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What’s the Most Damage you can do Turn 1? (New record)

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Again, I'll be up front that I'm not sure exactly this is important, but it is kind of fun.

After all, who doesn't want to deal damage that you can only calculate in powers of 10?

If you don't recall the last time we looked at this, the goal is to build a seven-card hand that can do the most amount of damage on Turn 1, all without an infinite combo. Last time, there were some graveyard loops involved to attack with a lot of hasty tokens, and the new record looks a lot the same. Except this time, it rolls with this guy.

Turns out, if you really want, you can make a lot of copies of this guy.

We also get to use a card from Journey into Nyx for this combination: Twinflame.

It's simple (as simple as these things get, anyway). Show and Tell into Omniscience on Turn 1, and then proceed to go nuts with some complicated interaction. In case you've ever wondered just how to deal ALL THE DAAMGE on Turn 1 without going infinite, here's the breakdown.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Back to Your Roots

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There's not much that will take you back to your early days in Magic quite like teaching someone new to play.

It's an experience I had recently when a coworker called me up asking advice since he knew I played Magic. Turns out he just started playing and was looking for a way into the game. As someone who is more concerned with tournament results than the kitchen table these days, it was kind of a return to basics for me. There's something about looking at the inner workings of a thoroughly-casual Black/Green Nighthowler deck that was pretty fun.

Remember the days when running one of these in your deck was cool enough to build around it?

When I first started playing, my first deck was a Red-Black discard deck that wasn't so much focused on the discard as it was just playing individual cards I thought were cool like Wrench Mind and Transguild Courier. It was terrible, of course, but it's how I learned to play and it was a lot of fun.

This is how it all started for me.

What about you? What was your first adventure into Magic?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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FTV: Annihilation Spoiled(?)

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From the Vaults: Annihilation appears spoiled.

I say "appears" because everything is a little murky right now. The only site that appears to have this story is a site called "Magic Spoiler" and I am not going to even link to it on the off chance that they invented this story to drive up traffic. We have some flimsy evidence

FtV Annihilation Visual Spoiler

"Hey guise, I got the scoop on the new ftv so I took a pixxor with my Nikkon potato"

I don't buy it. If this is real and someone got ahold of it, why the grainy cellphone pic? What does Upheaval have to do with Annihilation? What will any of these reprints help?

There is a lot to make me skeptical - the retail value of this set is actually low for an FTV. The Portal, 3 Kingdoms cards are only high due to scarcity and the prices will plummet due to this reprinting, if it's indeed legitimate. No Damnation? No Emrakul, Eons Torn? Armageddon included? If this is indeed true, it seems incredibly odd.

The new art on Firespout is one thing that a lot of people have pointed to that makes this smack authentic, but that art was spoiled in January. Even if we can reason that it's attached to Firespout that proves nothing about the authenticity of this grainy photo.

The purported list of cards is as follows.

  • Armageddon
  • Upheaval
  • Firespout
  • Child of Alara
  • Virtue's Ruin
  • Rolling Earthquake
  • Smokestack
  • Burning of Xinye
  • Cataclysm
  • Living Death
  • Decree of Annihilation (A bit literal)
  • Fracturing Gust
  • Terminus
  • Martial Coup
  • Wrath of God

I am not convinced, but maybe my unwillingness to believe is no more enlightened than the many people I see eager to buy this story without question. I think this is a disappointing and confusing amalgamation of cards if indeed the full list. If it's true, many are saying it all but confirms Damnation's reprinting in a standard-legal set. We'll see about that. All we know for sure right now is that there is a Wrath of God and something that is likely Firespout. All else is still up for grabs. If any other grainy cellphone pics appear you'll be the first to know.

Insider: What to Expect From Standard

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Lots of players will be out and about around the world this weekend rushing to get the newest cards for their Standard deck. Journey Into Nyx offers players a diverse array of exciting new tools to use.

There are five new gods that all appear to be ‘build around me‘ type cards, interesting new possibilities for preexisting decks, as well as Mana Confluence opening up possible multicolored decks. These new text boxes are eagerly waiting to see how many decks they can fit into. All of this is just scratching the surface of the set.

My initial impression is that there are no individual cards so powerful that they will completely change the landscape of Standard. Certainly Standard will be shaken up a bit, but most of the ingredients will stay the same.

I hate to tell you, but if you thought Mono-Black Devotion and Esper Control were falling to the wayside with the release of Nyx, you are sadly mistaken. Even decks that have not gained much from this set, like Boros Burn, GRx Monsters, and Mono Blue Devotion, will still show up from time to time.

Looking at the big picture, you should expect to play against many different decks even though Mono-Black and Esper seem to be the only ones still competing for best deck. They are powerful enough strategies to continue to dominate even with the majority of the world focusing on building the best aggro deck to beat them.

If you are interested in continuing to crush players with Mono-Black or Esper Control, there are an overwhelming amount of articles on any site you’d like about how each of those decks could be updated. Check those out if you need some inspiration for updates.

There was an error retrieving a chart for Jace, Architect of Thought

New Kids on the Block

Despite the best decks looking poised to continue to be king of the hill, there are a few new strategies enabled by JOU cards that seem powerful enough to impact the format. The first is centered around the heroic mechanic. With Theros block fully in the mix now, we have a critical mass of playable cards so our synergy can be as good as it will most likely get.

UWR Heroes by Brad Nelson

Creatures

2 Akroan Crusader
4 Favored Hoplite
4 Nivmagus Elemental
4 Satyr Hoplite
4 Sage of Hours

Spells

2 Ordeal of Thassa
2 Bioshift
4 Gods Willing
1 Mizzium Skin
2 Retraction Helix
3 Triton Tactics
4 Hidden Strings
4 Trait Doctoring

Lands

4 Hallowed Fountain
4 Sacred Foundry
4 Steam Vents
4 Mana Confluence
4 Mutavault

Sideboard

2 Aqueous Form
4 Ordeal of Heliod
4 Boros Charm
2 Mizzium Skin
1 Retraction Helix
2 Ajani, Caller of the Pride

Starting the game with a mere Nivmagus Elemental or heroic guy may seem like a draft-winning play, but we are not used to that being viable in Standard. This is one of those times where we need to change our perspective quickly. Hidden Strings is the glue that holds this deck together. It’s the enabler that lets you target your creatures multiple times per turn, generate extra mana, tap your opponent’s blockers, and create some heroes.

Decks relying on synergy do fall flat on their face sometimes but there are a lot of redundancies in this deck so consistency is not as much of a problem as it would normally be. Trait Doctoring, for example, helps you draw an enabler more often, but the only reason it is in the deck is because it is a cheap spell with cipher. When this deck is drawing well, your window to disrupt them goes by quickly, so make sure you are packing some early interactive spells.

Next up on the aggro block is an update to the fringe Rakdos deck from this past season that centered around Exava, Rakdos Blood Witch. JOU has granted this deck some major upgrades.

B/R Aggro by Jim Davis

Creatures

4 Tormented Hero
4 Rakdos Cackler
4 Gnarled Scarhide
4 Spike Jester
4 Prophetic Flamespeaker
4 Herald of Torment
4 Mogis's Warhound

Spells

4 Dreadbore
4 Thoughtseize

Lands

4 Blood Crypt
4 Mana Confluence
2 Mutavault
4 Temple of Malice
4 Mountain
6 Swamp

The sligh curve of this deck creates an efficient game plan of utilizing all of their mana each of the first four turns of the game. The cheap removal will disrupt your plan, so they can swarm over you. Even if you kill their creatures, their cheap bestowed creatures will start attacking you right away. I’m not sure this deck has what it takes to stick around in Standard, but it’s a great place to start.

My favorite part about this deck is how well it interacts with Prophetic Flamespeaker. Bestow may be a bit expensive to work well with Flamespeaker because you won’t have much mana left to spend, but your average mana cost is so low, there are plenty of cheap plays to make with the extra cards from the Chandra-esque ability.

This may or may not prove to be the best home for Prophetic Flamespeaker, but that mythic rare is worth trying to find the best home for. If this version doesn’t end up getting you anywhere, the next place to check would probably be in the realm of bloodrush.

Another card that demands attention is Athreos, God of Passage. Everyone has their own ideas about how to take advantage of this three-mana god. Here is Chapin’s take on the puzzle.

W/B Humans by Patrick Chapin

Creatures

4 Boros Elite
4 Dryad Militant
4 Rakdos Cackler
4 Soldier of the Pantheon
4 Tormented Hero
4 Gnarled Scarhide
4 Brain Maggot
2 Banisher Priest
3 Xathrid Necromancer
3 Athreos, God of Passage

/Spells

3 Orzhov Charm
1 Spear Of Heliod

Lands

4 Godless Shrine
4 Mana Confluence
6 Plains
6 Swamp

Sideboard

3 Fiendslayer Paladin
3 Lifebane Zombie
1 Xathrid Necromancer
2 Doom Blade
1 Ultimate Price
1 Duress
4 Thoughtseize

Twenty. Four. One-cost aggressive creatures. Never in my life have I seen a format with so many powerful one-drop creatures--it's not far from Legacy Zoo. On top of that, both Xathrid Necromancer and Athreos, God of Passagereward you for playing such a low curve of creatures.

Drown in Sorrow and Anger of the Gods are still in the format so I doubt this deck will dominate the format anytime soon, but it’s worth being aware of so you don’t walk into an aggressive metagame that you aren’t prepared for.

Regardless of whether or not this is the best way to build around Atheros or not, building around him is definitely worth spending time on. The two best decks are going to have a problem beating a resolved Atheros. A staggering amount of aggro creatures plus hand hate has been enough to win tournaments in the past and I see no reason why it would stop being true today.

Last up is an archetype that may push all of these aggressive decks to the back burner. Before JOU’s release, Standard gave way to a Hexproof deck once in a while but it was never a huge part of the meta. That should change now that we have Bassara Tower Archer.

Naya Hexproof Inspired by Jacob Van Lunen and Melissa DeTora

Creatures

4 Gladecover Scout
4 Bassara Tower Archer
4 Voice of Resurgence
4 Witchstalker
3 Eidolon of Countless Battles

Spells

4 Boros Charm
4 Unflinching Courage
4 Ethereal Armor
4 Madcap Skills
3 Banishing Light

Lands

2 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Mana Confluence
4 Temple of Plenty
4 Temple of Abandon

Sideboard

2 Ajani, Mentor of Heroes
2 Deicide
2 Fiendslayer Paladin
3 Mizzium Mortars
2 Selesnya Charm
2 Skylasher
2 Mistcutter Hydra

How is an aggro deck supposed to defeat a deck with untargetable lifelinking creatures? You could play Deicide and hope you draw it, but that's just about your only option. Aggro decks may be extremely good right now, but their counters are even stronger.

With a consistent array of hexproof creatures, this deck can become a staple in the metagame. Naya Hexproof is attacking a soft spot in the metagame and is poised to make a big impact. The reason is because it is not only good against the control decks but also the aggro decks. Most of the games this deck will lose will be to itself and with 12 hexproof creatures, those instances should decrease in frequency.

I've been looking into creating different versions of this hexproof deck as well. It's possible that the red cards should be removed or maybe another color should be added in place of red. There are many possible builds for this deck. Even the white parts of the deck could be replaced by black since Gift of Orzhova can be cast with black mana.

When thinking about weaknesses this deck may encounter, Devour Flesh immediately comes to mind. The great thing is that the deck is playing more creatures, so even when you don't draw Voice of Resurgence, you can still protect yourself. Abrupt Decay seems like it may pose more of a problem than Devour Flesh though because destroying one of your key auras in combat can create blow-out situations. Deicide could start seeing play and that could reek havoc on this deck as well.

Take note of the Ajani, Mentor of Heroes in the sideboard. The one-of-a-kind, green-white planeswalker was suggested as an option for this deck by a friend of mine, and I think he would be a great inclusion. It needs some testing, but I would even like to see what he's like in the main deck as well.

Putting +1/+1 counters on your hexproof guys seems sweet and plussing to draw almost any card in your deck seems great as well. Costing five mana is a bit much, so we would need to add more lands in order to incorporate him, but it may be a better option to grind out games against some decks.

Summarizing the Standard Landscape

Any tournament you plan to attend in the next couple of weeks will be filled with a plethora of different decks. All of the top 8 staple decks from Pre-Nyx will still be there and some new decks will jump into the fray as well. No matter what deck you decide to battle with, make sure you are prepared for anything. Gaining experience against a wide assortment of decks will grant a huge advantage.

Hexproof seems like the deck that improves the most from Nyx, so don't leave home without preparing to fight the untargetable.

Until Next Time,

Unleash the Aggro Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: The Revenue Review – Casual Hits of Theros Block

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I like to do this series from time to time, something that is both fun and which helps formulate the best cheap trade targets in the coming months.

What I do is highlight the cards that are cheap now that I believe will be popular in casual circles. The goal here is not necessarily to find tournament-worthy cards, but the hits like Chromatic Lantern (a pick here last year) that will net you money over the long run.

I know cards like this don’t sound sexy, but they’re a valuable part of a good grinder’s binder. And sometimes they come up big for you. For instance, for Avacyn Restored, I suggested stocking up on Exquisite Blood, a card that spiked with Gatecrash previews. I suggested stocking up on these because it completes the combo with Sanguine Bond, another popular casual card, and at the time they were available for a quarter or as a free throw-in in trades.

That one paid off really, really well, and so has stuff like Mimic Vat and Lantern last year.

Stocking up on those made some serious money, and that’s what I look for in this series. Sometimes you get lucky with spikes like that, but even if you don’t these popular casual cards are worth a few bucks each down the road, making getting them as throw-ins now well worth your time.

This time around I’m going to look over all of Theros block, and try to pull out only the best picks. Let’s dig in.

Theros

Gods

Before I go any further, let’s talk about all 15 gods. I dubbed these “Eldrazi” when the set premiered, and I expect them to follow basically the same trajectory. They’ll all bottom out at some point, and at that time I’ll begin stocking up.

I especially like the ones from Born of the Gods or Journey Into Nyx because they were opened so much less. Of course, foils will be even better since they’re so good in Commander. Something like Kruphix is just going to be a sure money-maker.

Ashen Rider

I would have liked this much more if it wasn’t in the first set, but I think it’s still a good pick. Importantly, it is a mythic, and one available for under a buck. With the Block play this is already seeing, the spike could come sooner rather than later. But rest assured this will be a $3-4 card in a few years.

Prophet of Kruphix

Our Simic god is all about the long-term gains here. If you played against this absurd card in Commander you know just how broken it is, and that’s not changing anytime soon. If anything, I’d be worried about this being banned. But that’s not going to stop me from getting in at $2-2.50 and starting at a $10 cards in a few years.

Medomai the Ageless

Extra turns. Really all you need to know. This gets some play in my Commander group, and I doubt I’m alone. Definitely not an insane spec, but not a bad one, either.

Bow of Nylea

This has a lot working against it since there are simply so many copies out there, but I still don’t dislike it. After all, it sees no Standard play and is holding $1.50. Slow but steady gains incoming here.

Born of the Gods

Kiora, the Crashing Wave

A little bit of a cheat since Kiora actually sees Standard play and is already expensive, but she won’t be forever. When she does bottom out around rotation, I want in. Two Explores isn’t always a bad thing, you know.

Eidolon of Countless Battles

Too pricey at $2.50 for me to want to buy in now, but this is another card with no Standard play that nevertheless is worth a few bucks. That’s a good sign for its long-term future, and I want to pick these up cheaply when I can.

Chromanticore

Yeah, this just does everything. $2 buy-in? Not yet. I’ll let it continue trending down, and then I’ll take it.

Fate Unraveler

Still not sure why this is bulk, since it plays well with the new rage in Commander, Nekusaar, and in general plays well in multiplayer circles. Underworld Dreams has been printed five times and is $2. This won’t be bulk forever.

Fated Retribution

This is a sweet Commander card, though a little niche, so I really think foils are the play here.

Journey into Nyx

Ajani, Mentor of Heroes

Gaining 100 life. All that needs to be said. Take the Kiora approach and find the bottom near rotation (or possibly sooner) and move in then.

Sage of Hours

More extra turns, more mythic and now more third set. We’re going to draft Journey into Nyx for like a month before we forget it in favor of Conspiracy. All the cards in this set have really high ceilings because of that, and this card is super breakable in casual Constructed.

It will be cheaper than $5 before long, and then I’m getting in. Unlike some of the others cards on this list where I want to wait for rotation, this is one with very little chance of seeing Standard play, so I actually want in on it about the time we’re done drafting Journey.

Dictates

These are (mostly) insane in Commander, especially the black, blue and green ones. Move in hard on them.

Worst Fears

It’s a Mindslaver. I don’t care that it’s way, way worse. It’s from a third set and a mythic. Let it hit a buck and then stock up.

Silence the Believers

This will be bulk before too long. Like Fate Unraveler, it won’t belong there. Unlike Fate Unraveler, it actually has a higher ceiling. Exile effects in Black, especially at instant speed, aren’t all that easy to come by, and this will find its way into some casual decks because of that. Throw in the ability to hit more than one creature and we have a nice long-term spec.

So there you have it. That’s my short(ish) list of casual cards from the block to target. What do you think? Did I overestimate anything here or forget anything vital? Let me know!

Thanks for reading,

Corbin Hosler
@Chosler88 on Twitter

Before Your Next Big Spec

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Every once in a while, someone writes an article about finance that I think should be read by everyone. Whether it's Corbin's article about selling his fetchlands or Anthony Capece's article about counterfeit cards, every once in a while a really solid finance article comes along.

Today, Travis Allen talked about his experience quadrupling up on a spec where he got in around $3 and barely making money. It really gives you pause when you think about all the times you think you quadrupled up but how you actually did when you total up your costs. Some of those "well, this spec is low risk and if it goes up a buck or two, that's all profit" conversations going on on reddit and MTGSalvation might not be so popular if everyone really had a clear idea of all the hidden costs and traps involved in speculation. If you're new to MTG Finance or even an older veteran, this is a must-read.

Travis' Piece, titled "My Spec quadrupled but I only made $0.75 each.

I don't throw the phrase "must-read" around often, so you know this is solid writing.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Spectators, rejoice! The Pro Tour Wants You

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The Pro Tour has gone through several big changes in its history. Without a doubt, one of the biggest was closing it to spectators a few years ago.

We all (well, some of us) remember the infamous Paul Reitzl double-queueing between the Pro Tour and a Grand Prix when Wizards decided to run both in the same convention hall. Partly because of that, they made the call to close them to spectators. While this didn't exactly hurt Magic, it didn't help, either. The success of games like League of Legends to sell out large venues for people to watch live may have convinced Wizards to revert the policy, and the upcoming Pro Tour Atlanta will be the first Pro Tour where spectators are welcomed back.

And Wizards is going to make sure you can have some fun. Whether it's spellslinging against Pros, drafting with R&D members or just getting a picture of yourself on a token, they're doing what they can to make this a destination event.

This could be you... if you really want to immortalize yourself like that.
This could be you... if you really want to immortalize yourself like that.

It definitely sounds like a step up for the Pro Tour experience, and while I won't be there due to work I could definitely see myself attending a future event.

You can check out the full list of events here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Insider: My Journey Into Nyx

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Welcome back readers! This past weekend was the pre-release for Journey Into Nyx (the third set in Theros block). I didn't participate in the midnight prerelease as I've lived the cartoon below a few too many times.

midnight prereleaseBut I did play in the 2-Headed Giant prerelease my local game store held on Saturday afternoon, because

  1. It was at 3pm (no fighting to stay awake and still make proper sequencing plays)
  2. It was 2-Headed Giant (the best sealed format)
  3. I felt I need to support my LGS even if I'm not that excited about prerelease events.

Luckily, my teammate and I both pulled an Atheros (so we had a really strong, synergistic black-white deck). Unluckily, that deck that we relied on to carry the team decided to have mana issues all day and we ended up 1-3.

However, there's another benefit to attending these events. You can trade with players who may not venture to the store for regular competitive events and even more importantly you can see the power level of some new cards actually being played. Granted, you need to take it all with a grain of salt (as the limited format views power levels very differently than constructed formats).

My favorite thing is to see people play cards in a way you might not originally consider yourself. I also use the opportunity to gather data on the cards people are asking for as it gives me an idea of local demand and the decks people want to play. Luckily, the surprisingly powerful card and the one most people asked me for were one and the same.

There was an error retrieving a chart for Dictate of Erebos

Full disclosure: after leaving the prerelease I went and ordered 62 online, so I'm putting my money where my mouth is on this one.

I saw a player (player A) run his team into his opponent (player B) who had profitable blocks on most creatures only to have player A flash in the Dictate after blocks and wipe player B's board.

Some other awesome aspects to this card:

  • It's black. Currently, black is one of the most powerful colors in Standard right now. It can fit into a mono-black build and provide two devotion.
  • It's an enchantment. This means it's difficult to get rid of (maindeck) for many other decks.
  • It's a new Grave Pact. Many people don't remember the last time Grave Pact was Standard-legal but it makes a lot of kill spells into 1-for-2's, which is terrible for the opponent. It also plays really well with instant-speed sacrifice affects. Just as important; Grave Pact is currently a $9 card despite being reprinted six times. The triple-black of Grave Pact may be good for some EDH decks (ones that are mono-black or focus on devotion), but the slightly easier mana cost (2 black and 3 colorless) for Dictate might make it easier to play than Grave Pact.
  • It has flash. This allows people to flash it in in response to kill spells or what looks like "bad" attack math.

The next card on my list of cards from Journey is

There was an error retrieving a chart for Disciple of Deceit

The reasons I love this guy are

  • He's a two-drop. The reason this is critical is that Legacy has a lot of really powerful two-drops and pitching extra copies of him to go get answers seems really good.
  • He pitches to Force of Will.
  • He has 3 toughness. This is critical because he can swing into a lot of commonly played cards (like Dark Confidant, Stoneforge Mystic, and Deathrite Shaman).
  • He tutors repeatedly. This is an effect you don't typically see and while it may be hard to evaluate, anyone who has played EDH knows that tutors are incredibly powerful and being able to do it repeatedly is huge.
  • He can potentially play really well with Snapcaster Mage (discard an instant/sorcery) and flash it back later.
  • He can turn "bad situational" cards into the answers you need. No more is a turn six topdecked Thoughtseize a "wasted draw". Just dump it to go get a Brainstorm or maybe Swords to Plowshares. Though obviously this effect isn't immediate.

Because he's an uncommon and I see his potential more for eternal formats as opposed to Standard. I am targeting foils (or foreign foils).

The other cards I picked up are the non-blue dictates (not because I don't think the blue one is good too, but because I think it's currently overpriced). All of the dictates are going to be played in EDH decks. So it'd be wise to target foil copies (this time in English).

There was an error retrieving a chart for Dictate of the Twin Gods
There was an error retrieving a chart for Dictate of Karametra
There was an error retrieving a chart for Dictate of Heliod

Lastly, I joined the Pharika train. I saw her potential playing against an opponent who simply used it to make 1/1 removal spells. The fact that they can trigger constellation, can't get hit with Doom Blade or Ultimate Price, is just gravy. Also reviewing the other gods in this block I noticed that with few exceptions (Karametra) all the older gods have stabilized at $4 or more, despite most not seeing a lot of play in Standard.

Thus my buy-in of $6 seemed like I was risking about $2 per copy (or $8 total) with a potential upside of $10-12 (especially if a deck breaks out with her within the first month or so). If it hits that I'll unload them and rebuy back later; if not...I'll stick to playing one of my favorite color combinations.

There was an error retrieving a chart for Pharika, God of Affliction

Lastly we'll talk about the obvious pickups, the scrylands. It was interesting (to me at least) that WotC waited to release the Izzet and Golgari scrylands until last. While neither color combination is currently seeing heavy play in Standard at the moment, they are two of the strongest color combinations for Modern.

I'm heavily invested in the original Theros scrylands because I've seen the land price cycle enough times to know a sure thing when I see it. I made a great profit on Scars fast lands and then did the same on Innistrad checklands. Theros scrylands are just the next ones in the cycle of initially undercosted rare mana fixing lands. While they are slower than the previous ones and I honestly think a bit worse (though a lot of people do like the free scry), after Ravnica rotates out in the fall these will form the new core of mana fixing.

There was an error retrieving a chart for Temple of Malady
There was an error retrieving a chart for Temple of Epiphany

Now, you might be wondering why I left Mana Confluence off this list.

There was an error retrieving a chart for Mana Confluence

That's because currently I think it's way overpriced. While I do love that we get a new City of Brass (especially since I have both Legacy Dredge and Legacy Storm built), the fact that it's a regular rare land, in what seems to be a well loved set, means that lots will be opened.

The last rare land that was similarly hyped was Cavern of Souls. Granted it spent a lot of time above $20 during its heyday, however it also started out at around $25 and was touted as an Eternal game changer. (It still is, but not as much as people though). It also came out in a block with a tribal subtheme (mainly "human") and provided amazing mana fixing if you built a deck that was synergistic with it.

I see a lot of similarities with Mana Confluence, except it's a functional reprint of an existing card that while played in eternal formats isn't so good that it's jammed in tons of decks (even ones that are 3+ color). For reference, here's the chart for Cavern.

cavern of souls graph

The important thing to note is that despite being a total game changer, it still dropped by 20% after release (and for the most part continued downward until it got a spike). What this leads me to believe is that Mana Confluence will likely drop right out of the gate to about $14-15, assuming it finds a home in Standard. If not, I can see it hitting $10 or so.

I do believe it will eventually find a home (likely in a three-color aggro deck that just can't afford a turn one play of tapped land, pass. The only stipulation on this card I can throw out there is for foils (especially foreign ones). Not only are those highly sought after by Eternal players, but the artwork is gorgeous.

So if you happen to have a foil copy, don't unload it yet...if your copy isn't shiny, feel free to trade it away now and pick it back up cheaper in a couple months.

Annihilation

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FTV: Annihilation is coming soon, and the name certainly gives a few clues as to potential contents. Will there be Eldrazi? Wrath effects? One thing we know now is that Wrath of God is in the set, and its new look is....interesting.

The new border combined with the art of a Theros-block-looking god wrathing the board is sure to polarize people. Do you like the new look? Do you hate the new look? Are you somehow entirely ambivalent? Personally, I think it looks like ballbags, but part of that might be some dissonance with the new card border, which I don't like. Still, the new border is here to stay so it's about time we all got used to it. There is still hope for an Eldrazi creature in FTV: Annihilation, so stay tuned for spoilers as they come in.

A card spoiled at PAX was Breigo

Breigo the magnificent. Breigo the EDH ruiner.

EDH decks using Roon of the Hidden Realm or Derevi, Empyrial Tactician rejoice. If Breigo makes contact with anyone's face, you can be sure those decks are set up to take advantage. Hitting is harder than you might think sometimes in EDH, and it dies to Doom Blade, which is what I say when an EDH creature is unfair and I want to play with it. I think Breigo is overrated right now, but I think he's a snap-include in the decks that want to run him even if he isn't as unfair as people hope. It's encouraging to see cards from Conspiracy that have applications outside the wacky draft matches.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Deck Primer: Izzet Delver in Modern

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I was ready to play Robots at GP Minneapolis. Sure, there’s the near-guarantee of losing games to Stony Silence, but all of my Modern experience leads me to believe that every deck is very weak to something that people are playing. I played the deck in a handful of 8-mans and the occasional daily event and was able to convince myself that I’d be happy playing it. Then I got a message from Chris Kronenberger.

Chris is genuinely passionate about playing Magic his way, as evidenced by his Legacy Open win with Energy Field. Despite my curmudgeonly tendencies, he was able to get me excited about a blue/red Delver list that 4-0’d a Modern daily. His words were nothing short of inspirational.

Hey.
You should play Young Pryo in Modern.
That is all.

”nielsen333’s Izzet Delver”

creatures

4 Delver of Secrets
2 Grim Lavamancer
4 Snapcaster Mage
4 Young Pyromancer

spells

1 Electrolyze
4 Gitaxian Probe
4 Lightning Bolt
3 Mana Leak
2 Pillar of Flame
3 Serum Visions
2 Spell Pierce
4 Spell Snare
1 Sword of Fire and Ice
3 Vapor Snag

lands

8 Island
4 Mountain
2 Shivan Reef
3 Steam Vents
2 Sulfur Falls

sideboard

3 Blood Moon
3 Combust
2 Dispel
3 Molten Rain
2 Shattering Spree
1 Spell Pierce
1 Sulfur Elemental

I have been disappointed time and again by Delver of Secrets in Modern. There’s a lot more removal in Modern than in Legacy and even having your opponent resolving an innocuous three drop like Kitchen Finks or Lingering Souls can just devastate you. Like I said though, everything is weak to something in Modern, so I gave the deck a shot. Well, I gave a version of the deck a shot. Before I began testing I thought it wise to address some issues that I had with the presented list.

The Mana

There are entirely too many basic lands in this deck. Perhaps the lack of fetchlands was a concession to the dis-synergy with Serum Visions, but I think it’s more likely that this was a budgetary concern. There’s also the fact that being able to leave up a fetch while you peak at your top card with Delver offers a different positive synergy. Either way, This deck at least should have four Scalding Tarn to make the mana smoother. I personally have a tendency to play what most players would consider to be too many fetches, but I would find it hard to believe that most people wouldn’t play at least the four Tarns if they were available.

There was an error retrieving a chart for Scalding Tarn

I also think that Sulfur Falls is totally out of place in this deck. There are quite a lot of decks that just play better fair spells than this deck does, and tempo is the name of the game. An opening hand with only Sulfur Falls is almost always going to leave this deck in a very awkward position. I could possibly forgive playing one, as there aren’t a ton of one-land hands that I’m happy keeping with this deck, but I just see more risk than reward. At the very least, the life loss from a fetchland won’t hurt this deck nearly as much as the tempo loss of leading on a tapped land.

The “Three Drops”

When Chris showed me this list I was immediately skeptical of Sword of Fire and Ice. Five mana is a ton in a 19-land deck and playing the Sword with intent to equip it later means not leaving up Mana Leak. I tried it anyway, I hated it, I cut it, I never looked back. If I have a creature that is living to the point where I have five mana I feel like my opponent should be dead anyway.

Electrolyze performed better than SoFI, but after a few dozen matches it felt ill-fit. There are definitely situations where it does exactly what you want, except that it costs two more mana than you want to pay for it and it draws a card. There are plenty more times where this “cycles” netting two damage to the opponent. In a deck with more lands, that effect is just fine, but it’s quite expensive for this deck. This is particularly bad when you’re trying to draw a specific type of spell off of the cantrip, say a Mana Leak as you’ll seldom have the mana to cast that spell on the same turn.

The Red Guys

Despite the odd game where he just dominates, Grim Lavamancer has been largely lackluster. When you cast him on turn one on the play he can really be stellar. When you’re on the draw, there is quite a bit of tension between him and Spell Snare. Unlike a Lightning Bolt, top decking him isn’t going to deal with any threats for another full turn- and he’s particularly slow when you use Serum Visions to scry into him and have to wait another turn to draw him. Ultimately, he’s more of a control card than a tempo card.

There was an error retrieving a chart for Young Pyromancer

Young Pyromancer, alternatively, is almost always awesome. As a matter of fact, he’s generally only not awesome when you draw too many copies of him with too little spell support. Where I think that most players see him as an essential part of the deck, I think that shaving a copy is fine and even going down to two post-sideboard against combo is just fine.

The Sideboard

I really don’t have any idea what is going on with the sideboard here. Three Molten Rain and three Blood Moon is super redundant. Especially so when I personally haven’t had much trouble against Tron decks. The Sulfur Elemental I understand, but don’t love. Lingering Souls is definitely a problem, but Sulfur Elemental tends to match up much more poorly against the rest of the cards in the Modern Lingering Souls decks than it does against the Legacy Lingering Souls decks. There are no Jaces to attack and there tend to be many non-white creatures rolling around. If I was expecting a lot of token decks then I’d like the call, but I just don’t see them being a significant portion of the metagame.

I like the type of effects featured in the rest of the board, though I think that all of it needs some slight retooling. I agree with the need for some artifact hate, but Shattering Spree doesn’t really fit in a deck with 11 red sources. This is likely a nod to the fact that Hurkyl's Recall is 20 tix on MODO, as that is probably the anti-affinity weapon of choice for a tempo deck. Steel Sabotage is also a better option in my opinion, as it has more value against Krark-Clan Ironworks and Wurmcoil Engine- aka Tron decks.

Putting Together a Working List

With these thoughts in mind I got to testing a version of the deck with better mana, and after a couple weeks of battling I got to thinking that Goblin Guide was worth trying. After all, Goblin Guide and Delver of Secrets already occupy space in a Legacy deck that doesn’t even play Wasteland, so there’s has to be something to their juxtaposition. I mean, if Travis Woo can play Phantasmal Bear, I can play Goblin Guide.

There was an error retrieving a chart for Goblin Guide

I don’t think that you can afford to play a Delver/Pyromancer deck with Goblin Guide without cutting the Grim Lavamancers, which I was on board with anyway. Goblin Guide has tested very well thus far, and after moving the numbers around a lot I’m currently on this list:

”Izzet Delver”

creatures

4 Goblin Guide
4 Delver of Secrets
4 Snapcaster Mage
3 Young Pyromancer

spells

4 Gitaxian Probe
1 Pillar of Flame
4 Lightning Bolt
4 Serum Visions
4 Spell Snare
3 Vapor Snag
4 Mana Leak
1 Remand
1 Echoing Truth

lands

4 Scalding Tarn
4 Misty Rainforest
2 Arid Mesa
4 Steam Vents
3 Island
2 Mountain

sideboard

2 Negate
2 Steel Sabotage
2 Spell Pierce
1 Dispel
1 Dismember
2 Molten Rain
1 Combust
1 Hurkyl's Recall
1 Magma Spray
1 Engineered Explosives
1 Relic of Progenitus

Izzet Delver

Did I mention that I like fetchlands?

The most unusual choice here is the miser’s Echoing Truth. This call comes from my experience playing Pauper Delver. It’s just nice to have a catchall for tokens and non-creature permanents. It’s pretty nice to have an out to active Pyromancer Ascensions and planeswalkers. Sometimes you get to bounce two Tarmogoyf, too, and that’s pretty special.

Playing the Deck

Tempo decks are pretty notorious for not having wide margins of error for how to play them. While playing this deck there is often tension between deploying a threat/ casting Serum Visions and leaving up counter mana, especially considering the low land count. You always have to keep in mind what the worst possible spell that your opponent could resolve is and whether that possibility gets better or worse if you wait to deploy your threats. Are my odds better if I Spell Snare a potential Voice of Resurgence, or if I have a Delver of Secrets in play when it comes down? The best way to answer questions like this is through a lot of repetition and by evaluating the rest of your hand for context. And seeing as Young Pyromancer biases the deck towards Gitaxian Probe, a little “perfect” information doesn’t hurt either.

The goal, obviously, is to deal a lot of damage quickly without allowing your opponent to get off the ground. Sometimes you do this by leaving up Mana Leak, and sometimes you do it by slamming an early Young Pyromancer. The difference is largely based on game-state context, though it’s almost never right to slam the early Pyro against a combo deck.

One important note is that the deck’s mana does ask to be played in a specific way. I would almost always recommend fetching for a Steam Vents as your turn one land, as I’m sure the ten fetchlands heavily imply. This will allow maximum flexibility for your turn two play, as Serum Visions + Spell Snare and Goblin Guide + Lightning Bolt are both common options. If you have three lands then two Islands and a Mountain isn’t a bad setup, though it means that your fourth land will need to be a Mountain in order to play the old Bolt + Snapcaster Bolt.

The other thing to keep in mind with fetchlands is sequencing them correctly with Serum Visions. Generally, it’s correct to crack the fetch and then cast the Visions; that way the things that you scry stay where you want them. This is another reason to grab Steam Vents as your first land, as you’ll want to grab basics when fetching as a precursor to Serum Visions, and with the Steam Vents already in play your mana will still be good.

There was an error retrieving a chart for Serum Visions

Decks like this have been popping up more and more in Modern Dailies, though I have yet to see anybody else employ Goblin Guide. This means that I’m either ahead of the game or completely wrong. All I can say is that it’s been testing well, and I’ve been averaging one QP for every-8 man that I enter.

Next week I'll go over sideboarding with the deck and why I selected the exact 15 that I did. For now I'm curious what everybody thinks about Goblin Guide in this shell. Give it a try and let me know!

Thanks for reading.
-Ryan Overturf

Insider: Bulk

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Welcome back, guys. When I was coming up with a title, I finally landed on "Bulk", reasoning that it was kind of fun since a pithy title of one word is the opposite of bulky, and that ironic juxtaposition was going to see me lauded as a genius.

In reality, I should have spent less time trying to come up with a good title if that is what I was ultimately going to go with. Still, while not as clever as I'd like, it does serve an important purpose and tell you in a very concise manner that we need to talk about bulk.

What's the Opposite of Bulk?

Skull!

Get it? From Power Rangers? .....Tough crowd.

bul

I think wanting to define the opposite of "bulk" requires me to rephrase the dichotomy as "goods" and "bads".

This series has dealt a lot with goods so far. How to monetize your goods is pretty obvious. People want your goods and they make it convenient for you to convey those goods to them.

They create online buylists so that you know exactly how much they pay for each individual card. They travel to events like Grands Prix and pay a lot of money up front to have a booth so that they can buy cards from you in person. Let's be clear for a second--dealers are not at Grands Prix to sell cards to you. They will sell cards to you, and they bring a lot of cards to make sure they have what you want if you're in the market, but, primarily, they want to buy your goods.

If that weren't true, dealers wouldn't want to go to Limited Grands Prix because they sell fewer cards at those because people aren't trying to build decks for the event. Sales are gravy, a way to break even on the booth rent and have some more money to buy with. What do they want to buy? I told you; goods. Goods sell themselves.

How do we monetize our bads? Bads are cards that are not on a buylist or are on a buylist for literally one cent. It isn't worth picking, sorting, listing and shipping a card for a penny. The worst part about bads? They are the vast majority of the cards we come across.

If you buy a booster box of Journey Into Nyx you're going to have maybe one Deicide for every 50 copies of Font of Vigor. This week, let's not dwell on how to deal with that Deicide. Even if you're not doing it 100% perfectly, you'd have to be pretty terrible to botch it badly enough that you don't make a profit.

Let's talk about those Fonts, and what to do when you put them in a pile with your Chub Toads and Sandstone Deadfalls.

Dealing With Bads

First of all, I want to point something out that I am sure a lot of you know, but which bears repeating.

If you live in the United States, the minimum you can expect out of your bads is $5 per thousand cards. Some people locally will want to pay less than that, but there are so many people and stores who will pay that much, there is no reason to sell to people who want to pay less.

Do you live in the middle of nowhere? Make arrangements to ship at the next GP you drive to and it can be someone else's problem. Don't have enough to make it worth anyone's while? Sit on the cards until you do--they aren't going anywhere. Well, like, our collection's fate is bound by the eventual Heat Death of the Universe, but in the next year or two you can sit on some cards until we can find a way to deal them. Provided you do a little due diligence, almost all of you can easily get $5 per thousand for bulk at minimum.

And let's be clear--that number is pretty acceptable to me. Getting more than that is gravy, but I won't pretend getting only $5 per k is some sort of personal failure. Recently, Ryan Bushard and I pooled all of our bads and we had enough that a dealer (I won't say who because they don't need a bunch of people contacting them and saying "well, you did it for Ryan, now do it for me") drove to us and took our bulk.

The convenience of clearing out my basement in one fell swoop and investing no more time than it took to count how many cards I had (by "count" I mean "measure and extrapolate") made it worth it to ship at that rate rather than try to optimize.

This is great news, really, because it tells us that when we deal with bads, our worst case scenario is the same as my "screw it, just ship" scenario. Any work we put into optimizing is going to pay even more.

More Good News

Want some even more good news? As much as there are people lined up to pay $5 per thousand for bulk, there are other people lined up to sell bulk for that rate, or less. While the financial community is savvier than the general populace at dealing with our bads, having a big pile of Joven's Ferrets is not a problem unique to financiers. Some people have unrealistic expectations, and their Craigslist posts are always hilarious.

Untitled

Sometimes these people will fight tooth and nail, insisting their collection is worth no less than the $400 they're asking for three deckbuilders' toolkits full of basic lands and a Worldwake box full of dirty, torn Aura Gnarlids.

Sometimes you pay $10 for the box, pull out a couple Artisan of Kozilek and ship the rest. Sometimes you hit it really big and find a bunch of Tectonic Edges and Inquisition of Kozilek out of the "bulk" after the savvy seller carefully pulled out every copy of Selective Memory and sold those separately.

My point is, if you can move these for $5 per thousand, you should always buy for $4 a thousand and go digging for treasure. I have never not at least doubled up and I have occasionally pulled some ridiculous gems out of bulk. Since bads are pretty difficult for a lot of people to deal with, they are as easy to get in as they are to get rid of for a savvy financier. This turnover is the lifeblood of my business and picking a collection, even one guaranteed to be bulk, is a fun experience.

Keep It Separated

So I've established that it is acceptable to get $5 per thousand on pure, unsorted bulk. This is ideally stuff you have combed through already and removed two categories of cards from.

  1. Obvious Goods
  2. Cards that are not picks now but should be later

The first category doesn't warrant discussion. Don't ship a box in bulk if you haven't taken the Merrow Reejereys out of the box.

The second category is something I have touched on briefly in previous installments. Basically, what I do is check the buylist prices on picks from the sets I am sorting through to refresh my memory. Still, since I pick quickly and tend to overpick, I am going to yank out some cards that aren't on the buylist. If that card is something like Child of Night that I pulled because I was going quickly and didn't take the second it takes to stop and say "wait, this was never a pick, ever" then I can chuck it in the bulk box with the other bads.

However, if it is a card like Illness in the Ranks that I think should be on a buylist soon, I am not going to bulk it out. Instead, I will set it aside in a separate box. I make certain to keep the "shouldn't be bulk" cards separate from the bulk because once a card is in a box I am calling "bulk" it's in there to stay because I really don't cull through my bulk looking for stuff that went up. It's rarely worth the time, and you can avoid feeling compelled to enagage in such a fruitless exercise by having a policy in place to not put "questionable" cards in your bulk.

However, picking through bulk later and sorting it slightly are different enterprises, and I think there is a case to be made for sorting bulk a little bit if you're inclined. The reason? Not all bulk is created equal.

In Defense of a Rough Sort

Untitled

Shown here is the buylist for bulk Magic cards on Cool Stuff Inc's website. Cool Stuff tends to charge a lot of money to first-time buyers, but after you have bought a lot of money's worth of merchandise, stuff gets cheaper. Buying cases of booster boxes from CoolStuff before I could get them cheaper helped my friends and I rack up a healthy discount. Writing for Gathering Magic doesn't hurt me, either. If you're not inclined to buy from Cool Stuff due to the prices being pretty high, there is good news.

They pay really well, and on the weirdest stuff. For example, they will pay a standard $5/1000 on commons and uncommons. This is that "worst case scenario" I was talking about earlier. However, if you look, they will pay $15/1000 on just uncommons older than Rise and $10/1000 on uncommons from more recent sets.

Since your "mix" of commons and uncommons can be "0 uncommons and 1,000 commons" at other vendors, you can take 1,000 commons and 1,000 uncommons and get $20 instead of $10 if the cards are old enough. Does doubling up sound good to you? It may not seem like it's worth doing that picking, but doubling up is a nice way to spend your time as long as you can pull out the uncommons fast enough that you're not making below minimum wage sorting.

$6/1,000 on basic land is another good deal. You have to pull basics out of the commons and uncommons anyway, so why not jam them in boxes and get them ready to ship? Since most people have a hard time believing a site would pay more for basic land than for commons and uncommons, you can get basic lands for $2/1,000 (or less!) very easily. Just make sure you're shipping these cards in person--mailing a big box of basic lands, even at $6/k is going to be a wash very quickly, even if you ship flat rate.

I handle this by making arrangements to ship them my bulk uncommons at a convention. Cool Stuff Inc is from Florida, so most of the events in the Midwest are a no-go because they likely flew to the event and aren't inclined to pay the freight charges on a bunch of bulk. The best way to avoid that is to ship them in person, at an event where you know they'll have lots of room, lots of money and where they'll be there with the intent to buy. My suggestion?

Gen Con.

Gen Con is a perfect show for shipping bulk to a dealer like Cool Stuff, provided you contact them beforehand and double-check. If you get verification that they'll pay the internet buylist numbers in person, will be driving a van or truck home and therefore will have room to take the cards, and you arrange with them ahead of time how many cards to bring, this could be a good way to double up on bulk.

If you pay $4/k on 5,000 cards, pull the money uncommons, strip the basic lands and get $6/k, get $15/k or even $10/k on the uncommons and get $5/k on the commons, you could very nearly quintuple up when all is said and done. Not bad for a $25 investment and the risk of having your nipples added to some dude's nipple collection because you agreed to meet someone from Craigslist at his house.

The Final Count

I went a little long this week, which is my tendency. I think this is a nice place to break off the discussion because so far I have talked about selling to other dealers. Getting $5/k or more by shipping pure bulk to another dealer is perfectly acceptable, quick, easy and is reliable. You know what you're getting, what you have to do to get it and how often you can do it. Next week I will talk about getting a bit more creative, rolling the dice and trying to sell to the consumer rather than other dealers. It should be a hoot.

One last note, I mentioned "measuring and extrapolating" rather than counting cards in boxes. I tend to use any kind of box that is free, sturdy and on hand. This means there is no uniformity to how many cards will fit box to box. I "count" how many cards are in a box by packing the box as tight as I can. This means each row in the box will be a uniform length. I then use a card to measure how big the rows are.

Untitled

A Magic card's width is equal to the height of 200 cards stacked, or the width of a row of 200 cards. If you have 201 cards, you can try this right now. I quickly use a card as a ruler to estimate how many cards are in a row, multiply that by the number of rows and I have a count +/- 50 cards of the box.

You are so close that dealers won't expect you to count every single card, and won't do it themselves. Don't rip people off; underestimate so you err in their favor and not your own and they will be happy to buy bulk from you any time.

That's all for now! Until next week.

Put Away Your Phone

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This is the sort of thing that can get lost in the shuffle, but it's something we all should care about.

Phones are no longer allowed in tournaments. Okay, that's the headline at least, but there are a few caveats. We're only talking about Competitive REL, meaning Day 2 of Grand Prix and the like, and you're still allowed to take a phone call if you need to, which is especially relevant if you have kids, or parents, or spouses or the like.

Except in all the cases where you actually can use a cell phone.
Except in all the cases where you actually can use a cell phone.

So while this may not be a radical change, it does mean no more consulting your phone for sideboarding notes in between games. You're going to have to make do with that list you hastily wrote down on a napkin.

What changes will this bring to the tournament scene? My guess is not a ton, but it's still an important policy shift you should be aware of.

You can find the full post, along with some clarification, here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Market Watch: Checking In on Restoration Angel

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

I've bee writing the Market Watch series on Empeopled.com for a while now, and this week instead of coming in with a new spec I wanted instead to look back in an old one: Restoration Angel.

There was an error retrieving a chart for Restoration Angel

Here's an excerpt of the full article.

This week, instead of coming with a new spec, I wanted to try something different and take a look back at one of my picks from a few months ago: Restoration Angel.

I first wrote about the big Angel back in January (original post here:https://beta.empeopled.com/society...), when Restoration Angel was going for $5 a copy. I identified it then as a good spec target because it sees play in both Modern and casual formats, and because it was a former $20 card that had sunk to new depths and bottomed out.

So how did I do?

You can find the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

View More By Corbin Hosler

Posted in Feature, FreeTagged Leave a Comment on Market Watch: Checking In on Restoration Angel

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