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Innistrad CMDR/Constructed Analysis (Part 3)

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The last, and final, chapter of my Innistrad review has finally arrived. Thanks for sticking with me along the ride. I do have to provide you some full disclosure: Green is my favorite color. It has always been, and always will be, so some of my comments in today’s review may be somewhat biased. I always perceive Green cards being more powerful than they actually are. It’s a weakness of mine, and at times I think I need to go to some sort of support group. Does anyone else feel this way or am I alone in this mad world of Magic that we live in?

Well enough about Green and onto me. If you haven’t seen the Twitter contest I am having, check out my last article here. I will be giving away a foil Rhys the Redeemed or other possible prizes if I make it to 100 followers before my friend @tylerthefro makes it to 100. Check it out and don’t forget to follow us!

After the obligatory plug and my Green obsession confession, let’s get onto what you have been waiting for: hyperbole about Green for the next couple of pages!

GREEN

Ambush Viper

This is the closest that Green has ever had to a real piece of playable removal. Two casting cost removal is sort of the borderline that divides [card Terror]format staples[/card] and [card Dark Banishing]role players[/card]. I was excited when Winged Coatl came out, but was disappointed in it's performance. Two colors was one reason, but the other reason really was its converted casting cost. With the decrease in quality of the land based color fixing the format now has, I think mono-colored decks may have a leg up in this meta due to their natural consistency. If a competitive mono-Green deck does actually exist, Ambush Viper will most certainly be a key part to that deck. There have been rumblings that this is playable in older formats as well so to hedge my bets I will be grabbing a foil set off of eBay once the preorder dust settles.

That said, it really shouldn't be played in Commander, at least not widely. I could really only see it played in a mono-Green deck as it fits a whole in that archetype so well.

Avacyn's Pilgrim

Llanowar Elves is an eternally playable card. This incarnation of the original is no different. The major difference of this card is not the color it produces; it is the card’s creature type. Not being an Elf is a big difference as this will not be showing up in any Elf Ball decks, or other type of Elf combo decks in any format. It's a shame because White is often splashed in Elf decks to give them access to Ranger of Eos and Burrenton Forge-Tender. However, it will get the nod in any deck that needs white mana more than green. It could go hand in hand with Noble Heirarch, acting as an extra few Heirarchs if a deck really needs the white. It is a solid card but nothing too spectacular. Because it is not an Elf, I doubt there will be any reason to get foils of this card. I would not set my sights on them unless you find them lying around, or get them as a throw in with no other options available.

Boneyard Wurm

I am a little surprised that no one is talking about this card. I don't want to compare it to Tarmogoyf but in the right deck it can play exactly like or better than Mr. Goyf. I know that it only counts creatures in your graveyard, but if your deck is built properly this is an easy 3/3 or more creature. That already decent deal for 2 mana. I think foils of this will be decent to hunt down as it is pretty good in Commander and if it makes a splash in any other format you should double up your value easily.

Bramblecrush

Creeping Mold is one of my favorite cards of all time, and Bramblecrush is an almost strictly better version. Foils are going to be a huge pickup from players who have no idea of the value of Commander. I heard they sold out on SCG for $2.99 and I wish I bought them all out at that price. I think it's an easy $5 card, and could even go up to $10 due to how popular it will be. I think it could actually be playable in Standard in small numbers as a good answer to Planeswalkers for Green.

Creeping Renaissance

This is another awesome Commander card that you should look for in a foil. It is almost like a better or at least more playable Praetor's Counsel. It could also be good in any deck with a commander and/or creatures that have power and toughness equal to the number of cards in your hand. There have also been rumblings of this card being a potential card in a combo deck full of artifact creatures and Heartless Summoning. I have my doubts for that particular deck, but all it needs is a way to turn playing all these creatures for free into profit and it can go from a fun combo to a format defining combo.

Daybreak Ranger // Nightfall Predator

I love the fight mechanic. Even though for this specific card you need Red to help along in the fight, the fact that they have key worded it means it will be showing up on more cards. It has been a big wish for a lot of Green mages that this mechanic show up more often as it is something very flavorful for Green to gain in its section of the color pie. With Green specializing in fighting, it now has more of a presence on the board and now does not have to depend on overrunning opponents with multiple creatures while walking into sweeper effects. Will this card see play in any format? Most likely not, but it is an amazing card in Limited.

Elder of Laurels

I doubt this will see any play in Standard, but I think it could work in Commander. It is an excellent late game card to push through damage in stalled game states. Another great use for this card would be getting 21 damage in with your commander for the win. However, with only Commander backing this card, it is pretty much a bulk rare. Only foils of this card will even be remotely worthy of placing in a trade binder.

Essence of the Wild

Another card that could see play in a mono-Green deck. Seems like a theme here and hopefully it actually becomes a deck. Turning all your late game mana birds or elves into 6/6 fatties seems decent. It’s almost like a Rampaging Baloths, but for creatures. Not sure if this card really deserves a spot in this dreamy mono-Green deck ,but I'd like to think it could fit in one at least to top out it's curve. This will be a bulk Mythic, but the casual players will love it. Know your customer, and don’t lose value trading this to the wrong player.

Full Moon's Rise

For the life of me I don't know why this didn't have any effect on the transformation of your Werewolves. Maybe it would have been too powerful, but I'm pretty sure the Werewolf tribe in its current state is not overpowered. Flavor wise it's just such a huge miss. The card itself is decent but unexciting until Werewolves becomes a tier 1 strategy.

Garruk Relentless // Garruk, the Veil-Cursed

Garruk is my friend. We've been buddies for a few years now. This incarnation of my friend is a great one. He is splashable, and at worst he gives you a creature every turn with the option of killing one. I don't think he is format defining, but there is no reason why he won't show up in some sort of deck. Add in his flipped side and it's basically all gravy. Tutoring, removal, and a finisher are all ingredients to this wonderful Black-Green sauce.

I do think he is valued a little high, but I see him hovering between $20-$30. I could be biased because well, he's my friend. Foils will be highly sought after because of the double faced card aspect of the card. Like I said in part 1, DFC foils will all be worth at least a little bit just because they are DFC foils.

I really like the idea of playing this Garruk in Commander. Constant stream of creatures and a tutoring powerhouse are going to make him a staple in most decks. The only limiting factor for his worth is what decks he can be played in: those with Black and Green.

Gutter Grime

I would call this a bulk rare, but playable in Commander in less competitive groups. Slimes are a creature type that some people love, like Tom from Monday Night Magic. Foils of this are the only version I would bother even considering hunting down.

Hamlet Captain

The Human deck does look like it could be possible in some form. Especially when you look at what other [card Grim Lavamancer]creatures[/card] are Human from other sets. They have several conditional lords to help out their tribe but, as I said in the first part, this does not solve their weakness to Day of Judgment. Hopefully the tribe gets something to combat sweepers otherwise we will hear zero from this tribe in a few weeks.

Hollowhenge Scavenger

This is a good creature to consider for Pod decks. I was very sad to see Obstinate Baloth not reprinted in Magic 2012 because it was an integral part to the Pod puzzle. It gave the deck legs versus aggro decks and at least made the Red match up bearable. It allowed you to go aggro early if needed, and was all-around exactly what the deck needed as a second option to Vengevine.

When I played Pod this past season, I was very aggressive with my Acidic Slimes so I wouldn’t mind having another 5-drop to go along with Acidic Slime as I found I quickly ran out of 5-drops. Financially I doubt this creature will do anything in any other format or deck, but it should not be thrown away like some other useless uncommons.

Kessig Cagebreakers

I think this card is unplayable in Constructed, but some may try. To me it seems like a poor version of Hero of Bladehold, and even Hero of Bladehold isn’t the most powerful card. I would call it more of a role player, and I think at almost any time I would rather play Acidic Slime as a 5-drop in any deck that can cast either card. If the token archetype does end up being good this card goes from unplayable to a role player in that deck so just keep an eye out on that archetype and buy them up from reputable dealers once you see it taking down SCG Opens.

Make a Wish

I think if you wanted this effect for Commander Restock is better because you actually have control of what you get. Graveyards in Commander could get full very fast. I'd stay away from this one. There are so many other options that green offers that you will never find a reason to play this card in Commander other than card availability.

Mayor of Avabruck // Howlpack Alpha

This is the Prerelease promo, and strangely this time it is a Rare. Both of these factors will severely decrease the potential price ceiling of this card. Even if it becomes a playable card, and I think it has a lot of potential as a card, it will never be worth more than a couple of bucks. Even though it is a Werewolf, surprisingly it's best in a Human deck. It is a solid lord for Humans that can turn into a wolf-making Werewolf in a pinch. The only version of this you should keep your eyes open for is the regular non-Prerelease foil. It is the only version of this card that will be worth trying to make a buck off of.

Moldgraf Monstrosity

This is a green version of Karmic Guide for Commander. It isn't as good, it costs more, and it is a random reanimation. However, having something like a Scavenging Ooze to control your graveyard could make it extremely playable. It's casting cost is pretty high, but for long multiplayer Commander games this creature would be a fun way to possibly break the stalemate.

Moonmist

I would get my foil playset of these just in case a real transform deck appears. I don't say a Werewolf deck specifically because it actually transforms all Humans. This could be very relevant depending on what other Human Transform cards end up getting printed. It's also a good hedge to get a foil playset, because if Werewolves end up being a good deck this will be a key component to the deck. It can also be used as a regular fog effect in you guessed it, Turbo Fog.

I have a sick affinity for Fog decks. It's not as bad as my affinity for the color Green but it is close. I do understand that there have really been zero Fog decks that were actually good so at least I acknowledge that it is an unreasonable obsession. However, I will admit that they are good at attacking very specific formats. Will this Standard season come to a point where Turbo Fog is the number one feared deck? Only time will tell, but I am sure Moonmist along with Fog will be part of that deck. Fog, or not the best part of this card is you get to yell "Transform and roll out" when playing it.

Parallel Lives

Even though this is half of a Doubling Season, it is still half of an amazing casual card. It is arguably the better half as well as it is the half that affects the board in a more important way. At first I estimate it will hover around $1-$3. But once Innistrad stops being drafted, around the Magic 2013 release, it will start to slowly climb. I see this capped at around $8-$10 when all is said and done. It's a long wait for it to get to that point but the initial investment is so small that I dont think it's a bad play. I bet you if you try hard enough you could find playsets on eBay for less than 50 cents each. Foils for this on the other hand are what the real casual junkies will be looking for. It is currently $7.99 on SCG. I can see it dropping slightly from that price, maybe to $4.99 but after that this foil could easily go up over $10. I wouldn't invest on these for the long haul because the initial investment will be big and the gains won't be as big, but if you have access to a good foil playerbase then I could understand an argument to go all in on them.

Prey Upon

Combos with Phyrexian Obliterator aside, this card is only a little of what Green wanted in removal. Ambush Viper is better in my opinion just for the fact that it has flash. With Prey Upon, you can't really be sneaky in the combat phase. White should still be best at combat tricks, but I think Green and Red should be on par in that aspect of Magic.

Spider Spawning

Could this be a Commander hit? I am not sure but I think it is a valid addition in some decks. Nothing too flashy but flying creatures do become a problem late game most of the time, and this seems like a perfect solution.

Splinterfright

This is the other 'goyf of the set. The Trample is actually very relevant and it also dumps creatures in the bin on its own. I don’t like it as much as Boneyard Wurm but I don't hate it either. I am pretty sure the one mana difference makes Splinterfight better but at the moment, pricewise Boneyard Wurm has a better shot at making you money. If there really is a self-mill strategy I think Splinterfright will be a vital part of it. It will also be a pretty decent Commander beater, but in the end it is still just a beater. I am not in a hurry to get these but I am keeping my eye on them.

Tree of Redemption

This is one of my favorite cards of the set. I don't think it is overly powerful or anything like that. I think it's just such a unique card. and an amazing twist on how to do lifegain. The one thing that I do not like about it is if you run it in a Pod deck you can't go up the chain twice in one turn without losing out on its value as a life gain card. I am not sure if this is even that important but it is something to think about. It is currently extremely undervalued at $4 for a Mythic that may see play. I would pick these up all day long if you can find them at that price, as that is basically the lowest I see it going. It’s probably not worth the trouble in Commander unless you have a way to give your guys near infinite toughness, but I am sure there will be someone crazy enough to attempt it.

Woodland Sleuth

A Green version of Graveyard Digger is going to see as much play as Graveyard Digger has: only on the tables on draft nights around the world. I doubt there is any reason to run this anything, even Commander. There are so many better options in Commander that this card is easily going to be cut for something better.

Wreath of Geists

Insert the obligitary "get foils for Uril, the Miststalker decks" here. Could see play in a hexproof deck if it exists, but if all of your guys have hexproof your graveyard really shouldn’t be filled with creatures right? Yeah, erase that last thought from the record.

MULTICOLOR

For most sets this section is really the Commander section, and Innistrad does not disappoint.

Evil Twin

This card got everyone excited because of its awesome flavor, but it actually may be good as well. I could see it making its mark on Standard if the metagame is right. It is a good out to legendary creatures as well as decks that rely on only a few to win their matches. Isn't this amazing in Control matchups? I also see this as a huge card in Commander and it’s $3.99 for the foil on SCG at the moment. I see this at $5-$8 in foil down the line. Depending on whom you trade with, what you play, and how much you want to sit on cards, this could be a possible pick up for your portfolio.

Geist of Saint Traft

This is probably the most debated card of the set. Some people think it is utter trash while others think it is a $15+ card. While I don’t think it will be worth over $15 I do think it is a good card. It fits right into almost any type of UW deck that exists at the moment. I think people are underestimating Hexproof and over estimating that this creature dies to clones and sweepers. It is hard enough getting a regular spell through versus a control deck. Trying to get something through that is going to kill their win condition is even harder. I see this guy hovering around the $10 mark as I don't think it will be played in huge multiples or in huge amounts of decks.

Watch out for Angelic Destiny though, as that is the best card to pick up if you think Geist is going to be a format defining card. As for Commander, do I even have to point it out? UW Voltron anyone? Seems like a perfect fit. Watch out for insanely priced foils. The price is already high, and it may even go higher. If you want it for Commander you might as well grab one now. If it blows up in Standard the foil may go higher, if not I think it will stay around its current price anyways. The people who think this card is trash will value the foil low so use this to your advantage. For Commander alone this foil should be worth $10-$15.

Grimgrin, Corpse-Born

All the makings of a cool commander. It has two interesting mechanics both very helpful in Commander. A free sac outlet is always welcome as well as repeatable removal. Add on the growing portion of both abilities and you have a very good card. Get him in foil if he drops to $5 as that's probably close to the bottom of his price scale.

Olivia Voldaren

Odd picture aside (look at "her" "knee" and both of "her" feet), Olivia is an amazing commander. She offers so much flexibility. She can kill creatures, she can steal creatures and she can make herself larger. The activation costs of her abilities are fair, and neither requires a tap to activate. She also only costs four mana! On top of all that she flies so you can possibly get commander kills with her depending on how much you pump her using her Red ability. She is an all around amazing card for Commander and because she is costed so aggressively I think there is a chance she can show up in Standard as well. She will probably drop in price for the first while but I could see her creep back up to the $10 range eventually. Her foil price could be closer to the $20 range if she actually shows up in Standard. Do not let this creature sneak out of your collections without getting a premium price for her.

ARTIFACTS

Blazing Torch

Is this card only a limited card or will it be the biggest underdog story of this Standard? I won’t reveal it yet but follow me on twitter where I will hopefully talk about how this card helps me take down FNMs in the next few weeks.

Grimoire of the Dead

Someone will put this in their Commander Proliferate deck. Otherwise, I think this is too slow to do anything important. Get foils only if you can get them cheap.

Runechanter's Pike

In the right deck, Runechanter’s Pike could be a kill condition. A bunch of ramp, a bunch of card draw, and you pretty much have a huge reusable Howl from Beyond. Still a bulk rare, but don’t just throw these away.

Traveler's Amulet

This card seems like a strictly limited card to the untrained eye, but this is actually very playable in Commander. Snap pick up any foils of this as throw ins. They are worth at least a few quarters.

LANDS

Clifftop Retreat
Hinterland Harbor
Isolated Chapel
Sulfur Falls
Woodland Cemetery

All of these are very easy to predict price wise. I think they will hover from $4-$8 in their existence while Innistrad is drafted as triple INN. Their prices will go up and down within that range depending on which is most played at that point in time. If one sees zero play the bottom of the price scale is about $2 but it really has to see no play whatsoever to get to that point. After that they will slowly start to creep up in price as supply starts to dry up. Once Magic 2013 comes out they could all be $6+. I don’t see them going over $10 as they are not that good but they are solid role player lands that fill the void when there are no other options. They are also playable in Commander so foils are a safe bet to get. I am confident these will eventually be reprinted in a core set with subtle enemy color themes. I just hope Shocklands get reprinted before then.

Gavony Township

In my earlier articles I doubted the tokens archetype, but as more brewers are getting actual time testing with the cards it seems I may have been wrong. If the token deck does become a big part of the metagame, Gavony Township with be a very popular place. It is not a 4-of because of the colourless mana it produces but any number less than that could be possible. Being a key card in a single archetype will probably set this card around $3.

It is also very playable in Commander and should keep a similar price till the end of time. When everything settles after the preorder madness and the meta stabilizes, foils could range anywhere between $6 and $10. It all depends on how good the Standard deck is. If it sees no Standard play Commander can sustain a $5 price tag on this foil.

Ghost Quarter

I love this reprint because I think every format should have a similar effect to this. This also means Tectonic Edge could come back one day and I loved my double activations of Tectonic Edge while they are at 4 lands much more than the next person. This also combos very well with Leonin Arbiter. I personally have bought a bunch of Arbiters just in case. It’s a very low risk investment that could easily double my money or more. I would stay away from getting foil. It is bad in the two formats that mainly dictate the price of foils, Commander and Legacy.

Kessig Wolf Run

Quiet Speculation’s preview card! I have high hopes in this card. It gives Primeval Titan something worthwhile to tutor up,and give me hope in the mono-Green deck even more. It is also really great in Commander, so I see this card staying around $2 in regular and about $4 for its foil. I don’t know how big of a component it will be in any future Werewolf decks but either way that will only help its price.

Moorland Haunt

This is by far the best of the cycle. It would have been even better with Squadron Hawks filling your graveyard. I am sure there will be many Snapcaster Mage’s exiled with this card. $4-$6 is where I put this at as it will show up in low numbers because control decks really need their colours to be right even late game. Commander alone could sustain this card at $4. Foils will be where the real money is the Moorland Haunt. 1/1's seem like they are so unimportant ,but in Commander there are so [card Skullclamp]many[/card] [card Rhys, the Redeemed]cards[/card] [card Glorious Anthem]you[/card] can use to get [card Umezawa’s Jitte]more[/card] [card Sword of Fire and Ice]value[/card] out of them. Because it will be known as a good card for Standard it may be hard to get one of these in foil at a good price but if you see one pick it up. They are not going below $10.

Nephalia Drownyard

Is this a sleeper card? Some seem to think so but I don’t have much faith in it. It costs too much and mills too slow to do much good in my opinion. Hedron Crab would mill 6 most of the time without eating away at your mana for the turn on a regular basis and that is why it is a good card. It is a land however so it does have dual usage. $2 seems like a fine price because it is a mill card but I wouldn’t pay more for it. If you can find undervalued foils, less than $2 I would pick them up just in case it does show up in Legacy Dredge.

Stensia Bloodhall

Sadly I have to end the article on a sad note. This is the most disappointing of all the lands. It just costs way too much to activate. I would have even been fine with it doing 1 damage and costing 2 or 3 to activate so you could actually use it as a Bloodthirst enabler but at 5 to activate plus tapping itself it has next to no chance filling that role. It has next to no chance doing anything meaningful in Commander.

Well, there you have it everyone! This set is dripping with flavor, and I'm excited. Without flavor we would be battling with simple 2/2 and bland 1/1 stopping your game winning X starting point decreasing card with a stop and react card. I am pretty sure I would not have fallen in love with this game way back way back in Fallen Empires if it were not for the flavor that jumps out of Magic as a whole. There are a few hits and a few possible sleeper cards in this set. On the surface the set seems like it will be low in value, but remember, do not underestimate the power of the casual market. A set full of above bulk rares is very good for the financial speculators out there.

Don't miss out on my Twitter contest I talked about in my last article. Here is the recap just in case you missed it.

Here are the details to our twitter battle:

-First to 100 followers wins
Winner gives out his prizes to a random lucky follower.

-If I win I personally will be giving out a foil Rhys the Redeemed, ready to lead a token Commander deck to victory. Depending how well this goes I also have a few other foil commanders available for the taking. Foil Akroma, Angel of Wrath from Time Spiral, foil Scion of the Ur-Dragon, or foil Jin-Gitaxias, Core Augur. Rhys is the most expensive but if the winner would rather another one I would be fine with switching up the prize to keep my followers happy.

-If Tyler wins check out his blog and his twitter feed for any updates to his prizes.
-If I lose, and I'm not because Tyler is going down, I will be giving away something fun, possibly some signed cards or random oddities I have in my collection. I'll update you along the way.

I will be tweeting almost exclusively about Magic through my Twitter account. I say almost because I am sure I may pipe in about a new show I am watching. More people need to watch stuff like Sons of Anarchy, Breaking Bad, Game of Thrones, The Walking Dead (read the comic too!),and Spartacus. All great shows that in my opinion most Magic players would love. As for Magic, I will mainly be sharing financial advice as new hot trends start to manifest themselves. So if you want to get a leg up on the financial competition follow me and you wont be sorry.

Follow me on Twitter @RyeAbc or on Google+

Insider: Time To Buy Real Estate

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Without looking, how expensive is Steam Vents right now? What about Sacred Foundry?

The answers will surprise you.

On Ebay, these are closing for $12-14. That's a far cry from the $22 we were seeing earlier, which was a far cry from the $30 we saw when Modern was announced. Blood Crypt is $9! Yesterday, a set of Steam Vents closed at $12.50 apiece!

I'm giddy because I just snagged two Godless Shrines for $24 total on Ebay. I've been looking at prices on shocklands and this is the time to get into the real estate market.

The market is acting really irrationally and is correcting itself in ways I haven't seen before. Here are the facts: Modern is a format. There is nascent tournament support for Modern and a developing online community for it. Modern requires some numbers of shocklands for most decks. However, people are getting rid of their sets!

For some reason, there are a lot of auctions for shocklands going up. This is foolish to list and you shouldn't be selling yours right now if you can possibly hold them. The architecture of Ebay is such that you can set a low bid and a buy-it-now price and have the BIN go away as soon as people bid, or you can set a grossly high opening price, which means nobody will bid and the item will not sell. Thus, a lot of people are resorting to auctions to get their things out of the door. There are great opportunities to profit from this, and here is how.

Condition, Condition, Condition

I am assembling playable sets of shocklands at the moment. This doesn't mean that I need four of any of them and it also doesn't mean that I care too much about how they look. People have been listing played cards in the past few weeks, and those are great deals for people who just need the cards for tapping purposes. You must carefully read auctions; I've nearly bid on auctions, only to realize that the cards are beat, and had to adjust my maximum price accordingly. You can also get good deals if all you are trying to do is get candy for your trade binder.

Good Timing, Bad Timing

Another strange thing is that these sellers have not selected to have their items end at reasonable hours. What this means is that people can't stay up till 4AM to see the auction end and they won't bid on it. These are frequently underpriced sales, and you can get on top of them by getting last-minute bids in. If you don't want to stay up that late, USE TECHNOLOGY.

There are a wide variety of sniping programs available. I'd list some, but I am currently evaluating them myself! I can tell you to be careful and select secure ones and that there are enough free schedulers that you shouldn't be paying for them to place bids. These let you get in last-minute bids, while keeping a sane work and sleep schedule.

Research and Patience

These two skills go together very well when you're aiming to snag some new shocklands. If you're looking for prices, don't use the shortcut of BlackLotusProject (it's been broken for a long time) or store sale prices - neither are market-accurate. Use completed listings for your target. Set a reasonable range that you're willing to bid in, and stick with it! I have seen Verdant Catacombs sets, which I've also been trying to assemble, coming and going for $26-40 per set. That $40 person didn't do their research and they overbid, not realizing that there are about five auctions for sets closing daily. With a scheduler program, you can make sure you are bidding on all the action. That means you're less committed to winning one auction and you are more disciplined with your bankroll. More auctions for the same cards will come around. You will win what you win in your budget. I've seen Temple Gardens go for $9; someone won that card, and it might as well be you!

Exploring Other Venues

Stores are criminally overpricing their shocklands right now. Traders are too, because they are unwilling to admit that their inventory has dropped in value. One of the best places to look is on www.MagicTraders.com and specifically, on their "For Sale" forum. There, you can see people each week who are selling cards, for cash, through Paypal, with little risk for the intelligent buyer. Another advantage is that there is a little bit of price flexibility on it. You're welcome to ask a seller to come down a little on their prices, especially if you point out recent closing auctions. Be polite, be nice, and know that sellers are more willing to knock prices down if you are ordering a large quantity from them.

Expanding Markets

It is worth stocking up on a few filter lands, since there are some decks - Melira comes to mind - that prefer Filters over Shocklands. I will be paying a lot of attention to the new MTGO Modern Dailies, which will use the new banned list on 10/12. Those will be a big driving factor for format intelligence, and it's worth paying attention to filter lands that pop up in there that cannot be explained away with budget considerations.

You can expand this information to other elements of Ebay purchasing, though working with shocklands has been a good introduction to this for me. Best of luck!

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Innistrad CMDR/Constructed Analysis (Part 2)

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Welcome back! This is the second part of my review of Innistrad. If this is the first time reading one of my articles here is what you can expect to be reading in the next couple of pages. I am a Commander finance focused player, but I love playing Standard. Usually at FNM, but I try to hit up PTQs, States/Provincials (I’m from Toronto so Ontario Provincials is what I play in), and Regionals as well, work permitting. I also dabble in Legacy but I recently had my dual land set stolen so I’ve pretty much stopped caring about Legacy until I figure out what to do going forward.

This was a full set of playset of Revised dual lands, fetch lands and shock lands that was stolen from me. Suffice to say I was a little heart broken. Even if I knew who did it, without proof there is no way I could accuse anyone of such a heinous act. It almost made me quit the game we all love, but in the end there really wasn’t anything I could do. I just had to move on. So I am somewhat knowledgeable on anything from Legacy to Commander and follow the financial markets of all formats except for Vintage pretty closely. I have a few calls that I don’t hear chatter about so hopefully I can get you a little bit of an edge in the trading market with my suggestions.

BLACK

Altar's Reap

This really has to be WotC trolling all the Mono Black Control lovers out there. Getting this card right after Bloodghast rotates out is like a punch in the face. The deck still probably would have not been tier 1, but it would have made UB control with Bloodghast much stronger. It works nicely with Solemn Simulacrum but you already have so much value out of him it probably isn’t worth it to warp your deck around this interaction alone. It does seem like a very good Commander card as sac outlets are always appreciated as well as card draw. It is also an Instant, which is a plus. Pick up foils for your Commander fans.

Army of the Damned

My buddy @tlyerthefro (see below for twitter contest) is dying to combo this card with Warstorm Surge. Although it may not be the most competitive combo, it sure sounds like a blast. It will be really exciting to see that combo in action around the Commander tables at our local game store. If the Titans did not exist, I could actually see this card being a cool finisher for certain decks but at almost any time Grave Titan is just better and comes down 2 turns quicker. Casual appeal will keep this above bulk Mythic, probably around the $3 range. As time goes on this will continue to creep up in value like other high casting cost, unique and splashy spells you see all over Commander tables. Foils could get pretty pricey for this so get one early if you want one for your collection and don't be shy to pick them up as an investment either. As long as the Commander market keeps on going the way it is going right now, this could follow a similar pricing as Tooth and Nail down the line.

Bitterheart Witch

This card could have been good if it was a little cheaper as a few of the curses are actually decent. If they make a few more good curses it could be worth the mana, but either way I think the deck will be a second tier strategy at best (and that's stretching it). I am not so sure if curses are good enough for Commander as they bring on the heat way too much. I love the concept of curses though. Not sure if they got it from Dominion or just the general flavor of curses, but I am a real fan.

Bloodgift Demon

This is a great finisher card for Black decks, but it would have been even better if Go for the Throat or Dismember did not exist. Many players underestimate the beauty of drawing extra cards so you may be able to get these for a decent price. With the Titans running around, any creature around four or more casting cost has to really do something special for it to be worthy of a spot in someone’s 75. Is Bloodgift Demon that dominating that it deserves a spot? Possibly not, but the meta will show how good or bad this creature really is. Compared to Consecrated Sphinx it pretty much sucks with only a few situations where I would want this above the sphinx. In an interesting twist, pair this with Consecrated Sphinx and you end up with a very good combination. Is it win more? Consecrated Sphinx is great by itself so I am not sure you really need him to be anymore dominating. I really would have liked it to be a smaller creature that cost three or four. Any lower and I would just rather have a [card Dark Confidant]Bob[/card].

Bloodline Keeper // Lord of Lineage

To me this card seems like it could have been a perfect Mythic. Its similarities to Master of the Wild Hunt and Vampire Nocturnus are what really make me think this. This could have easily been a $20 Mythic like Nocturnus was even though is saw really only second tier play at best. Either way, a transforming vampire is a recipe for a great casual priced card and this card even has the potential to be playable in Standard. There is no way this is dipping below $5, but Standard players may value him lower if he doesn't make it into a net deck. Use this to your advantage as the perception of its value will be low.

Curse of Death's Hold

This is one of the earlier mentioned playable Curses. I use playable loosely as they really won't be playable unless they get a few more good curses that cost 3 or 4 mana at the most so they can at least be castable without the Bitterheart Witch. If you can get multiples of this it can be game winning, as most decks will not have an answer to it. One might even be enough to beat certain decks. At that point the Witchbane Orb could then become a sideboard card for some decks, but in the end this is really only a deck that could be good on a certain weekend in a very specific meta. If you can get foils of all the curse pieces I think you may find a casual player out there that would worship you and give their firstborn for all of them in one shot.

Diregraf Ghoul

Oh Carnophage how far we have come. This is actually an interesting card. As we saw with the Zendikar block Vampires, if you have enough 1-2 casting cost aggressive beaters the deck can be very effective. I would see this priced similar to Vampire Nighthawk at first and if it actually sees play it could be a chase uncommon. Keep this in mind before you leave this in a draft Common/Uncommon box.

Disciple of Griselbrand

Sac outlets for Commander can be a very important way to fuel combos as other than drawing and tutoring cards, your next most important way to get the cards you need is through your graveyard. The life gain is actually very relevant in Commander as well. Getting near infinite life is not uncommon through this type of effect in Commander. On the flip side, getting attacked for near infinite is just as common. But for the most part if you are over 100 life you should be safe from most board states. This will be an easy foil to pick up for cheap if you need it for your Commander deck.

Endless Ranks of the Dead

This is crying to be abused in Commander. It counts all Zombies, not just non token Zombies, which is very fortunate. Too bad they got rid of the Tribal mechanic because this would have been a perfect card to use it on and could have actually made it playable in Standard. At this point it is just too slow for any competitive format but that doesn't mean it won't be worth anything. From the chatter within the Magic twitter community, this is being touted as having the best art in the set so this will make foils even more noticeable and sought after. This set seems like it is more and more a casual player's paradise, which is a nice departure from Zendikar Block.

Falkenrath Noble

I played BR and Mono Black Vampires for a while in Standard and to me it was one of my favourite decks in a while. Kalastria Highborn was undeniably the card that transformed the deck from a fun tribal deck into a certifiable contender. Is this the new Kalastria Highborn? I am sad to say most likely not. If it was drain two life I would be much more confidant in the card, but alas it is not. The cost of four is also a deterrent, but the lack of activation cost is somewhat of a consolation prize in that aspect. This card is not entirely unplayable, but even though it has similarities to Kalastria Highborn they are very different cards.

Heartless Summoning

Even though I am hearing a lot of chatter about this card, some people are still not on board with it. I don't think these people realize how good this card can get. I find the -1/-1 negligible if you build your deck with this card in mind. At worst it is a signet that gives you two mana instead of on mana which is not something anyone should dismiss. If you ever get to cast two creatures off of this card in a turn it is generating four mana for you. That’s pretty insane.

My favorite play that came out of a discussion with a few of the players from my local game store is as follows:

Turn 2, play Heartless Summoning.
Turn 3, play Urabrask, the Hidden, possibly attack with your 3/3.
Turn 4, play [card Sun Titan]any[/card] [card Frost Titan]Titan[/card], [card Grave Titan]attack[/card] [card Inferno Titan]getting[/card] [card Primeval Titan]two[/card] triggers.

Sure it's a Magical Christmasland scenario, but it really isn't a far-fetched line of play. Take out Urabrask from the equation and a turn 4 Titan is still a very powerful play, even if you don’t get to attack with it immediately. A 5/5 Titan is still a game altering play that has to be dealt with immediately. Sadly, I do have to point out that a 5/5 Titan now [card Dismember]loses its members[/card] as easy as any other creature.

Aside from dropping higher casting cost drops, this could be tailor made to abuse artifact creatures. A lot of Scars block artifact creatures have enter the battlefield triggers as well as leave the battlefield triggers which work wonders with Heartless Summoning.

I actually think it may be good in a Birthing Pod deck's sideboard, replacing Birthing Pod when they bring in hate for it. But that depends on the type of hate that decks end up using to fight Birthing Pod. I am absolutely planning on picking up some of these after the preorder dusts settles. Hopefully its price will be low as any regular rares will be in huge abundance from all the people trying to crack open “$30” Snapcaster Mages.

I am also very excited to see this being played at the Commander tables. Can the drawback be turned into a positive? Skullclamp will sure have fun with it but is there any other type of combo or synergy we can get from making our creatures just a little weaker? I'm depending on my readers to speak up in the comments section for this one.

Liliana of the Veil

Plansewalker 1 of 2 of the set. Liliana seems like Black's answer to [card Jace Beleren]little Jace[/card]. I know that she is powerful but I think some people are really just jumping on the bandwagon saying "OMGWTFBBQ Liliana is insane!!!" She isn't insane. I would be more inclined to say that all she looks like to me is what a Black deck with a control element would want in a Planeswalker. Just like how little Jace fills the role of what one would think of when it comes to a regular blue Planeswalker. I don't see her being worth over $30 unless she somehow shows up in the most dominant deck of the format, or in multiple second tier or higher decks. Sell these if you open any at the and thank me in a month when this card drops by almost half.

Morkrut Banshee

The morbid mechanic is actually pretty strong in my opinion. This is because for the most part, abilities are fairly costed. -4/-4 allows you to kill almost anything especially after bashing in for what seemed to be a last ditch effort to race your opponent. Players will really have to hone their skills at reading other players with Morbid around. I am pretty sure Morkrut Banshee has a place in Pod decks from now on.

On the surface this card seems like it would be decent in Commander but I am not so sure. I used to run Flametonge Kavu in any deck I could run it in but I have found it doesn't do enough. Being born in a world where creatures are in general much bigger than an average creature, four toughness is really not the easiest thing to find. Morkrut banshee is pretty much in the same boat and at times an even worse card because of the conditional nature of its ability.

Reaper from the Abyss

Now this is a little different than the last morbid creature, Morkrut Banshee. In my opinion a 6/6 flyer is the baseline for a respectable threat in Commander. Anything less is pretty run of the mill in a format where the game really starts at the 4 spot on the mana curve. Being able to destroy 2 creatures every end step will paint a big target on your head, but you can easily turn it into a political advantage. When the Reaper drops the game will warp around it and around you. Attacking may stop all together depending on the board state and the type of players you are playing with. Demons are also a collectible creature type so this has everything going for it when it comes to the Commander market.

What it doesn't have going for it is Standard playability. I don't see it taking over Massacre Wurm's place in the meta, let alone Grave Titan. In most cases, it is just too “win more” for a competitive environment. Mythic casual cards usually settle around $5 so don't dismiss this as being worthless because you don't see it being played at FNM.

Sever the Bloodline

The obvious use for this card is a token killer. I don't really see any other practical uses for it, as there are many better options out there. The only other reason to run this card is if you are facing someone who has a clone deck. *Runs off to hide his all-clone deck from this vile card*

Skirsdag High Priest

I could see this being part of some combo with Necrotic Ooze. It's probably convoluted enough to be very popular in Commander. I highly doubt this will show up in Constructed so hold till this turns into a bulk rare if you want to try it out.

Unbreathing Horde

This card has potential, but is never really going to be a top card in any format. It does, however fulfill all the potential it needs in the Commander landscape. People love their variable P/T creatures and this is actually useful with only a few counters on it because of its second ability. I would really only rate it a few cents above bulk unless Zombies really become the new Vampires, and everyone and their brother wants to make a Zombie deck.

Unburial Rites

This card is making everyone think reanimator strategies for Standard, but at its casting cost I am not a fan. The flashback and lower cost are very appealing but even then I think it’s one mana too high from really becoming a dominating strategy in Standard. I think ramping out to play big creatures would actually be a better concept for a deck. Save a playset just in case I am way off on this one and it does define the format. I don't want you to have to pay more than base rates for a subpar reanimation spell because of my bad advice.

In Commander this has real world applications because in the grand scheme of the Commander world the above average casting cost is more than worth it when you consider you get two uses out of it due to the flashback.

Victim of Night

This is an interesting card because it is, in some cases better than Doom Blade and Go for the Throat. For Modern and possibly Legacy this could actually become the removal of choice. It takes down Dark Confidant, Tombstalker, Tarmogoyf, Metalworker and Arcbound Ravager. Off the top of my head there really isn't any Legacy or Modern creature this card can't take down. The double black casting cost is less relevant the further back you go in formats so don't let foils of this card slip away. It may seem like it is just a weird block specific piece of removal but it really could be a Legacy staple. I am pretty sure most people will not even know that foils of this card could be worth a few bucks. Get these while you can before word gets out.

RED

Ancient Grudge

One of my favourite plays in recent Pod decks versus Tempered Steel was playing a Tuktuk Scrapper, then cloning it with a Phantasmal Image. This line of play was pretty much game over for any Tempered steel deck. Ancient Grudge is not this exact play but it is close, and at instant speed at that. I love this reprint, and this should hopefully be enough to keep Tempered Steel in check. Time Spiral foils are $9.99 on SCG and Innistrad foils are $4.99 on SCG. Keep this in mind when you are looking through trade binders.

Balefire Dragon

This is a big, nasty, and oh so beautiful Dragon custom built for Commander. The first thing I said when I saw this creature is that it would be amazing with haste. Enter Anger, Lightning Greaves, or the commander of the Dragon world, Karrthus, Tyrant of Jund. There is a plethora of haste effects in Commander but these are the most likely ones you will see around the tables. I have to admit I am salivating at the possibility of owning this in foil, so rest assured there will be others like me out there too. This is an easy card to get from competitive players that have no idea about the power of the casual market.

Bloodcrazed Neonate

I will have to see the meta before I judge this card, but I can see this card doing next to nothing. I don't think I've ever really liked a card that had to attack each turn except in limited but I just see this creature attacking and either getting chumped or dying to a 2/1 or something along those lines. This is not making me confident in my once loved Vampire archetype.

Brimstone Volley

Is our new direct damage suite going to be Shock, Incinerate[/] and Brimstone Volley? If so the face of RDW will definitely have to change but I think the loss of Goblin guide has more to do with that than anything else. Brimstone Volley is actually pretty powerful, as five damage to a creature is pretty much a kill shot for anything other than a Titan. As [card]Goblin Grenade has taught us, five damage to the face is very useful at killing opponents.

Burning Vengeance

This card reminds me of Astral Slide and Lightning Rift. If there are a lot of decent flashback cards with decent costs that have broad uses, and are instants this card could actually play like Astral Slide. Alas, there probably are not enough instant flashback cards to make this dream a reality. If this dream does actually start to pan out, Ancient Grudge would definitely have to be a part of the deck and in turn Pod, Equipster and Tempered Steel would need to be the top decks of the format.

Charmbreaker Devils

This is what happens when you feed your Kiln Fiends after midnight. Surprisingly, this could actually show up as a finisher in a UR control deck. Getting multiple uses out of your burn, counters, and Ponders is what I see this card doing, and doing it well at times. Is it better than a Frost Titan? I'm not sure but I think it is. On the other hand, it is probably not as good as Consecrated Sphinx. I am excited to see this card in action as I haven’t heard of anyone really getting excited about I yet. Its splashability is also a huge asset as well.

I do not see how this cannot end up being played in a Commander game. It is perfect for Commander, and hopefully I can fit it in my Wort, the Raidmother deck.

Curse of Stalked Prey

This is the other "playable" curse. It is surprisingly very aggressively costed, at least in my opinion. Giving all of your creatures the [card Whirling Dervish]dervish[/card] ability is huge and after the first hit it is better than a regular +1/+1. I think this will be a role-player in the upcoming Standard showing up in various aggro builds when required, most notably in post rotation Tempered Steel.

In Commander, the damage is not the most important aspect of this card, it's actually the +1/+1 counters. If you can find a way to abuse them this is the card for you. Doubling Season found yet another card it makes even better.

Falkenrath Marauders

This is a possible sleeper card of the set. If red decks become more midrange, and they most likely will have to without Goblin Guide leading their curve, this would be the perfect top to the curve. I really like the fact that it has Haste. I don't think this is going to be a big money rare by any means because it has a very specific use and has to fight for space with the Titans, but don't be scared of testing it out. Pair him with a few of the other dervish cards and you have yourself a mean finisher.

Heretics Punishment

This could get really fun in Commander. It's almost like playing Russian roulette. I'd get one just for the kicks but I doubt this will ever go above bulk.

Infernal Plunge

This is an interesting card and because it's a ritual I would hedge my bets and get any foil I could find just in case. Who knows, there may be a Priest of Urabrask deck somewhere in the wilderness dying to come out.

Instigator Gang // Wildblood Pack

The flipped pump is pretty savage in the right deck, but I will have to see how well the Werewolves do before saying any of them are worth it in Standard. If there were a few more cards like Moonmist I would be more inclined to believe in them as a tribe. Hopefully as the block moves on they will become a playable archetype as they seem really fun.

Past in Flames

I am really not sure why this card is preordering for so much. I understand the reasoning but I really don't think it should be worth more than $5. It is close to Yawgmoth's Will but without being able to replay artifacts and costing one more mana could turn this card into just a role player instead of the second coming. If it does end up just as good as Yawgmoth's Will, it will get banned or restricted in the appropriate formats as well which makes it a risky call for higher priced speculating. At the moment I don't see it doing anything in Standard that Snapcaster Mage would not just be better at. So even if it is good in either Vintage, Legacy or Modern this does not translate to a $10 card at the moment.

Is it good in Commander? Yes, but $10 good? Still not sold on that price point. I just don't think there will be enough demand for this card, but I could totally be off the mark on this one. I don't know enough about what decks it will be played in to make a 100% confident guess at it's worth. In the end I think it should follow the price of something like Ad Nauseam, if it were Mythic that is. Ad Nauseam is currently $1, so $5 seems almost too high but I'll give it that because of Commander playability, which Ad Nauseam pretty much lacks. That all said, foils should be priced pretty well as any format it ends up playable in has a huge foil following.

Rakish Heir

A vampire lord, dervish style. If Vampires becomes an archetype again, this guy will be central to it. Grab some foils for cheap if you see them. If it was not vampire specific I think we could have had a decent deck that could have threatened to take Tempered Steel's crown as the number one aggro deck in the format.

Reckless Waif // Merciless Predator

This creature is actually pretty aggressive if you can transform it quick. Wild Nactl aggressive. But as I said with a previous werewolf, I need to see how well they do together. This guy could also possibly work in a RDW style deck but I think it is outclassed by Stormblood Berserker. The main problem I have with the Transforming Werewolves is that your opponent can transform them to their Human form every turn if they wanted to. I don't see that being an issue for control decks with tons of great card draw floating around. It will make them tap out more so you can get your bombs past counters more often but that naturally makes you walk into wrath effects. As I said before, I think Moonmist style cards are the only thing that will make the Werewolf tribe playable. You need to be in full control of your pack otherwise they may end up a bunch of puppies.

Stromkirk Noble

This is basically our new Goblin Guide. A little different but possibly just as good. I have no doubt in my mind that this card will see play.

If the vampire tribe makes a comeback, this guy is their go-to one drop. With the dervish abilities stacking this creature could get pretty big.

On turn 2 it becomes a 3/3 with Curse of Stalked Prey.
On turn 3 you get to attack for three and it becomes become a 6/6 with Rakish Heir.

Obviously this is not going to happen every game but even having two dervish abilities triggering at the same time gets out of hand pretty quickly.

Vampiric Fury

Oooh this could have been a very scary card if it existed in Zendikar Standard. I could even see Vampires making a splash in Modern now due to this card alone.

Black and Red provide us with pretty much the usual fair, decent creatures, and good removal. I may be either underestimating the new look Vampire tribe or I may be overestimating them. Only time will tell. Werewolves on the other hand, I am pretty sure I have a good grasp on them. I doubt anyone will be requiring a ton of checklist cards or 100% opaque sleeves when it comes to Standard.

And Now, a Contest!

I hope you all like free cards! My friend, @tylerthefro, and I (@RyeABC) wanted to jump on the twitter contest bandwagon so we are going to have a little competition. In the past we both have really only used Twitter to lurk and sometimes shout our 140 character two cents to the world of Magic. That is about to change as I am stepping up my writing game for Quiet Speculation starting by the end of October. I am getting hitched to my long time girlfriend on Oct 7th and once all our wedding preparations are out of the way I will have much more time to devote to writing as well as selling cards.

Tyler is now starting to write regularly on his personal blog updating his Junk Rare Challenge weekly. I have seen some of Tyler’s mad brews take down FNMs and he almost won a Mox with his signature Eldrazi Elf concoction. He is a brewer’s brewer, and a great guy to follow.

We were going to add in our buddy @derfington to the contest but he’s too busy at the moment to give his all to it so he’s sitting it out at the moment. He smokes both Tyler and I in followers and community recognition so even with a handicap, I am pretty sure he would have won. His comic strip on manadeprived.com is almost like using a nuke in a twitter war.

Here are the details to our twitter battle:

-First to 100 followers wins
Winner gives out his prizes to a random lucky follower.

-If I win I personally will be giving out a foil Rhys the Redeemed, ready to lead a token Commander deck to victory. Depending how well this goes I also have a few other foil commanders available for the taking. Foil Akroma, Angel of Wrath from Time Spiral, foil Scion of the Ur-Dragon, or foil Jin-Gitaxias, Core Augur. Rhys is the most expensive but if the winner would rather another one I would be fine with switching up the prize to keep my followers happy.

-If Tyler wins check out his blog and his twitter feed for any updates to his prizes.
-If I lose, and I'm not because Tyler is going down, I will be giving away something fun, possibly some signed cards or random oddities I have in my collection. I'll update you along the way.

I will be tweeting almost exclusively about Magic through my Twitter account. I say almost because I am sure I may pipe in about a new show I am watching. More people need to watch stuff like Sons of Anarchy, Breaking Bad, Game of Thrones, The Walking Dead (read the comic too!) and Spartacus. All great shows that in my opinion most Magic players would love. As for Magic I will mainly be sharing financial advice as new hot trends start to manifest themselves. So if you want to get a leg up on the financial competition follow me and you wont be sorry.

Thanks everyone for your time today and hope to see you clicking that follow button.

Join me tomorrow for the Green and artifact cards of Innistrad. I hope you like Werewolves!

Follow me on Twitter @RyeAbc or on Google+

My two cents on shipping

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Hello world!

My name is Michael Wang and this is my first time attempting to blog anywhere so I'll give a quick introduction. If you live in a major city, you probably know someone with the same name as me. If you know Asian American stereotypes at all you know my basic story: grew up in Orange County, California; played tennis/violin/piano; went to Ivy League College; good enough at computers to be software developer for a year; currently medical student; drives a Camry.

Intros aside, I hope everyone had fun at their pre-release/releases and pulled some sweet money cards. Today, I want to touch on a typically ignored part of buying/selling/trading those shiny new overhyped cards: shipping.

As someone who sells cards on ebay myself, I often assume that people know what they’re doing when they ship Magic cards. This has yet to actually bite me in the a$$, but there have been some shipping methods that scared the bejeezus out of me. Perhaps most memorably was when back when, pre-banning, I bought some 2x Jace, The Mind Sculptors and they came to me in a plain envelope with only soft sleeves as protection! =-O !!!

I have no idea how they got to me unbent, but I suffice to say, I sent a stern message to the seller that such shipping technique was really NOT OK. So today, I’m here to share my methods on the art of shipping cards as a individual seller.

To DC, or not to DC
The first decision I make when selling cards is whether or not I want to use delivery confirmation. In my own experience, USPS delivers within 2 weeks about 95% of the time. This means that 5% of the time, it takes a little longer which can cause the buyer to get skittish and demand a refund. Of course, the shipment can also get lost/buyer can try to rip you off, but I’m including that in my 5%. Therefore, I expect to lose 5% of my value on any given shipment.

Delivery confimation costs $1.75 through ebay, which is a $1.31 increased expense over a $.44 stamp. As a result, I only use DC if my expected losses cover the cost of the DC. Assuming 5% loss, that means I should use DC on any shipment over $1.31/5%= $26.2. Personally, I just use $20 as a rule of thumb, but above $26.2, it is worth my while to use DC to ensure that my shipment is tracked/gets there. Once I’ve made my decision to use DC or not, I package the cards.

For non-DC orders, I use a plain envelope and 44 cent stamp. However, I ALWAYS use a top-loader. If you play magic, you probably play at a store. If you play at a store, you can buy top loaders. Heck, even wal-mart sells 25 packs for something like $2.50. There really is no excuse not to use a toploader unless you’re shipping a big stack of cards. If you ask nicely, other players will probably give you top-loaders. I will usually put the cards in penny sleeves, put them in the top-loader and tape up the toploader opening to keep water out. Then toss that in the plain evelope and they’re good to go. Looks like this.

If I’m doing DC, I will purchase my label on ebay and then tape the label to a padded envelope like this one. The padded envelope is a necessity since the package must me at least ¾” thick to count as a parcel (usps rules). As with the non-DC order, I always use a toploader taped to keep water out then toss it in the padded envelope and seal it. Looks like this.

Unfortunately, the padded envelopes can be a bit pricey if you can’t buy them in bulk. If you’re more ghetto, sell a decent number of cards and are willing to more effort in, you can try my cheaper approach. Instead of using a padded envelope, I just use a regular manilla envelope with no padding like these.
Then I buy a big roll of bubble wrap, cut some off and wrap my taped up toploader. This then goes in the manilla envelope with the label taped on. Looks like this.

It looks like hell, but its a bit cheaper if you’re selling 15+ delivery confirmation orders.

So that’s all I have to ruminate on for now. So for everyone out there who is selling cardds on ebay and not using toploaders, PLEASE USE TOPLOADERS. Ship as you would want to receive. It just makes for better karma. And if you’re shipping out a >$25 order, for the love of whoever you worship, use DC. It will make both shipper and buyer feel more at ease. I look forward to hearing in the forums about other shipping horror stories and other sellers' shipping strategies! Thanks for reading.

-Michael

Posted in QS Blogs7 Comments on My two cents on shipping

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Scene In The Store – The Introduction

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"Well if you were me then I'd be you and I'd use YOUR body to get to the top!" - Ace Ventura, Pet Detective

Hello weekend warriors! My name is Shane Jenkins and I'd like to welcome you to Scene In The Store.
This new blog will aim to provide you with weekly updates from the local game store scene. Quiet Speculation provides loads of information on making money with Magic the Gathering, especially from the tournament scene.
This blog, Scene In The Store, will provide a look at the financial side of MtG with the casual/novice scene in mind.

Allow me to introduce myself... I'm a 32 year old guy that's been into Magic since the early days. In high school
it was just a game some of us played to break from video games. After graduation in 1997 I separated from friends and put the cards aside. Several years later I sold a box of cards that I of course wish I still had (FACEPALM).
After deciding to settle down and try to make a family, I got back into Magic as a way to not "go out too much".
I stumbled upon a now closed LGS in Indian Trail, NC called Duelers (R.I.P.). After attending several events
and getting to know the owners, I was offered the opportunity to work there part time in the evenings and on Saturday for store credit. The opportunity really taught me a lot about the scene in a local game store. Fast forward to the present and my love for gaming has grown to the point where I am currently in the process of opening my own game store. We are aiming to open on the 15th October, so not much time left. Lots left to do but I feel confidant we'll be ready.

So with all that being said here are some of my goals for this blog...

* To provide an ongoing look into the local game store scene for the purpose of seeing what's hot and what's not
in casual/novice play. Covering everything from multiplayer-FFA, EDH and Emporer to sanctioned events such as
FNMs and Prerelease/Release days.
* To give insight from several different points of view (player, trader, and store owner), with the intention
of giving an all encompasing view of a LGS. This will allow all involved to prepare and manage their time
and money as well contribute to a stronger LGS scene.
* To have a "Hotflash" mechanic in which I post up anything new and exciting that may have an impact on the
LGS scene...a new combo, a potential new bomb, or anything else that could be capitalized on in the financial
area of Magic.

You can expect updates over the weekends as things catch my eye or ear, that should help with speculating and turning a
little profit during your weekly grind. On Tuesdays I will provide a recap of the previous weekend and what we can look
forward to in the near future.

Well there you have it folks. I hope you will join me on this adventure into the world of your local game store. It should
be interesting to see how things develop in the new store, the ups and downs of seasonal play, and what transpires over
the next year. I want to thank you all for this opportunity and I hope this blog will be a valuable part of your information
sources.

Until next time...Love, Peace, and Chicken Grease!

-Shane-

Shane Jenkins

Shane Jenkins has followed one of his long time dreams and opened his own game store. Since 1999 Shane has grown from mere player and casual trader to financial trader and now to being the proud owner of his own LGS. By providing all 3 points of view, Shane brings a well rounded perspective in a very core part of Magic The Gathering. With weekly updates and recaps, Shane aims to provide the casual player/trader/grinder with a non-tournament look into the financial side of Magic The Gathering.

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Innistrad CMDR/Constructed Analysis (Part 1)

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I’m back! It’s been two months since I've written an article. A lot has happened since then, but I’ll fill you in as the review goes on. A couple personal things have happened recently in my life that prevented me from really focusing on writing. Some are good and some are bad. I will share as much as I can as I am excited to share, and some things I just need to get off my chest.

I have a couple Commander specific articles set up waiting to be finished and released but I decided to reappear with a nice starting point: the fall rotation. Innistrad is upon us and by the time you read this you will have already seen the entire spoiler and dabbled in a Prerelease. As with every new set there are two things to be aware of: some cards will be over hyped, and some cards will be sleepers. I used to be a big pre-order guy (taking the easy way out) and would order almost anything that looked remotely playable. Through time and money, I’ve learned that as long as you are smart about things, and really look deep, you can usually find what to buy and what not to buy. It’s a game of calculated risks, but as long as you come out at least even in the end you should be happy.

As with  my previous reviews, I will be talking about cards that I think are worth noting in any format. What makes my reviews different is I look at Commander as well as the foil market. I will not be quoting prices for many cards because at this point the prices are universally inflated. Some may go up, some may go down, but on average the prices are higher than what they will be in three months. This happens with every set without fail, at least in the era of the Mythic.

Enough talking; let’s get to the review!

WHITE

Angelic Overseer

As always, the Angel creature type is top dog when it comes to finance. Mythic, hexproof, and indestructible are all a casual player’s dream. This card may also have constructed implications depending on how well the Human tribe does. Angelic Overseer does not have lifelink like our favorite [card Baneslayer Angel]slayer of all banes[/card], but she is still a huge presence. Nowhere close as format defining as Baneslayer, but still strong enough to possibly make a splash. Her price will dip after the first few weeks. Get her when she's low and hold on to them till the casual market drives the price up again.

Bonds of Faith

Bonds of Faith is a very interesting card that could actually make waves in block depending on how tribal it gets. Sadly, it's a nombo with Uril, the Mistalker in Commander so don’t hunt down foils of this card unless you don't want to attack with Uril.

Champion of the Parish

Are Humans the new Allies? This one sure does a good impression of Hada Freeblade. Could Humans be the next big tribal deck? I have my doubts as a tribe needs to be ultra fast like Goblins, control/tempo based like Merfolk or Faeries, or combo oriented like Elf. Otherwise they will just die to [card Day of Judgment]Wrath effects[/card] like Allies did. The only time Allies was remotely good was when cascade was around, and that was due to the power of cascade more than the power of Allies themselves. In the end, this Champion is better than bulk, but not by much. It will be central to Human block strategies, so if you can find them at bulk there could be a small profit in them eventually.

Dearly Departed

The Human lord is not a human at all. A very interesting way to create a lord, and in a mill color I could actually see it working. I just don't see it working in white, and it doesn't seem like Humans are the right tribe to abuse this ability. Geists may have been the right call here. Bulk.

Divine Reckoning

An interesting Wrath variant and it is very good in certain styles of control decks. Big blue creatures like Frost Titan and Consecrated Sphinx are perfect with this card. Slap in a Tumble Magnet and almost any creature will be better than their creature. Is this better than Day of Judgment in Standard? Probably not, but I don't think Day of Judgment can be called strictly better either. Some decks may just want a Divine Reckoning so they can play their threats and not worry about them dying. Probably very good with Geist of Saint Traft alongside Tumble Magnet. I would get foils of this, especially for Commander players. Voltron decks will love this card, as well as heavily political players.

Doomed Traveler

Limited fodder at first glance, but this card could actually do something in constructed. Two-creatures-in-one, and the second creature has evasion. I am not saying this is a staple card by any means but if you see a foil, get it as a throw in. You never know what this card could end up doing. It can also be a plausible combo card down the line if the right cards are created.

Elite Inquisitor

This is a very strong card for a potential White Weenie Standard deck and almost certainly an all-star in Block Constructed. But sadly, this will see no play in Commander at all. This should hold above bulk rates but not much more. Still, it is definitely one of the best White Knight variants in a long time.

Fiend Hunter

Get this in foil as almost any type of player will be looking for at least one. Cube, Commander, and Constructed players all can appreciate this card. This is sure to be a role player in Standard, and seems like it makes the cut in Commander. You can even use it on your own creature to bring it back after a Wrath and. what a coincidence, White is overloaded with Wrath effects! Without Lightning Bolt in the metagame to ruin day, the toughness is actually relevant. Even its power is relevant alongside another white card in the set.

Geist-Honored Monk

Obviously comparable to Cloudgoat Ranger. A few things make this card much better in my opinion, particularly for finance. First, it's a rare. How much would Cloudgoat have been in his heyday if he was a rare? In a world without Mythics at that. I would guess $10-15. What is that in today's market? Somewhere around $5-$8 which is where I see this card eventually getting to if it proves itself. Instead of 1/1 soldiers you get 1/1 Flying Spirit tokens. Evasion on tokens is what turns them from chump blockers into possible threats. Cloudgoat himself turned into a huge flyer, but vigilance and a variable power/toughness is almost comparable.

However, comparing Geist-Honored Monk to Cloudgoat Ranger will only get you so far. It really does depend on the meta as any comparisons between the two cards can really only take into account an old format that really has nothing to do with the potential format we have coming down the corner in a few weeks. This card also seems half decent in Commander, but if you've read my previous articles, I am a big advocate of Commander cards needing to "do something". In the end our friendly monk is just a big beater, but any budget player or new player would probably love to include this guy in their deck. This monk is an easy call to be above bulk.

Mentor of the Meek

The first time I saw this card my mind started racing. It has pure potential built into it. It's like Ranger of Eos in a way that it gets better the more cards that are made to interact with it. I am sure there is some sort of convoluted combo that allows you to draw your entire deck which will only increase its allure in the Commander community. Foils of this card will be undervalued at start but I am sure it will be worth more as time goes. It even has potential to be a Standard all-star. Thank god we didn’t have this guy around to make Squadron Hawks even better. All this card needs is a deck to be played in as the pure power it gives is undeniable. Huge pick up as it can show up in any format at any time as a format defining card.

Midnight Haunting

Two. Dudes. Seriously. Being instant is fully worth losing 1 of the original three dudes. If there ends up being a token strategy this will be central to it. I am not 100% confident a token strategy is there yet, but it is close. I could see this act more as another option to Timely Reinforcements. They both have their advantages of the other, but I'll leave that to the pros to figure out. In the mean time try and get foils of this card in case it does actually pan out as an amigo to Timely Reinforcements.

Mikaeus, the Lunarch

This is the From the Vault: Legends preview card. It actually seems like a pretty good card, but I think it really needs Ranger of Eos to make it shine. Otherwise it may make you go through too many hoops to make it good. Commander token decks, if they actually exist (/sarcasm), will really take to this card but with the From the Vault: Legends foil out there don't trade too high for the regular foil. Especially seeing how poorly the set did.

Moment of Heroism

On the back of Uril, the Miststalker Commander decks, this card will be worth it to hunt down foils. Any non Commander player will value it at a virtual 0, and any Uril player will need it. Get them if you find them.

Nevermore

The un-sticking of Meddling Mage has finally happened. This type of card has been misunderstood since the dawn of time. For a very stagnant meta, or a meta where only a single card or two can stop your game plan, these kind of cards are vital. However, in a varied metagame and the cutthroat competitive environment we have now with pros attending FNMs, SCG Opens every few weekends, and numerous GPs, I don't see cards like this every really making a splash. I could be totally wrong on this but I do know even if it does see play it won't be worth much. Even if it is played in the top deck this card is not splashy enough and not worth it in enough formats to crack $5. Ultimate douche award to anyone who names a commander with this card just for the sake of it.

Purify the Grave

Graveyard hate is required in the big world of Commander. Having instant access in a colour that usually does not have graveyard hate it great to see. Add flashback and this is now almost a format staple. Getting to stop someone from going off at instant speed without them seeing it coming is sometimes the opening a table needs to turn around a table clearing combo into one less player at the table. Only look for foils as this isn't really a relevant card outside of White Commander decks looking for additional graveyard hate.

Stony Silence

I've been hearing a lot of chatter naming this the [card Birthing Pod]Pod[/card] killer. We've had out pod killer for a few months now and it rhymes with [card Torpor Orb]Morper Forb[/card]. Acidic Slime is such a key component to pod decks that I doubt Stony Silence can do more damage to a pod deck than Torpor Orb can. The deck that it actually does kill is any sort of [card Tezzeret, Agent of Bolas]Tezzeret[/card] deck, forcing it to just go aggro with 5/5 cups. Also note, it stops artifact mana of any sort and if I am not mistaken it stops artifact lands as well. This could mean it may make a splash in Modern and Legacy. It won't be the solution to either format but it wouldn't hurt to grab foils if you find any. I doubt they will be worth much, especially if you grab them from Standard players.

The real format this card will shine is Commander. Enchantments are by far the least hated permanent types and artifacts are by far the most defining of the format. That is the perfect storm for this card, but it's average power level in other formats will keep it's price down which is good for Commander players into finance for the long run.

BLUE

Back from the Brink

I doubt this card can actually make a splash in Standard, but it seems like an amazing Commander card. Turning every one of your sorceries into a reanimate spell is a very strong ability. You should have the mana to make this work in Commander. As per usual, foils are what you are looking for when it comes to Commander playables so keep an eye out for them.

Cackling Counterpart

WotC for some reason has really gotten their gears going for clones recently. Phantasmal Image is pretty much the top of the food chain when it comes to clones at the moment, but this is pretty close to second. Instant clones are even better than regular clones, and costing them at an aggressive three mana means this should at least see some sort of play. Having flashback is gravy on top of a heaping pile of roasted garlic mashed potatoes. It might not always be relevant but when it is, the flashback will often times be a blow out to lower end players as most people may forget about it even being an option out of your graveyard at that point in the game.

One thing I have noticed that I didn't when it was first spoiled is that it is only a clone for creatures you control, which could actually be a huge hit to the card. However, this is the sort of thing we will have to see once we get a chance to play around with it. Regardless if it shows up anywhere in competitive decks, Commander players love their clones so any foil clone is certainly worth a few bucks. It is coming to a point where you may actually be able to build an all clone deck for Commander... *runs off to build an all clone deck*

Civilized Scholar // Homicidal Brute

Double faced cards are so unique that foils of any will trade for at least a little. Powerwise, the rule of thumb for these DFC is the unflipped side has to be good. I see Dr Jekyll being played in two possible decks. The first role this card could fill is the card advantage option in control decks and acting as a possible attacker when needed. The second role this could fill, and the more likely of the two is in combination with Necrotic Ooze.

With the Scholar in your graveyard, Necrotic can use the looter ability as many times as you discard a creature card. This is because Necrotic Ooze can't be flipped so if all you have are creatures in your deck you will mill your entire deck. If you have spells or lands, you will mill until you run out of creature cards in your hand. Will either actually pan out? Probably not but I would keep my eyes out for foils as DFC foils will be pretty special that even the remotely playable ones will be worth more than what you will shell out for them when dealing with the untrained eye.

Curiosity

Foil Curiosity! Niv-Mizzet, the Firemind players now have another version of this card to choose from to foil out their vile decks.

Dissipate

Dissipate could be a vital part of the approaching metagame. If any type of graveyard deck pops up, exiling a card may be extremely relevant. Hopefully this enough to keep graveyard decks fair so they can push the envelope a little bit with the graveyard decks. Old FNM foils of Dissipate should hopefully rise a little in price. I, along with many other long time players, love the old art.

Forbidden Alchemy

Probably one of the better, if not the best, card draw spells we've had in a while (if you ignore anything that starts with the letter “P” that is). This card gets even better if you are running a self-mill type of deck. I am almost certain this card will see Standard play and now that the ban hammer came down, a bunch of Modern play is on this card’s horizon as well. It may also show up in Commander decks because it really is 2 draw spells in 1 and that is a huge boon when considering a card for a Commander deck. Foils will be soaked up by the standard players so it may be hard to find these.

Grasp of Phantoms

If some sort of ultra control deck pops up I could actually see this as a one of. I could also see it show up in some Commander decks primarily as a partial tuck effect that is marginally decent as well. So pick up foils of this as throw ins.

Invisible Stalker

My vote for the best sword holder ever, and I’m sure if there was actually a vote he would win by a landslide. This card could single-handedly keep "caw style" decks alive. I am sure there will be other uses for this card like in a deck full of pumps, but with all the edict effects running around you can't win by putting all your eggs in one basket so it won’t be as simple as replacing this for hawks in the UW archetype. This could also be played in Rafiq commander decks but it will be hard to get foils of these if Cawblade decks transition fully into Invisiblade decks for the new meta. I would strike early on foils of these, if you don't you may be waiting until Innistrad rotates out of the format to get them. This could be the chase uncommon of the set.

Laboratory Maniac

As soon as Laboratory Maniac was spoiled, combo players everywhere started scouring card lists to see how to break this. A few cards have come up and some may or may not pan out, Leveler being the first one that popped into everyone’s mind but is by far the least impressive. I’ll let you search QS for the rest of the picks as our trusty writers have found all the possible ways to win with this card.

Regardless of actual playability, and really the only place it has a chance of showing up is Legacy, this is a casual player's dream card. For every mill player in a casual group, and there is at least one, there will be multiple casual players thinking about using this to combat those players. But one day they will realize the true potential of this card. It does more than fight mill, it flips the world of mill on its head. It creates a whole new way to win the game, simply by drawing a card, or more correctly, not drawing a card. Be there with foils of it ready to capitalize on their need for this amazingly fun combo card.

Lost in the Mist

Five mana is a lot, but this is two parts of [card]Cryptic Command[card] so it does need to be watched. I doubt it will see any constructed play as 5 mana is a big jump from 4, but I could see it being played in Commander.

Ludevic's Test Subject // Ludevic's Abomination

This has to be the best cards to pair Training Grounds and I actually think it could be good. Training grounds seems like it was missing something to push the deck from pet deck to definite rouge concoction. This could be the final piece or this could be a red herring. Either way I think this card will appeal enough to casual players that it will always be worth a little over bulk. Don't be afraid to ask for this card as a throw in. Some people may not care at all about this card and have no idea it will have some sort of casual appeal, as do all creatures with power and toughness in this upper range of the spectrum.

Mindshrieker

I think this card is a trap for Standard, but people will over value it to start. But for Commander I think it could actually be worth it, especially in a Rafiq deck. Mill someone a few times, pump up your birdie and get two gigantic attacks out of it. Doesn't seem like an impossible thing to do and the curve of the average Commander deck is high enough that the average pump will be a decent size. It seems pretty decent in draft as it can get pretty fierce while bashing in the air. Blue also seems like a pretty strong draft colour in this set as it usually is, so most good player will have them and want to get rid of them. Sounds like a perfect opportunity to be the middle man between the drafters and the casual players.

Mirror-Mad Phantasm

I love the fact they are really pushing self-mill strategies with this set. I don't think this card is actually good as the casting cost plus the activation cost are too much to mill yourself for profit, but as a one of in a deck set up with to do crazy things with the graveyard I think it could be fine. It is also an unpredictable amount of mill, but as long as you build your deck right you can mill enough to make it worthwhile. I would hedge my bets and pick up a few as throw ins after the preorder dust settles.

Rooftop Storm

Just pick up a foil of this if you see it. This card is dripping with so much flavour that you will find at least one person in love with the card. Zombies are the new Vampires if you haven't heard.

Skaab Ruinator

Is this card playable? Yes. Is this card the second coming of Vengevine? A huge no. In my mind, Skaab Ruinator is really only good in [card Birthing Pod]Pod decks[/card]. Pod decks. by their nature, do not require decks to be loaded with a large amount of their individual pieces as they run a light tool box style of game play. I could see two Skaabs in Pod decks but really I think 1 is enough because of its ability to be recast from the graveyard late game. That said, I think this card is highly over valued at the moment. I just can't see it being played as a normal creature due to it's casting restrictions, much along the lines of Myr Superion and Talara's Battalion before it. Stay away from Skaab unless you believe I'm wrong or you desperately need this card for states and can't find one for trade.

Snapcaster Mage

This is what you have been waiting for, the card everyone is talking about and heavily speculating on, and everything that is happening with our last Invitational card is fully warranted. It is undeniably a powerful card in Vintage and Legacy. Being blue and having flash surely help with this but the fact that both formats are filled with powerful instants and sorceries also helps as well. The real question about Tiago Chan is his place in the Standard metagame. Some have said he is amazing, some have said he won't see any play. I am a believer in this card becoming a format defining card as long as the meta is not ultra fast.

The beauty of Snapcaster Mage is now you can throw around your Mana Leak's without much worry and then use the Snapcaster almost like a Cryptic Commandesque card, a 4 mana counter for value. If it were just a Mystic Snake variant I would not be impressed but it is the ability to turn him into another Ponder, flashback a card at a discounted flashback cost, or even flashback something as game changing as a Timely Reinforcements that make this card so impressive.

All that said you would think I would be on the bandwagon saying this is the second coming of Goyf or at least Stoneforge Mystic. Funny thing is I am really against preordering this card at its current price. I fully regret not picking it up at it's less than $15 starting point, but I will not buy into this card being a $20 rare and you should not either. It is a rare in the Mythic era of Magic in the big set at the beginning of a rotation. Innistrad will be drafted for and entire year. There is no reason for this card to stay above $15, it even has a chance to dip below $10 but I think it's place in the meta as well as it's place in older formats will stop that from happening. One day it is obviously going to be worth $20 or more barring any reprinting. During a Modern PTQ season I could even see it being worth $30+, possibly even $40+ because people are so crazy with their money these days. However, supply and demand for the most part dictates the price of cards, not hype and not StarCityGames as most people like to point out.

Tiago is also great in Commander, which only helps with his price tag. Do not, I repeat, do not buy this card for over $20, unless you absolutely have to due to states being right after the sets release. After States I predict a wave of these flooding the market. Try and snipe some off eBay for sub $15 levels. If at any time you see a foil available now or till it gets banned and you have the means to pick it up, pick it up. Foils of this card should be above $50, possibly more. I'm not joking. Vintage, Legacy and Commander playability are the trifecta of foil finance. Japanese, Korean, and Russian foils are also going to be worth insane amounts, and players will be willing to pay top dollar for them. Trade any Standard cards away for foil Snapcaster Mages as you can find Standard cards anywhere but you can't find foils of this caliber ever.

Sturmgeist

A flying monstrosity like this is a scary card. Couple it with Consecrated Sphinx and this could be the 1-2 punch Standard control decks will be using for the next year. I love that it has the draw a card ability tacked onto it, which basically makes any creature better. For a proper control deck this will probably hit the table with a power/toughness of at least 4/4. Any more than that and I think you are getting a real bargain. We will see how this card actually works out in Standard because on the surface, it looks like control decks have a lot of options when it comes to finishers in this future Standard just a few days away.

For Commander it seems like an instant hit. Card advantage is even more important in the 100 card singleton format and having it tided to an evasive baddie seems like a perfect way to make Commander players fall in love with it. My favourite way to use this guy is with Praetor's Counsel but any draw spell with X will do. This card will always sit above bulk and should always be good in Commander. Trade carefully.

Undead Alchemist

Zombie mill monster. Sounds like a casual player's sick fetish. Grab them off of drafters and flip these to casual players. One thing I really like about this card is it does a good job of acting as a reverse Bridge from Below. I am not sure if this was what they were going for but it resonates with me and probably some others so that’s all that matters.

The End?

Well there you have it. The White and Blue in this format has a lot of exciting stuff, but really the only cards that we will remember a few years from now are Snapcaster Mage and, to a lesser extent, Mentor of the Meek. I really hope that Wizards of the Coast creates another tournament similar to the Invitational. I know the Community Cup is somewhat of a replacement, but without the Invitational card there really isn't a way to remember it years down the line. The cards that have come out of the Invitational tournament have been format staples and had interesting back stories that are great to tell new players about years from now. At one point Wizards believed in pushing the stardom of the pros by creating the pro collector cards. I think the Invitational card is a much better representation of that as they really allow the stars of the game to become immortalized in this game we all love. Hopefully they agrees with this and are just planning out the best way to reintroduce this concept to our game.

Join me tomorrow when I talk about the Black and Red cards of the set as well as talk about a contest I will be running through Twitter (as that seems like what all the cool people are doing these days).

Follow me on Twitter @RyeAbc or on Google+

Oh My God! It’s Gavin! | MNM 278

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Sideboarding in Throat Punch | CC S4E2

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All hands on deck for CommanderCast Season 4, Episode 2! And by 'all hands' I mean myself (Andy), Justin, Donovan, and special guest Sean McKeown! This episode has the fearsome four of Commander commentators top-rope elbow-dropping topics like cards that are damaging to playgroups, Savra the Queen of the Golgari, Secret Tech: Sean Edition, and more! Listen to this with your ears!

Hit the button to play, or download the entire episode. The entire show notes for today's episode can be found here!

For more Wrexial-approved content be sure to hit up CommanderCast.com for updates through the week and our complete back catalog of material.

Insider: Dissecting Dissension

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Dissension, the third (and chronically-misspelled) set in Ravnica, showcased the remaining three guilds. We were introduced to the hellbent Rakdos, the gene-splicing Simic and the board-stalling Azorius guilds. Ravnica block is good for a couple money rares, but it didn't go as casually deep as I thought it would when I first thought about the block. Dissension has a few nice tournament staples aside from the obvious shocklands – let's take a look at the set!

$11.00

The pricing on shocklands is just all over the place right now. Checking completed listings on Ebay shows me that there's a variation of about eight dollars in any given week, which makes me think the market still hasn't really agreed on what these things are worth. Blood Crypt isn't played in any Modern decks, which means it's practically useless. It may pick up in the future, but the depth of cards in B/R is pretty weak. We'll see.

$17.00

Breeding Pool is also underplayed in Modern; it shows up in some Bant-y decks, but UG/x decks aren't the powerhouse that they used to be. People love to cast cantrips and Tarmogoyf, though, so it keeps the card fresh. I think that the market is unsure about the shocklands because they are the banner Modern cards, but the format is not really seeing much play. It'll be interesting to see if a large game store like SCG decides to do a Modern tour. The format is a cash cow for any retailer sponsoring an event, so it's really prime for development.

$2.00

GQ, the best-dressed land from Ravnica block, shot up to $4 on Modern speculation. When it was spoiled in Innistrad a few days later, it settled down... a bit. GQ is still a hot land in Standard, and I'm sure it'll be getting a lot of good play. Tectonic Edge was a grumbling $4 or more, and the Quarter fulfills a similar function. Usually, the older versions of cards carry more value, but the Innistrad prints of this card have the sickest art; I'd be inclined to play the new ones, since you have to deal with new frames anyway.

$4.00

Commander has driven some pretty obscure cards up in value, and the griefer king Aggie here is one of them. People love the guy for some reason; locking people out seems to be a popular but unfun Commander strategy. Grand Theft Mana: 4 is perfect for UW; you slow opponents' threats down enough to manage, while your own spells and draw are a little cheaper. He's gone up a bit in value and you'll probably run into people who value him at half what he's worth.

$23.00

Again, this guy is really hard to value. For some reason, it's one of the most expensive shocklands. Zoo plays one, and nothing else plays these lands. I think that, for some reason, people all decided to go nuts about this particular land and drove the value up beyond what its playable value is. It's interesting to look at the Ebay market for these kinds of things. Stores can put their stuff up for Buy-It-Now and just let it sit there for a month at a ridiculous price, but regular sellers like you and me don't have that option. We can put it up for auction and BIN, but it's open to being bidded on. Set the initial and BIN price too high, and people won't buy the card. Put it up for normal auction and people might not give you what you want for it. I have noticed that with these shocklands, putting them in sets of four is bad for value – they typically sell for 20-30% less than they do when broken up! It makes me wonder whether I should just buy sets to split and resell. Nobody needs four Fountains, so nobody really bids on them.

$5.00

Infernal Tutor derives 95% of its value from being a killer card when combined with Lion's Eye Diamond. As long as that card is legal in Legacy, people will grab this tutor to sling alongside it. It saw some action as a Modern speculation card, but I don't see it going anywhere. It's rare to be Hellbent unless you are really trying to be. This is another card that I think people tend to mis-value, and you can use that to your advantage.

$2.00

I had to triple-check my sources to make sure I was reading this right. This card is actually worth money. That said, there are a bunch of them, sitting unloved in the BIN section on Ebay. There's a low volume, but some people love casting Watchwolf and Tidehollow Sculler in the same deck, and this makes it happen. If you can conjure up a set, it might be worth buying out of the rares box at your local store to flip.

$1.50

This card, combined with Flash, made a monster of a deck in Legacy and Vintage. There were more complicated combos and better ones than this, but one used four Virulent Slivers and a Heart Sliver to poison someone right outta the game. It worked so well with Summoner's Pact and Pact of Negation that Flash got banned in Legacy and restricted in Vintage, where it sees little play today. People still like to make Hulk work, and there will probably be a Hulk deck in Modern at some point. It's not a great combo, since you need to put about five useless cards in your deck to make it hum. That said, it has casual appeal, even though it's banned in Commander.

$1.25

No matter what else, this thing is a pile of pure fat for Commander decks. It's not good enough to reanimate or Oath of Druids into play, but it's a great card to slam on the table and say “attack someone else!” It's moderately popular on Ebay, which makes me think that casual players are on to it. I've wondered about whether I should buy up cheap cards like this one and Cromat to stock up my binder so that casual players have cards to drool over. The cost is low and if they value them at twice what you paid for them, the cards are doing real binder work. Look out for future experiments!

$4.25

Although it hasn't panned out as the superstar counterspell it was billed as for Modern, Snare is a fine card and one of the great values to find in Dissension bulk. It was a hot card as soon as it was printed and I don't think it dipped below $3 in its entire lifetime. They are still vigorously bought and sold online, so there's a fair market for them. That said, they don't show up in many binders and people are psychologically really grumpy about trading several rares for one uncommon. Aim to score them from bulk boxes!

$1.25

This uncommon used to be worth double in its heyday as a Vintage card. Workshop decks can now ignore it, but an early Predator can still end the game for a lot of decks. It's a popular casual card and it frequently finds its way into my Commander decks, where it acts like table police. Worth picking up out of bins; people willingly trade for these.

That wraps up Ravnica Block! Next week, we'll take a look at Coldsnap, a set that should have been a lot better than it was. It has a few interesting sleeper cards that you'll benefit from knowing about, so meet me back here next Monday and we'll digest the set!

Until then,

Doug Linn

Tribal Innistrad Standard

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What's your favorite set of all time? Every player has one. A lot of the time, our favorites end up being the first set we played with or Ravnica. For me, my first set was Onslaught and I loved it from the very beginning. Goblins battling Angels or Demons gathering clerics to follow them were just a couple awesome things from that block. Onslaught was the first to focus on a creature type mattering. For me, that was all I needed. The mechanics were cool but the flavor of tribes was so interesting to me. Fast forward to today and what you have is a new set coming out that not only has a new flavorful tribal theme but also a fresh genre to play in.

Innistrad gives us five tribes to guide out deck building process. Today we are going to look at the Zombies, Vampires, Werewolves, Spirits, and yes Humans of Innistrad and get to the bottom of this tribal theme. Are any of these tribes good enough to impact Standard? Are there powerful enough cards to support a deck based on the creature type on the cards you are playing? Let’s find out!

null

There are a few Zombie cards that stick out for creating a tribal deck. The first card I saw that made me think there was a possibility was Unbreathing Horde.

unbreathing horde

The horde immediately caught my attention for a couple reasons. The first reason is that no matter when in the game you play it, he is going to be decent. If you happen to draw him late in the game, then he could quite possibly be huge. The fact that he cannot be killed by normal combat damage since he has the "nishoba" ability is an added bonus. Another thing to consider is that normally he should pass the Dismember test.

null

Diregraf Ghoul is one card that will definitely be involved if there is a zombie deck because he is pure efficiency. Sure he comes into play tapped but if you look at all the cards we lost from Zendikar block you will notice that the majority of aggressive creatures are leaving the format. Diregraf Ghoul could fill a much needed role, whether in this deck or another.

Ghoulcaller's Chant

Ghoulcaller's Chant stunned me when I first saw the card. The card's power level is absurd. The issue is that it is extremely narrow. It is a good thing that it says only for zombies otherwise it would be too good. I don't think that sacrificing card quality to just play zombies is worth it but this card might be what pushes zombies over the top.

If we move into blue for some of the new zombies we get some powerful cards. The problem is that the black zombies are geared towards being aggressive and the blue zombies are geared toward combo a little needing so many creatures removed from your grave yard to proceed.

nullnullnull

All three creatures are quite powerful but their requirements are high. There is a possibility that Stitched Drake would be fine on its own since one creature dying during the game is fairly regular but the other two require two and three creatures removed. That cost is not a given. There don't seem to be any easy enablers to make these easily playable other than Skaab Ruinator in a Birthing Pod deck.

Other notable Zombies that will still be in Standard are Call to the Grave, Cemetary Reaper, and Skin Render.

null

Vampires was a successful strategy is past Standard season and I was definitely on board. Innistrad gives us some new vampires to be excited about as well.

The most aggressive vampire is Stromkirk Noble.

null

If there is going to be an aggressive strategy other than Tempered Steel, Stromkirk Noble will almost certainly be a part of it. This "Slith" ability is going to make Stromkirk Noble very big very fast. It has a little bit of a drawback if you play him later in the game but that is the downfall of aggro. This card seems like part of a core strategy in Standard.

Take a look at Rakish Heir. We didn't get a vampire lord in m12 but we did get one in Innistrad. This lord is a little slower but can have a larger impact on the game. He makes all of your creatures into "Sliths" or gives a second counter in the case of Stromkirk Noble. He seems decent but I am not sure it is good enough.

null

The vampire tribe may be past its time for competitive play because the quality of cards goes down quite a bit from there. All the rest of these are playable but it has been a while since we have seen as vanilla of creatures as these see much play.

nullnull

It's not that these cards are bad. Certainly they are decent but they are more the type of cards you would want in limited not Standard. I and others have said that before and then we ended up playing Flayer Husk, so it is feasible, just not likely.

null

Werewolves done right! Wow! Flavorful, powerful and interesting. The werewolf tribe provides a new mechanic that is almost incomparable to any previous cards. Even the flip cards from Kamigawa Block are quite different as they all require a different activation cost in order to flip them. Werewolves are hard to evaluate because of this lack of comparable data. There is one scary dude that should see play even if the others do not and that is Reckless Waif. This is the perfect type of card that fits right into an aggressive deck. Basically he is a one mana 3/2 and that, you don’t find too often. There are not going to be that many things to do on turn one of the new Standard environment so if you draw him in your opener, he should be a 3/2 the majority of the time. Even if your opponent has a turn one play, you can skip your second turn so that he will flip on your opponents turn. That seems like it would be bad for your game to just not play anything on your second turn but keep in mind, you can play any instants during your opponents turn. So basically you are just keeping up mana to incinerate your opponents turn two play which is not a bad thing anyway and you get rewarded with your aggressive creature.

null

We may be uncertain of the viability of werewolves in constructed play but they aren't. The prerelease card for example, Mayor of Avabruck, has two powerful effects plus an efficient body to keep the deck aggressive. I'm sure everyone has seen this promotional card by now but have you really stopped to think about what he actually does? Not only is he a two mana 3/3, but he is also a double lord to both humans and werewolves and he puts 3/3 tokens into play for free. What? All for the low cost of having to play instants in your deck that you were going to play anyway? Sign me up.

null

The verdict is still out on werewolves but here are the other playable ones.

null

null

Some of the other ones might be playable but most likely it would be better to just play another creature even if it isn't a werewolf.

null

Spirits is one of those creature types that does not scream build around me. Some of the cards that have the creature type spirit are build around me type cards but not because they are spirits. I don't think we will be seeing any spirit based aggro decks around anytime soon but take a look at some interesting ones that might spark your interest.

null null

null

Ok, maybe it's just me but humans? Really? I understand, I do, that the human creature type is a necessity. There are just some cards that are humans. I understand that Innistrad needed humans like America's Got Talent needed a non-singer to win this year or like every magic player that exists needs to read this article and the links within it. Innistrad without humans would be the same thing as a horror movie with out them, pointless. Also, I understand that green white needed a tribe and there weren't other options. I don't have to like it though. One of my favorite parts about magic or any role playing game is the diversity of races. I am escaping into a world of fantasy, why do I care about humans? That is exactly how I feel about the Human tribe. Now, that being said, there are some interesting cards and some strong constructed cards that bear the human creature type so they might make it in the world of constructed magic, but I would rather they were a different creature type.

Rewards for playing humans:

nullnull
nullnull
nullnull
nullnull

These cards, as well as all the werewolves, just happen to be humans. The fact that they are humans or give you a bonus for playing humans may prove to be important. When we are given a new format to build decks in, the most important thing is to figure out all of your possibilities. In this case, you want to see how each of the tribes interacts with itself. In addition to getting these solid cards that happen to be humans, we also have some more traditional synergistic cards.

nullnullnullnullnull

There are a lot of reasons to be playing humans in Standard it seems. The overlap between some powerful werewolves, humans, and creatures that happen to be humans might make this aggressive strategy viable. There are a lot of options for building a deck in this direction so a lot of builds will need to be tried in order to see which one is the best use of humans in Standard. Here is a list of other relevant humans already available.

Humans in Standard:

Untitled Deck

White

Blue

Black

Red

Green

Hilariously Gideon Jura is also a human but I doubt that will be relevant very often. One of the most important cards for a tribal theme is Adaptive Automaton. This card should be considered no matter what tribal deck you are trying to make work. It is not an auto inclusion but definitely a solid card. Tribal decks are fun, popular, and sometimes quite competitive. Hopefully this week, I have shown you some interesting possibilities for this deck type in Standard.

Until next week, Unleash that Tribal Force!

Mike Lanigan

MtgJedi on Twitter

Jedicouncilman23@gmail.com

Snap into Snapcaster Mage! | MNM 277

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This Week in Magic

It's "live" again!  Tom just can't get enough, and now enjoy actually tolerable audio quality. The plan is for live recordings on Mondays at 6pm CST on Talkshoe (listen live here)!

It's the week coming up to the Innistrad Prereleases, so we have the entire card list. Tom shares some picks, and Tom from the classic MTGRadio show helps out with some Commander picks as well. We also run down the updated Banned and Restricted list, with the most excitement coming from the Modern changes. The Innistrad Gateway promos were revealed to be Bloodcrazed Neonate and Curse of the Bloody Tome. Review the drafting rules changes with double-faced cards, and try out some triple Innistrad drafts on magicdraftsim.com. States 2011 is announced, which you can read about it here. GP San Diego is now Innistrad Limited, and sounds quite awesome. Mark Rosewater makes Tom sad and kills off the Tribal supertype. And WoTC registers a Cube related trademark.

B-movie pick of the week is Tucker & Dale vs Evil (2010).

Listener Emails

As promised, live callers and chat questions! Thank you to Trymantha for a donation and the tip on donating some money to the Desert Bus for Hope event raising money for the Child's Play charity. We also have a donation from a listener and recommendation to check pacificmountainincense.com.

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Insider: Innistrad Prerelease Primer

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Spellskite. Dismember. Tezzeret, Agent of Bolas. Phantasmal Image.

What do all these cards have in common? Besides being awesome cards, they’re all things I’ve managed to get ahead of recently in this column to make money for you guys. This isn’t a #sickbrag, because many good Magic finance-seers were on the bandwagon for a few of these. The point is, I set a high expectation for myself when I work on a prerelease primer.

I’m particularly fond of my call on Vengeful Pharaoh, as some dealers are already buying at a dollar and more and more ways to make him good are showing up. He’s going to continue to rise, as well as Caged Sun, a card Ryan Bushard and I have been on since its spoiling. It’s quietly up to a dollar apiece on Ebay already and isn’t going to do anything but keep rising.

The speculation has been flying all around, and I’ve seen many dissenting opinions regarding a number of the new cards. Where I differentiate from some others is that I’m looking to focus on the important cards and peg cards that are going to trade well to certain groups of players, rather than just tell you what cards are going to be good. This is a financial review, not a complete set review (though we have a few good ones of those already up on QS).

Let’s dive in. Follow along with a spoiler here until the card tags start working.

Angelic Overseer

Selling at $6 presale on SCG, I see that being not too far off from where this cards goes. It’s a Mythic and is an Angel, so there will always be some demand. The real question is whether this thing can top the curve in a Human-based deck that is actually good. If it does, it will spike early, but this set is going to be opened for a very long time, and it will come back down to Earth.

Champion of the Parish

I’m pretty sure this guy is just worse than Hada Freeblade, but is a Rare because of the Human theme they are pushing. I really don’t think Humans are that far off from being playable with either Black or Green as the supporting color. There are some legitimately powerful cards in the archetype, and they have a few ways to gain card advantage, though they seem weak to Gideon and Wrath. If the deck is real, it will need a 1-drop, and this guy could rise from his $2.50 pricetag to $4-5.

Divine Reckoning

Like Monomania, I don’t see leaving your opponent with their best card being a good thing. This could see play for a few reasons, though. It does a reasonable job of clearing out the board on Turn 4 and then doing so again on Turn 7 after you have a Sun Titan out. Flashback cards like this can be hard to evaluate, but I’m not betting on this outclassing old-fashioned Wraths.

Fiend Hunter

Now here’s an uncommon with some potential. It removes a blocker for the Human deck to bash, and it has the more important 3-toughness thing going for it, with Bolt leaving. Pick these up off the draft tables.

Intangible Virtue

Seems like another uncommon could hold some casual value. Make sure to hold onto yours.

Midnight Haunting

I’ve seen rumors of Neo-Caw lists running this. It provides bodies for Swords and can be flashed back later with Snapcaster. Keep an eye on it.

Stony Silence

While this answers Pod decks, it’s not like they won’t have a fair number of cards to draw that can naturally deal with it. I think there are probably better hate cards than this, though its compatibility with Null Rod can’t be overlooked in older formats. Hold onto yours, but don’t go too deep here.

Dream Twist

Yes, it’s just a common. But check out the price on Memory Sluice. Just letting you know not to throw yours away.

Mirror-Mad Phantasm

The only time this is ever going to do anything is probably in a combo deck; it’s just so slow to play and protect. Move yours quickly.

Skaab Ruinator

This is one of the big ones, so let’s dig into it. It’s never going to be cast on Turn 3, and at this moment appears to only have a place in Pod decks. That said, it’s pretty solid there as a 1-2 of, since you will be able to cast it from the Graveyard in the late game. I’m pretty certain it is not a $20+ card, though I can see up to $15 holding for a while.

Snapcaster Mage

Yes, this card is awesome in Eternal formats. Yes, it’s probably playable in Standard. No, it is not a $30 card. Rares just don’t hit this point from current sets. Even Stoneforge Mystic never went this high.

Snapcaster will likely stay high for a while, then slowly come down to a normal price. I don’t see this thing being more than $13-16 by the time we’re done busting Innistrad packs, and more likely will be in the $9-12 range. From its rotation from Standard on, if it continues to be Legacy-playable we will see its price inch back up over time.

Zombie Cards

Let’s lump these into a group, and I’ll hit on some individual cards as I see fit. Casual players love the Zombies, and I expect the mythic Zombie cards to hold value decently in the vein of Nirkana Revenant another casual Mythic most people don’t know about being valuable.

Army of the Damned

Preselling at $3. While that price will probably be correct going on down the road, supply of this won’t be unlimited due to its rarity and picking up a few to flip to casual Zombie/EDH players will pay off for you.

Bloodline Keeper

Speaking of popular casual cards, check out our buddy Vampire Nocturnus and get back to me. Stock a few of these at all times.

Endless Ranks of the Dead

Damn, that artwork is insane. No, this card is not playable.

Liliana of the Veil

In my limited testing, Liliana has been insane. She comes and edicts a player, then sticks around to accumulate value as you make them discard things they care about while you pitch something like a Vengeful Pharaoh. She probably won’t be staying at $35, but I see her staying pretty relevant as we move forward and price increases are possible. I’m interested in picking up as many of these as possible for reasonable prices.

Morkrut Banshee

We’ll see if Black becomes a viable color for Pod decks (I expect it does), this Uncommon could make some waves.

Reaper from the Abyss

Pretty sure this guy is actually just insane in Pod decks, and it will trade with a Titan (or just fly over it). Seems like the real deal here, and it’s a Mythic. It’s $5 right now, and keep a close eye on it as tournaments start rolling in, because it could explode quickly.

Past in Flames

If and when this hits, it’s going to do so in Legacy, so you shouldn’t have much of a problem getting it cheaply from Standard players. No reason not to do so.

Reckless Waif

This guy is no Goblin Guide, but he’s not embarrassing either. I’m not sure how playable Red is going to be, since Timely Reinforcements and the new Plant in town (more on this later) make it tough, and the deck becomes more and more reliant on Hero of Oxid Ridge. But this guy is good.

Bramblecrush

This has a lot of playability in several different formats. Another uncommon, but another one worth picking up.

Full Moon's Rise

I really hope that Werewolves get their shot in Standard one day. This card will be a part of it when they do. It provides built-in Wrath protection and is more than fine in multiples. I also expect a fair number of casual Werewolf floating around, so this will have some value regardless of whether or not the Wolves make it to the big time.

Garruk Relentless

Not impressed. The idea for a flip Planeswalker is cool, but this guy does very little. If the meta becomes a ground-based board stall, Garruk is pretty reasonable, but the problem is going to be flipping him and then untapping again. Making deathtouch wolves is probably great in some matchups, but he’s just not high-powered enough to be Tier 1 in a lot decks. If the meta evolves right he'll be very good on Turn 3, but his raw power level just isn't there. $20-25 in the end.

Mayor of Avabruck

This guy is very good, but being a promo will keep his price down. Still, I’m in favor of trading aggressively for this guy on the cheap.

Parallel Lives

It will be very interesting to see if this catches on casually as Doubling Season did. There are going to be a lot of copies floating around by the end of next year, but once it bottoms out this is a pretty low-risk investment that could see some big gains in a few years.

Tree of Redemption

This card does literally everything you want against Red except block against a Hero of Oxid Ridge-led team. It blocks all day against anything else, and eventually gives you 8-10 life and leaves you with a small blocker. A very popular Pod target, it’s possible that his $4 price tag is too low, though I suspect it will be about right. It all depends on how much aggro infiltrates the format.

Geist of Saint Traft

I think there’s a lot to like here. A lot of naysayers are saying “Well, I’ll just block.” This is misunderstanding the deck the Saint is going in. It’s going to be followed up by a Sword, an Angelic Destiny, or something else to take advantage of Hexproof. The question, then, is whether or not a UW deck can tap out and turns 3 and 4 without dying. It’s a pretty aggressive slant for UW in the post-Hawk era, but this card will be good if such a deck exists.

$15 seems high, but $6-9 sounds reasonable if he finds a good home. Being legendary hurts him as well, but Hexproof is a powerful enough ability that it can be abused in the right deck.

Olivia Voldaren

As many have said, this is going to be a hugely popular card for both casual and EDH players, and $8 sounds pretty reasonable in the short-term, though I think $4-6 long-term is more likely. Foils, on the other hand, are going to be pretty nuts as she catches on as a Commander.

Lands

Like the Fastlands from Scars, I see the M10 Enemy Duals (Dueling Duals?) dropping down to $2-3 in trade before coming back up some later. These will, however, be in pretty large demand as the format develops, so I see you being able to move these quickly.

As for the specialty lands, the best one seems to be Moorland Haunt. If anything resembling UW Caw with Swords is Tier 1, this card is going to spike. It’s basically “Free” in a two-color deck and eventually provides you a very steady stream of Sword carriers. Nephalia Drownyard will probably have some casual appeal, and the whole cycle minus the Drownyard could see some serious Standard play.

That’s all for the primer. These are the  cards I’ll be keeping an eye on as I go to the prerelease, and don’t be afraid to trade your Innistrad cards off for other goodies as well, since all the Innistrad cards will be overvalued for a few weeks. I expect I’ll be picking up a lot of Fetchlands at the prerelease by moving Innistrad stuff.

Until next week,

Corbin Hosler

@Chosler88 on Twitter

Commanding at the Innistrad Prerelease

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Tomorrow is the Innistrad Prerelease, at least for us here in the US. You're going to have lots of great options for playing with the new cards, and your local game store will undoubtedly be running a main sealed deck event where you'll get to try out all sorts of new toys. They may also have a draft or two for you to get a head start on the format with.

Prerelease has always been a time to meet new people, but this time's going to be a bit more than that for me. By the time this article goes up I'll have just moved three hundred and fifty miles south from my native San Francisco to sunny Los Angeles. This Prerelease is going to be a golden opportunity for me to meet some new friends and integrate into a new Magic community. Let me tell you, it's going to take some adjusting after playing at the same shop for the past five years. While I love Limited, in my experience it's easier to get to know people when things are a bit more laid back in, say, a game of Commander.

The Issue

You may not be moving right before Prerelease, but it's nonetheless a golden opportunity to meet a new group of people to play with. More opportunities to play Magic are always welcome. There's just one hurdle between me or you and a happy future of friends and Commander games: communication. A big part of what makes Commander great is the fact that your playgroup can adjust the format to fit their level of play. Sure, there's an official (and newly updated) banned list, but I'd guess that you and your friends have 'banned' at least a couple of cards that aren't on there. Is your group okay with Armageddon? Time Stretch? Power Artifact? But if somebody new were to walk into your group, how would they know what is and isn't allowed? If somebody sat down in my old playgroup and started killing the table on turn three with Hermit Druid and Necrotic Ooze repeatedly, you can be sure they'd get some attitude.

Of course, individual cards are just the tip of the iceberg. Does your playgroup consider [card Sadistic Hypnotist]mass discard[/card] unfun? What about [card Avalanche Riders]land destruction[/card]? Counterspells? [card Oblation]Tuck effects[/card]? The list goes on. Hell, I might even get a bit upset if you spend too much time using Sensei's Divining Top or Mirri's Guile, and I know people who would be unhappy to see an Underground Sea across the way.

The long and short of it is that it's pretty much impossible to predict ahead of time what taboos people you've never played Commander with before hold, and even if you asked before building a deck to play they probably wouldn't think to mention half of the things that upset them! Playing with new people is bound to entail stepping on some toes, but all of us, both entering new groups and receiving new players, ought to do our best to mitigate this eventuality; not only to make our first few games more fun, but to avoid turning people away or making ourselves unwelcome.

Entering without Breaking

So I'm about to start up my first round of a new Commander scene, and as much as possible, I want to ensure that nobody is going to have second thoughts about letting me into the game. The easiest way to upset your new would-be-friends is to crush them. Please, for the love of [card Karona, False God]Karona[/card], don't bring your strongest deck to an unknown table. Being outgunned isn't a whole lot of fun, but I'd rather start with a couple of games that are less exciting than they could be to avoid the chance of losing out on a lot of future friends because a new group perceives my decks to be broken.

But the thing that's so upsetting about a broken deck isn't that you're unlikely to win against it, it's that you feel like you never really had a chance. You know what else makes people feel that way? Everything else on that list.

  • [card Cabal Conditioning]Mass Discard[/card]: “I had no cards to play”
  • [card Strip Mine]Land Destruction[/card]: “I never had enough mana to cast my spells”
  • [card Decree of Silence]Countermagic[/card]: “I couldn't resolve any of my spells”
  • [card Spin Into Myth]Tuck Effects[/card]: “I never even got to use my Commander”

As I've stated numerous times, people came to Commander to play Magic. Not every group considers each of the above effects unfun, but they are all inherently unfun. Only through reacting with our heads instead of our guts do any of us forgive an opponent from disrupting our game plan. As I said above, it's better to be safe than sorry, so I'm planning to bring a very proactive deck to Prerelease. The extent of my answer suite will probably be about eight cards, and I wouldn't have it any other way.

Being a Doormat

But most of you probably aren't entering a new gaming scene. Nonetheless, you'll be dealing with the same issues: people you've never met (like me) will come waltzing into your Prerelease venue eager to get in on some Commander action. Some of them may integrate flawlessly, but more likely than not, somebody's going to play something you're not cool with.

Stay cool.

You're not doing yourself any favors by getting passive-aggressive when a new face combo kills the table. Sure, they might be a jerk, but more likely than not they've just come out of a more competitive playgroup than yours. That's not to say that you should ignore things that aren't fun for you, just calmly explain that your group has more fun in games where 'X' isn't involved, and please, present some reasoning beyond “we don't like it.” People might get defensive, but once it becomes obvious that your groups' decks aren't playing at the same level most people will take the hint.

Competing for Fun

Then again, you may run into somebody who has only played hyper-competitive Commander games and isn't even interacting with your group's decks. Should that come to pass you'll probably need to go a bit further than addressing specific cards or effects. Having initially come to the format with a competitive mindset myself, I can say that adding constraints is nothing more than adding a new set of rules to a competitive game. To truly integrate a competitive player into a casual playgroup, you need to get them to stop evaluating things based on power and focus on enjoyability instead.

It's tough. I still struggle with adding cards to decks because they interact powerfully rather than enjoyably, and at some level I believe it goes against human nature to do otherwise in a game that has a victor. The first step, and the only one you can really take with somebody you don't know very well, is to encourage them to play with cards they like. If you hear a comment like “I wish I could play Shivan Dragon in here, but it's just so bad,” pounce. Reassure your inductee that the format is casual, that not only do they not have to worry about optimizing their decks, but that they can win plenty of games regardless of how bad the cards they play are. The rest is basically out of your hands, but the hope is that they will enjoy bashing with Shivan Dragon much more than they enjoy naming a commander with Declaration of Naught. Awareness will start to impact their card choices.

Wrapping Up

I hope some of this advice has been helpful in preparing for you local Prerelease, but here's the most important bit: don't metagame.

I'm not talking about building your deck to beat those in your playgroup, I'm talking about turning this advice into a game. Yes, people are somewhat predictable, but they nonetheless deserve a shot. Don't start espousing your group's preferences to everyone who joins a game, just play and have a good time because it's awfully hard to min-max human interaction.

Jules Robins
julesdrobins@gmail.com/Google+
@JulesRobins on twitter

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