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Insider: MTGO Market Report for January 20th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a trade of the week section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All  prices are current as of January 18th, 2015. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Jan18

Flashback Draft of the Week

The full, original Mirrodin block flashback drafts start today. With two weeks of Mirrodin boosters being cracked, the artifact lands like Seat of the Synod and Great Furnace can be found for substantially less than their historical price peaks. Other common staples like Chromatic Sphere and Molten Rain are also on sale. Novice speculators and those looking to fill out a collection should be looking to cards like these as buys.

The middle set of the block, Darksteel, doesn't have a splashy top end, but there are still some Pauper staples worth looking for. Chittering Rats and Spire Golem are two to start with. Blue cards (and honourary blue cards like the flying golem) are out of favor after the recent banning of Cloud of Faeries in Pauper, but blue is never out of fashion for very long.

Players should be careful not to pass Auriok Champion out of their Fifth Dawn booster as this rare tips the scales at over 25 tix. The common and uncommon slot also holds some nice picks. Modern staples Serum Visions and Night's Whisper are two cards to try and pick up at a discount this weekend.

Modern

The impact of the Splinter Twin and Summer Bloom ban is still rippling through the MTGO economy. Everything outside of Twin and Amulet decks is seeing a boost at the moment as players and bots make their bets on what will be played and what will be good.

It's not clear where the dust will settle yet, and the metagame doesn't yet include the Eldrazi decks with Oath of the Gatewatch (OGW) cards. Nowhere is the excitement around this new deck more obvious than with the price of Magic 2015 sets this week, both in paper and on MTGO. Double-digit gains across the board are unusual and can be attributed to price gains by Urborg, Tomb of Yawgmoth.

Speculators and players should carefully consider any Modern cards they are holding at the moment for potential sales. The froth in the market is very real at the moment and the Modern Pro Tour is getting closer by the day. The time to be selling is now.

Standard

Standard is in a bit of a lull with all the attention paid to Modern in the past week. MTGO prices on Standard sets are drifting with a downward bias. Keep your powder dry and refrain from making any large speculative moves on Standard cards until OGW is released at the end of the month.

Fate Reforged (FRF) at 43 tix for a set is starting to look like it has good value. Relative to paper, the set is at a level that redemption will support. There is some rebound potential in Warden of the First Tree as it has dipped to 2 tix yet is still heavily played in Standard. Any renewed interest in the format will show up in a bump in the price of this card.

Standard Boosters

FRF boosters continue to drift down and are approaching an attractive price level. If OGW release events drive the price down into the 1.4 to 1.6 tix range, these should be considered a buy as the rebound potential from that level is high.

KTK boosters have been very stable in the 3.2 to 3.3 tix range. This will be a buy during OGW release events at any price below this range.

BFZ boosters have shown strength in the last week, getting above 3.6 tix for the first time in the new year. At current prices upside is limited, but a dip back below 3.4 would be a signal for speculators and players to pay closer attention.

The bad news is that BFZ boosters will be awarded for OGW release events. This means there will be ample supply of boosters as the sealed queues take in tix or play points, and pay out in BFZ and OGW boosters. There is no expectation of higher prices on BFZ boosters until OGW release events end.

DTK and ORI boosters remain at or above 4 tix and thus have zero speculative potential. The market is supply constrained on these boosters, so the prevailing market price remains roughly equivalent to the store price.

Trade of the Week

The Market Report portfolio has started with an initial allocation of 500 tix. Find the portfolio at this link. The first trade this week is related to the shakeup of the Modern format. With Twin, the gold standard of combo decks, getting the axe there's room for other combo decks to come off the bench and shine.

A deck that got some exposure after Khans of Tarkir was released was the Jeskai Ascendancy combo deck. This deck featured mana accelerators like Birds of Paradise and Sylvan Caryatid, the aforementioned enchantment, and then numerous cantrips and card drawing spells in order to combo off and attack with large creatures.

This deck originally had Treasure Cruise and Dig Through Time as powerful card drawing spells before they were banned. A newer version has surfaced in the MTGO leagues, piloted to numerous 5-0 finishes by user daibloXSC. The key card drawing spell is Visions of Beyond from Magic 2012. The deck also features Monastery Mentor as its primary threat.

With a similar tempo-control profile and almost a combo finish, Twin players could very well gravitate to this deck in an uncertain metagame. Visions of Beyond is from an older set and a supply crunch on this card would send it much higher. It's been climbing in recent weeks, but is still a solid pick from an under-the-radar deck.

The strategy is to hold this card until the Modern metagame gets more established at the Pro Tour. If this decks breaks out, Visions of Beyond could easily double in price. A no-show for this deck in Atlanta would mean a reassessment of this trade.

Brewing with OGW- Jeskai Ascendancy Combo

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There are some flashy cards soaking up a lot of attention in Oath of the Gatewatch, but there are some subtle elements as well. Expedite is a card that is getting some attention as a card that could have significant impact on Standard, and Slip Through Space gives us another one mana cantrip. These cards play very well with the prowess mechanic, and one of the most interesting ideas that I've heard is to play them in a Jeskai Ascendancy deck- the biggest "prowess" effect available in Standard. An idea that a local player was working when I was at FNM last week was to use Ascendancy and these cheap cantrips to kill people in one big turn by using Rattleclaw Mystic and Elemental Uprising to generate mana. Here's an early draft of the deck:

Jeskai Ascendancy Combo

Creatures

4 Rattleclaw Mystic
4 Jace, Vryn's Prodigy

Spells

4 Magmatic Insight
4 Tormenting Voice
4 Treasure Cruise
4 Slip Through Space
4 Elemental Uprising
4 Expedite
4 Jeskai Ascendancy

Lands

1 Canopy Vista
2 Cinder Glade
1 Forest
1 Mountain
1 Plains
1 Prairie Stream
4 Windswept Heath
4 Wooded Foothills
1 Island
4 Flooded Strand
4 Wandering Fumarole

This deck doesn't do anything. And then it kills you. It's perfect.

It's probable that some form of disruption is necessary in the form of cheap spot removal or Dispel to back up your combo, but at least until the deck is a known quantity you should be able to steel wins in game one. Until it becomes clear that you need maindeck disruption, I like just running this completely streamlined list with maximum ability to filter through the deck and find the combo pieces. You want your odds of untapping with Jeskai Ascendancy and be able to just kill the opponent to be as high as possible. Your opponent will probably just kill Rattleclaw Mystic on sight, but at least the grip of draw spells will help you search for backup creatures at a much faster rate than your opponent can find removal spells.

There was an error retrieving a chart for Jeskai Ascendancy

Expedite is great in this deck, as it enables you to go off with Rattleclaw Mystic the turn that you play it, and it also plays very well with Jace, Vryn's Prodigy. If you're concerned that your opponent is going to kill Jace and you have at least three cards in your graveyard, you're able to just Expedite in response to the removal spell which will enable you to activate and flip Jace.

Wandering Fumarole acts as your third option for a creature that "combos" with Ascendancy, which might seem worse than Lumbering Falls, though ultimately I don't think Lumbering Falls is actually workable. Hexproof would be nice, but you're usually going to need to cast multiple red and blue spells on the turn that you go off, so that makes a UG land kind of a non-starter. Also Fumarole just works way better with the manabase given the lands that you can fetch in this color set.

If you love durdling and/or are a combo player, then this is a great starting point for Standard. The deck has some clear vulnerabilities, but you're able to go off on turn four, and you have a lot of ability draw into more action assuming that your opponent doesn't pressure your life total too aggressively.

The True Danger of the Splinter Twin Ban

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By now you've read at least a dozen articles, a hundred tweets, and a thousand forum posts about the January 18th banlist update. The response to Splinter Twin's banning is likely to surpass the reaction to all previous Modern ban announcements combined, as the community rages, celebrates, and grieves for for months to come. I for one am feeling no better today than in my Saturday article on the banning, and I expect this won't change for much of 2016. Many others share my general sentiment but I believe most of their anger and fear is misplaced. A Twinless Modern metagame doesn't worry me, especially in the long-term where Twin's death opens up a lot of space for new cards. A Modern format where the DCI bans Splinter Twin before a Pro Tour, however, is a much more worrisome prospect.

Splinter-Twin-Banning-Banne

It's no secret Pro Tour Oath of the Gatewatch was a major factor, even if not the deciding factor, in Splinter Twin's banning. Aaron Forsythe tweeted it on at least two separate occasions over the weekend, former Modern mastermind Tom LaPille predicted this in a 2015 interview, and numerous articles (e.g. MTG Goldfish and The Meadery) have also remarked on the relationship between this ban and the Pro Tour. Was it the sole factor? No: both the update and Forsythe's tweets suggest other elements were at play. But it was certainly a critical decider in Twin's demise, enough that Forsythe tweeted suggestively about it all weekend, and enough that most authors seem to agree on its importance.

Today, I'm not going to discuss the existence of that relationship or the relative weights of different factors. Nor will I talk too much about that wretched Summer Bloom and its much-deserved ban. Instead, I am going to talk about the metagame implications and format consequences of Twin's removal. One of those shouldn't worry you at all. The other should cause deep uncertainty and anxiety.

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The Good: Metagame Implications

Most Modern consumers are freaking out about the metagame consequences of this ban. As unhappy as I am with the Twin side of the update, I can't join the masses in this assessment. I believe the Modern metagame will remain quite healthy in the mid-term and long-run, even if it goes through some initial growing pains as it rebuilds without the URx Twin pillar.

The URx Twin collective was an integral policing force in Modern, setting a speed limit on the format and forcing other decks to pack interaction Arcbound Ravageror flat-out lose on turn four. Losing Twin could point to a devolution into a linear arms-race, where players scrape for the fastest and least-interactive turn two or turn three win without worrying about Deceiver Exarch gumming up their plans. Immediate beneficiaries include Affinity, RG Tron, Bogles, Ad Nauseam, Suicide Death's Shadow Zoo, Infect, and a horde of similar strategies which appear poised to dominate Modern. Affinity in particular looks to disproportionately profit from this banning: if the deck could maintain 10%-12% shares with Twin in the format, imagine what it will do after! Could this linear-dominance play out in the short-term, namely during Pr Tour Oath of the Gatewatch? Certainly. Is it likely to be sustained into the summer and beyond? I am betting against it.

Kiki JikiFrom a Stage 1 metagame perspective, there are plenty of decks which can take Twin's place to combat the Stage 0 linear strategies. This includes Scapeshift and Jeskai Control, particularly the more proactive Kiki-Jiki, Mirrorbreaker/Restoration Angel Jeskai strategies we saw during Shaun McLaren's run at Grand Prix Minneapolis 2014. These kinds of decks are, for the most part, worse than Twin but still very powerful at reining in non-interactive foes. Canny players will turn to them in the ban's immediate aftermath to gain an edge in a metagame that might be too polarized away from interaction. Those linear decks might also work against each other, cannibalizing each other's shares instead of rising up as a bloc. For example, Tron improves with Twin's departure, but gets worse with an inevitable Infect rise.

More importantly, the historical context of Modern tends to arc towards balance in the absence of truly broken decks. We saw a 25%-30% Abzan metagame during Pro Tour Fate Reforged, which gradually gave way to Grixis, siege rhinoJund, Tron, and a host of other decks emerging to restore format equilibrium. We saw the June metagame normalize around fair Grixis and Jund decks when everyone panicked about Tron and Bloom. In the last months of 2015, we saw a balanced vanguard of format regulars police a disturbingly linear October metagame. Twin was undoubtedly a factor in all that regulation, but as long as we find 1-2 decks to take Twin's role, it suggests the metagame itself isn't inherently broken and incapable of self-correction. Moreover, Twin had nothing to do with the Abzan decline, which further points to the metagame being able to make adjustments around other strategies. We've also seen Jund survive two bannings and emerge as a consistent Tier 1 contender, and we've seen Modern recover after the Birthing Pod ban into its healthiest metagames since its founding. The Pod mages even got a Tier 2 replacement in Collected Company Abzan decks, which could bode well for Twin expats looking into Jeskai Kiki Control or Blue Moon.

All of this has me cautiously optimistic for the 2016 metagame itself: the arguments in favor of self-regulation are at least as strong as, and probably stronger than, those about a linear takeover.

Worried about the future of Modern's much-lauded diversity? Get out there and start brewing! Or just sling your favorite deck with some sideboard changes and trust in the format's arc towards balance.

The Bad: Format Implications

I'm genuinely excited to see the metagame's evolution with Splinter Twin out of the picture. The same cannot be said about my prognosis for Modern as a format. Before we get any deeper into that sentiment, no, Modern is not dying. No, Modern is unlikely to become a failed Extended 2.0. No, Wizards is not trying to kill Modern. These panic-mongering stances are no better than the ban mania we saw all last year. Nor is it better than the inevitable ban mania that will roar even louder in 2016. I urge players to adopt more measured views on how Twin's banning is likely to help and hurt Modern in the future. If nothing else, I'm sure the upcoming Pro Tour will be the most-watched of its kind to-date, and that will be largely due to the ban and interest in a post-Twin Modern.

Splinter TwinUnfortunately, these possible gains do not minimize the likely costs of a Twin banning. As I said in my Saturday article, as I and others observed in the comments of that article, and as many other Moderners discussed all weekend, this ban suggests a scenario most of us rightly fear: Modern has become a rotating format. In this new Modern, cards (not sets) get "rotated" out of the format as part of Wizards' plan to ensure format diversity and to shake things up at an annual Pro Tour. Although those cards may have been bannable independently of Pro Tour pressures (and other money-making demands), the Pro Tour rotation forces Wizards' hand and expedites the banning before the metagame can naturally police an offending deck. The end result could be the leading Tier 1 deck suffering an annual ban solely to ensure a more interesting Pro Tour.

Wizards has not outwardly stated this as a format or banlist goal, even though Forsythe's comments on Twitter are suggestive. That said, the mere possibility of this situation is enough to cause a major problem for Modern. The reality of this situation would, of course, be worse still.

Birthing PodFrom 2013 until 2016, Wizards has brought the ban axe down on a Tier 1 deck in every January update. Taken individually, each of those cards (especially Deathrite Shaman, Birthing Pod, the delve sorceries) had significant quantitative and qualitative evidence underlying their banning. Taken together, however, it's hard for a new or veteran Modern player not to identify a pattern. This is true even if no actual pattern exists! Even if I didn't write this article to acknowledge these possibilities, Modern players across the world would still process these announcements, particularly the Twin banning, as a signal that Wizards is imposing artificial rotations to spice up a Pro Tour and coverage-heavy format.

Why would such an explicit, implicit, or simply imagined policy be a problem for Modern players? As I wrote in Saturday's piece, Modern was promised as "the nonrotating format without the card availability issues of Legacy". It was not promised as "the semi-rotating format without the card availability issues of Legacy, where decks can be banned not because they are necessarily unhealthy but because they make coverage a bit more boring". Modern players process this as a betrayal of a fundamental promise at Modern's core. This is true both for the Modern diehards who would stick around even if Lightning Bolt got banned (I, however, would not), and true of those newcomers who want a nonrotating format but don't want their investment jeopardized to an annual ban update.

TarmogoyfI admit that the concept of a "betrayal" may be a bit strongly worded with respect to this announcement. But from reading comments across the internet, even by high-level players who have been critical of Modern in the past, it's the term that most readily comes to mind. I also admit this isn't the most quantitative argument I've made on this site, and I've had a few Modern/Magic friends ask me if I found these kinds of viewpoints to be unsupportable or unprofessional. I do not. I believe the overwhelming majority of Moderners feel this way as well, and although the metagame as a whole will likely be fine, format faith has been shaken. I also believe it's important to acknowledge the discomfort this update has caused players and our readers, and articles like this aim to be in dialogue with that. Honestly, this discomfort is not misplaced. It will be hard to defend against ban mania in the coming year with this banning fresh in our minds. Maybe Wizards really would ban Tarmogoyf just to shake up a Pro Tour.

Thankfully, Wizards can fix this through communication. If Wizards more clearly articulates their goals for Modern, we won't be left scouring Google to find tidbits of information on their esoteric ways. If Wizards did a monthly Modern check-in, we wouldn't have to ask leading questions all over Twitter just to get some clarity about a decision or the format's direction. Looking back to last year, if we had known that supporting the 2016 Modern Pro Tour would lead to a Splinter Twin ban, or just increase the likelihood of a ban period, I'm betting most people wouldn't have supported it at all. This communication gap does not inspire long-term format confidence and has gone from a strange Modern oddity to a real problem in light of this banning.

I believe this will be a good year for Modern as more players jump into the format. But I also believe, even though I have no controlled experiment to prove it yet, that Modern's growth will be less than it would have been with no Twin banning. Player confidence in Modern has been undermined, and I suspect this will undercut the format's potential, even if it won't destroy the format altogether.

Life After the Splinter Twin Banning

Metagame and format consequences aside, there are plenty of other possibilities which can rise from Twin's ashes. Ancestral Vision and Stoneforge Mystic look a lot safer now than they did a month ago. Jace, the Mind Sculptor too, even though we still have a pricing issue for that banlist inmate. We might also see Counterspell and other blue cards enter Modern now that Twin isn't around to abuse them, which could improve the format's health and diversity over time. There is no indication that Twin's banning was caused by these possibilities, but it's impossible to deny that they are now on the table as options.

Ancestral VisionSadly, these silver linings and Modern's metagame resilience don't detract from the update's blow to our collective confidence. They don't draw my attention away from the possibility that Modern really is becoming (or has always been?) a rotating format, where Wizards induces change through high-profile bans. Other players share this feeling and I am disappointed Wizards has put us in that position, or at least done nothing to dissuade us from that opinion. Maybe we'll see some clarification in the coming weeks or months, and I hold out hope for better Modern management. Until that happens, however, I'm nervous about what this means for next year and our time, money, and emotional investments into decks.

I want to apologize to everyone for not responding to all your Saturday comments individually. It's hard to get back to everyone with all the banlist buzz, but know I'm reading your thoughts and have you all in mind in articles like this. Let me know in the comments what you think about the update, today's piece, the future of Modern and Modern Pro Tours, the metagame, price volatility as a result of the ban, and really anything else you want to get off your chest. All of those topics could make great follow-up stories, and I'd love to talk more in the comments.

Insider: Specs in a Twinless Modern

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Goodbye Splinter Twin and Summer Bloom, we barely knew ye...

What we do know is that two of the objectively best decks in Modern have been banished to the realm of history.

Even nixing two of the best decks isn't going to slow down the juggernaut that is Modern Magic. The format looks to continue gaining in popularity, and with a Pro Tour, a new set, and a new Twinless "wild west" format to explore things are going to get crazy.

As this is a finance speculation column, today I'm going to talk about ten cards that just got a whole lot better and are worth considering as Modern investments. I've been pretty hot at picking winners the last few months, so let's take a look at some cards that seem primed to rise now that the format is clearly going to change in the coming month.

I'm not going to talk about the ones that have already spiked. The boat has already sailed on Goryo's Vengeance and Scapeshift. However, there are still plenty of other cards that are ready to jump in price.

Wurmcoil Engine

There was an error retrieving a chart for Wurmcoil Engine

Honestly, my Wurmcoil Engine pick is just emblematic of the entire G/R Tron archetype. I think there's a significant chance that many, or even all, of the cards in the deck see growth in the coming weeks. Twin has been known to have a favorable Tron match-up and without Twin in the format to give UrzaTron fits I see it becoming "the deck to beat in Modern."

The King is dead. Long live the King Karn.

The great thing about Tron is that it traditionally crushes all of the "fair" decks. Most midrange decks simply cannot compete with its ridiculous mana output and gigantic over-the-top threats. There are plenty of worse things we can do in Modern than straight-up crush the Jund match-up.

I picked Wurmcoil because it has a modest $25 price tag compared to many of the other cards (Grove of the Burnwillows, Oblivion Stone or Karn Liberated. However, if Tron asserts itself as the new "best deck" in Modern I fully expect all of these cards to go up in value to some extent.

Consider also that all of the players who were playing Twin will now need to move in on new decks, which may require a lot of players to be in the market to pick up cards. Demand is what drives prices, and coupled with an upward trend in prices already this could lead to even more Modern growth.

Gavony Township

There was an error retrieving a chart for Gavony Township

I'm not saying there are no longer combo decks in Modern but when you simultaneously nix two of the best combo decks in one swift stroke it opens up the battlefield for fair decks. Yes, there will be new unfair decks to deal with but winning the midrange mirror is going to be a big thing in the coming weeks and Township plays a big part in that battle.

This utility land is one of the ultimate trumps in the "fair deck" battle. Township has long sat as a cheap rare but not for much longer, I estimate. I really like the way that various Collected Company creature decks look with regard to metagame position, and Township will play a big role in such an environment. Also, it's worth noting that Abzan decks with Lingering Souls will also love utilizing Gavony Township.

Speak of the devil...

Lingering Souls

There was an error retrieving a chart for Lingering Souls

At about $0.50 a copy, one could do a lot worse than bet on Lingering Souls. The card is very good and in many ways format-defining of Modern. It is a great card advantage card in midrange mirror matches and also a stone cold house against Affinity.

Lingering Souls is also great with and against Liliana of the Veil. I expect that card to see more play now that Twin isn't around to punish people for tapping out for her.

The biggest weakness of Lingering Souls has always been fast combo decks. Fast combo decks exactly like the ones that just got banned! I would be shocked if Lingering Souls wasn't omnipresent at the upcoming Pro Tour and wasn't a format-defining card in Modern moving forward.

Etched Champion

There was an error retrieving a chart for Etched Champion

A few of the Affinity cards have already seen pretty significant gains since the Twin banning. I think some of the other role-player type cards may well follow suit in the coming weeks. Etched Champion did see a Modern Masters 2015 reprinting, but we've seen recently with the Eldrazi lands that those reprintings don't necessarily mean cards can't go up in value.

Especially if Lingering Souls and other green-white creature decks become more popular in the coming weeks, I predict Etched Champion will play a big role in punching through creature stalls with Cranial Plating.

Blinkmoth Nexus

There was an error retrieving a chart for Blinkmoth Nexus

The same can be said of a card like Blinkmoth Nexus, also sitting in the five-dollar range. It has seen reprints but is getting better in the metagame as Affinity will undoubtedly continue to separate itself as a tier one deck. It also helps that Affinity (in no small part because of its manlands) has a good UrzaTron match-up.

Affinity may well be the most played deck in Modern now that Twin is gone (alongside Tron), and betting on the cheap rares is typically a pretty safe bet. They can't really go down in value as demand continues to climb and there's a significant chance they will go up.

Angel's Grace

There was an error retrieving a chart for Angel's Grace

The Ad Nauseam combo deck could make waves as the next big Modern combo deck. The deck is pretty solid and any card from the deck would be interesting to speculate on. There will always be a premium on decks that can just end the game on turn four or five by casting a few busted spells and this particular archetype could be a front-runner combo deck in the new format.

The deck is kind of a dark horse but I've played with and against it and have gained a lot of respect for it. It's very quick and basically puts players to the test of "counterspell or bust."

Phyrexian Unlife

There was an error retrieving a chart for Phyrexian Unlife

Speaking of undervalued cards in the Ad Naus deck, Phyrexian Unlife is sitting pretty at about a buck right now. There are far worse investments that just throwing $25 bucks at a bunch of copies of this card and sitting on them.

If the deck becomes a real contender I'd expect that price tag to go up six times at least. The card is also from New Phyrexia, a popular and short-printed set, which will also help the value creep up.

Pyromancer Ascension

There was an error retrieving a chart for Pyromancer Ascension

Speaking of broken combo decks...

Storm now seems uncontested as the premier fast, blue-based combo deck in Modern. The deck was always a little bit less resilient than Twin and couldn't really play the beatdown game, but now that Twin is gone it may be the best combo option left. The deck certainly doesn't lack the explosiveness of Twin and can even win on turn three at a reasonable clip.

I think a lot of Twin mages will gravitate toward the Storm deck. It's powerful, just as fast as the Twin deck was, and in many ways less vulnerable to the kind of hate that people play. You can't break up the combo with a Path to Exile, after all!

Past in Flames

There was an error retrieving a chart for Past in Flames

Same principle as the other combo cards here. Past in Flames is also a mythic rare which a lot of people don't remember and it isn't as easy to pick up as one might think. If Storm crushes at the Pro Tour, which I wouldn't bet against, expect that the storm staples will all hit the $15-$20 range.

The Scapeshifts, Goryo's Vengeances, and Through the Breaches of Modern are similarly narrow combo cards that already occupy $25+ price tags, and I don't really understand why the Storm cards are so much lower. The aforementioned cards are a little bit older but far less played than the Storm cards.

I'd also argue that Storm is a much better and much more proven deck than those other alternatives. In fact, I've actually been trying to pick up as many of the Storm cards as possible since I heard that Twin and Amulet got banned.

Even though they banned the two best combo decks in the format I still believe Modern is a combo format at its core. While it does open up some room for midrange and creature decks to have a better chance, there will always be unfair decks to prey on people who want to grind and durdle.

~

There is a ton of excitement right now surrounding Modern and I encourage all of you investors to be on the lookout for good deals on some of these cards that are primed to make gains in the future.

I'm very much looking forward to digging in and playing more games of Modern now that Twin and Bloom are gone. I think both of these bannings will help generate more interest in the format and ultimately be good moves for Modern. Good moves for Modern means more popularity for the format and additionally more growth.

Good luck! And enjoy not getting Twinned and Bloomed. I know I will.

Insider: Predicting Modern Metagame Changes After the Bannings

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Welcome back, readers! So we had a prerelease this past Friday night for Oath of the Gatewatch. Anyone care to guess the card that was most traded on PucaTrade?

twin

That's right, Splinter Twin. Thanks to the latest Modern bannings from WotC, this once proud staple has now plummeted in value and people are desperate to lock in whatever remaining value they can. Buylists have adjusted accordingly and what was once viewed by many as an underpriced speculation opportunity is now headed to the bulk bin.

I myself got hit holding my personal four copies, though I was able to out my four speculation copies in time. I imagine many others were not so fortunate.

Splinter Twin decks have been around since Modern's inception as a format, and to have survived this long only to suddenly get hit by the banhammer does show a change in WotC's philosophy regarding its premier eternal format.

The metagame changes will obviously be significant. It will be interesting to play Modern without fear of the dreaded turn three flash in Deceiver Exarch, tap your land, turn four, untap, Twin you.

While I had hoped for some unbannings to go along with any bannings, the nerfing of Modern's premier combo deck might open up the door for control decks to get a foothold. In light of the likely death of Splinter Twin as an archetype (technically they do still have Kiki-Jiki, Mirror Breaker), let's review which cards are expected to lose value and which will likely gain.

The Losers

The most obvious cards to lose value are the ones that were specific to the Splinter Twin (and Summer Bloom) archetypes. Namely:

Defunct Archetype Staples

These cards were almost exclusively played in the banned decks. They've already lost plenty of value, and are likely to drop further in the near future.

Other cards that may drop a bit:

Some of you may be wondering about that last one. U/R Twin was one of the biggest adopters of Blood Moon. With the death of the Twin archetype we're likely to see a resurgence in non-red decks (or red ones that don't really want to play their own Blood Moon like Jund and/or Grixis) and thus a reduction in Blood Moon.

However, I will leave the caveat that if enough decks lose respect for Blood Moon in the format we may see a resurgence in the Blue Moon-style decks of a few years back.

The Gainers

Now that we've gone through what's likely to drop, let's look at what has potential to gain value.

Chord of Calling

There was an error retrieving a chart for Chord of Calling

The death of Splinter Twin and Amulet Bloom decks will likely that mean previous top-tier decks will gain some market share. Abzan versions (especially Abzan Company) will likely see a boost in demand. There's also a strong chance we'll see a lot more Tron decks (thanks to some of the cards from Oath, like Warping Wail and Kozilek, the Great Distortion).

These Abzan Company decks rely on Fulminator Mage to help keep Tron in check, and Chord is a good way to tutor for one, in addition to providing an all-inclusive tutor for any missing combo pieces.

Fulminator Mage

There was an error retrieving a chart for Fulminator Mage

As mentioned above, with a likely increase in Tron decks Fulminator Mage becomes much more desirable as one of the premier non-basic land hate cards in the format. Thanks to the hybrid mana cost it can fit in any deck playing either red or black, and there are enough ways to recur creatures in the format to make it more desirable than either Molten Rain or Rain of Tears.

Batterskull

There was an error retrieving a chart for Batterskull

While we didn't get Stoneforge Mystic back, this card's printings are still limited to a mythic in New Phyrexia and a GP Promo (granted it was given out a ton).

I imagine Tron decks will still stick with Wurmcoil Engine as their lifelinking threat of choice. But if we see a Blue Moon type of deck arise again in Modern (thanks to an expected reduction of Blood Moons with Twin gone) then Batterskull will likely remain the win condition of choice as it provides both an aggressor and a solid defender in one.

Shadow of Doubt

There was an error retrieving a chart for Shadow of Doubt

We've already seen a huge spike in Scapeshift as many Twin players try to convert to another combo-control deck that utilizes at least some of the same cards (mainly the mana base). Shadow of Doubt is a very good hate card which thanks to the large number of fetches in the format is almost always live, and a cantripping Stifle is going to remain powerful against a lot of decks. Again the hybrid mana cost allows it to fit in more decks than usual.

Valakut, the Molten Pinnacle

There was an error retrieving a chart for Valakut, the Molten Pinnacle

With Scapeshift having already jumped, it seems highly likely that the actual win condition of the deck will also see a rise in value. It was a promo and was likely printed in larger numbers (being from a newer set released around the time of a large playerbase increase), but it doesn't make a lot of sense that half of the combo is $65 and the other is $5.

Cryptic Command

There was an error retrieving a chart for Cryptic Command

Cryptic Command was (for a long time) the premier "command" in Modern. With the release of the Dragons of Tarkir command cycle, Kolaghan's Command has become the most played command in Modern. With the death of Twin/Bloom and a rise in Scapeshift (which happens to play Cryptic Command already) we may see the format slow down a bit, in spite of the super aggressive strategies of Burn/Affinity. That opens the door for arguably the best counterspell in the format.

I fully expect to see a resurgence in control-style decks (most likely Esper or Jeskai variants) which found a home for Cryptic. If this does start to go up you can also expect the filter lands that produce double blue to see a bump as well (since Cryptic's biggest hindrance is its extremely specific mana cost).

Griselbrand

There was an error retrieving a chart for Griselbrand

I realize this one is a bit of a long shot, but Grishoalbrand is one of the fastest combo decks in the format. Granted it has consistency issues, but if Modern slows down a bit then this is the exact type of deck that could post one or two good showings and see its key components skyrocket.

Goryo's Vengeance is already a $30 card, but the key reanimation target is at an all-time low of $13. Griselbrand also occasionally finds a home in Gifts decks, which again benefit greatly from a slower format.

Gifts Ungiven

There was an error retrieving a chart for Gifts Ungiven

Last, but not least we have one of my pet favorites. Gifts Ungiven is one of the most powerful control cards in Modern. I say control because unlike true combo decks, Gifts strategies tend to cut their win condition down to just one "Gifts package" and surround it with a control shell (similar to how many Legacy decks utilize Stoneforge Mystic).

The beauty of this strategy is that the package itself doesn't have to account for a lot of deck space---typically 2-3 Gifts Ungiven, 1-2 Unburial Rites, and then 1-3 reanimation targets (usually Elesh Norn, Grand Cenobite; Iona, Shield of Emeria, and Griselbrand).

If durdling with Cryptic Command gets better, expect the same to apply to Gifts Ungiven.

~

It will be interesting to see the Modern meta develop at the upcoming Pro Tour and beyond into this year. While the cards mentioned above are certainly well positioned, we may also see the arrival of one or more entirely new archetypes. The sky's the limit on anything that hits that big, but predicting what will is obviously a challenge.

What are your thoughts on the future of the Modern metagame? Anything obvious I've missed in my analysis? Let me know in the comments.

Bans in Modern and Rally in Standard

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I wanted to start off with a little bit about the Modern bannings. I will keep this short as you are most likely sick of hearing about this by now- I mean, it has been, like, three days already. For those who somehow haven't heard, both Splinter Twin and Summer Bloom have been banned in Modern.

Most of us saw the banning of something in the Amulet Bloom deck, people have been calling for it for sometime now. While I'm not sure it was necessarily needed, I'm not going to lose any sleep over it as the deck was extremely powerful.

The banning that did catch people by surprise was Splinter Twin. While I think this banning also didn't really need to happen, I can see why it did. First, the deck was very very popular as far as Modern goes. In a format where the most popular deck is usually under 10% of the metagame, Splinter Twin decks often surpassed that if you combined all the different versions. Also, the deck was easily the best performing deck since the banning of Birthing Pod. For those two reasons- variety and dominance- Splinter Twin got banned.

So where does that leave us? I believe the decks that will have a huge upswing in the short term are Eye of Ugin decks. Whether it is Tron or the Eldrazi Black, I feel like these will easily be the most popular to start off with. This could leave Modern in a very dangerous place, as those decks are both weak to the same style of deck. These deck don't put up much of a fight against very fast aggressive decks or combo decks. So decks like Burn, Infect, Affinity, Storm or Griselshoal get ready, as it might be your time to shine.

There was an error retrieving a chart for Eye of Ugin

Enough about that, let's talk about Standard. I have been doing some testing with the new cards, and while there have been some very fun and close to great decks I have come to the conclusion that Rally still seems to be the best deck in the format. Surprise, right? Due to the Eldrazi, Wizards wasn't able to print a card with an effect like Relic of Progenitus, so the graveyard is a pretty safe place to be. There are cards that can stop creatures from getting into the graveyard like Anafenza, the Foremost, but luckily for us she can either be bounced or killed.

Last week I was pretty excited for the card Matter Reshaper, but what I have learned is that this card is amazing but basically impossible for Rally to put into play. Anytime you draw it you either have to draw a Jace, Vryn's Prodigy to discard it or you have to find a Catacomb Sifter to get the colorless mana to play it. While these are things you are trying to do anyway, it is a lot of work just to get one of the cards in your deck to work. This and the fact that it messes up your mana base is why I won't be playing it this weekend.

One card that I didn't mention last week that I will be playing is Ayli, Eternal Pilgrim. This card is another sacrifice outlet, a way to gain life, and it's also great in combat. This card helps your Atarka Red matchup by blocking and killing something and turning your Sidisi's Faithfuls into four life when needed. It also does a great job at pushing damage through due to its deathtouch ability. There have also been plenty of testing games where I get a huge Nantuko Husk due to a Rally but I don't get to attack with it so I then sacrifice the Husk to Ayli and gain a ton of life. While it might not come up often, in some of these games I have even gained enough life to use her second ability and exile some stuff.

While my list is in a constant state of change, if SCG Atlanta were today my list would look like this:

Rally

Creatures

3 Sidisi's Faithful
4 Jace, Vryn's Prodigy
3 Elvish Visionary
2 Ayli, Eternal Pilgrim
4 Zulaport Cutthroat
3 Nantuko Husk
3 Grim Haruspex
4 Catacomb Sifter
1 Reflector Mage
1 Liliana, Heretical Healer

Spells

4 Collected Company
4 Rally the Ancestors

Lands

2 Swamp
1 Island
1 Plains
1 Forest
4 Polluted Delta
4 Windswept Heath
4 Flooded Strand
2 Sunken Hollow
1 Prairie Stream
2 Canopy Vista
2 Evolving Wilds

Sideboard

3 Anafenza, the Foremost
2 Reflector Mage
2 Abzan Ascendancy
2 Dispel
1 Fleshbag Marauder
1 Duress
3 Murderous Cut
1 Ojutai's Command

Keep in mind this list is still in flux- some of the cards are there because I like the interactions, but they might not be the best choices. An example of this is Ojutai's Command, which is great with Jace or Ayli. The value is huge, and against aggressive decks I'm just not sure how they beat gain four life and bring Ayli back if you have any board presence. Is that good enough? Like I said, I am still testing so I won't know without more info. If I missed something or if you have a sweet idea let me know.

Once again thanks for reading!

Follow me on Twitter @conanhawk

Most Played Cards in Standard

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Quiet Speculation is proud to announce a new and unique weekly column dedicated to infographic visualizations of Magic-related topics!

Today we'll start with the top twenty most played cards in Standard. Enjoy!

QS_201601_A Most played cards in Standard-01

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Diego Fumagalli

I have played Magic since Revised edition, a hobby that has followed me my entire life. I recently started creating infographics and using data visualization--a great game deserves a great communication tool!

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January 18 Ban List Updates

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Odds are that you've already heard this news, given that the Magic Online Beta caused this information to be released early, but in case you somehow missed it the Modern ban list update wasn't exactly what we were expecting.

Effective Date: January 22, 2016

Magic Online Effective Date: January 27, 2016

Modern:

Summer Bloom is banned.

Splinter Twin is banned.

The popular consensus was that something from Amulet Bloom would be banned, and beyond that people were wondering what would be unbanned. WotC looked to shake things up in a different way. Interestingly, while I was working the prerelease the local players seemed completely satisfied with the Twin ban and confused about the Amulet ban. Twin is basically present at every Modern tournament, and they're tried of it, whereas Bloom was a very small percentage of the metagame leading up to this announcement. Their opinions were completely contrary to everything I heard leading up to the announcement, yet they made total sense when I heard them.

I was expecting some kind of unban personally, though I thought it was pretty clear that a Stoneforge Mystic unban would be ludicrous- a case that I've made in my insider content. If you invested in Mystics hopefully you were able to move them before the announcement, as they have already lost most of the value that they gained leading up to it.

There was an error retrieving a chart for Stoneforge Mystic

We're already seeing significant price movements in the wake of the Twin banning. Tron, Burn, Infect, and Affinity look to be the biggest gainers in terms of relative power in Modern. Karn Liberated has certainly exploded.

There was an error retrieving a chart for Karn Liberated

There have been other price movements that make less sense. Voice of Resurgence has taken off despite the best blue deck in Modern being banned, so my assumption is that this is just the regular Modern movement we were seeing anyway. As I stated above, Burn, Affinity, Infect, and Tron are where we want to be looking. All of these decks get better given these bans, and to my knowledge at least Tron and Affinity off that list give fits to our new Eldrazi overlords.

As a matter of less importance to most, there was another ban list update.

Pauper:

Cloud of Faeries is banned.

This change bans Sage's Row Denizen combo out of the format, which stands as part of a long line of bans that seem to be covertly intent on removing any viable combo deck from Pauper. The reason given was that blue is disproportionately represented in Pauper, which is absolutely true, though this ban won't change that. It does remove one of the good blue decks, but there will still be plenty of Monoblue Delver and Dimir decks in the format. Banning Cloud removes a card from the stock Delver lists, but it's extremely replaceable in that shell. The fact of the matter is that much like in Modern before it, Ponder, Preordain, and other draw spells allow the blue decks to sculpt great hands while other colors are reliant on weaker card draw and random cards off the top.

For the record I don't think that the correct move is to weaken blue. I 100% prefer to combat power with power in non-rotating formats. Typically there's no reason to ban things if you can just make them weaker in different ways. Pauper in particular is a format that gets a bad reputation for being "low power" because of the fact that only commons are legal, and the best way to get people interested is to feature very powerful interactions. At the end of the day I'm not the person in charge of Pauper, and I am fine with this ban, I just don't think that it achieves the stated goal in the announcement and I don't believe that bans are the best way to pursue this. I like the idea of reprinting cards in more Modern Masters and Vintage Masters sets as common for the first time as the best way to shake up the format. Perilous Research and Battle Screech are great examples of such reprints, and honestly it isn't too difficult to design new powerful commons.

Goin’ Fishin’ in a New Modern

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Happy Martin Luther King Jr. Day American Nexites, or Monday for rest of the world. It is I, your editor stepping back into the overly bright spotlight (I really need to adjust those) for your edification on this, the first weekday of the new Twinless Modern Era! Yes, we have a new banned list, and a new format and the world is once again our oyster. What new and wondrous possibilities are there for us? Let's explore!

m13_wishlist_day_of_judgment[1]

GAAAHH ENOUGH! (All that forced positivity was burning my soul) As you must know by now, there's been an update to the banned and restricted list. It's a little controversial. Other than saying that I think banning Splinter Twin is a mistake and that I will be stunned if Affinity doesn't dominate the Pro Tour, I'm not going to discuss its implications more today. Sheridan has done some of that already and is going into more detail tomorrow (Or at least I think he is. His response to my inquiry appears Cthuloid in origin and makes me fear for my sanity). Instead, I'm going to talk about where this leaves us and how I'm going to adapt. It makes the most sense to start with where I was when I heard the announcement.

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Learning to Heed Your Master

Remember my first article about my Monastery Mentor deck? I've been working on it in the intervening months and while this list had improved its fundamental problem of actually fueling Mentor remained. Sphinx's Revelation was always too slow but there really wasn't an alternative. Esper Charm was surprisingly hard to cast and wasn't enough of a boost to really be worthwhile. Then I started testing Standard again for the StarCityGames Denver Open and noticed that Painful Truths was pretty good. Shortly thereafter a friend crushed me with a Modern Mardu list and assured me that it was, in fact, the Truth. Beaten by that pun, I tried it out. Annoyingly, he was right and I started running this list at my LGS's weekly Modern events:

Esper Mentor

Creatures

3 Snapcaster Mage
3 Vendilion Clique
2 Kitchen Finks
2 Monastery Mentor
1 Sun Titan

Sorceries

4 Inquisition of Kozilek
4 Serum Visions
4 Lingering Souls
2 Painful Truths

Instants

4 Path to Exile
3 Spell Snare
2 Murderous Cut

Planeswalkers

2 Sorin, Solemn Visitor

Lands

3 Flooded Strand
3 Polluted Delta
2 Marsh Flats
2 Hallowed Fountain
2 Watery Grave
1 Godless Shrine
2 Plains
2 Island
1 Swamp
2 Celestial Colonnade
2 Creeping Tar Pit
1 Shambling Vents
1 Ghost Quarter

Sideboard

3 Wrath of God
3 Stony Silence
2 Duress
2 Dispel
2 Kor Firewalker
2 Relic of Progenitus
1 Negate

Wisdom of the Ancients

Monastery Mentor CardWhat I learned since that first article was that Mentor needed to be treated like a control finisher and that meant cutting down on copies. It also meant cutting down on counterspells. Counters don't really pair well with Mentor since you want to use spells proactively to start smashing with prowess triggers and tokens. The metagame has also shifted enough to make Remand and Mana Leak less desirable. I chose Spell Snare instead since Terminate is popular and it is playable to good against most Modern decks.

The increase in Jund, Abzan, and Twin also meant that more flexible creature kill and Lingering Souls was necessary to win the grindy matchups.Lingering Souls The rise of those three decks also meant Zoo was less prevalent so I was able to cut Supreme Verdict for Kitchen Finks, which is better against both Burn and Jund. I could also run a single Sun Titan to help grind out removal. A pair of Painful Truths is all I've needed so far. You grind a lot of advantage with Finks and Souls as is, so you only need a couple of extra draws to keep you in the game. Besides, with the shocks and fetches the life loss can be important. The deck ran well, going 3-1 in both the events I took it to. It really struggled against Tron and Bx Eldrazi, but that was to be expected and since you can't be fair and strong against everything I decided that was acceptable.

Which brings me to Friday.

Judgement Day

I was finishing up the last round of the Modern FNM having ground out UR Twin with Snapcast Inquisitions and Vendilion Clique and was two swings from lethal when the store owner came up.

"Hey, the Banned List just went up."

Me: "...it's not Monday."

"Yeah but apparently it's up early. Must be the holiday. Summer Bloom and Splinter Twin are banned."

Me: "What?"

From over my shoulder: "That's got to be a hoax."

"No, it's on the Wizards page. Come check it out."

I really wish the disembodied voice behind me was right, but again I'm not going into more about that here.Drown in Sorrow Suffice it to say it means that this version of Esper Mentor is probably not viable going forward. If I'm right and Affinity gains significant metagame share, then the deck needs sweepers, probably Drown in Sorrow, maindeck. Worse, it may not be viable at all since Eldrazi will continue to gain popularity and that deck is frustratingly difficult, especially now that it doesn't have to worry about losing turn four. In fact, now that everyone doesn't have to worry about losing because they tapped out, I expect many decks to get even more linear and cut their interaction entirely. This probably means Lightning Bolt will become even more important to slow down aggro decks and so for the moment I'm tabling my Esper list. We'll see how things shake out going into the Pro Tour and Regionals, but I suspect if you want to go slow and fair, you need to be red.

If You Can't Control, Beatdown

Arcbound RavagerWith this new and unprecedented metagame shift underway, the Level 0 assumption is that Affinity will gain a lot of ground. After all, one of its worse matchups is now gone and it was very strong beforehand. The Level 1 assumption would be that you should play a deck that beats Affinity and has game against the rest of the field. The usual suspects in that case would be GBx or Grixis Not-Twin. However, I would add to the Level 0 assumption that Bx Eldrazi will continue to rise in popularity. With its good to favorable matchup against midrange decks, one would expect a rise in Affinity and anti-Affinity would mean a favorable environment for Eldrazi to become a major player in Modern.

This might make you want to Next Level by playing anti-Eldrazi decks that also beats Affinity, which is...um...Infect? Burn and Bogles, sometimes? What I'm getting at here is that if you go down the rabbit hole of trying to turn the edge of the metagame you're likely to trip over your own feet and be crushed under a pile of poorly mixed metaphors. My advice? Take what you're playing right now and adapt it for a metagame full of Affinity and Eldrazi which for most of you means to increase your board interaction and/or speed up. For me, that means that my usual UW Merfolk deck currently looks like this:

UW Merfolk

Creatures

4 Cursecatcher
4 Silvergil Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Harbinger of the Tides
3 Merrow Reejery
2 Kira, Great Glass-Spinner
2 Master of Waves

Instants

4 Path to Exile
2 Echoing Truth

Artifacts

4 Aether Vial

Enchantments

4 Spreading Seas

Lands

8 Island
4 Wanderwine Hub
4 Seachrome Coast
4 Mutavault

Sideboard

3 Stony Silence
2 Hurkyl's Recall
3 Hibernation
2 Kor Firewalker
2 Meddling Mage
1 Kira, Great Glass-Spinner
2 Rest in Peace

Yes, I'm finally running Harbinger of the Tides. A faster, Affinity-heavy Modern means Unified Will is much worse than it was in August when I first cut Harbinger.Harbinger of the Tides Bloom is also gone so I don't need to worry about must-counter-threats nearly as much. I've always said Harbinger was intended for a tempo and aggro metagame and since I'm betting that's where we're going I'd better start playing them. Master is not very good in a faster format where I have less time to find lands or tick up Aether Vial, so I shave one for a Harbinger. For the same reason, I've cut Tectonic Edge. It's just too slow against aggro and only sometimes useful against Eldrazi. This makes  my mana is more reliable and lets me bring an extra Hurkyl's Recall for Affinity and Hibernation for Infect, Elves, and Zoo. I'm also running Kor Firewalker to help against Zoo and beat Burn.

Note: Echoing Truth is and has always been insane against tokens. Blight Heder frequently makes a lot of tokens. So does Lingering Souls. More decks should be playing this card.

How viable Merfolk actually is will depend on just how aggro-heavy the metagame becomes since it's not favored against most aggro decks. It does benefit from Rending Volley disappearing from sideboards, but that was never too big a deal anyway. The sideboard Geist of Saint Trafthelps but I definitely don't want to go fishing in a world full of burn and naturally big creatures. That said, Merfolk does have a very good Eldrazi matchup and is extremely resilient against that deck's current answers, not to mention the incoming additions. The fish clock is very fast and Spreading Seas is surprisingly effective at slowing Eldrazi down. Merfolk has also traditionally had very good matchups against various midrange decks and Scapeshift, though I've made mine worse by taking out the Tectonic Edges. If, as the banlist announcement claims, the non-Twin URx decks rise again now that Twin is gone then those can be very good matchups as well, although Delver of Secrets and Geist of Saint Traft are very threatening clocks and can tempo you out when coupled with a lot of removal.

As annoyed as I am, it is interesting to consider what will happen now that a pillar has been removed from Modern and how I will adapt. I just hope that pillar wasn't structurally integral to the whole house.

It's a New Day

Regardless of your feelings about it, the fact is we will have to live in this new Modern at least until April 4th. The changes don't take effect until Friday so spend this week getting your Twin on as much as possible. After that, adapt. Remember the Level 0 assumptions I mentioned are just that: assumptions. Get out and test. Who knows, maybe Wizards is right and without Twin URx is still viable as Delver or control lists. If your decks was unaffected then figure out what, if anything, needs changing.

We can't change Wizards' mind (though I've got a speech ready just in case I ever meet Aaron Forsythe) so for now all we can do is brew. Let me know how you'll adapt to this new reality and I'll see you in the comments.

Insider: Navigating the Twinless Modern Market

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Splinter Twin is banned. Whether you've been living off in your Desolate Lighthouse, were enjoying a weekend of Rest for the Weary, or are in a state of Stubborn Denial, I'll say it again to let the words sink in: Splinter Twin is banned. Summer Bloom too, but that shouldn't be remotely surprising to anyone who's read my articles on the banlist and on Bloom's egregious turn four rule violations.

But Twin? The January 18 announcement, released days early after enterprising players discovered glaring absences from the MTGO Beta, is a stunner to even the most hardened Twin haters. It's going to take months to process the card's departure, understand its implications on the metagame, and rebalance the format around new strategies.

There was an error retrieving a chart for Splinter Twin

You're going to read a lot of articles over the next weeks that open with some variation of the "Splinter Twin is banned" line. This will likely include a future Modern Nexus article of my own, just because the words are so powerful as to demand repetition. Before we dive into today's advice on investing in the post-apocalyptic Modern Wastes, we need to understand the most important consideration of the Twin banning.

We are now living in totally uncharted Modern territory.

Anyone who claims they know where the format is heading is either grossly overestimating their predictive abilities or outright lying. Anyone who says they have tested all the post-Twin possibilities to determine a "best deck" is either wildly optimistic in their 50 test games, or has recently invested in 300 foil copies of the deck's core staples.

Be skeptical of any claims that happen before the Pro Tour because the metagame has never been more in flux.

Possible Inheritors to the Twin Throne

With those cautions in mind, I'm going to try and give three big-picture takeaways on the announcement. First, I'll talk about the implications for banlist policy itself. Then I'll move to the metagame implications for decks that can replace Twin, as well as those that get better or worse with the strategy's absence.

Ban Policy Implications

Before I attempt to map out possible metagame shifts, I need to say a few words about what this announcement means for subsequent banlist updates and long-term Modern prospects.

To start, take a moment to read the actual update article itself. Not the angry (or elated) Tweets and Reddit posts. Not just my unhappy op-ed posted on the Nexus yesterday. Go read the update itself. Once you've looked at the article's language and evidence, we can start situating it in the broader Modern context.

Although Splinter Twin is getting all the news, Summer Bloom is also a prominent player in the update (poor Cloud of Faeries too!), and Bloom is where we need to start in assessing long-term banlist policy consequences.

There was an error retrieving a chart for Summer Bloom

I did not predict the Splinter Twin ban. Nor did any other serious writers I know, for that matter, but I still admit to missing it. Summer Bloom is another story. I slammed that baby out of the park, which suggests the wider Modern community has a strong understanding of how the turn four rule works and is executed.

Going ahead, we should be much better at predicting legitimate turn four rule violators than we were before Bloom took the axe. Wizards' language in their banlist update is almost identical to the language I repeatedly used in banlist prediction and theory articles. This confirms we were right on mark in those previous articles and their logic, and we should be comfortable reapplying them in the future.

Based on that, I strongly recommend the following articles if you want to grasp the evidence behind the ban or learn more about the so-called turn four rule.

Although these are not the only articles on the turn four rule and Summer Bloom's banning, I wrote them because there was a disturbing lack of evidence, context, and rigorous analysis surrounding the rule and Bloom. Going ahead, we should aim to understand these articles and process them in the context of the update itself.

Then there's Splinter Twin.

Will Work for Food

There are two sides to Twin's departure from Modern. The first is in the update itself, although those words do not tell the entire story. According to Wizards, Twin fell "in the interest of competitive diversity." Wizards is always on the lookout "for decks that hold a large enough percentage of the competitive field to reduce the diversity of the format," and gave a series of Top 8-focused statistics as the basis for Twin's banning.

Notably absent from this explanation were Grand Prix, Star City Games Opens, and Pro Tour Day 2 numbers. Or MTGO shares. Or any metagame stats beyond Top 8's alone. This blunt and not particularly nuanced style of metagame analysis is not what I use to predict overall format shifts, and we need to understand that rationale going forward.

The second side to Twin's banning is its proximity to the Pro Tour and the relationship between bans and Pro Tour formats. This was most succinctly summarized by Aaron Forsythe himself, who took to Twitter yesterday to discuss the changes with players.

This appeared at least two times in the discussion:

I also questioned Mr. Forsythe about the ban and got a similar response:

Although these comments don't directly go out and say "Splinter Twin was banned to shake up the Pro Tour," the suggestion is so inescapable that I have no problem concluding it. I encourage other players to do the same.

This will have massive implications for future banlist updates. If Modern remains a Pro Tour format, we can expect to see similar top-tier bans primarily to spice up an impending tournament. If players rally against a Modern Pro Tour to prevent this from happening again, we can expect to see a different support structure for Modern and a different flow of banlist changes. Either way, it's going to be a wild 2016.

Financial Takeaways

If you're investing in a fast combo deck in danger of turn four rule violations, we have yet another set of cutoffs for the deck. Review those articles I linked above to learn more about these parameters.

Similarly, we now know a deck must both be top-tier and win too frequently before turn four in order to trigger the rule. Grishoalbrand may win a lot on turn two and three, but its prevalence is way too low to be considered top-tier. Infect may be a major Tier 2 and even Tier 1 (at times) player, but it isn't consistently winning before turn four so it's safe for yet another year. Same with Affinity.

As long as your fast combo speculation doesn't fall afoul of both those criteria, your investment should be safe.

Turn Four Rule Safety

Format diversity bans are much dicier. If URx Twin can fall, anything is on the table for a future round of bannings. This includes Affinity and BGx Midrange, both of which enjoyed Twin-level shares in 2015 and could get better in 2016 to reach Twin status. It also includes R/G Tron, Burn, B/x Eldrazi, and really any other deck that pushes into Tier 1 range and sustains it in event Top 8's.

Modern is an investment. You put not only money into a deck, but also practice time, emotional energy, tournament hours, and general resources. You expect it to be an investment because Modern is the non-rotating format successor to Legacy. This update, however, turns the non-rotating promise on its head, suggesting an artificial rotation schedule centered around bans.

This means no top-tier deck is as safe as we once thought it was.

Banlist update coming up? Better check to see if Affinity had a good run recently or your deck might bite the dust. Same with Tron. Or Jund/Abzan. On the flipside, Tier 2 and Tier 3 strategies become significantly better investments because every top-tier shakeup will benefit those lower-tier decks that were often kept down by a big player. You can mitigate these risks by investing in synergistic decks where no one ban would torpedo the strategy, but it will still be present and it will still sting.

Of course, this also increases price volatility in Modern as players speculate even more wildly around banlist updates, especially deep into fringe decks to try and strike gold.

Such a dynamic may increase Modern's profile and generate a lot of discussion around the format, but it also might scare players away and is certainly contrary to the format's premises when it was announced. Expect 2016 to have even wackier spikes than those seen in 2015.

Immediate Metagame Implications

I'd be lying if I said I wasn't upset about the banlist policy implications of this update. The entire context of the announcement, whether the Pro Tour factor or the Tier 1 deck consequences, makes me very nervous and I am sure we'll see more about this as the year proceeds.

That said, I'm much more optimistic about the metagame itself.

I've often maintained URx Twin was an important police deck for the format, setting a speed limit on opposing strategies and punishing interaction. With Twin gone, many players fear the format will succumb to a host of unfair, linear strategies interested only in racing. Although this is possible, I think it's far less likely than many believe. Modern is a powerful format with surprising resilience, so as much as I loath the ban policy itself, I think the metagame will be fine.

Decks That Replace URx Twin

Let's start with decks that step up to fulfill Twin's role as a blue-based regulator. The most obvious potential winner is, unsurprisingly, a deck that has many similarities with Twin itself: Scapeshift and its many variants.

There was an error retrieving a chart for Scapeshift

Twin presented a turn four win against an opponent who refused to interact and couldn't win through a turn two Lightning Bolt/Remand followed by the end-step Deceiver Exarch on turn three. Scapeshift moves that clock closer to turn five, but it does so off one non-creature card while also keeping Twin's interaction. This makes the deck a natural next step for Twin expatriates.

We're already seeing this play out in the speculation realm. Scapeshift itself is up over 20% into the $40-$45 range. Valakut, the Molten Pinnacle is also in the throes of a buyout, with fewer than 30 copies left on TCG Player while I'm writing this piece. Bring to Light builds haven't impacted the markets yet, but any Scapeshift pickup you can snag is worth the price.

Another option, one Wizards cited in the actual update, is Jeskai Control. This includes both the traditional Celestial Colonnade beatdown versions and Shaun McLaren's Kiki-Jiki, Mirror Breaker control list from Grand Prix Minneapolis.

Jeskai Control Options

Jeskai Control has always distinguished itself by packing excessive removal to handle linear, creature-based decks, which will surely be at play in a metagame that might host plenty of Affinity and Burn. If you want to invest into these strategies, angle your money towards the Kiki-Jiki versions. Modern is not a format that rewards passivity, and the Mirror Breaker gives you enough action with Restoration Angel to close out games against complacent foes.

Additional successors could include Blue Moon strategies (U/R Control with maindecked Blood Moon), U/R "Twinless Twin" decks doubling down on Pestermite for tempo and Kiki-Jiki as the finisher, and any number of Grixis strategies on the Inquisition of Kozilek-midrange to Cryptic Command-control spectrum.

When betting on these decks, either as a player or a speculator, look for decks with a proactive Plan A (Scapeshift, 4-Color Gifts) or Plan B (Temur Moon, Grixis Midrange). Purely reactive decks are still going to struggle in a format with too many threats to react to, so you want to stay on something that can switch gears if needed.

As a final note, Snapcaster Mage and Scalding Tarn are likely to drop as a result of the update. Don't get cold feet on these cards: they remain excellent even after the ban.

Decks That Get Better Without URx Twin

By far the two biggest winners are R/G Tron and Affinity. Both of these decks suffered from terrible Game 1's against URx Twin and only bad-to-passable Game 2-3's. Tron was already on the upswing, with Affinity enjoying considerable success throughout the year, and their lead is only going to persist in the short term. I will caution that the uptick in other linear decks might work against any gains Tron gets from the vanished Twin, but we'll need to wait and see how that plays out (Tron also gains plenty of sideboard space).

From an investment perspective, almost everything in Tron is almost at BGx Midrange price levels, so there isn't much left to buy into there. For Affinity, however, Inkmoth Nexus has limitless potential. I advised you to pick up copies late last year and I'm advising it again. Even if you get them now and sell them away during the Pro Tour, you will probably turn a profit.

There was an error retrieving a chart for Inkmoth Nexus

Beyond the obvious Tron and Affinity, a variety of linear decks also advance their format position. Bogles is a major winner here, and although the deck is relatively fringe, a big finish could push Horizon Canopy even higher than its current $55 tag. Infect improves too (more reason to get those Inkmoths now!), especially with the Pro Tour coming soon and Infect remaining a strong pro fallback.

Speaking of pro fallbacks, count on Storm and Ad Nauseam also gaining some ground with Twin out of the picture. We've seen both decks enjoy some limited success throughout 2015 and Twin's banning opens up space for both decks to succeed. There isn't too much risk in picking up Ad Nauseam, Angel's Grace, and Spoils of the Vault copies (among others), and the upside could be big off a major finish.

There was an error retrieving a chart for Ad Nauseam

Modern is full of random linear decks. I've spoken out against many in the past but those objections are less relevant with Twin slashed from the metagame. Be ready for performance and price spikes among every weird contender including Slivers (Sedge Sliver returns!), Allies (Kabira Evangel awaits!), Suicide Zoo (Death's Shadow is watching!), and many more.

Decks That Get Worse Without URx Twin

In the immediate aftermath of the ban, more decks are likely to gain ground than lose it. The big exception to this is BGx Midrange, which could always rely on a decent-to-positive Twin matchup in varied fields. After the ban goes into effect, BGx strategies will need to navigate a gaggle of linear decks, playing sideboard roulette to determine which cards to include in which ratios.

Cards like Tarmogoyf are unlikely to budge much, especially if we see other blue decks adopt the beatstick as their proactive Plan B. On the other hand, Liliana of the Veil is a perfect investment after her inevitable fall in the face of excessive aggro and combo strategies. Prepare to sweep up copies if she starts to drop.

There was an error retrieving a chart for Liliana of the Veil

Merfolk fans will also be sad to lose one of their best matchups. Heightened Affinity presence is an even bigger nightmare for the fish. In the long term, we might see these forces alleviate some pressure from Aether Vial and other Merfolk staples like the $15 Cursecatcher. Then again, we might also see price memory keep those prices high, so look for the dip but don't count on it.

There was an error retrieving a chart for Aether Vial

We're likely to see other indirect evolutions emerge from Twin's metagame hole, but many of those will come in a Stage 2 development after the Affinitys and Infects have carved out a niche. Stay tuned for a post-Pro Tour world to see these changes crop up.

Long-Term Metagame Implications?

The Pro Tour is likely to shape Modern for a few months, but the format will undoubtedly be reshaped again and again in the events to follow. Modern experienced similar flux following Birthing Pod's removal, along with the delve sorceries, and those format pillars were actually less important than Twin. Prepare for erratic metagames and frequent changes as 2016 moves from Pro Tour to Grand Prix season.

What changes do you expect to see in a Twinless world? How do you feel about the ban generally, whether the update itself, its implications down the line, or its relationship with Modern's management? Any other cards you have your eye on as the new Modern opens?

I'll be checking the comments to get your feedback and look forward to seeing where our format goes from here. Hang tough and I'll see you all next week!

Saturday Brief – Summer Bloom and Splinter Twin Banned

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A man can't even have a peaceful Friday night without the entire Magic world exploding due to easily the worst Modern-related announcement in the format's history. Wizards has never made a Modern update or announcement that has forced a "Well then, I really think I'm going to quit" reaction out of me. That is, until last night:

Announcement Date: January 18, 2016

Effective Date: January 22, 2016

Magic Online Effective Date: January 27, 2016

Modern
Summer Bloom is banned.
Splinter Twin is banned.

I can't begin to describe the online reaction to this announcement. Or the metagame consequences. Or the implications for Modern as a whole. For now, all I can say is that the anger is more than justified and every single one of you is well within your rights to be furious, send angry emails and Tweets to Wizards, or just pack up and leave the format altogether.
modern_nexus_lg

I'll be publishing a more formal Banlist analysis next week, but wanted to put up this article as a place for our users to discuss the update in the comment section. Also, as a place for me to legitimately vent my frustrations with this sickening announcement.

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When Wizards announced Modern in their inaugural "A Modern Proposal" article, Tom LaPille promised "As I said, many of you have called for a non-rotating format that doesn't have the card availability problems of Legacy. We propose Modern as that format." That's no longer true today. Although Legacy's card availability issues aren't present in Modern (even if the price tags of many staples suggest otherwise) Modern can no longer truly be considered a nonrotating format. It is now a rotating format where rotations are hamfisted through by banning decisions irrespective of metagame shifts.

This is a disaster for a format that is supposed to engender long-term investment, support, and buy-in from its playerbase. If Modern is the spiritual successor to Legacy, you should be able to buy a Modern deck and play it for years without fearing the deck's sudden banning. You should be able to safely invest your time, money, energy, and general resource with the promise of a long return. Today shows this is no longer the case in Modern. If you play a Tier 1 deck and the deck performs well, it can be banned. This will only heighten the ban mania that characterizes the format

The Modern management consequences are also severe. Since 2013, every single January ban update has featured a Tier 1 ban. Until now, we could write this off as a coincidence. In those previous cases, a deck was legitimately causing problems for the format (Bloodbraid Jund, Deathrite Ajundi, Pod, and Cruise Delver), and that required a January banning to rebalance the format. The Twin banning puts this into new light. Going forward, we are forced to consider the January ban update as the new artificial rotation schedule of Modern. Your Tier 1 deck may always be in the banning crosshairs just to "spice things up" a bit a the next Pro Tour. This hamfisted approach is sure to frighten new players away, terrify old veterans out, and overall exacerbate all the insanity around Modern bans that already existed.

If it sounds like I'm angry it's because yes, I'm angry. I'm mad because I love this format and regardless of the metagame justifications for this banning (which are thin, at best, and arbitrary, at worst), Splinter Twin's demise sends a message to players: Modern is unsafe. Affinity could easily attain Twin-level numbers over the next year. Will Affinity go next? What about when BGx, Tron, Eldrazi, Burn, or any other top-tier deck enjoys a sustained performance streak? Could they get banned too? I've defended Wizards for most of the year and fought Tooth and Nail against ban mania since the format's founding. In 2016, however, the ban mania is no longer just paranoid speculation. It's a real condition that players will need to keep in mind when investing in any Modern decks.

I'll see all of you next week with the proper banlist analysis article, but I'll be in the comments below to discuss this more. How do you feel about the bans? What are you going to do as a result? Are there contributing factors that you think are to blame in the update (the Pro Tour, the new rotation schedule, hype around new sets, etc.)? Or any comments on WHERE THE UNBANS ARE?? Bring it down to the comment section and I'll talk to you all soon.

Insider: Financial Evaluation of OGW (Rares)

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Hello, Insiders!

Welcome to the rares section of my Oath of the Gatewatch (OGW) set review. If you missed the part on mythics, you can check that out here. Let's dive right in.

This is another Expedition set, which will likely create a soft ceiling on most non-mythic rares, similar to the situation with Battle for Zendikar (BFZ). At least the rares are interesting this time around. I was excited to review these and found myself having a hard time evaluating some just due to the ✧ symbol. I also love me some Oath of Nissa.

To recap briefly on my BFZ analysis, we can see that overall the set has significantly declined since the time I wrote the article. I’ll go over the notable cards in this short bulleted list:

  • While Bring to Light and Fathom Feeder looked to have a promising future, their prices declined drastically. Turns out all that Expedition hunting was a warranted concern.
  • Wasteland Strangler proved me wrong. This was a big misevaluation on my part, and looking back I feel incredibly naive to place it in the bottom tier.
  • Some cards have shifted around, but truthfully outside the "Battle lands" no rare besides Wasteland Strangler was financially relevant. Some foils got a huge bump because of the Modern Eldrazi deck (Wasteland Strangler and Conduit of Ruin, to name a few). I do like Sanctum of Ugin and Shrine of the Forsaken Gods going forward.

Now on to Oath of the Gatewatch!

The Tier System

Breaking the cards down into a tiered list makes it easier to determine what will hold the majority of the set’s value. I will most likely use this methodology going forward in evaluating future sets. I also wanted to do it this way because I don’t feel like attaching a future value to any of these cards. I feel like that method is a little inefficient and doesn’t take into account future printings that could potentially make these cards better.

So I wouldn’t want to attach a low value to a card that’s potentially powerful like I have in the past. The truth is while a card may look terrible right now, we don’t know the future and how this card could interact with future cards.

So as an avid player of fighting games, the tiered method makes the most sense to me, since it also allows for cards to move around, which undoubtedly will happen as time goes on. This happens all the time in many of the fighting games in their life cycles as well.

This is my explanation for each tier in the list:

  • Top Tier is reserved for the cards that will most likely hold the majority of the value in the set. More commonly known as the “chase cards.”
  • Mid Tier is reserved for the cards that aren’t necessarily bad but may be overshadowed at this current point. These could easily jump to top tier in the future, or vise versa.
  • Low Tier is reserved for the cards that will most likely be near bulk. Like mid tier these cards could easily jump up to higher tiers but the road traveled will be harder. Again, I don’t think these cards are necessarily bad but my analysis is that they will be the cheapest cards in the set.

Rare Breakdown

Top Tier

  • Eldrazi Displacer
  • Goblin Dark-Dwellers
  • Matter Reshaper
  • Oath of Nissa
  • Reality Smasher
  • Thought-Knot Seer
  • Wandering Fumarole

Mid Tier

  • Ayli, Eternal Pilgrim
  • Bearer of Silence
  • Call the Gatewatch
  • Corrupted Crossroads
  • Endbringer
  • Eldrazi Mimic
  • Eldrazi Obligator
  • Hissing Quagmire
  • Jori En, Ruin Diver
  • Mina and Denn, Wildborn
  • Needle Spires
  • Oath of Chandra
  • Oath of Gideon
  • Oath of Jace
  • Ruins of Oran Rief
  • Sea Gate Wreckage
  • Stone Haven Outfitter
  • Sylvan Advocate
  • Vile Redeemer

Low Tier

  • Captain’s Claws
  • Deceiver of Form
  • Deepfathom Skulker
  • Dimensional Infiltrator
  • Drana’s Chosen
  • Dread Defiler
  • Gladeheart Cavalry
  • Fall of the Titans
  • Hedron Alignment
  • Munda’s Vanguard
  • Remorseless Punishment
  • Stoneforge Masterwork
  • Sifter of Skulls
  • Tyrant of Valakut
  • Zendikar Resurgent

Top Tier Rares

Eldrazi Displacer

eldrazidisplacer

First up is Eldrazi Displacer. I did a spoiler article on this card and many of my feelings will likely be rehashed here. I don’t feel any different from when I wrote my thoughts on this card then.

This card has a lot of upside. Unfortunately as with many BFZ rares, that might not translate directly to financial success and the current price could decrease as easily as increase.

As it is, it will likely either hold or increase slightly if it turns out to be the card everyone is expecting. I have high hopes for this card, and there are plenty of juicy targets for its effect. If ✧ isn’t an issue (and it likely won’t be) then this will slot right in alongside cards like Siege Rhino.

In case anyone has been under a rock, the following infinite combo is now available in Standard:

Whether this is viable is a different question. In any case, Eldrazi Displacer has a whole plethora of other useful applications:

  • Deal with awaken lands
  • Stop attackers
  • Trigger enter-the-battlefield effects
  • Protect from removal
  • Destroy tokens

The list goes on. It’s a really strong rare in this set, and while the pre-order prices have increased over this time frame I don’t think it's a bulk or near-bulk rare by any means.

Pre-Order Price: $5.99

Goblin Dark-Dwellers

goblindarkdwellers

Goblin Dark-Dwellers will either be the card we wished we grabbed at $2-3 right now, or be completely overrated. I don’t think there’s a middle ground here. I think it’s an extremely potent card, which is reinforced by the Buy-a-Box Promo (they’re usually viable cards).

This card certainly can flashback some interesting cards both now and after April. A few notables are Kolaghan's Command, Dromoka's Command and Crackling Doom. Some of these spells will be rotating, but some won’t be---and in addition we’ll get to see what Shadows over Innistrad brings.

In the meantime, I’ve even heard talk of this card's potential in Modern. Fellow QS writer Sheridan Lardner also runs Modern Nexus, and is vested in the format as well as a few others here. An article there mentioned that even something like Boom // Bust has some real appeal to pair with the Dark-Dwellers in Modern. This in addition to many other high-value cards all the way down to plain old Lightning Bolt.

The card is generating buzz, and rightfully so. Whether that continues to translate to financial success is another story, but I’ll be pulling the trigger if this starts getting a lot of hype---there's a good chance it would be warranted.

Pre-Order Price: $3.99

Oath of Nissa

oathofnissa2

I think Oath of Nissa is the most powerful rare in the set. I already secured a few playsets, and I think this will have multiple format implications. There’s a lot of value packed into that one green mana cost. It’s a Prismatic Omen for planeswalkers (which might be more relevant than everyone thinks), and it’s as close as green will ever get to Ponder.

It just does a lot of things green has never had access to before, and does them well. And there's absolutely no reason not to run four of this card because its value is in the ETB trigger so it doesn’t matter that it’s legendary.

Between growing Tarmogoyf, making your land base tap easily for Sarkhan Unbroken and near-Pondering in green, this card was well worth the early pre-order prices. There’s a lot to contend with in this seemingly packed set full of value, but this has the clear upside for multi-format play. So, I easily put it in this tier, and was happy to invest back at the $2.99 price-point.

Pre-Order Price: $5.99

Reality Smasher

realitysmasher

Reality Smasher is a great card. It’s probably going to see play in Standard, and has a good shot at being included in Modern Eldrazi. Thinking of this card alongside Eye of Ugin and Eldrazi Temple honestly seems unfair.

I will say it’s not Thundermaw Hellkite, but it’s really close. I don’t know how trading flying for trample will end up working out, or how easily ✧ can be produced in Standard. My guess is it won’t be an issue, and this thing just rips through anything on the ground currently---yes, even Siege Rhino.

Its ability is quite cumbersome for the opponent too, especially in Standard where efficient removal is hard to come by already. Tacking on a Raven's Crime to your opponent’s one good removal spell is enticing. Standard is devoid (pun) of caliber removal like Hero's Downfall these days, so the Reality Smasher might not be met with very favorable resistance.

I’m not too thrilled at its current pre-order price, and it has increased since it was first spoiled. I’d be okay playing the waiting game on this one to see where it ends up.

Pre-Order Price: $5.99

Thought-Knot Seer

thoughtknotseer

Thought-Knot Seer is going to find a home in Modern Eldrazi, and has the best shot out of any other Eldrazi or ✧-costed card. With Eye of Ugin this card is severely devastating.

Being comparable to Vendilion Clique is a good place for a recently printed Standard rare. I think foils have high upside here, and a majority of players peg this as a lock in the Eldrazi lists in Modern.

As I mentioned in my OGW Spoiler article, I am skeptical of non-foil versions. There’s going to be a glut of supply and when we compare this to a card like Wasteland Strangler which also saw a recent bump, we see it's already at the non-foil price high.

If you got in early, kudos---but I would stick to foils here, assuming you find a good price. Despite not having shown a considerable finish in a large tournament, Eldrazi in Modern is likely here to stay, and I think we’ll see an updated list at the PT for sure.

Pre-Order Price: $9.99

Matter Reshaper

matterreshaper

Matter Reshaper is a really interesting card and looks great on paper. I just don’t know exactly where this card fits in. I guess in any deck that wants an aggressively costed card that gets value when it dies. This one was hard to evaluate, and for now I’ll keep it in this tier.

This card is solid, no doubt. That being said, the pre-order price is absurdly high. Sitting at $7.99 is just not where I want to be in any capacity. For playing purposes I would wait, and I don’t think this card may ever translate to financial upside unless it somehow drops low enough, then rebounds after proving itself a format-defining card.

This all comes back to the question of the ✧ cost. I don’t think it will be an issue but I'd rather feel like a broken record than not add that caveat to each of these cards. It’s a new mana symbol after all, so there are some restrictions that come with it.

Of note, Collected Company can help splash for this card by ignoring the colorless requirement, so that's something to keep in mind. Company decks are often interested in value, and flashing this guy in to block an attacker sounds like gas.

Pre-Order Price: $7.99

Wandering Fumarole

wanderingfumarole

I think Wandering Fumarole is the best of the second round of creature lands by quite a large margin. Not that the others are technically bad, but I think the Fumarole has a better shot in formats outside Standard.

Ryan Overturf covered this on our spoiler coverage, and I agree with a lot of what he said there. It’s no Celestial Colonnade but it is a very strong creature land in a long line of creature lands.

I also want to state emphatically that Wandering Fumarole is going to die to Lightning Bolt so don’t try and be slick about that.

Like the other creature lands in this block, I expect this to drop significantly in price because all the other ones have---even one as good as Shambling Vent. After a long period of time I expect the best of this cycle to increase in value and Wandering Fumarole will be no exception.

Pre-Order Price: $4.99

Mid Tier Rares

I’ll handle most of these mid tier rares in groups. Some of them feel better than near-bulk rares, but I understand they could easily end up there.

Colorless Lands

The lands that produce ✧ or are otherwise involved with the new mana symbol were all placed in this tier because this is first time seeing this mechanic, and any one of them could easily be a mistake by R&D. For this reason they should all be closely monitored---what WotC thinks is “restrictive” in adding ✧ could easily be built around and spun into a huge positive.

I think Sea Gate Wreckage is the one to watch. It comes into play untapped, and doesn't seem hard to make work for any deck that's interested in the effect. We've already seen renowned players such as Patrick Chapin advocating this card in an aggressive shell. With a high flexibility, this card could suddenly climb substantially if it ever falls low enough. I don’t think it’s a terrible investment at the current price from a playing perspective either.

I don’t know if any of these lands have a shot at another format besides Standard, but if I had to bet, again it would be on Sea Gate Wreckage.

I really wish Ruins of Oran-Rief could have been played in Modern Robots, but alas I don’t think I’ll get the satisfaction. It’s a really great utility land, but coming into play tapped might be too taxing. On the flip side I’ve seen discussion about Sea Gate Wreckage as a possible one-of inclusion. Seems a bit cute, and I question how many activations you’d realistically get in the hyper-aggressive Robots.

Pre-Order Prices: $1.99 (Corrupted Crossroads) $0.99 (Ruins of Oran-Rief) $2.99 (Sea Gate Wreckage)

Eldrazis

Here we have a group of “Value-Drazi.” Each one of these is costed at a price that's probably fine to pay for playing purposes. I don’t see huge financial upside here, but any one of these could be a sleeper in Standard.

Cards like Eldrazi Obligator have some upside as a value card, and could likely end up in a place similar to Zealous Conscripts. This card and Vile Redeemer are both interesting remakes of their predecessors, and they could certainly have their day in Standard.

The same could be said for any one of these cards, but the ceiling is pretty low. If you need your sets the current price points are fine, but going deep as an investment is probably ill-advised.

A few writers here also like the Value-Drazi, and have brought up Bearer of SIlence as a card with potential. I don’t disagree, and trust their judgment. For me, I just feel like we’re running into Mantis Rider-type cards which, regardless of how well they play a role, will perpetually be $1 cards (if that).

Conversely, the one card here that might hit it big is Eldrazi Mimic. It would be the crux of any sort of Colorless Eldrazi list, whether in Standard or Modern. Patrick Chapin showcased a list that was extremely interesting:

Colorless Eldrazi

Creatures

4 Eldrazi Mimic
4 Endless One
4 Thought-Knot Seer
4 Hangarback Walker
4 Mage-Ring Network
4 Matter Reshaper
4 Reality Smasher

Spells

2 Warping Wail
4 Ghostfire Blade
2 Spatial Contortion
3 Titan's Presence

Lands

3 Rogue's Passage
4 Ruins of Oran-Rief
4 Sea Gate Wreckage
2 Shrine of the Forsaken Gods
4 Foundry of the Consuls
4 Tomb of the Spirit Dragon

Sideboard

2 Kozilek, the Great Distortion
4 Oblivion Sower
2 Shrine of the Forsaken Gods
2 Spatial Contortion
1 Titan's Presence
2 Ulamog, the Ceaseless Hunger
2 Warping Wail

Pre-Order Prices: $2.99 (Bearer of Silence) $1.99 (Eldrazi Mimic) $0.99 (Eldrazi Obligator)

Planeswalker Oaths

I placed the rest of the Oaths here, but all of them have really good upside. I love the Oath cycle, and it’s one of the more exciting and well designed cycles in terms of originality in quite some time.

Oath of Nissa is obviously the front runner but I think all of these will see the light of day. The runner up here is likely Oath of Jace. Standard doesn’t have access to this type of card draw in blue, and it plays well with another Jace card in Jace, Vryn's Prodigy. That interaction is honestly scary, and makes another great case to get back on the Jace train.

The interaction is really potent, and it’s going to stick around after April. Fantastic. So, from that standpoint I think this particular Oath is one to watch closely.

An interesting aside about Oath of Gideon. In Modern, it can enable Tezzeret the Seeker, Tezzeret, Agent of Bolas and Garruk Wildspeaker to ultimate immediately. Just some food for thought; I don’t know where we go from there.

I would be extremely surprised if any of these ended up in a format besides Standard. They're not as powerful as Oath of Nissa but they’ll likely have good casual appeal---and who knows, maybe Oath of Gideon draws attention for what I just stated.

Creature Lands

I don’t know if the OGW creature lands are good enough for anything besides Standard, but each one is fairly decent for what you’re investing into their activation costs.

Hissing Quagmire is very fair on curve, and will likely have a significant role in Standard locking down the board and leaving your opponent with precarious attacking situations. Trading Hissing Quagmire with their Siege Rhino or large non-indestructible Eldrazi seems like a great position to be in.

Needle Spire also adds some additional support to aggressive strategies. It’s clearly one of the less powerful of the new cycle, but it still has its uses. I don’t know what everyone was expecting, but let’s be honest---we’re not getting Ghitu Encampment.

So, we’ll have to make do with these. I do think they have just as much upside as any creature land far into the future, but the glut of supply will likely keep these down quite a bit for some time.

I would wait for these to come down, and grab some cheap copies if you need them. If you need them now, it’s not really a terrible price to buy at either.

Pre-Order Prices: $2.99 (Needle Spire) $3.99 (Hissing Quagmire)

The Rest of Mid Tier

Here we have a bunch of value creatures, many of them legendary. Many of these have more Commander applications than anything else, but there's some potential in Standard.

Sylvan Advocate

Sylvan Advocate is the closest to Tarmogoyf we’re going to get in a Standard format. I think it has a role in Standard as a highly efficient blocker for ramp decks. Becoming a large threat later on in the game is gravy.

Advocate is great pretty much at any stage of the game, and will be able to contend with basically every ground creature even into the late game.

I do think pre-order prices are a little high on this card. I don’t see it really surging in price considering what it has to contend with. I would for sure keep an eye on this card, and I don’t think its drawback condition is really that bad. It’s not hard to get six lands these days, and a conditional Tarmogoyf is still very strong.

Stone Haven Outfitter

Stone Haven Outfitter is as close as we’re ever going to get to Stoneforge Mystic and Puresteel Paladin. I don’t know where this card will end up, but maybe it will have some upside if Sheridan is right about Sword of the Meek getting an un-ban in Modern.

Until then, I think this is a near-bulk rare with some moderate upside. I don’t think this deserves to be dropped into the same pool as the purely junk rares, so I’ll keep it here.

Mina and Denn, Wildborn

Mina and Denn, Wildborn seem efficient enough. Legendary limits the upside of this card, but it’s still far from terrible.

This will likely have strong EDH/Commander applications. I saw an argument for its use in Scapeshift lists but I don’t put much credence in that idea. Maybe I’m wrong though, and I would like to discuss it further if need be.

I’m not really enamored with non-foil prices at this juncture, and will likely hold off. Foil prices do offer some upside for a card that's relevant in Commander.

Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim has the biggest upside within this group. It’s an aggressively costed body. It has several relevant abilities, all packed into a minimal investment of mana. The stipulations might not be the easiest to overcome, but they’re not insurmountable either.

Obviously this has caused a lot of stir in the EDH/Commander community, and rightfully so. It has all the qualities of a good card in that format, and the conditions are much easier to meet there.

As far as Constructed viability is concerned, I do think this has a place somewhere. Whether it be Rally decks or something else, I predict it will squeeze into Standard. In Modern it could breathe additional life into the Soul Sisters archetype, which would be great because I enjoy that archetype and it’s a good deck for players new to the format.

I don’t think the current pre-order prices are really that bad, but if you’re looking to pick them up at a later date I wouldn’t fault you. It will likely decline. Foils offer very good upside.

Jori En, Ruin Diver

Jori En, Ruin Diver is awesome. I really like the design, and I’m a sucker for a good blue-red merfolk. If there's any merfolk that makes current Fish decks consider splashing red, it would be this card.

The ability is much more relevant in eternal formats with access to cheaper spells and cantrips. In Modern where you have access to Gitaxian Probe, Lightning Bolt and Vapor Snag then suddenly the rate of success increases.

The chance of this card being played in Modern and Standard is non-zero, but it's tricky to tell how easy it will be to trigger. We will see.

The pre-order price isn’t that bad, and if you need them to play you're probably fine acquiring now. But, I think this has room to fall. In the meantime, the full art Game Day foils are beautiful and I would look to stash those for a rainy day.

Pre-order Prices: $1.99 (Ayali) $2.99 (Jori En) $1.49 (Mina and Denn) $0.99 (Stone Haven) $3.99 (Sylvan Advocate)

Low Tier Rares

There’s not much to say here, as usual. Now that Wizards releases so many of these cards in intro packs, event decks and as prerelease foils, there are fewer good, cheap targets for speculative purchases. Compounded by the assumed glut of rares due to the hunt for Expeditions, mediocre rares just don’t have a whole lot of upside.

Here are a few that might:

I think Zendikar Resurgent foils are the play here, but I can’t say the same for non-foil copies.

Additionally Hedron Alignment foils might be interesting. I would converse with Ryan Overturf on that card, because he has much more experience than I in Legacy.

~

That wraps up Oath of the Gatewatch. Hope you all enjoyed. Keep in mind that the BFZ block kicked off the new block structure cadence, and Magic investing will start to change as we go along. I along as others will be talking about all the implications as we go, but there will likely be some fundamental changes to the cyclical nature of investing and rotation.

I would focus on evaluating cards early for Constructed playability. As the rotation cycle speeds up, waiting for rotation won’t be as lucrative as before because each card's overall life in Standard will be shorter. So there will be an emphasis on getting in as early as possible.

Questions? Comments? Concerns? Feel free to comment or message me via social media. Hopefully this list is helpful going forward to decide what’s worth trading for or buying at the prerelease and beyond!

If you missed my other financial set reviews you can find them here:

-Chaz @ChazVMTG

Insider: The Winners of BFZ (But mostly, the losers)

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Hi Insiders! As part of compiling our OGW cheatsheet, I also did a bit of feeble Excel wizardry to see what cards in BFZ gained and lost value since the prerelease. Shocking nobody, the prices fell a lot; this is typical in any set, by the way. Here's the data on the set.

What were the big gainers? Here they are:

143.09%  Wasteland Strangler
77.92%  Painful Truths
73.90%  Oblivion Sower
19.40%  Ulamog, the Ceaseless Hunger
6.27%  Dragonmaster Outcast

 

Every other card in the set lost value. What were the biggest losers? Well, I hope you didn't park your money in these cards, because some of them would have eradicated your bankroll.

-72.91%  Beastcaller Savant
-74.10%  Greenwarden of Murasa
-74.81%  Noyan Dar, Roil Shaper
-80.86%  Undergrowth Champion
-81.12%  Smothering Abomination
-83.56%  Brutal Expulsion
-83.61%  Ruinous Path
-85.32%  Sire of Stagnation
-86.33%  Fathom Feeder
-89.16%  Bring to Light

That's right--if you got Bring to Light at the prerelease, you would have lost almost 90% of the value of the card.

In general though, the set didn't lose a staggering amount. If you bought one of every card worth over $1 at the time of the Prerelease, you would be out 33.9% of your investment. If you lost less than that, you beat the average.

If you want to play more with the Excel spreadsheet, I uploaded it here for ya.

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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