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Unlikely Artifacts: This Week’s Hot Tech

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While I've been durdling around writing theory pieces on phases, Modern has been chugging right along... with a vengeance. The last week alone has showcased so much piping-hot technology I had to split this article down the middle while writing it. Today, we'll take a look at six of the most exciting decks to emerge (or resurface) since Dominaria's sanctioning.

A Mox Is a Mox

Mox Amber has rightfully found itself the center of much debate among Modern pundits—after all, it is a Mox. And if any non-Vintage format is defined by access to fast mana, it's this one.

In my own article on the card, I asserted that Mox Amber would see Modern play, but expressed doubts about how quickly; I felt too few powerful, cheap legends existed for pilots to make the most of the card, and assumed Amber would make the biggest splash in combo decks that could use the ramp. In other words, I mostly discounted the murmurings of a Boros-colored aggro shell featuring the card, figuring people's minds prematurely jumped to the color combination for its wealth of cheap legends without remembering that Modern creatures have to actually be playable. It turns out the bar for creature playability drops drastically when the payoff is including a Mox, something I maybe should have known from slinging Eldrazi Temple.

Strike While the Bell is Hot

This first deck employs a host of white and red one-drop legends to turn on its four Ambers right away, letting it ramp into Goblin Rabblemaster and Hazoret the Fervent a turn early.

Boros Legends, by AKMID (5-0)

Creatures

3 Zurgo Bellstriker
3 Kytheon, Hero of Akros
3 Isamaru, Hound of Konda
1 Figure of Destiny
1 Grim Lavamancer
3 Thalia, Guardian of Thraben
1 Anafenza, Kin-Tree Spirit
1 Brimaz, King of Oreskos
1 Eight-and-a-Half-Tails
1 Kari Zev, Skyship Raider
4 Goblin Rabblemaster
4 Hazoret the Fervent
1 Pia and Kiran Nalaar

Artifacts

4 Mox Amber
2 Smuggler's Copter

Instants

4 Lightning Bolt
1 Lightning Helix
2 Dismember

Lands

4 Arid Mesa
2 Marsh Flats
1 Windswept Heath
1 Flooded Strand
3 Sacred Foundry
4 Inspiring Vantage
1 Mountain
4 Plains

Sideboard

3 Blood Moon
1 Burrenton Forge-Tender
3 Chained to the Rocks
1 Dusk // Dawn
1 Eidolon of the Great Revel
1 Gideon, Ally of Zendikar
3 Rest in Peace
2 Shattering Spree

This deck plays enough one-drops to ensure an active Amber on turn two, and boasts multiple payoffs for achieving such a game state. That's the kind of focus I look for in new Modern decks. It's also compact enough to run some of the format's better interactive cards, including a set of Lightning Bolt, and makes great use of Smuggler's Copter—the deck's weaker creatures can at least crew the ship, which chews through redundant legends (especially Amber itself).

Out of the sideboard, Boros has access to Blood Moon and Rest in Peace, two of Modern's nastiest hosers. Moon seems especially good with Amber, which accelerates into the costly enchantment.

'Til Death Do Us Part

Mox Amber also showed up this week in a mono-white aggro deck. Death & Taxes has been a part of the scene for some time now, enjoying a sort of renaissance after Brian Coval decimated a field of Eldrazi Tron and Grixis Shadow at the SCG Invitational last summer. A strategy already mana-hungry enough to warrant a set of Aether Vial, Taxes seems like a great fit for the new Mox.

Death & Taxes, by SPIDERSPACE (5-0)

Creatures

4 Kytheon, Hero of Akros
2 Isamaru, Hound of Konda
2 Dauntless Bodyguard
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
4 Flickerwisp
2 Fiend Hunter
1 Eldrazi Displacer
2 Thalia, Heretic Cathar
1 Brimaz, King of Oreskos
1 Shalai, Voice of Plenty

Artifacts

4 Aether Vial
3 Mox Amber
2 Smuggler's Copter

Instants

4 Path to Exile

Lands

4 Horizon Canopy
4 Ghost Quarter
1 Field of Ruin
1 Eiganjo Castle
3 Tectonic Edge
7 Plains

Sideboard

1 Fiend Hunter
1 Blessed Alliance
2 Burrenton Forge-Tender
1 Eidolon of Rhetoric
1 Gideon, Ally of Zendikar
1 Kataki, War's Wage
2 Ratchet Bomb
2 Rest in Peace
1 Settle the Wreckage
2 Sunlance
1 Worship

Death & Taxes shines brightest when its lands are free to attack the opposing manabases as Aether Vial keeps the hits coming. Should Aether Vial die, the deck sometimes struggles to disrupt and pressure opponents adequately. Mox Amber partly addresses this issue as another producer of extra mana, granting the deck some much-needed redundancy by filling a slot sometimes plugged by Noble Hierarch in GW builds.

To accomodate the Mox, Death & Taxes must swing more aggro, which isn't necessarily so bad in Modern. In practice, that means one-mana, two-power creatures abound in this list. I like moving to 4 Kytheon here (from 3 in Boros Legends); it's an obvious removal target and the strongest legend at this price point, so occasionally drawing multiples doesn't hurt too bad. And while Death & Taxes generally prefers creatures that mesh with its goals, the one-mana beaters still enable that plan by again crewing Smuggler's Copter, which digs into the right pieces.

These white aggro decks seem like fine starting points for Mox Amber, and I can't wait to see the card enable other aggro decks as we receive more cheap legends. Decks in this vein have always been a tad fair for Modern, and I'm happy they're getting the tools they need to level up.

It's a Bomat World

Bomat Courier has gently impacted Modern in a couple ways since its release, first inhabiting a short-lived Affinity shell and then helming the newest banned-in-Standard deck to rear its head here, Bomat (formerly Ramunap) Red. But Courier's not finished—the card continues to show up in winning lists.

Soul Survivor

Andreas Schulte's "Soulflayer Surprise," from GP Lyon a few months ago, isn't much of a surprise anymore. But Bomat Courier has found its way into the deck, and looks to be there to stay. This new build uses Courier to dig into combo pieces, discard fatties, and give Souflayer haste—all while incentivizing opponents to keep in their cheap removal after siding, which further improves the deck's namesake card.

Soulflayer Surprise, by YUSEIMAX (5-0)

Creatures

4 Soulflayer
4 Sylvan Caryatid
3 Bomat Courier
3 Lotleth Troll
1 Hazoret the Fervent
4 Samut, Voice of Dissent
4 Chromanticore
2 Drogskol Reaver
2 Zetalpa, Primal Dawn

Instants

4 Grisly Salvage
1 Lightning Axe

Sorceries

4 Faithless Looting
4 Traverse the Ulvenwald
1 Collective Brutality

Lands

4 Bloodstained Mire
4 Verdant Catacombs
2 Wooded Foothills
2 Blooming Marsh
1 Cavern of Souls
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Forest
1 Swamp

Sideboard

3 Abrupt Decay
4 Ancient Grudge
2 Damping Sphere
1 Maelstrom Pulse
4 Thoughtseize
1 Thrun, the Last Troll

Adding Courier to the rock-solid consistency package of Faithless Looting and Traverse the Ulvenwald gives Soulflayer a frightening amount of velocity for a Jund-colored combo deck, and increases the odds of seeing sideboard bullets like those shiny new Damping Spheres.

No New Friends

Another old deck to receive the Bomat treatment is 8-Whack, an aggressive tribal deck that makes big attacks with Goblin Bushwhacker and Reckless Bushwhacker before using Goblin Grenade to close out games. While Courier isn't a Goblin itself, it meshes well with the deck's gameplan of dumping its hand as fast as possible, and gives 8-Whack some mid-game staying power. The same can't be said of Dominaria's freshly-sanctioned actual Goblins, which fail to make the cut here.

8-Whack, by MAGIC_AIDS (5-0)

Creatures

4 Legion Loyalist
4 Goblin Guide
4 Mogg Fanatic
3 Fanatical Firebrand
4 Goblin Bushwhacker
4 Bomat Courier
4 Burning-Tree Emissary
3 Reckless Bushwhacker
1 Simian Spirit Guide

Enchantments

4 The Flame of Keld

Instants

4 Lightning Bolt

Sorceries

4 Goblin Grenade

Lands

4 Arid Mesa
4 Scalding Tarn
1 Bloodstained Mire
2 Stomping Ground
6 Mountain

Sideboard

3 Atarka's Command
2 Damping Sphere
4 Destructive Revelry
2 Forked Bolt
1 Grafdigger's Cage
3 Searing Blood

When it comes to staying power, Courier gets a hand from The Flame of Keld, a Dominaria newcomer that slots in here at 4. In my Dominaria spoiler review, I expressed mixed feelings about the card in Burn, its obvious does-it-go-here deck; Burn wants a critical mass of cards that do the same thing, and Flame does something else. But the enchantment seems right at home in 8-Whack, where it gasses pilots back up on resources after they commit to the board. In this slower metagame, boasting cheap avenues to card advantage is a huge boon for such all-in strategies.

Architects of Goodstuff

Last on the agenda are a couple decks wielding Architects of Will, ex-Living End staple and delirium-enabler extraordinaire. Unlike the card's initial home, these decks are strictly fair, and use Architects to pump up Traverse the Ulvenwald.

Slow and Steady

Traverse Shadow's no longer a breakout deck by any means, but it's certainly one that keeps up with the times. This Shadow deck lacks the late-game power of Snapcaster Mage, seemingly making it preferable for faster metagames; while players have traditionally adjusted for this quirk with a white splash for Lingering Souls and Ranger of Eos, ANEMU's build tweaks the deck's very core to make it slower and steadier.

Traverse Shadow, by ANEMU (5-0)

Creatures

4 Tarmogoyf
4 Death's Shadow
4 Street Wraith
2 Architects of Will
1 Ghor-Clan Rampager
1 Grim Flayer

Artifacts

2 Mishra's Bauble

Instants

2 Fatal Push
2 Tarfire
2 Dismember
2 Cast Down
3 Stubborn Denial
2 Temur Battle Rage

Sorceries

4 Traverse the Ulvenwald
4 Thoughtseize
3 Inquisition of Kozilek
1 Maelstrom Pulse

Lands

4 Polluted Delta
4 Verdant Catacombs
2 Misty Rainforest
2 Overgrown Tomb
1 Blood Crypt
1 Watery Grave
1 Steam Vents
1 Forest
1 Swamp

Sideboard

1 Stubborn Denial
2 Abrade
1 Anger of the Gods
1 Ceremonious Rejection
1 Collective Brutality
2 Delay
1 Izzet Staticaster
3 Nihil Spellbomb
2 Radiant Flames
1 Snapcaster Mage

Architects of Will replaces 2 Mishra's Bauble in this build, a stark departure from what we've known to be standard fare for Traverse Shadow since the deck burst onto the scene a year ago. This build isn't looking to turn on delirium so quickly, instead valuing the additional card types Architects provides on its own.

ANEMU also includes a Dominaria card in his mainboard: Cast Down. In hindsight (20/20 as always), I'm not sure how this card was able to fly under the radar; it's clearly one of the least restrictive "Doom Blades" we've gotten so far, and I understand including it over the color-hungry Terminate here. Also removal-related, ANEMU splits Fatal Push with Dismember, a choice that works well with Tarfire. With both Shadow and Goyf feeling their fittest, Temur Battle Rage improves dramatically.

Return to Castlevania

I'm no stranger to four-color Delver decks, nor to thresh shells in this color combination. But KIIIITTYMAN's BURG Delver still had me doing double-takes.

BURG Delver, by KIIIITTYMAN (5-0)

Creatures

4 Delver of Secrets
3 Grim Flayer
4 Young Pyromancer
3 Bedlam Reveler
2 Architects of Will

Instants

4 Lightning Bolt
2 Fatal Push
2 Tarfire
1 Terminate
3 Deprive
1 Countersquall
2 Spell Pierce
4 Thought Scour

Sorceries

4 Serum Visions
2 Traverse the Ulvenwald
1 Claim // Fame
1 Rise // Fall

Lands

4 Misty Rainforest
4 Wooded Foothills
1 Overgrown Tomb
1 Steam Vents
1 Stomping Ground
1 Watery Grave
1 Blood Crypt
1 Breeding Pool
1 Forest
1 Island
1 Mountain

Sideboard

1 Countersquall
2 Terminate
2 Ancient Grudge
2 Disdainful Stroke
2 Duress
1 Feed the Clan
1 Izzet Staticaster
2 Natural State
1 Pyroclasm
1 Ravenous Trap

There are some things I understand about this deck, and some I don't. Bedlam over Snapcaster for card advantage, letting us play the blue-heavy Deprive instead of Mana Leak? Sure. Flayer over Goyf, so as not to over-rely on the graveyard? Makes sense. All those color-hungry black spells over their isn't-this-as-good analogs in a 17-land deck that stretches unflinchingly into four colors? Lost me.

There's still enough savvy deckbuilding here to tempt me into taking BURG Delver for a spin. For instance, Architects of Will does more than Bauble for the in-deck card economy—Delver of Secrets requires a critical mass of instant and sorceries, and Will offers double the card types for the same number of slots. And I love side-stepping graveyard hate and Blood Moon at once with the full set of Young Pyromancer.

The Never-Ending Format

And so ends our partial journey through a week of attention-grabbing 5-0s. Do you think these decks have legs, or are they flashes in the pan? Have you noticed any great brews running around that I've missed? Drop me a line in the comments, and I'll respond—that is, if I can manage to tear myself away from playing this impossibly diverse format!

Insider: Dominaria Cards You’re Still Sleeping On

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Dominaria is here, and its cards are filling Standard decks and have even reached Modern. Its highest-profile cards, including Karn, Scion of Urza and Lyra Dawnbringer, have made the biggest impact, but there are a bunch of cards below the radar that are seeing play in successful lists. Today I’m going to look past the obvious cards to those that aren’t receiving a lot of attention but are quietly putting up results, and are likely undervalued compared to their potential.

There was an error retrieving a chart for Shalai, Voice of Plenty

The Dominaria card that has performed the best relative to expectation seems to be Shalai, Voice of Plenty, which has already become something of a Modern staple, being played in Chord of Calling and Eldritch Evolution decks, even in Death and Taxes. In Standard, it’s also being used in multiple archetypes, including the White-Green Midrange deck that won the first MTGO PTQ with Dominaria, and in White-Green Tokens decks. Its price has been in decline since preorders, now nearly down to $5 from more than $10, and it probably has more room to fall, but I’d look to start acquiring them once the price bottoms out and starts to rise.

There was an error retrieving a chart for The Antiquities War

Another card that’s performing in Modern, as well as Standard, is The Antiquities War. It’s showing up in some Affinity decklists, and its card advantage combined with a game-winning ultimate ability mean it might be even better than Karn, Scion of Urza, which is also showing up in Affinity. Some lists are playing The Antiquities War in the main deck, while some use it in the sideboard as a way to beat removal and hosers, but it’s shaping up to at the very least be a playable card in the archetype. This Modern play makes me interested in foil copies, which are currently at $6 for English, since these days it seems like any card that becomes a Modern staple, even brand-new ones, sees its foil version increase in price.

The Antiquities War is putting up surprising results in artifact decks in Standard, and it has posted some 5-0 league finishes in a Constructed Tribal deck and in a Grixis Improvise deck. Artifact decks look to be going through a renaissance in Standard, and The Antiquities War is playing a big part in that. If one of these decks break out to the top of the metagame, then it becomes a staple that will demand more than its current price under $2.

There was an error retrieving a chart for Tempest Djinn

One of the best bargains in Dominaria may be Tempest Djinn, which at $0.80 is the cheapest card in its cycle – a cycle that has Goblin Chainwhirler and Steel Leaf Champion selling just shy of $5, Benalish Marshall for $3, and even Dread Shade at $1. Tempest Djinn has posted 5-0 finishes in multiple decks, in an exciting Mono-Blue Control deck alongside a set of Torrential Gearhulk and in a midrange deck with more creatures. Time will tell just how good these decks are, but there is some strong evidence that Tempest Djinn is the real deal and worth building around, and if it catches on, I see plenty of upside in the price.

There was an error retrieving a chart for Verix Bladewing

Rekindling Phoenix is steep competition for Verix Bladewing, but we’re now seeing the cards being played side-by-side in Red-Green Monsters, which uses its mana acceleration to pay for its kicker cost. It’s an indication that Verix Bladewing has a place at the table, and as a mythic rare, that gives it a lot of upside. It has been in steady decline since preorder around $6 and is nearly down to $3, but it will be a good buy if Red-Green Monsters gains in popularity.

There was an error retrieving a chart for Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle has an ability that is clearly very powerful, but also one that requires being carefully built around. It was hyped before release, but enthusiasm and discussion around it have waned, and now the burden of proof is on it to prove it’s broken or become another cool but unplayable legendary. Pro Tour Dominaria is in a few weeks, and this is the sort of card that I know the pros are working hard on trying to break, so that event will be its make-or-break moment.

It could once be had as low as $1.50, grew to $4 by the time it was released, and is now down to $2.50 and falling, but showing up at the Pro Tour as a four-of in a deck built around it would have to send the price upwards. There’s now some indication that the card is playable, and has put up a couple league 5-0 finishes alongside Scrapheap Trawler, which is currently breaking Modern in Ironworks Combo, so I’m hopeful the card is going to prove itself as one of Standard’s best engines.

There was an error retrieving a chart for Zahid, Djinn of the Lamp

Under $1, Zahid, Djinn of the Lamp is one of the cheapest rares in Dominaria, and that gives it a lot of upside potential if it emerges as a Standard staple. It now has a few league 5-0 finishes posted, and in a variety of decks, including Grixis Improvise, Jeskai Vehicles, and Mono-Blue, and it would only take one deck becoming a metagame fixture for Zahid, Djinn of the Lamp to rise.

There was an error retrieving a chart for Merfolk Trickster

An uncommon not to discount is Merfolk Trickster, which is being used in the White-Blue Flash deck build around Raff Capashen that is the breakout deck from Dominaria. It has also added a great playable to Standard Merfolk, which might now finally be viable.

It can be had for about $0.50, but it seems it could be worth $1 or more in the future. Merfolk Trickster could be good enough for Modern Merfolk, where it has shown up as a maindeck four-of in a 5-0 list, and I imagine it’s now a staple in Commander Merfolk decks. The foil copies are already selling for $10, which doesn’t seem to offer a whole lot of upside, but I like its long-term prospects. If anything, be on the lookout for foil copies in Limited chaff and foil bulk, because I doubt most people realize it’s so valuable.

Insider: Mining the Latest Treasure Chest Update

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I bet you didn't know that the treasure chest contents received a facelift with the release of Dominaria. That's because the only mention of it was made in the official Dominaria announcement, and the official curated list on the Wizards website has yet to be updated with the newest iteration of the list. There's some interesting stuff in here, some of which is important, some of which could impact the financial futures of cards currently in your portfolios, and some of which should affect what you choose to invest in going forward.

Let's get straight to it. I've broken this data down into smaller more manageable chunks.

I. Standard Changes: Glint-Sleeve Siphoner Leads the Pack

I'd say these are modest changes. Overall, more Standard cards were added than taken away, in line with current trends, and in fact, the only Standard-legal cards removed from the treasure chests were the Innistrad lands.

What I was surprised by was the addition of the Amonkhet lands. These lands have yet to really break out (although, finally, Irrigated Farmland experienced a major price spike over the weekend in light of the results of SCG Atlanta), yet Wizards determined that they should be added to the chests anyway. Personally, over the past few months I've been slowly selling off my Scattered Groves for a decent profit, but my Canyon Sloughs remain mired in the $0.40 to $0.75 range. The downward pressure of rotation and the drip of new supply from these chests will likely prevent the less popular Amonkhet lands from spiking hard. I would not be a buyer going forward.

At current prices, I'm not a buyer of Settle the Wreckage or Aethersphere Harvester. I'm a bit mad at myself for not investing in Harvester last month. At 2.04 tix, Glint-Sleeve Siphoner is a potentially lucrative speculation. Goblin Chainwhirler might prevent it from exploding again, but I could definitely see it rise to 5.00 tix in the future. If it dips even lower, I'll likely buy in. Its 12 frequency is a bit scary, but it's not too much of a deterrent for a premier Standard two-drop.

II. Pauper Changes: Who Do You Think You Are, the Monarch?

These Pauper changes are more far-reaching than the Standard ones. We see the general trend begun with the March update continue: cards in Masters 25 are seeing their treasure frequencies slashed. Ash Barrens, at a frequency of 40 a few months ago, will now have a frequency of 12. Nettle Sentinel, once at 40, will now be at 6. Even Diabolic Edict will be a more interesting spec going forward now that it's (finally) off the curated list.

Although the time to have bought Ash Barrens and Nettle Sentinel were a month ago when I first recommended them as Masters 25 speculations, Nettle Sentinel would currently still make a good spec. I'm more hesitant to buy Ash Barrens at 4.00 tix, but if it dips to 3.00 tix, I'd be a happy buyer.

In January, Entourage of Trest left the treasure chests entirely, and its value exploded. In March, it was reintroduced to the chests, and with this latest update its frequency is doubling up to 12. I'm definitely not a buyer at current prices, and in fact, I sold off all my remaining copies over the weekend. If you're using Entourage, feel free to hold onto it, but otherwise, I'd sell now (you'd still be tripling up if you followed my December recommendation in my Pauper article, so that's still really good!).

A lot of Pauper cards are at historic lows as focus has shifted back to Standard. Cards like Lava Spike and Nettle Sentinel just don't stay down this low forever. Buying in now feels like a no-brainer.

III. To Invest In Recently Rotated Cards?

These are the two cards on the list you probably care most about. These were introduced to the chests in January, and now their frequencies are being increased from the slight 6 to the moderate 12. Collective Brutality has fallen off a cliff in recent weeks, and Liliana's outrageous price is being corrected, from 50 tix down to the present 40 tix.

I'm personally still surprised that Liliana has mustered such a high price tag, given that she's currently at where she was during her heyday in Standard. Frequencies of 12 for Modern cards make me a bit squeamish, and I think Liliana has some room to fall. I'm not comfortable investing in her at anything above 30 tix.

Collective Brutality seems like a much more solid choice. More versatile, a lower converted mana cost, and its price has fallen by a lot more. I'd wait for the current downward spiral to end, but it seems like a good place to park a lot of money. I currently have 400 tix on hand, and I'm trying to decide whether to spend a good deal of them on Collective Brutality or The Scarab God.

Atarka's Command, currently sitting at 0.95 tix, is being removed entirely from the treasure chests. It hasn't been this low since its initial release, but it also has largely fallen out of favor in Modern Burn. The card is powerful enough that I'm definitely an interested buyer now that the downward pressure caused by the chests has been removed.

Kolaghan's Command is having its frequency doubled, and currently is sitting at a relative low of 15.80 tix. I'd be a bit hesitant to be a speculator (though, with a ceiling of about 30.00 tix, there's definitely room to make money here), but I do think now is the appropriate time to buy the one or two copies you need for your Modern deck. At minimum, the same holds true for Collective Brutality.

IV. Eternal Changes

The largest shifts in this category are a +12 for Noble Hierarch, a +12 for Goblin Lore, a +12 for Life from the Loam, and a -12 for Remand. Remand has a price history more reminiscent of a Pauper card, meaning that it experiences more violent and frequent upswings and downswings. At 1.53 tix, Remand seems like a solid buy. Hierarch's valuation has been cut in half over the past month. A curated frequency of 12 does not scare me too much, so I think that if you want to play with Noble Hierarch, now is a decent time to buy your playset.

Going against the grain of recent updates, this update witnessed an uptick in curated frequencies for some Legacy staples. All three of these cards are cards I would sell. Containment Priest and Sanctum Prelate, in particular, should experience major price decreases since those cards just don't have that high of a demand.

Surprisingly, the 67.70 tix Mox Opal is having its overall frequency lowered from 18 to 12. In the grand scheme of things, this will not be too impactful, but I do think it likely that Mox Opal has reached its ceiling. I'd be a seller now (in truth, I would have been a seller for the past year).

V. Signing Off

A copy of my portfolio can be found here. The month of April was a busy one for the portfolio, as I bought $275 and sold $560. I reached the $2,000 profit marker off of the very sexy sell of four copies of Scattered Grove for $0.79 a copy. May is likely to be quieter, but we'll just have to see!

What do you make of this treasure chest update? Are you excited about investing in any of these cards? Will you be selling some of them off in the coming weeks? Let me know in the comments down below!

Insider: Dominaria Commander Picks (Green, Red, Blue, & Artifacts)

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Welcome back, readers!

Today we'll continue to delve into possible speculation opportunities for the Commander format thanks to all our new toys from Dominaria. I covered the multi-colored picks here and here; and I covered the black and white picks here. Today we'll focus on the best color in Commander—green—along with red, blue, and artifacts.

Green

Grunn, the Lonely King

There was an error retrieving a chart for Grunn, the Lonely King

Doubling power/toughness is a pretty cool ability, and on Grunn it actually looks like it could be competitive. The biggest problem is that he has no form of evasion, so he can be chump-blocked for days. That being said, green has no shortage of ways to give a creature trample and increase its power (likely making Grunn a one-hit kill).

Note that his doubling ability only triggers if he attacks alone (how else could he be the lonely king), so a deck built around him will likely not include your usual swarm-style creatures. Pump effects normally appear at lower rarities—and thus aren't ideal speculation targets—but there are still a few good options.

Specs:

There was an error retrieving a chart for Berserk

In a Grunn deck the "suicide" aspect of Berserk becomes less of a problem, as you can just recast him from the command zone. The Conspiracy 2 reprint obliterated Berserk's value, and you can still get copies extremely cheaply. I was already a fan of Berserk as a Legacy spec, so the Commander potential just adds upside.

There was an error retrieving a chart for Momentous Fall

A single-print rare from Rise of the Eldrazi, which was printed eight years ago. Momentous Fall seems like a fantastic way to cash in a large Grunn post-combat, refilling your hand and then some.

Marwyn, the Nurturer

There was an error retrieving a chart for Marwyn, the Nurturer

This is my pick for the sleeper commander from Dominaria. I haven't seen a lot of excitement surrounding her, but we don't have a lot of commanders that generate mana (and one is banned).

A close comparison is Selvala, Heart of the Wilds. Selvala can likely generate more mana faster, and also happens to have built-in card draw. However, Marwyn has one important benefit that Selvala does not: she doesn't require mana to activate her ability. And it's very plausible that she could generate more mana than Selvala in the right deck.

Specs:

There was an error retrieving a chart for Increasing Savagery

It's not that old, but Dark Ascension was sandwiched between two very powerful sets (Innistrad and Avacyn Restored) and a lot less was opened than Innistrad. The best part about this card is that, thanks to the flashback, you can get double usage out of it. And with Marwyn it's actually mana-positive on both ends—i.e. you cast it for four but it'll generate five mana when Marwyn is tapped.

There was an error retrieving a chart for Umbral Mantle

Normally I don't advocate uncommons for speculation unless they are extremely old. However, Shadowmoor is 10 years old at this point and you don't see a lot of uncommons from that block lying around in bulk. It also happens to play absolutely perfectly with Marwyn's ability, allowing her to go infinite with relative ease.

Multani, Yavimaya's Avatar

There was an error retrieving a chart for Multani, Yavimaya's Avatar

Multani offers an interesting commander option. You naturally want to play a lot of lands (and spells that ramp you) so you can have a very large threat very quickly. He does come with trample (and reach for some reason) and the right deck could likely make him kill very quickly. However, he honestly seems more like a great support card in something like a Tatyova, Benthic Druid deck than as the commander of his own deck.

Specs:

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If you are hellbent on playing Multani as a general, it seems like Boundless Realms (and of course Scapeshift) are auto-includes, though Realms is the only one that's reasonably priced for speculation purposes.

Red

Squee, the Immortal

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It seems that good ol' Squee (who got his first iteration in Mercadian Masques) has become Wizards's de facto red recursion card of choice (if you don't count Zodiac Dragon). This new iteration is similar to the Masques one, except now instead of getting a card returned to your hand from your graveyard (ideally to feed Survival of the Fittest) we now get a basically-impossible-to-kill 2/1.

I honestly don't know if his ability is good enough to build a deck around, but I do think he's a great support card for decks looking to sacrifice creatures for value. He's also one of the few commanders that you're unlikely to ever have to pay the Commander tax on.

Specs:

There was an error retrieving a chart for Patron of the Akki

I realize I'm digging deep on this one. I didn't even know this card existed before researching for Squee here. Now I have used the Patron of the Moon and Patron of the Orochi before in Commander, so I assumed there was a red one, I just never thought to look for it. But in this case you can cast it for three mana (by sacrificing Squee) and then you can get him back whenever.

Valduk, Keeper of the Flame

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I really like Valduk—possibly because I got two in my 2HG prerelease pool, and he provided fantastic aggression at no cost. His ability is very aggressive and there are plenty of playable equipment in Commander. My biggest issue is that red-white is the best color pairing for equipment (providing Puresteel Paladin and a host of equipment searching), so I see Valduk as more of a support card rather than a general.

Specs:

There was an error retrieving a chart for Dragon Throne of Tarkir

Okay, so this one does seem like a long shot—I'll admit that up front. But a lot of equipment buffs power, so if you have a Valduk with a fair amount of equipment on him, you can make an army of powerful trample/haste creatures with a good buff. Don't sell the farm on this one, but it's worth keeping an eye on, though arguably the ceiling is pretty low (as tons of Khans was opened).

Verix Bladewing

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I'm really not impressed with this legend for Commander. I think Verix is likely to see Standard play (as its earlier brother Broodmate Dragon was a Jund staple for much of its legality), but as a Commander this card seems pretty bland.

Blue

Naban, Dean of Iteration

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We have a lot of powerful Wizards throughout Magic's history and there's a decent number with enter-the-battlefield abilities (the best known being Snapcaster Mage and Vendilion Clique). Interestingly enough, the trigger is not a "may," so if there's a negative ETB effect it automatically triggers twice as well (like, say, Wanderwine Prophet's champion trigger). Still I think this could make for an interesting commander with some viable speculative options.

Specs:

There was an error retrieving a chart for Sower of Temptation

While more expensive than my typical spec target (most copies are sitting in the $9+ range), Sower of Temptation has a great ETB ability and is occasionally a Modern sideboard card (thus it has additional potential demand). It's been around the current price for a good bit of time, and should it see a rise in demand (being a Lorwyn rare with no reprint) it's easily a double-up.

There was an error retrieving a chart for Elite Arcanist

Here we have an M14 rare that's lived its entire life in the bulk bin. The biggest issue with playing it in Commander is that because you are limited to picking a single card when it enters, you need that card to be as universal as possible (most likely a counterspell or bounce spell of some sort). Having the option to choose a second spell with Naban gives you more flexibility.

There was an error retrieving a chart for Kaho, Minamo Historian

Similar to the Arcanist above, except now you'd get to exile six instants from your deck. Of course, with Kaho you only get to cast each of them once, but six instants should probably be enough. Kaho is a single-print rare from Saviors of Kamigawa, and its current price of $2 could easily double or triple up should it find a home in this deck.

Naru Meha, Master Wizard

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Ironically, the mythic blue legendary Wizard seems less exciting than the rare Naban we covered above—though it is definitely still powerful. The problem here is that you're basically adding "Kicker 2UU" to any fun instant/sorcery spells, though Naru does play really well with Naban (triggering twice).

Specs:

There was an error retrieving a chart for Expropriate

Love it or hate it, Expropriate is one of the most powerful blue sorceries you can cast in Commander (and it often wins you the game, so getting another copy seems like it would be the nail on the coffin). I'm amazed this isn't a $25+ card simply because most competitive blue Commander decks play it, and it's a mythic from Conspiracy 2.

My biggest concern is that supposedly one of WotC's employees tweeted (and then deleted) that this year's Commander decks would be "more competitive," and thus this seems like a card that would be included in one. Still, if it dodges a reprint this card will easily break $20 by this time next year, if not much sooner.

There was an error retrieving a chart for Time Stretch

Similar to Expropriate above, this is another of those "copy it and win the game" spells. With only two printings (10 Edition and Odyssey) it wouldn't take much increased demand to jump $5-$8 dollars.

Slinn Voda, the Rising Deep

There was an error retrieving a chart for Slinn Voda, the Rising Deep

This looks like a fantastic "build around me" commander. The creature types listed on its kicker ability are all ones that have been scattered throughout Magic's history, and there are a lot of old single-print speculation options. Not to mention that Krakens and Leviathans have typically ended up getting the short end of the stick on playability.

Specs:

There was an error retrieving a chart for Breaching Leviathan

This card has a very relevant ability, buying you an entire turn of safety save for haste and blue creatures. It's a Leviathan and, most importantly, has only been printed once, in Commander 2014. Commander 2014 as a whole wasn't all that well received—the most popular commanders tend to be multicolored—and the blue one was exceptionally weak in terms of value, with the only valuable card being Cyclonic Rift.

It's currently sitting in the $0.5 range so it could easily triple or quadruple up with a small jump in demand. That being said, I don't think Slinn Voda will be so popular as to cause this card to jump up past $3-$4, which means that when you consider your outs this is one of those cards that I wouldn't suggest going too deep on.

There was an error retrieving a chart for Grozoth

We have a rare from Ravnica: City of Guilds with transmute and no other printings. Its ETB ability does allow you to tutor and is a source of card advantage. It isn't limited to searching for creatures, so you can find plenty of Commander playables like Expropriate, the aforementioned Breaching Leviathan, Inkwell Leviathan, Void Winnower, and Darksteel Forge.

Tetsuko Umezawa, Fugitive

There was an error retrieving a chart for Tetsuko Umezawa, Fugitive

I have a friend who already built a deck around this commander and it's surprisingly good. The key thing to remember here is that Tetsuko's ability works on either one power or one toughness—there are a lot of playable creatures in Magic's history with one of those characteristics.

Specs:

There was an error retrieving a chart for Cephalid Constable

Normally I don't bring up cards with more than one printing, but Cephalid Constable is a fantastic creature to give unblockability to. It offers a free Boomerang—more if you can pump its power without affecting toughness—and can easily lock out an opponent (or several). Its only printings are from 10th Edition and Judgment, the most recent of which is 11 years old. It's also basically just above a bulk rare in terms of value (sitting below $1) so it has plenty of room to grow and a low buy-in.

There was an error retrieving a chart for Raven Guild Master

Another fantastic creature to make unblockable. Exiling 10 cards from an opponent's deck with each attack is no joke, and serves as a fantastic alternate win condition that is extremely hard to deal with—it even gets around an opponent who is untargetable.

There was an error retrieving a chart for Rootwater Thief

Mike Long's Invitational card doesn't see much Commander play anymore. However, it's a fantastic solution when playing against decks with a limited number of win conditions, or against all-in decks like Sidisi, Undead Vizier that are typically trying to storm off. It has only a single printing in Nemesis (which was way back in 2000) so there aren't a ton of copies floating around.

Zahid, Djinn of the Lamp

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Zahid seems more constructed-playable than Commander "build around me," as his ability allows you to cast a powerful 5/6 flyer quickly and cheaply. He could form an aggro deck built around equipment, but I don't see him being too popular on the Commander front.

Artifact

Traxos, Scourge of Kroog

There was an error retrieving a chart for Traxos, Scourge of Kroog

Thanks to historic counting any artifacts, I could see Traxos leading a very aggressive Commander deck. Traxos can kill an opponent in three unblocked hits (and thanks to trample can likely kill in four even with blocks).

Specs:

There was an error retrieving a chart for Stitcher's Graft

While this is a very recent card, Eldritch Moon as a set had a pretty low power level. At my LGS I still see packs rotting away on the shelf, which leads me to believe that less was opened than of other recent sets. All this means there are fewer of these lying around than a bulk rare from something like Battle for Zendikar.

This equipment serves as a fantastic pump ability. Its downside is negated by the fact that Traxos already has that same negative ability, and it's cheap to cast and equip. It also means that any other power increase allows Traxos to kill in two hits.

Conclusion

So there we have the last of my Commander review for Dominaria. The set itself is a huge boon to Commander players, and a great segue into the Brawl format WotC just created. As always, if you have any other spec targets you think I missed please feel free to comment below.

Insider: My Personal Speculation Strategy – and What You Can Learn From It

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Magic finance has become a lot more complicated in the past few years. I think there are a lot of reasons for why this is, but three in particular:

  1. The influx of reprints from Masters sets has destabilized the price of staple singles. There are more "spikes" and "tanks" in a market where previously existing cards are constantly being brought back into print.
  2. The prevalence of online buyouts has dramatically changed the way we think about the value of cards. The Reserved List is static, and we've learned that groups and individuals can manipulate the market price by buying up huge quantities of scarce cards.
  3. The competition is smarter and better informed than ever before. Access to and availability of information are so much faster and better disseminated through the hivemind. For instance, a website like Quiet Speculation now exists and thrives and is completely dedicated to helping already-knowledgeable speculators more finely hone their investing skills.

I believe these factors (reprints, the Reserved List, and more aggressive competition) are the three most important elements that frame the current MTG Marketplace.

My approach to investing in Magic has always been to cultivate an overall strategy that is based on how I believe the marketplace works. I've had different approaches during varying eras of Magic's history. With that being said, I'd like to specifically discuss my strategy for the current time period.

I'm out on Modern

I'm out on Modern cards – and I have been for some time. Don't get me wrong, I greatly enjoy playing Modern, but I want no part in investing in it.

My personal collection is basically divided into three seperate categories:

  1. Cards that I own to play with.
  2. Cards that I own as investments.
  3. Cards that I own (usually that I won or were drafted) that I'd like to trade for cards that will live in either category #1 or #2.
There was an error retrieving a chart for Tarmogoyf

So, when I say I'm out on Modern, what I actually mean is that there are nearly zero Modern cards that I would categorieze as cards I own as investments. I can build several Modern decks that I like to play, and if some of those cards go up that would be great, but I own these cards as a cost of playing the game and not because I expect to make money off them. In fact, I strongly suspect they will lose money by the time I sell them.

There was a time when the majority of my portfolio was based around Modern cards: fetches, shocks, and staples. That was before the Dark Times, before the Empire...

Actually, it was before Modern Masters. I've been busy liquidating my Modern collection over the past several years. Luckily, I was able to get out of most of my cards at the right time and either collected the cash or traded into better investments.

The fact is that with Modern Masters always waiting in the weeds, it is only a matter of time before the [card]Wheel of Fortune saps the value out of even a well-picked investment. I'll  still pick up a Modern card with a lot of short-term upside if I have the opportunity, I'm just not putting it in my long-term investments portfolio. 

So What Do You Want to Invest In?

Isn't that the question that everybody is working on figuring out?

I have a two-part strategy for building up my collection:

  1. Penny stocks.
  2. Long-term holds.

Let's talk about both of these categories.

A Penny Stock Saved Is a Penny Stock Earned

It may seem boring and tedious, but I'm very, very solidly convinced that penny stocks are the best value in Magic. I'm not just talking about bulk rares, but cards that are in the less-than-$5 range. There are plenty of cheap cards that are every bit as powerful as expensive cards, which is to say they are only lacking the proper context to shine.

I love cards like these because they can be had for little investment but have a ton of potential upside. I've said it a million times on here while making picks: good cards are good.

The other nice upside of picking up misfit toys that don't have a current home is that they always do kind of have a home at the Kitchen Table or in Commander. Most of these types of cards will naturally float up in price based on the casual crowd, even if they don't find a home in Constructed.

Here's an example of what I'm talking about:

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When Khans of Tarkir block rotated out of Standard, nobody wanted these guys anymore and the card basically became a bulk rare. I was able to pick a fair amount of these out a 4-for-$1 box several years ago. The thing is: Mantis Rider is a really powerful Magic card.

It has become a player in Modern Humans and though the price hasn't gone crazy, it was still an easy triple up.

Another good example of a card of which I bought a zillion copies for between $0.25 and $0.50 each:

There was an error retrieving a chart for Pack Rat

These are now about $2 each and pretty reasonable to trade off. So basically, I'm always looking to cash out my store credit winnings on cards from the three-for-a dollar box or that retail for around $0.50 on TCGplayer. I've been doing this for years and years now and have built up a 4000-count box of speculative "value bulk rares" that I've basically hand-picked over time. It's all alphabetized. So, when some jank card spikes, I can simply pull it out of my box and trade it for value, and potentially reinvest into new cheap cards!

It's basically like the giving tree, but with Magic cards.

It's much easier for a $0.50 card to jump to $2.00 than it is for a $5.00 card to get to $10.00, which means that by investing in cheaper cards, it is easier to quad-up on profit than to double up on more expensive specs. The only downside is that you need to work in larger volumes, which doesn't have too much cost since the expense of buying in is so low.

Last but not least, and I cannot stress strongly enough how important these group of cards is: unique commander cards.

There was an error retrieving a chart for Fractured Identity

These are cards that typically only have one printing and tend to be pretty decent. They are also cards that can be very difficult for game stores to actually stock. I like picking these cards up whenever I can, as they have a tendency to be low cost with a lot of potential upsides. I've made a lot of money off speculating on Commander product singles, especially right after the decks are released. Stores have a habit of cracking decks just for the money cards and putting the "junk" into $0.50 boxes. I'll pull unique Commander cards to add to my 4000-card box/farm all day long.

Long-Term Specs – 'Til Death Do We Part

I consider myself to be a fairly savvy Magic player. I've played since 1995 and have seen dozens of formats come and go. I have a lot of experience being in and around the game.

With that in mind, I've simply learned to trust my gut when it comes to what Magic players want to own. I am a Magic player, and a damn fine one at that, so I trust that the cards I want to own for myself are the types of cards that other savvy players would also want to own.

I think that cards like the Power 9 and fancy dual lands are kind of a no-brainer. They hit all of the collecting high-water marks:

  1. They are on the Reserved List and thus safe from reprints.
  2. They are the best Magic cards ever printed.
  3. I need them in order to play Eternal Constructed.

We've seen these cards continue to steadily rise in price year after year with no slowing down in site. In fact, I think we may soon be in for another large spike on Revised dual lands. I think it is every player's eventual goal in Magic to be able to play Vintage or Legacy and to own some of the truly historic and iconic original game pieces. At least, any player who stays in the game long enough.

In the same vein as Reserved List Eternal Staples, I've also become quite fond of old cards. Anything from Beta, Arabian Nights, Antiquities and/or Legends. I really enjoy Old School Magic and I completely understand the drive to play a format like that and the absolute beauty of the format staples. I'm not at all surprised that speculators have targeted Old School cards very hard, and that those cards have become so desirable in recent years.

There was an error retrieving a chart for Royal Assassin

At the moment, I've been actively completing my Old School Battle Box. One of the reasons I began working on this project is that I wanted to collect a lot of the Old School cards before they got too expensive. It sort of set up a blueprint for acquiring one of every great Old School card across the board. I really enjoy owning cards like Beta Mahamotti Djinn or Royal Assassin. I also think these are great investment type cards for the long haul. Despite not being on the Reserved List, WOTC can't print more Alpha and Beta, which means these cards will always be special.

Six months ago, I wrote about how I was going hard after $10 to $30 Old School cards, because I didn't think that price group would exist in the near future. I was basically completely correct about that assessment. The window is closing on affordable Old School cards, and everything is becoming expensive.

So, I've discussed how the trends I've observed have helped dictate the way that I organize my strategy for investing in Magic. Reprints have led me away from investing in staples, particularly Modern cards. I love my penny stocks and invest in cards that I want to own long-term – because I believe that if I want them, others do as well.

Even in a marketplace that has become increasingly competitive to gain an edge, there is something to be said for working smart and acquiring what you enjoy.

Insider: Time to Buy – A Lull in MTGO Modern Staples

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Hi guys,

This week I'll be taking a break from the MTGO Block Staples to Watch series to discuss a few Modern staples that have dropped to relatively low points recently. Everyone seems to be focused on Standard singles for the week, so attention is drifting from Modern. That makes these picks pretty good right now.

Collected Company is just a busted card ever since it was printed. I have mentioned countless times that the ability to put six mana worth of creatures into play for just four mana at instant speed is too good. Whenever this card is below 15 tickets, consider it low.

When we invest in this card, our target is to sell it at about 18-20 tickets each. We can expect Company's price go back up in the near future as GW Company variants are actually pretty good online. Knight of the Reliquary in a deck full of fetches and utility lands is quite insane, and I'm predicting that an improved version of the deck will rise to the top of the meta really soon.

Collective Brutality is one of the best black cards in Modern. It's playable as a mainboard card, and has applications against almost every deck in the meta. The first mode is obviously good against any midrange or control decks. Stripping a key card from their hand is going to put us in a very good position. The second and third modes are good against most aggressive decks, with the ability to kill small creatures and gain life in the process.

This card could become expensive in the future if it doesn't get reprinted in one of the Masters sets. We're less than three years from the Brutality's first printing, and it has already reached the 37-ticket point recently. I think if we continue to keep track of this card, it's pretty likely to increase to 40 or 50 tickets after awhile. Of course, I'm not suggesting waiting for that price point to sell, but I do recommend buying copies of Brutality and selling whenever they increase in price again.

Fulminator Mage is easily the best land destruction card in Modern. Having the ability to destroy nonbasic lands attached to a creature makes it stronger than most other LD cards like Molten Rain and Stone Rain. This card is widely played in Modern, especially in black midrange decks and graveyard-based decks like Living End. At 13.5 tickets, it's really cheap to keep for investment.

Liliana of the Veil is the one of the most powerful planeswalkers in Modern. Its current price of 43 tickets is one of the lowest points in a long time. Although Jund's performance has dropped gradually since the Bloodbraid unban, I don't think BGx midrange decks will disappear from the Modern metagame forever. Therefore, Liliana will be good again at one point in the future.

Even if you don't play black, it's still a very good opportunity to buy Liliana. Liliana's average price is way higher than the current price, so I think investing in this card can yield a good number of tickets soon. I strongly recommend buying Liliana for investment.

Scapeshift is at another low point since the last time I checked. This card has been in Modern for a long time now, and the variations in Scapeshift decks have grown over time. From traditional Temur Scapeshift, which plays blue cards to control the game, to the five-color Bring to Light version, to RG Titanshift, and so on.

Nowadays, aggressive decks are really popular and these ramp decks cannot consistently win games against the swarm of small creatures. However, you should know that the online Modern metagame is changing every day, so it's possible that someone online finds the trick for Scapeshift to return to the top of the format. I really think this card deserves another look—at around 12 tickets, I suggest buying playsets for investment.

Once again Tarmogoyf is at its low point. Remember what happened back before Bloodbraid was unbanned? Goyf was about the same price as now. I don't think I need to talk much about this card because it's simply one of the best cards in Modern. You don't have to buy them right now. But as the price goes lower, you should get your tickets ready to buy a couple of playsets for investment, as I think this card will not be that low forever.

Thoughtseize, another staple of the Modern format. Compared to Collective Brutality, the only downside to Thoughtseize is that it's weak against aggro decks. Other than that, this one-mana spell is still the king of all discard spells.

The price of the Lorwyn version is about two to three tickets higher than the Theros version for some reason, so I'm going to focus on the Theros version only. As you can see in the graph, the price of THS Thoughtseize fluctuates a lot and it always goes back up to 7 or 8 tickets. So, before we get to my review of Lorwyn block, I strongly recommend buying Thoughtseize, specifically the Theros version, for investment.

Tireless Tracker is a very powerful card-advantage engine. We talked about the potential of Collected Company decks above, one of the decks that can include Tracker in their 75. Combining Tracker with Knight of the Reliquary or Courser of Kruphix you will be able to generate a near limitless amount of card advantage throughout the game.

Besides, Tracker is also good in BGx decks as card advantage or an extra threat besides Dark Confidant. Really, I can just say that Tracker is good in any green deck that plays creatures. Don't you think you should buy a couple of playsets just in case?


Alright guys, that’s all for this week. Thanks for reading and I’ll see you again next week.

Adrian, signing off.

Daily Stock Watch – Settle the Wreckage

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Hello, readers and welcome to a new edition of the Daily Stock Watch! New Standard brews are starting to show up on MTGO and this means that it's time to see some market movement on format staples (and former sleepers). Today, we'll feature one of the format's best sweepers (if it's not the best yet) as it reached its all-time high of $9.99 since being printed today. Let's shift to Standard for a while as the Pro Tour is already close!

There was an error retrieving a chart for Settle the Wreckage

In case you're not aware, UW Control is actually a hot thing in Standard right now, and we're not talking about a God-Pharaoh's Gift or Approach of the Second Sun deck. We're finally talking about a deck that gives you that UW feel of the good ol' days, featuring the new Baneslayer Angel of Dominaria in Lyra Dawnbringer.

UW Control

Creatures

3 Lyra Dawnbringer
2 Raff Capashen, Ship's Mage
2 Torrential Gearhulk
3 Walking Ballista

Instants and Sorceries

1 Commit / Memory
3 Glimmer of Genius
2 Negate
3 Settle the Wreckage
3 Supreme Will
3 Syncopate

Other Spells

1 Cast Out
4 Seal Away
2 Search for Azcanta
2 Teferi, Hero of Dominaria

Lands

3 Field of Ruin
4 Glacial Fortress
4 Irrigated Farmland
7 Island
1 Memorial to Genius
6 Plains
1 Scavenger Grounds

Sideboard

3 Authority of the Consuls
2 Essence Scatter
2 Forsake the Worldly
1 Fumigate
1 Gideon of the Trials
2 Negate
2 Silent Gravestone
2 Urza's Ruinous Blast

Nothing beats a one-sided board wiper in a slow format. Fumigate comes off the board in this deck as a backup against creature-heavy decks that would require a hard reset, but the fact that only a singleton copy is being used says a lot about how good Settle the Wreckage is. With how Standard is looking right now, even non-control decks could actually run the card and live with the results of giving your opponent a few basic lands in exchange for their threats. This actually bodes well for a deck that is in an attrition war with an opposing creature-based deck and in a world where everybody is playing tons of creatures, Settle the Wreckage is actually insanely powerful.

Popular Standard Removals

There aren't too many sweepers in the format, so these cards are definitely standing out in their respective decks. Today's Standard field will be defined by decks that run white, thanks largely to the presence of creatures like Shalai, Voice of Plenty, Lyra Dawnbringer, and Shanna, Sisay's Legacy. The arrival of DOM paved way for the rise of new decks while old archetypes were somehow missing based on the results of the most recent MTGO Standard PTQ. I'm expecting Settle the Wreckage to reach somewhere near $15 if the trend continues, so it would be best to pick up your copies now while people are still not too sold on any deck. There's very little room for error on this one, as this is probably the best wrath effect on the format, outside of the fact that there are less packs of Ixalan being cracked in the market right now.

At the moment, you could still get copies of Settle the Wreckage from online stores such as StarCityGames and TCGplayer for somewhere between $7.10 up to $9.99. ChannelFireball and CardKingdom are both out of stock, and they should be back with it in the higher $10 range once the remaining supplies on the other stores run dry (which is already happening, as we speak). I wouldn't really encourage getting foils of the card as this isn't really high on my list of Modern sweepers (although it is being used in UW Control variants there as well). Get them now if you need them, as the window for this price might be closing soon. The Pro Tour might even push this a nudge higher if it really dominates.

And that’s it for today's edition of the Daily Stock Watch! See you again tomorrow, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Video Series with Ryland: Mardu Pyromancer

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The current Modern climate discourages players from playing fair more than any other Modern climate in recent memory. Ever since the unbanning of our old pals Jace, the Mind Sculptor and Bloodbraid Elf, the format has gotten faster and more linear with each passing day. People trying to beat the established archetypes have flocked to decks that they thought could get the job done a turn sooner, or were somehow harder to interact with. As such, we have seen many fair interactive decks struggle, but Mardu Pyromancer seems to still stand out through all of this.

Maybe I'm cheating a bit here—Mardu is definitely a fair deck, no way around that. That said, the archetype does support maindeck Blood Moon. This will occasionally score you some "free wins," in true combo-deck fashion. The finer details are obviously different, but the result is the same. Some opponents will just fold to the card game one due to their entire lack of an ability to interact with it, and they will need to find an answer in the sideboarded games.

This ability to support a game-winning card in matchups that would otherwise likely be quite a struggle, is a big reason why I think this deck is better than its other fair brothers and sisters at the moment. Some decks in Modern will be difficult to interact with on a consistent basis; the deck will still have some things to say in most of these matchups, but many of your cards will be dead. Blood Moon tells your opponent it's time to pump the breaks a bit, and often gives you the time you need to interact in the few ways that you are capable of doing so. Often it just gives you the time you need to close out that game with your angry army of Elementals.

People have tried Blood Moon in other fair midrange decks before—namely Jund—but it has never been quite as smooth. There are a couple reasons why I think it pales a bit in comparison, but the most relevant in my eyes is the presence of Faithless Looting in Mardu. One of the best cards in the format, Faithless Looting solves nearly all problems. I will almost never mulligan a hand with a red source and a Looting, and I can't count the number of times I've said, "Well if I just draw a Looting here..." It lets you discard those Lingering Souls that you couldn't cast anyway and sets up well for your Bedlam Reveler. It keeps you from flooding out when you flash it back in the late game. It does everything! Certainly, it is the linchpin that holds the deck together.

There was a time when I did not think very highly of this deck—but no longer! In this metagame, I think Mardu is a contender with some of the other pillars of the format like Humans and Hollow One. I'll be heavily considering this deck for upcoming events and would encourage you to do the same if the archetype interests you.

I hope you enjoy the matches and, as usual, I'm interested to hear what kind of content you'd like to see moving forward, so I can continue to evolve and improve my videos, so let me know! If you'd like to see similar content, check out my Twitch channel for some more live Modern.

[youtube https://www.youtube.com/playlist?list=PL261kJ_cAQC9uIvirhSVsbTimdDGzJdFy]

Mardu Pyromancer, by Ryland Taliaferro

Creatures

4 Bedlam Reveler
4 Young Pyromancer

Enchantments

2 Blood Moon

Instants

2 Fatal Push
3 Kolaghan's Command
4 Lightning Bolt
2 Manamorphose
1 Terminate

Sorceries

2 Collective Brutality
1 Dreadbore
4 Faithless Looting
4 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize

Lands

1 Arid Mesa
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
3 Marsh Flats
2 Mountain
2 Sacred Foundry
2 Swamp

Sideboard

1 Collective Brutality
3 Engineered Explosives
1 Fatal Push
2 Liliana of the Veil
2 Molten Rain
2 Nihil Spellbomb
1 Rakdos Charm
2 Surgical Extraction
1 Wear // Tear

Insider: MTGO Market Report for May 2nd, 2018

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of May 1, 2018. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low or mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. This week Shadows Over Innistrad (SOI) and Eldritch Moon (EMN) have been removed from the table as they are no longer available for redemption. Although Hour of Devastation (HOU), Amonkhet (AKH), Aether Revolt (AER), and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Standard

In pursuing the foil mythic rare strategy for Dominaria (DAR), the average price paid so far on five sets of foil mythic rares is 200 tix. With fifteen mythic rares in the set that's an average of 13.3 tix per copy. The first two sets I bought were priced at 177 tix while the last (purchased yesterday) was at 221 tix.The current price of one copy of each foil mythic rare from DAR is 226 tix with a buy price of 203 tix.

There was an error retrieving a chart for Lyra Dawnbringer

At these levels, I am no longer interested in being a buyer of entire sets of foil mythic rares. Compared to recent releases like Ixalan (XLN) and Rivals of Ixalan (RIX), DAR is an outlier where the total price of the foil mythic rares has reached a higher level much faster. The mythic rare strategy relies on a steady flow of value from the foil rares, uncommons and commons to push the value of the mythic rares up over time. In the case of DAR, there are no high-value rares, with all rares being priced at 2 tix or less.

Without a pool of value to draw on, the foil mythic strategy relies on higher-than-normal price for the redemption of foil sets as a whole to drive prices higher. If the price of a complete foil set of DAR rises, the price of the foil mythic rares will rise along with it. At 265 tix, a foil set of DAR is already more expensive than XLN or RIX ever were, so DAR is not looking cheap from this angle either.

With so many alarm bells going off, I think it best to warn off speculators at this price level. It's possible that the popularization of this strategy is dissipating the potential profits; in other words, the opportunity is much smaller as more and more speculators take advantage of the strategy. It's also possible that DAR just looks like an outlier but will end up being the new benchmark as we leave the two-set block era. It will only be obvious in hindsight what the truth of the matter is, but at current prices, only players should be considering buying playsets for their collection

Modern

Mox Amber has made a foray into Modern, powering up two White Aggro variants so far. The first utilizes the disruptive package of Thalia, Guardian of Thraben and Leonin Arbiter from the more traditional Death and Taxes archetype. With Isamaru, Hound of Konda and Kytheon, Hero of Akros turning on the Mox, the curve of the whole deck has been shifted lower. Some variants are dropping Aether Vial altogether, while others are supplementing it with Mox Amber. Early results are promising but the best build is not yet visible.

There was an error retrieving a chart for Mox Amber

The other deck adds a splash of red which gives access to the one-mana legend Zurgo Bellstriker as well as Lightning Bolt. A smattering of legendary creatures makes this look more like a homebrew that is figuring itself out. At the top end of this deck is a complete playset of Goblin Rabblemaster and Hazoret the Fervent. The deck looks fun, but like the mono-white build, it looks like a work in progress.

There was an error retrieving a chart for Kytheon, Hero of Akros

Stay tuned for further developments, but Mox Amber is fueling demand for low-casting-cost legendary creatures. Kytheon and Isamaru have both more than doubled in the past six weeks and there are quite a few other legends that could wind up in this deck. Whether or not it establishes itself as a tiered deck remains to be seen.

Standard Boosters

A draft set of two RIX boosters and one XLN booster bumped back up above 5 tix this week and now sits at 5.4 tix. Although the price of a draft set has recovered from its low, the rise masks the shift in value from XLN to RIX. A booster of XLN is down by 0.3 tix while a booster of RIX is up by 0.2 tix. I don't think there is anything to discern from this at the moment as we are still in the period of normalization with the release of DAR, though it will be interesting to keep an eye on

There was an error retrieving a chart for Karn, Scion of Urza

Amonkhet (AKH) boosters went from 1.4 tix when XLN was released to under 1 tix by the middle of January in a slow downward trend interrupted by a few small perturbations along the way. In contrast, Hour of Devastation (HOU) boosters quickly went from around 2.5 tix to a very stable 3.5 tix in the weeks after XLN was released. The early signs are that RIX and XLN have mirrored this trend but more evidence is needed before this can be confirmed.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. DAR is one of the more impactful Standard sets in recent memory, so it's a perfect opportunity to look elsewhere and to pick up Modern staples at a discount. One of the easiest ways to approach the issue of identifying when a card is on sale is to compare the price of a card between multiple versions. The price of two distinct versions will converge in the long run, but in the short run, the prices can diverge quite a lot. Different art and different rarity can contribute to this. To see what I mean, check out the price of the Modern Masters 2017 (MM3) and Avacyn Restored (AVR) Cavern of Souls in this chart, courtesy of GoatBots.

One can see that the MM3 version has tended to have a slight premium over the original from AVR, but that premium doesn't tend to stretch beyond 5 tix for any length of time. The current premium in the chart above is 7.8 tix but was as large as 9.5 tix this week. I anticipate the premium to narrow and for the prices to converge in the 28 to 32 tix range over the coming weeks.

Insider: How I Select Cards for the Daily Stock Watch

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Did Cavern of Souls just breach the $70 barrier? Is Dark Confidant close to being $100 again?

These are just some of the questions that we ask ourselves whenever we look over our card portfolios. Magic is not as volatile as Bitcoin, not as predictable as some blue-chip stock investments, but could be comparable to real estate investments over time. Card speculating could drive you nuts or it could pad your pockets – but fret not, because I'm here to guide you in your trading adventure.

To be fairly honest, it's quite hard to come up with a card to feature every day for the Daily Stock Watch. There is no shortage of ideas on what could be featured as a possible spec or a future bust, but that doesn't mean that I could just select some random card that I'd like to talk about and sell you my ideas of how good it is. There are certain guidelines that I've personally created and followed to date to ensure that the daily segment features consistently high-quality cards. Let's go over a few of the things that I consider when writing.

Why Should You Read the Daily Stock Watch?

Stock Watch Gainers

I've made some calculated and lucky picks since I took over this segment late last year. Most, if not all of these cards, are heavily used in Modern. I've particularly kept an eye on staples and possible spec targets from Modern and Commander because I believe that these formats are the home of endless spec targets.

Standard cards are just a bit too shaky to be considered reliably profitable targets, although some random cards like Search for Azcanta do pop up occasionally and give us hope that there are some good money cards that could still come out of the newer sets.

However, I prefer to restrict myself to cards that are good in older formats to avoid losing much when a card value plummets. It's safe to say that history is on our side in this scenario: just watch how Rekindling Phoenix will drop out of the sky soon.

There was an error retrieving a chart for Rekindling Phoenix

Going back to the picks I've made, we could see here that most of these cards gained leverage in the aftermath of Pro Tour Rivals of Ixalan. Top eight finishes for their respective decks made cards like Bedlam Reveler and Goblin Lore relevant out of nowhere.

It could be argued that I was playing on the safe side for citing known staples such as Tarmogoyf and Thoughtseize, but we should also consider the fact that these cards' stocks have dropped significantly due to lack of demand over the last season. The unbanning of Bloodbraid Elf then paved the way for Jund's return to prominence, which then led to multiple price spikes across the format's best cards. Tolarian Academy was a pretty gutsy call on my part, but I guess that we all can make that one crazy call every now and then anyway.

What Are the Cards That I Didn't Trust That Much?

Cards I Underestimated

I was scared that Bloodbraid Elf wouldn't find its way back to Modern, so I didn't really encourage acquiring copies of the card. By the time that I was writing about it, I wasn't really sold on the idea of it returning, but I still made a claim that it would be unbanned along with Jace, the Mind Sculptor in a later article. Their return later on led to the rise of the price of Celestial Colonnade, which just so happened to be one of JTMS's favorite land buddies.

The case was different for Goryo's Vengeance and Mox Opal, as I was afraid that they were getting reprinted soon. The Mox is now sitting absurdly above $100, and it doesn't look like it's going to slow down anytime soon. It's just a crazy time right now for Modern, if you ask me.

How Can You Make Your Own Calls on What Could Be Nice Specs?

Wallet Burners

Magic is in a fine place right now, and you could be making some decent earnings if you have: 1) cash to spare and 2) enough speculating prowess to help you profit from buying and selling.

Picking up competitively played cards that are on the Reserved List is a good start, but those specs are expensive and take a while to pay off, so make sure you are speculating within your means.

Picking up good specs from among Magic's cheaper targets is also encouraged, and I suggest that you look at role players in top-tier decks across all format as possible investments. Crazy things happen all the time as new archetypes emerge, just like in the case of Collins Mullen's Humans deck (which is now probably one of the top three best decks in the format), and these events set off spikes in the prices of cards like Meddling Mage, Champion of the Parish and Dire Fleet Daredevil.

If you think that you're within reach of a breakout card in a new deck, grab a few copies of it before it goes off in the market, then pat yourself in the back afterward.

I hope that what I've shared with you in this article will be of some help in your MTG financial adventure. Always take people's opinions with a grain of salt and go for what your gut is telling you when it comes to speculating. Just make sure that you will be spending within your means, and that you visit the Daily Stock Watch for regular updates!

Daily Stock Watch – Lava Spike

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! If you read yesterday's segment, we'll continue today with a different card that belongs to the same echelon of specs (in my opinion) as we're going to talk about another widely used common card that has been able to sustain its steady progress financially.

There was an error retrieving a chart for Lava Spike

Burn has always been a popular archetype across all formats, and it's one of those decks that will never get old or not loved by casual and tournament players alike. At the forefront of this strategy has been one mana spells that slowly pry away your opponent's life total, making them cringe every turn with every spell that blasts them. One of these red burn spells that never gets lost on every list is Lava Spike, which just hit its all-time high today of $5.89 and is considered as one of the most expensive commons that's being extensively used in Modern (and in Legacy lists as well).

Burn has been underwhelming lately, and a large reason for that is how poorly it matches up to Humans (this is just based on my assessment, as I haven't lost a single match against Burn using the deck as well as my other friends who share the same sentiment) but it hasn't stopped Lava Spike from becoming the $5 card that it is today. Since it was last reprinted in Modern Masters, it has continued to trend upwards as supplies have dried up and it was able to dodge any reprints over the past couple of years. It has seen action in Naya, Boros and straight up red variants across all formats which explains why the demand has never slowed down for the card.

Boros Burn

Creatures

4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
4 Monastery Swiftspear

Instants and Sorceries

4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Lightning Helix
4 Rift Bolt
4 Searing Blaze
4 Skullcrack

Lands

2 Arid Mesa
4 Bloodstained Mire
3 Inspiring Vantage
3 Mountain
2 Sacred Foundry
1 Stomping Ground
4 Wooded Foothills

Sideboard

2 Deflecting Palm
4 Destructive Revelry
2 Ensnaring Bridge
1 Grim Lavamancer
2 Kor Firewalker
2 Path to Exile
2 Rest in Peace

Along with Rift Bolt and Lightning Bolt, Lava Spike has created a burning trinity of single mana burn spells (provided that you suspend Rift Bolt, ofcourse) that could threaten to end the game at any moment. The presence of Goblin Guide, Monastery Swiftspear and the occasional appearance of Grim Lavamancer makes sure that the Burn player has enough pressure at every turn. The deck has been able to stay relevant no matter what the metagame is, and is always something that every deck maker is thinking of when they are constructing their lists. Losing to Burn due to unpreparedness is almost inconceivable for competitive Modern play nowadays, and is one factor as to why the deck hasn't been winning much lately.

Red Hot Crew

The cards above are shoo-ins for almost any list that a Burn player could come up with, and all of them should continue to see significant financial gains for as long as they dodge reprints (Monastery Swiftspear and Lightning Bolt are the exceptions with their appearances in IMA and A25 respectively), but I think that some of them are showing up again soon in an upcoming special set. The fact that Lava Spike is an arcane spell makes it extra harder to reprint in a non-themed set, so I think that it's a safe bet that it could still reach $10 if the market continues to go low on supplies of it. I'm not really telling you to hoard them now or aggressively trade for them, but you should be able to gain something over time by snagging a few copies now at below $5 and letting go of it in a couple months time.

At the moment, you could pick up copies of Lava Spike from online stores such as StarCityGames, TCGPlayer and Card Kingdom for anywhere between $5.49 up to $5.99, depending on card condition. There aren't really much copies moving around so once their supplies have dried up, expect the price to climb up again. It wouldn't be a bad idea holding on to your spec copies for a few more months, so just watch the market movement for the time being. It should only be a matter of time before it reaches its ceiling (of around $10 in my estimate) for as long as it doesn't get reprinted.

And that’s it for today's edition of the Daily Stock Watch! See you again tomorrow, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Damping Sphere and the Silver Bullet Problem

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Dominaria has many solid Modern candidates (and some questionable ones) but none have generated quite as much buzz as Damping Sphere. The hysteria may have died down, but many players are still high on the card. Given the context of the card, this is hardly surprising. However, I am not convinced. There are a number of problems with Sphere that will limit its utility, but there are also opportunities to consider.

Damping Sphere isn't bad at being a hate card so much as it's not as powerful as it appears. I'll explain why Sphere isn't the universal answer that it has been touted as by detailing where Sphere fits in among hate cards and how it differs from other hate.

What Damping Sphere Does

The hype was understandable, given the strong opinions internet commentators have about Tron and Storm. Damping Sphere was clearly designed to attack those two decks. Its first ability explicitly hoses the Tron lands, and also the Karoo lands in Amulet Titan. Instead of accelerating one's mana, under Sphere, those lands become Wastes. In other words, the card keeps Tron from casting seven-mana bombs on turn three.

Sphere's second ability hoses Storm, counting all the spells that a player has played in a turn and taxing them accordingly. This ability also targets combo decks that play a critical mass of spells to win, and boasts subtle anti-control applications—many reactive decks like Grixis and Jeskai chain multiple spells a turn to stabilize against agro, and Sphere limits their ability to do so. Snapcaster Mage can be very awkward against Sphere.

It is worth noting that Sphere counts every spell that's cast, and not just non-creatures. Generally, Wizards only taxes non-creature decks. Perhaps they were thinking about Legacy Elves? Modern creature-combo decks often rely on Collected Company and Chord of Calling rather than burn through creatures, and Sphere isn't so effective there. It does affect swarm decks like Goblins and Affinity, but might resolve too late against those. It is also worth noting that Sphere is symmetrical, preventing targeted decks like Tron from employing it themselves.

Defending Hate

First of all, I am grateful that Wizards has finally starting printing effective hate cards again. There have been a number of problems in Standard and Modern that could have been avoided with playable answers. Hosers and hate cards serve as safety valves on formats, preventing the narrow set of decks they target from growing too powerful. That's especially so in older formats, where a larger card pool allows for very fast and powerful unfair decks to exist. This is not inherently a bad thing, but too much "busted" drives players away.

With hosers in the picture, these decks have many advantages over the slower fair strategies, but at the cost of being more vulnerable. It is very hard to effectively hate out Jund; Dredge, not so much. Thus, in Modern, hate is critical for fair decks to survive.

Silver Bullets

A rule I have about sideboard construction is to play as many "I Win" cards as possible. We only have fifteen sideboard slots, I want them to be as impactful as possible; while general answer cards like Negate or Dispel are often good, they're not good enough to beat streamlined decks finely-tuned to do their thing. Therefore, to the extent it is possible, I prefer cards that must be answered or my opponent's deck fails.

These cards, also known as silver bullets, do something that defeats a deck on its own unless answered. Think Rest in Peace against Dredge (and arguably Storm), Shatterstorm against Affinity, Blood Moon against Amulet Titan, or Leyline of Sanctity against 8-Rack. The best hosers are effective against a wide variety of decks, but against some decks, they just win the game. They also require less-common answers to be sideboarded in against them. In other words, they're the ultimate sideboard cards.

Silver bullets are often said to be kill cards, as in they actually end the game against the right deck. This isn't strictly true: it is possible for targeted decks to win through the hate. The best example of this is Dredge hard-casting Prized Amalgams and Bloodghasts when the opponent is too mana constrained to respond. The key to a silver bullet isn't that the game is over, but how it fundamentally alters the game by invalidating the opponent's strategy. Removing Dredge's graveyard shuts off the whole point of the deck. This creates an enormous cliff to climb, but it isn't impossible.

What is Sphere's Purpose?

On paper, Sphere helps fair decks defeat Tron and Storm. There exists a very vocal group that despises both decks, and would throw a parade if they were removed from Modern. It looks like Wizards heard them, and provided them with the next best thing: targeted hate. I specifically think of Jund players re: Tron, a matchup that has always been very difficult for BGx mages. Their strategy had been Thoughtseize into Tarmogoyf into Fulminator Mage, and then hope to race Karn and Wurmcoil Engine, but that's never been so effective; Tron could always find another land to replace the lost one and immediately turn the corner with a colorless bomb. Now, Jund can drop Sphere and get a pseudo Blood Moon on the cheap, keeping Tron off its mana indefinitely. Theoretically, this is a sea change.

Dampened Hopes

However, theory and reality don't always agree. My problem with Damping Sphere is that it's not a silver bullet; just a sideboard card with a potentially powerful effect. Sphere can be overcome without explicitly answering it, so it doesn't end the game by itself. Arguably, it's not even that effective against Tron. Blood Moon has never been a clean kill there, requiring follow-up pressure; otherwise, Tron simply keeps playing lands until it can just cast its spells fairly.

The sad fact is that, unlike with some hate cards, affected decks can brute-force their way through Sphere. Ironworks can partially go off a few turns in a row to build up enough artifacts and draw enough cards so they can win while only playing a few spells; Ad Nauseam only needs to resolve two spells to win. Storm is more strongly affected, but they too can string small Grapeshots together over a few turns.

There is something to be said for Sphere's universality. It is colorless, and so fits anywhere, and hits multiple decks. This could mean that Sphere frees up sideboard slots in many decks. To me, that sounds like a dangerous argument. Sphere may well be effective in many decks, but not in all all of them, and could even prove counterproductive at times. Also, if Sphere really is "universal," then every deck will be ready to beat it.

Linear Answers

The other problem is that Sphere can be easily answered. Tron has Oblivion Stone and Karn maindeck; Ironworks features Engineered Explosives; etc. This is not necessarily a strike against the artifact, as opponents still need to both have the removal handy and use it against Sphere over something else. The real issue is that targeted decks won't have to bend over backwards to answer Sphere—artifact destruction is readily available in Modern. It's way more fragile than Blood Moon or Stony Silence, as enchantment removal is rarer.

Furthermore, there's the question of Abrade. I wager Abrade's quite good for Tron and Storm even now, considering how effective it is against Humans. I played Storm for a few weeks months ago and wished I had room for a full set in the mainboard, they were so powerful. Currently, Storm just runs Repeal and sometimes Unsubstantiate maindeck, but Abrade is starting to crop up in sideboards and there's chatter about maindecking it. That change will severely hamper Sphere's playability, as some potential homes for Sphere lack other juicy targets for the instant.

Wielding the Sphere

None of this means that Damping Sphere is unplayable. Its effect is very powerful and can seriously harm Tron and Storm. It just requires ample support. I don't mean protecting the sphere itself, at least not directly; effectively using a softer hate card like Sphere requires integrating it into a sideboard strategy. Sphere's not a hate card to be smugly slammed down. Rather, it must be presented alongside other threats, forcing opponents to prioritize targets, as the decks that Sphere hits have limited space for answers. The best homes for Sphere are threat-heavy decks that already present problems for the target decks. Sphere isn't a silver bullet, but it can be the nail in the coffin.

For Example's Sake

How does Sphere play out in practice? Consider playing Sphere against Storm. The first spell that is played is unaffected, then each subsequent spell is taxed at an increasing rate. On its face, this means that Storm can never combo off. However, a savvy Storm player will simply wait until they can either ignore or answer the Sphere. Given the opportunity, Storm will durdle with cantrips, build up cost reducers, and then power through. With one Goblin Electromancer in play, the second spell costs its normal rate; with two, it's still discounted. Thus, it is still possible to go off under a Sphere, and especially with Empty the Warrens. Furthermore, Sphere is symmetrical. Storm can force opponents to play multiple spells in a turn and get hit themselves, leaving Storm a window to remove Sphere and go off.

What if the Sphere came alongside Thalia, Guardian of Thraben? Thalia supports and amplifies the effect of Sphere while also providing a clock. Because Sphere isn't actually lights-out against anything, players need to actually kill opponents once it's in play. This further crimps Storm's ability to combo off and places the onus on Storm to act. Add in additional creatures to boost the clock, and suddenly Storm is forced to choose between going off and staying alive.

In Comparison

Contrast this with Rest in Peace or Rule of Law. There is no powering through these cards for Storm. It isn't impossible to get a Grapeshot kill without Past in Flames, but doing so is very unlikely. Realistically, Storm must either remove Rest or go for a big Empty. Rule is an even harder kill, as Storm cannot go off at all with it around. It must be removed for Storm to go off in any capacity. If not, the only way for Storm to win is Electromancer beatdown, and if that succeeds Storm wasn't losing anyway. This necessitates sideboarding in Echoing Truth and then finding the card or losing. In other words, Rest and Rule are definitively silver bullets against Storm, while Sphere is not.

Use Tools Wisely

Damping Sphere is never going to be as devastating as a true hoser. Blood Moon and Rule of Law are far more powerful and effective than Sphere. There is something to the argument that Sphere's flexibility makes up for this lack of definitiveness. However, this is weakened by the fact that common answers completely defeat the Sphere. If Sphere forced targeted decks to drastically change their sideboarding to reflect its existence, that would be one thing; however, that isn't the case, and so I cannot recommend the Sphere as a silver bullet. It's a hoser that doesn't actually hose decks, and so most decks should leave it at home.

Decks that can integrate the effect into a wider strategy, especially aggressive ones, will find the card to be very effective. Control and midrange decks should look elsewhere. Of course, that's just assuming that Damping Sphere is used as intended against Tron and combo decks. The anti-control angle interests me, and warrants more study.

Insider: QS Flash Cast #6: Dominaria Standard

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Play

[editor’s note] This was an on-the-spot Podcast. This Podcast was also not edited past basic edits.

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Dominaria Standard
  • What to look for - what is trending/declining.
  • Distributor outages.

 

Cards Discussed

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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