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Promo Cards on MTGO: What Are They Good For?

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Absolutely nothing!

I use Magic Online for one thing: drafting. That's it. But every month, without fanfare, a promotional card or two is put into my account. There's nothing really wrong with this. It's not like I'm paying extra for it, and it's not like I'm playing on Magic Online only because of promos.

But really, what's the point? Unless WOTC randomly chooses a card you need for a Constructed format, these cards are basically worthless. Check out the season that ended 2014. The two promos offered were:

nekusar

Nekusar is desirable for only one format, and that's Commander. There's a couple issues with this. First, I'm pretty sure Trick Jarrett is the only person who plays Commander on MTGO (besides those he tricks into playing with him, of course). Given how relatively unpopular the format is, why are Commander cards considered desirable promos? Second, and even more important, these promos are triggered by playing in a Constructed, Sealed, or Draft tournament. I am pretty sure that people playing in competitive tournaments on MTGO couldn't care less about Commander cards, but hey, I don't have the market research that WOTC has. I'm sure this was a decision made completely within the confines of realistic expectations over player excitement.

Stoke the Flames is kind of a different story. A Standard staple and an uncommon retailing online for $4.40, there's a real argument to be made for this promo version being a good giveaway for players, especially those who need it for Standard. For those of us who don't play Standard, we can sell it for a few tix. After all, the paper FNM version (which has the same art) retails for $6.50. Everybody wins! It's a promo that actually makes some semblance of sense!

Except that only players that actually want to play with the card win, because promos are nearly worthless online. In a testament to how important redemption is to keeping online prices up, as a rule, digital promos are worth far, far less than their from-the-actual-set counterparts. For example, when Nightveil Specter was a Standard staple, it was pushing four tickets online. Wizards gave out promo Specters, and I posted a classified asking for two tickets. I eventually sold it for one and felt like I had totally triumphed. Promotional cards are supposed to be a rare treat, but they are worth a fraction of the value one would expect online.

Promotional cards make a lot of sense in paper Magic, but they're just not exciting in the digital realm. Better promotional items MTGO could offer include:

  1. Special event vouchers based on the number of tournaments one plays or wins during a given season.
  2. Promotional items based on the formats you play during a given season (for example, drafters could get a phantom draft, Legacy players could get free entry into a Daily Event, and sure, Standard players could get a hot new card when appropriate).
  3. A point-based reward system that allows you to select promotional items based on your interests (and save up points to get better stuff over time).
  4. Options for paper promos for players of both the paper and digital games.

Those are just a few ideas off the top of my head. Regardless of what happens, even if the promo system stays exactly the same, I don't know why promo cards are put into MTGO accounts with absolutely zero fanfare. It's as if Wizards is ashamed of the worthless promos and doesn't want to point them out to you when you receive them.

I'm basically complaining about Wizards giving us free stuff here, but when it's free stuff that nobody wants, I kind of just wish they'd spend that programming time actually improving the client. Does anybody out there find MTGO promos exciting? If so, please leave a comment and also tell us what it's like to be a unicorn.

Insider: [MTGO] Speculations With Pauper – Potential Targets, Pros and Cons

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Pauper is most likely the cheapest sanctioned constructed format on MTGO. Its concept is rather simple--only commons are authorized. If a card has been printed as a common in any set it is Pauper-legal, even if it has been reprinted at another rarity level in another set. For instance, Gush is Pauper-legal and is a common in Mercadian Masques and an uncommon in Vintage Masters.

Besides a few bans, Pauper doesn't have any other sort of restrictions--all commons from all sets are legal. Interestingly enough, Pauper is the last eternal format where you can play a playset of Ancestral Rec... I mean Treasure Cruise alongside with a playset of Lotus Petal, Dark Ritual and Phyrexian mana spells.

Pauper was a fairly popular format on MTGO in the past, but the online competitive activity seriously dropped about a year and a half ago after the disruption of Daily Events in Fall 2013. Nevertheless, it seems like Pauper lobbyists finally got heard as more Pauper daily Events have been programmed since last week. The fact that such a change in the Daily Event schedule is "due to popular demand" bodes well for us speculators--a player demand is already there.

Speculating with commons may not seem like it but it could be a serious business. Pauper staples have reached pretty high prices in the past, as high as 10 Tix. The reigning champion--Daze-- is currently sitting above the 27 Tix mark and is simply the forth most valuable card of Mercadian Masques block. Several highly playable commons in Pauper are from older sets with a very low supply on MTGO. Even a moderate demand would be able to drive prices of key commons from a few cents of Tix to several Tix.

There was an error retrieving a chart for Daze

Especially for small bankrolls this is an opportunity you want to consider. Specs have low entry prices and very decent returns can be expected. In this article I'll discuss potential speculative targets, pros and cons of investing in Pauper positions.

The Pauper Environment

Pauper is a world of commons. However that doesn't prevent this format from being competitive and rewarding winners of Pauper Daily Events as in any other formats. The big difference with Pauper compared to any other constructed format is that for the cost of two drafts, or ~25 Tix, you can buy a competitive Pauper deck and play as many Pauper tournaments as you want. The most expensive decks, including sideboard, cost around 100 Tix, mostly because of a few copies of Daze.

Being an eternal format, Pauper constitutes a great incentive for players on a budget to play competitive Magic--buy your deck once and for all. Depending on the deck choice a 4-0 in a Daily Event could be enough to cover the cost of the deck. What other format can beat that?

The Banned List

Seven cards are currently on the Pauper banned list. Even with only commons, some decks were getting too strong and/or too dominant, including Storm and Infect decks that easily can kill you as fast as turn three.

With Empty the Warrens, Frantic Search, Grapeshot and Temporal Fissure out for Storm and Invigorate out for Infect, Cranial Plating was judged too strong of an equipment in Affinity decks. Although the plating is banned, Pauper Affinity decks still have access to the five artifact lands.

Because of its strong interaction with Glimmerpost, Cloudpost has also been deemed unfair for Pauper. 8-Post decks are now replaced by more fair Tron decks.

The Metagame

As with all eternal formats having access to all cards of Magic: the Gathering, Pauper is dominated by blue.

Mono-U and U/R Delver decks are the most common decks in this format. The Mono-U version relies on cheap and fast creatures backed up by cheap draw spells and some disruption.  The U/R version contains fewer creatures but has access to spells such as Lightning Bolt, Flame Slash and Pyroblast in the sideboard.

Alternative U/R decks rely on Kiln Fiend and Nivix Cyclops to kill in one attack. Temur Battle Rage is a great new addition from Fate Reforged for this deck.

There was an error retrieving a chart for Delver of Secrets

Stompy and Infect are two decks of choice of green players. Both decks present a very aggressive strategy. The Stompy version relies on swarming the opponent with powerful and evasive little creatures such as Nettle Sentinel, Silhana Ledgewalker and Skarrgan Pit-Skulk. Infect plays the usual suspects Glistener Elf and Vines of Vastwood. Rancor is a must in both archetypes.

There was an error retrieving a chart for Rancor

Mono-Red decks are divided into at least two different builds. The Burn version usually doesn't play any creatures maindeck but takes advantage of the fact that the best burn spells are mostly commons--Lightning Bolt, Lava Spike, Chain Lightning and Fireblast to name the most popular ones. The mono-red creature deck is Goblin- and token-oriented. Foundry Street Denizen, Goblin Bushwhacker and Krenko's Command in combination with Raid Bombardment do wonders in this deck.

There was an error retrieving a chart for Lightning Bolt

Control decks exist in several forms. Mono-Black Control counts on heavy creature removal such as Chainer's Edict, card advantage with Phyrexian Rager and life draining abilities such as Corrupt and Gray Merchant of Asphodel to steal the game.

Tron decks aim to assemble the three Urza's lands to power out high-casting-cost creatures (Ulamog's Crusher) and spells (Rolling Thunder).

Finally a deck named Familiar is more combo-oriented with Nightscape and Sunscape Familiar to combo with Cloud of Faeries, Snap and karoo lands. This deck kills with repetitive Capsizes, Sage's Row Denizen or when the opponent gets bored.

There was an error retrieving a chart for Ulamog's Crusher

In addition to the above decks, Bogles, Affinity, Slivers, Elves and more recently Turbo Gurmag Angler have a shot in a format that is fairly open.

There was an error retrieving a chart for Gurmag Angler

Pauper Speculative Targets

If Pauper again becomes a popular format, demand for commons, and especially old commons, will represent a serious speculative opportunity. Commons are obviously the cards on MTGO with the most supply in comparison to uncommons, rares and mythics. However commons from old sets with very limited supply can actually be pretty rare in comparison to commons from recent sets.

Commons from the most recent sets, even as heavily played in Pauper as Delver of Secrets for instance, may not hold enough potential. Nonetheless you probably know that the Phyrexian mana spells, starting with Gitaxian Probe, are priced way above the average common value. Commons from second, and especially third, sets could be good targets, especially if these commons are in demand for other formats such as Modern, Legacy and Vintage.

I'll review here some of the best potential targets to look for in Pauper.

Historically Pricy

Since Pauper has been a competitive format online, several commons have constantly appeared in decklists of this format. Because they are from under-drafted sets, or never printed as a common, these cards were once pretty expensive thanks to Pauper and should be (re)considered now.

Serrated Arrows is a Pauper-legal card only printed as a Timeshifted card in Time Spiral. In other words, Serrated Arrows is a rare. This artifact was priced between 6 and 10 Tix in a not-so-long-distant past. From a 2 Tix floor its priced has already jumped to almost 4 Tix with the announcement of more Pauper Daily Events. Serrated Arrows might as well be on its way back to 8 Tix.

Exclude, Moment's Peace, Diabolic Edict, Lotus Petal and Unearth are not among the most played cards in Pauper at the moment--which is why they could be among the best targets now. All five of these cards have only been massively printed on MTGO in their original set, not in Modern Masters, Vintage Masters and not even in a Commander set. As the supply is low even a small demand would significantly push the prices.

Other old commons currently out of favor you may want to consider for speculation include Wellwisher, Tortured Existence, Innocent Blood, Timberwatch Elf, Birchlore Ranger, Quirion Ranger and Spidersilk Armor.

There was an error retrieving a chart for Innocent Blood

Currently Played

The following cards see a fair amount of play in current Daily Events. There might not be a lot to gain here but these are sure values in the short run. The degree of potential gains is conditioned by the success of Pauper in a near future.

Cloud of Faeries, Snap, Firebolt, Rolling Thunder, Crypt Rats and Cuombajj Witches, in addition to the Mirrodin artifact lands, may be worth the investment. These cards are played in winning Pauper decks these days and should keep gaining value as the number of Pauper adepts grows.

When printed in different sets, always pick the least expensive version. Although not always true, prices of the same card from different sets usually tend to converge. This is even more true is they have the same art.

Newcomers

As for any eternal format every new set may introduce new archetypes in any given format. Pauper is no exception. Khans of Tarkir and Fate Reforged introduced several constructed-playable delve commons. Treasure Cruise is still playable as a four-of in this format. Along with Cruise, Gurmag Angler stars in the Turbo Angler deck in Pauper.

What's more is that unplayed cards may suddenly gain value because of their synergy with new cards. In connection with delve cards, Thought Scour has already been put to work in Modern. In Pauper, the common from Dark Ascension is paired with Mental Note for an identical effect.

Despite being from a relative recent set Thought Scour could be a good target. However Mental Note has been only printed in Judgment. It already rose form zero to 0.3 Tix--the potential for a higher price is real.

Similarly to common Phyrexian mana spells, commons from second or third recent sets have the best potential to explode if exploited in Pauper. Reviewing playable and once-printed commons from recent second and third sets could put you ahead of the curve as the Pauper format evolves. How about Faithless Looting, Abundant Growth, Mutagenic Growth, Vapor Snag, Steel Sabotage, Soul's Attendant, Qasali Pridemage, Unmake?

Pros of Speculating With Pauper

Speculating with Pauper cards could be pretty rewarding. Some commons have the potential for spectacular price increases if Pauper attracts more players. Price history showed us how high prices can go. Things have been moving up recently and it might be only the beginning.

Pauper speculations are also perfect for small bankrolls. Many great targets are currently valued under 2 Tix.

If Pauper is here to stay we can expect to see prices fluctuate similarly to Modern ones. As for every eternal format cycles of ups and downs are to expect with Pauper prices. If these cycles happen to be true it will make Pauper speculations in the future even easier.

Cons of Speculating With Pauper

It would appear that Pauper is still a niche market. Prices are high mostly because of the relative rarity of some commons, not necessarily because of huge demand. There are no Grand Prix or Pro Tours to encourage people to buy and play Pauper, and no camera action to fuel crazy spikes. This means that the price growth of some cards may be slow or even non-existent.

More than any other cards, reprints of commons are a real threat to Pauper speculation. VMA totally crushed the price of pricy commons such as Gush, Chain Lightning and Cloud of Faeries. Prices may bounce back but are unlikely to reach their previous heights.

Flashback drafts can also do their toll of damages on common prices. Although not as devastating as the release of draftable sets such as Modern Masters and Vintage Masters, flashback drafts can easily bring the price of Pauper commons down. You want to be prepared to sell rapidly if you don't want to lose months of growth. On the positive note, flashback drafts are actually a good period to pick up commons that see play in Pauper, or any other formats.

 

Last Minute Edit: Tempest Remastered has been announced yesterday. This MTGO-only set will regroup 269 cards from the Tempest block. With this scheduled to be released next May, speculating on any common printed in Tempest, Stronghold and Exodus such as Lotus Petal and Tortured Existence for instance should be avoided.

Thank you for reading,

Sylvain

Insider: (Some Of) What Goes Down Must Come Up

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Greetings, Spectators!

It's been a minute since we talked about specs and that's my fault. I've been speculating based on announcements for a while and this week I finally got a chance to think about what's going to happen when Theros block rotates out of Standard and what MM2 is going to do to prices.

Specifically, I want to look at what Tiny Leaders and EDH are doing and what you can do to be ahead of the curve and know what to dump now and what to snag at rotation or sit on for the next year.

My Inspiration

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I have written and tweeted about this card a bit before because I thought it bore watching when it bottomed out a while back (a full $2 below its peak price--not bad!) and I thought it had real upward potential. The card is rising steadily right now and I think we're not done seeing growth.

Out of a popular deck from Commander 2013, Primal Vigor is a great EDH card that, while not as good as Doubling Season, gives you a clear advantage if you're built around it, and most people play both. Doubling Season is an EDH staple that recovered nicely from a recent reprinting.

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Do I see the ceiling on Primal Vigor as the same as Doubling Season? Absolutely not, but I do see real growth potential, especially if you went deep at $4-$5 like I did. I sure hope I wrote about liking them at $4-$5... it's hard to remember. One of you will know.

Either way, the sheer number of times I've brought Primal Vigor up has to count as an endorsement. I think Vigor sticks around on the board longer if opponents think they can benefit from it and it puts in work. It's not quite as busted with planeswalkers as Doubling Season, but there's no reason it stays below $8 over the next year.

Watching Primal Vigor tick up has given us a pretty decent idea about what to watch for on Commander 2014 cards that we think will see similar amounts of play. Commander 2014 has a few cards I think we can compare to Primal Vigor. What do I think will begin to do what Vigor is doing now and creep up in price around tax season next year?

Next Year's Buys

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While not playable in as many decks as Primal Vigor, Daretti has the benefit of blowing Vigor away in terms of unfairness. Vigor is a popular card due to how fair it is and what a good approximation of Doubling Season it does, but in a way that opponents won't kill on sight. Daretti is an absurdly powerful card, evern more so in practice than he was theorized to be.

He's a go-to general for red-based artifact decks in a way that "cute" generals like Bosh, Iron Golem never were. Daretti also comes in a deck with a Wurmcoil Engine and a Dualcaster Mage, and he benefits from being one of those cards that was just sort of discarded in bulk when people busted the decks for those cards. Everything not called True-Name Nemesis hit very low prices in C13 and I see that happening with the stuff in the red C14 deck.

Daretti isn't done falling, but when he begins to rebound, the smart money is buying. Historically, only one planeswalker has stayed below $5 and he had to be printed twice on top of being the worst planeswalker in history to see that price. Daretti going below $5 is wrong and if it happens, be ready to scoop.

The only liability is that he could see a reprinting due to his popularity as a general, maybe as a judge foil or in some future supplementary product that gives us good EDH generals in foil. The risk is mild to low, so I don't feel like it will stop me. Buy planeswalkers under $5 always unless they rhyme with "Scribalt" and buy unfair EDH generals that are also planeswalkers doubly so.

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This has room to fall, but it's such a good removal spell in a color that infrequently gets them, expect a highish ceiling due to its power level and low reprint risk. I don't know if green will ever get a better Arrest effect than this and this sees enough EDH play to warrant picking up if it approaches bulk, something it could do in a year's time. I don't like it at $2.50, but I could see it getting above that eventually, so get these as cheap as you can unless they never go below $1.

This is a "maybe" but I'd say it's more likely a "probably" especially as cards that don't immediately seem flashy are overlooked increasingly. This doesn't have the benefit of being in a deck speculators busted just for one card like the red or white one.

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This angel, however, was in a precon busted for a single card (Containment Priest) and its playability has caused loose copies to dry up and its price to begin to reflect its playability rather than its scarcity. You can probably get these abundantly, especially if you know someone who tried to flip copies of the white precon. These are still tradeable as a "bulk rare" from most people and I think this is a $5 card.

I like these, but you can't wait a year like you will on Daretti. I think these are going to creep up steadily the farther we get from the precon printing. This is a very good card and with a bunch of people poised to build angel decks with FTV: Angels on the horizon, sooner is better than later on this guy.

Rotating Gems

We're about to see some good cards rotate out with Theros block and with that comes opportunity.

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A card this good in EDH warrants the 5x multiplier but, bafflingly, the foil price seems to be declining along with the non-foil price. Does this mean we can buy foils for $5 at rotation when Ashen Rider's price plummets?

Rider is seeing practically no competitive play and while it's relatively abundant, it's too good a card not to be included in most black-white EDH decks. It's been flirted with in some reanimator lists, too, but don't expect that to prop its price up. I see this being dirt at rotation and on that day, I want foils and non-foils alike.

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Two printings on this card and it's still going for twice what Ashen Rider goes for now. It does benefit from being an angel, but Ashen Rider is much, much better and I fully expect Rider with one printing to see $5ish if Angel of Despair can maintain $4 after two printings. I also think Angel of Despair will see a bump when FTV: Angels raises a lot of prices, but not so much upside that I'm a buyer at its current retail.

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Brutal. The clash pack printing decimated not only the non-foil but also the set foil price on this card. The clash pack was bought up a ton because it had a Courser of Kruphix and Prophets were dirt cheap after that.

Make no mistake, Prophet of Kruphix is risky. Every time a new banned list update goes out, everyone acts like Prophet narrowly escaped the hangman's noose. If you don't play EDH, imagine taking every turn. This card is pretty good in 1v1. Imagine how good it is when you're untapping four extra times before your turn. Now imagine your general is Kruphix. Starting to get the picture? Prophet is insane in EDH and it's a staple in every blue-green deck.

I think the play is for set foils, which are hella cheap and getting cheaper, and for Clash Pack foils, which have a different (worse) art but are also pretty cheap. No one bought the clash pack for Prophet and they were cast aside in large quantities. A while back they were around $1 and you could get 90 copies from the same vendor. That isn't the case now, but it's still not bad. Prophet isn't a $2 foil and a $5 set foil, and the cheaper they get, the more insane you'd have to be not to snap them.

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Ditto for this guy. I like all of the Temples at rotation where their price will surely go to dirt cheap because the Temples aren't really played outside of Standard and EDH. I think Temple of Mystery specifically will be a good play on the set foils because of the hammering the clash pack printing gave the price.

Still, all 10 temples if they hit $1 are great targets. EDH is slow, and Temples are always a welcome topdeck. Cheap temples are great trade binder fodder if you have a thriving EDH community and they will likely be a few bucks minimum in a year or so after rotation.

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Foils of this are too cheap already; imagine what will happen at rotation. This is premiere removal in a color that doesn't get much removal. Curse of the Swine is a silly EDH card and it's unlikely we'll see it becoming obsolete very soon. If foils of this tank, scoop 'em. These are already a fine card to pick out of bulk and sit on a pile of since this could hit $2-$4 in a few years and people ship them in bulk all the time.

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It's absurd how cheap this card is. The foil price even seems a bit low right now, but since EDH players have identified this as a busted EDH card already you can expect a high multiplier. Still, the farther we get from peak supply, the more dear foils will be. If this card hits bulk at rotation, scoop X copies. I am buying every copy of these I can get my hands on when rotation hits.

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Grave Pact is on its sixth printing and even the ugly Stronghold art is going for $8. Even if the number of copies of a Journey into Nyx rare is double the number of Grave Pacts total, there is no reason at all for Dictate of Erebos to be a bulk rare. It's arguably better than Grave Pact. The fifth mana is offset by the surprise factor of playing it with flash and the fact that it's double black, not triple black, which is a huge consideration given that Dictate and Pact are often played in Jund-colored decks.

Dictate of Erebos as a bulk rare is incredibly incorrect and there is real opportunity to make a good return as the price creeps up over time. It may take a while, but sit on a bunch of copies until you forget you have them and one day you'll see Dictate is like $4 and you'll have a pile of them ready to buylist for $2 a pop. I'll take an 8x all day.

There are probably a few more EDH staples that are about to dip severely at the next rotation cycle. Since a total lack of playability in competitive formats isn't propping the price up like it did with cards like Snapcaster Mage when Innistrad block rotated, expect prices to fall significantly. When they do, make sure you're ready.

The Dangers of Counterfeits

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This is cross-posted in a partnership with www.empeopled.com.

Liliana

I had hoped to never have to address this, but with it being in the headlines so much over the past few months I decided to dive in on a subject I feel strongly about.

Counterfeits in Magic.

I've seen a ton of people argue for the existence of "proxies," specifically the extremely high-quality ones coming out of China over the past year or two. While most people won't speak up about them in public, there are plenty of people who are defending these cards for a plethora of reasons. "Legacy is too expensive, we need reprints!" is a common one, as is "I just want these for my Cube and it's not fair I should have to spend hundreds of dollars for that! It's not even for tournaments!"

You can read the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Tempest Remix

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Magic Online allows Wizards to do things they couldn't ordinarily, like reprint cards on the Reserved List or have a tournament crash after 8 rounds. While sometimes its location in the digital world is a liability and people are reluctant to pay real money for fake cards, sometimes it's super worth it. Will this next Magic Online-only set be worth it? Only time will tell.

"Tempest Remastered" will be coming to Magic Online very soon. From the announcement,

Tempest Remastered is a 269-card set, containing 101 commons, 80 uncommons, 53 rares, 15 mythic rares, and 20 basic lands from the Tempest, Stronghold, and Exodus sets. Tempest Remastered will be available in booster pack form, with each booster retailing for $3.99

The main question is "Will Wasteland be in the set and will it be uncommon or rare or mythic?" which is silly because that's actually two questions, not one. We do know a small number of things.

Betcha Mox Diamond is in the set. We also know that there are Mythics in the set, which doesn't tell us much other than that expensive cards won't get TOO much cheaper unless the draft format is very popular. With roughly half of the cards in the Tempest block cut out, only the best of the best are making the cut and it could be an exciting Limited format. I look forward to spending every round sideboarding out a bunch of cards because MODO crashed during deckbuilding and it registered my pool as my deck.

Read the full article here.

What do you want to see in the set?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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MTGO and the Prerelease Objects That Just Won’t Die

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Do you play on Magic Online? Did you have your account before Wizards shut off the lights on version 3 and saddled players with the disaster that is version 4?

Then you are probably very familiar with five items in your digital collection:

M15_EntryObject_W_reduced_v2 M15_EntryObject_U_reduced_v2M15_EntryObject_B_reduced_v2M15_EntryObject_R_reduced_v2 M15_EntryObject_G_reduced_v2

Because Wizards is so nice and cares so much about players (not because they were trying to limit the backlash of the client transition), the company provided each MTGO account with five "entry objects" to participate in MTGO prerelease events for Magic 2015. Once the window to use these objects closed (remember, these were only good for the prerelease period that closed on July 28—more than six months ago), Wizards kindly removed the excess ones from users' accounts.

What?

No, actually, these objects are still there in all their annoying glory. Every time I want to check out the number of tickets and phantom points I have in my account, I have to see these annoying and useless digital items listed, even when I specify that I only want to see tickets.

event_ticket

I decided this weekend that it was too much. I opted to pursue removing these items from my account, no matter how annoying it was. And, oh, was it annoying.

First, I went to the help room on Magic Online. I asked an ORC (online response crew) team member how to pursue this. I was told I needed to email Wizards. I clicked the link provided and was sent to... a blank page?

blankWOTCpage

People have been complaining about this issue on Twitter for weeks, mainly with regards to being unable to file for compensation (which is just completely unacceptable, of course, but a topic for a different time). I was tempted to just give up right there, but I asked the ORC if there was a way around this issue. I was told to use a different browser, which didn't work, but a different computer finally did.

I was pretty frustrated at this point, but I also have a policy of not giving too much trouble to low-level service workers—it's not their fault their employers produce a bad product with bad customer service policies. You can see evidence of these two conflicting feelings in the email I wrote:

Subject: Please remove M15 prerelease packs from my inventory

An ORC told me I had to email you all. Please remove these very annoying things and cease putting untradable items in MTGO accounts. Thanks, guys and girls! 🙂

Considering I probably should have just been able to right click and select delete to remove these from my account, this was already way too much effort to go through for items that literally have no use whatsoever at this point. I closed my browser and assumed (hoped) that the next time I logged on to Magic Online, these items would be gone.

Not so!

I got a follow-up email from Wizards asking for more information. (To WOTC's credit, it came only about three hours after I sent my initial request.) Here's the text of that email:

Hello,
In order to further investigate your request, please reply with as much of the following information as possible:
First and Last name registered to the account:
Email address registered to the account:
ZIP/Postal Code registered to the account:
Security question registered with the account:  What is your paternal grandmother's legal name?
Answer to Security question:
We take your account security very seriously. Therefore, while we want to assist you, we will require that you be able to answer certain pieces of information as registered on your account. Once we verify that you are the account owner, we can proceed with your request.
We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire. To login to your account or update your question, please click here.
Brent A.
Online Response Crew
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Friday 7am-7pm PST / 10am-10pm EST
Saturday-Sunday 7am-7pm PST / 10am-10pm EST

Let's recap: These items are worthless and provide absolutely no value to anyone. I went out my way to sign in to my Wizards.com account to send an email requesting that these literally worthless items be removed from my MTGO collection. And I am now being asked to confirm my identity (something accomplished by logging in to Wizards.com, right?) in order to move forward.

Ignoring the sunk cost fallacy and deciding I had spent too much time on this to give up now, I pressed on, though I was a little concerned that the security question asked my grandma's legal name. Did they mean maiden name? There's a pretty big distinction there.

In any case, I sent the requested information and got a response within an hour. Success! ...Right?

Hello Danny,

Thank you for contacting Wizards Customer Service. I have received your email and have forwarded it up to the appropriate team to have the M15 tokens removed.

Please let us know...BLAH BLAH BLAH
So I guess at this point I'm hoping that the next time I sign in to MTGO, these will be gone. I admit, though, that my hopes are not high.

Deck Overview: Standard Saito Black

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I can't read Japanese, but I can identify card art, and that's all you need to benefit following Tomaharu Saito on Twitter. He's one of the best deckbuilders of all time, and if not for a somewhat shady history he would easily be in the Magic Hall of Fame. This weekend he shared his 20th place GP Memphis deck shortly after losing his win and in.

Saito Black

spells

4 Bloodsoaked Champion
4 Tormented Hero
4 Mardu Shadowspear
3 Ruthless Ripper
4 Pain Seer
4 Mogis's Marauder
4 Mardu Strike Leader
4 Bile Blight
3 Hero's Downfall
4 Obelisk of Urd

lands

4 Bloodstained Mire
4 Polluted Delta
14 Swamp

sideboard

4 Herald of Torment
4 Thoughtseize
3 Murderous Cut
3 Ulcerate
1 Hero's Downfall

Mono. Black. Humans.

The problem with Monoblack Aggro in Theros-Khans Standard has largely been that everything dies to Drown in Sorrow and Anger of the Gods. Enter Obelisk of Urd. It turns out that there are enough humans for the deck to just be tribal and to buff its creatures out of sweeper range.

Whether this deck is a real contender remains to be seen, but Obelisk of Urd definitely addresses a major weakness of previous iterations of Monoblack Aggro. Having 20th place at a GP being the deck's only showing certainly shows promise.

Insider: Beware Speculating on the Best Modern Deck

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Watching Grand Prix Vancouver coverage last weekend, one thing became decisively clear.

I believe Wizards put it best in their summary of the first nine rounds on Day 1:

The story of the [first] day was the resurgence of Splinter Twin after the momentum gain that was Pro Tour Fate Reforged. The two-card combo has broken out like a bad rash here, and some decks are even running cards like Vedalken Shackles maindeck to take down the mirror.

If you’re sitting on a bunch of Splinter Twins, I’d begin to sweat if I were you.

Suddenly I’m reminded of the old-school Snapple commercials. You know, the one with the Snapple bottle cheerleaders chanting for Cola and the announcer confessing they want to be number three. Oh, why don’t you just invest 31 seconds of time and watch it:

What does this have to do with MTG Finance? Everything.

I Want To Be #3!!!

I’d settle for number two, but I definitely don’t want to be speculating heavily on cards in the best Modern deck right now, no matter what it is.

I mean, it’ll be a great ride sitting on the cards in the best Modern deck... for a couple months. But once a deck consistently outperforms, it leaps onto WOTC’s radar – that’s when you know potential bans are incoming.

And we all know what happens to banned cards:

Pod

Or even cards only played in the deck that was hosed by said banning:

Pontiff

The Orzhov Pontiff chart above is most telling, if you ask me. That card was on an exponential rise, being bought out everywhere as key maindeck and sideboard tech for and against Birthing Pod strategies.

After briefly touching $20, the card swiftly fell back down to $10. But it was the banning of Birthing Pod that buried the hatchet, sending this card’s value all the way down to its pre-spike price of around $6.

Clearly, and quite obviously, bannings can have a drastically negative impact on many card prices.

Just ask yet another recently hit card, Linvala, Keeper of Silence. She may be a very difficult to find Angel, but she’s no longer all that relevant in Modern. Now it really is just casual play or Angel collectors propping up her ludicrous price. Needless to say, there’s no upside here.

Linvala

My Strategy Going Forward

In a way, I’ve created a paradox for myself. I don’t want to be sitting on many copies of any card if it’s currently in a dominant Modern build. As a recent Melira Pod player in Modern, I know the pain of watching a deck drop in value overnight. It’s not a pretty picture and I wouldn’t wish it on anyone.

But if I avoid hot cards altogether, I’ll miss out on some of the greatest runs in Modern. Orzhov Pontiff made some people a ton of money before it tanked right back down again. And while they didn’t have a chance to bounce yet, I am confident there was a ton of upside in Voice of Resurgence and Chord of Calling. Not anymore.

We must resort to a balancing act – we want to be invested in hot Modern cards as they rise, but we must not become complacent. If you decide to buy into Splinter Twin because the deck is suddenly dominant, you sign yourself up for closely monitoring the metagame. One too many GP wins, and you could be looking at a sizable loss.

I don’t care how hot the card is now – selling into hype is still the play. Always.

There was an error retrieving a chart for Splinter Twin

Or if you discover you prefer Abzan cards for their recent popularity, be careful going ultra-deep on Siege Rhino. It’s a Standard card still, for one, but it also cannot be too powerful in Modern without getting overly scrutinized.

I’m not saying we’re there yet. Far from it. I’m just urging care when buying deep into any Modern card in a dominant deck.

What’s the definition of “dominant”? Beats me. Wizards seems to have some arbitrary criteria they use. Birthing Pod was dominant. Deathrite Shaman was dominant. Treasure Cruise was dominant. I believe they aim to ban any card that warps the format so much that a large number of other fringe decks are not played because they just aren’t good enough.

Then again, how many Modern decks are actually “good enough” now? Three? Four? Certainly not enough. So the recent bannings didn’t really solve the problem, did it? It made for a lot of excitement at Pro Tour Fate Reforged only to witness a format get solved in three days.

Well, that’s what we get for demanding a Modern Pro Tour. Wizards did warn us about this, I suppose.

I say, let’s bring on the Legacy Pro Tour. But that’s just me.

In any event, just be careful when buying deeply into the best Modern deck. And for those who enjoy battling at various tournaments, I’d strongly urge you to strive for number three. That is, picking up the third best deck in the current metagame.

It will be good enough to keep you competitive, while also dodging the WOTC banning radar. This is the perfect balance to ensure you can win some events while not getting blown out by a sudden banning.

Wrapping It Up

I want to be number three! What I really mean to say is, I don’t want to play the “best” Modern deck right now. I did that with my Melira Pod deck and I got buried by the recent banning.

I suppose the writing was on the wall, and I can’t say I was truly surprised by the announcement. But there’s still that glimmer of hope inside that just maybe you’ll be allowed to continue using your $500 investment for another three months.

Put this way, the chain of events sounds rather depressing, doesn’t it? I really pity the players who foiled out their Melira Pod build, only to watch it tank in value. I can’t think of other hobbies where such large investments can suddenly become unusable.

It would be like buying a new set of golf clubs, only to find out they didn’t follow the PGA’s standards for golf club design and so they were banned. I can’t imagine the PGA does this all that often.

Wizards of the Coast has certainly developed a reputation for acting rashly when banning cards in Modern. They are doing their very best to keep the format healthy, but so far I would have to say success has eluded them.

And if the metagame continues to be Splinter Twin, Burn, Abzan, and Bloom Titan, I think additional changes will be inevitable. Just make sure you’re on the third best deck when that time comes.

Happy balancing!

…

Sigbits

  • SCG is sold out of nonfoil Splinter Twins at $21.29. If the deck puts up a strong showing in the GP Vancouver Top 8, expect this to be $30 very rapidly.
  • I am finally building my first somewhat strategized Tiny Leaders deck. My leader of choice? Well, I wanted to play Blue/Black, so that left me with only one option. Sygg, River Cutthroat. I found my copy for $6 on eBay, but SCG is completely sold out at $5.45. If Tiny Leaders continues to gain momentum, this card will certainly hit $10, as Blue/Black is a fairly popular color combination in Magic. Just look at Underground Sea if you don’t believe me.
  • Something doesn’t look right. Star City Games has no nonfoil Pact of Negations in stock. That’s to be expected. What seems odd is their pricing: $24.99 for Future Sight copies but $13.99 for Modern Masters copies? They’re the same artwork, right? And the price discrepancy isn’t nearly this significant on TCG Player. I can understand the discrepancy on foils, but the nonfoil versions should be much closer in price. Something needs to be updated here.

Insider: Tending to the Compost Heap – Introducing the Compost Box

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For each of us, investing in Magic is different.

Some of us are cash people, choosing to move our inventory through TCGPlayer or eBay, while others are more on the trading end of the spectrum. Some of us are into MTG Finance to make money, while some of us are focusing on making an expensive hobby more affordable.

Each of us invests differently, and those various levels of investment take into account not only money and cards, but also time.

There was a time when I spent every minute between rounds trying to make a trade, find a deal, find someone that was oblivious, find #value. Yeah, there's always a hashtag on the word #value. That's just how it's spelled now.

While it's gotten fairly easy to predict trends for Standard legal cards during their lifespan in Standard, going long term is often a lot harder. Sure, if you hold something long enough, it's bound to go up right? Every rare has the chance to become the next Dark Depths, after all...

Compost Heap

In my acquisition of Magic cards, I've developed a number of theories, concepts, and processes for my speculations--most of them nonsense, but some of them stick.

The idea of a compost heap is that you take something of little value (like fruit and vegetable scraps) and let it sit for a long time, then you harvest the value (rich soil for gardening).

As I came to a point where I no longer wanted to micromanage my collection on a daily or weekly basis, I started to apply this same concept to where I threw some of my trades and came up with the concept of a "compost box."

A compost box is just as you would think--a place to throw cards and forget about them, check back later, then reap what you've sewn.

I've divided this out into two main composting areas for reasons I'll explore here.

Bulk

In the past, I would cash in my bulk once a year or so and take the 10-15¢ per card I could get get from the local game stores.

I always traded in a few hundred to a thousand cards and used the credit to acquire something in the $50-$100 range that I probably wouldn't have gotten otherwise.

And that worked for the time.

Then I discovered Pucatrade and had another outlet for these cards. I meticulously keyed in those first few hundred cards and threw them in a box, pulling them out every time I could get an envelope full worth $2.50 or more to mail out.

Over time, a strange thing started to happen--some of those bulk rares started showing up on my sends page with real numbers next to them. Door of Destinies - $4, Darksteel Plate - $5, Lurking Predators - $3, and so on.

Cards that I had never been able to trade that had never been worth anything were building my points up, so I could acquire high end foils for my Commander decks and eternal staples like Gamble or Shallow Grave.

I now enter my bulk rares into Pucatrade as I acquire them through prize packs or grocery store indulgences (I love cracking packs). There aren't many feelings greater than a pile of worthless Doomwake Giants turning into a pile of $4 Doomwake Giants.

There was an error retrieving a chart for Doomwake Giant

Thoughtful Compost

With the bulk box, I'm literally just throwing all of my trash into one heap and hoping it decays into something worthwhile.

In my thoughtful compost, I've got cards I traded for with the intent of forgetting about and holding long term. These are cards that I picked up in trades or through Pucatrade because I thought there was an underlying reason why the cards would go higher over time. Let's take a look at my successes and... uhh... unripened successes:

12x Scavenging Ooze - This card has all but flatlined on the graphs. I got in at around $8 for these, so I'm currently holding a certified loser. But the great thing about compost is that I'm in no hurry, so there's still time to turn it around.

12x Stronghold Gambit (4 foil) - I heard musings that Caleb Durward was playing around with including this card in a Tin Fins build, so I picked up a few at 50-75¢ ($8 on foils) on Pucatrade and they've already crested a whole dollar. This is the type of card where someone will eventually have a breakout tournament with it at a Legacy Open and the card will go through the roof because supply is minimal. I admit this was an outside bet, but I'm not in too deep and it's only a matter of time... only a matter of time...

8x Visions of Beyond (4 foil) - The first weekend after Khans of Tarkir was released, I saw the Jeskai Ascendancy deck in action and thought this would be a great piece of tech. It's a one mana cantrip that turns into an Ancestral Recall once enough cards hit the yard, with the fallback plan of being kinda neat in mill strategies.

While the Ascendancy deck moved more heavily in the direction of Treasure Cruise and Dig Through Time, I still feel this one has a chance to play out long term. The nonfoil have remained the same price, but the foils have already seen a 50% bump in price.

8x Epic Experiment (4 foil) - This card has started seeing its fair share of play in Modern and has even made some showings in Legacy. Picking up a mythic rare that sees any kind of play for less than a dollar always seems like a good bet to me, and at $3 each, foils seemed like a bargain.

There's been basically no movement on this card yet. Epic Experiment is also the type of card that only needs one or two things printed to push it from a fair card to completely over the top. It's not a matter of "if" but "when?"

10x Faith's Reward - at 40¢ apiece, why not?

4x Knight of the Reliquary - The cream always rises to the top, and KotR is one of those cards that's price always recovers from a reprint. At $5, these were a safe pickup because they can always be traded away. But the upside potential is still there.

3x Prophet of Kruphix - Picking these up around a buck seemed pretty safe. I probably should have jumped off the train when they hit $3.50, but, like I said--put it in the box and forget about it.

13x Necrotic Ooze (4 foil) - Picking these up at 50¢ and $2.50 respectively seemed like a safe bet after that sweet Borborygmos Enraged / Griselbrand deck showed up. Ooze is a card that only gets better over time as more cards are printed.

8x Loxodon Smiter - Poster child for efficient creatures. At less than a buck, not picking a few up felt like a crime.

7x Gilded Lotus - Picking these up at $3-4 seemed like a good idea at the time because of the huge appeal this card has in Commander. It has essentially doubled up already. I should probably get out of these soonish, as it's a popular card to reprint.

10x Chromatic Lantern - Same as the Lotus, this card has a huge Commander appeal. Got in around $2.50-3 and they've nearly doubled.

16x Magus of the Bazaar - At 50¢ apiece, this was as much a bet on Golgari Grave-Troll as it was on Magus.

20x Swan Song - The premier one mana counter spell for combo decks in Modern. Picking up a small pile of these for less than a buck each seemed like a sure bet long term.

16x Demigod of Revenge - I bought into these after Theros at a little under $3 each. With the arrival of Nykthos, Shrine to Nyx on the scene, I expected more support for Devotion as a mechanic--a mistake I won't make again. If a mechanic seems powerful, Wizards shows great restraint in not printing enough for it to actually be powerful. See also: Constellation.

8x Thespian's Stage - At $1 apiece, these seem powerful enough in conjunction with Dark Depths or Urzatron lands to warrant a higher price. It hasn't shown up yet.

9x World at War (4 foil) - All of those Narset, Enlightened Master players seemed to have skimmed over this one. Why would you play Relenteless Assault over a card that does the exact same thing with Rebound? I'm still holding out hope that those monsters rediscover this card for their Commander decks.

4x Mirran Crusader - This card has been all over the place, but picking them up at $2 seemed like a good bet with the various strategies this card is able to slide in alongside.

9x Champion of Stray Souls - I expected this card to do a lot more in Standard and Commander than it has. Maybe it was simply forgotten, maybe it's just too clunky for people to understand clearly. At $1 apiece, these seemed like pure gold at the time.

8x Blazing Shoal - Watching a friend on stream pitching Reaper King to pump his Glistener Elf in Legacy made this card seem like a breakout star. At his big debut tournament, variance went the other way and a different Infect build has solidified itself in Legacy.

23x assorted Theros Gods (9 foil) - I imagined these to be surefire Commander staples, but only time will tell if these capture the imagination of the next generation of players or if these end up being another forgotten cycle of forgotten heroes. I only included the mono-colored gods as all of the two color turned out to be mostly terrible (with Keranos, God of Storms being the exception).

12x Summoning Trap (4 foil) - With regular copies under a buck and foil copies sitting less than $3, this card seemed to have been all but forgotten. But thanks to a few recent tournament showings, this card is starting to tick upwards with foil copies reaching roughly $5.

Lessons Learned

Keep in mind, none of these are cards were anything I spent actual money on--most everything was acquired through Pucatrade.

That said, the compost heap isn't exactly ripe for harvest yet. I also wasn't really intending to reexamine everything this soon to begin with. I just happened to find it while trying to get things organized this weekend.

Going back through and looking at it, a lot of these picks turned out to be mediocre choices when it came to the non-foil versions, but there was some success with the versions.

Going forward, I can see that when betting on inexpensive cards, there's a much higher return rate for the foil versions, and you're more likely to see movement on the price before the non-foils. So I'll definitely be leaning more heavily in that direction in the future.

The important takeaway from this exercise is to periodically audit yourself and make corrections. I have a ton of mistakes listed above, but I also learned a valuable lesson: foils are where it's at when betting on long shots. So I'll be aiming at those in the future.

Catching up on a busy Grand Prix weekend

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We live in a pretty incredible Magic world in 2015. In the old days (like five years ago) we were lucky to have a large Magic event a weekend, and sometimes you waited weeks for one to come along. These days we have them in spades, including a busy weekend now behind us, where we had not one, but two Grand Prix happening! One was a snowy affair in Memphis where players broke out the Standard decks, and the other was in Vancouver, where we saw an update on the Modern format after the Pro Tour showcased it.

frostwalker

Both events seem like they went well, with a good amount of decks showing up in both. And the news out of Vancouver was encouraging; the format wasn't quite as Abzan-dominated as the Pro Tour was.

Not to go all company line on you here, but the coverage we saw out of both events was outstanding, and I highly recommend spending part of your money looking over it. You can find coverage of Grand Prix Memphis (Standard) here, and coverage of Grand Prix Vancouver here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Nobody Ever Quits- MTGO Edition

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Jens is having some computer issues, so no podcast this week. I apologize wholeheartedly to all twelve of our fans.

Instead, today I'm going to ask you a simple question.

Did you really quit MTGO?

Yes, yes, I know. You haven't logged on in a few months and you sold your collection. But did you really quit? Like, really? Yeah, I quit, too.

What, my other monitor...? You should probably ignore that...

Still MTGO

Paper Magic, like MTGO, comes complete with its own set of burdens and frustrations. From time to time, people quit the game for one reason or another. I quit during the original Mirrodin Block. And I quit when I started college...

Sounds kind of like somebody trying to quit smoking, doesn't it?

I dislike version four as much as the next person, but in retrospect the client was never the reason that my online play has gone down in recent months. Moving in with my girlfriend coupled with 40+ hour work weeks are easily bigger factors for me.

The only decks that I was interested in testing that I wasn't playing on MTGO were Standard decks as well. If I'm being entirely honest, I'd have jammed a lot of Jeskai online if I weren't so averse to shelling out the cash for a set of digital Goblin Rabblemasters.

There was an error retrieving a chart for Goblin Rabblemaster

Now the deck that I'm interested in is relatively inexpensive and here I am, playing a few 8-mans a week. Perhaps what they say of paper Magic is also true of MTGO- nobody ever quits. And the truth for many of is that there is no way that we could be competitive without jamming games online. People are far too good nowadays for anybody to see much success without a semi-serious testing regimen.

By no means am I saying that people are wrong when they say that Magic: Online is much worse than it should be. I also don't think that the monopolistic nature of Magic: Online justifies this low quality. What I am saying is that it serves a purpose greater than my desire to not use it.

I've noticed that I haven't had much wait time for queues to fire either. So I'm curious, did that many people actually quit Magic Online?

Really?

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Spotting Fakes, Part 2

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A while ago I wrote an article on spotting fakes. One of my goals with that article was to keep it a "living document" to add to when new information regarding anything fake in the world of Magic came up. Today I'd like to update the original article with some more information that has come to light.

Recently we've been hearing about a lot more fakes being printed and sold/traded away. A lot of the fakes are being auctioned off on eBay, but what's scary is that the list of fakes is continuously expanding.

One story out of SCG Indianopolis was a player who traded away a full foil Modern Delver deck for some fake dual lands (I've heard they were fake Summer duals, but I can't confirm). One of the people at SCG Indianapolis (mrlubufu on Reddit) was kind enough to post some high resolution pictures of a fake tarn next to a real one.

Fake:

fake tarn symbol

 

Real:

real tarn symbol

 

Fake:

fake tarn tap symbol

 

Real:

real tarn tap symbol

 

Fake:

fake tarn artist line

 

Real:

real tarn artist line

As you can see in these pictures there is still a noticeable visual difference between the real and fakes. The fakes aren't as "crisp" as real ones (given the equipment Carta Mundi uses it's not surprising they can go into far more detail). The coloration is also a bit off on the fakes so continue to use that as an indicator (though we'll talk a bit later on about why that isn't always 100%).

We also had a QSer post in the forums about some fake Natural Orders he'd received off of eBay (and Sigmund even mentioned he'd had a similiar issue with a fake Force of Will). Below you'll see pictures of those Natural Orders (and here's the link to the forum posting).

It's important to note that any reputable online sales outlet cracks down on fakes and those who peddle fakes will find themselves under investigation (both by the online sales outlet and possibly the authorities). That being said, it's still far "safer" for these criminals to operate online where they can maintain more anonymity than at large events (though as SCG-Indy and GP:NJ show the lure of easy money is often too much).

If you come across someone with a large number of fake cards at an event consider it your duty to the MTG community to alert the TO as quickly and subtly as possible. The best way to fight this activity is to allow the judicial system to punish them accordingly (and don't think WoTC won't press charges, they have the most stake in catching perpetrators of anyone).

natural order real vs fake

fake natural orders 2

The first picture shows the real card on the right and the fake on the left. Now, the first major noticeable difference was the texture/feel (according to TargetAcquired who was the purchaser)--unfortunately outside of telling you that I can't actually show you. However, given the counterfeits still have this issue (thank God) it's more important than ever to pull cards you're trading for out of sleeves and perfect fits and really review them.

Luckily I can show you that they messed up on the ellipsis in the flavor text. The next thing to focus on is the font itself. Notice that while the font styles appear to match up accordingly, the spacing is a bit off. You can really notice it between the 'h' in "Search" and the edge of the text box. The fake has a much larger noticeable gap.

As for the backs, one thing you'll notice on real Magic cards next to the red dot in the top right corner there appears a "circle" and an "oval" (hidden in the off coloring). You can actually see them on the lower card (though I don't know if that's the real Natural Order or if they did manage to fake that as well). I've verified this pattern on an alpha Lance I have at my desk (as well as a random RtR common I happened to have sitting around). As you might guess, the best "security features" are the ones most people don't notice (only because if they are obvious then anyone faking them will know to mimic them). Below is a picture with the circles emphasized (it could honestly just be a coincidence, but the fact that I keep seeing it makes me consider it a useful feature).

MTG card back_emphasized

Addendum to Original Article

Some additional information came to light a little bit after the publication of the original article, Spotting Fakes, which was added as an addendum. In case you missed that addition to the article, you can find it reproduced below.

New Fakes

Recently a new, much more pressing concern has arisen. Apparently there are printing shops in China which have no qualm illegally printing Magic cards (http://www.alibaba.com/product-gs/1532783589/wholesale_Gatherer_Magic_The_Gathering_for.html?s=p is the one that was found by fellow facebookers with relative ease).

It is expected that these cards will fail many of the tests above, however, the fact that this has popped up so recently means that fakes are branching out from just power and other high-end cards to encompass just about anything.

goyf

This picture was posted on the MTG Misprints/Oddities Facebook Page. The Tarmogoyf on the top is the fake. The letters are spaced out more and the paintbrush next to the artist's name is obviously a bit different. This Tarmogoyf was purchased online.

This is a huge problem for all of us who buy and sell cards online.

First, smart buyers will ignore cards without crisp, clear photos. Thus if you don't have a high-end camera (many of us use our phones), you'll risk reaching a smaller population who wants to buy from you.

Even more concerning is when you trade for cards in person you'll have to look much more carefully at the cards, especially the highly desirable, more valuable ones.

This is the type of issue that can potentially kill card values. Were some unscrupulous people to purchase a large quantity of fake cards and then trade or sell them for profits, it could absolutely devastate the secondary market. If people are afraid to buy and trade cards lest they receive a fake, card values (both real and fake) will plummet.

The sellers in China have been offering a 55-card pack of the following cards, with presumably one of each in a pack. Nobody knows if these complete packs made it over, but Jaces, Domri Rade and Tarmogoyf have all been spotted. Be very careful when trading for the following cards on this list:

  • Tropical Island
  • Temple Garden
  • Stomping Ground
  • Overgrown Tomb
  • Scared Foundry
  • Breeding Pool
  • Misty Rainforest
  • Celestial Colonnade
  • Flooded Strand
  • Arid Mesa
  • Wasteland
  • Inkmoth Nexus
  • Elspeth, Sun's Champion
  • Tarmogoyf
  • Cavern of Souls
  • Domri Rade
  • Scalding Tarn
  • Hallowed Fountain
  • Polluted Delta
  • Surgical Extraction
  • Sol Ring
  • Underground sea
  • Marsh Flats
  • Reflecting Pool
  • Mutavault
  • Wooded Foothills
  • Windswept Health
  • Watery Grave
  • Godless Shrine
  • Nykthos, Shrine to Nyx
  • Savannah
  • Blood Crypt
  • Verdant Catacombs
  • Kalonian Hydra
  • Avacyn, Angel of Hope
  • Thassa, God of the Sea
  • Jace, Architect of Thought
  • Swords to Plowshares
  • Chalice of the Void
  • Goblin Guide
  • It That Betrays
  • Sword of War and Peace
  • Sword of Fire and Ice
  • Purphoros, God of the Forge
  • Sun Titan
  • Sensei's Divining Top
  • Demonic Tutor
  • Elspeth, Knight-Errant
  • Thoughtseize
  • Pernicious Deed
  • Sword of Feast and Famine
  • Goblin Lackey
  • Goblin Piledriver
  • Inquistion of Kozilek
  • Engineered Explosives
  • Kokusho the Evening Star
  • Bonfire of the Damned
  • Ral Zarek
  • Stoneforge Mystic
  • Iona, Shield of Emeria
  • Spellskite
  • Karn Liberated
  • Tundra
  • Path to Exile
  • Figure of Destiny
  • Aether Vial
  • Vampiric Tutor
  • Snapcaster Mage
  • Academy Ruins
  • Batterskull
  • Force of Will
  • Leyline of Sanctity
  • Intuition
  • Sphinx's Revelation
  • Reanimate
  • Natural Order*
  • Foil Onslaught Fetches
  • Foil Dark Ritual
  • Foil Wrath of God (7th ed)
  • Foil Glorious Anthem (7th ed)
  • Foil Lord of Atlantis (7th ed)
  • Summer Duals* (dual lands with a 1994 printing date)

*New Februrary 2015 additions to the list include an astrix

This list will continue to grow as people post fakes they are finding. Note that this list includes any recent fakes that have come up. The goal is to make it as inclusive as possible (i.e. to include any and all cards we've found to be faked), however it's most likely not 100% complete so remain wary even on cards not on this list.

Legitimate Alternate Printings

Just because things look a bit off doesn't always mean they are fake/counterfeits.

Next up we have an LED picked up at GP: New Jersey by QS's own (Wes Berghahn). Below is a nice high res scan Wes made for us (and you can find his story in the forums here).

cf leds front

cf leds back

The LED on the left is darker, a problem that also showed up in one of the Visions print runs. If you don't have time to read the full post (though you really should as there's a lot of useful information), SCG's own Ben Bleisweiss shed some light on this particular issue.

It appears that back in the days of Mirage, Carta Mundi was opening a US printer in Dallas and was trying to mimic their printing process in Belgium on some of the first runs of the Mirage set. At the same time WoTC contracted the Shepard Poorman company to do a print run of Mirage. Neither printer could get the print run correct and WoTC discontinued their relationship with Shepard Poorman. Below is a picture of the two different starter decks.

mirage packaging us vs belgium

A picture of some "Dark Visions" cards are shown below:

dark visions

I mention these particular two print runs because it's important to keep in mind (especially with older cards) that the technology and knowledge 22 years ago was very different than it is today, so variation did occur. Don't go destroying older cards just because they look different...or you'll end up like me and destroy two legitimate, but odd-feeling and -looking older cards (both had a sort of "pock marked" look to the back and felt a bit more "rough").

photo 2 (8)

photo 1 (8)

The point is that despite WoTC's efforts to crack down there's just too much financial incentive for unscrupulous people to counterfeit MTG cards. When a little piece of cardboard that was printed 20+ years ago is worth more than $50 it doesn't take long for people to realize that the cost of ink, cardboard, and practice can be lucrative, so this won't be going away anytime soon.

Insider: PucaTrade and Flipping the Roles of MTG Finance

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I wrote about PucaTrade just about a month ago after using the site for only a few days. There's only one chance to write about true first impressions, so I took that opportunity while it was available. In the weeks since then, I have become pretty damn addicted to the site, shipping out over $600 worth of cards in the process. PucaTrade is not without its drawbacks and annoyances, but there are many reasons why I think it's an important tool in the utility belt of MTG financiers everywhere.

Utility-belt

Be as Active as You Want

I'm just going to start with my favorite thing about PucaTrade. Traditionally, when you're selling on sites like eBay or TCGplayer, you are at the mercy of the buyer as far as timing goes. You can have a busy couple days planned with no time to make any shipments, then have something sell and derail your already packed schedule. You can always remove inventory during these busy times, but that is a serious pain and just not a reasonable option. Besides, if something you're trying to sell is going to sell, you don't want to prevent that, no matter how busy you are.

With PucaTrade, you're inventorying the cards you have, but they're not up for sale in the traditional sense. Instead, on your schedule when you have time for it, you match your inventory against other traders' want lists and decide if anything looks reasonable to send.

You're not required to send anything at any point until you decide to. So if you know you can prepare some mail in the next couple days, you can spend a lot of time scrolling through that send list, but if you're busy, you just don't visit the site for a few days. No unexpected action is going to be required on your part.

My first impression of the site was that nobody seemed to want cards from the recent set. But after using the site frequently, I've come to realize this isn't true at all. Everybody has these cards, though, so when someone does put a newish card on his or her want list, you have to be pretty quick to snag that send. This sounds like a time-consuming downside, but it's really not that bad.

The Matter of Hourly Rate

A couple people questioned whether PucaTrade was worth it for the time involved, which is a fair query given how much you have to do to get started on the site. But really, most of the heavy lifting is front-loaded, and it mainly comes down to getting your want list completed. Once that's done, the rest becomes pretty routine.

Send a Card: You probably check a few sites multiple times a day—stuff like your email, Twitter, Facebook, etc. Make PucaTrade one of them. Check the list under "Send a Card" a few times a day, but quickly. You'll get to know if something looks worth sending based on the points versus shipping versus what specific cards are involved.

You can spend 60 seconds on this five times a day and have a good chance of catching some cards you're actively looking to send out. You can do it while waiting for the subway or the doctor or your food. It doesn't have to be something that consumes too much time. You know what you're looking to send out.

Sending cards: I prefer sending low-value cards in plain white envelopes with stamps. I'm not going to go through packaging practices, as that's been covered many times before (I prefer Ross Lennon's breakdown over at Brainstorm Brewery). But to make the process as fast as possible, here's a few tips.

  1. Use a printer to put your return address and "Do not bend" directly on all your envelopes. Don't do this each time you send a shipment. Just handle all your envelopes at once, so that when you're ready to send a card, all you have to do is write the shipping address and the PucaTrade number, tape it up, and apply the stamp. You'll get really fast at this process.
  2. Have both Forever and 70-cent stamps available to you. If a package is between one and two ounces, you'll need a 70-cent one. I've been using these for anything over five cards.
  3. Package your cards during something you were going to watch anyway—TV, MTG content, a movie. Just double-task a little bit to minimize the time you're dedicating only to PucaTrade.

Receiving cards: There's no bartering or bickering (unless you send or get sent less-than-NM cards) on PucaTrade. If you have a card on your want list and you have the points for it, someone will just send it to you, and the only action required on your part is to complete the trade when the card arrives. This is way easier than placing an order on TCGplayer, and less time-consuming, too.

Those Things You Just Haven't Buylisted Yet

Okay, my favorite thing about PucaTrade (that it works within your schedule rather than within the buyer's) could also be said of buylisting cards, and for buylisting cards, you get sweet, sweet cash and not these silly PucaPoints. This is a fair point, and I certainly will continue to buylist when appropriate.

However!

You know those cards that you've kind of just had forever? Those cards with spreads in excess of 60 or 70 percent, that you get to while buylisting and just think, "Eh, I'll hold onto this and see if the spread is lower next time I do a buylist"? And then the next time you do a buylist, the spread is similarly pathetic, or maybe the card isn't even on any buylists at all? So you continue holding the card, because it's not something worth bulking out, but you also haven't found an appropriate way to get rid of it?

Yeah, you know those cards. And PucaTrade is a great way to hook up with actual players that actually want them, something that has obviously been sorely lacking at your LGS.

Or maybe you have a playset of Elspeth, Sun's Champion that you'd like to out because of the impending reprint, but nobody will trade for them at full value, and buylists have plummeted since the announcement. Guess what? There's a Standard grinder or casual player who just doesn't care about (or fully understand) card value who will happily let you ship to them on PucaTrade.

Maybe you're like me, and you love digging through an LGS's bulk bin for five-cent common and uncommon gems. I've collected a lot of these over the years, but commons are usually so low on an LGS's priority list that buylists are often bad or non-existent. Through PucaTrade, I have gotten retail value in trade credit for copies of Fire // Ice, Coiling Oracle, Bump in the Night, signets, bounce lands, Wear // Tear, Preordain, Hydroblast, Red Elemental Blast, Impulse, and more. Finally a way to get reasonable value off of these!

Back when I was doing my Zero to Draft series, I wrote an installment about getting value from common and uncommon draft leftovers. My hope in that article was to get a dime each for Standard-playable stuff, but I'm wondering if PucaTrade is better value for these types of cards. I've gotten much better than 10 cents worth of trade credit for copies of Destructive Revelry, Favored Hoplite, Battlewise Hoplite, and even the common Khans of Tarkir refuge lands in the last few weeks.

One last category of card that's great to send on PucaTrade: cards you open at your prerelease. We all know (or should know) that we should be trading off most of our valuable rares and uncommons after prereleases in order to lock in the highest value. In practice, though, I don't do a lot of trading, and buylists aren't always up quickly after prereleases. PucaTrade is a great way to lock in value on Standard cards you expect to drop.

I sent a couple copies of Silumgar, the Drifting Death at 149 points each, and it's now down to 117 points. I expect it to be even lower in four more weeks. Buylists would have paid me all of 64 cents (can I just say that I love the new buylist-tracking stock charts on Trader Tools?). Would you rather have $3 trade credit or less than a dollar cash after PayPal fees and shipping? It's fair if you'd rather have the lesser amount of cash, but I'd rather have the trade value. If anything, I feel confident that I could turn it into more than a dollar in cash before too long.

Downsides

  1. You need to be patient, especially at first. Sending cards, waiting for points to clear, then waiting for people to send cards to you can take a while to get started. If you need something by a particular date, it might not get there in time. This is true of purchases from online stores, too, but PucaTrade is a little slower than stores in most cases.
  2. Pricing is set to only work with NM, English cards, so if you're a foreign junky or have a bunch of beat up stuff you're trying to get rid of, it's much more difficult (though not impossible! You can absolutely touch base with people to work something out in these areas).
  3. Some people package cards incorrectly or just send damaged cards. Sometimes you'll get throw-ins to make up for this, but sometimes you just get banged up cards. This is annoying because then you have to pursue the matter with the sender, which may be more trouble than it's worth. Stores tend to be a little bit more reliable in their packaging and card-grading practices (though not perfect, as I'm sure you well know).
  4. You are trading for a virtual currency and putting your faith in PucaTrade sticking around. I like to think of it more of in sports terms: "trading for a card to be named later," which puts the virtual currency more in perspective compared to just buylisting. However, Sigmund Ausfresser has advocated for buylisting for store credit when appropriate, and I think PucaTrade offers a little bit better value than that practice. Again, I'm mainly using this for cards that I don't want to buylist for one reason or another.

Empowering You to Make the Trades You Want to Make

There's no "tax" when you're trading up on PucaTrade. Nobody is going to make you pay a premium to get a Legacy card because you only have Standard cards. You are getting fair value for the cards you want to trade away and receiving exactly the cards you want to receive. And you don't have to match up with any one trade partner, since it's point-based. Nobody even has to know that you got that dual land by sending out draft leftovers for half a year.

So far, I've been using PucaTrade to fill out some of the more obscure, rare, or difficult-to-come-by items on my Cube want list, and it's been very effective at that task. Before long, though, I'll have finished that project and will be looking at ways to maximize PucaTrade for speculation purposes. I'm much more willing to go deep on a card when I'm spending credit rather than actual cash, and that's another way I suspect PucaTrade can be a great tool. Expect for me to revisit this topic again. Until then!

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