players are still looking for the optimal URx configuration. Many more have bought into the narrative of a URx downfall and packed away their Snapcaster Mages. Once we smooth over these early format shocks, I'm confident we'll see more URx decks fill in the gaps. Last weekend already saw early indicators of a blue-red comeback! This included Nicholas Bruno's
exercise caution in viewing today's metagame evaluation like we view the regular Nexus updates during more stable periods. Fluctuations are inevitable in this dynamic Modern context. Perception becomes reality, changing formats from weekend to weekend or even day to day. As an example of this, URx Delver enjoyed very modest success at the weekend-wide tournament level, holding down a mere 3% of the format in all its combined iterations. And yet, Anderson's well-publicized











![Lingering-Souls-Art-by-Bud-Cook-615x450[1]](https://quietspeculation.com/wp-content/uploads/2016/01/Lingering-Souls-Art-by-Bud-Cook-615x4501-e1453795647348.jpg)

The problem with Assumption 2 is that it is very murky and relies on your ability to predict your opponents biases and deck selection. Go too far into this line of thought you fall down the rabbit hole of
Those of you who read
idea of where the metagame is heading before I commit to anything. Harm's Way is looking attractive for both Burn and aggro matchups, but I'd rather not board in purely reactive spells. I may end up wanting Sunlance if aggro is big. I'm not as keen on 'Folk as I normally am since it did very well in
This still doesn't answer the question of what deck I will play for Regionals and the reason is that I don't know yet. Merfolk will be better against a metagame full of big mana while Esper is the pick if aggro decks rule the day. Testing against the rest of the field is underway and, frankly, both decks are about equal for me. Tokens has better aggro matchups while Merfolk's speed is better against combo. Both are reasonable against midrange. In this situation, there is no true "right" decision. Each deck is weak against an opposing end of the metagame spectrum and are good to even against everything in the middle. The choice comes down to personal preference and what you perceive the metagame is doing.