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Allow Me to Introduce Myself

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For those who don't know who I am, let me introduce myself.

ME

I'm Eric Hawkins and I have been playing Magic the Gathering since Revised. While I love to brew up crazy decks, I recently have been taking Magic much more seriously and have had to start playing the top tier decks in each format. As far as my play style, I usually play either combo or aggressive strategies.

After parting ways with Legion Supplies at the end of 2014 I felt like it was the perfect time to see how good I really was at Magic. I felt that I was a good Magic player, and I wanted to take a year to just play. To see how good I was, I need a proving ground and a goal.

There were a few ways to test this. I could have gone to the Grand Prix Circuit, PPTQs, or the SCG Circuit. I felt like the Grand Prix Circuit didn't have enough opportunities, and I would basically just have to spike one, which doesn't prove anything but that I got lucky once. PPTQs felt unfulfilling, in that if I were to win one I would have to wait until the RPTQ to play again, and if I missed I would have to wait three or so months to do qualify for the next RPTQ.

This left the SCG Circuit. The draw of the SCG circuit was the combination of local events through IQs, bigger showcase-style events like the Opens and Invitationals, and a way to measure my progression with the leaderboard. This would be my proving grounds, and making the Player's Championship would be my goal.

I won't go through everything that I did over this last year, but let's just say that even though I didn’t quite make my goal, it went great. How could it be great if I didn't make my goal? Because I accomplished a ton through the journey. I won both SCG Regionals in Minnesota, SCG Modern States, made countless IQ top 8's and even landed an SCG Open Finals appearance.

regional banner
pretzel My cat Pretzel claiming the trophy as his own.

 

I also got to meet a bunch of new people who I am lucky enough to call friends.  So I got to play Magic at a very high level all year, meet some great people, and I proved to myself that I can get to where I want to be with bit more work.

SCG tour

This year I will continue grinding the SCG Tour, and I will be making another run at the Player’s Championship. With the changes that SCG is making, this won't be an easy road. While there will be IQs locally, you will no longer get points for these events to help you on your journey. SCG Opens, Invitationals, Regionals, and States are the only way to get points towards the Player’s Championship. This means that if you want to qualify, you will have to see success on a larger stage.

Now some of you might be wondering if there's good expected value to making this run without IQs. I'd say there is. To illustrate this, let's take the Open in Cincinnati this weekend as an example. Round trip driving from Minneapolis is 1406 miles. My car, which kind of sucks, gets 23 mpg. That means the trip wil take about 62 gallons. Gas is currently around $2.00 per gallon, so we are looking at $124 round trip. I can usually find a hotel at around $50.00 per night, and we will be there for two nights, so that's another $100.00. Add an oil change for $30.00 and we are looking at about $254.00. I will be going with 2 other people, so that will cut the cost into thirds, making it about $85.00 a piece. Add the cost of entry and we're looking at $135.00. Of course, there is food and such, but that varies each time so I will just round to something like $200.00.  $200.00 dollars is also the prize for getting top 32 of an Open. 10-5 and is usually the record that you need in order to make top 32. I believe that I can average 10-5 and top 32 most opens, and I'm confident that I will achieve stronger records periodically. This makes my EV even, and possibly positive. Now if I have to fly to an Open that will change the equation a bit, but you can usually find very cheap flights on Spirit and Frontier. Sometimes flying is even cheaper than driving.

Finally, you can't get to where you want to go without the help of those around you.  So thanks to everyone that has helped me over the last year.  Special thanks to Matthew Tickal for being my travel buddy and talking me out of some of my stupid choices. Or at least trying to. Also, huge thanks to my girlfriend Serena. She is always there listen to me and be supportive, even if she has no clue what I'm saying.

Here's to the future!

If you were looking for strategy or looking for what to play, that will be coming up in future articles. I love to talk basically anything Magic, so feel free to find me on Twitter @conanhawk.

Thanks for reading!

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Insider: MTGO Market Report for December 30th, 2015

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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives.

A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of December 29th, 2015. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Dec29

Theros Block & Magic 2015

The recent weakness in these sets appears to have been a temporary phenomenon. All four sets have posted gains this week on MTGO and are also showing strength in paper.

The ascent of Keranos, God of Storms from Journey Into Nyx (JOU) appears to have finally leveled out as it dropped out of the Top 10 weekly gainers at MTGGoldfish.

There was an error retrieving a chart for Keranos, God of Storms

Speculators holding this card should consider selling in advance of the upcoming Oath of the Gatewatch (OGW) release events. This card will be one to revisit if it comes back down into the 20-to-25-tix range again. For the moment it doesn't look likely to pierce 50 tix.

Tarkir Block & Magic Origins

This is the moment to start planning which cards to target from these sets heading into 2016 and the spring. Khans of Tarkir (KTK) and Fate Reforged (FRF) are risky waters to fish in since they will be rotating out of Standard in April. Nevertheless, the short-term need for tix will soon dominate and players will look to sell their cards to play more OGW release events.

A card like Anafenza, the Foremost is still going to be a Standard staple in March since it is unlikely to be replaced in Abzan deck lists by anything in OGW. Therefore, if it dips into the 7-to-8-tix range in January, don't hesitate to pull the trigger on a playset or two.

Being opportunistic with your tix is the name of the game when the liquidity crunch arrives. If the price of a card looks too low, just ask yourself, "Is this card cheap because players need tix, or for some other reason?" If you can't figure out another reason why a card would be so cheap, just hand over the tix for your copies, await the end of the liquidity crunch and then sell them back into the market.

Players are looking to "rent out" their cards for tix, but to do so they have to pay a premium. Good speculators will happily "borrow" these cards for a few weeks while players get preoccupied with OGW Limited.

Just be sure to have some tix on hand in advance and a list of staples that will continue to be played in Standard. Have a price in mind that you are ready to pay but also be ready to change your mind if Standard pushes in a strange new direction which would render all your assumptions moot.

Cards from Dragons of Tarkir (DTK) and Magic Origins (ORI) are also good candidates for this type of strategy, but you can relax the need for the cards in question to be Standard staples.

Since both sets will continue to be Standard-legal into the summer, include cards that are underplayed relative to their power level on your list. For example, if Deathmist Raptor fell into the 8-to-9-tix range, it would be prudent to squirrel away a few playsets for April.

There was an error retrieving a chart for Deathmist Raptor

Battle for Zendikar

As the excitement around the Vintage Cube queues fade, a renewed supply of Battle for Zendikar (BFZ) singles have hit the market, dragging down the set price closer to its December low of 59 tix. On top of that, the surge of interest in the various Eldrazi builds popping up in Modern has been sated. Players only need to buy their sets of Oblivion Sower and Wasteland Strangler once.

Last week's recommendation to wait for an ultimate bottom during Oath of the Gatewatch (OGW) release events is looking like an accurate prediction. Hold off on large speculative moves into BFZ cards and sets until that time.

As usual, it's a fine time to target junk rare and junk mythic rares for long-term accumulation, especially for cards with some Standard potential. Just be sure not to overpay on cards that are highly speculative in nature. If they were any good at the moment, they would not be priced at junk levels.

Standard Boosters

BFZ boosters are reaching an attractive entry point in the range of 3.2 to 3.35 tix. Long-term, these boosters will follow the lead of DTK and ORI and reach a price of 4 tix.

The transition to this higher price will not be smooth. There will be ups and down associated with all the normal events that occur in the MTGO economy, but the supply of boosters in the post-play points era is very much finite. Eventually this supply will dwindle and prices will head to 4 tix or even higher.

In the short term, the absolute bottom for BFZ boosters is not yet here, which will depend on how they are awarded for prizes after the release of OGW. It's expected that constructed prizes will switch to awarding OGW boosters. If that's the case, then the supply of BFZ will be capped and the rise to 4 tix will be irresistible.

Speculators should steer clear of KTK and FRF boosters at this time. They will quickly become a lame-duck draft format as we near the release of Shadows over Innistrad (SOI) and the rotation of these sets out of Standard.

Since these boosters were being awarded as prizes before the release of play points, the available supply is still large. As rotation nears, the value of the cards inside these boosters will fall. With an irrelevant draft format and a falling expected value, players will be trying to turn these diminished assets into tix. The result will be a steadily falling price. Bottom fishing on KTK and FRF boosters is not recommended.

Modern

December comes to an end and the majority of Modern positions have reached much higher prices they were three to five months ago. While the Modern Format Price Index has flattened out recently, the Modern Masters 2015 Price Index continues its impressive upward trend. A new Modern contender---B/x Eldrazi---notably gave Eldrazi Temple and Eye of Ugin a huge boost in the past two weeks.

mm2

In the following weeks speculators should be looking to take their profit on numerous Modern investments. Several events are susceptible to affect Modern prices in January, and selling when prices are high and volatility low is always a wise move.

With the opening of the “year of Modern” and its flashback draft series today, Modern staples one after another will take a dive over the next twelve months.

Later this month, the release of Oath of the Gatewatch (OGW) and its Pro Tour featuring Modern Constructed may have a mixed effect on Modern prices. While some cards could spike during Pro Tour OGW, others may dip if unseen on camera.

As for any new set release, prices across all formats, including Modern, may tank a bit. Finally, the B&R list announcement is always something to seriously consider when it comes to Modern speculations.

Secured profit generated from sales this coming month could easily be put to work with the continuous buying opportunities created by Modern flashback drafts in 2016. Speculators may want to start picking up discounted cards on the weekend and should be ready for another round of pick-up on Mondays and Tuesdays (before the flashback format rotates) if prices keep dropping.

Legacy & Vintage

As we anticipated a few weeks ago, the value of the Legendary Cube (PZ1) set and PZ1 Prize Packs is following an upward trend initiated earlier this month.

PZ1

On the one hand, the ceiling for several of the top cards in this set is capped by the fact that all special packs, such as Commander and Planechase, are still available in the MTGO store. Toxic Deluge, True-Name Nemesis and Containment Priest, for instance, have a price limit around 35 tix since decks containing these cards can be purchased for $34.99.

On the other hand, cards from Commander 2015 set are only available through PZ1 packs, currently unavailable in the MTGO store. With a finite number of PZ1 boosters in circulation, prices are poised to go up as demand increases. Mythics and rares from the Commander 2015 sets could easily reach 30 tix or more with relatively little extra demand.

This past weekend the December MTGO Power Nine Challenge (P9C) attracted 86 players, a rather large number considering the tournament took place the day after Christmas. This attendance is in line with the previous two P9C's and keeps the momentum going for Vintage prices on MTGO.

P9

This Vintage trend is certainly no match for Standard and Modern in terms of speculation, but it offers much better price certainty for players now looking to venture into Vintage online. 

Pauper

Daze, also a Legacy staple, is by far the most expensive card in the Pauper format. Last week the blue instant from Nemesis renewed its record high above the 30 tix bar.

The Pauper boom is reaching new summits again this week. A bulk card for as long as its price has been recorded until very recently, Ramosian Rally skyrocketed above 2 tix over the past few days, a symbol of the speculative potential of Pauper these days.

Earlier this week MTGGoldfish introduced “Pennywise Pauper,” a new series dedicated to Pauper and alternative builds in the format. MTGGoldfish is now attracting a tremendous crowd, and Saffron Olive's series on budget/Modern decks already has a history of generating price spikes.

The Pauper deck featured this week, U/W Tron, included three copies of Rhystic Circle, an otherwise unplayable white common from Prophecy. As of Tuesday, the simple mention of this card has moved its price up from ground level to 0.2 tix. Pauper speculators would do well to keep this article series on their radar moving forward.

Targeted Speculative Buying Opportunities

None

Targeted Speculative Selling Opportunities

None

Scrap Savant – Grixis Stagnation

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Hello everyone, and welcome back to Scrap Savant! I hope you've had a happy holiday season so far, seeing Star Wars, eating copious amounts of food, and most of all enjoying time with loved ones. In the meantime, we've put together a Holiday Edition of Scrap Savant featuring Sire of Stagnation!

In our last meeting we reviewed the polls and the decklist; I ended up not changing anything from that list. In case you missed it due to being in a holiday frenzy, here's the Grixis Stagnation deck:

Grixis Stagnation

Creatures

4 Fathom Feeder
4 Herald of Kozilek
3 Sire of Stagnation
3 Ulamog's Nullifier

Spells

2 Complete Disregard
3 Anticipate
1 Brutal Expulsion
2 Clash of Wills
2 Horribly Awry
1 Spell Shrivel
2 Roast
3 Ruinous Path
4 Scatter to the Winds
1 Ugin's Insight

Lands

3 Bloodfell Caves
4 Island
1 Mortuary Mire
2 Mountain
3 Swiftwater Cliffs
1 Shivan Reef
4 Dismal Backwater
2 Frontier Bivouac
2 Opulent Palace
3 Swamp

At the time of uploading this to MTGGoldfish, the deck costs a grand total of 4.08 tix, or $26.96 in paper.

Let's get right to it, shall we? As is frequently the case, I was excited to try out the list, and I just love how this series forces us to come up with these wacky decks. I think we have a successful one here in terms of the series parameters. As always, I'll discuss how to spend additional funds later in the article.

As is, I think the deck is viable enough to take to local tournaments. This is the epitome of what Scrap Savant can offer players looking to utilize excess cards and enjoy Magic: The Gathering without breaking the bank. Grixis Stagnation as a deck really does this well, and in that regard I'm very content.

Let me make one note to everyone before you watch the videos. I do implore you to bear with me sometimes. Just when I think I'm familiar with MTGO, it throws some wicked curve balls in my direction.

I apologize for any egregious mistakes, and those are entirely my fault. For the most part I think my play is solid, but I will admit there are some subtle things in the program that I miss. Some other things are out of my control---for example there seemed to be some kind of bug that prevented me from blocking Butcher of the Horde with Ulamog's Nullifier in one match.

Games


Thoughts

The deck has a lot of play to it. It might not have favorable match-ups across the board, but we're using impactful cards and creating some interesting synergies.

Ulamog's Nullifier is a strong Magic card. I'm having a hard time envisioning a Standard after April where this card sees no play whatsoever. The requirements to turn it on just aren't that hard to meet, and it can add a lot of value to a decklist.

I was also impressed by Herald of Kozilek, and I think adding the third color was worth it. We're still in the early stages of Oath of the Gatewatch spoilers (or leaks, at any rate) but I'm still hoping for some more colorless spells to play alongside Herald. It's a strong card that can open up new lines of play.

That leads me to Sire of Stagnation. My thoughts are while it's a strong card, I don't know if it's worth building around. More likely than not Sire just doesn't have a profound enough impact on the game. In the context of Standard Constructed, I think there are just better cards to cast on six.

Maybe the landscape will change, and maybe we won't run into so many Aristrocrats lists on MTGO, but it's just a straight-up dead draw in certain matchups. Perhaps rotation will change things enough for Sire of Stagnation to make its mark.

Additional Upgrades

As always, I'll provide some additional suggestions for upgrades permitted by a larger budget. I do think the decklist is quite powerful despite only costing $25, but there's plenty of room for improvement.

I'd like to recommend any (or all) of the following:

Additionally you can add these to the manabase:

There are some other worthy candidates, like Dig Through Time, but I wanted to mostly recommend cards players don't have to worry about replacing for quite some time. The few upgrades above would make a huge difference to the lines of play available to the deck. They would also allow you to drop the underperforming cards that only made the cut because of the building parameters.

Shambling Vent may offer some incentive to splash additional white sources for access to interesting sideboard cards like Surge of Righteousness.

Here's what an upgraded list might look like:

Grixis Stagnation (Additional Budget)

Creatures

4 Fathom Feeder
4 Herald of Kozilek
2 Sire of Stagnation
3 Ulamog's Nullifier

Spells

2 Complete Disregard
2 Anticipate
2 Ob Nixilis Reignited
2 Clash of Wills
2 Horribly Awry
2 Painful Truths
2 Roast
3 Ruinous Path
3 Scatter to the Winds
2 Kolaghan's Command

Lands

3 Smoldering Marsh
4 Island
1 Mortuary Mire
2 Mountain
3 Swiftwater Cliffs
1 Shivan Reef
4 Sunken Hollow
2 Shambling Vent
2 Opulent Palace
3 Swamp

Normally this would be the spot where I post the new polls. This upcoming Scrap Savant will be a little different. I really liked one of the prospects that came up (but didn't win), so I've decided to base the upcoming deck on this card:

There was an error retrieving a chart for Akoum Hellkite

Let's see where it takes us. See you all soon!

Insider: Through the Looking Glass – An Early Look at Spring Rotation

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Welcome back, readers!

If I've learned anything playing and investing in this game, it's that the closer we get to rotation the faster things start to drop. Remember this Standard staple?

RabbleRabble2

Goblin Rabblemaster is currently buylisting for $1 and selling at $3. But even at rotation it had already declined dramatically to $4.71, from a relatively staple $15 seen from January to April. With rotation pending, it began to dip around June to July, experienced a small resurgence, and then continued back downward as rotation neared.

This happens pretty consistently. The biggest challenge is that the more people are concerned about rotational prices the sooner they sell, and in an ironic twist might actually begin the rotational drop earlier as a result.

SOIbg

When you know something will lose value at a specific point in time down the road, it makes sense to unload it before that point. Thankfully, the wonderful people at Wizards of the Coast have very specific release dates that they make public in advance.

We know Shadows over Innistrad (SOI) will be released April 8th, 2016. On that date, Khans of Tarkir and Fate Reforged will rotate out of Standard. Many of the cards in those sets will lose a great deal of value between now and then as players try to unload them.

The primary goal of this article is to review the major Standard archetypes to see where they'll stand post-rotation. We'll be looking at the specific cards each deck loses, and whether what remains is functional or not. Finally, we'll speculate on where the remaining staples might find a new home.

With that, let's dive in!

Abzan Aggro

Khans of Tarkir/Fate Reforged Losses

What Remains

Verdict: Dead on Arrival

Abzan loses nearly its entire mana base, as well as much of the original payoff for going Abzan in the first place---the ubiquitous Siege Rhino and his other undercosted friends. This archetype as we know it will not survive rotation.

However, the power levels of Den Protector and Gideon, Ally of Zendikar are too high not to find another home somewhere in Standard. Assuming the mana base doesn't get new tools in SOI or Oath of the Gatewatch (OGW), we'll probably see the deck revert back to a green-white shell, utilizing Dromoka's Command and Silkwrap as removal spells of choice.

With a resurgence in Den Protector and a shift back to just two colors, I expect we'll see a rise in Deathmist Raptor as well.

Jeskai Black

Khans of Tarkir/Fate Reforged Losses

What Remains

Verdict: Dead on Arrival

While this deck actually maintains a good quantity of its spells, it loses the entire creature suite save Jace, Vryn's Prodigy. For his part, Jace gets considerably worse when you don't have fetchlands to fill your graveyard to allow him to flip on turn three or four.

But the biggest loss is to the mana base. This is a four-color deck with extremely greedy mana, which only works currently thanks to a glut of fetchlands (typically 10-11). Without the fetches allowing this archetype to stretch its manabase so widely, it's far more likely to contract back to a two- to three-color deck.

The combination of Ojutai's Command and cheap, powerful creatures is still incredibly potent, so we might see a splash for something like Dragonmaster Outcast or Fathom Feeder. Right now I think the red is more promising as the current two-drop options in black are severely limited, unless OGW or SOI bring us something appealing.

G/R Eldrazi Ramp

Khans of Tarkir/Fate Reforged Losses

What Remains

Verdict: Very Functional

This is by far the most intact deck at rotation. The biggest loss (and it is significant) is Ugin, the Spirit Dragon, which served primarily as a board wipe. The deck will still have Dragonlord Atarka to fulfill that role, and soon it gets to add Kozilek's Return as an additional sweeper.

kozileksreturn

When you have a Tier 1 archetype that hasn't lost anything on rotation it's worth watching. In the case of Eldrazi Ramp we can actually expect it to get stronger with the addition of OGW to the mix---it's likely this deck will be one of the premier decks come rotation.

As the big Eldrazi threats hail from Battle for Zendikar, their current prices are still relatively low. Should this archetype perform according to my predictions, I expect a nice uptick in both Ulamog, the Ceaseless Hunger and Oblivion Sower. These are already core elements of the archetype, and there's a good chance the deck will want even more Eldrazi in later builds to make it easier to trigger Kozilek's Return.

I would pick up your playsets now. Both cards are good in Commander as well, and with Ulamog having found a home in Modern Tron decks already, his price is likely heading up over time.

I am also a big fan of Kozilek, the Great Distortion. His draw ability is uncounterable as it triggers on casting, and countering spells for zero mana (out of a non-blue deck!) is nothing to sneeze at. I think this guy will also find a home in the ramp archetype (likely as a two- or three-of).

We've never seen anything like this version of Kozilek before, and people may be undervaluing it. I've pre-ordered my playset already.

Atarka Red

Khans of Tarkir/Fate Reforged Losses

What Remains

Verdict: Severely Reduced

The biggest loss to this deck at rotation is the combo element of Become Immense and Temur Battle Rage. This one-two punch allowed the deck to pick away at the opponent until the shields were down, and then simply kill them from out of nowhere.

Atarka Red will also greatly miss its favorite hasty threat, Monastery Swiftspear, and its best army in a can, Hordeling Outburst.

However, red aggro decks always seem to get something from the first set in a new block. While it may look like it's going away, I have a strong feeling the red deck will find some potent new threats to mix in.

Without the combo finish, this archetype will likely need some additional cheap burn spells or more token generators. Wizards may be somewhat hesitant to make super cheap burn spells due to their impact on eternal formats, but the deck is likely to get something.

If the deck shifts to a more burn-heavy build, Atarka's Command becomes much less important, as simply another replaceable Skullcrack effect. Assuming this happens, the deck may move away from green entirely and embrace the more traditional mono-red archetype that appears in most Standard formats.

Insider: Three Modern Finance Lessons from 2015

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What a year to be a Modern player! Even though I've been slinging Modern decks since 2011, I don't remember the last 12-month period that brought this much fun in the format.

Whether tracking new decks (yes, you can win a Grand Prix with Ghoulcaller's Bell), watching the metagame change, brewing with spoilers, or sitting back and relaxing to some Star City Games or Wizards coverage, every month of 2015 brought exciting developments to the format we love.

This was especially true for buyers, sellers, speculators and anyone else with a financial stake in Modern. Every innovation and metagame shift brought huge market changes as cards rose and fell (mostly rose) and even the smallest speculations paid off in big ways.

Also: buyouts. Holy buyouts.

The 2015 Buyouts are Real

The last time I seriously speculated on a card was in 2011 with Blazing Shoal, but it was hard not to drop $20 here or $30 there throughout this dynamic year of Modern price changes.

As I experienced, and as I'm sure anyone else who bet on the Modern market experienced too, 2015 both set new rules and affirmed old ones when it comes to the Modern economy. We'll need to understand those lessons if we are to enjoy profits in 2016.

In my last article of the year, I'm going to identify three of the most important Modern finance lessons I observed from 2015.

These findings will serve you well in 2016 regardless of whether you are buying new staples, selling old investments, building your first Modern deck, or switching strategies to adapt to a new metagame. If you don't want to miss out on the next spike, buyout, or once-in-a-year opportunity, this is the article for you.

Lesson 1 - Major Finish, Major Spike

I'm a major proponent of metagame-level data to determine the importance of decks. Single finishes can be telling, but ultimately a deck needs sustained performance across numerous events to cement its status in a given Modern tier.

The Modern metagame might behave this way, but the Modern economy definitely doesn't. Throughout 2015, it only took a single Top 8 showing to spike cards through the roof. I fully expect this behavior to continue into 2016.

It Just Takes One Finish

Every card shown above (and a dozen unlisted ones) had a 2015 finish in advance of their spike. And every one of those 2015 finishes was almost entirely isolated in the broader metagame context, with no major follow-up of any kind. Or any follow-up period!

For instance, Lantern Control made waves in September after Zac Elsik's win at Grand Prix Oklahoma City. Cards like Ensnaring Bridge, Lantern of Insight, Glimmervoid and others saw considerable price increases in the immediate aftermath.

Bridge, like Blood Moon in June before it, was the biggest winner of the lot, as an integral component of the Lantern lock with few printings. It spiked again as recently as early December, but what performances were behind this newest jump or the sustained price-tag? The answer is, basically none at all.

There was an error retrieving a chart for Ensnaring Bridge

Ali Aintrazi brought Lantern Control to a mediocre 2-2 finish in the Modern rounds of the SCG Players' Championship, following a Top 16 finish by Marcos Portugal at Grand Prix Porto Alegre and Michael Donahue's Top 16 run at the SCG Premier IQ in Denver. These are the three biggest wins of the 14 total performances tracked in my Modern Nexus Top Decks dataset since September.

Is Lantern Control a bad deck? Certainly not, and it has the internal synergies and the external finishes to prove it. But is Lantern Control a top-tier contender? Unfortunately for those speculators sitting on 20 copies of Bridge, not really.

Lantern's share has dropped precipitously since October, with seven finishes in that month, and just two each in November and December. The deck makes up less than 0.5% of the metagame, and with the exception of Ancient Stirrings and Glimmervoid, its big staples see virtually zero play elsewhere.

There was an error retrieving a chart for Glimmervoid

Despite this, Lantern Control staples remain decent investment targets that continue to be spike-prone even with no finishes behind them. We would see similar trajectories in Grishoalbrand after Grand Prix Charlotte, Bubble Hulk after Zac Elsik's run at Grand Prix Pittsburgh (not even making Day 2), Slivers after all their random Premier IQ wins, and in a variety of other case examples.

Action Steps for 2016

Consistent performance over numerous events will continue to define Modern's Tier 1 and Tier 2 decks. Keep making maindeck and sideboard decisions based on this during 2016. In terms of investments, however, don't worry about metagame profile if you want a short-term profit. Cards are going to spike after lone finishes even if their home-deck never repeats a Top 8 again.

2016 is going to see plenty of isolated performances that will never translate into big metagame movement. While you don't necessarily want to play these decks, you should definitely look into speculating on them.

B/x Eldrazi could be an up-and-coming example of such a strategy (although, admittedly, some its pilots think it has tiering potential).

There was an error retrieving a chart for Blight Herder

If a new deck steals Top 8 at a Grand Prix, then buy, buy, buy! A few days later, go into selling mode as you offload cards before they lose value. Or hope for a second-half jump, as in Bridge's case, later in the season. This investment strategy might not make a fortune in the long-run, but it should net you healthy profits over a short time frame.

Lesson 2 - Old Staples, Big Profits

As we saw in Lesson 1, it's easy to chart Modern's 2015 finance history in shiny new cards and their format-wide impact. Almost every set brought at least one new synergy to the metagame and investors responded accordingly, jumping on hype trains and drumming up interest in their ill-speculated gains.

On the other hand, some of Modern's biggest gainers weren't hot technology from the latest set. They were veteran Modern players with years of experience under their belts.

2015 taught us to respect the longtime format staple, and anyone who understood this has the year-end profits to prove it.

Old-School Modern Gainers

It's surprisingly difficult to identify a common thread between the rising staples. Some of them enjoyed relatively recent reprints, such as Arcbound Ravager, Inquisition and Aether Vial. Others are old rares with zero reprintings: Inkmoth and Guide are in this category. Then we have cards like Blood Moon and even Lightning Bolt with an extensive reprint history that still managed to rise over 2015.

If there is one theme uniting these kinds of cards, it's their consistent metagame performance paired with a (relative) lack of recent reprints.

Take Burn and its staples as examples. I've tracked Burn at Tier 1 in every single Modern Nexus update this year (see November for a recent example), and the deck regularly posts 8%-12% shares no matter what else is happening in Modern. We're playing a non-rotating format which increases demand for decks that are likely to stay relevant from month to month. Burn is squarely in that category.

On top of these metagame factors, all the top-tier decks have a few mandatory staples that don't benefit from large print runs or recent reprintings. For Burn, Guide was the huge winner here, an old Zendikar rare conspicuously absent from both Modern Masters 2015 and Battle for Zendikar.

Looking at another deck, Ravager takes the cake in Affinity---despite its Modern Masters reprinting, the card is still in the $45-$50 range after an awesome year for the robot horde.

There was an error retrieving a chart for Arcbound Ravager

In the cases of Ravager, Guide and others, the combination of deck performance and a notable lack of reprinting (neither card got a badly-needed Modern Masters 2015 slot) jacked up prices and kept them high. Speculators with sensitivity to metagame trends, and those with knowledge of what cards have lower volume, profited from these combined forces throughout 2015.

Action Steps for 2016

Barring major shakeups around the banlist, Modern's Tier 1 is likely to carry over into 2016. That means URx Twin, Affinity, Burn, BGx Midrange, and R/G Tron will continue to be the top format players, and their cards will continue to rise. Your job in 2016 is to identify cards in these decks with low circulation and then buy into them early.

Cards such as Ancient Stirrings and Steel Overseer are great examples of such targets, but there are certainly others between these Tier 1 representatives. Buy them when you can, especially during off-seasons when Modern interest wanes and big decks fall off the radar in favor of hot spoiler speculation and zany tech. Keep your eyes on the mainstream staples and get that profit.

Lesson 3 - Test Your Sleepers

When a hype train is rolling out of the station, there isn't a lot of time or even reason to test the cards in question. Buyouts happen in a matter of hours and meaningful testing takes days. Even if the spike doesn't last and the cards turn out to be bad, you can almost always secure a short-term profit.

This is not the case with sleeper cards that sneak through the buzz. These diamonds in the rough don't command massive price tags during the spoiler season and generally stay reasonable in the first few weeks. If you can identify these cards through some testing, even if only in a few games, you can get ahead of a jump and earn serious cash.

Easily the best example from 2015 came out of Magic Origins in the new wallet-sculptor himself: Jace, Vryn's Prodigy.

There was an error retrieving a chart for Jace, Vryn's Prodigy

Even if you don't know a thing about Standard (where Jace has become the format-defining staple) or Legacy (where Jace has enjoyed some play), Modern testing alone would have been more than enough to showcase his power.

On paper, Jace suffered from major Modern problems. He dies to basically every removal spell in the format, has no immediate impact if cast on turn two, and doesn't do much to stop the unfair decks even if you get him online. Jace excels in Standard largely because he dodges these issues by virtue of a different metagame and card pool (especially the removal problem). It seemed impossible that such a card could succeed in Modern.

Jace is no Snapcaster Mage, but he remains a lynchpin of the rising Grixis Midrange strategy, an evolution of Chapin's Grixis Control from Charlotte in June. If you had tested Jace in the Grixis shell, whether in a series of games or simply in a throwaway trial on a Sunday afternoon, you would have seen how strong the card becomes in the Grixis shell.

Most Modern players missed this, and consequently missed the Jace spike, which started at $10 before rising to $20, then $30, then $40, and onward and upward in leaps and bounds until today.

Whether Jace in Grixis, Pia and Kiran Nalaar also in Grixis, Hangarback Walker in Affinity or Jund, Ulamog, the Ceaseless Hunger in R/G Tron, or any other new card from the year, 2015 showcased numerous staples that got passed up early because they didn't look good on paper. Testing confirmed these cards as sleepers, and players, along with savvy investors, profited accordingly.

Action Steps for 2016

Oath of the Gatewatch is coming in just a few short weeks, and we're all going to make a collective resolution to test cards before making blanket statements. Some cards are going to ride a hype train irrespective of test results---feel free to follow Lesson 1 with regard to these cards. Other cards are going to slide under the community's notice, and you'll want to test these cards to see if people are missing out.

Throw the newest spoilers into existing lists just to see how they run. It doesn't matter if the list is perfect; you're simply looking to see if the card exceeds expectations and has potential.

By a similar token, don't dismiss cards out of hand because they look bad on paper! Test them in real lists and then choose to move or hold on the sleepers.

A New Year for Modern!

If you thought 2015 was a big year for Modern, I bet you can't wait until January 1. We're kicking off the year with a banlist upate, a new set, and a Modern Pro Tour, three huge occasions that are sure to have implications for Modern. I'll be back next year with some predictions for 2016 covering reprints, bans, financial trends and more.

What were some other lessons you learned from 2015? Were there any cards or decks you think deserve special mention? Do you have any predictions you're thinking about for the next year? I'll see you in the comments and until 2016, enjoy the holiday season and we'll be back soon with more Modern action.

Insider: Betting Against the Banned List

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Oath of the Gatewatch is weeks away. Along with a brand new set of cards to play with, it will bring a new amendment to the Banned and Restricted (B&R) list. For those who primarily play Legacy or Modern, the B&R announcement is likely to impact their game play over the next six months more than the new cards themselves.

The other interesting element that coincides with the B&R announcement is a Modern Pro Tour immediately following the release of Oath. In my opinion, it would be an ideal time to shake up the Modern banned list in order to create hype for the Modern format (which we already know Wizards is actively trying to grow).

Today I'll look at the individual cards I think are prime candidates to see a change in banned or unbanned status. I'll provide an estimate of each card's likelihood of a change, and discuss other cards whose price could change as a result.

I wouldn't put the odds on any given card being banned or unbanned at better than a coin flip. To be honest, I've been surprised by many of the changes the DCI has made lately. However, based on the timing, general attitudes about the format, and the opportunity to create hype, I do get a sense that a change of some type is coming.

The percentages below are largely speculative, based on my own opinions. The exact numbers here are pure guesswork, but what matters is the comparison to each other. For example, I think Summer Bloom is about three to four times more likely (25%) to get banned than Goryo's Vengeance (7%).

Possible Bannings

Let's look at potentially banworthy cards first.

Summer Bloom (25%)

There was an error retrieving a chart for Summer Bloom

It goes without saying that if a card gets banned in Modern, the value of cards in the deck it enables are apt to decrease significantly. This is certainly the case for this card's namesake, Amulet Bloom.

The deck is really good and clearly breaks the speed barrier with plenty of turn two and three wins. There are plenty of people who'd like to see it banned. I was kind of surprised it wasn't banned last time around.

If the Bloom deck were banned, I could see Valakut, the Molten Pinnacle, Scapeshift, and Pyromancer Ascension picking up in value.

Think about who plays the Amulet Bloom deck and imagine those players need to pick a new deck. What are they going to pick?

Some of the players are spikes who play it because they think it's the best deck in the format. They will go play some other Tier 1 deck and so I'm not concerned with them.

The two other kinds of players who gravitate toward Bloom are ramp players and fast combo players. The ramp players can take their Primeval Titans and play a Scapeshift-style deck. The deck is already good and certainly doesn't get worse with Bloom out of the format.

I could also see the players who are drawn to the fast combo draws of the deck gravitating towards Storm or Reanimator. Maybe those players move in on Pyromancer Ascension or Goryo's Vengeance (assuming Vengeance is still legal).

If Bloom was banned and Goryo's Vengeance wasn't, I think we'd see a significant rise in value on the latter. Bloom is a better deck with a turn-two nut draw but without Bloom in the format, Reanimator is the only turn two deck.

Goryo's Vengeance (7%)

There was an error retrieving a chart for Goryo's Vengeance

If the DCI decided to make a statement that decks shall not have turn-two nut draws in Modern this card would have to go. They haven't made that statement thus far and the deck hasn't put up consistent numbers but it isn't out of the realm of possibility.

Also if Vengeance goes it will be a package deal with Summer Bloom. If they both get the axe look for other combo decks to pick up the slack:

People who want to reanimate will only have one good option without Vengeance---the Hulk Footsteps deck. It's actually a pretty good deck already and I don't see either card as a terrible investment even if the B&R announcement reports no changes.

Blood Moon (5%)

There was an error retrieving a chart for Blood Moon

Blood Moon is one of those cards that feels like it shouldn't be legal. It comes from an era that was markedly different in what it considered acceptable. Locking your opponent out of the game with mana-denial and prison elements hasn't been a supported strategy in nearly a decade. And Blood Moon is capable of achieving this entirely on its own!

I don't think many people would be upset if the card went away. The headline would read: "World's most feel-bad card banned---everybody happy."

I think the Scars fast lands like Darkslick Shores and Seachrome Coast would become more attractive options with no Blood Moon in the format. They seem a little undervalued at the moment.

Splinter Twin (3%)

There was an error retrieving a chart for Splinter Twin

Make no mistake---Splinter Twin is the single most oppressive card in the format. Every other deck is built with the constant threat of a turn-four kill in mind.

The Twin deck is the fun police of the format that forces players to constantly respect getting "twinned" out. If it were to suddenly disappear, sorcery-speed four-drops and alternative blue strategies would be much more playable. Some cards that might benefit are Damnation, Glen Elendra Archmage, Siege Rhino or Gifts Ungiven.

As far as combo decks go, Twin is pretty fair in the sense that you can interact with it through removal. A banning of this card would revolve around Wizards' decision not to let Twin continue to be the format-defining deck. I think the chances are low but greater than 0%.

Possible Unbannings

Ancestral Vision (4%)

There was an error retrieving a chart for Ancestral Vision

Vision surprised me when it appeared on the first Modern banned list, and it's still kind of a head-scratcher. The problem with unbanning it is the possibility of it making Twin better, rather than leading to the development of a new archetype.

The archetype that immediately comes to mind as a big winner with Vision is Faeries. If this happens (and the archetype isn't completely obsoleted by Twin with Vision), expect cards like Bitterblossom and Mistbind Clique to benefit as a result.

Vision seems like a risky unban but I don't think it's out of the realm of possibility.

Bloodbraid Elf (25%)

There was an error retrieving a chart for Bloodbraid Elf

I feel pretty good about the chances of everybody's favorite cascade Elf of returning to Modern. In my opinion, it was a mistake to ban the card in the first place. Deathrite Shaman was actually the problem card at the time (and was subsequently banned).

In a format where Twin can just win on turn four what is the problem with a four-drop value creature?

If Bloodbraid does get released from her prison, the obvious result will be an increase in Jund's stock, and cards like Abrupt Decay, Scavenging Ooze, Liliana of the Veil and Fulminator Mage.

Green Sun's Zenith (2%)

There was an error retrieving a chart for Green Sun's Zenith

I don't think this one is likely, based on a line of reasoning one of my friends explained to me: "If they unban Green Sun there is literally no reason for every green creature deck from now until forever not to just play four."

It makes sense. The card would certainly stifle diversity and it's insanely powerful. It tutors and puts creatures directly into play. It's the best card at every number up the curve.

Fundamentally, Dryad Arbor is the reason Zenith is banned. Allowing your mana sink and late-game business spell to double as a mana dork for no additional cost is pretty busted. That makes Arbor an auto-include in Zenith decks, and a clear gainer in the event of an unbanning.

With Zenith legal, green creatures (unsurprisingly) get better too. This applies especially to ones you'd want to tutor up in a pinch, like Scavenging Ooze, Knight of the Reliquary or Gaddock Teeg.

Jace, the Mind Sculptor (4%)

There was an error retrieving a chart for Jace, The Mind Sculptor

I don't think Jace will ever get unbanned unless Bloodbraid does as well. The two are just linked that way and the Elf has historically been a piece to keep the overpowered walker in check.

I am of the opinion that Jace is crazy-powerful and deserves to be banned, but there are a lot of people who have been advocating unbanning him. I think it would certainly be a popular decision with fans---unless the card became a big problem, in which case the revolt would be swift. Such a decision would certainly be flashy, but risky as well...

Some cards I'd be excited to play alongside JTMS include Wall of Omens and Noble Hierarch.

Stoneforge Mystic (5%)

There was an error retrieving a chart for Stoneforge Mystic

People have been speculating on Stoneforge Mystic because it was announced the card would be the next Grand Prix foil. I don't think that means a ton, since Batterskull was the foil two cards ago and that card has never seen much play in Modern. Yes, it is at least legal, but Batterskull and Griselbrand are clearly more Legacy staples than Modern.

Anyways, the card is super popular and I wouldn't be shocked to see it come back, but I would be surprised. Stoneforge tutoring up Batterskull is a pretty big game... Although, I have heard people suggest they could unban Stoneforge and then ban Batterskull.

Equipment cards seem like a solid spec target if you want to bet on Mystic coming back. Mystics themselves have a low threshold because there will be thousands of GP foil versions suppressing the price, but the equipment will be in high demand.

Sword of the Meek (2%)

There was an error retrieving a chart for Sword of the Meek

I haven't bothered to playtest any Sword of the Meek decks in the blind, but I wonder if these decks would even be particularly good in the Modern metagame. Yes, Thopter Sword is a cool, powerful combo, but is it really any more degenerate than Twin, Amulet, or Affinity?

I'm not sold that it is, but I wouldn't want to be the one making the risky call.

An unbanning will obviously raise the price of the other half of the combo, Thopter Foundry. I also feel Tezzeret, Agent of Bolas would be a good fit in the deck, since he can dig for whichever half you don't have, and is a powerful threat all by himself.

Umezawa's Jitte (4%)

There was an error retrieving a chart for Umezawa's Jitte

I'm going to go on record: I think it's dumb Jitte is banned and the card wouldn't even be that good in Modern. Especially without Stoneforge to tutor up a singleton copy in the handful of match-ups where it is really good.

Modern is dominated by Lightning Bolt and Path to Exile, and the tempo swing from investing four mana to equip a creature only to get blown out in combat seems like a death trap.

Honestly, it is just a card that creature decks use to fight other beatdown decks. I don't have an issue with a trump in the creature mirror existing in a format where Twin and Tron exist.

As for strategies that get better, I think Jitte could help a deck like Faeries find its footing in the format. The fae were always good at carrying a Jitte.

A Jitte unban would for sure also spike the price of everybody's favorite kitten, Qasali Pridemage.

Wrapping Up

If you've been paying attention to my quoted percentages so far, you'll notice I believe two things are more likely than anything else: the banning of Summer Bloom and the unbanning of Bloodbraid Elf.

The thing is I could easily see the DCI going way beyond just two changes to shake things up and create hype for the Pro Tour.

I also think there's a significant chance the DCI chooses to do nothing. I mean, everybody knew Goryo's and Bloom could win on turn two months before Battle for Zendikar was released and nothing got banned then. The decks haven't dominated Top 8's so what's to say they won't just play it safe and make "No Changes?"

Either way, Modern is a breeding ground for money cards. I have no doubt we're going to see lots of big spikes and gains from Modern once the Pro Tour rolls around. The big question is, will the B&R announcement spike anything beforehand?

Insider: What to Look for in Oath of the Gatewatch

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We're getting close to the release of Oath of the Gatewatch (OGW), and we've had quite a few cards spoiled early. The financial plan with regard to Expeditions will closely mirror that for Battle for Zendikar (BFZ), though the groundwork for assessing rares and mythics will be slightly different.

You'll notice my evaluation on the free side regarding several of the cards has been that they likely won't matter immediately, but could become Standard players down the road.

With the two block structure coming into full swing, the small set of each block is going to generally have less impact on Standard than the large one. When a large set is released, two sets rotate out and new themes are introduced, whereas a small set will generally just expand on some of those themes with nothing immediately rotating out. As such, fundamental changes will generally be tied to the large set.

There was an error retrieving a chart for Canopy Vista

With regard to BFZ, the themes of the set have largely missed, though the fundamental introduction of fetch-plus-dual manabases to Standard has largely impacted what we're able to play. It's unrealistic to expect Oath, or indeed most large sets, to deliver anywhere near this level. Further evidence of this is presented in the fact that the current block is clearly an attempt to scale back the power level from the admittedly very powerful Khans block.

The sorts of cards to look for in Oath are ones that fill in holes in the current Standard, or any that could potentially rival the power level of existing archetypes. There will be no shortage of cards that break out later, but I imagine there will be only a handful that matter now.

Holes to Fill

As things stand, Abzan Aggro, Jeskai Black, and Atarka Red all exist as very robust and powerful archetypes. It's difficult to print cards as efficient as Mantis Rider and Siege Rhino in a block without a gold theme, and it's not everyday we see red decks with combos that KO an opponent from nowhere with relative ease. It would take a card of exceptional utility and/or efficiency to make its way into any of these archetypes.

One specific type of card I could see making its way into Abzan Aggro is an additional great 1- to 3-mana creature. The deck waffles a bit between Snapping Gnarlid, Hangarback Walker and Heir of the Wilds. A creature powerful enough to push the list in a specific direction at rare or mythic would certainly be relatively valuable.

As for four-drops, as much as I like the new Kalitas, the deck really has that covered...

Jeskai Black and Atarka Red would both snap at any great cards pushed for their archetypes, though there's nothing that they're specifically lacking. I haven't seen anything for them yet, and I'll be sure to report on it if and when I do.

The deck that's really looking for improvements right now is Eldrazi Ramp. The deck may have just won the SCG Player's Championship, but there's a reason you don't see it crushing tournaments otherwise.

G/R Eldrazi

Creatures

4 Hangarback Walker
2 Den Protector
4 Jaddi Offshoot
2 Oblivion Sower
2 Dragonlord Atarka
4 Ulamog, the Ceaseless Hunger

Spells

4 Explosive Vegetation
3 Map the Wastes
4 Nissa's Pilgrimage
2 Sylvan Scrying
4 Ugin, the Spirit Dragon

Lands

10 Forest
1 Mountain
1 Plains
1 Haven of the Spirit Dragon
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods
4 Wooded Foothills

Sideboard

1 Den Protector
1 Desolation Twin
1 Void Winnower
2 Hallowed Moonlight
3 Rending Volley
2 Winds of Qal Sisma
1 Dragonlord Atarka
2 Radiant Flames
2 Roast

This deck is quite good against Abzan and Jeskai, but it's a real dog to Atarka Red. Atarka Red operates above the average efficiency for an aggressive red deck, and this is a ramp deck without a single card as good as Rampant Growth. Jaddi Offshoot is notably terrible against everything but the red deck, and generally only fine even against them. The maindeck inclusion is indicative of just how much this deck needs to focus on that matchup.

I've outlined Kozilek's Return as a card that could possibly help turn this matchup around, though I anticipate there being more goodies and the deck needing more help.

Paying attention to potential ramp cards is even more important since the deck is likely to remain a player when the next block cycles in. So these cards' financial impact will be felt now, but also potentially all over again later down the line.

The Game Changers

While there won't be anything as crazy as typed dual lands in Oath, there will definitely be at least one card that vitalizes an archetype. Flagship cards will basically always be valuable, and the new Nissa is just that.

nissavoiceofzendikar

The notion of curving Nissa into Gideon is absurd. This curve on the play easily wins games. Nissa won't generally be good if you're significantly behind on board, but being a three-mana planeswalker means she'll typically be coming down early. At 1GG she functions a lot like Glorious Anthem with upside, which is a Constructed-playable level of power.

Specifically, she's right at home with tokens. Secure the Wastes has seen a decent amount of play since Gideon was printed, and casting Secure into an anthem can be a backbreaking line. Nissa increases the probability of making such a play.

Take a look at Sam Black's Bant Tokens deck from PT BFZ:

Bant Tokens

Creatures

4 Elvish Visionary
1 Knight of the White Orchid
4 Hangarback Walker
4 Nissa, Vastwood Seer
1 Archangel of Tithes
3 Wingmate Roc

Spells

3 Gideon, Ally of Zendikar
1 Planar Outburst
2 Dispel
2 Secure the Wastes
4 Silkwrap
2 Stasis Snare
3 Retreat to Emeria
1 Quarantine Field

Lands

1 Blighted Woodland
4 Forest
4 Plains
4 Windswept Heath
4 Flooded Strand
3 Canopy Vista
2 Prairie Stream
2 Wooded Foothills
1 Lumbering Falls

Sideboard

1 Archangel of Tithes
3 Surge of Righteousness
2 Valorous Stance
2 Erase
2 Den Protector
2 Evolutionary Leap
1 Dragonlord Dromoka
1 Negate
1 Jaddi Offshoot

This deck is actively excited about Retreat to Emeria. Nissa provides a three-mana card that does essentially all the same things. This deck came very close to top-eighting the PT, and an increase in efficiency and consistency can't hurt it. I would be amazed if Nissa doesn't make a similar strategy a more prominent Standard force.

I'm confident investing in Nissa if pre-orders are $15-$20. A small set planeswalker with this kind of potential will be sought after. I wouldn't want to miss this one.

The Sleepers

Lastly, we have a group of cards that won't make their way directly into Standard, but are likely to matter later. Just like how fetch-dual manabases fundamentally altered Standard when they entered, an opposite fundamental change will occur when they leave. As such, we'll see plenty of cards that aren't good immediately suddenly gain in importance.

It's hard to say exactly which spells will matter in that world when we get there, but there will definitely be smart choices to make before we have certain knowledge. An example of this, as I wrote on the free side, concerns the red-white manland.

Spire's Needle

I'm sure there will be more later, and more information will be required to speculate on spells, but when this land hits its floor I'm positive it will have strong speculation potential.

We may not know most of the cards from Oath just yet, but an operational knowledge of Standard lets us know what we're looking for. I think Nissa is a slam-dunk Standard card, and I recommend paying attention to what future Eldrazi decks will look like. There are also sure to be plenty of sleepers in Standard, if only because our mana and metagame will be changing dramatically in the future.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: Evaluating the Leaked Oath Spoilers (Part 1)

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It's almost Christmas! We already got a huge gift with Star Wars: The Force Awakens but there's another gift for us looming in the darkness out there---one we weren't supposed to see. Someone snuck into the secret hiding spot at Wizards and looked at all our presents. We can't unsee them and we can't play with them, but we can still think and talk about them!

Magic Christmas might be a little spoiled (pun intended), but it's not ruined. Wizards is much more tight-lipped about their new products than other gaming companies. Take the Star Wars X-wing Miniatures game I play for example. We've known the initial information about the next release since August at Gen Con, and those figures still aren't out!

So while we may know most of the Oath of the Gatewatch mythics and all the Expeditions, at least it's only a couple weeks ahead of time. And there are still plenty of presents to open we don't know about yet. They might be the ones from strange relatives we don't see very often, but sometimes those gifts are cool too.

For now, let's play (theoretically) with our presents before Christmas!

Kozilek, the Great Distortion

kozilekthegreatdistortion

Kozilek was among the first cards spoiled, along with Mirrorpool and the new basic Wastes. I think it's interesting that after so many years, Wizards decided to change the way colorless mana works. My initial reaction is that this change adds to complexity rather than simplifying as the creators would like.

I think explaining this concept of mana symbols besides the basic five to a new player is going to be difficult. It's weird that two different mana symbols represent the same thing (colorless mana). I think the old way it worked was more logical.

That being said, now that we know Kozilek's mana requirements are much easier than our initial impression indicated, his power level definitely goes up. Most of us thought we'd have to play a new color just to support this card. Highly parasitic mechanics like that usually can't find enough support in competitive formats.

That's not the case here, and we can just slot this epic villain into any ramp strategy, as long as we jump through a few hoops that we may have satisfied naturally in the construction of our mana base.

If we look at ramp decks in Standard, we see most of the requirements are already met. Players are already utilizing Mage-Ring Network, Spawning Bed and Sanctum of Ugin. The most common colorless land is Shrine of the Forsaken Gods and that land casts Kozilek all on its own!

Now that we've discovered casting this Eldrazi titan is no problem, we need to inspect his details to see if the payoff is there. He does cost ten mana after all, so if we aren't getting a huge reward for that big of an investment, let's not waste our time.

Well, ramp players rejoice, because this is the payoff you’ve been looking for.

Early turns for a ramp deck involve using all of your available resources to increase mana production as quickly as possible. Once you do that, you're nearly always left with little to finish the game. Because of this dilemma, threats in a ramp deck must be back-breaking.

Kozilek approaches this problem from a different angle. He brings a backup plan.

Kozilek himself is a 12/12 that must be blocked by two or more creatures. This is a critical feature because it prevents your opponents from throwing some garbage creature in front of him every turn. It takes two minions to distract the Great Distortion.

In case his huge stats aren’t enough to get the job done, he summons other cards to his aid. You can use your new grip of cards to add more threats to the board or protect what's already there.

So it seems that Kozilek, the Great Distortion is the real deal. He draws cards for a deck that is hard-pressed for resources, he is a little hard to block, and he can counter spells. Wow, that’s a lot of abilities!

This titan only has one drawback and that is his ability to be killed. Unlike his reprinted friend, Ulamog, the Ceaseless Hunger, he isn’t indestructible. You should be able to counter some common removal spells, but your ability to protect Koz will be completely dependent on the mana costs of the cards he draws you.

Overall, I expect this Eldrazi to see play in lots of formats. We should see him in Standard alongside Ulamog, in Modern backing up Karn Liberated, and I could even see someone trying to bring back Channel in Vintage to get him on board in the first or second turn.

Initial Price: $25-30

Nissa, Voice of Zendikar

nissavoiceofzendikar

The next present we snuck a peak at was Nissa, Voice of Zendikar. Not counting the Origins flip planeswalkers, Nissa is our seventh three-mana planeswalker. Take a look at the illustrious group Nissa will be joining.

Three-Mana Planeswalkers

With the exception of Dack Fayden, who was never legal in Standard, that cast of characters has been influential in determining the flow of Standard. Nissa is lining up to put her name in the hat for MVP as well.

Just like her Oath companion Gideon, she is the whole package. In my review of Battle for Zendikar I spoke highly of Gideon, Ally of Zendikar because he is both the army and the pump spell all in one. As Nissa harnesses the power of the forest, she summons an army of zero-power creatures, but any token maker can always be paired with spells that increase their power. Luckily for us, Nissa does both.

I’ve been hearing crazy comparisons, as is typical for new, hard-to-evaluate cards. A notable one is that Nissa makes tokens as fast as Bitterblossom (starting on turn three). The cards are quite different, but any card that makes creatures at that rate should be taken seriously. I’ve heard players theorizing about her use in Modern based on this conclusion as well. Let’s not take it quite that far today, but I do want to stress that she will be impactful in Standard.

There are a couple uses I see immediately for the Voice of Zendikar. First up, she slots right into Atarka Red's game plan of spamming the board with dorks. Cast a bunch of Dragon Fodder and Hordeling Outburst tokens, and follow it up by ticking Nissa down or pumping your team with Atarka's Command. Atarka Red is already a tier-one deck, so it's poised to excel with a new buff.

Next up, we have the much maligned Hardened Scales deck. When you combine that innocent-looking enchantment with Nissa’s -2 ability you get a beautiful sequence that nets your team double the counters. This deck is going to generate some huge creatures rather quickly.

Finally, Nissa, Voice of Zendikar is strong enough to see play in decks with much less synergy than the first two I covered. Take the Rally the Ancestors decks for example. That is a strategy with little wiggle room for new cards, but even that deck might squeeze a copy or two of this card in to make more dudes to sacrifice to Nantuko Husk or to pump your swarm.

Nissa is strong on her own, and doesn’t necessarily need a lot of synergy around her in order to make the cut. She has the makings of a very impactful card.

Initial Price: $25-30

Chandra, Flamecaller

chandraflamecaller

If you had your hopes set on a new, good version of Chandra, you might have gotten burnt peaking into the bag of gifts. Like her forest companion Nissa, Chandra is joining a group, but it’s not the cool kids' table.

Chandra is headed over to the corner to hang out with the Too Expensive crew. She’s the sixth member. Take a look at her companions.

Six-Mana Planeswalkers

I imagine the leader of this group, Elspeth, saying, “See, guys we can make the cut.” Then Garruk would chime in, “Yeah, exactly.” But, the other people at the table would reply, “Nah, you guys just got lucky.”

We can sum it up by saying six is too many unless you're the best at what you do. The new Chandra just doesn't meet that standard, as her abilities are all a little too underwhelming.

First of all, her starting loyalty is in exactly the wrong spot. With four loyalty her -X is just short of killing Siege Rhino or Tasigur, the Golden Fang. If she had even one higher starting loyalty and could kill all the major threats in the format, then we might have something.

Secondly, why do the 3/1’s need to get exiled? Is it really too overpowered to make two 3/1’s? If that’s true, they why not make them 2/1’s that stick around? Elspeth this is not.

Finally, how about that zero ability? It’s neat that you can do it every turn to dig for whatever you want, but with no way to protect herself, I doubt she will be sticking around. In the next format, if we don’t have major threats with five toughness, she might find a home, but for now, she should end up a cheap planeswalker.

Initial Price: $8-12

Kalitas, Traitor of Ghet

kalitastraitorofghet

Like Drana before him, the new version of Kalitas is much more competitively priced. At four mana, we're getting a reasonable creature for the cost. Kalitas, Bloodchief of Ghet was a sweet card but costing seven mana is not where you want to be if you're interested in tournament play.

I think we can all agree that Kalitas provides some much needed graveyard hate. In addition to shutting down Rally the Ancestors and all those shenanigans, it also generates a zombie army for the small investment of killing your opponent’s creatures. The sacrifice ability could be relevant but I wish it cost less than three mana to activate.

This mythic seems like it will be underrated and I wouldn’t be surprised to see its starting price below my target number. If that’s the case, I think it’s a buy.

There is definitely money to be made on preorders but it’s a high stakes game so tread lightly. All the singles prices will be pushed down due to the Expeditions just like in Battle for Zendikar, so remember that throughout the next couple months.

Initial Price: $10-15

Crush of Tentacles

crushoftentacles

Flavor win on this card for certain. Who wouldn’t want to crush their opponent with tentacles? As for its competitive impact, that's the question we need to answer to determine its price trajectory.

If you see an inexpensive foil copy, I’d snag it because this is sure to be a hit in Commander. I know I’d love to cast this sweet spell in that format.

As for Standard applications, if we see a reasonable one-mana spell or two, this card could be decent. If not, we do still have Anticipate so we can cast it once we hit seven mana. Maybe the Eldrazi Ramp deck would make good use of this. They could trigger this off of something like Sylvan Scrying, and buy some time to cast an Ulamog or Kozilek.

Even if Crush of Tentacles makes it in Standard, it's likely to be more a role player than format staple. I expect this octopus attack will probably stay deep in the ocean and not let the price creep up.

Initial Price: $5-8

World Breaker

worldbreaker

Is it just me or does World Breaker’s text box not live up to his epic name? Shouldn’t this Eldrazi be blowing up the world instead of one permanent? It’s neat that he has reach and that he recurs for colorless mana, but at seven mana I want my threats to do more than this.

World Breaker reminds me of Sylvan Primordial and that was a rare with a better stat line. I have desperately wanted Reclamation Sage in Standard so there's a possibility it may see play, but it’s doubtful.

Initial Price: $3-6

Kozilek's Return

kozileksreturn

If Wizards was trying to give me nightmares about the return of the Eldrazi, Kozilek's Return definitely does the job. A Pyroclasm seems decent in Standard right now but it’s the back end that the nightmares come from.

We are getting a lot of cards to pair with our ramp strategy---so many that there might be room for a couple variations in the format. When Primeval Titan and his cycle were in Standard, we saw that very thing happen and history could repeat itself once the Oath is in effect.

This sweeper is 100% guaranteed to show up in G/R Tron in Modern to make the nightmare a reality. If it also sees play in Standard, we may push the top off the price into the next level. I don’t know how Modern will handle this card though. It seems excessively pushed and this might be the lighter fluid that sets Tron rocketing past the rest of the metagame.

Initial Price: $10-15

Mirrorpool

mirrorpool

Is anyone else confused by the art work on Mirrorpool? It doesn’t look like a pool of anything, and in addition, it doesn’t even look like somewhere on Zendikar. What’s up with that? Wouldn’t this be better named something like Slow Motion Cloud? That seems way more fitting to go along with the text.

In any case, this land is powerful but the upfront cost is pretty steep. To copy a spell you need four total mana (including tapping itself), plus the mana to cast whatever we're copying! It might look like this ability is a mere three mana, but in practice it's going to be hard to pull off.

The second ability is more manageable though, and might become relevant if we can find something worth copying. Our sweetest ramp targets right now are all legendary Eldrazi, but if something else shows up, the stock of this land should increase.

And why does this land come into play tapped? There are so many questions surrounding this land, but the one we won’t be asking is why it costs so much money. Not many players will be excited for this present.

Initial Price: $4-8

Sphinx of the Final Word

SphinxofNO

…And lastly, Sphinx of the Final Word. I thought about ending my article right there just for some dry humor, but I’ll talk a little bit about this card before doing so.

Last time around on Zendikar we had the untargetable Sphinx of Jwar Isle, but this time we get to combo off without fear and cast uncounterable Counterspells. The future holds a lot of possibilities for this sphinx. He could see play in Standard in some sort of Esper Control deck or even in Eldrazi Ramp if there’s a good spell to ramp into.

Commander will give every foil copy of this card a home too. There’s even a slight chance that Scapeshift might want to sideboard it in Modern so they can force their combo through all the counters any opponent could muster.

My price point might be a little high on this one but as I outlined above, I think it will see demand from multiple angles.

Initial Price: $8-12

~

One more mythic to go…will it be Emrakul? Or has he/she/it fled to terrorize another plane?

Although this is the second article I've wrote about the new Oath cards, there's still more to cover just from the preemptive spoilers and I’m sure there will be some sweet ones to come in spoiler season as well. What are your thoughts on the spoiled mythics so far? What about my price predictions? Let me know in the comments below.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter

Scrap Savant – Results for Deck #5

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Welcome, everyone, to the Holiday Edition of Scrap Savant! The videos and commentary will be presented soon---in the meantime I wanted to make sure to discuss the polling results and decklist beforehand. That way before I head into the videos you'll have a general idea of my thoughts and we can focus on winning games!

First let's review the polling:

CLOSED_Results5

The verdict is in: Sire of Stagnation was the clear winner. I did, however, decide to veer away from the poll results concerning the number of colors. Thus I built a three-color deck, even though the votes were for two colors. I'll explain why further down.

Building with Bulk

Sire of Stagnation is a really interesting card. It's akin to community favorite Consecrated Sphinx, but obviously there are glaring differences. This card is a great mythic to use with this series, and I think we can build around it in a variety of different ways.

I decided to go Grixis colors instead of two colors mainly in order to utilize these three cards:

I really wanted to include Herald of Kozilek because it synergizes nicely with all the colorless spells we're playing. And I felt building in these colors gave us a good chance to stay competitive with other decklists.

I understand it's not the most creative deckbuilding, but even traditional decks are a challenge to build with our restrictive parameters. Some weeks we'll definitely go for more out-of-the-box thinking, but this time let's see how competitive we can make a Grixis Devoid deck without breaking the bank.

So let's look at the preliminary list for our Holiday Edition of Scrap Savant.

Grixis Stagnation

Creatures

4 Fathom Feeder
4 Herald of Kozilek
3 Sire of Stagnation
3 Ulamog's Nullifier

Spells

2 Complete Disregard
3 Anticipate
1 Brutal Expulsion
2 Clash of Wills
2 Horribly Awry
1 Spell Shrivel
2 Roast
3 Ruinous Path
4 Scatter to the Winds
1 Ugin's Insight

Lands

3 Bloodfell Caves
4 Island
1 Mortuary Mire
2 Mountain
3 Swiftwater Cliffs
1 Shivan Reef
4 Dismal Backwater
2 Frontier Bivouac
2 Opulent Palace
3 Swamp

I think we have something promising here. We have access to some great synergy with Herald making key cards like Ulamog's Nullifier, Complete Disregard, and of course Sire of Stagnation cheaper and more efficient.

We also get to see Brutal Expulsion, which we tried in an earlier installment of Scrap Savant, in a new context. It will be interesting to see how it fares.

I may make some final tweaks and modifications before recording and posting the videos. But I'm feeling more confident this time around with the initial build and the card pool we've given ourselves access to.

The key to this deck is to answer early plays from our opponent and try to keep tempo with the tier-one Standard decks. If we can do that, we should be able to reap the benefits of Sire's ability drawing us into more answers. Late-game we'll close with the Sire himself (5/7 is pretty large as Standard threats go these days) in addition to our awaken spells like Scatter to the Winds.

~

Well, that’s it for this update. Stay tuned for the YouTube videos later in the week. We’ll see how the deck fares on MTGO.

As always I’m looking forward to everyone’s input. I really enjoy doing this series and I hope it helps everyone out there. If you haven’t before, please keep hitting the polls, and take the time to subscribe/comment/etc., either here on QS or on the YouTube channel.

See you all soon!

-Chaz @ChazVMTG

Banlist Test: Stoneforge Abzan vs. Affinity (Pt. 2)

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I thought about marking up my work calendar with a countdown to January 18, but that felt too nerdy even for me. It's just so hard not to get excited about the upcoming January 18 banlist update and its probable impact on Modern. Since last week, ban and unban speculation has been relatively quiet throughout the Magic content-sphere, although I fully expect it to return with a roar as we open up 2016. Stoneforge Mystic is one of the biggest question marks in the conversation. On the ne hand, a Grand Prix promo announcement could suggest a possible unbanning. On the other, Mystic brings a lot of baggage from her reign in Standard and impact on Legacy. Last Wednesday, I published a series of test results in the Abzan Stoneforge vs. Affinity matchup to try and assess the impact of a possible Mystic unban. Today, we're finishing up the study with the Games 2-3 results and a final word on Mystic's unbanning herself.

Abzan-Test-Banner-2

My goal in Part 1 was to add some hard numbers and evidence to banlist conversations, pushing us away from the rhetoric, hyperbole, and personal anecdote that so frequently drags down discussion. If the pageviews and internet-wide reaction were any indicator, the community was pumped to come along for the ride. Huge props to Eric Levine at ChannelFireball for featuring Part 1 in his "This Week In Magic" wrap-up, and I hope our Games 2-3 test results live up to the buzz around that first article. We're going to start with a quick summary of the Game 1 tests and an overview of our sideboarding process for both decks. After that, it's on to the post-sideboard , the hard numbers, and some takeaways on the series and Mystic themselves. Will Mystic strike back in Games 2-3? Will Ravager hold the line? Read on to find out!

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Game 1 Recap

If you want the blow-by-blow Game 1 account, you'll have to read last week's article. If you're joining us for the first time today, or forget the key statistics in the mess of numbers from last Wednesday, here are the big results you need to know from Game 1. These numbers assume 30 total games split 15-15 with Abzan and Affinity alternating play and draw.

Stoneforge MysticOverall, Stoneforge Abzan scraped by with a 37% win rate. This is slightly higher than Frank Karsten's reported 25% win rate in his own experience, but well within the expected range given the sample size of 30. Abzan saw Stoneforge Mystic in 70% of games, winning 38% of games with Stoneforge involvement and 33% of games with no Mystic whatsoever. This points to Mystic having a relatively insignificant impact, tending towards a small bump for the Abzan pilot. Even though Abzan enjoyed the coveted turn two Stoneforge in 62% of its total games, it lost more of those turn two games than it won (39% versus 61%). That said, almost half of Abzan's wins ultimately involved the one-two Mystic into Batterskull punch, underscoring the combo's power but forcing us to admit its limitations in the Affinity matchup.

Based on Game 1 alone, it looks like Mystic is a lot safer in the Abzan vs. Affinity contest than many may have acknowledged. But as tournament-goers know, Game 1 often determines less than half of a match's outcome. We'll need to get into Games 2-3 to see how the Artificer really affects the Stoneforge Abzan vs. Affinity showdown.

Abzan Sideboarding

We're running a fairly stock Abzan sideboard except for the Sword of Fire and Ice and the singleton Ooze we couldn't squeeze into the main 60. Our lone Maelstrom Pulse is an acknowledgement of a post-Mystic metagame, and I'm comfortable with the Stony Silence and equipment anti-synergy if it means consistent wins against Affinity. We'll see more of this at the end of the article, but the conflict between Stony and Stoneforge is barely noticeable in actual games.

To review, here's our sideboard.

Stoneforge Abzan sideboard, by Sheridan Lardner

1 Sword of Fire and Ice
2 Stony Silence
1 Maelstrom Pulse
1 Scavenging Ooze
1 Slaughter Pact
1 Engineered Explosives
3 Fulminator Mage
2 Nihil Spellbomb
2 Duress
1 Liliana of the Veil

Despite an ugly Game 1, Abzan is favored in the post-sideboard Affinity contest, and that should be truer than ever with Mystic in the mix. Here was our plan to take back the match:

-1 Scavenging Ooze
-1 Liliana of the Veil
-1 Tasigur, the Golden Fang
-1 Sword of Feast and Famine

+2 Stony Silence
+1 Sword of Fire and Ice
+1 Engineered Explosives

I maintain that Sword of Feast and Famine is the proper maindeck choice in a post-Mystic metagame, whether smashing the Abzan mirror, stealing hits against those Jund mages and their Kolaghan's Commands, or outgrinding UWx Mystic players. Is the Lingering Souls and Sword of Fire and Ice engine strong? Absolutely, but Feast and Famine is much better on your average creature and I don't want to rely on drawing a combo in a midrange deck. Now that we're in Games 2-3, however, I'm happily trading protection from black and green for the Shocking, card-drawing blade.

Engineered ExplosivesTasigur and Ooze are too slow for this matchup so we drop them for the Silences. Abzan never lacked for threats, clocks, or Sword-bearers in Game 1 and I don't expect this to be a problem in Games 2-3. We need ways to stop Affinity in the first four turns, not try to race them with vanilla beaters or prolong the game with 3-4 points of lifegain. Similarly, Liliana drops down to two copies to make room for Engineered Explosives, a much more reliable way to remove the nightmarish Etched Champion. Lily does this too but Explosives doesn't have to worry about sniping Champ through a sky full of Thopters, animating (Bl)Inkmoths, and Skirges.

We considered Fulminator Mage as an out to those Inkmoths (-2 Lily, +2 Mage), but this seemed like the wrong approach. The Shaman isn't blocking anything, which makes it a glorified Rain of Tears that only matters if Affinity is trying to win via animated lands. It's a terrible topdeck if we're behind against real threats like Overseer or Champion, and it sucks on our curve alongside Souls and Stoneforge activations. After Fulminator, we also entertained the extra Pulse to nuke Platings, Overseers, Pests, and Affinity's many four-ofs, but this sorcery-speed solution suffered from similar passivity issues as Mage. In the end, I was satisfied with our sideboard plan, although I would have loved an additional Lingering Souls.

Affinity Sideboarding

The robots and their Champions might have triumphed in Game 1, but we knew Affinity was in for an uphill battle during Games 2-3. We kept Aaron Webster's Pittsburgh sideboard with a few adjustments for a Stoneforge world (and one new change since we presented the Game 1 results last week). Here was our Affinity 15.

Affinity sideboard, by Sheridan Lardner

2 Grafdigger's Cage
1 Spellskite
2 Blood Moon
2 Ghirapur Aether Grid
2 Ancient Grudge
1 Stubborn Denial
2 Thoughtseize
1 Whipflare
2 Wear // Tear

One of the biggest challenges for an Affinity player is adding Games 2-3 bullets without diluting the core gameplan. Sometimes this involves shaving a Galvanic Blast, but the card was too good against Mystic to get trimmed. Other players cut a Pest or an Ornithopter, but flying was one of the few ways to keep Batterskull out of the fight. To respect this balance, here was our sideboarding approach:

-2 Memnite
-1 Steel Overseer
-1 Spellskite
-1 Springleaf Drum (on the draw)

+1 Wear // Tear
+2 Thoughtseize
+1 Whipflare
+1 Wear // Tear (on the draw).

Affinity's air force was its strongest maindeck asset in Game 1, and we didn't want to touch it after sideboarding. By contrast, Memnite consistently underperformed. It almost never enabled Drum, Glimmervoid, or Opal when something else wouldn't have done it too, but it did sit around staring stupidly at the 1/2 Mystic or something bigger. The rest of our Games 2-3 cuts were concessions to Mystic and the inevitable Stony Silence, the latter of which shuts down the otherwise awesome Overseer. Whipflare is normally pretty bad against Abzan when it's only burning Spirit tokens, but Mystic plus the Souls was a big enough issue in Game 1 that we wanted additional firepower against them for the rematches.

Some of our audience from last week might notice a conspicuous absence from the sideboard: Abrupt Decay. I talked about it with readers, some of my Magic friends, and my testing partner before deciding we should run Wear // Tear instead of the BGx instant. To be clear, Decay wasn't nearly as bad as many fretted over in the Abrupt Decaycomments. In those 30 Games 2-3 we had already practiced with Decay, the card worked perfectly in 74% of the time we drew it, and passably in another 13% (averaging 1.5 turns between when it was drawn and when it was cast). Admittedly, the remaining 13% of Decay games saw the spell fail miserably. This performance was significantly better than some critics argued, but not exactly where we wanted. Affinity was already facing an uphill battle in Games 2-3, and we didn't need an extra handful of losses because we needed to topdeck a Mox Opal to kill a Batterskull. Moreover, although we initially included Decay as a nod to countermagic in the UWx Stoneforge matchup, we hadn't appreciated Stony Silence's increased profile in a white-shifted metagame. All of these factors pointed us to switching cards, and we re-ran all tests to account for Wear // Tear's presence.

Test Parameters

Repeating our Game 1 methods, I stayed on Abzan while a friend of mine stuck with his trusted Affinity. Given how many shuffle effects Stoneforge Abzan uses (fetchlands, Mystic, Path, Ghost Quarter), we kept our games online to ensure the tests took hours and not days. We ran 50 total trials, divided 25 with Abzan playing and 25 with Abzan drawing. I took notes in a spreadsheet in between rounds, primarily quantitative measures like win turn, life total for each deck, number of Mystics per game, etc. I also included a more qualitative section with brief narratives so I could look back and remember what happened in each game, filtering themes from the match descriptions.

Looking back to Karsten's Affinity primer, Games 2-3 should see Abzan favored 60-40 over Affinity. This fit both our own understandings of the matchup (Affinity has a big lead in Game 1 and then falls stonily silent in Games 2-3), and aligns with the overall 50-50 nature of Abzan vs. Affinity. Based on those numbers, we wanted to see if Mystic changed the matchup from its 60-40 baseline.

Games 2-3 Results

Stoneforge Abzan posted a 58% win rate over the 50 games, going 29/50 against Affinity. With Affinity trailing at 42%, this is almost perfectly in line with Karsten's expected 60-40 post-sideboard split. Bootstrapping the sample to account for a small initial N, we found no statistically significant difference (P=.49) between our observed win percentage and the percentage expected by Karsten. Calculating a Match Win Percentage out of those different Game Win Percentages, we estimate a 52% Abzan win rate even after adding Stoneforge to the mix, aligning nicely with the 50-50 expectation. After running a more complex probability equation to account for playing vs. drawing in Games 2-3, we still find a 53% Abzan win rate, also in the expected range.

All of these results point to Mystic having virtually no effect on the Games 2-3 matches against Affinity, nor on the matchup as a whole.

We're going to unpack all of the themes and explanations behind these numbers, but first we need to start with all the top-level Games 2-3 statistics. To keep things consistent, and to help out readers who might open this article alongside Part 1, I'll try to keep the numbers in the same order as last time.

  • Abzan win %: 58% (29/50)
  • Abzan win % on the play: 64% (16/25)
  • Abzan win % on the draw: 52% (13/25)
  • Average Abzan win-turn: 9.5
  • Average Abzan loss-turn: 6.5

Following our Game 1 lessons, Abzan did much better on the play than on the draw. Unlike Game 1, however, Abzan was generally favored to win regardless of whether it went siege rhinofirst or second. This trend has always been true of the Abzan-favored Games 2-3, and I was happy to see our testing honored that trajectory. The BGx representative just picks up so much added power from its sideboard. On the other side of the table, Affinity jams in whatever answers it can without also watering down its gameplan. The end result is always going to preference Abzan, and today was no exception. Thinking thematically, Siege Rhino and Lingering Souls were uncontested MVPs, followed closely by Mystic. There was also this Stony Silence that singlehandedly won games, but we'll focus more on that later. For now, here are the summary numbers for Affinity's Games 2-3.

  • Affinity win %: 42% (21/50)
  • Affinity win % on the play: 36% (9/25)
  • Affinity win % on the draw: 48% (12/25)
  • Average Affinity win-turn: 6.5
  • Average Affinity loss-turn: 9.5

Most of Affinity's wins came from uncontested Inkmoths and metalcrafted Champions, although it was much harder for the Nexus to punch through Spirits and Stirring Wildwood without Ravager support. Sideboard cards were critical in keeping Affinity afloat, especially Wear // Tear to flexibly answer Silences and Stoneforges. Now that we've laid out the matchup summary numbers, we can focus on Mystic and her own value (or lack of value) in individual games.

  • Games with 1+ Mystic: 62% (31/50)
  • Abzan win % with Mystic: 58% (18/31)
  • Abzan win % with no Mystic: 58% (11/19)
  • Abzan loss % with Mystic: 42% (13/31)
  • Abzan loss % with no Mystic: 42% (8/19)

Nope, those aren't typos. Abzan was winning and losing at the exact same rate regardless of whether it did or didn't have Mystic. We saw a similar effect in Game 1, where Abzan won 38% of the games with Stoneforge and 33% without, although such similarities are far more pronounced here. I was cheering my Stoneforges throughout our tests, but I wear tearalso couldn't help but notice her shortcomings against Affinity's improved answers. Wear // Tear was a serious pain, slapping down a living weapon or a Sword in almost a third of Mystic games. Turn one Thoughtseize was also bad news for Stoneforge. Add in Whipflare on top of the rest (at its best, massacring Spirits and Kors; at its worst, just a Mystic-specific Terminate), and it's no wonder the lovely lady didn't always leave a big footprint on games. Was I ever sad to see her? Absolutely not, and you always got some value out of Mystic as long as you cast her. Was I always living the Stoneforge dream? No way: once Affinity tried interacting with her and her creations, their weaknesses became much clearer.

Given the identical 58% win rates in Mystic and no-Mystic games, we have to look elsewhere for a matchup decider. Enter Stony Silence, one of Affinity's most feared nemeses in Modern. No one should be surprised that its presence in Abzan had a huge impact on the overall win rate, and I was pleased we got some numbers around its performance. Here are some key statistics for the stone-cold white hoser.

  • Stony SilenceGames with 1+ Silence: 42% (21/50)
  • Abzan win % with Silence: 67% (14/21)
  • Abzan loss % with Silence: 33% (7/21)
  • Games with 0 Silence: 58% (29/50)
  • Abzan win % with no Silence: 52% (15/29)
  • Abzan loss % with no Silence: 48% (14/29)

Turn three Batterskulls might not have had a big influence on Abzan's win percentage, but Silence definitely did. In rounds where the enchantment never showed up, Affinity almost crawled back to 50-50, up 10% from the 40-60 baseline prediction. Once Stony showed up, however, things got bad for the artifact swarm. Real bad. Abzan crushed Affinity in 67% of games where the enchantment hit the battlefield. Admittedly, these numbers don't include situations where an Affinity Thoughtseize took Silence out of the picture before it entered play (a regrettable note-taking oversight), but the overall picture still shows Silence's dominance relative to the less-decisive Stoneforge.

Let's return to our reporting structure from the last article, this time adding in more Stony Silence numbers to see how they relate with and compare to the Mystic figures. We'll pay special attention to the vaunted turn two Mystic/turn three Batterskull pairing that is so often cited as a reason to keep her banned.

  • Total Abzan wins: 29
  • % of Abzan wins with Mystic: 62% (18/29)
    • % of Abzan wins after a turn 2 Mystic: 28% (8/29)
    • % of Abzan wins after a turn 3+ Mystic: 34% (10/29)
  • % of Abzan wins with no Mystics: 38% (11/29)
  • % of Abzan wins with Silence: 48% (14/29)
  • % of Abzan wins with either Mystic or Silence: 89% (26/29)
  • % of Abzan wins with both Mystic and Silence: 21% (6/29)

Inkmoth NexusIt's tempting to review these numbers and conclude Abzan's wins came from either Silence or Mystic because so many of its wins featured the combo. Both the data and the game notes show it wasn't that simple. As we saw above, Stoneforge had very little impact on Abzan's wins: the deck posted a 58% win rate with and without Mystic, and a 42% loss rate with and without Mystic. By contrast, Silence saw a 67% with- and 33% without- win rate, as compared with 52-48 in games where the enchantment never showed up at all. More qualitatively, Etched Champion, Inkmoth Nexus, and removal were all amply prepared to steal games from the tutored Germ. By contrast, Silence may not have directly addressed these win conditions (Champ and Inkmoth still work even if the rest of the Affinity board is frozen solid), but it unquestionably slammed the brakes on all the enablers that make these cards scary.

We see a similar tale in the Abzan losses.

  • Total Abzan losses: 21
  • % of Abzan losses with Mystic: 62% (13/21)
    • % of Abzan losses after a turn 2 Mystic: 19% (4/21)
    • % of Abzan losses after a turn 3+ Mystic: 43%% (9/21)
  • % of Abzan losses with no Mystics: 38% (8/21)
  • % of Abzan losses with Silence: 33% (7/21)
  • % of Abzan losses with either Mystic or Silence: 90% (19/21)
  • % of Abzan losses with both Mystic and Silence: 9% (2/21)

Comparing win and loss records, a few themes emerge. First, Abzan does win more games than it loses after that turn two Stoneforge line, which suggests this play is strong but not game-defining. Second, Abzan wins and loses at about the same rate in games with either Silence or Stoneforge, but wins significantly more in games with Silence on its own. This suggests the white enchantment is itself a bigger factor in Abzan's wins than the white creature, although Mystic is surely playing a part. None of this is to diminish Mystic's impact on Games 2-3, where she clearly participated in numerous wins and sealed games alongside Stony Silence. That said, the numbers show her impact wasn't quite as definitive as many might think at first glance. Affinity's enhanced interaction did a number on poor Stoneforge.

Matchup Thoughts

Taken as a whole, Affinity was more than a match for Stoneforge Abzan. Although Mystic improved the midrange deck's odds, notably in Game 1, her net effect was negligible relative to the pre-Mystic numbers. Naturally, the same limitations apply this week as we saw in our Game 1 tests, so keep those in mind when extrapolating conclusions.

I talked about this in the comments of last week's article, not to mention via email and on message boards, but it's worth repeating here for posterity. Yes, Affinity has a lot of Batterskullmaindeck solutions to Batterskull that aggro exemplars like Burn, Zoo variants, or Merfolk lack. This might make Affinity seem like an odd choice for a matchup, but it is a necessary first step before additional tests can be conducted. As we've seen throughout the year and in pre-2015 metagames, Affinity is Modern's best aggro deck, a format pillar that sets the speed limit for many other strategies. If Mystic somehow warped the 50-50 Abzan vs. Affinity matchup, that would be sufficient evidence for me to oppose a Mystic unbanning. On the other hand, if Affinity could hold the line against Stoneforge Abzan, then we could safely move on to other decks knowing at least one aggro and midrange contest would be unchanged. Those later tests might prove the dangers of a Mystic unbanning, but at least we passed the first milestone. That's where we are now and I'm looking forward to seeing what comes next.

Post-Testing Verdict

Based on the results of our Stoneforge Abzan vs. Affinity tests, I'm tentatively, cautiously, and hesitantly labeling the Mystic as a safe unban... for now. Key term: for now. Although the infamous Artificer didn't conquer the robots in spectacular fashion, her performance left me with some major concerns we need to address in future tests. Here are the big questions we still need to answer if we want to allay our fears and take one step closer to putting a community-wide stamp of approval on Mystic.

  1. How are decks without Inkmoth Nexus and Etched Champion going to handle that turn three Batterskull? Affinity may be the benchmark aggro deck, but we don't want all other aggressive builds to be pushed out.
  2. How many non-Abzan decks are going to run Mystic? Even if she's safe in a few matchups, no one wants a format where 70% of strategies choose Stoneforge over something else.
  3. Are there scarier decks than Abzan which can run Mystic? Hybrid strategies are terrifying in formats like Modern, and the "Twinblade" thought experiment (an example of which showed up in Michael Majors' Stoneforge article last week) looks disgusting.

The Abzan vs. Affinity matchup gave many previews of how these three questions could play out, and I'm a little nervous to see their answers. More testing and discussion (hopefully emphasizing the former over the latter!) will be needed to address these worries, but I know the community is capable of grappling with these issues using the rigorous and evidence-based methods I've used in articles like today's piece.

What's Next For Stoneforge Mystic?

This is our last big article for 2015 and I'm happy to go out on a note like this. When I founded this site alongside Sean Ridgeley, I wanted to bring my love of data and data analysis to Modern, and this is the exact kind of article I'm excited to contribute to the broader Modern community. Hopefully you've enjoyed reading the series as much as I enjoyed making it. You can expect much more like this in 2016 and beyond. We'll be taking a publication break through the end of the holiday season, but you can be sure the Nexus team will return in January with more awesome Modern content! We might even have time to throw Stoneforge Mystic into the ring with her old friend from Zendikar, Goblin Guide...

Any overall thoughts on the test results or the process? Did you run any Stoneforge matches of your own? Interested in seeing any next steps, whether lists to test, synergies to try, or banned cards to explore? I'm excited to chat with you all in the comments and enjoy the rest of 2015!

Insider: MTGO Market Report for December 23rd, 2015

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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives.

A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All  prices are current as of December 21st, 2015. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Dec21

Theros Block & Magic 2015

Urborg, Tomb of Yawgmoth is a Modern staple that is seeing a recent surge of interest on the back of the black-base Eldrazi builds that have been popping up in the top league decks. Magic 2015 (M15) is up 4% in price on this card's rise, as well as higher prices on the enemy-colour painlands. Look for more discussion on this new Modern deck further below.

Elsewhere, the MTGO prices of the Theros block sets are all flat to negative in the past week. Look for these sets to have continued weakness as the calendar turns over into 2016. Journey into Nyx (JOU) in particular had a big run-up in the past six weeks, so a little breather is expected before further gains come down the pipeline.

Tarkir Block & Magic Origins

Taking a tour of the most expensive cards from these four sets is going to illuminate the factors that go into making cards expensive on MTGO. Starting with the big fish of Standard mythic rares, Jace, Vryn's Prodigy of Magic Origins (ORI) is the most expensive card in Standard since Jace, the Mind Sculptor of Worldwake (WWK) was banned from Caw-Blade Standard. Things had to break just perfectly for this iteration of Jace to hit 70+ tix.

First off, it's a powerful card that sees heavy play in Standard. This factor alone is enough to push any given mythic into the top three priciest cards from a given set. More importantly though, it comes from a core set, which means a large set with a limited drafting window.

This significantly cuts into the supply that enters the market as there really are only two months where ORI is drafted heavily. Large sets typically see at least three months of heavy drafting, with Fall sets getting opened for much longer (albeit at a lower rate after the 2nd set is introduced).

The next most expensive card in Standard is Monastery Mentor from Fate Reforged (FRF). It has blown past the 20 tix mark and now sits at 25 tix, nearly half of the value of the entire set.

Unlike Jace, this card really shines in Legacy and Vintage Constructed, and both of these formats were at a low ebb of interest after the introduction of play points and the nerfing of prizes for Daily Events. Those two factors combined put a huge damper on singles prices as interest in Constructed bottomed out.

These events are firmly in the past now as constructed play has picked up in the Fall. The three main factors for this resurgence are the introduction of Leagues, the Legacy MOCS, and the recently established monthly Vintage tournament.

There's no surprise here really. Without anything to play for in September and October, constructed players were selling their collections off. Now there is a reason to hold onto cards again and prices on cards like Monastery Mentor have benefited as a result.

Kolaghan's Command from Dragons of Tarkir (DTK) recently overtook Dragonlord Ojutai as the most expensive card from that set, at a shade under 20 tix. The factors that go into this card's price are bound to be familiar at this point, but it boils down to being a staple of Modern Constructed and having a short run in the draft queues.

Like ORI, DTK is a large set that didn't get opened as much as other large sets. In DTK's case, it was never opened in triplicate as it was always opened alongside a single FRF booster. Modern Masters 2 (MM2) also took a big chunk out of drafters' wallets in the summer, diverting away potential DTK drafts.

The last most expensive card from these sets is Anafenza, the Foremost of Khans of Tarkir (KTK) at 11.5 tix. This card is nearly 50% lower than the other most expensive cards in Standard.

Here we can observe that it's from a Fall set, which means it was heavily opened for months, and it appears alongside a valuable cycle of lands in the allied fetchlands. When a set's value gets soaked up in such a popular cycle of lands, there's little left over to distribute to the top mythics.

Battle for Zendikar

After briefly rising above 70 tix, sets of Battle for Zendikar (BFZ) have dipped back down to 65 tix. Previously this set has been as low as 59 tix, and this week's price weakness means revisiting that low is now a possibility. With over a month of triple BFZ drafting still to go, a rising supply of BFZ cards will continue to exert downward pressure on the MTGO set price.

Players and speculators should look for an ultimate bottom during Oath of the Gatewatch (OGW) release events. Hold off on large speculative moves into BFZ cards and sets until then. In the meantime, bottom-fishing for particular mythic rares and rares is fine if they're priced lower than 0.4 tix or 0.05 tix respectively.

Notably from BFZ, Oblivion Sower is anchoring a new Modern archetype that features many BFZ Eldrazi cards, powered up by Eye of Ugin, Eldrazi Temple, Urborg, Tomb of Yawgmoth, black discard and artifact graveyard removal to power up the processors. This deck looks like it has the chops to succeed in Modern with more Eldrazi cards on the horizon with OGW.

The interaction between Urborg and Eye of Ugin seems underappreciated at the moment. With both lands out, these two cards act like a mini set of Urza's lands, producing four mana when casting Eldrazi spells. This is the type of synergy that is needed to make a mark on a large format like Modern. Keep your eye out for this deck leading up to Pro Tour OGW which will feature Modern Constructed.

Standard Boosters

Last week's report recommended that speculators sell their FRF and KTK boosters. Those continuing to hold these boosters should consider reducing their holdings in advance of OGW release events.

Release events are a period of high demand for tix, so players will sell any excess boosters they are holding in order to play tix-only release events and buy the new cards for Standard. Speculators who ignore this will be faced with lower buy prices on many MTGO objects during OGW release events. Moving out of boosters and into tix is a prudent move which will give speculators the opportunity to redeploy tix when cards and boosters go on sale.

The prices of BFZ, FRF and KTK boosters have weakened since the start of Vintage Cube drafting on MTGO. This popular alternative draft format makes older draft formats less attractive, so even the most recent set's boosters dip in price.

If prizes switch to paying out OGW boosters instead of BFZ boosters after OGW is released, then BFZ will be a good opportunity for speculative gains. Cutting off the supply of boosters with three more months of drafting will gradually push BFZ up to the 4 tix level. Speculators and players alike could be well served by stocking up on BFZ boosters if they get to 3.3 tix or less.

Modern

After almost two months of uninterrupted growth, Modern positions have come to a stabilization point this past week. The most expensive Modern staples have only moved by few percentage points these past few days. However, several other Modern mainstays have seen wider price variations in both directions.

One the one hand, Goblin Guide, Eidolon of the Great Revel, Through the Breach, Razorverge Thicket, Heritage Druid and Aether Vial have been on a marked losing trend since last Wednesday. On the other hand, Fulminator Mage, River of Tears, Snapcaster Mage and Damnation are examples of positions that posted great gains over this past week.

There was an error retrieving a chart for Fulminator Mage

With the opening of the year-long Modern flashback drafts next week (with 8th Edition drafts), speculators definitely have to adjust their strategy according to this agenda. Prices of Modern staples appearing in each draft format will definitely fall, and it's strongly advisable to sell these staples a few weeks to one month in advance. Rares are expected to see significant price cuts and uncommons or commons will see the biggest drops as their prices should return to near-bulk prices.

8th Edition, 9th Edition and Mirrodin block drafts are up for January. Top cards from these sets include Blood Moon, Ensnaring Bridge, Oblivion Stone, Chalice of the Void, Auriok Champion, Crucible of Worlds and Arcbound Ravager.

Legacy & Vintage

Following the Legacy Magic Online Championship Season (MOCS) finals prices trends in Legacy staples are fairly mitigated. While several Legacy staples such as Counterbalance, Green Sun's Zenith, Volcanic Island, Wasteland, Infernal Tutor and Natural Order have lost value over the past two weeks, other staples including Tropical Island, Lion's Eye Diamond, Dark Depths, Mox Diamond and Cabal Therapy have, surprisingly, increased in value.

The upward trend observed for these positions is rather surprising considering that interest in Legacy is usually low on MTGO. Outside of rare events such as the Legacy MOCS, staples in this format commonly don't fluctuate much or follow patterns too unpredictable for speculators. The release of Oath of the Gatewatch and its corresponding Modern Pro Tour are likely to put an end to any upward trends observed until now. Investments in Legacy should remain a marginal part of portfolios at this point compared to Standard and Modern speculative opportunities.

2016 Modern flashback drafts will also have some impact on a few Legacy staples, including Sensei's Divining Top, Counterbalance and Infernal Tutor. With substantially less demand than playable Modern staples, these cards might be subject to even bigger price drops once their corresponding sets begin to be drafted.

In a favorable context for Vintage prices, the third Power Nine Challenge is schedule for this weekend. The attendance for the second P9 Challenge was slightly lower than for the first one. Players and speculators await the results of this upcoming online Vintage event to check on the popularity and stability of Vintage on MTGO.

Pauper

Pauper is not done yet with its price inflation. Many Pauper prices this week are again on the rise with several positions posting new record high.

Below 2 tix earlier this September, Exclude has now ventured above the bar of 8 tix, almost twice its previous best mark. Quirion Ranger, Obsidian Acolyte, Plated Sliver, Oubliette and Serrated Arrows are a few other examples of Pauper positions that posted strong gains over the past few weeks. Undeniably, the introduction of Pauper leagues totally reinvigorated the format which became much more attractive to competitive players.

There was an error retrieving a chart for Exclude

Despite Mirrodin flashback drafts coming only a few weeks away, Great Furnace and Ancient Den set new records for themselves this past week. Along with the rest of the artifact lands, these commons are expected to take a huge hit with the three weeks of flashback drafts featuring Mirrodin later this January.

More broadly, every Pauper staple included in a set featured over the course of the Modern flashback series will see strong price cuts. Pauper players and speculators are strongly encouraged to review their current holdings and sell accordingly.

Targeted Speculative Buying Opportunities

None

Targeted Speculative Selling Opportunities

None

Booming and Busting with Goblin Dark-Dwellers

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All I want for Christmas is the Oath of the Gatewatch spoiler season to start. That and insider information on the upcoming banlist announcement. Plus an eventual Innocent Blood reprint when we take a trip back to Innistrad. Maybe the Santa Claus's at Wizards are listening, but if not, we still have a few Oath spoilers to get us through the holidays and into the official card previews. Unofficially, we've seen a few Oath cards hit the internet, a leak eagerly received by the Magic masses and harshly rebuked by Wizards and Trick Jarrett. We've also seen a few Wizards-approved Oath reveals, including a trio of eyeless Goblins with Snapcaster Mage aspirations. Big thanks to the folks at GatheringMagic for their preview article on Goblin Dark-Dwellers to keep me afloat through the week, and another round of applause to Wizards for releasing such a neat Buy-a-Box promotional creature.

Goblin Dark Dwellers art

Today's article is going to be a shorter piece than usual (relative to my usual monsters, at least) because I have the in-depth Part 2 of our Stoneforge Abzan vs. Affinity series coming out on Wednesday. Until the banlist testing goes live, let's take a satisfying look at a possible sleeper cards from the known Oath spoilers. Patrick Chapin wrote about the Goblin in his aptly titled "Bloodbraid Goblin...Dark-Dwellers!", focusing on the Dwellers' comparison to the infamous Elf and their Standard applicability. I'm not quite as excited as Chapin, but I'm optimistic enough to see some Modern potential in these three Descent extras. We're going to start with a quick rundown on the Dark-Dwellers' Modern strengths before exploring a neat Naya brew using the Goblins.

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Finding a Modern Dwelling

Fun fact: Goblin Rabblemaster was the Magic 2015 Buy-a-Box promo. Looks like the Dark-Dwellers have big shoes to fill in the Goblinoid legacy! Thankfully, the Oath trio has a lot going for it in a format with a high bar for creatures. Here are the big strengths Dark-Dwellers brings to the format, along with some weaknesses:

  • Goblin Dark DwellersThe five-mana casting cost stinks, and is by far the card's biggest barrier to Modern playability. Neither Grixis nor BGx, Modern's best grinding strategies, use anything in the maindeck over four mana. Twin slips Keranos into the sideboard and certain Scapeshift builds roll with Bring to Light, but otherwise there isn't a lot of precedent for successful five-mana cards. Ramp decks like Tron and Amulet Bloom are exceptions to this, but those are operating on an entirely different axis. Thankfully, I think we can mitigate Dwellers' cost with dorks and/or other accelerators, so we'll table the casting-cost issue for now. On the bright side, you can think of the Dwellers like a turn five Snapcaster that doesn't get hit by either early Inquisition of Kozileks or later Abrupt Decays.
  • Goblin is one of the more relevant creature types, although I don't think the struggling Goblins deck needs Dark-Dwellers to achieve a breakout performance. I've seen tinkering around Dwellers' synergy with Goblin Grenade, or with the card advantage engine Lead the Stampede, but I don't think this is the best direction.
  • I'd rather the Goblins had intimidate or fear than menace, but the ability isn't irrelevant. In grindy contests, the Dark-Dwellers can menace through Lingering Souls' Spirits and Pia and Kiran Nalaar's Thopters. A Tasigur/Goyf/Rhino pairing is definitely bad news, but the Goblins bully a lone 4/5 all day.
  • Kolaghans CommandOf course, the real reason to play Dark-Dwellers is its Snapcaster and a flipped Jace, Vryn's Prodigy imitation. True, it's not quite the same (no flash like Tiago and a higher cost than Jace), but what can you expect of a red creature with no eyeballs? Jokes aside, I'm comfortable trading some of those qualities for a 4/4 body that ends the game on its own. As for the ability itself, given its cascade similarities, you can't blame Chapin and others for the Bloodbraid comparison. Although the Dwellers can't hit creatures or planeswalkers (Elf into Liliana still gives me nightmares), the selective recursion is very strong in a color with access to Kolaghan's Command and Anger of the Gods. The key is to get huge value out of the recurred card, unless we want to just play a red Gilt-Leaf Winnower.

To be sure, we're not looking at Modern's second coming of Bloodbraid, nor a color-defining staple like Tasigur. Dark-Dwellers is just a brew-worthy creature with more potential than we probably acknowledge at first glance. I want to see what Tier 2 or Tier 3 strategies Dwellers can improve, and what Modern synergies the Goblins can exploit.

Busted Goblins

I tried a Breaking // Entering reanimator deck during the Return to Ravnica era, using cascade spells to dig for the mill side of the card before reanimating a fatty with the Entering side. As you may or may not know, an effect like Violent Outburst or Isochron Scepter can cast either side of a split card as long as half of the card is within the appropriate mana-range. The Dark-Dwellers interact with split cards in a similar way, which gives us some interesting options for breaking its recursion effect.

Or should I say, busting it.

Boom Bust

Boom // Bust hasn't seen many notable Modern performances outside of a 17th place finish by Italian player Marco Camilluzzi at Pro Tour Return to Ravnica. We also saw some Mardu Smallpox versions in 2015, such as Matthew Currie's from an SCG States event in Maryland. Whatever your approach to Booming, the gameplan is similar: lead turn one dork, follow with turn two fetchland, Boom your fetch and an opponent's non-fetch, and crack your own land in response. The Boom still resolves and you keep three mana while your opponent drops by one. As with Shadow of Doubt, this line amounts to a Modern-legal Sinkhole, but one that is more proactive and hits better lands (such as Affinity's Nexus lands or the BGx's manlands). The Bust side is certainly splashier, but it's rarely the reason to run the spell in today's cardpool. The old exception to this were lists with Bloodbraid Elf, which gave players an option to snipe an enemy land if behind or remove all mana from the equation if ahead.

Blood MoonWith Oath, now you and the Dark-Dwellers can relive those Busted glory days. Play your dork on turn one and then follow with the turn two Boom and fetchland combo. When turn four comes around, you can drop the Goblins and re-cast Bust as Armageddon. Add some clocks and removal, maybe even the equally busted Blood Moon, and you have yourselves the trappings of a sweet land-smashing brew. I'm liking Naya colors for Birds of Paradise and Noble Hierarch, both of which get us a turn ahead of the curve and the latter of which turns Dwellers into a 5/5 monster. Tarmogoyf fits into most Naya decks, especially those maindecking an enchantment, and who said fun brews needed to be budget? Jordan has already extolled the Goyf/Moon pairing and we'd be silly to ignore their joint power in today's metagame.

I'm sad to lose Kolaghan's Command now that we're out of black, but happy to gain Dromoka's Command in exchange. I have a (semi-irrational) love affair with this card and the Dark-Dwellers wield it nicely. In the early game, the GW modal spell crushes Burn, screws with Twin, and saves your dorks from sweepers. It also wins Goyf wars and snipes opposing threats. Later on, it leads to big Goblins and clears out the multiple blockers which can ruin menace. +1/+1 counters stick around after the effective flashback, extending Dark-Dweller's value well past the turn you recur a spell. This also gives Goblins a come-from-behind mode (killing a creature and gaining a 5/5) instead of the seal-the-deal Bust which doesn't work if you're losing. That said, Goblins into Bust isn't always win-more: sometimes it's just win. 

A few Naya staples later and we got ourselves a deck! Strategically, we're trying to launch a big turn two play off one of our eight dorks: Moon, Boom, or even Goyf + Bolt. We share elements with traditional Naya decks, but swap others for this Moon and Boom // Bust angle, along with a mid-game punch in Goblin.

Naya Dark-Dwellers, by Sheridan Lardner

Creatures

4 Wild Nacatl
3 Kitchen Finks
4 Tarmogoyf
4 Noble Hierarch
4 Birds of Paradise
3 Goblin Dark-Dwellers

Enchantments

3 Blood Moon

Instants

2 Dromoka's Command
4 Lightning Bolt
2 Dismember

Sorceries

4 Boom // Bust

Lands

4 Wooded Foothills
4 Windswept Heath
4 Arid Mesa
2 Verdant Catacombs
2 Temple Garden
1 Sacred Foundry
2 Stomping Ground
2 Forest
1 Plains
1 Mountain

Dismember goes in over Path to avoid major anti-synergy with both Boom and Moon. Our Kitchen Finks lifegain mitigates the Phyrexian mana lifeloss and the fetch-intensive manabase, not to mention persist synergy with Dromoka's Command counters.

Fiery JusticeNaya Dark-Dwellers trades Zoo's aggro consistency for percentage points against big-mana decks like Tron and Amulet Bloom. Boom // Bust and Blood Moon also steal games against fair decks that fetch poorly, keep 1-2 landers, or are relying on low land-counts backed with cantrips. Maindeck lifegain and Commands hamstring Burn's racing potential, and combine with low-cost removal, lifegain, and land killers to turn off some Affinity's advantages. In Games 2-3, your maindeck welcomes 3-4 Molten Rains to further assault manabases against slower decks, or more anti-aggro bullets such as Fiery Justice and Feed the Clan. Don't forget Choke for blue decks too!

This is just one of many ways to build the Dark-Dwellers in Modern, and I'd love to see what else readers can come up with. Where else could you see the card? Are you still skeptical it will see any play (yeah, I am too)? Any other Oath cards catch your eye? I'll catch you all in the comments and am excited to wrap up our 2015 article season with Wednesday's Stoneforge Mystic piece. See you soon!

Insider: Speculating on <> Mana in Modern

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(Warning: Here Be Spoilers!)

Between the Magic community's excitement over a massive Oath of the Gatewatch leak and Wizards' less-than-excited response, it's been a busy week for Magic fans! We've confirmed a new Kozilek, reprints of multi-format staples like Wasteland and Horizon Canopy, and finally resolved the forum and reddit brawls about <> mana. Plus we get the long-awaited Barry's Land.

Between the cards themselves and their likely impact on Modern, count me among the excited investors.

Modern players are no stranger to the Eldrazi or colorless ramp decks. Emrakul, the Aeons Torn has been popping in and out of Modern decks for years, especially in the format mainstay of R/G Tron.

Tron has always been a Modern fixture, but we've seen a notable uptick in the Urzatron lands over 2015. In part, metagame shifts and counter-shifts around BGx midrange decks are to blame. In another part, it's due to the strength of linear decks with offbeat interaction axes.

Whatever the reason, R/G Tron is here to stay, which means Modern will always have a top-tier home for new Ancient Stirrings targets. And let's not forget Affinity, Lantern Control, and the Timmy-tastic B/x Eldrazi decks creeping around the MTGO Leagues, all of which welcome Oath's new <> mana and related mechanics.

In today's article, we'll look at a few existing Modern cards that are likely to rise after Oath hits tournaments. Some of these cards are already on the move and have been since those first blurry images of Kozilek appeared on Twitter, but there's still plenty of profit to be found if you move quickly. We'll go over the existing cards that might increase and the new Oath releases that could drive spikes.

Eldrazi Temple and the Surrounding Landscape

If you thought we'd start off an Oath speculation article with a boring R/G Tron deck, then you haven't seen Wasteland Strangler in action as part of B/x Eldrazi strategies. That's right: Wasteland Strangler. In Modern.

Strangler might be one of the more exciting creatures in the new Eldrazi lists, but the real engine (and chance for financial profit) comes in the deck's manabase. Dust off those old tradebinder fillers, because they're about to enjoy a renaissance.

Old Lands for New Eldrazi

We've seen a few B/x Eldrazi builds around MTGO in December, but before we get to the speculation potential of these cards, we need to assess the deck's viability.

As I've mentioned in other articles, it's really easy to follow the siren song of Modern hype without considering metagame context (see Ensnaring Bridge's recent spike for an example of this). We don't want to spend good money on bad decks, so before you get too excited about the 50 Eldrazi Temples you've been hoarding since Rise of the Eldrazi, let's make sure the strategy is actually viable.

B/x Eldrazi's Viability

Built around a black core, B/x Eldrazi combines discard staples such as Thoughtseize and Inquisition of Kozilek with a big-mana ramp plan. Expedition Map finds your critical lands. Nihil Spellbomb and Relic of Progenitus ensure opponents play fair, while also digging for more engine pieces and creating fuel for your Eldrazi processor creatures.

Your goal is to curve from this early disruption into the exile-hungry Wasteland Strangler and Blight Herder around turns 3-5. After that, the win is just an Ulamog, the Ceaseless Hunger or Void Winnower away.

There was an error retrieving a chart for Wasteland Strangler

With all these synergies, Cthulhu's horde is more than capable of shifting roles from ramp to midrange, from midrange to control, and back again to whatever is needed.

Lands are integral to this fluidity. A turn one Urborg, Tomb of Yawgmoth fires off the midrange Thoughtseize. Then drop the turn two Eye of Ugin and a lone Relic, and you can exile one card from a graveyard to fuel a follow-up Strangler. Modern is packed with aggro decks relying on cheap creatures, and this Strangler line rips that opening to shreds.

Taking on Jund, Grixis Control, or any of Modern's fairer decks? Wish them luck as they try to one-for-one a string of Eldrazi tutored off Eye of Ugin. Maindeck graveyard hate makes the matchups even better, cutting off Snapcaster Mage and Kolaghan's Command from resources.

There was an error retrieving a chart for Relic of Progenitus

Add to that anti-combo bullets in discard and Spellskite, and mana-disruption in Ghost Quarter, and you have a deck that's theoretically geared to brawl with any strategy in the format.

Eldrazi clearly look good on paper. What about in real events?

Since December 1st, Eldrazi lists have made five showings in the public MTGO datasets, four of which were 5-0 finishes in League play. That's in the same ballpark as B/W Death & Taxes, Mono-U Tron, B/W Tokens, and even Temur Twin, at least on MTGO. If a new deck is punching in the same weight class as these Modern veterans, that bodes well for its long-term prospects.

On the paper side of the metagame, Eldrazi has made a handful of appearances in the Japanese Modern circuit, chiefly in the hands of Chiharu Tani.

Whether looking at Eldrazi's card choices or its rising metagame profile, we're seeing a deck with significant potential and a lot of early success signs. It never hurts to invest in strategies meeting these benchmarks.

Eldrazi's Financial Upsides

I struggle to imagine an Oath that doesn't improve the Eldrazi deck, either with new cards in the creature type or with <> staples that fit into the deck's manabase.

Either way, you can get ahead of this by investing in the Eldrazi core: the colorless lands highlighted at the start of this section. No matter what Eldrazi strategy you jump aboard (we've seen at least four distinct color pairings and maindecks among the deck supertype), you need Eldrazi Temple and friends to make it work.

There was an error retrieving a chart for Eldrazi Temple

Temple, Eye, and Urborg are all under $10 with some of the better cards (Temple) closer to the $1-$2 range. You aren't taking on too much risk in picking these lands up, but you do stand to make a huge profit if the deck takes off. Eldrazi doesn't even have to become Tier 1 or Tier 2 to make big bucks. You just need to count on other players making the same jump to Eldrazi, and the buy-in is so small that you aren't in too much financial danger.

Speaking of lands, most of the successful Eldrazi decks splash one color on top of black, whether for Lingering Souls, Abrupt Decay or Lightning Bolt. With Oath on the horizon, Eldrazi might need lands that fuel both the colored spells and the new <> symbols. Enter the cards you'd forgotten about in a world of fetches and shocks: old-school Ice Age and Apocalypse painlands.

Bring the Pain

If Oath brings good <> cards to augment existing Eldrazi maindecks, painlands will be snap-includes in the manabase. Even if you aren't gambling on the Eldrazi decks, the painlands are still likely to get better in a post-Oath format, which makes them safer bets than the Eldrazi-specific cards.

That said, painlands have seen a ton of reprints since their first appearances. This places a lower ceiling on the painlands than on Temple and company, which is something to consider when deciding where to spend your $8-$10 per playset.

Upgrading R/G Tron

Shifting gears from upstart newcomer to format mainstay, R/G Tron is sure to benefit from new Oath cards, much as it recently enjoyed Ulamog, the Ceaseless Hunger out of Battle for Zendikar. All the Urzatron lands will receive errata to add <> mana instead of the old {2} or {3}, so if you need an engine to power out the high-end Eldrazi behemoths, look no further than the format's top ramp deck.

Tron and the Urza Lands

Any and all of these cards could increase in the coming months. R/G Tron is already seeing an uptick in popularity over the past few months, jumping from 3.5% in August up to 6.2% in November and seeing regular rises in the interim months. This deck was trending up even before new Ulamog hit the format, making it well-positioned for further metagame increases after Oath.

From a financial perspective, I'm eyeing Ancient Stirrings as a possible big winner. Stirrings sees play in Tron, Amulet Bloom, and Lantern Control, not to mention the splash-green version of the B/x Eldrazi decks we looked at earlier. The sorcery has only been printed once and is absolutely mandatory in the decks that use it, which gives it a high ceiling for a common. If Amulet or Lantern Control gets Oath toys too, the card is going to get even pricier.

There was an error retrieving a chart for Ancient Stirrings

Naturally, Urza's lands are also decent targets. As Tron continues to solidify its Tier 1 position, Urza's Tower, Urza's Mine, and Urza's Power Plant will cement their own status as valuable investments. These cards were going to keep rising before Oath. After Oath likely contributes even more one- or two-ofs to the Tron arsenal, the lands become even better.

Have we seen any Oath spoilers that will play into the Tron renaissance? I've got my eyes on Kozilek's Return, an upgraded Pyroclasm that is sure to make waves after Oath.

KR

Poor image quality aside, Return is an instant-speed sweeper that you can find off Stirrings. It costs one more than the archetypal Pyroclasm, but the ability to snag this off your dig and fire it at instant speed is huge.

Return is totally insane in the Affinity matchup, where it blows up the otherwise invincible Etched Champion and hits the sorcery-immune Inkmoth Nexus and Blinkmoth Nexus. You'll also get value off Return when your mid- and late-game Eldrazi "flash it back" to blow up Tarmogoyf, Gurmag Angler or Tasigur, the Golden Fang. Sign me up for at least two of these in Tron's main 60.

Between new cards like Kozilek's Return and the existing speculation targets such as Stirrings and the Urza's lands, R/G Tron is buzzing with investment opportunities: keep an eye out for more spoilers to sweeten the pot!

Diamonds in the Rough?

Everyone is going to be scouring Oath spoilers for Modern playables, especially in the <> department. Somewhat disappointingly, we haven't seen too many big <> cards yet, but there's enough potential here that you'll want to sneak in on some of these support cards now. Most of the cards we covered today are under $5 with relatively stable floors: you can do much worse than picking up a few playsets and betting on more <> cards to drive metagame shares.

I'm looking forward to the upcoming Oath spoilers and the Modern banlist update at the end of January. Both will give us plenty to discuss as we move into 2016.

Let me know in the comments if you've seen other <>-based Modern investments we should keep in mind. What decks look like they can benefit? What Oath cards might make it big in Modern? Feel free to share and I'll see all of you soon!

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