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Insider: Virtually Infinite – Modern Pickups

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This series is designed for the player or speculator looking to build their collection, with a particular focus on Eternal Masters (EMA). Our last article focused on why paper speculators should give MTGO a spin. This article will give you some good targets for the next one to three months. These singles are a good place to reinvest some of those profits you made on Shadows over Innistrad, Magic Origins and Oath of the Gatewatch boosters, or during the Pro Tour spikes.

I thought there was a good chance we would see EMA previews this week, but it was not to be. Keep an eye out Monday morning, as I think we’ll see them next week. Depending on when they roll out, there could be some volatility in the Modern and Legacy markets. The obvious play will be to sell anything that’s reprinted asap, but there may be some secondary plays as well---keep an eye on the forums.

In the meantime, prices are depressed across the board after several weeks of SOI events. There are lots of good buys, including on complete sets of Khans of Tarkir and Fate Reforged. But there are also lots of Modern singles on sale.

As Matthew has pointed out, Modern is great because, "speculating on depressed staples from every Tier 1.5 or Tier 2 deck is a great long-term strategy. There are too many playable decks to sideboard effectively against. This means that eventually every deck will have its day in the sun as the metagame stops preparing for it."

Many of the cards below are a safe buy and should see a 25-40% increase in the next few months. A basket of these is a good place for your tickets.

Modern Picks

Melira, Sylvok Outcast (NPH)

melira

Current: 5.75 tix
Target: 9 tix

Melira seems a safe bet since it was over 10 tix just in April. Abzan Company is also on the rise in Modern. Editor's Note: Since the time of writing, we've already seen Melira start to edge up, as you can see in the graph.

Dark Confidant (RAV)

bob

Current: 9.6 tix
Target: 12-15 tix

Highly played in Modern and Legacy. Unless he appears in EMA, which is very unlikely, this will take a nice climb.

Lion’s Eye Diamond (VMA)

LED

Current: 17.5 tix
Target: 30-50 tix (22 safely, but with higher upside)

This was on the rise before release events knocked it down. If you missed this the first time around, I’d recommend stepping on the escalator now. A good buy because it’s a gatekeeper card in a handful of Legacy decks, as I discussed here.

Blade Splicer (NPH)

blade splicer

Current: 2.75 tix
Target: 5 tix

Was 8.5 tix before OGW release and 5 tix until SOI. Not clear why this guy took a dive, but it’s a powerful effect and only a matter of time before he’s back in favor. A good bet for smaller portfolios.

Tasigur, the Golden Fang (FRF)

tasigur

Current: 1.13 tix
Target: 4 tix

Doesn’t have the same price history as the others, since he just rotated. But 4 tix seems a safe guess short- to mid-term.

Primeval Titan (MM2)

primeval

Current: 5.4 tix
Target: 8 tix

Has hovered between 7 and 10 tix for the past couple years, taking a predictable dip around set releases. A safe bet to bounce back.

Glimmervoid (MRD)

glimmervoid

Current: 6.2 tix
Target: 9-10 tix

I expect Robots to remain one of the top Modern aggro decks, and the 'Void won’t stay down for long.

Mox Opal (SOM)

opal

Current: 29.6 tix
Target: 40 tix

Same rationale. This is up a few tix in the past couple days since I called it out in the forums. Matt also had it as one of his top picks, and with good reason. Getting a 10 tix return per copy should not be difficult.

Return to the Ranks (M15)

return to the ranks

Current: 0.4 tix
Target: 1.5 tix

Was at 1.5 tix not too long ago. Not sure if there’s a home for this, but a reasonable bet at a low opportunity cost.

Some Cards to Avoid

As Eternal Masters is more likely to reprint cards that Wizards cannot reprint in future Modern Masters sets, the Modern banned list is a particularly good place to look for cards that are likely to appear in EMA. As I mention in this forum post, I would stay away from the following cards (and considering selling copies you aren't using).

I've omitted the low-value cards on this list to make things a bit clearer. Also note that Stoneforge Mystic and Umezawa's Jitte have cheap prices due to their availability in the Theme Deck Set.

Finally, make sure you take some time to enjoy the triple Time Spiral drafts while they're available---it's a great format.

-Alexander Carl

@thoughtlaced

Stock Watch- Kalitas, Traitor of Ghet

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If you bought these early, you made a fantastic decision. Kalitas, Traitor of Ghet bottomed out around $5, and since then has climbed steadily and is now approaching $30. Kalitas was a card that was always difficult for us to keep in stock, and players seem rather attached to their copies.

There was an error retrieving a chart for Kalitas, Traitor of Ghet

Kalitas saw fringe play in Standard out of the gates, though this past weekend in GP Toronto and SCG Milwaukee he showed that he is a defining card of both Standard and Modern. In Standard, he generates value that can snowball as quickly or even quicker than the legal planeswalkers, and in Modern the exiling ability is clutch against Abzan Company while the lifelink is great against aggressive decks.

The price tag on Kalitas is very high right now, though with the price trajectory being steadily positive over time I expect it to stay high so long as the card continues to see Standard play. Kalitas is on a power level where I imagine him seeing less play in Standard would be predicated on better finishers being printed in Standard, though it is worth noting that the printed of better removal spells also indirectly make Kalitas stronger.

Kalitas is quite expensive for a Standard card, though I don't believe you'll save any money by waiting. There is still room to grow here, though I don't like buying in at the current price. That said, Kalitas is a solid trade target. Kalitas will inevitably lose value when he rotates out of Standard, though odds are high that he only continues to creep up until that happens.

Insider: Betting on Modern Dredge

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Graveyard decks in Modern have never been quite there. There's always something more degenerate to be doing, and the graveyard hate is powerful if and when the time comes to keep these decks in check. That said, there are isolated tournament results that demonstrate that graveyard decks in Modern have some real potential. When Abzan was the deck-to-beat for Pro Tour Fate Reforged, Ray Tautic put up solid results with this list:

Gurmangler Dredge

Creatures

4 Lotleth Troll
3 Golgari Grave-Troll
4 Vengevine
3 Gurmag Angler
3 Satyr Wayfinder
4 Gravecrawler
4 Bloodghast

Spells

4 Grisly Salvage
2 Murderous Cut
2 Darkblast
3 Abrupt Decay
4 Faithless Looting

Lands

4 Verdant Catacombs
4 Blackcleave Cliffs
2 Blood Crypt
3 Overgrown Tomb
1 Twilight Mire
1 Treetop Village
1 Stomping Ground
1 Forest
1 Swamp
2 Bloodstained Mire

Sideboard

3 Gnaw to the Bone
2 Slaughter Games
3 Thoughtseize
3 Ancient Grudge
1 Boil
2 Golgari Charm
1 Blood Moon

This was before the Twin and Amulet bans, and this deck is fairly one-dimensional, though the ability to aggressively commit to the battlefield and overwhelm fair decks is consistently demonstrated with the Gravecrawler plus Vengevine package featured here. This deck never really took off after the Pro Tour, though it's not the only time we've seen graveyard decks in Modern.

This deck received some buzz a little while ago on Magic Online:

Modern Esper Rally

Creatures

4 Blood Artist
3 Bloodghast
1 Bloodthrone Vampire
1 Drowned Rusalka
4 Hedron Crab
2 Jace, Vryn's Prodigy
4 Magus of the Bazaar
4 Sidisi's Faithful
3 Viscera Seer
2 Zulaport Cutthroat

Spells

3 Ideas Unbound
4 Rally the Ancestors
4 Bridge from Below

Lands

4 Flooded Strand
1 Godless Shrine
3 Hallowed Fountain
2 Island
3 Marsh Flats
1 Oboro, Palace in the Clouds
1 Plains
4 Polluted Delta
1 Swamp
1 Watery Grave

Sideboard

2 Darkblast
2 Faerie Macabre
1 Felidar Cub
3 Lone Missionary
1 Ronom Unicorn
2 Spellskite
4 Tidehollow Sculler

This deck was more about having a combo finish, but also was able to create substantial board states off the back of Bloodghast and Bridge from Below. This deck showed up during Eldrazi Winter when Lightning Bolt wasn't really around, though once again the explosive potential was there.

With the release of Shadows over Innistrad, there's a potential new kid on the block.

There was an error retrieving a chart for Prized Amalgam

While you won't see a winning graveyard list coming from the Milwaukee Open, there was a lot of rumbling on the floor about the deck. A number of players were talking about the deck and there was some buzz regarding whether anybody had solidly figured it out. The interaction between Bloodghast and Prized Amalgam is simply too powerful to shrug off.

Curiously, there was a graveyard deck that saw success at SCG States, though it didn't feature this interaction:

Demigod Dredge

Creatures

4 Demigod of Revenge
4 Golgari Grave-Troll
4 Golgari Thug
4 Insolent Neonate
4 Lotleth Troll
2 Soul of Innistrad
4 Stinkweed Imp
3 Street Wraith

Spells

1 Gnaw to the Bone
4 Faithless Looting
3 Life from the Loam
2 Tormenting Voice

Lands

1 Forest
1 Mountain
1 Blood Crypt
2 Bloodstained Mire
2 Copperline Gorge
4 Crypt of Agadeem
1 Overgrown Tomb
2 Stomping Ground
3 Verdant Catacombs
4 Wooded Foothills

Sideboard

1 Brain Maggot
3 Ancient Grudge
1 Darkblast
2 Gnaw to the Bone
2 Lightning Axe
1 Ray of Revelation
2 Conflagrate
2 Thoughtseize
1 Swamp

This is a very curious sampling of graveyard decks. I'll tell you what I know for sure. Modern is a format where people do oddball things, and inevitably there will be a graveyard deck in the Top 8 of a large tournament. I can also tell you that there will be price movement when such a deck is featured winning on camera.

The difficult matter is in the lack of overlap when you compare the above three decks posted. Despite the fact that these decks all use the graveyard as a resource, the spells across all three vary quite wildly. Further, I'm convinced that Prized Amalgam is worth exploring on top of these options. It's unclear what the best cards to speculate on are from this range of options, though there are a few that stand out from the rest from my perspective.

Crypt of Agadeem

There was an error retrieving a chart for Crypt of Agadeem

Crypt of Agadeem is a four-of in the most recent list of the bunch, and it's essential in reliably activating Soul of Innistrad or casting Demigod of Revenge. It can be found easily with Life from the Loam, and this particular build is impossible without this card. This is probably the most consistent list, if at times it can be the most sluggish.

Crypt was reprinted in Commander 2014, and this reprint will of course impact the ceiling of the card, but more relevant is that the card is currently just not worth anything. There are tons of copies in the sub-fifty cent range, and as a four-of in an off-the-wall Modern deck, this could explode very easily. This is a cool card for casual players on top of the Modern potential, and you really don't have much to lose on this one. This is easily my favorite pick of the lot.

Golgari Grave-Troll

There was an error retrieving a chart for Golgari Grave-Troll

Golgari Grave-Troll really limped off the ban-list, and with a duel-deck printing the card is pretty cheap right now. It's the best bang for your buck when it comes to repeatable self-mill, and it's not surprising to see it featured in both of the lists above that can cast it---and it can at times be totally reasonable to just cast.

If Grave-Troll goes from obscure in Modern to commonly played, expect it to jump to at least $10. Foils are already very high given the power level of the card in eternal formats, so at this point in time I'm more interested in non-foil copies.

Lotleth Troll

There was an error retrieving a chart for Lotleth Troll

This card is pretty mopey, I won't lie. Spell Snare is quite good in Modern right now, and the pay off for discarding to Lotleth Troll is quite low. That said, this one appears in both the Gurmangler and the Demigod lists. I don't see it as an essential or even terribly good piece, but it's there.

Troll also has a reprint in Commander 2015, though like Crypt of Agadeem it just isn't worth anything. Troll could randomly become otherwise relevant with some great madness spells out of Eldritch Moon, though I wouldn't bank on it. I like Crypt better than Troll, but Troll is certainly a solid enough position.

Gravecrawler

There was an error retrieving a chart for Gravecrawler

Gravecrawler is a more expensive position, but it's a freaking flavorful zombie. This card is worth about $5 based on casual appeal, which will only creep up whether the card breaks out in Modern or not. It's a steeper buy-in and it's not clear when you'll be able to sell out, though I like picking up at least a set of these. In particular, if you're the type of player who likes having options in Modern, then this is a card that you are likely to end up having to pay more for later.

Bloodghast

There was an error retrieving a chart for Bloodghast

If there's a store that has an easy time keeping this card in stock, then I've never been there. Casual players adore Bloodghast. The "free" recursion off of landfall makes Bloodghast an extremely powerful inclusion in dredge decks, and despite it not making the cut in Demigod Dredge it's still a very powerful card for the other archetypes. It's also possible that it's just supposed to be in the Demigod build.

Barring a reprint, Bloodghast will be $20 before long based on casual and Commander appeal alone, and a breakout performance in Modern could make it a $30+ card. The buy-in is steep, though the only thing you're betting against is that potential reprint.

Magus of the Bazaar

There was an error retrieving a chart for Magus of the Bazaar

Magus of the Bazaar fails the Lightning Bolt test. This is a problem. That said, when it gets humming it's an absurd engine for setting up your graveyard. Planar Chaos seems like ancient history, and a set or three of Magus of the Bazaar seems like a no-brainer for the "some day" box.

Bridge from Below

There was an error retrieving a chart for Bridge from Below

Bridge from Below was reprinted in the original Modern Masters, so there are a reasonable number of copies out there, though despite not having real Modern demand the card is still worth about $5. I played the Rally build briefly on Magic Online, and the power of Bridge was undeniable, even in a format without Cabal Therapy or Dread Return.

Notably, that was the only build of a Modern graveyard deck to feature Bridge, though I believe there is real potential with Bloodghast and Prized Amalgam to make a solid stream of zombies. Bridge has no place in something like Demigod Dredge, though I still like owning a set or two.

~

There really isn't a commonly played graveyard deck in Modern yet, so it's hard to say exactly what one will look like when it rolls around. I can't stress enough the fact that there are options for deck builders. When investing in the future potential of the archetype, you want to lock in the cards that are the most generally sound investment.

For example, you'll notice that I didn't write on Demigod of Revenge. The card crutches entirely on Crypt of Agadeem to be playable in Modern, and as such I'd advocate dumping any Demigod money into Crypts instead, as they look like more sound investments to me. From a player perspective, picking up a set of Demigods is fine, though it specifically isn't the exciting element of the graveyard decks, and has a slightly steeper buy-in price.

At any rate, despite the fact that I couldn't give you the exact list for a Modern graveyard deck, I can tell you that one being successful is a matter of when, rather than if. What is still up in the air, but I believe that I've outlined the best picks.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

High Stakes MTGO – Apr 24th to Apr 30th

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Editor’s note: Sylvain Lehoux is taking a three-week break from writing due to other commitments. In the meantime he’s promised to keep us abreast of any changes to his portfolio via emails to the Quiet Speculation staff. We’ll present these purchases/sales in a shortened form along with Sylvain’s explanation so you don’t miss a beat. Join us back on May 9 when he returns in full form!

Here is the link to the Snapshot of the portfolio as of last Saturday.

Buys

Oath of the Gatewatch and Battle for Zendikar Boosters: With the release of Shadows over Innistrad the price of these two packs took a hit but they seem to have stabilized since. With extra tix ready to deploy, these seemed like a reasonable and low-risk investment. I'm betting on them returning around 3.5 tix sometime before the release of Eldrich Moon.

Dismember: From almost 5 tix, Dismember dropped to 2 tix about two weeks ago. Nonetheless this instant remains one of the best removal spells in Modern and playable in many decks. I'm expecting an easy comeback in the 3.5-4 tix range fairly soon.

Grove of the Burnwillows: Dropping below 18 tix was pretty much a one-year low from a very high 50 tix in mid-February. The ban of Eye of Ugin impaired R/G Tron decks, the principal consumers of Grove of the Burnwillows, but this land remains unique in the sense that it produces two colored mana without any conditions and a very small drawback. R/G can surely survive post-Eye of Ugin and a lot of other decks in Modern or Legacy will keep using this land. The imminent Future Sight flashback drafts don't worry me that much since it is the third set of Time Spiral block and if the Grove drops below 20 tix again I will actually reinforce my position.

Monastery Mentor: Fate Reforged is officially out of Standard and if Monastery Mentor topped 13 tix right after the release of SOI it went back to 10 tix this past week. That seems to be a solid floor for a card with a lot of potential but which still has yet to prove itself in Modern. I'm betting here on a push from redemption and its possible incorporation in more Modern decks.

Thought-Knot Seer and Reality Smasher: These two OGW rares have proven to be powerful in all formats. They haven't seen much play in Standard but I bet that will change. Now that SOI is up and OGW is being drafted less, hopefully these two Eldrazi will start climbing from the long-term bottom they reached during these past few weeks. I hope to see them raise up to 10 tix for Thought-Knot Seer and 5 tix for Reality Smasher.

Sales

Languish, Liliana and Demonic Pact: Following Pro Tour results I sold these three Magic Origins positions. let's face it: I was a little off tempo with all of them, which is what happens when you don't have a lot of time to monitor your positions and put everything in the same basket. I was a little bit too late for Demonic Pact but was clearly too early for Liliana, Heretical Healer and Languish Along with Nissa, Vastwood Seer, that's a decent number of tix I've left on the table for being in too much of a hurry.

Dragon Whisperer: The right time to sell this guy was...seven months ago. Since last September the price of Dragon Whisperer kept going down. With no apparence at PT SOI it was really time to let go, near the absolute bottom for a mythic. You can't win every time...

Elesh Norn, Grand Cenobite: On a gradual upward trend since October 2015, the legendary preator peaked to 4 tix a week ago, most likely due to a resurgence in popularity of the Gifts Ungiven-Unburial Rites combo. I was unsure I would get a better opportunity anytime soon so I decided to sell this position with a decent 77% profit.

Why Abzan Company Is Winning (And How to Beat It)

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This past weekend at the SCG Open in Milwaukee, Abzan Company took home three Top 8 spots and the winner’s trophy. No other archetype even came close. Only three other archetypes, RG Tron, Infect and Jund, managed to get two copies inside the Top 16. Weeks ago, I pointed to Abzan Company as the clear front-runner in a post-Eldrazi landscape, and if Milwaukee is to be believed this possible future is now very much our reality. Today, I’ll give my thoughts on three questions. Why is Abzan Company winning? What does this mean for Modern? And above all else, how do we beat it?

Leyline of the Void-cropped

How Did We Get Here?

In a fairly concentrated metagame composed of primarily linear aggressive decks, Abzan Company is king. When Eldrazi was running the tables, Abzan existed as one of the only archetypes that boasted a “positive” win percentage against it (as much as any deck could claim against a broken archetype). More importantly, however, was Abzan Company’s positioning against the rest of the metagame. Burn, Infect, Affinity, and similar strategies were too aggressively focused and “combo”-like to handle Abzan Company’s toolbox answers and general lifegain---thus these decks fell by the wayside. With Eldrazi gone, these archetypes have returned to normal levels of representation in the metagame, but Abzan Company still exists to prey on their weaknesses.

In addition, Splinter Twin’s removal from the format served to better Abzan Company’s position. It can now execute its gameplan with singular focus, without having to fight through removal/permission while guarding itself against a quick combo kill. The same aggressive decks that Abzan Company preys on are subsequently holding unfair combo decks at bay, further cementing Abzan Company’s position at the top. This scenario is reminiscent of the old Valakut Conundrum of 2011. Valakut decks in Standard had no hope of beating Caw Blade, yet they dominated all the aggressive archetypes players were building that “could” beat Caw Blade. Thus, Caw Blade kept winning, as Valakut players barred any unfavorable matchups from making it through the early rounds unscathed.

And so we come to the present. Abzan Company is reaping the benefits of an aggressively saturated Modern landscape that is simultaneously providing a field ripe for the picking (for Abzan) while also keeping Abzan’s natural predators at bay. R/G Tron, fast combo, and control archetypes are kept in check, and Modern has seemingly settled into a Rock-Paper-Scissors scenario of sorts. If our goal is to unseat Abzan Company from its (shaky) throne, we must first analyze it to determine its weaknesses.

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Abzan Company

Abzan Company functions as a synergistic “pile” of creatures that work together to provide value, disruptive elements, and the potential of a combo kill. Seven one-mana accelerants (plus two Wall of Roots) allow the archetype to skip two-drops in favor of CMC 3’s on turn two, and Collected Company (or two two-drops) on turn three. Often, the deck seeks to throw creatures onto the battlefield as fast as possible, looking to the four copies each of Collected Company and Chord of Calling to recoup lost value from low-impact mana creatures, and to tutor up specific responses or combo pieces at will.

Kitchen FinksAgainst aggressive strategies, a playset of Kitchen Finks, along with multiple ways to find/recur/replay it, provides incredible value. Seemingly narrow creatures like Wall of Roots, Spellskite, and Scavenging Ooze can be leveraged enough to provide surprising value, even in matchups that go against their “primary use.” Tutor elements and general card advantage spells in the form of Collected Company/Chord of Calling are strong in every matchup, particularly against control. The inherent flexibility present in almost every slot in Abzan Company works to build a deep reservoir of latent “game” that can aid any experienced pilot in working his/her way out of almost any situation.

Path to ExileAt its core, however, Abzan Company remains a combo deck that can apply a functional aggressive backup strategy if necessary. It does not rely exclusively on its combo to win in the same vein as a deck like Scapeshift or Living End, but any opponent prepared to play defense will give it serious trouble.

Kitchen Finks takes the title of “best attacker” in the maindeck, and a single Tarmogoyf, Tasigur, the Golden Fang, or even Wall of Omens can hold damage at bay until Abzan finds either a Fiend Hunter or a Gavony Township to push through damage. By relegating interactive elements like Path to Exile to the sideboard in favor of a more focused maindeck configuration, Abzan Company has worsened its position against archetypes capable of mustering a solid defense.

Leyline of the VoidTraditionally, players have found success in attacking Abzan Company’s graveyard, but these measures can only go so far. Rest in Peace is not game over, but Rest in Peace in combination with other elements of disruption (be they defenders, a quick clock, or some other proactive strategy) can be deadly. My personal favorite tool to fight Abzan Company has been the potent combination of Anger of the Gods, Damnation, and Leyline of the Void out of Grixis Control.

Leyline of the Void, while generally considered weaker than Rest in Peace, is immune to Abrupt Decay and can be played for free if in our opening hand. Few decks in Modern have access to both (specifically Abzan and BW) but many have access to one or the other, and both have their merits. Grafdigger's Cage is another option I’ve been trying out, but I would only suggest it for specific archetypes like Naya Blitz and Suicide Zoo (and it might be better for these archetypes to just try and get them dead). Grafdigger's Cage is cheaper and available for all colors, but doesn’t do much against Thopter-Sword or the various Dredge decks that are starting to grow in popularity. Remember, not only does graveyard hate stop the various combos, it also weakens persist creatures and negates the lategame strategy of Eternal Witness rebuying Collected Company.

To Kill a Beast

I’ve found success against Abzan (and the format in general) in two ways: going above, and attacking beneath. We’ll start first with Grixis Control.

Grixis Control, by Trevor Holmes

Creatures

4 Snapcaster Mage
4 Jace, Vryn's Prodigy
2 Kalitas, Traitor of Ghet
1 Goblin Dark-Dwellers

Sorceries

1 Damnation
4 Ancestral Vision
4 Serum Visions

Enchantments

1 Seal of Fire

Instants

3 Terminate
2 Spell Snare
2 Remand
2 Mana Leak
4 Lightning Bolt
2 Kolaghan's Command
1 Slaughter Pact

Lands

4 Polluted Delta
4 Scalding Tarn
2 Creeping Tar Pit
2 Steam Vents
2 Watery Grave
2 Blackcleave Cliffs
2 Darkslick Shores
1 Ghost Quarter
2 Island
1 Mountain
1 Swamp

Sideboard

3 Dispel
1 Damnation
1 Seal of Fire
3 Crumble to Dust
1 Bitterblossom
1 Anger of the Gods
2 Leyline of the Void
1 Vandalblast
1 Izzet Staticaster
1 Kolaghan's Command

Grixis Control benefits from an inherent strength against Abzan Company, as our ever-present removal works to keep Abzan’s board from developing and gives their creature-centric combos fits. Collected Company is their best spell against us, and we really don’t mind if they go infinite (we can deck them with a Jace ultimate if necessary). Abzan Company knows this, however, and will work hard to present a quick clock and disrupt our gameplan with Tidehollow Sculler and end-of-turn value spells. Getting poked to death by various 2/x’s in this matchup alone has me wanting to go back to a Tasigur, the Golden Fang strategy, as forcing them to bring in Path to Exile will dilute their draws and play right into our post-board gameplan of Dispel.

DispelDispel might seem like a questionable choice against a deck with 30ish creatures, but again, the only spells we really care about are Collected Company and Chord of Calling. Ten of those creatures are mana elves, and we care about none of them individually except for Scavenging Ooze. One-for-one removal is excellent against combo elements and mana creatures to a point, until they become extremely awkward against Kitchen Finks and Eternal Witness.

For this reason specifically (more so than an attempt to disrupt their combo) I’m playing two Leyline of the Void. Turning off Eternal Witness on Collected Company and ensuring Kitchen Finks stays dead is well worth the spell, however awkward it is to pay full-price for the effect.

All in all, this matchup is relatively straightforward, and Ancestral Vision into removal into sweeper into threat is often enough. Abzan Company is tricky, however, and much of their equity is gained from incredible knowledge of their own lines of play. Get familiar with the intricacies of this matchup if you expect to beat them!

Naya Blitz, by Trevor Holmes

Creatures

4 Thalia's Lieutenant
4 Champion of the Parish
2 Thalia, Guardian of Thraben
4 Burning-Tree Emissary
3 Kytheon, Hero of Akros
3 Lightning Berserker
4 Lightning Mauler
4 Mayor of Avabruck
4 Monastery Swiftspear

Instants

4 Lightning Bolt
2 Lightning Helix
2 Atarka's Command

Lands

2 Mountain
1 Plains
1 Forest
3 Sacred Foundry
2 Stomping Ground
1 Temple Garden
4 Arid Mesa
4 Wooded Foothills
2 Bloodstained Mire

Sideboard

2 Boros Charm
2 Rest in Peace
1 Grim Lavamancer
4 Kor Firewalker
2 Path to Exile
2 Stony Silence
2 Wear // Tear

Another deck I’ve been exploring is Naya Blitz with Thalia's Lieutenant. This deck is the real deal, and is also deceptively tricky to play and master. Currently, I’m on a slightly spell-heavy Lightning Helix version, due primarily to the prevalence of Abzan Company and Burn on MTGO.

champion of the parishI’ve talked about this list in general a few times over the past few weeks, so feel free to check back on those older articles if you want some general thoughts in the deck. Against Abzan Company specifically, our success is almost entirely dependent on one card: Champion of the Parish.

Abzan Company’s primary gameplan against us is lifegain and flooding the board with creatures to prevent us from going wide. Double Burning-Tree Emissary into Mayor of Avabruck draws are fine here, but much less exciting against Kitchen Finks than they would be against an empty board. Instead, our primary gameplan should be to maximize Champion of the Parish as much as possible, building a large creature that forces them to chump-block.

This matchup can vary from simple to unbeatable, depending on whether we’re on the play or draw, and whether we have Lightning Bolt or they have Kitchen Finks. Overall, I’m calling this matchup a toss-up, and I’m trying out Rest in Peace in the board to give some extra help. Reducing Kitchen Finks to just a trade, as well as preventing infinite life (which we definitely cannot beat, obviously) is well worth the card, and stopping Scavenging Ooze from growing to trade-level is just an added bonus.

With Naya, most of the time we just have to play the hand we’re dealt, and a strong cheap draw from our opponent will often be enough to put us away. This doesn’t mean we’re praying for a stumble, however; when we’re killing their mana creatures Abzan’s defenses are ridiculously slow, and post-board they still only have 2-3 Path to Exile (and we’ll have some of our own).

Conclusion

Abzan Company may be slowly taking hold of the top spot in Modern, but avenues exist to unseat it from its throne. Grixis Control and Naya Blitz are but two options amid a myriad of possible archetypes, and hopefully these two divergent philosophies in how to attack an enemy have given you some ideas of your own. Let me know in the comments if you’ve found success against Abzan Company! Thanks for reading, and I’ll see you next week!

Trevor Holmes

The_Architect on MTGO

twitch.tv/Architect_Gaming

twitter.com/7he4rchitect

Stock Watch- Nahiri, the Harbinger

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Nahiri, the Harbinger was a card that I thought could be the future of Pyromancer's Goggles control leading up to Pro Tour Shadows Over Innistrad, though the new decks on the block diminished my faith in the Boros planeswalker. One copy of Nahiri did end up in the Top 8 of that event, though it was just one and it was out of a deck that only posted a 6-4 record in the swiss portion of the event. That said, Nahiri is starting to get looks for different reasons.

There was an error retrieving a chart for Nahiri, the Harbinger

Jeff Hoogland, Joe Lossett, and Shaun McLaren have all been streaming with the card in Modern and/or Legacy. Matthew Tickal also posted this picture from his experiment with the card in a Valakut deck:

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That Primeval Titan is about to find two copies of Valakut, the Molten Pinnacle before attacking and finding some Mountains to deal lethal damage. It only takes two turns of ticking up to ultimate Nahiri, and whether you're finding a Titan or an Emrakul, the Aeons Torn, winning the game is often enough elementary from that point in older formats.

Modern has plenty of ways to win the game at that pace, and Legacy most certainly does, though I wouldn't write Nahiri off in those formats just yet. A planeswalker that smooths out your draws and that can just win the game in a color pair with many of the format's best removal spells is definitely powerful.

Nahiri is already starting to tick up in value, though where this target becomes more interesting is with regard to the looming Eldritch Moon set. There's a lot of speculation that Emrakul is the blight on Innistrad, and a giant spaghetti monster to properly pair with Nahiri could lead to a very powerful and explosive Standard deck. At the current price, I think you can expect at least small gains from Nahiri, and there is real potential for the card to explode in Standard relevance and therefor price.

Insider: Top 10 Better-Than-Bulk Specs

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I am constantly surprised how much I’m learning from owning a store. Through my articles, I’ve been trying to include some of my experiences so I can share my perspective with everyone. Every business has their own policies and procedures. I’m sure I will go more in depth in the future about how these differences are relevant, but today I want to discuss one of my business practices.

The main topic of conversation today is the idea that there are better-than-bulk rares floating around out there. In our mythic rare and Expedition landscape we know that most rares, if they don’t start there initially, drift downward to bulk status. This is just the normal flow of opening packs and the supply exceeding the demand. What you may not know is that many of these rares that the internet designates as bulk don't really fall in that category. For my shop, this is the $1.50 group.

These cards tend to be casual favorites or frequently played bulk rares that move well. Because of the demand for this level of cheap, yet effective card, I need to buy at a higher rate than bulk and that overflows into a price change as well.

Take Icefall Regent as a perfect example. After its initial price hop up to $2.50, the Regent plummeted to its sad bulk status. The key point here is that I never dropped the price below my $1.50 mark. I’ve been buying and selling this dragon at this price point for a year because it’s a card players want to be good.

Now it’s at that point again where players are starting to adopt Icefall Regent once more. I wanted this card to make the list but I don’t think it’s truly bulk so I mentioned it here instead. If you can find them for bulk, Trader Tools tells us that you can sell it as high as $0.68! I’m sure you could get more in credit, amounting to close to the full price of the card.

Today I will share with you my list of better-than-bulk cards as well as the cards that I think are poised to rebound in price. If you take some time, you can try to identify these types of cards too and hold them as potential gainers. I usually have a stack of these types of cards from each set. After you remove the good cards that are valuable, separate your bulk into potentials for growth and disregard the rest.

One card that should have made my cream-of-the-crop bulk pile was Brain in a Jar. This former low-end card is now $3 and has followed a trajectory similar to what I am describing. As with any of my Top 10 articles, let’s start with the cards that just missed the list. There were surprisingly a lot of candidates.

Honorable Mention

Take Your Oath

Maybe not at your store, but at mine, the Oaths are quite popular. I’ve been working a lot with the Naya Oaths to form variations of planeswalker control decks to some success. It’s unclear how well positioned this strategy will be with the metagame shifts from the Pro Tour. Even if it doesn’t become a frequently played deck, this cycle still sells well as bulk and could be a good long-term interest.

Commander Gold

Many times, bulk rares might be bulk but you can still trade them at a dollar, or as a dealer sell them at a dollar. These are cards like Dwynen, Gilt-Leaf Daen, Zendikar Resurgent, From Beyond and Dragon Tempest.

Eternal Playables

Some cards that are playable in older formats never get enough play to move them up from bulk. I’ve consistently been surprised how cheap Bring to Light and Evolutionary Leap have been.

Both cards have seen play in Standard and Bring to Light gets some play in Scapeshift. We could even see Evolutionary Leap in Melira Combo as a sideboard option. I also like Vryn Wingmare as a possible addition to Thalia, Guardian of Thraben in Death and Taxes-style decks. These three cards have potential that they have not been living up to so far.

Vile Redeemer

There was an error retrieving a chart for Vile Redeemer

The other green Eldrazi is a pet card of mine. Most players would think of World Breaker as the green Eldrazi but don’t forget about Vile Redeemer. This creature has the makings of greatness hidden within his bulk rare borders.

He has the right combination of abilities; the problem is that he has no home. Redeemer is wandering aimlessly through life right now with no application. Even Collected Company decks don’t really want him, even though he seems like a perfect fit for that type of deck.

From Under the Floorboards

There was an error retrieving a chart for From Under the Floorboards

I’ve seen a lot of players working on brewing with this card. I’ve been selling From Under the Floorboards consistently at a dollar but I haven’t seen any evidence that the card is good enough to actually see a lot of play in Standard.

The best case for this card is that it’s your last spell, you have a discard outlet, and you can make a bunch of zombies. The problem is that most of the time it’s just a clunky X spell that sits in your hand instead of proactively progressing your board state. It’s on my watch list though, so if you can get some copies as throw-ins, I’d suggest it.

Eerie Interlude

There was an error retrieving a chart for Eerie Interlude

Some players have utilized Eerie Interlude in small doses in Standard. The problem with cards like this is that they require ideal circumstances to be good. You need to have an established board and most likely be ahead in the game for this interlude to be eerie enough to give you an advantage. In those situations, you were probably already winning anyway.

Lantern Scout

There was an error retrieving a chart for Lantern Scout

Lantern Scout was the last card I cut from the list. It’s on my watch list right now as a card that could jump to $1.50 or higher but it’s not quite ready for that top spot just yet. I’m happy selling these guys at a dollar for now.

Top 10 Better-Than-Bulk Specs

Up next, is the Top 10 Bulk Specs! The best part about this list is that each of these cards has proven themselves though sales at my shop. All of these cards are currently priced at $1.5 in my inventory. Some of them just got that bump this week, while others have been at that price point for a while now. These cards are great targets to identify in trades as throw-ins or to grab cheaply with some extra store credit. Let’s dive right in!

10. Prized Amalgam

There was an error retrieving a chart for Prized Amalgam

Despite some initial hype, Prized Amalgam has fallen quickly to bulk status. Due to how well we’ve been moving them, he never made it that far for me though. I love this card because I think it’s great on its own but in the right deck it could become busted. I thought the same thing about Despoiler of Souls, but I think this is closer to Narcomoeba. If we see this in a Standard Zombie deck, it will break out as soon as next season. Otherwise, it might take a little longer but this is a sleeper for sure.

9. Epiphany at the Drownyard

There was an error retrieving a chart for Epiphany at the Drownyard

Many writers have been quite critical of Epiphany at the Drownyard, comparing it unfavorably to Fact or Fiction. The truth is we probably won’t ever get a card like that again. Steam Augury is a great example of the type of card we are more likely to see printed. What you need to know is that Epiphany is better than Augury.

The main difference is the options the X spell gives you. Casting it for two mana cycles for a card in the early game but late-game you could have two piles of four! It’s fine in the mid-game as well but you really want to think about it similar to a powered-down Sphinx's Revelation.

There definitely is downside because your opponent will always give you the pile they think is better for them. That’s why you want to pair this card with more card draw or at least some card manipulation. Something as simple as Anticipate can work.

We have been selling this rare really well. Lots of local players are utilizing it in a variety of decks. If we see any bigger names trying out this card, the price should jump quickly because blue mages really want it to be good and are itching to try it out.

8. Shrine of the Forsaken Gods

There was an error retrieving a chart for Shrine of the Forsaken Gods

Temple of the False God has now seen six printings and is still $0.50. Shrine of the Forsaken Gods is a similar style card that most Commander players will adopt as an automatic inclusion in nearly every deck. I’m in the process of picking up a stack of these lands because they are long-term gold. Without a reprint, I’d expect this to be close to $5 in a couple years.

We also have Standard ramp decks helping the price point of this card. It has ticked up a bit due to this increase in play, but it hasn’t gone up much so far.

7. Fevered Visions

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Would it surprise you if I told you Fevered Visions was one of the only cards from Shadows over Innistrad I was having a hard time keeping in stock? Players love their mill engines. In this case, this new Izzet enchantment is both your Ebony Owl Netsuke and your Howling Mine. Turbo Fog players are relentless with trying to build this archetype too.

Just this week, I bumped this to $1.50 in my inventory and started buying it above bulk to meet the demand. Many of the players who are buying this build-around-me card are the same ones buying Epiphany at the Drownyard too.

6. Conduit of Ruin

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Conduit of Ruin is a great tutor for casual players but it also has some applications in Standard. What’s holding this card back is that there are many variations of ramp that are viable right now. That limits the number of competitive players that are looking to pick up this card. It does happen to be quite a popular Commander card though.

5. Fall of the Titans

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It should be no surprise to see Fall of the Titans on this list. There are now three different decks sporting the Pyromancer's Goggles-plus-Fall combo to burn out their opponents. First we had UR that also looked to Thing in the Ice for backup. After that we got WR, an evolution of the Eldrazi deck. Finally, Brad Nelson utilized this combo in his GR Ramp deck that he piloted to Top 8 the Pro Tour.

We have a long time with this card available in Standard and there are even more options to pair with it. Great time to get in before it continues its upward trend.

4. Tragic Arrogance

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Tragic Arrogance was one of the main reasons that I decided to write this article. After I updated Fall of the Titans and Fevered Visions to their new price this week, I was watching some videos and noted how often the sweeper popped up. Many decks are now playing this card as a sideboard strategy. I think we could even see Arrogance become a maindeck way to break through some of the most popular decks in the format.

A card like this that starts seeing tons of sideboard play compares to Hallowed Moonlight. At its height, that sideboard card was nearing $4 and I could see the same trajectory for this one as well.

3. Diregraf Colossus

There was an error retrieving a chart for Diregraf Colossus

After starting presales at $6, Diregraf Colossus’s price tanked quickly. Again, this card never dropped below $1.50 and has been selling well at that price. The difference between Colossus and others on this list is that I expect this card to break out in Standard before its time is over.

Wizards has been spacing out their archetypes over multiple sets and I think that’s what’s happening with this one as well. Zombies might not have all the tools yet, but between Eldrich Moon and the new Fall block, I would be surprised if there weren’t some cards to pair with this enabler. With a couple more cards to go with Diregraf Colossus and Relentless Dead, we’d have a Zombie deck in no time.

We also have Risen Executioner waiting in the wings in case we get the cards we need this summer. I would guess this is the lowest we will see Diregraf.

2. Bygone Bishop

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I may be overestimating the power of Bygone Bishop but I think it’s on the verge of breaking out. This spirit is the flying cousin of Tireless Tracker. It may not get the power boost that Tracker does, but it has some much-needed evasion. I think this creature can fit into multiple decks in Standard. White is so good right now and this is another threat for any white deck to consider utilizing.

I just picked up a playset for myself because I want to try it in a Collected Company deck. I’m not the only one to have this idea either.

1. Sanctum of Ugin

There was an error retrieving a chart for Sanctum of Ugin

The number one Standard bulk spec is Sanctum of Ugin! TCG Mid is already above a dollar on this one but you can still buy this land for cheap at most places. That won’t be true for much longer.

Joe Lossett has already adopted this land into his second place Tron deck from SCG Milwaukee and the rest of the Tron community should follow his lead. Having played against Joe at the SCG Invi recently, I can tell you that this land is exactly what the deck needed to jump back into the metagame after the banning of Eye of Ugin.

You could even say that in one respect, Sanctum is even better than Eye because you don’t have to spend a turn to tutor for your card. It’s true that you have to sacrifice the land so you can’t tutor multiple times, but usually one tutor effect nets you the win.

What pushed this card over the top for me was not only seeing it played in two formats, but also observing that it can be activated from casting Karn Liberated. Having only seen the land being sacrificed in Standard, I only noted it was activated from creatures. Being able to get another threat after a Karn is huge.

Tron is limited in what lands it can run in addition to their mana combo, but I could even see players adopting more than two copies of this card in that archetype. Many Standard players utilize the full four copies and I could see Tron getting to that point as well.

We have very little time left to get in at this low price. When you have a card that applies to so many groups of players, it’s an obvious hit for future price increases.

Wrap-Up

Normally I like to focus on bulk mythics like Disciple of the Ring, but there are so many good rares that look poised to pop anytime now. The great part about these specs is that your investment is low. So, if you pick up some copies of these cards and they don’t pan out, you won’t be losing much. If they hit though, you could be set up to make some solid profits.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter

Modern Metagame Breakdown: 4/8/16 – 5/1/16

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Who tuned in to watch the Star City Games Milwaukee Open? I was going through some Modern coverage withdrawals since the horrors of Eldrazi Winter, and I deliberately blocked off time to enjoy as much of the Day 1, Day 2, and Top 8 action as possible. Milwaukee did not disappoint! With one of the most diverse Day 2s in recent memory, an action-packed and relatively open Top 32, and a format widely lauded as healthy and enjoyable, the Open was Modern at its finest. Add the April 4 unbans, the long-overdue removal of Modern Pro Tours, hundreds of decklists from Modern Championship Weekend, and an upcoming Modern Grand Prix extravaganza? Oh yeah---it's a great time to play Modern, and an even better time to analyze the metagame.

Kalitas Traitor of Ghet art

Last Monday, I praised Wizards' decision to forever unchain Modern from its Pro Tour albatross, and I promised to unpack Aaron Forsythe's nine Modern guidelines in a followup piece. I'm still going to write that article for next week, but with all the SCG States/Provincials data on top of our SCG Milwaukee results, our deck and event n is just too enticing for a statistician like myself. The monthly metagame update is calling! Our last metagame breakdown was in March, surveying a Tier 0 Eldrazi landscape that heralded the end of Modern as we knew it. Then came the obliteration of Eye of Ugin and the dual Ancestral Vision/Sword of the Meek unban. Modern was officially reborn and today we have the results to show it.

We're just under a month into this new Modern and the format has never looked healthier. Today I'll dig into the Tier 1, Tier 2, and Tier 3 contenders in Modern as you prepare for the May Grand Prix and other Modern events. Whether you're playing in upcoming events, plan on watching the action on Twitch, or just want a data-driven picture of the post-Twin and post-Eldrazi Modern world, you've come to the right place.

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Data Collection Methods

Today's article marks our third foray into the "new" Modern, one where Splinter Twin is no more, where Eldrazi have been brought to heel, and where Vision and Sword are free to bolster blue strategies everywhere. Our first metagame check-ins, one on April 13 and one a week later on April 20, used a smaller-n dataset to predict where the metagame would head in the closing weeks of April. We've more than tripled those numbers from earlier and are ready to make some concrete observations about where the format has been and where it might be heading.

In this month's update, we're drawing from about 130 paper events spanning just shy of 1,000 decks. We'll augment that with 18 Magic: The Gathering Online standings from Leagues, about 170 decks in total, plus the high-level Day 2 and Top 16 results from SCG Milwaukee. We calculate "Overall Metagame %" shares using a weighted average of all these standings, accounting for both the number of events relative to previous metagame periods, and the number of events relative to different categories in the sample. For instance, MTGO Leagues make up about 18% of the n = 982 paper decks, so it counts proportionately less to the "Overall Metagame %" shares. We also use a point system to resolve ties and give additional weight to major finishes. For more information, or to see the entire dataset, you can check out our Top Decks page.

Tier 1 Decks

No Tier 0 nonsense this time! I'll be happy if we never need a Tier 0 section again, and today's update is a great transition from the tentacled nightmare of March into the Visionary utopia of April and beyond. As always, Tier 1 represents the most-played decks in Modern. These are the decks you are virtually guaranteed to face at major events, and also those you must test against in your pre-tournament gauntlet. Don't leave home without sleeving up sideboard answers to these decks-to-beat, or without having a clear maindeck gameplan. Tier 1 status doesn't necessarily mean these are the highest-performing options in the format, but they are undeniably popular and their popularity is often for good reason---expect to see them in many Top 8s to come.

Tier 1: 4/8/16 - 5/1/16

DeckOverall
Meta %
Paper %MTGO %Major Event
Day 2 %
Jund9.4%10.0%5.6%10.0%
Burn6.9%6.6%5.1%9.3%
Abzan Company5.8%6.1%1.7%7.9%
Affinity5.8%6.7%6.2%1.4%
Infect5.6%5.4%5.1%7.1%
RG Tron3.6%3.5%3.4%4.3%

Occupying just over 37% of the entire metagame, Modern's current Tier 1 spotlights the trusty format core of Jund and the Big Aggro Three (Affinity, Burn, and Infect). Hopefully their presence, particularly Jund's, silences all the hyperbolic nonsense about recent unbans destroying midrange's or aggro's chances. These Modern pillars are joined by RG Tron and Abzan Company, two decks which saw intermittent Tier 1 presence throughout 2015 and now return in this newest update. Of course, Snapcaster Mage fans are already shaking their heads at the absence of Bolt-Snap-Bolt, but keep the pitchforks down for now! Even accounting for the missing blue link, we're still surveying a Tier 1 that sees no single deck over 10% of the format, a metagame-wide trend that was echoed in SCG Milwaukee's Day 2 stats. It doesn't get much healthier than that and it's a great starting point.

Because Tier 1 decks are such integral players in our metagame, let's go deck by deck to identify some core themes and consequences of these strategies' successes.

  • Kalitas Traitor of GhetStop betting against Jund (9.4%)
    It's fashionable to dis Jund's weaknesses in uncertain metagames, just as it's tempting to ignore Jund's efficient disruption when testing for events. I even know diehard Junders who traded Tarmogoyf, Dark Confidant, and buddies for something "safer" over the last two weeks. I'm hoping results like today's expose the error in all these doubts. Simply put, Jund is almost always a good Modern choiceespecially in uncertain metagames. Doubly so in uncertain and aggressive metagames where Lightning Bolt is supreme. Showcasing Jund's versatility in an evolving format, about 75% of Jund lists at SCG States summoned Kalitas, Traitor of Ghet in their maindeck flex slots, a percentage echoed across April. Headcrab Vampire is quickly becoming a Jund staple, lifelinking his way through the Burn or Zoo matchup and exiling Abzan Company's best tricks.
  • Goblin GuideBurn (6.9%) wins the Big Aggro Three
    This surprising development refutes an observation I made earlier this year: "never bet against Affinity." In January 2016, having wrongly predicted Burn overtaking Affinity in numerous updates, I postulated the robot's raw power would keep it ahead of Burn in all but the strangest metagames. April is a pretty typical Modern scene, and yet we finally see Goblin Guide surpassing Arcbound Ravager. A small certainly isn't to blame, so what happened? I believe heightened Affinity hate (more on that soon) and divided aggro shares spurred Burn's rise. With players committing more attention to big dogs Affinity and Infect, along with potent upstarts like Gruul Zoo and its variants making a Tier 2 fuss, traditional Burn has fallen off the sideboard radar. For instance, Jund isn't packing maindeck Kitchen Finks or boarded Feed the Clan anymore. Kalitas, for all his merits, is often a turn too slow to swing the Burn game, something Emma Handy learned in Milwaukee on Day 1. Expect all this to shift as players get tired of losing to Lava Spikes and remember Magic's oldest aggro deck.
  • collected companyRight time, right place for Abzan Company (5.8%)
    Coming off Eldrazi Winter, Abzan Company was poised to maintain Tier 1 status. Unlike Affinity, Company decks slipped through the metagame cracks, exploiting a field geared against artifacts, worried about Jund, and preoccupied with beating the inevitable Ancestral Vision decks. The (exaggerated) tales of RG Tron's demise also shipped ramp players away from the Urzatron, one of Abzan Company's historic foes. All these factors allowed Abzan Company to cement its Tier 1 superstar status after being relegated to Tier 2 for much of 2015. Pilot experience also is at play here. Many Company experts have now been on the deck for a full year, in addition to recently honing their skills in the Eldrazi crucible. Expect Abzan Company to bounce between Tier 1 and Tier 2 for 2016, but don't be surprised if its shares slip now that everyone knows Company is a major deck-to-beat.
  • Arcbound RavagerModern's Ancient Grudge for Affinity (5.8%)
    Don't oversell Affinity's dip. You're still looking at the longest-running Tier 1 hallmark in Modern, even if certain metagames are more hostile than others. Unfortunately for the metalcrafting machines, April was about as hostile as a metagame could get. Emerging from Eldrazi Winter, everyone knew Affinity would be the defining, top-tier deck in Modern. Naturally, this increased the format's stock in Grudge, Stony Silence, and Wear // Tear, along with all the spot-removal and sweepers doubling as bullets to combat the invariable aggro uptick. Those pressures alone would have been daunting, albeit surmountable, but then came Sword of the Meek. Although Thopter Sword has bombed in this first month, fear of the combo pushed players even deeper into devastating anti-artifact nukes. Bad news: these factors sunk the Affinity ship (the deck had a laughable two Day 2 representatives at Milwaukee). Good news: even a "sunk" Affinity is still a Tier 1 deck at 5.8% of the format, so it's bound to return soon.
  • Glistener ElfInfect (5.6%) is still Infect
    Of all the Tier 1 decks, Infect requires the least analysis. It's been Tier 1 for basically all of 2016, and will continue to be Tier 1 until we get some Snapcaster Mage and Lightning Bolt decks back in the action. Even then, Infect has enough power to bully through stalled boards and steal games from weaker, lower-tier decks. Don't expect it to stay out of Tier 1 contention for longer than 1-2 months. That said, with Burn and Jund currently regulating Infect in just Tier 1, and with Tron decks no longer common prey for turn one Glistener Elf, this update likely represents a cap to its metagame share.
  • Urza's TowerExploiting gaps with RG Tron (3.6%)
    If you thought Eye of Ugin's death signaled a parallel demise of RG Tron, you have no one but yourself to blame for Karn Liberated losses you suffered over the past weeks. As I warned in my pre-SCG States article, "...with players shifting away from land destruction, big-mana ramp decks can really shine in a post-April 4 world." We saw this at States and at the Open. At 2nd and 10th at Milwaukee respectively, both Joe Lossett and Michael Stone didn't hop on the forums and whine about the crippled Urzatron. They made some minor adjustments and reminded people why you can't ditch your Fulminator Mages, Ghost Quarters, and Crumble to Dusts without consequences. RG Tron also capitalized on a field polarized towards Abzan Company and Jund, two excellent matchups that move into massacres when the BGx players forget their land interaction. Early successes aside, I don't expect the Tron coup to last. if you're a ramp player, exploit the format while you can. If you're a ramp opponent, remember to respect this deck even without its Eyes.

Sharp readers may raise an eyebrow at RG Tron's 3.6% overall metagame share. As we'll see in Tier 2, Jeskai Control, Gruul Zoo, and Merfolk all matched or beat that share and didn't get Tier 1 status themselves. As discussed earlier and on our Top Decks page, this is where our point system assigns extra weighting to certain finishes. RG Tron, with a Top 8 and a Top 16 performance at the Open, edges out its 3.6%-3.8% peers by a nose to get the Tier 1 nod. This more accurately captures both Tron's upstart nature in the past month and describes its post-Milwaukee momentum going into May.

We spent more time than usual on the Tier 1 environment, and I'm entirely comfortable with that for our first update after the Eldrazi downfall. Modern metagames revolve around Tier 1 competitors. Between the January and April changes, this update describes a format foundation which will underlie all future metagame developments for the rest of 2016. Tier 1 strategies are central to that groundwork.

Tier 2 Decks

Modern's Tier 2 club represents competitive strategies with proven tournament success over the past month. Assuming you know your deck and know how to play the field, any of these Tier 2 contenders can make it to the top tables and win even the largest events. From a testing perspective, you shouldn't necessarily expect to encounter each and every strategy in Tier 2, but you must know how these decks work and how they win. No need to jam Torpor Orbs into your board to thwart Death and Taxes, but no excuses either if you crack a fetchland into an untapped, two-counter Aether Vial with Leonin Arbiter lurking in the opponent's hand.

Tier 2: 4/8/16 - 5/1/16

DeckOverall
Metagame %
Paper %MTGO %Day 2 %
Jeskai Control3.8%3.6%4.5%4.3%
Gruul Zoo3.7%2.8%8.4%3.6%
Merfolk3.6%4.2%0.6%3.6%
Scapeshift3.5%3.5%3.9%3.6%
Abzan3.4%3.5%1.1%5.0%
Kiki Chord3.1%3.4%1.7%2.9%
Grixis Control/Midrange2.8%3.5%0.0%2.1%
Ad Nauseam2.6%2.5%5.1%0.7%
Death and Taxes2.4%1.7%6.2%2.1%
Titan Shift2.2%1.8%2.2%3.6%
Elves2.2%1.9%0.0%5.0%

This month, Tier 2 brings us 11 decks making up about 33% of the collective Modern metagame. By contrast, Tier 1 only takes about 37% of Modern, which suggests an unusual degree of openness where there isn't much of a gap between Tier 1 and Tier 2 viability. That's great news for anyone who wants to succeed with a Tier 2 strategy, but less exciting if you're already tight on sideboard space and are worried about 11 new foes. Speaking of openness, our 11 Tier 2 decks cross the archetype spectrum, with aggro, combo, midrange, control (blue-based control, no less), and hybrids all sitting on roughly equal shares.

We're not going to tackle Tier 2 one deck at a time. Instead, we'll explore one of Tier 2's most important narratives, and make a few deck-specific observations on noteworthy strategies.

  • Snapcaster MageBlue-based control (10.1%) is getting there
    Taken as a group, Jeskai Control, Scapeshift, and the Grixis Control/Midrange spectrum make up 10.1% of the format and the biggest segment of Tier 2. If we add sub-Tier 3 stragglers such as Blue Moon, Thopter Gifts, UW Control, and others, we'd be closer to the 12% range. This compares very favorably to BGx Midrange at 12.8% (Abzan's 3.4% plus Jund's 9.4%), suggesting the Snapcaster Mage and Ancestral Vision decks are just one month away from solid Tier 1 status. You'll notice I've merged Grixis Control and Grixis Midrange into one joint share for this update. This helps us focus on the Grixis core (Tasigur, Terminate, Snapcaster, Bolt, Kolaghan's Command, etc.) without getting distracted by dissections of archetype definitions. As you prepare for May, ready yourself for any of these blue-based representatives to pull ahead. All of them bring a unique strength to the table, and all of them have about equal momentum heading into the next month.
  • Reckless BushwackerAggro's new standard: Gruul Zoo (3.7%)
    Both Jordan and I once agreed Gruul Zoo (the RG or Naya variants using Experiment One and Burning-Tree Emissary) was a proverbial canary in the Modern coal mine. For us, the presence of such a committed, linear deck signaled fundamental metagame imbalance. Going forward, I no longer believe this classification to be the case. What changed? Reckless Bushwhacker. Big Goblin Bushwhacker gives a sizeable boost to the Gruul Zoo strategy, pushing the go-wide aggro deck from metagame opportunist into Tier 2 regular. Expect to see plenty of Bushwhacking in the coming months as players try overpowering Jund's and URx's one-for-ones with a stream of hasty turn 2-3 attackers. Gruul Zoo opponents: bring sweepers. You'll get double-duty on them against the top-tier aggro decks and against Abzan Company plus Kiki Chord.
  • swordWhere the heck is Sword of the Meek?
    You were warned. As I wrote before SCG States, Sword and Thopter Foundry were not safe metagame calls going into late April. The combo presents too many deckbuilding uncertainties for the average player. Even the above-average player will struggle to optimize a shell. These predictions played out perfectly over SCG States, SCG Milwaukee, and the surrounding tournaments: Thopter Sword was basically nowhere to be seen. Less than 4% of decks are currently running the combo in any capacity. Those who do are split between a staggering array of UW Thopter Gifts, Grixis Sword, Jeskai Sword, UW Tron, UB Tezzerator, and even Krark-Clan Ironworks Eggs. Do not expect an optimal list to emerge until Grand Prix Weekend. That said, I do fully expect we'll see such a list rise to the top during the Grand Prix. I also expect it will be a Grixis, Jeskai, or UW Control deck which isn't committed to the combo and doesn't succumb to the format's ample artifact hate and impending surge of anti-Abzan Company graveyard interaction.

Other notable Tier 2 appearances include the linear combo and ramp hybrid of Titan Shift (2.2%), which mostly underscores the Modern mandate of going linear in uncertain metagames. We're also seeing Death and Taxes (2.4%) make a Tier 2 debut after months in Tier 3 purgatory, taking advantage of Eldrazi Temple to augment its Flickerwisps with Wasteland Stranglers and Eldrazi Displacers.

Overall, Tier 2 highlights Modern's considerable depth in the post-Eldrazi world. It's particularly exciting to see the tiny differences separating Tier 1 and Tier 2 contenders, which point to just how open this new Modern is. Don't expect this top-tier free-for-all to last long---Grands Prix invariably narrow the field as players gravitate towards frontrunning strategies. Until May 20, however, it's anyone's game at the top tables and I wouldn't be surprised to see any of these Tier 1 or Tier 2 decks shuffle around on Magic's biggest stages.

Tier 3 Decks

We'll end our survey of the metagame climate with the Tier 3 Modern strategies, a grab-bag of semi-competitive decks at the Modern fringe. You should neither expect to see these decks at tournaments nor expect to succeed if you bring them, but you also shouldn't be surprised if the metagame stars align to help them succeed. These decks are heavily dependent on metagame and format context. Some are solid MTGO options but will fall flat in paper. Others may smash through the field in the right FNM or Sunday tournament, but get smashed to bits at the wrong one. If you are experienced with these decks and/or know the metagame context is right for them to succeed, then don't let their Tier 3 status deter you. If not, play it safe with a Tier 1 or Tier 2 option.

Tier 3: 4/8/16 - 5/1/16

DeckOverall
Metagame %
Paper %MTGO %Day 2 %
Bogles1.9%2.0%1.7%1.4%
Living End1.8%1.6%1.7%2.9%
Eldrazi1.6%1.1%1.1%4.3%
Naya Company1.5%1.8%0.6%0.7%
UW Tron1.3%1.3%1.7%0.7%
Goblins1.0%0.5%3.9%0.7%
Suicide Zoo1.0%0.8%2.2%0.7%
Lantern Control1.0%0.8%2.2%0.7%
Blue Moon0.9%0.7%1.1%1.4%
Grixis Delver0.9%0.7%2.2%0.7%
Temur Midrange0.8%0.5%2.8%0.7%
UR Delver0.8%0.8%1.7%0.0%
Griselbrand0.7%0.4%1.7%1.4%
Mardu Midrange0.6%0.7%1.1%0.0%
Taking Turns0.4%0.2%0.0%1.4%
Dredgevine0.3%0.2%1.1%0.0%

As usual, Tier 3 is a buffet of tested mainstays (Bogles, Living End, Naya Company) and enticing newcomers (Goblins, Taking Turns, Mardu Midrange). If you're deciding between Tier 3 decks, you'll want to interpret these different categories through different lenses.

DelverFirst, let's think about the former Tier 2 decks which have now fallen to Tier 3. This includes the previously-mentioned Bogles, Living End, and Naya Company, but also Griselbrand, Grixis Delver, UR Delver, and others. For lack of better terms, these decks are the "losers." At one point, they had the capacity for Tier 2 or even Tier 1 glory. Unfortunately, they aren't cutting it this month. This suggests some underlying incompatibility between their gameplan and the current metagame. For example, Delver decks shined when they had URx Twin to prey on, but are plucked apart by Modern's surge of spot removal and sweepers. When you see Tier 3 decks like this, you'll want to think twice before sleeving them up. Their Tier 3 status is a sign of metagame hostility. Only play these strategies if you know you're exploiting holes in a specific, local metagame, and/or if you are so familiar with these decks that you can overcome hostilities through experience. See Jordan's recent Temur Delver success at SCG States!

Goblin PiledriverOn the opposite side of the Tier 3 spectrum are the "winners." These are the decks punching above their weight class from the sub-Tier 3 depths, taking advantage of metagame conditions to put up results. I'm looking straight at the Goblins, Taking Turns, Mardu Midranges, Dredgevines, and UW Trons of Modern. In the case of decks like UW Tron and Taking Turns, recent technology (Sword and Vision respectively) might contribute to their newfound viability. In the case of Mardu Midrange, the deck might have a specific matchup it is leveraging to reach the top: MTGO's high Gruul Zoo share makes all those Mardu Inquisitions, Helices, and Bolts feel very useful. I'd still pick a Tier 1 or Tier 2 deck for a Grand Prix, but if you have the reps in these decks or can identify the exact condition which makes them shine, don't let me stop you from Piledriving to a Top 8.

Metagame Predictions for 5/1 - 5/31

The only predictions I made during Eldrazi Winter were about the hated Eye of Ugin and its slightly less despicable cousin, Eldrazi Temple. This means there's no past predictions to revisit, so we can jump right to my predictions for the next month. Grand Prix Weekend is only a few weeks out, promising to solidify certain elements of the metagame and to upend others. In the spirit of American electoral primary season, here's one prediction each for both the status quo and the revolution:

  • TarmogoyfJund, Abzan Company, and the Big Aggro Three stay Tier 1
    I know it feels like cheating to bet on the Modern establishment, but hear me out. It was a month to the day that Reid Duke decried the April 4 unbannings as "catastrophic" for the BGx mainstay. Many others were afraid Sword combo would spell the end of aggressive decks across the format. As is often the case, this kind of overstated catastrophizing rarely pans out once we get hard data, and today's update has showed both those fears to be entirely unfounded. I'm predicting that trend holds through May, where the Big Aggro Three and Jund cement their status as the Modern vanguard. As for Abzan Company, it's a deck that is still trailing Burn and Jund, one that couldn't clear Tier 2 for longer than a month throughout all 2015. It also hasn't faced concentrated hate. Historic and strategic weaknesses aside, Collected Company has enough momentum and sheer strength going into May that it should be able to fight the coming onslaught of Grafdigger's Cages and Anger of the Gods.
  • Ancestral VisionOne Ancestral Vision deck solidifies Tier 1 status
    SCG Milwaukee showcased zero blue-based control decks in the Top 8 (never mind Nick Hansen's Jeskai Geist or Michael Majors' Grixis Control at 13th and 16th respectively). We also had only one blue-based deck in the Day 2 top five, which was mixed between Temur and Titan versions, with the rest not cracking top ten (never mind their collective Day 2 share at about 12%). This tension between blue's outward failure and hidden success is going to be big in May, with many players denouncing Vision and its blue supporting cast as a failed cause. I'm more optimistic. To me, these hidden successes point to an underlying viability which the Grand Prix will spotlight. I see one Vision deck cracking Tier 1, and I have my money on either Jeskai or Grixis. URx Scapeshift builds aren't bad, but they haven't gained enough either internally or contextually to suddenly propel them to Tier 1. Vision (which Scapeshift doesn't really run) should give either Jeskai or Grixis the boost it needs to finally make a Tier 1 home.

That wraps up our April metagame breakdown and hopefully gives us a smooth transition into the Modern MAY-hem of the coming month (apologies to Quiet Speculation readers who had to endure that pun twice in one week). It's been fun to sift through the metagame stats in such an open format, as opposed to one crushed in latticed tentacles, and I'm optimistic we'll keep having such diverse fields to analyze as 2016 progresses.

Come find me in the comments with any questions you have about decks, cards, metagame shares, data methods, or why you should play Ad Nauseam in the upcoming Grand Prix. No, seriously. Play Ad Nauseam. The metagame hasn't been this ripe for some old-school combo reaping since Darren Elderfield took Top 8 at Grand Prix Charlotte last year. Thanks for reading and I'll see you all next week as we return to fix some Modern with Forsythe's nine format guidelines!

Stock Watch- Collected Company

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Bant Company just had a stint as the best deck in Standard by a lot, and now Abzan Company is being considered the best deck in Modern. Collected Company has been all over competitive Magic, so this seems a good time to talk about the card's price.

There was an error retrieving a chart for Collected Company

The card's price has been rising steadily, if slowly, for some time. I advocated picking up a set for playing a while back in an Insider piece, though I didn't see it as being a great card to speculate on. After all, the growth has not truly been substantial. Had Collected Company never been printed in a preconstructed deck, it's likely that we'd be looking at a $30+ rare already. Given this printing though, the relative supply has done a good job of checking the admittedly high demand.

The sharp increase in Modern play and success might lead one to invest in Companies, though I would advise against it at this point in time. A very large number of this card is currently sitting in Standard decks, and while many players will be holding onto their sets for Modern play, there will be a dip as Standard only players move off of their copies. It happened to Wooded Foothills, so you'd better believe it will happen to Collected Company.

If you want to buy into the card to play any time before the card rotates out of Standard, you'll likely be spending somewhere in the $20-$25 range, though I expect at least a five dollar dip on rotation. At this point in time, I would recommend reevaluating the card's position in Modern and making a decision with regard to investing then.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: MTGO Market Report for May 2nd, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of May 2nd, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

May2

Flashback Draft of the Week

Flashback drafts return this week with triple Time Spiral (TSP) starting on May 4th. Be on the lookout for Ancestral Vision as the most expensive regular rare of the set. The priciest Timeshifted card is Pendelhaven at nearly 13 tix followed by The Rack at 11 tix.

Triple TSP draft is a lot of fun. Keep in mind that the suspend mechanic is deceptively powerful, with many players considering Errant Ephemeron the top common in the set. Luis Scott-Vargas listed his favorite draft archetypes in this thread. They are U/W Momentary Blink tempo and fliers; Grixis Mystical Teachings/Strangling Soot control; G/W Thrill of the Hunt beatdown; and finally U/R suspend tempo.

Modern

Modern prices are on the upswing this week after dropping substantially around the release of Shadows over Innistrad (SOI). Sylvain has been busy buying up depressed staples and I've been doing the same for the Market Report Portfolio.

On the deck archetype front, the given-up-for-dead R/G Tron strategy is still putting up results in Leagues, as well as in paper. As a result, cards like Grove of the Burnwillows and Karn Liberated have seen a healthy jump in price this week.

It's important to realize that a truly dominant Tier 1 strategy won't exist in Modern for very long. The best older strategies eventually get banned, and if we see a warped format in the wake of a set like Oath of the Gatewatch (OGW), then Wizards of the Coast will act quickly to restore order with a banning. Given all of that, speculating on depressed staples from every Tier 1.5 or Tier 2 deck is a great long-term strategy.

There are too many playable decks to sideboard effectively against. This means that eventually every deck will have its day in the sun as the metagame stops preparing for it. This is what has happened with R/G Tron. Everyone has been selling the cards from this deck in the assumption that without Eye of Ugin it's not viable. Whoops! Turns out it can still win a tournament.

Standard

There's been a big shift in value in Magic Origins (ORI) as the market grapples to determine where Jace, Vryn's Prodigy fits into the Standard metagame. Clearly the card is still good as it shows up in Bant Company, the Esper Dragons deck that won Grand Prix Toronto, and another Top 4 deck from that same tournament in Grixis Control.

Clearly Jace still has something to say about Standard, but now there are multiple cards from ORI seeing lots of play, including Kytheon, Hero of Akros and Nissa, Vastwood Seer. It's very difficult for a card from any Standard set to hold a price over 40 tix, let alone 60 tix. High prices like these were only possible when the rest of the set was being left on the sidelines. Now that other cards are showing up, value has bled from Jace to these cards.

Elsewhere in Standard, the devaluation of SOI continues as sealed leagues and drafters continue to enjoy the new limited format. The only thing that is safe to speculate on from this set at the moment are rares priced at junk levels.

I used to consider 0.4 tix a safe level to buy junk mythic rares at, but I've steadily lowered the bar for these. At this point, 0.15 tix or less should be considered a good buying opportunity, although you might have to wait for a fleeting selling opportunity. Junk rares for 0.01 tix or less are a decent spec, but they have to have a chance of being played at some point in Standard.

Sometimes a card is priced at junk because it is junk, and these are the ones you want to avoid. Longer-term, the real buying opportunity on SOI will not occur until August.

For an example of what is possible after rotation, look to the one month returns on cards from Battle for Zendikar (BFZ) and Oath of the Gatewatch (OGW). BFZ is up 8% in the last month, but OGW is up an astounding 55%. This will be worth paying attention to in August when it's time to allocate tix to buying cards from SOI or from Eldritch Moon (EMN).

Maybe it's the power level of OGW versus BFZ cards that favors the smaller set, but I suspect we'll also see outsized returns on EMN over SOI. Months of triple SOI draft means that a substantial amount of supply will be kicking around the MTGO economy in August, whereas EMN will only see a couple of months of drafting.

Standard Boosters

There's an interesting divergence occurring in the price of Battle for Zendikar (BFZ) and Oath of the Gatewatch boosters. At current prices both represent good value relative to where their prices will be later this year. However, it appears that OGW boosters are on their way to 4 tix much faster than BFZ boosters. If further investigation reveals structural reasons for this divergence, then this would signal that OGW boosters are a superior choice over BFZ boosters.

Fortunately we don't have to look very far to discover the cause. Since the release of SOI, there is only one way to consume BFZ and OGW boosters in draft and that is in the Swiss 6-2-2-2 queues. The numbers represent the prizes awarded to the top four players. If you go 3-0, then you are awarded an even two draft sets. But, if you get two wins, you get one BFZ booster and one OGW booster.

That means every time a BFZ-OGW draft fires, three people finish the event needing one OGW booster for their next draft. This skews demand for boosters, as OGW and BFZ are entering the market in a ratio of 7:5 but they are being consumed as draft entry in a 8:4 ratio.

With BFZ-OGW drafts firing slowly but steadily, the market is going to be exhausted of cheap OGW boosters sooner rather than later. BFZ boosters will face a harder time rising to 4 tix but OGW boosters are well on their way.

Trade of the Week

As usual, the portfolio is available at this link. This week I am still picking up depressed Modern staples. One of the cards that the Eldrazi decks featured was Urborg, Tomb of Yawgmoth. This card has fallen substantially and is now available for under 1.5 tix.

Next week, there will be some extra supply coming onto the market when Planar Chaos gets added to the Time Spiral block draft queues. Prices will go a little lower, but with fresh supply coming online soon, a savvy speculator can build up a large position in this card without causing a ripple. I put a playset into the portfolio this morning.

On Confusing Results and Deck Selection

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Testing. It is the soul of tournament play. Honing and crafting your deck and play, optimizing them to dominate the competition. The eternal quest for the glory of victory on the back of your own creation! It is this siren's call that keeps us playing and the dream that drives us forward.

Sun Titan

Of course, anyone who has ever tried this knows that sometimes your creation ends up making Stitcher Geralf's creations look like Serra's. Testing can easily get inbred and sometimes it can just be wrong, either due to incorrect assumptions or simply missing something. If it was easy, it wouldn't be worthwhile. This is part of that aforementioned allure and makes the success all the more memorable.

And then there are those times that you have results that you can't interpret. Those times when the data from one session points one way, the second set points another, and your test partners' results contradict everyone else's. Those inconclusive, confusing, convoluted results. I know most players cannot stand them and will abandon decks that produce these kinds of results, but (and I freely acknowledge that I'm quite weird) I love these results. This might just be my academic background talking (you can get multiple papers out of unexplainable, inconsistent results without coming up with a new topic!) but I love the process of untangling the confusing and exploring the unexplainable. Even when it invalidates all the time I've spent preparing for a tournament.

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Finding the Control Deck

Last week I mentioned that my testing for States did not go well, which left me to default to my usual Merfolk deck. While I realize that may sound like it was all wasted, I actually got a lot of very useful information out of it. The problem was that I mostly just figured out what not to do. Chiefly: Don't try to squeeze Thopter combo into a deck arbitrarily, and Ancestral Vision doesn't work in most decks.

The Thopter Problem

I have always been skeptical of the Sword of the Meek unban. Remembering its dominance from 2010, I genuinely thought it a dangerous and unwise decision and was Thopter Foundryconvinced that the deck would cause problems. I no longer stand by that belief. This is not because I was wrong about what the combo is or its power. What I didn't fully understand was how much Magic has changed in the last six years, not just in terms of the answers to the combo (everyone recognized that) but in how decks function these days. The ability of decks to pressure each other and to do so from multiple angles has gotten much better and the fact is that you can't spend as much time durdling and tutoring these days as you could in 2010.

This makes Thopter combo much worse since unlike other combos its pieces are do-nothings on their own. Deceiver Exarch and Splinter Twin were reasonable cards on their own and every piece of the Stoneforge Mystic package is good, while Sword literally does nothing without the Thopter Foundry, which is mediocre at best on its own. This means that I was very wrong about how many pieces you had to play to make it work and how universal it could be.

I tried to just stick three Foundrys and two Swords into a UW Control shell and it failed badly. It was too hard (even with Ancestral Vision) to actually assemble the combo. Trying to solve this problem pushed me initially towards Gerry Thompson's build, which I'm not convinced works unless you are also Gerry Thompson. Trying to move away from the Gifts package ended in a weird KCI/Affinity/Thopter hybrid that looked great on paper but in practice just lay down and begged for death to end its suffering. Muddle the MixtureIn the end I went a completely different route of including the combo as part of a Muddle the Mixture tutoring package in a control deck that was okay, but was not exciting or particularly good so I ended up scrapping it. It turned out to be a normal UW Control list with a wonky, unreliable win condition.

If you're going to make the combo work, it needs to be as part of a deck that is good on its own and already contains the tutoring necessary to assemble the combo reliably. Gerry is probably on the right path but I'm withholding praise until I see more people win with his deck. Muddle is incredibly slow in Modern and I'm not convinced that it's good enough as either a counterspell or a tutor to see play. Maybe someone will find the right shell for it, but all my testing has shown is that it's just not worth the effort to assemble the Thopter combo. There are better, more reliable win conditions.

The Ancestral Problem

I was right about Ancestral Vision. This might not seem like a problem but it took a lot of effort for me to conclusively confirm my suspicions. I know that Ari Lax said nearly the same thing I did at about the same time but that's no excuse not to test. It's easy to let theory dictate reality, which is the opposite of how it should be, so you have to actually test. But I was right.

I know that Vision appears to be a draw-three for one blue. You just have to wait between Ancestral Visionpayment and payoff. That's not so burdensome, right? Actually, yes it is. Treasure Cruise was good because the immediate payoff helped you right then. With Ancestral you have to A) Survive until it comes off suspend and B) Resolve it.

These points are much harder than you think, especially the second one since the opponent knows that it's coming and can play around it or set themselves up to answer it down the road. If you were relying on it to save you, letting your opponent plan around a card several turns in advance is A Bad Thing. If you want to Ancestral yourself, you have to build your deck around the card and control the game so that resolving the card wins it. This means that only control decks, and fairly dedicated ones at that, can really make use of the card.

To get the most value from Ancestral Vision you need to either be playing Goblin Dark-Dwellers or a very slow, ponderous control deck. The former option lets you somewhat emulate Legacy Shardless BUG decks. The latter isn't harmed by how slow Visions is (they operate at about the same speed) and is best positioned to make use of the extra cards.

Putting it into Practice

I have a longstanding love of UW Titan, and I was hoping that I could make the deck work in time for States. I'd also put in a lot of work figuring out Ancestral and this led me down the control road. Splitting time between decks isn't the best strategy, but since I'd put so much time in on the control deck already I didn't have to put in that much more effort and my history with Titan saved me considerable time as well. The problem was that I was spoiled for choice and ended up confused.

UW Titan Midrange, by David Ernenwein (Test Deck for States)

Creatures

4 Wall of Omens
4 Kitchen Finks
3 Vendilion Clique
3 Restoration Angel
3 Sun Titan

Instants

4 Path to Exile
4 Mana Leak
3 Cryptic Command

Artifacts

2 Aether Spellbomb
2 Ratchet Bomb

Enchantments

4 Spreading Seas

Lands

4 Celestial Colonnade
4 Flooded Strand
4 Hallowed Fountain
2 Prairie Stream
4 Ghost Quarter
3 Island
3 Plains

The cantrips and value creatures let you grind beautifully with Jund and Grixis and Sun Titan is amazing at snowing your opponent under in the late game. I dislike the dedicated Emeria, the Sky Ruin decks since their constituent parts are so bad in comparison to the Titan package.

UW Control, by David Ernenwein (Test Deck for States)

Creatures

4 Snapcaster Mage

Instants

4 Path to Exile
3 Spell Snare
2 Condemn
4 Remand
4 Cryptic Command

Sorceries

4 Ancestral Vision
3 Supreme Verdict

Planeswalkers

2 Elspeth, Sun's Champion
2 Jace, Architect of Thought

Enchantments

4 Spreading Seas

Lands

4 Celestial Colonnade
4 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
4 Hallowed Fountain
2 Prairie Stream
2 Tectonic Edge
3 Island
3 Plains

Slow, ponderous, card advantage. Snapcaster Mage and answers leading into an overwhelming endgame. Classic UW Control.

So which deck is better? Either in general or for the expected States metagame. I'll wait.

...

...

...

This isn't a leading question. I actually don't know the answer and was hoping someone else did. I know that a deck very similar to my control list came close to Top 8 at my States Cryptic Commandbut I also know that the midrange list is usually better against Jund. They were overall equal against aggro decks, with the control lists better against green decks and midrange dominating red. Control was heavily favored against other Ancestral Vision decks but midrange was better against combo since it actually presented a clock with its disruption.

I could never figure out which deck was the optimal choice nor was I certain what I needed to sideboard for (particularly important for the control deck) so neither was ever a serious option going into States. I still don't know which is better to be honest; Joseph Presnell and the Milwaukee results suggest control while the Top 32 listings favor the midrange list. I think it may end up being personal preference more than anything, but we still need to see how the meta is shaking out (Sheridan, little help here?).

Taxing My Brain

I've mentioned it a few times but I really want Death and Taxes to be good in Modern. It's my weapon of choice for Legacy and I wish it had a cleaner Modern port. GW Hatebears is fine, but it lacks the disruption and soft-locks that make DnT special. It was almost good enough back in the Treasure Cruise days but Forked Bolt just ruined everything. I had some success with the deck, but I spent most of my time sweating and stressing about the Bolt so I couldn't really enjoy the game.

Since then every new set and banning has led me to try it out again but it's never been that successful. The taxes and mana disruption just never seemed to line up well. The release of Shadows Over Innistrad was no different, but this time Tom Ross had the same idea but better, with the inclusion of Thraben Inspector to finally give the deck some legs in fair matchups. I very nearly ended up playing this list at States:

Death and Taxes, by David Ernenwein (Test Deck for States)

Creatures

4 Thraben Inspector
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Serra Avenger
4 Flickerwisp
3 Kitchen Finks
3 Blade Splicer
2 Eldrazi Displacer
1 Vryn Wingmare
3 Restoration Angel

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

11 Plains
1 Eiganjo Castle
4 Ghost Quarter
4 Mutavault
2 Tectonic Edge

Sideboard

3 Sunlance
2 Disenchant
2 Rest in Peace
2 Mirran Crusader
3 Kataki, War's Wage
2 Kor Firewalker
1 Aven Mindcensor

I think that Tom was a little greedy including so many fun-ofs in his list and I like having a tenth two-drop for Vial over the fourth four-drop. I've gone with the split between Wingmare and Mindcensor because sometimes you really want that fifth Thalia and while Mindcensor can be extremely powerful, every time I rely on him he fails me. It might just be me, but I only wanted him (and even then just begrudgingly) against Scapeshift.

I mostly tested this deck online and it was crushing combo and control. Fetchland-heavy leonin arbiterdecks can just fold to Arbiter and combining pressure with induced inefficiency was often too much for those decks to come back from. The problem was that it proved to be a massive dog to colored linear aggro, especially the decks that went both wide and big like Humans, Allies, and Merfolk. Jund was also problematic since Lightning Bolt is too efficient for DnT to overcome and they always pack sweepers. Affinity was surprisingly reasonable even pre-board since Flickerwisp is so good against Arcbound Ravager and it runs mana-tight enough for Thalia to have an impact. Ultimately since I knew that Jund was going to be a large presence I decided not to run it.

The problem is that since States I've been running the deck in paper and it has been crushing Jund and winning (even if just barely) against the linear aggro decks. FlickerwispAgainst linear aggro I still cannot beat their really good curve-outs but when they have average hands DnT is suddenly grinding them out and winning, which never happened online. Paper Jund apparently has a weakness to Thalia that online Jund doesn't because they've just not been interacting and functioning as well as previously. Leonin Arbiter cannot be blamed for this---Jund is still working its way around him in most games, but somehow they're just not turning the corner like I expected. Even more unusual is that I've been racing (Racing!) with Jund. And winning. That isn't supposed to happen and never did online.

I haven't changed a card or altered my play style, and yet I'm getting very different results for these matchups. I haven't hit combo or control with DnT in paper so far, so I don't know if those results will change, but when bad matchups suddenly turn around that's something to investigate.

And the problem is that the only answer I currently have is variance. The decks in paper and online look similar enough that I can't explain the results from deck construction and there's really no way to measure skill so I'm left to wonder if the result just comes down to shuffling in reality vs. online. Of course this also means that I'll be sticking with the deck for a while just to see if this is indicative of the real life results.

The Broader Question

This is not even getting into whether or not mono-white DnT is where you want to be. Is Tidehollow ScullerPascal Maynard's WB deck a better choice? What about Eldrazi Taxes? Mono-white is the more reliable, particularly manawise, but the other options bring so much more power and disruption to bear that it's hard to argue against them. I may be having success in paper but the other versions have been posting results in far greater numbers than mono-white. And I still don't know if my results are even reliable.

Even if my results are reliable, I'm not certain that my current list is even good. Naya Humans is gaining ground and Thalia is a natural fit for the deck. Why not just run Humans with some extra disruption and not bother with the rest of the deck? It seems to be worth testing at the very least.

Fighting Uncertainty

Do you recall hearing that a new product's failure was blamed on being focus-tested to death? Or the old cliché that the more you know the more you realize you know nothing? These are common problems in research and data analysis. The former case is the result of inbred research, where you increasingly aren't studying the test subject but the results of your results and losing sight of your purpose. The latter is caused by taking on too much at once and getting overwhelmed.

If you haven't picked up on it yet, this is where my testing recently has led me. I have very odd results and am looking at far too many variables, and as a result my decision-making was paralyzed. It's a common failing when you have too much information and can too clearly see the pros and cons of any decision, to make no decision---just like how I ended up playing Merfolk.

The trick to overcoming this issue is to take much smaller bites out of the problem. I'm asking too broad of questions about the decks I'm testing and getting lost. Rather than ask, "Which deck is better?" I should be asking, "Which deck am I better with?" In the case of UW, that answer is Titan. For DnT, rather than worrying if I have the right version of the deck I should be looking at the relative strengths and weaknesses of each. I'm letting my confusing data distract and intimidate me when I need to be approaching it more rationally and scientifically.

I'm good at that; it's how I approached my Thopter combo and Ancestral testing but I'm letting curiosity lead me astray. My testing is getting recursive as I effectively nerd snipe myself over interesting data and ignore more important questions. With this in mind as we move towards the Modern GP weekend, stay focused! Don't be me and lose sight of what you're actually looking for in your testing.

Insider: The Summer Lull & Weekly Picks

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As we move into Spring and Summer we enter what is typically a slow period in Magic finance, when prices tend to trend downward rather than surge. The monkey wrench in the equation is whether or not the new Standard rotation will change things up a little bit. Typically, prices would begin to dip because people are sick of Standard and looking to hock their cards before they rotate in the fall.

The new rotation changes things up, because we have a brand new exciting Standard and people have no incentive to sell their cards! The big question will be whether or not this continues to drive players to play tournaments over the Summer. In the past tournaments tended to dip a bit, but it's unclear how much of this was just due to competition from other summer activities.

So, all bets are off on the traditional summer lull.

Today I have a couple interesting speculation targets that I'll be breaking down into two categories. The first we'll call "risky, but interesting." The second group are specs that are likely to hit---these are the "safe-ish specs."

Risky But Interesting

These are cards I could see going up in value for any number of good reasons, but there are some other number of reasons for why they could miss.

Generally speaking, these are pretty reasonable speculation targets. My main issue is that as a finance writer I always feel a sense of responsibility when telling people to buy up certain cards. I'm dreading the day I get a letter from some individual who is like, "Thanks a lot, a-hole. I bet my life savings on Inexorable Blob and now I'm homeless."

I mean, obviously that is a pretty loose example---but still, anytime I'm giving people advice about how to spend their money I want to do the best job I can. Even if it is just to remind them that this is essentially gambling on a finance market, where nothing is a sure thing or a done deal.

Kalitas

There was an error retrieving a chart for Kalitas, Traitor of Ghet

The problem with this card is that it's already $25. I don't typically like to invest such large quantities into individual cards, and even more specifically, not Standard cards. So, pretty reasonable downside.

However, the upside is pretty bright as well. First of all, basically every single deck that isn't a white aggro deck is a black deck playing Kalitas, Traitor of Ghet. It also looks as though the Kalitas control decks (B/W Control, Grixis, and Esper Dragons) have favorable matchups against the most popular decks in the format.

So, let me get this straight. Kalitas is from an old set, didn't go down when the new block came out and now is trending upward? Seems like a good sign. The card is also one of the strong reasons to play these decks (because it is so good against the popular decks) so you can't play these control decks without it (nor would you want to).

It is also worth noting that it is the only good graveyard hate in Standard. If "graveyard matters" stuff is emphasized in the next set, Kalitas gets even better. Imagine how good Kalitas gets if cards like Relentless Dead or other recurring threats matter.

The other upside for this card is that it is pretty good in Modern Jund-style decks. It will continue to be a thing post-Standard which allows the price to get a little bit higher before it rotates.

Also worth noting, I love foil versions of this card as a long-term investment. The card seems great in Commander.

Fetchlands

There was an error retrieving a chart for Flooded Strand

I've noticed Flooded Strand is like $18 on TCG Player and Star City Games has the card listed at $28.00. The spread is really big which means there's a pretty good chance we may see the entire Khans of Tarkir fetch land cycle rise in value in the near future.

These lands are a prerequisite to play basically every single Magic format besides Standard. They will always be useful. People need them for everything. Pretty much every good Magic portfolio is going to include some number of fetches and shocks but it may be a good time to specifically target these cards in trades when you can. I know I am...

I get the feeling that the TCG price will start creeping up closer to the SCG price. Obviously, the SCG price is high as heck right now, but they tend to be pretty on point about where card prices are trending.

It is also worth noting that Windswept Heath is way lower than the other fetches because it was in a duel deck. However, as time goes on the extra copies will factor less into the overall price. Heath is one of the best fetch lands right now and I think it has the most room to grow.

Tragic Arrogance

There was an error retrieving a chart for Tragic Arrogance

The risk factor on Tragic Arrogance is simply that it has never been worth anything!

I don't really understand why this card is a bulk rare. It sees a ton of play across several different decks. Basically any white deck that plays Gideon, Ally of Zendikar and midrange creatures is going to play this card out of the sideboard.

It is a fixture, two- to three-of card in every G/W Tokens deck. So how is a three-of from Magic Origins in the best, most popular deck in Standard $0.50? I literally don't understand the pricing of this card. Perhaps it is just the card that people don't want to pay money for.

This card also seems like it could be interesting for Commander. It is pretty sweet that it punishes the "all-artifact" decks really hard. It's not Cataclysm, but then again, what is?

Safe-ish Specs

These are the specs that I feel really strongly about. These are the kind of cards where I use my store credit to pick up copies every chance I can!

Eldrazi Displacer

There was an error retrieving a chart for Eldrazi Displacer

I think Displacer is a done deal. First of all the card is insane. Second of all the card is all over the place in both Standard and Modern. It is safe to say the card will continue to see lots of play across multiple formats. Also, I have a strong belief that the Mono-White Eldrazi deck featuring this card is actually the best version of the Eldrazi deck in Modern. There are also rouge Vial Displacer decks.

Anyways, the card sees play in Standard. B/W Control, B/W Eldrazi, R/W Eldrazi, and even some builds of Collected Company.

In Modern, the card is an absolute all-star in the Eldrazi and Taxes deck. The deck has moved from the "maybe a deck" category to "yeah, it's real." Every cube and tons of Commander decks are going to play this card because it is both A) cool and B) unique.

For $3, this card is great as a short- and long-term spec.

Burning-Tree Emissary

There was an error retrieving a chart for Burning-Tree Emissary

There are still cheap copies of this card floating around on TCG Player, but likely not for long. The SCG price is up to $2.5 and I could easily see the TCG price getting up over even that. The Reckless Bushwhacker deck is very good and real and Emissary is just such a cool and unique card.

Also, I don't know why, but hybrid cards always seem to be more expensive. It is like a tax on hybrids. Why is Wheel of Sun and Moon going for a zillion dollars? Perhaps there is some sort of cachet the hybrid mechanic has with casual players.

Anafenza, Kin-Tree Spirit

There was an error retrieving a chart for Anafenza, Kin-Tree Spirit

The price tag on this card has 0% to do with Standard where it sees absolutely no play. It is a two-of in the best deck in Modern. When trading I try to pick up every single copy of this card I possibly can at whatever the TCG Player price is, and tuck it away forever.

If the card starts seeing any play in Standard at all it will likely go up significantly. In truth, I don't think this card is bad in the White Weenie deck.

Orzhov Pontiff

There was an error retrieving a chart for Orzhov Pontiff

Pontiff is another card whose lower price tag is puzzling. The card surged to something like $25 when it was in Modern Birthing Pod and dropped down to $5 when Pod got banned. Now Abzan Company is the best deck in the format, Pontiff is a key part, and the price hasn't rebounded. Why?

I can tell you firsthand this isn't exactly an easy card to track down. I needed a second copy for my Company deck and all four local game stores were sold out. I had to trade for one off of a player. He valued it at $5 or whatever it was on TCG at the time---but I would have paid like $20 in trade because I needed it so badly. It just feels like a more expensive and hard-to-find card than the price would indicate.

Scavenging Ooze

There was an error retrieving a chart for Scavenging Ooze

I've been betting on Ooze forever and it has only made modest gains, but I think we are very close to a surge. I can feel it in the air.

First of all, the card is absurdly good in Modern. Second of all, it is the best card in the Jund deck against Abzan, which is the best deck in the format. The card is also the best card in the Jund deck against Living End which is a difficult matchup.

So, let me lay this out there: Scavenging Ooze is a perfectly maindeckable card for Jund that is the best possible card against both Abzan and Living End, which are two of the best decks in the format and bad matchups for Jund...

Yeah, looks like we are going to be cutting some Goyfs for Oozes... Ooze is great. Real Oozes, not those eyesore promo ones that have been suppressing the price of the card for the past two years.

~

You can't win if you don't take risks. Some prospects are riskier than others.

I think the "Summer lull" is going to be less "lully" than usual and MTG finance will be in full swing year-round now. With that in mind, good cards are good and find their way to the top of the price guide.

Deck Overview- Standard Grixis Control

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Going into GP Toronto, the control decks in Standard near-universally featured Languish. Oliver Tiu decided that he would rather play a bunch of controlling creatures, many of which are vulnerable to Languish, and went with a build eschewing the four mana sweeper. It paid off for Oliver, and he found himself in the Top 4 of Toronto with this list:

Grixis Control

Creatures

4 Goblin Dark-Dwellers
2 Dragonlord Silumgar
4 Jace, Vryn's Prodigy
4 Kalitas, Traitor of Ghet

Spells

1 Chandra, Flamecaller
3 Fiery Impulse
2 Grasp of Darkness
3 Kolaghan's Command
2 Ultimate Price
1 Radiant Flames
3 Read the Bones
3 Ruinous Path
2 Transgress the Mind

Lands

1 Island
1 Mountain
5 Swamp
3 Evolving Wilds
4 Foreboding Ruins
3 Shivan Reef
4 Smoldering Marsh
2 Sunken Hollow
3 Wandering Fumarole

Sideboard

2 Dragonmaster Outcast
3 Fevered Visions
1 Rending Volley
1 Silumgar's Command
1 Ob Nixilis Reignited
4 Duress
3 Radiant Flames

Kalitas, Traitor of Ghet is extremely well positioned with the popularity of Cryptolith Rite, and Tiu's list features the full four. The sweeper of choice to run with Kalitas is Radiant Flames, though sweepers aren't great against every deck in Standard, which is why you see three copies of the card relegated to the sideboard.

Another spot where Tiu deviates from the norm is on his six drops. A lot of decks just max out on Chandra, Flamecaller, though Tiu instead opts for Dragonlord Silumgar. Most Standard decks have something big for you to steal- be it their own planeswalker of a transformed Westvale Abbey.

Most of the rest of the deck is a mix of efficient disruptive elements to play in the early game and then to rebuy later with Goblin Dark-Dwellers. Time and again, we've seen Dark-Dwellers show up as a four of in various decks, and as of now the menacing goblin is sitting around $3. As we move further away from the release of Oath of the Gatewatch it would surprise me in the slightest to see this card minimally double in value.

There was an error retrieving a chart for Goblin Dark-Dwellers

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