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Insider: Evaluating Commander 2017 for Eternal

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Welcome back, readers!

Today's article will focus on the cards from Commander 2017 that may have some potential in eternal formats. We've seen WotC repeatedly include eternal-playable cards in these Commander products, and cards like True-Name Nemesis and Containment Priest often drive strong demand for one specific deck. That can make it much more expensive and harder to get—so there's a clear benefit to highlighting them early. Wizards finally released the full decklists last week, so we're getting digging ASAP.

As always, it's best to list the criteria I look at when evaluating potential for Legacy (and possibly Vintage; note that these aren't legal in Modern):

  1. Does it fit into an existing archetype?
  2. Does it create a new archetype?

For each of our picks today, I'll be evaluating them on these criteria, and adding some additional thoughts about their general playability.

For this product I will simply go through each color and focus on the new cards. Reprints will cause their respective prices to drop, but aren't likely to affect a format's metagame. To save space I will only list cards that I believe may have an impact—I don't see a benefit to discussing those that flat-out won't.

White

Alms Collector

Alms Collector has flash and a decent body for four mana—as others have mentioned, very Restoration Angel-esque. Though in this case instead of blinking your own creature you continually disrupt your opponent, which in eternal formats is likely to be far more beneficial. This effect means a Brainstorm nets your opponent -1 card (as they still have to put two back) and nets you +1 for a total of +2 in card advantage.

The biggest challenge I can see for this card is that the deck most likely to play it is Death and Taxes, which uses its mana very efficiently—either trading one land for another a là Wasteland or disrupting opponents from casting non-instants via Rishadan Port. It often doesn't have four mana to leave up. Even worse, they don't play any other four-drops, so ticking their Aether Vial's up to four counters likely eliminates the surprise factor.

All that being said, this card would fit well into a Maverick shell (GWx for those who didn't play several years ago when the deck was popular). Maverick plays mana dorks and thus can get this card into play faster, which when it comes to disruption is critical.

If this was a three-drop (with weaker power and toughness) I think it would be an auto-include in Death and Taxes. As it stands I think it will be tried out and maybe end up in the sideboard. Its stock definitely goes up if we see a resurgence in Jace, the Mind Sculptor decks (as there aren't a ton of cards currently played that actually draw you more than two cards at a time outside of Jace and Brainstorm).

Stalking Leonin

This card actually reminds me a lot of a weaker True-Name Nemesis, but that still says a lot. While it's not one of those "must counter" threats like TNN, the benefit of this card is that it's a white three-drop, which means it fits extremely well into Death and Taxes (or Maverick). What's interesting about this card is that unlike many of its predecessors like Fiend Hunter, it just flat out exiles the creature and doesn't return it to play should it itself die. That's huge.

Now it does require the creature to be attacking, so if you're going to hit their Emrakul, the Aeons Torn you're still sacrificing six permanents. But it's really awesome against Marit Lage and Griselbrand as your opponent won't gain life upon said threat getting exiled like they do with Swords to Plowshares.

Overall I think this card has a very high likelihood of seeing play in Legacy. At this time Death and Taxes tends to play good answers already to both Dark Depths and Griselbrand, so I'm not 100% sure it's necessary. But the potential is there.

Teferi's Protection

Here's another card I was on the fence on. The ability is a more powerful, but expensive and counterable, version of Angel's Grace, which doesn't really see play in Legacy or Vintage (outside of maybe some Ad Nauseam Tendrils builds).

Ironically, this would have been much more likely to see play if Wizards hadn't KO'd Miracles, as it's a fantastic way to soft-counter that deck's key card against Death and Taxes, Terminus. Teferi's Protection would definitely have blown out many a Miracles player who had been biding their time against Death and Taxes.

But because WoTC decided Miracles was too powerful (still a bit bitter on that one) it seems this card has more limited uses. It would serve as an excellent response to an annihilator trigger from everyone's favorite Giant Squid, so if we see an uptick in Emrakul, the Aeons Torns we could definitely see this card in Death and Taxes sideboards (though, let's be fair, most of the time they'd still rather have Containment Priest).

Black

Curse of Disturbance

Another potential, but not super likely card. Three mana is a lot to pay in Legacy (and Vintage) so effects need to be powerful. Unfortunately, this one isn't so powerful that it's an obvious inclusion, however, it provides a continual source of card advantage that requires no additional mana input. As an enchantment, it's also difficult to remove.

Of course in Legacy or Vintage there aren't any "additional opponents" to take advantage of the last aspect. But many decks win by attacking, so if you're already going to be attacking every turn getting some extra threats seems pretty good. That being said, this would only really fit in a grindy archetype like Jund (or possibly Grixis) that expects games to go longer, as this card really only seems good after three attacks.

Kheru Mind-Eater

I almost looked past this card as I was scrolling through the spoilers, but the last bit of text caught my eye. Most Legacy and Vintage decks are chock full of powerful cards, so each one that you take from your opponent means you're likely getting something good. The biggest downside is that he doesn't allow you to cast them as though you had mana of any color (like, say, Gonti, Lord of Luxury). If it doesn't find a home in Legacy or Vintage it will be because of that.

The good news is that most eternal decks run two to three colors (and sometimes four), so in the right shell one could likely cast a lot of what you get from your opponent. The wording lets you play lands too, so that might help you mana-fix as well, like Nightveil Specter did in Standard. It also has menace so it's far less likely to be blocked, though the low power is a bit disappointing.

This too seems like more of a grindy card, though it would be cuter in something like the old Abzan Maverick builds that ran Birds of Paradise. That would give you any color of mana just in case, but I haven't seen any of those builds in quite some time.

Red

Curse of Opulence

Lotus Petal is a powerful card, so a one-drop that can create multiple Lotus Petal's certainly deserves a look. This requires a deck that a) is mana hungry, b) has cheap attacking creatures, and c) has something to do with the additional mana provided by this card. This is yet another card I could see showing up in a grindy archetype to benefit from multiple attacks. However, because it doesn't provide additional cards or actually kill the opponent, I'd imagine it more in a Grixis-type than Jund (as blue would have cantrips and other ways to filter any extras away).

It is interesting to note that if you have a threat that can attack, and you play Curse of Opulence pre-combat it effectively costs zero mana. From there, every turn after the first makes it mana-positive (i.e. nets more than it originally cost). So if one built a deck that was very mana-hungry and aggressive (and likely had ways to use that mana to draw additional cards), this could potentially spawn a new deck. That's a tall order, but one worth considering.

Izzet Chemister

This is a three-drop with haste (so at least it can do something on turn three), but since its ability requires R you likely can't use the ability the turn you play it—which is a huge strike against it. However, anytime a Magic card says, "without paying its mana cost," it's important to take heed. WoTC has repeatedly had to ban cards that cheated on mana (whether it's via delve, storm, or alternate costs), so I always take a second look when I see that as an option.

The other problem with this card is that it requires the creature to tap to use either ability so you typically have to wait several turns to really gain any advantages. To me it looks like a worse Past in Flames, which isn't a four-of in any deck. I do think it is likely very powerful in Commander (and especially powerful combined with something like Paradox Engine).

Shifting Shadow

This card resembles Polymorph, except for one less mana. Of course that cost benefit is mitigated by the fact that it doesn't trigger until your next upkeep, so your opponent has a full turn to deal with the creature enchanted before this card does anything.

As it provides a random creature, this would likely only be put into a Polymorph-type deck, which utilizes non-creature spells to create creature tokens so that the "random" creature is a massive threat (like say Emrakul, the Aeons Torn). It seems that some people think this one has legs as copies are pre-selling in the $3.00-$3.50 range currently.

Green

Curse of Bounty

The ability to untap all non-land permanents for two mana is actually pretty powerful. The fact that in one-vs.-one only you would benefit from it and the fact that it's an enchantment (which are more difficult to remove in eternal formats simply because they aren't used nearly as much as creatures or artifacts) are certainly things to consider.

The real question is whether this is something you actually want to be doing. At two mana it can come down quickly and on curve. Now if you're thinking of this like a Serra's Blessing then it would never make the cut, but the power comes in when your creatures tap for abilities. Like, say, Heritage Druid—or pretty much every Elf in an Elves deck.

One important aspect of this card that I didn't originally pick up on is that it triggers when you attack, which means with an Elf deck you can treat it like a Copperhorn Scout. That can allow you to swing with all your mana dorks, untap them, then tap them for mana to overrun with Ezuri, Renegade Leader.

As I mentioned, Elves already has access to Copperhorn Scout, so perhaps that isn't enough. However, the fact that it untaps your artifacts as well does mean you could potentially use it in a non-Elf big mana deck (that happens to attack with creatures). Either way, I'm going to try and pick up copies while it's cheap and store them, especially since the buy-in is pretty low.

Kindred Summons

This is another potential Elf card. The high CMC along with the obvious tribal synergy and the Elf decks' tendency to go wide means that its only real potential is in this type of deck. The question is simply whether it's worth it.

I honestly lean more towards no, simply because Elves already has access to Collected Company. Company only costs four and doesn't require overcommitting to the board (thanks to Elvish Archdruid and Ezuri, Renegade Leader). I imagine Elves players will test it out, but I doubt they'll keep it in.

Blue

Blue actually only got four new cards in this release, and three cost five or more. The other reminds me of a bad Bident of Thassa. That card does trigger off of attacks (instead of combat damage), but unless you have a lot of expendable creatures it probably doesn't do enough.

Multicolor

Kess, Dissident Mage

Four mana is pushing the limits on eternal playability, and the fact that it requires at least a Grixis manabase means the deck options it can go into are limited. You do get a 3/4 for your four-mana investment (so at least she doesn't die to Lightning Bolt) and it's a seven-turn clock for the opponent.

I'll admit when I first read this card I thought she let you cast the card for free. I definitely misread it and thought it was a ton more powerful than it is. However, that being said, she is still powerful.

Legacy and Vintage are full of powerful, cheap spells and giving one flashback (as that is essentially what she's doing) on each of your turns is still a great way to get card advantage. Grixis is also arguably the best color combination for this ability and I could see her being tried out with good ol' Young Pyromancer.

Mairsil, the Pretender

Mairsil suggests a similar (though arguably less powerful) style of deck as the previously mentioned Kess. Though the fact that you can also exile a card in your hand means you don't have to place anything in the graveyard to abuse his ability. That being said, he only triggers on entering the battlefield so you only get to abuse the ability once.

Note that the way the card is worded, future copies of Mairsil will also have the added abilities of cards exiled with other copies. So it would be possible to turn him into a one-card combo engine with something like Triskelion and Phyrexian Devourer. With those cards “caged” in the exile zone, one could combo off with your opponent left with few ways to interact.

Mirri, Weatherlight Duelist

Mirri looks like she might fit into a Maverick-style shell. A 3/2 first striker for three isn't good enough on its own in Legacy or Vintage, but the fact that she makes combat extremely difficult for one's opponent is definitely something to look at. She eliminates the ability for any double blocks and prevents wide alpha strikes from an opponent (like say an Elves player). Thanks to being a green three-drop she can be hit with either Collected Company or Green Sun's Zenith.

My biggest concern is that she doesn't do much against a lot of decks. She doesn't hamper any deck that only cares about attacking with one creature (like Reanimator or Sneak and Show) nor does she disrupt non-creature based decks like Storm.

Taigam, Ojutai Master

Here we have another four-mana 3/4 with cool abilities. While I doubt making your Dragons uncounterable is all that relevant in Legacy or Vintage, making your instants and sorceries so definitely is. Giving them rebound is also very powerful.

I could see Taigam spawning a new archetype. We've seen how Cavern of Souls and Boseiju, Who Shelters All often show up in eternal formats (thanks to the prevalence of counterspells). The free rebound also means that cheap (now uncounterable) cantrips provide actual card advantage instead of just card selection.

Artifacts

Herald's Horn

Three mana is a lot to ask of a card that may not do anything the turn you play it. But mana cost reduction is a powerful ability and the stapled on potential card advantage is a nice bonus. This is one of those cards I could see Elves players trying out, but I honestly doubt they would want to sacrifice a spot in their decklist for a three-drop artifact. Still, I felt that because it may be tested out it's worth giving a second look.

Mirror of the Forebears

Clone effects haven't really made it in Legacy or Vintage much. Some versions of Merfolk play Phantasmal Image, but that's often as a solution to an opponent cheating in a huge threat, and this deck is unique in wanting to max out on two-mana lord effects.

Mirror of the Forebears is a colorless two-drop clone, though sadly it's limited to only creatures you control and only of the type you specify when you play it. Today's two fatties of choice, Griselbrand and Emrakul, the Aeons Torn, don't share a creature type and are both legendary. So while this is in the maybe category, I am leaning more towards no, but still felt it was worth it to mention the possibilities.

Ramos, Dragon Engine

People have already discussed how this card can easily be abused with gating creatures like Cavern Harpy. It's always worth looking at cards that can generate a lot of mana, especially when they can go infinite with some setup (looking at you, Transguild Courier and Aegis Automaton—bet you didn't see that combo coming).

Conclusion

This finishes my review of the new Commander 2017 set with a focus on eternal playability. Overall, I don't see a card like True-Name Nemesis in the set that could be slotted into an existing powerful archetype like Stoneblade.

I actually think this might be a good thing, though, as the True-Name Nemesis problem caused a lot of stores to sell out of the "Mind Seize" deck immediately and some of other decks sat rotting in inventory. Even worse, WoTC only sold the decks in sets of five (originally). It got so bad that WoTC started selling sets with an extra "Mind Seize" deck and without one of the others, which allowed store owners to help meet the demand for TNN.

Overall, I really like the set from a Commander standpoint and I do think WoTC gave us enough toys to at least try out in Legacy and/or Vintage to keep brewers happy.

Trending Now: Breaking Down the Richmond Tournaments

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When a bunch of events come around, I always plunge right into the decklists. That's how I get a sense for what Modern looks like, and especially for what kind of innovations are right around the corner. Someone always has the great idea first, and by actively looking for trends and tech, we can be some of the first to catch on.

Trevor covered the dual GPs this week, so this article aims to give readers a full metagame picture by tackling the two SCG events in Richmond: the Open and the Classic. I'll approach this article in the same way I approach the lists: by checking the Top 8, and then by zoning in on the most interesting-looking decks. We'll do a single "deck feature" per tournament.

SCG Richmond Open

Opens are basically mini-GPs, and as such deserve to be taken seriously. This particular Open featured a more diverse field than we saw in Syracuse, where a pair of Eldrazi Tron decks faced off in the finals.

Quick Hits

Top 8:

Notable decks:

Jeskai Control, by Benjamin Nikolich (4th, SCG Richmond Open)

Creatures

3 Snapcaster Mage
1 Torrential Gearhulk

Instants

4 Path to Exile
2 Lightning Bolt
2 Lightning Helix
2 Electrolyze
4 Cryptic Command
3 Logic Knot
1 Mana Leak
1 Negate
3 Think Twice
1 Sphinx's Revelation
1 Secure the Wastes

Planeswalkers

1 Ajani Vengeant

Sorceries

4 Serum Visions
2 Supreme Verdict

Lands

4 Flooded Strand
4 Scalding Tarn
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
3 Celestial Colonnade
1 Desolate Lighthouse
1 Ghost Quarter
2 Glacial Fortress
1 Spirebluff Canal
1 Sulfur Falls
2 Island
1 Plains

Sideboard

1 Engineered Explosives
1 Izzet Staticaster
2 Runed Halo
2 Celestial Purge
2 Dispel
1 Lightning Helix
1 Negate
1 Wear
2 Vendilion Clique
1 Elspeth, Sun's Champion
1 Supreme Verdict

Contrary to my initial impressions, it seems Queller-less Jeskai Control isn't so flash-in-the-pan after all; an identical deck landed Patrick Reynolds a 24th-place finish at this same tournament. The archetype just represents a fundamental break from the Spirit-featuring lists we saw earlier in this metagame and are continuing to see at certain events.

Jeskai Control is the natural evolution of UW Control, which I at first pegged as Modern's superior Weissman build. After all, splashing for... Lightning Bolt doesn't sound very appealing right now. And between Spreading Seas, Ghost Quarter, and Tectonic Edge, UW gets to run 8+ land disruption effects in its mainboard, which seems very appealing against Eldrazi Tron and Death's Shadow alike; Todd Stevens's GW Company list has been picking up steam lately for this reason. So, why the move into red?

By far the biggest problem facing UW Control is the early-game against aggressive decks. Path to Exile may be Modern's best removal spell, but spending it on Goblin Guide or Wild Nacatl is asking for trouble. Of course, it's that or just-die-now, so UW can have a tough time slugging through speedy threats—especially if it has taken mulligans that game, which can cripple it in faster matchups. UW often mulls into land-heavy hands, which are needed to win most games; notably, these hands suck against a quick clock. Thoughtseize's ubiquity only adds insult to injury on this front.

Lightning Bolt is an ideal no-strings-attached answer for early creatures, and has been an auto-include in the strategy for as long as it's existed in Modern. Fatal Push does do the job better, but it's something of a one-trick pony. And as noted by celebrated UW pilots such as bennyhillz, splashing black into UW Control merely improves the deck's favorable matchups while somehow making virtually every other matchup worse. Bolt's tremendous utility, as well as the similar options also available in red, make it the preferred removal spell and red the ideal splash.

Perhaps more importantly, attacking from multiple angles is great in a format as diverse as Modern. Supplementing Celestial Colonnade and Snapcaster Mage with reach has proven a winning strategy since the format's early days, and with big mana decks relying more heavily on creatures, Path to Exile's stock goes way up. After all, Gx Tron variants have long been cited as the reason for control's decline in the wake of the Twin ban; the printing of Ceremonious Rejection couldn't have come at a better time, either.

Lastly, even though Lightning Bolt doesn't kill any threats out of Grixis Shadow, it's fine at killing opponents. Especially when they're forced to go below 10 life to ensure Shadow survives those Bolts at all.

SCG Richmond Classic

Classics are significantly smaller than Opens, and only last a day. But they're still grueling nine-round events that provide valuable Modern datapoints. Since we don't have statistics like Day 2 conversion rates to worry about with Classics, I'm generally less concerned with them as hard metagame indicators. Rather, I see Classics as breeding grounds for sleeper tech and interesting builds. The good stuff in these smaller events is often picked up by more dedicated grinders and sewn into the Modern consciousness later, at a larger tournament. Carefully perusing Classic results gives us something of a sneak-peak.

Quick Hits

Top 8:

Notable decks:

Rally the Bengals

The deck we'll look at from this event is Steven Borakove's Naya Company deck, which came in 2nd.

Naya Company, by Steven Borakove (2nd, SCG Richmond Classic)

Creatures

4 Wild Nacatl
4 Noble Hierarch
4 Tarmogoyf
3 Voice of Resurgence
2 Scavenging Ooze
2 Qasali Pridemage
4 Renegade Rallier
3 Knight of the Reliquary
1 Aven Mindcensor
1 Tireless Tracker

Enchantments

3 Seal of Fire

Instants

4 Collected Company
4 Path to Exile

Lands

4 Windswept Heath
4 Wooded Foothills
1 Arid Mesa
1 Misty Rainforest
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run
1 Stirring Wildwood
2 Forest
1 Plains

Sideboard

1 Engineered Explosives
1 Ratchet Bomb
2 Tormod's Crypt
1 Aven Mindcensor
2 Blood Moon
1 Seal of Primordium
2 Stony Silence
2 Blessed Alliance
2 Thalia, Guardian of Thraben
1 Elspeth, Knight-Errant

This deck looks sweet on paper. It features eight potent one-drops: a set of Hierarchs to ramp into three-drops, and a set of Nacatls to start beating down opponents quick. Both require a turn-one removal spell. But early interaction doesn't put the nail in the coffin for Naya Company, which also boasts a laudable late-game; Knight of the Reliquary, Scavenging Ooze, and of course Collected Company all make for dreamy topdecks.

Tying everything together is Renegade Rallier, which Borakove seems to have purposefully built around. Tarmogoyf and Voice of Resurgence are perfect recursion targets, but the three copies of Seal of Fire are the deadest giveaway. Seal gives the deck even more to do at the one-mana spot, taking pressure off hands without a one-drop green creature. It reliably grows Goyf past Angler/Tasigur/Smasher, too. Its main purpose is obvious, though: to trigger revolt. Having Seal on the field lets pilots tap out for Companies at will without having to worry about hitting revolt for a possible Rallier reveal.

The strength of Naya Company seems to be how its cards line up against certain strategies. Voice of Resurgence is a major headache for Grixis Shadow and other, truer permission decks; Goyf hassles interactive strategies without Fatal Push and helps clock linear decks; Scavenging Ooze takes a bite out of Dredge and other graveyard strategies; Knight outgrows every creature in the Eldrazi decks, as well as Dismember. After sideboarding, Aven Mindcensor becomes a two-of to limit searching and Thalia, Guardian of Thraben keeps Storm and other decks full of Serum Visions from doing their thing.

If the deck has a failing, it's in the consistency department. There's no way to find or draw the correct card against the correct deck outside of Collected Company, and even that's a shaky option. I'm sure this deck runs into a good deal of unfortunate games against Storm where Voice and Knight aren't enough, or against Shadow where Qasali Pridemage is forced to pick up the slack after a couple Thoughtseizes. This kind of consistency issue more or less comes with the territory of building goodstuff aggro decks in these colors. Whenever I do build this sort of deck, I always find myself splashing Serum Visions and then just playing Counter-Cat.

Another potential issue is that of heavy-duty graveyard hate. I brewed a good deal of Renegade Rallier decks when the card was spoiled, and mostly Zoo variants; besides some difficulty applying an adequate clock against Gx Tron, I found my main problem was giving up too many points against decks with graveyard hosers by focusing on revolt. By toning down revolt support, though, I made the Ralliers I did run questionable includes. Between Goyf, Rallier, Voice, Knight, and Ooze, Borakove's deck has plenty reason to feel bad about staring down a Rest in Peace. Sure, Nacatl and a few bears can get a difficult job done in theory, but the creature suite loses a lot of oomph without a graveyard. Collected Company also gets much worse when its hits are so neutered.

A Fancy Feast

That's truly what it is to get four event results in a single weekend. Just ask Ajani Vengeant and Wild Nacatl! All jokes aside, Modern seems from this weekend to be in a great place. Good luck to everyone searching for their RPTQ invite this weekend.

Insider: Commander, Modern, and Reserved List Foil Spikes

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The upcoming release of the Commander 2017 decks has brought a lot of interest to their respective tribes: Wizards, Vampires, Cats, and Dragons, as well as tribal cards in general, which explains some of the biggest price spikes in the Magic finance over the last week.

Commander Foil Spikes

There was an error retrieving a chart for Supreme Inquisitor

Supreme Inquisitor is a fantastic addition to the new Grixis Wizards deck. It hasn’t ever seen attention for competitive play, but its ability is perfectly suited for Commander. The foil has seen a ten-fold spike from $2 to $20.

There was an error retrieving a chart for Stonybrook Banneret

Stonybrook Banneret has been used competitively as a Merfolk, but its Wizard status and ability to reduce the cost of Wizards makes it a very nice addition to a Wizards tribal deck. Its price has seen a spike from $2 to nearly $10 in the last week.

There was an error retrieving a chart for Voidmage Prodigy

There is no building a Wizard deck without Voidmage Prodigy, so its foil printings have seen spikes this past week, with the original Onslaught printing nearly doubling from $10 to $20, and the Timeshifted version from Time Spiral growing from $10 to $16. The reprint of this card depicting Magic Invitational winner Kai Budde is widely considered to have better art than the much-maligned original artwork, so my money is on it for long-term speculation.

There was an error retrieving a chart for Steely Resolve

Steely Resolve is an excellent way to protect your tribal deck from disruption, and it seems like a great fit into the White-Green Cats deck. The price has moved from $4 to nearly $20.

There was an error retrieving a chart for Patriarch's Bidding

Patriarch's Bidding is an iconic tribal card, and it has seen massive competitive success in the past in both Zombies and Goblin decks. It has applications in any black tribal deck, so it has seen renewed interest as a possible addition to the Vampires deck. The price has more than doubled from under $30 to over $60.

Modern Foil Spikes

There has been a lot of attention on Modern recently with two weekends in a row of SCG Modern Opens and a weekend of two Modern Grand Prix, combined with Hour of Devastation cards being incorporated into the metagame, so there has been a lot of corresponding finance action.

There was an error retrieving a chart for Vengevine

The most promising new deck idea in Modern uses Hour of Devastation’s Hollow One as a cheap or even free creature to trigger Vengevine returning from the graveyard, using discard spells to enable both game plans. Vengevine’s price responded by doubling from $10 to $20 in a week, and in the last week it has grown to $30. The foil price has followed suit, more than doubling from $25 to nearly $60.

I think a great way to speculate on this deck would be to target Hollow One, which is over $7 but would certainly grow if the deck becomes top-tier.

There was an error retrieving a chart for Demonic Dread

The Living End deck continues to prove successful in Modern after gaining a bunch of new cycling creatures in Amonkhet, so its foil staples continue to grow in demand. This week Demonic Dread doubled from under $3 to nearly $6.

There was an error retrieving a chart for Logic Knot

Jeskai Control continues to succeed in Modern and is ascending to a top-tier deck. Logic Knot has been a key part of its success, and the price continues to rise, with the price of near-mint Future Sight foils having reached $20.

Urza’s Block Foil Reserved List Spikes

Urza’s Legacy and Urza’s Destiny have the distinction of being the first sets to include foil cards, as well as the the distinction of being the last sets that include cards on the Reserved List. This creates the very interesting crossover of foil reserved list cards, and that makes them particularly juicy targets for the speculator. There have been a number of these cards seeing price spikes this past week, and it makes me wonder if more cards aren’t up next.

There was an error retrieving a chart for Phyrexian Negator

The biggest winner by percentage has been Phyrexian Negator, which grew from under $8 to $35. The card doesn’t have a ton of competitive value anymore, but it’s a very iconic card, and was still a big bargain compared to the most expensive Reserved List foils.

There was an error retrieving a chart for Grim Monolith

Grim Monolith is a very playable card with a ton of iconic value and no reprints, which explains its monstrous $750 pricetag, which has since doubled to $1500! This movement alone is indication of the potential value of other foil Reserved List cards.

There was an error retrieving a chart for Palinchron

Palinchron has seen a 50-percent increase from $150 to $225, and this powerful and iconic creature has more room to grow.

There was an error retrieving a chart for Deranged Hermit

Another iconic creature from this era is Deranged Hermit, and its price, which grew from $43 to nearly $60 this week, which still looks like a relative bargain.

There was an error retrieving a chart for Replenish

There was an error retrieving a chart for Academy Rector

Other cards on the move are Replenish, which surpassed $100 to $108 from $90, and Academy Rector, which approaches $200 as it grew from $150 to $175 this week.

There was an error retrieving a chart for Carnival of Souls

This sort of fervor could explain the rise of Carnival of Souls, which has fallen back to $20 from $27, but previously sat under $10.

Other Reserved List cards with foil versions are:

Urza’s Legacy

Urza’s Destiny

What do yo think the best targets among these are?

Insider: Commander 2017 – Feline Ferocity

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Some of the first memories I have from my childhood are of the epic Thundercats show. My favorite part about Thundercats were the different animal races. Lion-O, the main character, was particularly amazing and he started my love for the cat type that carried over to Magic.

When I started playing, many of the cards reappearing in the Commander 2017 deck, "Feline Ferocity," were just being released. So, basically, I grew up not only with the cat superhero TV show, but also with the Cat tribe unfolding and growing in Magic. All in all, however, the tribe had minimal support. I love that my favorite tribe is getting some love with this release and I hope that means Wizards will be providing some more support to this tribe in the future.

What you're really here for is a treatment of the cards in the deck itself, so let's jump right in. I'll outline where I see each of these cards playing a role, whether in Commander, casual, or constructed, and explain where I see them headed pricewise.

New Commanders

Mirri, Weatherlight Duelist

Let’s start with Mirri’s new variation, Mirri, Weatherlight Duelist. First of all, it’s great that Wizards is shouting out to the old-school Cats as well as the cool old storylines with this printing. She may not be breaking the bank at $4, but she is one of the defining cards of the deck. I also really like her Silent Arbiter ability. I was thinking she was similar to Crawlspace too, but she’s even better than that. A three-power three-drop is decent and her ability is potent.

A lot of the price trajectory will be determined by whether or not Death and Taxes picks this creature up as a maindeck or sideboard option. I think it would be better for this Legacy strategy to stick to one color but there is definitely merit to adding green. It could make the deck back into more of a Maverick strategy. Either way, I think the price seems stable, with a little fluctuation possible.

Arahbo, Roar of the World

Let’s not forget about the main commander for the deck, Arahbo, Roar of the World. All of the new commanders have the eminence ability, which I like to call the Oloro ability after the first card that had it. Your commander granting you an ability while it’s in the command zone is super powerful. You don’t even have to do anything yet you still get the ability!

Every turn you get a free Giant Growth during your attack phase to any Cat. That makes any Cat you want to play better right off the bat. So even your Elite Cat Warrior will seem elite and your Sacred Cat or Adorned Pouncer will be ridiculous. Arahbo gives this ability while he’s in play too, which is great in case you actually want to cast him.

If you do put him in play, you can make your Cats even bigger and give them trample. If you have tons of mana, you can even use the ability like a pseudo-Overrun.

The low end on this commander is $5, but I think supply will dry up and it make it back to towards the $10 mark. Many writers are unimpressed that Wizards chose the Cat tribe, but Cats are an important part of Amonkhet and could see more printings in the future. This is a tribe that is super cool and has a lot of room to be expanded upon. I think this deck will be the hidden gem of the cycle.

I like this commander a lot, and based on previous Commander price trajectories, I think he could increase but it will likely be long-term. What we need is more great Cats to get printed so that more and more players are drawn to build this type of deck. I believe this will happen, but nothing is certain. Either way, this is definitely the type of card I always want to have a couple of in stock, because there will always be players looking for it.

Balan, Wandering Knight

I love that Wizards includes extra legendary creatures in these products. Sometimes players even buy one of these decks for the alternate commander. This could be true for Balan as well.

When I think about archetypes in casual Commander, equipment decks are one genre I think of that get overlooked. Personally, for as many times as I've sold out of cards and decks, I always keep a deck built around equipment on hand, and a lot of players are the same way. It provides all the excitement of Voltroning up a creature with enchantments or spells, without the downside of losing everything to removal.

Balan, Wandering Knight is perfect for this type of strategy for a bunch of reasons. First of all, at four mana, he’s reasonably cheap. Don’t get me wrong, I love Raksha Golden Cub, and I’ve had him as a commander a couple of times now, but that’s seven mana. Balan is only four, and cheaper is better with this type of strategy.

Secondly, Balan fits so well because his two-mana ability let’s you take advantage of all the equipment you’ve played all at one time. You get a huge discount in price with this cheap ability. Last of all, gaining double strike for something you’re already going to do is a sweet bonus.

$2 or $3 won’t last long for this cat. I could see that doubling easily. There are a lot of options for equipment-based commanders and there are a lot of cool cards that you can play to go along with your equipment. Balan happens to be both. That makes him more desirable because more players will need copies of him. I definitely think Balan has a lot of promise and I like him a lot as a buy right now.

Nazahn, Revered Bladesmith

Maybe it's just me, but Nazahn, Revered Bladesmith doesn't feel like a mythic rare. He's great with equipment, but not every Commander deck will be both green and white. I think this is the first time we’ve seen green be important with equipment. In the past, red was the pairing color with the white cards that go with your equipment.

Maybe I’m undervaluing the tutor effect for equipment but he costs six mana. I guess Taj-Nar Swordsmith usually costs that much because you’re paying for the tutor effect. Do Taj-Nar’s ever get anything other than Skullclamp though?

In the end, Nazahn is really cool and full of flavor. He also lets you tutor for your equipment, and whether that’s his hammer or a sword, all of that sounds great. Oh, and you can tap guys when you attack too to ensure you get the combat-damage abilities of your equipment.

His cheap price is probably accurate, but he’s listed as a mythic so players could put more stock into him and therefore raise his price. Nazahn seems like a cheap card because what you're getting for six mana seems reasonable. Maybe we expect more than what we should, but I think this expectation will keep his price low.

Equipment

Hammer of Nazahn

Going right along, we come to the Hammer we can grab with Nazahn when we cast him. I think many times you’d get another equipment but since it comes into play for free and you get the Hammer's ability when it comes into play, it's combo-tastic like Godo, Bandit Warlord.

The best part about Hammer of Nazahn is that you don’t need Nazahn himself to make the Hammer great. This equipment goes in every equipment deck because it auto-equips itself and future equipment! Don’t let the current price fool you—Darksteel Plate is now $17. Commander players value indestructible on their commanders. This Hammer does the same thing, for one less mana.

There was an error retrieving a chart for Darksteel Plate

It seems like sellers are messing with the shipping cost on TCGplayer to lower the mid price, but the price on this equipment is really like $9. That makes sense to me, because of the constant demand for Darksteel Plate.

Nazahn may seem like he will stick around a lower price range, but his hammer on the other hand seems destined for greatness. Sure the Hammer itself isn't indestructible like Darksteel Plate, but it's cheaper and also gives you a power buff on top of that. Throw in that this is an artifact and you have a recipe for a Commander all-star. We'll be talking about this one in a year and wishing we'd have picked up more copies. Get them now.

Bloodforged Battle-Axe

First there was Bonesplitter, then came Darksteel Axe, and now you have a replicating axe with Bloodforged Battle-Axe. This is a completely new take on equipment and I love it. I’m not surprised this unique equipment is $6. I think the appeal of this equipment will fade, though its price should remain the same.

Heirloom Blade

In a tribal set, Heirloom Blade could be in every deck. It’s not, but it could be. This blade can also go in any tribal Commander deck and would most likely fit well. Getting you another creature from your tribe isn’t the most impressive ability, but it’s definitely card advantage. In this deck, you’re getting another Cat which you can equip and that’s pretty cool.

I could also see Heirloom Blade being used in a combo deck to get combo pieces, but they would all have to share the same type so maybe that’s unlikely.

Even though this equipment is listed as an uncommon, I think it has a wide appeal. If I'm going to build a tribal Commander deck for someone, this should be on my short list of automatic cards to consider. Cards like this that stick out as auto-inclusions tend to have steady value and I think that should be the same for Heirloom Blade.

Curse of Bounty/Vitality

I’ve never been a fan of cards like the Curses. They have a very Commander feel to them, and sometimes they can be powerful, but they are usually the first cards I cut from these preconstructed decks.

These new curses do a better job of getting players to attack someone in particular. I think this new cycle is like being the Monarch. Everyone wants to be the Monarch because it’s such a huge boon every turn. These curses make players want to attack someone in particular a lot because they will be allowed to do things like untap their permanents, gain a bunch of life, make 2/2 Zombies, get an extra mana, or draw a card.

Each deck has two or three of these, so games with the decks right out of the box could get a little crazy. That might appeal to a certain group of players. I don't think any of the curses are likely to increase in value but if you find them fun, pick them up. They might go down a little in price but not much.

Kindred Summons

Okay, so why do we have Elves in the background of this card in the Cat deck!? Obviously because Kindred Summons would be insane in an Elf deck, but it would be insane in any tribal deck that supports green. Sure it’s seven mana, but that’s what Commander is all about.

It seems like every card in this deck is $4-6 and this is no exception. This seems like an automatic hit in the Commander community. If Elves in any format adopts this card, we could have a huge hit here. In the case where that doesn't happen, I still think a minor price increase is likely.

Traverse the Outlands

Traverse the Outlands doesn’t seem particularly suited for this deck, but since your cats are getting buffs from Arahbo, it will always be decent. I think this ramp spell has applications in many other Commander decks though. Also, it’s another $6 card.

Contextually, I think Traverse the Outlands is hard to place. Where do we really want to use this spell? If someone figures that out, the price might go up drastically, but more than likely we should just be playing the cheaper Explosive Vegetation or similar cards. This seems more like a $2-3 card to me and will likely fall after release.

Hungry Lynx

Love it or hate it, Hungry Lynx is another $5 card. Sure it’s cheezy or whatever, but Commander players love this kind of thing. Why do you think there are Squirrel enthusiasts? It’s cheap and decent for a Cat and it will also have collector appeal. Because lots of casual players will want this card due to its uniqueness, I think $5 is a completely reasonable price to pay. It seems like it will stick around that value to me as well.

Stalking Leonin

Stalking Leonin is potentially Legacy-good. For three mana you get a 3/3 that also lets you exile one of their guys later on. Sure, they must be attacking you and sure, they could kill it before attacking you, but it's still a Fiend Hunter variant with a bigger body.

This is yet another $5 card. I'd compare Stalking Leonin's future price to that of Mirri, Weatherlight Duelist. If this starts seeing play in Legacy, then buy copies ASAP. If not, I think it will be pretty stable in the under-$5 range.

Alms Collector

Now we finally get to one of my favorite cards from this release, Alms Collector. I’ve always loved Notion Thief. While Alms Collector isn’t quite as good, you don’t have the restriction of playing blue and black. Now Death and Taxes can play this guy. Terrifying. He’s also $6, but if he actually gets picked up by the Legacy deck, that’ll go up for sure.

I love this card and just like so many others in this deck, I think it would be great for Death and Taxes. Can you imagine flashing in this guy in response to their Brainstorm? How that should work is that you both draw a card and then they put two cards back on top of their libraries. Wow, what a beating. I'd say this should fall in the Containment Priest range of close to $15.

Herald’s Horn

The last new card of the deck is Herald's Horn. Any deck can play this colorless artifact and all the tribal decks could benefit from the cost reduction as well as the potential card advantage ability. Before I look this up, I’d guess it’s going to be right in our price range as well. Yup, we guessed it, $5.

This is another generic tribal card that will be great to keep in stock. Any of these cards I've mentioned should sell really well because players are always dreaming of new tribal Commander decks to build. Cards like Herald's Horn will come up repeatedly as ones players are looking for. I think the price on this one will fluctuate but end up somewhere around this $5 price point.

A note on these generic tribal-matters cards. If you are buying or trading cards from players, pick them up because players for all of time will be building tribal Commander decks. Herald's Horn and Heirloom Blade may seem innocuous, but every future tribal deck can play them.

Reprints of Note

This section will be brief because the reprints aren’t what make this product great. Sure, most of the reprints are bulk rares, but that’s because they’re Cats. If I were making this deck for Wizards of the Coast, I’d design almost the same exact deck. They hit all of the awesome Cats that exist and if they’re not worth money at least they’re awesome.

Mirari's Wake is the best reprint in the deck. It’s creeping back into double digits and without this printing would’ve hit $20 this year, I think. Doubling your mana is good no matter where you’re trying to do it, and always will be.

The other cards that are worth paying attention to are the equipment cats like Leonin Shikari and Raksha Golden Cub. Leonin Arbiter and Quietus Spike are good too.

Outside of those, only the typical Commander artifacts should make your “good” stack. I’m talking about cards that every player wants like Skullclamp, Sol Ring, and Lightning Greaves. Even though it’s an uncommon, Myriad Landscape applies in this category as well and we should buy them aggressively out of this reprint.

There are a couple lands you want to pay attention to. Despite its million printings, Command Tower is still great to have on hand because it will sell no matter what price it’s at. After this release, we will think the same of Path of Ancestry. This new land is a Command Tower that also lets you scry one when you use it to cast a creature of the same tribe. That’s auto-include in my book. It’s better than any triland, that’s for sure. They’re in all four decks and right now they’re $6+.

Everything Else in the Deck

As you can see, the rest of the deck contains what I'd consider the obvious inclusions. These are the Commander staple cards as well as the Cats that are good and makes sense with this deck. The land base is generically good as well. If I were building a Cat tribal deck for someone, this is pretty close to what my shell would look like as well. There are only so many options for each tribe and Cats are not as supported as other tribes.

Deck Value

If you want to buy this or any of the new Commander decks card by card, they will all be over $100. This one is $120, but I think that’s deceptive. If we focus on only the cards that are worth money, we get a more realistic total of about $80.

You definitely won’t be able to buy this deck and then buylist it, but you might be able to buy it and flip it if the supply is low enough on the first print run. There is a stigma about this deck being only for casuals though, so keep that in mind if you’re trying to do this.

Play Guide: Easy Upgrades

This deck seem great out of the box if you are looking for some casual Commander fun. I think many players will want to upgrade, so let’s talk about some options real quick.

If you want to go more of the equipment route, some great cards would be things like Stoneforge Mystic, Stonehewer Giant, and Puresteel Paladin.

Cat upgrades aren’t very expensive, but things like Prowling Serpopard and Brimaz, King of Oreskos seem like cards that could make this tribe better.

You can always upgrade the tribe with generic upgrades like Metallic Mimic, Adaptive Automaton, Coat of Arms, or Door of Destinies too.

Finally, I think some players will grab new commanders and use them for other strategies entirely. Mirri, Weatherlight Duelist could make for a great GW Control deck. Also, Balan, Wandering Knight and Nazahn, Revered Bladesmith seem designed for equipment decks (but different styles from one another).

There are a ton of options but I think a lot of players will jam this deck right out of the box. It has all the main Cats that are awesome and it seems like a ton of fun.

Is this the deck you’ll be buying? Why or why not, let me know in the comments.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
MtgJedi on YouTube

Insider: Commander Picks for the Release of C17

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Everybody has Commander on the brain, and for good reason—the new Commander 2017 decks look really fun and offer some exciting new options for fans of the format. With that being said, there has already been an encyclopedia's worth of information written about speculating on the new cards. I feel like those bases are likely well covered by now.

Today, what I'd like to do is go through the other Commander releases and explore possible investment opportunities. There are a couple of reasons that I think looking at these cards is a nice place to make some coin. First, I do believe that the new Commander decks will rekindle interest in the format. People are going to buy these decks and want to play Commander in the near future. Secondly, the newfound interest is going to put people into the mind frame where they want to bolster their new decks.

Obviously, the Commander decks are beginner-level, which means they need to be upgraded in order to compete with more serious players. There are a lot of cards we could speculate on based on the assumption that people will be looking to buy Commander-related singles on the heels of the new decks. However, today I wanted to narrow in my focus on singles from other official Commander products.

I chose to do this for a couple of reasons. Firstly, I believe these cards tend to be generally good value in the abstract. As an individual who has managed the MTG singles inventory at my LGS for over a decade I can assure you that the unique Commander staples are among the most difficult to keep in stock. There are a few reasons for this. One is that we don't typically open many decks for singles off the bat. The decks are already good value for a store to sell which incentivizes us to keep those decks unopened and sold for retail.

The second reason is that people who buy the decks don't typically sell these cards back to the store. It becomes and issue where stores don't open a ton of the product, people don't resell the product, and there is a steady stream of customers looking for the product.

Let's jump in and look at some of the cards that I've narrowed down as being potentially great value in the near future with a Commander tidal wave on the horizon:

There was an error retrieving a chart for Dread Cacodemon

Not a great card, but a flashy card. This is the kind of card that casual players love. The near-bulk price tag reflects the fact that most serious players don't value it highly. The interesting thing is that this card sells all day long in the store. It's a solid pick to grab up cheap and hold onto.

There was an error retrieving a chart for Vish Kal, Blood Arbiter

Vampires get a reboot in the new decks and this is a pretty saucy Vampire payoff card. It won't make the cut in a serious competitive Commander decks, but it is a big game with the more casual Commander crowd. It's also a fairly cheap buy-in. I could see this card spiking up a couple of bucks since it's kind of hard to find outside of actually buying it online.

There was an error retrieving a chart for Angel of Finality

I really like this card as a Cube or Battle Box card. It has some good play and utility to it. The card hasn't seen a ton of print and is just generically good. Hating out the graveyard is always a good place to be, and I like that effect placed on a respectable body. If you can get these cheap I think they are a great down-the-line investment.

There was an error retrieving a chart for Bane of Progress

I know the card has been reprinted but it is just so strong. I would almost certainly include this card in a lot of different multiplayer decks I would consider playing. Keep in mind, I refuse to play combo or blue decks in Commander because I don't enjoy the kind of game play they create. With that in mind, Bane of Progress is extremely awesome at attacking a lot of the more powerful strategies in the format. It creates a ton of value and is generically sweet.

There was an error retrieving a chart for From the Ashes

From the Ashes is one of those great Commander cards that is also Legacy-playable. It is also super cheap at the moment. The card is awesome against Lands. The other thing about the card is that it is pretty sweet at punishing Commander decks with greedy mana bases without being a "jerk." The tag on this card feels too low.

There was an error retrieving a chart for Ophiomancer

I love this card. It is easily one of my favorite cards to play with in my Danger Room. With that being said, it is also a Cube staple. I actually think it is borderline Legacy-playable. Never underestimate the value of a card that people really enjoy playing with.

There was an error retrieving a chart for Surveyor's Scope

Colorless mana fixing is always at a premium because it gives other color combinations access to something that has traditionally only been readily available to green decks. Another card that should see a nice amount of play across various levels of competitiveness that still holds a low price point.

There was an error retrieving a chart for Angel of the Dire Hour

Not a particularly great card but a really flashy and fun one. The Angel is a card I sell a fair amount of to the casual Commander crowd. There are a lot of people out there who collect and build around an Angel theme, as I mentioned with Angel of Finality. I love getting cards like these as throw-ins on trades and holding onto them for a rainy day.

There was an error retrieving a chart for Flesh Carver

Flesh Carver is a really good Cube or Battle Box card. It can even be competitive in the right Commander deck. I merely bring it up because it is a great card with a dirt-cheap price tag.

There was an error retrieving a chart for Hallowed Spiritkeeper

Hallowed Spiritkeeper falls into the same camp as Flesh Carver. It is an awesome Cube or Battle Box staple card. Extremely powerful and efficient creature with a zero price tag. These kind of cards always trend up over time.

There was an error retrieving a chart for Lifeblood Hydra

Lifeblood Hydra is a fun card. It gains life and draws cards and is a Hydra. There is clearly an audience and market for this kind of card. It also fits the mold of being good in grindy, rampy Commander decks. I love when cards like these are cheap because it makes them easy and profitable to pick up.

There was an error retrieving a chart for Titania, Protector of Argoth

I love the flavor of this card. It is also the only version of this popular character. Flavor aside, the card is a great example of a spiky casual card. I like playing with cards like these and so do a lot of other people. You can't beat the price right now either.

There was an error retrieving a chart for Arachnogenesis

Another great spiky casual card with great flavor! The card has a medium price tag but should continue to climb on coolness factor alone if it doesn't see a reprinting. I also don't think this is the kind of card that would be reprinted outside of a Commander deck or set, which makes it a nice investment card with relatively low buy-in.

There was an error retrieving a chart for Mazirek, Kraul Death Priest

I've built this commander as a deck before and it is awesome to play. It combines a lot of things that people like into one awesome synergy card. It also has a cool insect theme. I feel like this is sort of the epitome of a great Commander card and it tends to be popular with players. I'm always sold out of this card as well.

There was an error retrieving a chart for Skullwinder

A bad Eternal Witness is still an Eternal Witness. When I play Commander I don't combo or take extra turns. I play fair decks which makes the politicking side of the game really important. There is no better way to make a friend at the table than to give them a free Regrowth. Also, I'm never giving "Time Walk Person" a free Regrowth—that's what you get for not being fun!

There was an error retrieving a chart for Wretched Confluence

Not really a Commander staple but a great Magic card. I've always said that great cards always find a way of rising to their level over time. I love this card in Danger Room and it has a place in Cube as well. You can't beat the price. When I was looking at prices I was honestly surprised it wasn't double or triple the current going rate.

There was an error retrieving a chart for Crystalline Crawler

Crawler is a little bit on the pricey side but it is a great card. It does basically what you'd want a Magic card to do in Commander. It is flexible and generates mana. It has nowhere to go but up. It's also a card that I've been sold out of at the store basically since it was first printed. You can learn a lot about the trajectory of a card based on how often it sells! Demand, am I right?

There was an error retrieving a chart for Manifold Insights

I was also surprised that this card was a junk rare. It's really powerful in multiplayer. A three-mana draw-three or -five? I understand the drawback but it's not like the cards in your deck are bad or anything! Give me four lands, I'm cool with that!

Conclusion

So, these were some of the cards that stood out to me from previous Commander sets that felt like the price tag had a lot of room to move up—especially with a new series of Commander decks just around the corner. I fully anticipate that there will be a boom in players gathering to battle Commander at the LGS for fun, which 100% means a boost in casual staples being sold. I think these Commander deck options have a lot of potential in both the short- and the long-term.

What do you all think? Feel free to drop other Commander deck picks into the comments. If you pick one that I didn't and it spikes I'll 100% allow you bragging rights for sharing it with the other readers.

In all honestly, I'm pretty excited about jamming some Commander soon. I'm going to have to sleeve up my Mazirek sacrifice deck again!

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A Format Overturned: Investigating the Dual GP Weekend

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Whoa crazy crazy. After two weeks in the weeds discussing possible major changes to Wizards’ approach to Modern, it’s high time for nice, wholesome event analysis, and what a weekend for it. Two Grand Prix in Birmingham and São Paulo, a Modern Open and a Modern Classic in Richmond, not to mention two weeks of online events are at our fingertips, and I don’t even know where to start. Burn, BG Rock, Bant Knightfall, and Titan Shift are the hot decks this weekend. This isn’t 5-0 flash-in-the-pan results. These are the finals archetypes of our two Grand Prix. Let’s figure out what the hell happened.

As we’ll have our hands full digging into the surprising results from the two Grand Prix, I’ll be focusing my attention exclusively on those two events. It might seem weird to overlook the SCG Open and Classic, but I’ve got bigger fish to fry here. Just keep in mind that those events also happened, and the results were more…shall I say…usual. As we’re about to descend into the world of insanity, a little perspective will serve us well. That being said, let’s start at the top.

Grand Prix Birmingham Top 8

  • 1 Burn
  • 1 BG Rock
  • 1 Abzan
  • 1 Counters Company
  • 1 Bant Knightfall Humans
  • 1 Grixis Death's Shadow
  • 1 Lantern Control
  • 1 Titan Shift

Before diving into the lists, let’s grab some immediate takeaways from the archetype representation. This will do a few things for us, primary among them craft a narrative about the event that we can then investigate once we look into the decklists. For example, what should be immediately apparent is the lack of just about any Tier 1 archetype presence in the Top 8 of GP Birmingham, minus the lone Shadow deck, of course. No Eldrazi Tron, no Affinity, and only one Grixis list. That’s a pretty big deal, and immediately suggests a field hateful to the top decks. This isn’t groundbreaking, by any means, as most events are filled with players prepared to beat the top decks in the field. Usually, it’s the second level that influences whether the top decks, or the decks tweaked to beat the top decks, come out on top.

In most cases, whether the "meta decks" beat up on the top decks depends almost entirely on the success or failure of the "format police," the stress-test deck that holds all of the random archetypes under the surface. In Modern, that title is usually held by Burn, Affinity, and Eldrazi Tron. Go too far down the rabbit hole (like by playing Rise // Fall or Monastery Mentor instead of generally powerful cards) and decks like these will punish you for your decisions. Affinity and Eldrazi Tron double as stress-test decks that also happen to be two of the best decks in the field—so, in theory, a meta deck that is able to fight these two strategies should do well.

This reasoning suggests why we see Burn on top, and neither Affinity nor Eldrazi Tron anywhere in the Top 8. Rogue strategies like Bant Humans and Lantern Control appear to be precursors to an Affinity-less/Bant Eldrazi-less Top 8. They also fit into the narrative that these meta decks fell short of the other format stress test, Burn (which took down the whole event). Burn winning an event always comes with a sort of “shrug, yeah that makes sense I guess” reaction, as everyone knows Burn is capable of taking an event by surprise, but players tend to focus on the more unique matchups.

Now that we have an idea of what happened, let’s dig into the lists to see if we can find any information that supports (or invalidates) our theory.

BG Rock, by Steve Hatto (2nd, GP Birmingham)

Creatures

4 Dark Confidant
2 Eternal Witness
2 Kitchen Finks
2 Scavenging Ooze
4 Tarmogoyf
2 Tireless Tracker

Instants

1 Go for the Throat
3 Fatal Push
3 Abrupt Decay

Planeswalkers

3 Liliana of the Veil
1 Liliana, the Last Hope

Sorceries

3 Thoughtseize
4 Inquisition of Kozilek
2 Maelstrom Pulse
1 Collective Brutality

Lands

3 Swamp
4 Blooming Marsh
2 Forest
3 Ghost Quarter
3 Hissing Quagmire
1 Marsh Flats
2 Overgrown Tomb
1 Scavenger Grounds
4 Verdant Catacombs

Sideboard

1 Damnation
2 Flaying Tendrils
4 Fulminator Mage
2 Grafdigger's Cage
1 Liliana's Defeat
1 Liliana, the Last Hope
2 Nihil Spellbomb
1 Ramunap Excavator
1 Surgical Extraction

Another strong finish from BG Rock takes me back to Sol Malka’s finish at SCG Atlanta—you know, the thirteen-singleton sideboard special. Steve Hatto is a little more reserved here, maxing out on Fulminator Mage and devoting five cards to fight graveyard strategies. The bias against graveyard and big-mana decks is reinforced by Scavenging Ooze in the maindeck and three Ghost Quarter to go along with the sideboard Ramunap Excavator. Ditching red only really costs us Lightning Bolt and Kolaghan's Command, and in exchange we get super smooth mana and some extra life.

BG Rock is similar to Jund in that we can build it to beat just about anything, and it doesn’t have many natural enemies besides big control (which is kept down by everything else) and big mana. If you are ever curious about the expected meta for an event, the first place you should always look is the highest-performing midrange strategy. In this case, we only had to go to second place, which is a good sign that Steve hit the nail on the head.

Counters Company, by Oscar Christensen (Top 4, GP Birmingham)

Creatures

4 Birds of Paradise
4 Devoted Druid
1 Scavenging Ooze
1 Walking Ballista
1 Viscera Seer
4 Vizier of Remedies
4 Duskwatch Recruiter
2 Renegade Rallier
3 Kitchen Finks
4 Noble Hierarch
4 Eternal Witness

Instants

4 Chord of Calling
4 Collected Company

Lands

3 Forest
2 Gavony Township
1 Godless Shrine
2 Horizon Canopy
1 Overgrown Tomb
1 Razorverge Thicket
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath

Sideboard

1 Dusk // Dawn
1 Eidolon of Rhetoric
1 Kataki, War's Wage
1 Linvala, Keeper of Silence
1 Orzhov Pontiff
4 Path to Exile
1 Qasali Pridemage
1 Selfless Spirit
1 Sigarda, Host of Herons
3 Sin Collector

I’m highlighting Counters Company here not because I see anything especially unique with the decklist, but rather because its position in the Top 4 says enough. Counters Company is relatively straightforward: Lightning Bolt goes down, and its value goes up. Looking at the rest of the Top 8 (and specifically the Abzan and BG decks in the Top 4) suggests to me that most players chose to trim cheap removal and focus instead on attacking the format in unique ways. If this continues, expect Counters Company to continue putting up results.

Burn, by LoĂŻc Le Briand (1st, GP Birmingham)

Creatures

4 Monastery Swiftspear
4 Goblin Guide

Artifacts

4 Shrine of Burning Rage

Instants

4 Searing Blaze
4 Lightning Bolt
4 Skullcrack
4 Lightning Helix
4 Boros Charm

Sorceries

4 Rift Bolt
4 Lava Spike

Lands

3 Inspiring Vantage
4 Arid Mesa
3 Bloodstained Mire
3 Mountain
2 Sacred Foundry
1 Stomping Ground
4 Wooded Foothills

Sideboard

4 Destructive Revelry
2 Grim Lavamancer
2 Kor Firewalker
2 Path to Exile
3 Relic of Progenitus
2 Shattering Spree

Finally, a Burn list we can actually showcase! Cutting Eidolon of the Great Revel for Shrine of Burning Rage is surprising, and definitely catches my attention. Eidolon of the Great Revel is solid, relatively guaranteed damage, but against a format caught unawares, Shrine of Burning Rage is absolutely insane. Grixis Death’s Shadow’s primary plan against Burn is damage control backed up by a quick clock, and Shrine of Burning Rage can grow to five counters or more relatively quickly. Once it’s down (which is usually on turn two), Stubborn Denial is no longer relevant, meaning Shrine can sit and build up damage until the last moment, when it gets fired off as an uncounterable kill spell.

Kolaghan's Command is a weakness, for sure, but Loïc Le Briand managed to capitalize on a correct assumption Jund players would leave the R part of their decks at home. Yes, in the maindeck they have Abrupt Decay and Maelstrom Pulse, but post-board the BGx players need to decide whether it's smart to leave in expensive removal against a deck with only twelve permanents. Shrine could even come out!

Grand Prix SĂŁo Paulo Top 8

  • 2 Grixis Death's Shadow
  • 1 Bant Knightfall
  • 1 Titan Shift
  • 1 Tron
  • 1 Abzan
  • 1 Counters Company
  • 1 Jeskai Control

Switching gears, the story of Grand Prix São Paulo is relatively similar. No Affinity or Eldrazi Tron in the Top 8, and only two Death’s Shadow decks making the cut. Instead, Bant Knightfall wins the Grand Prix, beating Titan Shift to get there! This is a finish long in the making, as Knightfall had yet to see that definitive finish to put it into the conversation of high-tiered decks we expect to see win an event. A GP Top 8 here and there for a couple years is nice enough pedigree, but the archetype has been in need of a win to give it that final push.

Bant Knightfall, by JoĂŁo Lelis (1st, GP SĂŁo Paulo)

Creatures

4 Birds of Paradise
1 Qasali Pridemage
2 Selfless Spirit
2 Kitchen Finks
4 Spell Queller
3 Thalia, Heretic Cathar
3 Tireless Tracker
4 Noble Hierarch
4 Knight of the Reliquary

Enchantments

3 Retreat to Coralhelm

Instants

3 Path to Exile
4 Collected Company

Lands

1 Breeding Pool
1 Temple Garden
4 Flooded Strand
4 Forest
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Island
2 Misty Rainforest
2 Plains
1 Sejiri Steppe
4 Windswept Heath

Sideboard

1 Bojuka Bog
3 Ceremonious Rejection
3 Flashfreeze
1 Fracturing Gust
3 Mirran Crusader
1 Path to Exile
2 Phyrexian Revoker
1 Qasali Pridemage

The maindeck is business as usual for the most part, with a good mix of three-drop value creatures and tempo options to pull everything together. Spell Queller has always been an integral part of this archetype, giving us the ability to react against just about anything while presenting an evasive clock and making the math hard for our opponent. In the sideboard, three copies each of Ceremonious Rejection, Mirran Crusader, and Flashfreeze make it very clear who João was targeting going into the event.

If there ever was a weekend for Knightfall to take down an event, it would be this one. Where the story of Birmingham was Burn as the last stress-test left standing, here, Knightfall was able to fight through (or dodge) all the archetypes that have kept it down for so long. It’s not so much stars aligning as it is "right deck for the right weekend," and I appreciate seeing a deck that on a normal day falls short finally getting one for the home team.

Titan Shift, by Vitor Grassato (2nd, GP SĂŁo Paulo)

Creatures

4 Primeval Titan
1 Reclamation Sage
1 Wood Elves
4 Sakura-Tribe Elder

Enchantments

3 Prismatic Omen

Instants

2 Summoner's Pact
3 Lightning Bolt

Sorceries

4 Scapeshift
4 Search for Tomorrow
4 Farseek
3 Hour of Promise

Lands

3 Bloodstained Mire
3 Cinder Glade
3 Forest
6 Mountain
4 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Wooded Foothills

Sideboard

1 Ancient Grudge
2 Anger of the Gods
2 Beast Within
2 Chalice of the Void
1 Crumble to Dust
2 Engineered Explosives
1 Fracturing Gust
2 Grafdigger's Cage
2 Obstinate Baloth

Those three Flashfreeze in the Knightfall board were instrumental in pushing João over Titan Shift in the finals to grab the trophy. Three Flashfreeze and four Spell Queller is bad news for a deck as singularly focused as Titan Shift, but looking past that, Vitor Grassato’s list was great for the weekend. A focused and linear maindeck, baked up by game against fast aggro, problematic permanents, and graveyard strategies, is a formula for success, and one that is common in nearly every archetype in Modern. So, why Titan Shift, and why this weekend?

Hour of Promise doesn't make Zombies for us, unfortunately, but not having to get basic lands makes it better than Explosive Vegetation at least. The ability to tutor up two Valakut, the Molten Pinnacle and then just make land drops as usual for six damage a pop gives a lot of longevity to the strategy, and helps Titan Shift in those control matchups where blue hopes to hide behind a wall of counterspells (assuming we can resolve the Hour, of course). That being said, I wonder if Explosive Vegetation on turn three to set up a turn-four Scapeshift is just better, but I'll defer to Vitor and players with more experience than I.

Wood Elves as the fifth Sakura-Tribe Elder is cute too, but, as always, Titan Shift owes its success to the metagame just as much as its own deck composition. Eldrazi Tron, Affinity, and basically any other unfair thing can give it a lot of trouble, as doing essentially nothing of impact before turn four can be problematic. That’s always been the problem with the archetype, and it's no big secret. A little luck and the right metagame, combined with the right list, all together leads to a solid performance by Titan Shift.

Conclusion

The story of both Grand Prix was a success for the little guy. Most of the format players seemed to take a day off en masse, but it wasn’t by choice. The field successfully targeted the format boogeymen, and kept them down into the later rounds of the events. Burn, BGx, Knightfall, and Titan Shift were the winners on the day, but how long can that be sustained? Will we see the Tier 1 decks reclaim the throne next week? Or are we looking at a new shift? Titan Shift is picking up steam online, and potentially deserves a place among the top tier in the format. Or will the format adjust and push it back out of the conversation? Let me know what you think below, and thanks for reading!

Trevor Holmes

Insider: Commander 2017 – Arcane Wizardry

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As soon as I saw the art for Inalla, Archmage Ritualist, I called dibs on her deck. This was before her colors were spoiled, and for one feverish moment, I had hoped that she was the general of some really cool BW Clerics deck, but alas – the Mardu vampires deck took that color combination from the possibilities.

However, Inalla being a Wizard is just as great. Back when Commander 2013 came out, I bought the Jeleva, Nephalia's Scourge deck on Magic: The Gathering Online, sold the True-Name Nemesis and Baleful Strix for about the cost of the deck, and made a Grixis Wizards deck with the proceeds. Having stopped playing Commander online since the V4 release, I am excited for the opportunity to buy into and update a similar deck.

There was an error retrieving a chart for True-Name Nemesis

Deck Value

Out of the box, Arcane Wizardry is worth more than the other three Commander 2017 decks based purely on the value of its cards. This is largely due to the hype surrounding its three generals: Inalla, Archmage Ritualist, Kess, Dissident Mage, and Mairsil the Pretender. Each is preordering for at least $5 on StarCityGames.com, with Kess already sold out at $15.

Initially, this makes it worth the pickup to me if you can get your hands on a copy. Because of the already-high demand for those three as commanders, as well as the fact that they come in foil, means that prices for generals that continue to be popular will hold steady. A notable example of this happening in the last Commander set was Atraxa, Praetors' Voice, which is still around $20 due to its power as a general and the popularity of its color combination.

There was an error retrieving a chart for Atraxa, Praetors' Voice

New Cards

Kess, Dissident Mage

As much as I love Nicol Bolas and Jeleva, Grixis needed a good all-purpose commander. Kess fills that role well. Mairsil is another in a long line of combo-oriented commanders, which will appeal to the folks who are looking to show off brewing skills, but will probably never surpass the raw power of an archetype-defining general like Nekusar, the Mindrazer. While Inalla has been causing a distinct spike in wizard tribal cards, as demonstrated by my Jeleva wizards deck, wizard tribal does not necessarily need a dedicated general. Inalla may not move much in price, or it may go down in price even.

Inalla, Archmage Ritualist Mairsil, the Pretender

The new commanders are some of the coolest, but there's a number of other new cards in the deck as well. Which ones are you most excited about?

Galecaster Colossus Magus of the Mind Portal Mage Kindred Dominance Vindictive Lich Izzet Chemister Shifting Shadow Taigam, Sidisi’s Hand Curse of Verbosity Bloodline Necromancer Curse of Disturbance Curse of Opulence Mirror of the Forebears Path of Ancestry

Reprints of Note

There were many people who were just as excited for the reprints in the Commander 2017 decks as there were for the new cards. I counted myself among that group, although for less practical reasons (new art for the win!).

There was an error retrieving a chart for Go for the Throat
There was an error retrieving a chart for Memory Plunder

Unfortunately, there weren’t that many high-value reprints in this one. Go for the Throat sees Modern play once in a while and before this only had one non-promo printing, and the Mirrodin Besieged version is sitting sold out at $2 at Star City Games, with the C17 version not far behind at $1.50. Another possible long-term payoff among the reprints in the deck is Memory Plunder. The Shadowmoor version is also currently sold out at Star City Games. Memory Plunder also only had one printing before C17. Nin, the Pain Artist, Marchesa, the Black Rose and Havengul Lich are all popular Commander cards that were included in Arcane Wizardry, but each is preordering for $2 to $3 each on StarCityGames.

There was an error retrieving a chart for Nin, the Pain Artist
There was an error retrieving a chart for Marchesa, the Black Rose
There was an error retrieving a chart for Havengul Lich

Here's the complete list of reprints in the deck:
















Opportunities

While for the most part it is safe to assume that preorder prices on cards from Commander 2017 decks are at an artificial high, there are a few cards that could continue to go up even as the release hype dies down. I’ve seen a few people that are excited about Kess, Dissident Mage in a Legacy Grixis shell, which I report with some skepticism. Untapping with a creature that doesn’t die to Lightning Bolt or Abrupt Decay that essentially draws you a spell every turn does seem sweet, but given the Legacy metagame right now, I would much rather be playing Leovold, Emissary of Trest.

On the more casual end of the spectrum, I think that Portal Mage has a lot of potential for value growth. The political element of the card is going to make it good in multiplayer in many of the most beloved blue archetypes, such as Group Hug, and its price is still low. It is preordering at Star City Games for $1.

Portal Mage

As we saw with the release of The Locust God, increased archetype popularity can lead to an increase in the price of cards that are good in them. While looking at this deck, I also want to take a look at the cards that could win big as a result of seeing play in newly popular decks. Conveniently, each of the new legendary creatures clearly defines the deck that it wants to helm: Inalla wants to play with Wizards, Kess casts spells, and Mairsil… well, Mairsil does whatever he wants, because who is going to stop him?

There was an error retrieving a chart for Mizzix's Mastery

Spells-centric cards are hard to speculate on for Commander as much. These cards are likely to go up without needing a Commander set to be released, because most Commander decks will play spells without needing a specifically instant-and-sorcery theme, but Mizzix's Mastery is a card that I have had my eye on for a while. It is currently around $6 on TCGplayer, but the card only has a single printing and is unlikely to get another one in the next year. The card is good enough that its price could easily double in that time.

There was an error retrieving a chart for Patron Wizard

For Wizards, Patron Wizard already saw a jump, but there are two wizard creatures that are under $2 and have a way to go. Sage of Fables is just a good tribal support creature, and has only been printed once. You can currently buy copies of Beguiler of Wills for less than a dollar, but in decks that have a lot of untapping (such as, say, Wizard tribal and weird combo decks), the card is straight-up nuts. It’s a mythic from Dark Ascension, which is also only available from that set.

There was an error retrieving a chart for Beguiler of Wills

Commander Metagaming

As a Commander deck, Arcane Wizardry leaves some to be desired in terms of power, but for a Commander player looking for a solid selection of Grixis cards, the deck does pretty well. Updating the deck could pay off, if you do it with low-investment, high-upside cards like Beguiler of Wills, and the deck has the bones that it needs to become something really cool.

Additionally, depending on the price you get a sealed deck for, it may be cheaper than building your Kess, Dissident Mage deck from scratch, because it saves you from having to buy a $15 copy of your general. Financially, there is not much value outside of the generals, but there is some potential there as well.

What has you most excited from Arcane Wizardry?

Insider: A Tech Update from the CTO

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Greetings, Insiders!

We let you know a few weeks back that we've brought a new tech team on board to build a new and improved Quiet Speculation. As part of that process, we've been making some major changes, which has at times led to our services being down or slow. We apologize – we understand your frustration! With that said, I'm here to answer some of your most frequently asked questions, as well as provide you some updates  on how we are actively addressing your concerns for QS 2.0.

Why Does the Site Sometimes Run Slowly?

We've been running multiple sites on same server. This hasn't always been a problem, but as Quiet Speculation and its other brands have grown, it began to strain the server's resources. If one site had a lot of activity or got overloaded, it had been affecting the other sites as well. To fix this, in the last week, we've migrated all our sites to independent servers, so there wont be any dependencies in the future.

Why Is Trader Tools Slow to Load My Search Queries?

As Kelly wrote about previously, QS began as a one-man project, and he was learning PHP as he went. Simply put, the original code was written inefficiently. It performs multiple callbacks – in layman’s terms, it's passing data back and forth multiple times for each search when it doesn't necessarily have to.

As future code evolves and more features are added, existing code will be consistently refactored to improve its efficiency. Most callbacks for reporting have been trimmed to one single call, decreasing the number of trips to the database when the server sends data. We are combing through the code – this is an iterative process, but is actively being improved. 

Why are Masterpieces and Promos Missing from Trader Tools?

The current version of Trader Tools relies on Gatherer IDs. Currently, no Gatherer IDs exist to differentiate Masterpieces and promos from their normal versions. QS's new database will no longer use Gatherer IDs for its primary keys. We will have an internal, centralized way to label these important cards. Watch out for these to be included in the new Trader Tools after our full Q4 refactor. 

Why are Prices Sometimes Missing or Wrong?

Usually, a missing or wrong price in Trader Tools is because the source data has been changed or is missing. For example: a store gives us access to its pricing data, but accidentally formats the name of a card differently or changes the path to finding it, and our parsers don’t automatically correlate those things. Data integrity issues usually stem from the source feed, such as a store's feed not updating. We try to stay on top of this so we can hunt down the source of the issue, but more importantly, we're rebuilding our parsers and working on standardizing the price feed from partners. 

When Are We Going to See Trader Tools 2.0?

The rebuild of Trader Tools will be finalized in quarter four of this year. 

Current Tech Updates

  • Slow site: Sites have been migrated to their own AWS instances. Databases have been migrated to AWS clusters to increase high availability and failover. 
  • Trader Tools queries:  Reports have been refactored into new API so that processing does not occur on the server and trips to database are minimized. 
  • Masterpiecess and promos: Database refactor is 75 percent complete.
Until next time,
Tyler Tyssedal
Chief Technical Officer | Quiet Speculation

Insider: MTGO Market Report for August 16th, 2017

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of August 14, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although both Aether Revolt (AER) and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

 

Standard

Fall rotation is looming and there were substantial price drops across the four rotating sets. Battle for Zendikar (BFZ) dropped 24 percent this week, falling below 30 tix to reach an all-time low. With a Standard-only card like Prairie Stream currently at close to 4 tix, BFZ has not yet bottomed out. That land is going to be priced at less than 1 tix after fall rotation, so stay away from BFZ for the moment – it could be the first redeemable large set to dip below 20 tix.

There was an error retrieving a chart for Prairie Stream

The other large set rotating out is Shadows over Innistrad (SOI) and it also saw big drop this week on the order of 12 percent. Although not an overpowered set, there's a few Modern-playable cards in it, like Nahiri, the Harbinger, Prized Amalgam and Traverse the Ulvenwald. The fact that SOI was a set without Masterpieces also pushes the value of the set up compared to non-Masterpieces from other sets. This set is much closer to being value-priced than BFZ, so I will be watching it closely over the coming weeks for signs of a bottom.

There was an error retrieving a chart for Nahiri, the Harbinger

As for Eldritch Moon (EMN) and Oath of the Gatewatch (OGW), both of these sets are quite expensive relative to their paper counterparts, so it's harder to determine if there's going to be any value in these sets to redeemers. At the moment, we'll need to see large price declines before there's a hint of value in them from a redemption angle. Give these sets until at least October before considering a purchase.

For the sets that are sticking around in the fall, the two newest sets in Amonkhet (AKH) and Hour of Devastation (HOU) are still being drafted. This means they are relatively abundant and cheap as a result. If you look at the graph below, I've charted how the price of the last four large sets have evolved after their release. It looks like AKH is following closer to the path laid out by KLD and SOI, finding a price bottom after it's no longer being drafted in triplicate. There's probably going to be one further period of price weakness, so if you've been waiting to buy AKH cards or complete sets, get your tix ready.

In the next graph, the last four small sets have been charted in an identical fashion. It looks like HOU has put in a price bottom last week at a little over 40 tix.  Based off of when OGW, EMN and Aether Revolt (AER) bottomed in price, there is still a couple of weeks before HOU truly bottoms out. However, with the shortened redemption window, HOU is going to be more similar to AER than the other two sets: a long shallow bottom could be the result, with an upsurge near the end of the redemption window. I'll be looking to stock up on HOU sets over the next four weeks.

Modern

Be sure to check out Adrian Tan's article this week as he highlights some speculative opportunities with Magic real estate. He also detailed a new iteration of the Infect strategy that recently went 5-0 in a league.  Besides adding black for Plague Stinger and some sideboard cards, this version of Infect has moved away from the all-in-green hexproof-and-pump-spells plan in favor of more versatile blue instants in Spell Pierce and the novel Disrupting Shoal.

There was an error retrieving a chart for Disrupting Shoal

It's early days for this deck, but if it can carve out a spot in the Modern metagame, look for Infect staples like Inkmoth Nexus and Noble Hierarch to see price gains over the coming weeks.

In general, though, the next four weeks is going to be the best near-term selling window for all Modern staples. We are entering a lame duck Standard period once Ixalan (XLN) previews fire up in September. Interest in Modern and Legacy will benefit as a result. But don't be caught holding a bunch of Modern staples in October as these will inevitably go on sale with the release of XLN and the reignited interest in Standard.

Standard Boosters

This week, a draft set of KLD block has touched 8.9 tix, which is near the price target originally set out for these back in spring. With three to four weeks of prime drafting time left, a price peak over 9 tix seems likely. Those who are holding KLD and AER boosters should strongly consider selling down their stock sooner rather than later. Once the next round of Cube is available, demand will drop, and then their will be a terminal drop in price once XLN is released and KLD block is no longer draftable.

The price progression on KLD and AER boosters is a great indicator of what is possible with speculating on HOU and AKH boosters. Look for a draft set to fall to 7 tix or below at the end of September, and consider that a good buying opportunity for HOU and AKH boosters.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. This week I continue to sell down my stock of AER and KLD boosters. The selling has been a slow process, but ultimately rewarding. Once the final sale is made, KLD boosters will have yielded a profit of 0.4 to 0.5 tix per booster, and AER a profit of 0.5 to 0.6 tix per booster. On a draft set purchased at 6.8 tix , the sell price over the past three weeks has ranged between 8.3 and 8.6 tix, a net gain of 1.5 to 1.8 tix, or 22 to 26 percent.

This is not a quick-strike speculative strategy. It requires patience and a little timing, but the blueprint for the next version of this trade has been laid out here. For players, socking away a few draft sets of AKH block at the end of September will mean cheaper drafts during the fall and winter. Speculators should set aside a few tix to take advantage of this pending opportunity as well.

Insider: Commander 2017 – Vampiric Bloodlust

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This week we’re taking a look at the sealed value of each of the Commander 2017 decks. I’m going to be your tour guide through the 100 cards included in the "Vampiric Bloodlust" Vampire tribal deck. The reprints are really not a whole lot to write home about so a lot of the focus here is going to be on the new cards.

Commanders

Mathas, Fiend Seeker

Outside of Mathas’s interaction with Bounty Hunter, he really doesn’t do anything particularly unique or interesting for the majority of Commander players. He’s the kind of card that is likely to be in the 99 because he’s a Vampire with a reasonable ability and stats, but not something that will be strongly sought after.

The Mardu color combination doesn’t typically get very political, and as such I expect this to be the least expensive of the new Commanders in this deck. If you are planning to crack product, this is something I’d try to sell quickly before it becomes a sub-$1 card. Currently there are copies available on TCGplayer for about $5.50 and I don’t think it will get better than that.

Licia, Sanguine Tribune

Oloro, Ageless Ascetic and Trostani, Selesnya's Voice are the two most popular lifegain-themed commanders by a pretty large margin. Licia could put a new spin on that style of deck and could work well considering black-white and red-white cards traditionally gain life. I could see her gain some steam as you are unable to play lifegain synergy cards like Searing Meditation with the previous commanders.

Ultimately, I expect this to settle at $2-3 based on its novelty, unless we get something that really pushes it in Ixalan.

Edgar Markov

The eminence cycle of commanders look to be the best in this set and Edgar is no different here. This creature will be the commander of every Vampire tribal deck going forward mostly due to its colors. It unites the tribe with a few exceptions (there are randomly some blue-black and Grixis Vampires) and it is the only gold legendary creature that cares about the tribe.

I expect Edgar to become a $10-15 card if Vampire tribal picks up as there is really only one other card in the deck that will be worth much money. EDH REC doesn’t support the new commanders as of this writing but I will be keeping a close lookout to see how popular Edgar becomes.

New Cards of Note

Teferi’s Protection

I’m not sure how good or bad this really is but man is it flashy. Bringing back phasing is something nobody could have predicted but this is the perfect application for it. This is the ultimate protection card and could displace Swords to Plowshares as the most popular white card and rival Cyclonic Rift as one of the most played colored spells in Commander.

If you look at the price of cards like Darksteel Forge and Avacyn, Angel of Hope, you can see how making your board unable to be killed is something that a lot of players love. This card puts your stuff into a stasis that dodges cards like Merciless Eviction and even Cyclonic Rift itself.

Right now there are copies available on TCGplayer for $12 but I wouldn’t be surprised if this card ended up being the most expensive card in the set if players really start to like it. My best estimate is this could go as low as $5 during the release weekend, but will rebound to $10 and probably be as high as $20 before it could get a reprint. I think the reprint risk is pretty low, because how do you find a place where you can print a card with phasing again?

Kindred Boon

This card is very similar to Asceticism and Avacyn, Angel of Hope. Its ability to make your guys indestructible is something that Commander players really enjoy.

There is also a weird interaction with the Myojin cycle from Champions of Kamigawa as it’s a way to put more divinity counters on them. Previously I wouldn’t say that is a big deal, but with O-Kagachi, Vengeful Kami finally giving Spirits a five-colored commander choice, it may be a lot more popular in the future. I’m going to estimate this to be a $2 card post-release and a $5-plus card in a year or two.

Bloodsworn Steward

I think this is one of the most underrated cards in this set. A four-mana 4/4 flyer is a reasonable rate, but its ability is what I'm looking at—it's reminiscent of Bastion Protector, a $4 card only two years after its first printing. This card, much like Bastion Protector, affects both commanders if you use some with partner. This is especially important since the most popular partner commander is Vial Smasher the Fierce, which is also red.

If this card drops to $2 or less I would recommend picking them up. It’s a high-impact card that is likely to find its way into a lot of aggressive Commander decks. My estimate is it will be $5 in a year or two.

Path of Ancestry

Path of Ancestry is not limited to just this deck (it’s in all four) but it is by far my favorite card coming out of this set. In tribal decks the benefit is pretty obvious, but I think as people catch on to the fact that this is just another Command Tower and not an Opal Palace, there will be significantly more demand than is available.

It’s prime for a judge foil printing at some point in time, but I am expecting this card to be the hardest to find in the next six months because of how well it slots into three-color-plus decks. It’s essentially a triland with upside in decks playing three or more colors. My best guess is it will start out slow and if you can find copies for $3 or less you will easily be able to make money. I think this is an $8-10 card in two years if it doesn’t get reprinted in the next Commander product.

The Rest of the New Cards

Kheru Mind-Eater New Blood Patron of the Vein Crimson Honor Guard Disrupt Decorum Kindred Charge Curse of Vitality Bloodline Necromancer Curse of Disturbance Heirloom Blade

Notable Reprints

There was an error retrieving a chart for Bloodlord of Vaasgoth
There was an error retrieving a chart for Captivating Vampire

The Vampire tribe doesn’t really have a lot of synergies per se, but outside of Vampire Nocturnus, these are the best ones. Currently Captivating Vampire’s new printing is $2 less than the original M11 printing on TCGplayer, and the new printing of Bloodlord of Vaasgoth is actually $0.50 more than the original M12 printing.

I expect these two to continue to fall, and to be good pickups around $3 for Captivating Vampire, and $1 for Bloodlord of Vaasgoth. The spoiled Ixalan rare sheet has already shown a lot of tribal synergy cards and white vampires that could cause a new interest in the tribe.

There was an error retrieving a chart for Door of Destinies

Door of Destinies is the card that I think is most likely to be a Chromatic Lantern repeat. It’s an artifact that could reasonably be wanted in all of the decks and is only being reprinted in this one. Chromatic Lantern followed a similar path where it was actually needed by players of all five decks but only printed in one of them, and the card has since increased in price greatly.

I would be looking to the Japanese and European markets for English copies of this card as there are likely to be some arbitrage opportunities. Hareruya is sold out of English Door of Destinies at between 450 JPY and 500 JPY (approximately $4 - $4.50). Copies of the card in English are between $5 and $7.50 for NM copies, depending on set. Either way I think there is a pretty safe opportunity for growth if it hits $3.

There was an error retrieving a chart for Black Market

As a single-print Mercadian Masques rare, this hit a peak of $12. It got reprinted in Commander 2015 and had just barely started to level out right before this newest reprint.

I don’t have much faith that this card will recover any time soon, but if copies end up around $2 it is not unreasonable to expect it to go back to $5 baring a future reprint. I would be leery of buying in because Wizards has shown willingness to reprint the same card multiple times rather than many different cards.

There was an error retrieving a chart for Sanguine Bond

This is the most frustrating kind of thing Wizards of the Coast does. Sanguine Bond is part of a pretty infamous two-card combo with Exquisite Blood. This is now the fourth time that Sanguine Bond has been printed but Exquisite Blood has only one printing.

I expect this to continue to fall as Exquisite Blood remains the more expensive combo piece. If we do happen to see a reprint of Exquisite Blood in the future, however, you will be happy to have these.

The Rest of the Reprints
















Overall Deck Value

I think all of the Commander 2017 decks are worth picking up for MSRP if only for the fact that they have extremely unique Commander cards that will be likely to fetch a premium. The Vampires deck has the single most expensive card (Teferi's Protection), with the most upside, so I think it’s pretty safe to say if you can find it at MSRP it will likely be worth buying.

Currently, Cool Stuff Inc., Star City Games, and Channel Fireball have sets of four available for pre-order for $150 ($37.50 per deck), and single decks between $40 and $45—already more than the MSRP of $34.99.

Deck Upgrades

If you’re looking to play with this deck, I’d take a look at the signature cards for Vampire tribal on EDH REC. There are only three cards in the top 14 that are not included in this pre-con.

The two easiest buys are Vampire Nocturnus and Necropolis Regent. They’re both unlikely to be reprinted in the near future and are played in a large portion of decks. Bloodline Keeper is the only one I’d be skeptical about purchasing because of its price and the fact that it is very likely to be in From the Vault: Transform in November.

Final Thoughts

While on paper the latest Commander product may not look like the greatest, these sets are often way too short-printed to satisfy the long-term demand. The new cards in this set are unique and powerful, which is a recipe for success. I personally ordered a set of these decks and I’m happy with the value inside. There is a lot inside of these even outside of cards I’ve mentioned.

Insider: Inventory Management

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Welcome back, readers! I'll be upfront: this week's article will most likely appeal mainly to those with very large trade collections and stores. However, it is one I haven't seen anyone specifically focus on and is definitely a subject with a lot of real-world financial implications.

The subject is inventory management. Managing one's inventory well will save you a lot of money over time and it can also help make you money. While it's important to have a good selection of cards in order to have what customers want immediately available, it's just as important not to sink too much money into inventory that can't move.

This is a very easy trap to fall into. As a store it can be easy to acquire inventory if you buy aggressively, but inventory that doesn't sell ties up money that may be needed for other store functions (rent, employee salaries, utilities, etc.). After all, landlords and grocery stores don't accept Magic cards as payment.

This is a pretty big topic, so I'm splitting into two articles. Today we will be focusing on dead stock and one way of calculating the amount of any specific card you should keep in inventory.

The Danger of Dead Stock

Dead stock is the name given to merchandise that has little to no demand, and is thus almost unsellable. The best examples of this type of stock are cards whose value was solely tied to Standard and which haven't seen any relevant eternal play. Cards like Boon Satyr, that often held price tags in the $2-$4 range, but after rotation sit at bulk levels.

There was an error retrieving a chart for Boon Satyr

While it can be difficult to determine which cards will fall into this category, there are a few indicators one can look for before the price bottoms out and the cards get moved into the bulk category.

  1. Have your casual customers been looking for them periodically? If so, then there may be some appeal after rotation and you may be able to move a small number of them to these players. This is especially true of cards that are tied to "casual" styles of play: mill, tribal, lifegain, tokens. That is by no means the full list of casual-interest cards, but we often see casual groups having specific preferences and one must be in tune with those preferences to get a true feel for this potential.
  2. Does the card get better with multiple opponents? This is obviously relevant with Commander or multiplayer formats (something like the Primordial cycle from Gatecrash).
  3. Was the card featured in "fun" Standard decks? While I accept that the definition for fun will vary greatly, the point here is that it's not uncommon for some kitchen-table players to want to build the best Standard decks of yesteryear, often adding cards that weren't legal at the time. I can certainly recall doing exactly this when Tempest block rotated out (I built RecSur) and then again when Urza block rotated out (I built Academy). At the time I didn't have the funds—I was a middle school/high school kid with no job—to buy or trade for these powerful decks while they were Standard-legal, but when they rotated out the prices dropped out on many of the cards. This was before eternal formats were really popular, but budget-conscious players are still doing this today.

Now it's important to keep in mind that your local playerbase will heavily dictate demand of cards. If you have a robust local playerbase (i.e. plenty of competitive and casual players), you likely need to maintain some sort of minimal stock of Standard-only cards, even knowing that they will likely become dead stock at rotation, in order to appease the competitive crowd.

However, if you can identify these cards far enough in advance of rotation, you can make sure that you reduce your stock levels in preparation of the shift from in-demand to dead stock. Fortunately, there are actual equations we can use to help us with this.

Calculating Optimal Order Quantity

Optimal Order Quantity is the amount of product one should order, based on several variables, in order to balance the risk of dead stock and shortages. This figure can be calculated if you know the costs of holding, shortages, and the demand you're trying to meet.

I'll preface with a caveat about calculating demand. In the equation we're using, demand refers to an established quantity, or known demand. Typically this refers to companies who have specific customers who consistently re-order the same products. Say, for example, a newspaper company that needs to buy a lot of paper.

They will likely buy around the same amount of paper monthly from the same supplier. These suppliers can then factor in that known demand into their equations for inventory control.

In Magic finance, known demand is more ambiguous. We'll cover that more below.

First, the equation:

where:

  • Qo = Optimal Order Quantity
  • RC = Reorder Cost (in our case the buylist price)
  • D = Demand
  • HC = Holding Cost (value lost while holding a Standard card with deteriorating value)
  • SC = Shortage Cost (value of lost sales and unhappy customers)

Unfortunately, the real world isn't like text books where all the variables are known, so we may have to calculate or estimate some of these variables as well. Obviously our final Optimal Order Quantity value will be influenced by these calculations/estimations.

Holding Cost

To calculate HC (Holding Cost), I would suggest looking at a card's current value, how many months it has left in Standard, and its expected value post-rotation (likely near bulk, or retail of $0.5 - $1.0). This should lead us to developing a sort of deterioration rate for the price. This rate should be an average of the deterioration rates of Standard-only staples, i.e. cards whose demand is principally determined by Standard play. Ideally we would want to pull this number from numerous Standard rotations to create the largest blanket possible.

To do this, I gathered 20 cards that were Standard staples, but which currently see little to no eternal play. I then looked at the amount of value they lost each month leading up to rotation and took an average. Here was my sample:

What I found is that on average these cards drop about 9% per month leading up to rotation, starting around the six-month mark. (Interestingly enough, there were many positive gains seven and eight months out, and the negative trend only started at six.)

Months Until Rotation 6 5 4 3 2 1
Average Monthly Change -3.32% -8.52% -7.13% -5.31% -12.52% -12.48%

Obviously, shifts in the metagame will cause some to spike further, and those that fall out of favor might drop considerably more during that window, but overall we're seeing close to a 9% drop. This number could of course be refined further with additional data points, if you were so inclined.

Assuming this 9% loss, we can calculate the Depreciated Value (DV) over any number of months like so:

In this equation n is the number of months before rotation. We want to start measuring from the sixth month out, when depreciation begins—hence the (7 - n) term. Depreciation Rate (DR) is the 9% figure we estimated above, but could be replaced with whatever you've calculated as the monthly loss.

Dividing this Depreciated Value into the Reorder Cost (RC) gives us the Holding Cost (HC). Altogether, here's what the full formula looks like (The RC in the numerator and denominator actually cancel each other out):

This gives you a good idea of what the holding cost could be, but it isn't exact. In researching for this article I was not able to find any definitive equation to determine holding cost. It seems that in many cases there are so many variables that holding cost is calculated on a per-need basis by each company. However, using this equation I did get results that made logical sense, specifically that as you get nearer to rotation your Optimal Order Quantity gets closer and closer to your known demand.

Shortage Cost

Next we need to determine the Shortage Cost (SC), which is the cost of not having the product in stock. The reason I picked this version of the equation is that it's not uncommon for smaller stores to run into shortages of Magic singles, as the cost of keeping a fully stocked inventory is too high for many stores.

When it comes to many larger companies, shortage cost can be understood as something like a "fine" imposed by their customer if they fail to supply product by the stipulated time. Of course, it works differently for local game stores—shortage costs may be a loss of a perspective sale (best case) or of a customer (worst case). Unfortunately, these two options are dramatically different regarding damage to the business, and are difficult to calculate.

For the sake of this calculation let's assume that the store only loses perspective sales (as opposed to customers). For the most accurate picture, it would be ideal for a store owner to keep track of the times an order was unable to be filled due to lack of product. Then you would sum up the value of all these "lost sales," and divide by total sales for a given time period.

So for our example we will assume that a store owner missed out on $100 in sales over $1000 in sales per month. This would equate to a shortage loss of $0.10/dollar (or units of dollar per dollar). In order to calculate our shortage cost it would be best to multiple our 0.1 by the retail price of the card we are reviewing.

Demand

Last but not least we have our Demand (D). As stated, this whole set of equations stems from a known demand, which I think we can all agree when it comes to Magic cards is likely not all that known.

However, for the sake of argument let's say your store has three players that are ultra competitive and will always buy a playset of any given "hot staple" if it shows up in a Top 8 deck. This means you will sell at least 12 copies of any given hot Standard staple if it's competitive. We also have to assume they don't have any copies (though if you knew how many they had you could subtract it from 12 and change that to your known demand).

Conclusion

Next week I will continue on this subject and cover Unknown Demand (which is a much more complicated set of equations). Hopefully though, this topic has caused readers to really think about their inventory and look at it from a more logical (and scientific) angle as opposed to "gut feeling" or guesstimates.

If we have any logistics specialists or people who work a lot with procurement or inventories, I would especially love to hear your thoughts on this topic in the comments below. I will be the first to admit that I didn't realize how in depth I would need to go to tackle this particular subject.

While I'm very good at math, my engineering background makes me bristle at some of the ambiguity behind these types of equations. I'd rather have one massive equation that I could eliminate variables from than to have to determine what variables I want to use in my equation. As I was unable to find anything like this (despite a good bit of searching), I was forced to go down certain paths. I did discuss this with my girlfriend, who has an MBA, and she did agree with my reasoning, but feel free to challenge me on it.

Insider: Commander 2017 – Draconic Domination

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Lots of cards to get to today, so let's get to it!

Disclaimer: at this stage, any pricing is complete guesswork (including my own). Your average internet retailer is going to want to make sure these decks are going to be worth opening and will try to spread the risk. As a result, you will see a very high deck value if you add up the singles, and in particular, low-value cards will sit higher than you would expect, because this is really the only time they will be somewhat likely to sell. I'll note that as an individual merchant, our source typically prices a little bit above market value, so these prices will not be reliable for long, and I strongly urge you to do your own thinking like I've tried to show in my analysis of the new cards.

New Cards

Boneyard Scourge

Star City Games: $2.99 with 40 in stock.

In a casual game, a 4/3 flier for four mana is a pretty decent deal. Wizards has been kind enough to throw in a very relevant recursive ability, making this a great card. I imagine finding this card in decks that like to sacrifice their creatures for profit, like my own Lyzolda, the Blood Witch deck, but I realize that the Dragon condition may be a challenge for such a deck (if only they made it Dragon or Zombie!).

In fact, this is where the big problem with this card lies: this looks like a card for such a deck, but there aren't enough dragons with similar abilities to really make such a deck tick. As a result, I expect some early interest in this card, but eventually this will start approaching bulk as people realize that beyond dedicated Dragon decks, this card isn't really worth playing.

The Star City Games numbers seem to confirm this – only the very worst new rares are listed below $2.99, and at 40, they have plenty remaining in stock. I recommend moving this quickly if you can.

Curse of Bounty

StarCityGames: $0.25 with 60 in stock.

This is certainly a very fun effect. It's a bit hard to see what this will do in an actual group, as they won't want to give you the benefit on an untapped board, but on the other hand, getting their own untaps is a very big reward. I suppose that interest in this card is going to be very group dependent as a result. I expect that with it being in two of the decks (it's also in Feline Ferocity) while also being unpredictable in its efficiency, there won't likely be more casual players looking to pick these up than there will be copies on the market.

But wait, what if you were to play this in a one-on-one game? At worst, we have a Serra's Blessing that is also going to untap some of your non-lands that have been used for things other than attacking. This seems like a pretty nice effect, but I highly doubt that it's going to make waves in the tournament scene, as you have to jump through too many hoops to really benefit.

Price wise, the big problem here is that this card is an uncommon. It's only twice as common as a rare or mythic from the same set, but people are always going to group them with other uncommons and value them accordingly. I believe that Star City Games's 25-cent price has some growth potential, but I would certainly wait until that time comes rather than invest now. These will certainly be available for less in the meantime.

Curse of Opulence

Star City Games: $0.25 with 29 in stock.

Where for the Curse of Bounty I felt the huge effect would lead to an interesting dynamic here, the reward you and the other players gain is so small they're barely going to consider it relevant. I just don't see this making a lot of decks simply because the effect is too small. Some decks may like to sacrifice the Gold for other fun effects, but there won't be enough to compensate for the copies entering the market from two decks (Arcane Wizardry has one too).

The numbers seem to suggest that more people like the Curse of Opulence over the Curse of Bounty, as fewer remain in stock. This may be due to the former looking safer than the latter, but I would still put my money on the Curse of Bounty if I had to.

Curse of Verbosity

Star City Games: $0.25 with 62 in stock.

People love to draw cards. Trade Secrets was banned because players would collude and draw way more than the rest of the table. I feel it's likely that a player is going to feel okay about giving another player a card in exchange for drawing one themselves. Unfortunately, this is another card found in two decks (Arcane Wizardry), and one has to wonder if with the plethora of card drawing available in blue this is going to draw enough interest. I suspect that people will be somewhat more likely to hold these than they are likely to hold the Curse of Opulence, but I don't expect enough demand to really push the card.

I believe that the numbers are about right. You're going to want to look for other prospects.

Fortunate Few

StarCityGames: $1.99 with 31 in stock.

I love the flavor of this card! Unfortunately, I fear it will play out really badly in actual games as you have almost no control over what will be chosen by others. I just can't see people looking for this effect when a mere mana more gets you Planar Cleansing. Bulk.

It's astonishing that SCG has sold as many as they have. On the other hand, their pricing is as low as they'll go for a new rare in this deck. Move this if you can, but you'll likely end up bulking it out.

Fractured Identity

StarCityGames: $2.99 with 32 in stock.

The first thing I am thinking of is a card like Steel Golem that you yourself play and then target to keep everyone else from playing creatures. Practically speaking,  Fractured Identity is a card with an identity crisis: it is removal that actually multiplies the problem! Granted, you do get a copy yourself, but there are few targets for which that is going to compensate for three or four more of them around the table. I expect little interest in this card as a result.

I'm not sure what people are planning to do with this card, as apparently SCG thinks it's a bit above bulk, and it seems to be selling. Maybe there are enough Johnny's that are going to take on the challenge? I would certainly approach this cautiously.

Herald’s Horn

Star City Games: $1.99 with 28 in stock.

Casual tribal decks are going to want this card for as long as Magic is being played. It's not a particularly good card, but it promises so much! Just imagine that you get lucky and keep drawing extra cards with it that it then even helps cast. I would certainly consider setting these aside, as when supply dries up, these will start to rise due to casual demand.

And as for the price, now we're talking! This card has the opposite “problem” of the Curse of Bounty: people are going to undervalue it because it's an uncommon. You will both be likely to pick it up considerably lower as well as face difficulty moving it for a higher price. I would pick these up if you can find them low enough.

Kindred Discovery

Star City Games: $2.99 with 12 in stock.

This is what the Curse of Verbiosity aspires to be. This is going to draw a ton of cards in any blue tribal deck. Unfortunately, 3UU is not cheap for this effect, but I can certainly see this card remaining in demand. This would be a very logical fit in the Wizard deck, but I suspect the card was thought too good for it! I don't see a huge price for this, but it will be good to have a few in stock as these will move regularly.

This has the lowest stock numbers of any new card I am discussing here, which is no surprise at all. This will speak to a lot of blue tribal players, and $2.99 seems like a fair price. I would have no problem picking these up around $2 if I can find them.

Mirror of the Forebears

Star City Games: $1.99 with 59 in stock.

As a Clone effect, this comes at a low price with great flexibility. It even comes with some protection as sorcery-speed creature removal is never going to catch it. I believe this is a strong card that many tribal decks are likely to want. I would predict a bright future for this card; these will start to rise eventually. My first thought was that this could nicely copy Glissa, the Traitor to reset itself when an opponent's creature is dying, but that is rather convoluted and weird.

Basically, I could repeat what I said for Herald's Horn. This is definitely a good pickup if you can find them low enough.

O-Kagachi, Vengeful Kami

Star City Games: $4.99 with 32 in stock.

We've hit our first potential Commander, and it's a nice one! Flying and trample makes for a pretty good combination when you want to get some damage through, as not many fliers are big enough to survive such a hit. Politically, people will be hesitant about attacking you, as they will probably have some goodies they won't want to lose. And I'm sure that Spirits appreciate having a commander now. Basically, I see this card retaining interest, but I don't expect it to sore to great heights, as in effect, he'll probably mostly be a deterrent rather than an offensive force. I can easily see this being a decent mythic, though.

SCG's pricing agrees with me that this is a card that should bring in a bit more. I think they're spot on here, so it's not a card you'll want to buy from them, but something you may want to pick up if you come across a good deal.

Path of Ancestry

Star City Games: $2.99 with 72 in stock.

The big question here is simply whether the demand for this card is going to outpace the supply coming from four different decks. If we look at Opal Palace for comparison, we can see that we can probably expect some value and a gradual rise as supply is depleted, but that this isn't going to bring in huge amounts.

In my opinion, SCG is overvaluing these. With one in every deck, there are simply going to be too many to go around. Get out and rebuy at the bottom.

Ramos, Dragon Engine

StarCityGames: $4.99 with 25 in stock.

I have to like a colorless commander with a five-color color identity. Many low-budget five-color decks have some difficulty getting their commanders on the table, and as such, I would usually recommend beginners to focus on fewer colors. Ramos, though, is a lot easier to cast, and could even be in a deck that leaves out one or more colors even though they could be played. In addition, Ramos is a bit of a combo engine: a Shrieking Drake or Cavern Harpy will turn five mana into ten, while a Stonecloaker will be mostly paid for, and obviously, any of these with Aluren thrown in makes a lot of counters. Even if you don't combo, Ramos basically gives all your spells a nice return on your money. I see Ramos being a very popular pickup that is bound to sit quite high.

SCG and I definitely disagree on price here, which is nice, as it means I could likely obtain this card for a bargain. I strongly believe that this card should sit well above O-Kagachi, Vengeful Kami and that SCG's $4.99 may actually turn out to be a very good price. I can see these ultimately move towards $10.

Scalelord Reckoner

Star City Games: $2.99 with 33 in stock.

It's always good to get to take revenge, but the control is on the opponent's side, though. As a five-mana 4/4, the Scalelord is not all that impressive, so the question is whether his ability would carry him. What I fear is that many Dragon tribal decks are going to have difficulty finding room when they can pick from all colors and from all the Dragons in Magic's history.

This price seems about right at SCG levels – you can't fault them for trying to sell it for a bit more than bulk, but I do expect it to eventually go there. Move these while you can.

Taigam, Ojutai Master

Star City Games: $2.99 with 32 in stock.

Taigam seems like a weird addition to this deck. He has the potential to be an interesting commander, but it almost feels like making Dragons uncounterable was added as an afterthought. I expect that many who open this deck would be happy to move him as they make upgrades, while I see more spell-focused players happily picking those copies up. I expect that it takes some work to build a good deck around him, but I'm sure Johnnys all over the world are up to the challenge.

I expect this to eventually hit around $4 or $5, potentially increasing slowly beyond that as these make it to the players who actually desire them. In the meantime, though, SCG's price is probably about right, as I can see many being taken out of the deck in lieu of something more Dragon-oriented.

Territorial Hellkite

Star City Games: $1.99 with 24 in stock.

Blugh. I'm afraid that there isn't really anything I like here. Uncontrolable, unreliable and confusing are things that come to mind. I would expect this to be bulk.

Given that SCG considers $1.99 its bulk rare price, it seems they agree. Stay away.

The Ur-Dragon

Star City Games: $9.99 with 31 in stock.

Oloro, Ageless Ascetic has always been a very popular general because he functions while in the command zone. I can see this making The Ur-Dragon very popular too.  

In addition he's huge, flies and has an incredibly strong effect. People will want to build around him.  Just because of his wow-factor alone I would expect him to be the most expensive card in the deck. I expect these to start pretty high, so they may be a good sell initially, but I would certainly expect them to remain in high demand.

I think SCG's price is reasonable at this point, but I could see it creep towards $15 eventually. The difficulty is that that eventually may come only slowly. I would be happy to temporarily store some value in a couple of these, but I'll only buy if I find them below $7.

Wasitora, Nekoru Queen

Star City Games: $2.99 with 31 in stock.

It's always nice to have a way to make players sacrifice creatures. Players also like to make tokens, and I am sure some highly appreciate making some Cat Dragons. Stats wise, I think Wasitora gives you a very decent deal. I can't help feeling a little underwhelmed though. Objectively she looks nice, but she doesn't really inspire me to build a deck the way Ramos or Taigam do. My mind gives her a higher rating than my gut does. I prefer going with my gut and would stay away from these, as I fear they won't be as easy to move as the whole package seems to suggest. I do expect to see her above bulk, but no higher than a couple of dollars.

This seems priced about right relative to the other cards. This is probably not going down much, but that in itself is not reason to pick up any copies. I would stay away.

Reprints of Note

I strongly believe that you should get out of any reprints you're holding except for foils (which will likely rise for the good cards). Almost anything that has value will crash. Some cards will recover, but most of those in the deck are already (near) bulk. I believe the following cards require your attention in particular, as they are the most expensive currently. Pricing data is for the most recently printed version of each card; the C17 prices will obviously differ slightly – and most versions are likely to drop due to being reprinted – but this is where these cards sit now, when the reprints have been announced but not yet taken place. We're seeing the first buylists adjusting to the news already, so you may have to be quick if you want to sell them that way.

There was an error retrieving a chart for Bladewing the Risen

Bladewing has been reprinted before but was still showing a steady rise regardless. I suspect that Bladewing will recover from another reprint, but I do expect an initial drop.

There was an error retrieving a chart for Command Tower

There are simply too many of these on the market. Obviously these will retain a huge interest from the Commander crowd, but this has been printed in really large amounts already, and I just don't see the price ever rising again.

There was an error retrieving a chart for Crosis, the Purger

Crosis was already on a steady decline and a reprint will not help him. I don't expect him to stay much above bulk.

There was an error retrieving a chart for Dragon Tempest

We were seeing a rising price here. The card is interesting and will remain popular, but added copies will probably bend the graph in a downward direction.

There was an error retrieving a chart for Dragonspeaker Shaman

Scourge is an old set by now, but there have been a few other printings. I'm not sure the card could recover from yet another reprint. I personally think this is a particularly good foil to invest in and have been saying as much on the forum since May. You may be too late now, though. This would be a perfect example of knowing that there will be a Dragon deck and therefore picking up cards likely to be relevant for it.

There was an error retrieving a chart for Fist of Suns

Fist has plateaued for a long time now, and I would fully expect this to retun to its pre-spike price of about $1.50 to $2.

There was an error retrieving a chart for Lightning Greaves

Reprinted in many Commander decks, yet still a valuable uncommon. Considering that it has shrugged off all the other reprints, I think this might be a rare safe hold.

There was an error retrieving a chart for Scion of the Ur-Dragon

The Scion spiked a while ago and has since made quite the drop. I expect this reprint to only hasten its decline back to its old $1.50 to $2 price.

There was an error retrieving a chart for Scourge of Valkas

Core sets have never been all too popular. I would suspect that its rarity has quite a bit to  do with the Scourge's current price. Adding a considerable amount of supply to the market will not help it.

There was an error retrieving a chart for Sol Ring

Everything that applies for Lightning Greaves applies here too.

There was an error retrieving a chart for Utvara Hellkite

The last of the valuable cards I want to point out to you. I can see some prospects for recovery considering its rising price, but as for most cards, a reprint isn't good.

Everything Else

I full expect all of these cards to become bulk if they aren't already. The good news is that many already are, so most won't actually lose value.














Deck Value

Dragons are a popular creature type. I expect this deck to be in high demand regardless of the value of its contents. I believe that The Ur-Dragon and Ramos, Dragon Engine will be highly sought after to the point where I would expect their retail prices combined with the rest of the deck to sit well above MSRP.

I would also expect the total value of the contents to decline as more decks are opened, with just the few top cards retaining significant value. I expect the deck to be one of the better decks of the Commander 2017 set for both opening and holding, but I would be surprised if it was the best in either category. If you do intend to hold, you should be ready to do so for many years.

Ultimately, I think that at MSRP you barely get the financial value, but the further the deck is discounted, the more interesting it becomes.

As a player, I am happy to pick this deck up and give it a spin. I suspect it will be fun, but that it might not live up to the strength that Dragons as a tribe promise. From a player standpoint, I certainly believe the value is there at MSRP.

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