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Insider: MTGO Market Report for August 31st, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of August 29th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

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Flashback Draft of the Week

They were only hinted at in Zendikar (ZEN) and Worldwake (WWK) expansions, but the Eldrazi got their official introduction in the third set from ZEN block with Rise of the Eldrazi (ROE). This is a large set and a standalone draft format, with a completely different set of mechanics when compared to ZEN and WWK. Flashback draft queues start today and run till next Wednesday. This is a popular draft format so be sure to check out Simon Goertzen's draft primer if you want to brush up on triple ROE draft.

On the financial side of things, Emrakul, the Aeons Torn is a staple of Modern and Legacy and priced accordingly at over 10 tix, even with a reprint in Modern Masters 2015 (MM2). Inquisition of Kozilek is a staple of Modern due to its efficiency. It's priced at 2 tix currently, but has peeked over the 5 tix level multiple times.

With Conspiracy 2 confirmed not coming to MTGO, we don't know yet how or when any of the Conspiracy 2 cards will be released on MTGO. With no information on a pending digital reprint, players and speculators should be targeting Inquisition this week. It's possible that a new Legendary Cube prize booster is created that contains relevant constructed cards from Conspiracy 2, but it's also possible that a MTGO-only reprint of Inquisition of Kozilek is deemed unnecessary.

After these two cards, the pickings get rather slim. Linvala, Keeper of Silence used to be a staple of Modern sideboards, but with the advent of the linear aggressive strategies such as Death's Shadow Zoo and Infect, there's just not much use for a card like this anymore. Modern will have to slow down for this card to come back into vogue. Speculators with a long-time horizon shouldn't be afraid to accumulate these, but there won't be a quick payoff on this one.

ROE boosters are sitting at 2.3 tix currently, and since you can enter these queues with product plus 2 tix, this price represents a discount on the tix-only entry fee of 10 tix. Look for a rise closer to the 2.7 tix level as the product entry fee and the tix-only entry fee approach equilibrium.

Players and speculators with an eye to the flashback queues coming near the end of the year could look to Return to Ravnica (RTR) and Gatecrash (GTC) boosters. Both of these are drafted in triplicate, and both currently have prices below 2 tix per booster. If you think you'll enjoy revisiting these draft formats, this is a good price to salt a few boosters away at.

Standard

Although the trend in the paper price of Standard sets is still down, both Oath of the Gatewatch (OGW) and Battle for Zendikar (BFZ) saw price bumps this past week on MTGO. Kozilek's Return is the new top card in OGW, rising to over 22 tix. Temur Emerge decks certainly look set to transition into Fall Standard, so there's a chance this card could power on to the 30 tix level. Chandra, Flamecaller is another OGW card that rose this past week, going from her low of 8 tix back to over 10 tix.

On the BFZ front, there is no particular card that rose a great deal to move the price. It's possible that the MTGO market is anticipating a renewed interest in Standard in October with the pending release of Kaladesh. Speculators should be targeting cards from these sets that they feel are under-appreciated in the current Standard format though broad-based buying is not recommended at this stage in the set cycle.

For Magic Origins (ORI) and Dragons of Tarkir (DTK), Fall rotation looms ever closer. Jace, Vryn's Prodigy looks set to head below 20 tix and could bottom out at 10 tix or less in October. ORI in general looks like a tricky set to evaluate for speculators. Although the opposing-colour painlands are nice, the list of first-printing Modern staples has to be considered almost empty, with Abbot of Keral Keep showing some promise in Modern last year.

I'll be watching for a bottom in paper prices, which should trigger some interest from redeemers. October will likely be a good time to hone in on specific cards from ORI, although there are many junk mythic rares from this set that have been at attractive prices recently.

DTK, on the other hand, has a number of Modern staples at rare, including Collected Company, Atarka's Command and Kolaghan's Command. These three cards should support the price of mythic rares from this set via redemption, so targeting a card like Ojutai Exemplars would be a low-risk route to speculative profit.

The current set price of DTK also compares well to Magic 2015 (M15) and Khans of Tarkir (KTK), the last two large sets to rotate out of Standard that are still redeemable. Keep an eye on DTK set prices but we might already be in a good buying window.

Modern

The triple Modern Grand Prix weekend gave us an excellent look at the current Modern metagame. With Splinter Twin now firmly in the rear view mirror, a number of linear aggressive strategies have come to the fore. Death's Shadow Zoo, Infect, the ever present Affinity, as well as a variety of Burn decks are all Tier 1 strategies battling it out at the top tables. Check out all the top decks here, here, and here.

A little more under the radar is the new variant on the Grishoalbrand strategy, which eschews the colour green and the Nourishing Shoal and Worldspine Wurm life gain combo for better card selection and a little bit of counter magic with the addition of blue. Notably, Collective Brutality looks to have found a spot in Modern as an excellent discard outlet for this deck, allowing it to cheat out Emrakul, the Aeons Torn and Griselbrand from the graveyard.

The other option is to cheat these massive creatures out from your hand using Through the Breach. The MTGO market clearly likes this strategy as that card has just hit an all time high of 26 tix. It also appeared elsewhere this weekend in what used to be called a Scapeshift, though that particular card is no longer fast enough for Modern it seems.

Trade of the Week

As usual, the portfolio is available at this link. This week I jumped in on a single card spec with Grim Flayer from EMN.

This mythic rare looks to be Modern-playable alongside Tarmogoyf in green-black decks. This bodes well for its future price. As Sheridan Lardner pointed out in his Monday article, Grim Flayer could go the way of Kalitas, Traitor of Ghet as a small-set mythic rare that sees play in multiple formats.

With the drafting window of EMN winding down, I wanted to get a substantial position built in this card and was willing to jump in at current prices. It might not be the absolute bottom, but the current high level of interest in Modern could act to accelerate price gains on this card.

Stock Watch- Collective Brutality

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Collective Brutality is not the most exciting card on its face. It does one of three things that would all be well cost for one mana, but at the cost of two. At the cost of discarding a card you get to do two of these things, though you won't always want to use two of the abilities. You might, however, actively want to discard a card. Recently, the card has started making waves in Modern, and as such the price has more than doubled.

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The card first started showing up in Modern Dredge decks, both as a discard outlet and as hammer against Burn. All of the modes are kind of great against Burn, and getting all three for two mana is a massive swing. For this reason, other decks started picking up a copy or two of the card. In particular, Abzan and Jund decks. Realistically, any black deck that struggles with Burn should consider the card, especially if any value can be generated from discarding a card.

In Standard the card sees less love, though does have a home in the Grixis build of the Fevered Visions deck. It's not the most popular or conventional strategy, but discarding Alms of the Vein and/or Fiery Temper to Collective Brutality does a lot of damage at a good rate.

Demand has increased given that the card has more applications than initially realized, though I don't expect much of any further growth. The Standard demand is fairly niche, and Modern demand historically doesn't impact the price of Standard legal cards drastically. Theoretically, a dedicated Burn deck could play four copies of this card once Kaladesh launches, and that would almost certainly cause further growth, but barring that I expect this one to level off.

Updating UW Spirits and a GP Weekend Review

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Triple Modern GP weekends are both exhilarating and intimidating for me. On the one hand it's great seeing how the format is developing and growing. Watching strong players play my favorite format while the commentators (almost) understand what is happening are the only reasons I ever watch video coverage. The flip side is that the amount of data these things generate is vast, and trying to make sense of it is prohibitive.

Selfless-banner-cropped

I was actually hoping to start rolling out the results from testing the safety of banned cards returning this week. However, I found a fault in my methodology that has set me back a couple weeks. Instead I've got a couple shorter topics to cover this week. The data from the GP Weekend has been helpfully collated by Frank Karsten, so I'll be looking at that in terms of a problem that I've noticed in Modern. Before that however, an update on my ongoing Spirits project.

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Where the Spirits Gather

I've been working on my Spirits deck from last week almost exclusively. While I still don't have the optimal list together, I do have enough information to explain what I'm missing and where the deck sits in Modern's metagame. The short version is that it likes durdly metas and needs another good two-drop. The long version is why this is an article rather than a Tweet.

Predating on the Fair

UW Spirits preys on a metagame full of mana efficiency-dependent, interactive decks. In English that means it wants to play this Jeskai deck every single round. Spirits demolishes decks that rely on efficient one-for-one interactions to gradually pull ahead of their opponents. It struggles against fast aggro and decks that lack Spell Queller targets.

drogskol captainSpirits is capable of locking Jeskai out of the game using hexproof. A pair of Drogskol Captains is effectively a hard lock but even a Rattlechains or two can be enough. Current Jeskai Control lists work by using a high density of mana-efficient answers to run their opponent out of threats. They don't run much card draw because what Jeskai is ultimately about isn't about card advantage but card velocity. When they don't get to power through cards, the deck doesn't work.

When Jeskai's one-for-ones aren't actually one-for-ones then the deck simply fails. It can sometimes get there by being a clunky Burn deck, but that's not typical. Giving everything hexproof is normally a free win, as Bogles has known for years. However, even just successfully protecting a creature with Rattlechains can be enough to irrevocably pull ahead, since that's one spell down and two more are required, which causes the velocity engine to run down. The Jim Davis list I linked above has exactly 12 maindeck cards that don't care about hexproof, and Cavern of Souls drops that to 4. Even if they play sweepers, which most decks don't, you have Queller and Selfless Spirit.Selfless Spirit

This often plays out similarly in the BGx matchups. Those decks are full of removal as well, and Spirits just fly over Tarmogoyf. What makes those much harder than Jeskai is that discard ignores hexproof, so you cannot just wait for the right opportunity to resolve threats; you have to pump them out quickly. Spirits is capable of this, but it's not optimal. If you force Spirits to really grind it falls apart quickly. For this reason, other answers are very important to the deck. While still favorable, BGx and similar black-based fair decks are much harder than their blue brethren.

Fall of the House of Spirits

The problem is that this system is very much a house of cards. If hexproof is irrelevant then the deck's virtual card advantage disappears and you start to struggle. For Bogles hexproof is just a tool to build an immense threat; in Spirits it is the reason you run Captain and Rattlechains. If you can't generate a lot of dead cards for the opponent, you're left with a relatively anemic clock. Your best goldfishes are turn five kills and barring assistance from your opponent the only way to win on turn four requires Geist of Saint Traft.

Mausoleum WandererThat isn't the whole story of course, because Mausoleum Wanderer and Spell Queller in addition to normal counterspells give the deck considerable game against decks that have to resolve spells to win. As such Spirits also crushes Living End and Tron. The problem is that aggressive decks play cheap creatures Wanderer can't hit and Queller and counters are too slow. Merfolk also has this problem but it mitigates it through exponential creature growth which Spirits can't match.

Therefore, I don't think that Spirits can currently compete for a spot in the tierings. What it will do is spike tournaments. Spirits is a metagame deck that will just crush some metas and fail miserably in others. When slower decks and Tron are at their peak, Spirits will ferry you to victory. More aggressive metas full of Infect and Merfolk will overrun you. Put simply, Spirits is the perfect choice for a meta of Jeskai, Scapeshift, Tron, and BGx, but should be left home in more aggressive tournaments.

The Ethereal Flaw

The problem is that Spirits is missing its last two-drop. It needs another two-mana flier with upside to complete the deck. Right now it relies too heavily on its one- and three-drops for its Lightning Boltoffense and as a result it feels very clunky. You almost never want to play Rattlechains just to have a threat. Sometimes you have to, but it feels bad. It wants an expendable two-drop that is nice to have but which you're more okay trading for Lightning Bolt than you are with Selfless Spirit.

I've tried a lot of cards to try and fill that spot and unfortunately there isn't another flying two-mana spirit. Anafenza, Kin-Tree Spirit and Spirit of the Labyrinth are both fine cards, but they don't really fit into the deck. They're just not an integrated part of the strategy and you always notice how tacked on they feel, despite both having good upsides. Eventually there will be a card that fills this hole, but until then the deck will always feel incomplete.

Go to Your Rest

I'm shelving my investigation but not the deck. Spirits will remain in my toolbox for the foreseeable future. However, I cannot fix the problem I have with it yet so there's no reason to keep experimenting. Here's my current list:

UW Spirits, by David Ernenwein

Creatures

4 Rattlechains
4 Mausoleum Wanderer
4 Selfless Spirit
2 Anafenza, Kin-Tree Spirit
2 Spirit of the Labyrinth
4 Spell Queller
4 Drogskol Captain
2 Eidolon of Rhetoric
1 Kira, Great Glass-Spinner

Artifacts

3 Aether Vial

Instants

4 Path to Exile
3 Deprive
2 Cryptic Command

Lands

4 Seachrome Coast
4 Flooded Strand
4 Island
3 Hallowed Fountain
2 Faerie Conclave
2 Ghost Quarter
1 Plains
1 Mystic Gate

Sideboard

3 Stony Silence
2 Kataki, War's Wage
3 Rest in Peace
1 Kira, Great Glass-Spinner
3 Supreme Verdict
3 Azorius Herald

A few notes on card choices:

  • I was playing Deprive because it was much better than Mana Leak against Tron, but it's a nonbo with all the three-drops. Which counter you run will depend on your local meta and personal preferences.
  • Eidolon was surprisingly good against a lot of decks, but was also alarmingly fragile. The combo with Spell Queller is a bonus.
  • Faerie Conclave instead of Celestial Colonnade because you didn't hit six mana often. Mutavault not flying ended up a deal breaker.
  • The comments were right last week---Supreme Verdict is very good out of the board. It makes Eldrazi much more favorable and gives you hope against other aggro decks, though you're still an underdog. Going more transformative is too space-intensive, so lean on Selfless to protect your board.

So enough with the Spirits, let's look at the GP weekend.

Grand Prix Potpourri

Three Modern Grand Prix in one weekend generate a lot of data. Three Top 64 lists worth of data to be precise. That's a lot to go through. Fortunately, I don't have to because Frank Karsten has already turned that raw data into something usable. I'm going to link to his Tweet again because I'm paranoid about giving credit where it's due, and then I'm clipping the whole chart so that we're on the same page.

Karsten's GP Breakdown
(Click to expand.)

What Karsten has done is use an aggregation method to weight decks based on their overall performance and population. The in-depth explanation is linked in the chart, and I'll make it easy for you.

There's a lot to go through here, so let's make it more digestible.

The Top 10

This is actually kind of eerie. The only deck from our top ten not on Karsten's list is Merfolk replaced by Ad Nauseam. Frankly, I'd say that's an endorsement of the validity of our methods. Well done, Sheridan and Jason.

My favorite deck sits at 13th, irritatingly, behind Abzan Company and Elves which I'm not surprised about for reasons that will become clear. Affinity was the winningest deck of the weekend, despite not actually taking down a title. This isn't too surprising---Affinity is one of the best game-one decks out there and the pilots have to dedicate themselves to the deck. If you're facing an Affinity opponent at a GP, assume they're a master. Practiced players with a powerful deck are just a recipe for success, and there were a lot of Affinity decks in the listings.

Ad NauseamThe most interesting Top 10 resident is Ad Nauseam. A Tier 2 deck according to our July data, it's Tier 1 based on this list. The deck is well known for being powerful but inconsistent and vulnerable. More so than any other Modern combo deck, if it doesn't draw the namesake card it does nothing. If it doesn't resolve said card, it does nothing. Even if it does do something, prepared players can beat drawing their whole deck anyway (vialing in Spell Queller on a charged Lightning Storm is really good). However combo players, especially GP combo players, are dedicated to their craft and came ready to beat the hate. I also know that their nightmare card Slaughter Games was almost completely absent.

The first lesson is that the most important thing in Modern is to know your deck. Having a surprising deck or game plan is still valuable even in this internet age. Knowing your opponent's plan and countering it is the most powerful sideboarding strategy around. The other is never to discount your opponent. Just because you think a deck is bad doesn't make it so. You can't prepare for everything, but try to be aware of as many decks as possible and have a plan to win.

The Real Tale

Take a couple minutes and just look through that listing. What do you see? Now think back to the coverage. What did LSV and Gabby chatter about frequently (that was actually relevant to this article)?

Stuck? Here's a hint: It's one of the unique features of ChannelFireball coverage.

That's right. Fact or Fiction. Specifically the question about whether a fair or unfair deck would win GP Indianapolis. Now in reality a fair deck won (yes, Burn is fair), but what I'm asking you is which deck type won the weekend?

glisetener elfLong-time readers know that this is a trick question and the answer is neither. There is a third category, the "fair" deck, decks that do unfair things fairly and fair things unfairly. Examples include Tron's mana generation, exploiting mechanics like Infect, and Affinity's explosiveness. When I look at the top 10 decks I see two truly unfair decks (Dredge and Ad Nauseam), three fair decks (Jund, Jeskai and Burn) and the rest are "fair." This is significant.

There has been debate in the community about the actual health of Modern and the unfortunate reality is that these results back up the claims of the unhealthy camp. The decks that are winning are less than fair and non-interactive. Unfortunately it's just easier to play Gotcha! in Modern than to play answers.

The Hidden Reality

However, I'm not worried. I know that the noninteractivity looks bad, but it isn't as bad as it looks. Despite everything, fair decks are hanging with the less fair ones. What we're seeing is a midpoint of a format in flux. We're still adapting to the loss of Twin and the stability it provided as the best deck. It's been around since the beginning and it is going to take some time to adjust.

Splinter TwinYou see, when you look around the list there is incredible variation and diversity. Whether or not deck diversity is a measure of health is not the point, but rather that it speaks to how many players see their deck as being viable---decks that weren't viable when Twin was around. Everyone is still clawing over Twin's corpse and so I say we still haven't seen the "real" post-Twin Modern.

Which brings me back to the top ten GP decks. I believe we're seeing so many "fair" decks take home so much success because fair decks are still trying to drag themselves out from the Twin era and are struggling to comprehend the new reality (Plato's Cave, etc., etc., philosophy). The explosion of decks is overwhelming and in trying to be the answer deck they've spread themselves too thinly, which is letting decks that they really should prey on slip through. The "fair" decks aren't that hard to beat, but they thrive when players don't have the right answers.

This might also explain why Jeskai lists are so focused on the one-for-one game and are neglecting their sweepers, or why Jund lists are leaning ever more heavily on Scavenging Ooze as a catchall card. Jeskai is worried about maximizing Nahiri more than being a control deck and Jund is trying to play too many broad maindeck cards. They're defining the metagame too broadly and ironically are missing the forest for the trees because they're Scavenging Oozementally overwhelmed. Trying to build a deck to beat everything is too burdensome. They need to simplify.

What I would suggest is to target the most extreme decks and build from there. If Jeskai focuses on beating Infect, they will play full sets of Path to Exile and Bolt. This will incidentally go a long way to beating Death's Shadow and Affinity. This takes care of most of the "fair" decks. Then they focus on the most extreme combo deck, Ad Nauseam. Then you look for more general answers for when plan A doesn't work. Mike Flores long ago recommended that you target your deck against both ends of the metagame and hit everything in between by accident. I think it is time to recognize that Modern is too vast to comprehend and deckbuilders need to adjust their aim.

It's Okay Not to Know Everything

I think once the fair decks regain their footing and relearn their place and what they need to answer things will settle down. The rise of Jeskai is an encouraging sign that the influx of "fair" decks can be contained and controlled. It will just take some more time to adjust. Modern had been shockingly stable for a very long time. That kind of inertia is hard to overcome. A little more discipline in deck construction and remembering the lessons of Magic's history should help solve the problem.

Next week will either be another edition of the Beginner's Guide or (data willing) my results on Stoneforge Mystic. Until then, see you in the comments.

Insider: Standard’s Current Unpopularity

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Right now, Standard is more stale than that half loaf of bread you straight up forgot was in the cupboard from god only knows when. Its been so long that you can't even exactly pinpoint how old it is. So, you throw it away and move on with your life. No harm, no foul.

I think that a lot of people have pretty much taken the exact same approach to the current Standard format. Toss it out and wait for somebody to bake a hot fresh format in the future.

I'm not exactly sure why people have given up on Standard. There are several perfectly plausible reasons mind you---I'm just not sure which one is having the greatest effect that is leading to people to abandon the format faster than a sinking ship.

The Illusion of a One-Deck Format

Most formats boil down to a point where it becomes the myth that one deck is the best. In this case, that deck is pretty clearly Bant Company. The pro opinions that players read in articles is pretty biased toward, "Bant is the best." For good reason---that statement is certainly true.

However, every format always has a best deck or two. It is part of how metagames work. The last format had 4C Rally and before that it was Abzan. The best deck is certainly beatable in matches of Magic. I actually think that from a game play perspective Standard is pretty great. Bant may be the best deck but it actually has bad matchups against the Emerge decks and can certainly be beaten by the Delirium Emrakul decks. The games are fun and interactive.

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I think the problem here is that saying Bant is "the best deck" is both true and easy for MTG writers. Readers don't always understand the difference between "the best deck" and "the only deck." Which makes the format sound unattractive.

Another problem: if there is a best deck why wouldn't I just play it? Well, I do play Bant Company in every Standard event and have for the better part of a year. The problem isn't with me playing Bant Company (or even Standard for that matter) but rather with the more casual crowd. If the FNM and PPTQ level players confuse "best" deck with "only" deck they might not find a world of Bant Company mirror matches to be very appealing.

The matchup is difficult, complicated, and hard to maneuver. If I were a newer player still learning the ropes I would not find a format full of this matchup to be very appealing because I probably wouldn't win very much. Even if you were new and savvy enough to figure out that Temerge was Bant's "bad" matchup things are dicey because Temerge is much more difficult to play well than Bant!

I think in this case the perception that Bant is the only "real" deck choice has really hurt the popularity of Standard.

Summary: People think Standard is an only-deck format that isn't worth playing. Standard is actually a really fun and dynamic format that is worth playing but people are sitting the season out.

The Move Towards Quicker Rotations

I think the fast Standard rotation, while initially met with a lot of optimism, is having a real negative effect on Standard. The fact that cards fall out of Standard much more quickly makes it much more difficult for players to justify investing time, energy, and money into buying and having a Standard collection.

Before, players knew they would get a lot of mileage out of their Standard cards. Multiple years' worth of entertainment and game play. However, now cards are here and gone in a year and a half. The cost of playing Magic is a serious issue with the majority of players who play and attend local events and faster rotations certainly increases the cost to show up and play.

Fewer legal sets and faster rotations also causes the format to shift and change much more quickly that it did before. Rotation doesn't only affect the value of the cards that leave the format, but also the value of the cards that were contextually good because of cards that rotated. So, when Collected Company rotates in the fall it will also drastically influence the price of the cards that got played alongside it.

So, players discover that while their Sylvan Advocates and Tireless Trackers may still technically be Standard-legal post-rotation, they will still need to either buy new supporting cards or switch to a new deck. Every rotation will typically create new decks and require players to make another serious investment.

There was an error retrieving a chart for Tireless Tracker

Players are less invested in actually playing Standard because it changes too fast and requires too much time and energy to keep up on and too much money to play.

Summary: Players are figuring out that faster rotations significantly increase the cost of playing Standard because decks need to be replaced much more quickly. More people are opting out.

Lack of Meaningful Events

I didn't go to Pro Tour Eldritch Moon, which means there was literally only one Standard event that included Dragons of Tarkir and Eldritch Moon on my schedule for the entire season. I played in exactly one RPTQ.

There were really not very many events to get excited about with this Standard format. I mean, there is always local stuff and FNM but there were not many GPs or other travel-worthy events that players would be excited to test and practice for. When that interest isn't there a format can really feel lame.

It creates a feeling where people ask themselves: "Why am I even bothering to play this format? There is no endgame." It is totally lame-duck. Kaladesh will arrive. Dragons and Origins will rotate and we will all buy new decks.

People have enjoyed lame-duck formats before. In fact, there were a lot of Standard formats where attendance for local events was high straight through until the end because players enjoyed playing the format. Clearly, this is not the case right now.

Modern is the Truth

I think it is also very true that Modern has really caught fire. Pretty much everybody who attends tournaments at all of my LGSs owns a Modern deck. Seriously, everybody owns a Modern deck these days.

That observation signifies a couple of things to me. Firstly, Modern is a great format and the games are a lot of fun. People enjoy playing Modern more than they enjoy playing Standard.

Secondly, a big part of the reason they enjoy Modern is that since the decks never rotate they get a chance to become more intimately familiar with their decks. It takes a lot of reps to become decent with a deck and in a Standard where decks are constantly being shaken up by new releases and rotations things change a lot faster. If you think about it, if there are eight sets in Standard, one new set being released constitutes a relatively small percentage of the card pool and will have a slight effect. However, if the format is four or five sets one new set is going to drastically alter the landscape.

Too much change is off-putting and makes players feel like they are starting all over. I agree that in principle more rotation should keep things fresher and changing around more. The last thing anybody wants is for Standard to get boring and for players not to want to play it. However, it also appears that too much rotation adds significant cost to maintaining a deck. It also adds a higher learning curve because players need to learn a lot more format-related information in order to be able to seriously compete.

Modern mitigates a lot of this downside because once you buy into the format you have a deck forever (sans a banning). The format changes very slightly and very slowly so there is time to learn about your deck and the matchups against other decks.

Last but not least, Modern never rotates which means the value of your collectible cards doesn't plummet after owning them for about a year! In fact, most of the cards in Modern appreciate in value all the time.

There was an error retrieving a chart for Snapcaster Mage

So, let me get this straight... The cost (in time, energy and money) to play Standard increased dramatically and after it is all said and done my cards plummet in value? Or, I could just play Modern where my cards increase in value all the time.

Summary: I think a lot of players prefer Modern to Standard. The new rotation format also makes Modern a more attractive option for a lot of players.

Will Kaladesh Save Standard?

If the assumption is that the reasons people are not playing Standard are that there are no events that matter and that they are afraid of Bant Company then I think there is a chance that Kaladesh could breathe new life into Standard. I mean, it would be hard for a Standard format to have lower popularity or enthusiasm from players than the current one.

The thing that worries me is that if the lack of interest is stemming from a significant portion of the player base refusing to participate because the price to play went up significantly, it could have really big implications down the road. It could mean potentially less product sales for WoTC. It is also worth noting that it could also lead to dwindling singles sales for LGSs and online sellers. I can certainly attest to the fact that Standard prices are way down and sales on Standard cards have been very low at my LGS over the summer.

There is always a chance that Kaladesh will have a bunch of sweet cards and people will be very excited to play Standard. Yet, wasn't Eldritch Moon a super sick set full of powerful awesome cards? Isn't Standard actually a very dynamic format full of cool decks and fun-to-play games?

Summary: I think there are a lot of reasons we can look at to explain why Standard is not popular right now. However, my gut tells me that the new rotation is playing a bigger role in this trend than many people seem to think. I'm not sure that the problem with Standard is one that Kaladesh can or will actually fix.

Note that Wizards won't just let their business model tank into the ground without addressing any lower sales figures or tournament attendance. So whatever problems may be caused by the current rotation model will probably be temporary. But as speculators it's important to keep abreast of the meta-changes surrounding the game's economy, and act accordingly.

Insider: Conspiracy: Take the Crown Review (Commander)

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Welcome back, readers! Last week I reviewed Conspiracy: Take the Crown for Legacy playables. Today's article is all about what Commander gold (or EDH for the purists) can be mined from the new Conspiracy set.

I really love this set from a Commander standpoint. There are both noteworthy reprints and some exciting new cards. Let's start with the reprints first before we get a look at our new toys.

It's important to keep in mind that these reprints are far less likely to spawn a huge demand for other cards, unless they are in extremely short supply (and thus players who wanted them before shied away due to price). I will be focusing only on cards that were pushing $5 or more prior to the reprint.

Reprints

1. Burgeoning

There was an error retrieving a chart for Burgeoning

I'll openly admit I didn't expect this one at all (in fact I had a couple copies in my speculation box which had almost doubled in price), but I'm very happy about it. I may lose a bit of value on future gains, but I can pick up the new ones cheap and get copies for my "big spell" green Commander decks (read: all of them).

This is one of those cards that I love to play because many newer Commander players have never heard of it and it makes a splash. It's often better than Sol Ring on turn 1 (or 2) as long as you can keep getting lands in your hand. Numerous times I'd play it, have my opponents read it, then look up at me in awe and ask if I have any extras for trade. When I told them I did, some would shy away due to the price but the more competitive players would still offer to trade for them.

This set will offer the first foil version available, which is a big deal. While the regular copies can be had for around $4 (currently), foils still command over $30, a 7.5x multiplier.

2. Dragonlair Spider

There was an error retrieving a chart for Dragonlair Spider

This is a really powerful card for any green-red deck that gets out of hand quickly. I will mention that this one hasn't been above $5 anytime recently (so it might not technically meet my initial criteria), but I remember how difficult it was to find someone willing to trade me any copies even as recently as June of this year. It's a very underpriced powerful card with limited printings (up to this point).

This set looks better than the original Conspiracy from a value point of view which means that more players will likely crack boxes, and prices will tank. But if this ever hits $2 I'm picking up a good number of them for the long term. Though it could obviously be reprinted again, I don't see WoTC doing so outside of a Commander product, and even then I can't see this ever being near "bulk rare" status.

3. Horn of Greed

There was an error retrieving a chart for Horn of Greed

Here's another Stronghold reprint I wasn't expecting but am happy to see. With the printings of The Gitrog Monster and Omnath, Locus of Rage, Commander players have been on the hunt for cards that abuse multiple land drops for the past year or so. While this card does affect all players, these land-based ramp decks are good at playing extra lands per turn (and thus drawing additional cards) and this one plays extremely well with the aforementioned Burgeoning.

The new copies are already under $2 in price (compared to the old ones which are still above $6 for NM copies). I will probably target these heavily if/when they hit $1.

4. Gratuitous Violence

There was an error retrieving a chart for Gratuitous Violence

Commander players (myself included) love cards that double anything. The beauty of this card is that it doubles creature-based damage but isn't double strike, which means a creature with double strike deals quadruple damage (that seems like an achievement I now need to unlock). This also means that creatures that deal damage via non-combat methods can deal double damage like, say, Borborygmos Enraged.

The original printing from Onslaught is now 14 years old (which means some players today weren't even alive when these packs were being cracked). I remember cracking those packs heavily digging for fetches, which gives you a hint at how old I am.

5. Platinum Angel

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This is one of the single-most requested cards I get asked about from all types of players. She's not only a Commander all-star but also has a home in both Modern and, at one point, even some Vintage decks (though I don't know how far those got).

With this one being a mythic we will likely not see nearly as many enter the market. Her current price of $5 hints that she could eventually hit $3.50 or so if this set is widely cracked. At that point I'm a big fan and will try to acquire a couple playsets for myself.

6. Birds of Paradise

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This mana dork is good enough for Modern and it's good enough for Commander. Despite numerous large printings, the price always seems to bounce back. Other versions have remained above the $5 mark, while this version is already nearing $4.

I've seen dealers at GPs selling Birds in large quantities in the $2 range (granted this was last year) and with this reprinting I won't be surprised to see them do it again. When they do, I'm a buyer.

7. Phyrexian Arena

There was an error retrieving a chart for Phyrexian Arena

Here's another card that sees a whole lot of Commander play. This one has new artwork and is another option for players who like to foil out Commander decks. It's interesting that they included this one after we just got a reprint in the last Commander series.

New Toys

That was a fun trip down memory lane, but now it's time for the new stuff. We'll begin with the new options for commanders as these tend to offer the most opportunity for gains.

1. Leovold, Emissary of Trest

There was an error retrieving a chart for Leovold, Emissary of Trest

Sultai is arguably the most powerful of the tri-color combinations in Commander. You have green for ramp, blue for counterspells and card draw, and black for tutoring. Enemy wedge-colored generals have always been in short supply, so the introduction of a new one is always worth a look.

Leovold's first ability is the most interesting because it specifically affects only opponents, unlike something like Spirit of the Labyrinth. This is important because Magic has a catalog of cards whose power level was kept in check by benefiting the opponent as much as oneself. Leovold decks will likely want to run cards with the Howling Mine effect.

We've already seen Anvil of Bogardan jump by $1 thanks to it being on the Reserved List and harming the opponent without benefiting them (with Leovold in play). However, that jump seems minor if these decks take off. If you need a copy I suggest you pick it up now.

Other options for potential gainers are Howling Mine, Dictate of Kruphix and Rites of Flourishing, but these three have a lot more copies in the marketplace (whether due to multiple print runs or recent large print runs). Finally, there are a few one-shot cards like Prosperity, however these tend to be uncommons so the room for growth is limited.

2. Queen Marchesa

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This one is pretty interesting in that giving her haste doesn't really seem to go with what the card wants to do (become the monarch and stay the monarch), but deathtouch is nice. I personally feel that the original Marchesa, the Black Rose is a more powerful commander with a lot more options, but this version could be good if you cram in a lot of the other Mardu monarch-themed cards from this set.

I can see her being the commander of a Mardu control-style deck (with Moat or some other ways to keep you safe while allowing you to draw the extra cards from being the monarch), but I can't really think of any major gains to be had from her.

3. Selvala, Heart of the Wilds

There was an error retrieving a chart for Selvala, Heart of the Wilds

The original Selvala, Explorer Returned actually made for an interesting commander. One player around here built a deck that looked like it was trying to help everyone out (giving them cards) but then used the mana to get ahead on board and cast cards like Armageddon.

This version is the epitome of a mono-green commander. It promotes playing bigger and badder creatures, helps you ramp them out quickly and provides card advantage. I can't wait to build a version with the new Selvala.

Being mono-colored is beneficial (in that it can go in a lot of decks) though if you want it as a commander your card selection is a lot more limited. I think the best creatures for this type of deck are any of the X-mana creatures (often hydras) that scale as your mana progresses. In theory you could chain them turn after turn as long as you have enough of them. My favorites:

  • Lifeblood Hydra - With a single printing and a very powerful death trigger, this one had a smaller print run due to the fact that the green Commander 2014 decks weren't in all that high of demand.
  • Protean Hydra - This one grows whenever it's dealt damage (and doesn't die) and has only two printings: Magic 2010 (as a mythic) and Magic 2011 (as a regular rare). So the most recent copy is at least five years old and both were in core sets.
  • Primordial Hydra - Another hydra with a doubling effect built into it. Casual players were already a big fan of this one (keeping it's price above $7 despite limited play) and it fits well into the Selvala deck, allowing for ridiculous amounts of mana for the next hydra cast each turn.
  • Genesis Hydra - This one saw a lot of Standard play, and apparently getting a giant creature and a virtually uncounterable threat from your deck is pretty good in a singleton format. This guy is near bulk status and with a single printing (again in a core set, though it's important to note it was also a promo), it has a good bit of room to grow should this style of Selvala deck take off.

4. Expropriate

There was an error retrieving a chart for Expropriate

Everyone knows that Time Stretch is good in Commander; now we have a version that costs one less that can potentially give a whole lot more than two turns. This card alone would make me consider running Illusion of Choice, Brago's Representative and Ballot Broker, and it fits perfectly in a deck built around the council's choice and council's dilemma voting mechanics.

I'm glad they put the exile clause at the end of this one or else it would likely have to be banned in Commander. It's also interesting to note that the "money" option doesn't actually target a permanent so you can gain control of hexproof or shrouded permanents.

I expect this to show up in a lot of local Commander decks (and I'll be looking to acquire a few copies for my own decks). Foils will command a very high premium (they are currently around 8x more than regular copies in pre-sales).

5. Subterranean Tremors

There was an error retrieving a chart for Subterranean Tremors

Plenty of mono-red Commander decks play Earthquake as a form of mass removal. This is an overall upgrade unless you yourself are running a bunch of artifacts (which, to be fair, red decks do tend to do). I like that this one does provide versatility, acting as both a mass creature removal spell and a mass artifact destruction spell and sometimes putting a threat on the board to boot.

6. Stunt Double

There was an error retrieving a chart for Stunt Double

While I occasionally see Clone in some Commander decks it isn't really a staple in the format. Stunt Double is a strict upgrade thanks to the addition of flash, which is very powerful in a multiplayer environment. Its versatility means it will likely find a home in a lot of blue-based decks, especially considering the wealth of enters-the-battlefield creatures in the format.

7. Selvala's Stampede

There was an error retrieving a chart for Selvala's Stampede

This is another card I can really get behind. The card has a potentially insane power level that is nicely tempered by the randomness of the "wild" vote, though if your hand is full of huge creatures surprising your opponents when they vote "free" will be really fun.

The downside is obviously if you have a small hand (or worse, no hand) then you're paying six mana to put a random creature from your deck onto the battlefield. Regular copies are currently pre-selling for around $2 but foils have a 5.5x multiplier.

8. Regal Behemoth

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This one was already covered pretty well by Mike Lanigan in his his review of Conspiracy: Take the Crown, but I'd be remiss if I didn't also bring it up. Green is the ramp color in Commander and the ability to add extra mana from every land has always been powerful. The fact that it turns you into the monarch also means that in theory it can replace itself the turn you play it.

9. Capital Punishment

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While at first this card just seems expensive for its abilities and the fact that some decks (like token decks) won't be that affected by one of the votes, it does provide a lot of potential card advantage in a format heavily influenced by card advantage. I wouldn't go out and buy a bunch of these, but I'll be setting aside any copies I get and holding onto them.

Conclusion

I hope you enjoyed my Commander breakdown of Conspiracy: Take the Crown. The set has a lot of cool Commander cards in it (both new and reprinted) and I look forward to drafting it a few times. For those who didn't draft the first Conspiracy, be aware that you only get to play one game per draft, but it's definitely a blast.

Stock Watch- Engineered Explosives

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Engineered Explosives has been a great sideboard option in Modern for a very long time, though it has never been terribly expensive. When the card was reprinted in Modern Masters it felt like the card would never be worth more than $20. Recently, EE has eclipsed that price.

There was an error retrieving a chart for Engineered Explosives

With Elves winning the Somerset Invitational and Death's Shadow Zoo becoming increasingly popular, EE is looking great as a sideboard option, though this price movement is likely more based around the card being difficult to reprint. Sunburst isn't coming back anytime soon, especially with converge being used so recently, which means that EE won't be getting reprinted in a Standard legal set for at least the foreseeable future. Conspiracy was the set where the reprints apparently got dumped, and as such the card will not be showing up until at least the next Modern Masters set. Theoretically it could show up in a Commander product, though given the way that the card lines up with that format this would amaze me.

Buylist prices have not grown to match the spike, and while copies of EE are on TCGPlayer for $35+ in both versions, buylist prices are less than half of that. Seeing as EE is a sideboard card and that it's unclear where buylists will settle, I would be apprehensive about acquiring even the "cheaper" copies on the market, and wouldn't be terribly excited about trading into these either. The demand on this card isn't substantial enough to justify such a high price tag, and an eventual reprint would shred that price. I am much more interested in trying to sell off the copies that I already own.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Deck of the Week: Grixis Goryo’s Vengeance

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Goryo's Vengeance combo has something of a checkered history in Modern. On the one hand it's a long-time mainstay with the requisite die-hard enthusiasts (and occasional irrational price spikes). On the other hand it struggles to put up consistent results, despite access to a two-mana Yawgmoth's Bargain and its potential for turn two kills. The archetype's biggest success prior to this weekend was an 8-2 finish at Pro Tour Oath of the Gatewatch, in the hands of Kentaro Yamamoto. This weekend Yamamoto doubled up on the deck's high finishes with a Top 8 berth at GP Guangzhou.

Goryo's Vengeance-cropped

Goryo's Vengeance combo, whether in its earlier builds or "Grishoalbrand" variants, has largely been a fringe deck that put up lackluster results. Its breakout performance came during the onset of Eldrazi Winter, when several Japanese pros, including Yamamoto, debuted the innovative Grixis version at Pro Tour Oath. That version sought to trade in the explosiveness and all-in approach of the traditional builds for more interaction and a powerful new discard outlet in Jace, Vryn's Prodigy. Even after this finish (and ample time on camera) the deck put up mediocre showings over the next few months, barely cracking Tier 2 before subsequently falling off the rankings entirely.

I'd be careful reading too much into Yamamoto's "archetype expertise" with Goryo's Vengeance combo, even though it probably was one factor. The reality is that Yamamoto is an absolutely elite world-class player with three Pro Tour Top 8s, two Worlds appearances (including a Top 4 in 2014) and seven GP Top 8s. He's one of those people who could probably win with a cold ham sandwich. That being said, when a player of this caliber elects to pilot a non-tiered deck in two major events, you can't help but sit up and take notice. Here's the list he played in Guangzhou:

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Grixis Goryo's Vengeance, by Kentaro Yamamoto (7th, GP Guangzhou)

Creatures

4 Griselbrand
4 Emrakul, the Aeons Torn
4 Simian Spirit Guide

Instants

4 Goryo's Vengeance
4 Izzet Charm
4 Through the Breach
2 Lightning Bolt

Sorceries

4 Faithless Looting
4 Serum Visions
4 Sleight of Hand
2 Collective Brutality

Lands

2 Blackcleave Cliffs
2 Creeping Tar Pit
4 Polluted Delta
4 Scalding Tarn
1 Bloodstained Mire
2 Steam Vents
1 Watery Grave
1 Blood Crypt
1 Island
1 Mountain
1 Swamp

Sideboard

4 Leyline of Sanctity
4 Anger of the Gods
4 Thoughtseize
2 Quicksilver Amulet
1 Shatterstorm

First off, some changes from his PT Oath list. The Jaces, which appeared as a full four-of in Atlanta and constituted one of the major innovations of that build, are now completely gone. In their place we see an extra set of cantrips (Sleight of Hand) and 2 copies of Collective Brutality. The sideboard is also radically different, and I'll leave people more familiar with the deck to speculate on the logic there. Goryo's VengeanceThe one notable thing is that while Yamamoto cut Thoughtseize from the maindeck, he upped the number of total copies available in the seventy-five to a full playset.

If you've never seen this deck go off, it shouldn't be hard to glean how it works from the decklist. It's pretty much a textbook case of cheating an undercosted Griselbrand into play and using the Urza's Saga-era degeneracy of that ridiculous card to effectively end the game on the spot. After drawing 14 or more cards (and smacking the opponent for a hearty 7 damage), the Goryo's Vengeance pilot will usually be set up for a kill the following turn, usually in the form of a horrifying spaghetti monster. Through the Breach augments this plan as extra copies of Goryo's Vengeance should you miss on the busted draws or they get answered somehow.

"Grishoalbrand," so named for its prominent use of cross-format-junk-rare Nourishing Shoal, can keep going off the turn you reanimate Griselbrand. Shoal pitching Worldspine Wurm is the name of the game there, which leads to more cards drawn off Griselbrand, more Nourishing Shoals, and so on. The end result is that a substantial amount of the time Grishoalbrand variants kill you the turn they combo off. Nourishing ShoalFind several Simian Spirit Guides, Manamorphose for black if you don't have an extra land drop available, and Faithless Looting away that Eldrazi titan. Respond to Emrakul, the Aeons Torn's trigger with a second copy of Goryo's Vengeance and swing for 22.

The cost of this explosiveness is inconsistency and inflexibility. Between Borborygmos Enraged, Worldspine Wurm, and Nourishing Shoal, there are plenty of garbage cards to gum up your hand when you're not comboing. And you can forget trying to interact in any way with an opponent's game plan---just hope you assemble yours faster and don't fall to their disruption. It's not hard to see why this deck hasn't put up great numbers, and it's a great example of how application of the Turn 4 rule in Modern is contingent on deck dominance.

Yamamoto decided these extra accouterments were unnecessary, and trimmed them in favor of more cantrips, disruption, and actual honest-to-god interaction. Izzet Charm and Collective Brutality (and Jace, Vryn's Prodigy before it) are extra discard outlets, while providing meaningful disruption and protecting the combo. Together with the few errant Lightning Bolts, they'll even let you play a miser's control game, buying turns before you combo be removing threats or taking care of something troubling like a Spirit of the Labyrinth.

Collective Brutality in particular seems excellent in this deck, but that's not the only place we've seen it appear. It has also shown up in fair strategies like Jund and Abzan, and I wouldn't be surprised to see this become one of the real breakout gems from Eldritch MoonCollective BrutalityThe key to understanding Brutality's power in a format like Modern is what it does for your tempo. It might appear that discarding a card to Duress-plus-Disfigure is merely an unremarkable two-for-two on the card-advantage front. But card advantage in Modern often takes a back seat when decks are trying to outrace each other to their respective combo kills or linear blowouts. Collective Brutality lets you turn less efficient cards into high-octane one-drop spells, all while ensuring fewer dead draws when Thoughtseize or Lightning Bolt don't line up well in the matchup.

Finally, I'll bite and comment on those Quicksilver Amulets in the board. My best guess is that this is a strategy for decks that want to grind you out, counter everything, or shut down the graveyard, but it sure looks odd. That's a full eight mana of investment required before they do anything. I'd be interested to hear what Yamamoto's experience with the Amulets was, and whether he believes they merit a spot going forward.

My suspicion is that Goryo's Vengeance won't break open the Modern field anytime soon, even after Yamamoto's finish. It could be that the deck just needs more development, or another impactful printing, to move up the tierings. In any case, I'm not losing any sleep over this one---I'm happy to see a possible turn four violator stay where it belongs in the Tier 3-and-lower dregs.

Insider: High Stakes MTGO – Aug 21st to Aug 27th

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Hello and welcome back for another High Stakes MTGO report!

While the past few weeks were all about selling, this week was all about buying. With the exception of selling a few playsets of Magic Origins painlands I spent all my time buying Modern positions, and more specifically Zendikar and Worldwake targets. Between fetchlands, creature lands, iconic Modern staples, rares, mythics and bulk specs, the Zendikar block is the Magic Christmasland for speculators.

As discussed previously, the best time to pick up ZEN positions was, depending on your targets, sometime between Friday and Sunday following the introduction of the triple ZEN flashback drafts.

Fetchlands actually saw their lowest price point on Friday morning, and then rebounded on Friday afternoon most likely following a first wave of speculative buys. After that rebound over the weekend all prices lowered again this past week as Worldwake was introduced in the mix, though not reaching the lowest point seen by the first weekend of drafts.

With this in mind my strategy has been to make a first round of purchases on Saturday and Sunday, August 19-20th, and then keep track of the evolution of prices to consolidate my positions as we go. I completed my stock this past week but with prices getting lower for some cards last weekend I'm not excluding adding another playset or two of some cards, including the fetchlands.

ZEN/WWK flashback drafts end this Wednesday and after this week prices should not get any lower. With three Modern GPs underway as I'm writing this, some ZEN/WWK cards might have already significantly rebounded by the time you read these lines. Similarly to previous specs following flashback drafts, my goal is to clinch a 50% profit at minimum so if this happen within a week I'll be happy to sell. But I'm also ready to hold on to these cards for a while if needed.

The live portfolio is still available here. Let's dig into more details of my pick-ups now.

Buys This Week

RaresZEN

Here is my current selection of Zendikar rares. This panel is quite diverse ranging from penny cards such as Summoning Trap to expensive staples such as Scalding Tarn.

Nothing surprising here and besides the obvious fetchlands I opted for the solid Modern staples that are Goblin Guide, Pyromancer Ascension and Bloodghast, all of them having the potential to double up from my buying prices.

Bloodghast might be the most risky position of all here. Sure this vampire topped 20 tix last May and has been flying between 10 tix and 15 tix since then, but I'm not so certain that the resurgence of Dredge decks in Modern is strong enough to permanently pull up Bloodghast above 10 tix. I guess we'll see.

In the bulk section I opted for Summoning Trap, Archive Trap and Emeria, the Sky Ruin. All of them were able to move up to 1 tix or more--up to 4 tix for Emeria--so buying in around 0.2-0.3 tix seems perfectly appropriate. I wish I was able to grab more copies of Valakut, the Molten Pinnacle closer to 0.5 tix but this is again a solid pick moving forward considering the recent strong finishes of Scapeshift and RG Titan decks.

MythZEN

Zendikar is packed with rares that are staples in Modern, Legacy and/or Vintage. When it comes to ZEN mythics this is not the same story. At best Iona is a one-of in Reanimator or Gifts decks, Mindbreak Trap is a decent sideboard card in some Legacy/Vintage decks and Warren Instigator is at best an average casual goblin. So the only game I'm playing here is the patience game.

With the ZEN flashback drafts all of these three have hit a very long-term low and I'm simply betting that the price can only go higher from here. About once every two years Mindbreak Trap hits 20 tix. Although in Modern Masters 2015, Iona may hit 3 tix some day. And the Instigator could reach 5 tix again--which it has done several time in the past--if Goblins become more viable in Modern (and Warren Instigator has a spot in the 75).

Eldrazi Monument could have completed this trio but the artifact simply fell short of any competitive strategies, even remotely. So even after a dramatic drop from 6.5 tix to 2 tix I would not consider buying here.

RaresWWK

My two first-picks in Worldwake are not a surprise for anyone. Celestial Colonnade made its way to 35 tix three times over the past five months and one week of ZZW drafts won't prevent this creature land from doing it again in a near future. From a buying price of 20 tix the percentage profit may never be a triple-digit one but it's a spec that only requires three playsets to move.

I place Death's Shadow in a similar situation as Bloodghast. Strong of recent tournament success, this creature that was a bulk rare two years ago spiked to an incredible 15 tix last month. That's why even at a discounted 9 tix this spec looks more like a gamble than a strong investment. I would be prompt to sell if this avatar cross the 15 tix bar again.

GtU

In the long series of "why not buy a Modern card when it reaches a long-term low," I picked up Glimpse the Unthinkable last week. The last time this mill card was under 4 tix for more than a month was in April 2013. With multiple incursions above 8 tix in the past three years and with Ravnica flashback drafts out of the way, I hope the next price movement for this card is toward 8 tix again.

RS

Standard cards playable in all formats are very rare. Although this one is not very popular in Standard right now the potential for more than 3 tix is obvious. Nicholas Cancellara mentioned it twice in his Buy, Sell or Hold articles including when this Eldrazi was around 2.5 tix. Thanks to Nicholas's reminder last week I thought I would grab some copies of Reality Smasher too.

Sales This Week

Without hundreds of copies of painlands to sell, I would not have sold anything this past week. Llanowar Wastes and Yavimaya Coast were on the menu, with a 31% loss and a 16% gain respectively. I'm getting closer to breaking even with the Wastes, which should be the next wave of sales.

The pseudo good news was for Battlefield Forge which rebounded to 0.6 tix this past week after hitting a terrible 0.2 tix two weeks ago. This is not going to turn my stock of Forges into a profitable spec but it will surely limit the loss, even though I still have yet to start selling.

On My Radar

With a lot purchases in the past few weeks Modern is definitely back in business in my portfolio. The trick with Modern specs is always to keep them in the back of your mind as they can cycle up faster that anticipated.

It often only takes one good result to propel a card to new heights and there are too many viable decks in Modern for a spike to sustain for a long period of time. Selling after a 50% gain or after a position reaches its previous record high is my mantra when it comes to Modern specs.

Rise of the Eldrazi is up next! The third set of the Zendikar block also has a couple of interesting Modern targets to keep an eye on. Linvala, Keeper of Silence, Vengevine, Eldrazi Temple, Inquisition of Kozilek and Kor Spiritdancer are among the cards I'm lurking on right now.

Vengevine and the Spiritdancer are particularly out of favor these days so I would expect prices to drop significantly for them, and that's just what we want as speculators--extremely low prices for great cards nobody is interested in.

 

Thank you for reading,

Sylvain

Insider: Hot Modern Buys After August Grand Prix Weekend

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One weekend, three Grand Prix. We won't get more Modern Grand Prix action until November, which sets up Guangzhou, Lille, and Indianapolis as the primary format-definers for months to come. July's Modern Nexus metagame update saw some bold moves throughout the tiering charts, and the different Grand Prix finishes have since confirmed and overturned some of those classifications.

Dredge? Still a strong deck but likely to fall from Tier 1 after the numbers get crunched. Death's Shadow Zoo? Certain to remain Tier 1, with multiple appearances in all three Day 2s and Top 8s. Jeskai Nahiri? A sorry disappointment after a few months on top. Between shifts like these and mainstays like Jund, Affinity, and Infect staying on top, Modern looks to be in a settled state through the end of 2016.

Top Modern players after the Grand Prix

As I'm finishing this article, Indianapolis' Top 8 is still pending but both Guangzhou's and Lille's are in the books. Guangzhou went to Grixis Delver, Lille went to traditional U/G Infect, and Indianapolis is anyone's game between Burn, Valakut Breach, Affinity and a handful of other contenders. This bodes well for the format's diversity in coming months, although skeptics will be looking to the format's abundance of linear strategies as a place for improvement.

No matter how Indianapolis plays out, August's Grand Prix weekend has already elevated a number of Modern sleepers and staples to newfound prominence or renewed importance. This is a great opportunity both for investors to sneak in before the results settle and new price ceilings get built, and for players who want to switch strategies or try something new.

Today, we'll review four cards which enjoyed significant Grand Prix success on Saturday and Sunday. In addition to featuring in multiple Top 8 listings, all these staples also saw frequent and high-profile play in earlier Grand Prix rounds. They also have room to grow from a financial standpoint. it's true that some of the buys will be cheaper than others, but with the way Modern is forming now, even the more expensive options are worth your attention.

Through the Breach

Valakut, the Molten Pinnacle strategies have been building momentum in Modern for years. First it was traditional Temur Scapeshift followed by the similarly controlling Bring to Light builds. As those toolbox variants arose, we also saw the emergence of R/G strategies, capitalizing off Primeval Titan and its synergy with Summoner's Pact. Competing Valakut options have included Nahiri, the Harbinger more recently and Summoning Trap/Emrakul Plan Bs from years past.

The many faces of Modern Valakut

For a while, there was a stable tension between all these overlapping but distinct options, but August 2016 has seen the Valakut scales tipped heavily towards R/G Breach Titan builds. Prime Time was front and center all weekend long, which means the hot Through the Breach wasn't far behind.

There was an error retrieving a chart for Through the Breach

Even as I'm writing this, I'm nervous about a Breach buyout by the time I go to press. The rare from the ancient (by Modern standards) Champions of Kamigawa is heavily undervalued in the $25 - $30 range. The last time a Champions rare saw top-tier Modern play was Azusa, Lost but Seeking, and that was in a complicated niche deck that everyone feared would get banned.

There was an error retrieving a chart for Azusa, Lost but Seeking

Despite Commander and casual demand buoying Azusa's price-tag, Breach looks to see much wider (and much safer, from a ban perspective) play in Modern. Kentaro Yamamoto also played a Breach playset in his Grixis Goryo's Vengeance list in the Guangzhou Top 8, which only underscores Breach's widespread and underappreciated applicability.

I fully expect Breach to surpass $40 by the end of the year, although this might be tempered to $35 if Modern demand drops precipitously with few Grand Prix on the horizon. Even so, Breach wouldn't be reprinted until Modern Masters 2017 at earliest, which makes the card a valuable pickup now even if only for the next six-month window.

If you can't get Breaches on the cheap or are worried about this heftier investment, check out Summoner's Pact instead, an indispensable piece of the R/G Breach Titan strategy.

Noble Hierarch

Speaking of pricier investment targets, I warned you about Noble Hierarch in last week's article and I hope you listened. Between Infect, Bant Eldrazi, and G/W Death and Taxes (which had a surprising Top 8 run at not one but two Grand Prix), Hierarch's stock has rarely been higher.

This is another card which isn't going to see reprinting until Modern Masters 2017 at earliest, and one that is certain to keep rising as more players pick up these three strategies. This demand doesn't even count additional interest generated by Kiki Chord and Eldritch Evolution strategies which players are still developing!

There was an error retrieving a chart for Noble Hierarch

I hear you---it's tough to invest in cards that are already $50+ and rising. This entry-point limits Hierarch purchases to investors with deep pockets, or those with serious commitment to a Hierarch deck. On the other hand, for anyone in either category, there aren't many more opportunities to get in on Hierarch until she's just too high.

Because Infect, Bant Eldrazi, and Death and Taxes had such commanding runs all weekend, you can be certain more people will want Hierarchs to round out their strategies. Star City Games Opens and Classics have embraced Modern in a big way throughout 2016, and all three of these Hierarch-powered strategies will make frequent appearances at all of these events. That means Hierarch still has room for profit even at its current price.

The 2016 Modern Hierarchy

Even if you don't want to move on Hierarch from an investment standpoint, you absolutely need to focus on her if you have any interest in playing Hierarchs. The longer you wait, the more her price will increase. Get in on those Hierarchs as soon as you can if you're interested in playing her decks at upcoming tournaments.

If you're looking for other Hatebears and Death and Taxes cards to buy, I'd stay away from the low-ceiling Leonin Arbiter and investigate the historic mover Restoration Angel.

Arbiter, although an integral part of the deck, just has too much stock and not enough historic demand to move too much. Maybe it jumps a dollar or two and you make a big 100% payoff, but it's more likely people don't jump on the Hatebears bandwagon and Arbiter stays about where he is. By contrast, Angel is an older rare with a more limited printing. She even has a history of gradual price increases when in the spotlight! Not a bad card to check out if you aren't in the Hierarch market.

Death's Shadow

Just as Grand Prix weekend saw R/G Breach Titan solidify its status as the best deck in the Valakut genre, so too did Death's Shadow take the Zoo crown. Grand Prix Indianapolis commentators remarked that other Zoo variants, notably Naya Company and Gruul Zoo, have largely fallen out of fashion in favor of the explosive Become Immense and Temur Battle Rage alternatives.

The ship has already sailed on a number of Death's Shadow Zoo staples. Mishra's Bauble, for instance, saw extremely limited printing as a Coldsnap uncommon, which is reflected in its comical $20+ price-tag. This fate has not yet befallen the deck's namesake creature, which remains a sub-$10 rare from the older Zendikar set.

There was an error retrieving a chart for Death's Shadow

I mentioned Death's Shadow in my article last week and that advice still holds. This card is undervalued at its current price and is definitely going to increase as more players switch away from their current aggro strategy.

Like on MTGO, where Death's Shadow Zoo is one of the three most-played decks because of its favorable price-to-power ratio, paper mages are going to increasingly use this build in lieu of more expensive Tarmogoyf alternatives. Burn's metagame share might blunt this advance (understandably, it's a horrible matchup), but I still expect Death's Shadow Zoo to seize Tier 1 in August and hold it through at least September or October.

If the deck's progress holds, Death's Shadow is sure to exceed $15 by the next Grand Prix and perhaps climb even higher. I'm already seeing the TCGPlayer stock decline as I wrap this article up on Sunday afternoon, and even though the deck didn't make it at Indianapolis, its results from the holistic weekend will be more than enough to keep it rising. Get in on these sooner rather than later.

Grim Flayer

It's too early to know if Grim Flayer Jund is the real deal, but we sure saw Flayer all weekend long in various BGx Midrange flavors. This could be a huge opportunity for early investment if Flayer goes the way of Kalitas, Traitor of Ghet: a Standard-legal mythic with multi-format appeal. In the case of Flayer, he'd see even more play than Kalitas, given his current Standard profile.

If Keita Kawasaki's Jund list from Guangzhou has anything to say about it, Grim Flayer is a powerful addition to Jund's historic complement of efficient creatures. That would make Flayer a Standard all-star and a Modern roleplayer in a Tier 1 deck, aka a big opportunity to make big money.

There was an error retrieving a chart for Grim Flayer

Ever since Flayer got previewed in Eldritch Moon, Modern midrangers have been figuring out if it's the top-tier alliance of Tarmogoyf and Dark Confidant or another Sin Prodder flop. August's Grand Prix weekend was a convincing, although not decisive, vote for the former classification.

Flayer put in extensive work all weekend long, particularly when trampling over chumps to ensure selection next turn (extremely relevant with Sakura-Tribe Elder on the rise). Although it's too early to know if Flayer is really going to be a Jund hallmark like Kalitas became, I can certainly see Grim making inroads when racing and early threats are more important than a four-mana closer.

Because Flayer sees so much Standard play, the dual Modern relevance is more important than ever. This card will easily climb past its $10-$12 range if widely adopted by Jund. I'd get in on Flayer in the next few weeks, when more Moon stock gets opened, the price drops a little, and the Magic content sphere switches gears back to Standard.

Modern Through November 2016

It can't be overstated---August's Grand Prix weekend will be the benchmark for metagame evolutions up until the remaining Modern Grand Prix in November. This means you'll want to study these results carefully for major strategic and financial changes which are likely to arise from them. For instance, the Grand Prix weekend is a strong indictment of Dredge as a regular Tier 1 player, so I hope you didn't spend too much money jumping on the Dredge hype-train in its later stage.

Thanks for reading and I hope you enjoyed both the article and the Grand Prix coverage all weekend. Did you spot any other interesting tech in the Top 8 worth discussing? (I'm loving that Jeskai Thing list.) Are there other decks and cards you have scoped out for the next few months? Shoot me your questions in the comments and I'll talk to you all soon!

Deck Overview- Modern Jund Moon

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Sometimes it feels like there is a total lack of creativity amongst Modern players. There is no shortage of Bant Eldrazi, Affinity, Infect, or Burn at the top tables, despite all of these decks being quite beatable. Thankfully, I was able to find a spicy one in the Top 16 of the GP Lille results. It may be Jund, but Jeremy Dezani's 11th place Jund list is hardly the stock build:

Jund Moon

Creatures

4 Dark Confidant
1 Grim Lavamancer
2 Kalitas, Traitor of Ghet
1 Pia and Kiran Nalaar
4 Tarmogoyf

Spells

4 Liliana of the Veil
1 Dreadbore
4 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
1 Slaughter Pact
4 Terminate
4 Blood Moon

Lands

4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Forest
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
4 Swamp
4 Verdant Catacombs
4 Wooded Foothills

Sideboard

1 Thoughtseize
1 Engineered Explosives
2 Grafdigger's Cage
1 Nihil Spellbomb
1 Spellskite
1 Thragtusk
1 Vampire Nighthawk
1 Damnation
1 Ancient Grudge
2 Collective Brutality
2 Shatterstorm
1 Rakdos Charm

Blood Moon is often used as a strategy to crush Jund, which makes this innovation particularly exciting. I can't imagine anybody being worried about a turn three Moon after you Thoughtseize them on turn one. There's some surprise factor here that is backed by the deck's ability to still just Jund people, which leaves a lot to like. This build does have to make some concessions though.

Notably, this version is considerably less green than other Jund lists. Cutting all the Abrupt Decays and Maelstrom Pulses and going heavier on Swamp enables the deck to play better under Blood Moon, though this weakens the deck's ability to interact with opponents. With Bant Eldrazi becoming a popular deck and being a bad matchup for traditional Jund, this concession looks to be quite strong. Not to mention that the Moons will help against Tron, which has long been Jund's nightmare matchup. In the proper metagame this adaption will perform admirably.

As for whether one should play this build or traditional Jund on a given weekend, I'll leave that call to the Jund experts. For the rest of us, it will be important to be aware of the existence of this build. I know that I aggressively find my duals against Jund, though I'll be keeping my eye out for Jund opponents fetching basic Forest and/or Swamp in the early turns. Keeping up on this sort of technology can make all the difference on the tournament floor.

Insider: Get Out of Conspiracy 2 Now

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This past weekend I had a rare opportunity for nostalgia---I revisited the LGS of my childhood in New Jersey, more than 600 miles from my home in Ohio. The occasion was one of coincidence, as visiting my family while also exploring walkable neighborhoods became the perfect combination. To celebrate the walk down memory lane I purchased three booster packs of the latest Magic set: Conspiracy: Take the Crown.

The first pack brought me certain delight as I opened up two of the most coveted uncommons in the set: Serum Visions and Beast Within. Even though profit was not my end goal for the purchase, it was still encouraging to know that I recouped my entry costs on the first pack alone.

Or did I?

Serum Visions

As it turns out, the “money uncommons” I celebrated had dropped off significantly since they had been spoiled. What at first glance looked like a $10 booster pack turned out to be a tanking pull. Beast Within was no better.

Beast

The Reprint Reality of Conspiracy 2

As most of you know, Conspiracy 2 is a completely loaded reprint set. Serum Visions and Beast Within are inconsequential when compared to some of the most impactful reappearances of 2016. Berserk and Show and Tell get top billing, but the reappearance of Inquisition of Kozilek is far from irrelevant as well. Throw that on top of some of the chase new cards, and you have one desirable release.

This isn’t necessarily a good thing for MTG finance, however. While retailers will make bank pre-selling singles at inflated prices, the reality of the situation is that card prices from this set will inevitably tank within a few short weeks. And I don’t mean 10-20% drops like we saw with some Eternal Masters cards. We’re talking 50-80% price declines in even some of the most desirable cards of the set.

Look no further than Berserk, which is selling for $25 despite the fact that Unlimited copies had just broken the $100 mark a month ago. Expect rapid and steady declines until the gap between the two editions becomes much smaller.

The same trend is likely with Show and Tell as well as all of the other reprints in the set. It’s about to get ugly.

Show

After peaking at $80 in 2014, Show and Tell had already embarked on a steady decline due to a decline in Sneak & Show’s success in Legacy. But after stabilizing in the $60 range, the card is once again plummeting on this new reprint.

And comparing the Urza’s Saga price to the reprinted version indicates a 2x multiplier between the two. This won’t last. I expect the gap to retreat to the 20% range, meaning we will see sub-$40 copies from the original printing imminently.

And as mentioned before, that Serum Visions pull was no cause for celebration. After peaking at $15, this card is destined to plummet to under $2 now that it has been printed in an unlimited-print-run set. That’s one painful reprint.

No End to the Pain in Sight

This set was just released. There’s a ton more to be opened at FNM’s over the next month. Add in the fact that many players will be chasing these desirable reprints, and we’re on course for a major crash in prices.

Upon release the expected value of a booster box of Conspiracy 2 was well over $100. There’s no way that’s sustainable, because it means vendors are better off just cracking product to sell the singles within. This will be exactly what happens until the supply is so excessive that prices decline and the EV drops to below booster box prices---typically $70-$80.

Box

This means anything you open from Conspiracy 2 is going to drop in price day after day until a bottom is found. The Serum Visions I pulled last weekend is worth $2 now, but I’ll be lucky if it’s worth half that two weeks from now. Those celebrating their Show and Tell pull now will likely get less than $20 for the card after fees and shipping are factored in. It’s going to get ugly for the everything in the set.

Well…almost everything.

Some Exceptions

While most of the reprints of this set are destined to tank, there are a couple of very narrow exceptions I wanted to point out. Primarily, I’m talking about key eternal foils of the set.

You see, these reprints not only represent some major Modern and Legacy staples---they also offer opportunities to get foils that were previously difficult to find. For example, Show and Tell was a judge foil before it was reprinted in Conspiracy 2. Now there’s a chance to crack one open in a pack, which is certainly more attractive than trying to find a judge copy at your LGS. These foils may drop off a little bit in the short term, but I suspect they’ll maintain a significant price multiplier once the set’s dust settles.

Berserk is an even more compelling story. The only foil that existed prior to Conspiracy 2 was the From the Vault: Exiled printing. Not only were those copies $70 and hard to find, they were also manufactured with the oft-derided low-cost foiling method. The result: a lot of unattractive, bending foils with little other options…until now.

Foil Berserk

It’s no surprise that foil copies from Conspiracy 2 are already selling for $80---the same price range as the FtV version. Six months from now I expect these set-foil copies to sell for more than their FtV counterparts because the standard foiling process is that much more desirable.

In addition, it’s worth reminding everyone of another easily overlooked fact about Conspiracy 2: it’s not redeemable online. So while it’ll be opened infinitely at big box retailers and LGS’s alike, there won’t be massive redemptions of complete foil sets to fill out supply.

As a result, I expect desirable eternal foils from this set will offer a fighting chance for decent ROI. After watching the Alpha Investments video on Youtube about this very subject, I suspect you’ll agree.

Keep Your Eye on the Prize

Ok, so reprints will tank in price. You may be thinking this is nothing new. You’re right.

That’s why I wanted to add this one last section, consisting of a few speculation ideas worth considering as the Summer ends and the Autumn season begins.

First, I want to talk generically about Eldritch Moon cards. I’m no Standard expert, so I won’t even consider recommending specific singles from the set. What I will argue, however, is that any Eldritch Moon cards that do well in Standard---especially after Standard rotates this fall---are well-positioned for a pop. Because Eldritch Moon was sandwiched between Eternal Masters and Conspiracy 2, I have to imagine the amount opened will be significantly lower than other recent sets.

While I wouldn’t take this as license to buy recklessly into every rare of the set, I do believe any “surprises” in Standard come this Fall will see significant appreciation. My advice: stay on top of the Standard metagame as soon as the format rotates and place your bets before the Pro Tour to ensure a shot at maximum profits.

Oh, and if Liliana, the Last Hope remains powerful in Standard, don’t expect it to drop below $35 anytime soon.

Liliana

Standard not your thing? Don’t worry, it’s not mine either.

While my affinity for Modern is also minimal at best, I will admit there is some opportunity for profit sprinkled throughout the format. The Death's Shadow Aggro deck has been making waves across many large Modern events, and I expect more players to sleeve up the deck come this fall. That means more growth for the deck’s namesake card ahead.

Death's Shadow

Considering this is a card from Worldwake (which was opened minimally) that has never been reprinted, you’re looking at real potential to pop here. That $10 price tag may seem steep now considering the card was once bulk---but trust me, it has a lot of upside. If this remains a top tier deck in Modern, this card will break $20 easily.

I also like that new Dredge deck in Modern. Some of the cards have already gotten very expensive, but Golgari Grave-Troll and Bridge from Below aren’t unreasonable. They both spiked recently but have since sold off from their highs. I’d suggest waiting for the dust to settle and then picking up a few copies to sell in a couple months.

Lastly, I remain a steadfast fan of key Reserved List staples. Many have exploded already, but there are still a number of playable, classic cards with a ton of upside and zero downside. Academy Rector comes to mind first, but you might as well lump it in with Replenish and Grim Monolith. But why discriminate? Just diversify amongst a smattering of these cards and you’re bound to make money in time.

Wrapping It Up

Get out immediately!

That’s my overall sentiment towards Conspiracy 2 cards. Every single nonfoil is destined to drop unless there’s a massive, surprise breakout in Legacy. The EV of this set simply cannot remain this high given the set is going to be printed into the ground. This isn’t a limited-print-run set---hobby shops will re-order cases as long as it’s selling. This bodes poorly for the non-foil singles within.

But don’t despair. Trade out of those singles now and move into some exciting Modern staples. Or better yet, allocate some of your resources into Reserved List Commander staples. There’s always a place to make profits in Magic, and right now those places are out of reprints and into the unreprintable. This equation will set you up for success with your MTG investing now and for years to come.

Sig’s Quick Hits

  • It appears Star City Games finally re-listed their Power. I don’t remember what their prices were before they restocked, so it’s difficult for me to interpret what this means for the high-end collectibles. But does it really matter? I maintain that Power is one of the best places to invest your MTG money for the next 5-10 years.
  • Juzam Djinn was restocked at Star City Games a few weeks ago but they’re once again sold out. Their price tag is still $600, and I’m not sure they’ll be boosting that price any time soon. But the fact that they sold out again paints a pretty compelling picture for the Arabian Nights I’m not selling yet---Near Mint copies will hit $1000 eventually. The card is so iconic that this seems inevitable.
  • Engineered Explosives has been absolutely on fire. The card continues to hit all-time highs every week, and I see no slowdown in sight. Star City Games is completely sold out of foils and nonfoils, with nonfoils ranging from $26-$28 depending on the set. It’ll take a reprint to stop this price growth from continuing.

You’ll Revel to Anything: PPTQ Report With Monkey Grow

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My Eldrazi Stompy article from last week was relatively well-received, but some users had questions about my updated Monkey Grow deck from the week before. They're in luck---I took the deck to a Face to Face PPTQ and went 4-2, loading up on insights along the way.

spite of mogis art crop

This was my third PPTQ with the Bedlam Reveler-featuring Monkey Grow (I went 3-2 in the others). I played my original list for the first two, but made some changes going into the third one.

The Deck

In the previous events, Simic Charm had underwhelmed me as a two-mana Vapor Snag most of the time. Hexproof mode and Giant Growth are a lot less relevant when it's so easy to grind out decks running fatties using Bedlam Reveler. Given Montreal's penchant for Chord decks, I wanted another burn spell in the main. I made that burn spell a Tarfire to improve Traverse the Ulvenwald.

I ran some mulligan tests after those events and realized I kept more hands with four basics in the deck than with five. The third Island was dropped for the fourth Scalding Tarn.

Finally, I cut Bedlam Reveler #3 from the sideboard, reasoning that once I wanted to dig up the third one, I could just as easily find Tarmogoyf and take the game anyway. After all, resolving two Revelers should put the game away versus most interactive decks in Modern. A strike against running too many Revelers is that copies beyond the first in the same hand are dead, unless one gets lucky enough to trade for a Thoughtseize or Mana Leak.

In the third Reveler's place, I added a Roast to hedge against roadblocks like Reality Smasher and Tasigur, the Golden Fang while giving me extra game against the creature decks that could get under my Traverse plan.

Deck changes, pre-tournament
-1 Simic Charm
-1 Island
-1 Bedlam Reveler (SB)

+1 Tarfire
+1 Scalding Tarn
+1 Roast (SB)

Here's what I registered:

Monkey Grow, by Jordan Boisvert

Creatures

4 Hooting Mandrills
4 Delver of Secrets
4 Tarmogoyf
1 Snapcaster Mage

Instants

4 Lightning Bolt
3 Tarfire
2 Vapor Snag
3 Thought Scour
4 Disrupting Shoal
3 Mana Leak
3 Stubborn Denial

Sorceries

4 Serum Visions
4 Gitaxian Probe

Lands

4 Misty Rainforest
4 Scalding Tarn
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Mountain
1 Forest

Sideboard

4 Traverse the Ulvenwald
2 Bedlam Reveler
3 Blood Moon
2 Pyroclasm
1 Natural State
1 Destructive Revelry
1 Ancient Grudge
1 Roast

Report: PPTQ Dublin, Face to Face Montreal, 8/20/16

61 players registered for this Face to Face PPTQ, making it a six-round event and my largest this season. After I'd asked all 60 potential opponents if they would trade me a set of Eldrazi Mimics (no), pairings were announced.

Round 1: UR Storm (2-0, win roll)

Linear, straightforward, and soft to counterspells, Storm is exactly the kind of deck Monkey Grow loves to face.

Game 1

I open the game with Delver, let my opponent cantrip, and Mana Leak his Pyromancer Ascension after blind-flipping and swinging for three. Delver gets Grapeshotted for three next turn, preventing me from saving him with a Shoal. I tap out for Tarmogoyf and Shoal my opponent's Goblin Electromancer instead. After a hit from the tribal-infused Lhurgoyf, my opponent has one turn to win but fails to go off without an enabler on board.

Gitaxian ProbeSideboarding:
-2 Vapor Snag

+1 Natural State
+1 Destructive Revelry

Game 2

We both mulligan to six, and I scry a land to the top. Probe shows me Polluted Delta, Mountain, Manamorphose, and a pair of Goblin Electromancer. I Bolt the first Electromancer after he resolves, then Shoal the next one after tapping out for Tarmogoyf. Bolt and Grapeshot team up to kill this Goyf after I get in two attacks and bring my cantripping opponent to 10. I have Leak and Denial, but can't stop the storm triggers after letting the Bolt through.

Instead I throw a Bolt on the end step and resolve Hooting Mandrills on my turn. Mandrills connects after I Leak a Pyromancer Ascension. My opponent tries to go off at three life but loses to a ferocious Stubborn Denial on Past in Flames.

This matchup is hard to lose. Storm has trouble removing large, green threats, and Stubborn/Shoal makes it challenging for them to resolve anything that matters.

Round 2: Bogles (1-2, win roll)

Monkey Grow fares better against Bogles than most other strains of Delver thanks to Disrupting Shoal. Our plan in this matchup is to race on the ground and in the air while keeping opponents off lifelink (and sometimes trample). We aggressively Shoal threats in the early game to slow opponents down while we establish a clock.

Game 1

My opponent starts at six cards, and I'm not so lucky. I ship a slow hand into one with Mountain as the only land. My five-carder has Disrupting Shoal, so I keep. (By this point, I've scouted most of the room.) I'm able to Shoal a Bogle and follow up with Delver and Mandrills, but my threats don't start swinging until turn four, and by then my opponent has drawn Kor Spiritdancer. My untapped Stomping Ground doesn't stop him from suiting it up with a hand full of auras and attacking me for 10. Spirit Mantle keeps me from chumping.

Sideboarding:
-3 Lightning Bolt
-2 Vapor Snag

+3 Blood Moon
+1 Natural State
+1 Destructive Revelry

Game 2

Disrupting ShoalProbe shows me a seven of Hyena Umbra, Spider Umbra, Path to Exile, Daybreak Coronet, Ethereal Armor, Temple Garden, and Windswept Heath. I land a turn one Delver and follow up with Hooting Mandrills after Shoaling a topdecked Silhana Ledgewalker.

My opponent fetches up Dryad Arbor and tries to give it Spider Umbra, but I Tarfire the land in response. Then I Shoal his Path to Exile, play a second Mandrills, and swiftly attack for lethal as my opponent fails to find another second land.

Game 3

I Shoal a Gladecover Scout and commit Delver, Mandrills, and a 5/6 Goyf to the table. But I don't see a Bolt, and my opponent goes for Dryad Arbor on the end step. He makes it huge with Daybreak and friends, and a vigilant attack puts him up to 15 from 7. I scry Tarfire to the top of my deck and Probe into it, hoping my opponent will order damage on the Goyf first after I triple block and I'll at least get to trade my team for his threat by growing Goyf to 6/7. But he topdecks a second Coronet, and this line wouldn't have worked anyway thanks to totem armor.

I still think it's right to cut Snag in this matchup, since the threats I can target can also be killed by Bolt. But in that case, it's definitely wrong to cut Bolts. My misboard here may have cost me the match.

Round 3: Dredge (2-1, lose roll)

I've championed not packing any graveyard hate in the Monkey Grow sideboard since Dredge broke out, but at the time of this tournament, I hadn't actually done much testing against the post-Syracuse versions of the deck. Our plan is to race Dredge with efficient threats while stifling their early game with shoal.

Game 1

My interactive hand with Snapcaster and Bolts is no match for turn one Shriekhorn into Insolent Neonate. Probe also shows me Conflagrate, Prized Amalgam, and Golgari Grave-Troll (he soon dredges into two more copies), and I know I'm in for a beating. Disrupting Shoal finds its way into my hand two turns too late.

Sideboarding:
none

Game 2

I keep a very fast hand to my opponent's slow one. Turn two I land a 5/6 Tarmogoyf, followed by Hooting Mandrills. I throw two Bolts at my opponent at the end of his fourth turn, and tag in for lethal before he can establish a competent board.

Sideboarding:
-1 Mana Leak

+1 Destructive Revelry

Game 3

Revelry comes in from the sideboard to remove Leyline of the Void, which my opponent milled last game. Fortunately, my opponent again fails to open it. I keep Tarmogoyfa one-lander with Delver, Bolt, Tarfire, Scour, Visions, and Leak; I then draw Probe, which shows me his shaky six of two Neonates, Bloodstained Mire, Copperline Gorge, Troll, and Stinkweed Imp. I play Delver to lay some fast beats, and my opponent topdecks Faithless Looting to dump Bridge From Below and a dredger.

The pair of Neonates resolve soonafter and trick me into Tarfiring my Delver (they tricked me man!!!) to remove the Bridge. Of course, the Neonates are sacrificed in response. I purposefully don't flip my next Delver to put Misty Rainforest and Tarmogoyf on top of the deck. Two turns later, Delver flips and I resolve Goyf.

Meanwhile, I'm taking hits from Bloodghast and an Amalgam. My opponent cracks in with both to bring me to 10 life, and I crack back for seven to tie the life totals. I fetch and Serum, scrying Tarfire on top of the deck to make an exactly lethal attack with Delver and Goyf next turn, and pass. Amalgam and Ghast hit me down to four. My opponent taps out for Grave-Troll and I get to spend my Leak before burning his face and attacking for game.

I'm okay with this matchup. Tarmogoyf works wonders when it comes to racing, since he can also wall attackers to slow the assault while Delver or another Goyf crashes into the red zone. It helps that the green giant is so giant in this matchup thanks to Shriekhorn and Leyline of the Void, which turns off Hooting Mandrills but doesn't much affect the size of our Lhurgoyfs should it hit the battlefield. Shoal helps immensely to slow Dredge down, although I didn't draw it in this match.

If we decide to actually run hate cards for Dredge, I would avoid the easily killable Grafdigger's Cage. Traverse the Ulvenwald turns a single sideboard Bojuka Bog into a searchable Tormod's Crypt.

Round 4: Jeskai Nahiri (2-1, win roll)

Jeskai and Jund are the two big interactive decks in Modern, and the primary reason to play Bedlam Reveler in this deck. Reveler also excels against aggro, but so does Huntmaster of the Fells, who can be comparatively lackluster against midrange.

Game 1

I lead with Delver of Secrets and Stubborn Denial a Path to Exile during my upkeep. My opponent has two more Paths, and removes both Delver and my turn two Tarmogoyf. I don't find another threat during this game, instead drawing almost exclusively lands despite resolving a pair of Serum Visions. The deck actually runs out of searchable lands. My opponent promptly stabilizes and kills me with Bolts and manlands.

Bedlam RevelerSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-1 Mana Leak
-1 Stubborn Denial

+4 Traverse the Ulvenwald
+2 Bedlam Reveler
+3 Blood Moon

Game 2

I keep seven cards with two Traverse, two Serum, and cantrip for a few turns to hit my land drops and fill the graveyard. My opponent expects me to make the first move, so I wait to have six lands before trying Blood Moon. He has no basics in play, and the moon gets Remanded. I pass, throwing some Bolts on his end step to prepare for Reveler. The Moon sticks on turn seven, getting around a predicted Mana Leak. My opponent uses his soon-to-be-red blue source to cast Snapcaster Mage and Bolt me twice. I Snag his Snap, play a Delver, and start Reveling. He scoops to the second Bedlam.

Game 3

My opponent opens the nut draw: turn one Colonnade. I opened Reveler, Tarfire, Traverse, and a pair of Probes, which I cast. They show me Supreme Verdict, Goblin Dark-Dwellers, Bolt, Dispel, Sulfur Falls, and Scalding Tarn. I Tarfire my opponent during his second turn to Traverse into Goyf and play it on turn three. Goyf sticks, and I start attacking. My opponent eventually casts Verdict, to which I respond by Snagging the Goyf. I untap and resolve Goyf and Reveler.

At just 10 life, my opponent realizes he's dead to an attack and two prowess triggers. I'm at 9. He throws two Bolts at me and goes for Snap-Bolt on his main phase; I let the Snap resolve and Deny the Bolt. My opponent still has the Snap to block Tarmogoyf and Dwellers in hand for a Bolt next turn. I need to draw Mana Leak or a removal spell, and topdeck Vapor Snag, which along with Serum Visions also gets me to two prowess for a lethal attack.

Jeskai Nahiri has a lot of trouble stabilizing over Beldam Reveler, so giving them opportunities to just burn us out might not be the best plan. Aggressively Probing is dangerous in this matchup and I may have played carelessly.

Round 5: Elves (1-2, lose roll)

I honed this matchup last summer, when Elves ran rampant after a breakout performance at GP Charlotte. The deck has changed very little since then compared with Monkey Grow. We've historically wanted to kill mana dorks early on, then transition to killing lords, all while clocking. Now, we want to trade resources as much as possible, and pull ahead or find Pyroclasm with Bedlam Reveler.

Game 1

I ship an otherwise reasonable hand with no Bolts and keep Thought Scour, Hooting Mandrills, Bolt, Scalding Tarn, Gitaxian Probe, Stomping Ground. My opponent leads with Llanowar Elves off a Cavern of Souls. Probe shows me Heritage Druid, Elvish Visionary, Shaman of the Pack, Collected Company, and Nykthos.

I Bolt his dork and he topdecks another one. I Scour myself to find a Bolt for it, but no dice, so I resolve Mandrills instead. My opponent draws mana sources and double CoCos in the next two turns. Mandrills can't race double Archdruid, double Ezuri.

Blood MoonSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-1 Mana Leak
-1 Stubborn Denial

+3 Blood Moon
+4 Traverse the Ulvenwald
+2 Bedlam Reveler

Game 2

I mulligan once, keeping two Moons, two Pyroclasms, and two fetches.
My opponent goes to five. His first dork lives, and when he goes for a bigger board, I wipe it. Shaman of the Pack is the funeral procession, and Moon locks my opponent out of colors. I Pyroclasm away the Shaman and eventually draw into two Goyfs.

Game 3

My opponent mulligans once and I keep seven. I trade resources decently and resolve a 5/6 Tarmogoyf. Then I neglect to Shoal a lonely Heritage Druid, and my opponent punishes me for tapping out for Moon championing it for Wren's Run Packmaster (he has Forests), which I scramble to find two Bolts for. The Packmaster goes down after pumping out a single Wolf and leaving me with a hand of double Stubborn Denial and Shoal. I land a second Goyf, and Probe my opponent to see Wurmcoil Engine.

The Denials protect me from Company and Chord, but I can't do anything about a hard-cast Wurmcoil Engine right now. At this point, my opponent has five lands, a Wolf, and two Elves in play. If he draws another Elf, he'll be able to tap all three to Heritage and make the Wurmcoil. I cantrip furiously for a Leak or Snag while he draws blanks for two turns, but then the Wurm comes down. I draw Mana Leak the following turn (ho, ho!) and have to double-block the Engine to get it off the table, losing both my Goyfs in the process. Bedlam and Traverse elude me, and I lose to the tokens.

I felt pretty confident this game with my grip of Denials, but never considered the possibility of a hard-cast Wurmcoil Engine. Wren's Run Packmaster is also a card I had to read, and it's possible the Bolts I spent on that creature would have allowed me to overcome the Engine. But the two together were enough to overpower me. My favorite kinds of losses are the ones where something I didn't even account for ends up beating me. Still, this loss put me out of contention for Top 8.

Round 6: Affinity (2-1, win roll)

This matchup is great for us, even though we struggle to win Game 1. We have to race there, a losing proposition. Affinity can't realistically weather our post-board removal suite.

Game 1

Looking for interaction, I mulligan to six. Probe shows me an extremely suspect hand of Glimmervoid, Blinkmoth Nexus, Master of Etherium, Galvanic Blast, Thoughtcast, and two Memnites. I Shoal a Plating and start hitting with a Goyf, but a timely Etched Champion stops me from attacking. My opponent draws a Steel Overseer for my Bolt and another for his team and beats me in the air.

pyroclasmSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-2 Mana Leak
-3 Stubborn Denial

+4 Traverse the Ulvenwald
+2 Bedlam Reveler
+2 Pyroclasm
+1 Natural State
+1 Destructive Revelry
+1 Ancient Grudge
+1 Roast

Game 2

This game, Probe shows me Ornithopter, Memnite, Spellskite, Blast, Blinkmoth, Inkmoth, and Citadel. Another hand I wouldn't have kept, but hey, I lost the last time that thought went through my head. I do take this one though, thanks to two Goyfs, Bolt, and a topdecked Roast for the Spellskite.

Game 3

My opponent is mana screwed as I blind-flip Delver. I scry Pyroclasm to the top and swing a few times, wondering if my opponent will start chumping with Ornithopters. He doesn't, eventually drawing a second mana source and casting Arcbound Ravager. I Shoal it and attack for three. Next, he casts Steel Overseer. I attack one last time, putting my opponent to 8, and Pyroclasm, also destroying my Delver, two Thopters, and a Memnite. Another Ravager comes down and I kill it with Destructive Revelry. My opponent doesn't sacrifice it to fizzle the spell, and two Bolts kill him while I have Leak, Reveler, Traverse, and Grudge in hand.

Post-Tournament Tweaking

After three tournaments, I'm beginning to get a tighter grip on what the deck needs. While I flirted with a third Vapor Snag (over the extra Tarfire), I'm generally happy with my current mainboard configuration. I can't quite say the same about the sideboard. Going forward, I'm making the following changes.

Deck changes, post-tournament
-1 Roast (SB)
-1 Natural State (SB)
-1 Ancient Grudge (SB)

+2 Spite of Mogis (SB)
+1 Destructive Revelery (SB)

Turning Up the Heat

The Roast was great for me, but I didn't like how expensive it is, that it doesn't hit fliers, and that opponents can Spell Snare it. I still wanted a second heavy-duty removal spell in the side. A new card I'm toying with solves most of spite of mogisRoast's issues: Spite of Mogis. Here are Spite's pros and cons compared with Roast.

PROS

  • Kills fliers (Vendilion Clique, Restoration Angel)
  • Kills one-mana creatures at parity (Noble Hierarch, Glistener Elf)
  • Kills 5/6 Tarmogoyfs, which we grow in this deck, and other fatties (Endbringer, Primeval Titan)
  • Falls in line with our plan of stocking the graveyard with instants and sorceries
  • Low cost synergizes with Bedlam Reveler and with our stingy manabase
  • Scry adds up; flashed back with Snapcaster Mage, Spite tacks half a Serum Visions onto our removal spell

CONS

  • Doesn't kill early, resilient threats (turn two Tarmogoyf or Thought-Knot Seer)
  • Further weakens us to graveyard hate (relevant in creature-based Rest in Peace matchups like Merfolk and Death & Taxes)

Spite's most obvious drawback, that it does nothing in front of grave hate, isn't a death knell for the card. Chances are we'll lose to that Rest in Peace anyway. And Roast won't kill a Flickerwisp regardless. Spite's many upsides have me wanting to try two despite this shortcoming.

Improving the Flavor-Win Percentage

There's nothing like a flavor win to make a fringe deck viable. Just ask Jeskai Nahiri. So what better artifact removal spell to play alongside Beldam Reveler than Destructive REvelryDestructive Revelry? In all honesty, Ancient Grudge synergizes much better with the Devil, since cycling Grudge doesn't prevent us from casting it later.

My Affinity matchup is good enough that I'm happy cutting the third artifact hate spell for a second Roast effect. But I still want two ways to remove Rest in Peace. That means we can't play Grudge anymore. Natural State, for its part, is cheaper than Revelry, but doesn't answer the suddenly-played Leyline of the Void (to say nothing of random haymakers like Batterskull and Worship). Or Chalice of the Void, which laughs at State and probably kills us if we can't get it off the table. If we're going to play only two artifact removal spells, I'd rather have the most versatile ones.

Spite the Monstrous

Magic is a game that constantly challenges its players. Every match brings answers, but it also raises more questions. Nowhere have I found this truer than with Monkey Grow. Will Spite of Mogis actually work? Or does it belong in the bulk box? Am I about to go 0-6 against two triplicates of Affinity players? Or will my Revelries hold down the jungle hut? Find out next week on Modern Nexus!

Insider: MTGO Cards to Buy, Sell or Hold – Episode 7

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Hello investors! This weekend we will have triple modern Grand Prix and the best performing decks will shape a new metagame. The current Modern metagame is actually pretty diverse, and as a result investors put their money in a wide pool of cards, causing price swings in the short term after discovering the winners and losers of the events. This weekend will be a game changer because we haven't had a premier Modern tournament in a long time (Grand Prix Charlotte and Los Angeles were the last. Investors have already moved the prices since we are very close to the date, but there are still plenty of good speculations. So this Buy, Sell or Hold episode will be modern entirely.

Bridge from Below

Bridge from Below

It's uncommon to see decks upgrade, and Dredge managed to make it even with old cards. There is no doubt that playing with Bridge from Below and Greater Gargadon is a better option in the StarCityGames tournaments, but this version hasn't yet gained worldwide popularity. A good performance this weekend is all we need to increase the Dredge presence in the metagame. Unlike Greater Gargadon - which I gave a hold rating in my last week article - the Modern Masters Bridge from Below is underpriced compared to the Future Sight printing (at 4.07 tix). This is a great chance to grab some copies of one of the cards I think will be the biggest winners of the weekend.

Verdict: BUY

Mishra's Bauble

Mishra's Bauble

The zero mana cycling artifact was a great speculation right after Coldsnap flashback drafts ended, but since that moment we've seen Death's Shadow Aggro gain extreme popularity, becoming the second most played deck a few weeks ago. Brad Nelson's third place finish at last week's SCG Invitational with the deck rebounded the price of the entire deck. At this point I don't think the card will go even higher, it's better to sell it now before every other speculator does.

Verdict: SELL

Voice of Resurgence

Voice of Resurgence

Voice of Resurgence got plenty of attention after the release of [card]Eldritch Evolution/[card] because of their sweet interaction. The deck is still in the shadows, at least according to metagame numbers. But a good performance this weekend will send the entire deck upwards in price. On the other hand, Dragon's Maze Flashback drafts are at the end of the year, marking a strong resistance level. I wouldn't take the risk to try to get a better price, it's price is currently close to historic high, I rather just sell them right now.
Verdict: SELL

Reality Smasher

Reality Smasher
I know I said this week is all about Modern, but this eldrazi is a multi-format card, which is great in this situation. If the card doesn't make a good impression in Modern it still might do it in Standard. The current price is very close to me rating it either a buy or hold, but I will lean on buy this time because I know some pros are playing Bant Eldrazi in Modern and I expect the big teams to play it this weekend.
Verdict: BUY

Grafdigger's Cage

Grafdigger's Cage
As many other QS writers said, it's not only is good to speculate on emerging decks, but also in the strategy that counters it. This great anti-graveyard card is at it all time high, but is so good doing its job that is worth a shot. I wouldn't buy it at the current price but I prefer to hold them until the GP's result to try to get a better price. Keep in mind that timing is crucial for this speculation. If dredge deck isn't played as much as it's expected the price will drop fast.
Verdict: HOLD
See you next Friday!
Nicolas Cancellara

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