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Insider: QS Cast #72: NebuChaznezzar

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Play

The QS Cast returns! Chaz Volpe, Morgan Wentworth, and Tarkan Dospil come together as the new panel - and in this episode they discuss the following:

  • What is the mystery behind Nebuchadnezzar!?
  • Preparation for Commander 2017 - Tribal Support cards
  • Pro Tour HOU Recap, where does Standard go from here? Rotation discussion.
  • Interests
  • Gideon Jokes

Cards we discussed: (Tarkan tries to steal a previous pick!) - Also, many of these cards we discuss as foil versions - particularly the Commander support cards.



Enjoy!

Find us on Twitter: @ChazVMTG @MTGValkyrie @the_tark

Back on the PPTQ Grind: Week Three

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Another week, another PPTQ, and another failure to qualify. On the one hand, this is nice: I don't have to actually think about my article week to week. On the other, I'm still not qualified for the RPTQ. With the good comes the bad, I suppose. Anyway, before I get into my tournament, lets talk about the real news from the weekend: SCG had a Modern Open in Syracuse, and Eldrazi Tron closed out the finals. There were also two more copies in the Top 32. Considering that only six copies made Day 2, that is a very solid conversion rate. Much better than Grixis Shadow's, which only put one copy into Top 8 and one into Top 32 after having brought eight pilots to Day 2.

I'm sure this will fuel banning arguments to no end, but I'd rather focus on Tron. It shows up in event and MTGO results at least as often as Shadow. I said almost a month ago that Eldrazi Tron was the real problem in the Modern meta and Grixis Shadow was talking advantage of its wake. Evidence is accruing for my theory.

There's another Modern Open and two Grand Prix this weekend. I would not be surprised if E-Tron took down at least one of these events. Should that happen, I expect E-Tron to overtake Grixis Shadow on the Salty Player Banlist Calls ranking chart. I think the evidence that Death's Shadow needs to go is ambiguous at best, but to me it increasingly appears that Eldrazi Temple needs to go. We'll see what happens Sunday.

The Deck

I was extremely frustrated with Death and Taxes after last week. That's not totally fair to the deck; I wasn't hitting the matchups I was targeting, and that cripples the deck. However, that is still a scathing indictment. If the deck can't win against randomness, I really shouldn't run it at PPTQs. Therefore I relegated it to the backburner, with the plan of only running it if I saw a lot of Tron.

I haven't had good results with Merfolk in more than a month, and this PPTQ was up north again, so I expected lots of Affinity. That left me with UW Control. Not that this is a bad thing—UW was the first deck I built in Modern, back when recurring Kitchen Finks with Sun Titan was the best way to grind through Bloodbraid Elf. It has been a while since I actually sleeved the deck up for a tournament, however, so I put a lot of extra work into knocking off the rust and tuning the deck. Taking this deck to local weeklies really shocked other players; I've played various aggro decks for so long that's all anyone thinks I can play anymore. It was oddly satisfying watching them be shocked and confused by Celestial Colonnade.

The deck went though a number of iterations, but a variation of Ryland's deck had the best results for me, so that's what I prepared for the PPTQ.

UW Control, by David Ernenwein (10th Place, PPTQ)

Creatures

2 Snapcaster Mage
2 Wall of Omens

Instants

4 Path to Exile
3 Mana Leak
1 Negate
1 Blessed Alliance
2 Sphinx's Revelation
2 Cryptic Command

Enchantments

4 Spreading Seas
2 Detention Sphere

Planeswalkers

1 Gideon of the Trials
2 Jace, Architect of Thought
2 Gideon Jura
1 Elspeth, Sun's Champion

Sorceries

4 Serum Visions
3 Supreme Verdict

Lands

4 Celestial Colonnade
4 Flooded Strand
4 Hallowed Fountain
4 Ghost Quarter
4 Island
3 Plains
1 Temple of Enlightenment

Sideboard

2 Rest in Peace
2 Stony Silence
2 Negate
2 Dispel
3 Geist of Saint Traft
1 Wrath of God
1 Grafdigger's Cage
1 Blessed Alliance
1 Condemn

The most obvious change from Ryland's list is that I'm running fewer lands. I flooded out more often than I got mana-choked in testing, and I really didn't like Irrigated Farmland, so I cut that and an Island. The change freed up space for Blessed Alliance, which I badly wanted in the utility slot and against Eldrazi. Think Twice is a fine card in multiples, but was unimpressive as a one-of. I also wanted two Sphinx's Revelation, so I made the swap. Finally, my planeswalker suite includes more Gideon Jura and a maindeck Elspeth. The Gideons were an availability issue, as Gideon of the Trials is sold out in my area and my order still hasn't arrived. As I learned during the PPTQ, you frequently need an early clock in this deck. I was also boarding Elspeth in so often that I just maindecked her.

The main difference in the sideboard is all the Geists. Against Gx Tron and combo you desperately need a fast clock to back up your counters and Geist of Saint Traft is as good as it gets in UW. He's pretty poor in a lot of matchups, but when he's good he's amazing, and better at that job than Vendilion Clique.

The Tournament

This was much smaller than the previous two PPTQs, only 33 players. Which is just enough for six rounds again. The judge wasn't particularly happy about that, but it ended up working out. Only two rounds went to time and most were done 10+ minutes early. Fast tournaments are one of the rare pleasures of Magic and enhanced the experience greatly.

I didn't really get any information from my pre-tournament walk around. There were a few players working on their decklists, but I knew what they were playing beforehand either because they always play the same decks (they being Living End, Jeskai Control, and Zoo) or because I saw them last week (Bant Humans, Kiki-Chord). Therefore I just sat down and registered my list. Five and a half hours later I was done, in 10th Place with a 3-2-1 record.

What Happened?

Fate certainly played a part. My round one opponent was one of the best, and easily most successful, UB Faeries players in the state. Not an auspicious way to start a tournament. For those unaware, control decks have never done well against Faeries unless they have Volcanic Fallout. It was never unwinnable, even in Standard, but trying to grind them out is daunting at best. It's worse for me—he runs Sword of Light and Shadow maindeck and Ancestral Vision sideboard. I also never test against Faeries so I'm at a huge disadvantage. I get crushed.

Things improved from there. I beat Grixis Shadow, Gifts Storm, and a weird Temur Hollow One deck in quick succession. The turn one Flameblade Adepts confused me greatly, though it made sense with all the Faithless Lootings and Burning Inquirys the deck played. It seemed really explosive but lacked reach or staying power, and so despite some huge Kiln Fiend-esque hits, I stabilized and won easily both games. You may think this put me in good position for Top 8, but my breakers were almost as bad as they could be, so I wasn't holding out much hope.

Any such hope was extinguished next round when I lost to Merfolk. In my experience, this is a terrible matchup for Merfolk, but I'll freely admit that my experience is not typical among Merfolk players. Game one I saw no sweepers and could never turn the corner against Kira, Great Glass-Spinner. Game two I saw mostly sweepers and not enough answers to his Mutavaults backed with Dispel. I was still in the prize hunt and didn't want to fight late afternoon traffic, so I stayed for the final round against GW Hatebears. Neither of us have the breakers to make it in unless disaster strikes everyone above us.

I won game one in crushing fashion, but game two I kept a mulliganed one-lander and eventually lost. In my defense, it was the kind of one-lander you keep on the draw, with a white source, three Path to Exile, Condemn, and Blessed Alliance. But it takes four turns to draw another land and another two to draw the third. I never saw the cards that I swapped for the lands so this wasn't a deck-building problem but pure variance. The worst part is that if I got to five mana a turn earlier I still would have turned the corner but it wasn't to be. I still just barely failed to stabilize and win. Game three is another grindfest that goes to time just as I play Elspeth and start the process of winning. The draw gets both of us prizes and my best result so far this season.

The Top 8 consisted of Amulet Titan, that Bant Humans list, the Merfolk deck that beat me, Counters Company, Kiki-Chord, Grixis Shadow (not the one I beat), Jund Rock, and Storm. I didn't stick around to see who actually won; I was really hungry by that point.

Lessons Learned

Unlike in previous weeks, I cannot point to any grand strategic error or misplay that cost me the tournament. It seems very unlikely that I could beat Faeries period, though I nearly stole game two thanks to an early Gideon of the Trials and Bitterblossom damage. However, his deck is a card advantage machine and I could never compete. It may be possible to build the deck to win those games; I just don't know if it's worthwhile. My loss to Merfolk was mostly due to drawing the wrong part of my deck at the wrong time, but I might have done better if I'd sideboarded differently. Spreading Seas is generally very bad against Merfolk so I took out three but I really needed them against all of the Mutavaults. This requires reevaluation.

What I am sure about is that I threw a lot of value away and made several games closer than they should have been thanks to poor sequencing and timing decisions. I fetched at less-than-optimal times, used removal in the wrong order, and forgot to use my planeswalkers entirely throughout the day. Did it affect the outcome of any games? Probably not; my more powerful cards pulled me through. Yes, playing control is hard, but that's no excuse for poor play. I knew I was rusty with control, but I apparently didn't appreciate how rusty. I have got to tighten up and play better if I'm going to keep playing UW. There was one unforgivable sequence in which I thought through my plan, worked out the correct sequencing, and then still messed it up. It didn't cost me the game, but it could have. I think my problem is that I tunnel-visioned into the situation immediately in front of me and kept missing the greater strategic picture. And also just brain-farted like a champ. Everybody punts indeed. I need to fix this if I'm to get back to the Pro Tour.

On the Deck

I was generally happy with the deck. Not having two cheap Gideons is a problem that I hope will be fixed soon. Gideon Jura is great against swarm decks but there just aren't many of those in Modern now. Having a cheap, recurring answer that is also a great source of damage is essential. 

I also wasn't impressed with Wall of Omens. It rarely blocked anything, and would have been better as Think Twice most of the time. Even when it did block, it always died. I'd like to see a more impactful spell in that slot.

It's weird to say, but UW feels like a deck build for post-board games. Affinity and Dredge are game one decks, meaning they are very favored in most game ones but lose a lot after sideboarding. UW feels like it loses a lot of game ones because it's spread too thin, but it makes up for it with much better sideboard games. I'm curious about whether making the deck a little more extreme maindeck is a good option. Not sure what exactly that will entail, but it is interesting to think about.

Moving Forward

UW is likely to remain my deck for the next week. The format has been much more hostile to Merfolk and Death and Taxes than expected, but counters and sweepers are still good. My practice focus will be less on deck construction than actually playing the game well. My strategic play is suffering from small, tactical level mistakes, and that has to change.

And On...

This is an RPTQ weekend, and that also makes it a double PPTQ weekend. I expect the first one to be easier than the second since most of the local sharks will be playing the LCQ, but I intend to hit both. Hopefully, lightning will strike once this week. Good luck, and grind on.

Insider: Another Standard Weekend

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Hello, everyone, and welcome to my first week at Quiet Speculation discussing MTGO singles speculations. As I'm writing this, there are two major events happening: GP Minneapolis and the Standard MOCS Playoff. This means there will be another wave of price spikes – the specific cards will depend on which decks appears at the top after this weekend. Some of this information will be out of date by the time you're reading this, but hopefully there will still be actionable information for you below.

Metagame Changes this Week

Standard

After the Pro Tour, decks in the metagame have been slowing down as players try more midrange strategies to beat the aggro decks, especially Ramunap Red. Decks like Black-White Anointed Procession, Red-Green Ramp, and God-Pharaoh's Gift decks are starting to adapt to the metagame. Magic is a game of Rock, Paper, Scissors where Aggro beats Control, which beats Midrange, which beats Aggro. So when one type of deck is dominant, the deck type that is good against it will rise and slowly take a larger portion of the metagame.

Buy this Week - Potential Rising Deck

torrential_gearhulk

Blue-Red Control is currently the best control deck in Standard, helped greatly by its efficient red removal spells like Magma Spray, Abrade and Harnessed Lightning to deal with the aggressive creatures. The deck also packs a good variety of counters and card-draw spells to help stabilize the game for the control player.

Torrential Gearhulk is a four-of in the deck and is currently at a comparatively low price of 17.5 tix. I'm personally playing with this deck a lot in Standard right now, and I think this deck is going do well in the two major Standard events this week. Historically, the blue-hulk can go as high as 30 tix when it is hot. I think they are going to go up to at least 25 tickets in the next two weeks when the control decks make a big come back.

Torrential Gearhulk: Current Price 17.5; Target Sell Price 25; Profit per Copy 7.5

Meanwhile, certain components in the blue-red deck are also worth another look:

wawndering_fumarole

thing_in_the_ice

Wandering Fumarole dropped by at least 4 tix in the last seven days because control hasn't seen much play. This pick is a bit risky, as the card is rotating in about two months and no Modern decks are playing four copies of it. However, if control starts to get popular again, you can still sell these for profit before rotation.

As for Thing in the Ice, it's a bit safer compared to the blue-red manland, as this card can be good in Modern. If you haven't played with Blue-Red Control before, this might be a very good chance for you to try out the deck, while also having a chance to earn profit from its pieces.

Wandering Fumarole: Current Price 3.7; Target Sell Price 5; Profit per Copy 1.3

Thing in the Ice: Current Price 0.7; Target Sell Price 2; Profit per Copy 1.3

Buy this Week

tireless tracker

grim_flayer

Both Grim Flayer and Tireless Tracker are played in Standard Black-Green Delirium and occasionally appear in Modern Delirium decks. This week, both of these cards hit their respective low points,  basically because they are less played or too slow in a field full of Mono Red. However, as I said earlier, the format has slowed down quite a lot – so at some point, we could see Tireless Tracker reappear in the metagame again. If that doesn't happen, it's still fine; we can keep them as long-term specs and wait for them to be good in random Modern Black Green decks in the future.

Grim Flayer: Current Price 14;  Target Sell Price 18; Profit per Copy 4

Tireless Tracker: Current Price 3.5; Target Sell Price 6; Profit per Copy 2.5

Cyclical Movement Pick

simian_spirit_guide

Every week I'm going to identify a card that has very consistent graph like this one. Simian Spirit Guide is good in Modern, broken in Legacy and has been staple for quite a long time. This pick is pretty safe (unless it gets banned), just buy them when they dropped below 0.7 tix and sell them when they goes up above 1 ticket.

Simian Spirit Guide: Target Buy Price 0.65; Target Sell Price 1; Profit per Copy 0.35

Potential Saffron Olive Effect 

I have been following a few good brewers closely. One of them brings about "Seth effects" pretty regularly, probably better known as "Saffron Olive effects." Here's a tweet earlier this week from Seth:

saffronolive_hapatra

From this, I think we can expect Hapatra, Vizier of Poison to spike starting next Tuesday (the date of this article's publication), starting as soon as Budget Magic deck goes up on the website.

hapatra

At 0.15 tickets, one could hoard many copies of this card for a very low cost. I won't regret if I get 100 copies of this card and it didn't spike, but I'd definitely be super sad if I didn't buy them and it did. I mean, all of you have probably seen what happened to cards that Saffron Olive played in his Budget Magic decks. Even if this card only goes up to 0.75 tickets after Tuesday, we are still going to earn a bunch.

Hapatra, Vizier of Poisons: Current Price 0.15; Target Sell Price 0.75; Profit per Copy 0.6

Buying hundreds of Hapatra is still not enough. I can also think of a few other cards that might spike alongside the Vizier of Poisons. Its pretty straightforward this time as Hapatra is good when the deck has a lot of -1/-1 counters effects or abilities that can take advantage of -1/-1 counters. Lets look at the cards.

Synergy Picks

ammit_eternal

Combined with Hapatra, Ammit Eternal turns every spell the opponent casts into a 1/1 deathtouch token, and most importantly, it can reset the -1/-1 counters.

the_scorpion_god

The Scorpion God, with Hapatra in play, can get double value on his activated ability. There are possibly more ways to exploit its ability that I haven't yet considered.

decimator

How about turning all your 1/1 tokens into 3/3 deathtouch tramplers?

driven_despair

Driven // Despair is a good card in decks with a strategy of going wide. With the deathtouch tokens, both side of this cards are going to do very good job for the player.

These are a few cards in Standard that have good synergy with Hapatra, Vizier of Poisons. I think at least two cards among these are going to appear in Seth's deck. If you are not going to buy all of these cards, I suggest at least buying Ammit Eternal and The Scorpion God, as these two cards have higher chance to see play later in the season, even if they don't spike next week.

Ammit Eternal: Current Price 0.9; Target Sell Price 2; Profit per Copy 1.1

The Scorpion God: Current Price 1.65; Target Sell Price 3; Profit per Copy 1.35

Decimator of the Provinces: Current Price 0.3; Target Sell Price: 1; Profit per Copy 0.7

Driven // Despair: Current Price 0.03; Target Sell Price 0.5; Profit per Copy 0.47

 

Alright, that's all for today. Thanks for reading, and I'll see you again next week.

Adrian signing out.

Insider: Speculating on the Unplayable

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Recently, I’ve been hearing a particular phrase more often. It’s a statement used to evaluate a speculation opportunity. And while it makes perfect sense to apply to more recent formats, such as Standard and Modern, the phrase has gradually lost its relevance in the realm of Magic’s oldest sets. This is especially true when the Reserved List is involved.

That phrase is, “Card XYZ doesn’t see any play and isn’t good, so I won’t bother.”

This statement is perfectly rational and I wouldn’t fault anyone for applying it. If you’re the type that likes to play with your Magic card investments you would have no interest in some of the more obscure cards from Arabian Nights, Legends, The Dark, or Antiquities. Perhaps your sole strategy for evaluating opportunities is to investigate the card’s utility during gameplay. It’s a sound strategy.

An Alternate Universe

At this point, you have to admit you are sacrificing numerous weekly opportunities to profit if you limit yourself to playable cards. As Magic approaches its 25th year, older Reserved List cards are becoming quite sparse and collectors are devouring copies like a Dyson vacuum consumes dirt. Playability is becoming less important of a factor as rarity and nostalgia reign supreme.

Consider the largest price increases on TCGplayer according to MTG Stocks over the past week.

Interests

There are no dual lands on this list. I don’t see Wasteland, Lion's Eye Diamond, or even Flusterstorm. There’s also no Modern staples despite the weekend’s Modern GP. No shock lands, Path to Exile, or Thoughtseize. Instead, the top five movers of the week come from a different class of cards.

For one, notice that they’re all on the Reserved List. It would appear there is another surge in speculation on these classic cards. Except instead of being playable cards, we’re seeing stuff like Stone Calendar and Mana Vortex show up. While I’ve seen the latter show up in the occasional Old School list, I don’t think I’ve ever seen Stone Calendar cast in a game of Magic.

There was an error retrieving a chart for Stone Calendar

I started wondering if the card was popular in EDH. Unless you think 160 decks is significant, there’s no thread there to pursue. It turns out this is just an old card folks wanted to speculate on despite it being “no good.”

Next I looked up Mana Vortex on EDH REC: 331 decks. Maybe for something rare from The Dark, that’s old enough to move the price? I don’t know. I can just say that the price spike is at least partially real: I sold my one copy for $11 on Friday. Apparently I could have gotten more.

Planar Gate shows up in 102 decks on EDH REC and In the Eye of Chaos is in 112. Neither are relevant in Old School MTG as far as I’m concerned. So again, for cards that are seemingly unplayable, these cards are moving awfully swiftly in price!

There was an error retrieving a chart for In the Eye of Chaos

Lastly there’s Lodestone Bauble. I think this card is spiking because Urza's Bauble spiked and people wanted a similar zero-mana artifact at a lower price point. And while Lodestone Bauble is on the Reserved List, the card is definitely not as good as its Bauble counterparts for one major reason: it costs a mana to use. Playing four Mishra's Baubles and four Urza's Baubles in a deck is like playing a deck with 52 cards because they cost zero and cycle for zero. Lodestone Bauble costs one to use.

Since it targets only basic lands, I don’t think its utility in Legacy justifies the crazy new price. But again, it’s not about playability here. I buylisted three copies to Card Kingdom over the weekend at $1.50 each. I’m not funding my son’s college education from this spec alone, but this was a shocking source of profit if you ask me!

What’s Next?

Let’s assume for a moment that I’ve convinced you to consider speculating on cards for their rarity and collectability rather than their playability. Let’s assume you now believe me when I say that there are enough collectors out there to generate sufficient latent demand for these unplayable cards. Therefore, when a card starts to move in price, those procrastinating collectors decide they had better jump in and get their copies ASAP before the price triples.

It’s not really that far-fetched, is it?

If so, then I can open up a world of possible speculation targets for you. Cards you probably never heard of and you certainly would never think to put in your decks. They’re all pretty much “unplayable.” But because of their age, they provide plenty of opportunity for that sudden buyout.

First, I’ll start with the card I was touting recently in the Quiet Speculation Discord: Ali from Cairo.

There was an error retrieving a chart for Ali from Cairo

You could argue that this card is “playable,” but I’d counter that it hasn’t been relevant since people played Spectral Cloak on the creature to win games back in the mid 1990’s. Still, the card is one of Magic’s more iconic creatures and collectors appreciate the card’s more dominant days. This has driven the card’s price of late and it appears it may have just hit an inflection point. It will be bought out very soon, and suddenly we’ll be talking about another useless card gaining over one hundred percent in value.

Want something less expensive that maybe hasn’t been put on folks’ radars yet? I got plenty of them! Let’s start with Quarum Trench Gnomes.

There was an error retrieving a chart for Quarum Trench Gnomes

Here we have a Reserved List Legends creature that does very little in most games. Even against mono-white decks like White Weenie in Old School this card comes up short. By the time you’re sticking a four-drop, your opponent will be attacking with numerous white creatures. No, there’s no use in trying to justify playing this card. But that doesn’t mean it’s not a viable spec target. There are only 20 sellers of English versions of the card on TCGplayer and those $2-$3 copies won’t be long for this world.

Another Legends card I like even more is Cleanse.

There was an error retrieving a chart for Cleanse

I’ve mentioned this one before, but I am recommending it here yet again. This card has been worth $8 forever. Okay, not necessarily forever, but for as far back as MTG Stocks goes, which is about five years. There are more sellers of this one than the Gnomes, but this card has a little more fringe utility in Old School.

Now when I say “a little” I mean it: we’re talking extremely narrow circumstances. But I think this card has potential to pop over the next six to twelve months and I made sure to get my copy for collecting. It also helps that Card Kingdom's buy price is currently higher than the historical $8 price point!

In rapid-fire form, here are a few more cards worth considering. These are on my radar not because they’re playable, but because of their rarity, collectability, scarcity, and all-around coolness.

  • Damping Field: Under 30 sellers on TCGplayer, and most of the copies can’t even be purchased alone due to the $2 minimum imposed by the site. This is a Reserved List card from Antiquities, and it has a somewhat relevant ability. This card is outclassed by other artifact hosers, but in the right match-up it’s not unplayable. The art is bizarre, which I like as well.
  • Spiritual Sanctuary: This one has around 40 sellers on TCGplayer, and again has an interesting piece of art. Those two factors are what draw me to the card. It doesn’t really do anything relevant, but that hasn’t stopped Card Kingdom from consistently offering above market price on their buylist.
  • Urborg Justice: This is the newest card on my radar. It’s also on the Reserved List and there are under fifty sellers on TCGplayer. Again, many of the copies for sale are difficult to purchase because they’re under two bucks, and very few sellers can offer more than a couple copies. I’ve been tracking buylist on this card for a couple weeks now, and it has moved up gradually. It helps that the card has a relevant ability, and I think it’s underappreciated.

Disclaimer Reminder

I’ve said this multiple times, and I’ll repeat it again here. I never advise speculation on these older cards in large quantity. While I think they are positioned for a buyout, I would never advocate being the one purchasing massive quantities.

While there are occasions when buying a ton of a card pays off, most of the time you are going to out these gradually to collectors, and that is a slow process. I just mentioned how collectors can procrastinate on their purchases, and this will be even more true right after a card spikes. You think collectors who need Stone Calendar are going to rush out today and purchase copies? I don’t think so! They’re going to wait for the price to settle back down.

That’s why I advocate diversification rather than going deep on these obscure, older cards. By doing so, you increase your chances of getting that huge profit because you have exposure to many different cards. It’s much easier to move a couple copies of an unplayable card rather than a full stack. I tried this once with Storm Seeker, and I still can’t out the rest of my copies for profit.

There was an error retrieving a chart for Storm Seeker

It’s just not worth the hassle.

Wrapping It Up

After seeing all these recent Reserved List buyouts, it’s giving me reason to consider even the unplayable cards as worthwhile targets. They may be more difficult to sell, but aggressive buylists from sites like Card Kingdom offer a reasonable exit point. If nothing else, grabbing a few Reserved List cards, such as the ones I mentioned in this article, give you a near-zero-risk investment. These are my favorite types of investments!

Once you make your purchases, pay close attention to the market. Supply will gradually dwindle, someone will take notice, and the price will suddenly pop. That’s when you list your copy at a competitive price and reap the rewards.

I did this with Mana Vortex recently, and it was an easy triple-up. Turns out I could have potentially gotten even more money out of it because I see the card continuing to climb higher. But as I always like to say, no one ever went bankrupt selling cards for profit. That’s the mantra I’ll continue to live by, and it should drive prosperous growth in my portfolio for years to come.

…

Sigbits

  • I couldn’t help it: I bought Star City Games out of Anaba Spirit Crafter last week. There were 11 copies left and at $0.49 a copy, there really was no downside. I ended up buylisting them all to Card Kingdom for a modest profit because I had no interest selling these one at a time on eBay for $2-$3 before fees and shipping. What a hassle. But now I see Star City Games upped their price to $2.99!
  • Star City Games is sold out of Ali from Cairo, just like most major retailers. This is one of the reasons I think the card is due for an imminent bump. They will probably move their price to $149.99 or something like that, and it will coincide with market movement higher.
  • Since upping their price on Underground Sea, I see that SCG has finally managed to get a few Revised copies back in stock. Still, I count eight copies in total—hardly a quantity to get excited about. What interests me most though, is that they are still out of stock on Unlimited copies despite their higher buy price. At $799.99 for Near Mint, I’d expect any copies they acquire to sit in inventory and rot. But perhaps not. Perhaps their buy and sell prices still aren’t high enough?

Insider: Post-PT Hour of Devastation Standard Picks

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Pro Tour Hour of Devastation was the hotness; the hot, humid, sweaty, dehydrating hotness... Not only did Red Deck Wins burn up the competition at the PT, but the temperature in Kyoto was approximately a million degrees, with a billion percent humidity the entire week I was there. I may also have added a couple of degrees to the continent with how hotly I flamed out, crashed and burned, lit my hopes and dreams of glory on fire, etc. "Hotness" was the theme of all things MTG in Japan last weekend and nothing was hotter than Red Deck Wins.

Today I'd like to discuss my thoughts on some potential value gainers now that Standard has begun to have a defined metagame. I believe it is safe to say the format now has a "best deck to beat" in RDW. The deck torched the competition in Kyoto, with six copies in the Top 8 and PVDDR taking home the trophy playing the deck.

Now that we have a deck-to-beat, the rest of the metagame should fall quickly into place. If a card, deck, or strategy is inherently good against the Mono-Red Deck, now is its time to shine! We can also think about building our metagame via "addition by subtraction," in the sense that if a deck or strategy is weak to red it likely needs to be shelved for the foreseeable future.

If you bought in on Red Deck Wins staples while they were low, congrats—you hit the Standard jackpot. I'm always skeptical about buying in on Standard red cards because they can almost never hold a high price tag for very long. Now is the time to sell on those Hazorets and Earthshaker Khenras. Not only do red cards have a historically bad track record of retaining high price points, but the red deck will likely never be as well positioned as it was at the Pro Tour ever again.

Think about it. Literally everybody is going to be gunning to beat the red deck this weekend. How can it get better? If anything, this entire week will be an exercise in everybody else catching up to where the red deck already is with regard to understanding how to beat it. Ramunap Red may still be one of the best decks in the format once the dust settles—but its position in the meta and the demand for the cards will never be higher than right now.

The best case scenario: the deck stays the same (dominant) and people have already bought their cards this week. Most likely, the deck is great but the metagame adjusts to be hostile toward it because it is so good. Sell! Sell! Sell!

Okay, so let's talk about some cards that could potentially see big gains in a Red Deck Wins metagame. Right off the bat, cheap cards and life gain cards come to mind. Feels pretty obvious, right?

There was an error retrieving a chart for Crested Sunmare

Now this is my kind of little pony. Its friendship is Magic. Okay, okay, I'll stop horsing around with the terrible puns... These are too easy, I could spit out these puns until my voice got hoarse.

Crested Sunmare seems like a pretty awesome card for a white deck that has lifegain options built in. I could certainly see a lot of people gravitating toward a card like this. The needle has already moved a little bit on the card but I think the upside could actually be considerably higher. It is the kind of card that could really spike hard at the Grand Prix if a bunch of players show up looking for it.

I also like that, unlike a lot of the other anti-red cards like small creatures or cheap removal, this card goes really big. That makes it a problem for non-red decks like BG or Zombies—decks that would traditionally be great against lifegain decks that beat red. It gives the life decks some stability against non-red.

There was an error retrieving a chart for Authority of the Consuls

I had multiple pros tell me at the PT that Authority of the Consuls is the absolute best card against the red deck. It gains incidental life which is awesome, but the fact that it also takes away haste is absurd against Red Deck Wins. Nearly every creature in the deck has haste and so playing a turn-one Consul will often be a gain of 15-20 life!

It's also cute that it is a combo with Crested Sunmare. If you control the horse and Authority of the Consuls, it will trigger on the opponent's turn if they play a creature since it will cause you to gain a life!

I don't know if this is the kind of card we can realistically maindeck, but it seems like one heck of a sideboard card against a deck with a bunch of cheap haste creatures. Even if they go a little bigger this card will still be good because it will cause Glorybringer and Hazoret to ETB tapped, which is great value over the course of a long game.

There was an error retrieving a chart for Pia Nalaar

Another card that has really impressed me both in and against red is Pia Nalaar. Two bodies for three mana is a pretty big game. The fact that Pia has other abilities is just gravy. It is exactly the kind of card that works well and provides options against red decks in Standard.

The card is basically a bulk rare. But if it becomes a sideboard staple for potentially every deck playing red cards, it could easily double, triple, or more, because the starting price is so close to zero.

I love these kinds of investments because you can buy in on many copies of the card for very little and it's easy to make a high percentage return by flipping in trades.

There was an error retrieving a chart for Declaration in Stone

It's probably the last hurrah for Declaration in Stone but the time seems ripe for it to make some gains. On the surface, one would think this isn't a great card against Mono Red because they don't have a ton of spicy targets (outside of Hazoret) and their creatures are so cheap. However, one of the biggest mistakes people make is that they sideboard against the Red Deck's game-one strategy.

After sideboard, the red deck is prepared to beat a bunch of Shocks. They bring in bigger, more robust threats: Glorybringer, more Chandra, Akoum Firebird, etc., and prepare to grind a long game. Declaration in Stone is amazing against many of these big threats and can also halt the red deck's progress by getting two creatures off the board for just two mana in a pinch.

There was an error retrieving a chart for Glory-Bound Initiate

The various White Weenie and Azorius Aggro decks seem like another great angle for attacking the red decks. Glory-Bound Initiate seems like a pretty insane place to start against red. It hits hard and gains life. What more could you want? Vigilance...? Well, those decks also pack Always Watching—so, you'll get your wish!

Glory-Bound is just a good card by all metrics. It was one of the cards I equated to the most free wins in draft and sealed, which is often a strong indicator of a card with a lot of secret Standard upside. The card is cheap and could become a big player in the coming weeks. Strike while the iron is hot and the card is cheap.

Another interesting two-drop with some potential:

There was an error retrieving a chart for Gifted Aetherborn

Here is quite the "stick it to red" card. It is big enough that it trumps most of their creatures in combat and the lifelink is a big problem for them for obvious reasons. I cashed a GP last year with a version of GB Constrictor that started four Gifted Aetherborn, and I think the card would be better in that type of deck now than it was then (and it was pretty darn good them too!).

Uncommons are kind of risky because they are not scarce, which means the demand has to be really high to spike the card. However, hype can also create the illusion of scarcity and demand. If a bunch of people write about Gifted Aetherborn in Zombies, GB, and UB Reanimator this week, we could see dealers just up the price to $2-$3 bucks because, "Why not? People are going to buy us out no matter what and why not make maximum value..."

Once again, low-risk card to trade for since you'll almost certainly find people to trade them off you in the next week or so for a profit.

I'm looking forward to continuing to explore the new Standard format. Red Deck Wins may have won the first battle but the war for the plane of Amonkhet is far from over. Red is a great deck to be "the deck to beat" because it tends to be beatable (unlike midrange combo decks with a win-the-game combo that are fine against everything).

As a strategy I'd recommend getting out of red cards and making a quick move on some of the anti-red cards, with the intent of flipping them quickly when they potentially move in value.

Don't get burned! Invest in anti-red cards!

Push It: Analyzing Modern’s Kill Spells

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In The Bolt Test: Modern's High-Water Mark, I revisited an old Mike Flores article on toughness. Flores claimed a format was often defined by the amount of damage its red removal spell dealt. Burn spells generally serve as some of the most efficient—and versatile—removal spells in a given card pool, for their cheap costs and ability to go to the head; as such, it makes sense that formats would revolve around them. But today's Modern revolves as much around its other notorious removal spells. Now many months into the emergence of Fatal Push on the scene, I felt it was time to re-evaluate Modern's removal spells, examining where they're played, what they do, and the effects they have on the format.

So, I checked the most played removal spells in Modern on MTGGoldfish and compared them to a slew of successful decklists from the Star City Games database. This article explains my takeaways regarding Modern's three defining removal spells: Lightning Bolt, Path to Exile, and Fatal Push.

Lightning Bolt

The first big takeaway from my data collection process (which involved very scientifically looking over recent event results and identifying which decks played which removal spells): Bolt sees play in as many top-tier decks as Path does, despite being a full 12% further down the representation list.

Homes

Analysis

The probable reason for Bolt's appearance in so many decks is its versatility. I called out Bolt as one of Modern's deftest role-players in Modern Top 5: Utility Cards, but reducing Bolt to a mere "utility spell" would have been unthinkable in the format's early days. Still, it's the card's undeniable utility that guarantees it so much action.

Lightning Bolt serves two primary roles in Modern decks. The first is to remove early threats. This mode is employed by decks trying to survive the early game, either to shine in the midgame (Jeskai Control) or to execute a game-winning combo (Scapeshift). Decks have always played Bolt for this purpose, but those that ran it used to be even more diverse, pushing the card into the 40%-played range. These days, rock-style attrition decks have mostly transitioned away from red, and the combo decks that once relied on Bolt as early interaction now have Push to splash for (including some Scapeshift decks). As we've seen, though, quickly removing x/3s is not terribly important in this metagame, thanks in large part to Death's Shadow.

The card's second mode is to just close out games. Players love to claim Bolt is weak against Shadow, but that's like saying Blood Moon is weak against three-color midrange decks. Once Shadow decks see a red land, they're forced to stay above 3 life, and ideally above 6. They're also heavily incentivized to go below 10 life so Shadow itself resists Lightning Bolt. That greatly limits the plays Shadow decks can comfortably make by limiting the window in which they can deploy and benefit from their namesake threat.

What players mean when they say Bolt is bad against Shadow is that it's bad at one of its usual tasks: removing early threats. Shadow's early threats do happen to resist the instant. But Bolt's second mode of killing opponents is still live in the matchup, and becomes relevant much faster than it does elsewhere. I'm not saying Bolt is a fantastic card against Shadow; just that I'm not surprised the card is still a cornerstone of so many strategies even while the top decks—Shadow, Eldrazi, UW Control—blank its removal mode.

Path to Exile

The perennial gold standard for removal in Modern, Path to Exile is currently the format's most-played card. So much for no white in the metagame!

Homes

Analysis

Fatal Push has changed Modern in multiple ways. The re-discovery of Death's Shadow led to a midrange deck that wields Push expertly and gives it relevance in the mirror. Other decks have also turned to Push as a superb way to remove Death's Shadow. All that Push has rendered Modern something of a hostile place for cheap creatures, opening the floodgates for delve creatures, Eldrazi, and Titans to pound through and dodge the removal spell.

Enter Path to Exile, the only one-mana removal spell in Modern that removes all those threats. Path now is looking the best it has since Twin's legality.

The card's role in Modern decks is the same as it always has been: remove a creature, no questions asked. But not many decks can run Path for the simple reason that splashing white is quite costly in Modern. Shadow's brutal efficiency as a police deck forces strategies to become as focused as possible; otherwise, the one-two-three punch of Inquisition of Kozilek into Thoughtseize into Death's Shadow is sure to put a dent in any kind of synergy players have cooking.

"Focus" here means avoiding dilution, which explains why we've seen less-consistent combo decks (due to lack of workable pieces) like Grishoalbrand fall off the map. It also means not splashing extra colors when unnecessary. Consider the aforementioned Scapeshift deck that splashed black for Push and Brutality. While those spells are definitely ones the deck wants, and play to the mid-game better than Bolt does, players have found dipping into a third color so perilous that the splash has largely been abandoned by now.

Fatal Push

Ah, the belle of the ball. For a time some weeks ago, just before Wizards slashed its released MTGO data, Push was actually the most-played removal spell in Modern. But the format has adapted and shifted to fight Death's Shadow, and unlike during the yardstick-most-oppressive Modern format of Eldrazi Winter, the best way to beat it is actually not just to also play Death's Shadow. It's to play Path to Exile. Where does that leave Fatal Push?

Homes

Analysis

In terms of present representation, a few points beneath Lightning Bolt. But notably, Push sees play in fewer decks than either of those spells despite boasting a representation score just 5% below that of Lightning Bolt. The first reason is simple: Grixis Shadow still makes up a sizable portion of the metagame, even though Modern has shifted to attack it directly. For some, that indicates a fundamental (and perhaps bannable) problem with Shadow's power level. But Shadow's shares have decreased some, and I'm holding out for more major event results before also declaring it too strong for Modern—after all, the deck's presence has done a lot of good for the format.

The second reason is also simple, if we can stand to compare Push to Bolt yet another time. Just as Bolt was slotted into a myriad of decks for different reasons, Push finds itself in plenty of Tier 2 and 3 strategies by virtue of being excellent at a similar task. In fact, Push is better at stopping early beaters and breaking up blistering creature synergies than Bolt ever was, since it deals with the likes of Tarmogoyf scot-free and can even take out beefier threats like Kalitas, Traitor of Ghet with a little work. Those numbers add up and help Push claw its way past the 20% mark.

Lastly, I think Push might actually be worth more than MTGGoldfish makes it out to be. Since Wizards stopped releasing so much uncurated MTGO data, we've had for our analyses a more fractured metagame picture than ever. With such a powerful deck in the format, it's not just possible, but likely, that Grixis Shadow sees more play than is indicated by those miserly 5-0s. That predicament alone throws the whole thing off. Shadow has continued to do well at larger events; if my theory proves correct, we'll see it continue that trend at SCG Syracuse this weekend.

Honorable Mentions

There are, of course, other removal spells in Modern. But Bolt, Path, and Push will remain the three most important for years to come. Let's touch on the few other staples anyway.

Terminate

A clunkier Path to Exile, and often just a worse Push, Terminate isn't the Modern icon it once was. Sees play mostly in Grixis Shadow as a way to kill delve threats, Titans, and co., but notably struggles in the face of Kitchen Finks, Voice of Resurgence, and Wurmcoil Engine.

Collective Brutality

Similarly to Lightning Bolt, Collective Brutality is a utility spell at heart. It's black's go-to toughness-based kill spell, and can do more for the mana than anything else in Modern. I can see Terminate becoming more fringe in the future, but Brutality is going exactly nowhere, and should remain a sideboard staple and mainboard tech for as long as Modern remains a tempo-centric format.

Abrupt Decay

This one's sort of a sleeper right now. Sol Malka ran the full 4 Decay in his aforementioned BG Rock deck alongside just 2 Fatal Push, and I think he's on to something. Decay cracks 'walkers like Liliana and Gideon as well as annoying lock pieces like Chalice and Bridge. It also can't be countered while targeting a Shadow, which is currently huge. I think the main reason Decay doesn't see more play is its color combination. There are simply too few interactive black-green decks right now to cause its representation to increase.

Dismember

Thanks mostly to Burn, Dismember has never seen much play in Modern. These days, many of the decks that might have wanted it simply have better options available to them. That leaves Dismember in a funky spot. Only decks without black, white, and often red, that are in the market for a kill spell, and that have lifepoints to spare, can pack the card. Of course, the colorless Eldrazi decks make great use of it, and I think it could see more play in Shadow decks—it's terrific in the mirror, where it accelerates out your Shadows while killing your opponent's and plays nice with Snapcaster Mage when it comes to filleting Gurmag Anglers.

Get Up on This

There are plenty of ways to kill a creature in Modern, which is great news from a health perspective. Since Push's release, the reviled aggro-combo archetype has all but met its doom, giving way to its more interactive kin in Burn and Affinity. It's probably no surprise that Bolt is my favorite way to say "die," but there's no accounting for taste. What's yours?

Insider: Hour of Devastation Box Report Followup

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A couple weeks ago, I wrote up a different perspective from my normal box report articles. This week, let’s jump back to that article and see what’s happened since the Pro Tour.

Now normally, I open a case of each set and break down the value per box so you guys get a sense of exactly what can lie behind the plastic packaging of the box and wrappers. Let’s just start out with my best box and then go from there. Here’s what was in the box, updated with cards that are newly relevant as well.

Hour of Devastation Box Report

Box 1

Mythics

Rares

2 Fraying Sanity

Foils

Uncommons

Valuable Cards of Note

  • Nicol Bolas, God-Pharaoh $19
  • The Scorpion God $4.5
  • Uncage the Menagerie $2
  • 2 Earthshaker Kenhara $5
  • Champion of Wits $4
  • God-Pharaoh's Gift $2
  • Solemnity $4
  • 2 Fraying Sanity $2.5
  • Nimble Obstructionist $2.5
  • Ammit Eternal $1.5
  • Torrent of Hailfire $2
  • Hour of Devastation $6
  • Hour of Promise $2
  • Rhonas's Last Stand Bulk
  • Mirage Mirror $3
  • Foil Ramunap Hydra $1.50
  • Supreme Will $1
  • Abrade $2
  • Claim // Fame $1

Previous Box Total: $58
New Box Total: $73

I was hoping that by adding Earthshaker Kenhara, Champion of Wits and God-Pharaoh's Gift that they would have increased the total box value considerably, but they only ended adding an additional $15 overall due to the adjusting prices. Bumping the box up to $73 helps quite a bit, but it still leaves us losing money by opening it.

What have your experiences been with these boxes? Have they been as low value as this one? Or did I just get unlucky with my boxes as well as those others I’ve seen? Let me know in the comments.

So Where Does That Leave Us?

Well, even though my box was still underwhelming, I have some other real-time info for you guys about price increases this week. Let’s take a look at the ones I mentioned last time, see where they are at and then jump into the recent developments.

There was an error retrieving a chart for Nicol Bolas, God-Pharaoh

First up, we have Nicol Bolas. He didn’t do so well at the Pro Tour, but his price stayed virtually the same. I think this Grixis planeswalker will stick around the $15 to $20 range for a while. If you’ve played against this guy, you know he’s a force to be reckoned with and worth building your deck around.

There was an error retrieving a chart for Champion of Wits

Tons of strategies are adopting Champion of Wits because of the filter effect, the body and the second use once you hit seven mana. The embalm is incredible in a format with few ways to gain card advantage.

There was an error retrieving a chart for Dreamstealer

Unsurprisingly to me, Dreamstealer has dropped further in price. I’d guess this was the worst card from the deck a couple weeks ago. A 1/2 for three mana just won’t cut it these days in Standard. Even though it has menace and eternalize on top of his sweet ability, he’s just not good enough. He should stay bulk because that’s where he belongs.

There was an error retrieving a chart for Earthshaker Khenra

Mono Red saw a ton of camera time at this event also, and the fun new card from Hour this deck picked up was Earthshaker Kenhenra. This efficient threat is no longer a bulk rare, so I hope you got yours when I recommended it a couple weeks ago. It should retain its value in the $3 to $5 range, because it will most likely see play for its duration in Standard.

There was an error retrieving a chart for Abrade
There was an error retrieving a chart for Supreme Will

I also mentioned the strong uncommon from the set, Abrade and Supreme Will. Both are amazing and seeing tons of play. I still think Supreme Will is great for Modern and Abrade may also be good enough as well. For prices, Supreme Will may have stayed the same at $1, but Abrade doubled up to $2. With how many decks are playing Abrade, I think it could climb even higher than that as well. The full-art promo for Game Day might hold it back a bit, though.

There was an error retrieving a chart for Crested Sunmare

There were a couple other cards that have increased since I wrote my last article, and Crested Sunmare is one of them. My main complaint with Sunmare was never that it wasn’t good enough, but rather that there were no enablers. We need something like Soul Warden in order to turn it on. Well, budget players have figured out a way to do it: just use lifelink creatures. That is not quite as good as Soul Warden, but what is? You can make a Horse by attacking with Lone Rider or another card further down this list. That seems okay, and so does the price bump up to $6.50.

There was an error retrieving a chart for Fraying Sanity

Okay, I actually thought we were past the it’s-a-mill-card-so-it’s-worth-money era, but apparently not. This may be old news, but this is a thing apparently. More notable than the $4 regular price is the $8 foil price.

There was an error retrieving a chart for God-Pharaoh's Gift

I’m not sure relying on a seven-mana artifact is a great idea in a format with Abrade, but players at the Pro Tour still sleeved up God-Pharaoh's Gift and went to battle with it. I don’t think this $2 price will sustain itself, but it doesn’t have much lower to drop. I’ll unload the ones I have quickly to ride the hype train.

There was an error retrieving a chart for Angel of Invention

The first non-Hour card on my list is Angel of Invention. The Blue-White Monument decks picked up this piece of tech to replace Cloudblazer and add a more aggressive line to their decks. If you get behind against Oketra's Monument, you’re in trouble, especially if they follow up with Angel of Invention. I’ve always thought this card was very playable, so the $6 price makes a lot of sense to me. I think it should stick around that number for a while, and there’s a lot of potential for this card for many seasons as well.

There was an error retrieving a chart for Chandra, Torch of Defiance

Lastly today, it was a nice surprise to see Chandra, Torch of Defiance bump up this week. There’s been a lot of bold comparisons toting her as the red Jace, the Mindsculptor, and she’s finally gaining some traction in Standard. I’ve been playing her since she was released, because yes, she is that good. Not Mind Sculptor good, but the next step down. To be fair, no one is Mind Sculptor good – but this Chandra at $33 is believable because of the impact she’s having right now across the format.


 

Alright, well that’s all for me today. I hope you enjoyed this article looping back around to my box report and keeping you informed about what’s happening with some prices in Standard. What do you think: will this red deck stick around, or will it get hated out of the format now that everyone knows about it? Let me know in the comments.

Until next time,
Unleash the Force!

Mike Lanigan
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Insider: Commander 2017 Tribal Price Increases

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A Japanese magazine released what is widely considered as credible information on the Commander 2017 decks slated to be released on August 25th. In April, it was revealed by Wizards that these decks would be tribe-based, and many of the cards from one deck, Five-Color Dragons, was unofficially leaked in May, but now we have confirmation on the remaining three color schemes and tribes: White-Green Cats, Grixis Wizards and Mardu Vampires.

There was an error retrieving a chart for Qasali Pridemage

With the decks arriving in just a few weeks, players and speculators have been scrambling to react, and the market is already moving in anticipation. Each tribe has seen cards increase in price, and there’s also been an increase in demand for more generic tribal cards that can fit in many or all of these decks. Today, I’ll identify and explore the cards that have seen their value increase.

There was an error retrieving a chart for Vampiric Dragon

The most notable increases have been in foil versions, which are desirable to the most hardcore Commander players and collectors. Foils also come with a built-in resistance to being reprinted in the Commander decks – and if a card is included, its foil version could see even greater appreciation as players attempt to foil out their decks.

Most of these cards have seen slight price increases, which doesn’t indicate a spike, but rather a modest increase in demand that could indicate further increases. I expect that many of these cards will see further appreciation as the Commander release approaches, and beyond, so my goal is to help your make your own judgments as to what cards could be prime speculation targets.

Tribal Spikes

There was an error retrieving a chart for Slate of Ancestry

The Onslaught foil of Slate of Ancestry has been $7 for months, and it’s starting to creep higher, but this week the Ninth Edition version grew from under $5 to almost $8, which indicates increased demand for the card, and because the price has surpassed the original printing, a desire for the newer card frame.

There was an error retrieving a chart for Brass Herald

Both foil printings of Brass Herald have seen price increases this week, with the Apocalypse printing growing from $1.75 to $2.50, and the Eighth Edition reprint growing from $2.50 to over $3, which is another sign that cards with new card frame printings are more desirable and likely to be better specs in general.

There was an error retrieving a chart for Coat of Arms

Foil Seventh Edition Coat of Arms grew from $25 to $35 this week, while the many new card frame printings haven’t budged from their average around $11. This bucks the trend of the older card frame being less desirable, which can be explained by the Seventh Edition version having unique artwork, which the market clearly demands more than the Eighth Edition artwork that has been replicated on all subsequent printings.

There was an error retrieving a chart for Door of Destinies

Door of Destinies has seen its Morningtide foil printing start to move upwards, to over $14. It holds a large premium over the Magic 2014 printing, which has actually seen a slight decrease down to $8, which demonstrates that, with card frame and artwork equal, players demand older printings. There is also a Morningtide prerelease version with its own unique artwork, and it’s trending upwards, from $8 to $8.50 this week, and it might offer the best returns going forward.

There was an error retrieving a chart for Urza's Incubator

Foil Urza's Incubator briefly grew from $30 to $35 this week before falling back down, which demonstrates that the price of foils tends to be volatile in general, and prices will often move up and down wildly based on supply and condition. There’s certainly some renewed interest in the card, which has actually fallen from the $40 it demanded at the time of Hour of Devastation’s release, so there could be some profits to be had going forward.

There was an error retrieving a chart for Shared Animosity

Shared Animosity could have applications in the Dragon, Wizard and Mardu Vampire decks, so its foil version has seen strong growth this week, from $15 to $25. Morningtide cards are old and in short supply, and the price increase looks stable, so I expect this price is the new norm and it will only continue to grow.

There was an error retrieving a chart for Alpha Status

Alpha Status can be used in any green tribal deck, such as the new Dragons deck, but it looks especially good in the Cat deck, which explains its growth this week from $2 to $2.30.

There was an error retrieving a chart for Tsabo's Decree

Foil Tsabo's Decree saw a big spike in June, from $3.50 to over $17, which could easily have been from the knowledge that the upcoming Commander release would be tribal, making the card better in Commander than ever. The price fell back to $13, but this week saw it trend upwards, now sitting at $14.

Five-Color Dragons

The Dragon Commander deck being five colors means it is capable of including any dragon or dragon-related card in Magic, and that's increased attention on Dragons across the board. There are some specific foils that have seen their prices starting to move upwards.

Dragons

Grixis Wizards

There was an error retrieving a chart for Voidmage Prodigy

The Timeshifted Time Spiral artwork on Voidmage Prodigy is in much higher demand than the original printing, which explains its foil version nearly doubling from $5 to $9 this week, while the Onslaught version actually fell in the price.

Wizards

White-Green Cats

There was an error retrieving a chart for Uktabi Wildcats

Foil Uktabi Wildcats saw a massive spike this week that brought its price from $3 to nearly $9.

Cats

Mardu Vampires

Vampires

Commander is an important part of Magic finance, and there’s plenty of money to be made by paying attention to the market. What cards are you eyeing as specs to capitalize on the upcoming release?

Insider: What Do Commander Players Want?

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Whenever new sets are being spoiled I see a ton of people point to a big, dorky new creature and say, "That card has to be great in Commander!" In a lot of cases, it's not true.

There are a number of different categories that the best cards in Commander fit into, and a few characteristics you can look for in new cards to figure out if people may want them. This also applies to older cards that haven't found the right home yet.

Of course there are factors that affect the prices of all cards, like supply. But there are other important ones to consider when looking to make Commander specs. Let's take a look at the biggest factors that influence Commander play.

Efficiency

There was an error retrieving a chart for Swords to Plowshares

I think a lot of popular consensus is that Commander is filled with decks playing cards that all cost five-plus mana. The reality is most decks and most popular cards are really cheap powerful ones. According to EDHREC.com, of the top 21 cards played in Commander, 20 of them cost three or less. The sole card that costs more than three is Sun Titan which is an obviously powerful and flexible card in any deck.

The reality of the situation is that high-mana-cost, powerful cards can't be the bulk of any deck, and cheap, efficient cards are more likely to be expensive. For example, it's a lot of the reason that Anguished Unmaking is so much more popular than Scour from Existence. In general, a new card has to be more efficient than an existing popular card to get played.

Flexibility

There was an error retrieving a chart for Cyclonic Rift

Efficient cards are great but if they're only good on turns one-five and not turn 30, they're less desirable to players that expect to get to six-plus mana every game.

It's hard to judge just how much flexibility matters because it varies from person to person, but generally speaking there are some pretty clear-cut winners. Cyclonic Rift is the most played colored spell in Commander because it's great with two mana and almost oppressively powerful at seven.

My best example of how drastically flexibility can impact a card is the popularity of Cultivate compared the popularity of Nissa's Pilgrimage. There are about 30,000 decklists that include Cultivate and about 3,600 decklists that include Nissa's Pilgrimage. The mana fixing is a big deal and the inflexibility of Pilgrimage costs it a ton of play.

As such, I wouldn't expect Nissa's Pilgrimage FNM foils to get nearly as expensive as the Cultivate FNM promos, even taking into account the time difference.

Multiplayer Scaling

There was an error retrieving a chart for Torment of Hailfire

This is probably the most obvious part of this list. Every time a card says "each opponent" instead of "target opponent," it scores more points in this category.

Hour of Devastation has a lot of cards that affect all opponents and will be climbing the ranks of EDHREC as time goes on. Nicol Bolas, God-Pharaoh has two abilities that affect all opponents and Torment of Hailfire is already one of the most expensive rares in the set, despite seeing no competitive play.

Cyclonic Rift is another prime example that you will see appear on this list because it affects all of your opponents when you overload it.

Raw Power

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Power is subjective and the most likely factor to be influenced by efficiency. Sol Ring is the kind of card that will be included because the number of games you win on raw card power from playing this is too high.

On the flip side, cards like Craterhoof Behemoth, Deadeye Navigator, and Insurrection are not cards that are extremely efficient but they're overwhelmingly powerful. Usually when you cast one of these spells you are close to winning the game on the spot. Sometimes these are cards that gain an overwhelming advantage over a few turns, like Consecrated Sphinx, Elspeth, Sun's Champion, or any of the titans.

A trap that a lot of people fall into is seeing new powerful cards and not figuring out where they would appear in a deck. Even if there were 15 different cards that behaved similarly to Craterhoof Behemoth, you can't play 15 cards that cost eight in your deck. Something would have to be replaced. If you can't figure out a card that is much worse than a newer card it's unlikely players will adopt it.

Doubling

There was an error retrieving a chart for Doubling Season

If there's one thing I've learned about less competitive players, it's this: when they find something they like, the only thing they like more is doing it twice. The price of Doubling Season, Primal Vigor, and, more recently, Anointed Procession and Panharmonicon, is a small tribute to how much players love to double stuff.

It doesn't matter what it is either—just double it. Want to gain double life? Pick up Rhox Faithmender. Want to gain double mana? Look no further than Mana Reflection. Want to draw double the number of cards? Pick up a Thought Reflection. What I'm saying is, historically, there is a huge demand for cards that double your stuff. Within that niche, there is definitely a preference on doubling counters and tokens.

Synergy

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Synergy is hard to describe or quantify, but I'll try my best here. Synergistic cards are generally not particularly powerful in a vacuum but help to further your plan.

For example, Contagion Engine is a synergy card seen in decks that play a lot with counters. Atraxa, Praetors' Voice is the most popular Commander on EDHREC, and Contagion Engine is one of three cards in the deck's top 10 most popular cards that isn't part of the precon. Understandably, this card has seen a huge jump in price from $4 to $10 after her release.

Outside of counter-based strategies, Contagion Engine isn't played and isn't as popular. The reason that Contagion Engine is popular and expensive is because it has great synergy with Atraxa (among other Commanders).

Razaketh, the Foulblooded is one of the newest synergy cards because it works well with tons of token strategies, Golgari sacrifice strategies, and Shadowborn Apostle decks.

Uniqueness

There was an error retrieving a chart for Anointed Procession

A final and crucial piece of information that can affect a card is the uniqueness of its effect. Is the effect already present in its color? Is it similar to existing cards but with a twist?

Most recently, Anointed Procession is a card that's more unique than it looks at first glance. It's basically a colorshifted version of Parallel Lives, a $10 rare from Innistrad (released almost six years ago). A lot of token Commander decks are green and white, and would probably play both of these effects. However, there are also non-green decks that play white and make tokens.

Anointed Procession can go into Temmet, Vizier of Naktamun, Queen Marchesa, Breya, Etherium Shaper, Daxos the Returned, Darien, King of Kjeldor, etc. I missed all of this when Anointed Procession was spoiled. But if you are able to identify it early you can already see that casual demand can cause a Standard-legal rare to be the most expensive card in the set!

Be careful with what you decide is unique enough to be interesting. Unesh, Criosphinx Sovereign is very unique but there isn't a lot of support for Sphinx tribal outside of him, which makes him a bulk rare for now. Maybe in the future if we see a lot more sphinxes he will get better.

I wouldn't expect to make a ton of money quickly by investing in him now, but if you are able to acquire him for bulk pricing I can't imagine selling them to a store. I personally think that Sphinxes are too iconic not to eventually get enough support for a deck.

Price

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Commander players don't go all-out to buy powerful cards. They will often settle for less expensive but similar cards because they are less expensive. You can see from the amount of people who play Demonic Tutor compared to the people who play Diabolic Tutor.

More people play Demonic because it's not terribly expensive and is much better—however, there are a lot of decklists that don't include it and do include Diabolic Tutor because, for most intents and purposes, they're the same card in their eyes.

There isn't a hard and fast rule on this because everyone's budget is different. But it's a lot of the reason why most green and black decks don't play Bayou, most do play Overgrown Tomb, and almost all play Command Tower.

Picking the Perfect Spec

While from time to time you will find cards that hit one or two of these categories, I can't recommend going too deep unless it's excelling in many. Cyclonic Rift is basically the perfect Commander card as it hits almost every category except doubling. If we ever have another card like that, it will be sure to be expensive.

The Bilbao Effect: The Chance to Change Modern Forever

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Modern Magic’s history under the lights has been… complicated. As a format, it was born into fire in 2011 with Pro Tour Philadelphia, and since then, the format has bounced from darling to redheaded stepchild to orphan and back, faster than strobe lights at a Skrillex show. Bannings, Pro Tours, more bannings (as a result of Pro Tours) and droughts of high-profile events have plagued the format for six years and counting, but through it all, Modern has thrived. The prevailing wisdom regarding Magic Organized Play (consistency, interactivity, and reliability), has not necessarily applied to Modern, cementing its status as an enigma in the minds of players and R&D alike. We stand today on the precipice, as Wizards of the Coast descends once more into the fray. Modern Magic will return to the Pro Tour on February 2, 2018. Bilbao is the setting. What will be the story?

Today, we will be diving into the Organized Play announcement, detailing the changes that are coming to Modern, and discussing what the potential effects of these changes to our format can be. We’ve got a lot to get through, so let’s get started.

Part 1: The Bilbao Effect

It’s curious, or perhaps fortuitous, that the first Modern Pro Tour in two years would be held in Bilbao. If you haven’t heard of Bilbao before, don’t worry. It’s only the tenth largest city in Spain, and relatively unimpressive compared to the likes of Madrid, Seville, Granada, Valencia, and Barcelona (of course). In the 80’s, Bilbao was plagued by numerous problems, primary among them an economic crisis tied to deindustrialization. Bilbao probably wouldn’t even exist today, if not for one event: the design and construction of the Guggenheim Museum, by Frank Gehry.

The Bilbao Effect is a reference to this event—a singular building, constructed by a quirky architect, became singlehandedly responsible not only for revitalizing a city on the brink, but also for reimagining its identity as a city and for the profession of architecture itself. In that sense, an interesting parallel can be drawn between Gehry’s bold work of art in 1997 and Wizards of the Coast’s bold choice to re-introduce Modern to the Pro Tour spotlight. Gehry’s design was originally condemned in the architecture community, and reviled by the locals it "intruded upon." While Gehry is almost universally despised by his peers, his contributions to the profession can't be ignored. In the same way, Modern has had its own successes, but not without similar struggles with community acceptance.

Pro players have gone on record stating their dislike for the format. Restrictive secondary market prices for format staples have choked playerbase growth. The overall power level of the format makes it all but impossible to prevent blowouts and "unfair" strategies from cropping up. Archetypes are linear, games are non-interactive, and silver bullets dominate matchups. Strategies are complex, and a steep learning curve prevents newcomers from understanding coverage, much less playing it themselves. In the end, the Guggenheim literally shocked the world, transforming Bilbao from a smog-ridden, dying post-industrial shell into a thriving, cultured tourist destination, and a stagnant architectural discourse into a modern, fresh profession. Could Modern Magic experience something similar?

Part 2: Pros and Cons

For those of us who play Modern, our desires are simple but tend to fall within two camps. One camp approves of plentiful Modern Grand Prix events, but doesn’t want to see Modern Pro Tours. This camp points to the numerous bannings that have come about, in part, to create an interesting, dynamic viewing experience on Pro Tour weekend. This camp subscribes to the prevailing "banning = bad" theory. They don't want to see decks/collections partially invalidated due to bannings, and place blame for said bannings at least in part on the spotlight that comes from Pro Tours. The other camp just enjoys Modern and wants to see it spread. This camp feels that Modern Pro Tours do more good than harm by bringing attention to the format and drawing in new players from Standard, and possibly even outside of Magic.

This division seems clear, but it doesn’t take into account multiple factors—the large portion of Magic players who don’t play or aren’t interested in Modern, the non-players looking at Pro Tours from an outside perspective, and the content creators, who place their feet firmly in both camps. In addition, these two arguments hold at their core a few assumptions that have yet to be proven entirely true. For one, it isn’t clear that Modern Pro Tours bring about more bannings, as there exists evidence to support both sides. In addition, it is difficult to gauge outside perspective on Modern Pro Tours, and whether they bring players to the game or push them away. This is where discussion of high-level Modern play tends to get bogged down, so I’ll do my best to clear the air.

First, the prevailing thought about bannings. Most proponents point to a few statements WoTC has made in the past that suggest an incentive to shake up "solved" Modern formats, in order to coax a more exciting viewing/playing experience for spectators and competitors. The argument here is that without Modern Pro Tours, bannings would be more infrequent, and players on the fence about buying in would feel more secure doing so with greater confidence that their deck of choice will remain legal. The argument against points to a seemingly continuously broken Modern format that requires bannings regardless of Pro Tour consideration. Ponder and Preordain. Birthing Pod. Bloodbraid Elf. Deathrite Shaman. Dig Through Time. Splinter Twin. Summer Bloom. Eye of Ugin. Gitaxian Probe. Golgari Grave-Troll. Even with no Pro Tour last year, Modern still saw a banning as if it had one anyways, lending credence to the argument that Modern and bannings are synonymous, like peanut butter and jelly, or Lebron and diva.

Second, the "bannings are bad" argument. I’ll admit that I’ve been oblivious about Standard for a while now, since shortly after Pro Tour Magic Origins to be exact. That’s a long time to be out of the loop, but my time on the outside has given me a perspective pretty unique among non-Commander content writers. Not sure I should boast about that, but there it is. My time away from Standard Magic has let me observe from the outside, and I’ve been surprised by what I’ve seen. The common belief has always been that bannings are the tremor before the earthquake, a portent of doom that will signal the end of Magic and the rise of D&D as the game of choice. Ominous whispers from the shadows tell of Affinity and the Dark Ages of 2004. Well here’s a hot take for you… I’m starting to believe that bannings aren’t that bad anymore.

I remember when I started playing Magic, shortly after M10 was released in July 2009. It wasn’t until the beginning of 2011 that I graduated from the kitchen table (even though I was a regular contributor at FNM in my innocent youth). Nevertheless, I remember the Jace, the Mind Sculptor and Stoneforge Mystic bannings clearly, as they came right at the time when my competitiveness, experience, and income level were at odds with each other. I couldn’t afford Jaces, so I was happy to see them go. I loved Magic, so I was terrified to hear rhetoric that the game might be over. Bannings were bad, because Magic is broken, and never forget that Vault Disciple.

Since Modern was conceived in May of 2011, the format has experienced a major banning at least once every calendar year besides 2012 (and we saw a banning December of 2011 and January of 2013, so in my eyes 2012 got lucky). That sounds normal because we lived through it, but think about it. Before Stoneforge Mystic and Jace, the Mind Sculptor were banned in June of 2011, Magic hadn’t experienced a banning in Standard for six years. Modern hadn’t existed as a format back then, so it’s not entirely fair to compare, but think about that. For six years, no banning to a major competitive format, and then, starting with Jace and Stoneforge, at least one a year, every year. Remember when people thought Magic was in trouble in June of 2011? Ten separate Modern bannings (events, not cards) and three Standard banning events have occurred over the past six years. Magic might not be growing at Innistrad and Return to Ravnica levels, but it certainly isn’t going away. The prevailing wisdom regarding bannings in Magic is false.

Part 3: The Truth

I don’t know what’s happening with Standard right now. We’re 60% of the way through the year, and Standard has seen three bannings so far. Three. One in January, one in April, one in June. I’m playing Star Wars: Destiny a ton now, but I still see players packing in to the LGS on Friday Night, and the Pro Tour is still drawing large crowds. Most people I talk to give some variation of, “Yeah, that $*#( cray, yo,” but they are all still playing. In June of 2011, if I told you that after they banned Jace and Stoneforge, they’d make two more bannings within seven months, would you have bought WoTC stock? Doubtful.

So, I think it’s clear that we need to come around to the facts. Bannings assuredly have some impact on Magic’s playerbase, but neither their frequency nor their size will ever be the death of the game. Players will play, because deep down we are all addicted, and while we may not welcome bannings, we shouldn’t be scared of them.

But, what if we did welcome bannings? Hopefully you’re still with me to this point, because it’s important that I have you convinced that bannings aren’t a harbinger of doomsday to get you to buy in to this idea. If Magic is still going strong throughout numerous bannings (13 in six years, remember) is it too alien to accept them as "part of the game?" Could bannings actually be seen as a positive, rather than a negative?

In Standard, I think the answer will always be no. A large portion of that field will always remain casual, and telling a player they cannot play is never a good thing. I’m not ten anymore, but I remember showing up to a Lord of the Rings CCG event with banned cards in my deck, not even knowing what errata meant or how to use the Internet to find information (it was 2001, before you judge). For Modern, I’m starting to come around to the idea, however. We’re all adults here, and at the end of the day, a fun, interesting format is our main goal. Bannings as a tool to shake things up, rather than a disaster to avoid at all costs, could bring us the regular shake-ups that we crave, but never receive, with set releases. The playerbase has shown that, just as they might threaten moving to Canada after a political election, players rarely quit after a banning rocks their world.

I know my bias as an online player and content creator is influencing my opinion. Monthly articles about banning speculation and the myriad of strategic consequences that could have on the format is a Magic writer’s wet dream. The risks for me are negligible; I don’t have a paper collection and I borrow my online cards for free. I’m the quintessential outsider, no skin in the game, yet I judge from the sidelines. I feel you there, hating me. I understand what I am, but my position lets me imagine a possible future, one where banning discussion in the chat of WoTC’s Twitch stream isn’t toxic, and doesn’t push new players away. It’s a utopian dream, of course, but one that, like all utopias, has a seed in reality.

Wizards of the Coast has a problem on their hands, but it isn’t what you think. Three bannings in seven months for Standard is embarrassing, and they need to get their act together. Ten bannings in six years for Modern is an opportunity, one that they should fully embrace. This coming February, we will see Modern return to the stage in Bilbao, Spain. A quirky, daring gaming company has the opportunity to shock the world, and change the discourse around Magic forever. The locals might revolt, the worldwide community might snicker, but with a little courage and a lot of heart, Wizards of the Coast could change how we play, discuss, and view card gaming forever. It could just be poetic. It might just be fate.

Thanks for reading,

Trevor Holmes

Insider: Future Winners of Standard

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I hope you all had a great time watching the Pro Tour! It was a great show, and as I had hoped, red came out on top. I feel obliged to issue a disclaimer before I can continue this article in good conscience: aggressive formats tend to stifle the ability of the crazy, four-color, top-end heavy deck that I tend to favor, as a general rule. I am happy about the rise of red mostly because the popularity brought my dear friend Earthshaker Khenra up with it.

There was an error retrieving a chart for Earthshaker Khenra

No doubt, the deck was popular with the folks in the top eight, and they benefited from the fast pace of the deck, multiple efficient one-drops, tons of hasty creatures all along the curve, and in some cases, the best red planeswalker that's ever been printed: Chandra, Torch of Defiance. An overwhelming majority of the decks that had seven or more wins in the Standard portion were aggressive decks: Ramunap Red, GB Constrictor or Energy, and Mono-Black Zombies. However, if you scroll through the decklists with winning records, you will find some that give you a look at what people will be playing in the upcoming months in Standard.

While the format evolves and changes, the competitive community has been waiting with bated breath for the Pro Tour, so you have a great shot of seeing lots of these decks at an upcoming FNM or IQ. People will be using these decks as a reference point moving forward, and there are some key cards to watch in the upcoming months. I am going to take you through some of the decks that either underperformed at the Pro Tour or did not show up in the published decklists at all – but have been appearing elsewhere on Magic Online and in public events.

Eldrazi Fall

There was an error retrieving a chart for Thought-Knot Seer

I have suggested in the past that Eldrazi are a valuable commodity in Magic: The Gathering; specifically, the undercosted, once busted-in-half models: Matter Reshaper, Thought-Knot Seer, and Reality Smasher. These cards were featured in two versions of Standard Eldrazi this weekend. The first, Mono-Red Eldrazi, made use of hasty threats Glorybringer and Eldrazi Obligator to get a blisteringly fast start that could have the power to steamroll red decks, especially with the help of efficient spot removal like Abrade.

This deck has gotten far more aggressive than it was a year ago, back in the days of four Chandra, Flamecaller in the maindeck, and I think it stands a real chance of beating up on decks that have come prepared to face down 2/1s but nothing much bigger. There is also a black version, which basically swaps out Chandra, Torch of Defiance for Liliana, the Last Hope and Magma Spray for Fatal Push, that gets better the more the format is about midrange versus midrange. Heck, at this point you could put some Plains in there and play Gideon, Ally of Zendikar instead. It seems like a pretty versatile archetype.

There was an error retrieving a chart for Eldrazi Temple

Another reason to have confidence in the continued rise of Eldrazi (and their prices) is that Eldrazi Tron, and to an extent Bant Eldrazi, are still major players since the banning of Eye of Ugin. Considering Modern is getting a lot more spotlight now that it is a Pro Tour format again, there's going to be an increase in demand for cards from the best decks, including Eldrazi in all its varied iterations. While I would hesitate to suggest that Gideon, Ally of Zendikar or Kalitas, Traitor of Ghet will hold their values beyond the rotation of Battle for Zendikar block, I have no such qualms about Eldrazi.

Decks That Underperformed

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Remember when we were all excited that a seven-mana artifact was seeing play? Surprised that you did not see God-Pharaoh's Gift do better? The deck seems crazy cool still, and there are certainly options in Standard that give it tools to fight back against red. Did you know that Angel of Invention has lifelink? Lucas Kiefer's build was also running Sunscourge Champion for an extra dose of life. The deck will take a little tweaking, especially as people continue to turn to Shatter-plus as a premium removal spell in the format, but it's far from out of the running. This deck, and any graveyard-centric cards printed in coming sets, are surely not far from anyone's mind.

Given Hour of Devastation's jump from sub-$2 preorder prices to $8 around the time of the set's release, it had some pretty high expectations attached to it. These expectations have largely gone unfulfilled, with a few high-profile finishes but no format-defining build. When I think of Standard, the decks I consider to be the mainstays are the ones that require attacking and blocking and so forth.

There is some hope in the 21-point decks from the Pro Tour, however. I am particularly excited about Guillaume Wafo-Tapa's build, which includes a copy of Nicol Bolas, God Pharaoh. The deck can go shields-up with the right draws, preventing it from getting steamrolled by aggressive decks too quickly, so the right configuration could be the big break we value nuts have been hoping for.

There was an error retrieving a chart for Nicol Bolas, God-Pharaoh

Other Considerations

In a natural evolution, now that everyone is sure red is the deck to beat next week, I assume some decks are going to adjust in response. One of the biggest players could be Aethersphere Harvester, which shines as a deck that can claw back some precious life against mono red. It goes into any deck, and its crew cost is low enough that even red can run it for the mirror. This is a pretty simple spec, and the card is still hovering around a dollar. My other choice for “most explosive card in Standard” is Insult // Injury. While Ramunap Red has enough velocity on its own to not need another finisher, the card adds explosiveness to UR Spells that the deck certainly wanted. Along with promoted draft archetype staple Riddleform, this card is currently a one-of and hovering around fifty cents. This card has the power to end games in relatively short order and could easily benefit from a high-profile win.

There was an error retrieving a chart for Aethersphere Harvester

In Conclusion

There are a lot of exciting prospects for Standard going forward, and Grand Prix Minneapolis will surely showcase some of those options, given how feverishly people have been waiting for some reprieve from the monotony of the post-Aetherworks Marvel format. I suspect that some of this excitement will result in brews that don't do great but have some staying power due to FNM-grinder appeal, and next week's results will not be the end-all be-all of the format.

However, prices are still high from buyouts and spikes that took place in the heightened volatility brought on by the Pro Tour. Prices are either unsustainably high or artificially inflated. Overall, there isn't a lot that I would want to buy this week, but there is a lot that I am keeping an eye on for when the hype dies down a bit. Aethersphere Harvester and especially Insult // Injury are cheap enough that if you want them, you can find them at low enough rates to pick up a playset or two if you want to anticipate changes in the format.

Insider: MTGO Market Report for August 2nd, 2017

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of July 17, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although both Aether Revolt (AER) and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

july31

Standard

With Pro Tour Hour of Devastation (HOU) in the books, the financial repercussions  of that event are reverberating throughout the MTGO economy. Negative impacts are clearly seen in three of the sets that are rotating out of Standard in the fall: Battle for Zendikar (BFZ), Oath of the Gatewatch (OGW) and Shadows over Innistrad (SOI). With this last marquee event establishing the metagame, there is a greatly diminished chance of any one card breaking out in the format. In other words, the option value on cards from these sets that aren't seeing play has dropped substantially. With the clock ticking on their time in Standard, a rapid depreciation has commenced.

At the top of list are cards that are linchpins in the previously dominant Mardu Vehicles deck such as Gideon, Ally of Zendikar. The price of this card broke below 10 tix for the first time ever this past weekend and I definitely took notice of this event. Gideon is a card that sees some play in Modern and is a large-set mythic, so it will hold value to redeemers after rotation. These two factors are a great start for a potential spec, and the price drop over the weekend had me wondering if it was time to start to buying. Taking a look at how the prices of large sets evolve in and around rotation will help answer this question.

There was an error retrieving a chart for Gideon, Ally of Zendikar

Below is a chart that details the price path of the last three large sets that have rotated out of Standard, on and around the date that each of them rotated out of Standard. The "0" represents the week that the sets were no longer legal in Standard. As you can see, the pace of price declines in advance of this event can be rapid, with Magic Origins (ORI) descending from over 100 tix to below 50 tix only eight weeks later. Khans of Tarkir (KTK) showed a more measured decline and a long, flat price bottom around rotation. Dragons of Tarkir (DTK) was closer to ORI but ended up hitting its bottom in the weeks after rotation. Also included in the chart are the first few weeks of the price paths that BFZ and SOI are plotting out. Clearly, the time to be a buyer is a number of weeks off yet, so the purchase of Gideon has been put on hold for the time being.

weeksafterBFZSOI

Elsewhere, Eldritch Moon (EMN) managed to buck the trend of rotating sets as the resurgence of Zombies and B/G energy in Standard propelled EMN's set price. The price of Liliana, the Last Hope shot past the 50-tix level and other cards played in those archetypes also saw gains.

The dominance of Ramunap Red decks helped push Amonkeht (AKH) up in paper and on MTGO. It will be instructive to see if it can maintain its power level or if the metagame can adapt to quash its advantage. If Ramunap Red continues to deliver strong results, it will be a great place to hunt for specs in September as the deck looks to remain intact heading into fall rotation.

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Part of the reason that the deck is performing so well is Abrade. Alongside Fatal Push, this looks to be a defining piece of removal in Standard going forward. Its utility against artifacts will suppress the artifacts from KLD and AER, including cards with the improvise mechanic such as Battle at the Bridge.Two other cards with diminished potential are Tezzeret the Schemer and Herald of Anguish. These might never find consistent play in a top deck in Standard and should be treated cautiously from a speculative standpoint.

Modern

The new reality in the Modern market is one of of declining prices. With the advent of Treasure Chests as Constructed prizes, long-term speculating on Modern staples is not what it was. The steady trickle of supply coming into the market means that a card that is out of favor tends to exhibit a declining price. Only cards that are currently in demand and seeing play in top decks will buck this trend and have the potential for price gains.

Inkmoth Nexus and Noble Hierarch are two good examples that have suffered as a result of the banning of Gitaxian Probe. Although both see in play in other archetypes, being key four-ofs in the powerful Infect archetype was what kept the prices of these cards up.

There was an error retrieving a chart for Inkmoth Nexus

With this insight into how Modern speculating has evolved in response to Treasure Chests, I'll be cleaning up the portfolio over the next two months. The goal will be to get liquid by selling old Modern specs that have seen a flat or declining price. The reason to do this is in preparation for the anticipated buying opportunity in October that I previously discussed in this article.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. This week I decided to buy a number of copies of Primeval Titan. Although this card was not at a low price or a price bottom, it has exhibited a steadily rising price since the release of AKH. To me, this suggests a steady stream of players that are adding this card into their Modern collections, presumably to play either Amulet Titan or the TitanShift archetype. Both of these decks make use of Summoning Pact to put the Titan into your hand, and now HOU's Hour of Promise is another similar effect, adding another layer of redundancy.

There was an error retrieving a chart for Primeval Titan

Modern prices typically peak in August and September as players get bored of Standard and start dreaming of what might come in Ixalan and the fall rotation. We are entering the "lame duck" period of Standard, and Modern and Legacy are the biggest benefactors as interest in Standard wanes. I expect I'll be able to sell Primeval Titan for at least what I bought it for this week, and there's an excellent chance it will be over 20 tix by the middle of September. Although the portfolio is a little light in the liquidity department at the moment, riding a trend like this with a defined end is acceptable. Getting liquid in September is still the goal and riding the coattails of this giant in Modern fits the plan.

Insider: The Aftermath of the Pro Tour on MTGO Finance

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The Pro Tour is in the books, and there are some very important price movements going on that are worth taking a look at.

"Yeah, yeah, Kyle, the cards in the Ramunap Red deck spiked and many others fell off."

Shockingly, that would be incorrect! While every Pro Tour in recent memory has given the winning deck a significant price spike, that did not happen this weekend. While Hazoret the Fervent saw a significant price spike, most of the cards in Ramunap Red saw no movement or significant negative movement.  Hazoret might not be the best god to worship since she doesn't seem to generate any coattails for her supporters. Her price spike was also very short-lived, as her price is currently making a swift descent.

PT HOU Ramunap Red Singles

This overall price picture differs significantly from the paper world, where the Ramunap Red staples are seeing major bumps that will probably last for a significant amount of time. Online, though, the prices of the cards fell flat, on average rising 0.05 tix for an average rate of increase of 1.35 percent.

The gains made by Hazoret and Scavenger Grounds are the only reason why the overall suite of Ramunap Red cards didn't actually decline in value. I was particularly surprised by Earthshaker Khenra and Collective Defiance, the former exhibiting just as much a breakout hype-generating gameplay performance as the god herself, the latter a rare from a small set that is no longer draftable online.

The normal course of Pro Tour finance on MTGO – the breakout cards and decks receiving a major price spike followed by a swift market correction over the next week that moderates those gains – did not occur in this instance. What this means to you as an MTGO user is that if you want to buy into Ramunap Red to play for the next few months before rotation, then as strange as it sounds, now is not a bad time to pick up the deck.

Enough pros have publicly espoused the claim that Ramunap Red is the best deck in the format to make me feel confident that Ramunap Red will be tier-one for the remainder of this Standard season. The deck is also almost Rotation-proof, losing only Falkenrath Gorger and Village Messenger in the fall. Soulscar Mage could serve as a replacement, as could a new red card in Ixalan.

If Ramunap Red's cards did not benefit from an incredible Pro Tour performance, which cards did?

See a theme? The cards that benefited the most from the Pro Tour were the cards that line up best against Ramunap Red. Lifelink has become everyone's favorite keyword. Black cards in general received a significant boost, since Fatal Push, Liliana, the Last Hope and Kalitas, Traitor of Ghet are cards that are very effective against Ramunap Red, and a lot of Zombies received a significant boost since many seem to think that Zombies has an even to slightly favorable matchup against Ramunap Red. Below are some of the cards that received the biggest bumps from the Pro Tour.

PT HOU Biggest Gainers

What might these price movements be telling us?

(1) Players on Magic Online are scrambling to innovate to beat Ramunap Red.

While in the paper world players are now making the choice to buy in to Ramunap Red, a greater share of players online are making the choice to try to beat it. Despite many pros' beliefs that Ramunap Red is the best deck, online players believe that they can get an edge on the competition by honing their deck in such a way that beats it. In particular, players are gravitating toward Zombies and even less-proven archetypes like Crested Sunmare White. It seems clear that the red deck is so intrinsically powerful that you want either access to black for the removal and lifelinking Kalitas or to white lifegain cards like Glory-Bound Initiate.

(2) The new online data restrictions may already be impacting MTGO finance.

One possible explanation for the price movements over the past few days is that the MTGO online community is only now becoming aware of what the metagame looks like. One possible explanation for the lack of significant movement for Ramunap Red cards is that a very high number of players are already playing the deck, a higher number than what MTGGoldfish's metagame analysis might have suggested.

Now that players who don't want to play aggro know what they have to beat, they are working towards building decks that can compete favorably head to head against Ramunap Red. Going forward, it is possible that the biggest price gains after Pro Tours will often be the best counters to the winning decks rather than the winning decks themselves.

My hunch is that the brave new world of limited online data will lead to a wider range of possible market reactions, ones that differ from one Pro Tour to the next. Every Pro Tour will now be a collective and recurring exercise in leaping from blind ignorance into truth regarding the landscape of the metagame. With that said, the reactionary market we saw after this Pro Tour seems like one destined to repeat itself. For those of you who like to speculate while the Pro Tour is ongoing, this is something to remember.

Signing Off

I want to end with a piece of advice for those of you still holding valuable cards in the Zombie deck. Now is a great time to sell. Zombie cards have received a major spike, and it is beyond the realm of my imagination that the deck will survive rotation as a tier-one deck. Cryptbreaker, Relentless Dead, Liliana, the Last Hope, and Dark Salvation all seem too integral to the deck's native power level. I also don't think that the Shadows over Innistrad or Eldritch Moon cards in the Zombie deck will ever reach higher prices. If you want to play the deck, that is one thing (go for it!), but if you are sitting on singles from the deck, you'll do well to sell now.

Share your thoughts in the comments below! How did you like the Pro Tour? Were you too surprised that Ramunap Red as a whole saw no significant price gains online? My heart sank for Wing Chun Yam when he threw away his game in utter excitement of drawing the perfect card to beat Paulo in the semifinals – the raw human moments are always the most compelling. 'Til next week!

 

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