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Know Your Enemy: Analyzing GP Vegas

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A week ago, if you asked anyone down on the street what the most dangerous deck in Modern was, two times out of ten you would get “Grixis Death’s Shadow” as your answer. The other eight would have no idea what you were talking about, and point you in the general direction of the nearest psych facility. You may agree or not. But after just one weekend of dominant play at Star City Games Charlotte, the Magic community collectively decided that Grixis Death’s Shadow was an oppressor that needed to be eradicated.

Now Grand Prix Vegas results are in, and the world has delivered its verdict: Grixis Death’s Shadow will be stopped at all costs. Today, we’ll be taking a look into the weekend’s results, and diving specifically into the psychology behind what inspires a community to "target" a deck. Let’s dive in.

Part One: GP Vegas by the Numbers

We’ll start with Grixis Death’s Shadow. No copies in the Top 8, two copies in the Top 16, four more in the Top 32. We’ve seen results like these before, so it’s not a stretch to infer that Grixis Death’s Shadow was a popular deck capable of putting up strong results that was inevitably brought down by a hostile field. Log this away—we’ll get back to it later when we start digging into lists. The second-biggest story, of course, is three copies of Affinity in the Top 4, with one taking home the trophy. I say second-biggest because if there’s any deck that could put up results like this without anyone batting an eye, it’s Affinity. Again, more on this later. Finally, even more perplexing is the absence of Dredge and Storm, replaced by Burn, Hatebears, and Taking Turns at the top tables. There’s a ton of information to break down here, so let’s start at the top.

Where Is Grixis?

At SCG Charlotte, Grixis Death’s Shadow players trimmed Lightning Bolt in an attempt to gain an edge in the mirror, and to help poor matchups like Eldrazi Tron. By doing so they opened up a weakness that previously was protected by Eldrazi Tron (it’s complicated) wherein small creature decks could capitalize assuming they could deal with Thought-Knot Seer. Enter Mirran Crusader. In a Lightning Bolt format, Mirran Crusader is beyond embarrassing, worse even than Geist of Saint Traft in a format full of blockers. Unfortunately for Grixis Death’s Shadow, the deck became too inbred, focusing on beating itself and fighting a myriad of hate from all angles of the format. It pushed itself too far down one end of the spectrum, until it found itself losing in areas that could have been easily protected.

Relic of Progenitus. Grafdigger's Cage. Dispatch. Vapor Snag. Rest in Peace. Affinity has no shortage of sideboard options to fight Grixis Death’s Shadow, but it can’t do it all itself. Ceremonious Rejection on top of Kolaghan's Command is too good, but with a little bit of help from the other decks in the format, Affinity can find itself brought back to relative parity. Grixis Death’s Shadow still probably wins the matchup, but in the end, that didn’t really matter. The field chose to attack Grixis Death’s Shadow, and by doing so, they ignored Affinity and removed one of the plugs holding it from flooding the metagame. Hence, three copies in the Top 4.

Hatebears

The new kid on the block this week wasn’t Counters Company, as some predicted, but Hatebears. Counters Company thrives in a Lightning Bolt-less format, but Fatal Push is just as effective against it. While it has methods of its own to fight Eldrazi Tron (the real format oppressor) Counters Company can’t claim the same level of resilience against Tron that Hatebears can. Leonin Arbiter and Ghost Quarter is nothing new, but it doesn’t need to be. If it ain't broke, don’t fix it, as someone said. Weathered Wayfarer is also old tech, but it shows that Eldrazi Tron is foremost in Hatebears’ mind as an archetype to target.

Untitled Deck

Creatures

4 Flickerwisp
4 Leonin Arbiter
1 Mirran Crusader
4 Thalia, Guardian of Thraben
4 Thraben Inspector
1 Weathered Wayfarer
4 Restoration Angel
2 Serra Avenger
1 Phyrexian Revoker
4 Blade Splicer

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

1 Cavern of Souls
1 Eiganjo Castle
4 Ghost Quarter
4 Horizon Canopy
9 Plains
4 Tectonic Edge

Sideboard

2 Burrenton Forge-Tender
2 Dusk // Dawn
1 Grafdigger's Cage
2 Mirran Crusader
4 Relic of Progenitus
2 Silence
2 Stony Silence

Hatebears gets a lot of hate (heh) and for good reason, but it’s hard to argue with what the archetype is bringing to the table right now. Grixis Death’s Shadow does some pretty unfair things, of course, but it can be attacked in fairly straightforward ways. Before, players tried to fight Grixis on one axis, be it their graveyard or their board, but Death’s Shadow has shown that it’s strong enough to fight back against half-hearted hate. Stubborn Denial and Thoughtseize are incredible cards for helping Grixis through any sticky situation, but under dedicated hate, the deck can’t hope to succeed for long. Sure, they’ll take a match here and there through multiple Path to Exile and Relic of Progenitus, but when every single opponent, match after match, is prepared to fight both their board and their graveyard, Grixis Death’s Shadow is going to fall eventually.

I saw this coming last week, which is why I made moves to shift away from creatures and the graveyard towards planeswalkers and card advantage. Whether these sorts of moves will keep Grixis in the hunt is yet to be seen, but even if players make these changes en masse, the deck can’t hope to survive while it’s facing archetypes primed to beat it like Hatebears. Hatebears as it is built currently can present a proactive gameplan against the field at large, while bringing specific cards to bear in problematic matchups. Blade Splicer into Restoration Angel isn’t blowing the socks off of anyone in 2017, but as long as Relic of Progenitus can slow down multiple archetypes a significant number of turns it seems that’s all it takes. Burrenton Forge-Tender for Burn and Anger of the Gods; Thalia, Guardian of Thraben for spells; Relic of Progenitus for the graveyard—on and on it goes. The format is polarized at this point, and the enemies are known.

Part Two: Public Enemy Number One?

Grixis Death’s Shadow has nobody to blame but itself. Or does it? While it’s true that they opened themselves to getting destroyed by Mirran Crusader, it can be argued that the format-wide pushback to a deck that is debatably fair is an over-reaction, or at least premature. Yes, it feels bad to get hit by a 10/10 Death's Shadow that was cast for one mana, but alongside Affinity, Dredge, and Storm, is that really “too crazy” for Modern? Dredge can flood the board with creatures on turn three (or two), and Conflagrate our board or our life total for 8+ damage. Affinity dumps its hand on the second turn, and Storm can combo out on turn two or turn 10. Are Thought Scour, Kolaghan's Command, and undercosted 5/5’s really worth freaking out about?

Apparently, yes. See, Grixis Death’s Shadow is a machine, and nobody likes machines. They rage against them, even. I testify that it doesn’t matter how many copies Affinity puts into the Top 4 of events, players will refuse to wake up to the truth; they are biased against value decks. It feels worse to lose to Grixis Death’s Shadow because games take longer, because they play Thoughtseize, because they “always have the Stubborn Denial,” because it isn’t fair to play a 4/5 on turn two, or a 2/2 that grows quickly on turn three. Apparently, it’s much more fair to lose to Cranial Plating on a lifelinked, flying Vault Skirge attacking for seven on turn two, or the one-card combo Cathartic Reunion turning over a ton of value into the graveyard. Why is this?

It all comes down to psychology, and human emotion. See, we like to say that we’re analytical and unbiased, capable of making decisions based on evidence alone. But in the end, the biggest driving force behind our opinions is emotion. And no matter what you think, everyone can agree that for some reason it just feels worse losing to Grixis Death’s Shadow than it does to Affinity. We all know why, but we don’t think about it consciously. Everyone knows they’re going to lose to Affinity game one, and they don’t mind, as they know they can destroy Affinity in post-board games with Stony Silence. We’re sheep, gladly giving in to an archetype that does incredibly unfair things because we have in our possession that magic bullet that can solve all our problems. We don’t care, and neither do Affinity players, because they are smarter than us, and they know that eventually, our memories will fail us, and we’ll move on to other perceived threats, leaving them to do what they do, in an endless cycle.

Grixis Death's Shadow, on the other hand, is too resilient, and less all-in, to be destroyed in one fell swoop by a sideboard bomb. It feels worse when they reload from your Relic of Progenitus, because the deck is built that way on purpose. Still, it seems like the deck is overpowered because it's able to shrug off one copy of a sideboard spell, and as Magic players, we've become conditioned to believe that our sideboard spells are all bangers. There was a time when every deck in the format had to slow down, play fair, do their part, and find some room for Dismember. I'm not saying that's where we are, but before placing all the blame on Death's Shadow, maybe we should look to playing interactive Magic first. Maybe that's a bad idea, but I'd rather try it and say it didn't work than not try at all.

Dredge doesn’t care if you ban its Dredge 6 value piece. There’s plenty more where that came from. Bloodghast, Narcomoeba, Prized Amalgam, Cathartic Reunion, Life from the Loam, hell, even Conflagrate would have been better ban decisions, but here we are. No, the biggest enemy is Grixis Death’s Shadow, because it dares to play Thought Scour and trade a bad Burn matchup for a powerful creature to use against everyone else.

Conclusion

See, I know myself enough, and I’m honest enough with myself to realize that my position on this is coming from a perspective influenced by emotion. I am what I am, and what I am is a middle class, Southern, white male that loves casting blue spells. Naturally, this makes me the enemy, and means my perspective is flawed, but I digress. I hope this doesn’t come across as a whining piece lamenting the unfair bullies of the format that won’t let me enjoy my sweet Grixis limelight for just a week before they rip it away from me. Sure, that’s part of it, but really, I’m more perplexed by the overreaction of everyone else than anything.

I’ll continue to attempt to approach the format in interesting ways, and I hope you do the same. For those looking for hot takes, Jeskai Control is bringing the heat right now. So sleep now in the fire, and I’ll see you later this week.

Thanks for reading,

Trevor Holmes

Insider: So Much Synergy with Solemnity

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Being a fan of the classics, any new card that suddenly makes older cards more relevant naturally piques my interest. That’s exactly what happened recently with the spoiling of Hour of Devastation rare Solemnity.

Solemnity

A white enchantment with converted mana cost of three may not seem especially splashy at first, but this card screams “combo” with some old and forgotten cards. Sure, this does wonders for Dark Depths, possibly making Legacy Lands a better deck. But I’m way more excited by the synergy Solemnity offers with cumulative upkeep cards. It all comes down to rule 702.21a:

rule

So we see that cumulative upkeep was reworded to involve age counters, which dictate the cost of upkeep each turn. Well, that’s great and all but if counters can’t be put on artifacts, creatures, enchantments, or lands, then suddenly there are no age counters. Thus, there is no upkeep to pay. This blows some cards wide open, and while Glacial Chasm was the first to spike, I thought I would seize the opportunity to share some other (possibly lesser known) cards worth grabbing or digging out of bulk.

There was an error retrieving a chart for Glacial Chasm

Cumulative Upkeep Targets

When I searched “cumulative upkeep” in Gatherer I found 88 matches. Some are absolutely pointless, such as Snowfall. Others interact with cumulative upkeep but don’t have the cost themselves, such as Adarkar Unicorn. After filtering these out, I did my best to identify the most intriguing targets. The fact that many of these are on the Reserved List (marked with an *) makes these an even more attractive target.

There was an error retrieving a chart for Ancestral Knowledge

Ancestral Knowledge* isn’t really bulk. Looking at its graph, maybe it never has been. But at just over a buck, you could do worse. With Solemnity in play, you basically can arrange and filter the top ten cards of your library for two mana. Since you won’t have to pay the upkeep cost, you never have to worry about shuffling your library and negating your filtering efforts. This isn’t completely useless in EDH by itself either, I suppose.

There was an error retrieving a chart for Elephant Grass

Elephant Grass sees Legacy play already in GW Enchantress decks. But that deck hasn’t been winning tournaments for many years now. Perhaps that’s why it has halved in price from $1.50 to $0.75 over the past five years. Still, perhaps Solemnity can breathe new life into the deck? It is white and an enchantment, after all, so stranger things have happened.

There was an error retrieving a chart for Energy Storm

Nothing says “suck it” more to UR Delver decks than Energy Storm*. Reducing utility of both Lightning Bolt and Delver of Secrets at the same time is a unique feat! This does double duty in your Legacy sideboard against Burn as well. But despite all this, I don’t see this one going anywhere. It’s just a Reserved List card from Ice Age so it was worth mentioning.

There was an error retrieving a chart for Infernal Darkness

Blood Moon has a friend in Infernal Darkness, in that it’s another way of hosing an opponent’s lands. Only Infernal Darkness doesn’t just go after nonbasics—it hoses every land that doesn’t already want to produce black mana. Something happened two years ago that caused this card to jump from bulk to non-bulk, and now the card is in the $2 range. It’s not on the Reserved List, but this won’t be reprinted any time soon. I like these as a casual pickup with fringe EDH playability.

There was an error retrieving a chart for Naked Singularity
There was an error retrieving a chart for Reality Twist

I lumped these two cards together because they both do something similar. Reality Twist* is a blue enchantment on the Reserved List and Naked Singularity is an artifact. Therefore both have their favorable positions. These are wacky abilities and I doubt they find themselves particularly useful in 60-card formats but casuals may enjoy warping EDH games with these. Technically you can also add Ritual of Subdual* to this list, but at six mana with double green in the casting cost, this one seems a little more of a stretch.

There was an error retrieving a chart for Phyrexian Soulgorger

A vanilla 8/8 creature for three colorless mana is nothing to sneeze at. If a deck were to exploit Solemnity in Modern or Legacy, this could be a solid win condition. It doesn’t have trample, which is a shame, but you can’t argue with its power level should there be no pesky cumulative upkeep! We can lump Sheltering Ancient in with Soulgorger, I suppose, which is similar only green and 5/5 (at least it has trample). As for price potential—let’s just say Mishra's Bauble and Dark Depths do a fine job at establishing how expensive uncommons and rares from Coldsnap can become.

There was an error retrieving a chart for Tornado

Tornado* is a bit mana-intensive, but a re-usable Desert Twister is awfully powerful. It’s eight mana to destroy that first permanent but each additional permanent only costs three mana more. With no velocity counter, there’s no increasing cost. Maybe this shows up in EDH decks alongside Solemnity? Probably not—I’d pass.

Non-Cumulative Upkeep Ideas

In addition to the cards above, I also have my eye on a couple other cards that interact really well with Solemnity. We’ve already seen Decree of Silence spike, but there are others that haven’t moved as much yet.

One of my favorites is Force Bubble. This is a rare enchantment from Scourge that has never been reprinted. So far the nonfoils and foils haven’t moved an inch on speculation. But how awesome would turn-three Solemnity into turn four Force Bubble be? Perhaps it’s not good enough for Legacy, but casual and EDH players may be intrigued. If you’re interested in this spec, I’d recommend targeting foils while they’re a buck.

Celestial Convergence is another white enchantment worth looking at. Foils have already spiked on this one, but nonfoils of this Prophecy rare still average under a buck. Once again, this card was never reprinted and Prophecy was released a long time ago. Supply can’t be exceptionally deep on this one, and it’s another cute card for EDH. Gain some life, cast Solemnity, cast Celestial Convergence, and immediately win the game since no counters can be placed on the enchantment!

Lastly, I have to at least mention Dark Depths.

There was an error retrieving a chart for Dark Depths

This one is already expensive because it’s a mainstay of Legacy Lands. But if Lands can find a way to work Solemnity into its tight list of 75, then Dark Depths would certainly get better. At $30 a pop, this is an expensive one to spec on so I wouldn’t advocate going very deep. But keep an eye on that supply…it may gradually rise for months before randomly spiking while no one was paying attention.

Wrapping It Up

Solemenity is one of those cards that drives all sorts of buyouts—some good and some bad—which means there is money to be made for savvy speculators. Those who got in on Glacial Chasm, Decree of Silence, and even Mystic Remora, have already made some money. But I don’t think we’ve seen the last of the spikes driven by Solemnity’s power.

Some vocal members of the community have tweeted that they believe a rules change is on the horizon. They argue that Solemnity completely negates cumulative upkeep, and Wizards may alter how cumulative upkeep works so that the age counters are different from the type of counters that Solemnity impacts.

While this is a possibility, I think it’s an unnecessary rules change. While digging through every card in Magic’s history with cumulative upkeep, I honestly didn’t find a single card that became completely broken when combined with Solemnity. Glacial Chasm probably comes closest, but there are better two-card combos in Legacy that straight up win you the game and those aren’t broken. So I think the rules will remain unchanged; hence my suggested pickups.

Don’t overlook the age of some of these cards, too. Just because a card doesn’t become broken with Solemnity doesn’t mean speculators can’t drive the price up exorbitantly. Some of these cards are even on the Reserved List, adding yet another factor in favor of this speculation. If there’s no payoff in the short term, the buy-ins on most of the cards are low enough that you can throw your copies in a shoe box and wait for the next possible buyout. I never would have thought something like Harbinger of Night could be worth $3.50, but here we are.

With new cards coming out all the time, you just never know.

…

Sigbits

  • I noticed mono-green decks have become fairly popular budget options in Old School lately. Cards with relatively high availability are starting to move in price. For example, consider Alpha and Beta Scryb Sprites—there are actually not that many available on TCG Player and after a few more players get their playsets, these will be gone. Star City Games is already sold out of both printings at $7.99 and $3.99 respectively.
  • Another mono-green trend is Timber Wolves. Banding is actually a pretty good ability in Old School, and the artwork on this original rare is classic! Star City Games is completely sold out of these too, with a $39.99 price tag. Given that copies recently sold in the $50 range on eBay, I think SCG will have to raise their price in the near future.
  • Sticking with the mono-green theme, I also think Master of the Hunt and Ifh-Biff Efreet are well-positioned to rise in price. SCG has just one SP copy of the Master in stock ($7.99) and one MP copy of Ifh-Biff ($29.99). I noticed that Card Kingdom was buying Ifh-Biff at $36 the other day, which means they’re paying over $20 on “Good” copies. Unless CK becomes inundated with copies, I think this card will climb higher throughout the rest of 2017.

Insider: Stock Watch – Replenish

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Hello, Insiders!

Chaz here, and I'll be taking over a familiar segment presented formerly by Ryan Overturf. I wanted to bring these updates back on a semi-regular basis and quickly update Insiders about market movement and specific card choices - and explore why!

For this update, I'll be focusing on Replenish. A Reserved List card which has shown steady growth dating back to 2012. With the newly released card from Hour of Devastation: Solemnity, there seems to be renewed interest in this card. This was mentioned in discussions when the card was revealed on the Insider Discord, and stated as a card that players would likely eye after the initial hyped cards such as Glacial Chasm subsided somewhat. While Solemnity has attributed to renewed interest, we do have to take into account it's long-standing success in EDH/Commander.

While only boasting just north of 2800 recorded, the card can almost be inserted into any White deck, and more so when built around specific cards/Commanders.

Let's also look at the trend via MTGStocks:

Replenish

Looking at the supply through the internet - it seems the overall copies have been steadily decreasing (not just foils) in the United States. Across International markets (MagicCardMarket for example) there is slightly more supply, but not much.  There's still a disparity between pricing, enough to try and purchase some reasonably costed copies.

For those of you who know me and my stance on Reserved List cards- I normally don't like calling attention to them. At the same time, the movement can't be ignored and I try very hard not to do a disservice to Insiders. Treat this as a heads up for folks reading this and subscribed to be aware and able to purchase personal copies before the price increases further. Additionally for those more bold - foil copies have nearly diminished supply over the retail sites accross the internet, and it will likely be extremely hard to purchase. Especially Near Mint copies.

I do hope this update helps, and folks use this opportunity - it's always hard for me to highlight cards on the Reserved List.

Insider: QS Cast #67: Morgan’s sick Burns!

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Play

The QS Cast has returned: Chaz Volpe, and Tarkan Dospil continue on with where the cast left off and in this episode they discuss the following:

  • Morgan Wentworth fills in for Tarkan! You can find Morgan and Morgan’s work here @MTGValkyrie!
  • Interests.
  • Hour of Devastation Previews thus far.
  • Solemnity and tons of impact!

 Cards we discussed:

Hour of Devastation cards: HOU Gods, Uncage the Menagerie, Earthshaker Khenra, Nimble Obstructionist, Reshaping Khenra

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG  @the_tark @MTGValkyrie

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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What’s the Time? HOU and XLN: First Impressions

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GP Las Vegas has come and gone, but excitement surrounding Modern still pulses through the community. Vegas saw some very interesting decks make the Top 8, and not only are Hour of Devastation spoilers providing plenty to discuss, but Ixalan's contraversial rare sheet leak has given format aficionados an unprecedented amount of new information to digest. Today, we'll look at the most exciting cards from Hour so far, paying extra attention to one from that set and to one from Ixalan (spoiler warning!).

Claim // Fame

I've clamored for an Unearth reprint since I bought my Goyfs in 2012, and Claim // Fame is as good as it's gonna get. Unlike Unearth, the card is sometimes dead, and therefore worse overall. But it's definitely better in some matchups, where it provides value in the form of immediate damage. Having Fame in the graveyard forces opponents low on life to respect the threat of a creature coming down and closing the game right away, which can provide sizable tempo gains over many turns, Ă  la Splinter Twin. And many of Modern's best creatures fulfill the requirements for Claim, which reanimates Tarmogoyf/Snapcaster Mage/Death's Shadow, Devoted Druid/Vizier of Remedies/Duskwatch Recruiter, and others.

In Death's Shadow

Claim // Fame certainly seems tailor-made for Shadow, and appears to be significantly better than Kolaghan's Command as a recursive option. This upgrade comes in the form of efficiency---using Claim to return a Goyf saves four mana over using Kolaghan's to return and then cast that same Goyf, costing pilots one instead of five. I think that easily compensates for the perhaps more powerful (but still situational) second mode on KC, which will never be worth four mana... and remember, Fame gives Claim a second mode, too!

That said, the card only bests Kolaghan's if it reliably has targets. Out of Grixis, Claim reanimates just Snapcaster and Shadow. That's why I personally like the card in a shell with Goyfs, and think its addition to Modern might finally open the door for some Sultai-slanted builds to pop up. My first take:

Four-Color Shadow, by Jordan Boisvert

Creatures

4 Tarmogoyf
4 Death's Shadow
2 Snapcaster Mage
4 Street Wraith

Planeswalkers

2 Liliana of the Veil

Artifacts

4 Mishra's Bauble

Instants

3 Fatal Push
2 Thought Scour
2 Stubborn Denial
1 Temur Battle Rage
1 Abrupt Decay
1 Murderous Cut

Sorceries

4 Traverse the Ulvenwald
4 Thoughtseize
2 Inquisition of Kozilek
2 Claim // Fame

Lands

4 Verdant Catacombs
4 Polluted Delta
3 Misty Rainforest
2 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
1 Blood Crypt
1 Swamp
1 Island

Sideboard

1 Fulminator Mage
1 Izzet Staticaster
2 Liliana, the Last Hope
1 Nihil Spellbomb
1 Fatal Push
1 Kozilek's Return
1 Surgical Extraction
2 Ceremonious Rejection
2 Ancient Grudge
1 Stubborn Denial
2 Collective Brutality

I think preserving the best elements of Jund and Grixis Shadow is the ideal starting path here---Goyf, the Traverse package, Temur Battle Rage, and Ancient Grudge from Jund, and Snapcaster Mage and Stubborn Denial from Grixis. Since we're keeping more from Jund and need Goyf for Claim // Fame to shine brightest, I've gone with a Jund-ier core.

Although creating a deck full of one-drops of four different colors doesn't really work, a gentle fourth-color splash is standard fare for the Jund Shadow decks. They usually splash white for Ranger of Eos and Lingering Souls after siding, but have increasingly been known to incorporate Denial on occasion. Luckily for Claim // Fame, red is already an ideal splash for Sultai colors; Battle Rage, and red sideboard options like Kozilek's Return and Ancient Grudge, give the deck some juice against the strategies now cropping up to beat Grixis Shadow, such as slamming Chalice of the Void or running a bunch of Mirran Crusaders.

As a bonus, returning to Tarmogoyf makes the Shadow deck more robust in the face of Liliana's Defeat, a card we're sure to see more of to combat the strategy (more on Defeat below). Shadow decks boast an exceptionally powerful and flexible core. The more the deck enjoys the spotlight, the larger the target on its head looms. With people rightly attacking Shadow in highly specialized ways as a result, innovative builds become more attractive. I'd be surprised if Claim // Fame didn't earn an inclusion in some of them.

Sorcerous Spyglass

Up next is the new card I'm most excited about, which is a shame since we won't get it for a few months. Sorcerous Spyglass is a two-mana Pithing Needle that allows casters to see an opponent's hand before naming a card. It doesn't even target, allowing it to get around Leyline of Sanctity.

While mana efficiency matters enormously in Magic and in Modern, I expect Spyglass to become a sideboard staple for a couple of reasons, and all but invalidate Pithing Needle.

Decks with multiple targets: The other day, I paired against Abzan Company and led off my game two with Pithing Needle on Devoted Druid. As it turned out, my opponent had opened Birds of Paradise, Kitchen Finks, Viscera Seer, and Vizier of Remedies, and curved into the combo perfectly. I was able to break it up with Dismember on the Vizier plus an active Ratchet Bomb on one, but I lost my misguided Needle in the process.

Decks like Abzan Company have multiple targets for Pithing Needle, which is why Needle is so good against them---in this matchup, for example, it can hit Seer, Druid, Recruiter, Ooze, or Township, which are all fine choices depending on the scenario. But since Needle can only hit one, it's often best to wait to cast Needle until opponents have already resolved their permanent (and, in many cases, used it). Consider also Grixis Shadow---both Lilianas might give you trouble, but the last thing you want is to name the Last Hope only to hopelessly watch your opponent tap down for of the Veil. Or consider Eldrazi Tron, where Map, Quarter, Ballista, Collar, Endbringer, and Karn are all permanents players might want answers for. Or consider Affinity, where the payoff spell can range from Ravager to Overseer to Plating. Spyglass solves this issue by providing hand information first, allowing us to choose the most desirable card we see.

Fetchlands: I think the biggest draw to this card, and somehow the least talked about, is its interaction with fetchlands. We've all heard the amazing stories of naming a fetchland with Pithing Needle and essentially blowing up an opposing land or two for one mana in the process. Pulling that off requires opponents to have the correct fetchland in hand at the time of Needle's resolution, making it a wildly inconsistent line. Spyglass changes all this by revealing the hand first. Oh, you have a Scalding Tarn? I'll name that. Boom! Two-mana Stone Rain.

Most Modern decks play heaps of fetches, so consistently having this kind of upside on the card makes it much, much better than Pithing Needle ever could be. There was always the chance with Needle that opponents would never draw the card we brought it in for, or any card we wanted to hit with it. An early Spyglass is nearly guaranteed to Blackmail an opponent's land at worst. The reveal clause gives Spyglass a very high floor, and one that easily pays for its pricier mana cost.

Even when opponents have juicy targets in their hands, it might be correct to name a revealed fetch. Spyglass can "get" land-light opponents in the same way that Spreading Seas or Blood Moon can, but since it gives us information before we make a decision, we get to choose whether to follow through with a mana denial plan or just name the best activated ability card in an opponent's hand or deck. That's exactly the kind of flexibility I look for in a Modern card.

In Colorless Eldrazi Stompy

Spyglass does something extra for Colorless Eldrazi Stompy. Pithing Needle has always been great in this deck's sideboard, but it creates some tension with Chalice of the Void. There are some matchups for which we want both (such as Grixis Shadow) but must make tough decisions about which to prioritize casting. Since Spyglass costs two, it doesn't overlap with a Chalice on one, further reducing strain on our openers and early lines.

Besides, since the deck is so aggressive (and employs a particularly aggressive Plan A against most linear decks in Modern), I think Spyglass's fetchland-shorting dimension becomes especially potent. Being tight on mana is one thing, but being tight on mana while getting smacked around by 3/3s is another---just ask your local Legacy player.

Colorless Eldrazi Stompy, by Jordan Boisvert

Creatures

4 Eldrazi Mimic
4 Eternal Scourge
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Simian Spirit Guide

Artifacts

4 Serum Powder
4 Chalice of the Void
1 Relic of Progenitus

Instants

4 Dismember

Lands

4 Eldrazi Temple
4 Ghost Quarter
3 Gemstone Caverns
4 Blinkmoth Nexus
2 Mutavault
3 Sea Gate Wreckage
2 Wastes
1 Urborg, Tomb of Yawgmoth

Sideboard

4 Spatial Contortion
3 Ratchet Bomb
3 Relic of Progenitus
3 Sorcerous Spyglass
2 Surgical Extraction

This list is just what I plan on bringing to the SCG Invitational next weekend, but with a slightly modified sideboard (-2 Needle, -1 Gut Shot, +3 Spyglass). The mainboard Relic occupies my sole flex spot, and is a hedge against Shadow, Dredge, Living End, and the Rest in Peace-featuring UW decks popping up to beat all three.

Hour-nable Mentions

Before I go, here's a brief review of the other standout cards from Hour of Devastation so far. I'll avoid discussing the Ixalan cards here in case some readers, like me, prefer Wizards's scheduled, hi-res spoilers to a heap of barely-readable dinosaurs we won't get until September (that said, I obviously did take a gander; temptation is a crueler mistress than of the Veil herself). But if you're interested in the Ixalan rares, a quick google search should point you towards the archeological site.

Liliana's Defeat: [Sorcery. Destroy target black creature or black planeswalker. If it was a Liliana planeswalker, its controller loses 3 life.] I mentioned this one above, and man, is it a doozy. Here's a card that kills any of Grixis Shadow's high-impact cards, no questions asked, for one mana. It can even be Snapped back! Expect Defeat to be a staple in black sideboards as a one- or two-of while Grixis Shadow remains Modern's premier rock deck.

Solemnity: Three mana is a whole lot for a permanent that doesn't immediately impact the board, but folks will try to break Solemnity anyway. It helps that the card has a disruptive effect against some decks---Affinity and Infect might struggle to close out games under the enchantment. Solemnity's real potential isn't its disruptive capability, though, but the way it combos with our own cards. With the enchantment on the table, Thing in the Ice flips after just one instant/sorcery is cast, Kitchen Finks persists forever, Jötun Grunt gives white a Goyf, and Phyrexian Unlife becomes a super-Worship. But if that's not enough to get your gears spinning, keep right on reading.

Ramunap Excavator: Giving beloved noncreature permanents legs is nothing new for Wizards, but these kinds of reveals still manage to energize the community. Excavator represents Crucible of Worlds on a body. Talk about a card Todd Stevens wishes he had three months ago, when he actually played the clunky artifact in his GW Company deck! I expect Excavator to re-ignite interest in that deck, however fringe it may be, and pop up from time to time in value-based shells with important lands. Think Hatebears, another on-color deck with Companies, Quarters, and Canopies.

Oketra's Last Mercy: Whether or not this card breaks into the competitive circuit (double white is a pretty intensive color cost for the white decks that struggle against Burn, like Bant Eldrazi), you can bet your bottom you'll see it at FNM for years to come. Burn players, beware: someone's got it out for you. Fortunately for Lava Spikers, Mercy can still be countered with Skullcrack and Atarka's Command; the Comprehensive Rules dictate that "if an effect sets a player’s life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total."

Nimble Obstructionist: Vendilion Clique is a powerful card, and one that's seen its fair share of tournament play. But it's always had a tough time in Modern, where it dies to Bolt and heavily taxes manabases. Of course, Bolt isn't great right now, so three-mana, 3/1 flying bodies may have more relevance than usual---Kelsey has even been liking a Clique in her Counter-Cat sideboard lately. Either way, though, Clique never offers more than virtual card advantage, something control decks aren't looking to get for such a hefty cost.

Enter Nimble Obstructionist. Obstructionist fits more easily into three- and four-color decks with its splashable 2U cost, but its chief upside in relation to Clique is the ability to two-for-one opponents. Stifle has never been legal in Modern (much to my dismay), and Trickbind charges too much for the effect. But paying one more mana for a cantrip seems fair to me, and positively awesome when coupled with a second mode of respectable, evasive, instant-speed clock. Notably, Obstructionist's Stifle ability can't be countered by a counterspell... but it can be countered by another Obstructionist!

Bontu's Last Reckoning: Not untapping your lands sucks, but it doesn't suck as much as dying. Modern is a very fast format. Reckoning gives black decks a fairly unconditional sweeper that I think will definitely see play in sideboards. Killing an Angler and a Shadow with one card isn't something currently available to Modern players for three mana, and that price point makes it easier to flash back with Snapcaster Mage than something like Damnation. Reckoning also provides a highly impactful effect to decks that don't often get to four mana, and one that practically loses its drawback in late-game topdeck-mode situations, despite still costing the same amount.

Scavenger Grounds: [T: Add C to your mana pool. 2, T, sacrifice a desert: Exile all cards from all graveyards.] I almost put Grounds into my above Colorless Eldrazi Stompy list over that flex-spot Relic, but I'll have to test with the card to see if it makes the cut there---after all, we only have room for 2 Mutavault, a card we'd like to run more of if able. Either way, Grounds is an obvious shoe-in for Eldrazi Tron, a deck that not only likes its disruptive effect but has a way to consistently access the card thanks to Expedition Map. Since Grounds can sacrifice any desert to activate its ability, it even plays nicely with our next card...

Hostile Desert: [T: Add C to your mana pool. 2, exile a land card from your graveyard: Hostile Desert becomes a 3/4 elemental creature until end of turn. It's still a land.] Yet another inclusion I'll have to test in Colorless Eldrazi Stompy, Hostile Desert costs more to activate than Mutavault, but also brings significantly more power to the table. 3/4 is freaking massive! For reference, that's the size of many young Goyfs, and of Stirring Wildwood---a land that costs a whopping three mana (including two of different colors) to activate, and still sees play. Hostile Desert is very pushed as far as colorless manlands go, and I'm interested to see if it breaks in to many non-colorless Modern decks as a result (as Mutavault historically has). Resisting Bolt is a major plus in this format.

Time to Get Ill

With each passing hour, we get closer to Hour itself---a brand new set of Magic! Which new cards have you excited? Let me know in the comments.

Insider: The Time to Invest in Amonkhet on MTGO Has Begun!

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One of the first rules of MTGO finance is that it doesn’t necessarily follow the rules of MTG finance. It is its own beast – its own game.

There was an error retrieving a chart for Advocate of the Beast

In today’s article, we’ll take a look at one part of MTGO finance that diverges quite starkly from paper Magic – the arc of a set’s financial value during its life in Standard. This has implications for us today because, while now might not be the time for paper players to buy Amonkhet singles, the next three to four weeks are possibly the single best time for MTGO players to buy Amonkhet singles for competitive play. Now is also potentially the single best time for MTGO players to invest in Amonkhet.

The reason is simple. The average values of sets online almost always hit their low points some time before the release of the next Draft format. With the onset of the two-set block structure with Battle for Zendikar, the norm has been for a set’s value to hit bottom before the release of the next set. Yes, even though a large set continues to be drafted, it seems that the demand for redemption outpaces the amount of product still being opened. Let’s take a look at the past few years of MTGO’s history and take note of some definitive trends.

Set Timetable KTK-AKH

I want to call attention to two things this data is telling us.

First is that, although there is some amount of variance, sets bottom out about five weeks before the release of the next set on average. The large fall set usually bottoms out earlier, which makes some sense given how long the set is out before the release of the next one.

Second, the value of a set usually really does go up a lot (the one exception being Shadows over Innistrad, which never saw a meaningful price recovery). From Khans of Tarkir to Eldritch Moon, the average value of a set ended up being only 64 percent of what it would be later on! That means that, on average, a set’s value will increase by 56 percent. The value of a set of Kaladesh has already risen by 45 percent, and it is continuing to climb.

There was an error retrieving a chart for Verdurous Gearhulk

There is a rhythmic cycle to MTGO finance that we can use to our advantage. It seems clear that we have reached that point with Amonkhet sometime between June 2 and June 11. If folks choose to draft more Amonkhet this week as a consequence of the increased prize support from MTGO's 15th Anniversay, Amonkhet prices might drop a tad more and bottom up this week instead.

Whether Amonkhet behaves more like Kaladesh (gradual increase in value throughout Aether Revolt Limited) or more like Battle for Zendikar (no real movement during Oath of the Gatewatch Limited) remains to be seen. But what the data shows is that the value of Amonkhet as a whole is highly highly unlikely to decrease any further, and moderately likely to show small increases over the coming one or two months. What this means is that now is the time to think about making your medium- and long-term investments in Amonkhet cards, speculations based more around intrinsic power level than on any aspect of the current Standard metagame.

Speculating on cards at this time in a set's life cycle has been very beneficial for me. Here are the entirety of my speculations on cards from Kaladesh:

June 21 Snapshot of Kaladesh Investments

Sadly, there is nothing in Amonkhet that appears as manifestly undervalued as the fastlands from Kaladesh. This is compounded by the fact that Amonkhet appears to be a weaker set.  This is further compounded by the fact that there are a lot of sets in Standard right now, so Amonkhet is getting a bit suffocated by having to share room in Standard with sets reaching as far back as Battle for Zendikar.

As a consequence to all these factors, it may be possible that the window within which to invest most fruitfully in Amonkhet cards will be wider than normal, possibly extending all the way until the September rotation. I have made just five speculations thus far, and all have been modest (see below. I think I jumped the gun a bit on Sweltering Suns. I'd be much happier buying in closer to $1.00). My recommendation is to be pickier about your bankroll for your Amonkhet speculations, but know that history says that you should strongly consider making your Amonkhet investments now.

There was an error retrieving a chart for Sweltering Suns

As you can see, the bulk of my speculations from Kaladesh came on Christmas Eve and Christmas Day (highlighted in yellow), which was during the life cycle of Kaladesh where we are today with Amonkhet. I felt at the time that all of those cards were being criminally undervalued by the market.  I share this part of my portfolio with y’all today because it highlights how undervalued some cards often are at this point in a set’s life cycle. Now is a time traditionally ripe for judging intrinsic value of cards and identify systemic undervaluing.

June 21 Snapshot of Amonkhet

More so than anything else, my intention in writing this article is to empower you to make your own buying and investment decisions. If you are trying to identify when to buy Amonkhet cards for competitive Standard play, then now is definitely a good time! If you are looking to invest or speculate, then now is usually the time that is most fertile for speculation if you wish to maximize the growth potential of your investments.

Card DeSign Off

As part of my signoff each week, I think it would be fun to share with you a new card I have designed. I am a part of the card design community on MTGSalvation, so I make several cards each month. I figure a nice visual reward is in order for reading all the way to the end of my articles!  And so I give you Veldt Raptor:

Veldt Raptor Red

As always, I hope this article proves useful to you, I look forward to reading the comments below, and I will do my best to answer any questions you may have. Next week, I will update you on any Amonkhet investments I've made and will give some recommendations of other Amonkhet cards to keep your eyes on going forward.

Avatar photo

Kyle Rusciano

Kyle started playing Magic with his little brother when they saw some other kids at a baseball camp playing. His grandma bought them some Portal: Second Age decks, and a hobby was born. Kyle played from Weatherlight through Invasion, then took a lengthy break until 2013. Now a PhD student in the humanities, the Greek mythology component of Theros compelled Kyle to return to the game. He enjoys playing Pauper and Limited as well as focusing on MTGO finance and card design. Follow him on Twitter at @KangaMage!

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Posted in Amonkhet, Finance, Free Insider, MTGO, StandardTagged 2 Comments on Insider: The Time to Invest in Amonkhet on MTGO Has Begun!

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Insider: Analyzing EDHREC’s usefulness for MTG Finance

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I observed that recently my fellow writers have been looking at EDHREC as a source of information (for example Sig's article here and David's here). These are great articles that I highly recommend reading. However, I am missing something from both articles – and I've decided to investigate.

Both of these articles as well as others citing EDHREC as a source for their data tend to start off with the assumption that EDHREC is actually a representative source for Commander deck builders in general. The general approach to analysis presented in these articles are still great examples of what to do when presented with a source of information. However, building on bad ground could lead to unreliable results even when applying the best building practices. I got in touch with Donald Minor, who was kind enough to answer a number of questions I had regarding the data gathering and filtering approach taken at EDHREC.

It quickly became clear to me that Don is also taking a critical look at his processes, and among other things, we discussed ways his data might be enhanced in the future to make it more reliable. Of course, his focus is not on MTG finance, but some improvements that would benefit our community would also be useful for the deck-building player who uses the site, so I suspect that these improvements might make it in anyway. This article applies to EDHREC as it currently stands, and a revisit may be needed in the future if or when changes have been made.

What Can We Find on EDHREC?

EDHREC-Square-logo-300-300x270EDHREC was created as a tool to support building Commander decks. Decks are loaded into its database and players can search in various ways to find useful analytical information regarding these decks. You can find information like the most commonly played cards per Commander or color, which Commmanders are most popular, and you can even have it compile an average decklist for a given Commander.

There are currently more than 150,000 decks in the database. It's hard to make such a large volume of data easily accessible, and I think they did a great job at it. They definitely created the best resource available for this purpose, and I am glad to see they are not leaving it at that, but are thinking about improvements.

EDHREC uses TappedOut as its data source. In the past, DeckStats and MTG Salvation were also used, but EDHREC has since moved away from that (MTG Salvation was only in use in the beginning, DeckStats up to about a year ago).

To be imported, a deck needs to meet certain conditions:

  • Be listed in TappedOut's Commander / EDH section – obviously.
  • Be about 100 cards large – filters are in place that will keep out anything much larger or smaller.
  • Contain no illegal cards – this is mostly about color identity, there is no filter on banned cards as there are different banned lists in use.
  • Not be a duplicate – if the URL was already submitted to the database, the older entry will be deleted. Don sometimes manually runs a script that checks for duplicates after a new Commander set comes out, but he says it finds surprisingly few of them.

Decks remain in the database indefinitely, with the oldest being from 2015.

Analysis

While the previous section is fairly small, there is quite a bit we can surmise from it. It's important to realize that any concerns will keep influencing the data as long as a deck remains in the database.

Duplicates

  • DuplicantIf a deck creator resubmits a deck rather than updating the original entry, it will be nearly duplicated (depending on how extensive the changes are). I know that I personally like to keep previous versions of decks available to be able to look back and reconsider updates I've made in the past, and I believe others do too.
  • People are likely to create new decks inspired by what they find on EDHREC, then list those decks on TappedOut. This leads to a self-fulfilling prophecy where the most-played cards are likely found in most newly submitted decks. EDHREC does try to counter this to an extent by calculating how often a card is found in decks created since its release, leading to more balanced suggestions. This does introduce a concern that new cards often don't need to be found in all that many decks before being suggested, while older cards that work well with those newer cards won't be listed even if they are found in exactly the same decks.
  • Some people like to keep both a current list (that they own) and an ideal list (what they like to work towards). They might also experiment with variants. To what extent these are duplicates obviously depends on the progress the player has made towards the ideal list and how far their experiments deviate.

Without direct database access, it's impossible to get a good feel for how many of those decks are complete or partial duplicates. I, however, do believe that all three of these scenarios are likely. I also feel that for a new legendary creature, there is likely a lot of experimentation when it's just been released, causing lots of lists to be submitted and frequently updated. I suspect that this might cause more duplication in the beginning and that the amount of duplication goes down a bit later on, but it's impossible to be sure of this. Duplication is bad for our purposes, because it artificially increases the number played for the cards affected by it.

Player Behavior

Act on ImpulseIt's impossible to get any kind of reliable numbers on how representative the people who post on TappedOut are for Commander players as a whole. Even if you could get such numbers, the Commander players you know might not be like the group as a whole. Because of this, what follows is based on my personal interpretation and experience from real-life gameplay and online discussion. I feel confident about it myself, but I strongly encourage you to think about to what extent it applies to your local situation.

  • By virtue of being players who post online, we can assume the creators of these decks fall on the more fanatical side of the spectrum. I know very few real-life casual players who ever discuss decks online. Those who do, and I count myself among them, are always the more fanatical and usually the better players in their respective groups. In most cases, these people are also the most competitively oriented players relative to their groups (not to be confused with actual competitive EDH players who tend to focus much more on winning). This would bias the numbers towards stronger decks, and it also means that the vast majority of decks will not be represented in EDHREC (I would guesstimate that at most, five percent of all Commander players post their decks online – and I wouldn't be surprised if the actual number was below one percent. Now consider that only a portion of that small percentage submits their decks to TappedOut).
  • Casual and competitive players alike will be among the submitting players. A player who especially craves to win seems more likely to be posting their deck online for discussion and improvement. This would lead to a bias towards stronger and more competitively focused decks.
  • Hermit DruidPlayers are not limited by their collections for virtual decks or may play with proxies in their groups (which rules them out as potential customers in any case). This leads to interesting results, like 788 copies of Mishra's Workshop, 1190 copies of Grim Tutor and 1532 copies of Imperial Seal in listed decks, which seem to be extraordinary large numbers considering these cards' rarities and prices. In general, EDHREC seems likely to find decks that are biased towards bigger budgets.
  • Some players may look at EDHREC and deliberately decide to go another way with a particular Commander. I don't think that these people are as likely to post their lists on TappedOut, because these people seem like they prefer to figure things out on their own and keep their tech to themselves.

My gut feeling tells me that the statistics found on EDHREC are biased to the point where they don't really represent the people I am likely to play with in real life. However, in some areas, EDHREC usage may very well be more common than in others, and the more it is in use, the more representative it becomes for the people you might be dealing with. You really need to do research on this and act accordingly.

TappedOut

When I analyze EDHREC, I should really also consider the reliability of TappedOut as its source. Based on a quick inspection, I'd guess that my analysis presented in the previous section indeed applies.  I do not intend to estimate the exact extent to which the biases I've identified apply, and as such, I think it's safe to stop at just analyzing EDHREC and assume my conclusions for it also apply to TappedOut, as they are each drawing from the same data. For older data, this does become a bit murky as other sources were also in use then, but I reckon new Commanders are what mostly triggers movement in any case.

Comparing to My Own Decks

The only Commander decks I know well enough to compare against what EDHREC suggests are my own. I have eight self-built decks, but only one of those Commanders commands a large number of decks, there's even one that only commands ten! (Jerrard of the Closed Fist). I know this deck very well and have thoroughly discussed it online, so I think it would be decent for some analysis of the results EDHREC presents.

Mayael the Anima (952 decks)

Mayael the AnimaThere is actually a 100-plus page Mayael discussion on the official mtgcommander.net forums that's been started by me and that has basically become the place where Mayael players on that forum gather to discuss.

I see Mayael as a card advantage engine that basically allows me to draw the best of the top five cards of my deck and play it for free. Seen as such, I've decided to focus my build on mass removal, reasoning that my big guys force my opponents to overextend while essentially not costing me any cards from hand when they are called forward by Mayael. Basically, I run my opponents out of resources and then steamroll them with any combination of fatties.

Other people take other directions, aiming to suddenly strike through cards that give haste, building a big board position and overwhelming opponents, or perhaps some mixture of my controllish style and building that big board position.

I see some overlap between the cards I play and the cards EDHREC suggests, naturally: there are only so many fatties to choose from, but it's telling that I only play three of the top cards (all of which are in the bottom half). The deck suggested seems to be one that is more singularly focused on dropping a bunch of fatties and hoping for the best. Everything is very acceleration and combat focused, with quite a few staples sprinkled in.

Basically, a list built based off of EDHREC's suggestions would do exactly what you expect if you haven't put a lot of thought into your deck and it has lots of interchangeable parts (as Mayael will work with any fatty in the right colors). But it doesn't look exciting, and it feels like someone needs to put more effort into it. Despite nearly a thousand Mayael decks listed, I see many cards suggested that we decided against in the discussion topic for various reasons. Something is definitely making these suggestions unreliable, and it leaves me skeptical about the usability of suggestions for other decks.

I've looked at other generals I am decently familiar with and saw similar results. The deck suggested seems to be full of staples that would be pretty unexciting to play or face. I also tend to see many ways in which decks could be improved, though obviously that's subjective. I observe a far heavier focus on acceleration than I am used to seeing in real life and more "good stuff" or staple cards in general.

On the whole, it looks like this tool would be useful for players who don't know many cards to use as a starting point for building their decks. Financially speaking, I suppose mostly this tells us that there are staples in EDH that you will see regularly, and that there may be some merit in looking at the top 100 lists of cards to figure out what they are.

Conclusions

preacherWhat worries me most when considering EDHREC's usefulness for MTG finance is that due to its success, we get into a vicious circle where later decks likely confirm the best cards for a Commander while true innovation may very well get lost in the noise. We are ideally ahead of the curve so that we can identify good specs before they spike, but only when innovation starts showing up in the average deck for a Commander does it show on this particular radar.

In a sense, this vicious circle is also good for us: we know the next generation of decks is likely to contain the same top cards, and that demand therefore will keep increasing. However, we are seeing inbreeding in a group that is very small relative to all Commander players, leading to a potential big mismatch with what our local player is actually playing.

It basically comes down to whether the players you are dealing with align well with EDHREC. I absolutely consider this a possibility, but with the many ways the data is likely biased, this doesn't feel like something that will often happen. As such, I am very skeptical about the usefulness of looking to EDHREC as a replacement for having an actual understanding of your local players and Commander as a format. I will definitely continue to rely on my intuition rather than its numbers, but I may keep an eye on the top cards for interesting movement – as I do see merit there.

Insider: Las Vegas Is a Great Place for MTG Finance

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I've returned from Grand Prix Las Vegas!

It was the most fun Grand Prix I've ever been to, for a multitude of reasons. I got my first experience working behind a vendor booth (shoutout to Hareruya/95MTG for giving me the opportunity), getting married (shoutout to my wife Emily, who sorts Magic cards in exchange for coffee), and all of the old and new friends I met throughout the week (shoutouts all around!). I managed to sell a good chunk of cards, and then used the cash to sweep the floor for good deals in the booths of other vendors. I won't dedicate words to every vendor that was in the room (there were more than 30), but I want to highlight some of the better places to buy and sell so you can make a mental note for your own future Grand Prix experiences.

First the Selling

I started off my MTG finance adventures Tuesday night by selling a whole bunch of stuff to Thomas Dodd in the lobby of the hotel. Getting to know the people in this industry on a personal level gives you such a leg up on anyone else looking to sell cards at a huge event like this. While selling cards inside the convention center during the event between players is obviously a no-go, I was certainly happy to sit down with Thomas at around 10 p.m. on Tuesday while he went through my ogre boxes. I ended up selling off almost my entire Ogre box from last week's article to him, freeing up a lot of cash for the rest of the week to go deal hunting. Pretty much all of the cards I sold to  him were either picked out of bulk or gotten at 10 cents a piece, so it was as close to free money as you'll ever get. I sold dozens of Shield of the Oversouls at $1.00, over a hundred Swan Songs at fifty cents a piece, and an unsettling number of Shadowborn Apostles. The event hall wasn't even open yet, but I had sold pretty much everything I had came to get rid of, other than a few high-end cards.

There was an error retrieving a chart for Colossus of Akros

On Wednesday, I made my way over to the Hareruya booth for the first of many times in the week. Because the main event hall wasn't open yet, there were only five or six vendors packed into a room meant to seat around 800 people. There ended up being well over 1,000 heads in the room at any given time, and it was a nightmare to try and navigate. Jason Alt and I could barely move through the hall and didn't want to stay in there for long.

I sold the rest of my high-end stuff (except for my 9.5 Lotus) to Hareruya, because they were paying the best in the room on pretty much everything. There are probably a few people reading this questioning why I'm shouting out this specific vendor so much, and maybe wondering if my endorsement is linked to the fact that I worked for them on Thursday. My support doesn't come from the fact that I stood behind their booth; I worked for them because I knew that they were great prior to this weekend, and their aggressive buylist proves just that. Here's a picture of the hot list on Thursday morning at 11 a.m.

hareruyabuy

We were paying damn near retail on several of the hotter cards on site.

TCGplayer market price on Parallel Lives is around nine dollars. We were buying at seven, selling at eight. We were selling Tarmogoyf at $68 for the Modern Masters 2017 version, and paying $60 cash. That's more than you would get if you sold it on TCGplayer while matching the cheapest listing. We literally paid above retail on Leovold, Emissary of Trest. I really enjoyed watching the look of joy and surprise on players' faces as they got paid way more than they expected for their cards. While these buy prices don't follow through down to the Shield of the Oversoul-level cards that I dumped on Thomas, Hareruya is definitely the place to go if you're looking to buy or sell staples. They gave me amazing numbers on my Power, and I wish I had brought more of my inventory to unload some extra Lightning Bolts and Serum Visions as well.
leovold

And Now for Some Buying

So I ended up with a good chunk of cash after Wednesday. I unloaded thousands of $1 to $2 cards, and then a small lot of Power. Thursday was a work day and Friday was my wedding, but that still left all of Saturday and Sunday to go deal hunting. Thankfully my wife also plays Magic, so she was content to go deal hunting with me for cards for her EDH deck, watch the cosplayers, and play Commander.

20170620_125615

20170620_130459

20170621_120036

When the dust settled, here's most of what I ended up with. Some of the cards have already been soaked up into my own personal EDH decks (foil Gaea's Cradle, foil Hall of the Bandit Lord, foil Urabrask the Hidden, foil Phyrexian Arena, so for those, you're looking at the non-foil replacements that came out of the decks.

Let's start our buying discussion with Hareruya, because we've already been on the subject. They're a vendor based out of Japan (this is their English branch, but the two work closely together), and it's where I picked up a lot of the Japanese non-foil Commander cards. While I've said in the past (and still agree) that non-English casual cards can be frustrating and difficult to move, some of these deals are just too good to pass up, even if the payoff takes longer than normal.

I picked up the Chromatic Lanterns for four dollars a piece, and the Sorin Markovs for ten dollars each. Copies of Parallel Lives at four a piece seemed really easy as well, and Leyline of Anticipation at six? Sure. It's entirely possible it will take me multiple weeks or months to move these, but I'm confident in the margins I'll end up getting when I do. The key will be to aggressively price them at less than their English counterparts in the case, to make sure they move faster. While Japanese Tarmogoyfs and Liliana of the Veils might command a slightly higher sell price on a marketplace like TCGplayer, I'll put the Lanterns at $7.00 or $8.00 right next to the English ones for $9.00 to try and sell them quicker.

OBO

It's worth noting that I didn't pay sticker price on most of the cards in these pictures. The only vendor with a firm "no offers" policy is Hareruya, because their prices are already low and the margins are so thin. Pretty much every vendor has at least a part of their display that they're trying to move at a discounted rate, and that they're willing to cut you a deal on it if you play it smart.

Most of the time, it's about figuring which vendors specialize in what. Some booths move foils easily in their home state, but they struggle to sell foreign cards. Others primarily deal in non-foil English staples like Walking Ballista, Collective Brutality and Tarmogoyf, but they want their foils gone. Some vendors specialize in alters, misprints and miscuts, where the market price designations are a lot murkier.

You might be surprised to learn that I didn't pick up any of the Japanese foils in the above pictures at Hareruya. The Treachery foils and most of the MPS basics came from a vendor called Grey Ogre. Based out of Singapore, they carry a reasonably large selection of Japanese and English foils that they were looking to move pretty aggressively. Do a quick scan of the case and see if you can find any foils that jump out at you as incorrectly priced.

bargain

Do you see those two foil Yawgmoth's Bargain in the top left corner of the second picture? I picked up the first one at $28.00 USD, and the second at $40. The "Market Price" on TCGplayer is set to $29 because that's what copies have been selling for recently. However, the cheapest listed one on the actual sellers' page is $99, and it's been that way for a while. I did a quick check for eBay completed listings and saw that copies have sold for $65 to $70 in the past few weeks. Done and done. I didn't even make an offer on either, because I didn't want the vendor to look up the card and reprice.

Finally, don't be afraid to just keep coming back once or twice a day with the same offer on an obscure set of foils. I made an offer of $85 for the playset of foil Restore Balances, when the current TCGplayer low for a single copy is around $40. (The "Market Price" is $28, and that's what the cards were stickered at.) The vendors at Card Logic turned me down initially, but I had a feeling that I was one of the only people in the room looking to pick this playset up. I stopped by on Friday, Saturday, and finally Sunday, and they eventually caved because they didn't want to bring the cards home.

Speaking of Card Logic, they were one of my favorite vendors to pick up stuff from last week. When I initially walked up to the booth, I was greeted by a gentleman who explained their pricing system. "Everything in the case is priced at TCGplayer market value, or around there. However, let me know what you want to pay, and we'll work something out." Alright, so that's a business model I can bring my wallet out for. Everything is already listed at "or best offer"? I'm interested.

I proceeded to make offers on anything in the case that looked even slightly priced wrong, or poised to jump soon. A $3 foil Black Sun's Zenith? Mine. A $2 promo Wall of Omens? Sure. A single copy of Devoted Druid in the case for $8? I talked them down to $5 because the back was kind of scratched up. The team at Card Logic were here to sell cards, and their plan was certainly working on me. An $18 foil Purphoros, God of the Forge and a $20 foil Patriarch's Bidding? Sure.

End Step

To recap, here's a list of vendors I really enjoyed spending time with at the Grand Prix, and why:

  • Hareruya: Great prices on non-foil non-English casual cards, and the best prices in the room for players looking to buy and sell staples and high-end cards.
  • Card Logic: A great place to make offers on Modern/EDH foils and score some deals on mispriced cards.
  • Cardhaus Games: Similar to Card Logic: I picked up a foil Metalworker for $150 and a foil Russian Summer Bloom for $15.
  • Grey Ogre: Another great place to make offers on foreign foils that they don't want to take home. Found my JP foil Treachery and MPS basics here at a great deal.
  • MTG Deals: While I didn't get a chance to sell cards here, this is where I would've taken my Ogre box from last week if Thomas didn't get to all of it first. This is a great place to sell casual and lower end cards.

And incidentally, getting married has been pretty good EV so far. How did your #GPVegas go?

That’s So Modern: GP Las Vegas Report

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Grand Prix Las Vegas was massive. You knew that from the coverage, but numbers don’t have the same impact as being there. I had to elbow my way to the match slip box past hundreds of players milling around the Vintage Magic and Quiet Speculation booths while over half of the actual GP contestants played on. Couple this with the packed side events and the loaded panel stage, and I’m shocked the plumbing survived the weekend. And the really amazing thing? It only took up three-quarters of the event hall.

You already know that I didn’t win, and if you’re weird enough to sort through the round results, you also know how well I did. I’m not unhappy with my results under the circumstances (which I will describe momentarily). But for me, the main takeaway was how far I’ve come and how far I have to go. Making Day 2 is getting much easier, but consistent prizing remains elusive. I just have to keep my head up and take things one hurdle after another.

Getting Ready

I’ve mentioned my preparation for this GP a few times. Between grinding for byes and my dedicated testing, I felt I had an excellent handle on the metagame and on how to play against all the big decks (more on that next week). My problem was my deck. I felt that UW Control was well positioned in the expected meta thanks to strong matchups against Grixis Shadow, Eldrazi Tron, and Counters Company; however, I knew I was not going to bring it to Vegas. Slow control decks are exhausting to pilot at the weekly tournaments. Playing such a deck for seven rounds on Day 1 was not appealing. I was certain that I would be fine for the first few rounds, but fatigue would set in and a misplay could be fatal. I needed something more forgiving of mistakes.

I’m most comfortable with UW Merfolk, but I was rather leery of actually taking it to the GP. To be clear, the deck is great; it has a phenomenal matchup against Eldrazi Tron, which I expected to be popular thanks to Todd Stevens, and against the total field. But I was still worried. Grixis is a coin flip. It is very winnable, but Grixis has plenty of hands that fatally pick apart Merfolk and win before you can recover. I think the average Merfolk hand stacks up well against the Grixis' average but my great hands don’t just crush Grixis like theirs will. Counters Company is another problem, mostly because I can’t play enough removal to consistently break up the combo. The combo is very fast and more often than not they win without any resistance from Merfolk. And there are always the twin nightmares of Affinity and Elves. I was hoping for something better.

I hoped that something would be Death and Taxes. On paper, the deck stacked up very well against all the top decks. Thalia, Guardian of Thraben and Leonin Arbiter really put the screws to Grixis, Ghost Quarter and Tectonic Edge are great against Eldrazi Tron, Blade Splicer and Flickerwisp grind Affinity down, and Arbiter is solid against Company decks. This was borne out by Theau Mery's run. The problem was that I could not get the deck to work for me. Most of my games played out like the Vegas final with clunky awkward hands and worse draws. Had I played more games like Mery’s quarter- and semifinal matches, I probably would have played the deck as well. As it was, I left it at home. For the record, at one point I was playing Mery’s exact maindeck, and it was my worst configuration. I’m glad it worked out for him and the deck receives the attention it deserves, but I’m a bit bitter that it didn't work for me.

In the end, I registered this version of UW Merfolk:

Uw Merfolk, by David Ernenwein (GP Las Vegas)

Creatures

4 Cursecatcher
4 Silvergill Adept
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
2 Kira, Great Glass-Spinner
3 Master of Waves

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Enchantments

4 Spreading Seas

Lands

4 Seachrome Coast
4 Wanderwine Hub
4 Mutavault
6 Island
2 Cavern of Souls

Sideboard

1 Kira, Great Glass-Spinner
2 Echoing Truth
2 Grafdigger's Cage
2 Stony Silence
2 Rest in Peace
2 Ethersworn Canonist
4 Unified Will

I moved away from utility spells in the maindeck, focusing on maximizing topdeck value with Harbinger of the Tides over maindeck Echoing Truth. I still wanted them as a catch-all, particularly against tokens and Ensnaring Bridge or as sweeper protection, so they moved to the board. Vendilion Clique has been very good for me but never outstanding, while Kira is mediocre in some matchups and an all-star others. I cut two Islands for Cavern of Souls as insurance against Chalice of the Void.

The Grand Prix

I arrived in Las Vegas Friday around 10:30 intending to play the Modern scheduled events. I wanted to get a better sense of what the other grinders were playing and their take on the metagame. Unfortunately, I was a bit under the weather thanks to the previous night’s buffet… being of lesser quality than advertised. Uncertain of my ability to actually finish the event, I just watched. This proved a good decision.

The field was very diverse, which I found both encouraging and terrifying. Encouraging because Merfolk does well in an open, unfocused field, and terrified because there was a lot more Affinity and Elves than I wanted to see. Of course, even with heavy sideboarding those matchups are awful, so I wasn’t going to change my deck. I didn't see much Eldrazi Tron or Grixis Shadow, which was confusing. Confident that I wouldn’t be taken completely by surprise tomorrow, I went to my hotel room and slept off my discomfort.

Day 1

My byes gave me a leisurely morning, which I took advantage of by watching the coverage. I was supposed to arrive by 11, but these things always drag even without Miracles so I didn’t actually play my first round until well after noon.

Round 3 Grixis Shadow

Game 1 (Play, 6-7)

My hand is a little slow but it’s solid with several Silvergills to make up for my mulligan. My opponent also starts slow with just a tapped Watery Grave, but several Thoughtseizes and fetch/shocks let him deploy Death's Shadow. I cantrip into Harbinger to negate his attack and then kill him with islandwalk. I only dealt nine damage that game. How Shadow decks don’t auto-lose to Burn still shocks me.

Sideboarding:

-4 Aether Vial, -1 Master of Waves
+2 Rest in Peace +1 Kira, Great Glass-Spinner +2 Echoing Truth

I take out the Vials because they’re terrible topdecks and the Master because he’s slow and Grixis often has Liliana, the Last Hope. I board like this against every Shadow deck I hit.

Game 2 (Draw, 6-6)

My hand opens with Cursecatcher then plays out Spreading Seas. My opponent doesn’t do anything for his first two turns, but when I try to Spread his Blood Crypt, he pauses for a while. I assume he has Stubborn Denial based on his demeanor—and it would be correct to counter here—but instead he eventually says, “I see that as beneficial,” and lets it resolve. This baffles me, but he has another Crypt to play out Liliana, the Last Hope who eats my Cursecatcher.

I spread that Crypt as well, pass, and use my lords to chew through his removal while Lili ticks up. He ultimates Lili and finally plays a Shadow, but I have two lords and an Adept in play and knock him to six. He has a very hard look at his hand, then discards Anger of the Gods to Collective Brutality and sees that I will drop additional lords to kill him on my turn. He couldn’t play Anger due to lack of red mana which he could have avoided by countering my earlier Seas.

3-0

Round 4 Grixis Shadow

Game 1 (Play, 7-7)

Best deck twice in a row. Expectations met. I play a turn-one Cursecatcher and counter his Thoughtseize to protect both my hand and his lifetotal. I’ve found that chip-shotting Shadow is a bad plan. Build your board and hit for very large chunks to deny them fast threats. He has a lot of removal and multiple Shadows and Gurmag Angler to shut me down completely. Removal, Merfolk can beat; removal plus a clock is much harder.

Sideboarding:

Same as above

Game 2 (Play, 6-7)

I keep a one lander with Cursecatcher and multiple cantrips but miss my second land drop. I knew it was a risk, but mulliganing against Grixis is a great way to lose. Had I hit my land my hand was great, but it may not have mattered—my opponent has another excellent draw and I deal exactly two damage this game.

3-1

Round 5 Sultai Delirium

Game 1 (Play, 6-7)

My opponent doesn’t do much this game, though that may have to do with my Vial and Cavern of Souls shutting down counters. He plays a lot of manlands and Mishra's Baubles and gets run over.

Sideboarding:

I have no idea if a Sultai Shadow deck exists, and his cycled Architects of Will strongly suggest a delirium theme, so I board like he’s a control deck.

-4 Spreading Seas
+2 Rest in Peace, +2 Unified Will

Game 2 (Draw, 7-7)

A lot of removal and discard is thrown at me, including a Snapcaster Mage found by Traverse the Ulvenwald, but I’m under no pressure and Vial in Master of Waves for three backed up by Will for his Damnation to close the game. I’m feeling hopeful; decks like this are exactly what Merfolk wants to see all day.

4-1

Round 6 Eldrazi Tron

Game 1 (Draw, 6-7)

My opponent leads with Eldrazi Temple and moans when I open on Island, Aether Vial. He’s well aware of how bad this matchup is for him. He also has two more Temples, but can only muster a Chalice for one and some small Walking Ballistas. I play around his All Is Dust and quickly rebuild with lords to grow out of Ballista range and just crush him. He’s flush with mana but has nothing to do except cast a Karn that is just an overpriced Vindicate.

Sideboarding:

-2 Cursecatcher, -2 Aether Vial, -2 Kira, Great Glass-Spinner
+2 Stony Silence, +4 Unified Will

The plan is to play out threats under the Eldrazi then counter their relevant spells. Lacking the cantrips of Gx Tron, Eldrazi Tron tends to flood out, and I’ve found that if you beat their opening hand you win the game.

Game 2 (Draw, 7-6)

We both start slow, but I don’t have white mana for the white spells I keep drawing, meaning I fall behind his turn-three Endbringer and follow-up Thought-Knot Seer. I keep cantripping with Adept and Seas looking for white, then Harbinger-bounce the Seer to try and hit. I don’t, and I should be dead when my remaining Path is exiled the following turn. However, he forgets the Seer trigger when he replays it. I finally draw Seachrome Coast, Path the Endbringer, then trade off Master of Waves and tokens with his Seer and Reality Smasher to stabilize at 1 life. He doesn't draw anything relevant for the rest of the game. No bones about it, I would have lost if not for his misplay.

5-1

Round 7 Grixis Shadow

Game 1 (Draw, 7-7)

Another Grixis deck, but he has the mediocre draw into Tasigur who gets Harbingered and I islandwalk around his follow-up. Instead of removal he has cantrips and Denials so I just win.

Sideboarding:

Same as above

Game 2 (Draw, 7-7)

I play a lot of cantrips, but can’t really put together any pressure. His draw is removal-heavy including two very good Anger of the Gods with a Death's Shadow. I stand no chance.

Game 3 (Play, 4-7)

I triple-mulligan. No chance to win. I’m not sure how well I would have done with seven cards given what he shows me, but I’m completely doomed at four. Bad beats.

5-2

Round 8 Abzan Midrange

Game 1 (Draw, 6-7)

My opponent has a removal-heavy draw that I gradually work my way through. She’s stuck on two lands and eventually the removal runs out so I get there easily.

Sideboarding:

-4 Aether Vial
+2 Rest in Peace, +2 Echoing Truth

This is my classic Abzan sideboarding. You take out the dead topdecks and add in hosers for Lingering Souls.

Game 2 (Draw, 7-7)

My opponent opens on Grim Flayer while I attack her lands with Spreading Seas. This time, she’s creature- and land-heavy and I’m under pressure, but that dissipates when I RiP, trade Silvergill for Kitchen Finks, and Path the Flayer. I do get wiped by Flaying Tendrils, but it takes her Souls tokens too. I then drop several Master of Waves for the win.

6-2. I’m now locked for Day 2, though I have to win out to have a realistic chance at any kind of prize. With at least 4,000 players (seatings went up to the 2,000s), you’ll need to be at worst X-4 to win anything other than a single Pro Point.

Round 9 Counters Company

Game 1 (Play, 7-7)

I keep a one-lander with two Vials. My opponent kept at one lander with Birds of Paradise and two Devoted Druids. Every time he uses his mana dorks, I bounce them. That buys me the time to draw Path to Exile and another land so I can remove his Druids before Vizier of Remedies hits the table, and I attack for lethal.

Sideboarding:

-2 Kira, Great Glass-Spinner
+2 Grafdigger's Cage

I don’t really have much, but Cage is incredibly powerful since it shuts off all their tutors.

Game 2 (Draw, 7-7)

I have another land-light hand with Vial while my opponent has the combo turn three and is visibly irritated when I have Path to not die. I continue to develop my board while he just has more mana dorks. After counting his mana, I know that he can Chord of Calling for Devoted Druid and combo next turn. He already telegraphed at least one Chord by rereading my Cursecatcher. I have Vial on two and five mana, so I play Seas and two Adepts looking for Cage. I find it. He has Chord, but only for one thanks to Cursecatcher, and gets Viscera Seer. He draws nothing relevant before dying.

7-2

A very good Day 1. It’s going to be a struggle tomorrow, but I’m feeling hopeful. Better still, there are a lot of other Denver players making the cut, some at 8-1.

Day 2

Round 10 UW Control

Game 1 (Draw, 7-7)

A Celestial Colonnade is not how I wanted to start the day. All the sweepers and haymakers makes this a very hard matchup. Fortunately for me, my opponent blows both his Supreme Verdicts early, and thanks to Cavern of Souls I can rebuild with impunity. His Elspeth, Sun's Champion looks to try and clog the board, but I force my way past the tokens with Reejerey and Harbinger. Once Elspeth is gone, I find a Lord of Atlantis to swing for the win.

Sideboarding:

-4 Path to Exile, -2 Harbinger of the Tides, -1 Master of Waves
+2 Unified Will, +2 Echoing Truth, +2 Rest in Peace, +1 Kira, Great Glass-Spinner

Game 2 (Draw, 6-7)

I open on Island, Vial, and my opponent plays Spreading Seas on my Island. I guess he was really desperate for the cantrip. He then plays Gideon of the Trials and gets an emblem while I play RiP. From there I fairly easily take down the Gideon and then win in two turns. Despite a Glimmer of Genius, my opponent has few relevant spells this game. Bad beats.

8-2

A great start to the day, and now I’m locked for a winning record overall. You’ve got to start with the small goals, then go for the big ones. Get a winning record first, then go for hitting the prizes.

Round 11 RG Valakut

Game 1 (Draw, 6-7)

My heart sinks when I see a turn one Valakut, the Molten Pinnacle. This is an awful matchup, especially on the draw game one. To make matters worse, my hand is very slow. I have no meaningful impact on the game and get Scapeshifted out turn five.

Sideboarding:

-4 Path to Exile
+4 Unified Will

My only hope is to counter their haymaker cards and race. Ramping them is not a winning strategy.

Game 2 (Play, 7-7)

This time my opponent has a slow start and I have a fast one. Unified Will on Primeval Titan seals the game.

Game 3 (Draw, 7-7)

My opponent has a lot of accelerants and Anger of the Gods, but he leaves me a window to win. He Summoner's Pacts for Primeval Titan with only two green sources, and Titans in two Valakuts. If I draw Seas off my draw steps and pair of Adepts, I will win via Pact trigger. Sadly, it’s not to be.

8-3

Round 12 Affinity

Game 1 (Play, 6-7)

Lovely, my nearly unwinnable matchup. He has a nuclear bomb of an opening hand to boot. At least it's over quickly.

Sideboarding:

-4 Aether Vial
+2 Stony Silence, +2 Echoing Truth

I spend a lot of time thinking about bringing in Kira as a blocker, but Affinity has Whipflare, and I don’t want to board into that card.

Game 2 (Play, 7-7)

I play a turn-two Stony Silence. This leaves him with only Vault Skirges for offense, which I easily race.

Game 3 (Draw, 6-7)

My hand has several Paths but only a Cursecatcher for offense. This is a drawn-out affair, but I can never put together enough of a clock to get there, and his final three draw steps are power cards to slam the door.

8-4. I’m more than likely out of serious prize contention, but I’ll stay in for the outside shot.

Round 13 Dredge

Game 1 (Draw, 7-7)

My hand is fast enough that I make a game of it, but he gets multiple Conflagrates to shut me down and has Bloodghasts for days. Life from the Loam was very good for him.

Sideboard:

-4 Spreading Seas
+2 Rest in Peace, +2 Grafdigger's Cage

Game 2 (Play, 5-7)

By all rights I should have lost this game. My keep is mediocre and has no hate, but his dredges are so poor that I creep back in. Conflagrate and Darkblast have me on the ropes when I find Rest in Peace and catch him with nothing meaningful in hand. I trade my creatures for his creatures, find more creatures, and win at two life. Maybe my luck has turned?

Game 3 (Draw, 7-7)

Nope. I keep because I have Paths and a good curve but no hate. He has lots of removal, good dredges, and lots of Conflagrates. I have him at four and need a lord to win, but I brick and die.

8-5. At this point I’m only playing for a single Pro Point and given how things are going that is unlikely. I drop.

Wrap-Up

Hitting a run of bad matchups Day 2 was just poor luck. I was fortunate to win Round 8, but that was also the most winnable of the bad matchups. I was very unlikely to beat Valakut or Affinity, and Dredge is a coin flip under the best circumstance. DCI Reporter was simply unkind.

As for my deck, overall I was very happy with my configuration. I never needed the Ethersworn Canonists, but I saw a lot of combo decks at other tables so it was good to have them. Against Grixis, I feel like Spell Pierce is very good, but I don’t think I can justify cutting anything for them. Perhaps I will just have to bite the bullet. Next week I’ll go into countering the top decks. See you then!

Bonus Bad Beat Story! A friend of mine was playing 8-Whack at the GP. Round one he is paired against a woman whose boyfriend also plays 8-Whack and she had built a deck filled with walls specifically to beat 8-Whack. It did, the one deck that it could. The following round he was paired against a Doran, the Seige Tower deck. Functionally identical but better in every way. He dropped at 1-4.

Avatar photo

David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Insider: Hour of Devastation Spoiler Breakdown

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Let’s evolve our understanding of the new set, Hour of Devastation. With all the daily breaking news, spoilers from this new set are sneaking out right underneath our feet. Some of these cards have been spoiled for much longer than Wizards intended, but we haven’t talked about them yet, so let’s dive right into the exciting conclusion to the best block in years!

Nicol Bolas, God-Pharaoh

nicolbolasgodpharaoh
Competitive

Let’s start with the biggest villain in the Magic universe's second iteration as a planeswalker: Nicol Bolas, God-Pharaoh. This is another four-ability planeswalker, which makes sense given his seven mana cost.

The first ability is basically the same thing as Gonti, Lord of Luxury and is a way to gain card advantage. It’s like drawing an extra card, except you know it won’t be a land. I’ve found that Gonti is great because he gives a black deck access to cards it shouldn’t be able to cast. That sounds obvious, but it creates board states that are unreasonably powerful. Think things like Mono-Black Zombies having access to Nahiri, the Harbinger as well as tons of other crazy possibilities as well.

The second ability helps minimize what your opponent can do to interact with what you are doing. By the point in the game that you cast Nicol Bolas, your opponent shouldn’t have very many cards left in hand. You might strip the last few cards remaining – and then they will be playing off the top of their deck.

The third ability is where I start getting disappointed. The first two are strong abilities for any board state. This third ability, though, costs you four loyalty, which is a ton even from starting at seven. This huge cost nets you seven damage to a creature or player. It doesn't even get rid of every creature! I’m disappointed with this ability for sure.

Lastly, we have a ridiculous 12-loyalty ultimate that is basically Wrath of God. Of course it's more powerful than just Wrath of God, but it seems underwhelming to me.

Financial

Just like with the majority of cards up for preorder, Nicol Bolas should follow suit and lose some value as copies are opened. I think this combination of abilities is good but not great. If you are able to keep the board under control, I could see this planeswalker seeming quite strong, though. As of right now, he’s sitting at almost $30. Once this set is released, he should start his decline towards $15.

Samut, the Tested

samutthetested
Competitive

Is it just me or would you also rather have the unawakened Samut, Voice of Dissent? The set up of this planeswalker clearly shows she is made to be paired with creatures. The first ability gives double strike, which is definitely good. The second ability is Fire (not as in the hip word for cool), but also quite useful. The ultimate is decent as well, allowing you to take two creature or planeswalkers from your deck and put them onto the battlefield.

The combination of these abilities feels so middle of the road to me. Samut seems like a medium-strength planeswalker that will be glossed over in Standard. Maybe double striking creatures every turn is broken, but I think your opponent will just kill your dude and that ability will be wasted.

Financial

Even the $10 preorder price is way too high for this combination of abilities on a planeswalker. We should see Samut show up costing $5 at most. If the Red-Green Gods deck ever takes off and utilizes this planeswalker, we could stick around the $10 mark, but that’s a lot of ifs.

The Locust God

thelocustgod

Competitive

I wish we didn’t have Torrential Gearhulk in Standard, because The Locust God is the coolest win condition with the best flavor. We might see this god slot in alongside the gearhulk as another way to win.

The Locust God is like Bitterblossom, but it’s also a 4/4 flyer itself, and it’s abusable. You should be able to chain card drawing spells into an army of 1/1 flyers. The next step from that thought process is trying to include this six-drop in the UR Zombies deck. With The Locust God in that deck, you can truly utilize the alternate win condition, and it's already playing tons of card draw.

Financial

The Locust God is preordering over $20 right now. He would have to see tier-one amounts of play to keep that price, but with the Masterpieces being less desirable overall, maybe that price tag is sustainable. It's most likely not, however, and I expect that he will drop down to the low teens. I could see this card breaking out down the line, though, so once it bottoms out, picking up a few copies seems like a solid idea. Foils should have a good multiplier too. This seems like a super fun general to play in Commander.

Pride Sovereign

pridesovereign
Competitive

I had to mention the coolest cat on the block, Pride Sovereign. I love lions – and this art is sweet. A player at my shop has a tribal Cat deck called Thundercats and this will be a potent weapon for it. Outside of fun, fringe-playable Standard decks though, I doubt we will be seeing Pride Sovereign shaking up the format.

Financial

Wow! $9!? I’d give that price tag a strong heck no. This should be a basically a bulk rare once everything settles. The only exception to that would be if Always Watching actually creates an exert strategy in Standard. GW Aggro is usually a decent way to attack, but it doesn’t seem good enough against the other aggressive options in the format.

Bontu's Last Reckoning

bontuslastreckoning

Competitive

So, I can pay three mana to Wrath of God now? Since when? Since Bontu's Last Reckoning is going to be printed, I guess. I think skipping your fourth turn to be allowed to cast this on turn three is a perfectly fine cost. What I’m worried about is that late in the game, you will have the rest of your lands to utilize and the three mana board wipe will allow you to have a bunch of mana available the next turn. That makes this spell crazy good in my opinion.

Financial

Now this is a price tag I can get behind: $8 seems just right for this card, and I could actually see this increasing as long as one control strategy adopts this efficient spell.

Solemnity

Competitive

Solemnity is the card everyone is talking about. There are so many combos with this enchantment that I’m not even going to try to list them all. I can’t think of any in Standard, but that doesn’t mean there aren’t any. In Modern, though, it combos with so many things.

Financial

As of right now, there is no preorder price listed. My thought is that it will start out at $8 and quickly bump into double digits to try and capitalize on the hype from all the combos. I think the right price range should fall under $10 though, so don’t jump on the hype train just yet.

Abrade

abrade
Competitive

We need Abrade. This card will hopefully save the format a lot of grief. We finally got our power-creeped version of Shatter. Abrade is the removal spell, like Dromoka's Command was before, that we need for the format to compete with the diverse array of aggressive threats.

Financial

Even with a Game Day promo, I’d still expect Abrade to be one of the top priced uncommons from this set. I think it won’t be Fatal Push good, but it should still fetch $1.50 and be worth looking through draft leftovers for.


 

Alright guys, that's all for today. Hour of Devastation is shaping up to be pretty amazing. I love this plane and the cards that have come from it. Hopefully we keep getting more cool cards spoiled to add to these I've covered today. Let me know your thoughts about my financial projections as well.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
MtgJedi on YouTube

Insider: MTGO Market Report for June 21st, 2017

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of June 20, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although both Aether Revolt (AER) and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Screenshot 2017-06-20 09.39.59

Standard

Prices have rebounded strongly this week as the market continues to digest the post-Aetherworks Marvel-banning metagame. This should be considered a short-term selling opportunity, particularly for cards from Shadows over Innistrad (SOI) and Battle for Zendikar (BFZ) blocks, both of which will rotate out of Standard in the fall.

Official preview season has begun for Hour of Devastation (HOU). Although there will be plenty of excitement generated by these previews, the Standard card pool is very large at this point, encompassing four large sets and three small sets. The addition of another small set will make an impact, but large price swings as a result of a shift in the metagame cannot be relied on.

With a jump to 49 tix this week, complete sets of Amonkhet (AKH) have marked their price floor at 45 tix. With only a few weeks of drafting triple AKH to go, paper prices will continue to support digital prices at this level through redemption. Players should have no qualms picking up their playsets at current prices, and speculators should look for price dips below current prices for buying opportunities.

Once HOU events start, the supply of AKH cards hitting the market from drafts will drop by two thirds. This will translate into higher prices over time as paper and digital prices continue to normalize. A 10 to 30 percent jump in price would put a set of AKH in the 55 to 65 tix range, which is a reasonable price target in a three- to four-month window.

Buying complete sets reduces speculative risk through diversifying, so if you are looking for a way to get started in speculating on MTGO, complete sets are a great way to go. Trying to pick winners by picking individual cards from AKH means you are relying on unpredictable shifts in the metagame to spark price increases. This can be a lot of fun but it is an inherently risky strategy which novice speculators should avoid.

Once you have have sufficient assets, then it is easier to weather the volatility that trying to pick winners entails. Buying complete sets means you always pick the winners. Even though you are also picking up cards that do nothing, on balance the shift from being heavily opened in draft to being lightly opened in draft means that the price of a complete set of AKH has an upward bias.

Modern

Grand Prix Las Vegas gave us a look at the current Modern metagame at a high level. It's no surprise to see Affinity take three spots in the top eight, even though there was no innovation in the archetype. The deck is a consistent and powerful linear strategy, and once everyone starts shaving artifact hate cards from their sideboards, Affinity is poised to remind players that this is a mistake.

There was an error retrieving a chart for Arcbound Ravager

Grixis Death's Shadow decks were shut out of the top eight, but it did put six decks into the top 32. Mishra's Bauble has dropped by nearly 50 percent in the last month, so if you have been thinking about getting into this deck, this key component is on sale at the moment.

In twelfth place was an interesting B/W Smallpox deck. Smallpox has always been an intriguing card on the fringes of Modern playability, but its heavy colour commitment relegated it to niche decks like Eight-Rack. The printing of Fatal Push has bolstered the power level of Smallpox, since it is on colour and provides excellent removal on par with Path to Exile, without the inherent "nonbo" of providing an opponent a land while you simultaneously try to destroy them all. If you are looking for an interesting fringe archetype, this deck has promise and is an underexplored strategy in Modern.

There was an error retrieving a chart for Smallpox

Continuing with the prison/control angle, Chalice of the Void just saw an all-time high price on MTGO, breaching the 50-tix level for this first time. This is a card that was just recently opened in triple Mirrodin flashback drafts, which would have been an excellent short-term buying opportunity. Showing up in Legacy and Vintage Constructed also helps the price of this staple a great deal. A dip back to the 40 tix level or lower would be a chance to evaluate another buying opportunity on this card.

Standard Boosters

A draft set of KLD block is selling for 8.3 tix at the moment. The spread on KLD boosters has narrowed to 0.04 tix, matching the spread on AER boosters. Drafters are slowly but surely consuming the excess supply of these boosters and prices are creeping higher as a result. With both Cube draft and the release of HOU on the horizon, expect a period of weakness before KLD and AER boosters resume rising in price.

The price target on a KLD block draft set remains 9 tix. With the rest of the summer available to draft this block, there's every reason to expect this target is within reach. Speculators holding KLD or AER boosters with no liquidity concerns should continue to hold, while those who are in need of tix should consider selling in advance of the release of HOU.

For AKH boosters, there is currently some excess supply of these as prices have dipped below the equilibrium price of 3.3 tix. Do not be tempted into buying at this time. With MTGO's fifteenth anniversary celebrations, extra boosters are being awarded as prizes. After that, the release of HOU will drop demand for AKH boosters substantially as the draft format switches from triple AKH to HOU-HOU-AKH. There is the potential to buy AKH on the dip, but we must wait until at least the release of HOU.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. There have been no trades this week, as I am on vacation. If I were at home, I'd be on the prowl for cheap copies of Mishra's Bauble. This card is a Modern staple from Coldsnap (CSP), a lightly printed set. Death's Shadow decks of all types rely on this card, and it's a cheap and effective way for powering up Tarmogoyf and cards with delirium. Barring a reprint, this card is bound to breach the 20-tix level again.

Insider: Unpacking Announcement Day

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Welcome back, readers!

As soon as I saw WoTC's announcement last week I posted my thoughts in the forums, but today I want to dig a bit deeper. There were a lot of things announced so I'll simply do my analysis in segments related to each announcement. But first take a look at the announcement itself if you haven't seen it yet.

Ixalan

"Pirate Vraska battles Dinosaurs."

So Ixalan is a plane with large oceans populated by pirates and feathery dinosaurs. This is a lot to take in—talking with people at my LGS, it seems the more casual players are pretty excited about this theme. Others (like myself) picture a writer going to a Hollywood studio to pitch this idea for a movie getting laughed out of the building.

Despite the very imaginative theme, both these creature types have existed in Magic before (though not really together). Let's look at some potential cards that might end up gaining demand due to creature type, should the theme be pushed.

Dinosaur

Interestingly enough, we actually have zero tournament legal creatures in Magic's history with a subtype of Dinosaur (with the only exception being Old Fogey from Unhinged). Even Allosaurus Rider is an Elf (given he is the one riding the Allosaurus).

That said, dinosaurs have been represented on Magic cards before, using the creature type Lizard. These cards may be slated for a creature type update to bring them in line with the new tribe. Most of these are older cards with little speculative potential (Pygmy Allosaur, Shivan Raptor), but a few could be playable alongside the new Dinosaur cards (Deathmist Raptor).

Pirate

We have a few more options for Pirate (there are 14 cards with the subtype Pirate) though it's fair to say that many of them are bulk commons/uncommons. However, there are a few interesting ones that haven't been printed in a long time that might be worth taking a look at.

There was an error retrieving a chart for Talas Researcher

It's a Portal: Second Age rare, it's blue, and it lets you draw cards. As a five-drop 1/1 this normally wouldn't turn heads, but a cool legendary Pirate in the set might entice casuals to build a pirate EDH deck. In that case I imagine this guy will be included, simply because the Pirate subtype is so limited, and he at least has a somewhat useful ability.

There was an error retrieving a chart for Kari Zev, Skyship Raider

Kari is an interesting one because she's from Aether Revolt (one of two Pirates in the set, the other being Skyship Plunderer). The challenge I see with this one is that she's the only red Pirate currently available (unless you count changelings) and almost all the others are blue. Wizards did state that the Pirate tribe is affiliated with Grixis colors, so she still might be relevant.

There was an error retrieving a chart for Ramirez DePietro

Here's Magic's first Pirate (at least the first with the subtype), and he's a Legends uncommon with no reprints. Unfortunately, he is also a 4/3 first striker for six mana—so outside of someone really trying to force a Pirate-themed EDH deck, he is not really designed to be a commander.

This seems like one of those cards that will get bought out by some speculator. The price will go up briefly because of it, and then they will realize there is no real demand and they'll be left holding a bunch of them in a box of shame... Please don't be that speculator.

There was an error retrieving a chart for Rishadan Brigand

Last but not least, we have the only rare Pirate from Mercadian Masques (there are a few pirates in this set). The foils of this card already spiked (though the reasoning is not currently known) and while the ability looks somewhat playable, it's a 3/2 flyer for five mana. The only type of deck I'd play this in is one that can blink it repeatedly as a way to make your opponents sacrifice a lot of permanents.

Duel Decks: Merfolk vs. Goblins

This is an announcement which might have a bit more financial relevance. It's interesting that this is the second Duel Deck featuring the Goblin tribe (they were in the very first one versus Elves).

Merfolk

Merfolk will likely have the greater financial relevance here, as some powerful Merfolk, particularly in Lorwyn block, have so far escaped reprints. Their current price reflects this scarcity. If any end up in the Duel Deck we will likely see a significant drop in price, especially since several are uncommons.

Personally, I don't want to risk it. So I'd be trading or selling off any extra copies I had of Cursecatcher, Silvergill Adept, and Merrow Reejerey.

There was an error retrieving a chart for Cursecatcher

All three are staples in both Modern and Legacy Merfolk decks, but any reprinting would likely tank the value (especially if multiples are included in the deck). The other card to watch for is Master of the Pearl Trident, another staple of Modern and Legacy Merfolk with just a single printing.

There was an error retrieving a chart for Master of the Pearl Trident

Goblins

There are a lot of good Goblins throughout Magic's history, however, many have been reprinted (some numerous times). The one I'd most watch for is Warren Instigator. It's more of a casual favorite then a competitive one—mostly because the Goblin tribe has suffered since the rise of Miracles—with a single printing (at mythic in Zendikar). A reprinting would tank the price.

There was an error retrieving a chart for Warren Instigator

FTV: Transform

They announced that the From the Vault set for this year is focused on double-faced cards, which is a very limited group of cards. This is honestly a bit disappointing (at least to me and most of the people I've talked to so far). If you do a search for double-faced cards there are only 16 worth more than $2 currently:

  • Jace, Vryn's Prodigy
  • Nissa, Vastwood Seer
  • Chandra, Fire of Kaladesh
  • Kytheon, Hero of Akros
  • Liliana, Heretical Healer
  • Archangel Avacyn
  • Arlinn Kord
  • Thing in the Ice
  • Bloodline Keeper
  • Delver of Secrets
  • Elbrus, the Binding Blade
  • Garruk Relentless
  • Gisela, the Broken Blade
  • Mayor of Avabruck
  • Huntmaster of the Fells
  • Westvale Abbey

That doesn't leave a lot of room for conjecture. It's entirely possible that they will put in something like Duskwatch Recruiter or maybe a few other lower-priced transform cards as well, but either way I don't really see Jace, Vryn's Prodigy as a true driving force behind the product.

In previous iterations we had Mox Diamond, Berserk, Jace, the Mind Sculptor, and Dark Depths. At the time, these cards were over $50 each (except Mox Diamond). The most expensive card on the list above is Jace, Vryn's Prodigy at $25.

There was an error retrieving a chart for Jace, Vryn's Prodigy

Given that MSRP is $35 for these sets, WoTC doesn't have to put too much in them to balance out with the MSRP. Keep in mind that once they are released, the value of each card tends to drop some so they tend to overshoot MSRP.

Return to Dominaria

For those who aren't aware, a lot of the original Magic storylines took place on the plane of Dominaria. This includes Invasion block, Ice Age block, Onslaught block, Odyssey block, Time Spiral block, and some of Urza's block. It also includes Antiquties, The Dark, Legends, Prophecy, Mirage, and Visions. That's a ton of Magic sets—and a lot of potential mechanics that could return.

There are also some really cool characters from Dominaria, the most famous being Urza and Mishra. We did get Mishra, Artificer Prodigy in Time Spiral, but we have never seen an actual Urza card (unless you count the Vanguard one). Other interesting characters without cards include Tawnos, Ashnod, the planeswalker Serra, Yawgmoth, and several of the Weatherlight crew.

This is likely going to be a popular set with older players, who grew up playing cards from Weatherlight to Apocalypse and enjoyed the story arch between the sets. I don't know what type of financial relevance to expect from this announcement though; the only risk I see is in any higher-dollar cards from these sets that haven't been mass-reprinted yet (i.e. in a major released set). These include cards like Grove of the Burnwillows, Horizon Canopy, Phyrexian Altar, and Sliver Legion.

There was an error retrieving a chart for Grove of the Burnwillows

25th Edition Masters Set

So we get yet another Masters set (which will put us at four in a two-year time span). With the Masterpieces from the last three blocks, I am really starting to wonder if any cards have any long-term speculation potential any more. This type of release is yet another way to mass-reprint cards without risking them warping Standard due to power level.

While the previously announced Iconic Masters set coming out later this year seems to be focused on iconic creatures in Magic, we don't know much about the 25th Edition Masters set. So at this time financial opportunities are basically null. Keep an eye out when more information starts to come out.

Reintroducing Core Sets

It seems WoTC realized that while core sets sold worse than regular block sets, they still served an important purpose. They allow a way to introduce the game to newer players (typically by limiting the mechanics in core sets). They're also a way to reprint cards that don't fit a block theme, or add cards to the Modern card pool (Ă  la Scavenging Ooze).

I'm actually happy to see this return as I liked that core sets could allow WoTC to add to the card pool of both Standard and Modern without being hamstrung by block mechanics or design intent.

The only financial information I can glean from this is that we should feel less "safe" holding onto medium-term speculation targets. Some cards are more insulated from reprints because they won't fit the theme of a set or block, but that doesn't prevent their inclusion in core sets (see Akroma's Memorial and Darksteel Forge).

Unstable

WoTC is finally doing another "Un" set after 13 years (yes, it's been 13 years since we saw Unhinged). These sets tended to be opened in much smaller quantities (as the cards weren't legal in any format). The big draw for competitive players were the full-art lands which, until Zendikar, were limited to Un-sets.

I never drafted any of these sets, but players around here seem excited about the return of Un-sets. The real challenge will be that outside of "fun drafts" the only way for WoTC to move a lot of the product will likely be with beautiful full-art lands. Thanks to Zendikar, Battle for Zendikar, and Amonkhet, they've degraded the value of adding full-art lands to products. However, arguably, all it would take is some breathtaking artwork or an increase in rarity to boost sales.

From the financial side, I would consider unloading older foil full-art lands (especially from Unhinged) as all it takes is a new "favorite" artwork and demand will drop.

Conclusion

Those are my thoughts regarding the announcements from this week. Next week I'll delve into the Ixalan spoilers released this past week (against WoTC's desire) and discuss some of their potential financial ramifications.

Insider: Speculation on Legacy Isn’t Dead

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By the time this article goes live, Grand Prix Las Vegas will be history. It appears to be a successfully run event—at least from afar. Congratulations to all the GP winners, and to Channel Fireball for running the events so smoothly.

I want to focus on the Legacy event from the GP. Logically, being a format filled with Reserved List cards, one would expect my interest to be highest here. If there was ever such a thing as a Vintage GP, that surely would be even more intriguing. Alas, I will have to settle for Legacy this time around. But given how little support Legacy gets at the Grand Prix level, I am eager to look at some cards from this “dying” format. (Note the sarcasm here; there were over 2,600 players in the tournament!)

I’m also going to take a step back and look at Legacy speculation as a whole. It turns out Legacy isn’t dead and neither is Legacy speculation. Don’t believe me? Allow me to explain through a few examples.

GP Vegas Legacy Top 8

On Friday night I saw buzz on Twitter regarding Arabian Nights favorite Drop of Honey. As it turns out, the card was bought out and its price suddenly skyrocketed to new highs.

There was an error retrieving a chart for Drop of Honey

At first I thought the Reserved List card was spiking due to Old School speculation. I have seen some Old School pundits declare that Drop of Honey is very strong in a metagame where Maze of Ith is unrestricted. I have no personal experiences with the card to vouch for it myself, but I tend to trust the community’s sentiments on strategy.

It’s very likely that Old School demand did decrease Drop of Honey’s supply over the past couple weeks. However, there was one particular catalyst that created the proverbial “straw that broke the camel’s back.”

Deck list

Take a look at what showed up in Jody Keith’s Top 8 Lands deck from the Legacy event. Lo and behold, we see two Drop of Honey. You may wonder why people wouldn’t simply jam the far-cheaper Porphyry Nodes instead. The answer is simple: Lands typically sticks to green and red.

Granted, with Horizon Canopy and Karakas they could find white mana to play Nodes instead. It’s just a little less awkward to play the green version. And in a competitive event like a 2,600+ player GP, every little edge can count.

Other Legacy Spikes

Drop of Honey is not an isolated incident of Legacy demand driving price jumps. I’ve been fairly vocal recently on how I see a shift in dual land demand on account of changes to the Legacy metagame. BR Reanimator has singlehandedly driven the price of Badlands up to its all-time high, where it continues to reside today.

There was an error retrieving a chart for Badlands

And Badlands isn’t the only dual land reaching new highs. Bayou has also hit an all-time high in the U.S. recently, presumably on a jump in demand from Legacy. Neither of these lands had much of a presence in the Top 8 at Grand Prix Las Vegas’ Legacy event, however. The event was instead dominated by blue decks, as usual.

Also absent from Top 8 were any Miracles strategies. After seeing many MTGO lists go undefeated in daily events, I almost expected to see some revamped version of the deck show up in the GP’s Top 16. Alas, none could succeed.

But that hasn’t stopped folks from trying. Take a look at the movement on Portent and Predict recently—clear evidence Legacy players are trying to salvage the Miracles strategy in a format without Sensei's Divining Top.

There was an error retrieving a chart for Portent
There was an error retrieving a chart for Predict

I have personally been very active in speculating on Portent. I had purchased over 80 copies from Card Shark a couple weeks ago and I have already sold over 60 of them. They have been moving very easily in the $5-$6-per-playset range. Considering they cost me only about $0.20-$0.25 each, this has been a very profitable endeavor driven solely by Legacy demand.

Another card that has moved at least partly by Legacy demand is Surgical Extraction, which is now the 7th most played card in the entire format according to MTG Stocks. Sure, the Dredge deck in Modern was a huge catalyst for this card’s price movement. But the data strongly suggests Legacy is also driving this demand even higher.

Another card worth looking at is Flusterstorm. Here we have another Legacy card hitting all-time highs on robust demand!

There was an error retrieving a chart for Flusterstorm

Don’t forget about Lotus Petal, that pesky common from Tempest that dodges reprint year after year despite being off the Reserved List. That Masterpiece reprint doesn’t impact supply at all, and the FTV: Exiled copy is getting pretty tough to find as well.

There was an error retrieving a chart for Lotus Petal

Looking Ahead

With most of my articles, I like to first establish a trend with supporting data and then apply that information to try and speculate on future movements. Given that Legacy demand remains robust enough to move some card prices, let’s see if we can identify what may move higher in the next 6-12 months.

One card I really like as a long-term hold is Unexpectedly Absent.

There was an error retrieving a chart for Unexpectedly Absent

The card was just reprinted in Eternal Masters, so copies can be purchased for around a buck. The recent trend on this card has been positive despite the reprint. Why? It is another card Miracles players are using in the new build of the deck!

Being in 1,300+ Commander decks on EDH REC is not something to ignore as well, but I believe it will be a surge in Legacy demand that will gradually move this card’s price higher. Being that it just got reprinted last year, it’s probably safe from another reprint for quite some time.

Here’s a surprising one: Ponder.

There was an error retrieving a chart for Ponder

Despite multiple printings, we haven’t seen a fresh supply of the spell hit the market in a few years. Being banned in Modern means it’s even harder to reprint Ponder. I don’t necessarily think this card is “iconic” enough to be in Iconic Masters, and it’s not a particularly splashy Commander card. Therefore, I expect this card will continue to hit new all-time highs month after month as it gets older and older.

Turning attention back to the Legacy GP’s Top 8, it would appear that Delver decks are now king of the hill in Legacy. Now, we know that the next From the Vault series will be about double-faced cards. So I obviously won’t recommend picking up Delver of Secrets. Instead, I’d stick with a tried-and-true card with plenty of long-term upside: Volcanic Island.

There was an error retrieving a chart for Volcanic Island

The blue-red dual land was all over the Legacy Top 8. Of course this one is already very expensive, but it wouldn’t surprise me to see a bounce from here. The price of this near-$300 dual land has been a bit soft over the last few months, and I think that will reverse course at some point in 2017. Don’t rush out to speculate on this card, but if you’ve been dragging your feet on acquiring some copies for personal play, I’d suggest bumping them up on your priority list.

Lastly, it appears Stoneforge Mystic is bottoming after its Grand Prix Promo reprint.

There was an error retrieving a chart for Stoneforge Mystic

It’s currently the 29th most played card in Legacy and it was a four-of in the GP’s winning decklist: Death and Taxes. This card has always been a mainstay of the format, and perhaps more players will rotate towards this card as they move away from the recently-downgraded Miracles deck. One caution, however, is that this card may seem way more “iconic” than some others, so perhaps waiting until more of 2017’s products are released is the right play. There’s no need to rush on this one.

Wrapping It Up

So many people are leaving Legacy for dead, even though there are clearly some exciting things going on with the format. The recent banning of Top has really shaken up the format, leading to some new innovations. Speculation on the format may not be as widespread as Commander, but there are still occasional spikes as cards sellout.

More importantly, Legacy cards have a tendency to gradually rise over time in a systematic, healthy manner. As long as your investments are dodging reprint, there are far worse places to park some investment money.

I shared some ideas this week of where you may consider making some purchases. But the most important thing is to pay attention to the Legacy metagame going forward. I don’t pretend to be a Legacy expert, so the best thing we can do is to pay attention to how the format slowly shifts in light of the recent banning. MTGO lists can often showcase new ideas people are tinkering with. The same goes for the smaller SCG Legacy events that take place from time to time. When in doubt, stick to the heavy-hitting Reserved List cards and you won’t regret it.

…

Sigbits

  • I think Ifh-Biff Efreet may be the next Arabnian Nights card to spike. There aren’t many copies on the open market and demand has been strong lately with a recent surge in green decks. Star City Games has just one MP copy at $29.99 in stock, and it wouldn’t surprise me to see it sell soon given that it’s consistent with TCG Player pricing.
  • Did you see the buyout of Citanul Druid? It’s hardly an exciting card, but there are very limited quantities available for sale right now. While I don’t see a $10 price tag sticking, there’s something to be said about SCG’s current price point of $4.99. They’re also sold out completely at that price, so maybe another price bump is on the horizon!
  • Did you see Legends Spirit Link on the move lately? This card is legit! It is played in Old School and has real demand behind it. In fact, Card Kingdom recently had a buy price as high as $5.50 on the white common! Star City Games has one SP copy in stock at $4.99 but that one won’t remain in stock for long. I highly encourage you to sift through any Legends bulk you can get your hands on to track down copies of this card.

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