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Insider: An Eternal Look at Eldritch Moon (Mythics and Rares)

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Welcome back, readers! Today's article will focus on the cards from Eldritch Moon that may find a home in decks outside of the Standard format. As you know, the larger the card pool gets, the higher the power level an individual card needs to compete with its brethren.

Eldritch Moon does appear to be a pretty flavorful and fun-looking set. Could it affect Modern, Legacy, and maybe even Vintage? Let's review it with these formats in mind.

As you're all well aware, the casting cost tends to be one of the biggest deciding factors in older formats (and in the case of Legacy or Vintage whether the card is blue, i.e. pitchable to Force of Will). Typically we focus on casting costs of three or less to determine eternal playability, however, thanks to cards like Show and Tell and Sneak Attack high-cost creatures with powerful abilities are also still an option.

First we'll take a look at the mythics of the set (as those tend to be the most pushed in power level).

Mythics

Liliana, the Last Hope

LilianaTheLastHope

First let's talk about the new Liliana. At first glance she looks considerably worse than her previous three-drop incarnation. Her creature removal ability is far more limited in what it can kill. It does target instead of letting the opponent choose, and there are a good number of powerful creatures in eternal formats with one toughness. That said, most of those creatures will cost less than three, which doesn't translate to a favorable mana exchange.

Her ultimate isn't likely to win the game immediately (it would likely take a few turns). Her second ability is the hardest to truly evaluate. It does help fill the graveyard (a powerful and often-used resource in all three eternal formats) and can repeatedly bring back a powerful creature, which thanks to the typical low mana costs in eternal formats is likely to be castable quickly.

My personal opinion is that she's a complete downgrade from her former "Of the Veil" self, though if the metagame ever shifted to a lot of x/1 creature-based decks she might be playable.

Nahiri's Wrath

NahirisWrath

Next up we have Nahiri's Wrath. This card reminds me a lot of Firestorm except it costs two more and isn't an instant. While this card can't hit players, it can hit multiple planeswalkers, which Firestorm can't. It can also deal a lot of damage to any number of threats if you have a high-CMC card rotting in your hand.

I could see this card as a potential Modern Tron sweeper as it would allow Tron to deal with creatures much larger than three toughness (and the deck happens to play a lot of high-CMC cards to begin with). I'm still not sure if the card disadvantage is worth it, given all Tron has to do is get to eight mana to cast Ugin, the Spirit Dragon for the same effect.

Still, I think it's important to bring up as a potential option. Note that this card isn't getting much love and will likely drop to bulk/near-bulk status (barring a breakout in Standard).

Grim Flayer

GrimFlayer

Grim Flayer is an interesting one. A 2/2 for two with trample is mediocre at best, but a 4/4 for two with trample is pretty powerful. Add to the fact that it can filter draws (and fill the yard) and it definitely has potential in older formats.

The biggest challenge I see so far is turning on delirium by turn two, which is rather difficult (save for something like a lucky Thought Scour). My gut tells me this card is a trap, as its mana cost restricts where it can go and trample is not exactly the most busted mechanic. This is likely one of those cards that's really good when things go right and very unimpressive when they don't.

He does look like he has some strong potential in Standard, which will buoy his price (he's currently sitting at $10).

Emrakul, the Promised End

EmrakulThePromisedEnd

The jury is still out on this one. Some people believe that the Mindslaver effect coupled to a very powerful creature will allow the caster to take over a game.

The problem I see is that it has no enters-the-battlefield ability. So if you cheat it into play all you get is a pretty powerful flying spaghetti monster, but it's nowhere near as powerful as the original Emrakul, the Aeons Torn which annihilated the opponents board after attacking. The size also dropped (-2/-2) and the protection ability got worse.

The one thing this version does have going for it is its castability. Unlike the original Emrakul, which was nigh uncastable without a full-on mana ramp deck or Omniscience, you can realistically cast this card in a normal game.

Decks that ramp into big threats tend to play a lot of lands, sorceries, and instants, so this card is likely down to 10 mana almost by default. Such a deck is also likely to play some mana dorks or creatures that ramp (and/or chump block) so a 9 CMC Emrakul is also semi-realistic.

Decimator of the Provinces

DecimatorOfTheProvinces

To me this is just a worse version of Craterhoof Behemoth. That does see play in some eternal formats, but never more than two copies in a deck. Why play a worse version that can't be tutored up with Green Sun's Zenith?

Gisela, the Broken Blade

GiselaTheBrokenBlade

Hey look, a slightly cheaper but much worse version of Baneslayer Angel. This card would have been playable if it didn't have a toughness of three (i.e. died to Lightning Bolt).

As it is, I don't see her finding a home unless people really want to try and meld it with Bruna, the Fading Light. I doubt that will be worth the setup, especially considering the meld happens at the end step, so you don't even get an attack in.

Tamiyo, Field Researcher

TamiyoFieldResearcher

I'm honestly on the fence on the new Tamiyo. The minus ability can lock down a board and force an opponent to overcommit to deal with her, which leaves them open to any type of wrath effect. Her plus ability is really good with cheap vigilance creatures (a.k.a. Sylvan Advocate, which I feel may find a home in Modern).

Her ultimate can also be game-winning. Omni-Tell decks did dominate Legacy for several months and her ultimate is an unanswerable Omniscience topped off with an Ancestral Recall.

If any of the cards in the CMC-four-or-greater category truly make an impact eternally, it will be either Tamiyo or Emrakul---and my bet is on Tamiyo.

The Stragglers

The rest of the mythics are just very unlikely to do much of anything in eternal formats. They just don't do enough for their mana requirements.

Rares

For the rares I will simply highlight the ones I see that have potential (as there are 47 total rares in the set and only a handful seem decent for eternal).

Coax from the Blind Eternities

CoaxFromTheBlindEternities

The "Eldrazi Wish" seems pretty unassuming at first. However, it is important to keep in mind that the original wishes ended up proving very powerful in Standard and both Burning Wish and Cunning Wish did eventually find homes in Legacy (in Storm and High Tide respectfully).

There are a lot fewer Eldrazi cards in Magic's history than sorceries or instants. But this card can fetch up a win condition (Emrakul, the Aeons Torn), pinpoint removal (Ulamog, the Ceaseless Hunger) or mass removal (All Is Dust). I can easily see it finding a spot or two in Modern Mono-Blue Tron lists due to this versatility and the copious amounts of mana that deck tends to make.

Collective Brutality and Defiance

CollectiveBrutality CollectiveDefiance

These two cards provide a lot of versatility for little mana cost. Brutality allows the caster to kill a small creature and psuedo-Duress an opponent while remaining on parity in cards, all for two mana.

Defiance can kill a creature and reset an opponent's hand for four mana. I didn't respect its power level until my opponent (in Sealed) escalated it twice to make me discard my hand (after tutoring up my best threat via Thalia's Lancers), kill my best creature, and deal three damage to me. That was a beating.

Modal spells tend to be inherently powerful simply by allowing the caster choices, so they're the ones you want to watch carefully. In particular, Brutality's escalate cost is more dangerous than one might think, given cards like Griselbrand exist in older formats, and combo decks are often happy to turn extraneous cards into other effects at no cost.

Eldritch Evolution

EldritchEvolution

This has repeatedly been called a fixed Natural Order, which has found a home in several Legacy decks including Elves and NO RUG from several years ago. It costs one mana less (which is important) but it doesn't let you cheat on mana as much due to the X+2 requirement.

However, tutoring creatures into play is a very powerful effect and not to be overlooked. As we've already seen, Allosaurus Rider spiked hard after this card's announcement and other ways to cast higher-CMC creatures in alternate ways will be explored now that this card exists.

Eternal Scourge

EternalScourge

I only bring this one up because we saw Misthollow Griffin go from bulk to a few bucks thanks to how well it plays with Food Chain. This simply gives that deck a second creature to go off with.

Unlike the Griffin, this one isn't blue, which takes away the cleanest and best way to exile it (pitching to Force). Its unique exile clause could lend itself to some new type of infinite combo, but as of yet that hasn't been discovered. If this guy hits near-bulk status (under $0.5) I'll likely pick up a few playsets.

Hanweir Battlements

HanweirBattlements

If Hall of the Bandit Lord can maintain a $6 price tag, then it's important to keep this card in mind. I remember when Hall spiked back in February 2013. While some of us believed Hall was simply a buyout, others brought up the fact that it saw minor play in Amulet Bloom decks (prior to that deck's subsequent meteoric rise).

Giving any creature haste can be quite powerful, though keep in mind the effective cost here is 1R total. Whether that's worth it or not is still up in the air.

Harmless Offering

HarmlessOffering

Donate is the original version of this card (this is simply a colorshifted one) and it created one of the most broken decks of all time (Trix). While red is decidedly weaker in the color pie than blue, this ability should not be overlooked.

There are plenty of cards in Magic's history with a "you lose" clause that was aimed at balancing their power level. Thanks to cards like this and Donate, those drawbacks can be turned into win conditions. Currently we have Demonic Pact and Immortal Coil in Modern, and Lich, Nefarious Lich, and good ol' Illusions of Grandeur in Legacy and Vintage as things to give to one's unsuspecting opponent.

These combos have already been available in Legacy/Vintage for a while, and a second copy of the card is unlikely to suddenly make them playable. The more interesting format to watch is Modern, where the combo hasn't existed yet and the power level is lower.

Mausoleum Wanderer

MausoleumWanderer

While Mausoleum Wanderer doesn't seem like much, it's another in the line of blue one-drops that can counter instants and sorceries via sacrificing itself. In eternal formats, instants and sorceries tend to be major role players and mana is tight. Cursecatcher has proven its usefulness in Merfolk, and this card could fill a similar role in other archetypes.

The deck never really took off, but there was a U/W Sky Hussar deck that saw minor play in Legacy a couple years ago. I'm not saying it's going to jump to Tier 1 status, but it did just get another weapon. In theory this card has a higher ceiling than Cursecatcher or Judge's Familiar as it has the potential to tax for more than one mana.

Oath of Liliana

OathOfLiliana

Three mana for an edict effect is a bit high (typically we see them at two, as with Diabolic Edict or Geth's Verdict). However, the fact that this card can kill a creature and give planeswalkers that come down later a creature to protect them is definitely something to keep an eye out for.

Providence

Providence

This may be my most controversial pick because it doesn't appear to do much of anything. However, the fact that you can gain six life (for free) if this card is in your opening hand and then later cast it (or discard/remove it from the game) could potentially allow it to find a home in a U/W Modern control deck.

I really like the idea of playing this card with something like Sunscour to pitch extra copies that are drawn later. You could potentially start the game at +2 cards if your opponent happens to be Burn. Even if the six life just means an additional turn of attacking (or two), that translates to more cards drawn for the control deck.

This is definitely the type of card that gets overlooked quickly. The Chancellor cycle in New Phyrexia didn't cause a lot of excitement, but several have been abused in specific decks. Chancellor of the Tangle allows decks with low land counts in Legacy, whereas Chancellor of the Forge can be teamed up with Blazing Shoal for a quick kill in all-in red decks.

There was an error retrieving a chart for Chancellor of the Tangle

These decks may not be tier one, but I have seen them brutalize unsuspecting opponents. Bottom line, free effects in Magic are extremely powerful, and even the marginal ones can break out in Constructed. I don't have a lot of hope for Providence, but it's something to keep in mind.

Sigarda's Aid

SigardasAid

This one is exciting predominantly for the Puresteel Paladin storm decks in Modern. That deck plays a bunch of zero-drop equipment to tear through their deck, Retracts them back to hand to continue going off, and finally finishes with Grapeshot.

This deck hasn't traditionally cared about actually equipping its creatures (and Paladin already allows you to equip for free). But we could see a new archetype that veers away from the storm combo to just utilize powerful cheap equipment (with high equip costs) to abuse with Paladin and Sigarda's Aid.

Spell Queller

SpellQueller

This one is already around $10 due to everyone's expectations in Standard, but it could easily be ported into Modern as well. Spell Queller has a very faerie feel to it, and it could fit easily into any number of tempo-based decks looking for disruption attached to an efficient creature.

In Modern most decks have a very low curve, so the targeting restriction shouldn't be a big deal. It will be live against every single deck, and hits a large majority of the cards in most of them.

Splendid Reclamation

SplendidReclamation

We have never had a card like this before. A lot of brewers are trying to break it and the ability is just so powerful it is very likely to end up broken. This card is insane in something like Legacy Lands (as the deck tends to fill its yard with lands really easily) but I feel it's more likely to find a home in Modern.

I honestly could see this allowing an Amulet of Vigor deck to return to Modern. The key thing to remember is that if you use a lot of fetchlands you could easily double your mana on turn three or four, which is very significant. I would also look at creatures with landfall triggers as this card screams abusing them.

Thalia, Heretic Cathar

ThaliaHereticCathar

The new Thalia is extremely powerful and I think she fits very nicely into any type of Hatebears or Death and Taxes style deck. Three mana is a lot for Legacy, but the point of Death and Taxes is to slow the opponent down while applying enough pressure to kill them before they can overcome the "taxes" part.

Making all fetchlands come into play tapped and any non-basic they fetch do the same is a huge roadblock, especially in eternal formats in which most decks tend to play a very small number of non-basics (if any). Note that this also hoses red and black "cheat into play" cards like Sneak Attack, Kiki-Jiki, Mirror Breaker and Goryo's Vengeance.

Thalia, Heretic Cathar also plays well with Thalia, Guardian of Thraben (which can be on the battlefield at the same time). The abilities synergize to turn the screws on an opponent's mana base, and five power worth of first striking on defense is pretty formidable as well.

Conclusion

That's all for today. Join me next week when I'll follow up with the commons and uncommons of Eldritch Moon and discuss their eternal playability.

Deck Overview- Modern Four Color Retreat

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Knight of the Reliquary plus Retreat to Coralhelm isn't new technology. Neither is using Nahiri, the Harbinger to find Emrakul, the Aeons Torn. Knight and Nahiri are both relatively resilient threats, and Eli Kassis' use of their juxtaposition to win the Modern Classic in Worcester is pretty cool stuff:

Four Color Retreat

Creatures

2 Birds of Paradise
1 Eternal Witness
4 Knight of the Reliquary
2 Noble Hierarch
1 Scavenging Ooze
1 Snapcaster Mage
4 Tarmogoyf
1 Zealous Conscripts
2 Courser of Kruphix
1 Emrakul, the Aeons Torn

Spells

4 Nahiri, the Harbinger
2 Retreat to Coralhelm
3 Lightning Bolt
2 Path to Exile
2 Stubborn Denial
2 Oath of Nissa
4 Serum Visions

Lands

3 Forest
1 Plains
1 Arid Mesa
1 Breeding Pool
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Kessig Wolf Run
4 Misty Rainforest
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
2 Windswept Heath
2 Wooded Foothills

Sideboard

3 Forest
1 Plains
1 Arid Mesa
1 Breeding Pool
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Kessig Wolf Run
4 Misty Rainforest
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
2 Windswept Heath
2 Wooded Foothills

I really like that this build of the deck gets to trim down to 2 Retreats given the access to more win conditions. This lowers the ability of the deck to combo off on turn three, but it makes the deck more resilient in longer games and gives it on average better top decks.

Mostly, this deck just plays ABC Magic with relatively boring creatures with its only ways to really present a gameplan that is powerful relative to Modern being its two combos. With that being the case, I can't say that I would recommend this deck over Kiki Chord, as the value provided in that deck will generally be more consistent and more difficult to play around.

The one of Zealous Conscripts has gained a lot of stock with the printing of Nahiri- especially when you have Emrakul in your deck. That said, this particular deck is less equipped to take advantage of it than a deck with Chord of Calling. Eli has been doing well with Retreat combo in Modern lately, though I wouldn't advise that others pick up this deck, even if elements of it are very impressive.

Insider: A Black Lotus is Rolls-Royce You Can’t Drive

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The Tale of Karakas

Once upon a time and a long time ago, there was an unhappy little Karakas that lived in Brian's Trade binder alongside his ten identical brothers and sisters. These Karakas were unhappy because they were only worth about $6 a piece and nobody wanted to trade for them.

Then one day a magical wizard came along and decreed that all Karakases were now worth $75 a piece. The very next day the wonderful King of Buylist was willing to pay $45 for those previously unwanted Karakas. Life was suddenly great and Karakas was the belle of the ball and everybody lived happily ever after in the land of MTG Finance.

I used to pick up Karakas and a handful of other old cards that were relatively inexpensive back in the day because they were mainstays in some of the random casual competitive formats my friends and I played. I would invent formats and encourage my friends to play and so I'd have bunches of extra copies of random cards to trade, lend, or even just give away. I probably gave away ten copies of Karakas over the years.

There was an error retrieving a chart for Karakas

Sure, there was some new demand for the card that hadn't been there before in the form of Legacy Death and Taxes, but it doesn't feel correct to me to say the price increase was driven by "buyer demand" for Karakas. It wasn't like tens of thousands of people were suddenly all trying to build Death and Taxes at the same time.

In fact, the deck had some small success but still had that "rogue status" thing going on where people barely knew what it was. You'd ask somebody if they had a good Death and Taxes match up and they'd say, "That weird White Weenie deck? I have Swords to Plowshares, so I'm probably favored." Nobody had a clue.

The spike was not demand-driven. In fact, I'm pretty sure the popularity of the deck stemmed from the people's curious fascination with why the price of Karakas had just gone up by ten times!

Veblen is Nelbev Backwards

In economics Veblen goods are types of material commodities for which the demand is proportional to its high price, which is an apparent contradiction of the law of demand; Veblen goods also are commodities that function as positional goods. Veblen goods are types of luxury goods, such as expensive wines, jewelry, fashion-designer handbags, and luxury cars, which are in demand because of the high prices asked for them. The high price makes the goods desirable as symbols of the buyer's high social status, by way of conspicuous consumption and conspicuous leisure; conversely, a decrease of the prices of Veblen goods would decrease demand for the products.

- John C. Wood (1993). Thorstein Veblen: Critical Assessments. Psychology Press

Basically, that is a book-nerd way of explaining why rich people desire expensive things to demonstrate how they have enough money to purchase said fancy things.

There is a considerable amount of this going on in collectibles. It may not be to the same degree as a fancy Rolls-Royce, but then again did you hear about that $1,000,000+ Graded Alpha Set?

The fact of the matter is that people didn't want my Karakas when they had the chance to buy them cheap. If somebody had actually wanted Karakas to play with I would have literally given them away. However, nobody actually wanted to play with Karakas; people just wanted to have it because it was expensive.

People didn't want it when it was cheap but when you jack the price up ten times suddenly it becomes a very desirable item.

Once upon a time at Gen Con 2003, a good friend of mine traded me a The Tabernacle at Pendrell Vale for $2.50 to buy an over-priced convention Coca Cola. It was unclear at the time who had gotten the better end of the deal.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

I know food and drink is ridiculously expensive at Gen Con these days but I still think I got the better half looking back.

I would also argue that the price of Tabernacle has very little to do with anything other than the Veblen effect. Sure, there are people who want it to build Lands or Commander decks or whatever, but not so many people that the law of supply and demand would dictate that $1350 was an appropriate price tag.

The fact that The Tabernacle at Pendrell Vale has become a highly desirable and coveted object because it is so expensive is what justifies the rising price of the card. Reserved List card or not, the most attractive quality of The Tabernacle at Pendrell Vale is specifically that it is very expensive.

Tabernacle isn't even particularly great (there are hundreds of cards that are better) or particularly iconic like Moxen, Lotus, or duals (the card was a junk rare, i.e. traded at the approximate value of a Coke) but it has amassed this ridiculous price tag.

The primary market for this card are individuals who want to have ridiculous collections of valuable and desirable cards. Having a binder full of cards like The Tabernacle at Pendrell Vale, Moxen, and Beta duals is the Magic equivalent of buying a luxury car or expensive 1st Edition Book. The objective is for people to see you having the expensive thing.

When the Levee Breaks

There are a bunch of copies of Moat available for purchase on the internet for $3oo and nobody wants them. So, a guy decides that he will buy up all of the Moats that nobody wants and then change the price to $500 so that everybody will now want them.

It sounds kind of insane, right?

If nobody wanted these cards for $300 why would anybody be compelled to pay $500 now? The price going up made the object more exclusive which made it more desirable. The ends justify the means in this case.

I wish so bad that Wizards would just say, "to heck with our policy---Moat is the next GP Promo" just to spite that guy and leave him holding the bag on all those Moats. The fact is that he'll make a lot of money because raising the price just makes people want it more.

The price increase only hurts the few people who want to play with Moat in a tournament, because they likely won't buy it and thus won't be able to play with it. The Veblen people don't care because they only want it because it is uber expensive; the people selling it don't care because they get more money; and Wizards doesn't care because it has nothing to do with selling packs or product.

Once upon a time there was a Reserved List...

I've heard this one a million times and frankly it is getting old. It is a bad story.

In my opinion, the joke is that we would have gotten these high prices with or without the Reserved List and with or without reprints.

Alpha Shivan Dragon is $1000.00. Shivan has been reprinted about a dozen times. Tell me again how reprints would tank the prices of old collectible MTG singles.

I would be lying if I said that there wasn't real demand for the Reserved List cards because there certainly is. However, I think the overwhelming desire for these cards can be attributed to the Veblen principle.

There was an error retrieving a chart for Black Lotus

The desire for this card is purely because it is expensive. The card is basically only legal in Vintage and the Kitchen Table for actual play. The population of people who play Vintage is microscopic in the scheme of Magic. Yes, everybody wants one because it is cool and iconic and famous too, but how much of that iconicness, famousness, etc. is based on the fact that it has always been the most expensive card?

99.9%? I may be aiming a bit low.

There was an error retrieving a chart for Contract from Below

Did you catch the massive buyout on Contract From Below that spiked the card up to $20.00? I guess somebody figured out that Reserved List + most powerful card ever made + weird gambling clause = extremely insane collectible.

Okay, so I made that up. But, tell me that when I said Contract was $20.00 that you didn't kind of want one.

I thought it was a pretty decent example because based on those criteria $20.00 Contract from Below kind of sounds slightly believable.

It's not like I said something completely ridiculous and unbelievable like $5.o0 Narwhal from Homelands!

There was an error retrieving a chart for Narwhal

The demand has very little to do with people needing the cards to play the game and a lot to do with people wanting to collect things they perceive as rare and valuable. Never underestimate people's desire to collect things they find appealing, iconic or nostalgic.

Alright, good talk. I'm going to go play PokemonGo for a while. Cheers, Brian.

Deck of the Week: Dredge

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If you've been paying much attention to the Modern metagame or spending a reasonable amount of time in the MTGO Leagues, you've almost certainly already run up against Modern's newest boogeyman, Dredge. I recently pulled the trigger and bought into a Modern deck on MTGO (Infect, for those interested) and made the portentous decision to scrimp on the $20 Grafdigger's Cages. That's something I may have to rectify in future, because Dredge is all over the place and I'm getting absolutely destroyed by it.

insolent neonate-banner-cropped

People have been experimenting with various builds of Dredge ever since Golgari Grave-Troll was unbanned in early 2015, but until recently it barely cracked the Tier 3 watermark. We'll have to wait until Wednesday to see how the June metagame report breaks down (I'm still sifting through the data), but anecdotally at least, it appears Dredge is real and here to stay. Besides its MTGO presence, it's been putting up semi-regular finishes at paper tournaments too---here's a build that Hall of Famer Kenji Tsumura used to make Top 8 at the WMCQ in Tokyo.

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Dredge, by Kenji Tsumura (5th-8th place, WMCQ Japan, 7/10/16)

Creatures

4 Bloodghast
4 Golgari Grave-Troll
4 Insolent Neonate
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp

Artifacts

3 Shriekhorn

Instants

2 Lightning Axe

Sorceries

3 Conflagrate
4 Faithless Looting
4 Life from the Loam

Lands

1 Blood Crypt
4 Bloodstained Mire
4 Copperline Gorge
2 Dakmor Salvage
2 Mountain
1 Steam Vents
2 Stomping Ground
4 Wooded Foothills

Sideboard

2 Ancient Grudge
1 Bojuka Bog
1 Darkblast
2 Gnaw to the Bone
1 Memory's Journey
4 Nature's Claim
1 Seismic Assault
3 Thoughtseize

The most important development that seems to have catapulted Dredge into significant-player status is the printing of Shadows over Innistrad's Prized Amalgam. This seemingly innocuous card gives the deck another Bloodghast/Narcomoeba analog for a critical mass of recurring threats. It fits into the general game plan better than Vengevine or Gravecrawler, two cards Moderners have attempted to build around in the past to middling success. Prized AmalgamWhereas Vengevine and Gravecrawler demand a specific set of deckbuilding constraints and board states for their recursion abilities, Amalgam simply asks that the Dredge pilot get something (anything) back from the graveyard. At the point that the entire deck's raison d'être is to generate free creatures without casting them, it becomes apparent that Amalgam is a perfect fit.

Less flashy, but no less important, is the addition of Insolent Neonate to the Modern arsenal. Until recently Dredge has lacked the one-drop discard outlets like Putrid Imp and Tireless Tribe that epitomize versions of the deck from Legacy and old Extended. Modern has always had access to Faithless Looting, but for a second copy of the effect they had to stretch to unreliable stuff like Hedron Crab. It's also significant that the new card is red, which allows Dredge to move away from a horrible five-color mana base to approach something like a normal deck. This deck can actually cast its spells without taking billions off of Mana Confluence or risking inadvertent one-sided Armageddon with Gemstone Mine. Mana ConfluenceBesides the one-of fetchable Steam Vents to cast hand-stranded Amalgams, the entire mana base is in Jund colors.

Rounding out the discard outlets we see a few copies of Lightning Axe and the quirky Shriekhorn. When I first heard Dredge was running Shriekhorn I was skeptical to say the least, but it's become an all-but-staple to the archetype and Tsumura's inclusion of it here is a strong endorsement. This card's similarity to Hedron Crab should tell you something about how the archetype has improved---whereas the one-drop self-mill card in the past was a core enabler, here it appears as a supplement to the more reliable outlets of Neonate and Looting. As for Lightning Axe, this is an interesting piece of technology that has been around for a while, but didn't really suit the needs of Dredge decks of yore. Interaction and responding to opponents' threats has not typically been the Dredge pilot's forté, but the new versions are more geared to the mid- and late-game.

Playing the Value Game

Anyone familiar with Dredge from other formats will spot a glaring omission from the new crop of Modern builds: Bridge from Below. The bizarre "enchantment" has long been the single-most important card to the archetype in formats from Extended to Vintage, allowing the pilot a way to generate an entire army while casting free spells like Cabal Therapy and Dread Return. bridge from belowNeither of those cards are legal in Modern (one of them by design) which has been one of the main reasons the archetype never took off. Until now the payoff for binning your entire library just wasn't really there. With no reliable way to trigger Bridges, the deck lacks that explosive punch.

Of course we didn't get any new sacrifice enablers (Neonates will most likely already be in the graveyard by the time you go off), which explains the absence of Bridge. Instead, the deck has taken on a new direction---moving away from the degenerate full-on combo of eternal formats, these Dredge builds are more geared towards playing a value game. The goal is to spit out scads of Narcomoebas, Bloodghasts and Prized Amalgams and then attack in the good-old fashioned red zone for the victory. There's no Flame-Kin Zealot for one-shot kills or busted nonsense to reanimate like Griselbrand or Iona, Shield of Emeria. In place of that we see more interactive cards like Conflagrate, Life from the Loam, and Gnaw to the Bone (out of the sideboard). ConflagrateThis is a Dredge deck comfortable with going to the late game, and more than capable of generating card advantage in grindier games. In many ways it's like a fairer version of Dredge, and a testament to the mandate of Modern---let us play with our ridiculous synergies but don't violate the turn four rule.

Combating Dredge

Beating this deck looks to be pretty challenging without dedicated hate. Creature removal like Path to Exile or mass sweepers like Damnation are only going to delay the inevitable, and countermagic is just about as impotent as ever against the mono-triggered ability deck. Anger of the Gods seems like it would go a far way, but the Dredge pilot may be able to ration their dredges to play around such an event.

Of course, the likes of Grafdigger's Cage, Leyline of the Void and Rest in Peace are sure to be game-breakers. That explains the full playset of Nature's Claim in the sideboard, and if I had to wager I'd say those four cards are probably the least-negotiable slots. Grafdiggers CageIt remains to be seen if this deck is borderline oppressive or just another player in the crazy-diverse metagame that is Modern, but we can rest assured that an uptick in Dredge can minimally be combated by an increased adoption of dedicated graveyard hate. I'll also say it's cool to see the dredge mechanic being used in a different way than it has in the past. These more value-oriented dredge decks look way more fun to play (and play against) than the format-warping nightmare versions the deck is infamous for.

The archetype is still pretty new in its current iteration, and I suspect it's ripe for lots of innovation. Do you have any experience with Modern Dredge? Opinions on its viability, dominance, or flash-in-the-pan status? Let me know in the comments, and I'll see you on Wednesday for the metagame update.

Stock Watch- Sanctum of Ugin

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In case you haven't gotten the memo, emerge is kind of a busted mechanic. Both Elder Deep-Fiend and Distended Mindbender are looking to be among the best cards in Eldritch Moon, and they will change the way that Standard decks are constructed.

Gerry Thompson and Michael Majors have been working on an Izzet Emerge deck that utilizes these new monsters to trigger Kozilek's Return, which is arguably set for a jump in price at a mere $5. These decks take advantage of Matter Reshaper(a card that is currently climbing in price) as a value creature to sacrifice and K-Return to kill all opposing creatures as you beat down with your giant monsters.

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While I don't know that the K-Return build of emerge will be the best build, I can assure you that decks focused on emerge creatures will be real. The colors and specifics have some kinks that need to be worked out though. Sam Black posted a Simic build featuring Elder Deep-Fiend, and the interaction in common between these lists and others is that of discount fatties and Sanctum of Ugin.

There was an error retrieving a chart for Sanctum of Ugin

Sanctums are under a buck right now, and it's very likely that the card starts seeing significant Standard play. It also has earned a slot as a two-of in Modern Tron. Expeditions have really hurt the value of Battle for Zendikar rares, though at under a buck I imagine this one will at least be tripling in price before long.

Insider: High Stakes MTGO – July 10th to July 16th

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Hello and welcome back to another High Stakes MTGO report!

The hype around Eternal Masters and the Legacy Festival is clearly winding down and everyone is getting ready to some degree for the release Eldritch Moon and its eponymous Pro Tour. The way I have managed my portfolio recently is no stranger to these phenomenons and this past week totally reflected the trend with a big zero buys and a lot of sales.

There are several reasons I'd like to have more free tix on my account than usual. I want to make sure I can operate a few quickflips during Pro Tour EMN and give a try to a EMN booster spec if possible. Also, the next block to be flashback-drafted after the break for EMN is Zendikar, a block totally packed with pricey Modern and Legacy/Vintage staples. It will certainly be a good idea to have some spare tix to invest in Zendikar, Worldwake and Rise of the Eldrazi later in August.

Since prices are not expected to be at their best in this new Standard set release period, I'm actively trying to free some tix. Let's see what were the victims of my personal "purge."

If you are looking to the live moves they can be found on this spreadsheet.

Buys This Week

None!

That's rare enough to be underlined but this is not really a surprise considering the ongoing price crunch due to the incoming release of Eldritch Moon.

There may have been a few select buying opportunities such as Matter Reshaper but my intentions are to wait for about two weeks and Pro Tour EMN before targeting Standard cards. It might be too late for Matter Reshaper but I expect a lot of other cards to take a significant and temporary hit during the first week of the release of EMN.

Sales This Week

I was trying this past week to get rid of several positions that were either stagnating for a while (with a small loss or a small gain) or high enough to be sold now although they had not met my expectations. As I said in the intro the goal of this round of sales was mostly to get more liquid in this period of general lower prices.

Ranging from +6% (Eidolon of the Great Revel to +52% (Spellskite) all these specs did a decent job.

Spellskite is the one I had been holding the longest and I clearly should have sold it back in January while the price was around 25 tix, more than the double my buying price. This is one more reminder than passing on such a selling opportunity has a real cost---I "lost" about 6 to 7 tix per copy and six months! It's on a slight upswing now and at the height of these past four months---it was time to let go now.

Bought after its Standard rotation, Sorin probably has a ceiling higher than 6 tix but I'm okay with selling it now rather than waiting who knows how long while I need tix. So even with a moderate 21% profit I'm out.

I was expecting a tiny bit more with Blood Moon, Karn and Past in Flames but I also knew I was not going to double with these cards. They were perfect targets to sell sooner rather than later.

I'm actually pretty satisfied with Wanderwine Hub and Pyromancer Ascension. Hub was within my target range and although I could have expected more with the Ascension (and it seems to be happening actually) making 50% is great for specs you pick up as they are rebounding, as the turnaround is just a few weeks. With the release of EMN and the Zendikar flashback drafts coming up soon it's also very hard to justify keeping the Ascension at this point.

A little bit like Snapcaster Mage, Eidolon of the Great Revel seems to be trapped between 15 and 20 tix. I don't want my tix to be trapped anymore so I exited this position now.

The same fate is likely to happen to Mage as well. If nothing really changes in the weeks/months to come at least I know what price support to wait for before rebuying some copies. In the meantime I may have more profitable positions to invest my tix in.

Selling these only had the goal to free more tix. Tarmogoyf is the only one I'm selling with a loss. I was optimistic when I bought Goyf but I have admit that it will take more than that for this iconic green creature to reach 100 tix again.

I sold the other cards at the minimum price I felt comfortable selling. Below that I'm not desperate to sell and I'm okay waiting a few more weeks or months for prices to reach higher price ranges.

Two lands I was counting on the Legacy Festival to boost their price. Cavern of Souls did exactly what I was hoping for---reaching 40 tix. I was counting on much more with Eye of Ugin and the price peak was actually met much earlier in June. Overall this spec did good since it was purely linked to the Legacy Festival. Maybe I was a little bit too greedy on a spec a lot of speculators may have been on.

Oath of Nissa could have done more but I have to be satisfied with +56% here. This green enchantment had a tremendous growth curve since March and who know what may happen if G/W Tokens falls out of favor once EMN hits. I still believe this card can do a lot in a lot of different decks in both Standard and Modern. But this time I chose to be reasonable and sold sooner with a concrete profit rather than later with an uncertain better profit.

I had actually sold Thrun several weeks ago but forgot to report it on my spreadsheet. My selling price was around 10 tix. If you haven't sold your Thrun, today is an even better opportunity as the troll is on a very nice upward trend since February, at its best in almost two years. Mirrodin Besieged flashback drafts are only two months away.

On My Radar

The only thing I'm focusing on at the moment is accumulating as many tix as possible and getting ready for the release of EMN. I will both try to pick up long-term picks in BFZ, OGW and SOI, and to attempt some quickflips during the Pro Tour.

I may also give a try to speculating on EMN boosters during the release events. Now that this "spec" is not a secret for anyone, only volume can make the difference---let's see if I can grind a few tix.

 

Thank you for reading,

Sylvain

Eldritch Moon Price Cheatsheets Are Here

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eldritch moon

 

Our famous price guides are back! Each card worth more than $1 is listed in the following sheets.

 

Eldritch Moon Price Guide (Alphabetically sorted)

Eldritch Moon Price Guide (Price sorted)

 

If you're a subscriber, check out our guide to the best Eldritch Moon cards to preorder. If you're not a subscriber yet, learn about what we do and sign up!

Eldritch Moon is full of "build around me" cards. From It That Rides As One to Eldritch Evolution, there's a lot of big payoff cards if you do what Emrakul wants you to. I am really excited to try Curious Homunculus and Spell Queller. And of course, there's melding Brisela... What cards have got you excited to get your hands on?

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Delving Deeper: Further Exploring Delirium

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In my last article, I gushed about Bedlam Reveler just a couple days after he was spoiled. It's been a week since then, and I've had plenty of time to improve my Temur Traverse build with the walking Treasure Cruise. Today, we'll talk achieving delirium in Modern and building around Bedlam Reveler, and continue to explore Temur Traverse.

goblin dark-dwellers art crop

Delirium Enablers

Testing with delirium shells, all of which include Traverse the Ulvenwald, has led me to a few hard conclusions about the mechanic. For one, enabling delirium isn't as laughably easy as I had initially hoped. Instants, sorceries, and lands find their way into our graveyard painlessly, but things can get hairy when it comes to the fourth card type. Delirium still turns on at an acceptable speed with the help of specific enablers, which either help mill the fourth type or count themselves.

Second: in my opinion, which is based on testing but not yet on tournament results, the payoff of running Traverse the Ulvenwald is worth playing sub-par cards that help with delirium. These enablers also improve Tarmogoyf, a delirium-deck staple we already have plenty of incentive to build around. Of our options, Modern players have three prime choices to stock the graveyard full of card types.

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Mishra's Bauble

A zero-mana, turn-delayed cantrip doesn't cut it in constructed formats, which is why Bauble never saw play until recently. But a zero-mana, turn-delayed Opt Mishras Baublejust might. In a deck full of fetchlands, Bauble all but promises to scry 1 early on---players can peek at their top card, play a fetchland and pass the turn to draw it, or crack right away to try hitting something else. It remains a miserable topdeck with no fetchlands in play. Still, Bauble's scrying potential is really icing on the cake. We have more tangible reasons to run the cantrip.

Once one of Patrick Chapin's cuter pet cards, Bauble has come a long way since its Esper Delve origins, recently becoming a staple in Death's Shadow Zoo. In combination with that deck's many fetchlands, Bauble often provides a scry. It also stocks the graveyard for Become Immense and Tarmogoyf and triggers prowess on Monastery Swiftspear. Its many possible roles make Bauble an easy include in this kind of deck.

Taking cues from Death's Shadow Zoo, we can infer that the card excels in shells that can generate value from it in multiple ways. Beyond contributing to delirium and growing Tarmogoyf to the crucial 5/6 mark, some reasons to play Bauble in Modern include:

  • Scrying in fetch-heavy decks.
  • Triggering prowess.
  • Combining with Thought Scour and Path to Exile to fateseal opponents.
  • Flipping for zero with Dark Confidant.
  • Hiding cards from hand-emptying effects like those of Liliana of the Veil, Day's Undoing, and Bedlam Reveler.

If a delirium deck hits more than one of these checklist points, Bauble may prove a fitting include. But the deck in question also mustn't play too many cards that interfere with the artifact. For example, Bauble decks probably shouldn't run Stony Silence or Thalia, Guardian of Thraben in their 75. Similarly, I've been wary of including it alongside Bedlam Reveler due to the Devil's preference for instant- and sorcery-type cantrips.

Tarfire

TarfireMy recent iterations of delirium decks run both Traverse the Ulvenwald and Bedlam Reveler, the latter usually as a two-of. In Modern, two damage can be as good as three, and paying one mana for that damage yields the best card in the format. Tarfire often plays like extra copies of Lightning Bolt as a result. Add to that its unique pairing of relevance, tribal type, and status as an instant or sorcery, and it becomes an obvious include in Traverse/Reveler decks.

Instant type gives Tarfire a distinct edge over Seal of Fire as a delirium enabler in a Reveler-based deck. The spell can also surprise-grow Tarmogoyf in response to Lightning Bolt, Anger of the Gods, Dismember, or during combat. It can also make Goyf 4/5 to enable ferocious for an unexpected Stubborn Denial or Feed the Clan.

Thought Scour

Scour enables delirium by hopefully dumping a needed card type into the graveyard. Since it bins randomly, there's no guarantee it will hit the right type. But in decks short on Boltable creatures, Thought Scour might be the best way to get a creature into the graveyard.

Modern's Bolt-less interactive decks play Path to Exile, which sends creatures to exile. Its uninteractive decks, most of which lack Bolt and Path, struggle when it comes to killing even opposing x/1s. We might want to search up Magus of the Moon or Izzet Staticaster against these decks, so turning on delirium early is key. In a deck that can't easily fit Bauble and understandably doesn't want to jam 4 Tarfire, Scour provides an attractive way to get that fourth type.

Tarmogoyf might cap out at 8/9 on paper, but realistically, we can spend entire games trying to build him up to that final form and still leave him with an appetite. Delirium, like Bedlam Reveler, caps much earlier and gives players nothing for setting up "overkill;" having eight card types in the graveyard won't make delirium any better than having four. For this reason, a full set of Scours can sometimes feel like overkill.

Bringing the Bedlam

Bedlam Reveler (previously mistranslated as Chaos Reveler) seems poised to take interactive, spell-based aggro decks to new heights in this format, and I've loved him so far in delirium builds. Unlike Treasure Cruise, Reveler gives players a way to draw cards without touching the graveyard, allowing Traverse and Tarmogoyf to retain their full value.

Bedlam RevelerReveler shines against midrange decks by allowing us to refill on cards after an attrition battle. For this plan, running two Revelers is ideal; only casting one might not be enough to overcome sticky enemy boards like Goyf + Liliana. Resolving Reveler and then Cruising into Traverse or Snapcaster Mage, or a cantrip that can find one of those cards, ensures another Devil follows on its heels and can safely put the game away against most boards attrition decks come up with.

I've also liked Reveler when I take on the midrange role. Against uber-fast strategies like Infect, I'll cut one Reveler, but keep the other as a searchable way to stabilize after trading pieces one-for-one. The Horror's 3/4 stats also slow ground-based aggro decks way down, and prowess can blow attackers out in combat in tandem with a Thought Scour or Lightning Bolt. The other day I got to Bolt Flickerwisp and block Thought-Knot Seer with my swollen fire dweller.

No card is perfect, and Reveler is no exception, sometimes clunking out in hand. At times, we'd love to play out a big body with Stubborn Denial backup. But casting Reveler forces us to bin the Denial and anything else we might want to spend first. One solution to this problem is to run less land and permission, ensuring we can empty our hands early. But running fewer lands means we might struggle to cast the creatures in our hand instead of the spells.

Another possibility is to largely abandon other value engines and instead max out on Reveler. I tried this route for my UR Delver build from last week, and I think it can really work in that kind of shell. This weekend, I plan to test it in a more interactive build with Tarmogoyf.

A final point on Reveler: I did some brief testing with the card in the Monkey Grow sideboard to help against midrange and it showed promise, especially when it showed up at the right time. But savvy BGx players can Thoughtseize the Reveler early or take it away via Kolaghan's Command and Liliana of the Veil later, making a Snap-Traverse package invaluable in ensuring we have the Devil when we need it. In a Temur Traverse shell, though, Reveler is performing very well for me. I would be very surprised if other Modern decks didn't adopt it to some degree of success.

Deck Update: Temur Traverse

I've integrated my above insights to the Temur Traverse deck since last week. It currently looks like this:

Temur Traverse, by Jordan Boisvert

Creatures

4 Tarmogoyf
1 Hooting Mandrills
4 Snapcaster Mage
2 Bedlam Reveler
1 Huntmaster of the Fells
1 Magus of the Moon
1 Vendilion Clique

Instants

4 Lightning Bolt
2 Tarfire
2 Vapor Snag
2 Thought Scour
2 Mana Leak
2 Stubborn Denial
1 Spell Snare

Sorceries

4 Serum Visions
4 Traverse the Ulvenwald
4 Gitaxian Probe

Lands

4 Scalding Tarn
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Stomping Ground
1 Breeding Pool
1 Sulfur Falls
2 Island
2 Forest
1 Mountain

Sideboard

1 Glen Elendra Archmage
1 Stormbreath Dragon
1 Spellskite
1 Izzet Staticaster
1 Goblin Dark-Dwellers
2 Ancient Grudge
2 Blood Moon
2 Molten Rain
2 Anger of the Gods
1 Feed the Clan
1 Seal of Primordium

What's New

A couple new cards might stand out to readers following this deck's development.

Vapor Snag: Gives us more of an all-around Game 1 by allowing us to assume a tempo role more easily. Snag also shines against midrange strategies. Bouncing Goyf in response to a kill spell might not seem so exciting, but bouncing Snapcaster or Reveler is the stone nuts.

Seal of Primordium: Two damage to the face isn't a great add-on for a deck that usually wins via attrition. I'm trying Seal in place of Destructive Revelry as an answer to annoying enchantments like Rest in Peace. Seal still synergizes with Reveler by escaping our hand even without a target on the field, and it grows Goyf to boot. But not working with Snapcaster Mage definitely hurts. The jury's still out on this one.

No More One-Drop Threats

gnarlroot dryadI had a chance to try both Gnarlwood Dryad and Delver of Secrets in this deck, and I rarely liked either of them. Often, casting a one-drop felt underwhelming, and it never meshed with the Traverse plan unless it immediately ate a Bolt. I always wished they would, leading me to believe more delirium enablers or early interaction should take their place.

One major argument in favor of one-drop threats was their relevance against Tron. But some reps against that deck led me to believe that a "bigger" tempo plan à la Jund might be preferable for us. Jund famously has a terrible Tron matchup, but I think it gets much better once Mana Leak, Stubborn Denial, and Vapor Snag get added to the mix. A pair of Molten Rains in the sideboard, coupled with our artifact hate and counterspells, seemed to remedy the matchup. It's still not our best, but Goyf into Moon into Huntmaster or disruption is as relevant as ever against big mana decks.

Sharpening the Sideboard

The sideboard also got a makeover. Glen Elendra, Spellskite, Dark-Dwellers, Staticaster, and Stormbreath are my bullets of choice, leaving Reclamation Sage and Keranos, God of Storms at home. Both cards had the same problem: when I could traverse, I usually wanted to get something else, even with an enchantment on the table. Against a tapped-out Jeskai deck, Keranos looks attractive on paper, but Stormbreath closes out games much faster in that situation. And it's not like Sage blows up Rest in Peace on command, since we can't Traverse for her with the enchantment on the table. The five bullets I've kept all earn their spots handily.

Glen Elendra Archmage: A one-card "Wall of Negates" against spell-based interactive decks and linear combo alike. If we can make it to five mana, Glen Elendra can ruin a game for combo. Scapeshift, Ad Nauseam, Through the Breach, and Jeskai Nahiri all hate this card. Even Jund has trouble removing the faerie profitably thanks to persist.

Spellskite: Generally hailed as one of Modern's best sideboard cards, Spellskite might be a little overrated. The decks it hoses pack answers to it either in the main or the side (Viridian Corrupter, Nature's Claim), and Lightning Bolt decks can still win through one. Decks still have to be holding the right answer to deal with Skite immediately, and the time it buys this deck justifies its inclusion in the sideboard as a serachable hoser, despite its fragility.

Goblin Dark-DwellersGoblin Dark-Dwellers: A functional fifth Snapcaster in grindy matchups, whether it's our opponent or us who wants to take a midrange role. Dwellers opens up tons of value plays, like Traverse into Dwellers flashing back Traverse into Huntmaster for next turn. He also synergizes with sideboard hate cards like Molten Rain, Feed the Clan, and Anger of the Gods.

Izzet Staticaster: Great at slowing down Birds/Hierarch decks so we can interact at our own speed, and shooting dorks simplifies locking opponents out with Blood Moon. Staticaster also randomly destroys certain matchups, like Infect and sometimes Affinity. I even like Staticaster in blue mirrors as a way to two-for-one by shooting a Mage or Clique before letting him die to an opponent's precious removal spell.

Stormbreath Dragon: It's hilarious how many decks can't beat this card. Abzan Company, Jeskai, UW, and Abzan---barring a lucky Maelstrom Pulse or Slaughter Pact---are just dead in the water to Stormbreath Dragon, who notably can't be chumped by Lingering Souls. Blood Baron of Vizkopa has shown us that resisting Bolt, Path, and Decay doesn't make a five-drop Modern-playable. But Stormbreath also resists Tarmogoyf, and haste can make him feel more like a four-drop.

Anger of the Gods and Molten Rain also join the sideboard as highly efficient answers to popular Modern strategies. Anger answers a board full of dorks and Ouphes better than anything, and Rain comes in not just for Tron, but against any midrange deck. Given Magus of the Moon's searchability, it can also act as Stone Rain in a deck that regularly makes double red to embarrass opponents who fetch around Blood Moon.

Playing With Flex Spots

Vendilion Clique, Spell Snare, and the two Scours occupy slots I've been messing with constantly. So far I've tried Remand, a second Huntmaster, Sleight of Hand, mainboard Spellskite, a third Tarfire, and another Vapor Snag in those slots. They're still up in the air, but here are my thoughts on the options so far.

Vendilion CliqueVendilion Clique: A pre-flipped Delver with utility against Tron, BGx, and any deck that needs to land one of a few cards that we're keeping them off (i.e. Infect or Bogles for creatures). My main beefs with Clique are how fast it dies to Bolt, something untrue of our other creatures besides Snapcaster Mage, and its fussiness under a Blood Moon effect.

Spell Snare: Bonkers in plenty of matchups, but I wouldn't include multiple Snares in this deck because of Bedlam Reveler. Snare gets caught in hand more than any other counterspell and is flat dead in certain matchups.

Remand, Sleight of Hand: These cards prove problematic because they don't help with delirium. I initially tried them once I became tired of having 20 cards in my graveyard all game and drawing Scours anyway, but I now think the self-milling cantrip is necessary in some number.

Huntmaster of the Fells, Spellskite: In the matchups where these creatures have little use, drawing them naturally is very frustrating. Huntmaster has a lot of game against the Modern field, so this scenario mostly happened with Spellskite, who will probably never return to the mainboard.

Tarfire, Vapor Snag: I sometimes clogged on these kinds of effects. In matchups where Bolt is lackluster, Tarfire is downright terrible. And against creature-light decks like Jeskai Nahiri, while Snag sometimes saves one of our threats, it stinks to have to throw it away to a Bedlam Reveler.

Where Are the Delvers?

In his article from this week, Sheridan expressed excitement about Bedlam Reveler in Delver, and I share his enthusiasm. I've just been having so much fun Traversing for the guy I haven't sleeved up my beloved insects. To fellow Delverers: rest assured I'll experiment with Reveler in my preferred archetype soon. But as Modern has taught us, time is a precious thing, and we only have so much of it.

Have any of you been experimenting with Reveler? With Traverse the Ulvenwald? Let me know in the comments and I'll see you next week.

Insider: MTGO Cards to Buy, Sell or Hold, Episode 2

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Hi, everyone! Welcome back to another Buy, Sell or Hold.

I would like to start with a brief explanation of two financial terms I will be using quite often: support and resistance levels.

lines

Snapcaster Mage's support level is at 13 tix and its resistance at 20 tix. For a definition of the terms, I'll turn to Wikipedia's explanation:

A support level is a level where the price tends to find support as it falls. This means the price is more likely to "bounce" off this level rather than break through it. However, once the price has breached this level (by an amount exceeding some noise), it is likely to continue falling until meeting another support level.

A resistance level is the opposite of a support level. It is where the price tends to find resistance as it rises. This means the price is more likely to "bounce" off this level rather than break through it. However, once the price has breached this level, again by an amount exceeding some noise, it is likely to continue rising until meeting another resistance level.

You may notice these are very close to the way other authors have used the terms "floor" and "ceiling." Those terms can have other meanings though, so I prefer the more precise and technical terms defined above.

Now it's time for speculation!

Chandra, Flamecaller

chandra flame

Since a month after release, Chandra has been bouncing between 13 tix and 21 tix, with peaks at 27 tix. That's a wide range. Nowadays it's at 14 which is very close to a historic low and it's going to be in Standard for a long time. The card has proven to be a sweeper staple and could easily return to 20 tix after the release of Eldritch Moon.

Given that it's a mythic it has the potential to reach 30 tix or more if it's heavily played, which is why I wouldn't sell it into a quick spike.

Verdict: Buy

Infernal Tutor

infernal tutor

Legacy leagues began one week ago and speculators are liquidating their cards. Demand seems to have ceased and after Legacy events end players could be tempted to sell their decks. I don't expect this card going anywhere but down. I would sell it even with a loss to minimize the impact.

Verdict: Sell

Path to Exile

path

This is an all-star Modern staple and a clear example of support and resistance lines, with the card bouncing between 2 tix and 3.3 tix. Conflux flashback draft were playable this week, so I recommend investing in that particular edition.

It is such a solid pick that I would have even invested in Path to Exile if there were no flashback drafts. I'm looking to sell as soon as it reaches 3.3 tix again.

Verdict: BUY

Languish

languish

This card is tricky. I have been wavering on whether to invest in it for a few weeks. On one hand, it's one of the strongest cards in Standard and the price is so tempting. On the other, it's leaving the format soon.

The future of this card is totally uncertain to me and I don't like gambling. When I am in doubt I prefer to avoid it. I can see myself buying it after a quick drop to its previous spike level around 1.5 tix. If had bought any copies already, I would keep them a bit more trying to find a rebound to close the spec profitably.

Verdict: Hold

Prized Amalgam

prized

Thematic decks don't often reach the competitive level, not even in Standard. It would be a completely different scenario if the Block format were still played, but is not. That said, this fact is often ignored by casual players or speculators, which could explain the last two spikes surrounding hyped zombie decks with new cards from Eldritch Moon.

In order to determine if this is a a good investment or not we would have to do a deeper analysis and some math. Cheap cards have the worst spread but given that it's a Standard card and a rare it's somewhere in the middle with a 25% spread. If we buy it today at 0.5 tix we will have to sell it over 0.7 tix to cover the spread, and around 0.9 to 1 tix to make a decent profit. Also keep in mind that if you buy (and then sell) multiples copies, the price will adjust in a negative way.

The other thing we have to analyze is why this card would rise. This part is simpler. If a good zombie deck puts up results at the Pro Tour this card will spike, otherwise not. That is something that we can't know ahead of time, but my personal opinion is that it's not going to happen.

On the other hand, if the card keeps bouncing between 0.3 and 0.7 tix that is a great opportunity to buy and resell it as it fluctuates. This is a buying window that will only be open prior to the Pro Tour. We have only three weeks left if you're trying for a strategy like that.

Verdict: Sell

See you next week! Don't forget to send your feedback in the comments below.

Brewing With EMN- Azorius Tempo

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Azorius decks have been a rather fringe contingent in Standard as of late, though now and again a mishmash of blue and white cards cracks the Top 8 of a large tournament. Personally my builds of such decks have all contained Reflector Mage and Eldrazi Displacer with the focus being on disrupting the opponent. I believe that Eldritch Moon adds a lot of tools for such a strategy without the need to get too carried away with the new themes. I'm currently looking at trying a build that looks something like this:

Azorius Tempo

Creatures

4 Eldrazi Skyspawner
4 Reflector Mage
4 Eldrazi Displacer
4 Spell Queller
4 Rattlechains
4 Stratus Dancer
4 Elder Deep-Fiend
3 Archangel Avacyn

Spells

2 Declaration in Stone
1 Ojutai's Command

Lands

4 Port Town
4 Prairie Stream
4 Evolving Wilds
4 Sanctum of Ugin
1 Caves of Koilos
1 Shivan Reef
4 Plains
3 Island
1 Wastes

This deck looks confused, and parts of it are, though some of the parts that look off are intentional. Rattlechains and Stratus Dancer both bring the curve down and trade with humans early while being able to interact with removal later against other decks, and the fact that there are only two types of spirits isn't a significant concern. What I'm trying to do is find the best ways to out-tempo and disrupt opponents without getting married to cookie-cutter strategies that look similar but have less play.

The places where I'm actually not sure how to build the deck are with regard to how much "colorless matters" I want, and whether this sort of build needs to go so deep on Sanctum of Ugin. As things stand, there are enough colorless sources to hurt the mana but not enough to happily maindeck a bunch of Spatial Contortions and Matter Reshapers. Access to Sanctum allows you to chain Deep-Fiends which is absurdly powerful, though the fact that they can't generate colored mana means that they're sometimes worse than painlands.

While there are some kinks to work out, this strategy was already something that I was reasonably happy with prior to Eldritch Moon, and with two of the best cards in the set in Spell Queller and Elder Deep-Fiend fitting right in I'm convinced that there is a way to make these elements work together. Spirits is a more straightforward deck that has plenty of merit, but this style of deck has much higher raw power, and I'm determined to make it work.

Insider: The Best Pre-orders from Eldritch Moon

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Eldritch Moon looks like a pretty solid set with a few pretty messed up cards sprinkled in. Exactly what you'd expect from Emrakul!

For today's article I went over the whole spoiler and plucked every rare and mythic that has the most potential to increase in value from its pre-order price. These aren't necessarily the strongest cards in the set, though they are the cards that you might be getting a deal on. Let's get to it!

Decimator of the Provinces

decimatoroftheprovinces

Decimator of the Provinces is pre-ordering for about $5, which is higher than the price tag for a bulk mythic and lower than the price tag for a good one. The professional community is singing the praises of emerge as a strong mechanic, though Decimator is one that seems to be slipping through the cracks.

It's possible that Decimator misses strictly because a deck doesn't really need more than one or two copies, given that it should win the game the turn you cast it, though at $5 it's not a bank-breaking gamble.

Splendid Reclamation

Splendid Reclamation

Splendid Reclamation is one of those cards that is very difficult to grok at first blush, but which has a very high ceiling for its power level. SCG is currently pre-ordering the card for $5, though copies can be found for less than $3 on TCGPlayer.

Sam Black featured the card as a four-of in his article yesterday, and the deck actually looks very real. I would happily pick up a set of these at $10 a set.

Elder Deep-Fiend

elderdeepfiend

Elder Deep-Fiend is pre-ordering for $5, which is much less inviting for a regular rare than a mythic, though literally everybody is saying that this is among the best cards, if not the actual best, in the set. It has been referred to as Mistbind Clique and Cryptic Command combined, and the combination with Sanctum of Ugin is extremely powerful.

This card looks weird enough where I imagine a lot of people are waiting to see it in action, though if it puts up the results many players are expecting, it could easily have a $10 price tag for a short window while players scramble to get their copies.

Grim Flayer

grimflayer

The $15 price tag on SCG was too rich for my blood, though after working on delirium decks the $10 price tag at TCG Player is somewhat tempting. Any deck that plays this card is likely going to want four, and as such $10 is likely low if the card takes off.

I will grant that this one is more of a gamble than other selections, though the potential is there and the 33% price drop since I wrote about the card on the free side significantly changes my opinion on this position.

Ishkanah, Grafwidow

ishkanahgrafwidow

Ishkanah takes some work to be effective, though you're getting a deal when you have delirium enabled. I put it in as a one-of in my delirium build, and I could see it potentially being a three-of.

What's most interesting to me about this card is that SCG had it listed at $3 and have since bumped it up to $4, while copies on TCGPlayer are closer to $5. This card is getting some buzz, and if the card proves to have Standard chops you'll be happy to have gotten in at $4.

Mausoleum Wanderer

mausoleumwanderer

Mausoleum Wanderer is already a $3 card, though it has very obvious Standard potential. I'm kind of reminded of when Mantis Rider pre-ordered for $2-3. It was obviously very good, and after winning the Open week one it was suddenly $6-8.

Betting on Mausoleum Wanderer requires some confidence and a fast exit strategy---presumably this one is primarily for traders, though the potential to double up is definitely there for savvy speculators.

Permeating Mass

permeatingmass

Permeating Mass is arguably the strangest card in the set. Is this card good? I don't know! but I do know that it's efficient, it's a spirt, and that it's the right color to potentially fit into a Cryptolith Rite deck. This card is pretty miserable for beating down, though it blocks Sylvan Advocate until the opponent has six lands and turns anything that it has to chump block into a 1/3.

The fact that it can be fought with a Dromoka's Command without changing the other creature in the fight given the wording of the card is disappointing, though it's entirely possible that this card is a windmill slam at $1. This one isn't for the faint of heart and I can't stress enough that I don't actually know how playable it is, but it's weird enough to be a consideration.

Selfless Spirit

selflessspirit

I do know that Selfless Spirit is good. 2/1 fliers have been taking chip shots at Nissa, Voice of Zendikar as a strong metagame angle for months, and this card just has great upside on top of the evasive body. You won't be able to beat Languish with Selfless Spirit, but that's Mausoleum Wanderer's job.

This card fits into Collected Company decks, spirit decks, non-spirit flier-based decks, and could theoretically show up somewhere in the Humans 75. This card is definitely going to see Standard play, and with copies available on TCGPlayer for just over $2 I like picking up a couple sets.

Stromkirk Condemned

stromkirkcondemned

This is another more speculative pick. There were a lot of issues with Vampires when Shadows over Innistrad was released, though a solid two-drop that works as a madness enabler can't make the deck worse. At just over a buck, this would become a bulk rare if it missed but would triple or more if a deck emerges around it.

The card was featured as a four-of in a mono-black vampires deck that Tom Ross played in a Vs. Video, though that's the only positive press I've seen at this point. Invest at your own risk.

Voldaren Pariah

voldarenpariah abolisherofbloodlines

A five-mana 3/3 flier sucks. A three-mana 3/3 flier is kind of great. A curve with Heir of Falkenrath and Stromkirk Condemned on two could really make this card work. You have to be able to consistently enable madness and be very heavy on black mana, but I don't think it's impossible.

I actually think that the flip ability on this card can be quite good. Your Stromkirk Condemneds are likely to get significantly worse as the game progresses, and forcing the opponent to sacrifice three creatures is generally going to be quite strong. Getting hit by a removal spell in response to activating the ability would be quite unfortunate, though the primary reason to go for this card is the confidence in having a three-mana 3/3 flier on turn three anyway.

This card can be bought for less than fifty cents, and while the upside isn't huge, I could definitely it being Standard-playable.

~

I'm not seeing any home-run undervalued cards in Eldritch Moon, though there are a lot of solid positions that can make reasonable returns and which allow a fairly diverse portfolio. The set is definitely going to change the face of Standard, and I'm excited to see how things shake out.

One final pick worth mentioning is that literally everybody is talking about Matter Reshaper at $2 right now. There are tons of copies available at this price, though the fringe Modern play and inevitable Standard play are likely to get Reshaper up to $4 before long. Buylist prices have already started to move, and while the value won't explode it will certainly increase.

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Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

High Stakes MTGO – July 3rd to July 9th

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Hi everyone and welcome back for another week of High Stakes MTGO!

Finally, some movements in my portfolio. Several buys and sales were on the menu for this past week. Besides the fact that I want to adjust my bankroll a bit, this period is a very usual transition period for players and speculators. Following the release of the summer set on MTGO---Eternal Masters just few weeks ago---the Legacy Festival events kicked in right after that and just prior to the release of Eldritch Moon, the new Standard set on MTGO.

All these events happening within a few weeks created, or will create, a lot of ups and downs in the market. It's always a delicate moment for speculators trying to time sales and buys at the best possible prices.

As I'm writing these lines, it appears that I may have missed the optimal selling window for several of my Legacy Festival-related specs. On the buying side I'm expecting the release events associated with EMN to create the price drop we always see during the release of new Standard sets, making me wonder if my EMA purchases this past week, as well as my most recent buys, were well-timed. At worst, and if prices get really low, I'm ready to add several playsets to my stocks.

Finally, there are about two dozen Modern and Standard positions I'm thinking about selling now while they are profitable rather than holding them going into EMN release events. In summary, a lot of thinking and debating on what is the most profitable move at this point. Let's see what happened this past week for my portfolio.

The latest snapshot of my portfolio can be seen here.

Buys This Week

GrC

Cryptbreaker has a lot of what zombie fans could have wished for---an unbeatable mana cost, a drawing engine that doesn't require taping, the ability to generate its own buddies, and this guy is himself a zombie! I like playing casual Zombies in Modern and throwing a card like Cryptbreaker in a deck with Zombie Infestation, Bloodghast, Blasting Station, Blood Artist, Dark Prophecy, Bridge From Below and... Gravecrawler seems at the very least fun, if not borderline competitive.

Whether or not this new Eldritch Moon zombie addition can be a thing in Modern is totally hypothetical at this point, but I simply bet that Gravecrawler will be an auto four-of inclusion if something happens. I'm not expecting Gravecrawler to suddenly be at 15 tix but I think the spec is worth the shot.

AD

Almost a year ago I bought this one banking on the combined fact that Arcum has such a unique effect and that Coldsnap supplies were low enough on MTGO to justify buying it at ~1 tix and waiting for something to happen. In such a case Arcum Dagsson could easily reach 10 tix in my opinion.

When I see Allosaurus Rider totally breaking free from 0 to 3 tix in two days, based on virtually nothing serious, I think my reasoning with Arcum was actually right. However, on the path to winning the lottery, Modern flashback drafts got announced. So much for my calculated spec partially based on scarce supplies---I sold my copies of Arcum Dagsson before CSP flashback drafts hit and made a tiny profit in the process.

Arcum was not on my radar any more but when I realized he had dropped to 0.1 tix last week that was an opportunity that could not be missed. Now my new Arcum Dagsson spec has the potential of before but this new buying price totally nullifies any risk. I might even try to bump my stock to 100 copies if the price gets back under 0.2 tix during EMN release events.

CT

Cabal Therapy is the only "serious" spec I made with Eternal Masters. I wished I had bought more copies sooner and maybe not been so strict with my buying price limit. I didn't want to pay more than 2 tix for these in order to minimize any risk. It's possible I should have been more flexible. We'll see if it was a mistake in a few months.

EMA picks

With the exception of Cabal Therapy these are my only picks in EMA so far. Following my reasoning from last week about Legacy/Vintage reprint specs, any of these few bulk common and uncommons may actually generate as many tix as two playsets of Wasteland one year from now.

I was not in the mood to spend 300 tix or so on Wasteland or Force of Will. If can turn 10 tix in 150 tix instead I'm all for it at this specific time point for my portfolio.

Sales This Week

Is the best of this tutor behind us? After a peak at 58 tix late June, Infernal Tutor slid down to 49 tix this past week. I sold my copies to lock up some profit and not knowing exactly what would happen next. As I mentioned in the introduction, timing the best selling (or buying) window is always tricky and as of Saturday (four days after I sold my copies) this tutor was back up to 53 tix!

In conclusion, despite a very decent profit I sold my Infernal Tutor in what appears to be the worst selling point of these past five weeks. On the other hand I haven't sold my Counterbalance for which the price has lost 35% tix of its value since its initial peak to 20 tix at the end of May---MTGO speculations in all their beauty.

I was not expecting to break a record with this one. With an increase of about 50% in the last four weeks I simply thought it was good enough for Geist of Saint Traft. This 10 tix to 15 tix price fluctuation has been on for almost a year now with an exception last September, so I'm perfectly happy selling at this price.

Another big miss from my Magic Origins specs. I really think this card is not going anywhere and 2 tix for a mythic that is going nowhere is pretty high. I prefer selling Starfield of Nyx now rather than waiting longer and see this mythic most likely languishing until ORI rotates out of Standard.

A nice little spec, especially considering I kept my copies through Coldsnap flashback drafts. My buying price was not optimal and I could have bought more additional copies after the flashback drafts. In the end I gladly take these 109 extra tix for a few baubles.

It seems Shivan Reef will be the first painland I'm clearing from my big ORI painlands spec. There's still a chance that EMN changes the Standard metagame to favor URx decks. If so then I'll have a few more playsets to maybe enjoy a better selling price. All in all, I'm really trying to liquidate my painlands every time the opportunity is good enough as the clock is ticking before ORI rotates out of Standard and the prices of the five painlands return to dust.

M15

While full set specs were supposed to be safe and bring moderate profits over several months they are more like hit or miss for me now. OGW and JOU full sets were very performant, THS full sets ended up costing me money, and my still-current BNG, KTK, FRF and BFZ full sets are barely breaking even. With an ROI of 39% my M15 full sets were actually in the high range of what I would expect from full set specs.

No real motivation here to try to push harder with these and it's probably a great time to sell these sets before EMN release events drag every price down.

On My Radar

My business plan for the next two to three weeks is very simple---sell the rest of my Modern and Legacy positions that are at a local high and anticipate buying opportunities during the release events of EMN. I might do a second round of purchases with EMA and will try to build a short list of currently cheap Standard cards that could benefit from what EMN brings to the table.

 

Thank you for reading,

Sylvain

Attacking a Settled Metagame: Esper Control in Modern

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After months of chaos, Modern is starting to settle into a groove. Splinter Twin and Amulet Bloom have only been dead for six months, and in that time we’ve seen the Eldrazi menace come and go, numerous challengers to the throne rise up and be defeated, and more plot twists and surprises than a Game of Thrones episode. In times like these, preparation (and innovation) are rewarded more than ever, as small tweaks can change matchups completely around. “Metagame decks” like Blue Moon, RW Control, and Grishoalbrand are born out of this relative calm, destroying unsuspecting opponents and taking events by storm. Today, I think I’ve found the Next Big Thing. Behold, Esper Control in Modern.

rev-banner-cropped

Esper Control, by MrCafouillette (5-0, Modern League)

Creatures

3 Snapcaster Mage

Instants

4 Cryptic Command
4 Esper Charm
4 Think Twice
2 Logic Knot
2 Negate
4 Path to Exile
2 Remand
2 Secure the Wastes
1 Spell Burst
1 Spell Snare
2 Sphinx's Revelation

Sorceries

3 Supreme Verdict

Lands

1 Plains
4 Polluted Delta
3 Celestial Colonnade
3 Drowned Catacomb
4 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
3 Island
1 Swamp
2 Watery Grave

Sideboard

1 Celestial Purge
2 Condemn
2 Dispel
1 Elspeth, Sun's Champion
2 Engineered Explosives
2 Hallowed Burial
3 Lingering Souls
2 Thoughtseize

This deck is the real deal. For the past couple weeks I’ve been streaming every weekday on Twitch, and I’ve been thoroughly trounced by MrCafouillette (the alias of one Guillaume Wafo-Tapa) and his Esper monstrosity in two Modern League events. Competitive Modern League is no Star City Open or Grand Prix, but it’s no FNM either. 5-0’s are attainable, but not handed out for free. Tight play, (and a tight list) are just the basic prerequisite, and I’ve come around to paying attention to all 5-0 decklists in recent weeks. Still, bad lists can sneak through and put up numbers, which is why we often can’t trust a decklist with one good finish.

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So how about four? MrCafouillette has 5-0’d four Competitive Modern League events recently. How recently? Try the past two weeks. Since June 30, when his deck first popped up on MTGGoldfish’s metagame page, he’s taken nearly the same list into each event (with only minor changes) and wrecked the field. I know, because I’m one of the many victims left shaking my head at what happened, and he did it to me twice. He last 5-0’d with this deck Tuesday. Being on the front lines, I can tell you that for now, people are still scoffing at this deck, but that won’t last for long. Today, I’m being sneered at on stream, while they jeer and call me “Esper Guy.” Tomorrow, they’ll be the ones sent home with crushed dreams.

This is the version I’ve been playing on stream for the past week, based heavily on Wafo-Tapa’s above list.

Esper Control, by Trevor Holmes

Instants

3 Cryptic Command
4 Esper Charm
2 Logic Knot
4 Path to Exile
2 Secure the Wastes
1 Spell Burst
1 Spell Snare
2 Sphinx's Revelation
1 Disfigure
4 Think Twice
1 Negate
2 Remand
1 Mystical Teachings

Sorceries

3 Supreme Verdict

Creatures

3 Snapcaster Mage

Lands

3 Celestial Colonnade
1 Plains
4 Flooded Strand
1 Ghost Quarter
1 Swamp
2 Hallowed Fountain
2 Glacial Fortress
3 Drowned Catacomb
4 Polluted Delta
2 Watery Grave
3 Island

Sideboard

1 Celestial Purge
2 Condemn
2 Dispel
1 Timely Reinforcements
2 Hallowed Burial
3 Lingering Souls
2 Thoughtseize
2 Engineered Explosives

Core Cards

Think Twice / Esper Charm

Esper Charm is the best card in the deck, and the reason we are playing three colors. An instant-speed Divination or Mind Rot, with a free Demystify tacked on in case we ever need it gives us a ton of play in one card, and gives our draw-go strategy real punch. Esper_CharmIn true Wafo-Tapa fashion, this deck is as pure draw-go as it gets, with no spells (besides Supreme Verdict) that can’t be played on our opponent’s turn. Esper Charm can single-handedly help us recover from mulligans, power through opposing discard, and pull ahead from any opponent looking to trade resources. At any point in the game, Esper Charm can turn into Mind Rot when needed, destroying our opponent’s hand in the midgame when they’ve played out their lands and only have a few spells left.

The discard mode on Esper Charm is absolutely the main selling point for playing this spell. Normal gameflow will see opponents with only a few cards left in hand around turn five, which coincidentally happens to be right on time for Snapcaster Mage on Esper Charm. Seriously, casting Esper Charm on three to find a fifth land and Snapcaster Mage to flash it back, making our opponent discard a Path to Exile and Collected Company feels absolutely dirty. Then, as if that wasn’t enough, we get to untap. As a Grixis Control player or Jeskai Nahiri deck facing this archetype, you will learn to hate this spell. I did, until I fell in love with it myself.

Think Twice is curious, but necessary once you understand the mechanics behind the archetype. We aren’t looking for specific answers often or interested primarily in consistency à la Serum Visions. Think Twice lets us overcome our inherent card disadvantage due to our 26 land count and just power through our deck as consistently as possible. Think_TwiceWhen our primary goal is draw-go, no card fills in the gaps better than Think Twice. It’s been a while since a “true” Draw-Go deck has been in current conversation in Magic, so it’s possible a lot of the principles might have been forgotten. Of course win conditions and removal are important, but Draw-Go lives and dies based on how well it can utilize left over mana.

Think Twice serves the necessary task of bridging us to the mid-game, helping us find extra lands to cast Cryptic Command , which in turn pulls us toward our late-game, where we are flashing back Think Twice and keeping the value coming to build up to our win condition spells. Serum Visions, while unquestionably better in the abstract, doesn’t fulfill the same specific requirements that this archetype is looking for. It's possible that some number of Serum Visions belong in the deck based on pure rate alone, but for now, I've been playing the full four Think Twice and have been happy to do so.

Path to Exile / Supreme Verdict

The best options at their spot on the curve, these cards speak for themselves, so I’ll only talk about the numbers and what they don’t do. Three copies of Supreme Verdict is necessary when we’re spending so much time and mana making sure we’re constantly hitting land drops. Supreme VerdictAs seen by the lack of Mana Leak in this list, we’re often not interested in countering many things before Turn 4. Instead, we’re just looking to hit land drops, draw cards, and stay alive until Supreme Verdict can reset the board and we can begin to take control. It might seem enticing to some to look first at Supreme Verdict when finding slots to trim for pet cards, but more often than not we are really relying on Verdict being there on Turn 4 when we need it. Three is the perfect number: just right.

Path to Exile is excellent, but can feel rough when we have it in our opener against Birds of Paradise. We’re not Grixis Control or Jeskai, so Lightning Bolt isn’t an option for us. While against Affinity and Burn giving an extra land isn’t too bad, when we’re casting Path against Noble Hierarch out of Abzan Company or Infect, the phrases “spinning tires” and “what are you doing with your life” come to mind. We don’t ask much out of our Paths in this archetype, as they are really there because we need to be doing something before casting Supreme Verdict, but some extra help in the one/two mana interaction category would definitely be nice.

Cryptic Command / Logic Knot / Remand

Cryptic Command is the grown-up version of Think Twice, now drawing cards while countering our opponents’. I said it differently before, so I’ll restate: Think Twice is smoothly guiding us into the midgame, while Cryptic Command is forcefully throwing us into victory territory, all the while kicking our opponent onto their butt.

Logic Knot is a “better” Mana Leak, and by that I mean not really better at all, just different. When we’re looking to play past Turn 10, drawing Mana Leak late sounds absolutely horrible, Logic_Knotso we have to look elsewhere for options. Deprive is definitely possible, but we really want to be progressing our mana and effectively setting ourselves back a turn to counter a spell seems loose. With 8 fetchlands, Logic Knot almost always has at least some fuel, and even on Turn 2 Force Spike is often enough. In the late-game we can counter anything, either the hard way with extra mana, or the easy way with a plump graveyard. Remember, we’re not casting Kolaghan's Command or delving Tasigur, the Golden Fang here, so our graveyard is often a resource just waiting to be used.

Remand has definitely been better recently, but is still great right now. While we don’t care too much about the blue matchups, as we’re just bigger and better with Think Twice and Esper Charm, the ability to reset Ancestral Vision or even just Do Blue Things with it is useful. Also, while we can’t durdle around forever, in the midgame all we really want is to slow our opponent down enough while we continue to hit land drops. In that scenario, Remand is almost always awesome, to the point that I haven’t been boarding it out when I normally would as it fills the need of “early thing to do.”

Sphinx’s Revelation / Secure the Wastes

Our win conditions are that, but they also double as midgame spells that let us stay alive until the point where we can actually start taking over. Secure the Wastes is miles better than White Sun's Zenith, as we can just dump an early one on Turn 3 for two tokens and move on with our life, knowing we can Snapcaster Mage it back or find a second one later. secure the wastesAgainst an opponent pacing their spells, Sphinx's Revelation for two on turn five can really just put the game away by itself. When we’re just drawing into lands and more ways to draw cards, every time we’re tapping mana for spells it feels like we’re winning. It might be slight exaggeration, but I truly feel like if I can make it out of the woods around turn five or six in solid shape, I literally cannot lose.

Once we’ve taken over the game, Secure the Wastes can be cast in the very lategame to kill our opponent from two turns in any position, or even just for four or five to chip-shot them to death. Which mode we’re casting depends entirely on the gameflow. As draw-go pilots, we’re really just opportunists at heart. Opponent cast a thing? Respond with Cryptic Command. Opponent is quivering in his boots? Snap off a Secure the Wastes for three and get to work. More than anything, the major lesson with this deck is to use as much mana as possible, as simply as possible. I’ve cast Cryptic Command to bounce a land and cycle, just to make sure I could hit six mana and flash it back and put my opponent back a turn.

Flex Slots

Spell Burst

Spell Burst can vary in value, but its range really only shifts between great and excellent. Even when we’re not casting it with buyback, being able actually counter whatever we want without having to jump through hoops like with Logic Knot is excellent. Spell BurstWhen we do actually pay buyback, it feels downright dirty, and in many matchups just having this spell resolve can often earn a concession. There’s not much more demoralizing from the other side than having your control opponent say “No,” when it cost them actual nothing. Countering an Ancestral Vision for one mana is absolutely amazing, and the same can be said for Living End. I’ve even Spell Burst an Ornithopter when my opponent went Glimmervoid/Springleaf Drum, clearly planning on dumping his hand all over the table. He ended up behind that entire game.

Mystical Teachings

This card is a little more fun, and not “amazing” but still solid. Most of the time, we’re just getting Sphinx's Revelation, which feels really slow and durdly and isn’t very impressive. If that’s all you find yourself doing, I would suggest cutting it, but I’ve also found myself tutoring for Spell Burst when my back was against the wall versus Living End , and Secure the Wastes when I needed to kill my opponent quickly before Etched Champion pecked me to death. Mystical_TeachingsEven a match versus Storm had me digging up an Esper Charm to find another answer to Pyromancer Ascension. Still, the card is slow and we don’t really want many slow cards, so this could easily be the first card to get cut. Still, Mystical Teachings is a guilty pleasure of mine, and the degenerates that watch my stream love it, so for now it stays.

Disfigure

The addition I’m most confident in, Disfigure came about out of a desire to have a fifth card in the main that can kill something before Supreme Verdict. In addition, see the above rant about Path to Exile on Birds of Paradise. Disfigure has been solid, and the mana has been more than accommodating, but it is definitely “off-plan” as far as the archetype is concerned. Still, five one-mana kill spells feels like the sweet spot for me right now, but I could easily imagine this card switching to a third Remand or some other spell, should the online metagame shift away from Suicide Zoo, Infect and Affinity.

Conclusion

Esper Control has popped up here and there in Modern without making too many waves, but I think we’re on the cusp of a serious shift. With such a strong pedigree in its history, Esper Control is poised to break out with a big finish. It’s possible a few years from now some other scrub will write an article like mine from last week, where we called out Shaun McLaren’s high-profile Pro Tour victory as the genesis of Jeskai in Modern. So, what are you waiting for? Get working, so you can be the one he writes about.

Thanks for reading,

Trevor Holmes

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